Patent application number | Description | Published |
20080311969 | SYSTEMS AND METHODS FOR INDICATING INPUT ACTIONS IN A RHYTHM-ACTION GAME - Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum. | 12-18-2008 |
20090075711 | SYSTEMS AND METHODS FOR PROVIDING A VOCAL EXPERIENCE FOR A PLAYER OF A RHYTHM ACTION GAME - A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song comprises: displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song; evaluating, with a first gameplay mechanic, a player's performance with respect to the cues corresponding to a vocal elements; and evaluating, with a second gameplay mechanic, the player's performance with respect to the cues corresponding to the percussion element. Such a method may be used to keep a vocalist engaged during portions of a song with no vocals. | 03-19-2009 |
20090098918 | SYSTEMS AND METHODS FOR ONLINE BAND MATCHING IN A RHYTHM ACTION GAME - A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player. | 04-16-2009 |
20090104956 | SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE - Systems and methods for indicating the performance of a plurality of players playing a video game simulating a rock band experience may include: calculating a player score for each player playing a rhythm action game within a band, each player score representing the performance level of a particular player; calculating a composite score for the band playing a rhythm action game, the composite score based in part on a performance level associated with each player within the band; displaying the composite score on a performance meter as a performance level; and displaying each player score on the performance meter as a graphical indication positioned on the meter at a position corresponding to the calculated player score. | 04-23-2009 |
20100009750 | SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE - Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band. | 01-14-2010 |
20100029386 | SYSTEMS AND METHODS FOR ASYNCHRONOUS BAND INTERACTION IN A RHYTHM ACTION GAME - Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game. | 02-04-2010 |
20100304811 | Scoring a Musical Performance Involving Multiple Parts - Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance involving multiple parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in signal communication with a game platform, target musical data associated with a musical composition. The game platform receives a first music performance input data, with the first music performance input data being associated with a first part in the musical composition. The game platform also receives a second music performance input data, the second music performance input data associated with a second part in the musical composition. The game platform then calculates a first score based on the first music performance input data and a second score based on the second music performance input data. It then calculates a final or modified score based on the first score and the second score. | 12-02-2010 |
Patent application number | Description | Published |
20110145841 | SYSTEM AND METHOD FOR GENERATING PAGES OF CONTENT - Systems and methods for generating pages of content using API requests are described. Users can create web pages that are a collection of references to API queries. An example includes doors which are web pages that are portals to realms of content. Users can create doors by associating API references to a variety of previously created content assets which are called by the front-end to render the door when web users visit the door. The tool includes user interface elements that make creating and saving the API references easy. For example, pickers are provided for selecting API references to individual assets, query makers are provided for formulating previewing, merging and normalizing references to dynamic API searches, overriding functionality is provided for manually grooming the asset references returned by dynamic API searches or individual asset references, and the like. | 06-16-2011 |
20120131013 | TECHNIQUES FOR RANKING CONTENT BASED ON SOCIAL MEDIA METRICS - Techniques to rank content based on social media metrics are described. In some embodiments, a method rank content based on social media metrics may include selecting a plurality of content contained on one or more web servers, requesting social media trending information for the plurality of content from one or more social media servers, calculating a social metric score for each of the plurality of content using the social media trending information and ranking the content based on the social metric score. Other embodiments are described and claimed. | 05-24-2012 |
20130198204 | SYSTEM AND METHOD DETERMINING ONLINE SIGNIFICANCE OF CONTENT ITEMS AND TOPICS USING SOCIAL MEDIA - A set of content items is identified that is relevant to a topic. The communications provided with a plurality of social networking mediums are processed to identify individual communications that reference content items from the set. A score is determined for each of the one or more content items. The score of each of the one or more content items can be based at least in part on a number of instances in which that content item is referenced by the communications of the social networking mediums. A presentation can be provided that identifies a plurality of content items, as well as the score for each of the plurality of content items. | 08-01-2013 |