Patent application number | Description | Published |
20080300059 | Gaming Network Using Host-Configured Networking Protocols - Methods and systems for using user-configured networking protocols in wagering game networks are described herein. In one embodiment, a computer-implemented method for using user-configured networking protocols includes receiving values for one or more user-specified options associated with a gaming device and receiving a network address request originating from the gaming device. The computer-implemented method can also include transmitting a reply destined for the gaming device, wherein the reply includes a network address and the values for the one or more user-specified options. | 12-04-2008 |
20090036217 | SERVICE-ORIENTED GAMING NETWORK ENVIRONMENT - A gaming services framework includes web services extensions and comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture. Systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts. One aspect of the systems and methods includes a loosely coupled architecture that consists of software components that semantically encapsulate discrete functionality (self contained and perform a single function or a related group of functions—the component describes its own inputs and outputs in a way that other software can determine what it does, how to invoke its functionality, and what result to expect). These components may be distributed and programmatically accessible (called by and exchange data with other software) over standard internetworking protocols (TCP/IP, HITP, DNS, DHCP, etc.). | 02-05-2009 |
20090124372 | ASSET MANAGEMENT OF DOWNLOADABLE GAMING COMPONENTS IN A GAMING SYSTEM - Systems and methods provide mechanisms for updating software assets on a gaming machine ( | 05-14-2009 |
20090156313 | Scheduling of reconfigurable gaming machines - A controller of gaming machines that permit wagering on wagering games includes a first memory location that stores a first time-based schedule of gaming actions to be taken by the gaming machines that are located remote from the controller. A second memory location stores identities of first gaming machines. One of the first and second memory locations stores a pointer that links the other of the first and second memory locations and associates the first gaming machines with the first schedule so that one of the first schedule and first gaming machines can be modified independent of and without modifying the other of the first schedule and the first gaming machines. A data transmitter transmits instructions corresponding to the gaming actions defined by the first schedule to the first gaming machines. | 06-18-2009 |
20100035690 | Information Flow Control for Gaming Machines Requiring Server Support - A computing apparatus operating as a gaming machine permits wagering on games. A browser generates a request for information contained on a remote server. An intermediate client-side processing, ICSP, engine coupled with the browser receives the request and generates a corresponding request that is transmitted to the remote server. The browser, following the transmission of the first message, being released to process other actions without having yet received a reply to the first message. | 02-11-2010 |
20100167817 | Display of the status of gaming machines - A controller of gaming machines includes an input/output module adapted to receive signals that represent a current status of a parameter of the gaming machines. A microprocessing unit generates for each gaming machine(s) an icon having variable visual indicia indicative of a value of the parameter being monitored. The microprocessing unit automatically changes in substantially real-time the visual indicia associated with the icon to reflect a change in the status of the parameter of an associated first gaming machine in accordance with a first received signal. | 07-01-2010 |
20110105219 | EVENT-BASED SCHEDULING OF WAGERING GAME EVENTS - Wagering game systems and methods are disclosed in which the occurrence of a triggering event causes a community game to begin. Further, the occurrence of an event may cause a wagering game or wagering game service such as a progressive game to be reconfigured. | 05-05-2011 |
20110124406 | AUTOMATED WAGERING GAME MACHINE CONFIGURATION AND RECOVERY - A wagering game system and its operations are described herein. In embodiments, the operations can include determining one or more casino events that request a configuration for one or more wagering game machines, generating one or more automated configuration tasks, assigning one or more properties to the tasks, and storing the one or more automated configuration tasks and the one or more properties so that the one or more properties are persisted on the gaming network. The operations can also include recovering a wagering game machines operational state if the automated configuration tasks encounter problems during execution that affect the wagering game machines playability. | 05-26-2011 |
20120277005 | AUTOMATED WAGERING GAME MACHINE CONFIGURATION AND RECOVERY - A wagering game system and its operations are described herein. In embodiments, the operations can include determining one or more casino events that request a configuration for one or more wagering game machines, generating one or more automated configuration tasks, assigning one or more properties to the tasks, and storing the one or more automated configuration tasks and the one or more properties so that the one or more properties are persisted on the gaming network. The operations can also include recovering a wagering game machine's operational state if the automated configuration tasks encounter problems during execution that affect the wagering game machine's playability. | 11-01-2012 |
20150038218 | TRACKING AND RESPONDING TO WAGERING ACCOUNT ACTIVITY - A method includes receiving a communication regarding account activity for a player account of a wagering game player. The player account is within a group of player accounts for the wagering game player, wherein the group of player accounts includes at least one of a player account for account-based wagering at a wagering game establishment, a player account for player tracking of player activity at the wagering game establishment, and a player account for online wagering. The method includes executing a rules-based response, after receiving the communication regarding account activity. Executing the rules-based response can comprise at least one of: transmitting a player notification to the wagering game player about the account activity, to at least one of the player accounts and transmitting an account lockdown communication instructing an account server to lockdown at least one of the player accounts. | 02-05-2015 |