48th week of 2010 patent applcation highlights part 51 |
Patent application number | Title | Published |
20100304799 | SLIDE FLIP MECHANISM AND CONFIGURATION FOR A MOBILE DEVICE - A mobile device comprising a first component, a second component and a slider flip mechanism configured to operatively couple the first and second components. The first component may be configured with keys and the second component may be configured with a display. According to an embodiment, the slider flip mechanism comprises a hinge and a slide member, and is configured for sliding the second component relative to the first component from a slide-in position to a slide-out position, for example, to expose one or more of the keys. The slider flip mechanism is configured to also allow flipping of the second component relative to the first component from a flipped-closed position to a flipped-open position, for example, to expose the display. According to an embodiment, the slide member includes a camera component and is configured to protect and/or deactivate the camera component when the slide member is in the slide-in position. | 2010-12-02 |
20100304800 | CONFIGURATION SENSING FOR A MOBILE COMPUTING DEVICE - Techniques for configuration sensing for a mobile computing device are described. A mobile computing device may comprise a housing having a sliding structure arranged to allow a first housing portion and a second housing portion to move relative to each other to form a first configuration or a second configuration. The mobile computing device may include a magnetic sensor disposed in the first housing portion, the magnetic sensor operative to measure a magnetic field strength for a magnet, and output a position signal indicative of the first configuration or the second configuration based on the measured magnetic field strength. The mobile computing device may include a speaker with the magnet disposed in the second housing portion. Other embodiments are described and claimed. | 2010-12-02 |
20100304801 | CONFIGURATION SENSING FOR A MOBILE COMPUTING DEVICE - Techniques for configuration sensing for a mobile computing device are described. A mobile computing device may comprise a housing having a sliding structure arranged to allow a first housing portion and a second housing portion to move relative to each other to form a first configuration or a second configuration. The mobile computing device may include a magnetic sensor disposed in the first housing portion, the magnetic sensor operative to measure a magnetic field strength for a magnet, and output a position signal indicative of the first configuration or the second configuration based on the measured magnetic field strength. The mobile computing device may include a speaker with the magnet disposed in the second housing portion. Other embodiments are described and claimed. | 2010-12-02 |
20100304802 | ELECTRONIC DEVICE - An electronic device is provided, including a first module, a second module movable relative to the first module, and an elastic component. The second module has a slot and a convex surface on opposite sides thereof, wherein a sliding portion of the first module is movably received in the slot. When the second module moves relative to the first module to a closed or open position, the sliding portion abuts a first or second end surface of the slot. The elastic component is disposed in the first module and has a retractable end portion contacting the convex surface. When the second module moves with respect to the first module, the end portion slides along the convex surface and exerts an elastic force on the second module. | 2010-12-02 |
20100304803 | Portable Electronic Device - A portable electronic device includes a first body, a second body and a sliding positioning device. The first body includes a first operation area and a second operation area. The second body is slidable relative to the first body. The sliding positioning device is connected to the first body and the second body to position the second body at a plurality of locations relative to the first body. The second body hides the second operation area and exposes the first operation area when the second body is located at one of the locations. | 2010-12-02 |
20100304804 | SYSTEM AND METHOD OF SIMULATED OBJECTS AND APPLICATIONS THEREOF - Systems and methods of simulated objects and applications thereof are disclosed here. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, of simulating a virtual sports game played by a real participant in a real world environment. One embodiment includes generating a simulated playing field that represents a physical location in the real world environment and is provided for access via a device. The simulated playing field can include characteristics that correspond to physical characteristics of the physical location where the real participant is located. One embodiment further includes, identifying a user requested action to be performed on a simulated object in the simulated playing field by detecting user interaction with the device. | 2010-12-02 |
20100304805 | HASH FUNCTION USING A CUE SPORTS GAME PROCESS - In the computer data security field, a cryptographic hash function process embodied in a computer system and which is typically keyless, but is highly secure. The process is based on the type of randomness exhibited by well known table “cue sports” games such as billiards, snooker, and pool played on a billiards table involving the players striking one of a plurality of balls with a cue, the struck ball then hitting other balls, the raised sides of the table, and in some cases one or more balls going into pockets in the corners and/or sides of the table. Computation of the hash value (digest) is the result of providing a model (such as expressed in computer code) of such a game algorithm and using the message as an input to the game algorithm, then executing the game algorithm. A state of the game after a “shot” gives the hash digest value. | 2010-12-02 |
20100304806 | COLLECTABLE CARD-BASED GAME IN A MASSIVELY MULTIPLAYER ROLE-PLAYING GAME THAT PROCESSES CARD-BASED EVENTS - This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system. | 2010-12-02 |
20100304807 | HASH FUNCTION USING A CUE SPORTS GAME PROCESS - In the computer data security field, cryptographic hash function processes embodied in a computer system and which are typically keyless, but are highly secure. The processes are based on the type of randomness exhibited by well known table “cue sports” games such as billiards, snooker, and pool played on a billiards table involving the players striking one of a plurality of balls with a cue, the struck ball then hitting other balls, the raised sides of the table, and in some cases one or more balls going into pockets in the corners and/or sides of the table. Computation of the hash value (digest) is the result of providing a model (such as expressed in computer code) of such a game algorithm and using the message as an input to the game algorithm, then executing the game algorithm. A state of the game after one or several “shots” gives the hash digest value of the message. | 2010-12-02 |
20100304808 | Game Device, Image Generation Method, Information Recording Medium And Program - A plane defining unit ( | 2010-12-02 |
20100304809 | Football game machine - A football game machine includes a goal device divided into multiple strike areas that respectively indicates different score marks. Each strike area has multiple pressure sensor mounted therein. Two casing mounted to two opposite sides of the goal device. Each casing has an inner side having a series of photoelectric cells mounted thereon. The football game machine can calculate the speed of the flying ball by using the time difference of the photoelectric cells and the pressure sensor. A display device is mounted on the goal device for displaying the total scores and the speed of the flying ball. A ball recycle device is mounted in one of the two casings. A football is connected to the ball recycle device via a rope. The ball recycle device can recycle the ball when the game is finished and release the rope before playing the ball. | 2010-12-02 |
20100304810 | Displaying A Harmonically Relevant Pitch Guide - Described are methods, systems, and apparatuses, including computer program products, for displaying a harmonically relevant pitch guide in a rhythm-action game. In one aspect this is accomplished by analyzing, by a game platform, target music data associated with a musical composition to determine a musical scale within the target music data. Then a bounded space, such as a lane to display vocal cues in, is displayed that includes a plurality of interval demarcations based on the scale, and a background comprising a color scheme based on preselected pitches of the scale. Then the game platform displays the target music data in a manner indicative of the harmonically relevant pitches with respect to the pitch guide. | 2010-12-02 |
20100304811 | Scoring a Musical Performance Involving Multiple Parts - Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance involving multiple parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in signal communication with a game platform, target musical data associated with a musical composition. The game platform receives a first music performance input data, with the first music performance input data being associated with a first part in the musical composition. The game platform also receives a second music performance input data, the second music performance input data associated with a second part in the musical composition. The game platform then calculates a first score based on the first music performance input data and a second score based on the second music performance input data. It then calculates a final or modified score based on the first score and the second score. | 2010-12-02 |
20100304812 | DISPLAYING SONG LYRICS AND VOCAL CUES - Described are methods, systems, and apparatuses, including computer program products, for displaying song lyrics and vocal cues in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a vocal cue. The vocal cue moves on the display in synchronization with a timing component of a musical composition towards a target marker. Lyrics are also displayed, but instead of moving with the movement of the vocal cue the lyrics are displayed in a fixed position. The lyrics maintain their position until the vocal cue has moved to a particular position with respect to the target marker. | 2010-12-02 |
20100304813 | Protocol And Format For Communicating An Image From A Camera To A Computing Environment - A media feed interface may be provided that may be used to extract a media frame from a media feed. The media feed interface may access a capture device, a file, and/or a network resource. Upon accessing the capture device, file, and/or network resource, the media feed interface may populate buffers with data and then may create a media feed from the buffers. Upon request, the media feed interface may isolate a media frame within the media feed. For example, the media feed interface analyze media frames in the media feed to determine whether a media frame includes information associated with, for example, the request. If the media frame includes the requested information, the media feed interface may isolate the media frame associated with the information and may provide access to the isolated media frame. | 2010-12-02 |
20100304814 | COLLECTABLE CARD-BASED GAME IN A MASSIVELY MULTIPLAYER ROLE-PLAYING GAME - This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system. | 2010-12-02 |
20100304815 | GAMING MACHINE ACCEPTING SIDE BET AND CONTROL METHOD THEREOF - The gaming machine of the present invention provides a gaming machine that executes the processing of: determining, for each station, a normal game result based on a player card for the station; accepting via each input device an input for a side bet on a normal game in a station other than the station having this input device; determining, when a side bet is placed, a side game result according to the determined normal game result of the station as the side bet target; and offering a first payout based on the normal game result, and a second payout based on the side game result. | 2010-12-02 |
20100304816 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine executing the processing of (A) displaying on the display at least one playing card in a display mode that displays each playing card face down; and (B) changing the display mode of one of the at least one playing card displayed in the processing (A) to a display mode enabling a part of the front of the playing card to be viewable, upon contact on any position within an area of the touch panel corresponding to an area of the display where the one of the at least one playing card is displayed. | 2010-12-02 |
20100304819 | CONTACTLESS PLAYER CARD WITH IMPROVED SECURITY - A gaming system that is compatible with photonic-powered card devices is described. The gaming system may comprise a number of host devices each coupled to one or more gaming machines. The gaming machines may be operable to provide wagering on an outcome of a game of chance, display the outcome of the game of chance, accept cash or an indicia of credit and dispense an award, such as cash or indicia of credit, to a player utilizing the gaming machine. The gaming machines may be configured to accommodate a photonic-powered card including communicating with these cards via an optical communication interface. One or more transactions on the gaming machine, such as a transfer of cash or indicia of credit on or off the gaming machine or an initiation of a player tracking session, may be enabled using photonic-powered card devices and associated hardware/software. | 2010-12-02 |
20100304820 | GAMING MACHINE AND PLAYING METHOD THEREOF, IN WHICH GAMING MACHINE BET AMOUNT FOR SPECIAL PAYOUT IS ADDED TO BET AMOUNT PLACED AT GAMING TERMINAL DESIGNATED TO BE SHOOTER OF COMMON GAME - A gaming machine enables a common game with a common game bet amount when a common game start condition has been met based on an accumulated value of bet amount information transmitted from each gaming terminal for each unit base game. The gaming machine also enables a common game with a bet amount to which a special bet amount is added, at a specific gaming terminal selected to be a shooter. A gaming terminal having won the common game is awarded a payout corresponding to a common game bet amount, and the specific gaming terminal having been selected to be the shooter is awarded a payout of an amount corresponding to a bet amount where the special bet amount is added to the common game bet amount. | 2010-12-02 |
20100304821 | GAMING MACHINE AND GAMING METHOD THEREOF, WHICH SIMULTANEOUSLY RUN COMMON GAME IN ALL TERMINALS - The gaming machine performs the following functions: running a base game at gaming terminals in response to a start operation input through an input device; running a crap game simultaneously at all the gaming terminals in response to a game start command from the center controller; determining which gaming terminal is designated to be a shooter of a crap game; allowing the gaming terminal designated to be the shooter to receive a roll operation input through an input device, and output a roll operation command to the center controller; determining a win or loss which causes the crap game to end; and (i) when no win or loss is resulted, running a crap game again; and when a win is resulted, awarding a payout according to the win. | 2010-12-02 |
20100304822 | GAMING MACHINE DISPLAYING PAYOUT RATE AND CONTROL METHOD THEREOF - A gaming machine includes a selection device for accepting a selection operation of one of playing states for a basic game, and a controller. The controller is operable to (a) set a playing state for the basic game according to the selection operation accepted by the selection device, (b) start the basic game with the playing state, (c) display payout rates for the basic game in areas on a display [the areas are allocated to the playing states one by one], respectively, and (d) set, during the basic game, a background color in one of the areas corresponding to the playing state set in (a) to a different color from another color of backgrounds in others of the areas. According to the gaming machine, a player can be informed of the payout rate along with the playing state. | 2010-12-02 |
20100304823 | GAMING MACHINE CAPABLE OF AWARDING PAYOUT BASED ON THE NUMBER OF GAMES PLAYED AND PLAYING METHOD THEREOF - The gaming machine: counts the number of base games having been run; causes shifting to a second state which is more advantageous for a player than the base game, when a first predetermined number of base games is counted without shifting to the first state which is more advantageous for the player than the base game; runs a skill-requiring game after the second state, which game outputs a result according to an operation from outside, and increases or decreases a second predetermined number according to a result of the skill-requiring game; runs the base game after the skill-requiring game; and causes shifting to a third state which is more advantageous for the player than the base game, when the increased or decreased second predetermined number of base games having run are counted after the skill-requiring game. | 2010-12-02 |
20100304824 | GAME WITH A USER ALTERABLE PRIZE DISTRIBUTION - A game, system, apparatus, and method are disclosed with an updatable prize result structure. The result structure having several first level result identifiers and an additional second level result. First level results are each associated with an expected number of plays per game. As with each first result level, the additional second result levels are each associated with a respective number of results per given number of plays. In contrast to first level results, the second level results correlate to a player or operator assigned value which may be modified during game play to change results provided in subsequent games. | 2010-12-02 |
20100304825 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING COMPETITIVE WAGERING GAMES - The gaming system and method disclosed herein provides a player with an opportunity to compete against an opponent (either a virtual opponent or a human opponent). In one embodiment, the gaming system and method provide a competition game that operates concurrently with a wagering game. In one embodiment, the competition game includes a turn-based video game which enables a player to compete against an opponent. Different generated symbol combinations for the wagering game represent different game actions or sequences for the competition game. That is, the symbols or symbol combinations generated in the wager game determine which game actions or sequences the gaming system causes to occur for the competition game. Based on such displayed game actions and sequences, the disclosed gaming system and method determines whether the player or the opponent wins that competition for the competition game. | 2010-12-02 |
20100304826 | HASH FUNCTION USING A ROULETTE GAME PROCESS - In the computer data security field, a cryptographic hash function process embodied in a computer system and which is typically keyless, but is highly secure. The process is based on the type of randomness exhibited by the well known gambling game of roulette played on a roulette wheel involving dropping a ball onto a partitioned spinning wheel. The ball loses momentum and drops into one of the partitions (pockets) of the wheel. Computation of the hash value (digest) is the result of executing in a model (such as computer code or logic circuitry) such a game algorithm using the message as an input to the game algorithm, then executing the game algorithm. A state of the game (the final ball location) after a ball (or several balls) are played gives the hash digest value of the message. | 2010-12-02 |
20100304827 | GAMING MACHINE THAT NAVIGATES DEALER IN A GAME OPERATION INPUT IN ROULETTE GAME - The present invention has an object of providing a gaming system that can allow a game to be advanced even by an inexperienced dealer. CPU counts a time by a timer as upon triggering at a predetermined timing, on a time axis on which the roulette game is advanced based on control of the roulette game control unit and displays on dealer-used display an instructional image stored to be associated with a timing data, in response to a time counted by the timer matching a time indicated by timing data stored in ROM. | 2010-12-02 |
20100304828 | GAME TICKET WITH A RELATED WEB SITE - Lottery ticket games are enhanced by providing a web site related to the lottery game and by causing a purchaser or potential purchaser of a lottery ticket to take an image of a bar code related to the lottery game using a camera module of a personal communication device such as a cell phone for communication with the web site. Thus the bar code is analyzed to determine the web site and further data from the web site is communicated to the cell phone. The data may relate to the winning or losing status of the particular ticket, may include data for additional games or may be of a promotional nature. The data can also be provided on other material and may act as an incentive to the retailer rather than the purchaser. | 2010-12-02 |
20100304829 | GAMING MACHINE AND METHOD FOR CONTROLLING THE SAME - In a gaming machine and a method for controlling the same, whether to start insurance is determined on a basis of a count value cumulatively incremented along with execution of unit games and counted by a counter, and an insurance start condition table defining a correspondence relationship between the count value and start of the insurance; and a first feature game and a second feature game are executed when it is determined to start the insurance. When it is determined to start the insurance, a first feature game may be executed; a condition of a second feature game may be determined on a basis of an outcome of the executed first feature game and a second feature game condition determination table defining a correspondence relationship between an outcome of the first feature game and a condition of the second feature game; and the second feature game may be executed under the determined condition. | 2010-12-02 |
20100304830 | Gaming Machine Having A Community Game With Side Wagering - A gaming system includes at least one community display, a first gaming machine, and a second gaming machine. The at least one community display displays a communal game that includes a plurality of elements. At least some of the plurality of elements have a communal value associated therewith. The first and second gaming machines have a respective first and second video display for displaying the plurality of elements. At least some of the plurality of elements have a first and second player value associated therewith. The first and second gaming machines determine the first and second player values by applying a respective first and second value-enhancement parameter to the communal values associated with at least some of the plurality of elements. The first value-enhancement parameter is different than the second value-enhancement parameter. | 2010-12-02 |
20100304831 | Gaming machine - The present invention is a gaming machine including a display, which shows a plurality of cells indicating a plurality of symbols, and a controller, which selects a cell in a cell-selecting stage provided between a primary game and a secondary game on the display, controls the plurality of symbols in the secondary game and gives a predetermined function to the selected cell in the secondary game. | 2010-12-02 |
20100304832 | GAMING SYSTEM, A METHOD OF GAMING AND AN AWARD CONTROLLER - A method of gaming comprising: keeping a score of at least one award for each participating gaming device of a plurality of gaming devices; updating the respective scores based on play of the respective gaming devices; keeping an aggregate score of each at least one award; updating the aggregate score in response to score aggregation events associated with the respective gaming devices, each update based at least on a current score of the individual gaming device with which the respective aggregation event is associated; determining, in response to each aggregation event, whether to make a prize award based on a current aggregate score and a prize award score to the player of the gaming device with which the aggregation event is associated. | 2010-12-02 |
20100304833 | Systems, Apparatuses and Methods for Awarding Gaming Payouts - Systems, apparatuses and methods for enhancing payout awards in gaming activities, such as providing additional chances for obtaining a winning payout and/or augmenting payout awards in gaming activities. One exemplary method involves presenting symbols in a plurality of symbol locations; determining whether any predetermined symbol location groups, which are distinct from established paylines in which a symbol paytable identifies winning payouts, respectively include matching symbols therein; and providing a payout amount if one or more of the predetermined symbol location groups respectively includes the matching symbols therein. | 2010-12-02 |
20100304834 | GAMING MACHINE WHICH IS EXECUTABLE RESCUE PROCESS IN RESPONSE TO INSURANCE BET AND GAMING METHOD THEREOF - A gaming machine runs a base game in which symbols | 2010-12-02 |
20100304835 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine according to the present invention comprises a display on which plural types of symbols are to be arranged; a memory for storing an accumulative value, which is accumulated by unit game to activate a plurality of insurance pays and has a first threshold value and a second threshold value, and a plurality of payout value of the insurance pays, which is stored in associated with the first threshold value and the second threshold value of the accumulative value; and a controller. Where the accumulative value accumulated by unit game in which the plural types of symbols are rearranged on the display has reached the first threshold value, a first insurance pay is activated in accordance with a payout value associated with the first threshold value. The accumulative value is further counted in such each unit game. Where the counted accumulative value has reached the second threshold value, processing is performed as to activating a second insurance pay in accordance with a payout value associated with the second threshold value. | 2010-12-02 |
20100304836 | GAMING MACHINE AND METHOD FOR CONTROLLING THE SAME - N symbol arrays are scrolled in M rows and N columns of display regions. In each of the symbol arrays, a normal symbol same as a certain normal symbol does not exist within (M−1) rows above and below the certain normal symbol. Therefore, two or more of the same normal symbols are not displayed in each column of display regions, and a maximum of N of the same normal symbols are displayed in all the display regions. Further, the same normal symbols as those present within (M−1) rows above and below the special symbol included in one symbol array do not exist within (M−1) rows above and below the special symbols included in the other symbol arrays. Therefore, when N of the same normal symbols are displayed, a maximum of one special symbol is displayed. | 2010-12-02 |
20100304837 | GAMING MACHINE - A gaming machine according to the present invention variably displays a plurality of symbols wherein a speed of the variable display of the plurality of symbols while executing a free game is different from a speed of variable display of the plurality of symbols while executing a basic game. In this manner, it is possible to impart a sense of expectation for free game to a player without separately preparing any effect video image such as a video image showing a process of adding WILD symbols. | 2010-12-02 |
20100304838 | Symbol recognition arrangement - The present invention relates to a symbol recognition arrangement for recognizing a symbol of a gambling device, comprising an image capturing device, and a control unit connected to the image capturing device. The control unit may be configured for arranging the image capturing device in a non-capture mode, acquiring a signal from an external gaming control system, evaluating the acquired signal, arranging the image capturing device in a capture mode if successfully evaluating the acquired signal and subsequently capturing an image of the gambling device, recognizing a symbol of the gambling device, and providing a result relating to the recognized symbol to a user. | 2010-12-02 |
20100304839 | ADJUSTING DIFFICULTY LEVEL OF A MULTIPLAYER GAME - Systems and methods for controlling a difficulty level of a multiplayer networked game are provided herein. One exemplary method includes setting an initial difficulty level at a gaming server for a game played by a main gaming client and one or more challenger gaming clients. The method further includes sending an input request to the main gaming client and each challenger gaming client based on the initial difficulty level. The method further includes receiving main user input from the main gaming client, and challenger user input from each challenger gaming client responsive to the input request. The method also includes adjusting the initial difficulty level to an adjusted difficulty level based on the challenger user input. | 2010-12-02 |
20100304840 | GAMING MACHINE CAPABLE OF RUNNING COMMON GAME, AND COMMUNICATION CONTROL METHOD THEREOF - A slot machine | 2010-12-02 |
20100304841 | SYSTEMS AND METHODS FOR PORTABLE WAGERING MEDIUMS - Some embodiments are associated with wagering game devices and/or portable wagering mediums. Some portable wagering mediums are capable of outputting various indications related to one or more potential or current statuses of the portable wagering mediums. Some wagering game devices are operable to (i) determine a status of a portable wagering medium and (ii) cause, based on the determining, an outputting of an indication of the status via an output device coupled to the portable wagering medium. In some embodiments, a central server or other device conducts the determining of the status and/or the causing of the outputting. The status of a portable wagering medium may be based on one or more of many different factors or metrics. | 2010-12-02 |
20100304842 | VIDEO GAMES ADAPTED FOR WAGERING - A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash. | 2010-12-02 |
20100304843 | GAMING SYSTEM WITH QUEUED PARTIAL OUTCOMES - A gaming system comprises a wager input device and at least one display for displaying a primary wagering game, the primary wagering game comprising a first portion and a second portion. At least one controller is operative to (i) detect receipt of at least two wagers from a first player via the wager input device, (ii) in response to detecting the at least two wagers, determine and display at least two respective partial outcomes of the first portion of the wagering game, (iii) store the respective partial outcomes, (iv) upon the occurrence of a triggering event, determine and display a secondary outcome of the second portion of the wagering game, and (v) combine each of the respective partial outcomes with the secondary outcome to determine and display a plurality of final outcomes. | 2010-12-02 |
20100304844 | GAMING MACHINE PROVIDING BET REGION WITH NEW PAYOUT RATE IN ROULETTE GAME - The range of game strategies for a player in a roulette game is broadened by providing a bet region corresponding to a new bet rate. A CPU displays a plurality of bet regions, as well as displays a third bet region corresponding to a third numerical range that is smaller than a first numerical range corresponding to a first bet range among a plurality of bet regions, and that is larger than a second numerical range corresponding to a second bet region among the plurality of bet regions. Next, a bet is accepted for a bet region thus displayed, and in a case where it is determined that an award is to be granted for the bet region thus accepted, payout data corresponding to the bet region is extracted from ROM, and the award according to the payout data thus extracted is granted. | 2010-12-02 |
20100304845 | GAMING MACHINE WHICH DETERMINES WHETHER COMMON GAME START CONDITION IS MET FOR EACH GAMING TERMINAL, AND GAMING METHOD THEREOF - A gaming machine: determines, for each slot machine | 2010-12-02 |
20100304846 | GAMING MACHINE WHICH RUNS COMMON GAME AT PLURALITY OF GAMING TERMINALS AND A PLAYING METHOD THEREOF - A gaming machine allows a common game to be run at a plurality of gaming terminals with a common game bet amount, when it is determined that a common game start condition is met, based on a cumulative amount of pieces of bet amount information each transmitted from a gaming terminal for each unit game. | 2010-12-02 |
20100304847 | WIN DISTRIBUTION FOR A GAMING MACHINE AND METHOD OF GAMING - A wagering game on a gaming machine ( | 2010-12-02 |
20100304848 | MANAGING MARKETING OFFERS IN WAGERING GAME NETWORKS - In some embodiments, an apparatus comprises a marketing offer distribution unit to determine conditions that must be satisfied before presenting a marketing offer in the wagering game network. The marketing distribution unit can determine that the conditions have been satisfied, wherein the conditions are associated with player activities in the wagering game network. The marketing distribution unit can also invoke presentation of the marketing offer, and detect and count acceptances, by the wagering game players, of the marketing offer. The apparatus can also include a budget tracking unit to determine a current cost of the marketing offer based on the count of acceptances of the marketing offer and the monetary value of the marketing offer, and an offer modification unit configured to modify, based on the current cost, the conditions that must be satisfied before the marketing offer can be presented, and modify the monetary value of the marketing offer. | 2010-12-02 |
20100304849 | Wagering Games Allowing Player to Wager on Iterative Simultaneous Independent Wagers with Different Variances - A method to implement a wagering game which allows a player to make multiple bets on independent outcomes. The outcome distributions/variances of each of the bets can vary. The player can, for example, place a bet on whether cards drawn from independent decks will have the same suit, the outcomes of which are entirely independent of each other. | 2010-12-02 |
20100304850 | GAME ACCESS DEVICE WITH TIME VARYING SIGNAL - Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security checks, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users. The apparatus may further emit a time varying signal to enhance security. | 2010-12-02 |
20100304851 | GAMING MACHINE ACCEPTING SIDE BET AND PLAYING METHOD THEREOF - A gaming machine executing the processing of (A) accepting an input for placing a normal bet; (B) accepting an input for placing a side bet different from the normal bet, (C) starting a card game and displaying a player initial card on a display; (D) determining a result of a side game based on the player initial card, when a side bet has been placed; and (E) offering a first payout based on the result of the side game, advancing the card game to determine a result of the card game, and offering a second payout based on the result of the card game. | 2010-12-02 |
20100304852 | METHOD AND SYSTEM FOR AUTHENTICATION - Embodiments of the present invention provide a method and system for authentication. In one embodiment, a first identifier associated with an item to be authenticated may be received. A first decryption key associated with the item may also be received. The first identifier may be decrypted using the first decryption key to generate a second identifier. The contents of an authentication database may be searched to find a match for the second identifier. If a match for the second identifier is found in the authentication database, the item may be confirmed as authentic. In embodiments of the present invention, the item may be a lottery ticket, a document, a receipt, a ticket, a credit card, etc. | 2010-12-02 |
20100304853 | PLAYER TRACKING APPARATUS AND GAMING MACHINE AND CONTROL METHOD THEREOF - A configuration is provided to execute the processing of: causing a light emitting portion to emit light in a first mode in a case where the number of cards stored in a memory is a preset first reference number or less; and causing the light emitting portion to emit light in a second mode in a case where the number of cards stored in the memory is a preset second reference number or more. In this manner, a gaming machine is provided in such a manner that a variety of information can be provided to a player and replenishment of IC cards or removal of redundant IC cards can be performed timely. | 2010-12-02 |
20100304854 | IMAGE CONTRAST ENHANCEMENT IN DEPTH SENSOR - Embodiments related to the enhancement of contrast in an image pattern in a structured light depth sensor are disclosed. For example, one disclosed embodiment provides, in a structured light depth sensor system comprising a structured light depth sensor, a method comprising projecting a light pattern onto an object, detecting via an image sensor an image of the light pattern as reflected from the object, increasing a contrast of the light pattern relative to ambient light present in the image of the light pattern as reflected from the object to form a contrast-enhanced image of the light pattern as reflected from the object, and based upon a motion of the object as detected via the contrast-enhanced image of the light pattern, controlling an application that is providing output to a display. | 2010-12-02 |
20100304855 | METHOD AND APPARATUS FOR DISPLAYING PLAYER TRACKING INFORMATION ON AN ELECTRONIC GAMING MACHINE DISPLAY - A gaming machine includes gaming electronics for projecting a game image onto a gaming machine display associated with the gaming machine. The gaming machine is coupled over a network to a host computer that keeps track of data corresponding to a casino patron such as loyalty bonus information, player ID, and so forth (“player tracking data”). The player tracking data is transmitted from the host computer to a gaming machine responsive to identification of the casino patron operating the machine via an electronic card reader. The player tracking data is received by a machine communication interface within the gaming machine and further processed for display by a video overlay device that combines the game image with the player account display information. Accordingly, both the game (e.g. slot machine) and the player account information can appear on the same display monitor. | 2010-12-02 |
20100304856 | COLLECTABLE CARD-BASED GAME IN A MASSIVELY MULTIPLAYER ROLE-PLAYING GAME THAT DYNAMICALLY FILTERS PLAYER COMMUNICATIONS - This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system. | 2010-12-02 |
20100304857 | STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM, AND GAME APPARATUS - A game apparatus calculates a reference direction of each boat by combining a velocity vector and a front direction vector of each boat at a predetermined rate. Next, the game apparatus calculates an average direction by performing weighted averaging of the calculated reference direction of each boat in accordance with a distance from the front boat. Then, the game apparatus calculates the imaging direction of the virtual camera based on the calculated average direction. | 2010-12-02 |
20100304858 | COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - Reference point calculation means calculates a reference point with respect to a reference axis direction, the reference point being a center position based on positions of a plurality of objects and the reference axis direction being a predetermined axis direction of a display area. First determination means determines whether or not a position of the reference point is a position within a first distance from an end of the display area with respect to the reference axis direction. When the first determination means determines that the position of the reference point is within the first distance from the end of the display area, screen control means scrolls, along the reference axis direction, a display content of a virtual space displayed in the display area. | 2010-12-02 |
20100304859 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path. | 2010-12-02 |
20100304860 | Game Execution Environments - Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet. | 2010-12-02 |
20100304861 | MODULAR VISUAL OUTPUT COMPONENT - In a first aspect there is provided a modular visual output component for a gaming machine, including a housing, at least one visual output device, an input connector electrically coupled to the visual output device, and an output connector electrically coupled to the input connector. The input and output connectors being arranged relative to the housing and shaped such that the output connector can be connected to an input connector of a further modular visual output component having the same configuration with the modular visual output components abutting one another, whereby two or more modular visual output components can be joined to one another and supplied from a common power source. | 2010-12-02 |
20100304862 | COLLECTABLE CARD-BASED GAME IN A MASSIVELY MULTIPLAYER ROLE-PLAYING GAME THAT PRESENTS REAL-TIME STATE INFORMATION - This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system. | 2010-12-02 |
20100304863 | BIASING A MUSICAL PERFORMANCE INPUT TO A PART - Described are methods, systems, and apparatuses, including computer program products, for biasing a musical performance input of a player of a rhythm-action game to a part in the game. In one aspect this is accomplished by providing, by a game platform, a history of a degree of matching between a prior music performance input data and a prior music data associated with a first part in a musical composition. Then, on a display, a plurality of target music data, each associated with a respective part in the musical composition, is displayed, with one of the plurality being associated with the first part. Music performance input data is received by the game platform via an input device, such as a microphone, and, based on the history, the received music performance input is assigned to the target music data of the plurality that is associated with the first part. | 2010-12-02 |
20100304864 | FEEDBACK APPARATUS FOR A GAME - There is provided a feedback apparatus for a game, the feedback apparatus comprising at least one electrode for attachment to a user of the feedback apparatus; and a control unit for measuring at least one physiological characteristic of the user via the at least one electrode; for determining whether the at least one electrode has been attached correctly to the user for a predefined electro-stimulation signal level based on the measured at least one physiological characteristic; and for providing an electro-stimulation signal at the predefined level to the user via the at least one electrode in response to an output from the game if it is determined that the at least one electrode has been attached correctly to the user. | 2010-12-02 |
20100304865 | Simulated Guitar Controller with Split Strum Bar - A simulated guitar controller is disclosed that facilitates a player using multiple fingers to strum notes which includes a body portion, a plurality of strum bars disposed on a front face of the body portion, a neck portion extending outwardly away from the body portion, and a plurality of fret buttons disposed on the neck portion. | 2010-12-02 |
20100304866 | GAME CONTROLLER AND CONTROLLING METHOD THEREOF - A game controller includes a housing, a number of press sensors and touch sensors, and a main circuit embedded in the housing powered by a battery. The main circuit includes a collecting module, a comparing module and a controlling module. The press sensors detects pressure from the housing and outputting a number of pressure signals. The touch sensors detects a plurality of touch signals. The collecting module collects and combines the pressure signals and the touch signals into a first positioning signal and a second positioning signal correspondingly. The comparing module predetermines a number of preset signal values and a number of preset pitches correspondingly and compares the first and second positioning signals with the preset signal values. The controlling module triggers one of the preset pitches when the first positioning signal and the second positioning signal are equal to the preset signal values. | 2010-12-02 |
20100304867 | DEVICE FOR INTERACTIVE PRACTICE OF SOCCER USING A JOYSTICK COMPRISING A COUPLE OF CONTROL UNITS - The present disclosure relates to a device for the virtual and interactive practicing of soccer, complementing the joysticks comprising a pair of control units, comprising an attachment system joining one of the control units to a balloon in which the player can stamp his foot and a connection system interlinking the two control units over a distance that can be greater than the length of their connecting lead. | 2010-12-02 |
20100304868 | MULTI-POSITIONAL THREE-DIMENSIONAL CONTROLLER - Systems and methods are disclosed to control interactivity with a video gaming system. The system includes a game console and a controller that is configured to be held in a plurality of handhold orientations. The controller further includes a handle that extends between a first end and a second end along a length axis and an input feature disposed at the first end. The input feature includes sensors to detect manipulations that cause a relative movement between the input feature and the handle. The manipulations that are detected include torque applied to the input feature about the length axis. Where the detected manipulation are relayed to the game console where the game console correlates the detected manipulation into control of the video game. The gaming system can be primarily executed through a local game console, or the game console (or computing device), can communicate to remote servers, over the internet, to processes primary execution. And, the processing can be for one or more users connected to interactive applications, in a multi-user gaming, communication and/or interactive application. | 2010-12-02 |
20100304869 | SYNTHETIC ENVIRONMENT BROADCASTING - Synthetic environment broadcasting is described, including receiving an input from a client indicating a request to retrieve data associated with a synthetic environment, using an emulated game client to capture data in a first display perspective associated with the synthetic environment, graphically encoding the data captured by the emulated game client using a graphics engine, the data being encoded into a graphical format, transmitting the data from the graphics engine to a video encoding server, broadcasting the data after being encoded by the video encoding server to the client in response to the request, the data being broadcast in substantially real-time by the video encoding server, and presenting the data being broadcast on the client, wherein the data is rendered on the client in a second display perspective that is substantially similar to the first display perspective. | 2010-12-02 |
20100304870 | STORAGE MEDIUM STORING GAME PROGRAM AND GAME APPARATUS - A computer readable storage medium storing a game program and a game apparatus capable of preventing a game process which is performed, depending on a result of contact determination with respect to objects from being illogical for a player are provided. In the game apparatus, a contact determination section repeatedly determines whether a player object contacts a block. The results of determination are successively stored into a determination result storing section. A first processing section permits the player object to jump when, of the results of determination stored in the determination result storing section, at least one result of determination including a result of determination a predetermined period of time before indicates that the player object contacts the block. | 2010-12-02 |
20100304871 | GAME PROGRAM AND GAME APPARATUS - A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto. | 2010-12-02 |
20100304872 | Universal Game Download System For Legacy Gaming Machines With NVRAM Emulation - A universal method and system for downloading game software to ROM based legacy gaming machines, activating selected games and providing new services. The method includes a ROM emulator for replacing the game program image and an NVRAM emulator for swapping the game context and critical meters accordingly. The method includes detection of the state of the current game activity such as to activate a new game only at an authorized time, when no player is playing a game or is carded-in for example. The system includes emulation of the original peripherals fitted to the legacy gaming machine such as to offer extended functionality and services. The universal method and system therefore prolongs the useful life of legacy machines which otherwise would be prematurely retired. | 2010-12-02 |
20100304873 | Bowling Ball and Football Game Controller - A ball-shaped housing for encapsulating a game controller. The game controller is held in a compartment within the hollow of a ball. A user accesses control buttons on the game controller by way of buttons on the housing that are mechanically linked to contact ends that are in close proximity to the game controller buttons. When a user presses the buttons on the housing, its mechanical linkages transfer motion to the contact ends, which press respective buttons on the game controller. The invention allows a player to approximate real game conditions and allows for a realistic gaming experience | 2010-12-02 |
20100304874 | MULTIFUNCTION SECURITY DEVICE - The present invention is directed to an apparatus for providing law enforcement and private citizens with a single device that integrates law enforcement tools and mechanisms for the application of force. An exemplary device features a metal detector, a light emitting source optionally having a strobe feature, an electric stun system, and a debilitating spray dispensing system. Some embodiments of the present invention include an electric stun system comprising a plurality of probes mounted to the distal terminus of the shaft and configured to protrude from the shaft, a plurality of plates configured longitudinally along the outer surface of the shaft, and a stun system switch disposed on the shaft. Some embodiments of the present invention include the debilitating spray dispensing system comprising at least one nozzle and a dispensing switch disposed on the handle. Some embodiments of the present invention include a handle comprising an ergonomic grip and a guard. | 2010-12-02 |
20100304875 | ROTATING SWING DEVICE - The Rotating Device ( | 2010-12-02 |
20100304876 | Golf Diagnosis Apparatus And A Method Of Performing Golf Diagnosis - A golf diagnosis apparatus, comprising a first acquisition device adapted for acquiring first information indicative of a performance, particularly a stroke, of a golf player, the first acquisition device being directed along a first direction, a second acquisition device adapted for acquiring second information indicative of the performance, particularly the stroke, of the golf player, the second acquisition device being directed along a second direction which differs from the first direction, and a data evaluation unit adapted for evaluating the first information and the second information to determine golf diagnosis related data, wherein the first direction is parallel to and the second direction is perpendicular to a motion vector of a golf ball hit by the golf player. | 2010-12-02 |
20100304877 | HITTING POSITION DETECTING DEVICE, HITTING POSITION DETECTING METHOD, AND METHOD OF MANUFACTURING HITTING POSITION DETECTING DEVICE - A hitting position detecting device includes: a golf club which includes a shaft having a grip portion and a head portion having a face portion with a hitting surface and a rear surface and attached to the front end of the shaft; vibration wave sensors which is arranged on the side of the rear surface of the face portion and is fixed to the head portion so as to output electrical signals in accordance with a vibration wave generated upon hitting of the face portion; a calculation unit which detects arrival times in the vibration wave sensors of the vibration wave generated in the face portion upon hitting of a ball on the basis of the electrical signals, calculates a hitting position of the ball in the face portion on the basis of a difference in the plurality of arrival times, and then outputs the result as a hitting position signal; a display unit which displays the hitting position in the face portion on the basis of the hitting position signal output from the calculation unit; and a power source which supplies power to the vibration wave sensors, the calculation unit, and the display unit. | 2010-12-02 |
20100304878 | Putters with Enhanced Alignment Visualization - Putters and putter heads better camouflage the main body of the head and/or highlight the alignment aid. The top surface of the head (when viewed from a ball address orientation) may be finished in a non-reflective, matte finish, optionally, in a dark color and/or in a color or colors selected so as to blend into or match the color of a golf green. At least some portion of the shaft member may be colored and finished in this same manner. These features help in visualization of the alignment aid (which also may be designed to help in alignment). If desired, the club head and/or shaft color and finish may be customized based on the greens at a specific golf course, greens in a specific geographical region, greens of a specific grass type, greens at a specific time of year or under specific conditions, etc. | 2010-12-02 |
20100304879 | GOLF PUTTER WITH AIMING APPARATUS - The present invention relates to an improved golf club with line markings on the head of the putter that facilitate a precise and accurate motion of the club. One of these markings, the aiming line, runs parallel to the club face across the top of the club and is intended to assist the golfer in aiming and placement of the club head. The other markings, the guide lines, run perpendicular to the club face across the top of the club and are intended to guide the path of the subsequent motion of the club to hit a golf ball. | 2010-12-02 |
20100304880 | COMBINATION BASE FOR A GOLF PRACTICE ARTIFICIAL SOD - A combination base for a golf practice artificial sod is formed by a number of combination plates for placing the artificial sod on the combination base. Each combination plate is made of foaming PU (Polyurethane) and has a protruding edge to extend upwardly. The protruding edge has a first end formed with a concave hole and a second end formed with a protruding block. The concave hole is connected to a relative protruding block of another adjacent combination plate. Each combination plate has a connecting edge formed with continuous convex teeth and notches to engage with the convex teeth and the notches of a relative connecting edge of an adjacent combination plate. | 2010-12-02 |
20100304881 | ADJUSTABLE LENGTH AND TORQUE RESISTANT GOLF SHAFT - An adjustable golf shaft having an upper shaft member, a lower shaft member and an inner rod. The upper shaft member includes an elongated bore therein with an upper bushing fixed within an upper end of the elongated bore therein. The lower shaft member has an elongated bore therein with a middle bushing fixed within an upper end of the elongated bore therein. The inner rod includes a lower end dimensioned to be fixed to a lower bushing that can slide relative to the lower shaft member. The inner rod is adapted to slide within the middle bushing as the length of the shaft changes. The shaft also includes a fastener or locking mechanism, which secures the lower shaft member within the upper shaft member. | 2010-12-02 |
20100304882 | Variable mass grip - A variable mass cap | 2010-12-02 |
20100304883 | WEDGE TYPE GOLF CLUB HEAD - A wedge type golf club head is disclosed herein where the wedge type golf club head has enhanced performance characteristics such as improved backspin, ball speed, and launch angle. More specifically, the present invention relates to a wedge type golf club head having a lower center of gravity, where the center of gravity is located substantially behind the hitting surface and substantially along a neutral axis behind the point of impact. | 2010-12-02 |
20100304884 | GOLF CLUB HEAD | 2010-12-02 |
20100304885 | VERTICALLY CURVED FACE PUTTER WITH MULTIPLE HORIZONTAL CONTACT FACETS - A golf putter head having a vertically curved putter face with multiple horizontal contact facets. The face has a vertical radius of curvature that is at least 2 inches and no more than 3.5 inches. The face includes a plurality of horizontal contact facets that are vertically curved to match the vertical radius of curvature. The contact facets, along with the radius of curvature, ensure that no more than two of the horizontal contact facets contact the golf ball when struck by the putter head at a speed of less than 15 miles per hour. The putter produces a horizontal linear contact, or impact, geometry that compensates for misdirection of the path of the putter head throughout the stroke of the putter head. At least one of the horizontal contact facets is located at an elevation above the center of curvature and at least one is located below. | 2010-12-02 |
20100304886 | GOLF CLUB AND GOLF CLUB HEAD WITH INTERCHANGEABLE BODY COMPONENT - An iron type golf club head includes a club head having a first body component defining a striking face, and a second body component releasably secured to the first body component with a fastener. The second body component defines at least a perimeter portion of a rear face of the club head body and may define substantially an entire rear face of the club head body. | 2010-12-02 |
20100304887 | GOLF CLUB HEAD HAVING VARIABLE CENTER OF GRAVITY LOCATION - The present invention is directed to an iron-type golf club head with one or more passages travelling through a portion of the body. The passages may be accessible in the toe, heel, rear, or sole, or any combination thereof. The passages may be substantially vertical, substantially horizontal or a combination thereof. Weight inserts may be placed in one or more of the passages. In addition, one or more weight inserts may be coupled to the rear of the club head. The weight inserts may have varying densities. The present invention may also include a removable face insert. A plurality of weight inserts may be attached to the rear surface of the face insert. | 2010-12-02 |
20100304888 | GOLF CLUB HEAD - A hollow golf club head is disclosed, wherein a front member including a face portion and a hosel portion of the club head is made of a material having a specific gravity ρ | 2010-12-02 |
20100304889 | GOLF CLUB HEAD - A golf club head having a hollow construction includes a face part having a ball-impacting surface and a first main rib and a second main rib disposed on the inner surface of the face part. The first main rib extends from a crown side to a sole side, and the second main rib extends from a hosel side to a toe-side part of the sole side, the first and second main ribs intersecting each other. The material thickness on a toe side of the face part, with the first main rib being the boundary, is formed so as to be thinner than the material thickness on a heel side of the face part. | 2010-12-02 |
20100304890 | WEDGE TYPE GOLF CLUB HEAD - A wedge type golf club head is disclosed herein where the wedge type golf club head has enhanced performance characteristics such as improved backspin, ball speed, and launch angle. More specifically, the present invention relates to a wedge type golf club head having an adjustable center of gravity, where the center of gravity may be adjusted based on different backing profiles that comprises at least one hollow chamber. | 2010-12-02 |
20100304891 | IN-MOLD POWDER COATING OF GOLF BALL EQUIPMENT AND METHODS OF MAKING THE SAME - A golf ball having an inner core and a cover or intermediate layer made from a non-ionomeric polyolefin composition is provided. The method for making the golf ball includes the step of adhering a thin layer of a non-ionomeric polyolefin powder to the interior surfaces of a golf ball mold. The polyolefin powder is adhered to the mold using electrostatic, tribostatic or fluidized bed, processes. A golf ball component is placed within the mold, and a sufficient amount of heat and pressure is applied to the mold so that the thin layer of non-ionomeric polyolefin powder fuses to the golf ball component. | 2010-12-02 |
20100304892 | POLYUREA AND POLYURETHANE COMPOSITIONS FOR GOLF EQUIPMENT - Golf equipment having improved cut and shear resistance that includes a polyurea composition, preferably saturated and/or water resistant, formed of a polyurea prepolymer and a curing agent, wherein the polyurea prepolymer includes an isocyanate and an amine-terminated compound, and wherein the curing agent includes a hydroxy-terminated curing agent, amine-terminated curing agent, or a mixture thereof. | 2010-12-02 |
20100304893 | GOLF BALLS WITH CORES OR INTERMEDIATE LAYERS PREPARED FROM HIGHLY-NEUTRALIZED ETHYLENE TERPOLYMERS AND ORGANIC ACIDS - Described are golf balls comprising cores or intermediate layers prepared from thermoplastic compositions having coefficients of restitution equal to or greater than 0.83 and PGA compression greater than 100. Also described is a composition comprising or prepared from (a) at least one aliphatic, mono-functional organic acid having from 16 to 20 carbon atoms, wherein the organic acid is unsaturated and linear; (b) an ethylene acid copolymer consisting essentially of copolymerized comonomers of ethylene and from 18 to 24 weight % of copolymerized comonomers of at least one C | 2010-12-02 |
20100304894 | POLYISOBUTYLENE-BASED COMPOSITIONS FOR GOLF BALLS - Polyisobutylene-based compositions suitable for making golf balls are provided. The amine-terminated polyisobutylene may be reacted with an isocyanate and amine-terminated curing agent to produce a polyurea composition that may be used as a cover material and/or intermediate casing layer. The resulting ball has improved weatherability. In one version, the golf ball includes a polyurea casing layer and polyurea cover. In a second version, the golf ball includes an ionomer casing layer and polyurea cover. In yet another version, the golf ball includes a polyurea casing layer and ionomer cover. | 2010-12-02 |
20100304895 | MULTI-LAYER GOLF BALLS HAVING MOISTURE BARRIER LAYERS BASED ON POLYALKENAMER COMPOSITIONS - Golf balls having a dual-core comprising an inner core and outer moisture barrier core layer are provided. The outer core help prevent moisture from penetrating into the inner core. A cover layer, preferably made of a polyurethane or polyurea material, is disposed about the outer core layer. The inner and outer cores are formed of a rubber composition, preferably a polyalkenamer rubber. The polyalkenamer rubber composition may further include other rubbers such as polybutadiene, polyisoprene, ethylene propylene rubber, ethylene propylene diene rubber, and styrene-butadiene rubber. The outer core has a moisture vapor transmission rate (MVTR) lower than that of the cover. In one version, the outer core has a MVTR of 1 grams·mm/m | 2010-12-02 |
20100304896 | POLYUREA COVERS FOR GOLF BALLS BASED ON CYCLOALIPHATIC ISOCYANATES - A golf ball having a cover material made from a polyurea composition is provided. In one version, the golf ball includes a polybutadiene core and surrounding cover layer made of a polyurea composition. In another version, the golf ball includes a polybutadiene core, an intermediate casing layer made of an ionomer resin, and outer cover layer made of the polyurea composition. The polyurea composition is the reaction product of a cycloaliphatic isocyanate and amine compound. The diisocyanate is selected from 1,3-bis(isocyanatomethyl)cyclohexane; 1,4-bis(isocyanatomethyl)cyclohexane; and mixtures thereof. The resulting cover material has many advantages including improved durability, toughness, and light-stability. | 2010-12-02 |
20100304897 | GOLF BALL WITH ROTATIONAL PROTRUSIONS WITHIN A DIMPLE - A golf ball includes an outer land surface and a plurality of dimples formed thereon. The dimples comprise protrusions on the inner surface of the dimple to energize or agitate the airflow over the dimpled surfaces to increase the aerodynamic performance of the golf ball. These protrusions include rotational elements arranged in various configurations and are fully contained within the dimple perimeter and do not extend beyond a chordal plane of the dimple. By improving the aerodynamic of the airflow over the dimpled surface of the golf ball, the outer land surface of the golf ball may remain robust to prevent premature wear and tear on the golf ball. | 2010-12-02 |
20100304898 | GOLF BALL AIMING DEVICE - A golf ball aiming device is provided that allows a golfer to accurately position a ball relative to its intended target. The device includes a laser for aiming and pointing the device along with an alignment feature for aligning the ball relative to the device. | 2010-12-02 |
20100304899 | Leg Gloves with Downward Diagonal Facing Pocket Openings - A leg glove, or leg mitten, having pockets for the hands of a lifter used when lifting a person who is jumping or being lifted, especially for lineouts in Rugby Union. The leg glove pockets have downward diagonal facing pocket openings. The simple, reusable, easy to use leg glove provides a level of effectiveness, comfort, convenience, and safety not provided by conventional methods. The leg glove is simply made from a single piece of flexible, elastic material, such as neoprene. A fold creates a base layer and a partially overlapping pocket layer. The pocket is secured and held open with a pocket attachment and base attachment forming pocket openings. The pocket openings are configured to face downward on a diagonal. An improved leg glove further comprises a non-elastic base strap. To use, leg gloves are applied to the legs of a jumper. When the jumper jumps, one or more lifters place their hands in the leg glove pockets. The lifters lift the jumper higher, support the jumper in the jump while the jumper attempts to intercept a ball, and safely lower the jumper. In some embodiments, the pocket attachment is shaped like a question mark matching the shape of the inserted fingers, palm, and thumb of the lifter's hand. | 2010-12-02 |
20100304900 | Method and apparatus for hitting a ball - A hitting apparatus is provided, including a supporting unit, at least a linking unit, and an attaching device. The apparatus includes foldable supporting legs, an adjustable supporting rod, an adjustable hanging arm, an adjustable extension arm, attaching rods or strings, and attaching ball hook/loop, magnets or adhesives. The hanging arm is engaged to the top of supporting rod, and adjustable in length and angles and easy to be detached from the support rod to become an individual hitting training apparatus. The attaching parts of hook/loop, magnets or adhesive hold the ball with attaching loop or metal tape or coating. With the holding of the ball by the hook/loop, magnet or adhesives, the present invention can be a tee free design to enhance the focus of the batter on the ball and have a clear hit on the ball. The present invention is easy to assemble, adjust, use, carry around and store. | 2010-12-02 |