Patent application number | Description | Published |
20140274264 | SYSTEM AND METHOD OF REVEALING REAL WORLD WAGER OUTCOMES BASED ON USER INTERACTIONS WITH INTERACTIVE MEDIA - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. By integrating real-world wager outcomes with gameplay and other user interactions, the system may provide an engaging user experience with interactive media. For example, a game may reveal an outcome of a real-world wager (which has already occurred), in response to in-game actions such as user actions in the game, other players' actions in the game, game events (e.g., events caused by the game logic/artificial intelligence), and/or other events. | 09-18-2014 |
20140274268 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH SKILL BASED ACTIONS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating skill-based actions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from skill-based actions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may reveal an outcome of a real-world wager through the skill-based action, which is required to claim a value of the reveal. The skill-based action may include an action that requires interaction from a user and for which is not completely dependent on chance for the user to achieve the action. | 09-18-2014 |
20140274325 | SYSTEM AND METHOD OF SELECTING MECHANISMS USED IN INTERACTIVE MEDIA TO REVEAL OUTCOMES OF REAL WORLD WAGERS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may identify at least one reveal mechanism from among a plurality of reveal mechanisms to reveal at least a portion of the unrevealed balance via a user interaction with the interactive media after the outcome has been predetermined. The system may reveal the portion of the unrevealed balance via the at least one reveal mechanism, which may include a manner in which to reveal a value to the user. | 09-18-2014 |
20140274330 | System and Method of Providing Wagering Opportunities Based on External Triggers - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may trigger a wager opportunity based on external information. The external information may include, without limitation, social profile information, location information, partner-provided information, content consumption information, timing information, and/or other information that may be used to trigger a wager opportunity. The triggered wager may include a real-world wager or other wager such as a virtual or simulated wager. | 09-18-2014 |
20140274339 | System and Method of Selecting Parameters for Real World Wagers Placed on Behalf of Users in an Integrated Wagering and Interactive Media Platform - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions. In an implementation, the system may select a set of wager parameters that define a given wager. Such wager parameters may specify a type of wager, including various types of horse race wagers, a number of wagers to place, where to place the wager, an amount of the wager, and/or other parameters. The wager parameters may be selected based on a level of risk associated with a wager and/or a level of risk associated with a user for whom the wager is placed. | 09-18-2014 |
20140274340 | System and Method of Timing Wagers in an Integrated Wagering and Interactive Media Platform - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. A real-world wager may be initiated by one or more wager triggers that cause the real-world wager to be placed. The one or more wager triggers may include, without limitation, acquisition of a token, user selection or initiation of interactive media (e.g., selection of a game to play), an occurrence of an event in the interactive media (e.g., based on a user controlled or other in-game action), and/or other events. | 09-18-2014 |
20140274352 | SYSTEMS AND METHODS FOR INTERACTIVE GAMES - The invention relates to systems and methods of gaming, including online gambling. The system may enable betting to be performed by a user with respect to one or more events (e.g., the betting results are revealed to the user (optionally in a time delayed manner) based at least in part on the user's game play with respect to an interactive game (e.g., an online interactive electronic game)). By way of example and not limitation, the event may be a sporting event, a lottery, stock market activity, a political race, or other form of risk resolution that provides a return against an amount wagered. The interactive game may involve physical coordination, problem solving and/or other activity unrelated to the underlying event being wagered on. Further, the actual selection of events (e.g., races and competitors, stocks, etc.) to bet on may be automatically selected, without requiring the user to perform manual selections. | 09-18-2014 |
20140274365 | SYSTEM AND METHOD OF REVEALING SPONSORED AND OTHER ITEMS THROUGH MOCK REVEALS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions. Alternatively or additionally, the system may provide mock reveals that are not driven by wagering mechanics. For example, the system may provide reveals that are tied to promotions provided by a partner promotions provider, virtual items (e.g., certain in-game items) that the system is promoting to sell, and/or other item that is not tied to a real-world wager. The system may provide such mock reveals to facilitate promotional campaigns, retain users, and/or otherwise make the gaming experience more enjoyable for the user. | 09-18-2014 |