Patent application number | Description | Published |
20130208897 | SKELETAL MODELING FOR WORLD SPACE OBJECT SOUNDS - A method for providing three-dimensional audio includes determining a world space object position and a world space ear position of a human subject based on a modeled virtual skeleton. The method further includes providing three-dimensional audio output to the human subject via an acoustic transducer array including one or more acoustic transducers. The three-dimensional audio output is configured such that sounds appear to originate from the object. | 08-15-2013 |
20130208898 | THREE-DIMENSIONAL AUDIO SWEET SPOT FEEDBACK - A method for providing three-dimensional audio is provided. The method includes receiving a depth map imaging a scene from a depth camera and recognizing a human subject present in the scene. The human subject is modeled with a virtual skeleton comprising a plurality of joints defined with a three-dimensional position. A world space ear position of the human subject is determined based on the virtual skeleton. Furthermore, a target world space ear position of the human subject is determined. The target world space ear position is the world space position where a desired audio effect can be produced via an acoustic transducer array. The method further includes outputting a notification representing a spatial relationship between the world space ear position and the target world space ear position. | 08-15-2013 |
20130208899 | SKELETAL MODELING FOR POSITIONING VIRTUAL OBJECT SOUNDS - Providing three-dimensional audio includes determining a world space ear position of a human subject based on a modeled virtual skeleton. A world space sound source position is determined such that a spatial relationship between the world space sound source position and the world space ear position models a spatial relationship between a virtual space sound source position of a virtual space sound source and a virtual space listening position. Three-dimensional audio is output to the human subject via an acoustic transducer array including one or more acoustic transducers. The three-dimensional audio output is configured such that at the world space ear position a sound provided by a particular virtual space sound source appears to originate from a corresponding world space sound source position | 08-15-2013 |
20130208900 | DEPTH CAMERA WITH INTEGRATED THREE-DIMENSIONAL AUDIO - A three-dimensional audio system includes a depth camera and one or more acoustic transducers in the same housing. Further, the same housing also houses logic for determining a world space ear position of a human subject observed by the depth camera. The logic also determines one or more audio-output transformations based on the world space ear position. The one or more audio-output transformations are configured to produce a three-dimensional audio output configured to provide a desired audio effect at the world space ear position. | 08-15-2013 |
20130208926 | SURROUND SOUND SIMULATION WITH VIRTUAL SKELETON MODELING - A method for providing three-dimensional audio includes determining a world space ear position of a human subject based on a modeled virtual skeleton. The method further includes providing three-dimensional audio output to the human subject via an acoustic transducer array including one or more acoustic transducers. The three-dimensional audio output is configured such that channel-specific sounds appear to originate from corresponding simulated world speaker positions. | 08-15-2013 |