Patent application number | Description | Published |
20130212620 | SYSTEM AND METHOD FOR DISPLAYING COMMERCIALS IN CONNECTION WITH AN INTERACTIVE TELEVISION APPLICATION - An embodiment provides a method including: providing an interactive game application for execution on a client device; providing access to data for use in conjunction with said interactive game application; determining a specified event has taken place within the interactive game application in accordance with one or more user interactions with said interactive game application; requesting at least one asset identification from a server; after determining the specified event has taken place within the interactive game application, suspending the interactive game application; displaying at least one asset corresponding to the at least one asset identification; and resuming the interactive game application in response to displaying the at least one asset. Other embodiments are described and claimed. | 08-15-2013 |
20130219524 | System and/or Method for Distributing Media Content - The subject matter disclosed herein relates to distribution of media content. | 08-22-2013 |
20130221996 | USER INTERACTIVE LIVING ORGANISMS - Embodiments described herein use capacitive sensing to detect human interaction with living plants. A sensing system may utilize the natural conductive paths found in an organic plant to transmit an electrical signal between the plant and a user interacting with the plant. By directly contacting the plant or coming into proximity of the plant, the user may affect the electrical signal. That is, the electrical properties of the user (e.g., the capacitance of the human body) change a measured impedance curve associated with the electrical signal. Based on this change, the sensing system detects an interaction between the user and the plant and may inform a user interaction device to provide a feedback response to the user. For example, the feedback response may be an audio or video effect that is based on the type of user interaction such as whether the user touched the plant's leaf or stem. | 08-29-2013 |
20130222585 | SYSTEM AND APPARATUS FOR MEDIA CUSTOMIZATION - An amusement park attraction including customizable media. The amusement park attraction includes at least one ride vehicle configured to seat one or more guests, the at least one ride vehicle including at least one first computing device with a display. Additionally, the amusement park attraction includes an imaging device positioned to capture at least one image of the at least one or more guests. The at least one first computing device is configured to display customized media comprising a stock media altered to include the at least one guest image. | 08-29-2013 |
20130225291 | TRAVELING VIRTUAL PET GAME SYSTEM - A traveling virtual pet game simulates a pet traveling between various geographic locations. As the pet travels, users interact with the virtual pet to aid the pet in acquiring traits associated with the geographic regions in which it travels and to observe traits that the pet has previously acquired. | 08-29-2013 |
20130227088 | System for the Delivery and Dynamic Presentation of Large Media Assets over Bandwidth Constrained Networks - Media content, based on a predetermined set of constraints, from a content provider is delivered to a local cache of a user device before viewing the media. A client asset manager process resides in the user device, an asset list at the content provider site, and the media assets are located at a remote site. | 08-29-2013 |
20140028802 | GENERATION OF THREE-DIMENSIONAL MOVIES WITH IMPROVED DEPTH CONTROL - Techniques for creating 3-D movies allow improved control over camera positioning parameters and editing of depth in post-process to provide for a smoother variation in the viewer's convergence distance and a more pleasant viewing experience. A director can define reference parameters related to a desired viewing experience, and camera positioning parameters are derived therefrom. A depth script specifying piecewise continuous variations in reference parameters can be applied in post-process to generate 3-D shots, scenes, or movies. These techniques can be applied in both computer-generated and live-action 3-D movies. | 01-30-2014 |
20140176534 | MANAGING OBJECTIVES ASSOCIATED WITH A VIRTUAL SPACE BASED ON CHARACTERS MADE ACCESSIBLE RESPONSIVE TO CORRESPONDING TOKENS BEING DETECTED - Objectives, an environment, and/or a theme associated with a virtual space may be managed based on characters made accessible responsive to corresponding tokens being detected. Tokens, including a first token associated with a first character or a second token associated with a second character, may be detected based on signals received from one or more token readers. The first character may be made accessible in the virtual space responsive to the first token being detected and the second character may be made accessible in the virtual space responsive to the second token being detected. Responsive to one or both of the first token being detected or the second token being detected, a given objective associated with the virtual space may be effectuated in the virtual space, an environment of the virtual space may be modified, and/or a theme of the virtual space being modified. | 06-26-2014 |
20140179418 | UNLOCKING VIRTUAL ITEMS IN A VIRTUAL SPACE RESPONSIVE TO PHYSICAL TOKEN DETECTION - Virtual items may be unlocked in a virtual space responsive to physical token detection. A common virtual item repository may be provided in the virtual space. Once unlocked, a given virtual item may be accessible to multiple characters in the virtual space via the virtual item repository. Customization of a virtual space may be facilitated. The customization may be based on the virtual items accessible via the virtual item repository. | 06-26-2014 |
20140179444 | APPARATUS, SYSTEM, AND METHOD FOR EFFECTUATING MODIFICATIONS TO CHARACTERS AND/OR VIRTUAL ITEMS WITHIN A VIRTUAL SPACE RESPONSIVE TO TOKEN DETECTION - Exemplary implementations may facilitate modifications to characters and/or virtual items within a virtual space, or to the virtual space itself, made responsive to detection of a token. In some implementations, a physical accessory may depict a character in the virtual space. By way of non-limiting example, the physical accessory may include a toy figurine resembling the character. A detectable token (i.e., a physical object) may be removably attached to the physical accessory. According to some implementations, responsive to the physical accessory being detected along with the removably attached token, a modification within the virtual space may be made to the character and/or a virtual item associated with the character. In some implementations, detection of the token alone may effectuate such a modification. | 06-26-2014 |
20140181062 | PROVIDING A COMMON VIRTUAL ITEM REPOSITORY IN A VIRTUAL SPACE - Virtual items may be unlocked in a virtual space responsive to physical token detection. A common virtual item repository may be provided in the virtual space. Once unlocked, a given virtual item may be accessible to multiple characters in the virtual space via the virtual item repository. Customization of a virtual space may be facilitated. The customization may be based on the virtual items accessible via the virtual item repository. | 06-26-2014 |
20140181507 | LINKING TOKEN DETECTION AT A SINGLE COMPUTING PLATFORM WITH A USER IDENTIFICATION TO EFFECTUATE MODIFICATIONS IN VIRTUAL SPACE INSTANCES PRESENTED VIA MULTIPLE COMPUTING PLATFORMS - Token detection at a single computing platform may be linked with a user identification to unlock content and/or effectuate modifications in virtual space instances presented via multiple computing platforms, in accordance with one or more implementations. Exemplary implementations may enhance consistency in a user's experiences of a virtual space across multiple computing platforms. | 06-26-2014 |
20140181706 | MANAGING A THEME OF A VIRTUAL SPACE BASED ON CHARACTERS MADE ACCESSIBLE RESPONSIVE TO CORRESPONDING TOKENS BEING DETECTED - Objectives, an environment, and/or a theme associated with a virtual space may be managed based on characters made accessible responsive to corresponding tokens being detected. Tokens, including a first token associated with a first character or a second token associated with a second character, may be detected based on signals received from one or more token readers. The first character may be made accessible in the virtual space responsive to the first token being detected and the second character may be made accessible in the virtual space responsive to the second token being detected. Responsive to one or both of the first token being detected or the second token being detected, a given objective associated with the virtual space may be effectuated in the virtual space, an environment of the virtual space may be modified, and/or a theme of the virtual space being modified. | 06-26-2014 |
20140181820 | FACILITATING CUSTOMIZATION OF A VIRTUAL SPACE BASED ON ACCESSIBLE VIRTUAL ITEMS - Virtual items may be unlocked in a virtual space responsive to physical token detection. A common virtual item repository may be provided in the virtual space. Once unlocked, a given virtual item may be accessible to multiple characters in the virtual space via the virtual item repository. Customization of a virtual space may be facilitated. The customization may be based on the virtual items accessible via the virtual item repository. | 06-26-2014 |
20140181994 | LINKING TOKEN DETECTION AT A SINGLE COMPUTING PLATFORM WITH A USER IDENTIFICATION TO UNLOCK CONTENT IN VIRTUAL SPACE INSTANCES PRESENTED VIA MULTIPLE COMPUTING PLATFORMS - Token detection at a single computing platform may be linked with a user identification to unlock content and/or effectuate modifications in virtual space instances presented via multiple computing platforms, in accordance with one or more implementations. Exemplary implementations may enhance consistency in a user's experiences of a virtual space across multiple computing platforms. | 06-26-2014 |
20140210816 | APPARATUS AND METHOD FOR EDITING THREE DIMENSIONAL OBJECTS - A computer graphic editing or modeling system that automatically alters a computer graphic object based on a user sketch. The computer graphic object may be presented as an image space view of the object (proxy). The sketch is placed in proximity to some feature of the image space view. The system matches the sketch with the feature taking into account silhouettes, which may be derived by way of depth continuity and depth gradient similarity, of the object and matching the silhouette with the feature based on proximity and shape. The matched handle silhouette is transformed to associated handle vertices of a mesh of the graphic object. The system may then deform the mesh based on the user sketch by obtaining a dimensional relationship between the user sketch and the associated silhouette and applying the dimensional relationship to a region of interest, which includes the handle vertices. | 07-31-2014 |
20140249693 | CONTROLLING UNMANNED AERIAL VEHICLES AS A FLOCK TO SYNCHRONIZE FLIGHT IN AERIAL DISPLAYS - A system for flock-based control of a plurality of unmanned aerial vehicles (UAVs). The system includes UAVs each including a processor executing a local control module and memory accessible by the processor for use by the local control module. The system includes a ground station system with a processor executing a fleet manager module and with memory storing a different flight plan for each of the UAVs. The flight plans are stored on the UAVs, and, during flight operations, each of the local control modules independently controls the corresponding UAV to execute its flight plan without ongoing control from the fleet manager module. The fleet manager module is operable to initiate flight operations by concurrently triggering initiation of the flight plans by the multiple UAVs. Further, the local control modules monitor front and back and communication channels and, when a channel is lost, operate the UAV in a safe mode. | 09-04-2014 |
20140273729 | MANAGING VIRTUAL CONTENT BASED ON INFORMATION ASSOCIATED WITH TOY OBJECTS - The system described in this disclosure may be configured to read information stored on toy objects that indicates whether the toy objects have been used and/or are being used with other toy objects, gaming systems, and/or other devices. The system described in this disclosure may be configured to facilitate an association of the information stored on the toy objects with virtual entities in a virtual space, update virtual content associated with the virtual entities, determine relationships between users, and/or other perform other functions based on the information stored on the toy objects. The information stored on the toy objects may be updated responsive to the toy objects being used by users with other toy objects, gaming systems, and/or other devices. The use of the toy objects by users may include two or more users playing together with toy objects and/or playing with gaming systems associated with the toy objects. | 09-18-2014 |
20140274405 | MANAGING VIRTUAL CONTENT BASED ON INFORMATION ASSOCIATED WITH TOY OBJECTS - The system described in this disclosure may be configured to read information stored on toy objects that indicates whether the toy objects have been used and/or are being used with other toy objects, gaming systems, and/or other devices. The system described in this disclosure may be configured to facilitate an association of the information stored on the toy objects with virtual entities in a virtual space, update virtual content associated with the virtual entities, determine relationships between users, and/or other perform other functions based on the information stored on the toy objects. The information stored on the toy objects may be updated responsive to the toy objects being used by users with other toy objects, gaming systems, and/or other devices. The use of the toy objects by users may include two or more users playing together with toy objects and/or playing with gaming systems associated with the toy objects. | 09-18-2014 |
20140278367 | COMPREHENSIVE SAFETY SCHEMA FOR ENSURING APPROPRIATENESS OF LANGUAGE IN ONLINE CHAT - A method is disclosed for evaluating a chat message sent between users of an online environment. The method may include associating each word in the chat message with metadata. The metadata identifies a word type and usage for each word in the chat message. This method may also include identifying one or more safety rules associated with the metadata. Each safety rule identifies an ordered sequence of one or more sets of words. This method may also include applying the safety rule to the chat message to determine whether a sequence of words in the chat message present in the ordered sequence of sets of words. Upon determining a word, from each set of words in the ordered sequence of sets of words, matches a respective one of the words in the chat message, the chat message is blocked from being sent to a message recipient. | 09-18-2014 |
20140283451 | HYDROPONIC ARRAY FOR THE INDIVIDUALIZED DELIVERY OF NUTRIENTS - Systems and methods configured to deliver fluids to an array of plant deliver different fluids to different plants or groups of plants. The fluids include one or more of nutrients, dyes, insecticides, and/or herbicides. Delivery may be controlled such that a graphic and/or image is depicted by an array of plants or groups of plants. | 09-25-2014 |
20140289648 | DYNAMIC MODIFICATION OF NAVIGATION MAPS - Objects in a virtual space may be non-traversable such that traversal by characters of the virtual space through such objects is not permitted by the physics of the virtual space. Objects may be relocated during interactive gameplay. A navigation map of the virtual space is updated interactively, e.g. after an object has been relocated, by determining which regions are traversable or non-traversable, the boundaries of these regions, and which boundaries separate adjacent traversable regions. The updated navigation map may be queried on behalf of a non-player character in the virtual space, e.g. to determine where to go and/or how to get there. | 09-25-2014 |
20140304624 | EFFECTUATING MODIFICATIONS WITHIN AN INSTANCE OF A VIRTUAL SPACE PRESENTED VIA MULTIPLE DISPARATE CLIENT COMPUTING PLATFORMS RESPONSIVE TO DETECTION OF A TOKEN ASSOCIATED WITH A SINGLE CLIENT COMPUTING PLATFORM - Exemplary implementations may facilitate effectuating modifications within an instance of a virtual space presented via multiple disparate client computing platforms responsive to detection of a token associated with a single client computing platform. In some implementations, tokens may be detected based on signals received from token readers associated with individual ones of the multiple client computing platforms. A given token may be a standalone physical object. The given token may be detectable based on a signal conveying information associated with the given token. The information associated with the given token conveyed by the signal may be devoid of virtual space content. | 10-09-2014 |
20140310651 | DYNAMIC INTERACTIVE MENU BOARD - This disclosure relates to a system configured to customize a default set of menu items for diners of a food service establishment. The default set of menu items may be customized based on dietary preferences of the diners. The system may be configured such that diners may interact with the menu of the food service establishment. The system may be configured such that the customized set of menu items may be displayed to diners remotely from the food service establishment. In some implementations, the system may replace a traditional physical menu. In some implementations, the system may comprise an application server, one or more client devices, a database server, and/or other components. | 10-16-2014 |
20140325406 | ENHANCED SYSTEM AND METHOD FOR DYNAMICALLY CONNECTING VIRTUAL SPACE ENTITIES - A system and method for connecting virtual space entities are disclosed. Information regarding virtual space entities may be obtained. The obtained information may include information indicating one or more actions and/or effects associated with the virtual space entities. The associated effects may indicate the associated actions may be caused in the virtual space by actions of other virtual space entities. Users may be enabled to specify action connections between actions of different virtual space entities. The user specified action connections may provide causal relationships between a first action and a first effect associated with a second action. Occurrence of the first action within a given instance of virtual space may be determined. Based on the user specified action connections, the first effect may be executed to cause the second action to be performed in the virtual space. | 10-30-2014 |