Patent application number | Description | Published |
20090012841 | EVENT COMMUNICATION PLATFORM FOR MOBILE DEVICE USERS - A method, system, and apparatus are directed to communicating data over a network. Event attributes comprising at least two of a temporal, spatial, social, or topical information are received. An event structure comprising fields associated with a different one of a temporal, spatial, social, or topical dimension based on the received event attributes is generated. An advertising attributes about an advertisement is received. The advertising attributes may comprise at least two of another temporal, spatial, social, or topical information. If the event structure matches the advertising attributes, the advertisement may be provided co-located with the event structure. The advertisement may be configured to provide a value exchange if the advertisement is activated. | 01-08-2009 |
20090089152 | DISTRIBUTED LIVE MULTIMEDIA MONETIZATION MECHANISM AND NETWORK - Methods for managing monetization of live multimedia content include identifying a plurality of producers generating live multimedia content in a communication network. The identified plurality of producers is interactively connected to one or more consumers requesting multimedia content through the communication network. A monetization mechanism is provided for matching requests for multimedia content between the plurality of producers and consumers. The monetization mechanism manages monetization revenue of the multimedia content. The monetization revenue is automatically assigned to the producer of the multimedia content based on interaction at the corresponding multimedia content. | 04-02-2009 |
20090089162 | DISTRIBUTED LIVE MULTIMEDIA MONETIZATION MECHANISM AND NETWORK - Methods, systems and computer readable media for managing monetization of live multimedia content include receiving multimedia content from capturing devices in substantial real-time. The capturing devices identify a type of content being captured or location of capture. One or more promotional media from the multimedia content are identified. The identified promotional media is matched with one or more promotional advertisements. The identified promotional media is integrated with the one or more promotional advertisements to generate a composite multimedia stream and the composite multimedia stream is presented to receiving devices in substantial real-time as well as over time. Monetization revenue based on interactions at the receiving devices is tracked. The monetization revenue depends on monetization criteria associated with the promotional media of the multimedia content. | 04-02-2009 |
20090089294 | DISTRIBUTED LIVE MULTIMEDIA CAPTURE, FEEDBACK MECHANISM, AND NETWORK - Methods and systems for processing multimedia content captured from a plurality of locations via one or more capturing devices include obtaining multimedia content from one or more capturing devices. The capturing devices identify a type of content being captured and/or location of capture. An interest type for multimedia content is obtained from a consuming user. The multimedia content from the capturing devices are searched based on the interest type of the consuming user. A subset of the multimedia content conforming to the interest type is presented in substantial real-time at the receiving devices of the consuming users. Feedback regarding the presented multimedia content is obtained from consuming users and communicated to the capturing devices in substantial real-time so as to influence future capture of multimedia content. | 04-02-2009 |
20090089352 | DISTRIBUTED LIVE MULTIMEDIA SWITCHING MECHANISM AND NETWORK - Methods and systems for controlling switching of multimedia content captured from a plurality of locations via one or more capturing devices include obtaining multimedia content that identify a type of content being captured and/or location of capture. The captured multimedia content is processed and the multimedia content conforming to search preference is presented to the receiving devices in substantial real-time. Feedback regarding the presented multimedia content is received from receiving devices. Switching of certain multimedia content presented at the receiving devices is enabled in substantial real-time based on the feedback, so that each of the receiving devices is presented with a dynamic subset of the multimedia content based on the changes in content obtained from capturing devices, the feedback obtained from the receiving devices and search preference. | 04-02-2009 |
20090148124 | Distributed Automatic Recording of Live Event - Methods and systems for processing multimedia content captured from a plurality of locations via one or more capturing devices include obtaining multimedia content from one or more capturing devices. The capturing devices identify a type of content being captured and/or location of capture. An interest type for multimedia content is obtained from a consuming user. The multimedia content from the capturing devices are searched based on the interest type of the consuming user. A subset of the multimedia content conforming to the interest type is presented in substantial real-time at the receiving devices of the consuming users. Feedback regarding the presented multimedia content is obtained from consuming users and communicated to the capturing devices in substantial real-time so as to influence future capture of multimedia content. The methods also include receiving a request for recording a live event wherein the request provides one or more recording preferences including one or more requester preferences for recording the live event. The request is dynamically matched to one or more generating users who have expressed intentions for recording the live event. The generating users are associated with one or more capturing devices that are configured to record the live event based on the recording preferences of the request. The request is then forwarded to the matched one or more generating users for recording the live event. User interactions at the recordings are monitored and fed back to the generating users for further refining the recordings. | 06-11-2009 |
20090249198 | TECHNIQUES FOR INPUT RECOGNITON AND COMPLETION - Methods and apparatus are described by which one or more input words may be predicted based on partial input from a user using a predictive model that employs contextual metadata which characterizes the user in a multi-dimensional space in which the dimensions are defined by one or more of a spatial aspect, a temporal aspect, a social aspect, or a topical aspect. | 10-01-2009 |
20100082427 | System and Method for Context Enhanced Ad Creation - Methods, apparatuses and systems directed to creating contextually-targeted advertisements. In a particular implementation, advertisers may leverage a W4 COMN to deliver contextually-targeted and/or contextually-enhanced advertisements. In the implementations discussed below, an ad creation system utilizes data made available by the W4 COMN to facilitate the creation and placement of advertisements on a message delivery network, such as the W4 COMN itself. | 04-01-2010 |
20100082757 | ADDRESS QUALITY ENGINE - A method and system for communicating a message in an electronic messaging environment is provided. A method employed by the system may include generating a personalized communication model related to a user, determining the validity of a token associated with an intended recipient of the message based on information in the personalized communication model, extracting entities from the message, determining whether the entities extracted match the intended recipient, and indicating to the user whether the token is valid and whether the entities match the intended recipient. The tokens correspond to email addresses, phone numbers, and addresses associated with intended recipients. The personalized communication model includes the names and tokens associated with those individuals with whom the user communicates. The personalized communication model is seeded with information including social, spatial, temporal and logical information related to the user. The personalized communication model is generated by a network processor. | 04-01-2010 |
20100088148 | SYSTEM AND METHODOLOGY FOR RECOMMENDING PURCHASES FOR A SHOPPING INTENT - Techniques are disclosed for optimizing shopping. In one aspect, purchase items are recommended to a user based on the total purchasing costs of the recommended purchase items. In one embodiment, the total purchase cost includes not just the price of the purchase item but also includes weighted costs based on non-price purchasing cost factors. In another aspect, data is maintained that represents social relationships between members of a network of users and purchase recommendations are made to a user based on the relatedness between the user, the item and the other members of the network. In yet another aspect, purchase recommendations are made based on the best time to purchase a purchase item. In another aspect, item retailers can offer purchase item incentives to users based on the identity of and information about the shopper to whom the incentive is offered including bundling incentives in a unified redemption code. | 04-08-2010 |
20100114697 | REAL-TIME DISTRIBUTION OF TARGETED ADVERTISEMENT AND SPONSORED CONTENT - A method and system for serving advertisement or sponsored content information is provided. The method employed by the system may include receiving a request to communicate advertisement or sponsored content information to ad serving devices that match a selection criteria, locating ad serving devices that match the received selection criteria, and serving advertisements or sponsored content information to located ad serving devices. Economic terms associated with the ad serving devices may also be received. Advertisers may be charged and the revenue generated distributed among a carrier network owner, ad serving device owners, and/or the owner of the ad serving system. A request to display the advertisement or sponsored content information and instructions for displaying the advertisement or sponsored content information may be communicated to individuals in control of the ad serving devices and an acceptance of the request to display the advertisement may be received. | 05-06-2010 |
20100114707 | REAL-TIME DISTRIBUTION OF TARGETED ADVERTISEMENT AND SPONSORED CONTENT - A method and system for serving advertisement or sponsored content is provided. The method employed by the system may include receiving information that describes the capabilities of an ad serving device, matching advertisement and/or sponsored content to the ad serving device, and serving the advertisement and/or sponsored content. Instructions may be communicated to an individual in possession of the ad serving device, instructing the individual on a time and place for serving the advertisement or sponsored content. Confirmation that the instructions have been followed may be communicated to the system. | 05-06-2010 |
20100114709 | REAL-TIME DISTRIBUTION OF TARGETED ADVERTISEMENT AND SPONSORED CONTENT - A method and system for serving advertisement or sponsored content information is provided. The method employed by the system may include receiving information that describes the capabilities of an ad serving device, receiving information that enables sensing the presence of individuals in a vicinity of the ad serving device, matching advertisement and/or sponsored content information to the ad serving device, and serving the advertisement and/or sponsored content information. Receiving presence information, matching, and serving of the advertisement and/or sponsored content information may occur in real-time. The ad serving device may be located at a fixed location or be portable and carried by an individual. Behaviors of individuals with portable devices may be determined and the advertisement and/or sponsored content information served may be related to the determined behavior. | 05-06-2010 |
20100124991 | GAME AND MARKET MECHANISMS FOR VIRTUAL REAL ESTATE - A content development engine which may collect, organize and distribute multimedia content and metadata associated with specific places, events and people. The CDE may be used with a game mechanic or a revenue-sharing network which may create incentives for users to contribute images, video clips, audio clips, tags, reviews or other multimedia content. When the CDE runs with a game mechanic, users may be rewarded with on-network credits, game points, “ownership” of territories on the map or reputation, and the network credits and game points may be redeemed for, e.g., cash, products, services or frequent flyer miles. When the CDE is coupled to a revenue-sharing network or an advertising engine, users may be compensated for satisfying user generated content (UGC) requests. The compensation may be monetary or non-monetary. | 05-20-2010 |
20100179857 | Dynamic Demand Calculation using Captured Data of Real Life Objects - Methods and system for managing demand for an object includes capturing information about the object through a mobile device associated with a user. The mobile device is configured to capture information about the object that include one or more of a spatial, temporal, topical and social attributes of the object. The identity of the object is verified and validated using this metadata captured by the user through the device from the real world object or its proxy. Upon successful verification and validation, the object and its metadata are automatically added to a wish list of the user. An aggregate list is generated using the attributes and metadata of the object from a plurality of users. The aggregate list defines a source of demand for the object. The object is tracked as it progresses through various phases of ownership cycle using dynamic demand calculations based on the information associated with the objects, the users and the aggregate lists. | 07-15-2010 |
20100217525 | System and Method for Delivering Sponsored Landmark and Location Labels - A method for constructing geo-location service replies (e.g. “You are near Bob's Café”, or “Proceed one block north to Bob's Café”) based on landmark-related relevance factors (e.g. if the user's location is close to a known landmark or sponsored location) to serve to a client terminal (e.g. a user's a mobile telephone, a smart phone, a GPS terminal). The system receives a user's geo-location service request (e.g. “Where am I”), and proceeds to construct one or more response candidates to service the user's geo-location service request. Candidate replies are then scored based on relevance factors (e.g. does the candidate location relate to the user's recent geo-service queries, is there a sponsored landmark in general proximity, etc), and high scoring geo-service replies are sent to the user's client terminal. In some cases, more than one relevance factor is considered (e.g. proximity relevance, visibility relevance, familiarity relevance, etc). | 08-26-2010 |
20100306276 | DYNAMIC GROUP LABELS - Disclosed are methods and apparatus for managing dynamic groups. In one embodiment, a method of creating or modifying a group of users is disclosed. A request is received from a first user to create or modify a current group. One or more rules are also received from the first user for specifying members of the current group based on user information that was or will be collected for a plurality of users. In one embodiment, the collected user information includes at least user presence information or user communication data. A membership policy for the current group is then retained based on the received one or more rules. The membership policy for the current group is accessibly usable so as to dynamically allow a selected set of users, who each have corresponding collected user information which meets the membership policy, to become members of the current group, wherein the selected set of users is changeable over time as different user information is collected over time. | 12-02-2010 |
20100325686 | DYNAMIC ACCESS CONTROL LISTS - Disclosed are methods and apparatus for creating and managing dynamic access control lists (ACL's). In a specific embodiment, a method of creating or modifying a dynamic access control policy (ACP) is disclosed. A current ACP for one or more specified resources is defined based on one or more membership rules for specifying users who can access the one or more specified resources based on user information that was or will be collected for a plurality of users. The collected user information includes at least user presence information or user communication data. The current ACP is retained for the one or more specified resources, wherein the current ACP is accessibly usable so as to dynamically allow a selected set of users, who each have corresponding collected user information which meets the one or more membership rules of the current ACP, to access the one or more specified resources. The selected set of users is changeable over time as different user information is collected over time. | 12-23-2010 |
20100332288 | Operating a Sensor Recording Marketplace - A method and system are provided for targeting specific users with specific requested actions to be performed by the user and verified by any methods on behalf of an advertiser within an Internet display advertising campaign. The system discloses techniques for receiving an advertiser's requested actions and corresponding definitions of what constitutes a satisfaction of the action. The disclosure also details techniques for determining if and when and to what degree a requested action has been completed or satisfied by the targeted user, and details corresponding techniques for compensating the user and any other real or virtual entity who had contributed to the satisfaction of the requested action. The system implements a network of sensors that can aid in the determination of if and when and to what degree a requested action has been completed or satisfied. The network of sensors registers sensor recordings within a specialized sensor recording marketplace. | 12-30-2010 |
20100332301 | Compensating in Cost-Per-Action Advertising - A method and system are provided for targeting specific users with specific requested actions to be performed by the user and verified by any methods on behalf of an advertiser within an Internet display advertising campaign. The system discloses techniques for receiving an advertiser's requested actions and corresponding definitions of what constitutes a satisfaction of the action. The disclosure also details techniques for determining if and when and to what degree a requested action has been completed or satisfied by the targeted user, and details corresponding techniques for compensating the user and any other real or virtual entity who had contributed to the satisfaction of the requested action. The system implements a network of sensors that can aid in the determination of if and when and to what degree a requested action has been completed or satisfied. The network of sensors registers sensor recordings within a specialized sensor recording marketplace. | 12-30-2010 |
20100332304 | Targeting in Cost-Per-Action Advertising - A method and system are provided for targeting specific users with specific requested actions to be performed by the user and verified by any methods on behalf of an advertiser within an Internet display advertising campaign. The system discloses techniques for receiving an advertiser's requested actions and corresponding definitions of what constitutes a satisfaction of the action. The disclosure also details techniques for determining if and when and to what degree a requested action has been completed or satisfied by the targeted user, and details corresponding techniques for compensating the user and any other real or virtual entity who had contributed to the satisfaction of the requested action. The system implements a network of sensors that can aid in the determination of if and when and to what degree a requested action has been completed or satisfied. The network of sensors registers sensor recordings within a specialized sensor recording marketplace. | 12-30-2010 |
20100332305 | ADVERTISING ENGINE AND NETWORK USING MOBILE DEVICES - The embodiments described show that wireless devices can be used to distribute and/or to endorse (or promote) advertisements (ads) by individuals and by ad distributors. In one embodiment, a computer implemented method of forwarding an advertisement received on a first mobile device to a second mobile device is provided. The method includes sending the advertisement to the first mobile device, and detecting forwarding of the advertisement from the first mobile device to the second mobile device. The method also includes determining if the advertisement that was forwarded to the second mobile device includes an endorsement for the advertisement. The endorsement was generated at the first mobile device. The method further includes monitoring activity on the second mobile device regarding the advertisement when the advertisement includes the endorsement and when the advertisement does not include the endorsement. | 12-30-2010 |
20110087558 | INFORMATION EXCHANGE SYSTEM - A method for operating an electronic exchange includes receiving, at an exchange system, an offer that includes a description of information for offer and terms associated with access to the information. An offer processor of the electronic exchange stores an offer listing associated with the offer to an offer database. A matching engine of the electronic exchange searches a request database for a request listing that matches the offer listing. The electronic exchange communicates access instructions that enable access to the information to a requestor associated with the request listing when a match is found. | 04-14-2011 |