28th week of 2014 patent applcation highlights part 43 |
Patent application number | Title | Published |
20140194128 | COMMUNICATION CONTROLLING METHOD, METHOD FOR SHARING INFORMATION, WIRELESS TERMINAL, WIRELESS BASE STATION, AND WIRELESS BASE STATION CONTROLLING APPARATUS - The connection state of a wireless line, in which a communication can be immediately made in an estimated time period, is preset by estimating the time period with a high possibility of making a communication based on the communication history of a wireless terminal for a predetermined past period in a communication made between the wireless terminal and a wireless base station. | 2014-07-10 |
20140194129 | Staggered Cells For Wireless Coverage - A relay and distribution apparatus is provided for a cellular communication system. The relay and distribution apparatus includes an antenna system configured to lay down beams in overlapping first and M second N-cell frequency reuse patterns. The first frequency reuse pattern may be for communication of control channels of a cellular communication system, and the second frequency reuse patterns may be for communication of traffic channels exclusive of control channels of the cellular communication system. The second frequency reuse patterns may be staggered with one another. And cells of the second frequency reuse patterns may have a size only a fraction of which is for transmission of traffic channels any of which may be assignable through a control channel of the first reuse frequency pattern. | 2014-07-10 |
20140194130 | METHODS AND APPARATUS FOR EFFICIENT CO-EXISTENCE OF MACRO AND SMALL CELLS - A femto base station (BS) maintains two different timings: a femto BS downlink timing and a femto BS uplink timing. A femto base station's uplink reference timing is based on the macro uplink timing being used by one or more UE devices in the local vicinity of the femto BS. In some embodiments, the femto BS synchronizes its femto uplink timing to the macro uplink timing being used by the closest UE device transmitting uplink signals to the macro BS. In other embodiments, the femto BS determines its femto base station uplink timing based on one or more uplink signals from UE devices in its vicinity transmitting to the macro BS. In various embodiments, femto cell uplink signals and macro cell uplink signals are received at a femto cell BS in synchronization. This approach facilitates frequency division multiplexing (FDM) in the uplink between a macro cell and a femto cell. | 2014-07-10 |
20140194131 | METHOD AND SYSTEM FOR SIGNALING RELEASE CAUSE INDICATION IN A UMTS NETWORK - A method and system for processing signaling release indication cause between user equipment and a wireless network, the method comprising the steps of: monitoring, at the user equipment, whether a signaling connection release indication should be sent to the wireless network; appending, at the user equipment, a cause for the signaling connection release indication to the signaling connection release indication; sending the appended signaling connection release indication to the wireless network; receiving the signaling connection release indication at the wireless network; and filtering said cause to determine whether to raise an alarm. | 2014-07-10 |
20140194132 | APPARATUS AND METHOD FOR TRANSMITTING FEEDBACK INFORMATION USING TERMINAL ACCESSIBILITY IN A WIRELESS ACCESS SYSTEM - The present invention relates to a method for a base station to manage resources in order to perform beamforming in a wireless access system, the method being characterized by comprising the steps of: receiving cluster information from a cluster head; and determining, on the basis of the received cluster information, terminals to be scheduled in a cluster including the cluster head, wherein the cluster information comprises location and channel gain information for the terminals belonging to the cluster including the cluster head. | 2014-07-10 |
20140194133 | ALLOCATING RESOURCES AND TRANSMITTING DATA IN MOBILE TELECOMMUNICATION SYSTEMS COMPRISING MACHINE TYPE COMMUNICATION APPLICATIONS - A method of communicating data in a wireless telecommunications system between plural base stations and plural terminal devices using plural Orthogonal Frequency Division Multiplex, OFDM, sub-carriers spanning a first frequency bandwidth. The method includes: communicating data between a first base station and a first terminal device using a first group of the OFDM sub-carriers distributed across the first frequency bandwidth, communicating data between a second base station, geographically separated from the first base station, and a second terminal device using a second group of the OFDM sub-carriers distributed across a second frequency bandwidth, and communicating control-plane data between the first base station and the first terminal device using a combination of the first and second groups of the OFDM sub-carriers. Guard regions may be provided in the frequency domain between frequencies of transmissions associated with the first base station and frequencies of transmissions associated with the second base station. | 2014-07-10 |
20140194134 | COMMUNICATION DURING THERMAL MITIGATION - In order to facilitate communication in a wireless network, an accessibility issue in the wireless network may be detected. For example, if an electronic device is near the boundary between two adjacent cells in the cellular-telephone network, the signal power of signals from a current cell or connection may decrease. Concurrently, the maximum transmit power of the electronic device may be constrained by a thermal limit of the electronic device. When this occurs, the connection may be lost unless remedial action is taken. Therefore, in response to this condition, the electronic device may temporarily increase the maximum transmit power to allow the electronic device to communicate with the cellular-telephone network so that the connection may be transitioned to another cell or connection. In this way, the communication technique may restore the communication performance and avoid a dropped call, which will improve the user experience and customer satisfaction. | 2014-07-10 |
20140194135 | SYSTEM AND METHOD FOR CALIBRATION OF A DISTRIBUTED AMPLIFIER SYSTEM - A system and method in a distributed amplifier system for correcting for RF losses between head end and coverage nodes by measuring RF losses in both directions; generating gains for amplifiers in both the head ends and coverage nodes; generating maximum output power limits; and adjusting the generated gains and output power limits based on downlink signal strength of cellular signals at a donor antenna. | 2014-07-10 |
20140194136 | UPLINK POWER CONTROL USING RECEIVED REFERENCE SIGNAL - A user equipment (UE) includes circuitry configured to receive control information on a downlink control channel from a base station. The control information indicates an allocation of an uplink channel and the control information is sent in response to the base station determining that the UE is to send an adaptive modulation and coding report. The circuitry is further configured in response to the control information to transmit a communication in the allocated uplink channel in a time interval including at least one time slot. The communication includes an adaptive modulation and coding report, and a transmission power level of the communication is derived from the control information and a pathloss measured by the UE. | 2014-07-10 |
20140194137 | Method and/or system for obtaining signatures for use in navigation - Disclosed are systems, methods and techniques for obtaining round trip time (RTT) measurements from acquisition of signals at one or more mobile devices, the signals being transmitted by one or more transmitters; approximating locations of the one or more mobile devices while obtaining the RTT measurements; and combining the measurements to determine expected RTT signature values at discrete positions in the area based, at least in part, on the obtained RTT measurements and the approximated locations. | 2014-07-10 |
20140194138 | CONSTRAINING INERTIAL NAVIGATION SYSTEM SOLUTION ACCORDING TO PEDOMETRICAL DATA - Described herein are techniques related to constraining Inertial Navigation System (INS) solution according to pedometrical data. Data from sensors external to an inertial navigation module are leveraged in computing the final solution for indoor navigation. The techniques render the drift and divergence in inertial sensors to be much slower. Additionally, the techniques are not dependent on the attitude of the mobile device used for indoor navigation relative to the user's body. | 2014-07-10 |
20140194139 | LOCATION SENSING USING CHANNEL FADING FINGERPRINTING - A system and method are provided for providing precise location sensing for wireless devices in an indoor environment using channel fading fingerprinting. An indoor environment within which wireless devices are used is surveyed to develop a channel fading database for the indoor environment. The surveying of the indoor environment determines a specific channel fading profile according to 30 subcarrier frequencies in a wireless signal for numerous locations within the indoor environment. A wireless device scans for available wireless access points and extracts a channel fading profile for a current location of the wireless device. The extracted channel fading profile for the current location of the wireless device is compared with the channel fading database. A best match comparison between the extracted channel fading profile and the channel fading database is used to determine an actual physical location of the wireless device in the indoor environment. | 2014-07-10 |
20140194140 | COMMUNICATION TERMINAL, POSITION MANAGEMENT SYSTEM, AND COMMUNICATION METHOD - A communication terminal includes a receiving unit configured to receive position information that has been transmitted from a transmission device for transmitting predetermined position information; a detecting unit configured to detect a change in an acceleration applied to the communication terminal; a movement detecting unit configured to detect a movement of the communication terminal based on the position information and information expressing the change in the acceleration; and a sending unit configured to send the position information to the transmission device, when the movement is detected. | 2014-07-10 |
20140194141 | Directional Positioning Augmented By Proximity Information - A system for estimating apparatus position based on different types of positioning information. In at least one example implementation, an apparatus may sense wireless signals ( | 2014-07-10 |
20140194142 | WIRELESS LOCALISATION SYSTEM - Disclosed is an apparatus for estimating the location of a remote node. The apparatus comprises an antenna array comprising a plurality of elements in a fixed spatial arrangement, at least one element being a transmitting element configured to transmit a first wireless signal to the remote node, and at least two elements being receiving elements configured to receive a second wireless signal transmitted by the remote node in response to the first wireless signal. The apparatus further comprises a signal processing unit connected to the antenna array, the signal processing unit being configured to: estimate a plurality of round trip distances using the wireless signals, each round trip distance being from a transmitting element to the remote node and back to a receiving element; and estimate the location of the remote node using the round trip distance estimates. | 2014-07-10 |
20140194143 | METHOD AND A SYSTEM FOR THE LOCALISATION OF A COMMUNICATION DEVICE - The invention relates to a method for localising a communication device ( | 2014-07-10 |
20140194144 | PROCESSING PLACE MARKERS - Computer-implemented systems for processing place markers at a mobile computing device. The mobile computing device may receive from a user a request to generate a first place marker for a first place corresponding to a current location of the mobile computing device and may receive an indication of the current location of the mobile computing device. Further, the mobile computer device may receive descriptive information associated with the first place and generate the first place marker. The first place marker may comprise an indication of a location of the first place and the user information associated with the first place, where the location of the place is the current location of the mobile computing device. | 2014-07-10 |
20140194145 | Method, System and/or Device for Adjusting Expected Received Signal Strength Signature Values - Disclosed are systems, methods and devices for application of determining position information for mobile devices. In specific implementations, measurement of a signal travel time and a signal's strength may be combined to characterize a transmission power of the signal's transmitter. The characterized transmission power may be applied to affect expected signal strength signature values for use of the signal's transmitter may be updated in order to enhance a location based service where location may be effected by accuracy of a transmitter's power. | 2014-07-10 |
20140194146 | LOCATION-BASED APPLICATION RECOMMENDATION - Described herein are techniques related to location-aware application recommendations in wireless devices. For example, an application recommendation alert may be displayed at the wireless device based on a current location, time, and data of the wireless device. Further, relevant applications to user location based on where the wireless device that are placed for sale at the market may be displayed at the wireless device. | 2014-07-10 |
20140194147 | APPARATUS AND METHOD FOR REDUCING BATTERY CONSUMPTION OF MOBILE TERMINAL - An apparatus and a method for reducing battery consumption of a mobile terminal are provided. The method includes calculating a current location of the mobile terminal, route information to a destination, and an alarm period for determining whether the mobile terminal has arrived at the destination or at a nearby region of the destination, if the destination is input, and deactivating a locating module before the alarm period has elapsed, determining whether the mobile terminal has arrived at the destination or the nearby region of the destination if the alarm period has elapsed, and notifying the user that the mobile terminal has arrived at the destination or the nearby region of the destination if the mobile terminal has arrived at the destination or the nearby region of the destination. | 2014-07-10 |
20140194148 | Tagging A Location By Pairing Devices - A method of tagging a location using a mobile device entails obtaining position data for a current location of the mobile device, detecting a proximity of another device using a short-range wireless interface, and automatically storing the position data for the current location of the mobile device in response to the detecting of the proximity of the other device. The proximity detector may comprise a near field communication (NFC) interface, a Bluetooth® transceiver or another short-range wireless technology that may be employed to detect the proximity of another device. This technology enables two devices to store a current location to facilitate a subsequent rendezvous back at that same location. | 2014-07-10 |
20140194149 | SINGLE TRANSCEIVER FOR USE WITH MULTIPLE CELLULAR NETWORKS - A system and method for wirelessly communicating over two wireless networks having different communication protocols using a single transceiver of a vehicle telematics unit. The method includes monitoring a first network for an incoming page using a transceiver and a first network access device (NAD); the transceiver and the first NAD may be components of a cellular device, such as a vehicle telematics unit. The method includes monitoring a second network for another incoming page using the same transceiver and a second NAD. The second NAD also may be a component of the cellular device. When a page is received over the second network, a call may be connected using the second NAD, and the first network may be periodically monitored for an incoming page without disconnecting the call of the second network. | 2014-07-10 |
20140194150 | Method, Apparatus And System For Determining Terminal State - With a method, apparatus and system for determining a terminal state, that a network side considers that a terminal is in an offline state by mistake can be avoided. The method includes: judging that no location update initiated by the terminal is received when a reachable timer corresponding to the terminal is expired, then sending paging message to the terminal, and triggering the terminal to initiate an interaction process with a network side to determine the terminal state. The apparatus comprises a judgment module, a sending module, and a state determination module. By adopting the method, apparatus and system, the network side can timely acquire the state of an MTC terminal, and will not consider that the terminal is in the offline state and delete the mobility context of the terminal by mistake. | 2014-07-10 |
20140194151 | ELECTRONIC DEVICE WITH MESSAGE HANDLING FUNCTIONS - An electronic device ( | 2014-07-10 |
20140194152 | MIXED MEDIA COMMUNICATION - Methods and systems for communicating with a mixed media communication. An image is captured via an image capturing device associated with a device. An audio message is captured related to the image via a microphone associated with the device. A communication is sent from the device to a second device, wherein the communication comprises the image and the audio message, such that the second device will automatically display the image and play the audio message upon accessing the communication. | 2014-07-10 |
20140194153 | METHODS AND APPARATUS FOR GENERATING A MESSAGE FOR A WIRELESS DEVICE - Methods and apparatus for generating a message ( | 2014-07-10 |
20140194154 | RTT Quality Improvement By Compensation Of Artifacts Introduced By AP And STA - A system and method is described herein for compensating for artifacts introduced by nodes in a wireless network. The method may include transmitting, by a first node, first characteristic information indicating the frequency response of the first node to a mobile station in the wireless network and receiving, by the first node from the mobile station, second characteristic information indicating the frequency response of a second node in the wireless network. By broadcasting the frequency response of each node in the network to each other node, the method may produce a compensated channel estimation that eliminates or reduces artifacts introduced by the nodes to wireless signals. | 2014-07-10 |
20140194155 | DYNAMICALLY SELECTING FILTERING PATHS TO AVOID MULTI-RADIO COEXISTENCE INTERFERENCE IN A COMMUNICATION APPARATUS - A communication apparatus includes a first wireless module and a second wireless module. The first wireless module includes a communication device, an antenna module and a filter module. The filter module is coupled between the communication device and the antenna module and includes a first filter, a second filter, a first switch switching in response to a control signal, and a second switch switching in response to the control signal. The communication device includes a processor issuing the control signal according to a radio frequency utilized by the second wireless module to select the first filter or the second filter to electronically connect to the communication device and the antenna module. | 2014-07-10 |
20140194156 | COMMUNICATION DEVICE, COMMUNICATION SYSTEM, AND COMMUNICATION METHOD - A communication device, in which the OSI reference model physical layer and data-link layer perform wireless communication via at least one of a first wireless network conforming to a first wireless communication standard and a second wireless network conforming to a second wireless communication standard, may include an identification control unit, provided in the data-link layer, that identifies that data, which is received in the physical layer, based on the identification information included in the data, is to be transmitted via either the first wireless network or the second wireless network, the identification control unit controlling so as to transmit, based on the identification result, the data via the first wireless network or the second wireless network. | 2014-07-10 |
20140194157 | DUAL OR MULTIPLE SIM STANDBY AND ACTIVE USING A SINGLE DIGITAL BASEBAND - An apparatus comprises two or more SIM card connectors in a communication system configured to operate according to a plurality of communication protocols and coupled to at least one processor ( | 2014-07-10 |
20140194158 | METHOD FOR INTELLIGENT ANTENNA CONFIGURATION SELECTION AND COMMUNICATION APPARATUS UTILIZING THE SAME - A method for intelligent antenna configuration selection of a communication apparatus including an antenna module including a plurality of antennas and a plurality of radio modules sharing the antenna module includes individually determining a preferred antenna configuration of the antenna module by each radio module; determining an optimum antenna configuration according to the preferred antenna configurations; and controlling a configuration of the antennas based on the optimum antenna configuration. The optimum antenna configuration is determined for a radio module having a highest priority among the radio modules to have an optimum radio communication performance. | 2014-07-10 |
20140194159 | HAND ACTIVATED MODE SETTING - A mobile networked device includes a processor, a control program stored on a computer readable medium, a sensor to detect whether the networked device is being held by a user, and wherein the control program receives signals from the sensor and places the device into an in-hand mode when the received signals are representative of the user holding the device. | 2014-07-10 |
20140194160 | WIRELESS CHARGER CIRCUIT AND METHOD - A charging system for a mobile device includes a transmitter and a receiver. The transmitter includes (a) a first interface to a power source; (b) a second interface to the receiver; (c) a polarity detection circuit for detecting polarities of the; and (d) first and second switches controlled by the polarity detection circuit, wherein each switch selectively connects a terminal of the first interface to a terminal of the second interface. The receiver includes: (a) a first interface; (b) a second interface coupled to a device to be charged; and (c) a connection circuit between a terminal of the first interface and a terminal of the second interface, wherein the connection circuit is conductive when the voltage across these terminals is of a first polarity, and a second polarity otherwise. | 2014-07-10 |
20140194161 | APPARATUS FOR MANIPULATING A MOBILE TERMINAL DEVICE - An apparatus includes an operation input unit, a detecting unit, a signal generator, and an interface unit. The operation input unit includes one or more actionable areas or buttons configured to be operated by a user. The detecting unit is coupled to the operation input unit and configured to detect an operation performed by the user in one of the actionable areas to provide a detected operation. The signal generator is coupled to the detecting unit and configured to generate a control signal according to the detected operation. The interface unit is coupled to the signal generator and configured to transfer the control signal to a mobile terminal device that is structurally coupled to the apparatus. | 2014-07-10 |
20140194162 | Modifying A Selection Based on Tapping - A mobile device enables refined adjustments of selections shown on its display by detecting and responding to a user's tapping actions relative to the sides of the mobile device. In response such tapping, the mobile device can finely alter the scope of the selection in an expected direction. For example, if the user has selected text having leftmost and right-most selection boundaries, then the mobile device can respond to the user's touching of one of those boundaries by making that boundary the currently “active” boundary, and then respond to the user's tapping on a side of the mobile device by moving the currently active boundary one text character away from the tapped side, thereby causing different text characters to be contained within the selected text. Using this technique, the mobile device's user can more easily refine the scope of the selected items to include slightly more or slightly fewer items. | 2014-07-10 |
20140194163 | Fine-Tuning an Operation Based on Tapping - A mobile device enables the performance of an operation, which can be performed with only coarse granularity using a touchscreen, to be performed with finer granularity in response to detection of stimulus via mechanisms other than the touchscreen. For example, the mobile device can use its sensors (e.g., accelerometer, gyroscope, etc.) to detect a tapping motion against a non-touchscreen surface of that mobile device. In response to detecting such physical interaction, the mobile device can perform the operation with a level of precision that cannot be achieved when the performance of the operation is attempted via interaction with the touchscreen. The level of granularity of performance can vary with the interaction's force. For example, a tap performed with lesser force can cause a displayed object to move one pixel, while a tap performed with greater force can cause that displayed object to move five pixels. | 2014-07-10 |
20140194164 | MOBILE TERMINAL AND CONTROLLING METHOD THEREOF - A mobile terminal including a memory configured to store data; a touchscreen display; and a controller configured to: display a first portion of a panoramic file selected from the memory, said panoramic file having a display size greater than that of the touchscreen display, and scroll automatically the panoramic file in at least one direction so as to display another portion of the panoramic file. | 2014-07-10 |
20140194165 | Hand-Held Electronic Device Having Rolled-Up Screen and Display Method Thereof - A hand-held electronic device having a rolled-up screen comprises a flexible screen which can be partially received within a casing by a reeling mechanism in such a manner that the displaying function can still be performed by the flexible screen partially exposed outside the casing. When the flexible screen is pulled out and entirely exposed outside of the casing, the entire flexible screen can be used for image-displaying. Thus, advantages in both the high displaying quality of a large screen and excellent portability of a small-sized hand-held electronic device can be attained. | 2014-07-10 |
20140194166 | TELEPHONE GLOVE - The present invention relates to a glove comprising a transceiver module for operationally connecting to at least a second device, and further comprising at least a speaker and at least a microphone that are operationally connected to the transceiver module to transmit and to receive audio signals, in particular voice signals, exchanged with the second device; the glove further comprises at least one vibrating element operationally connected to the transceiver module, wherein the transceiver module is configured to generate an activation signal upon receiving an operating request from the second device, and wherein the vibrating element performs at least one mechanical vibration in response to the activation signal. | 2014-07-10 |
20140194167 | Mobile Device Case - Modular mobile device cases are provided. The cases have a main body portion having at least one groove sized and dimensioned to accept a portion of at least one of a design insert and a cover insert. Contemplated kits can include at least one of (1) a plurality of inserts that can be interchangeably installed in the groove, and (2) a plurality of bands or streamers that can be interchangeably installed in a recess of a main body structure side wall to allow users to modify a design of a case without purchasing an entirely new case. | 2014-07-10 |
20140194168 | Mobile Phone Case to reduce exposure to Microwave radiation - A case containing DNA material protect the user from non-ionizing radiation emitted from a mobile phone, while protecting the phone from physical damage. The DNA material absorbs the radiation emitting from the transmitter of the mobile phone. Layers of DNA material along with non-organic layers are advantageously combine to increase the absorption. The DNA material may be used form the case or be provided and an insert to a prior art case. | 2014-07-10 |
20140194169 | APPARATUS AND METHOD FOR AN ALTERNATE FORM-FACTOR HANDHELD SMART PHONE DEVICE - A communication device, such as a smart cell phone is partitioned into two separate bodies or housings. One of these housings, called a sensor body is in a housing designed to be held in a human hand. The other of these housing, has a separate processor body is in a housing designed to be kept in personal possession or attachable to personal clothing. In some modes of use the sensor body and the processor body may be attached to each other via a socket mechanism to function as one device. In some other modes of use they may be separated. | 2014-07-10 |
20140194170 | Threshing mechanism - A threshing mechanism is formed with a first threshing drum and a second threshing drum disposed one behind the other in a direction of crop flow. A first concave encloses the first threshing drum and the second threshing drum in sections in a circumferential direction. A second concave encloses the second threshing drum in sections in the circumferential direction. The concaves are displaceable in a radial direction of the threshing drums and are formed with at least one crop-processing device disposed at the first concave. The first concave and the second concave are swivellable about a common axis connecting the concaves. The enclosure of the second threshing drum by the first concave and the second concave is approximately identical. | 2014-07-10 |
20140194171 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS - The disclosed gaming system, gaming device and method provide a game including a plurality of awards, each of the awards associated with a plurality of award characteristics, including an award value and a level of difficulty. Based at least in part on the award characteristics associated with the awards, a player strategically chooses which award or awards to play for (i.e., which award or awards to attempt to collect) in the game. In certain multiplayer embodiments, two or more players can work together to obtain awards. | 2014-07-10 |
20140194172 | CAPTURE GAME APPARATUS - An electronic hand held puzzle game apparatus in which the apparatus includes a housing with left and right housing portions, a first array of lights connected to the left housing portion and a second array of lights fixedly connected to the right housing portion. The first array of lights and the left housing portion is translatable and rotatable relative to the right housing portion, and the first array of lights is movable around an axis extending perpendicular to a housing longitudinal axis. When a puzzle piece light pattern appears on the first array of lights, a player moves that array to align the light pattern with a non-illuminated space on the second array of lights. Closing a compression switch transfers the puzzle piece from the first array of lights to the second array of lights provided that the player's alignment is correct. | 2014-07-10 |
20140194173 | METHOD AND SYSTEM FOR OPERATING AND PARTICIPATING IN FANTASY LEAGUES - A computer-implemented method for operating a fantasy league including: Fantasy player information including performance history of one or more real-world athletes selected as fantasy players is provided. The fantasy player information is updated in real-time based on fantasy player performance information from a real-world performance. A fantasy team player list is received, the list including a plurality of fantasy team players. The plurality of fantasy team players is associated with a first user of the fantasy server system. A plurality of highlight video clip links is received, each associated with at least one specific fantasy player and at least one piece of fantasy player performance information. At least one highlight video clip link is determined from the plurality of highlight video clip links based upon at least one of the fantasy team players associated with the first user. The determined highlight video clip link is provided to the first user. | 2014-07-10 |
20140194174 | 3D PUZZLE GENERATION, ALGORITHMS FOR GENERATION, AND PHYSICAL INSTANTIATIONS - A system for generating a three-dimensional puzzle comprises a processor and a memory. The processor is configured to generate a three dimensional mesh representation. The processor is further configured to convert polygons comprising the three-dimensional mesh representation to one or more puzzle piece representations. The processor is further configured to add attachment points and receiving points to the one or more puzzle piece representations. The processor is further configured to provide the one of more puzzle piece representations with attachment points and receiving points. The memory is coupled to the processor and configured, to provide the processor with instructions. | 2014-07-10 |
20140194176 | COMPUTING WAGERING GAME LUCK - A wagering game system and its operations are described herein. In some embodiments, the operations can include causing at least one event to occur during play of a wagering game. In some embodiments, the operations can further include determining a difference between occurrence of the at least one event and a theoretical expectation of occurrence associated with the at least one event. In some embodiments, the operations can further include computing a luck factor based on the difference. The luck factor represents luck for occurrence of the at least one event. | 2014-07-10 |
20140194177 | GAME WITH PARAMETERS AND VARIABLES CORRESPONDING TO UNITS OF TIME - A game of chance, a ticket for a game of chance, and a method of playing and operating a game of chance are provided. The game includes a plurality of parameters, each parameter representing a unit of time, and each parameter including a separate matrix with variables representing a subunit or a point of time contained within the parameter. The game of chance is configured such that a player selects one or more player variables within at least one of the parameters, and a gaming operator draws one or more operator variables from a same set of the parameters and a same set of the variables within the parameters. If the player variables selected by the player matches the operator variables selected by the operator, then a corresponding payout is awarded. | 2014-07-10 |
20140194178 | SERVER DEVICE FOR RECOMMENDING GAME CONTENT - One object is to provide a setup for recommending a game content more effectively. In accordance with one aspect, a server device according to an embodiment includes: a game progress control unit for controlling the game progress; an information storage unit for storing information; a determination unit for determining whether a player owns a game content that requires a change in display mode of a screen containing a guidance display area for guiding the player to a gasha screen for obtaining a card as a game content; and a display control unit for displaying the screen containing the guidance display area on the terminal device. | 2014-07-10 |
20140194180 | GAMING MACHINE AND METHODS OF PLAYING A KENO-TYPE GAME HAVING NON-PLAYER SELECTABLE SYMBOLS - A method of allowing a player to play a keno-type game on a gaming machine is described herein. The method includes displaying the keno-type game including a plurality of game symbols. The plurality of game symbols includes a set of player selectable game symbols and a non-player selectable game symbol. A first collection of game symbols is selected from the set of player selectable game symbols. A second collection of game symbols is randomly selected from the set of player selectable game symbols and the non-player selectable game symbol. The method includes determining if a triggering condition occurs, wherein the triggering condition is defined as at least one of the randomly selected game symbols in the second collection matching the non-player selectable game symbol, and generating a game outcome based on the selected first collection and the selected second collection and the occurrence of the triggering condition. | 2014-07-10 |
20140194181 | METHOD AND SYSTEM FOR PLAYING BINGO GAMES VIA A PROXY PLAYER - A remote player at a first location which is remote from a second location where a bingo game is being presented is able to participate in the bingo game via a proxy player at the second location. The remote player may provide instructions to the proxy agent who uses financial account information to purchase and play bingo cards on behalf of the remote player. Winning and losing outcomes are reported to the remote player. Awards for winning outcomes may comprise the award of one or more additional game cards for the same bingo game or other bingo games. | 2014-07-10 |
20140194182 | Electronic Gaming System and Method with Dynamic Wheel - A gaming system and method for use in one or more casino establishments for offering a secondary game initiated after a loss. The gaming machine and method are offered on electronic gaming machines such as slot machines and video poker machines, but may also be deployed in other forms such as on a general purpose computing device in stand-alone form or connected to a network such as the internet. | 2014-07-10 |
20140194183 | ENHANCEMENTS TO GAME COMPONENTS IN GAMING SYSTEMS - A computer-implemented method for enhancing game components in a gaming system, the method comprising: displaying at least one of a row and a column of the game components along a plane on a display device in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto; selecting at least one of the game components for enhancement; expanding selected ones of the game components outside of the plane and associating at least one additional symbol to expanded selected ones of the game components; and integrating the at least one additional symbol into the given game. | 2014-07-10 |
20140194184 | Gaming, System, Method and Device Including a Symbol Changing or Augmenting Feature - Gaming systems, devices and methods are set forth which provide for the selection and application of modifiers to game outcomes. The modifiers confer different functionalities to base game symbols or an augmenting functionality to alter or provide an outcome. Different sets of modifiers may be accessed randomly or under different conditions and event | 2014-07-10 |
20140194185 | CONTEST AT A TARGET GAME LOCATION - To conduct a contest, game parameters are downloaded from a server to a device in response to a player app being launched on the device. The player device displays available games that can be played by a player, the games including target game locations from which the games can be played. A player is allowed to select a game to play only when the player is within a predetermined distance of a target game location and when check-ins are still available for the game. A jackpot prize is awarded to the player if the player is a winner of a game selected by the player. The player is entered in a raffle if the player is not the winner of the game selected by the player. | 2014-07-10 |
20140194186 | CHARACTER INPUT DEVICE, CHARACTER INPUT INTERFACE CONTROL METHOD, AND PROGRAM - A character input device of the present invention includes a skill estimation unit that estimates the skill of a user in character input operation, based on the history of key operation by the user. In this character input device, a determination period for determining an input character being selected by a character input interface unit is increased or decreased, according to the skill estimated by the skill estimation unit. The character input interface unit selects the character based on the number of times at which a same key has been depressed, and judges whether or not the determination operation of the character has been performed, based on the determination period. | 2014-07-10 |
20140194187 | GAME CARD INCLUDING PAYMENT IDENTIFIER - A payment card is disclosed. The payment card may comprise a substrate, and an issuer identifier, and a game code printed on the substrate. The payment card may be a stored value card or a gift card, and can be used in an open loop payment system. A removable layer can be present over the game code. | 2014-07-10 |
20140194188 | PERSON-TO-PERSON WAGERING SYSTEM USING ACCOMPLISHMENT-BASED GAMES AND APPLICATIONS TO RECORD SCORE, ACHIEVEMENT OR TIME IN AN ASYNCRONOUS MANNER USING PUBLIC OR PRIVATE NETWORKS - Various techniques are described for facilitating implementation and use of accomplishment-based games or applications for wager-based challenges (collectively “Game” or “Challenge”) for the purpose of facilitating person-to-person, business-to-business, and/or business-to-consumer wagering in an asynchronous environments. | 2014-07-10 |
20140194189 | COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - Example systems and methods involve an information processing apparatus configured to transmit transmission data to one or more of a plurality of other information processing apparatuses, the transmission data including identification information for content data executed by the information processing apparatus. The information processing apparatus is also configured to receive reception data from one or more of the plurality of other information processing apparatuses, the reception data from each respective other information processing apparatus including identification information for content data executed by the respective other information processing apparatus. The information processing apparatus accesses purchase information associated with purchasing content data corresponding to at least one piece of identification information included in the reception data received from the one or more of the plurality of other information processing apparatuses. | 2014-07-10 |
20140194190 | CONTROLLING CROSS-APPLICATION WAGERING GAME CONTENT - A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from both a first wagering game application and from a second wagering game application. The first and second wagering game applications can be independent wagering game applications played by a player account during a wagering game session. The operations can further include determining some portion of the second content (e.g., three-dimensional objects) that appears to originate from a second-application domain (e.g., from within confines of the second wagering game application), and presenting the portion of the second content within a first-application domain (e.g., within confines of the first wagering game application). In some embodiments, the operations can further include presenting the portion of the second content interacting with the first content within the first-application domain (e.g., presenting three-dimensional objects from the second application interacting with three-dimensional objects of the first application). | 2014-07-10 |
20140194191 | AUTONOMOUS AGENT HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate an autonomous agent hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the autonomous agent hybrid game utilizes an agency module constructed to: configure an agent player profile based upon player instructions, where an agent player action during entertainment game gameplay is determined by the configuration of the agent player profile; communicate an agent gameplay gambling event occurrence based upon an agent player action to the gambling game, where the gameplay gambling event occurrence triggers an agent wager in the gambling game; and allocate a payout from the agent wager to a player profile associated with the player instructions based upon the agent player profile. | 2014-07-10 |
20140194192 | METHOD FOR AUTHENTICATING A WAGER USING A SYSTEM AND METHOD FOR INTERACTING WITH VIRTUAL GEOGRAPHIC ZONES - A system and method for user interaction includes a network, a server connected to the network, a supervisor device receiving information from a global positioning system and connected to the network, a user device receiving information from the global positioning system and connected to the network. The supervisor, having the supervisor device, defines a set of virtual geographic zones and sub-zones in which the user device is tracked, and saves the set of virtual geographic zones and sub-zones to a supervisor account on the server. The user downloads a user application, sets-up a user account, and downloads the set of virtual geographic zones and sub-zones. As the user, having the user device, moves through the virtual geographic zones and sub-zones the location of the user device is determined and a set of supervisor-defined actions are executed on the user device based on the location of the user device. | 2014-07-10 |
20140194193 | SYSTEMS AND METHODS FOR ELECTRONIC FUND TRANSFERS FOR USE WITH GAMING SYSTEMS - Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account to provide gaming or amusement credit in physical or electronic form. The systems comprise an electronic fund transfer (EFT) device, a secure payment gateway configured to connect to the patron's financial accounts via a financial network, a host system, and a funds management portal connected to the host system and to the secure payment gateway. The EFT device is configured to communicate with the patron's financial account via a secure connection to the secure payment gateway and to transmit instructions for transferring electronic funds from the patron's financial account to a credit system via the secure payment gateway and the funds management portal. | 2014-07-10 |
20140194194 | SYSTEMS AND METHODS FOR ELECTRONIC FUND TRANSFERS FOR USE WITH GAMING SYSTEMS - Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account to provide gaming or amusement credit in physical or electronic form. The systems comprise an electronic fund transfer (EFT) device, a secure payment gateway configured to connect to the patron's financial accounts via a financial network, a host system, and a funds management portal connected to the host system and to the secure payment gateway. The EFT device is configured to communicate with the patron's financial account via a secure connection to the secure payment gateway and to transmit instructions for transferring electronic funds from the patron's financial account to a credit system via the secure payment gateway and the funds management portal. | 2014-07-10 |
20140194195 | SYSTEMS AND METHODS FOR ELECTRONIC FUND TRANSFERS FOR USE WITH GAMING SYSTEMS - Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account to provide gaming or amusement credit in physical or electronic form. The systems comprise an electronic fund transfer (EFT) device, a secure payment gateway configured to connect to the patron's financial accounts via a financial network, a host system, and a funds management portal connected to the host system and to the secure payment gateway. The EFT device is configured to communicate with the patron's financial account via a secure connection to the secure payment gateway and to transmit instructions for transferring electronic funds from the patron's financial account to a credit system via the secure payment gateway and the funds management portal. | 2014-07-10 |
20140194196 | ACCESS CONTROL OF USER BASED PHOTOGRAPH BUNDLES - A computer receives an image access preference that is associated with a user included in a first game session. The computer receives an image from a camera, connected to the computer, through a network. The computer analyzes the first image to identify the presence of the user. The computer generates and compares a first analysis result a to a set of stored data to determine, based on the comparison, if the user is present. Responsive to determining that the user is present, the computer applies the received access preferences, associated with the present user, to the first image. | 2014-07-10 |
20140194197 | GAME ASSET LINKED TO OPERATIONS PERFORMED OUTSIDE THE GAME - Methods, systems, and computer programs are presented for executing game operations. One method includes an operation for receiving a request from a player to acquire a first game asset to be utilized in the game, the first game asset being associated with a token usable in the real world outside the game. After assigning the first game asset to the player in the game, the player is rewarded in the game with a second asset in response to the request. Further, the method includes an operation for detecting a commercial operation executed outside the game by the player with the token, and the player is rewarded in the game with a third asset in response to the detecting. | 2014-07-10 |
20140194198 | COMPUTER-BASED SYSTEM AND METHOD FOR GAMIFYING RIDE SHARING - A computer-based method for gamifying ride sharing, including: storing computer readable instructions in at least one memory element of at least one computer; and executing, using at least one processor for the at least one computer, the computer readable instructions to: accept a first input including a sign-up by a user for a game; accept a second input including information regarding single occupant vehicle trips reduced by the user; assign, according to the information, a position of the user on a virtual board for the game, a ranking of the user in the game and at least one reward to the user; and transmit, for display, a graphical representation of the virtual board including the position of the user. | 2014-07-10 |
20140194199 | COLLUSION DETECTION - Various embodiments that may generally relate to collusion are described. Collusion detection may be used to prevent players in a wagering environment from violating the integrity of a game. Player actions may be tracked to develop a wagering profile that is specific to various game situations. A player acting in a manner that would be against their interest and against their defined profile may be considered a colluding action. Information about collusion actions may be presented for evaluation and/or anti-collusion actions may be automatically taken in response to such collusion actions being determined. | 2014-07-10 |
20140194200 | Method And Device For Fantasy Sport Player Recommendations - A method and device are for fantasy sport applications including receiving a plurality of ranking values associated with a sport player; assigning a corresponding weight value to each ranking value; determining a score value as a function of the ranking value and the corresponding weight value; determining a final ranking value as a function of the score values for the sport player; and generating a recommendation for the sport player as a function of the final ranking value. | 2014-07-10 |
20140194201 | COMMUNICATION METHODS AND APPARATUS FOR ONLINE GAMES - By providing voice recognition in a gaming environment, an IVR server may operate to revoice a player with a voice tone pitch and accent more appropriate to the player's character. This improves the quality of the illusion of the game play. Furthermore, accurate volume may be applied to particular voices dependent on their location relative to the player and the game may be controlled using voice commands. | 2014-07-10 |
20140194202 | STRUM PAD - Various embodiments are provided generally relating to providing a strum pad on a user device. In some embodiments, a musical arrangement may be provided on a user device. A score of the musical arrangement may be tracked as it plays. In some embodiments, gestures may be detected on the user device while the user device plays the musical arrangement. In response to detecting the gesture, a component piece for the musical arrangement may be outputted. In some embodiments, the outputted component piece may correspond to the tracked score of the musical arrangement. | 2014-07-10 |
20140194203 | SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING - Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game. | 2014-07-10 |
20140194204 | MULTIPLAYER GAME USING MULTIPLAYER CHARACTERS - System and methods are provided for implementing game play in a video game. A plurality of characters are provided, and a character may be captured and controlled by user for gameplay such as fighting, crafting, and the like. The capture and control is for a limited time, such as a predetermined time that is generally short compared to the overall game duration. After the predetermined time, the character is released and the user free to grab another character. | 2014-07-10 |
20140194205 | SYSTEM, SOUND PROCESSING APPARATUS AND SOUND PROCESSING METHOD FOR ELECTRONIC GAMES - A system, a sound processing method and a sound processing apparatus suitable for enhancing gamer experience for electronic games. The sound processing apparatus can communicate with a terminal suitable for playing an electronic game. The electronic game can be associated with audio data which can be communicated from the terminal to the sound processing apparatus. The sound processing apparatus includes a receive module for receiving the audio data and a processing module coupled to the receive module. The audio data can include low frequency range audio signals, mid frequency range audio signals and high frequency range audio signals. The audio data can be communicated from the receive module to the processing module. The processing module can be configured to process the audio data in a manner such that at least one of the low frequency range audio signals and the high frequency range audio signals are accentuated relative to the mid frequency range audio signals. | 2014-07-10 |
20140194206 | DUAL-RANGE WIRELESS INTERACTIVE ENTERTAINMENT DEVICE - A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience. | 2014-07-10 |
20140194207 | GAME SYSTEM PROVIDING CUSTOM GAME STORIES - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for surfacing game stories are presented. Embodiments may, responsive to detecting a first game action initiated by a first user, surface a first game story to a second user through a social feed. Responsive to detecting that the first game story is activated by the second user, a second game story is surfaced on the social feed that tags the first user. The second game story represents a second game action is performed in a game involving the second user based on the first game story being activated. | 2014-07-10 |
20140194208 | SYSTEMS AND METHODS TO IDENTIFY CANDIDATES FOR TARGETED ADVERTISING IN AN ONLINE SOCIAL GAMING ENVIRONMENT - Systems and methods to identify candidates for targeted advertising in an online social gaming environment are disclosed. Example methods include generating a network graph representative of relationships between users associated with an online social gaming environment, the relationships based on connections between the users. Example methods also include collecting first social gaming data corresponding to participation by a first user and a second user in the online social gaming environment during a first period of time. The example methods further include calculating a first degree of influence of the first user of the online social gaming environment on the second user of the online social gaming environment, the first degree of influence based on the first social gaming data. | 2014-07-10 |
20140194209 | PLATFORMS FOR COMMUNITY GAME DEVELOPMENT AND COMMUNITY MANAGEMENT OF GAME LIFECYCLE - In some embodiments, the instant invention provides for a method for community game development and community management of game lifecycle that includes at least the following steps: offering, by a specifically programmed virtual gaming platform, a personalized computer interface to each of at least 1,000 users of an virtual game community managed by the specifically programmed virtual gaming platform; where the at least one first computer interface is configured to allow each of the at least 1,000 users to create a game idea; receiving, a plurality of game ideas; receiving game idea votes on each game idea of the plurality of game ideas; automatically ranking the plurality of game ideas based, at least in part, on the game idea votes; and automatically selecting at least one winning game idea to be developed by the virtual game community based, at least in part, on the ranking the plurality of game ideas. | 2014-07-10 |
20140194210 | GAME PROVIDING DEVICE - After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas. | 2014-07-10 |
20140194211 | RESTORING GAMEPLAY BY REPLAYING PAST INPUTS - Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs. | 2014-07-10 |
20140194212 | Expandable Baton With Locking Mechanism - A multi-section locking baton includes a manually actuatable release rod extending axially through outer, middle and inner tubes for unlocking first and second cam joints between the tubes. The release rod includes a tip having three sections, including an outermost or distal section that increases in diameter as measured in a direction moving away from the distal end of the tip; an intermediate section that is the widest section of the tip and that has a plurality of relief openings formed in as outer surface; and a proximal section that tapers from the intermediate section to a narrower diameter at the proximal tip end where it is secured onto the release rod. A portion of the release rod tip is located in one of the cams when the baton is in the extended condition. The baton also includes bushings on the inner diameters of the outer and middle tubes, and wear rings on the outer diameters of the middle and inner tubes. | 2014-07-10 |
20140194213 | TORSION DAMPING DEVICE COMPRISING PENDULAR FLYWEIGHTS THAT ARE AXIALLY OFFSET IN RELATION TO GUIDE WASHERS - A torsion damping device ( | 2014-07-10 |
20140194214 | GEAR COUPLING - A gear coupling includes first and second inner cylinders, first and second outer cylinders, and first and second closing plates interposed between the first and second inner cylinders and closing inner end faces of the first and second outer cylinders. In the first closing plate, one or a plurality of through-holes communicating with a device outer side of the first closing plate from a first grease chamber surrounded by the first inner cylinder, the first outer cylinder, and the first closing plate are formed. In the second closing plate, one or a plurality of through-holes communicating with a device outer side of the second closing plate from a second grease chamber surrounded by the second inner cylinder, the second outer cylinder, and the second closing plate are formed. Plugging members closing the through-holes are fitted to the through-holes. | 2014-07-10 |
20140194215 | ATTRACTION FOR AMUSEMENT RIDES - The present invention relates to an attraction ( | 2014-07-10 |
20140194216 | AMUSEMENT RIDE BACK SHIELD - A system for shielding a rider's back from a ride surface. The system includes a slide ride having an entrance and an exit and configured such that the riders back slides substantially parallel along a. slide ride surface when the rider slides from the entrance towards the exit. The system includes a plurality of shielding devices disposed relative to the slide ride such that the rider may put on one of the plurality of shielding devices prior to sliding on the slide ride, each of the plurality of shielding devices configured to be worn by the rider such that the shielding device covers the rider's back, and adapted to slide upon the slide ride surface to shield the rider's back from the slide ride surface when the rider slides from the entrance to the exit. | 2014-07-10 |
20140194217 | GOLF CLUB STAND ARRANGEMENT - A stand arrangement for a golf club having a club head and club shaft may include a plunger rod movably secured within the club shaft and displaceable between a retracted position entirely within the club shaft and an extended position. In the extended position, at least a portion of the plunger rod extends from a channel in the club shaft to an exterior of the golf club. The stand arrangement may further include an actuation sleeve extending around a periphery of the club shaft and a connecting member extending through a wall of the club shaft and coupling the actuation sleeve with the plunger rod. The actuation sleeve may be selectively actuatable to secure the plunger rod in both the retracted position and the extended position. | 2014-07-10 |
20140194218 | GOLF PUTTER WITH REPOSITIONABLE SHAFT - A golf putter with repositionable shaft comprising a head, where the head is composed of a top surface, a striking face, a back face, a first end and a second end: three receiving holes along the top surface of the head, where the receiving holes include a threaded inner surface, and a bottom protrusion positioned horizontally within the receiving hole; a pair of plugs threaded into two of the receiving holes; a shaft fitted into one of the receiving holes, where the shaft repositions with the pair of plugs to fill each receiving hole; and a fitting at a bottom end of the shaft, where the fitting includes an insert with a bottom groove, where the bottom groove receives the bottom protrusion to lock the shaft into place within one of the receiving holes. | 2014-07-10 |
20140194219 | SYSTEM AND METHOD TO RE-GRIP GOLF CLUBS - A system and method to re-grip golf clubs includes a series of systematically weighted golf club grips used to achieve a desired swing weight of a golf club. A series of interchangeable weighted tubular fitting grips having a sequence of systematically varying predetermined weights can be removably mounted on a golf club, as desired, to provide the desired swing weight. The tubular fitting grips each have a void through a length of one side of a tubular outer wall allowing each grip to be interchangeably mounted on the golf club. | 2014-07-10 |
20140194220 | PUTTER FACE INSERT - A putter-type golf club head having a face insert comprising a metal sheet and a urethane backing is disclosed herein. The metal sheet, which makes contact with a golf ball during use, includes a plurality of oval-shaped holes extending through the entire thickness of the sheet and having a specific size and spacing, and the urethane backing has a hardness that optimizes performance of the face insert, and thus the putter. | 2014-07-10 |
20140194221 | MULTI-PIECE SOLID GOLF BALL - A golf ball has a core, an envelope layer, an intermediate layer and a cover whose respective surface hardnesses have been set so as to satisfy certain specific relationships. In addition, the respective initial velocities measured for the core, a sphere composed of the core peripherally covered by the envelope layer (envelope layer-encased sphere), a sphere composed of the core peripherally covered by the envelope layer and the intermediate layer (intermediate layer-encased sphere), and the ball itself have been set so as to satisfy certain specific relationships. This golf ball is able to exhibit an excellent flight performance not only when struck by mid head-speed golfers, but even when struck by low head-speed golfers, in addition to which it also has a good feel at impact and an excellent durability to repeated impact. | 2014-07-10 |
20140194222 | GOLF BALL HAVING A HOLLOW CENTER - A golf ball including a spherical inner core shell layer formed from a thermoset rubber composition, the shell layer having an outer surface, an inner surface, and an inner diameter to define a hollow center. A thermoplastic outer core layer is formed about the shell layer. An optional inner cover layer is formed about the outer core layer, the inner cover including an ionomeric material. An outer cover layer is formed over the core or option inner cover layer, the outer cover including a polyurea or a polyurethane and having a second hardness less than the optional inner cover layer. The hollow center has a diameter of about 0.15 to 1.1 inches. The shell layer has a surface hardness greater than its inner surface hardness by about 3 to 25 Shore C to define a hardness gradient, and the thermoplastic outer core layer has a second hardness gradient. | 2014-07-10 |
20140194223 | GOLF BALL HAVING A HOLLOW CENTER - A hollow golf ball includes a spherical inner core shell layer formed from a first thermoplastic composition, the shell layer having an outer surface, an inner surface, and an inner diameter to define a hollow center. An outer core layer is formed about the shell layer and includes a thermoset rubber composition. An inner cover layer is formed about the outer core layer and includes an ionomeric material. An outer cover layer is formed about the inner cover layer. The outer cover includes a polyurea or a polyurethane and has a hardness less than the inner cover layer. The hollow center has a diameter of about 0.15 to 1.1 inches, the shell layer has a surface hardness greater than an inner surface hardness by about 0 to 5 Shore C to define a first hardness gradient, and the thermoset outer core layer has a second hardness gradient. | 2014-07-10 |
20140194224 | GOLF BALL HAVING A HOLLOW CENTER - A golf ball includes a spherical inner core shell layer formed from a thermoplastic composition. The shell layer has an outer surface, an inner surface, and an inner diameter to define a hollow center. A thermoplastic outer core layer is formed around the shell layer. An ionomeric inner cover layer and a urethane or urea outer cover layer are formed over the hollow core. The outer cover has a hardness less than the inner cover. The hollow center has a diameter of about 0.15 to 1.1 inches, the shell layer has a surface hardness greater than an inner surface hardness by about 0 to 5 Shore C to define a hardness gradient, and the thermoplastic outer core layer also has a hardness gradient. | 2014-07-10 |
20140194225 | GOLF BALL HAVING A HOLLOW CENTER - A golf ball includes a thermoset spherical inner core shell layer having an outer surface, an inner surface, and an inner diameter to define a hollow center; a thermoset outer core layer formed about the shell layer; and an inner and outer cover layer formed about the outer core layer. The inner cover includes an ionomeric material and the outer cover layer includes a polyurea or a polyurethane having a hardness less than the inner cover layer. The hollow center has a diameter of about 0.51 to 1.1 inches, the shell layer has a surface hardness greater than an inner surface hardness by about 3 to 25 Shore C to define a first hardness gradient, and the outer core layer has a second hardness gradient different from the first. | 2014-07-10 |
20140194226 | HOLLOW CORE GOLF BALL HAVING A HARDNESS GRADIENT - A golf ball including a hollow core formed from a spherical inner core shell layer including a stiff thermoplastic composition. The shell layer has an outer surface, an inner surface, and an inner diameter to define a hollow center. Ann outer core layer is disposed about the shell layer and includes a thermoset material. An inner cover layer is disposed about the outer core layer and includes an ionomeric material having a first hardness. An outer cover layer is disposed about the inner cover layer and includes a polyurethane having a second hardness different from the first. The hollow center has a diameter of 0.15 to 1.1 inches, the thermoplastic inner core shell layer has a hardness of 85 Shore C or greater, and the stiff thermoplastic composition has a melt volume flow rate of about 5.0 cm | 2014-07-10 |
20140194227 | GOLF BALL HAVING A HOLLOW CENTER - Golf balls including a spherical inner core shell layer formed from a thermoset or thermoplastic composition are provided. The shell layer has an outer surface, an inner surface, and an inner diameter to define a hollow center. A thermoset or thermoplastic outer core layer is formed about the shell layer and optional intermediate layer(s) disposed between the shell layer and the outer core layer. A cover is formed about the outer core layer. | 2014-07-10 |
20140194228 | Instruction Pitch Baseball - An instructional device for the teaching of gripping a baseball for a predetermined throwing action of a delivered pitch includes a sphere of two identical figure-eight shaped cover pieces with a continuous seam stitching along with a plurality of locations imprinted on the cover pieces adapted to receive the placement of a user's index finger, middle finger and thumb in grasping the ball to subsequently hurl it with the characteristics of a Four-seam Fastball, Two-seamed Fastball, Slider, Split-finger Fastball or other thrown pitches. | 2014-07-10 |
20140194229 | Double-Sided Home Plate - The present invention relates to home plates for ball fields, such as softball and baseball fields. Embodiments of the invention provide a double-sided home plate. Double-sided home plates according to embodiments can comprise a support base with two opposing recesses each shaped to receive a home plate insert, with a home plate insert fixed in each recess. Also provided is an improved home plate comprising two identical sides so when one side is worn due to use all that is required is to invert the home plate to expose a new surface. | 2014-07-10 |