Patent application number | Description | Published |
20090275393 | SYSTEMS, METHODS, AND DEVICES FOR PROVIDING INSTANCES OF A SECONDARY GAME - A gaming machine is configured to selectively provide instances of a primary game and instances of a secondary game. Instances of the secondary game may be provided based at least on outcomes of primary games. The gaming machine may provide instances of the secondary game based at least on a number of secondary game credits. The number of secondary game credits may be associated with a player of the gaming machine. The number of secondary game credits may be awarded to a player of the gaming machine based at least on an outcome of the primary game and/or an outcome of the secondary game. The gaming machine may provide instances of the secondary game based at least on a number of available secondary game credits. The number of available secondary game credits may be based at least on a number of secondary game credits and/or a number of other credits. | 11-05-2009 |
20090275410 | FACILITATING GROUP PLAY WITH MULTIPLE GAME DEVICES - Techniques are describe for providing group play events with multiple game devices. Group play events are triggered by any game device that qualifies to participate, so that when any qualifying game device triggers a group play event, all qualifying game devices participate in the group play event. In some situations, a probability for triggering a group play event is adjusted to accommodate for a dynamically changing number of game devices that qualify over time. | 11-05-2009 |
20090275411 | COORDINATING GROUP PLAY EVENTS FOR MULTIPLE GAME DEVICES - Techniques are described for providing group play bonus events with multiple game devices. A group play bonus event is initiated based in part on the occurrence of a group play bonus event trigger. End users of game devices participate in an initiated group play bonus event if the end users qualify to participate in the group play bonus event at the time of the occurrence of the group play bonus event trigger. In some situations, group play bonus events are initiated by the occurrence of a randomly generated group play bonus event trigger. | 11-05-2009 |
20100069149 | COORDINATING GROUP PLAY EVENT FOR MULTIPLE GAME DEVICES - A networked system that provides group play features for respective end users of a plurality of game machines is provided. The gaming machines may be connected together through a peer-to-peer environment or through a network controller or other device. An eligibility score may be maintained by each gaming machine, and the eligibility score indicates eligibility to participate in the group-play bonus feature. The group-play bonus feature is initiated when a triggering event is detected. Intermediate and final results of the group-play bonus feature are provided by the eligible gaming machines to all other eligible gaming machines. Each gaming machine apportions a bonus award from a bonus pool associated with the group-play bonus feature to each player. | 03-18-2010 |
20100124963 | Game With Award Based on Sub-Game Outcomes and Method - Disclosed are games, gaming machines, gaming systems and methods including a primary game award at least partially based on the outcomes of one or more sub-games. The outcomes are related according to a pay table associated with the primary game. | 05-20-2010 |
20100124975 | Wagering Game With Orientable Indicia and Method - Disclosed are games, gaming machines, gaming systems and methods including an adjustable multi-part indicia. During play of a game, indicia may be repeatedly reoriented in order to form winning combinations with adjacent indicia. | 05-20-2010 |
20100124976 | Gaming Machine With Orientable Indicia and Method - Disclosed are games, gaming machines, gaming systems and methods including an adjustable multi-part indicia. During play of a game, indicia may be repeatedly reoriented in order to form winning combinations with adjacent indicia. | 05-20-2010 |
20100124977 | Networked Gaming System With Orientable Indicia and Method - Disclosed are games, gaming machines, gaming systems and methods including an adjustable multi-part indicia. During play of a game, indicia may be repeatedly reoriented in order to form winning combinations with adjacent indicia. | 05-20-2010 |
20100124978 | Gaming Machine With Award Based on Sub-Game Outcomes and Method - Disclosed are games, gaming machines, gaming systems and methods including a primary game award at least partially based on the outcomes of one or more sub-games. The outcomes are related according to a pay table associated with the primary game. | 05-20-2010 |
20100124984 | Networked Gaming System With Award Based On Sub-Game Outcomes and Method - Disclosed are games, gaming machines, gaming systems and methods including a primary game award at least partially based on the outcomes of one or more sub-games. The outcomes are related according to a pay table associated with the primary game. | 05-20-2010 |
20110117992 | GAMES, GAMING MACHINES, SYSTEMS AND METHOD HAVING AN ACCUMULATION BONUS - Disclosed are games, gaming machines, gaming systems and methods having an accumulation bonus feature game including randomly generated icons which may pay an award each time an accumulation threshold is reached, at which time as associated accumulator is reset to allow further accumulation and awards. In some embodiments, termination icons gradually end the feature. | 05-19-2011 |
20140141855 | GAMING MACHINE WITH AWARD BASED ON SUB-GAME OUTCOMES - Disclosed are games, gaming machines, gaming systems and methods including a primary game award at least partially based on the outcomes of one or more sub-games. The outcomes are related according to a pay table associated with the primary game. | 05-22-2014 |
20140243075 | SYSTEMS, METHODS, AND DEVICES FOR PROVIDING INSTANCES OF A SECONDARY GAME - A gaming machine is configured to selectively provide instances of a primary game and instances of a secondary game. Instances of the secondary game may be provided based at least on outcomes of primary games. The gaming machine may provide instances of the secondary game based at least on a number of secondary game credits. The number of secondary game credits may be associated with a player of the gaming machine. The number of secondary game credits may be awarded to a player of the gaming machine based at least on an outcome of the primary game and/or an outcome of the secondary game. The gaming machine may provide instances of the secondary game based at least on a number of available secondary game credits. The number of available secondary game credits may be based at least on a number of secondary game credits and/or a number of other credits. | 08-28-2014 |