26th week of 2013 patent applcation highlights part 51 |
Patent application number | Title | Published |
20130165181 | MOBILE TERMINAL DEVICE, MEDIUM AND CONTROL METHOD - A mobile terminal device includes a first processor that processes data acquired by a sensor, and a second processor that transmits the data acquired by the sensor to the first processor. The first processor acquires a transmission condition corresponding to state information of the mobile terminal with reference to association information and transmits the transmission condition to the second processor. The association information associates a transmission condition with state information. The transmission condition is a condition for transmitting the data acquired by the sensor from the second processor to the first processor. The second processor transmits the data acquired by the sensor to the first processor in accordance with the transmission condition transmitted by the first processor. | 2013-06-27 |
20130165182 | COMMUNICATION TERMINAL - According to one aspect of this disclosure, a communication terminal is provided comprising a subscriber identity module, wherein the subscriber identity module includes a plurality of subscriber identities assigned to identify the subscriber identity module. | 2013-06-27 |
20130165183 | METHOD AND DEVICE FOR COMMUNICATION IN A COMMUNICATION NETWORK - The embodiments herein relate to a method in a user equipment ( | 2013-06-27 |
20130165184 | ADVANCED VOICE AND DATA OPERATIONS IN A MOBILE DATA COMMUNICATION DEVICE - A system and method for integrating voice and data operations into a single mobile device capable of simultaneously performing data and voice actions. The mobile device working in a network capable of exchanging both cell phone calls and data items to the mobile device. By wearing an earphone or an ear-bud device the user is capable of dealing with voice conversations while working with data centric information related to the current caller. By providing a data-centric device with voice capabilities there is a new range of features that allow incoming data events to trigger outgoing voice events. | 2013-06-27 |
20130165185 | SYSTEMS AND METHODS FOR COMMUNICATION NOTIFICATION AND HANDLING - An Internet protocol (IP) telephony system provides telephony services to a mobile telephony device via data packet communications that traverse a data network. If the IP telephony system has received calls that were missed by the user of the mobile telephony device, or if the IP telephony system has received communications that have not yet been reviewed by the user of the mobile telephony device, information about those missed calls and unreviewed messages is delivered to the mobile telephony device so that the user can be alerted to their existence. The information may be delivered to the mobile telephony device in a push notification. | 2013-06-27 |
20130165186 | MOBILE TERMINAL AND CONTROLLING METHOD THEREOF - A mobile terminal includes a display, an input unit and a controller. The display is configured to display three-dimensional (3D) content having first and second images for viewing by a left eye and a right eye, respectively. A same object depicted in each of the first and second images includes a common point. A position of the common point in relation to the first and second images is separated by a distance based on a 3D depth of the object. The controller is configured to cause displaying of the 3D content; select the object in response to detection of a first input; and change a position of the object in at least the first or second image in response to a detection of a second input related to changing the 3D depth of the object such that the distance between the common point in the first and second images changes. | 2013-06-27 |
20130165187 | APPARATUS AND METHOD FOR CONTROLLING DATA TRANSMISSION BASED ON POWER CONSUMPTION OF NODES IN A COMMUNICATION NETWORK - Each of nodes along multiple routes in a communication network is provided with route information including information on the multiple routes each communicably coupling a transmission source and a transmission destination. A first route has power consumption least among the multiple routes, where the power consumption of a route is a total sum of power consumption of nodes along the route. Upon receiving realtime data, the each node transmits the realtime data using the first route when the first route has available bandwidth capacity enough for transmitting the realtime data, and sets a second route bypassing the first route when the first route does not have available bandwidth capacity enough for transmitting the realtime data. Upon receiving non-realtime data, the each node performs a predetermined processing without setting the second route, when the first route does not have available bandwidth capacity enough for transmitting the non-realtime data. | 2013-06-27 |
20130165188 | WALLET-SIZED STAND FOR MOBILE TELEPHONE - A stand for engaging support of a smart mobile telephone includes a base plate formed of planar thermoplastic polymer generally rectangular in shape having a midline axis and a first and second extreme edges in opposed relationship, parallel and spaced apart from the midline axis. A first and a second flex plate formed of the planar thermoplastic polymer and include an attachment region extending from an extreme edge and to a first root edge and is fused to base plate in a manner to bias the first flex plate toward the base plate. A generally rectangular limb extends beyond the root edge to a living hinge affixed to a generally rectangular first riser defining at least one first tab being configured to engage the registration slot when the first riser is rotated to an attitude perpendicular to the base plate. | 2013-06-27 |
20130165189 | TERMINAL DEVICE AND TRANSPARENT SUBSTRATE - A transparent substrate including a transmissive electrode area including a plurality of wiring line portions arranged side by side on a substrate formed of a transparent material, a width of each of the wiring line portions being set in accordance with a current to flow through the wiring line portion; and a non-transmissive electrode area disposed on the substrate, the non-transmissive electrode being connected to the wiring line portions of the transmissive electrode area. | 2013-06-27 |
20130165190 | PROTECTION COVER AND PORTABLE APPARATUS HAVING THE SAME - A protection cover and a portable apparatus including the same are provided. The protection cover includes a front cover, a rear cover, and a coupling member. The front cover is mountable on the portable apparatus and covers a screen of the portable apparatus. The coupling member is formed of a flexible material such that the front cover is pivotable between and open and a closed position. The rear cover is mounted on the backside of the portable apparatus to serve as a rear case of the portable apparatus. The coupling member is integrally coupled with the front cover and separably coupled with the rear cover. According to the above structure, the protection cover can minimize the total volume and dimensions of the portable apparatus after it is mounted. | 2013-06-27 |
20130165191 | AUGER BED FOR A LATERAL LEVELING CLEANING SYSTEM - A cleaning system for use in a combine harvester including an auger bed mounted within a frame such that when the combine harvester is laterally inclined from the horizontal, the cleaning system, including the auger bed and a sieve, may be leveled or substantially leveled to a generally horizontal position. In some embodiments, the auger bed comprises a plurality of augers located side by side with their axes positioned generally longitudinally in the combine harvester. | 2013-06-27 |
20130165192 | Dual Outlet Fan in Axial Flow Combine - A combine harvester has a threshing mechanism with a rotor and a plurality of concaves for threshing grain and cleaning apparatus for removing chaff from the threshed grain. The cleaning apparatus includes a rotor pan arranged below the concaves and a sieve arranged below the rotor pan. A fan is arranged to blow air into an inlet. A duct has a wall defining a passage in fluid communication with the inlet, a first exhaust and a second exhaust in fluid communication with the passage. The first exhaust is arranged to direct a first portion of airflow on the sieve and then up toward the underside of the rotor pan. The second exhaust is located above the rotor pan and arranged to direct a second portion of airflow between the top of the rotor pan and an underside of the concaves. | 2013-06-27 |
20130165193 | Discharge Shield - A rotor discharge shield may be disclosed. The rotor discharge shield may comprise a planar wall, a first sidewall, and a second sidewall. The planar wall may define an opening. The first sidewall may be located proximate the opening. The second sidewall may be located proximate the opening. The first sidewall and the second sidewall may define a passage having an inlet and an outlet. An actuator may be arranged to selectively pivot the first sidewall. | 2013-06-27 |
20130165194 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A display control unit of a game device causes a display unit to display a virtual space image showing how a virtual space is viewed from a virtual viewpoint, and causes the display unit to display a first sighting image indicating a sighting of a first ejector and a second sighting image indicating a sighting of a second ejector on the virtual space image in a superimposed manner. A sighting control unit controls a display position of the first sighting image and a display position of the second sighting image so that an overlapping region of part of the first sighting image and part of the second sighting image includes a center point of the virtual space image. | 2013-06-27 |
20130165195 | Competitive Race System - In general, the methods and exercise systems disclosed herein help to ensure a more fair competition in a race between two or more individuals or a race between a single individual and a previous performance by that individual. A competition equalization device, which may be worn on any part of a body of an individual competing in a race, can receive data concerning one or more conditions that may affect the performance of an individual in a competition. This data may be sent to a processing unit, which may analyze the data from two or more competition equalization devices and determine whether a competitive advantage or disadvantage exists for any participant in the competition. If a competitive advantage or disadvantage is found, the processing unit may determine an appropriate remedy. | 2013-06-27 |
20130165196 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 2013-06-27 |
20130165197 | METHOD, SYSTEM AND PROGRAM PRODUCT FOR A RELATIVE MATCHING GAME - A method, system and program product comprise displaying a first group of first individuals. Said displaying the first group at least comprises presenting photos of the first individuals. A second group of second individuals having potential biological relationships with the first group is displayed. Said displaying of the second group at least comprises presenting photos of the second individuals. The second group comprises at least one individual related to at least one individual of the first group. A player's choice of at least one individual from the second group being related to at least one individual of the first group is accepted. A determination of a correctness of the player choice is displayed. | 2013-06-27 |
20130165198 | METHOD AND SOFTWARE FOR MAKING NUMBER PLACE PUZZLES - A method and computer software are provided for making number place puzzles. Numbers and unknown are represented by variables that are assigned values such as in a plurality of nested loops. Instructions within each loop limit access to embedded loops until all assigned values form a valid solution. When some of the variables are pre-assigned values to create a number place puzzle, the output will be all valid solutions, if any. Multiple solutions provide information that assists in modifying the pre-assigned values to obtain a single solution. | 2013-06-27 |
20130165199 | SCREEN CAPTURE TO A MOBILE DEVICE - A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site. | 2013-06-27 |
20130165200 | GAMING DEVICE WITH PATTERN DISPLAY - Embodiments of the present invention are directed to gaming devices having a pattern display associated with game play on the gaming device, and methods of operating the gaming device to generate, modify, and interact with a pattern on the pattern display. In one instance, a method of operating a gaming device includes determining a pattern-modifying game outcome in response to a received player input, modifying a displayed pattern, and awarding a prize when the modified pattern satisfies a predetermined prize threshold. | 2013-06-27 |
20130165201 | PARADISE BOX GAMING SYSTEM - A gaming system, comprising: a main cabinet comprising a mechanism for playing a game other than a slot machine game, and a mechanism for playing a slot machine game; at least a first portion of a screen for displaying the game other than the slot machine game; and at least a second portion of a screen for displaying the slot machine game; wherein the mechanism for playing the slot machine game is adapted to receive second bets from a first user while the first user awaits results of first bets placed on the mechanism for playing the game other than the slot machine game during the countdown time of said game other than the slot machine game; and wherein the results of the first bets are presented independently from the results of the second bets. | 2013-06-27 |
20130165202 | METHOD AND APPARATUS FOR PLAYING A GAME WITH MULTIDIMENSIONAL GAME CARDS - A game and gaming machine providing a plurality of two-dimensional arrays each having a plurality of positions. The plurality of two dimensional arrays being electronically presented on an at least one display. During play of the game, the positions are randomly populated with elements and the arrays are manipulated into an overlapping multi-dimensional configuration where the positions form linear groupings. The random selection of elements form predetermined winning and non-winning configurations relative their arrangement at specific game positions on a single array and across a plurality of arrays of the overlapping multi-dimensional configuration. The groupings evaluated for predetermined winning configurations. | 2013-06-27 |
20130165203 | METHOD AND APPARATUS FOR PLAYING A GAME WITH MULTIPLE FIELDS WITH SCATTER REPLACEMENT FEATURE - A game and gaming machine providing a plurality of arrays on an electronic display with each array having a plurality of game positions. During play of the game, the game positions can be randomly populated with game elements selected from a superset of elements. At least one element can be designated as a “scatter” element. Where a particular game position on one array is populated with a predetermined scatter element, a game element initially displayed in a congruent position on another array can be replaced with the scatter element. The random selection of elements and scatter replacement process can form a configuration of game elements on the individual arrays and across the arrays which can be evaluated for predetermined winning and non-winning outcomes. | 2013-06-27 |
20130165204 | METHOD AND APPARATUS FOR PLAYING A GAME WITH MULTIDIMENSIONAL CARDS AND SCATTER REPLACEMENT FEATURE - A game and gaming machine providing a plurality of arrays on an electronic display with each array having a plurality of game positions. During play of the game, the game positions can be randomly populated with game elements selected from a superset of elements. At least one element can be designated as a “scatter” element. Where a particular game position on one array is populated with a predetermined scatter element, a game element initially displayed in a congruent position on another array can be replaced with the scatter element. The arrays being manipulated into an overlapping configuration having more than two dimensions with the game positions forming linear groupings across the arrays. The game providing for evaluating the overlapping configuration of game elements for predetermined winning and non-winning outcomes. | 2013-06-27 |
20130165205 | INTEGRATING THREE-DIMENSIONAL AND TWO-DIMENSIONAL GAMING ELEMENTS - A wagering game system and its operations are described herein. In some embodiments, the operations include detecting a request to present a wagering game object via a display device capable of stereoscopic, three-dimensional visual effects. In some embodiments, the wagering game object is one of a plurality of wagering game objects. In some embodiments, the operations further include determining a virtual three-dimensional depth value based on one a degree of significance assigned to the wagering game object. The operations can further include presenting the wagering game object via the display device with a degree of three-dimensional stereoscopic depth effect that corresponds to the virtual three-dimensional depth value. | 2013-06-27 |
20130165206 | NEWS TICKER AS GAME DISPLAY MECHANISM - Systems and methods provide a game of chance based using information stream items such as items in a news ticker. Information stream items are received for display in a series of information stream items such as a news ticker. Game symbols are assigned to the information stream items based on the output of a random number generator. In response to determining that the game symbols assigned to the series of information stream items form a winning combination of game symbols, an account may be credited with cash or points. | 2013-06-27 |
20130165207 | Card game method, card game appliance, card game device, card game system and program - The present invention comprises the steps of:
| 2013-06-27 |
20130165208 | CONTACTING INTERNET THROUGH PLAYER MOBILE DEVICE - A gaming system including wager-based electronic gaming machines compatible with mobile devices, such as smart phones or tablet computers, is described. The electronic gaming machines can be configured to establish temporary communication connections with mobile devices. After a communication connection is established with a mobile device, the EGM can be configured to utilize the network access capabilities of the mobile device to access a wide area network, such as the Internet. In one embodiment, the EGM can be configured to push data, such as fault condition data, to a remote device via the wide area network connection. In another embodiment, owners of the mobile devices, which can be a player playing the EGM, can receive incentives for allowing the EGM to utilize its network access capabilities. | 2013-06-27 |
20130165209 | SCREEN CAPTURE TO A MOBILE DEVICE - A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site. | 2013-06-27 |
20130165210 | SOCIAL MEDIA APPLICATIONS FOR A WAGER-BASED GAMING SYSTEM - A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site. | 2013-06-27 |
20130165211 | RECOVERY OF GRAPHICAL GAME HISTORY AFTER GAME SOFTWARE PACKAGE HAS BEEN REMOVED FROM ELECTRONIC GAMING MACHINE - Disclosed herein are techniques and equipment for saving game history data and package identification information for software packages used to provide a game cycle on a wager gaming machine. The game cycle may later be re-created using the game history data and software packages. For scenarios where some or all of the software packages used are no longer present on the gaming machine at the time of re-creation, the package identification information may be referenced to determine which software packages are missing and need to be provided to enable full game cycle re-creation. | 2013-06-27 |
20130165212 | SYSTEM AND METHOD FOR WIRELESS GAMING SYSTEM WITH ALERTS - A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The system may include an alerts feature operable to generate alert to users based on any or a combination of time information, location information, financial information, user profile information, and other types of information. | 2013-06-27 |
20130165213 | BIOMETRIC ACCESS SENSITIVITY - Methods and corresponding systems are provided for accessing services on a gaming device which, in certain embodiments, include the step(s) of receiving at least one item of identity verification data from a user of a gaming device; enabling at least one service, such as a wager-type game, on the gaming device based on a match between the at least one item of identity verification data received and at least one item of identity verification data obtained previously; displaying an interface screen comprising graphic objects associated with the wager-type game and at least one selectable element for the user to submit a gaming command and a wagering command during game play; obtaining at least one item of user change data from a user during game play; and prompting the user for identity verification data when a user change is suspected based on the at least one item of user change data. | 2013-06-27 |
20130165214 | AMUSEMENT DEVICES AND GAMES INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA WHERE ULTIMATE OUTCOME OF THE GAME IS DEPENDENT ON ODDS - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 2013-06-27 |
20130165215 | MULTI-PLAYER, MULTI-TOUCH TABLE FOR USE IN WAGERING GAME SYSTEMS - A multi-player gaming system sensing multiple simultaneous contacts on a surface of a gaming table, differentiating contacts by different players. Privacy controls selectively display private information visible to only one of the players on or near the display surface of the gaming table. The gaming system also detects physical objects placed on the surface of the gaming table, causing wagering game functions or peripheral functions to be performed as a result of the placement of the object on the display surface. | 2013-06-27 |
20130165216 | WAGERING GAME SYSTEM WITH DOCKING STATIONS - This description describes wagering game systems that include docking stations. In one embodiment, the apparatus includes a presentation unit configured to present a wagering game and a docking controller configured to detect when the apparatus is docked with a docking station and to detect when the apparatus is undocked from the docking station. The apparatus can also include a docking port, the docking port including at least one of a dock power unit configured to receive power via the docking station and a dock communication unit configured to receive wagering game content associated with the wagering game, the dock communication unit configured to receive the wagering game content when the apparatus is docked with the docking station. The apparatus can also include a wireless communication unit configured to receive the wagering game content when the docking controller when the apparatus is undocked from the docking station. | 2013-06-27 |
20130165217 | SYSTEM AND METHOD FOR USING A GAME TO INTERACT WITH TELEVISION PROGRAMS - A system, computer-readable storage medium including instructions, and a computer-implemented method for obtaining votes for participants in a television program are described, in which code for a game is transmitted to a computer system, where the game includes an in-game voting module that allows a player of the game to cast votes for participants in a television program. At least one vote for at least one participant in the television program is received from the in-game voting module. A database including vote counts for the participants in the television program is updated based on the at least one vote for the at least one participant. | 2013-06-27 |
20130165218 | GAMING SYSTEM AND A METHOD OF GAMING - A bonus game controller is disclosed for use with a plurality of gaming machines in networked relationship with the bonus game controller. The bonus game controller comprises a trigger determiner arranged to determine whether a bonus trigger signal has occurred at a gaming device. The bonus game controller is arranged to implement a first bonus game when a bonus trigger signal occurs at a gaming device, and also comprises a bonus prize allocator arranged to allocate a bonus prize to the gaming device based on an outcome of the first bonus game and based on one or more respective outcomes of at least one other subsequent bonus game implemented within a qualification period. A gaming system including a plurality of gaming devices and a game controller is also disclosed. A corresponding method is also disclosed. | 2013-06-27 |
20130165219 | Progressive Game and Processing System Thereof - A progressive game is implemented on a gaming system, wherein the gaming system includes one or more gaming machines connected to a game server, and wherein the progressive game has a progressive prize value that increases according to a progressive prize growth rate. The progressive game includes a selectable targeted progressive prize value, a selectable targeted progressive prize time, and one or more enticement factors. The progressive prize growth rate is calculated using the selectable targeted progressive prize value, the selectable targeted progressive prize time, and the one or more enticement factors. The selectable targeted progressive prize time is used to calculate the predetermined time period for testing for a progressive prize win. If a progressive prize win has not been identified, the progressive prize value is incremented by the progressive prize growth rate. If a progressive prize win has been identified, one or more winners are determined. | 2013-06-27 |
20130165220 | Self Configuring Progressive Jackpot Award System - A progressive controller includes a plurality of progressive jackpot award game configuration options. A subset of the progressive jackpot award game configuration options correspond to the subset of EGM configuration options related to participating in the progressive jackpot award game. The progressive controller automatically sends data representing the subset of progressive jackpot award game configuration options to the plurality of EGMs. The EGMs participate in the progressive jackpot award game in accordance with the EGM progressive jackpot award game configuration options. | 2013-06-27 |
20130165221 | CONDITIONAL BIOMETRIC ACCESS IN A GAMING ENVIRONMENT - The present application provides methods and corresponding systems for accessing services in a gaming or other environment based on conditional biometric identity verification. In one aspect, this includes the step or steps of determining a location of a gaming device having a display and at least one biometric sensor associated therewith; prompting a user of the gaming device for at least one item of physical biometric data with the biometric sensor based at least on the location of the gaming device; receiving the at least one item of physical biometric data; and enabling at least one service on the gaming device based on a match between the at least one item of physical biometric data received and at least one authenticated item of physical biometric data associated with the user. | 2013-06-27 |
20130165222 | MEDIA MANAGEMENT SYSTEM FOR MANAGEMENT OF GAMES ACQUIRED FROM A MEDIA SERVER - A management application, or media management application, for managing game software is disclosed. In one embodiment, the media management application can also manage other types of media besides games, such other media can include music, videos, images, audiobooks, and/or podcasts. | 2013-06-27 |
20130165223 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS - A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience. | 2013-06-27 |
20130165224 | Game having a Plurality of Engines - A game having a plurality of engines is described. In one or more implementations, a computing device displays an output of a first engine of a game by a computing device. An input is received by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device. Responsive to the receipt of the input, the computing device switches from displaying of the output of the first engine of the game to displaying the output of the second engine of the game. | 2013-06-27 |
20130165225 | NATURAL USER INPUT FOR DRIVING INTERACTIVE STORIES - A system and method are disclosed for combining interactive gaming aspects into a linear story. A user may interact with the linear story via a NUI system to alter the story and the images that are presented to the user. In an example, a user may alter the story by performing a predefined exploration gesture. This gesture brings the user into the | 2013-06-27 |
20130165226 | METHODS AND APPARATUSES FOR GENERATING TACTILE FEEDBACK FOR GAMES AND SIMULATIONS - A method and a device provide a tactile sensation. Devices include a plurality of actuators. The plurality of actuators includes first and second actuators. The first actuator is adapted to provide a first tactile sensation, and the second actuator is adapted to provide a second tactile sensation. | 2013-06-27 |
20130165227 | VIDEO GAME USING DUAL MOTION SENSING CONTROLLERS - An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized. | 2013-06-27 |
20130165228 | PORTABLE GAMING DEVICE AND GAMING SYSTEM COMBINING BOTH PHYSICAL AND VIRTUAL PLAY ELEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. | 2013-06-27 |
20130165229 | SYSTEM, METHOD AND COMPUTER READABLE RECORDING MEDIUM FOR PROVIDING GAME THROUGH COMNECTION WITH CHALLENGE OPPONENT - A method for providing a game through a connection with a challenge opponent, performed by a game service platform server managing a plurality of games, the method including: receiving challenge game selection information and challenge opponent request information of a challenge applicant from a first user terminal; transmitting challenge application information to a second user terminal, which is a terminal of at least one member specified based on the challenge opponent request information; and setting the member accepting a challenge to the challenge opponent based on challenge acceptance information received from the second user terminal. The first user terminal and the second user terminal execute a game service platform managing the plurality of games and provide the challenge opponent request information and the challenge acceptance information through the game service platform, respectively. | 2013-06-27 |
20130165230 | GAMING SYSTEMS AND METHODS FOR USE IN CREATING RANDOM REWARDS - Servers and method for use in creating a random reward are disclosed. One exemplary method includes receiving a request for a random reward from an organizer, establishing a random reward in response to the request, transmitting a credential associated with the random reward to a player, and crediting gaming activity associated with the credential to the random reward. Access to the random reward is limited to players presenting the credential. | 2013-06-27 |
20130165231 | DIRECTIONAL WIRELESS COMMUNICATION - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and to determine whether to initiate a wireless communication session with the portable electronic device based on the strength of the signal received from the portable electronic device. If the signal strength exceeds a minimal threshold level, thereby indicating the portable electronic device is near a gaming device, a wireless communication session can be initiated. The signal strength transmitted from the portable electronic device can be monitored during a game play session to determine whether the wireless communication session should remain active or be terminated. | 2013-06-27 |
20130165232 | USE OF WIRELESS SIGNAL STRENGTH TO DETERMINE CONNECTION - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and to determine whether to initiate a wireless communication session with the portable electronic device based on the strength of the signal received from the portable electronic device. If the signal strength exceeds a minimal threshold level, thereby indicating the portable electronic device is near a gaming device, a wireless communication session can be initiated. The signal strength transmitted from the portable electronic device can be monitored during a game play session to determine whether the wireless communication session should remain active or be terminated. | 2013-06-27 |
20130165233 | GAME SYSTEM - An object of the present invention is to provide a high-preference game system that can reduce a game development burden of a game system operator, can increase the desire of a player to iteratively play a game, and enables a player to play a game without aversion. | 2013-06-27 |
20130165234 | METHOD AND SYSTEM FOR MATCHMAKING CONNECTIONS WITHIN A GAMING SOCIAL NETWORK - Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network. | 2013-06-27 |
20130165235 | GAMING CENTER ALLOWING SWITCHING BETWEEN GAMES BASED UPON HISTORICAL RESULTS - A gaming system comprising a main cabinet and a computer server, comprising: a mechanism in a main cabinet for selecting and playing, by a player, one or more live casino game(s) from a plurality of live casino games being played at a plurality of tables spaced away from said main cabinet; a mechanism for selecting and playing one or more casino slot machine game(s) by the player, at least one first portion of a first screen in the main cabinet for displaying the live-casino game(s), wherein a results history for each table is displayed to provide a results history display, a second additional portion of a screen in main cabinet for displaying at least one casino slot game(s), the mechanism playing the casino slot machine game(s) is adapted to allow the player to switch between the live casino games and at least one casino slot machine games according to at least the results history display for each table. | 2013-06-27 |
20130165236 | GAME SYSTEM AND PLAYER MATCHING METHOD - In a gaming system, preferential matching is achieved while suppressing increase of load on a server device. In order to determine whether a matching between specific players should be prioritized over other matchings a discrimination is made between whether or not a player satisfies a predetermined priority condition associated with information at a respective gaming console, and if the priority condition is satisfied, priority information indicating that the priority condition has been satisfied is added to a request for matching and transmitted to a server, whereupon at the server, if the request for matching to which the priority information has been added is received, the player of the gaming console that has transmitted the request for matching is prioritized in being matched between the specific players over players who do not satisfy the priority condition. | 2013-06-27 |
20130165237 | SYSTEM, METHOD AND COMPUTER READABLE RECORDING MEDIUM FOR SEARCHING GAME CHALLENGE OPPONENTS BASED ON ACTION OF USER - A method and a system are disclosed. The method that is executed by a game service platform server managing a plurality of games for searching game challenge opponents includes: receiving a game challenge opponent request, on the game service platform server, generated according to a motion of a first terminal from the first terminal; receiving a position of the first terminal and a distance from the first terminal; searching for a second terminal based on the position and the distance; and setting the searched second terminal to be a game challenge opponent candidate and providing user information for the searched second terminal to the first terminal, wherein the game service platform server executes a game service platform managing the plurality of games and provides the game challenge opponent candidate request through the game service platform. | 2013-06-27 |
20130165238 | SYSTEMS AND METHODS FOR AN INTERNET COMPETITION NETWORK - A service that allows users to collect, process and share data about competition and recreational activities. Human, Organization or Robot users using any internet connected device are provided with a single profile where they can view their data, challenge other users and be judged by other users. The service also allows users to add all means they use to compete as Dependent members such as Animals, Plants, Vehicles, Humans, Teams and Tools. The service also provides means for users to create activities with custom data types, formulas and ranking systems as a representation of an existing live or virtual activity or a variation of an existing one. Relationships between users and user roles are automatically assigned based on operations they do. Users can compare two or more elements of the network or just follow any element of the network receiving constant updates about topics of their interest. | 2013-06-27 |
20130165239 | Close Combat Device - A close combat device is disclosed. In one embodiment, the apparatus comprises a body having a gripping portion and a bridge portion, a stabilizer connecting the gripping portion and the bridge portion, one or more couplers extending from the body, and interchangeable tips that are selectively attachable to the couplers. In a further embodiment the apparatus comprises a transparent body having a gripping portion and a bridge portion, a stabilizer connecting the gripping portion and the bridge portion, and one or more striking portions extending from the body. In another embodiment the apparatus comprises an elastomeric body having a gripping portion and a bridge portion, a stabilizer connecting the gripping portion and the bridge portion, and one or more striking portions extending from the body. | 2013-06-27 |
20130165240 | TORSIONAL DAMPER ASSEMBLY - A torsional damper assembly for transmitting torque between a prime mover of a powertrain and an input of a transmission is provided. The torsional damper assembly includes an input mass, an output mass, a damping element, a bypass clutch, and a bypass clutch release lever. The damping element is interposed between the input mass and the output mass, and it is operable to translate torque between the masses and to dampen oscillation generated by the prime mover. The bypass clutch is configured to couple the input and output masses together for common rotation when engaged. The bypass clutch release lever is pivotally rotatable with respect to the output mass, and it includes a biasing portion and a weighted end. When rotated, the biasing portion is operable to bias the bypass clutch away from the input mass to disengage the bypass clutch. | 2013-06-27 |
20130165241 | TUBE YOKE FOR A DRIVESHAFT ASSEMBLY - A tube yoke for a driveshaft assembly is provided. The tube yoke includes a tube seat ( | 2013-06-27 |
20130165242 | UNIVERSAL JOINT - A universal joint includes a first rotating assembly, a second rotating assembly and a linking member. The first rotating assembly includes a rotating member including a main body and a pair of rotating portions extending from opposite ends of the main body, a pivotal member rotatably connected to the pair of the rotating portions, and a pair of locking members respectively engaging with opposite ends of the pivotal member to prevent the pivotal member detaching from the rotating member. The second rotating assembly is the same as the first rotating assembly. The linking member extends into the pivotal member of the first rotating assembly and engages with the pivotal member of the second rotating assembly to connect the two pivotal members together. | 2013-06-27 |
20130165243 | PLAYGROUND SAFETY SURFACE - A safety surface for use over a supporting base in a designated area of a playground includes a bottom layer arranged for placement over the supporting base, a plurality of mesh bags, each of the mesh bags filled with a plurality of pieces of a shock absorbent material, and a border arranged for placement along selected edges of the designated area. The mesh bags are sized and shaped to abut adjacent mesh bags, with a portion of the mesh bags arranged to abut the border. And internal divider is positioned in an interior of the mesh bags, with the internal divider arranged to divide the interior of the mesh bags into a plurality of interior compartments. A top layer is arranged to overlie the mesh bags and arranged for securement to the border. | 2013-06-27 |
20130165244 | POOL CUE - A pool cue shaft assembly includes a thermoplastic support body extending along a shaft axis from a tip end to a collar end. The support body defines at least three fin members extending radially from a geometric center of the support body. Spaces between the radially extending fin members define at least three longitudinal grooves. At least three inlay members are coupled to the thermoplastic support body. Each inlay member is disposed within a respective longitudinal groove and extends from the tip end to the collar end. | 2013-06-27 |
20130165245 | Golf Ball Having Partial Cured UV Coating - A golf ball may include a UV curable coating layer that is only partially cured upon finishing. The golf ball may be used in its partially cured state in a game of golf, where the partially cured state may be advantageous for play under wet conditions. The coating layer may then further cure upon exposure to UV light, such as ambient environmental light from the sun during a game of golf in sunny conditions. As a result of this further curing, the coating may transition to a cured state that is associated with play characteristics that are advantageous for play under sunny dry conditions. | 2013-06-27 |
20130165246 | USING A MOBILE DEVICE WITH INTEGRATED MOTION SENSING FOR CUSTOMIZED GOLF CLUB FITTING - One aspect of the disclosure relates to a method of swinging a mobile device to simulate swinging of a golf club in order to evaluate a user's golf swing for customized golf club fitting. In an embodiment, the method can be performed by a processor of the mobile device. In another embodiment, the method can be performed for multiple mobile devices concurrently, the method performed at least in part on a cloud-based server. According to an aspect of the invention, a method comprises swinging a mobile device having motion sensors integrated therein to simulate a golf swing; evaluating the simulated golf swing to determine at least one characteristic of a custom-fitted golf club; and outputting information related to the determined at least one characteristic. In an embodiment, the mobile device is held by a user. In an alternate embodiment, the mobile device is attached to a golf club. | 2013-06-27 |
20130165247 | Modular hosel, weight-adjustable golf club head assembly - A golf putter head with a front portion comprising traditional shape and appearance, with an integral face insert extending through the head to an alignment and weighting portion extending beyond the main body of the putter, adding improved alignment, increased moment of inertia (MOI) and adjustable weighting and adjustable balance and optimizable center of percussion. The putter head comprises a central face insert portion extending through the body and above the traditional weight flange, with mass relieved portions below the top of the alignment piece in order to receive one or more optional weights, and the upper side of the rearwardly extending portion being engraved or marked with various alignment indicia, and the whole through-head insert face portion and rearwardly extending portion being affixed to the base portion of the head at least in part with threaded fasteners. | 2013-06-27 |
20130165248 | VARIABLE LENGTH SHAFT - A variable length golf club shaft is disclosed herein. The variable length golf club shaft includes at least one upper shaft portion having a first diameter and a hollow lower shaft portion having a second diameter that is larger than the first diameter, wherein the lower shaft portion has at least one notch, and wherein the at least one upper shaft portion has at least one pin that fits within the at least one notch. | 2013-06-27 |
20130165249 | GOLF CLUB WITH IMPROVED WEIGHT DISTRIBUTION - A golf club with improved weight distribution is disclosed herein. More specifically, the present invention discloses a golf club with a lightweight shaft allowing the golfer to achieve higher swing speed, while shifting the weight savings of the shaft to a grip portion of the club; counterbalancing some of the undesirable performance characteristics associated with a lightweight shaft. | 2013-06-27 |
20130165250 | GOLF CLUB SHAFT - A shaft full length is defined as Ls and a distance between a tip end of the shaft and a center of gravity G of the shaft is defined as Lg. In a shaft | 2013-06-27 |
20130165251 | GOLF CLUB WITH REVERSIBLE SOLE - The present invention is directed to a golf club having a reversible sole member. The reversible sole member provides a plurality of bounce contours. The user may select one of the plurality of bounce contours and orient the sole member so that the selected bounce contour forms the sole contour of the golf club head. | 2013-06-27 |
20130165252 | Golf Club Head - A golf club providing improved golf ball launch conditions is disclosed herein. The golf club includes a face component and a sole comprising an elongated recess disposed proximate the face component. The elongated recess preferably is tube shaped, and preferably has an opening with a smaller width than an innermost surface of the elongated recess. Some embodiments of the golf club also comprise a cover affixed to the sole and at least partially covering the opening of the elongated recess. | 2013-06-27 |
20130165253 | GOLF CLUB HEAD - A golf club providing improved golf ball launch conditions is disclosed herein. The golf club includes a face component and a sole comprising an elongated recess disposed proximate the face component. The elongated recess preferably is tube shaped, and preferably has an opening with a smaller width than an innermost surface of the elongated recess. | 2013-06-27 |
20130165254 | GOLF CLUB HEAD - A golf club providing improved golf ball launch conditions is disclosed herein. The golf club includes a face component and a sole comprising an elongated recess disposed proximate the face component. The elongated recess preferably is tube shaped, and preferably has an opening with a smaller width than an innermost surface of the elongated recess. The elongated recess may be a separate piece that is permanently affixed within an opening in the sole. Some embodiments of the golf club also comprise a cover affixed to the sole and at least partially covering the opening of the elongated recess, while other embodiments comprise a filler material disposed within the elongated recess or between the elongated recess and an internal surface of the face. | 2013-06-27 |
20130165255 | GOLF CLUB HAVING REMOVABLE WEIGHT - A golf club head is presented comprising a sole including a weight member secured to a weight mount. The weight member is preferably constructed so that it has a low profile. | 2013-06-27 |
20130165256 | PUTTER HEAD WITH DISTRIBUTIVE FRAME AND WEIGHTS - A putter head includes a hosel connectable to a club shaft, a frame cooperable with the hosel, and a putter face connected to the frame. The putter face includes a toe portion and a corresponding toe shoulder and a heel portion and a corresponding heel shoulder. The toe shoulder and the heel shoulder define an encasement. Weights are positioned in the encasement respectively adjacent the toe shoulder and the heel shoulder. | 2013-06-27 |
20130165257 | IRON TYPE GOLF CLUB HEAD - Iron-type golf club heads are disclosed having a heel portion, a sole portion, a toe portion, a top-line portion, a front portion, a rear portion, and a striking face. The iron-type golf club heads include a localized stiffened region that is located on the striking face of the club head such that the localized stiffened region alters the launch conditions of golf balls struck by the club head in a way that wholly or partially compensates for, overcomes, or prevents the occurrence of a rightward deviation. In particular, the localized stiffened region is located on the striking face such that a golf ball struck under typical conditions will not impart a right-tending sidespin to the golf ball. | 2013-06-27 |
20130165258 | GOLF CLUB HEAD WITH TOP LINE INSERT - A golf club head having a low-density insert located in a top portion thereof. The insert may be only in the top line of the club head or extend from the heel around the toe. The insert may extend through a hosel and optionally be visible on a heel-side surface. The insert may be mounted on a back surface of a striking face, and may extend a distance down the back surface. The insert may extend into, and provide part of, a golf ball striking face. | 2013-06-27 |
20130165259 | Golf Ball With Configurable Materials And Method Of Post Production Modification - A golf ball including one or more configurable materials allows the attributes of the golf ball, including physical properties and play characteristics, to be changed by selective exposure of energy from an energy source to the golf ball. The exposure to the energy from the energy source causes certain configurable materials within the golf ball to undergo a physical change in structure, thereby changing the attributes of the modified golf ball. A method of post production modification of a golf ball allows the attributes of the golf ball to be changed to meet the desired attributes of a consumer. A customization system including multiple stock golf ball sets with different configurations is used with different energy sources to produce a variety of modified golf balls having different attributes. A distribution system processes stock golf balls using post production modification processes to produce different modified golf balls to consumers. | 2013-06-27 |
20130165260 | Golf Ball With Co-Molded Core And Medial Layer And Method Of Making - A golf ball having a core, an outer core layer, a medial layer, and a cover is disclosed, as well as a method of making. The outer core layer defines perforations therethrough. The core and medial layer are formed integrally through the perforations. | 2013-06-27 |
20130165261 | SPLIT INNER CORE OF A MULTI-CORE GOLF BALL WITH RFID - A multi-core golf ball having a split inner core with an RFID tag disposed thereon is described herein. The multi-core golf ball includes a split spherical inner core having a first inner core section and a second inner core section that interfaces with the first inner core section. The multi-core golf ball also includes an RFID tag, an outer core, and a dimpled cover. The RFID tag is positioned between the first inner core section and the second inner core section. The outer core encapsulates the split spherical inner core and the RFID tag. The dimpled cover encases the outer core. | 2013-06-27 |
20130165262 | GOLF BALL CONTAINING CARBOXYLATED ELASTOMER - This invention pertains to a golf ball which includes a core, optionally one or more intermediate layers; and an outer cover layer, and where one or more of the outer cover or intermediate layers includes a carboxylated elastomer composition, which has an elastomer backbone and one or more pendant carboxy groups. | 2013-06-27 |
20130165263 | RESIN COMPOSITION FOR GOLF BALL AND GOLF BALL - The present invention provides a resin composition for a golf ball and a golf ball which have high resilience while maintaining soft compression and also have low spin on driver shots, and therefore can achieve a long flight distance. The present invention relates to a resin composition for a golf ball, including an ionomer resin consisting of a metal ion-neutralized copolymer of (A) a C | 2013-06-27 |
20130165264 | MULTI-LAYER GOLF BALL CONSTRUCTION - Disclosed herein is a six piece golf ball wherein each part of the golf ball has certain characteristics. | 2013-06-27 |
20130165265 | GOLF BALL - An object of the present invention is to provide a golf ball having an excellent properties like flight distance and low temperature durability. The present invention provides a golf ball comprising: a core consisting of a center and one or more intermediate layers covering the center; and a cover covering the core, wherein at least one piece or one layer of said intermediate layers is formed from a highly elastic intermediate layer composition that contains (A) a highly elastic polyamide resin having a flexural modulus in a range from 700 MPa to 5,000 MPa; (B) a metal-neutralized product of ethylene-(meth)acrylic acid copolymer and (C) a resin having a polar functional group in a specific way. | 2013-06-27 |
20130165266 | GOLF BALLS HAVING MULTI-LAYER CORES BASED ON POLYALKENAMER COMPOSITIONS - The present invention generally relates to golf balls and more particularly to golf balls having multi-layered cores comprising a thermoset rubber center, a thermoplastic intermediate core layer, and a thermoset rubber outer core layer. A cover layer is disposed about the multi-layered core. At least one of the center, intermediate core layer, and outer core layer comprises a polyalkenamer rubber. The polyalkenamer rubber may be blended with other rubbers such as polybutadiene, polyisoprene, ethylene propylene diene, and styrene-butadiene rubbers. The polyalkenamer rubber composition helps improve resiliency of the core and provides the ball with a comfortable and soft feel. | 2013-06-27 |
20130165267 | Method Of Recycling A Ball And Ball For Use In Recycling Method - A method of recycling a multi-material inner part of a golf ball includes a variety of steps. The inner part and cover are separated from one another. The inner part is pulverized into pieces. The pieces are placed in a liquid to separate the pieces of one material from the pieces of the other materials. A ball designed for use in such a system is also disclosed. | 2013-06-27 |
20130165268 | GOLF BALL MANUFACTURING METHOD AND GOLF BALL - A method of manufacturing golf balls having a solid core formed of a rubber composition and a cover of one or more layer encasing the core is disclosed. The method includes the steps of forming a solid core, treating a surface of the core with an aqueous solution containing a haloisocyanuric acid and/or a metal salt thereof, washing the surface of the surface-treated core, and covering the washed surface of the core with a cover material. The manufacturing method lowers the burden on the environment, and the golf balls thus obtained have a good feel when struck, a good scuff resistance and a high durability to impact. | 2013-06-27 |
20130165269 | Golf Ball With Indicia Printed Under Topcoat - A golf ball is provided that may include one or more structural layers, including an outermost structural layer having an outer surface. The ball may also include a primer coating applied to the entire outer surface of the outermost structural layer. In addition, the ball may include indicia applied on the primer coating in a localized area. Further, the ball may include an intermediate coating applied in the localized area over the indicia, wherein the intermediate coating is formulated to prevent alteration of the indicia by the application of the intermediate coating. A top coating may be applied over the entire ball, including the primer coating and the localized area including the intermediate coating. | 2013-06-27 |
20130165270 | Golf Ball With Material-Filled Grooves - A golf ball may include an inner core layer and an outer cover layer disposed radially outward of the inner core layer. The outer cover layer may be formed of an outer cover layer material having one or more grooves extending radially inward from an outer surface of the outer cover layer. In addition, the golf ball may include a groove material disposed within the one or more grooves. The groove material may have a compressibility that is different from a compressibility of the outer cover layer material. Also, the outer surface of the groove material may extend radially outward beyond the outer surface of the outer cover layer. | 2013-06-27 |
20130165271 | Golf Ball Having Hydrophilic And Hydrophobic Portions - A golf having hydrophilic and hydrophobic portions is disclosed. In wet playing conditions, moisture may be repelled by the hydrophobic portions and attracted to the hydrophilic portions. Thus, the surface of the hydrophobic portions may remain dry such that the friction between a golf club head and the golf ball surface is not reduced. As a result, the golf ball may not be adversely affected by wet playing conditions. | 2013-06-27 |
20130165272 | System And Method For Making A Golf Ball With One Or More Patterned Film Layers - A system and method for manufacturing a golf ball with one or more patterned film layers is disclosed. The system and method may involve creating a patterned film layer and applying the patterned film layer to the surface of a golf ball. The patterned film layer may include a layer of film having cutouts leaving the remaining portions of film in a pattern. The pattern may include a net pattern. The patterned film layer may include a material that is relatively harder or relatively softer than the surface of the golf ball. The method may include removing portions of film from a film material to create a patterned film material, cutting the patterned film material into sheets, molding two patterned film sheets into substantially hemispherical cups, and applying the two substantially hemispherical cups to a golf ball. | 2013-06-27 |
20130165273 | GOLF TEE WITH SUPPORT PRONGS - A golf tee includes: an elongate shaft having opposed upper and lower ends, the lower end configured to be inserted into an underlying surface; and a support cup that is configured to support a golf ball from beneath and that merges with the shaft. The support cup has a base portion and further includes at least three arcuate support prongs projecting upwardly from the base portion. The support prongs define a discontinuous annulus about the periphery of the support cup. | 2013-06-27 |
20130165274 | GOLF SWING TRAINING DEVICE AND METHOD - A golf swing training device and method. First and second tension members, such as tension cords, have first ends respectively attached to opposite sides of the upper body of a golfer and opposite ends attached to anchor points. The first tension member extends in a substantially rearward direction and the second tension member extends in a substantially forward direction from a shoulder line of the golfer when the golfer is in a ball address position. The tension members provide equal resistance to rotation of the shoulders and torso of the golfer throughout the backswing, and also provide an equal release of the resistance through the downward swing, thereby encouraging consistent and fluid golf swing mechanics. | 2013-06-27 |
20130165275 | ALLBALL SPORT TEAM GAME - A sport team game that combines different ball games allowing the athlete to perform at different skill levels, depending on the ball sport team game. The sport team game includes a court having a first end, a second end, a first sideline, a second sideline, a midline passing through a middle point of the court and running from the first sideline to the second sideline and a central circle circumscribed about the center of the midline. Landing strips are located near the end of the court. Trap zones are located near each landing strip. Basket goals are located above each trap zone. Floor goals are located under the basket goals. The three-points line extends around each landing strip. The sport game is played under the rules of at least two different ball games. | 2013-06-27 |
20130165276 | BASKETBALL HOOP - A basketball hoop has a stationary panel, a first pivoting seat, a rim assembly, a second pivoting seat and a torsion assembly. The torsion assembly has at least one torsion spring and a pivoting rod. The pivoting rod is mounted through the first pivoting seat and the second pivoting seat to pivotally mount the stationary panel around the rim assembly. The torsion springs offer a resilient force to resist the force of bending the rim assembly. With the torsion springs mounted around the pivoting rod, the basketball hoop in accordance with the present invention reduces the amount of the components. With the decrease of the amount of the components, the installation is easier and faster, and the cost is reduced therefore. | 2013-06-27 |
20130165277 | FOLDING ASSEMBLY OF TABLE TENNIS TABLE - The present invention relates to a folding assembly of a table tennis table formed by a tabletop and inner and outer support stands, and mainly using a buckle mechanism to fold the tabletop and the inner and outer support stands in an upright position to facilitate the packaging, transportation, storage and moving of the table tennis table. The buckle mechanism includes a lever, two positioning covers, two buckle plates and two torsion springs, and the lever is provided for snapping a protruding pellet into a buckle notch of the buckle plate to achieve the effect of fixing and releasing the buckle between the tabletop and the outer support stand. | 2013-06-27 |
20130165278 | SPORTS APPARATUS - A sports apparatus for throwing and catching a projectile, comprising a frame having a handle, catching means arranged on the frame, and throwing means arranged on the frame. The throwing means comprises a gripping component that is arranged to partially surround and releasably grip and retain a projectile therein, and a retained projectile may be released from the throwing means upon acceleration of the frame. | 2013-06-27 |
20130165279 | BALL BAT INCLUDING A REINFORCED, LOW-DURABILITY REGION FOR DETERRING BARREL ALTERATION - A ball bat includes one or more low-durability regions fortified by one or more reinforcing elements. If the reinforcing element is altered or removed, the durability of the ball bat is significantly reduced. For example, if the ball bat is subjected to internal shaving or external rolling in an attempt to increase the bat's performance, the reinforcing element would de removed or damaged such that the durability of the bat is reduced to the point that the ball bat's performance remains below a specified limit. | 2013-06-27 |
20130165280 | Highly efficient impact operative arrowheads - A target impact operative arrowhead mountable at an end of an arrow shaft is disclosed that includes an arrowhead body and blade actuator axially and rotationally movable relative to one another. The arrowhead body has blades pivotably mounted thereon, each of the blades having an actuation contact surface along an edge thereof, and the actuator has a blade contacting end. A spring ring retains assembly of the body and actuator, one of the arrowhead body and the actuator having an annular retention seat for mounting of the spring ring and the other of the arrowhead body and the actuator having an annular guide groove for receipt of the spring ring therealong thus accommodating relative axial travel of the spring ring. | 2013-06-27 |