Patent application number | Description | Published |
20090237398 | DETERMINING A NODE PATH THROUGH A NODE GRAPH - Determining a node path through a node graph includes modifying the node graph in accordance with a predetermined platform performance, performing a path finding process through the node graph to obtain the node path, determining if the platform performance has changed, adjusting the node graph to compensate for a change in the platform performance, and re-performing the path finding process through the adjusted node graph to obtain the node path. | 09-24-2009 |
20100231591 | Subdividing Geometry Images in Graphics Hardware - A system may include a graphics memory, a data bus, a processor, and a vertex shader. The data bus may be operatively connected to the graphics memory. The processor may send vertex data to the graphics memory via the data bus. The vertex shader may read the vertex data from the graphics memory and may subdivide the vertex data into subdivided vertex data. The vertex shader may also write the subdivided vertex data to the graphics memory. | 09-16-2010 |
20110205230 | SUBDIVIDING GEOMETRY IMAGES IN GRAPHICS HARDWARE - A system may include a graphics memory, a data bus, a processor, and a vertex shader. The data bus may be operatively connected to the graphics memory. The processor may send vertex data to the graphics memory via the data bus. The vertex shader may read the vertex data from the graphics memory and may subdivide the vertex data into subdivided vertex data. The vertex shader may also write the subdivided vertex data to the graphics memory. | 08-25-2011 |
20120007867 | Subdividing Geometry Images in Graphics Hardware - A system may include a graphics memory, a data bus, a processor, and a vertex shader. The data bus may be operatively connected to the graphics memory. The processor may send vertex data to the graphics memory via the data bus. The vertex shader may read the vertex data from the graphics memory and may subdivide the vertex data into subdivided vertex data. The vertex shader may also write the subdivided vertex data to the graphics memory. | 01-12-2012 |
20120139921 | DETERMINING A NODE PATHTHROUGH A NODE GRAPH - Determining a node path through a node graph includes modifying the node graph in accordance with a predetermined platform performance, performing a path finding process through the node graph to obtain the node path, determining if the platform performance has changed, adjusting the node graph to compensate for a change in the platform performance, and re-performing the path finding process through the adjusted node graph to obtain the node path. | 06-07-2012 |
20120262459 | Subdividing Geometry Images in Graphics Hardware - A system may include a graphics memory, a data bus, a processor, and a vertex shader. The data bus may be operatively connected to the graphics memory. The processor may send vertex data to the graphics memory via the data bus. The vertex shader may read the vertex data from the graphics memory and may subdivide the vertex data into subdivided vertex data. The vertex shader may also write the subdivided vertex data to the graphics memory. | 10-18-2012 |
20130002689 | MAXIMIZING PARALLEL PROCESSING IN GRAPHICS PROCESSORS - Methods and systems may include a computing system having a graphics processor with a three-dimensional (3D) pipeline, one or more processing units, and compute kernel logic to process two-dimensional (2D) command. A graphics processing unit (GPU) scheduler may dispatch the 2D command directly to the one or more processing units. In one example, the 2D command includes at least one of a render target clear command, a depth-stencil clear command, a resource resolving command and a resource copy command. | 01-03-2013 |
20130007782 | Programming selection - In one configuration, electronic program guides (EPGs) are used to display past, present and future broadcasts, where selection of a past broadcast results in a search for the broadcast. If the broadcast is available, it is provided to the requester. Various embodiments are disclosed for controlling costs associated with broadcast acquisition, identifying a desired quality level for a broadcast, applying policies to regulate receipt of broadcast data, and for renting broadcasts. | 01-03-2013 |
20130262890 | VISUAL INDICATOR AND ADJUSTMENT OF MEDIA AND GAMING ATTRIBUTES BASED ON BATTERY STATISTICS - Systems and methods may provide for identifying an amount of time associated with a user based activity with respect to a battery powered device, and determining a battery drain rate of the battery powered device. An indicator of whether the user based activity can be completed in the amount of time may be generated based on the battery drain rate. | 10-03-2013 |
20140068668 | Electronic Program Guide for Obtaining Past, Current, and Future Programs - An electronic program guide (EPG) for facilitating obtaining copies of selected programs includes a plurality of program listings, the program listings including listings for previously broadcast programs available for downloading to a user's recording device, programs currently being broadcast available for downloading to the user's recording device, and programs which may be recorded on the user's recording device during a future broadcast of the programs. This EPG merges two models of distribution for broadcast content (e.g., EPGs) and video on demand (VOD) systems (e.g., video catalogs) to address the problem of acquiring a recording of a program that was broadcast in the past. The EPG of the present invention provides a combined, unified user interface whereby a user may easily obtain a copy of any one or more of past, current, or future programs. | 03-06-2014 |
20150077262 | VISUAL INDICATOR AND ADJUSTMENT OF MEDIA AND GAMING ATTRIBUTES BASED ON BATTERY STATISTICS - Systems and methods may provide for identifying an amount of time associated with a user based activity with respect to a battery powered device, and determining a battery drain rate of the battery powered device. An indicator of whether the user based activity can be completed in the amount of time may be generated based on the battery drain rate. | 03-19-2015 |