Patent application number | Description | Published |
20090137316 | Gaming System and a Method of Gaming - A gaming controller arranged to conduct a game having an overall return to player (RTP) and including a base game and a feature game. The gaming controller is arranged to conduct a base game and a feature game and includes an RTP controller arranged to operate in response to a player RTP instruction to configure a relative contribution of the base game and the feature game to the overall RTP. | 05-28-2009 |
20090186682 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming including: displaying at least one symbol which comprises a visible symbol and a hidden symbol; locating an overlay on the at least one symbol; and determining whether the overlay makes the hidden symbol visible. | 07-23-2009 |
20090186685 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming apparatus comprises a movable symbol selector and a reference object. The symbol selector has a plurality of presentation portions. Each portion is associated with one or more symbols of a first set of symbols. The reference object comprises a plurality of parts over which the selector can be moved. Each part is associated with one or more symbols of a second set of symbols. When the symbol selector moves relative to the reference object at least one relationship is formed between at least one of the selector portions and at least one of the reference object parts. The at least one relationship is for use in determining a game outcome. | 07-23-2009 |
20090191948 | GAMING SYSTEM AND A METHOD OF PLAYING A GAME - A method of gaming including: (a) generating and displaying a plurality of first symbols as a plurality of first symbol rows; (b) generating a plurality of second symbols; (c) adding the second symbols as one or more rows of second symbols to the plurality of first symbol rows to form a group of symbol rows comprising the first symbol rows and the second symbol rows; and (d) determining a game outcome from the group of symbol rows. | 07-30-2009 |
20090197667 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming including: providing at least one set of player selectable symbols; receiving at least one player selection of a symbol from the at least one set of symbols; forming at least one reel strip including the at least one selected symbol; generating a game outcome from a set of reels including the at least one reel strip; and evaluating the game outcome to determine whether to make an award. | 08-06-2009 |
20090221362 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes at least one game section having a plurality of game portions, and a selector arranged to select at least one game portion, the at least one selected game portion being used to determine a game outcome. The gaming system is arranged to move at least one game portion such that selected game portions are raised relative to game portions which have not been selected. A corresponding method is also disclosed. | 09-03-2009 |
20090233674 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes a plurality of game portions, a plurality of game panels, each game portion being associated with at least one game panel, and a selector arranged to select at least one game portion and at least one game panel. The gaming system is arranged to communicate to a player the selected at least one game portion and the selected at least one game panel, and a winning game outcome is determined by a combination of at least one selected game portion and at least one game panel associated with the at least one selected game portion. A corresponding method is also disclosed. | 09-17-2009 |
20090233683 | GAMING SYSTEM AND METHOD OF GAMING - A method of gaming comprises a first step of selecting symbols appearing in a game event. The selected symbols are stored in a symbol store arranged to store a plurality of symbols. The symbol store is arranged such that, once a maximum number of symbols is reached, storage of a further symbol in the symbol store results in the removal of a stored symbol from the symbol store in accordance with a removal rule. A final step involves determining whether the stored symbols meet an award criterion. | 09-17-2009 |
20090233701 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a first game region comprising a plurality of game portions, and a second game region contiguous with each of the game portions. The second game region comprises a plurality of directing devices, with each directing device being selectively individually controllable so that a marker disposed in the second game region is directable into any game portion of the first region by one or more of the directing devices. A winning outcome is indicated based on the game portion into which a marker is directed during use. A corresponding method is also disclosed. | 09-17-2009 |
20090258694 | GAMING SYSTEM AND A METHOD OF GAMING - Certain example embodiments relate to a gaming system which includes a symbol selector which is arranged to select a plurality of symbols from an available set of symbols. The set of symbols may include one or more predetermined symbols. The predetermined symbols form a predetermined symbol arrangement, such as a pattern or word. When a predetermined symbol is selected it is placed in a symbol store. When the predetermined symbol arrangement is completed, by selection of all of the predetermined symbols, then a prize may be won. | 10-15-2009 |
20090270162 | GAMING SYSTEM AND A METHOD OF GAMING - Certain embodiments relate to a gaming system which is arranged to generate a feature game utilizing a display of a number of inputs, a number of outputs and a number of displayed paths between them. The displayed paths in the game may not be displayed until the player has selected an input. The paths may be displayed in the form of a ladder representation, with uprights and rungs, connecting an input to an output. The ladder may be revealed progressively or when the player selects the input. | 10-29-2009 |
20120009989 | GAMING SYSTEM AND METHOD OF GAMING - A method of gaming comprises a first step of selecting symbols appearing in a game event. The selected symbols are stored in a symbol store arranged to store a plurality of symbols. The symbol store is arranged such that, once a maximum number of symbols is reached, storage of a further symbol in the symbol store results in the removal of a stored symbol from the symbol store in accordance with a removal rule. A final step involves determining whether the stored symbols meet an award criterion. | 01-12-2012 |
20120172122 | GAMING SYSTEM AND METHOD HAVING CONTROLLABLY ROTATABLE DIRECTING DEVICES FOR USE WITH A MARKER - A gaming system is disclosed which comprises a first game region comprising a plurality of game portions, and a second game region contiguous with each of the game portions. The second game region comprises a plurality of directing devices, with each directing device being selectively individually controllable so that a marker disposed in the second game region is directable into any game portion of the first region by one or more of the directing devices. A winning outcome is indicated based on the game portion into which a marker is directed during use. A corresponding method is also disclosed. | 07-05-2012 |
20120264501 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming apparatus comprises a movable symbol selector and a reference object. The symbol selector has a plurality of presentation portions. Each portion is associated with one or more symbols of a first set of symbols. The reference object comprises a plurality of parts over which the selector can be moved. Each part is associated with one or more symbols of a second set of symbols. When the symbol selector moves relative to the reference object at least one relationship is formed between at least one of the selector portions and at least one of the reference object parts. The at least one relationship is for use in determining a game outcome. | 10-18-2012 |
20130059643 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming including: displaying at least one symbol which comprises a visible symbol and a hidden symbol; locating an overlay on the at least one symbol; and determining whether the overlay makes the hidden symbol visible. | 03-07-2013 |
20130065689 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming controller arranged to conduct a game having an overall return to player (RTP) and including a base game and a feature game. The gaming controller is arranged to conduct a base game and a feature game and includes an RTP controller arranged to operate in response to a player RTP instruction to configure a relative contribution of the base game and the feature game to the overall RTP. | 03-14-2013 |
20130172069 | GAMING SYSTEM AND A METHOD OF GAMING - Certain example embodiments relate to a gaming system which includes a symbol selector which is arranged to select a plurality of symbols from an available set of symbols. The set of symbols may include one or more predetermined symbols. The predetermined symbols form a predetermined symbol arrangement, such as a pattern or word. When a predetermined symbol is selected it is placed in a symbol store. When the predetermined symbol arrangement is completed, by selection of all of the predetermined symbols, then a prize may be won. | 07-04-2013 |
20140113702 | GAMING SYSTEM AND A METHOD OF GAMING - Certain example embodiments relate to a gaming system which includes a symbol selector which is arranged to select a plurality of symbols from an available set of symbols. The set of symbols may include one or more predetermined symbols. The predetermined symbols form a predetermined symbol arrangement, such as a pattern or word. When a predetermined symbol is selected it is placed in a symbol store. When the predetermined symbol arrangement is completed, by selection of all of the predetermined symbols, then a prize may be won. | 04-24-2014 |
20150024835 | GAMING SYSTEM AND METHOD OF GAMING - An example method of gaming includes selecting symbols appearing in a game event. The selected symbols are stored in a symbol store arranged to store a plurality of symbols. The symbol store is arranged such that, once a maximum number of symbols is reached, storage of a further symbol in the symbol store results in the removal of a stored symbol from the symbol store in accordance with a removal rule. The method includes determining whether the stored symbols meet an award criterion. | 01-22-2015 |