Patent application number | Description | Published |
20130165230 | GAMING SYSTEMS AND METHODS FOR USE IN CREATING RANDOM REWARDS - Servers and method for use in creating a random reward are disclosed. One exemplary method includes receiving a request for a random reward from an organizer, establishing a random reward in response to the request, transmitting a credential associated with the random reward to a player, and crediting gaming activity associated with the credential to the random reward. Access to the random reward is limited to players presenting the credential. | 06-27-2013 |
20130252720 | GAMING SYSTEMS WITH CONFIGURABLE JACKPOT AWARD STRATEGIES - A gaming machine includes an input device and a processor coupled to the input device. The input device is configured to receive a game play event from a player. The processor is programmed to determine whether a jackpot trigger condition is satisfied based at least in part on the game play event. The jackpot trigger condition includes a target quantity of games played, a target set of game tokens, a target pattern of game symbols, and/or a target pattern of game play outcomes. The processor is further programmed to award a jackpot credit to one or more players when the jackpot trigger condition is satisfied. | 09-26-2013 |
20130324218 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING RANDOM REWARDS ASSOCIATED WITH PLAY-FOR-FUN APPLICATIONS - Systems and methods for use in providing a random reward associated with at least one play-for-fun application are disclosed. One exemplary method includes crediting, at the gaming server, gaming activity directed to a play-for-fun application by a player to a player tracking account, issuing at least one coupon associated with a random reward based on at least the gaming activity credited to the player tracking account, tracking, at the gaming server, redemption of the at least one coupon, and awarding the random reward when the coupon is redeemed at a gaming machine in accordance with at least one trigger condition. | 12-05-2013 |
20130331174 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING RANDOM REWARDS - Systems and methods for use in providing a random reward associated with at least one game are disclosed. One exemplary method includes receiving, by a gaming server, data representative of gaming activity of a player of the at least one game, providing, by the gaming server, a code associated with the random reward, wherein the code is representative of an entry to win the random reward, receiving, by the gaming server, data representative of a text message including the code, determining whether the player won the random reward based on the received code, and providing a notification indicating whether the player won the random reward. | 12-12-2013 |
20130337880 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING RANDOM REWARDS TO MULTIPLE PLAYERS - Gaming servers and methods for use in providing a random reward to multiple players are disclosed. One exemplary method includes assigning a bonus value to each of a plurality of gaming machines participating in a random reward, wherein the random reward includes at least one trigger condition. A different bonus value is assigned to each of a portion of the plurality of gaming machines associated with a random reward after a predetermined interval. The random reward is triggered when the at least one trigger condition is satisfied by one of the plurality of gaming machines, and the random reward is awarded, at the gaming server, based on the bonus value assigned to one of the plurality of gaming machines, when the random reward is triggered. | 12-19-2013 |
20130337888 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING A COMMUNITY GAME - Servers and method for use in providing a community game are disclosed. One exemplary gaming system includes a gaming server configured to provide a community game playable by a plurality of players, wherein the community game includes a plurality of game piece locations for displaying a plurality of game pieces. The gaming system also includes a first gaming device and a second gaming device. The first gaming device is configured to present a first primary game to a first player and transmit a first output to the gaming server. The second gaming device is configured to present a second primary game to a second player and transmit a second output to the gaming server. The gaming server provides a first game piece in a first game piece location based on the first output, and provides a second game piece in a second game piece location based on the second output. | 12-19-2013 |
20140018145 | GAMING SYSTEM WITH PRIZE AWARD BASED ON CURRENT AND PREVIOUS GAME PLAY OUTCOMES - A game of chance associated with a first player is executed at least in part by selecting a combination of game symbols from a set of available game symbols. A history of previous game symbol combinations selected by one or more previous executions of a game of chance is determined. The previous executions are associated with a second player and/or a previous gaming session associated with the first player. When the selected game symbol combination is included in the history of previous game symbol combinations, a prize is awarded. | 01-16-2014 |
20140315628 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING RANDOM REWARDS TO MULTIPLE PLAYERS - Gaming servers and methods for use in providing a random reward to multiple players are disclosed. One exemplary method includes randomly shuffling bonus values between each of the plurality of gaming machines participating in the random reward, wherein the random reward includes a trigger condition triggering the random reward, upon shuffling the bonus values between each of the plurality of gaming machines. The method further includes determining if the trigger condition is satisfied by one of the plurality of gaming machines, and in response to the trigger condition being satisfied, awarding, at the gaming server, the random reward based on a final bonus value randomly shuffled to the one of the plurality of gaming machines from amongst each of the bonus values at a time the random reward is triggered. | 10-23-2014 |