Patent application number | Description | Published |
20120322545 | ENRICHED GAME PLAY ENVIRONMENT - A gaming system is provided. The gaming system provides players a rich (i.e. akin to leading home- and arcade-based video games) single-player, multi-player cooperative and/or head to head environment in which the participant(s) win cash and credits as a result of their play activity within the environment, based on the wagers which they make entering and playing a game of the gaming system. | 12-20-2012 |
20130131848 | SKILL NORMALIZED HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a skill normalized hybrid game. One embodiment includes a skill normalized hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and a skill normalization module constructed to: receive player performance measurements for at least one player from the game world engine; assign a handicap to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning handicaps to the game world engine that configures the game world engine to implement each assigned handicap within the skill normalized hybrid game. | 05-23-2013 |
20130217485 | Systems and Methods for Regulated Hybrid Gaming - Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include collecting first game operating performance data (GOPD) from the entertainment game while the hybrid game is being played by a first player, generating a reference profile using the first GOPD, collecting second GOPD from the entertainment game while the hybrid game is being played by a second player, comparing the second GOPD to the reference profile to determine whether the second player is operating the hybrid game in an unauthorized manner, and generating a notification to an operator upon determination that the second player is operating the hybrid game in an unauthorized manner. | 08-22-2013 |
20130237326 | Systems and Methods for Flexible Gaming Environments - Systems and methods for a flexible, dynamically configurable, process of connecting together modules or elements of a hybrid game having an entertainment game component and a gambling game component over a wide area network or the Internet. The systems and methods enable the modules or elements of the hybrid game to dynamically connect, and then perform their functions, without having to be pre-compiled or integrated. Such systems and methods dynamically bring together modules or elements to create a gaming environment in conjunction with a game of skill in the context of a networked gaming environment, such as a communication network within a casino, or a wide area network, such as the Internet. | 09-12-2013 |
20130244764 | HYBRID GAME ELEMENT MANAGEMENT - Methods and systems for operating a hybrid game including a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game are provided. In operation, an amount of real world credits are wagered in the real world engine, a randomly generated payout of real world credits is determined based upon the wagered amount using the real world engine, a number of elements are added that are ascribed to a player and that are scaled according to a scaling ratio set by the game world engine relative to the payout of real world credits using the game world engine. | 09-19-2013 |
20130244765 | PERSONALIZABLE HYBRID GAMES - Methods and systems for personalizable hybrid games including a gambling game and an entertainment game are provided. A hybrid game includes a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game. Parameter data indicative of player performance when playing the entertainment game at a first difficulty setting is collected and a difficulty setting is selected for the entertainment game based upon the collected parameter data. An amount of real world credit to be wagered in the gambling game may be determined based on the selected difficulty setting for the entertainment game, where real world credit is credit used in the gambling game. | 09-19-2013 |
20130252687 | CREDIT CONTRIBUTION METHOD FOR A HYBRID GAME - Systems and methods for collecting a credit contribution for a hybrid game having an entertainment game portion and a gambling game portion are provided. In operation, a portion of real world credits committed or accumulated in the hybrid game are collected and the collected portion of real world credits is contributed to a pool via a credit tax management system, the pool for the purposes of contributing to an award for redemption of game world credit granted players for achieving a certain status in a hybrid game tournament. | 09-26-2013 |
20130260871 | VARIOUS CONTROL ELEMENTS IN A HYBRID GAME - Methods and systems for a game having a gambling game portion and an entertainment game portion are provided. Elements of the game, when acted upon by a player of a game, trigger a wager that is made within the gambling game portion of the game. Once acted upon by the player, element may or may not be restored within the entertainment game portion to the element's pre-acted upon form. | 10-03-2013 |
20130273986 | ELECTROMECHANICAL HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game. One embodiment includes an electromechanical hybrid game, including: a gambling game including a real world engine configured to provide a randomly generated payout for the gambling game; and an entertainment game including: an electromechanical game system including an actuator that physically affects an element of the electromechanical game, where outcomes of the electromechanical game are based upon mechanical actions performed within the electromechanical game; and a game world engine that manages the entertainment game; where the entertainment game is configured to provide outcomes upon a player's skillful execution of the electromechanical game; and where gameplay gambling event occurrences trigger the randomly generated payout for the gambling game; and where the electromechanical game system is configured to operate the actuator based on an outcome of the randomly generated payout for the gambling game. | 10-17-2013 |
20130281193 | ANTI-SANDBAGGING IN HEAD-TO-HEAD GAMING FOR ENRICHED GAME PLAY ENVIRONMENT - Systems and methods in accordance with embodiments of the invention operate an anti-sandbagging hybrid game. One embodiment includes an anti-sandbagging hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and an anti-sandbagging module constructed to: receive player performance measurements for at least one player from the game world engine; assign an anti-sandbagging provision to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning the anti-sandbagging provision to the game world engine that configures the game world engine to implement the assigned anti-sandbagging provision within the anti-sandbagging hybrid game. | 10-24-2013 |
20130288785 | ANTI-CHEATING HYBRID GAME - Systems and methods in accordance with embodiments operate an anti-cheating hybrid game. One embodiment includes an anti-cheating hybrid game constructed to communicate occurrences based upon a player's skillful execution of an entertainment game that triggers a randomly generated payout to a gambling game; where the anti-cheating hybrid game incorporates an anti-cheating module constructed to: receive player data for a player, where the player data is indicative of the player's current gameplay performance at the entertainment game; analyze the player data to determine whether cheating is occurring by comparing the player's current gameplay performance with historical gameplay data to evaluate whether the player's current gameplay performance is beyond the statistical limits of the randomness inherent in the anti-cheating hybrid game; and send a command to penalize the player during play of the entertainment game based upon a determination that cheating has occurred from the analyzed player data. | 10-31-2013 |
20130296030 | SKILL CALIBRATED HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a skill calibrated hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger a wager in the gambling game; and a skill calibration module constructed to: receive player data for a player, where the player data is indicative of a player's gameplay performance at the entertainment game; analyze the player data to determine a player's skill level; determine whether the terms of a wager of a gambling game are calibrated in a manner appropriate to the player's skill level; and send a command during play of the skill calibrated hybrid game that causes the real world engine to calibrate the terms of a wager in the gambling game. | 11-07-2013 |
20130296031 | SPONSORED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms. | 11-07-2013 |
20130316796 | ENRICHED GAME PLAY ENVIRONMENT - Systems and methods are provided for a gaming system. The gaming system receives from an entertainment game coupled to the gaming system, a player action taken by a player of the entertainment game, the player action conveying an execution of an enabling element of the entertainment game during the player's skillful play of the entertainment game. The gaming system correlates the execution of the enabling element in the entertainment game with a wager in a gambling game coupled to the gaming system and triggers the correlated wager in the gambling game. The gaming system receives from the gambling game, a gambling play result of the triggered correlated wager and augments the enabling element correlated to the wager in the gambling game on the basis of the gambling play result. | 11-28-2013 |
20130316798 | GAMBLING GAME OBJECTIFICATION AND ABSTRACTION - Systems and methods for configuring a gaming system. In one such gaming system, a plurality of real world engine modules are provided for a hybrid game, each real world engine module having a gambling game that is triggered by an element of an entertainment game of the hybrid game. A selection is received, from a player of the hybrid game, of a selected real world engine module of the plurality of real world engine modules, and triggering is enabled of the selected real world engine module's gambling game by the element of the entertainment game of the hybrid game. | 11-28-2013 |
20130324227 | GAME WORLD EXCHANGE FOR HYBRID GAMING - Systems and methods for providing a game world exchange for a hybrid game are disclosed. The systems and method involve collecting game play metrics about amounts of real world credits that players commit, and amounts of game world credits or objects accrued, while players play a plurality of a first type and a plurality of a second type of hybrid game and using the game play metrics to determine game world exchange rates for game world credits and/or game world objects between the first type and second type of hybrid game. | 12-05-2013 |
20130324229 | SUBSTITUTION HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a substitution hybrid game including: a gambling game; a multiplayer entertainment game that triggers at least one wager in the gambling game; a substitution module constructed to access a database containing player profiles associated with players of the substitution hybrid game, and the substitution module is constructed to: detect a substitution request from a human player via a user interface concerning a gameplay session of the substitution hybrid game, where a player profile within the database describes the human player; evaluate whether the substitution request involves a substitution of players that satisfies at least one substitution standard using at least the player profile that describes the human player; and perform the requested player substitution when the substitution request satisfies the at least one substitution standard. | 12-05-2013 |
20130331177 | HEAD-TO-HEAD AND TOURNAMENT PLAY FOR ENRICHED GAME PLAY ENVIRONMENT - Methods and systems for enhanced head-to-head hybrid gaming are provided. An enhanced head-to-head hybrid game has a gambling game with a real world engine that provides a randomly generated payout for the gambling game, an entertainment software engine that executes an entertainment game providing outcomes upon a player's execution of the entertainment game, and a game world engine that manages the entertainment software engine and communicates gameplay gambling event occurrences based upon a player's execution of the entertainment game that trigger the gambling game. A global betting manager receives player performance measurements from the game world engine, determines tournament eligibility, assigns a tournament handicap based at least in part upon the performance measurements from the game world engine and sends information concerning these parameters to the game world engine which is configured to implement each assigned handicap and tournament eligibility within the enhanced head-to-head hybrid game. | 12-12-2013 |
20140004931 | GAMBLING GAME OBJECTIFICATION AND ABSTRACTION | 01-02-2014 |
20140018160 | MULTILAYER HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a multilayer hybrid game including: a gambling game; a multilayer entertainment game that triggers at least one wager in the gambling game to the gambling game and provides outcomes at a plurality of gameplay layers, where: players at a same gameplay layer are engaged in gameplay subject to the same standards for gameplay progression and utilization of gameplay resources; where the game world engine utilizes a multilayer module constructed to: detect at least one player action responsive to gameplay within a first gameplay layer of the plurality of gameplay layers; determine a gameplay impact for at least one player at a second gameplay layer in response to the detection of the at least one player action; and apply the gameplay impact to the gameplay of at least one player at the second gameplay layer. | 01-16-2014 |
20140031133 | Systems and Methods for Flexible Gaming Environments - Systems and methods for a flexible, dynamically configurable, process of connecting together modules or elements of a hybrid game having an entertainment game component and a gambling game component over a network. The systems and methods enable the modules or elements of the hybrid game to dynamically connect, and then perform their functions, without having to be pre-compiled or integrated. Such systems and methods dynamically bring together modules or elements to create a gaming environment in conjunction with a game of skill in the context of a networked gaming environment, such as a communication network within a casino, or a wide area network, such as the Internet. | 01-30-2014 |
20140073414 | SPONSORED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms. | 03-13-2014 |
20140080580 | CONTROLLED ENTITY HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. The controlled entity hybrid game, includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game, and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an enabling element of the entertainment game that triggers a wager in the gambling game. | 03-20-2014 |
20140100023 | HEAD TO HEAD GAMBLING HYBRID GAMES - Systems and methods in accordance with embodiments of the invention include: at least one gambling game with a real world engine; a multiplayer entertainment game with a head to head gambling controller constructed to: instruct the real world engine to conduct a head to head gambling session in which at least two players of the multiplayer entertainment game conduct at least one wager in at least one gambling game where real world credit payout as a result of the at least one wager in the at least one gambling game of the head to head gambling session is distributed between the at least two players of the multiplayer entertainment game within the head to head gambling session; and parameterize wager terms of each wager made in each gambling game of the head to head gambling session using information related to gameplay within the multiplayer entertainment game. | 04-10-2014 |
20140128152 | GAMBLING GAME OBJECTIFICATION AND ABSTRACTION - Systems and methods for configuring a gaming system. In one such gaming system, a plurality of real world engine modules are provided for a hybrid game, each real world engine module having a gambling game that is triggered by an element of an entertainment game of the hybrid game. A selection is received, from a player of the hybrid game, of a selected real world engine module of the plurality of real world engine modules, and triggering is enabled of the selected real world engine module's gambling game by the element of the entertainment game of the hybrid game. | 05-08-2014 |
20140135103 | SKILL CALIBRATED HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a networked system for a skill calibrated hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger a wager in the gambling game; and a skill calibration module constructed to: receive player data for a player, where the player data is indicative of a player's gameplay performance at the entertainment game; analyze the player data to determine a player's skill level; determine whether the terms of a wager of a gambling game are calibrated in a manner appropriate to the player's skill level; and send a command during play of the skill calibrated hybrid game that causes the real world engine to calibrate the terms of a wager in the gambling game. | 05-15-2014 |
20140141863 | SKILL NORMALIZED HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a skill normalized hybrid game. One embodiment includes a skill normalized hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and a skill normalization module constructed to: receive player performance measurements for at least one player from the game world engine; assign a handicap to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning handicaps to the game world engine that configures the game world engine to implement each assigned handicap within the skill normalized hybrid game. | 05-22-2014 |
20140155144 | CREDIT AND ENABLING SYSTEM FOR VIRTUAL CONSTRUCTS IN A HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. A controlled entity hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game; and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an element of the entertainment game that triggers a wager in the gambling game, and change the element on the basis of the randomly generated payout and an entertainment game variable. | 06-05-2014 |
20140155146 | TRANSPORTABLE VARIABLES IN HYBRID GAMES - Systems and methods in accordance with embodiments of the invention include: an entertainment game that provides outcomes based upon skillful execution of the entertainment game by utilizing elements, where elements are a limited resource consumed within an entertainment game to advance entertainment game gameplay; a gambling game constructed to provide a randomly generated payout of elements from a wager of elements; and a transportable variables module constructed to: communicate an entertainment gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game to the gambling game; associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and determine a cash out value of real world credits for the player based upon elements associated with the player. | 06-05-2014 |
20140155147 | TIME ENABLED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a time enabled hybrid game. A time enabled hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful play of the entertainment game and a game world engine constructed to monitor the output of a clock during the player's skillful play of the entertainment game detect a unit of time based on the monitored output of the clock; and trigger the at least one wager in the gambling game based on the detection of the unit of time. | 06-05-2014 |
20140155151 | Systems and Methods for Regulated Hybrid Gaming - Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include collecting first game operating performance data (GOPD) from the entertainment game while the hybrid game is being played by a first player, generating a reference profile using the first GOPD, collecting second GOPD from the entertainment game while the hybrid game is being played by a second player, comparing the second GOPD to the reference profile to determine whether the second player is operating the hybrid game in an unauthorized manner, and generating a notification to an operator upon determination that the second player is operating the hybrid game in an unauthorized manner. | 06-05-2014 |
20140162759 | MULTISESSION HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a multisession hybrid game, including: a gambling game providing a game of chance and an entertainment game providing a game of skill, where the entertainment game utilizes a multisession module constructed to: load game state data from a database accessible to the multisession module, where game state data is information from a prior entertainment game gameplay session associated with a player and capable of being utilized to configure an entertainment game gameplay session; initiate a current entertainment game gameplay session for the player using the game state data retrieved by the multisession module, where the current entertainment game gameplay session builds upon the player's interactions with the multisession hybrid game in the prior entertainment game gameplay session; and store game state data in the database based upon information concerning the current entertainment game gameplay session associated with the player. | 06-12-2014 |
20140162767 | INSURANCE ENABLED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate an insurance enabled hybrid game, including: a gambling game providing a game of chance and an entertainment game providing a game of skill, where the insurance enabled hybrid game utilizes a multisession module constructed to: activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule to generate at least one insurance relationship between an insurance safeguard that can be applied in exchange for an insurance fee, and where a challenge is a gameplay event dependent upon player action with a negative outcome of the challenge defined by the insurance safeguard; collect an insurance fee; and apply an insurance safeguard associated with the collected insurance fee by altering insurance enabled hybrid game gameplay in response a negative outcome of a challenge detected by the insurance module that mitigates the negative outcome. | 06-12-2014 |
20140171186 | NETWORKED HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a networked hybrid game. The networked hybrid game includes an entertainment software engine constructed to generate a player presentation for a skill-based entertainment game of a game server, and transmit a player action taken by the player during the player's skillful execution of the entertainment game, a game world engine constructed to receive the player action during the player's skillful execution of the entertainment game, generate a wager for a gambling game based on the received player action. and transmit the wager. A real world engine is constructed to receive the wager and provide a wager result from the wager made in the gambling game. The networked hybrid game also includes a router constructed to route the player action to the game world engine and the game server, route the wager to the real world engine, and route game state updates generated by the game server to the entertainment software engine. | 06-19-2014 |
20140187313 | PERSONALIZABLE HYBRID GAMES - Methods and systems for personalizable hybrid games including a gambling game and an entertainment game are provided. A hybrid game includes a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game. Parameter data indicative of player performance when playing the entertainment game at a first difficulty setting is collected and a difficulty setting is selected for the entertainment game based upon the collected parameter data. An amount of real world credit to be wagered in the gambling game may be determined based on the selected difficulty setting for the entertainment game, where real world credit is credit used in the gambling game. | 07-03-2014 |
20140194191 | AUTONOMOUS AGENT HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate an autonomous agent hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the autonomous agent hybrid game utilizes an agency module constructed to: configure an agent player profile based upon player instructions, where an agent player action during entertainment game gameplay is determined by the configuration of the agent player profile; communicate an agent gameplay gambling event occurrence based upon an agent player action to the gambling game, where the gameplay gambling event occurrence triggers an agent wager in the gambling game; and allocate a payout from the agent wager to a player profile associated with the player instructions based upon the agent player profile. | 07-10-2014 |
20140200074 | DIFFERENCE ENGINE HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a difference engine hybrid game. The hybrid game includes a real world engine constructed to determine a randomly generated payout of real world credits from a wager in a gambling game, the payout determined using a paytable, an entertainment software engine constructed to execute an entertainment game providing one or more entertainment game variables based upon skillful execution of the entertainment game involving at least one player action, and a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon skillful execution of the entertainment game involving the at least one player action that trigger a wager in the gambling game to the gambling game; wherein the game world engine utilizes a difference engine module constructed to determine the paytable of the real world engine used to determine the randomly generated payout, from among a plurality of paytables based on the one or more entertainment game variables of the entertainment game. | 07-17-2014 |
20140206437 | GAME OBJECT GAMBLING HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a game object gambling hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the game object gambling hybrid game is constructed to: manage the entertainment game and communicate detection of at least one player action as a game object gambling event occurrence to the gambling game, where the game object gambling event occurrence causes a game object wager payout as a randomly generated payout of gameplay resources executed by the gambling game; and generate a game object action based upon the game object wager payout and communicate the game object action to the entertainment game, where the entertainment game is configured to modify entertainment game gameplay based upon the game object action. | 07-24-2014 |
20140243059 | HEAD-TO-HEAD AND TOURNAMENT PLAY FOR ENRICHED GAME PLAY ENVIRONMENT - Methods and systems for enhanced head-to-head hybrid gaming are provided. An enhanced head-to-head hybrid game has a gambling game with a real world engine that provides a randomly generated payout for the gambling game, an entertainment software engine that executes an entertainment game providing outcomes upon a player's execution of the entertainment game, and a game world engine that manages the entertainment software engine and communicates gameplay gambling event occurrences based upon a player's execution of the entertainment game that trigger the gambling game. A global betting manager receives player performance measurements from the game world engine, determines tournament eligibility, assigns a tournament handicap based at least in part upon the performance measurements from the game world engine and sends information concerning these parameters to the game world engine which is configured to implement each assigned handicap and tournament eligibility within the enhanced head-to-head hybrid game. | 08-28-2014 |
20140243076 | ANTI-SANDBAGGING IN HEAD-TO-HEAD GAMING FOR ENRICHED GAME PLAY ENVIRONMENT - Systems and methods in accordance with embodiments of the invention operate an anti-sandbagging hybrid game. One embodiment includes an anti-sandbagging hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and an anti-sandbagging module constructed to: receive player performance measurements for at least one player from the game world engine; assign an anti-sandbagging provision to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning the anti-sandbagging provision to the game world engine that configures the game world engine to implement the assigned anti-sandbagging provision within the anti-sandbagging hybrid game. | 08-28-2014 |
20140274345 | ANTI-CHEATING HYBRID GAME - Systems and methods in accordance with embodiments operate an anti-cheating hybrid game. One embodiment includes an anti-cheating hybrid game constructed to communicate occurrences based upon a player's skillful execution of an entertainment game that triggers a randomly generated payout to a gambling game; where the anti-cheating hybrid game incorporates an anti-cheating module constructed to: receive player data for a player, where the player data is indicative of the player's current gameplay performance at the entertainment game; analyze the player data to determine whether cheating is occurring by comparing the player's current gameplay performance with historical gameplay data to evaluate whether the player's current gameplay performance is beyond the statistical limits of the randomness inherent in the anti-cheating hybrid game; and send a command to penalize the player during play of the entertainment game based upon a determination that cheating has occurred from the analyzed player data. | 09-18-2014 |
20140295967 | Systems and Methods for Flexible Gaming Environments - Systems and methods for a flexible, dynamically configurable, process of connecting together modules or elements of a hybrid game having an entertainment game component and a gambling game component over a network. The systems and methods enable the modules or elements of the hybrid game to dynamically connect, and then perform their functions, without having to be pre-compiled or integrated. Such systems and methods dynamically bring together modules or elements to create a gaming environment in conjunction with a game of skill in the context of a networked gaming environment, such as a communication network within a casino, or a wide area network, such as the Internet. | 10-02-2014 |
20140302916 | SPONSORED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms. | 10-09-2014 |
20140323211 | CREDIT AND ENABLING SYSTEM FOR VIRTUAL CONSTRUCTS IN A HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. A controlled entity hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game; and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an element of the entertainment game that triggers a wager in the gambling game, and change the element on the basis of the randomly generated payout and an entertainment game variable. | 10-30-2014 |
20140335924 | ELECTROMECHANICAL HYBRID GAME WITH SKILL-BASED ENTERTAINMENT GAME IN COMBINATION WITH A GAMBLING GAME - Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game. One embodiment includes an electromechanical hybrid game, including: a gambling game including a real world engine configured to provide a randomly generated payout for the gambling game; and an entertainment game including: an electromechanical game system including an actuator that physically affects an element of the electromechanical game, where outcomes of the electromechanical game are based upon mechanical actions performed within the electromechanical game; and a game world engine that manages the entertainment game; where the entertainment game is configured to provide outcomes upon a player's skillful execution of the electromechanical game; and where gameplay gambling event occurrences trigger the randomly generated payout for the gambling game; and where the electromechanical game system is configured to operate the actuator based on an outcome of the randomly generated payout for the gambling game. | 11-13-2014 |
20140357347 | INSURANCE ENABLED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate an insurance enabled hybrid game, including: a gambling game providing a game of chance and an entertainment game providing a game of skill, where the insurance enabled hybrid game utilizes a multisession module constructed to: activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule to generate at least one insurance relationship between an insurance safeguard that can be applied in exchange for an insurance fee, and where a challenge is a gameplay event dependent upon player action with a negative outcome of the challenge defined by the insurance safeguard; collect an insurance fee; and apply an insurance safeguard associated with the collected insurance fee by altering insurance enabled hybrid game gameplay in response a negative outcome of a challenge detected by the insurance module that mitigates the negative outcome. | 12-04-2014 |
20140357348 | AUTONOMOUS AGENT HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate an autonomous agent hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the autonomous agent hybrid game utilizes an agency module constructed to: configure an agent player profile based upon player instructions, where an agent player action during entertainment game gameplay is determined by the configuration of the agent player profile; communicate an agent gameplay gambling event occurrence based upon an agent player action to the gambling game, where the gameplay gambling event occurrence triggers an agent wager in the gambling game; and allocate a payout from the agent wager to a player profile associated with the player instructions based upon the agent player profile. | 12-04-2014 |
20140357349 | CONTROLLED ENTITY HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. The controlled entity hybrid game, includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game, and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an enabling element of the entertainment game that triggers a wager in the gambling game. | 12-04-2014 |
20140370977 | Systems and Methods for Regulated Hybrid Gaming - Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include collecting first game operating performance data (GOPD) from the entertainment game while the hybrid game is being played by a first player, generating a reference profile using the first GOPD, collecting second GOPD from the entertainment game while the hybrid game is being played by a second player, comparing the second GOPD to the reference profile to determine whether the second player is operating the hybrid game in an unauthorized manner, and generating a notification to an operator upon determination that the second player is operating the hybrid game in an unauthorized manner. | 12-18-2014 |
20140378219 | MULTI-MODE MULTI-JURISDICTION SKILL WAGERING INTERLEAVED GAME - Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency. | 12-25-2014 |
20150024829 | SKILL CALIBRATED HYBRID GAME - Systems in accordance with embodiments of the invention include: a gambling game; an entertainment game; and a game world engine constructed to communicate, to the real world engine, gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that triggers a wager in the gambling game, the game world engine utilizing a skill calibration module constructed to receive, from the entertainment software engine, player performance information for the player, analyze the player performance information to determine the player's skill level in playing the entertainment game, determine whether the terms of the wager of the gambling game are calibrated in a manner appropriate to the player's skill level in the entertainment game, and send, to the real world engine, a command that causes the real world engine to calibrate the terms of the wager in the gambling game. | 01-22-2015 |
20150072772 | ENRICHED GAME PLAY ENVIRONMENT - Systems and methods for a gaming system. A gaming system includes a game world engine connected to a real world engine and an entertainment software engine. The real world engine receives a trigger of execution of a gambling game, and determines a gambling outcome of the gambling game using a wager of real world credits. The entertainment software provides a skill based entertainment game to a player, and conveys, to the game world engine, a player action taken by the player during play of the of the entertainment game, the player action including use by the player of an enabling element. The game world engine receives the player action, correlates the wager of real world credit of the gambling game with the use of the enabling element by triggering execution of the gambling game, and accumulates game world credit for the player based on the player action. | 03-12-2015 |
20150072773 | ENRICHED GAME PLAY ENVIRONMENT - Systems and methods for a gaming system. A gaming system includes a game world engine connected to a real world engine and an entertainment software engine. The real world engine receives a trigger of execution of a gambling game, and determines a gambling outcome of the gambling game using a wager of real world credits. The entertainment software provides a skill based entertainment game to a player, and conveys, to the game world engine, a player action taken by the player during play of the of the entertainment game, the player action including use by the player of an enabling element. The game world engine receives the player action, correlates the wager of real world credit of the gambling game with the use of the enabling element by triggering execution of the gambling game, and accumulates game world credit for the player based on the player action. | 03-12-2015 |
20150080074 | SUDOKU STYLE HYBRID GAME - Systems and methods for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game. | 03-19-2015 |
20150094137 | SUBSTITUTION HYBRID GAMES - A network distributed gaming system is disclosed. The system includes a real world engine connected to a game world engine, the real world engine constructed to provide a randomly generated payout of real world credits. The system also includes an entertainment software engine connected to the game world engine by a network, the entertainment software engine configured to execute a multiplayer entertainment game. The system also includes the game world engine constructed to: receive gameplay gambling event occurrences; communicate a trigger of the wager in the gambling game; detect a substitution request; evaluate whether the substitution request involves a substitution of the player by the human player that satisfies at least one substitution standard; and perform a player substitution in accordance with the substitution request when the substitution request satisfies the at least one substitution standard. | 04-02-2015 |
20150099578 | SUPPLEMENTARY MODE OF AN INTERLEAVED WAGERING SYSTEM - An interleaved wagering system is disclosed. The system includes an interactive controller constructed to communicate application telemetry associated with an interactive application provided by the interactive controller. The system also includes a wager controller constructed to communicate a wager result associated with a received wager request. The system also includes the application controller operatively connected to the interactive controller and the wager controller, and constructed to: receive application telemetry; upon receiving application telemetry, determine whether to trigger a supplementary mode; when triggering the supplementary mode is determined, communicate a notification to provide a supplementary mode session. The interactive controller is further constructed to: provide the supplementary mode session upon receiving the supplementary mode notification; communicate results of the supplementary mode session. The application controller is further constructed to: receive the results of the supplementary mode session; and when the received results are successful, communicate a request for benefits. | 04-09-2015 |
20150111637 | MARKET BASED INTERLEAVED WAGERING SYSTEM - A market based interleaved wagering system is disclosed. The system includes an interactive controller constructed to: provide an interactive application; receive an identification of one or more application generated stocks; communicate the stock identification and application telemetry; and receive a wager outcome and an application resource based on the identified stocks and application telemetry. The system also includes a wager controller constructed to: receive a wager request and the stock identification; communicate a request for stock information associated with the stock identification; receive stock information associated with the stock identification; generate a wager outcome based on the stock information; and communicate the wager outcome. The system also includes the application controller constructed to: receive the stock identification and application telemetry; communicate the wager request and stock identification, based on the application telemetry; receive the wager outcome; and communicate application resources and application instructions based on the wager outcome. | 04-23-2015 |
20150111638 | MARKET BASED INTERLEAVED WAGERING SYSTEM - A market based interleaved wagering system is disclosed. The system includes an interactive controller constructed to: provide an interactive application; receive an identification of one or more application generated stocks; communicate the stock identification and application telemetry; and receive a wager outcome and an application resource based on the identified stocks and application telemetry. The system also includes a wager controller constructed to: receive a wager request and the stock identification; communicate a request for stock information associated with the stock identification; receive stock information associated with the stock identification; generate a wager outcome based on the stock information; and communicate the wager outcome. The system also includes the application controller constructed to: receive the stock identification and application telemetry; communicate the wager request and stock identification, based on the application telemetry; receive the wager outcome; and communicate application resources and application instructions based on the wager outcome. | 04-23-2015 |
20150111639 | HYBRID GAMING SYSTEM HAVING OMNISCIENCE GAMBLING PROPOSITION - Systems and methods for providing a gambling hybrid game having an omniscience mode are disclosed. The systems and method involve receiving an input from a player accepting an omniscience gambling proposition. The results of a gambling event associated with the omniscience gambling proposition are then determined and wagers are resolved. The results of the gambling event are then used to determine target information to provide a player to satisfy the omniscience gambling proposition. | 04-23-2015 |
20150119127 | COINCIDENT GAMBLING HYBRID GAMING SYSTEM - Systems for providing a coincident gambling hybrid game having coincident gambling and game events is disclosed. The systems involve receive an input from a player. An action event in the game is then determined from the input. A gambling event that is associated with the action event is then determined. Any wagers on the gambling event are also. The results of the gambling event are then determined and the wagers are resolved. A random outcome used to determine a result of the gambling event is then used to change variables in a set of game variables and are applied in the game. | 04-30-2015 |
20150126275 | SIDE POOL INTERLEAVED WAGERING SYSTEM - A side pool interleaved wagering system is disclosed. The system includes an interactive controller operatively connected to an application controller, the interactive controller constructed to: receive an indication to participate in a competition with one or more other users; communicate application telemetry associated with the interactive application; and receive an application resource. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: receive a wager request; communicate funds for a side pool; generate a wager outcome; communicate the wager outcome; and receive funds from the side pool when the user is a winner of the competition. The system also includes the application controller operatively connecting the interactive controller to the wager controller by a network, the application controller constructed to: communicate a wager request based on received application telemetry; and communicate application resources based on received wager outcome. | 05-07-2015 |
20150141122 | USER INTERFACE MANAGER FOR A SKILL WAGERING INTERLEAVED GAME - Systems and methods for operating a skill wagering interleaved game are disclosed. For example, a user interface manager for a skill wagering interleaved game operates to send a dialog to a player's end user device, receive the player's responses, and validate that the responses received match the dialog that was sent before providing the responses to the application. Additionally, the system enables pre-authorization of transactions in a game setting, by generating a transaction identifier associated with a game when it is determined that a player is authorized to play the game, and then performing wagers during the game when gaming information is associated with the transaction identifier. | 05-21-2015 |
20150141127 | SELECTABLE INTERMEDIATE RESULT INTERLEAVED WAGERING SYSTEM - A selectable intermediate result interleaved wagering system is disclosed. The system includes an interactive controller operatively connected to an application controller, and constructed to: communicate application telemetry; receive an intermediate offer; communicate an indication to accept the intermediate offer; receive an application resource associated with the intermediate offer; and receive a wager outcome. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: receive the wager request; generate a wager outcome; and communicate the wager outcome. The system also includes the application controller operatively connecting the interactive controller to the wager controller by a network, the application controller constructed to: receive the application telemetry; generate the intermediate offer; communicate the intermediate offer; receive the indication to accept the intermediate offer; communicate the application resource associated with the intermediate offer; communicate the wager request; receive the wager outcome; and communicate the wager outcome. | 05-21-2015 |
20150141128 | ELECTROMECHANICAL HYBRID GAMING SYSTEM - Systems in accordance with embodiments of the invention operate an electromechanical hybrid gaming system including a real world engine configured to provide a randomly generated payout for a gambling game; an electromechanical game system connected to an entertainment game user interface and constructed to manage the electromechanical table game including an actuator that affects a goal of the electromechanical table game, wherein outcomes of the electromechanical table game are based upon actions performed by the player, wherein the electromechanical game system operates the actuator based on an outcome of the randomly generated payout for the gambling game; and a game world engine connected to the electromechanical game system and the real world engine, the game world engine constructed to communicate gameplay gambling event occurrences based upon the sensed actions by the player during the player's skillful execution of the electromechanical table game. | 05-21-2015 |
20150141130 | INSURANCE ENABLED HYBRID GAMING SYSTEM - An insurance enabled hybrid gaming system is disclosed. The insurance enabled hybrid gaming system includes an entertainment software engine constructed to provide an entertainment game. The hybrid gaming system also includes a real world engine constructed to provide a gambling game. The hybrid gaming system also includes a game world engine connecting the entertainment software engine and the real world engine using a network, the game world engine configured to: receive a gameplay gambling event occurrence; communicate, to the real world engine, the gameplay gambling event occurrence; activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule; communicate, to the real world engine, an indication to collect an insurance fee from a player profile in accordance with the insurance proposition rule; and communicate an insurance safeguard, in response to a negative outcome of the challenge detected by the insurance module that mitigates the negative outcome. | 05-21-2015 |
20150148119 | MULTI-MODE MULTI-JURISDICTION SKILL WAGERING INTERLEAVED GAME - Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency. | 05-28-2015 |
20150148122 | MULTI-MODE MULTI-JURISDICTION SKILL WAGERING INTERLEAVED GAME - Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency. | 05-28-2015 |
20150154827 | BONUS ROUND ITEMS IN AN INTERLEAVED WAGERING SYSTEM - An interleaved wagering system is disclosed. The system includes an interactive controller constructed to communicate application telemetry associated with an interactive application provided by the interactive controller. The system also includes a wager controller constructed to communicate a wager result associated with a received wager request. The system also includes the application controller operatively connected to the interactive controller and the wager controller, and constructed to: receive application telemetry; upon receiving application telemetry, determine whether to trigger a supplementary mode; when triggering the supplementary mode is determined, communicate a notification to provide a supplementary mode session. The interactive controller is further constructed to: provide the supplementary mode session upon receiving the supplementary mode notification; communicate results of the supplementary mode session. The application controller is further constructed to: receive the results of the supplementary mode session; and when the received results are successful, communicate a request for benefits. | 06-04-2015 |
20150154831 | MAZE CHASE HYBRID GAMING SYSTEM - Systems for a maze chase hybrid game system are disclosed, including an entertainment system engine constructed to: provide an entertainment game; display a first icon in a user interface of the entertainment game; communicate an indication when the first icon is consumed by a controlled entity of the entertainment game; display a second icon, different in appearance from the first icon; communicate an indication when the second icon is consumed by the controlled entity; a real world engine constructed to: receive the wager of real credits; and communicate the wager outcome of real credits; and the game world engine connected to the entertainment system engine and the real world engine using a communication link, and constructed to: receive the indication when the first icon is consumed; communicate the wager of real credits; receive the indication when the second icon is consumed; and communicate the random outcome of in-game objects. | 06-04-2015 |
20150154832 | HOTEL THEMED INTERLEAVED WAGERING SYSTEM - A hotel themed interleaved wagering system is disclosed. The system includes an interactive controller operatively connected to an application controller and configured to: communicate a card request; receive a card based on the card request; communicate a card selection from one or more received cards; and receive a wager outcome based on the card selection. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: receive a wager request; determine a wager outcome based on the received wager request; and communicate the wager outcome. The system also includes an application controller operatively connected to the interactive controller and the wager controller, the application controller constructed to: receive the card request; generate a card; communicate the generated card; receive the card selection; determine whether to trigger a wager request; communicate the wager request; receive the wager outcome; and communicate the wager outcome. | 06-04-2015 |
20150161847 | HYBRID GAME WITH MANUAL TRIGGER OPTION - Systems and method for providing a gambling hybrid game having manual triggering of gambling events is disclosed. The systems and method involve providing a proposition of a gambling event to a user and receiving an input accepting the proposition from a user. The gambling event that is associated with the proposition is then resolved. The results of the gambling event are then determined and the wagers are resolved. The results of the gambling event are then used to change variables in a set of game variables that are applied in the game. | 06-11-2015 |
20150194015 | REGULATED HYBRID GAMING SYSTEM - Systems of detecting unauthorized operation of a hybrid game are disclosed, including a plurality of hybrid games, each of the hybrid games constructed to: communicate, to a regulatory scanning and screening audit (RSSA) module, first and second game operating performance data (GOPD); and the RSSA module connected to the plurality of hybrid games via a communication link, the RSSA module constructed to: receive GOPD while the plurality of hybrid games are being played by a plurality of players, the GOPD comprising credit information accrued by the plurality of players; generate a reference profile using the GOPD; determining whether the second player is operating the hybrid game in an unauthorized manner; and generating a notification to an operator of the hybrid game upon determination that the second player is operating the hybrid game in an unauthorized manner. | 07-09-2015 |
20150194016 | ANTI-CHEATING SYSTEM - An anti-cheating system includes a real world controller constructed to provide a randomly generated payout of real world credits for a wager of an amount of real world credits; an entertainment software controller constructed to provide outcomes upon a player's skillful execution of an entertainment game; a game world controller connecting the real world controller to the entertainment software controller using a communication link, the game world controller constructed to: manage the entertainment software controller and communicate gameplay gambling event occurrences to the real world controller; analyze player performance information to determine whether cheating is occurring by evaluating whether the player's current gameplay performance is beyond a statistical limit of randomness inherent in the hybrid game by comparing the player's current gameplay performance with historical gameplay using an outlier test; and communicate a command to penalize the player during play of the hybrid game. | 07-09-2015 |
20150199874 | BONUS ELEMENT INTERLEAVED WAGERING SYSTEM - A bonus element interleaved wagering system is disclosed. The system includes an interactive controller configured to: determine whether a bonus element of an interactive application provided by the interactive controller has been consumed; receive a wager outcome; determine whether to provide a bonus round; provide the bonus round; communicate, to the application controller, bonus round application telemetry associated with the bonus round; and receive a wager outcome based on the bonus round application telemetry. The system also includes a wager controller constructed to: receive a wager request; determine the wager outcome; communicate the wager outcome. The system also includes the application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive the bonus round application telemetry; communicate, to the wager controller, the wager request based on the bonus round application telemetry; receive the wager outcome; and communicate, to the interactive controller, the wager outcome. | 07-16-2015 |
20150206388 | QUEST BASED INTERLEAVED WAGERING SYSTEM - A quest based interleaved wagering system is disclosed. The system includes an interactive controller configured to: receive one or more available quests; communicate, to the application controller, a selected quest; receive a wager outcome based on the communication of the selected quest; communicate, to the application controller, an indication that the selected quest is completed; and receive an application resource. The system also includes a wager controller constructed to: receive a wager request; determine the wager outcome; and communicate the wager outcome. The system also includes the application controller operatively connecting the interactive controller and the wager controller and constructed to: communicate, to the interactive controller, the one or more available quests; receive the selected quest; communicate the wager request; receive the wager outcome; communicate, to the interactive controller, the wager outcome; receive the indication that the selected quest is completed; and communicate, to the interactive controller, the application resource. | 07-23-2015 |
20150213670 | NETWORKED HYBRID GAMING SYSTEM - A networked gaming system is provided, including an entertainment software controller connected by a network to a game world controller, the entertainment software controller constructed to: present a first presentation of a skill-based game; transmit a player action of the skill-based game; receive a modified game status update; present a second presentation based on the modified update; the game world controller connected by the network to a game server, the game world controller constructed to: receive the player action; generate a wager; transmit the wager; receive a wager result; transmit, to a game server, the player action; receive a game state update based on the player action; generate the modified game state update; and transmit, to the entertainment software controller, the modified game state update; and the real world controller connected to the game world controller, and constructed to: receive the wager; and provide a wager result. | 07-30-2015 |
20150213681 | CONNECTED INTERLEAVED WAGERING SYSTEM - A connected interleaved wagering system is disclosed, including an interactive controller configured to: communicate, to an application controller, first application telemetry, the first application telemetry associated with a first interactive application; communicate, to the application controller, second application telemetry, the second application telemetry associated with a second interactive application; receive a wager outcome; provide a display of the received wager outcome; a wager controller constructed to: receive a wager request; determine a wager outcome; and communicate, to the application controller, the wager outcome; and the application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive the first application telemetry; communicate, to the wager controller, the wager request; receive the wager outcome; communicate, to a session controller, updated user session information; receive, from the interactive controller, the second application telemetry; and communicate, to the interactive controller, the wager outcome. | 07-30-2015 |
20150213682 | MULTI-STATE OPPORTUNITY INTERLEAVED WAGERING SYSTEM - A multi-state opportunity interleaved wagering system is disclosed. The system includes an interactive controller configured to: provide an interactive application, the interactive application associated with a plurality of users each interacting with the interactive application asynchronously; communicate, to an application controller, an application state identifier from a plurality of application states; communicate, to the application controller, application telemetry; and receive application resources; a wager controller constructed to: receive a wager request; determine a wager outcome; and communicate the wager outcome; and the application controller operatively connecting the interactive controller and the wager controller and constructed to: receive, from the interactive controller, the application state identifier; receive the application telemetry; communicate, to the wager controller, the wager request; receive the wager outcome, wherein the wager outcome is based on the wager parameters; and communicate, to the interactive controller, the application resources. | 07-30-2015 |
20150213686 | RECORD DISPLAY OF AN INTERLEAVED WAGERING SYSTEM - A record display of an interleaved wagering system is disclosed. The system includes an interactive controller configured to: communicate, to an application controller, application telemetry; receive application resources; display initial results of a user interaction with an interactive application; receive a record indicating an official result of wagering associated with the user interaction; and display the record; a wager controller constructed to: receive a wager request; determine a wager outcome; communicate, to the application controller, the wager outcome; and communicate, to the application controller, the record; and the application controller operatively connecting the interactive controller and the wager controller, and constructed to: receive the application telemetry; communicate, to the wager controller, the wager request; receive the wager outcome; communicate, to the interactive controller, application resources; receive the record; communicate, to the interactive controller, the record, wherein the record comprises the wager outcome. | 07-30-2015 |
20150235513 | INTERACTIVE MEDIA BASED GAMBLING HYBRID GAMES - Systems and methods for providing an interactive media based gambling hybrid game. Interactive media is provided to a player with the interactive media having a storyline and a plurality of storyline branches for the storyline. Player interactions with the interactive media are received and a determination is made when a real credit gambling event occurs based on the received player interactions. An outcome of the gambling event is determined and a storyline branch from among the plurality of storyline branches is determined on the basis of the outcome of the gambling event and presented to the player. | 08-20-2015 |
20150235520 | FUNCTIONAL TRANSFORMATION INTERLEAVED WAGERING SYSTEM - A functional transformation interleaved wagering system is disclosed, which includes an interactive controller configured to: provide a first interactive application; communicate, to an application controller, a wager request; receive a wager outcome; receive an indication to provide a second interactive application; provide the second interactive application; and communicate, to the application controller, application telemetry; a wager controller constructed to: receive the wager request; communicate the wager outcome; receive an indication; and adjust the credit meter; and the application controller operatively connecting the interactive controller and the wager controller and constructed to: receive the wager request; communicate, to the wager controller, the wager request; receive the wager outcome; communicate, to the interactive controller, the wager outcome; communicate the indication to provide the second interactive application when it is determined to provide the second interactive application; receive the application telemetry; and communicate the indication to adjust the credit meter. | 08-20-2015 |
20150238873 | FANTASY SPORTS WAGERING SYSTEM - Systems in accordance with embodiments of the invention provide separation between a computing device and a server that is constructed to execute a wager in accordance with a gambling proposition and contains the auditable systems and functions enabling gaming regulatory body approval. However, the wager is initiated by, and the result of the wager is to be communicated to, the computing device in an environment that is separate from the server and its auditable systems and functions. A controller is used to interface between the server and the computing device in its separate environment. The controller receives data from the computing device and uses that data to trigger wagers in the server. The controller receives wager outcomes from the server and converts those wager outcomes into instructions that are used to control the computing device, thus separating the computing device and the server. | 08-27-2015 |
20150243127 | CATAPULT INTERLEAVED WAGERING SYSTEM - A catapult interleaved wagering system is disclosed. The system includes an interactive controller configured to: communicate, to an application controller an indication that an object of an interactive application provided by the interactive controller has been loaded; communicate, to the application controller, application telemetry; receive an application resource; a wager controller constructed to: receive a wager request; determine a wager outcome; and communicate, to the application controller, the wager outcome; and the application controller operatively connecting the interactive controller and the wager controller and constructed to: receive the indication that the object has been loaded, wherein the object is associated with one or more wager parameters; communicate, to the wager controller, the wager request, wherein the wager request comprises the one or more wager parameters; receive the wager outcome; communicate, to the interactive controller, the wager outcome; receive the application telemetry; and communicate, to the interactive controller, the application resources. | 08-27-2015 |
20150243129 | GAMBLING COMMUNICATOR SYSTEM - Systems and methods for providing a gambling game communicator in an interface of a gambling communicator hybrid game are disclosed. The gambling game communicator conveys information about the occurrences and outcomes of gambling events and any wagers on the results of the gambling events. | 08-27-2015 |
20150243130 | SYSTEMS FOR AN INTERMEDIATE VALUE HOLDER - Systems for providing an intermediate value holder in a gambling hybrid game are disclosed. The intermediate value holder may be used to change a set of variables in an entertainment game provided the gambling hybrid game. The intermediate value holder may be obtained as the result of a gambling event or by the expenditure of a form of credit by the player. | 08-27-2015 |
20150243138 | STANDARDIZED SCORING WAGERING SYSTEM - A network distributed processing system is disclosed, including a mobile computing device connected to a controller by a network, wherein the mobile computing device is constructed to execute an entertainment game; a server connected to the controller via a communication link, the server constructed to determine a result of a wagering event and provide the results of the wagering event to the controller; the controller connected to the mobile computing device by the network and connected to the server by the communication link, wherein the controller is constructed to: determine when a wagering event occurs during play of the entertainment game; request a resolution to the wagering event; receive a score value; receive an amount of real credit committed; map the score value to a standardized score value using the score value and the real credit commitment; and update an account of the player with the standardized score value. | 08-27-2015 |