23rd week of 2013 patent applcation highlights part 44 |
Patent application number | Title | Published |
20130143593 | PROCESSING OBJECTS OF A RADIOMAP DATABASE - It is inter alia disclosed to respectively link at least two objects of a plurality of objects to one or more respective regions of a grid of regions. The at least two objects are respectively related to a respective coverage area representation and/or a respective coverage-providing entity. At least two of the at least two objects are associated with each other based on a finding that both have been linked to at least one same region of the grid of regions. At least one of the at least two associated objects is an object related to a first communication system and at least one other of the at least two associated objects is an object related to a second communication system that is different from and/or operated by another operator than said first communication system. | 2013-06-06 |
20130143594 | APPARATUS AND METHOD FOR DETECTING A LOCATION OF A WIRELESS DEVICE - In at least one embodiment, an apparatus for determining a location of a portable wireless device in relation to a vehicle is provided. The apparatus comprises a first base station that includes a first transceiver for being positioned about a vehicle. The first transceiver is configured to operate at a first operating frequency for transmitting and receiving at least one first signal to and from the portable wireless device to provide a first distance of the portable wireless device with respect to the vehicle. The first operating frequency generally corresponds to a distance accuracy value and the first distance generally corresponds to an actual distance of the portable wireless device from the vehicle that is adjusted by the distance accuracy value. | 2013-06-06 |
20130143595 | Determining the Position of a Mobile Device Using the Characteristics of Received Signals and a Reference Database - Some embodiments use scanning devices to characterize radio signals received at a number of locations within a geographical area of interest. The signal characteristics along with the location information associated with the characteristics are stored in a centralized reference database. A mobile device characterizes signals it receives at a certain location and compares the characteristics with the signal characteristics stored in the reference database to obtain accurate location information of the certain location. | 2013-06-06 |
20130143596 | SYNCHRONIZING MOBILE AND VEHICLE DEVICES - Location information is received at a mobile device from the memory of a vehicle device. The mobile device is updated based on the location information. Sensor data is received from at least one sensor measuring movement of the mobile device, and an estimated location of the mobile device is calculated based at least in part on the location information and the sensor data. | 2013-06-06 |
20130143597 | POSITION ESTIMATING APPARATUS, POSITION ESTIMATING METHOD, AND COMPUTER PROGRAM PRODUCT - An apparatus, method and computer program storage device cooperate to provide a quality position estimation of a mobile communication device by determining a reference area. The reference area includes the position of the mobile communication device as well as a plurality of transmitters. Transmitters that are detected as being outside of the reference area are excluded from contributing to the position estimate. The reference area is centered at a standard position, which may be a previous position or a GPS based position, for example. The range of the reference area includes a component that considers the range of a transmitter, as well as a GPS error or an estimated move distance of the mobile communication device. | 2013-06-06 |
20130143598 | UMTS PROXIMITY DETECTION WITH UPLINK AND DOWNLINK SIGNALS - A method and system for determining the location of a mobile device in a communications network or the proximity of the device to a node in the network. A location request may be received for a mobile device served by a base station in the network. A set of nodes associated with the serving base station may then be tasked and downlink data collected at a first node, the downlink data from a downlink signal received from the serving base station. Downlink frame timing may then be determined as a function of the collected downlink data and uplink data collected at a second node as a function of the determined downlink frame timing. A geographic location for the device or proximity thereof to a node may be determined as a function of the collected uplink data. | 2013-06-06 |
20130143599 | PEER-TO-PEER LOCATION SERVICE - Techniques are described for obtaining high-resolution physical locations for a wireless device by leveraging the high-resolution physical location capabilities of wireless peers of the wireless device to provide a peer-to-peer location service and facilitate location targeting. Wireless devices provide location updates to a computing cloud, which stores records associating wireless device identifiers with received location information for the corresponding wireless devices. A wireless device issues a peer discovery request to dynamically identify nearby wireless peers in its network. The wireless device then sends wireless device identifiers for the nearby wireless peers in a location request to the computing cloud, which estimates a location for the wireless device using the previously recorded location information for the nearby wireless peers. The computing cloud returns the estimated location to the requesting wireless device. | 2013-06-06 |
20130143600 | METHOD, MOBILE DEVICE AND COMPUTER-READABLE RECORDING MEDIUM FOR LOCATION-AWARE APPLICATION - A method, a mobile device, and a computer-readable recording medium for a location-aware application are provided. In the method, at least one signal source around the mobile device and a signal strength thereof are detected by using a signal detecting module. Then, each detected signal source and the signal strength thereof are compared with a signal source and a signal strength thereof recorded in multiple system profiles, so as to find a system profile having matched signal source and signal strength, in which the system profiles include signal sources and signal strengths thereof which are recorded and detected by the mobile device at multiple different locations and a system setting of the mobile device applicable to each location. Finally, a system setting of a matched system profile is executed. | 2013-06-06 |
20130143601 | IN-CAR COMMUNICATION BETWEEN DEVICES - Methods and systems for a complete vehicle ecosystem are provided. Specifically, systems that when taken alone, or together, provide an individual or group of individuals with an intuitive and comfortable vehicular environment. The present disclosure includes a system to generate a vehicle communication system. The vehicle communication system can determine which devices are within the vehicle. From this determination, the vehicle communication system may create a universal bus and hotspot where applications, data, multimedia information, and resources can be shared both with the vehicle and with the other devices in the vehicle. | 2013-06-06 |
20130143602 | APPARATUS AND METHOD FOR EVALUATING VOICE QUALITY IN A MOBILE NETWORK - An example apparatus is provided that receives a first message following conclusion of a voice call between a first apparatus and a second apparatus over a network. And in response to the first message, the apparatus obtains a geographic location of at least the first apparatus, and prepares a second message for transmission to the first apparatus. The second message includes a telephone number of a quality server to enable the first apparatus to initiate a voice call to the telephone number to participate in a voice quality test with the quality server, where the voice quality test includes calculation of a score reflecting a quality of the voice call. The apparatus receives the score, and correlates the score with the geographic location of at least the first apparatus and other network parameters obtained during the test to facilitate tuning the network based on the score and the geographic location. | 2013-06-06 |
20130143603 | INFERRING POSITIONS WITH CONTENT ITEM MATCHING - Embodiments infer position information using captured content items. A computing device such as a mobile computing or a cloud service analyzes one or more content items to generate information describing the content items. For content items that include photographs, for example, the photographs are processed to identify faces, objects, places, text, etc. The generated information is compared to reference content items (e.g., image comparison), user data (e.g., calendar data, contact information, etc.), and/or public data (e.g., address information, event information, etc.) to identify at least one match. Location information associated with the matched reference content items, user data, and/or public data is obtained. A position is determined for the content items based on the location information obtained from the matched reference content item, user data, and/or public data. In some embodiments, the obtained location information is used to refine a position determined using a beacon-based positioning service. | 2013-06-06 |
20130143604 | INFORMATION COMMUNICATION APPARATUS HAVING INDICATOR DISPLAY FUNCTION, AND INDICATOR DISPLAY METHOD AND PROGRAM EXECUTED BY THE INFORMATION COMMUNICATION APPARATUS - An information communication apparatus having a display section, according to one aspect of the present invention, includes: a sensor section used for communication between an information communication terminal and another apparatus; a terminal information storing section configured to store information about the position of the sensor section in the information communication terminal and information about the position and the size of the display section in the information communication terminal; and a control section configured to calculate the relative positional relationship of the sensor section and the display section, based on the information stored in the terminal information storing section, generate an indicator that allows the position of the sensor section to be specified, and display the indicator on the display section. | 2013-06-06 |
20130143605 | Power Efficient Paging Channel Decoding - Disclosed are various embodiments of extracting a paging message from paging channel downlink communications. A first and second page bursts and received. When the signal to noise ratio of the first and second bursts exceeds a threshold, a Viterbi decoder is executed and an error checking code calculated to determine whether the paging message is successfully extracted. If not, a third page burst is received and a Viterbi decoder executed to extract the paging message. | 2013-06-06 |
20130143606 | SYSTEMS AND METHODS FOR LOW OVERHEAD PAGING - Systems and methods for low overhead paging in a wireless communications network are described herein. In some aspects, an apparatus for wireless communication includes a receiver and a processor. The receiver receives a request from a first device. The request indicates a first period of a plurality of periods corresponding to a periodicity for transmitting paging messages. The processor assigns the first device to a group scheduled to receive paging messages at most every first period based on the request and determines a start time for transmitting paging messages to the first device based on schedules for transmitting paging messages to a plurality of other devices. In other aspects, an apparatus for wireless communication includes a processor and memory. The processor derives an information sub-unit from an information unit associated with a paging message, compresses the information sub-unit, and generates a second information unit associated with the method of compression. | 2013-06-06 |
20130143607 | SYSTEM AND METHOD FOR CALL ROUTING AND PAGING ACROSS DIFFERENT TYPES OF NETWORKS - A network architecture uses an Application Server Autonomous Access (ASAA) server which allows paging and call routing across different types of wireless and wireline access networks. The ASAA. server provides connectivity between am external voice or data network and a wireless transmit/receive unit (WTRU), The external voice or data network may be a public switched, telephone network (PSTN) or a public data network (PDN), so that the connectivity between, the external network and the WTRU is provided through the access networks using data from the ASAA server. | 2013-06-06 |
20130143608 | MOBILE PHONE FOR PROCESSING SHORT MESSAGES AND METHOD THEREOF - The present invention provides a mobile phone and a method for processing short messages adapted for the mobile phone. The mobile phone stores a first and a second groups of keywords, at least one folder, and a plurality of relationships between the at least one folder and the first group of keywords. When the mobile phone | 2013-06-06 |
20130143609 | METHODS AND APPARATUS FOR UPDATING A COMMUNICATIONS DEVICE USING SMS MESSAGES - Method and apparatus for using text messages, e.g., SMS messages, to trigger a device update and/or to update a communications device, e.g., cell phone, are described. The cell phone can be updated/programmed from a remote device. The updating can use SMS messages to accomplish the update. An SMS message may include a command and, optionally, other update information in the message body. Received SMS messages are checked to determine if they include an update command. If an update command is present the command is performed after a security check is satisfied. In some but not necessarily all embodiments, a simplified user interface is supported in addition to SMS update features. | 2013-06-06 |
20130143610 | APPARATUS AND METHOD FOR DELIVERING SHORT MESSAGE SERVICE EFFICIENTLY IN WIRELESS COMMUNICATION SYSTEM - A Short Message Service (SMS) delivery method and apparatus is provided for delivering an SMS message efficiently by selecting a network domain to attach to according to the service provided to a Mobile Station (MS) by the mobile operator network. An SMS delivery method of the present invention includes receiving, at a network node, an Attach/Routing Area Update (RAU) Request message including a parameter indicating an attach/update type and SMS-only service, and transmitting, when SMS in a Serving General Packet Radio Service (GPRS) Support Node (SGSN) is supported at the core network node, to the mobile station an Attach Accept message including a parameter indicating that SMS in SGSN is supported. The SMS delivery method of the present invention is capable of delivering SMS message efficiently in the wireless communication system. | 2013-06-06 |
20130143611 | MOBILE APPLICATION USING TEXT MESSAGING SERVICE PROTOCOL OR OTHER NETWORK PROTOCOL REQUIRING A DATA PLAN - A method for accessing content during a client server application session involves receiving an instruction to switch from using a network communication protocol to a text messaging service (TMS) protocol for data communication of the client server application session, wherein accessing the content is based on an user interface (UI) when the network communication protocol is used for the client server application session; sending a text identifier associated with a UI data item of the UI, where the text identifier is sent to a global textsite platform (GTP) using the TMS protocol, and where the UI data item is for requesting a portion of the content from a computer server; receiving a text page from the GTP using the TMS protocol, wherein the text page is derived from the portion of the content; and presenting the text page to a user during the client server application session. | 2013-06-06 |
20130143612 | Methods and Communication Devices in a Radio Telecommunications Network - Methods for enabling provision of data to be used in a performance analysis are provided. The communication device obtains an input to set up at least one rule within the communication device to be fulfilled in order to create at least one performance management counter to count occurrences of a performance management parameter related to the communication device. The communication device sets up the at least one rule and detects an impulse. The communication device determines if the at least one rule has been fulfilled. The communication device monitors data associated to the communication device if the at least one rule has been fulfilled, and creates the at least one performance management counter to count occurrences of the at least one performance management parameter based on the monitored data. A message including a result of the at least one performance management counter is transmitted to another device. | 2013-06-06 |
20130143613 | Method and Device for Transmitting and Receiving Available Channel Information Within White Space Band - The present invention relates to a method for a first station (STA) comprising: obtaining available channel information by accessing a database that manages the available channel information within the white space band, and transmitting a white space map (WSM) generated according to the available channel information to a second STA, the WSM includes a channel map field having a variable length, a length field including the length of the channel map field, and map ID information indicating a type of the WSM and whether the WSM being updated; and if the available channel information obtained from the DB indicates that no available channel exists within the white space band, a map ID is set to indicate that the WSM is the updated WSM, and the first STA transmits the WSM which is set as the length field to indicate that the length of the channel map field is 0. | 2013-06-06 |
20130143614 | METHOD FOR CONTROLLING UPLINK TRANSMIT POWER IN MOBILE COMMUNICATION SYSTEM - Disclosed is a method for controlling uplink transmit power in a mobile communication system. A mobile communication includes a first base station and a second base station which are located in two mutually adjacent cells, respectively, at least one base station of the first and second base stations which generate a subframe offset of transmit power (SOTP), and transmits a subframe offset of transmit power generated by at least one base station of the first and second base stations to at least one terminal which belongs to a corresponding cell. Accordingly, it is possible to reduce signaling times for transmit power control, and to accurately control transmit power. | 2013-06-06 |
20130143615 | MOBILE DEVICE NETWORK SIGNALING MANAGEMENT - A mobile wireless device maintains a radio sector database. When receiving no response or a negative response from a radio sector to a transmitted signaling message, the mobile wireless device adds or updates the radio sector database. When receiving a positive response from the radio sector, the mobile wireless device deletes the radio sector from the radio sector database. Before transmitting signaling messages to a radio sector, the mobile device determines a time delay value if the radio sector is in the radio sector database. The mobile wireless device discards the signaling message when an elapsed time since a most recently transmitted signaling message to the radio sector does not exceed the determined time delay value. In an embodiment, each radio sector in the radio sector database includes a failure count value, and the determined time delay value depends on the failure count value. | 2013-06-06 |
20130143616 | RADIO COMMUNICATION SYSTEM, RADIO COMMUNICATION METHOD, AND BASE STATION - When a mobile station registered at a closed-type femtocell base station is in a connection state in a cell area covered by the femtocell base station, the transfer power of the femtocell base station for a cell identification signal is adjusted according to one scale estimating the receiving quality of the cell identification signal at the mobile station. When no mobile station is located in the cell area covered by the femtocell base station, the cell identification signal is sent with the minimum transmission power necessary for a mobile station to make a call in the cell area to reduce the power consumption of the femtocell base station and also to reduce interference with other macrocell base stations and other femtocell base stations. | 2013-06-06 |
20130143617 | Method and Apparatuses for Power Control Using Variable Step Size - The invention relates to a method in a radio communications network for controlling a transmission power of a user equipment ( | 2013-06-06 |
20130143618 | COMMUNICATION DEVICE WITH REDUCED NOISE SPEECH CODING - A communication device includes memory, an input interface, a processing module, and a transmitter. The processing module receives a digital signal from the input interface, wherein the digital signal includes a desired digital signal component and an undesired digital signal component. The processing module identifies one of a plurality of codebooks based on the undesired digital signal component. The processing module then identifies a codebook entry from the one of the plurality of codebooks based on the desired digital signal component to produce a selected codebook entry. The processing module then generates a coded signal based on the selected codebook entry, wherein the coded signal includes a substantially unattenuated representation of the desired digital signal component and an attenuated representation of the undesired digital signal component. The transmitter converts the coded signal into an outbound signal in accordance with a signaling protocol and transmits it. | 2013-06-06 |
20130143619 | MOBILE COMMUNICATION TERMINAL, MODE SWITCHING METHOD, AND NETWORK SWITCHING METHOD - In order to input/output only necessary information in accordance with the form of application, a mobile phone includes: a wireless circuit | 2013-06-06 |
20130143620 | SCREEN CAPTURE METHOD OF MOBILE COMMUNICATION TERMINAL - Disclosed is a method of extracting and processing screen information outputted through a display of a mobile communication terminal, in which an output screen of the mobile communication terminal is extracted and merged with a previously stored device image, and an image data synthesizing the outer appearance of the mobile communication terminal and an output image is created and stored. An image combining an output screen and an outer appearance of the mobile communication terminal is created and stored in capturing a display screen of the mobile communication terminal. | 2013-06-06 |
20130143621 | System and Method for Capturing Augmented Reality Electronic Signatures - A system and method for more accurately and easily recording signatures electronically/digitally. The preferred signing experience is generating a “wet” signature by putting a pen to paper as a pen and paper are ubiquitous and portable as well as familiar to most people. The present invention preserves this experience while combining it with a digital rendering of a document using conventional mobile communication devices having a camera feature in order to record a wet signature of a user and store a digital representation of the document that includes the recorded wet signature in the signature block of the document. | 2013-06-06 |
20130143622 | LTE Communication Card and LTE Communication System - The present disclosure discloses an LTE communication card, which comprises: an SDIO interface, comprising data pins adapted to be selectively inserted into an SDIO card slot of an electronic device; an LTE baseband processing unit connected to the data pins, being configured to obtain from the data pins a first data signal supplied by the electronic device and modulate the first data signal; an LTE transceiving unit, being configured to obtain the first data signal that has been modulated; and an antenna unit, being configured to transmit the first data signal, and further obtain an LTE radio frequency (RF) signal from the outside and transmit the LTE RF signal to the LTE transceiving unit, and the LTE RF signal being transmitted by the LTE transceiving unit to the LTE baseband processing unit and then demodulated by the LTE baseband processing unit to obtain a second data signal for transmission to the electronic device via the data pins. The present disclosure further discloses an LTE communication system. Through the above disclosure, the present disclosure can impart an LTE wireless communication function to an electronic device that supports the SDIO protocol so as to enrich functions of the electronic device, improve users' experiences and reduce the production cost. | 2013-06-06 |
20130143623 | FEEDER CABLE REDUCTION - The present disclosure allows transmission of multiple signals between masthead electronics and base housing electronics in a base station environment. At least some of the received signals from the multiple antennas are translated to being centered about different center frequencies, such that the translated signals may be combined into a composite signal including each of the received signals. The composite signal is then sent over a single feeder cable to base housing electronics, wherein the received signals are separated and processed by transceiver circuitry. Prior to being provided to the transceiver circuitry, those signals that were translated from being centered about one frequency to another may be retranslated to being centered about the original center frequency. | 2013-06-06 |
20130143624 | BASE STATION, SERVICE PROVIDING DEVICE, USER EQUIPMENT, MOBILE COMMUNICATION SYSTEM, AND COMMUNICATION CONTROL METHOD THEREFOR - In order to improve utilization efficiency of communication resources in a case of acquiring a reception status at a user equipment of a radio signal upon providing LCS, an E-SMLC ( | 2013-06-06 |
20130143625 | Speed Dialing Method, Subscriber Identity Module/User Identity Model and Mobile Terminal - The disclosure claims a speed dialing method, a Subscriber Identity Module/User Identity Model (SIM/UIM) and a mobile terminal. A contact number field on the SIM/UIM is divided into two fields. One field is used for storing the contact numbers, and the other is the speed dialing position field configured to store the speed dialing information of contacts ( | 2013-06-06 |
20130143626 | RADIOTELEPHONES HAVING CONTACT-SENSITIVE USER INTERFACES AND METHODS OF OPERATING SAME - A device includes a housing having a front surface, a rear surface and first and second side surfaces; the rear surface configured engage a user's palm. The device includes a radiotelephone communications transceiver and a contact-sensitive display, supported by the housing. The contact sensitive display is configured to display an image at the front surface of the housing, and produce an output signal in response to moving contact of an object along a contact-sensitive surface of the contact-sensitive display. The device also includes a controller configured to control at least one of the display and the radiotelephone communications transceiver and to scroll displayed rows along an axis of the display based upon the output signal of the contact-sensitive transducer. The controller has a mode that is unresponsive to contact with the contact-sensitive transducer, the second mode being entered in response to an input from a user. | 2013-06-06 |
20130143627 | ELECTRONIC DEVICE - An electronic device is provided. The electronic device includes an output unit, a storage unit, an antenna, a sensor, and a controller. The output unit outputs a video or voice. The storage unit stores information about a user interface operation. The antenna transmits/receives a wireless signal of a corresponding communication frequency band and is moveable. The sensor acquires information of at least one motion of the antenna. The controller processes a wireless signal through the antenna and outputs the user interface operation according to the information received from the sensor, to the output unit with reference to the information of the storage unit. | 2013-06-06 |
20130143628 | USER INTERFACE - An electronic device comprising: a display; a housing enclosing the display and defining an exterior surface region adjacent to the display, the exterior surface region having a plurality of surface zones indicated thereon, the surface zones being capable of being written on by a user to save a written marking thereon; a memory; and user input apparatus; the device having: a first mode in which the device performs a function in respect of a subject entity and in which in response to operation of the user input apparatus to indicate one of the zones the device stores the entity in the memory in association with that zone; and a second mode in which in response to selection of a zone by means of the user input apparatus the device performs a function in respect of an entity stored in association with the selected zone. | 2013-06-06 |
20130143629 | Automatic Notification Setting Adjuster - A system, comprising a mobile communication device, receptive to receive a start time and an incoming communication notification intensity setting, and operable to adjust the incoming communication notification intensity to the received incoming communication notification intensity setting at the received start time. The mobile communication device, comprising an incoming communication notification, an incoming communication notification intensity, and an original incoming communication notification intensity setting. | 2013-06-06 |
20130143630 | Apparatus for the dissipation of emitting radiations from communication devices - An apparatus for the dissipation of emitting radiations from a communication device or any other radiation emitting devices by meeting or exceeding manufactures specifications includes a radiation dissipation body, an audio passage, a radiation dissipation distance, and an attachment mechanism. The radiation dissipation body includes an ear side, a lateral wall, and a speaker side. The ear side and the speaker side are oppositely positioned from each other and the lateral wall is positioned around the ear side and the speaker side. The attachment mechanism is positioned below the speaker side, and the audio passage is traversed through the ear side and the speaker side. The radiation dissipation distance extends from the ear side to the speaker side where the radiation dissipation distance meets or exceeds the manufactures specifications. | 2013-06-06 |
20130143631 | METHOD AND DEVICE FOR CONTROLLING AND/OR MONITORING RACING VEHICLES ON A RACETRACK - A method and a device for controlling and/or monitoring a plurality of racing vehicles on a racetrack which are controlled by participants in a race is disclosed. Each racing vehicle provided with one vehicle memory in which vehicle data which are read out from a receiving/reading device assigned to the racetrack are stored in a database. Each participant in the race is provided with separate a participant memory in which participant data is stored, the participant data being read out from a receiving/reading device and stored in the database in which the vehicle data are also stored. The vehicle data and participant data which are stored in the database are assigned to one another. The vehicle data and participant data are read and the assignment of the vehicle data which are read with the participant data which are read is compared with the assignment which was previously assigned. | 2013-06-06 |
20130143632 | SYSTEM, METHOD AND COMPUTER-ACCESSIBLE MEDIUM FOR GENERATING A PUZZLE GAME USING VARIOUS EXEMPLARY PROPERTIES OF THE VISUAL WORLD - Exemplary systems, methods and computer-accessible mediums can be provided for generating and playing a game or a puzzle. For example, it is possible to determine at least one game symbol corresponding to a portion of a gestalt figure for each location in a grid. Further, it is possible to provide, to a player, at least one hint or other information about a location of each symbol in the grid. A guess and/or a response as to a content of the location of each symbol can be received from the player. | 2013-06-06 |
20130143633 | METHODS AND SYSTEMS FOR DETERMINING AND SELLING WAGERING GAME OUTCOMES TO BE VIEWED REMOTELY - In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to a player (e.g., player may access the video presentation online). This allows a player to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). A player who purchases such a video presentation may subsequently redeem it for a redemption value associated therewith. | 2013-06-06 |
20130143634 | System, Method, and Apparatus for the Electronic Operation, Management, Sponsorship, Advertising, Promotion, Marketing, and Regulation of Games of Chance on a Network - A computer network system allows a user to register for games of chances in accordance with national, state and local laws and ordinances. This system analyses the geographical location and residency information of a user in relation to the geographical access and participation areas. If the user is not located within a permitted area or falls within an excluded or restricted area, the user will not be allowed to access or participate in the game of chance. | 2013-06-06 |
20130143635 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A GAME INCLUDING A CASCADING SYMBOLS FEATURE CAUSING ONE OR MORE REPOSITIONED SYMBOLS TO BE WILD SYMBOLS - The present disclosure provides a gaming system, device, and method providing a cascading symbols feature. For a play of a game, the system generates and displays one of a plurality of symbols at each of a plurality of symbol display areas, and determines any awards associated with the displayed symbols. If a triggering event occurs, the system determines a set of the displayed symbols. For each displayed symbol of the determined set, the system removes that displayed symbol, resulting in an empty symbol display area. For each empty symbol display area, the system repositions one of the other displayed symbols, which creates a second empty symbol display area, and causes at least one of any repositioned symbols to be a wild symbol. The system generates and displays one of the symbols at each of any second empty symbol display areas, and determines any additional awards associated with the displayed symbols. | 2013-06-06 |
20130143636 | METHOD OF GAMING AND A GAMING SYSTEM - A method of gaming comprising: selecting a plurality of groups of at least two symbols for a play line played by a player; displaying the selected groups at respective ones of a plurality of display positions on the play line; linking groups of symbols based on at least one symbol linking rule; and awarding a prize to the player if sufficient of the groups of symbols on the play line have been linked. | 2013-06-06 |
20130143637 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: generating a game outcome by selecting symbols for a plurality of symbol positions arranged in a plurality of columns, at least some of the selected symbols being displayed to a player; generating a win entitlement by selecting a symbol pattern to be evaluated in respect of the game outcome, the symbol pattern consisting of a subset of displayed symbol positions; and evaluating the win entitlement by determining the extent to which the subset of displayed symbol positions corresponds to one or more designated winning symbols. | 2013-06-06 |
20130143638 | GAME MACHINE, METHOD OF CONTROLLING COMPUTER, AND STORAGE MEDIUM - A game machine uses a lottery region having cell columns and symbol columns for providing a game opportunity, causes a special symbol column to appear in it, determines by lottery symbols of the special symbol column, causes the special symbol column containing the symbols obtained by a lottery result to appear and moves and stops the special symbol column so that the symbols of the special symbol column are arranged on the cells to be changed, and determines whether the symbols arranged in a cell group of a determination target form a prize winning pattern based on the symbols arranged by the special symbol column. Further, the game machine moves the special symbol column along each cell so that at least a direction crossing a movement direction of each symbol column is included as a movement direction of the special symbol column. | 2013-06-06 |
20130143639 | GAME MACHINE, METHOD OF CONTROLLING COMPUTER, AND STORAGE MEDIUM - A game machine uses a lottery region containing the cells, provides a game opportunity that changes symbols on the cells by causing the symbols of a symbol group to appear on the portion of the cells, determines by lottery, at least a portion of the symbols which should constitute the symbol group, causes at least the portion of the symbols constituting the symbol group to appear in the lottery region based on a lottery result so as to change at least the portion of the symbols arranged on the cells by moving the symbol group including the symbol determined by the lottery result on a movement path containing two directions and stopping the symbol group so that at least the portion of the symbols of the symbol group is arranged on the cells, and determines a prize winning based on the symbols arranged on the cells by the symbol group. | 2013-06-06 |
20130143641 | Wagering Game With Multiple Reels Forming Multiple Symbol Arrays - A gaming system for playing a wagering game comprises at least one display adapted to display a plurality of reels having symbols. The symbols indicate a randomly selected outcome of the wagering game. The plurality of reels includes at least one single-symbol reel and at least one multi-symbol reel. The at least one display is adapted to display at least one payline overlapping at least one symbol from the at least one single-symbol reel and at least one symbol from the at least one multi-symbol reel. | 2013-06-06 |
20130143642 | SIDE BET FOR PAI-GOW - A method, apparatus, and non-transitory computer readable storage medium to implement a Pai-Gow side bet which uses an embedded electronic display in a Pai-Gow table to pick a random number from one to seven. Each player makes an optional side bet and if the player's hand qualifies, the player's side bet wins a payout which is determined by multiplying a value of the player's hand by the random number. If the player's hand does not qualify, then the player's side bet loses. | 2013-06-06 |
20130143643 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; an assigned object determining part that determines an assigned object that defines a result of a game; an assigned object display part that displays an assigned object symbol corresponding to the assigned object determined by the assigned object determining part; a prize determining part that determines a prize to be given to a player; a prize display part that displays a prize symbol corresponding to the prize determined by the prize determining part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position; and a push operation detecting part that detects the entertainment button being pushed down. | 2013-06-06 |
20130143644 | SYSTEM FOR USING FINANCIAL TRANSACTIONS IN A VIDEO GAME - Methods and Apparatus generate a virtual environment such as a video game, in which institutions and transactions of a financial nature are facilitated by the video game. Some types of financial transactions may be guaranteed, such as by real world financial devices including credit cards. | 2013-06-06 |
20130143645 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A MULTI-STAGE DICE BONUS GAME - The present disclosure provides gaming systems, devices, and methods providing a multi-stage bonus game. When a first stage triggering event occurs, the gaming system initiates a first bonus game stage. During the first stage, the gaming system enables the player to roll dice, and determine any first stage awards based on the outcome or outcomes of the rolls. When a second stage triggering event occurs, the gaming system initiates a second bonus game stage. During the second stage, the gaming system enables the player to roll dice, and may provide the player with elements, which the player accumulates during the second stage, based on the outcome or outcomes of the rolls. When a second stage termination event occurs, the gaming system determines any second stage awards based on a total quantity of elements accumulated by the player, provides the player with any determined awards, and terminates the bonus game. | 2013-06-06 |
20130143646 | System, Method, and Article of Manufacture for Bonus Game Play From an Off-Site Location - Systems, methods, and articles of manufacture are provided for bonus game play from an off-site location. A game is played by receiving a purchase request for a wager from a user at a first client terminal before a game play has begun; determining results of the wager before the game play has begun; storing the results of the wager in a database before the game play has begun; adjusting an account of the user based on the results of the wager before the game play has begun; receiving from a second client terminal during the game play a request to reveal the results of the wager; determining whether a bonus round should be played; sending at least partial results of the wager to the second client terminal during the game play; and continuing the bonus round until a full value associated with the results has been reached. | 2013-06-06 |
20130143647 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - To provide a gaming terminal capable of effectively preventing breakage of a support mechanism of a lever-type operation device or the like and a method of providing notification, when a lever | 2013-06-06 |
20130143648 | GAMING SYSTEM HAVING A COMMON DISPLAY, A FIRST BONUS GAME OR A FIRST BONUS GAME PAYTABLE AND AN OPTION TO PURCHASE A SECOND BONUS GAME OR A SECOND BONUS GAME PAYTABLE WITH RELATIVELY EXPECTED HIGHER VALUES - A gaming system including a plurality of gaming devices and a shared or a common secondary display associated with the gaming devices. In one embodiment, the shared display is adjacent to one or more of the gaming devices of the gaming system. The gaming system includes at least one primary game and at least one secondary or bonus game. The bonus game is associated with a plurality of average expected payouts or values. In one embodiment, the bonus game that is played on the secondary display is associated with a higher average expected payout or higher values than the average expected payouts or values of the bonus game played on the individual gaming devices. When the player places a designated wager, they qualify to play the game on the secondary display and thus qualify for a chance to win the higher awards. | 2013-06-06 |
20130143649 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations can include connecting social network user accounts to a wagering game session for a wagering game. The operations can further include controlling, for the wagering game, monetary wagering associated with a first of the social network user accounts and controlling non-monetary wagering associated with a second of the social network user accounts. | 2013-06-06 |
20130143650 | GAMING DEVICE HAVING MULTIPLE INTERACTING INDEPENDENTLY OPERABLE WHEELS - A gaming device having multiple interacting independently operated symbol generators, such as wheels. In one embodiment, each wheel includes a plurality of sections that are associated with a plurality of different outcomes which are displayed to a player. One or more of the wheels are activated, either sequentially or simultaneously and the results of the wheel activations influence one or more subsequent wheel activations. Upon a terminating event, an outcome based on the results from one or more spins of one or more of the wheels is provided to the player. | 2013-06-06 |
20130143651 | CONTROLLING PUBLIC DISPLAYS WITH PRIVATE DEVICES - Techniques and tools for controlling public output devices (e.g., public display devices) with client devices over a network. In some examples, a time-limited proximity code is displayed by a public display device, and a client device can provide the code via a public network to verify that the client device is present within a proximity zone and is allowed to control the public display. Once authorized, the client device can provide control data to control visual content on the public display. A relay service can be used to relay data over a network via communication connections between client devices and public display devices. For example, the relay service can be implemented on a server connected to the network and can use HTTP (hypertext transfer protocol) to relay data such as control data via messages from one device to another. | 2013-06-06 |
20130143652 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; a display part that displays characters associated with a game; a character determining part that determines a character to be displayed on the display part; a stopper plate that holds the entertainment button in the protruding position; a protruding position detecting part that detects the entertainment button being held in the protruding position by the stopper plate; a push operation detecting part that detects the entertainment button being pushed down; and a time interval measuring part that measures, when the protruding position detecting part detects the entertainment button being held in the protruding position, a time interval until the push operation detecting part detects the entertainment button being pushed since the protruding position detecting part no longer has detect the entertainment button being held in the protruding position. | 2013-06-06 |
20130143653 | GAME DEVICE, COMPUTER-READABLE RECORDING MEDIUM, AND GAME CONTROL METHOD - An aiming cursor display unit | 2013-06-06 |
20130143654 | APPARATUS AND METHOD FOR MANAGING USER INPUTS IN VIDEO GAMES - A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed. | 2013-06-06 |
20130143655 | ELECTRONIC TOY - An electronic game device including a first sensor section hingedly connected to a second sensor section. One or more proximity sensors and one or more output devices are operatively connected to the sensor sections by circuitry. The first sensor section and the second sensor section each include a sensor space such that placement of an object in the sensor space of the associated sensor section may actuate the one or more proximity sensors of that sensor section. The circuitry is configured to determine whether the proximity sensors are actuated and to emit an output signal. Hinges allow the game device to be folded from a linear game orientation, to a multi-dimensional game orientation, and to a bi-linear game orientation. | 2013-06-06 |
20130143656 | GAME MACHINE, GAME SYSTEM, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM OF GAME MACHINE - A game machine controls an action of an operation character set to be operated by a player based on an operation of the player with respect to the operation character, controls an action of a control character to act in association with the operation character so as to select from a plurality of predetermined actions by referring to an instruction from the player to the control character, accumulates action information of respective actions of the operation character individually and accumulates the instruction from the player with respect to an action of the control character as instruction information. The game machine determines an instruction with reference to the instruction information, selects an action corresponding to the instruction from the plurality of actions and controls an action of the control character based on the action information corresponding to the selected action in the case that there is no instruction from the player. | 2013-06-06 |
20130143657 | Input Mapping Regions - Disclosed are various embodiments for implementing various forms of user actions on a touch sensitive device. A touch input generated on a touch screen display device is converted into a graphical user interface event. One or more touch input events are provided to the media application based at least in part on input from one or more clients. The touch input received from the client is mapped to a corresponding user action. The media application performs the user action, obtains the output data and sends the application stream to each of the clients. | 2013-06-06 |
20130143658 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes: an entertainment button that a player can push; and a button-up-and-down mechanism configured to move the entertainment button up and down from a predetermined normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position. The button-up-and-down mechanism includes: a bias member configured to bias the entertainment button in a moving-up direction; a shaft member extending in a moving direction of the entertainment button; a rotating mechanism configured to rotate the shaft member; an engagement part configured to move up and down together with the entertainment button; and a spiral guide part formed on an outer periphery of the shaft member in a spiral manner, wherein the engagement part engages with the spiral guide part. | 2013-06-06 |
20130143659 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes an entertainment button that a player can push. The entertainment button device configured to allow the entertainment button to move up and down between a predetermined normal operation position and a protruding position in which the entertainment button protrudes upward from the normal operation position. The entertainment button including: a button body including a cylindrical peripheral wall and an upper wall; a button cover configured to cover the button body from above and to be able to rotate around a central axis relative to the button body; and an annular member configured to be able to move up and down between the normal operation position and the protruding position, the annular member being attached to a lower end of the button body. | 2013-06-06 |
20130143660 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes: an entertainment button that a player can push; and a button case having a peripheral wall and a bottom wall configured to accommodate the entertainment button to be able to move up and down in the button case. The button case includes outlets to discharge foregin materials between an outer periphery of the entertainment button and the peripheral wall of the button case, to an outside of the button case. | 2013-06-06 |
20130143661 | OPERATING DEVICE FOR GAME MACHINE - An operating device used in a game machine for playing a television game includes a main body and first and second finger-manipulatable operating units positioned symmetrically on the main body. The operating device may include first and second grips projecting at spaced positions from the main body, with the first and second operating units being positioned adjacent the first and second grips. The operating device may further include vibration-imparting units for imparting vibrations to the user's hands. | 2013-06-06 |
20130143662 | CONTROLLER NOTIFICATION SYSTEM - A method of associating a controller to a console comprises, at the controller, establishing a connection with the console such that the controller is assigned to one of a plurality of different ports of the console over which different controllers may separately communicate with the console. A visual indication is then provided on the controller to indicate to the user of the controller which one of the plurality of different ports of the console has been assigned to the controller and over which the controller communicates with the console. | 2013-06-06 |
20130143663 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes an entertainment button and a button-up-and-down mechanism configured to move the entertainment button up and down from a normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position, and including: a shaft member extending in a moving direction of the entertainment button; a rotating mechanism that rotates the shaft member; an engagement part that moves up and down together with the entertainment button; and a spiral guide part formed in a spiral manner on an outer periphery of the shaft member, the engagement part engaging with the spiral guide part. When the rotating mechanism rotates the shaft member in a specific direction, the entertainment button moves to the protruding position, and when the rotating mechanism rotates the shaft member in an opposite direction from the specific direction, the entertainment button moves to the normal operation position. | 2013-06-06 |
20130143664 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; a display part that displays characters related to a content of a game; a character determining part configured to determine a character to be displayed on the display; a stopper plate that holds the entertainment button in the protruding position; and a protruding position detecting part that detects the entertainment button being held in the protruding position by the stopper plate. When the protruding position detecting part detects the entertainment button not being held in the protruding position after having detected the entertainment button being held in the protruding position, the character detecting part recognizes that the entertainment button held in the protruding position is pushed down, and therefore determines a predetermined character. When the character determining part determines the character, the display part displays the determined character. | 2013-06-06 |
20130143665 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; a display part that displays characters associated with a game; a character determining part that determines a character to be displayed on the display part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position, when the movement determining part determines to move the entertainment button from the normal operation position to the protruding position; a push operation detecting part that detects the entertainment button being pushed down; and an enabling determining part that determines, when the push operation detecting part detects the entertainment button being pushed, whether or not to enable the detected push operation. | 2013-06-06 |
20130143666 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM AND GAME CONTROLLING METHOD - An example of a game system includes a plurality of game apparatuses, and a matching server decides game apparatuses as players (A, B), and game apparatuses as game masters (C-E) in response to a request from the game apparatus. During the game play, operation data in response to an operation input to each of the game apparatuses (A, B) is transmitted to the game apparatuses (C-E), and in the game apparatuses (C-E), game processing is executed. Result data of the game processing is transmitted to the game apparatuses (A, B). When the data is saved, the encoded game data is transmitted from each of the game apparatuses (C-E) to the game apparatuses (A, B), and saved there. | 2013-06-06 |
20130143667 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM AND GAME CONTROLLING METHOD - An example of a game system includes a plurality of game apparatuses, and a matching server decides game apparatuses as players (A, B), and game apparatuses as game masters (C-E) in response to a request from the game apparatus. During the game play, operation data in response to an operation input to each of the game apparatuses (A, B) is transmitted to the game apparatuses (C-E), and in the game apparatuses (C-E), game processing is executed. Result data of the game processing is transmitted to the game apparatuses (A, B). When the data is saved, the encoded game data is transmitted from each of the game apparatuses (C-E) to the game apparatuses (A, B), and saved there. | 2013-06-06 |
20130143668 | Apparatus and Methods of Physical Game Components - Systems, apparatus, and methods relating to a physical object that are associated with a virtual game world are described. Some embodiments of the physical object have an in-game value within the virtual game world. Software operating the virtual game world ascribes purchasing power or attributes having offensive, defensive, opportunity, or set values as their in-game values. Methods associated with the subject matter relate to relocating an asset of the game component from one asset storage area to another asset storage area. When relocated, an asset's authenticity is validated, retrieved from a first storage area, exchanged over a communications interface, or stored in a second asset storage area. | 2013-06-06 |
20130143669 | COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION - A method and system tracks, analyzes or sorts behaviors of user or players across a network to draw correlations from, or characterizations of, those user or players and identifies similarly characterized or mutually complementary user or players. For example, the method automatically obtains player data regarding interactions by each of multiple players with a multiplayer electronic game via each player's corresponding data processing device connected via the network. The method can then sort, classify or suggest additional activities, games, groups, or other different activities or actions for the players. | 2013-06-06 |
20130143670 | REGULATED GAME ASSET DRIVEN ECONOMY - A game asset driven economy and managing thereof are disclosed. The economic value of a game asset that has a utility in a game is estimated. The game asset can be traded in the game asset driven economy at a market price determined based on the estimated economic value of the game asset. | 2013-06-06 |
20130143671 | SYSTEM AND METHOD FOR FANTASY MIXED MARTIAL ARTS GAME - Embodiments for a system and method for establishing a plurality of MMA fantasy leagues to a plurality of participants utilizing an automated web-based platform are disclosed. In each embodiment, participants register into the web-based platform in order to create or join a fantasy league organized to play an MMA fantasy fighter game in accordance with game rules, including scoring metrics based on the outcomes of real-world MMA fight events; holding period, transactional (add/drop), or fight quantity restrictions; a predefined course of time; and a predefined method of victory. Participants can draft fighters from real-world MMA fighters to create fantasy teams. Depending on embodiment, league winners may be determined by total points scored throughout the season or just during a final playoff period. | 2013-06-06 |
20130143672 | GAME SYSTEM AND METHOD FOR CONTROLLING BROWSE OF GAME-PLAY CONTENT THEREOF - There is provided a game system where a game apparatus and a user terminal can use a storage area in the server apparatus in a rational manner. A game-machine storage area and a browse storage area are provided in a server. By a user of game machine, a game-play data is stored into the area. The game-play data stored in the area are presented to a user of user terminal, who is requested to select game-play data, and the selected game-play data is stored into the area. The game-play data stored in the area are presented to the user of user terminal, who is requested to select game-play data, and the selected game-play data is provided to the user terminal. Then, the user of user terminal is allowed to browse the selected game-play data. | 2013-06-06 |
20130143673 | GAME SYSTEM, AND CONTROL METHOD AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREIN - A game system ( | 2013-06-06 |
20130143674 | COMPUTERIZED GAMING SYSTEM, METHOD AND APPARATUS - The present invention in various embodiments provides a computerized wagering game method and apparatus that features an operating system kernel, a system handler application that loads and executes gaming program shared objects and features nonvolatile storage that facilitates sharing of information between gaming program objects. The system handler of some embodiments further provides an API library of functions callable from the gaming program objects, and facilitates the use of callback functions on change of data stored in nonvolatile storage. The nonvolatile storage also provides a nonvolatile record of the state of the computerized wagering game, providing protection against loss of the game state due to power loss. The system handler application in various embodiments includes a plurality of device handlers, providing an interface to selected hardware and the ability to monitor hardware-related events. | 2013-06-06 |
20130143675 | DEVICE FOR DETECTING, MONITORING AND/OR CONTROLLING RACING VEHICLES - A device for detecting, monitoring and/or controlling racing vehicles on a preferably multi-lane racetrack, having at least one sensor unit which is arranged countersunk under the surface of a carriageway. The at least one sensor unit is mounted on a guide element which can be inserted into a receptacle space under the carriageway in the transverse direction with respect to the carriageway, from the lateral edge of the carriageway. In this context, cables, lines or the like can be pre-assembled in a complete state with the at least one sensor unit and can be inserted under the carriageway from the side together with the guide element, with the result that there is no need for any separate laying of cables or even for a cable connection once the sensor is in position. | 2013-06-06 |
20130143676 | ELECTRIC TOOLS - An electric tool may include an electric motor, a spindle to which a working tool may be attached, and a torque transmission path provided between the electric motor and the spindle and including a first rotary member and a second rotary member. A torque transmission device may be provided between the first rotary member and the second rotary member and may include a plurality of resiliently deformable torque transmission members. | 2013-06-06 |
20130143677 | ELASTIC JOINT BODY - The present disclose relates to an elastic joint body for a shaft arrangement, for the articulated connection of two shaft sections, including a plurality of bushes which are arranged at predetermined angular intervals in the peripheral direction with respect to a central axis of the joint body, a plurality of sets of loops, each set of loops wraps around two adjacent bushes, wherein the bushes and sets of loops are arranged in such a way that a central aperture which extends through the joint body in the direction of the central axis of the latter is formed in the joint body, and at least one gate land on at least one peripheral face that extends in the axial direction, and wherein the bushes and the sets of loops are sheathed, at least partially, with a rubbery-elastic sheathing, starting from the at least one gate land. | 2013-06-06 |
20130143678 | Slip Joint and Method for Assembling the Same - A slip joint comprising, a female portion comprised of four axially extending segments. The segments together create an outer perimeter. Each of the combined segments together form an inner surface of the female portion and each has its own ball tracks extending substantially the length of the female portion. A unitary male portion has an outer surface defined by a plurality of axially extending ball tracks. A unitary cage is located radially outward from the male portion and radially inward from the female portion. The cage has a plurality of ball apertures with balls located in the ball apertures. The balls are in contact with both the ball tracks in the male and female portions for selective movement of the male portion with respect to the female portion. A tube member is in direct radial outer contact substantially entirely along the outer perimeter of the female portion. | 2013-06-06 |
20130143679 | Amusement ride system and method - An amusement ride system includes: a shooting device adapted to shoot a projectile; an aiming facility operable by a user to aim the shooting device; and a triggering device operable by the user to fire the shooting device. The user rides the vehicle, aims the shooting device, and fires the device to shoot the projectile. A method for a ride includes: providing a shooting device; providing a plurality of projectiles; and aiming and shooting the projectiles utilizing the shooting device. | 2013-06-06 |
20130143681 | CHILD SWING AND JUMPER APPARATUS AND METHODS OF OPERATING THE SAME - A convertible support apparatus and related methods are disclosed. An example convertible support apparatus for supporting a seat in a first mode and a second mode includes a substantially flexible section to support the seat in a first mode, and a substantially rigid bypass. The substantially rigid bypass is positioned to selectively deactivate the substantially flexible section when the convertible support is in the second mode. | 2013-06-06 |
20130143682 | DIAGNOSING METHOD OF GOLF SWING - A diagnosing method of a golf swing according to the present invention includes the following steps:
| 2013-06-06 |
20130143683 | METHOD AND SYSTEM FOR MATCHING GOLF CLUBS TO A SPECIFIC USER - There is provided a method and system for matching golf clubs to a specific user. The method includes providing both a height and a weight of the specific user; determining physical parameters of the specific user from both the height and the weight; providing data for each golf club; obtaining optimal club mass for a Driver; obtaining optimal values of both a moment of inertia about a grip centre and a mass for each golf club; and modifying each golf club to enable each golf club to attain the optimal values. The system involves utilizing the aforementioned information gathered for the method. It is advantageous that each of the golf clubs matched to the specific user are effectively employed with an application of identical swings from the specific user. | 2013-06-06 |
20130143684 | Golf Swing Training Apparatus And Method - The present invention relates to a golf swing apparatus that includes, a planar photoluminescent sheet ( | 2013-06-06 |
20130143685 | FITTING SYSTEM FOR A GOLF CLUB - A method relating to an improved fitting system for a golf club shaft is disclosed herein. More specifically, the present invention utilizes specific data gathered from the golfer's golf swing itself to determine the best performing golf club shaft for this particular golf swing. Even more specifically, the present invention relates to the utilization of infrared motion capturing cameras to record the location data of a golf club shaft throughout a swing. Based on the location data captured, one or more dynamic behavioral characteristics can be calculated to determine one or more preferred shaft characteristics. Using the preferred shaft characteristics, a shaft can be recommended for the golfer having this particular golf swing. The current inventive fitting methodology is preferred to the archaic fitting method of using data gathered from the result orientated ball flight data together with a tedious process of having to try numerous different shafts. | 2013-06-06 |
20130143686 | Golf Training Device - A device that makes an imprint in a sand trap, providing a practicing golfer with visual indications of proper swing path, club face angle, club impact position, when making a basic sand shot. | 2013-06-06 |
20130143687 | EVA and Rubber Blend Golf Club Grip - A single piece, tubular golf grip, which is open at both ends and comprised entirely of EVA material. | 2013-06-06 |
20130143688 | GOLF CLUB SHAFT - A golf club shaft has the bending rigidity distribution and the torsional rigidity distribution satisfying the following three relational formulas: 1) S | 2013-06-06 |
20130143689 | GOLF CLUB SHAFT AND GOLF CLUB - According to an aspect of this invention, there is provided a golf club shaft including a prepreg containing a carbon fiber, wherein the prepreg is winded and cured, and a winding thickness of the prepreg on a striking face is larger than a winding thickness of the prepreg on any other portion. | 2013-06-06 |
20130143690 | GOLF CLUB HEAD AND METHOD FOR MANUFACTURING THE SAME - The present invention provides a golf club improved in ball hitting sound and ball hitting feeling and its manufacturing method. First, low-carbon steel is subjected to press processing of hot forging to form portions of irregularity on the face on a side of a hitting surface. Then, when there are projecting portions in the portions of irregularity, only the projecting portions are subjected to press processing of cold forging to crush the projecting portions to be flat. Then, the surface is slightly smoothed by machining to be flat and crystal grains at the portions of irregularity and the area therearound are pressed to be fined, thereby enhancing the hardness and forming fiber flows parallel to the hitting surface. A part of the hardened face becomes harder than the hardness of a base material before press processing by 10% or more within a range of 1 mm in a depth. | 2013-06-06 |
20130143691 | GOLF BALLS HAVING A LOW MODULUS HNP LAYER AND A HIGH MODULUS HNP LAYER - The present invention is directed to golf balls consisting of a dual-layer core and a cover. The core consists of a center having a center hardness of 50 Shore C or greater and formed from a low modulus HNP composition, and an outer core layer having a surface hardness of 75 Shore C or greater and formed from a high modulus HNP composition. Low modulus HNP compositions of the present invention have a modulus of from 1,000 psi to 50,000 psi. High modulus HNP compositions of the present invention have a modulus of from 25,000 psi to 150,000 psi. The modulus of the highly neutralized copolymer of the low modulus HNP is at least 10% less than the modulus of the highly neutralized copolymer of the high modulus HNP composition. The cover consists of an inner cover layer formed from a thermoplastic composition and an outer cover layer formed from a polyurethane or polyurea composition. | 2013-06-06 |
20130143692 | METHOD OF TRAINING AND EVALUATING A HITTER USING A WEIGHTED BALL - The invention is for a method of training and evaluating a hitter using a weighted ball where the hitter hits the weighted ball with a bat and where the weighted ball wraps around the bat and thereby the ball absorbs some of the energy from the batter and whereafter striking the weighted ball the ball leaves the bat in a substantially horizontal plane if it is hit correctly and where the weighted ball donuts substantially vertical to the ground if hit incorrectly or lifts up if hit too low or dives downward if hit to high or donuts horizontally if hit in an inside out manner with the bat. | 2013-06-06 |
20130143693 | Pop-up tackling practice machine - A pop-up tackling practice machine has a base with a peripheral tube curved at each end for safety, and a plate covering an opening formed by the tube. Outside the tube, two inverted ears are centrally located on the base and extend upwardly and outwardly at oblique angles with respect to the plate. A bracket allows pivotable mounting of a T-shaped handle that may be grasped by a coach standing on the plate. A further bracket is also mounted on the plate to which a multiple use pad may be mounted. The further bracket is vertically adjustable for height adjustment, pivotable with respect to the plate, and the bracket permits rotation with respect to the plate. The underside of the plate has an elongated roller. | 2013-06-06 |
20130143694 | Basketball Dribble Device - A basketball dribble device is provided that has an upright structure, which may be a rigid semicircular device, a rigid circular device or a rigid square device. Support members keep the device in an upright position. | 2013-06-06 |