Patent application number | Description | Published |
20130088413 | Method to Autofocus on Near-Eye Display - An optical system has an aperture through which virtual and real-world images are viewable along a viewing axis. The optical system may be incorporated into a head-mounted display (HMD). By modulating the length of the optical path along an optical axis within the optical system, the virtual image may appear to be at different distances away from the HMD wearer. The wearable computer of the HMD may be used to control the length of the optical path. The length of the optical path may be modulated using, for example, a piezoelectric actuator or stepper motor. By determining the distance to an object with respect to the HMD using a range-finder or autofocus camera, the virtual images may be controlled to appear at various distances and locations in relation to the target object and/or HMD wearer. | 04-11-2013 |
20130106674 | Eye Gaze Detection to Determine Speed of Image Movement | 05-02-2013 |
20130128364 | Method of Using Eye-Tracking to Center Image Content in a Display - A head-mounted display (HMD) may include an eye-tracking system, an HMD-tracking system and a display configured to display virtual images. The virtual images may present an augmented reality to a wearer of the HMD and the virtual images may adjust dynamically based on HMD-tracking data. However, position and orientation sensor errors may introduce drift into the displayed virtual images. By incorporating eye-tracking data, the drift of virtual images may be reduced. In one embodiment, the eye-tracking data could be used to determine a gaze axis and a target object in the displayed virtual images. The HMD may then move the target object towards a central axis. The HMD may also record data based on the gaze axis, central axis and target object to determine a user interface preference. The user interface preference could be used to adjust similar interactions with the HMD. | 05-23-2013 |
20130135204 | Unlocking a Screen Using Eye Tracking Information - Methods and systems for unlocking a screen using eye tracking information are described. A computing system may include a display screen. The computing system may be in a locked mode of operation after a period of inactivity by a user. Locked mode of operation may include a locked screen and reduced functionality of the computing system. The user may attempt to unlock the screen. The computing system may generate a display of a moving object on the display screen of the computing system. An eye tracking system may be coupled to the computing system. The eye tracking system may track eye movement of the user. The computing system may determine that a path associated with the eye movement of the user substantially matches a path associated with the moving object on the display and switch to be in an unlocked mode of operation including unlocking the screen. | 05-30-2013 |
20130176533 | Structured Light for Eye-Tracking - Exemplary methods and systems help provide for tracking an eye. An exemplary method may involve: causing the projection of a pattern onto an eye, wherein the pattern comprises at least one line, and receiving data regarding deformation of the at least one line of the pattern. The method further includes correlating the data to iris, sclera, and pupil orientation to determine a position of the eye, and causing an item on a display to move in correlation with the eye position. | 07-11-2013 |
20130257709 | Proximity Sensing for Wink Detection - This disclosure relates to proximity sensing for wink detection. An illustrative method includes receiving data from a receiver portion of a proximity sensor. The receiver portion is disposed at a side section of a head-mountable device (HMD). When a wearer wears the HMD, the receiver portion is arranged to receive light reflected from an eye area of the wearer, the proximity sensor detects a movement of the eye area, and the data represents the movement. The method includes determining that the data corresponds to a wink gesture. The method also includes selecting a computing action to perform, based on the wink gesture. The method further includes performing the computing action. | 10-03-2013 |
20130300652 | Unlocking a Screen Using Eye Tracking Information - Methods and systems for unlocking a screen using eye tracking information are described. A computing system may include a display screen. The computing system may be in a locked mode of operation after a period of inactivity by a user. Locked mode of operation may include a locked screen and reduced functionality of the computing system. The user may attempt to unlock the screen. The computing system may generate a display of a moving object on the display screen of the computing system. An eye tracking system may be coupled to the computing system. The eye tracking system may track eye movement of the user. The computing system may determine that a path associated with the eye movement of the user substantially matches a path associated with the moving object on the display and switch to be in an unlocked mode of operation including unlocking the screen. | 11-14-2013 |
20140055846 | User Interface - A head-mounted display (HMD) may include an eye-tracking system, an HMD-tracking system and a display configured to display virtual images. The virtual images may present an augmented reality to a wearer of the HMD and the virtual images may adjust dynamically based on HMD-tracking data. However, position and orientation sensor errors may introduce drift into the displayed virtual images. By incorporating eye-tracking data, the drift of virtual images may be reduced. In one embodiment, the eye-tracking data could be used to determine a gaze axis and a target object in the displayed virtual images. The HMD may then move the target object towards a central axis. The HMD may also record data based on the gaze axis, central axis and target object to determine a user interface preference. The user interface preference could be used to adjust similar interactions with the HMD. | 02-27-2014 |
20140098102 | One-Dimensional To Two-Dimensional List Navigation - Methods, apparatus, and computer-readable media are described herein related to a user interface (UI) for a computing device, such as a head-mountable device (HMD). The computing device can display a first card of an ordered plurality of cards using a timeline display. The computing device can receive a first input and, responsively determine a group of cards for a grid view and display the grid view. The group of cards can include the first card. The grid view can include the group of cards arranged in a grid and be focused on the first card. The computing device can receive a second input, and responsively modify the grid view and display the modified grid view. The modified grid view can be focused on a second card. The computing device can receive a third input and responsively display the timeline display, where the timeline display includes the second card. | 04-10-2014 |
20140101608 | User Interfaces for Head-Mountable Devices - Methods, apparatus, and computer-readable media are described herein related to a user interface (UI) for a head-mountable device (HMD). A computing device, such as an HMD, can display at least a portion of a first linear arrangement of cards. The first linear arrangement can include an ordered plurality of cards that can include an actionable card and a bundle card that can correspond to a group of cards. A moveable selection region can be displayed. A given card can be selected by aligning the selection region with the given card. After selection of a bundle card, the computing device can display a second linear arrangement of cards that includes a portion of the corresponding group of cards. After selection of an actionable card, the computing device can display a third linear arrangement of cards that includes action card(s) selectable to perform action(s) based on the actionable card. | 04-10-2014 |
20140258902 | Graphical Interface Having Adjustable Borders - Methods and systems involving navigation of a graphical interface are disclosed herein. An example system may be configured to: (a) cause a head-mounted display (HMD) to provide a graphical interface, the graphical interface comprising (i) a view port having a view-port orientation and (ii) at least one navigable area having at least one border, the at least one border having a first border orientation; (b) receive input data that indicates movement of the view port towards the at least one border; (c) determine that the view-port orientation is within a predetermined threshold distance from the first border orientation; and (d) based on at least the determination that the view-port orientation is within a predetermined threshold distance from the first border orientation, adjust the first border orientation from the first border orientation to a second border orientation. | 09-11-2014 |
20140376765 | HEADPHONES WITH ADAPTABLE FIT - A wearable audio component includes a first cable and an audio source in electrical communication with the first cable. A housing defines an interior and an exterior, the audio source being contained within the interior thereof. The exterior includes an ear engaging surface, an outer surface, and a peripheral surface extending between the front and outer surfaces. The peripheral surface includes a channel open along a length to surrounding portions of the peripheral surface and having a depth to extend partially between the front and outer surfaces. A portion of the channel is covered by a bridge member that defines an aperture between and open to adjacent portions of the channel. The cable is connected with the housing at a first location disposed within the channel remote from the bridge member and is captured in so as to extend through the aperture in a slidable engagement therewith. | 12-25-2014 |
20150084864 | Input Method - Methods and systems for authenticating a user using eye tracking information are described. A wearable computing system may include a head mounted display (HMD). The wearable computing system may be operable to be in a locked mode of operation after a period of inactivity by a user. Locked mode of operation may include a locked screen and reduced functionality of the wearable computing system. The user may be authenticated to be able to use the wearable computing system after the period of inactivity. The wearable computing system may generate a display of a random content on the HMD including a content personalized to the user. The wearable computing system may receive information associated with a gaze location of an eye of the user and determine that the gaze location substantially matches a predetermined location of the content personalized to the user on the HMD and authenticate the user. | 03-26-2015 |