Patent application number | Description | Published |
20110246214 | TECHNIQUES TO IDENTIFY IN-MARKET PURCHASING INTERESTS - An embodiment of the present invention provides a method, comprising identifying in-market purchasing interests and representing them as a user goal to determine when a user is in-market for a specific product and to determine general shopping preferences and habits of the user, and wherein the goal has a timeline, and goal satisfaction can be identified via a variety of contextual inputs selected from the group consisting of: location; traces from online shopping activity; credit card bills; or a pay-by-phone transactions. | 10-06-2011 |
20110246300 | TECHNIQUES TO DETERME WHEN AN INTERNET USER IS IN-MARKET FOR A SPECIFIC PRODUCT AND DETERMINING GENERAL SHOPPING PREFERENCES AND HABITS OF INTERNET USERS - An embodiment of the present invention provides a method of determining when a user is in-market for a specific product and knowing general shopping preferences and habits of users, comprising using web browsing behavior to determine the products the user is interested in purchasing and how the user typically likes to shop and wherein the web browsing behavior is determined by watching some or all web pages loaded and analyzing at least a URL, page text, and cookies associated with each loaded web page. | 10-06-2011 |
20110246469 | TECHNIQUES TO CAPTURE CONTEXT AND LOCATION INFORMATION AND UTILIZE HEURISTICS TO TURN LOCATION TRACKED OVER TIME AND CONTEXT INFORMATION INTO SEMANTIC LOCATION INFORMATION - An embodiment of the present invention provides a method, comprising capturing context information of a user and using heuristics based on a common knowledge database to turn location tracked over time combined with the context information into semantic location information. Embodiments of the present invention may further provide creating and identifying said heuristics and wherein trace data of GPS coordinates are obtained continuously throughout the user's day and first clustered to identify interesting locations, then up-leveled to a street address or business name and then semantically interpreted in one of several categories. | 10-06-2011 |
20110251788 | GOALS BASED ROUTE OPTIMIZATION - An embodiment of the present invention provides an apparatus, comprising a personal device associated with a user adapted to optimize a route based on goals by predicting by the personal device associated with the user where the user is going and the user's degree of time flexibility in order to optimize a route and recommend specific stops along the way. The specific stops may be selected according to a number of goals that can be achieved at a specific stop. | 10-13-2011 |
20110251918 | RECOMMENDATION-GUIDED INTERNET PURCHASES UTLIZING CONTEXT DERIVED FROM A CONSTELLATION OF DEVICES - An embodiment of the present invention provides an Internet access device, comprising a processor adapted to provide recommendation-guided Internet purchases by identifying purchasing opportunities that would be directly relevant to a user of said Internet access device, wherein the Internet access device would utilize context received from the user's constellation of devices to develop a profile of the user's purchasing behavior, and automatically offer purchasing opportunities that are most likely to be of interest to the user. | 10-13-2011 |
20110251990 | TECHNIQUES FOR TEMPLATE-BASED PREDICTIONS AND RECOMMENDATIONS - An embodiment of the present invention provides a method of template-based prediction and recommendation, comprising utilizing templates that consist of a sequence of activities or locations to characterize a user's day by a personal device, wherein as the user goes about a day, the personal device attempts to match pre-existing templates to the user's location and activities, assigning a probability to each template; and using the matching templates to predict what the user will do next and thus narrow down a set of logical recommendations. | 10-13-2011 |
20110264553 | SYSTEMS, APPARATUS AND METHODS CAPABLE OF DELIVERING PURCHASE RECOMMENDATIONS BASED ON AN INTERACTIVE MOBILE SHOPPING APPLICATIONS - An embodiment of the present invention provides a mobile device, comprising a processor adapted to deliver purchase recommendations to a user of the mobile device based on an interactive mobile shopping application by interacting by the user with the mobile device, and on which the interactive mobile shopping application resides, to refine the user's interests and obtain recommendations for alternative products that may better fit the user's needs, and wherein the mobile device is further adapted to collect information about the user's in-market interests and overall shopping patterns thereby allowing opportunities for targeted advertising. | 10-27-2011 |
20110264613 | METHODS, APPARATUS AND SYSTEMS USING PROBABILISTIC TECHNIQUES IN TRENDING AND PROFILING - An embodiment of the present invention provides a mobile device, comprising a processor adapted to use probabilistic techniques in trending and profiling of a user of the mobile device's behavior in order to offer recommendations by detecting patterns in the user behavior over time and thereby enabling said mobile device to predict what the user is likely to do on a given day or what the user intends to accomplish in an action that has begun. | 10-27-2011 |
20120246000 | TECHNIQUES TO CAPTURE CONTEXT AND LOCATION INFORMATION AND UTILIZE HEURISTICS TO TURN LOCATION TRACKED OVER TIME AND CONTEXT INFORMATION INTO SEMANTIC LOCATION INFORMATION - An embodiment of the present invention provides a method, comprising, capturing context information of a user and using heuristics based on a common knowledge database to turn location tracked over time combined with the context information into semantic location information. | 09-27-2012 |
20120246684 | SYSTEMS, APPARATUS AND METHODS USING PROBABILISTIC TECHNIQUES IN TRENDING AND PROFILING AND TEMPLATE-BASED PREDICTIONS OF USER BEHAVIOR IN ORDER TO OFFER RECOMMENDATIONS - An embodiment of the present invention provides a method of using probabilistic techniques in trending and profiling of user behavior in order to offer recommendations, comprising detecting patterns in user behavior over time thereby enabling a personal device associated with said user to predict what the user is likely to do on a given day or what the user intends to accomplish in an action that has begun. | 09-27-2012 |
20120249806 | COLLABORATIVE IMAGE CONTROL - Systems and methods of conducting collaborative sessions between mobile devices may provide for determining a time delay associated with a set of participating mobile devices, and determining a command execution time based at least in part on a clock of a managing device and the time delay. One or more control messages may be transmitted to the participating mobile devices, wherein the control messages include the command and the command execution time. Upon receiving a control message, each participating mobile device may determine a local execution time based at least in part on the command execution time and an offset of the clock of the managing device relative to a local clock. Execution of the command can therefore be coordinated across the set of participating mobile devices. | 10-04-2012 |
20140006588 | CONTEXT-DRIVEN LOCAL NETWORK SERVICES | 01-02-2014 |
20140089711 | INCREASING THE BATTERY LIFE OF A MOBILE COMPUTING SYSTEM IN A REDUCED POWER STATE THROUGH MEMORY COMPRESSION - Embodiments of the invention are generally directed to systems, methods, and apparatuses for increasing the battery life of a mobile computing system through memory compression. In some embodiments, an integrated circuit includes compression logic to compress at least a portion of the data in volatile memory independent of an operating system. The compression logic may compress the data responsive to an indication to transition to a reduced power state. | 03-27-2014 |
20140094312 | SYSTEM FOR DEVELOPING, MANAGING, ACQUIRING AND PLAYING ELECTRONIC BOARD GAMES - A device, method, and system for developing, managing, acquiring and playing electronic board games. Game developers may illustratively access one or more electronic game board, game piece templates and/or other game development application software from a game server to design and develop electronic board games. Such electronic board games may then be acquired by game players in the form of full, limited and/or modifiable versions. A game service module of the game server makes a number of electronic board game related services available to game players for managing, playing and acquiring electronic board game collections and/or for enhancing or facilitating electronic board game playing. | 04-03-2014 |
20140293013 | COLLABORATIVE IMAGE CONTROL - Systems and methods of conducting collaborative sessions between mobile devices may provide for determining a time delay associated with a set of participating mobile devices, and determining a command execution time based at least in part on a clock of a managing device and the time delay. One or more control messages may be transmitted to the participating mobile devices, wherein the control messages include the command and the command execution time. Upon receiving a control message, each participating mobile device may determine a local execution time based at least in part on the command execution time and an offset of the clock of the managing device relative to a local clock. Execution of the command can therefore be coordinated across the set of participating mobile devices. | 10-02-2014 |
20150069702 | SYSTEM FOR DEVELOPING, MANAGING, ACQUIRING AND PLAYING ELECTRONIC BOARD GAMES - A device, method, and system for developing, managing, acquiring and playing electronic board games. Game developers may illustratively access one or more electronic game board, game piece templates and/or other game development application software from a game server to design and develop electronic board games. Such electronic board games may then be acquired by game players in the form of full, limited and/or modifiable versions. A game service module of the game server makes a number of electronic board game related services available to game players for managing, playing and acquiring electronic board game collections and/or for enhancing or facilitating electronic board game playing. | 03-12-2015 |
20150092329 | ELECTRONIC DEVICE SYSTEM WITH AN EMBEDDED DISPLAY UNIT - Particular embodiments described herein provide for an electronic device, such as a notebook computer, laptop, or tablet that includes a circuit board coupled to a plurality of electronic components (which may include any type of components, elements, circuitry, etc.). One particular example implementation of an electronic device may include a display portion, which includes a main display that is provided on a first side of the display portion; a secondary display unit that is provided on a second side of the display portion; and a hinge to secure the secondary display unit to the display portion, where the hinge is to allow a rotation of the secondary display unit in relation to the display portion. | 04-02-2015 |