Patent application number | Description | Published |
20090187753 | SEPARATE POWER ISLAND FOR HIGH PERFORMANCE PROCESSOR - Separate power island for high performance processor. A multi-processor design is presented in which each of the processors is implemented in separately powered portions of a circuitry (e.g., an integrated circuit). One of the processors can be a main application processor, and another of the processors can be a baseband processor. In addition, the each of the processors can be implemented using different types of circuitry (e.g., one of the processors [such as the main application processor] is implemented using higher performance/higher leakage circuitry that another of the processors [such as the baseband processor]). One of the processors (e.g., main application processor) can be powered down when not needed thereby providing energy/power conservation which can be vital is handheld communication device applications such as wireless handheld communication devices. | 07-23-2009 |
20100017586 | FETCHING ALL OR PORTION OF INSTRUCTIONS IN MEMORY LINE UP TO BRANCH INSTRUCTION BASED ON BRANCH PREDICTION AND SIZE INDICATOR STORED IN BRANCH TARGET BUFFER INDEXED BY FETCH ADDRESS - The invention provides a method and apparatus for branch prediction in a processor. A fetch-block branch target buffer is used in an early stage of pipeline processing before the instruction is decoded, which stores information about a control transfer instruction for a “block” of instruction memory. The block of instruction memory is represented by a block entry in the fetch-block branch target buffer. The block entry represents one recorded control-transfer instruction (such as a branch instruction) and a set of sequentially preceding instructions, up to a fixed maximum length N. Indexing into the fetch-block branch target buffer yields an answer whether the block entry represents memory that contains a previously executed a control-transfer instruction, a length value representing the amount of memory that contains the instructions represented by the block, and an indicator for the type of control-transfer instruction that terminates the block, its target and outcome. Both the decode and execution pipelines include correction capabilities for modifying the block branch target buffer dependent on the results of the instruction decode and execution and can include a mechanism to correct malformed instructions. | 01-21-2010 |
20100310010 | RADIO FREQUENCY INTEGRATED CIRCUIT HAVING FREQUENCY DEPENDENT NOISE MITIGATION WITH SPECTRUM SPREADING - A plurality of baseband clock signals by detecting an interference condition associated with at least one of the plurality of baseband clock signals and by spreading the spectrum of the at least one of the plurality of baseband clock signals when the interference condition is detected. | 12-09-2010 |
20110167252 | Separate power island for high performance processor that reboots to second boot sector - Separate power island for high performance processor. A multi-processor design is presented in which each of the processors is implemented in separately powered portions of a circuitry (e.g., an integrated circuit). One of the processors can be a main application processor, and another of the processors can be a baseband processor. In addition, the each of the processors can be implemented using different types of circuitry (e.g., one of the processors [such as the main application processor] is implemented using higher performance/higher leakage circuitry that another of the processors [such as the baseband processor]). One of the processors (e.g., main application processor) can be powered down when not needed thereby providing energy/power conservation which can be vital is handheld communication device applications such as wireless handheld communication devices. | 07-07-2011 |
20130043914 | TIME-BASED APPARATUS AND METHOD TO MITIGATE SEMICONDUCTOR AGING EFFECTS - Systems, methods, and computer readable media that can mitigate the effects of semiconductor aging in a semiconductor device are described. Traditional methods of mitigating semiconductor aging can be wasteful since they overcorrect for aging using a high operational voltage. The approach discussed herein steps up the operational voltage for the electronic device with time based on predetermined aging models. This allows power consumption by the electronic device, particularly early in the designed operational life, to be much less than it would otherwise be. | 02-21-2013 |
20130082738 | DOUBLE DATA RATE CLOCK GATING - Methods, systems, and computer program products are provided to implement clock gating with double data rate (“DDR”) logic. In traditional single data rate (“SDR”) clock gating, disabling the clock holds the clock logic level to a predefined value, potentially causing a logic transition that would be erroneously interpreted as a normal clock transition by DDR logic. Similar techniques can also be utilized to convert a SDR clock to a half-frequency DDR clock for use with DDR logic, realizing the energy efficiencies of DDR clocking. | 04-04-2013 |
Patent application number | Description | Published |
20140117575 | THREE-DIMENSIONAL PRINTER WITH FORCE DETECTION - An extruder or other tool head of a three-dimensional printer is instrumented to detect contact force against the extruder, such as by a build platform or an object being fabricated. The tool head may also be instrumented to detect deflection forces and the like acting on the tool that might indicate an operating error. The resulting feedback data can be used in a variety of ways to control operation of the three-dimensional printer during fabrication or diagnostics. | 05-01-2014 |
20140371895 | RAFT TECHNIQUES IN THREE-DIMENSIONAL PRINTING - The strength of a bond between two adjacent layers of a three-dimensional print is weakened by initiating fabrication of a top layer at a height greater than the processing height for the print. This technique may be used in particular at the interface between a raft or other support and an object being fabricated, after which the printing process may return to a regular process height for additional layers used to fabricate the remainder of the object. | 12-18-2014 |
20150091208 | THREE-DIMENSIONAL PRINTING WITH MULTI-MATERIAL SUPPORT - Three-dimensional printer fabrication is improved receiving a digital model of an object, the digital model specifying two or more different build materials; prioritizing the two or more different build materials with a ranking; identifying exclusive locations in the plurality of layers where a surface layer of the object has one of the two or more different build materials; generating an external structure for the object according to one or more design rules; matching a first build material of the external structure to a second build material of the object at each of the exclusive locations; and generating tool instructions for fabricating the object and the external structure using at least the first build material and the second build material. | 04-02-2015 |
20150093588 | PURGE WALL FOR THREE-DIMENSIONAL PRINTING - Multi-material, three-dimensional fabrication is improved by the use of a purge wall adjacent to an object to absorb transitional artifacts of material changes. The structure of the purge wall may be selected to reduce build time, and to reduce certain printing artifacts such as warping and delaminating. For example, alternating layers of offset or mirrored zigzag patterns may be used to reduce and distribute the layer-to-layer adhesion surfaces throughout the purge wall while providing sufficient contact points to maintain the structural integrity of the purge wall. | 04-02-2015 |
Patent application number | Description | Published |
20080318656 | APPARATUS AND METHODS FOR FACILITATING AUTOMATED PLAY OF A GAME MACHINE - According to some embodiments of the present invention, a gaming device such as a slot machine may be operated in an automated play mode in which the need for player input is reduced or eliminated. Termination of and/or changes in the automated play mode may be related to player input, other types of information about a player (or the player's body), and/or whether a player is directing attention to play of the gaming device. | 12-25-2008 |
20090144179 | PRODUCTS AND PROCESSES FOR VENDING A PLURALITY OF PRODUCTS VIA DEFINED GROUPS - Products and processes are disclosed for defining at least one inventory group. This at least one inventory group includes at least two products that are available for sale by a vending machine. The vending machine outputs an indication of products that the at least one inventory group includes. The vending machine receiving, from a customer, a selection of a first product that the at least one inventory group includes. The vending machine processes a sale of a unit of the first product and a respective unit of at least one additional product for a single price. | 06-04-2009 |
20100267444 | SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - In accordance with one or more embodiments, a method comprises associating, with a casino patron, a benefit of a first value. The benefit of the first value is determined based on a first algorithm and based on the patron's activity during a first portion of a period of time. The method further comprises associating, with the patron, a benefit of a second value. The benefit of the second value is determined based on a second algorithm and based on the patron's activity during a second portion of the period of time, the second portion occurring after the first portion. Associating the benefit of the second value is only performed if the associating the benefit of the first value is first performed. | 10-21-2010 |
20110244950 | METHOD AND SYSTEM FOR MONITORING GAMING DEVICE PLAY AND DETERMINING COMPLIANCE STATUS - After a player purchases a contract providing insurance against gambling losses, a server or other device in communication with a gaming device (e.g., a “player tracking” server, “slot accounting” server and/or other computer device) may operate to (i) receive game play data in association with one or more plays of the gaming device, (ii) determine a compliance status based on the received game play data and one or more play requirements associated with the contract, and (iii) provide a refund amount due to the player based on the compliance status. Before providing any refund, the server or other device may store a status indicator relating to the one or more plays indicating whether the play was compliant with the contract. Furthermore, an alert may be provided to the player if a particular play is not compliant with the contract. | 10-06-2011 |
20110312411 | GAMING SYSTEM, GAMINE DEVICE AND METHOD EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATIONS - The present disclosure generally includes a gaming system which: receives a wager, upon receiving the wager, randomly generates one of a plurality of different numbers, after the random generation of the number, accesses a database that includes each of the plurality of different numbers, each different number being preassociated with one of a plurality of different audio/video segments and one of a plurality of different game results, the audio/video segments produced for a purpose other than for inclusion on the gaming device, determines which audio/video segment and game result are preassociated with the randomly generated number regardless of any player input, displays the determined audio/video output segment and the determined game result, and determines an outcome value based on the determined game result. | 12-22-2011 |
20110312412 | GAMING SYSTEM, GAMINE DEVICE AND METHOD EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATIONS - The present disclosure generally includes a gaming system which receives a wager amount on a play of a primary game, outputs an audio/video programming clip in association with the wagered on play of the primary game, tracks occurrences of at least one designated event outputted in association with the audio/video programming clip, determines if a quantity of occurrences of the tracked at least one designated event outputted is at least equal to a designated quantity of occurrences of the tracked at least one designated event, the designated quantity of occurrences of the tracked at least one designated event being at least two, and when the quantity of occurrences of the tracked at least one designated event is at least equal to the designated quantity, causes an occurrence of one selected from the group consisting of: a trigger of a secondary game and a generation of a negative outcome. | 12-22-2011 |
20110312413 | GAMING SYSTEM, GAMING DEVICE AND METHOD EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATIONS - The present disclosure generally includes a gaming system which: (a) for a first play of a game of a gaming session: determines one of a plurality of different outcomes, displays the determined outcome, determines any award associated with the determined outcome, displays any determined award, and outputs a first audio/video programming clip, the first audio/video programming clip including content associated with a first point in time of an event, and (b) for a second, subsequent play of the game of the gaming session: determines one of the plurality of different outcomes, displays the determined outcome, determines any award associated with the determined outcome, displays any determined award, and outputs a second, different audio/video programming clip, the second audio/video programming clip including content associated with a second, subsequent point in time of the event. | 12-22-2011 |
20120058812 | GAMING SYSTEM, GAMING DEVICE AND METHOD EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATIONS - The present disclosure generally includes a gaming system which: (i) provides a gaming session and for each play of the primary game: (a) receives a selection from a plurality of different audiovisual categories, (b) receives a selection relating to audiovisual categories, (c) receives a primary game initiation signal caused by the selection, (d) in response to the primary game initiation signal, determines a random number, and uses the random number to determine a payout and an audiovisual clip to be displayed from the selected audiovisual category: the audiovisual clip being indicative of a magnitude of the determined payout, use of the determined audiovisual clip in the primary game causes the determined audiovisual clip to be disallowed for reuse in subsequent plays of the primary game of the gaming session. | 03-08-2012 |
20120115604 | SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - A gaming system and method which includes enabling a first player at a first gaming device to initiate at least one play of a first game, enabling a second player at a second gaming device to initiate at least one play of a second game, determining, based at least in part on at least one activity of the first player, a benefit, and providing the determined benefit to the second player. | 05-10-2012 |
20120122563 | SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - A gaming system and method which includes enabling a player to initiate a play of a game, for the initiated play of the game: (i) randomly generating a game outcome, (ii) displaying to the player the randomly generated game outcome, (iii) determining any award associated with the displayed game outcome, and (iv) displaying to the player any determined award, enabling the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of other players being greater than zero, and if the player invited the quantity of other players, providing the player a benefit, an amount of the benefit being based on the quantity of other players invited. | 05-17-2012 |
20120178519 | METHOD AND APPARATUS FOR FACILITATING ENTRY INTO BONUS ROUNDS - The present invention allows gaming devices to set or modify game parameters through the use of random events such as spinning slot machine reels and/or random number generators. In one embodiment, a player may purchase an entry into a bonus round of a bonus game, without first having to qualify for the entry by obtaining a qualifying outcome of a base game. In one embodiment, a player may provide payment for an entry into one or more bonus rounds to establish an initial credit meter balance, wherein the initial credit meter balance is set to a number of credits based on the results of the one or more bonus rounds and not to an amount of credits corresponding to the payment provided by the player, wherein the player can pay for the entry without first having to qualify for the entry via a qualifying outcome of the base game. | 07-12-2012 |
Patent application number | Description | Published |
20100179134 | PYRIMIDINEDIAMINE KINASE INHIBITORS - The present invention provides pyrimidinediamine compounds useful for inhibiting kinase activity, including the activity of polo-like kinase 1 (PLK1). Also provided are pharmaceutical compositions comprising these compounds and methods of treating diseases associated with kinase activity, in particular enhanced PLK1 catalytic activity, such as diseases associated with abnormal cell proliferation, including neoplastic disorders. | 07-15-2010 |
20130012501 | PYRIMIDINEDIAMINE KINASE INHIBITORS - Disclosed embodiments provide pyrimidinediamine compounds useful for inhibiting kinase activity, including the activity of polo-like kinase 1 (PLK1). Also disclosed are pharmaceutical compositions comprising these compounds and methods of treating diseases associated with kinase activity, in particular enhanced PLK1 catalytic activity, such as diseases associated with abnormal cell proliferation, including neoplastic disorders. | 01-10-2013 |
20130309228 | PYRIMIDINEDIAMINE KINASE INHIBITORS - Disclosed embodiments provide pyrimidinediamine compounds useful for inhibiting kinase activity, including the activity of polo-like kinase 1 (PLK1). Also disclosed are pharmaceutical compositions comprising these compounds and methods of treating diseases associated with kinase activity, in particular enhanced PLK1 catalytic activity, such as diseases associated with abnormal cell proliferation, including neoplastic disorders. | 11-21-2013 |
20140107073 | GDF-8 Inhibitors - Described are GCF-8 inhibitors of the formula (I), | 04-17-2014 |