Patent application number | Description | Published |
20110298829 | Selecting View Orientation in Portable Device via Image Analysis - Methods, systems, and computer programs for setting the orientation of a view shown on a portable device's display are presented. In one embodiment, a method includes an operation for capturing an image of the area in front of the display. Further, the location of one or more features of a person's face is identified when the person is located in the area in front of the display. The method includes another operation for determining one axis of the face based on the location of these features. Additionally, the orientation of the view shown on the display of the portable device is set to substantially correspond to the axis of the face. | 12-08-2011 |
20120075062 | METHOD AND SYSTEM FOR ACCESS TO SECURE RESOURCES - A system and method for accessing secured resources using a portable device. When a user with such a portable device is within close proximity to a locked door or other secured resource, a verification process can be automatically initiated on the device. The user verification could utilize all the input and sensor methods on the device. Once the identification process has successfully completed, an access code can be transmitted to the locked door or device via wired or wireless network. This allows for reduced electronics required at these locked doors and allows for more dynamic security measures. | 03-29-2012 |
20120086630 | USING A PORTABLE GAMING DEVICE TO RECORD OR MODIFY A GAME OR APPLICATION IN REAL-TIME RUNNING ON A HOME GAMING SYSTEM - Methods and systems for enabling a user to interface with an interactive application using a handheld device are provided. According to embodiments of the invention, a primary video stream of an interactive application is rendered on a display. Simultaneously, a data feed of the interactive application is transmitted to a handheld device. The data feed is processed on the handheld device to produce an ancillary video stream which is rendered on the handheld device. Interactive input is received at the handheld device while rendering the ancillary video stream. The interactive input is applied to set a virtual tag which defines an event to be rendered on the display when the state of the interactive application reaches a predetermined configuration so as to trigger execution of the virtual tag by the interactive application. | 04-12-2012 |
20120086631 | SYSTEM FOR ENABLING A HANDHELD DEVICE TO CAPTURE VIDEO OF AN INTERACTIVE APPLICATION - Methods and systems for enabling a handheld device to capture video of an interactive session of an interactive application presented on a main display are provided. An interactive session of the interactive application defines interactivity between a user and the interactive application. An initial position and orientation of a handheld device operated by a spectator are determined. A current state of the interactive application based on the interactivity between the user and the interactive application is determined The position and orientation of the handheld device are tracked during the interactive session. A spectator video stream of the interactive session based on the current state of the interactive application and the tracked position and orientation of the handheld device is generated. The spectator video stream is rendered on a handheld display of the handheld device. | 04-12-2012 |
20120122592 | Automated Video Game Rating - In one embodiment described herein, an automated rating system for an electronic game includes a collector configured to collect game data pertaining to the electronic game and to collect implicit user data pertaining to one or more users, a rating processor configured to rate the game based on the collected game data and implicit user data, and a recommender configured to provide a recommendation as a function of the operation of the game rating. | 05-17-2012 |
20120272179 | Gaze-Assisted Computer Interface - Methods, systems, and computer programs for interfacing a user with a Graphical User Interface (GUI) are provided. One method includes an operation for identifying the point of gaze (POG) of the user. The initiation of a physical action by the user, to move a position of a cursor on a display, is detected, where the cursor defines a focus area associated with a computer program executing the GUI. Further, the method includes an operation for determining if the distance between the current position of the cursor and the POG is greater than a threshold distance. The cursor is moved from the current position to a region proximate to the POG in response to the determination of the POG and to the detection of the initiation of the physical action. | 10-25-2012 |
20120276998 | Methods and Systems for Playing Video Games with a Controller Having a Display that Shares Content with a Main Display - Methods and systems for playing video games with a controller having a display that shares content with a main display are provided. According to embodiments of the invention, a method is provided for interactive gameplay of a video game. The method initiates with executing a video game, the video game providing a virtual environment. A primary view of the virtual environment is rendered on a primary display. A location and orientation of a handheld device in a vicinity of the primary display are tracked. A secondary view of the virtual environment is rendered on the handheld device based on the tracked location and orientation of the handheld device. | 11-01-2012 |
20120300061 | Eye Gaze to Alter Device Behavior - Methods, devices, and computer programs for controlling behavior of an electronic device are presented. A method includes an operation for operating the electronic device in a first mode of operation, and an operation for tracking the gaze of a user interfacing with the electronic device. The electronic device is maintained in a first mode of operation as long as the gaze is directed towards a predetermined target. In another operation, when the gaze is not detected to be directed towards the predetermined target, the electronic device is operated in a second mode of operation, which is different from the first mode of operation. | 11-29-2012 |
20130257751 | DETECTION OF INTERACTION WITH VIRTUAL OBJECT FROM FINGER COLOR CHANGE - Methods, systems, and computer programs are presented for detecting inputs for a computing device. One method includes an operation for receiving images for an area where the hand of a user is situated, and an operation for analyzing the received images to determine the location and the color of a finger of the user. Further, a change in the color of the finger is detected, where the change in the color is caused by contact of the finger with a physical object. In other operation, the method determines the location of the finger when the color change was detected. The determined location is associated with an input for the computing device. | 10-03-2013 |
20130279724 | AUTO DETECTION OF HEADPHONE ORIENTATION - A detector located on or near an ear piece may automatically detect whether a left or right ear or neither ear is wearing the ear piece. A signal mixer may automatically apply a correct configuration to signals transmitted to or from the ear piece according to whether the left or right ear or neither ear is determined to be wearing the ear piece. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. | 10-24-2013 |
20140333535 | GAZE-ASSISTED COMPUTER INTERFACE - Methods, systems, and computer programs for interfacing a user with a Graphical User Interface (GUI) are provided. One method includes operations for identifying a point of gaze (POG) of a user, and for detecting initiation of an action by the user to move a position of a selector for selecting objects presented on a graphical user interface (GUI). In addition, the method includes an operation for determining the distance between the current position of the selector and the POG. The displacement speed of the selector is adjusted based on the distance between the current position of the selector and the POG, where the displacement speed is reduced as the distance between the current position of the selector and the POG becomes smaller. | 11-13-2014 |
20140361977 | IMAGE RENDERING RESPONSIVE TO USER ACTIONS IN HEAD MOUNTED DISPLAY - Methods, systems, and computer programs are presented for rendering images on a head mounted display (HMD). One method includes operations for tracking, with one or more first cameras inside the HMD, the gaze of a user and for tracking motion of the HMD. The motion of the HMD is tracked by analyzing images of the HMD taken with a second camera that is not in the HMD. Further, the method includes an operation for predicting the motion of the gaze of the user based on the gaze and the motion of the HMD. Rendering policies for a plurality of regions, defined on a view rendered by the HMD, are determined based on the predicted motion of the gaze. The images are rendered on the view based on the rendering policies. | 12-11-2014 |