27th week of 2020 patent applcation highlights part 13 |
Patent application number | Title | Published |
20200206538 | NEUTRON CAPTURE THERAPY SYSTEM - The present disclosure provides a neutron capture therapy system, including an accelerator for generating a charged particle beam, a neutron generator for generating a neutron beam having neutrons after irradiation by the charged particle beam, and a beam shaping assembly for shaping the neutron beam. The beam shaping assembly includes a moderator and a reflecting assembly surrounding the moderator. The neutron generator generates the neutrons after irradiation by the charged particle beam. The moderator moderates the neutrons generated by the neutron generator to a preset energy spectrum. The reflecting assembly includes a reflecting assembly to deflected neutrons back to the neutron beam and a supporting member to support the reflectors. A lead-antimony alloy is for the reflecting assembly to mitigate a creep effect that occurs when only a lead material is for the reflectors, thereby improving the structural strength of a beam shaping assembly. | 2020-07-02 |
20200206539 | SYSTEMS AND METHODS FOR QUALITY ASSURANCE OF RADIATION THERAPY - Systems and methods for a pre-treatment quality assurance (QA) of a radiotherapy device may be provided. The method may include determining a measured dose image through an electronic portal dose imaging device (EPID). The method may include determining an energy fluence distribution map related to radiation beams predicted by a first portal dose prediction model. The method may include determining a predicted dose image based on the energy fluence distribution map and a simulated energy response curve related to the EPID. The method may further include determining differences between the measured and predicted dose images by comparing the dose distributions of the measured and predicted dose images. | 2020-07-02 |
20200206540 | CRANIAL HAIR LOSS TREATMENT USING MICRO-ENERGY ACOUSTIC SHOCK WAVE DEVICES AND METHODS - Devices and methods for treating human cranial hair loss using extracorporeal acoustic shock waves are disclosed. The shock wave device optionally includes a proximal surface, a plurality of shock wave generators disposed on the surface, and a coupling assembly configured to transmit shock waves to a user's scalp. | 2020-07-02 |
20200206541 | MODULAR AND ORIENTABLE EMERGENCY EVACUATION SYSTEM - Described is a system for the emergency evacuation of persons from a structure, such as a building, ship, raised platform, stadium or the like, comprising supporting means, designed to be positioned at a window of said structure for the emergency evacuation from said structure; at least one load-bearing structure, coupled with said supporting means, comprising in turn a plurality of modules, each comprising two inflatable longitudinal tubular elements positioned parallel to each other, said modules being positioned in series with each other; a slide having a surface on which the persons evacuated from said structure can slide, said slide being interposed between said two inflatable longitudinal tubular elements of said modules; and a pneumatic inflation system for the selective inflation of said two inflatable longitudinal tubular elements of said modules. | 2020-07-02 |
20200206542 | MASK DEVICE - A mask device includes a mask body including a front cover to form an outer appearance of the mask body, a frame coupled to the front cover, the frame located in front of a user's nose and mouth when the mask device is worn by the user, and a flow path between the front cover and the frame. A first air cleaner is disposed on one side of the mask body and a second air cleaner is disposed on another side of the mask body, and a first fixing part couples the first air cleaner to the mask body and a second fixing part couples the second air cleaner to the mask body. The first air cleaner is movable with respect to the first fixing part to move towards the frame and the second air cleaner is movable with respect to the second fixing part to move towards the frame. | 2020-07-02 |
20200206543 | GENERAL-PURPOSE SYNTHETIC RESIN MASK USING VELCRO INSERTING-TYPE FILTER EXCHANGE MODE, AND INJECTION MOLDING DEVICE AND MANUFACTURING METHOD THERFOR - A velcro inserting type universal synthetic resin mask with a replaceable filter, an injection molding apparatus therefor, and a manufacturing method thereof are described. The velcro inserting type universal synthetic resin mask with a replaceable filter can include a mask guide with a rim-like shape which supports a filter insertion portion therein and is formed of a synthetic resin by an injection molding process using an upper mold and a lower mold along with the filter insertion portion; and a velcro for attachment of a filter which is placed at a front portion of a velcro entity for attachment of a filter forming portion of the upper mold during the injection molding process for the mask guide and the filter insertion portion and formed on the mask guide when inserted such that the velcro for attachment of a filter is fixed through a velcro entity insertion hole of the upper mold. | 2020-07-02 |
20200206544 | HOODS, RESPIRATOR HOODS, AND OTHER ARTICLES INCLUDING JOINED THERMOPLASTICS AND ELASTOMERS, AND RELATED METHODS - A hood is provided that includes a collar and a head covering. The collar includes at least one elastomeric layer configured to be sealingly fit around a body part of a wearer. The elastomeric layer includes perforations. The head covering includes at least one thermoplastic layer configured to receive a head of the wearer and terminating at an edge portion defining an opening configured for insertion of the head of the wearer. The head covering further includes integral connections extending through the perforations of the elastomeric layer to sealingly engage the head covering to the collar. Also provided are containment assemblies and methods of making and using the same. | 2020-07-02 |
20200206545 | MASK APPARATUS - A mask device includes a mask body provided with at least one inlet and at least one outlet located below the inlet, a first air cleaner and a second air cleaner for filtering outside air sucked in from an outside environment and supplying the filtered air through the mask body to the inlet, the first air cleaner coupled to one side of the mask body and the second air cleaner coupled to an other side of the mask body, and a first fixing part and a second fixing part, the first fixing part for coupling the first air cleaner to the mask body and the second fixing part for coupling the second air cleaner to the mask body. | 2020-07-02 |
20200206546 | MASK DEVICE - A mask device includes a mask body including a front cover to form an outer appearance of the mask body, a frame coupled to the front cover, the frame located in front of a user's nose and mouth when the mask device is worn by the user, the frame including at least one inlet and at least one outlet located below the inlet, and a partition plate between the frame and the front cover, the partition plate forming an upper space and a lower space in the mask body. A first air cleaner is coupled to one side of the mask body and a second air cleaner is coupled to an other side of the mask body, where the first air cleaner and the second air cleaner filters outside air sucked in from an outside environment and supplies the filtered air to the mask body. The upper space of the mask body is in communication with the first air cleaner, the second air cleaner, and the at least one inlet, and the lower space of the mask body is in communication with the at least one outlet. | 2020-07-02 |
20200206547 | NASAL DEVICE - A nasal device for filtering breathing air comprises an elongated support member, and two rounded holder members, each arranged at a respective end of the elongated support member. The holder members are adapted to be inserted into a nostril with a distal end directed into the nostril, and a proximal end adjacent the nostril openings. The holder members comprise a bell-shaped cross-section in at least one plane in a distal-proximal extension. | 2020-07-02 |
20200206548 | Electrical Safety Emergency Response Systems and Related Methods - An electrical safety system and method is provided which includes a flexible electrical safety vest, a lifeline coupled with the vest in various configurations, and leg straps. The electrical safety vest includes a number of loops which are used to couple the lifeline in a variety of relationships that enable different types of maneuvering of a worker with relation to a hazard. Various embodiments of the invention can be used to rapidly and safety remove a worker from proximity to an immediate threat to their life, health, or safety. Direct and indirect extraction from a danger are enabled. A variety of methods are also provided for operating various embodiments of the invention. | 2020-07-02 |
20200206549 | FALL ARRESTING DEVICE CONNECTOR - A connector for coupling fall arresting devices to a safety harness. The connector includes a ring that encircles a space configured to receive at least one strap of the safety harness, a first connector member configured to receive a first fall arresting device, and a second connector member configured to receive a second fall arresting device. The ring includes a lateral member, a first side member coupled to a first end of the lateral member, and a second side member coupled to a second end of the lateral member that is opposite the first end. The first connector member is integrally formed with the lateral member, first side member, and second side member. | 2020-07-02 |
20200206550 | FALL ARRESTING DEVICE EVENT GENERATION AND MONITORING - A fall arresting device including a device housing, a shaft within the housing, a rotor assembly rotatably connected to the shaft that includes a drum and a disc having at least one region of a ferromagnetic material, an extendable lifeline connected to the drum, a magnetic sensor positioned stationary relative to the device housing and adjacent to the disc, and a that includes a hard-magnetic material. The magnet positioned stationary relative the device housing and the magnetic sensor, where the magnetic sensor is configured to detect a change in a magnetic field produced by the magnet when the disc rotates about the shaft, the change in the magnetic field induced by the at least one region of the ferromagnetic material being brought within close proximity to the magnet as the disc rotates. | 2020-07-02 |
20200206551 | SAFETY HARNESS DEVICE - The invention relates to a safety harness device for catching a person if they fall, in particular in the case of construction activities, comprising at least one shoulder strap, which has a chest portion, a shoulder portion and a back portion, comprising a locking element for releasably attaching a safety rope, wherein the locking element can be transferred between a working position, in which the locking element is arranged on the back portion side of the shoulder strap, and a catch position, in which the locking element is arranged on the chest portion side of the shoulder strap. | 2020-07-02 |
20200206552 | WATER-ENHANCING, FIRE-SUPPRESSING HYDROGELS - The present application provides water-enhancing, fire-suppressing hydrogels that are formulated to minimize toxicity and negative environmental impact. The present application provides a composition comprising: (i) at least one thickening agent; (ii) at least one liquid medium; and, optionally, (iii) one or more suspending agents, wherein the composition consists of >75%, by weight, consumer-grade components and wherein the composition is a concentrate that can be mixed with water or an aqueous solution to form a fire-suppressing, water-enhancing hydrogel. Each of the at least one thickening agent, suspending agent and liquid medium can be non-toxic and biodegradable. Also provided are the fire-suppressing, water-enhancing hydrogel and methods of production and use thereof during fire fighting or fire prevention. | 2020-07-02 |
20200206553 | Easily Installed Folded Trampoline - This invention refers to a folded trampoline which can be installed easily. It is equipped with tubes aimed at supporting bed surface as well as feet outside the bottom of the tubes. There are folding devices between the tubes and the feet, which consist of exterior folding units, interior folding units, handle, plug pin and reset spring. The exterior folding units which are furnished with locating holes, plus the interior folding units, are connected with tubes, and the feet linked with the inner side of the exterior folding units are articulated with the interior folding units and armed with through-holes which plug pin can go through. This invention has several elastic cords corresponding to fixed units. During installation, one end of the elastic cord will be inserted into the fixed unit, and the other end will go through the ring and the tube successively. After passing through all the rings of elastic cord between two legs, the other end shall be inserted into the fixed unit of the first neighboring elastic cord to assure quick installation. | 2020-07-02 |
20200206554 | Easy-to-assemble trampoline - The present invention discloses an easy-to-assemble trampoline,which includes a flexible mat, a frame, and a plurality of flexible rods, its top of the flexible rods are arranged at its periphery or its bottom of the flexible mat, and its bottom end of flexible rods are retained on the frame. The top end of the flexible rods are fixedly mounted at the periphery or bottom of the flexible mat by a buckle structure; the buckle structure includes a mounting member, a flexible belt and at least one clamping member; one end of the belt is fixed on the flexible mat, the clamping member is fixed on the belt, and the mounting member is provided with a through hole; the belt can pass through the through hole, and the clamping member holds the belt at its outlet of the through hole. | 2020-07-02 |
20200206555 | AQUATIC EXERCISE DEVICE - An aquatic exercise device is disclosed, able to exert omnidirectional uniform water resistance while exercising, so that equal force is required to move it in any direction. The water resistance of the device according to the invention can be adjusted in a quick and measured way. This device can be operated with one hand and can be brought close to the body of exerciser. | 2020-07-02 |
20200206556 | SMART RESISTANCE BANDS SYSTEM - A smart resistance bands system including a resistance-band and exercise-attachment combination. The smart resistance bands system is further equipped with wireless connectivity capabilities and is in communication with a network and at least one smart device. The resistance-bands include a sensor system configured to track user parameters, workout metrics, and communicate data directly to the at least one smart device. The resistance-bands may be used for interactive workouts. | 2020-07-02 |
20200206557 | FREE WEIGHT RING AND METHOD OF MAKING SAME - A free weight includes: an enclosure comprising a plurality of body sections assembled in a shape approximating a torus, each body section forming part of the approximated torus and having a sectional seam formed along an approximated major diameter of the approximated torus, and each body section is coupled to each adjacent body section at an inter-sectional seam, each inter-sectional seam formed along an approximated section diameter of the approximated torus; and a fill disposed within an interior space formed by the enclosure. | 2020-07-02 |
20200206558 | SYSTEM AND METHOD FOR BODILY SUPPORT - An exercise support system configured to support at least a portion of a user's weight is disclosed. The exercise support system may include a base assembly including a plurality of frame members defining an interior region of the system. The system may also include a lift assembly comprising a drive assembly and an arm assembly. A body support (e.g., a seat) may be configured with the arm assembly. In general, the base assembly provides support to the lift assembly, and the lift assembly provides the mechanism(s) and forces to raise and lower the arm assembly (and the body support) thereby supporting at least a portion of the user's weight. | 2020-07-02 |
20200206559 | Variable-Resistance Curve and Progressive-Resistance System - A Variable-Resistance Curve and Progressive-Resistance System, comprising: one or more fixed resistance components; wherein said one or more fixed resistance components comprise a plate having a hole, one or more arms and one or more weight components; wherein said hole is configured to matingly receive a fixing shape; wherein said one or more arms of each of said fixed resistance components are configured to securely receive said one or more weight components; and wherein said one or more weight components are configured to slidably engage said one or more arms of said fixed resistance components. | 2020-07-02 |
20200206560 | Bodyweight Resistance Trainer - The proposed invention is a suspension training system that helps perform a large variety of exercises by using users body weight. Bodyweight Resistance Trainer allows you to advance your workout by adjusting your body to use more, or less, gravity. Will help you burn fat, build core strength and tone your entire body. Both resistance straps can be anchored in the door anchor included by attaching both resistance straps carabiners into the door anchor loop. | 2020-07-02 |
20200206561 | STATIONARY EXERCISE APPARATUS - A stationary exercise apparatus includes two connecting members each having an upper end guided to move along a circular path and a lower end coupled to a swing member, so that when the upper end moves along the circular path, the lower end moves along an arc-shaped path. Two supporting members are configured to support a user's feet, which are coupled between the upper end and the lower end of the respective connecting members and movable along a closed path. Two control members each is arranged between the corresponding supporting member and the corresponding swing member for guiding the second portion of the corresponding supporting member along a predetermined path, so that an angle formed between each supporting member and its corresponding connecting member varies as the corresponding swing member moves along the are-shaped path between a first endpoint and a second endpoint. | 2020-07-02 |
20200206562 | MULTI-PURPOSE DYNAMIC EXERCISE BENCH AND SYSTEM AND METHODS THEREOF - A multi-purpose dynamic exercise bench, for performing a training program of hanging sit-ups in an exercise session, comprising: an “H”-shaped base configured to provide a stable support for the bench; an inclinable bench table having a first and second end, the bench table covered with a bench mat upon which a user lies on his back with his head oriented towards the second end and feet secured at the first end during an exercise session; a bearing support fixed upon the base, the bearing support having a table rotational bearing, the bench table positioned above and fixed to the rotational bearing near the bench table second end; an inclination piston connected to the bench table and to the base, the inclination piston operated to provide inclination of the bench table about the rotational bearing; and an interface control attached to the bench table serving to control functionality of the bench. | 2020-07-02 |
20200206563 | SPINE CORRECTOR HAVING ADJUSTABLE HANDLES - A Pilates spine corrector having a user-adjustable handle assembly that rotates. The handle assembly has a grip bar that is eccentrically positioned such that it is off centered. | 2020-07-02 |
20200206564 | Twisting Stepper Apparatus - A Twisting Stepper Apparatus comprising o Frame Structure Member, a Foot Engagement Member, and an optional Resistance Member. The Frame Structure Member is comprised basically of a Base Frame Member and a Guide Platform Member. The Foot Engagement Member is pivotally mounted to the Base Frame Member and mainly comprises two Foot Support Members pivotally coupled together by a lever assembly such that they move in reciprocating upward and downward motions. The lever assembly is a dual lever assembly which keeps the Foot Support Member in a relatively horizontal positon while moving upward and downward. The Foot Support Members operatively engage the Guide Platform Member, with the upward and downward movements of the Foot Support Members create the twisting movement of the Foot Engagement Member, and vice versa. The optional Resistance Member provides resistance in the twisting motion of the Foot Engagement Member, and thus also in the upward and downward movements of the Foot Support Members. | 2020-07-02 |
20200206565 | Bi-directional Resistance Exercise Machine - Disclosed is a bi-directional resistance exercise machine. The bi-directional resistance exercise machine is comprised of two flywheels that provide constant and variable resistance against the movement of a trolley during a push or pull movement. The bi-directional resistance allows a user to work antagonistic muscles in an efficient manner and in one single machine. Accordingly, the present invention provides resistance against a user while pulling a trolley along a track to work the core, legs, back, and biceps, and resistance against a user while pushing a trolley along a track to work the core, chest, triceps, and shoulders. | 2020-07-02 |
20200206566 | TRI-POWER EXERCISING DEVICE - Tri-Power Exercising device allows a rider to simultaneously, or on demand, exercise virtually all muscle groups in his lower and upper body. The device includes a bicycle frame, pedals, forearm bars, sliding seat, computer and electronic display recommending energy modulation amounts from various muscle groups to optimize physical performance on any given trek. Because riders can exercise virtually all muscle groups at once, they reduce their exercising time, continuously builds muscle tissue throughout their whole body, and exercises their cardiovascular and respiratory systems completely. Riders operate the device by rotating legs on the pedals, rotationally oscillating the forearm bars up and down with their arms and shoulders, and then use core muscles to pull and push the seat back and forth on the slider. Inverted racks, pinion gears, and one-way bearings turn this linear power from the oscillating forearm bars and sliding seat into torque that rotates the crank axle. | 2020-07-02 |
20200206567 | TRAINING EQUIPMENT TO IMPROVE THE ABILITY OF COGNITION AND MEMORY AND THE MUSCLE POWER OF UPPER AND LOWER LIMB AND TRAINING METHOD THEREOF - The present invention relates to training equipment for improving the ability of memory and cognition, and muscle power, and a training method using the training equipment. In particular, the present invention relates to training equipment for improving the ability of memory and cognition, and muscle power (upper and lower limb muscle power), the training equipment including: a lower limb muscle power exercise module that includes pedals for strengthening the muscle power of user's lower limbs and/or a handle for steering; a display that implements traveling in a virtual space for memory ability training of the user; and a training unit that improves cognition ability and/or muscle power of the user on the basis of driving data of the lower limb muscle power exercise module, thereby being able to complexly support memory ability training, lower limb muscle power exercise, and upper limb muscle power exercise of rehabilitation patients, patients with dementia, and/or patients with cognitive impairment. | 2020-07-02 |
20200206568 | POSTURE COACHING SYSTEM AND METHOD FOR WEIGHT TRAINING BY MOTION PATTERN - Disclosed is a posture coaching method for weight training, which includes sensing an exercising motion of a user by a sensor module that is attached to a part of the body of the user or exercise equipment gripped by the user for exercising; calculating an inherent angle of the sensor module and a linear acceleration of each axis of a user-based coordinate system based on the user by using the sensed value; analyzing an exercising posture of the user by detecting and classifying a pattern of the linear acceleration and the inherent angle; and generating exercising posture correction data based on the classified pattern. | 2020-07-02 |
20200206569 | FITNESS ACTIVITY MONITORING SYSTEMS AND METHODS - Apparatus, systems, and methods for tracking the location of an individual during a fitness activity are disclosed. A method of tracking a participant engaged in a fitness activity includes determining a location of the participant during the fitness activity based on data received at a portable fitness device used by the participant; determining a location of a spectator during the fitness activity based on data received at a mobile spectator device used by the spectator; from a server, sending an alert to a spectator at a spectator device during the fitness activity indicating that the participant is within a predetermined distance of the spectator; and sending an alert to the portable fitness device during the fitness activity indicating that the spectator is within a predetermined distance of the participant. | 2020-07-02 |
20200206570 | SYSTEM AND METHOD OF USE FOR SWIMMER WINGS - A system and method for two swimmer wings designed using biomimicry and inspired by winged creatures/birds of flight as well as the fore flippers of a sea turtle. The swimmer wings are designed for users to traverse long distances instead of relying on personal watercrafts or boats to not only help sustain the environment by reducing the carbon footprint but also provide physical exercise to improve the user's well-being. The swimmer wings include a board, an arm guard which shields the user's forearm, and arm fasteners that secure the user's forearm between the board and the arm guard. | 2020-07-02 |
20200206571 | GOLF BALL DIMPLE PLAN SHAPE - The present invention is directed to golf balls having improved aerodynamic performance due, at least in part, to the selection of the plan shapes of the dimples thereon. In particular, the present invention is directed to a golf ball that includes at least a portion of its dimples having a plan shape defined by low frequency periodic functions along a closed simple path. In addition, the present invention provides methods for designing dimples having a plan shape defined by a low frequency periodic function along a closed simple path. | 2020-07-02 |
20200206572 | GOLF BALL - In a golf ball having a core, a cover and at least one intermediate layer therebetween, the cover is formed of a rubber composition which includes a diene rubber, methacrylic acid, a metal oxide and an organic peroxide. The cover has a specific Poisson's ratio, Shore D hardness and thickness. At least one intermediate layer has a specific Shore D hardness and thickness. This golf ball, even with the use of a rubber cover, compares favorably with balls having conventional resin covers, both in that it can achieve a lower spin rate on shots with a driver (W #1) and thus has an excellent flight performance and also in that it can improve controllability in the short game. | 2020-07-02 |
20200206573 | GOLF BALL - An object of the present invention is to provide a golf ball traveling a great flight distance and having a good shot feeling on long iron shots. The present invention provides a golf ball comprising a core, at least one intermediate layer covering the core and a cover covering the intermediate layer, wherein the core is formed from a core rubber composition containing (a) a base rubber containing a polybutadiene, (b) an α,β-unsaturated carboxylic acid having 3 to 8 carbon atoms and/or a metal salt thereof as a co-crosslinking agent, (c) a crosslinking initiator, and (d) a terpene-based resin, and a material hardness (Hm) of the intermediate layer is higher than a material hardness (Hc) of the cover, and the material hardness (Hc) of the cover is 50 or more in Shore D hardness. | 2020-07-02 |
20200206574 | GOLF BALL - An object of the present invention is to provide a golf ball traveling a great flight distance and having a good shot feeling on long iron shots. The present invention provides a golf ball comprising a core, at least one intermediate layer covering the core and a cover covering the intermediate layer, wherein the core is formed from a core rubber composition containing (a) a base rubber containing a polybutadiene, (b) an α,β-unsaturated carboxylic acid having 3 to 8 carbon atoms and/or a metal salt thereof as a co-crosslinking agent, (c) a crosslinking initiator, and (d) a terpene-based resin, and a material hardness (Hm) of the intermediate layer is higher than a material hardness (Hc) of the cover, and the material hardness (Hc) of the cover is less than 50 in Shore D hardness. | 2020-07-02 |
20200206575 | GOLF BALL AND METHOD OF MANUFACTURE - A golf ball having a center core, one or more envelope layer encasing the center core and one or more cover layer is provided wherein at least one envelope layer is formed of a rubber composition that includes (a) a diene rubber, (b) a tetrazine compound of a specific formula or a metal salt thereof, (c) an α,β-unsaturated carboxylic acid metal salt and (d) an organic peroxide. A method for manufacturing the golf ball is also provided. The golf ball has a high rebound and durability. The manufacturing method, by eliminating the need to furnish equipment for a bonding step, lowers production costs and is industrially advantageous. | 2020-07-02 |
20200206576 | GOLF BALL - An object of the present invention is to provide a golf ball traveling a great flight distance and having a good shot feeling and durability on driver shots. The present invention provides a golf ball comprising a core, at least one intermediate layer covering the core and a cover covering the intermediate layer, wherein the core is formed from a core rubber composition containing (a) a base rubber containing a polybutadiene, (b) an α,β-unsaturated carboxylic acid having 3 to 8 carbon atoms and/or a metal salt thereof as a co-crosslinking agent, (c) a crosslinking initiator, and (d) a terpene-based resin, and a material hardness (Hm) of the intermediate layer and a material hardness (Hc) of the cover satisfy an equation of Hm≤Hc. | 2020-07-02 |
20200206577 | GOLF BALL - A golf ball includes a center, a mid layer, a cover and dimples. The cover has a Shore D hardness of 30-50. The golf ball has an amount of compressive deformation of 3.0-5.0 mm. The ball meets a mathematical formula (I): | 2020-07-02 |
20200206578 | GOLF BALLS HAVING FOAM CENTER CONTAINING CLAY PARTICULATE - Multi-piece golf balls having a solid core made of a foamed composition and a cover are provided. Preferably, the core is dual-layered having has a foam inner core (center) and surrounding thermoset or thermoplastic outer core layer. Preferably, a polyurethane foam composition containing mineral filler particulate, for example, nanoclay particles, is used to form the foam center. The concentration of clay particulate is preferably in a range of 0.1 to 60% by weight. The surrounding outer core layer may be made from non-foamed or foamed compositions. For example, polybutadiene rubber or highly neutralized olefin acid copolymers may be used in the outer core layer. The core layers have different hardness gradients and specific gravity values. | 2020-07-02 |
20200206579 | GOLF BALL - A golf ball for amateur golfers exhibits excellent flight characteristics when hit by the average golfer and also has a good feel at impact that is both soft and solid. The golf ball includes a core, an intermediate layer and a cover, and has coefficient of restitution and compressive deformation relationships that satisfy specific conditions. | 2020-07-02 |
20200206580 | MULTI-PIECE SOLID GOLF BALL - In a golf ball having a core, an intermediate layer and a cover, the intermediate layer-encased sphere has a higher surface hardness than the ball. The core hardness profile in the ball is designed such that the core surface has a Shore C hardness value which is at least 27 higher than the Shore C hardness value at the core center, and the surface areas A to F calculated from hardness differences between positions located at specific distances in the core and differences between the specific distances satisfy a specific formula. This golf ball has an excellent flight performance when struck by skilled amateur golfers and professionals, and also has a good controllability on shots with an iron. | 2020-07-02 |
20200206581 | AMERICAN-STYLE FOOTBALL - An American-style football configured for direct contact with a user's hands. The football includes an inflatable prolate spheroidal shaped bladder, at least first, second, third and fourth cover panels collectively positioned over the bladder, and a lacing coupled to the first and fourth cover panels. The cover panels are formed of a natural leather and include a pebbled texture. Each of the first, second, third and fourth cover panels have an outer surface that defines cover panel outer surface areas. At least one of the cover panels includes a prep gauge portion and a non-prep gauge portion. The prep gauge portion extends over at least 5 percent, and less than 80 percent, of the outer surface area of the at least one of the cover panels. The non-prep gauge portion has a first color and the prep gauge portion has a second color that is darker than the first color. | 2020-07-02 |
20200206582 | BALL - A ball body is covered by a plurality of skin members formed integrally of a soft material comprised of resin or rubber as a shaped structure having a front wall portion, a circumferential wall portion and a recess portion altogether. In the recess portion, between the ball body and each skin member, there is formed a hollow portion surrounded by the ball body and the respective skin member and separating the ball body and the front wall portion from each other. As a cushion portion and an air present portion are coexistent in each hollow portion, when a person grips a ball, the cushion portion is collapsed to increase the area of contact between the outer face of the ball and the pulp(s) of the finger(s), thus facilitating the person's gripping of the ball. The readily grippable state of the ball can be maintained for a long period of time. | 2020-07-02 |
20200206583 | GOLF CLUB HEAD - A golf club head has a striking face with a plurality of scorelines including a first scoreline and a second scoreline adjacent thereto. The striking face also has a plurality of auxiliary grooves each spaced from the scorelines. In a first imaginary vertical plane, a first path is formed by a first intersection between the first imaginary vertical plane and the striking face, and the auxiliary grooves have a first concentration no less than 0.17 measured between the first and second scorelines. A second imaginary vertical plane is horizontally spaced from the first imaginary plane. A second path is formed in the second imaginary vertical plane by a second intersection between the second imaginary vertical plane and the striking face. The auxiliary grooves in the second imaginary vertical plane have a second concentration that is different from the first concentration measured between the first and second scorelines. | 2020-07-02 |
20200206584 | GOLF CLUB HEAD - An iron-type golf club head has a hosel portion, a heel portion, a sole portion, a toe portion, a topline portion, and a striking face including a center face location. A toe side topline-to-sole contour of the striking face is more lofted than a center face topline-to-sole contour of the striking face, a heel side topline-to-sole contour of the striking face is less lofted than the center face topline-to-sole contour, a topline side toe-to-heel contour of the striking face is more open than a center face toe-to-heel contour of the striking face, and a sole side toe-to-heel contour of the striking face is more closed than the center face toe-to-heel contour. The toe side topline-to-sole contour, the center face topline-to-sole contour, the heel side topline-to-sole contour, the topline side toe-to-heel contour, the center face toe-to-heel contour, and the sole side toe-to-heel contour are straight line contours. | 2020-07-02 |
20200206585 | IRON TYPE GOLF CLUB HEAD - Iron-type golf club heads are disclosed having a heel portion, a sole portion, a toe portion, a top-line portion, a front portion, a rear portion, and a striking face. The iron-type golf club heads include a flexible boundary structure (“FBS”) that is provided at one or more locations on the club head. The flexible boundary structure may comprise, in several embodiments, a slot, a channel, a gap, a thinned or weakened region, or other structure that enhances the capability of an adjacent or related portion of the golf club head to flex or deflect and to thereby provide a desired improvement in the performance of the golf club head. | 2020-07-02 |
20200206586 | GOLF CLUB HEAD - A golf club head having a hollow portion therein includes a face portion for striking a ball and defining a leading edge, a sole portion extending rearwardly of the club head from the face portion and having an inner surface thereof facing the hollow portion, a club head thickness being equal to or less than 39.0 mm. The sole portion is provided on the inner surface with a weight portion extending along the leading edge and a thin wall region between the leading edge and the weight portion. The thin wall region has a length L of from 14.0 to 23.0 mm in a head front-rear direction. The thin wall region has a ratio t/L of a maximum thickness t (mm) thereof to the length L (mm) is in a range of from 0.040 to 0.080. | 2020-07-02 |
20200206587 | GOLF CLUB HEADS AND METHODS TO MANUFACTURE GOLF CLUB HEADS - Embodiments of golf club heads and methods to manufacture golf club heads are generally described herein. In one example, a golf club head may include a body portion having a front portion, a rear portion, a toe portion, a heel portion, a bottom portion, a top portion, a plurality of ports in the bottom portion, and a filler material in contact with the inner port region. Other examples and embodiments may be described and claimed. | 2020-07-02 |
20200206588 | MULTICOMPONENT WEIGHT SYSTEM FOR A GOLF CLUB HEAD - The present invention is a golf club head containing a multicomponent weight system comprising a weight member, a cap, and a fastener. The weight member comprises of an upper surface, side surface, one or more splines, one or more slits, an aperture, and one or more bores. The cap comprises an aperture and at least one post. The fastener comprises a head portion and body portion. | 2020-07-02 |
20200206589 | GOLF CLUB HEADS AND METHODS TO MANUFACTURE GOLF CLUB HEADS - Embodiments of golf club heads and methods to manufacture golf club heads are generally described herein. In one example, a golf club head may include a body portion having a front portion, a rear portion, a toe portion, a heel portion, a top portion, a bottom portion having an outer surface, and a plurality of ports in the bottom portion. The plurality of ports may include a first set of ports arranged in a first arc and a second set of ports arranged in a second arc. Other examples and embodiments may be described and claimed. | 2020-07-02 |
20200206590 | GOLF CLUB HEAD - A golf club head is described having a body defining an interior cavity and comprising a heel portion, a toe portion, and a sole portion positioned at a bottom portion of the golf club head, and a crown positioned at a top portion. The body has a forward portion and a rearward portion. A face is positioned at the forward portion of the body. The face has a center face location and includes a center face characteristic time. An off-center location on the face is located at about −40 mm in a heel direction away from the center face location. The off-center location has an off-center characteristic time of at least 80% of the center face characteristic time. | 2020-07-02 |
20200206591 | GOLF CLUB HEAD - A golf club head comprises a body having a face, a crown and a sole together defining an interior cavity. The body having a channel located on the sole and extending generally from a heel end of the body to a toe end of the body. A weight member movably positioned within the channel such that a position of the weight member within the channel is able to be adjusted, thereby adjusting a location of a center of gravity of the body. Additionally, adjustment of the weight member provides a maximum x-axis adjustment range of the position of the center of gravity (Max ΔCGx) that is greater than 2 mm and a maximum z-axis adjustment range of the center of gravity (Max ΔCGz) that is less than 2 mm. | 2020-07-02 |
20200206592 | GOLF CLUB HEADS WITH APERTURES AND FILLER MATERIALS - Embodiments of golf club heads with apertures and methods to manufacture golf club heads are generally described herein. Other embodiments may be described and claimed. | 2020-07-02 |
20200206593 | RETRACTABLE SPORTS GOAL - A retractable sports goal includes a base housing and a goal frame. The housing includes first and second post sections and a crossbar section. The goal frame includes first and second goal posts and a crossbar. The bottom ends of the goal posts are in contact with the post sections during movement of the goal frame between a retracted position and a playing position. In the retracted position the goal frame is disposed in the housing with the goal posts and the crossbar respectively disposed adjacent the first and second post sections and the crossbar section, in the playing position the goal frame is disposed vertically with the bottom ends of the goal posts respectively disposed adjacent front ends of the first and second post sections. | 2020-07-02 |
20200206594 | Training Apparatus - Training apparatuses are provided that include a substantially spherical, hollow shell formed from a pair of hemispherical portions. The hemispherical portions may each include an annular peripheral edge having a fastening mechanism, which may be adapted to provide rigidity and structure to the training apparatus. At least one hemispherical portion may further include a number of protrusions extending along an inner surface from the peripheral edge, the protrusions configured to provide structural support and durability to the training apparatus. | 2020-07-02 |
20200206595 | SYNTHETIC SHUTTLECOCK - The present disclosure discloses a synthetic shuttlecock, which includes a base portion, a plurality of stems, and a plurality of feathers. One end of each of the stems is inserted into the base portion. Two of the feathers are connected to one of the stems. A connecting portion is formed on the stem, respectively. Each of the feathers has a first length and a first width. Each of the feathers has two holes, the two holes are located on the two sides of the connecting portion respectively, and the holes are close to a front end of the connecting portion. Each of the holes has a second length and a second width. The ratio of the second length to the first length is between 0.22 and 0.31, and the ratio of the second width to the first width is between 0.06 and 0.28. | 2020-07-02 |
20200206596 | ARTIFICIAL SHUTTLECOCK FEATHER AND SHUTTLECOCK - An artificial shuttlecock feather for implanting in a circular ring shape into a shuttlecock base, including: a vane section and a rachis section having one end in an axial direction of the rachis section fixed to the base and supporting the vane section provided to another end side of the rachis section, a hole being formed in the vane section so as to penetrate the vane section, and a porosity of a first region of the vane section being lower than a porosity of a second region of the vane section, the first region spanning from an edge on the one end side in the axial direction to a predetermined position further toward the one end side than a center of vane section in the axial direction, the second region spanning from the predetermined position to an edge on the other end side in the axial direction. | 2020-07-02 |
20200206597 | VIRTUAL SPORTS SIMULATION DEVICE - The present inventive concept provides a virtual sports simulation device comprising a screen and a control part. The screen displays a background picture for a virtual sport and a virtual ball, and a control part performs simulation about a trajectory of the virtual ball based on a result of hitting a real ball if a user hits the real ball. The virtual ball is displayed on the screen after the real ball hit by the user collides with the screen and the virtual ball on the screen moves along the simulated trajectory. | 2020-07-02 |
20200206598 | LACROSSE HELMET - A lacrosse helmet with a plastic shell has a full jaw protector attached to the shell at a right side of the shell and at a left side of the shell, extending forwardly from the shell and extending continuously from the right side of the shell to the left side of the shell and adapted to cover and protect a lower jaw of the wearer. A faceguard made of a grid of horizontal wire members, vertical wire members, and a bottom wire member is removably attached to both the shell and the full jaw protector by loop straps. T-intersections are formed by the bottom wire member and certain of the vertical wire members, adjacent to and above the full jaw protector and forward of loop straps connecting the faceguard to the jaw protector. The loop straps act as stops against rearward movement of the vertical wire members thereby resisting the tendency of the faceguard to slide and twist when struck with blows during sports play. | 2020-07-02 |
20200206599 | FOLDING AND COLLAPSIBLE SNOWBOARD POLE MOUNTING SYSTEM - A detachable snowboard and snowboard pole with a collapsible shaft divided into segments, a basket tip, and a handle. In exemplary embodiments, the pole affixes to a planar top surface of the snowboard using a mounting system comprising a plurality of clamps at staggered attachment points, each clamp adapted to form a friction fit with segments of the snowboard pole, each clamp oriented in parallel with one another. | 2020-07-02 |
20200206600 | ROLLER SKATES - The present invention relates to sports equipment, namely, to roller skates design enabling an athlete to achieve high speed of movement with better comfort and improved motion control, in particular, in case of movement on a lower quality road surfaces. Roller skates consist of two skates—right and left ones, each comprising a spatial rectangular frame with its upper surface adapted to be attached to a frame of the corresponding shoe, either left or right one, and its lower side having two pairs of rollers pivotally attached thereto such that the rollers may rotate being in contact with the roadway and the rollers' axes are parallel to the frame plane, and according to the invention each pair of front and rear rollers of each skate is pivotally attached to the corresponding Z-shaped wheel arm, either front or rear one, which has its central section pivotally attached to the corresponding smaller side of the spatial rectangular frame, and the distance between the axes of the inner rollers of a skate is greater than the distance between the axes of the external rollers. The present invention is aimed to provide such roller skates, which would be more reliable and safe due to increased stability of the skates during movement, also in case of lower quality road surface and during cornering. This objective is achieved by way of creating conditions for uniform distribution of the load arising from the weight of the athlete during movement among all four rollers of each skate, even when moving on a lower quality road surface. | 2020-07-02 |
20200206601 | Magnetic Game Board System - A board game including a game board device with a game board surface with a game board pattern. A transparent shield component is configured to cover the game board surface where a frame segment is disposed around a proximate edge of the game board surface and form a section of space between the game board surface and the transparent shield for containing at least one or more magnetic game piece implements. A stylus implement is configured to be operable for generally moving the at least one or more game piece implements from one position to another across the game board surface by magnetically attaching at least one game implement to the stylus implement and sliding the stylus implement across the transparent shield component. | 2020-07-02 |
20200206602 | Polytopes: A Family of Three Dimensional Logical Toys - Polytopes are a three-dimensional logical toy having a family of naturally formed or inherent symmetrically shaped planetary bodies creating an amorphous composite member unit. Said three-dimensional planetary symbol-bearing bodies inherit a symmetric form based on the number of “solution wells” per symmetric configuration. Each planetary body is allocated to be user rotated about its axis of symmetry which is collinear to an axis traversing the geometrical centerpoint of the composite member unit. A “solution well” is an alignment of adjacent symbol-bearing faces contributed by an array of planetary bodies when rotated and aligned creates a sensory symbol-bearing logical solution within the well-like features. The composite body is formed by arranging at least 2 planetary bodies with contributing surfaces equally divided to access each adjacent solution well. Well symmetry is preferred and occurs when there is an even number of planetary bodies. This invention describes the 4-, 5-, 6-, and 8-planetary body configurations with emphasis on the preferred embodiment of the 6-planetary body configuration. | 2020-07-02 |
20200206603 | Toy system of hexagonal tiles, which may be interlocking or may be joined by magnets or other means, with path patterns on the tiles that can be made into continuous paths on joined tiles; the paths mav have grooves or rails, so a propelled vehicle may follow the paths - This application discloses a new toy track system based on hexagonal tiles. This unique system allows for pleasing and complex track layouts in a small area. The layout activity itself can be viewed as a puzzle or game. The track tiles may be joined to one another by puzzle tabs or by magnets along their edges. The track, whether slot or other construction, follows arcs on the hexagons joining midpoints of the hexagon edges. The tile designs are chosen from the unique set of tile designs having such arcs that cross at most once on a single tile. | 2020-07-02 |
20200206604 | Skills Game - A skills game includes at least a trackable drawing device and an electronic device. The trackable drawing device includes one or more illumination sources configured to illuminate an illumination area of the trackable drawing device. The electronic device is configured to track a location of the illumination area when the illumination area is illuminated a specific frequency by the one or more illumination sources. The electronic device also generates a drawing on a display of the electronic device based on tracking of the location. | 2020-07-02 |
20200206605 | GAME PROGRAM, METHOD FOR CONTROLLING COMPUTER, AND COMPUTER - A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players. | 2020-07-02 |
20200206606 | BUTTON ASSEMBLY AND CONTROLLER INCLUDING THE SAME - A button assembly adapted for being mounted in a controller includes a pedestal, a pressure sensor module and a key cap. A middle of the pedestal has an accommodating groove penetrating upward through a top surface of the middle of the pedestal. Two opposite sides of the pedestal have two limiting portions oppositely protruded outward. The pressure sensor module is mounted in the accommodating groove of the pedestal. The key cap is covered on the pressure sensor module. A bottom surface of the key cap has a contact portion contacting with the pressure sensor module. Two opposite sides of the key cap have an active portion and a fixing portion protruded outward. The active portion and the fixing portion are mounted to the two limiting portions, respectively. In processes of pressing and releasing the key cap, the active portion move downward and upward with respect to the one limiting portion. | 2020-07-02 |
20200206607 | MULTI-FUNCTIONAL NOTEBOOK - A multi-functional notebook includes a first body, a processing unit, a second body, and two joysticks. The first body has two accommodating spaces and a first wireless module. The processing unit is disposed in the first body and coupled to the first wireless module, and serves as a control core. The second body is connected to the first body and has a display unit coupled to the processing unit. The two joysticks are detachably disposed in the two accommodating spaces respectively and are coupled to the processing unit. Each of the joysticks has a second wireless module, and the two second wireless modules are coupled to the first wireless module for signal transmission. The processing unit is adapted to detect a connection state between each of the joysticks and the first body to switch to a corresponding operation mode. | 2020-07-02 |
20200206608 | GAMES CONTROLLER - A game controller for controlling electronic games comprising a controller chassis and an actuator system including: an actuator body pivotally mounted to the controller chassis; a strike plate coupled to the actuator body; a trigger adjustment system having an arm; and an actuator adjustment control screw received in a screw thread disposed within said arm. A portion of the actuator adjustment control screw may engage with a portion of the strike plate and said portion of the actuator adjustment control screw creates an end stop to limit movement of the actuator body. | 2020-07-02 |
20200206609 | SYSTEM AND METHOD FOR COMPRESSING VIDEO FOR STREAMING VIDEO GAME CONTENT TO REMOTE CLIENTS - Computer-implemented methods for hosting online video games are provided. One method includes generating a plurality of video frames. The method includes initiating a sending of each one of the plurality of video frames to a client. Each of the video frames that is sent is compressed. The method includes stopping the compression and sending of video frames when one of the plurality of video frames is taking longer than a frame time to compress and send. A frame time is defined as one over a frame rate, and wherein stopping the compression of video frames includes ignoring said video frames by an encoder. The method includes continuing to compress and send audio data to the client when one or more of said plurality of video frames are not sent to the client. The client is configured to display a received video frame for more than one frame time when a video frame is not received due to the stopping of the compression and the sending, and the client will have a reduced frame rate for display of said plurality of video frames during said stopping of the compression and the sending. | 2020-07-02 |
20200206610 | Methods and Systems for Scheduling Game Play of a Video Game - Methods and systems for assigning a data center in a second geo location for migrating data in anticipation of receiving a request from a user account from the second geo location includes receiving an indication of a change in geo location of a user from a first geo location to the second geo location. Save data for the user is identified at the first geo location. The save data is analyzed to determine usage trend of the user for the plurality of games. A portion of the save data is identified, based on the usage trend, and transmitted to a second data center in the second geo location in anticipation of the user's likely access of the save data at the second geo location. The save data is made available to game logic of one or more games, when executed on a cloud gaming system, so as to provide current state of game play of the respective one or more games for rendering on a client device of the user used to access the game. | 2020-07-02 |
20200206611 | GAME PROCESSING PROGRAM AND GAME SYSTEM - A game processing program causes a server apparatus to control progress of a video game. The server apparatus is connected through a communication network to a terminal apparatus that executes the video game in which one or more users participate. The program causes the server apparatus to implement a progress control function of controlling progress of the plurality of game contents including a first content and a second content, an object control function of controlling motion of a player object of each user in game spaces of the game contents, an arrangement function of arranging determination areas at a plurality of arrangement positions in a game space of the first content during a first predetermined period, and a permission function of permitting users of player objects moved to the determination areas to play the second content until the number of permissions reaches a first defined number. | 2020-07-02 |
20200206612 | Video Game Overlay - A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player. | 2020-07-02 |
20200206613 | System and Method for Compressing Streaming Interactive Video - A computer-implemented method is provided. The method includes executing a video game on a server unit and said server unit producing uncompressed interactive video. The method includes processing the uncompressed interactive video at a compression unit associated with the server unit. The compression unit outputting compressed interactive video, and the server unit and the compression unit being located at a data center. The method includes streaming the compressed interactive video over a packetized network from the data center to one or more client devices associated with one or more users. Each client device is located geographically remote to the data center, and the server is configured to receive input to drive gameplay of the video game by said one or more client devices. The compressed interactive video is configured for decompression and presentation at said one or more client devices. The method includes receiving, by the server, updates from said one or more clients devices regarding a quality of said uncompressed interactive video that is received from said streaming. The method includes adjusting automatically, by the compression unit, a rate of compression provided to one or more of said client devices based on said updates received regarding the quality of said uncompressed interactive video for the video game. | 2020-07-02 |
20200206614 | Cloud Gaming Device Handover - Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device. A resume request received from the secondary client device causes the game state for the game to be accessed and game play resumed so as to continue streaming video frames to the secondary client device. | 2020-07-02 |
20200206615 | System and Method for Combining Multiple Game or Application Views Into a Single Media Stream - A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally. | 2020-07-02 |
20200206616 | USER SAVE DATA TRANSFER MANAGEMENT FOR FAST INITIATION OF CLOUD VIDEO GAME - A method is provided, including: receiving a request from a client device to initiate gameplay of a cloud video game; assigning the client device to a first data center from which to stream the gameplay of the cloud video game, and initiating transfer of user save data from a second data center to the first data center; loading the cloud video game on a cloud gaming machine at the first data center, including loading of generic save data and a first portion of the user save data; initiating interactive gameplay of the cloud video game with the generic save data and the first portion of the user save data; during the interactive gameplay, transferring a second portion of the user save data to the first data center; applying the second portion of the user save data to update the execution of the cloud video game. | 2020-07-02 |
20200206617 | Information Processing System, Information Processing Method, Information Storage Medium, And Program - Methods and apparatus provide for: receiving, at at least one game server, an execution request for execution of a game program from a user terminal over a network and, in response, loading and executing the game program, where the execution request is associated with a play point in a video that shows previously played content of the game program; transmitting the video, by way of at least one of the at least one game server and at least one video server, to the user terminal over the network, where the video is displayed to a user of the user terminal and the execution request is initiated by the user; obtaining, at the at least one game server, certain game situation data that is identified based on the play point associated with the execution request, from a storage unit that stores respective game situation data which indicate respective situations of the game program that are associated with respective play points in the video; starting executing the game program, by the at least one game server, from a situation that is indicated by the certain game situation data obtained; and transmitting game data to the user terminal over the network such that the user may enter into gameplay. | 2020-07-02 |
20200206618 | Temporary Decoder Apparatus and Method - A computer-implemented system and method for streaming video from a server to a client are described. For example, a method according to one embodiment comprises: receiving at the server a request for video content from the client; in response to the request, determining the hardware/software configuration of the client; generating and/or selecting a temporary decoder based on the hardware/software configuration of the client; transmitting the temporary decoder to the client, the client installing the temporary decoder; encoding and streaming the requested video content from the server to the client, the video content being encoded based on the capabilities of the temporary decoder, the video content being decoded by the temporary decoder and rendered on the client; detecting that the client has ended the session with the server; and in response to detecting that the client has ended the session, temporarily disabling and/or removing the temporary decoder from the client. | 2020-07-02 |
20200206619 | Methods for Cloud Based Game Streaming and Setting Data Rates Between Remote Clients and Servers - A computer-implemented method for online game streaming is provided. One example method includes receiving a request from a remote client to access a user account. The user account identifies information regarding the user and digital content available for the user to access from the remote client. The request is received over an Internet connection at a hosting service that includes one or more servers and the digital content including a video game. The method includes receiving selection of the game by the hosting service from the remote client and initiating, by the hosting service, a data rate test of the remote client. The data rate test is configured to identify a maximum available data rate between the remote client and one or more servers of the hosting service. The data rate test includes gradually increasingly the data rate and then gradually decreasing the data rate to identify an active data rate for streaming interactive content of the video game. The method also includes assigning the remote client to a server and setting the compression level to attain the active data rate having packet loss and latency that is within a predefined acceptable level. | 2020-07-02 |
20200206620 | INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD - An in-game event occurring based on a user's input is detected in a game of each time, where the game is performed a plurality of times. A first parameter is increased or decreased based on the in-game event occurring in the game of each time, the first parameter being reset for the game of each time, to calculate a score in the game of each time. A second parameter is increased or decreased based on a result of the game determined based on an assessment parameter different from a final score, the second parameter being used in the game of the plurality of times without being reset for the game of each time. | 2020-07-02 |
20200206621 | METHOD AND APPARATUS FOR CONTROLLING GAME APPLICATIONS - A method and apparatus for controlling game applications are provided. In the method, when an operating system receives a game starting command, the operating system determines a manner to start a corresponding game application according to whether the game application has resided in a memory, and when a cold boot manner is used, the operating system triggers the game application to report an amount of memory required currently by the game application, and determines whether a requirement of running the game application is met according to the amount of memory required and an amount of memory currently used, or the operating system ensures to meet the requirement of running the game application through background application freezing and clearing. When the game application finishes running, the operating system uses a pre-trained machine learning model to predict running hotness of the game application on the terminal device according to a current operating parameter of the game application, sorts game applications on the terminal device according to the running hotness, and performs a corresponding residing process when determining that the game application needs to reside in the memory according to a sorting result. The method can efficiently shorten the time cost to start the game application. | 2020-07-02 |
20200206622 | INFORMATION PROCESSING SYSTEM AND VIDEO PLAYING METHOD - To provide an information processing system that can improve the quality of a running commentary that uses a recorded video. | 2020-07-02 |
20200206623 | GAME SYSTEM AND METHOD OF PROVIDING INFORMATION RELATED TO MATCH-UP GAME - A server sets a game field to a first game area and a second game area in accordance with a progress status of a game, executes display mode control processing of controlling display modes of a first player character who is present in the first game area and a second player character who is present in the second game area, generates image data which visualizes the inside of a virtual space as a game image, which includes a controlled display mode of each player character, and which is for providing a terminal with the game image, wherein in the display mode control processing, the server causes a terminal of a first player to display the second player character in a first display mode, and causes a terminal of a second player to display the first player character in a second display mode that differs from the first display mode. | 2020-07-02 |
20200206624 | Systems and Methods for Customized Camera Views in Virtualized Environments - Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. | 2020-07-02 |
20200206625 | Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play - Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network. | 2020-07-02 |
20200206626 | GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS - A game program causes a computer to implement: a screen information generating function of generating information for displaying, in a display area of a game screen, a field where a plurality of objects is arranged, a character capable of moving in the field, and a game medium having certain status information; and an instruction accepting function of accepting from a user an instruction regarding an operation of the character. The screen information generating function further includes a preceding object information generating function of generating information for displaying, in the display area of the game screen, preceding object information regarding a plurality of objects arranged in the display area as the character moves. | 2020-07-02 |
20200206627 | MULTI-CHARACTER INTERACTION SCENARIO - An example method of multi-character animation comprises: identifying a single scene origin in an animation scene of an interactive video game; aligning, to the single scene origin, each game character of a plurality of game characters associated with the animation scene; generating, with respect to the single scene origin, a respective animation for each game character of the plurality of game characters; and causing each game character of the plurality of game characters to be displayed, using the respective animation, in the interactive video game. | 2020-07-02 |
20200206628 | METHOD AND SYSTEM FOR SAVING A SNAPSHOT OF GAME PLAY AND USED TO BEGIN LATER EXECUTION OF THE GAME PLAY BY ANY USER AS EXECUTED ON A GAME CLOUD SYSTEM - A method for navigating through a gaming world, including capturing a plurality of snapshots generated from instances of a video game; generating for display a timeline of a first user playing the video game, wherein the timeline includes snapshot images of at least one user progressing through the video game displayed in relation to a currently rendered image displayed in association with the first user; generating for display in the timeline thumbnails including first snapshot images associated with the first user, wherein the first snapshots shows past progress of the first user in comparison to the currently rendered image; and generating for display in the timeline second thumbnails including second snapshot images associated with a second user, wherein the second snapshot images shows progress of the second user at a point in the video game after the currently rendered image. | 2020-07-02 |
20200206629 | LOCATION-BASED VIDEO GAMING WITH ANCHOR POINTS - A mobile video game uses real world anchor points in providing for video game play which includes virtual elements. The real world anchor points may be specified in terms of a geographic coordinate system, and game play may be based on mobile device presence at or about the anchor points. | 2020-07-02 |
20200206630 | UNLOCKING GAME CONTENT BASED ON AMOUNTS OF COLLABORATIVE GAMEPLAY - This disclosure relates to unlocking game content for users of an online game based on amounts of collaborative gameplay. Groups of users interacting with the online game cooperatively are identified and amounts of cooperative gameplay engaged in by the individual groups are quantified. Content in the online game is made available to the groups of users based on the quantified amounts of cooperative gameplay. In implementations, the quantification of the amount of cooperative gameplay engaged in by the groups is made independent from achievement and/or successful accomplishment of any game objective in the online game by the groups. | 2020-07-02 |
20200206631 | SENSORY-BASED DYNAMIC GAME-STATE CONFIGURATION - Systems presented herein may automatically and dynamically modify a video game being played by a user based at least in part on a determined or predicted emotional state of a user. Using one or more machine learning algorithms, a parameter function can be generated that uses sensory and/or biometric data obtained by monitoring a user playing a video game. Based on the sensory and/or biometric data, an emotional state of the user can be predicted. For example, it can be determined whether a user is likely to be bored, happy, or frightened while playing the video game. Based at least in part on the determination of the user's emotional state, the video game can be modified to improve positive feelings and reduce negative feelings occurring in response to the video game. | 2020-07-02 |
20200206632 | CONTROL METHOD AND CONTROL DEVICE - A control method includes obtaining information of an external environment and operating information of a target application and switching the controlled object from a first operating state to a second operating state based on a correspondence among the external environment information, the operating information of the target application and an operating state. The target application is an application configured to respond to information of an external operation to cause an object controlled by the target application to generate a corresponding response. The correspondence indicates the operating state of the object under different information of the external environment information and different operating information of the target application. An application parameter of the target application corresponding to the controlled object being in the first operating state is different from an application parameter of the target application corresponding to the controlled object being in the second operating state. | 2020-07-02 |
20200206633 | INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM - There is provided an image processing apparatus including circuitry configured to acquire first authentication data from a first object and second authentication data from a second object, determine authenticity of the first object based on the first authentication data, determine authenticity of the second object based on the second authentication data, and change activation states of both the first object and the second object based on the determined authenticities of both the first object and the second object. When the determined authenticities of both the first object and the second object are determined to be authentic, the circuitry is further configured to change the activation states of both the first object and the second object. | 2020-07-02 |
20200206634 | METHODS FOR PROVIDING A VIRTUAL AND AN INTERACTIVE GAMING ENVIRONMENT AND DEVICES THEREOF - Methods, non-transitory computer readable media, and virtual game management apparatuses that assist with providing a virtual and an interactive gaming environment includes generating an interactive virtual environment comprising gaming graphics data and animation data to support a plurality of virtual games and providing generated interactive virtual environment to a creation source computing device. Next, customization data to modify the gaming graphics data and the animation data of the provided interactive virtual environment is received from the creation source computing device. The gaming graphics data and the animation data of the provided interactive virtual environment is customized based on the received customization data and the customized interactive virtual environment is provided to a gaming computing device. | 2020-07-02 |
20200206635 | ANTI-CHEATING SOLUTION TO DETECT GRAPHICS DRIVER TAMPERING FOR ONLINE GAMING - Embodiments described herein provide an apparatus comprising a processor to receive, from a gaming/anti-cheating server, a message comprising a first pixel data set comprising first pixel data for one or more pixels of a watermark generated by the gaming/anti-cheating server, store the first pixel data set in the machine-readable memory, receive, from a gaming system, a frame buffer rendered by the gaming system and comprising the watermark generated by the gaming/anti-cheating server, isolate, from the frame buffer, a second pixel data set comprising second pixel data for one or more pixels corresponding to the first pixel set, and forward an alert to the gaming/anti-cheating server when the second pixel data differs from the first pixel data by an amount that exceeds a threshold. Other embodiments may be described and claimed. | 2020-07-02 |
20200206636 | Predictive Instant Play For An Application Over The Cloud - Methods and systems for predicting instant play includes pre-loading one or more instances of select ones of games on one or more game consoles on a cloud game server. The loading of instances is based on usage history of the games. Users are assigned to select ones of the instances of the games loaded on the one or more game consoles, in response to user interaction detected at the select ones of the games exceeding a pre-defined threshold value. User interactions are monitored at the instances of the select ones of games assigned to the users. Based on the monitored interactions, the number of instances of the games loaded on the one or more game consoles are dynamically adjusted. The dynamic adjustment includes scaling up or scaling down the number of instances of the games loaded on the one or more game consoles. | 2020-07-02 |
20200206637 | METHOD FOR IDENTIFYING AND DESCRIBING GROUP, COORDINATING DEVICE, AND COMPUTER PROGRAM PRODUCT - The disclosure provides a method for identifying and describing a group, a coordinating device, and a computer program product. The method includes: accumulating a staying time of a plurality of avatars staying at a certain location, wherein the avatars are controlled by a plurality of users; identifying the avatars as a specific ad-hoc group and monitoring a plurality of interactive behaviors between the avatars if the staying time exceeds a time threshold; providing at least one of the users with a questionnaire based on the interactive behaviors; generating a group description about the specific group formed by the avatars based on a plurality of answers of the at least one of the users on answering the questionnaire; and communicating this description to other users. | 2020-07-02 |