Patent application number | Description | Published |
20140052787 | METHOD FOR OVERLAYING TIMELINES FOR EVENT-BASED SOCIAL NETWORKING - A first timeline of sequenced experiences and a second timeline of sequenced experiences are provided. The first timeline includes first sequenced experience data associated with first time data. The second timeline includes second sequenced experience data associated with second time data. The first sequenced experience data and first time data and the second sequenced experience data and second time data are stored separately within a memory store. A portion of the second timeline is overlaid onto the first timeline, the overlaid portion comprising more than one sequenced experience separated by at least an experience within the first timeline to provide a display timeline, the display timeline for being displayed and including experiences from the first timeline and from the second timeline. Then, the display timeline is displayed on a display in sequence with the sequenced experiences of the first timeline and the sequenced experiences of the second timeline. | 02-20-2014 |
20140059132 | METHOD FOR EVENT SOCIAL INTERACTION USING A NETWORK - An event is associated with a first individual. A second individual is associated with the first individual and with the event. Proximate the time of the event, the presence of the second individual at a venue for participating in the event is sensed with an electronic sensor in communication with the Internet. Then, a notification message is transmitted to the electronic communication device of the first individual notifying the individual of the presence at the venue of the second individual at the event venue. | 02-27-2014 |
20140095278 | METHOD AND SYSTEM FOR TARGETING ADVERTISEMENTS FOR EVENT-BASED SOCIAL NETWORKING - A social network is associated with an event. The event is joined by individuals who have visibility of others joined to the event via a third party network or via the social network. Demographic data is collected on the individuals joined to the event based on their social behaviour. Demographic patterns are extracted from the demographic data and individuals are targeted for ads based on the demographic patterns. | 04-03-2014 |
20140095337 | METHOD AND SYSTEM FOR TARGETING ADVERTISEMENTS FOR EVENT-BASED SOCIAL NETWORKING - A social network is associated with an event. The event is joined by individuals who have visibility of others joined to the event via a third party network or via the social network. Demographic data is collected on the individuals joined to the event based on their social behaviour. Demographic patterns are extracted from the demographic data and individuals are targeted for ads based on the demographic patterns. | 04-03-2014 |
Patent application number | Description | Published |
20100309209 | System and method for database driven action capture - There is provided a system and method for database driven action capture. By utilizing low cost, lightweight MEMS devices such as accelerometers, a user friendly, wearable, and cost effective system for motion capture is provided, which relies on a motion database of previously recorded motions to reconstruct the actions of a user. By relying on the motion database, calculation errors such as integration drift are avoided and the need for complex and expensive positional compensation hardware is avoided. The accelerometers may be implemented in an E-textile embodiment using inexpensive off-the-shelf components. In some embodiments, compression techniques may be used to accelerate linear best match searching against the motion database. Adjacent selected motions may also be blended together for improved reconstruction results and visual rendering quality. Various perceivable effects may be triggered in response to the reconstructed motion, such as animating a 3D avatar, playing sounds, or operating a motor. | 12-09-2010 |
20130238122 | ROBOT CYCLIC LOCOMOTION USING A DYNAMIC OBJECT - Techniques are disclosed for optimizing and maintaining cyclic biped locomotion of a robot on an object. The approach includes simulating trajectories of the robot in contact with the object. During each trajectory, the robot maintains balance on the object, while using the object for locomotion. The approach further includes determining, based on the simulated trajectories, an initial state of a cyclic gait of the robot such that the simulated trajectory of the robot starting from the initial state substantially returns to the initial state at an end of one cycle of the cyclic gait. In addition, the approach includes sending joint angles and joint velocities of the initial state to a set of joint controllers of the robot to cause a leg of the robot to achieve the initial state so the robot moves through one or more cycles of the cyclic gait. | 09-12-2013 |
Patent application number | Description | Published |
20100250001 | SYSTEMS AND METHODS FOR TRACKING AND BALANCING ROBOTS FOR IMITATING MOTION CAPTURE DATA - Various embodiments of the invention provide a control framework for robots such that a robot can use all joints simultaneously to track motion capture data and maintain balance. Embodiments of the invention provide a framework enabling complex reference movements to be automatically tracked, for example reference movements derived from a motion capture data system. | 09-30-2010 |
20110273457 | STABLE SPACES FOR RENDERING CHARACTER GARMENTS IN REAL-TIME - Techniques are disclosed for providing a learning-based clothing model that enables the simultaneous animation of multiple detailed garments in real-time. A simple conditional model learns and preserves key dynamic properties of cloth motions and folding details. Such a conditional model may be generated for each garment worn by a given character. Once generated, the conditional model may be used to determine complex body/cloth interactions in order to render the character and garment from frame-to-frame. The clothing model may be used for a variety of garments worn by male and female human characters (as well as non-human characters) while performing a varied set of motions typically used in video games (e.g., walking, running, jumping, turning, etc.). | 11-10-2011 |
20120327194 | MOTION CAPTURE FROM BODY MOUNTED CAMERAS - Body-mounted cameras are used to accurately reconstruct the motion of a subject. Outward-looking cameras are attached to the limbs of the subject, and the joint angles and root pose that define the subject's configuration are estimated through a non-linear optimization, which can incorporate image matching error and temporal continuity of motion. Instrumentation of the environment is not required, allowing for motion capture over extended areas and in outdoor settings. | 12-27-2012 |
20140198108 | MULTI-LINEAR DYNAMIC HAIR OR CLOTHING MODEL WITH EFFICIENT COLLISION HANDLING - Systems and method for modeling hair in real-time with user interactive controls are presented. One embodiment may take the form of a method of hair motion modeling including representing hair with hair guides, each hair guide comprising a plurality of hair points and reducing a dimensionality of the hair guides to achieve a reduced sub-space. Additionally, the method includes generating a data tensor for multiple factors related to the hair guides and decomposing the tensor to create a model characterizing the multiple factors in a multi-linear hair framework. The hair may be hair, such as human hair, animal fur, or clothing fibers. | 07-17-2014 |
20140198948 | VIDEO-BASED MOTION CAPTURE AND ADAPTATION - The disclosure provides an approach for estimating a state-space controller from a set of video frames depicting a motion of an entity. The approach includes incrementally optimizing parameters of the state-space controller and changing a structure of the state-space controller based on expanding subsets of the set of video frames. In one embodiment, a controller-estimation application greedily selects, at every stage of the incremental optimization, structure and parameters of the controller which minimize an objective function. In another embodiment, the controller-estimation application re-optimizes, after the incremental optimization, all parameters of the state-space controller based on all of the video frames. In yet a further embodiment, the controller-estimation application alters the structure of the state-space controller for robustness and compactness by adding cycles in the state-space controller and enforcing constraints on the structure of the state-space controller and adding and modifying state transition types, as appropriate. | 07-17-2014 |
20140309781 | SYSTEMS AND METHODS FOR TRACKING AND BALANCING ROBOTS FOR IMITATING MOTION CAPTURE DATA - Various embodiments of the invention provide a control framework for robots such that a robot can use all joints simultaneously to track motion capture data and maintain balance. Embodiments of the invention provide a framework enabling complex reference movements to be automatically tracked, for example reference movements derived from a motion capture data system. | 10-16-2014 |
Patent application number | Description | Published |
20110242326 | System and Method for Utilizing Motion Fields to Predict Evolution in Dynamic Scenes - Described herein are methods, systems, apparatuses and products for utilizing motion fields to predict evolution in dynamic scenes. One aspect provides for accessing active object position data including positioning information of a plurality of individual active objects; extracting a plurality of individual active object motions from the active object position data; constructing a motion field using the plurality of individual active object motions; and using the motion field to predict one or more points of convergence at one or more spatial locations that active objects are proceeding towards at a future point in time. Other embodiments are disclosed. | 10-06-2011 |
20110292055 | SYSTEMS AND METHODS FOR ANIMATING NON-HUMANOID CHARACTERS WITH HUMAN MOTION DATA - Systems, methods and products for animating non-humanoid characters with human motion are described. One aspect includes selecting key poses included in initial motion data at a computing system; obtaining non-humanoid character key poses which provide a one to one correspondence to selected key poses in said initial motion data; and statically mapping poses of said initial motion data to non-humanoid character poses using a model built based on said one to one correspondence from said key poses of said initial motion data to said non-humanoid character key poses. Other embodiments are described. | 12-01-2011 |
20120143374 | ROBOT ACTION BASED ON HUMAN DEMONSTRATION - Embodiments of the invention provide an approach for reproducing a human action with a robot. The approach includes receiving data representing motions and contact forces of the human as the human performs the action. The approach further includes approximating, based on the motions and contact forces data, the center of mass (CoM) trajectory of the human in performing the action. Finally, the approach includes generating a planned robot action for emulating the designated action by solving an inverse kinematics problem having the approximated human CoM trajectory as a hard constraint and the motion capture data as a soft constraint. | 06-07-2012 |
20130226528 | PERCEPTUALLY GUIDED CAPTURE AND STYLIZATION OF 3D HUMAN FIGURES - One embodiment of the present invention sets forth a technique for generating a three-dimensional (3D) model of an individual. The technique involves receiving pose data that includes image data associated with the individual being in a pose, selecting from a database a morphable 3D generic human model based on a gender of the individual, adjusting a pose of the morphable 3D generic model based on the image data, identifying, based on the image data, one or more 3D appearance parameter objects included in the database, and adjusting via one or more processors one or more properties of the morphable 3D generic model based on the image data as well as the one or more 3D appearance parameter objects to produce the 3D model of the individual. | 08-29-2013 |
20140085313 | SYSTEMS AND METHODS FOR ANIMATING NON-HUMANOID CHARACTERS WITH HUMAN MOTION DATA - Systems, methods and products for animating non-humanoid characters with human motion are described. One aspect includes selecting key poses included in initial motion data at a computing system; obtaining non-humanoid character key poses which provide a one to one correspondence to selected key poses in said initial motion data; and statically mapping poses of said initial motion data to non-humanoid character poses using a model built based on said one to one correspondence from said key poses of said initial motion data to said non-humanoid character key poses. Other embodiments are described. | 03-27-2014 |
20140180647 | PERCEPTUALLY GUIDED CAPTURE AND STYLIZATION OF 3D HUMAN FIGURES - One embodiment of the present invention sets forth a technique for generating a three-dimensional (3D) model of an individual. The technique involves receiving pose data that includes image data associated with the individual being in a pose, selecting from a database a morphable 3D generic human model based on a gender of the individual, adjusting a pose of the morphable 3D generic model based on the image data, identifying, based on the image data, one or more 3D appearance parameter objects included in the database, and adjusting via one or more processors one or more properties of the morphable 3D generic model based on the image data as well as the one or more 3D appearance parameter objects to produce the 3D model of the individual. | 06-26-2014 |