Patent application number | Description | Published |
20090033659 | Real-time luminosity dependent subdivision - In one embodiment, the present invention includes a method for receiving geometry data corresponding to a plurality of polygons of a scene, calculating a luminosity metric for each polygon, and subdividing a polygon into multiple polygons if the luminosity metric is greater than a threshold level. Other embodiments are described and claimed. | 02-05-2009 |
20090237398 | DETERMINING A NODE PATH THROUGH A NODE GRAPH - Determining a node path through a node graph includes modifying the node graph in accordance with a predetermined platform performance, performing a path finding process through the node graph to obtain the node path, determining if the platform performance has changed, adjusting the node graph to compensate for a change in the platform performance, and re-performing the path finding process through the adjusted node graph to obtain the node path. | 09-24-2009 |
20100079469 | Rendering tremmed nurbs on programmable graphics architectures - Trimmed NURBs may be rendered on a graphics processor rather than on a central processing unit. This may greatly reduce the amount of information that needs to be sent to the graphics processor from the central processing unit, in some embodiments. | 04-01-2010 |
20100231591 | Subdividing Geometry Images in Graphics Hardware - A system may include a graphics memory, a data bus, a processor, and a vertex shader. The data bus may be operatively connected to the graphics memory. The processor may send vertex data to the graphics memory via the data bus. The vertex shader may read the vertex data from the graphics memory and may subdivide the vertex data into subdivided vertex data. The vertex shader may also write the subdivided vertex data to the graphics memory. | 09-16-2010 |
20110292058 | NON-VOLATILE STORAGE FOR GRAPHICS HARDWARE - Methods and systems may provide for an apparatus having a graphics processing unit (GPU) and a non-volatile memory dedicated to the GPU. If a request for content is detected, a determination may be made as to whether the non-volatile memory contains the content. | 12-01-2011 |
20120007867 | Subdividing Geometry Images in Graphics Hardware - A system may include a graphics memory, a data bus, a processor, and a vertex shader. The data bus may be operatively connected to the graphics memory. The processor may send vertex data to the graphics memory via the data bus. The vertex shader may read the vertex data from the graphics memory and may subdivide the vertex data into subdivided vertex data. The vertex shader may also write the subdivided vertex data to the graphics memory. | 01-12-2012 |
20120139921 | DETERMINING A NODE PATHTHROUGH A NODE GRAPH - Determining a node path through a node graph includes modifying the node graph in accordance with a predetermined platform performance, performing a path finding process through the node graph to obtain the node path, determining if the platform performance has changed, adjusting the node graph to compensate for a change in the platform performance, and re-performing the path finding process through the adjusted node graph to obtain the node path. | 06-07-2012 |
20120262459 | Subdividing Geometry Images in Graphics Hardware - A system may include a graphics memory, a data bus, a processor, and a vertex shader. The data bus may be operatively connected to the graphics memory. The processor may send vertex data to the graphics memory via the data bus. The vertex shader may read the vertex data from the graphics memory and may subdivide the vertex data into subdivided vertex data. The vertex shader may also write the subdivided vertex data to the graphics memory. | 10-18-2012 |
20130007782 | Programming selection - In one configuration, electronic program guides (EPGs) are used to display past, present and future broadcasts, where selection of a past broadcast results in a search for the broadcast. If the broadcast is available, it is provided to the requester. Various embodiments are disclosed for controlling costs associated with broadcast acquisition, identifying a desired quality level for a broadcast, applying policies to regulate receipt of broadcast data, and for renting broadcasts. | 01-03-2013 |