Patent application number | Description | Published |
20090150044 | FUEL INJECTION SYSTEM AND METHOD OF OPERATING THE SAME FOR AN ENGINE - A fuel injector is coupled to an engine. The fuel injector includes an injection opening configured to vary in cross-section between a open state and a fully closed state. The fuel injector is configured to provide a plurality of discrete commanded fuel injections into an engine cylinder by modulating the size of the injection opening without completely closing the opening to the fully closed state. | 06-11-2009 |
20120162192 | SYSTEM AND METHOD FOR ROTARY MACHINE ONLINE MONITORING - In one embodiment, a system includes an optical monitoring system configured to optically communicate with an interior of a rotary machine. The optical monitoring system is configured to redirect a field of view toward different regions of a component within the interior of the rotary machine while the rotary machine is in operation, and to capture an image of each region. | 06-28-2012 |
20120171015 | SYSTEM FOR PROVIDING COOLING AND PURGING AIR FLOW TO A ROTARY MACHINE ONLINE MONITORING SYSTEM - In one embodiment, a system includes a sight tube configured to optically communicate with an interior of a rotary machine via insertion within an inspection port. The sight tube includes a window and multiple openings configured to direct purge air across the window. The system also includes a curtain tube disposed about the sight tube and configured to direct purge air from a first air source to the openings via a first passage formed between an inner surface of the curtain tube and an outer surface of the sight tube. The curtain tube includes multiple outlets configured to direct curtain air around the window, and the curtain tube is configured to direct the curtain air from a second air source to the outlets via a second passage formed between an outer surface of the curtain tube and an inner surface of the inspection port. | 07-05-2012 |
20150147158 | COOLED AIRFOIL TRAILING EDGE AND METHOD OF COOLING THE AIRFOIL TRAILING EDGE - An airfoil and method of cooling a airfoil including a leading edge, a trailing edge, a suction side, a pressure side and at least one internal cooling channel configured to convey a cooling fluid, is provided. A plurality of trailing edge bleed slots are in fluid communication with the at least one internal cooling channel, wherein a downstream edge of the pressure side of the airfoil lies upstream of a downstream edge of the suction side to expose the plurality of trailing edge bleed slots proximate to the trailing edge of the airfoil. The at least one internal cooling channel is configured to supply the cooling fluid from a source of cooling fluid towards the plurality of trailing edge bleed slots. A plurality of obstruction features are disposed within the at least one internal cooling channel and at a downstream edge of the remaining pressure side. The one or more obstruction features are configured having a predefined substantially polygon shape, to distribute a flow of the cooling fluid and provide distributed cooling to the plurality of trailing edge bleed slots. | 05-28-2015 |
Patent application number | Description | Published |
20080231480 | Distributed on-demand media transcoding system and method - A method for delivering media content over a network includes transcoding the media content to generate multiple copies of the media content, each of the multiple copies having a different destination type or a different source type or both, storing the multiple copies in a cache, receiving requests for the media content, and selecting and delivering a copy of one of the multiple copies in response to each of the requests. A further method for providing media content transcoding services includes fetching media content, selecting one of multiple transcoders for transcoding from multiple source types to multiple destination types, wherein the one transcoder is selected based at least on the destination type, sending the media content to the selected transcoder, transcoding the media content to the destination type, thereby generating transcoded media content, and transmitting the transcoded media content. | 09-25-2008 |
20110140937 | DISTRIBUTED ON-DEMAND MEDIA TRANSCODING SYSTEM AND METHOD - A method for delivering media content over a network includes transcoding the media content to generate multiple copies of the media content, each of the multiple copies having a different destination type or a different source type or both, storing the multiple copies in a cache, receiving requests for the media content, and selecting and delivering a copy of one of the multiple copies in response to each of the requests. A further method for providing media content transcoding services includes fetching media content, selecting one of multiple transcoders for transcoding from multiple source types to multiple destination types, wherein the one transcoder is selected based at least on the destination type, sending the media content to the selected transcoder, transcoding the media content to the destination type, thereby generating transcoded media content, and transmitting the transcoded media content. | 06-16-2011 |
20140019595 | DISTRIBUTED ON-DEMAND MEDIA TRANSCODING SYSTEM AND METHOD - A method for delivering media content over a network includes transcoding the media content to generate multiple copies of the media content, each of the multiple copies having a different destination type or a different source type or both, storing the multiple copies in a cache, receiving requests for the media content, and selecting and delivering a copy of one of the multiple copies in response to each of the requests. A further method for providing media content transcoding services includes fetching media content, selecting one of multiple transcoders for transcoding from multiple source types to multiple destination types, wherein the one transcoder is selected based at least on the destination type, sending the media content to the selected transcoder, transcoding the media content to the destination type, thereby generating transcoded media content, and transmitting the transcoded media content. | 01-16-2014 |
Patent application number | Description | Published |
20130005443 | AUTOMATED FACIAL DETECTION AND EYE TRACKING TECHNIQUES IMPLEMENTED IN COMMERCIAL AND CONSUMER ENVIRONMENTS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or implementing automated facial detection and eye tracking techniques implemented in commercial and consumer environments. Various types of commercial devices may be configured or designed to include facial detection & eye tracking component(s) which may be operable to facilitate and/or provide one or more of the following operation(s)/action(s)/feature(s) (or combinations thereof): facial feature detection functionality for identifying facial features associated with a user that is interacting with the commercial device; facial expression recognition functionality for detecting and recognizing facial expressions associated with a user that is interacting with the commercial device; eye tracking functionality detecting and tracking eye movements associated with a user that is interacting with the commercial device. | 01-03-2013 |
20130005458 | DYNAMIC LIGHTING AND RENDERING TECHNIQUES IMPLEMENTED IN GAMING ENVIRONMENTS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating dynamic, real-time adjustment and rendering of lighting, shading, and/or other display characteristics associated with stationary virtual objects and/or dynamically movable virtual objects. In at least one embodiment, the dynamic rendering of pixels for a selected virtual object within a given scene may be performed in real-time using predefined light source influence criteria representing the amount of light intensity or light influence which each individual light source (of the scene) has on the pixel being rendered. | 01-03-2013 |
20130005482 | TECHNIQUES FOR CONTROLLING GAME EVENT INFLUENCE AND/OR OUTCOME IN MULTI-PLAYER GAMING ENVIRONMENTS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or enabling user controllable granularity in multi-player gaming environments for enabling a user (e.g., Target Player) to selectively allow/prevent game event influence/outcome by other players and/or groups of players participating in a multi-player game. At least a portion of the game event influence/outcome techniques disclosed herein may be operable to provide event influence/outcome functionality for facilitating user controllable granularity in multi-player gaming environments for enabling individual players of that game to granularly and selectively control the degree and/or type of influence other players of the game may have on game event outcomes relating to the game being played by that individual player. | 01-03-2013 |
20130006709 | TECHNIQUES FOR LEVERAGING PLAYER'S SOCIAL INFLUENCE AND MARKETING POTENTIAL IN GAMING ENVIRONMENTS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for leveraging player's social marketing potential in gaming environments. In one embodiment, a gaming system may be configured or designed to provide functionality for automatically and/or dynamically determining Player Social Marketing Potential (PSMP) Score(s) for one or more identified user(s)/player(s) based upon selected information, criteria, considerations and/or objectives. The gaming system may also be configured or designed to facilitate and/or enable the influencing of outcomes of selected game-related activities, events, and/or situations using the respective PSMP Score(s) of one or more user(s)/player(s). | 01-03-2013 |
20140087848 | PERCEIVED SKILL GAMING TECHNIQUES FOR CONTROLLING GAME EVENT INFLUENCE AND/OR OUTCOME IN GAMING ENVIRONMENTS - Various aspects described herein are directed to different techniques for facilitating implementation and use of perceived skill gaming techniques for controlling game event influence and/or game outcomes in single and/or multiplayer, wager-based and/or non-wager based gaming environments. | 03-27-2014 |
20140194188 | PERSON-TO-PERSON WAGERING SYSTEM USING ACCOMPLISHMENT-BASED GAMES AND APPLICATIONS TO RECORD SCORE, ACHIEVEMENT OR TIME IN AN ASYNCRONOUS MANNER USING PUBLIC OR PRIVATE NETWORKS - Various techniques are described for facilitating implementation and use of accomplishment-based games or applications for wager-based challenges (collectively “Game” or “Challenge”) for the purpose of facilitating person-to-person, business-to-business, and/or business-to-consumer wagering in an asynchronous environments. | 07-10-2014 |
20150265916 | TECHNIQUES FOR CONTROLLING GAME EVENT INFLUENCE AND/OR OUTCOME IN MULTI-PLAYER GAMING ENVIRONMENTS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or enabling user controllable granularity in multi-player gaming environments for enabling a user (e.g., Target Player) to selectively allow/prevent game event influence/outcome by other players and/or groups of players participating in a multi-player game. At least a portion of the game event influence/outcome techniques disclosed herein may be operable to provide event influence/outcome functionality for facilitating user controllable granularity in multi-player gaming environments for enabling individual players of that game to granularly and selectively control the degree and/or type of influence other players of the game may have on game event outcomes relating to the game being played by that individual player. | 09-24-2015 |