Patent application number | Description | Published |
20120238348 | GAMING SYSTEM WITH CASCADING SYMBOL FEATURE - A gaming system comprising an input device for receiving a wager to play a wagering game. The gaming system also includes a display for displaying an array of symbols that indicate a randomly selected outcome of the wagering game. In response to the randomly selected outcome including a winning symbol combination, at least one symbol that is not a part of the winning symbol combination is removed from the array and causes other symbols to move into a position of the array vacated by the at least one removed symbol. | 09-20-2012 |
20120252562 | SYSTEMS, METHODS, AND DEVICES FOR PLAYING PROGRESSIVE WAGERING GAMES WITH AWARD-BASED INCREMENTING FEATURES - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for executing a wagering game are presented herein. A gaming system for conducting a wagering game is disclosed, which includes an input device for receiving wagers, a display for displaying the wagering game, and a controller. The controller is configured to: determine whether one or more progressive jackpots are active, each jackpot having a respective progressive value and a respective trigger value; randomly determine an outcome of the base game; determine if the base-game outcome has an award associated therewith; if one or more progressive jackpots are active and the base-game outcome has an award associated therewith, provide the award to the player and increment the progressive value for each active jackpot by at least the base-game award; and, if the incremented value of an active progressive jackpot is equal to or greater than its respective trigger value, award the incremented value to the player. | 10-04-2012 |
20120258790 | ENHANCEMENTS OFFERING PERCEIVED VALUE FOR COMMUNITY WAGERING GAME - A gaming system and a method for conducting a wagering game includes a first gaming terminal and a second gaming terminal. The gaming system includes at least two input devices, at least two display devices and at least one processor. At least one memory device stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least two display devices and the at least two input devices. The processor operates to display primary wagering games to the first and second gaming terminals in response to receiving one or more wagers at the respective gaming terminals. A first perceived-value enhancement is displayed to the first gaming terminal. The first perceived-value enhancement is active for a first limited period of time and is capable of enhancing a subsequent bonus event. A bonus event is triggered and provided to at least one of the first and second gaming terminals. An enhanced bonus event is provided to the first gaming terminal in response to the bonus event triggered for the first gaming terminal while the first perceived-value enhancement is active. | 10-11-2012 |
20120302302 | Wagering Game Systems, Wagering Gaming Machines, And Wagering Gaming Chairs Having Haptic And Thermal Feedback - A gaming system for conducting a wagering game includes at least one input device configured to receive a wager, at least one display device configured to display a wagering game, one or more thermal devices configured to produce a thermal effect, at least one controller in operative communication with the one or more thermal devices, at least one memory device storing instructions. When the instructions are executed by the at least one controller, the one or more thermal devices to produce a thermal effect according to an aspect of the wagering game. | 11-29-2012 |
20120322527 | GESTURE SENSING ENHANCEMENT SYSTEM FOR A WAGERING GAME - A gaming system and a method for conducting a wagering game that allows accurate determination of a player gesture input. A gaming terminal for playing the wagering game including a controller is disclosed. A touch surface is provided for actuation by a player gesture associated with an input to the wagering game. A sensor array underlies the touch surface to sense the motion of the gesture. The sensor array is coupled to the controller. The controller determines a trajectory represented by the gesture based on the sensed motion from the sensor array. A display is coupled to the controller to display movement of an object image based on the trajectory represented by the gesture. | 12-20-2012 |
20130083066 | AUGMENTED REALITY FOR TABLE GAMES - A method includes acquiring media content of a wagering game table at a wagering game establishment with a camera of a mobile device. A location of the mobile device is determined when the media content is acquired. A direction that a lens of the camera is facing when the media content is acquired is determined. The wagering game table is identified based on the location and the direction. Overlay imagery derived from wagering game activity of the wagering game table is downloaded into the mobile device from a server. The overlay imagery is composited onto the media content to create a composited media content. The composited media content is displayed on a display of the mobile device. | 04-04-2013 |
20130095905 | SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH MOVABLE SYMBOL ARRAYS - Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are presented herein. A gaming system for conducting a wagering game is disclosed which includes a display device, a processor, and a memory device. The memory device stores instructions which, when executed by the processor, cause the processor to operate with the display device to: determine an outcome of the wagering game, the wagering-game outcome being randomly determined from a plurality of wagering-game outcomes; display, in an array located at a first position on the display device, a plurality of symbols indicative of the wagering-game outcome; determine a value associated with the wagering-game outcome; move the array from the first position to a second position on the display device; and modify the value of the wagering-game outcome based upon one or more modifiers achieved due to movement of the array to the second position. | 04-18-2013 |
20130102375 | WAGERING GAME WITH EXPANDING REELS - A method for conducting a wagering game includes receiving a wager to play the wagering game. A base array of symbol positions arranged in a plurality of columns is displayed. A plurality of symbols is randomly distributed such that each of the symbol positions in the base array is associated with one or more of the symbols. An extent by which the base array of symbol positions is to be expanded is indicated by the symbols. The base array of symbol positions is expanded into an expanded array of symbol positions including at least one additional symbol position. | 04-25-2013 |
20130116028 | Wagering Game With Dual-Play Feature - Multi-player games that foster cooperation or competition between players. A multi-player wagering game system includes a first display to display a first wagering game; a first input device corresponding to the first display to accept input from a first player; a second display to display a second wagering game, the second display being adjacent to the first display; a second input device corresponding to the second display to accept input from a second player; and a bonus display to display a bonus game. The bonus game receiving input from both the first and the second input devices. Computer software causes the first wagering game and the second wagering game to be executed. A multi-person seating device is configured to permit the first player and the second player to sit side-by-side in front of the first display and the second display, respectively. | 05-09-2013 |
20130157741 | SYMBOL COLLECTION DURING REEL SPIN - A method for conducting a wagering game via a gaming terminal includes receiving, via an input device, a wager to play the wagering game. An array of symbol positions arranged in a plurality of columns is displayed, on one or more display devices. At least a portion of a plurality of symbols is visually moved with respect to the array of symbol positions on the one or more display devices. One or more of the plurality of the symbols are special symbols. In response to one or more of the special symbols being visually moved on the one or more display devices, the visually moved special symbols are caused to be visually collected in a symbol collection area adjacent to the array of symbol positions on the one or more display devices. | 06-20-2013 |
20130157742 | WAGERING GAMES WITH REEL ARRAY INTERACTING WITH SIMULATED OBJECTS MOVING RELATIVE TO THE REEL ARRAY - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for executing a wagering game are presented herein. A gaming system for conducting a wagering game is disclosed which includes a memory device that stores instructions which, when executed by a processor, causes the gaming system to: display a symbol array at a first position of a three-dimensional (3D) space; display a 3D object at a second position of the 3D space, the 3D object having two or more surfaces each lying in a respective plane of the 3D space and each having a respective symbol modifier; display the 3D object and/or symbol array moving towards each other; display, in the symbol array, symbols indicative of a wagering-game outcome; and, in response to the 3D object engaging the array, modify each of the symbol-array symbols by the symbol modifier of the 3D object which engages that symbol. | 06-20-2013 |
20130217477 | COMMUNITY GAME WITH PLAYER-CONFIGURABLE PARAMETERS - A method includes receiving wagers from a player to play respective plays of a plurality of plays of a wagering game having event eligibility that includes a time value and a multiplier value. The method includes increasing at least one of the time value and the multiplier value as a function of the plurality of plays of the wagering game and decrementing the time value as time elapses. In response to a triggering event while the event eligibility is above an eligibility threshold, the method includes allowing the player to participate in one or more special events. The method includes allowing the player to configure at least one of a desired value of the multiplier value and a maximum value of the time value. | 08-22-2013 |
20130217505 | COMMUNITY GAME HAVING ONLINE AND LAND-BASED GAME PLAY - A method includes presenting a community game that includes land-based game play and online game play. The method includes selecting either the land-based or online game play as an affected game play, wherein the affected game play is to have at least one result in the community game that is affected by the other game play that was not selected. In response to a determination that a generation of the at least one result is needed for the affected game play for the community game, the method includes receiving, from the other game play, a result from a game. Also in response to the determination, the method includes affecting of the at least one result of the community game for the affected game play based on the result of the game at the other game play. | 08-22-2013 |
20130267317 | CONTROLLING THREE-DIMENSIONAL PRESENTATION OF WAGERING GAME CONTENT - Some embodiments of the inventive subject matter are directed to presenting wagering game content in stereoscopic 3D according to an optimal autostereoscopic view for an autostereoscopic display based on a viewing perspective of a player when the player views the wagering game content. Some embodiments are also directed to determining that the player looks away from the wagering game content and maintaining, or freezing, presentation of wagering game content in 3D according to the optimal autostereoscopic view. Some embodiments are directed to updating the optimal autostereoscopic view based on changes to the viewing perspective while the player looks away from the wagering game content. Some embodiment are also directed to changing the presentation of the wagering game content to 2D, and restoring the one or more portions to 3D based on a degree of player attentiveness after the player looks at the wagering game content again. | 10-10-2013 |
20130274012 | Display Mechanism For Volatility-Alteration Features - A gaming system includes an input device, a display device, a processor, and a memory device. The memory device stores instructions that, when executed by the processor, cause the gaming system to receive a wager for playing a wagering game having an overall volatility. A plurality of volatility components are displayed on the display device, the volatility components having respective component ratings. Each component rating contributes to a total rating of the overall volatility. The wagering game is selected from a plurality of wagering games, each of the plurality of wagering games having (a) the same total rating and (b) at least one different component rating. | 10-17-2013 |
20130288782 | GAMING MACHINE HAVING ENHANCED BONUS GAME PLAY SCHEMES - A gaming machine has a wager-input device for receiving a first wager from a player to play a wagering game having a basic game and a bonus game. A display displays a plurality of symbols located thereon during the basic game. The symbols indicate a randomly-selected outcome selected from a plurality of outcomes in response to the wager. The plurality of outcomes includes a bonus-triggering outcome. A set of available game-enhancement parameters is displayed and the player is provided an option of submitting a second wager to purchase at least one of the set of available game-enhancement parameters. The set of available game-enhancement parameters provides an enhancement selected from the group consisting of: additional bonus-triggering outcomes providing a higher probability of triggering the bonus game, and enhanced awards during the bonus game. | 10-31-2013 |
20130324213 | Wagering Game With Reel Array Having Extended Symbol Visually Overlaying Adjacent Reel - A gaming system includes an input device, a display device, a processor, and a memory device. The memory device stores instructions that, when executed by the processor, cause the gaming system to receive a wager and to display an array having a plurality of symbol positions, each of the symbol positions being populated by symbols located on a plurality of symbol-bearing reels. The reels spin and stop to place symbols on the symbol-bearing reels in visual association with symbol positions of the array. At least one extended symbol indexed on a first reel visually overlaps one or more symbols on an adjacent second reel (a) as the first reel spins the extended symbol through the array and (b) without affecting a stopping position of the adjacent second reel. An award is awarded for any winning combinations defined by the symbols in the display area. | 12-05-2013 |
20130337897 | WAGERING GAME WITH SHARED PAYOFF BASED ON MULTIPLE PLAYER SELECTIONS - The present invention is directed to a gaming terminal and a method of playing a wagering game at a gaming terminal whereby multiple players make selections and accumulate bonus awards as the game is passed from one player to another. Play continues until a game-terminating object is selected. At that time, each player that participated in the wagering game receives his or her accumulated awards plus any awards won by subsequent players. | 12-19-2013 |
20130344939 | Wagering Game Having Adjacent-Reel Functionality Enhancements - According to one aspect of the present invention, a method of conducting a wagering game on a gaming system includes receiving a wager in response to an input via at least one input device. The method also includes displaying, on at least one display device, a randomly selected outcome of a wagering game in a display area. The display area includes a plurality of reels with a plurality of symbols forming an array. The plurality of symbols includes at least one special symbol. In response to the randomly selected outcome including a special symbol on adjacent ones of the plurality of reels, the method includes changing the functionality of the special symbols on the adjacent ones of the plurality of reels to create a modified array. | 12-26-2013 |
20140024429 | Wagering Game With Elements Influenced By Symbol Array - A gaming system includes a memory device storing instructions for receiving a wager and displaying a first array of randomly selected reel symbols at respective first positions. A second array of selectable elements is displayed at respective second positions, each second position being associated with at least one respective first position. In response to the first array of randomly selected reel symbols including a triggering symbol at one of the first positions, the element at the second position associated with the one of the first positions is selected independent of player choice. An award is awarded based on the selected element. | 01-23-2014 |
20140066170 | Wagering Game Having Enhanced Display Of Winning Symbols - An outcome of a wagering game is evaluated to determine if it is a winning outcome. In response to the outcome being a winning outcome, it is determined if the winning outcome includes two or more groups of winning symbols. In response to determining that the winning outcome includes two or more groups of winning symbols, each of the two or more groups of winning symbols is visually highlight in a sequential fashion. Further, it is determined if each of the two or more groups includes winning symbols on two or more lines. In response to determining that one of the two or more groups includes winning symbols on two or more lines, the winning symbols on each of the two or more lines is visually highlighted in a sequential fashion. | 03-06-2014 |
20140073386 | HEAD TRACKING IN COMMUNITY WAGERING GAMES - Some embodiments include a method for conducting a multi-player wagering game. The method can include determining, by at least on processor, a head position of a player of the multi-player wagering game. The method can also include determining, based on the head position, a viewable portion of a virtual object used in the multi-player wagering game, and causing presentation of the viewable portion of the virtual object. | 03-13-2014 |
20140094266 | PROGRESSIVE WAGERING GAME HAVING SYMBOL-TRIGGERING AWARD FEATURE - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for initiating a wagering game are presented herein. A gaming device is presented that includes a wager input device, a display, and at least one controller. The controller executes the wagering game, which includes first and second progressive awards each associated with a respective symbol-based outcome. Each symbol-based outcome has a respective frequency of occurrence. The controller randomly determines an outcome of the wagering game. The controller initiates a progressive-award-determination sequence in response to displaying the first and/or second symbol-based outcomes. There is a first probability of awarding the first progressive award, and a second probability of awarding the second progressive award. The first initial-award amount is greater than the second initial-award amount, the first frequency of occurrence is lower than the second frequency of occurrence, and the first probability is greater than the second probability. | 04-03-2014 |
20140179396 | Wagering Game Employing A Threshold-Based Game Enhancement - A gaming method of conducting a wagering game includes conducting one or more successive plays of the wagering game via one or more display devices in response to a triggering event. For each of the one or more successive plays, the method includes determining one or more award amounts based on the displayed outcomes of the one or more successive plays. The method further includes aggregating, via one or more processors, each of the one or more award amounts determined over the successive plays to calculate an aggregate award amount and determining, via at least one of the one or more processors, whether the aggregate award amount is greater than a threshold amount. The method includes providing an enhancement to the wagering game in response to the aggregate award amount being greater than the threshold amount. | 06-26-2014 |
20140213337 | ENHANCED WAGERING GAME SYSTEM WITH ADDITIONAL BONUS CHALLENGES - A gaming system and method for conducting a wagering game includes a display having a display area showing a poker-themed wagering game. A wager input device receives a base wager to play the poker-themed wagering game. A controller is coupled to the display and the wager input device. The controller is operative to provide a plurality of symbol-bearing objects to form a user-playable hand and award a payoff based on a ranking of the user-playable hand meeting a predetermined criterion. The controller may receive a side wager separate from the base wager from the player to trigger a challenge based on meeting a condition in at least one of a predetermined number of future plays of the wagering game. Additional free challenges may be triggered for the predetermined number of future plays. | 07-31-2014 |
20140235327 | GAMING MACHINE WITH ENHANCED PRIVACY FEATURES AND MECHANICS - A gaming system includes features to relay sensitive information to a player while keeping the sensitive information private from non-players. According to one aspect the gaming system comprises one or more input devices, one or more display devices for displaying a wagering game including sensitive and non-sensitive information, one or more processors, and one or more memory devices. The memory devices store instructions that cause the gaming system to display a plurality of images. The displayed images do not include the sensitive information. The instructions also cause the gaming system to provide an interactive feature configured to receive a predetermined user interaction via at least one of the one or more input devices. The instructions further cause the gaming system to display, in response to the predetermined user interaction with the interactive feature, a plurality of images, the displayed images including the sensitive information. | 08-21-2014 |
20140243065 | COMMUNITY GAME HAVING ONLINE AND LAND-BASED GAME PLAY - In some embodiments, a computer-implemented method includes permitting a plurality of wagering game terminals to participate in a community game in a land-based gaming establishment. The method includes permitting a player device remote from the land-based gaming establishment to play an online game. The method also includes modifying, by at least one of one or more processors, the community game based on an event in the online game. | 08-28-2014 |
20140274286 | WAGERING GAMES HAVING REDUCED MAXIMUM WAGERING LEVELS - A gaming system and method includes receiving a wager and in response thereto a basic game is conducted. The basic game includes a plurality of symbols that indicate a randomly selected outcome. In response to an offer trigger, an offer is displayed to conduct one or more subsequent plays of the basic game at a reduced maximum bet wager having a wager amount that is less than a normal maximum bet wager amount. A second input is received indicative of an acceptance of the offer for a reduced maximum bet wager. A randomly selected outcome is displayed. The plurality of possible outcomes each include a plurality of symbols arranged in an array. If the randomly selected outcome includes a winning symbol combination, an award is provided for any winning outcome. The provided award is determined as though a normal maximum bet wager amount was received. | 09-18-2014 |
20140309015 | WAGERING GAME WITH EXPANDING REELS - A method for conducting a wagering game includes receiving a wager to play the wagering game. A base array of symbol positions arranged in a plurality of columns is displayed. A plurality of symbols is randomly distributed such that each of the symbol positions in the base array is associated with one or more of the symbols. An extent by which the base array of symbol positions is to be expanded is indicated by the symbols. The base array of symbol positions is expanded into an expanded array of symbol positions including at least one additional symbol position. | 10-16-2014 |
20140364199 | DEVICE-TO-DEVICE TRANSFER OF WAGERING GAME OBJECTS - A method for transferring a wagering game object, monetary value, and/or non-monetary value between a mobile device and a second device is described herein. In some embodiments, the method can include presenting, on a mobile device, a graphical user interface configured to receive user input. The method can further include receiving, via the graphical user interface, a gesture that initiates transfer of one or more of a wagering game object, monetary value, and non-monetary value between the mobile device and a second device. The method can further include transmitting, via a network in response to the gesture, one or more of the wagering game object, the monetary value, and the non-monetary value between the mobile device and the second device. | 12-11-2014 |
20150065224 | SYSTEMS, METHODS AND DEVICES FOR PLAYING WAGERING GAMES WITH SYMBOL COLLECTION AND ACTIVATION FEATURES - Gaming machines, gaming systems, methods for conducting wagering games, and computer programs for operating gaming devices are disclosed. A gaming machine is presented which includes an input device for receiving wagers to play a wagering game, and a display device for displaying the wagering game. A processor executes instructions which cause the gaming machine to: display in a symbol array symbols indicative of a randomly determined wagering-game outcome, the symbols being selected from standard game symbols, collectable symbols, and activator symbols; for each collectable symbol in the wagering game outcome, display a transparent symbol superimposed in front of a corresponding array position of the collectable symbol; display new symbols indicative of a new randomly determined wagering-game outcome; responsive to an activator symbol in the new wagering-game outcome, display each transparent symbol turning the corresponding array position into a special symbol; and, evaluate the new game outcome for winning symbol combinations. | 03-05-2015 |
20150072758 | GAMING MACHINE HAVING HYBRID ART GLASS - A gaming terminal for conducting a wagering game includes a gaming cabinet, a video display, and an art panel. The video display is positioned within the gaming cabinet and is configured to display content associated with the wagering game. The art panel is positioned within the gaming cabinet and overlays the video display such that a first region of the art panel is illuminated by the video display. | 03-12-2015 |
20150080106 | Wagering Game Having Mystery-Symbol Reveal Scheme - A gaming system includes a plurality of simulated reels. Each reel has a plurality of symbol positions, including first symbol positions with reel symbols thereon and second symbol positions with initially transparent regions. The gaming system selects one of the reel symbols to serve as a background symbol, displays a game outcome region through which the simulated reels move, and while the simulated reels are moving, reveals the background symbol through the initially transparent regions of the second symbol positions that move through the game outcome region. For each simulated reel that has stopped moving, each of the second symbol positions located within the game outcome region are filled with the reel symbol corresponding to the background symbol. An award is provided based on the symbols in the game outcome region. | 03-19-2015 |
20150087393 | Variable-Speed Wagering Game Instrance Initiation - A method of conducting a wagering game includes player-controlled, dynamically determined wagering rates, with each wager initiating a separate instance of the wagering game and further displays concurrently executing instances together on one or more display devices. | 03-26-2015 |
20150371489 | Gaming System with Cascading Symbol Feature - A gaming system comprising an input device for receiving a wager to play a wagering game. The gaming system also includes a display for displaying an array of symbols that indicate a randomly selected outcome of the wagering game. In response to the randomly selected outcome including a winning symbol combination, at least one symbol that is not a part of the winning symbol combination is removed from the array and causes other symbols to move into a position of the array vacated by the at least one removed symbol. | 12-24-2015 |
Patent application number | Description | Published |
20080282775 | CHAMBER SEALING VALVE - According to some embodiments, a test fluid may be provided into a chamber associated with a cooling system for an electronic integrated circuit. Moreover, a valve may be partially inserted into an opening of the chamber to seal the chamber. The valve may include a first sealing portion to seal the chamber at the opening when the valve shaft is inserted the first distance. The valve may then be inserted an intermediate distance, between the first distance and a second distance, to unseal the chamber. Note that the valve may include a second sealing portion, offset from the first sealing portion, to seal the chamber at the opening when the valve is inserted the second distance. The valve may further define a passage, between the first and second sealing portions, to permit a flow of the test fluid when the valve is inserted the intermediate distance. | 11-20-2008 |
20110019378 | COMPOSITE MICRO-CONTACTS - Composite microelectronic contacts are provided in embodiments. These may include one or more arrays of isolated conductive tines coupled to and by isolation carriers. These carriers may serve to space the conductive tines apart and to couple the isolated tines together after the tines are no longer ganged together. The isolation carriers may comprise injection molded polymers as well as stamped materials. The isolation carriers may also contain locking tabs and recesses and seating plane stops. | 01-27-2011 |
20120200993 | INTEGRATED TRANSLATIONAL LAND-GRID ARRAY SOCKETS AND LOADING MECHANISMS FOR SEMICONDUCTIVE DEVICES - A land-grid array die package socket is configured for low- or zero insertion-force assembly with a land-grid array die package. For zero insertion-force assembly, a motion plate applies a force on a land-grid array contact that causes a contact tip to move into protective cover while the die package is inserted into the socket. After zero insertion-force assembly, the motion plate applies a force on the land-grid array contact that causes the contact tip to deflect in a positive-Z direction until a useful contact is made at the contact tip with a land-grid array pad. | 08-09-2012 |
20140082915 | INTEGRATED TRANSLATIONAL LAND-GRID ARRAY SOCKETS AND LOADING MECHANISMS FOR SEMICONDUCTIVE DEVICES - A land-grid array die package socket is configured for low- or zero insertion-force assembly with a land-grid array die package. For zero insertion-force assembly, a motion plate applies a force on a land-grid array contact that causes a contact tip to move into protective cover while the die package is inserted into the socket. After zero insertion-force assembly, the motion plate applies a force on the land-grid array contact that causes the contact tip to deflect in a positive-Z direction until a useful contact is made at the contact tip with a land-grid array pad. | 03-27-2014 |
20140098474 | LOCKING HINGE ASSEMBLY FOR ELECTRONIC DEVICE - In one embodiment an electronic device comprises a housing having a first section and a second section comprising a display coupled to the first section by a hinge assembly, a rotation control assembly to control rotation of the hinge assembly, and a controller to activate the rotation control assembly in response to detection of a force condition at a second section of the housing of an electronic device. Other embodiments may be described. | 04-10-2014 |
20140162473 | MOBILE INDEPENDENT LOADING MECHANISM - A mobile device assembly comprising a land grid array (LGA) socket configured to couple with a board of a mobile device. The LGA socket may be configured to couple with a component of the mobile device. A mobile independent loading mechanism (ILM) may at least partially overlap the component and couple with the board of the mobile device via one or more fasteners. By coupling with the board of the mobile device, the mobile ILM may therefore apply pressure to the component, securely holding the component to the LGA socket. | 06-12-2014 |
20150277488 | HINGE HAVING MULTIPLE DEGREES OF FREEDOM - Techniques for forming a hinge are described herein. The hinge is to couple a first housing of a computing device and a second housing of the computing device. The hinge is to cause the first housing to have three degrees of freedom in movement from the second housing. | 10-01-2015 |
20150277491 | MAGNETIC ATTACHMENT MECHANISM FOR AN ELECTRONIC DEVICE - Particular embodiments described herein provide for an electronic device, such as a notebook computer, laptop, or tablet that includes a circuit board coupled to a plurality of electronic components (which may include any type of components, elements, circuitry, etc.). One particular example implementation of a docking base comprises a base housing including at least one alignment pin disposed within the base housing. Each of the at least one alignment pin is configured to engage a corresponding alignment pin receptacle of a device housing of an electronic device. The base housing further includes an attachment mechanism coupled to the at least one first alignment pin, wherein the attachment mechanism is configured to cause the at least one first alignment pin to extend at least partially from the base housing when the device housing is within a predetermined proximity of the base housing. | 10-01-2015 |
20150376925 | SMART VARIABLE TORQUE DISPLAY - In one example an electronic device comprises a controller, a chassis comprising a first section and a second section, and a hinge assembly to connect the first section of the chassis to the second section of the chassis comprising a shaft rotatable about a first axis, a brake selectively engageable with a portion of the shaft, and an electroactive polymer (EAP) actuator coupled to the brake, wherein the EAP actuator selectively engages the brake with a portion of the shaft in response to a signal from the controller. Other examples may be described. | 12-31-2015 |
20150378399 | HINGE CONFIGURATION FOR AN ELECTRONIC DEVICE - Particular embodiments described herein provide for an electronic device, such as a notebook computer or laptop, that includes a circuit board coupled to a plurality of electronic components (which includes any type of components, elements, circuitry, etc.). The electronic device may also include a hinge assembly to secure a first housing of the electronic device to a second housing. The hinge assembly is to allow for electrical signals to pass between the first housing and the second housing and for a rotation of the first housing in relation to the second housing. The hinge assembly may include a plurality of discs to receive a plurality of segments of the accessory as the hinge assembly engages to secure the first housing to the second housing. | 12-31-2015 |
20150378400 | BELT DRIVEN HINGE ASSEMBLY FOR ELECTRONIC DEVICES - In one example an electronic device comprises a controller, a chassis comprising a first section and a second section, and a hinge assembly to connect the first section of the chassis to the second section of the chassis comprising a housing, a first shaft rotatable about a first axis, a second shaft rotatable about a second axis, a belt drive assembly to couple the first shaft to the second shaft, and a tension assembly to apply a tension to the belt drive assembly. Other examples may be described. | 12-31-2015 |