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18th week of 2010 patent applcation highlights part 58
Patent application numberTitlePublished
20100113120Egregious error mitigation system - A playing card gaming system is disclosed that provides the player with an opportunity to withdraw a game play decision that is less advantageous to a player than at least one other play decision. The system includes a player interface that displays a prompt when a less advantageous decision is made. The display may include an area that provides the dealer with a visual indication that the player is being asked to confirm an election. A card delivery system with a playing card information reader provides card information to the system. A game processor determines if player elections are disadvantageous.2010-05-06
20100113121GAMING MACHINE AND GAMING SYSTEM, TICKET ISSUING SYSTEM THAT ENABLE PARTICIPATION IN GAME BY INSERTING TICKET - A gaming machine of the present invention comprises: a ticket reader; and a controller, the controller programmed to execute the processing of (a) executing a game played against an other gaming machine, when the ticket reader has read a ticket issued from a ticket issuing terminal.2010-05-06
20100113122GAMING SYSTEM AND METHOD WITH ACCUMULATING EQUITY - Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game.2010-05-06
20100113123GAMING SYSTEM AND APPARATUS WITH PLAYER SELECTED GAMING MODES - Gaming systems, apparatuses, and methods are disclosed with player selectable gaming modes for players to participate in wagering games. The disclosed gaming systems and apparatuses provides for players to manually select between multiple playing modes, such as automatic game play operation or player participatory game play operation.2010-05-06
20100113124USER-SELECTED RISK-REWARD TRADEOFFS IN LOTTERIES AND OTHER WAGERING GAMES - A method and system for facilitating the play of a multi-level game of chance. One example procedure includes receiving information indicating a player's entry in the multi-level game for a base round, the entry including at least one of a player-selected entry or a quick pick. The example procedure further includes, conditioned on the player winning the base round of the multi-level game, offering the player a choice between receiving a base prize and continued play of the multi-level game for at least an additional round.2010-05-06
20100113125CONFIGURABLE DISPLAYS USED, FOR EXAMPLE IN GAMING MACHINES - Configurable rotatable displays may allow display of visual effects and/or information, and may simulate a non-configurable mechanical reel, for example those found in conventional slot machines. Rotatable displays may be used in a variety of locations on a gaming machine, providing a primary game display and/or box top displays such as a pole. A single rotatable display may be logically segmented to create an appearance of multiple sections or reels. One or more rotatable displays, or one or more mechanical reels, may be positioned within an outer rotatable display. A configurable fixed translucent or transparent display may be positioned between a configurable rotatable display and a user or player.2010-05-06
20100113126HIDING CARD INFORMATION - Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described.2010-05-06
20100113127SYSTEM FOR PROVIDING MULTI-GAME REEL STRIPS - A system for varying the symbols used on a mechanical reel strip are disclosed. A reel strip comprises a plurality of symbols, each of the symbols associated with a symbol group. Each of the symbol groups is associated with a symbol group designation position on the reel strip. By varying the designation position on the reel strip, the symbols used with each reel strip can be modified. When multiple mechanical reels are used in a gaming machine, the symbol designating position for each reel strip can be the same as any other reel strip or can vary from any of the other reel strips. As such, an endless number of games and game variations may be created and deployed.2010-05-06
20100113128METHODS AND APPARATUS FOR DETERMINING A REEL STRIP POSITION - A gaming device is provided, including a reel that includes a reel strip having a plurality of patterns, a sensor configured to detect a pattern of the plurality of patterns, and a controller coupled to the sensor, wherein the controller is programmed to determine an orientation of the reel strip and an identity of the reel strip based on the detected pattern.2010-05-06
20100113129Gaming apparatus and method of operating the same - A gaming apparatus and a method of operating the same are disclosed The gaming apparatus comprises a display configured to display a plurality of reel images and a processor operatively coupled to the display. The processor is operable to determine an arrangement of symbols for each of the reel images before starting each of games, by selecting symbols to be set on symbol stop positions of the reel image from discrete symbol candidates based on selection probabilities associated with the discrete symbol candidates respectively. The processor is also operable to control the display to display the reel images based on the determined arrangement of symbols in response to operation of a player.2010-05-06
20100113130Gaming machine with extensive symbols - The present invention is a gaming machine for providing a display and paying out award, including a storage device which stores a game data to implement at least two games of the same type, an extended device which adds a game element to the two games and a game device which implements the two games of the same type, wherein the extended device works independently of the game device.2010-05-06
20100113131Wagering Game with Progressive Feature - A gaming system for conducting a wagering game includes a wager input device for receiving a wager. The gaming system further comprises a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The plurality of symbols includes more than one type of symbol. In response to collecting a predetermined amount of a first type of symbol during the wagering game, a progressive jackpot associated with the first type of symbol is triggered. The progressive jackpot is funded by at least a portion of the wager.2010-05-06
20100113132GAME MACHINE AND COMPUTER PROGRAM THEREOF - A game machine having a control unit as a first game chance control device generating a game chance achieving at least one winning combination in winning combinations whose achievement probability varies in a game within a predetermined range provided to the player in exchange for medals, a dividend value control device setting a correspondence relationship between the winning combinations and the dividend values for the player, a dividend display control device displaying an odds display section where the winning combinations are related with the dividend values on a monitor according to the correspondence relationship set by the dividend value control device, a dividend creating device generating the dividend for the player corresponding to the achieved winning combination according to the correspondence relationship set by the dividend value control device when any winning combination is achieved, and a condition determining device determining whether a predetermined dividend change condition is established within the predetermined range.2010-05-06
20100113133GAMING SYSTEM AND METHOD OF GAMING - The present invention relates to a gaming system and to a method of gaming.2010-05-06
20100113134METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - In one example, there is provided a method of gaming comprising initiating play, conducting a feature game in response to a feature trigger condition being met, providing at least two alternative continuations which may be accessed if a further trigger condition is met during the feature game, determining which of the alternative continuations to apply upon the further trigger condition being met, and continuing play with the determined continuation.2010-05-06
20100113135EXCHANGE OF ENTRIES CORRESPONDING TO PARTICIPANTS IN A SPORTS COMPETITION - Entries in one or more sports competitions are determined and distributed to a plurality of users. The one or more sports competitions have one or more stages. In some implementations relating to a first sports competition, the entries include entries in which each of the entries corresponds to a respective team of a set of teams participating in the first sports competition. In some implementations relating to a second sports competition, the entries include entries in which each of the entries corresponds to a respective individual of a set of individuals participating in the second sports competition.2010-05-06
20100113136Gaming Machine With Visual And Audio Indicia Changed Over Time - A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.2010-05-06
20100113137DISPLAY IN CHANGE GAME SERIES - Embodiments related to conducting a wagering game according to the rules of a base game includes defining a finite set of game indicia. In some embodiments the player plays multiple sequential game hand by placing a wager, receiving game indicia from the finite set cumulatively excluding any game indicia previously dealt, playing the game hand to completion, collecting the game indicia from the player and excluding the dealt game indicia from further play, and displaying at least the excluded game indicia or any winning combinations precluded by the excluded game indicia. In some embodiments the game hands continue in sequence until a restoration event, which may include a manually triggered restoration or an automatic restoration event, that restores the excluded game indicia. Other embodiments are also described.2010-05-06
20100113138PROVIDING ALTERNATIVE GAMING PAYOUTS - An apparatus is provided including a display unit configured to provide game images to a player, an input unit for receiving a wager from a player, a memory area for storing a threshold value and a processor coupled to the display, input unit and memory area. The processor is programmed to control a game for display to the player, determine the outcome of a game, determine the payout value based at least partially on a wager placed by the player, compare the determined payout value with the threshold value and determine a plurality of payout options where at least one of the options includes a cash payout less than the threshold value. Embodiments of the invention may reduce a player's tax liability, attract players to a particular machine, attract repeat players, and enable a gaming operator to offset a cash payout by offering non-cash prizes.2010-05-06
20100113139METHODS FOR COORDINATING A DISTRIBUTED GAME IN A GAMING ENVIRONMENT - Various methods for coordinating a distributed game in a gaming system are disclosed herein. According to one method, a player request is received at a dedicated game manager to participate in a distributed game where the dedicated game manager is in communication with other game managers in the polymorphous network. The dedicated game manager then determines whether it is an appropriate session host to satisfy the player request. If the dedicated manager is deemed the appropriate session host for the distributed game, play of the distributed game is managed at the dedicated game manager. Otherwise, the player request is forwarded to the appropriate session host.2010-05-06
20100113140Gesture Enhanced Input Device - Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display subsystem, a sensor subsystem, and one or more computing subsystems. The display subsystem is configured to display images related to one or more games to be played on at least a first game playing surface. The images include a virtual game layout having a number of demarcations of at least one area associated with the play of the one or more games. The sensor subsystem is configured to detect at least one physical aspect of at least one game related piece when the game related piece is at least proximate the virtual game layout. The one or more computing subsystems communicatively coupled to the display subsystem to control the images displayed by the display subsystem. Additionally, one or more computing subsystems are communicatively coupled to the sensor subsystem to receive information indicative of the at least one physical aspect of the game related piece sensed by the sensor subsystem. The sensor subsystem is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof.2010-05-06
20100113141AMUSEMENT DEVICE HAVING TIME-BASED OPERATING MODES - An amusement device has a display and an input device and includes a memory and a controller. The memory stores a plurality of games and a system control program. The controller is operatively coupled to the memory, the input device and the display. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The controller is configured to grant a user a block of time for accessing the amusement device; permit the user to selectively retrieve from the memory and play a first game from the plurality of games during the block of time; and permit the user to selectively retrieve from the memory and play a second game from the plurality of games that is different than the first game during the block of time.2010-05-06
20100113142SYSTEMS FOR COORDINATING A DISTRIBUTED GAME IN A GAMING ENVIRONMENT - Various embodiments of a gaming system for coordinating a distributed game in a gaming environment are disclosed herein. According to one embodiment, the gaming system includes a polymorphous network of game managers. In the polymorphous network, each game manager is dynamically interconnected with one or more of the other game managers, and the dynamic interconnections are based on a game manager criteria or gaming data. The gaming system also includes a plurality of groups of gaming machines where a first group of gaming machines is only in communication with a first game manager. The first game manager receives game requests from the first group of gaming machines to initiate a game. The first game manager initiates the game if a sufficient number of game requests are received by the first game manager. Alternatively, the first game manager forwards the game requests to an appropriate game manager if the first gaming machine manager receives an insufficient number of game requests.2010-05-06
20100113143SECURING MOBILE WAGERING GAME MACHINES - Systems and methods for securing mobile wagering game machines are described herein. In some embodiments, a method includes detecting, in a mobile wagering game machine, a wager associated with a wagering game. The method can also include presenting the wagering game and detecting a security breach of the mobile wagering game machine. In some embodiments, after detecting the security breach, the method includes deleting authentication information stored in the mobile wagering game machine.2010-05-06
20100113144METHOD AND GAMING DEVICE FOR CONTROLLING USE OF ONE OR MORE PERIPHERAL DEVICES - A method of controlling use of one or more peripheral devices with an electronic gaming device, the method including: determining whether at least one peripheral device is authorised for operation with the electronic gaming device by determining whether there is a dongle fitted to the electronic gaming device containing an authorisation of the at least one peripheral device; and at least partially disabling the operation of any peripheral device for which it is determined that there is not a dongle fitted to the electronic gaming device containing an authorisation of the peripheral device.2010-05-06
20100113145MAIN CONTROLLER, CONTROL METHOD AND MANAGEMENT SYSTEM OF ONLINE GAME - A main controller, control method and management system of online game are provided. The main controller includes: a directory serving unit, adapted to obtain all game directory information and notify the game directory information to a user, and to obtain the user's selection instruction used for selecting at least one game directory information of all the game directory information; and a game managing unit, adapted to establish and maintain a game service corresponding to the selected game directory information according to the selection instruction.2010-05-06
20100113146Gaming machine having secondary display for providing video content - A gaming machine includes main and secondary displays. The secondary display is disposed apart from the primary display and is used for presenting primary, secondary, or even tertiary information. The main display is controlled electronically by a gaming machine controller, which main display presents the results of a play on the gaming machine. In the case of a slot machine, the main display may be the glass display through which the spinning reels of a game play are viewed. In a video poker gaming machine, the main display is usually a cathode ray tube (“CRT”) which displays a video game image to the player and other information directly associated with the game play. The secondary display may be provided at various locations on the gaming machine such as in a top glass portion of the gaming machine or a belly glass portion of the gaming machine, which belly glass portion is located below a main display portion of the gaming machine. The secondary display itself may be a liquid crystal display, a cathode ray tube, a field emission display, a plasma display, a digital micromirror device (DMD), etc.2010-05-06
20100113147GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, AND INFORMATION RECORDING MEDIUM - Provided is a game device which allows a user to designate even a position within a region that is not being displayed on a game screen within a game space as an action target position for a game character. If it is judged that a screen coordinate value according to a user's operation obtained by a screen coordinate value acquisition unit (2010-05-06
20100113148MULTI-PLAYER, MULTI-SCREENS, ELECTRONIC GAMING PLATFORM AND SYSTEM - A multi-player, multi-screens, electronic gaming platform and system is disclosed, having a game board having a main display screen for displaying a portion of the game layout that is shared by the plurality of players, and a plurality of personal game terminals, each personal game terminal assigned to a respective player and having an auxiliary display screen for displaying a portion of the game layout that is associated with the respective player. Communication between the main display and the terminals, and among terminals directly is enabled. Also enabled is seamless transfer of objects between the display screens as triggered by a game step or interactive inputs. Coded rules associated with the transferred objects can indicate where on the screen the digitized game object should appear, at what size should it be displayed, special animation or audio that should accompany the transfer of the digitized game object, etc.2010-05-06
20100113149METHODS AND SYSTEMS FOR DISPLAYING SENSOR-BASED IMAGES OF AN EXTERNAL ENVIRONMENT - Embodiments include methods and apparatus for displaying images of an external environment, such as an external environment of an aircraft during flight. An embodiment of a display system includes an image sensor and a processing subsystem. The image sensor is adapted to produce sensed image data based on detected electromagnetic energy from a field of view of the external environment. The sensed image data registers within a first area of a display matrix, and the processing subsystem is adapted to identify a feature that registers within the first area. The processing subsystem is also adapted to determine parameters defining a second, smaller area of the display matrix that is positioned in proximity to the feature, and to generate a display signal to include information representing a sensor-based image corresponding to the sensed image data that registers within the second area.2010-05-06
20100113150System and method for game playing using vestibular stimulation - A method of gaming is generally described which includes detecting motions associated with the user by a feedback sensor device and providing motion information from the feedback sensor device to the game device. The method also includes providing a vestibular stimulation signal to a user, by a vestibular stimulation device in communication with a game device in response to the motion information and the game content.2010-05-06
20100113151GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON - First, operation data including at least acceleration data and angular velocity data is obtained from an input device including at least an acceleration sensor and a gyrosensor. Next, based on the acceleration data and the angular velocity data, a moving velocity of the input device itself and/or a relative positional relationship between the input device and a center of a rotation motion applied on the input device itself is estimated. Then, predetermined game processing is executed based on the estimated moving velocity and/or relative positional relationship.2010-05-06
20100113152COMPUTER GAMES BASED ON MENTAL IMAGERY - A method for playing computer games on a computerized game system having a display, memory and one or more input devices. The method includes one or more acts of pre-game activity and one or more acts of game activity. The pre-game activity includes learning rules of the game including observing one or more objects related to the game on the display, thereby forming a visual percept of the objects, and transforming the visual percept of the objects into a mental image percept of the objects, in the absence of a visual percept of the objects. At the game activity one or more of objects are invisible. The game activity includes activating one or more of the input devices and inputting data in dependence upon the mental imagery percept of the invisible objects, thereby forming play input data. The game activity further includes receiving feedback that corresponds to the play input data and activating one or more of the input devices to form additional play input data in dependence upon the received feedback.2010-05-06
20100113153Self-Contained Inertial Navigation System for Interactive Control Using Movable Controllers - A movable game controller for controlling aspects of a computer controlled game display with apparatus for determining the linear and angular motion of that movable controller. The apparatus includes a plurality of self-contained inertial sensors for sensing the tri-axial linear and tri-axial angular motion of the moving controller. Each sensor is mounted at a fixed linear position and orientation with respect to the others. The linear and angular motion of the controller is computed from the correlated motion sensor readings of each of the plurality of self-contained inertial sensors.2010-05-06
20100113154Providing Game Content Based on Wireless Signals - Providing content in a game based on wireless signals. A wireless signal may be detected. Content in a game may be provided based on the detection of the wireless signal. The content may have been unavailable in the game prior to said detecting the wireless signal. For example, a characteristic of the wireless signal (e.g., an ID of a wireless signal from a wireless access point) may be determined and the content may be based on the characteristic of the wireless signal.2010-05-06
20100113155GENERATING CONTENT RECOMMENDATIONS FROM AN ONLINE GAME - A content recommendation method can include retrieving contacts for a player of a content recommendation game and listing content associated with the retrieved contacts and prompting the player in response to a selection of a particular one of the listed content to identify a specific one of the retrieved contacts as a source associated with the particular one of the listed content. The particular one of the listed content can be recommended to the identified specific one of the retrieved contacts when the player has incorrectly identified the specific one of the retrieved contacts as a source associated with the particular one of the listed content. Otherwise, the player can be awarded points in the game to a game score for the player for having correctly identified the specific one of the retrieved contacts as a source associated with the particular one of the listed content.2010-05-06
20100113156Hybrid platform for video games - Techniques for providing a hybrid platform for video games are disclosed. To enjoy the video and audio quality a TV could provide, all game actions with a video game are provided via a TV. However, the video game itself is running on a generic personal computer (PC). In one embodiment, a game hub is provided to receive from a game controller various game actions by a game player with the video game. The game hub provides an (wired or wireless) interface for transferring signals representing the game actions to the PC, in return the PC provides an uncompressed digital stream to the TV for display.2010-05-06
20100113157Multi-Player Game Data Via Multicast Transmission - A server to host a multi-player game is disclosed. The server includes a network interface coupled to an Internet Protocol (IP) network to send and receive data related to a multi-player game. The server includes a game play data module to receive multi-player game play data from a plurality of end user gaming devices via the network interface. The multi-player game play data is received via a plurality of unicast transmissions. The server includes an assembly module to assemble the multi-player game play data received from the plurality of end user gaming devices to generate aggregated game update data. The server also includes a transmission module to transmit the aggregated game update data as a single IP multicast transmission via the network interface.2010-05-06
20100113158METHOD AND APPARATUS FOR HOSTING A DISTRIBUTED VIRTUAL WORLD SYSTEM - A method and apparatus for hosting a virtual world system including clients and game engine servers, is provided. One implementation involves providing a publication and subscription framework, interfacing the clients with the framework using a plurality of client proxies, interfacing each game engine server with the framework using a game engine agent, and decoupling the proxies from the game engine servers using the framework.2010-05-06
20100113159METHOD AND APPARATUS FOR PARTITIONING VIRTUAL WORLDS USING PRIORITIZED TOPIC SPACES IN VIRTUAL WORLD SYSTEMS - A method and system for hosting an online virtual world system on game engine servers, is provided. One implementation involves obtaining a map representing a virtual world in the game, partitioning the map into multiple partitions, and selecting a game engine server for each partition as responsible for executing the game for detected game entities in that partition, wherein the selection is based on load balancing between the game engine servers.2010-05-06
20100113160MASSIVELY MULTIPLAYER ONLINE GAMING THROUGH A MOBILE DEVICE - Systems and methods of organizing a massively multiplayer online game (MMOG) via mobile units are provided. Features of mobile units such as messaging and location based services are incorporated into the game to enhance the user experience. The MMOG provides social networking opportunities to players by associating players based on similarities such as shared interests and activities. These shared interests and activities can be determined based on associations of the players in other situations, such as disparate online games or websites. In addition, advertising content can be provided to players based on similar factors. In an example implementation, the MMOG comprises a game similar to the offline game of tag, wherein players can “tag” each other through in-game interactions via the mobile units. These interactions can be triggered based on players being a fixed predetermined distance from each other.2010-05-06
20100113161APPARATUS, SYSTEMS AND METHODS FOR HANDHELD GAMING, INCLUDING INTERACTIVE MAPS - A method comprises receiving a request for a location of at least one player of at least one gaming device from a handheld device, determining the location of the at least one player based upon gaming information derived from the at least one gaming device of the at least one player, and transmitting location information comprising the determined location of the at least one player to the handheld device.2010-05-06
20100113162Tournament Gaming Systems and Administration Server - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a tournament gaming system, includes a plurality of gaming machines connected to a network, a tournament administration server, a tournament session server, a session service, and a session database. The tournament session server uses message stream classes and acts as a link between the tournament administration server and the gaming machines. Additionally, the tournament session server registers with the tournament administration server, wherein upon successful registration, the tournament administration server sends tournament messages to gaming machines via the tournament session server. The session service includes transport libraries. Preferably, the transport libraries use pre-configured socket ports for communication, and the session service registers with the libraries to send and receive messages to gaming machines. Typically, the session database is operable for data storage.2010-05-06
20100113163GAMING APPARATUS INCLUDING AN ELECTRONIC GAMING MACHINE AND A DIGITAL NAMEPLACE DEVICE - A gaming apparatus includes an electronic gaming machine and a digital nameplate device. The electronic gaming machine includes a storage medium for storing a game software that has corresponding game information, a game processor operable to execute the game software, a display module controlled by the game processor to generate game images, and a machine housing for housing the storage medium and the game processor and on which the display module is mounted. The digital nameplate device is mounted on the machine housing, and includes a memory unit, a controller coupled to the memory unit and the game processor, and a nameplate display coupled to the controller. The game processor is configured to control the controller to store the game information in the memory unit. The controller is configured to access the game information stored in the memory unit and to control the nameplate display to display the game information.2010-05-06
20100113164TORQUE TRANSMISSION DEVICE FOR THE LOW VIBRATION TRANSMISSION OF TORQUE VIA AT LEAST ONE SHAFT - Torque transmission device 2010-05-06
20100113165PROPSHAFT ASSEMBLY WITH UNIVERSAL JOINT HAVING NON-CONDUCTIVE SLEEVE BETWEEN YOKE AND BEARING CUP - A propshaft having first and second universal joints. The first universal joint has a first joint member, which is fixedly coupled to a first end of the shaft member, and a second joint member that is pivotally coupled to the first joint member. The second universal joint has a third joint member, which is fixedly coupled to a second end of the shaft member opposite the first end, and a fourth joint member that pivotally coupled to the third joint member. At least one of the second joint member and the fourth joint member is electrically insulated from the shaft member.2010-05-06
20100113166PROPSHAFT ASSEMBLY WITH UNIVERSAL JOINT HAVING NON-CONDUCTIVE SLEEVE BETWEEN YOKE AND BEARING CUP - A propshaft having first and second universal joints. The first universal joint has a first joint member, which is fixedly coupled to a first end of the shaft member, and a second joint member that is pivotally coupled to the first joint member. The second universal joint has a third joint member, which is fixedly coupled to a second end of the shaft member opposite the first end, and a fourth joint member that pivotally coupled to the third joint member. At least one of the second joint member and the fourth joint member is electrically insulated from the shaft member.2010-05-06
20100113167CONSTANT VELOCITY BALL JOINT IN THE FORM OF A COUNTER TRACK JOINT - An exemplary constant velocity ball joint in the nature of a counter track joint, includes first and second track pairs that form an opposite opening angle (W2010-05-06
20100113168CONSTANT VELOCITY UNIVERSAL JOINT - Provided is a constant velocity universal joint capable of being smoothly rotated even when a high operating angle is formed and large torque is born and of reducing excessive load applied to the cage so as to strengthen the cage. The constant velocity universal joint includes an outer joint member having an inner spherical surface (2010-05-06
20100113169MOLD FOR MANUFACTURING COMPOSITE DRIVE SHAFT AND COMPOSITE DRIVE SHAFT MANUFACTURED USING THE MOLD - A mold for manufacturing a composite drive shaft, most of which, except for opposite ends functioning as power transmission parts, has a tubular shape with a circular cross-section similar to that of a general shaft, and the shape of each end of which is changed so as to realize easy removal of the drive shaft from the mold after molding. Further, the present invention provides a composite drive shaft, which is manufactured using the mold and is configured such that, when a connection joint (metal yoke) is assembled with each end of the drive shaft, the drive shaft can be rotated in an integrated state realized by the connection joints. Thus, the composite drive shaft of the present invention can directly transmit power, instead of a mechanical fastening jointing technique or an adhesive bonding jointing technique, thus efficiently transmitting high torque.2010-05-06
20100113170ENGINE SHAFT FOR A GAS-TURBINE ENGINE - A low-pressure turbine shaft (2010-05-06
20100113171ENGINE SHAFT IN THE FORM OF A FIBER-COMPOSITE PLASTIC TUBE WITH METALLIC DRIVING AND DRIVEN PROTRUSIONS - On a low-pressure turbine shaft made of fiber-composite material, the connection to the metallic driven protrusion or the driving protrusion (2010-05-06
20100113172THREADING MACHINE FOR THE CONNECTION OF DEFORMED REINFORCING BARS - A threading machine for the end threading of long metal bars includes a peeler and a threader mounted co-axially on a spindle. The spindle is powered by a motor. A leading rod is attached to the clamping chariot. The leading rod includes the peeler opening and closing controller, and the threader opening and closing controller. The controllers are supported by a carriage set, and the threader is able to travel forward and backward. The peeler opening controller and threader opening controller are adjustable by moving them along leading rod to accommodate various thread length.2010-05-06
20100113173Golf training device - A golf training device having a foot plate, an upright support extending from the foot plate, and a brace associated with the upright support, wherein a golfer may stand upon the foot plate with his buttocks against the brace to provide visual and tactical indication of a departure from the brace during the golfer's swing. In some embodiments of the training device, the brace may be resilient and/or the upright support may rotate. In such cases, the device may include a measurement device to measure the movement of the brace during the golfer's swing. The training device may also include an outrigger with elastic cord for attachment to a golfer to correct a “sway” or “slide” condition. The device may also include indicators to indicate a departure from correct positioning during a golf swing.2010-05-06
20100113174Golf clubs providing for real-time collection, correlation, and analysis of data obtained during actural golf gaming - A device and system utilizable during actual golf game play configured to obtain information related to a player's golf swing. This information may include information generated by a sensor(s) located on or within a golf club, which information is configured to be sent to a golf appliance, such as a golf glove, or other appliances used during play. These sensors provide data to facilitate assessing a player's swing, to determine a ball strike, determine swing velocity, identify the club used, or other such data obtainable during actual game play. One aspect of the invention allows for sensor(s) to be an integral part of a newly manufactured club. Another aspect of the invention allows for existing golf clubs to be retrofitted by an individual with a sensor(s). An additional aspect of the invention provides for power coupling across the sensor(s) golf appliance interface.2010-05-06
20100113175Multipurpose Golf Divot Tool - A multi purpose golf tool adapted for repair for pitch mark type depressions in turf of a golf course. The tool employs an angled engagement of a handle and forks to a body to obtain mechanical advantage for forcing turf upward to repair turf depressions. A bottle opener and pop top opener are also provided. The device is also adapted to hold a cigar and to maintain a club shaft in an elevated position above the turf using an arched engagement of a handle end.2010-05-06
20100113176Wrapping Element For A Golf Club - Wood-type golf club heads (e.g., drivers, fairway woods, wood-type hybrid clubs, or the like) include: (a) a ball striking face; (b) a club head body engaged or integrally formed with the ball striking face, wherein the club head body includes a removable wrapping element proximal to the ball striking face.2010-05-06
20100113177GOLF CLUB WITH PLURAL ALTERNATIVE IMPACT SURFACES - A golf club having a shaft and an elongated head projecting at a lie angle relative to the shaft, the head having the shape of a regular polygon in a cross section at right angles to the central axis of the head, with each face being formed of a material that provides a different ball rebound factor, the head section being rotatable about the central axis so that any one of the faces may be presented for use with the club.2010-05-06
20100113178GOLF CLUB HEAD OR OTHER BALL STRIKING DEVICE HAVING ADJUSTABLE STIFFENED FACE PORTION - A ball striking device, such as a golf club head, has a head that includes a face configured for striking a ball and a body connected to the face, the body being adapted for connection of a shaft thereto. The head may include one or more stiffening elements or other structures engaging the face to provide locally increased stiffness to particular areas of the face. The stiffening element can be movable to create regions of increased stiffness in desired locations, leaving other regions of the face to have increased flexibility as compared to the stiffened regions.2010-05-06
20100113179Golf Club Head With Grooves And Method Of Manufacture - Embodiments of golf clubs with grooves and methods of manufacture thereof are described herein. Other embodiments and related methods are also disclosed herein.2010-05-06
20100113180GOLF CLUB HEAD AND METHOD FOR MANUFACTURING THE SAME - A golf club head has a clubface for striking a ball, wherein face grooves are formed by pressing a die; a metallic skin is forming on the clubface including the interior surfaces of the face grooves so that the surface roughness Ral of the interior surfaces of the face grooves becomes not more than 0.20 micrometers; the interior surface of the face grooves is masked with a masking agent; the clubface is provided with a surface roughness of more than 0.20 micrometers by blasting abrasive; and then the masking agent is removed from the face grooves.2010-05-06
20100113181MULTI-MATERIAL GOLF CLUBHEAD - A golf club head in accordance with various aspects of the present invention, may have a higher volume and/or higher strength. The golf club head may also comprise a variously configured and/or detachable face, allowing various faces of differing materials to be attached to the body. A detachable face further allows the head to be tuned via placement/rearrangement of weights within the head to change the center of gravity and moment of inertia.2010-05-06
20100113182STRUCTURE OF A GOLF CLUB HEAD OR OTHER BALL STRIKING DEVICE - Ball striking devices, such as golf club heads (including putter heads), have a high moment of inertia about their center, to help prevent twisting and mis-hits, particularly when the ball striking device hits the ball at a somewhat off-center position. The ball striking head of the ball striking device may be structured and/or weighted (optionally with separately attachable weight elements) to have a moment of inertia about a center of the ball striking surface of at least 10,000 g-cm2010-05-06
20100113183GOLF CLUB HAVING REMOVABLE SOLE WEIGHT - A golf club head is presented comprising a sole including a removable weight member secured to the sole via a non-threaded attachment assembly. Further, the removable weight member has a large surface area relative to its thickness, resulting in a chip-like or wafer-like weight member. This design allows the mass of the weight member to be spread substantially along the surface of the sole as opposed to in the interior of the club head. The golf club head may comprise more than one removable weight member. A weight member of the present invention may comprise one or more discrete areas of higher basis weight or higher density.2010-05-06
20100113184PUTTER-TYPE GOLF CLUB HEAD - A golf club head according to one or more aspects of the present invention may include a body comprising a front surface, having an opening therein for receiving a primary insert. One or more secondary inserts may be disposed in the primary insert and may include a leading surface and a trailing surface. The trailing surface may be physically exposed to the elements and the leading surface may be physically exposed and/or visually exposed.2010-05-06
20100113185METHOD AND APPARATUS FOR FORMING A FACE STRUCTURE FOR A GOLF CLUB HEAD - A golf club head having a multiple material face is disclosed herein. The golf club head has a coefficient of restitution value greater than 0.83 and a characteristic time value of less than 257 milliseconds. The golf club head is preferably composed of a titanium alloy with a polymer layer disposed over a titanium alloy front wall. A preferred polymer is a polyurethane polymer.2010-05-06
20100113186MULTI-LAYER GOLF BALL - Multi-layer golf balls having a relatively hard outer core surrounding a relatively soft, low compression inner core are provided. The inner core generally has a compression of less than 50 and the inner core and outer core generally have a combined dual core compression of 50 or greater. The outer core generally has a Shore C hardness of 80 or greater. A cover, which can be a single-, dual-, or multi-layer cover, is provided to surround the outer core. A moisture barrier layer is optionally provided between the outer core and the cover. The moisture vapor transmission rate of the moisture barrier layer is preferably less than the moisture vapor transmission rate of the cover.2010-05-06
20100113187DIMPLE PATTERNS FOR GOLF BALLS - The present invention provides a method for arranging dimples on a golf ball surface that significantly improves aerodynamic symmetry and minimizes parting line visibility by arranging the dimples in a pattern derived from at least one irregular domain generated from a regular or non-regular polyhedron. The method includes choosing control points of a polyhedron, generating an irregular domain based on those control points, packing the irregular domain with dimples, and tessellating the irregular domain to cover the surface of the golf ball. The control points include the center of a polyhedral face, a vertex of the polyhedron, a midpoint or other point on an edge of the polyhedron and others. The method ensures that the symmetry of the underlying polyhedron is preserved while eliminating great circles due to parting lines.2010-05-06
20100113188Golf Accessory - The present invention is a golf ball support and height adjustment device. Embodiments can include a divot repair tool, a golf ball cleaner, a ball marker, a bottle opener and can include a tapered end that can be used as a golf club groove cleaner.2010-05-06
20100113189BASKETBALL COACHING SYSTEM - The present disclosure generally provides an integrated basketball return, coaching, and training system. In one embodiment, the present disclosure aids in, for example, returning basketballs to the players accurately in any position on the court, announcing scoring results, providing coaching tips and feedback information, and providing an efficient system for maximizing practice times for each player.2010-05-06
20100113190CIRCONIC GAME - Circonic Game, a simulated indoor or outdoor basketball game, is played on a circular court outlined by three concentric circles. The outer circle acts as the court boundary and is conjoined by four smaller circles placed tangentially in a location that conforms to the four cardinal points of the compass (i.e., north, south, west and east). Four similar smaller circles are placed in a location that conforms to four cardinal points of the compass (i.e., north, south, west and east) inside the two inner concentric circles of different radii forming a cluster of rings. A center pole in an upright position is mounted at the center of the court. Towards the top of the center pole are two primary ring baskets circumscribed by a larger circumferential ring basket supported by a transverse bar attached or welded to the rebounding center post centered in between these two primary ring baskets.2010-05-06
20100113191OFFSET LACROSSE HEAD - A lacrosse head including a sidewall having at least one upper rail, extending between a base and a scoop, including a primary rail and a secondary rail. The secondary rail can diverge from the primary rail at a junction as the primary rail extends from the scoop toward the base. The primary and secondary rails can define an aperture therebetween, where the aperture accentuates the offset configuration of the head. The bifurcated upper rail can also enhance the strength of the sidewall at or near the base.2010-05-06
20100113192Racket grip aid - The present invention provides a band, and/or the fingerhold of thumb, or fingerholds of thumb and index finger, or fingerholds of thumb and middle finger. Pushing down the fingerhold of thumb, the racket grip is turned to promote inward rotation, and pushing up the fingerhold of thumb, the racket grip is turned to promote outward rotation, or pushing the fingerhold of index finger to the side of its fingerhold, the racket grip is turned to promote outward rotation, or pushing the fingerhold of index finger to the other side of its fingerhold, the racket grip is turned to promote inward rotation, or pushing the fingerhold of middle finger to the other side of its fingerhold, the racket grip is turned to promote outward rotation.2010-05-06
20100113193BAMBOO BAT HAVING FIBER-FUSED CORE AND METHOD OF MANUFACTURING THE SAME - A baseball bat has a core section formed exclusively of bamboo fibers fused together and an outer section substantially surrounding the core section. In a method for fabricating a blank from which a baseball bat is fabricated, a core section is fabricated through harvesting elongated bamboo pieces, removing the epidermis or skin from the bamboo pieces, cutting the bamboo pieces into a predetermined length, fiberizing the bamboo pieces, fusing the bamboo fibers to form a solid and unitary core blank, and processing the solid core blank to provide a core section have a substantially square cross section having opposite front and rear sides and opposite top and bottom sides.2010-05-06
20100113194Baseball or Softball Bat, and a Manufacturing Method Therefor - An improvement is made effectively in the strength of a baseball or softball bat constructed by joining a ball-hitting member and a grip member formed of a Fiberglass Reinforced Plastic (FRP) material and a metal material, respectively. In the baseball or softball bat constructed by joining a metal ball-hitting member and an FRP grip member, a joining end region of the grip member has an adhering piece bonded to one of an inner peripheral surface and an outer peripheral surface of a joined end region of the ball-hitting member, and a contact piece for contacting the other of the inner peripheral surface and the outer peripheral surface of the joined end region of the ball-hitting member when the adhering piece is in a bonded state.2010-05-06
20100113195ARROW NOCK INCLUDING METAL REINFORCEMENT MEMBER - The present invention relates to an arrow nock having a metal insert therein. The arrow nock is provided for installation at the fletched end of an arrow shaft, and is configured to receive a bowstring of a hunting bow therein. The arrow nock imparts the force of the bowstring into the arrow shaft to propel the arrow to the target. Repeated use can cause failure of the nock. The solution is to provide the nock with a reinforcement to prevent the failure or breakage of the arrow nock and/or shaft. A reinforcing rod, preferably of metal, extends the length of the nock and is molded into the arrow nock. Optionally, the rod may extend beyond the nock body and into the arrow shaft providing additional support.2010-05-06
20100113196Arcuately expandable mechanical broadhead - The present invention relates to a family of arcuately expandable mechanical broadheads, wherein at least one thin metal strip may be curled around and restrained to the shaft of a broadhead that once released may unfurl into a cutting surface thereby enhancing, and adding to, the wound surface of a target mass.2010-05-06
20100113197VIRTUAL SHUFFLEBOARD - A virtual shuffleboard table gaming apparatus including a housing having a playing field, a game acquisition circuit, and a display. As a puck is propelled towards a puck return at the distal end of the playing field, the puck temporarily obstructs at least two beams from transmitters. Sensors that receive the transmitted beams provide information to the game acquisition circuit indicative of the time when the beams were blocked and unblocked. The duration of time the beams are block are used by a game controller to calculate the angle of travel, location, and velocity of the puck. This information is then used by the game controller to determine the travel path and resting place of a virtual puck on a virtual playing field, as well as determine whether the virtual puck rests in a scoring zone and maintain a game score.2010-05-06
20100113198TENSIONING DEVICE PERTAINING TO A TRACTION MECHANISM DRIVE - A tensioning device for a traction mechanism drive. The tensioning device includes a tensioning piston which is mounted in an axially movable manner and provided with an attachment shaft facing the traction mechanism. The tensioning device also includes a tensioning shoe formed of a polymer plastic and mounted on the attachment shaft via a support hole, and a disk-shaped metallic support element which is fixed to the attachment shaft via its support hole. The force transmission between the tensioning shoe (2010-05-06
20100113199TOOTHED BELT TENSIONER WITH INCREASED DAMPING FORCE - A mechanical tensioning system (2010-05-06
20100113200BICYCLE CHAIN TENSIONER - A bicycle chain tensioner is provided with a bracket, a tensioner arm, a securing position adjustment mechanism and a chain engaging member. The bracket has a bicycle axle mounting portion and an arm attachment portion. The tensioner arm is adjustably secured to the arm attachment portion of the bracket. The securing position adjustment mechanism selectively fixes the tensioner arm with respect to the bracket in one of a plurality of the securing positions. The chain engaging member is attached to the tensioner arm.2010-05-06
20100113201CLUTCHED DAMPER FOR A BELT TENSIONER - A tensioner is disclosed that achieves asymmetric damping in part by using a ramp-ramp assembly. The tensioner comprises a tensioner axle defining a pivot axis, an arm mounted on the tensioner axle so as to permit the arm to pivot about the pivot axis, a first tensioner component having first ramp features, a second tensioner component having second ramp features, and a ramp bushing having an upper ramp surface and a lower ramp surface. The first tensioner component is engaged to the arm for rotation therewith and the second tensioner component is coupled to the tensioner axle. The ramp bushing is disposed between the first tensioner component and the second tensioner component such that the upper ramp surface seats within the first ramp features and the lower ramp surface seats within the second ramp features.2010-05-06
20100113202Single motor clutchless CVT without torque converter - A single motor clutchless, torque converter-less buffer system is provided for linking an engine (2010-05-06
20100113203STEERING TRANSMISSION FOR TRACKED VEHICLES - An infinitely variable hydromechanical crossdrive steering transmission having a multiple of forward and reverse ratio ranges and a separately selectable low ratio range in both forward and reverse. The forward and reverse ratio ranges are enabled to shift between ratio ranges in a synchronous manner in both speed and torque, thus smoothly propelling the vehicle from rest through the multiple transmission ranges to maximum speed in a stepless manner.2010-05-06
20100113204APPARATUS AND METHOD FOR LUBRICATING A GEAR - A gear train assembly includes a first reduction planetary gear set having a rotating carrier and a second reduction planetary gear set having a non-rotating carrier. A plurality of vanes are attached to the carrier to direct oil from an oil bath towards the non-rotating carrier as the rotating carrier rotates.2010-05-06
20100113205SHEATH ASSEMBLY FOR A PLANETARY GEAR - A gear train assembly includes a planetary gear set partially submerged in an oil bath and having a plurality of planetary gears mounted on a rotatable carrier. A plurality of sheaths having a hydrodynamic profile are mounted on the carrier to reduce the churning and turbulence created by the planetary gears as they enter the oil bath.2010-05-06
20100113206ECCENTRIC OSCILLATING TYPE SPEED REDUCER AND APPARATUS FOR ROTATING STABILIZER SHAFT USING THE ECCENTRIC OSCILLATING TYPE SPEED REDUCER - The present invention reduces the manufacturing cost of an eccentric oscillating type speed reducer 2010-05-06
20100113207Differential With Cross Pin Retention System And Method For Assembly - A differential assembly includes a retainer for a cross pin having a bore aligned with a bore formed in a differential housing. The cross pin retainer is positionable at partially-inserted and fully-inserted positions within the cross pin and differential bores. At a first rotational orientation, the cross pin retainer is positionable in its partially-inserted position to temporarily retain the cross pin within the differential housing. At a second rotational orientation, the cross pin retainer is positionable in its fully-inserted position to retain the cross pin within the differential housing. Features of the cross pin retainer cooperate with surfaces formed in the differential housing to allow the cross pin retainer to be fixedly positioned and secured within the differential housing.2010-05-06
20100113208LOCKING DIFFERENTIAL WITH SHEAR PIN/SPRING ASSEMBLY - A clutch assembly for a locking differential includes driving clutch members engaged with driven clutch members in a preloaded configuration to provide a minimum amount of preload there between during low torque conditions. The driving clutch members are biased relative to each other with shear pin/spring assemblies located within bores of the driving clutch members. During assembly of the clutch assembly, the shear pin/spring assemblies may be positively locked down within the bores with a removable tool. In one embodiment, the removable tool is inserted into a small opening extending through the driving clutch member and the tool engages an annular groove on a shear pin of the shear pin/spring assembly. Further, the clutch assembly may include driving clutch members having drainage openings that may help prevent hydraulic lock during operation of the locking differential.2010-05-06
20100113209Split Path Power Shift Transmission - A transmission for a vehicle includes an input shaft, a carrier sun shaft, and an output shaft. A planetary gear set includes a sun gear coupled with the carrier sun shaft, a ring gear coupled with the output shaft, and a plurality of planetary gears enmeshed between the sun gear and the ring gear. A plurality of shift elements each include a first gear coupled with the input shaft, and a second gear coupled with the carrier sun shaft and enmeshed with the first gear. A plurality of shift clutches are each selectively coupled between a corresponding shift element and the input shaft or carrier sun shaft. A low range clutch is selectively coupled between the input shaft and the plurality of planetary gears. A high range clutch is selectively coupled between the carrier sun shaft and the output shaft. A reverse range clutch is selectively coupled between an immovable feature and the plurality of planetary gears.2010-05-06
20100113210Split torque compound planetary drivetrain for wind turbine applications - A compound planetary gear transmission unit includes a second stage with axially staggered planets.2010-05-06
20100113211DRIVE ARRANGEMENT WITH AN INFINITELY VARIABLE SUB-GEAR BOX - In order to further develop drive arrangements with a continuously variable sub-gear mechanism, the invention proposes a drive arrangement with a continuously variable sub-gear mechanism having two circulating transmission elements, which are actively connected to one another via a circulating connecting element, having a hybrid drive comprising a first drive and at least one additional drive, and further having at least one output, wherein at least one of the two drives is interactively connected to the output, either directly or indirectly via the continuously variable sub-gear mechanism.2010-05-06
20100113212TRANSMISSION AND MEASURING INSTRUMENT - A transmission 2010-05-06
20100113213POWER OUTPUT APPARATUS, HYBRID VEHICLE HAVING THE SAME, AND METHOD OF CONTROLLING THE POWER OUTPUT APPARATUS - The hybrid vehicle transfers power between the two motors, releases a coupling between one of the motors and the drive shaft, adjusts the rotation speed of one of the motors which is released from the coupling to the drive shaft by the transmission so as to enable drive source element connection, and connects the clutch as well as cranks the engine by either one or the other motor when the engine is started while the clutch is released, the engine is stopped, both the motors are coupled to the drive shaft as well as at least one of the motors is caused to output power.2010-05-06
20100113214Method and Apparatus For Optimizing Braking Control During A Threshold Braking Event - A method minimizes a driveline vibration and reduces stopping distances in a hybrid electric vehicle (HEV) having a plurality of drive wheels, a friction braking system having antilock braking system (ABS) capability, and an electronically variable transmission (EVT) with two EVT modes. The method automatically shifts the EVT to a predetermined high speed/low torque EVT mode when the ABS is active and when a calibrated maximum deceleration rate is not exceeded. An HEV has a friction braking system with ABS capability and an EVT including a plurality of modes. A controller automatically activates the friction braking ABS in response to a threshold level of slip between the drive wheels and the road surface when the brake pedal is actuated. An algorithm automatically shifts the EVT into one of the high speed/low torque EVT modes when the ABS is activated and the calibrated maximum deceleration rate is not exceeded.2010-05-06
20100113215METHOD FOR OPERATING A VEHICLE BRAKE SYSTEM AND VEHICLE BRAKE SYSTEM - A method for operating a vehicle brake system and a corresponding vehicle brake system, particularly for motor vehicles. The vehicle wheels of the motor vehicle associated with an axle are at least partially driven by ‘WV’ an electric motor that can be operated as a generator during regeneration of braking energy, thus exerting a braking regeneration el torque on the respective axle. To prevent overbraking on the rear axle, the regeneration torque acting on at least one rear axle (HA) is limited such that the slippage present on the at least one vehicle wheel of the rear axle (HA) does not exceed or only negligibly exceeds a first slippage threshold individually associated with the respective vehicle wheel.2010-05-06
20100113216Temperature Control of Dual Input Clutch Transmission - A system for controlling temperature of a transmission clutch includes a housing containing the clutch, a fan for circulating air through the housing and over the clutch, and a controller configured to determine an inferred temperature at a reference surface on the clutch and to actuate the fan in response to the inferred temperature.2010-05-06
20100113217SYNCHRONOUS STATE DETERMINATION METHOD FOR AUTOMATIC DUAL CLUTCH TRANSMISSION - A method for determination of the synchronization point of an automatic double clutch transmission comprising two component transmissions each with one input shaft that connects via a friction clutch to the drive shaft of a motor and several gears, each shifted via a friction-synchronized gear clutch. The method includes the steps of selecting the gear clutch of a gear of a momentarily load-free component transmission; moving the associated gear setter to the neutral position as needed; successive movement of the associated gear setter in the direction of the shifting position of the selected gear until synchronous running is attained on the gear clutch within an applicable threshold; determination of the current synchronization point of the gear clutch from the current adjustment parameter of the associated gear setter; and adaptation of the valid synchronization point of the gear clutch to the current synchronization point.2010-05-06
20100113218METHOD FOR CONTROLLING AN AUTOMATED FRICTION CLUTCH - A method of controlling an automated friction clutch arranged in a drivetrain of a motor vehicle in the force flow, between a motor and transmission, and the automated friction clutch is designed to be passively engaged by spring pressure and can be disengaged and engaged by a controllable clutch actuator. The automated friction clutch is provided with a path sensor for detecting the clutch actuator travel such that during the operation of the motor a current key point of a torque characteristic, provided for controlling the friction clutch, is determined and used for adapting the torque characteristic. With the friction clutch engaged and without the clutch actuator exerting any force, several values of the actuator travel are determined at intervals from which a current engagement point, close to the actual engagement point of the torque characteristic, is determined and with which the torque characteristic is adapted.2010-05-06
20100113219METHOD FOR CONTROLLING THE UPSHIFT OPERATION IN A MOTOR VEHICLE EQUIPPED WITH A DOUBLE CLUTCH TRANSMISSION - According to the method the crossover phase of the friction clutches is performed by defining a linear torque profile for the first friction clutch having a given initial value and a zero final value, a linear torque profile for the second friction clutch having a zero initial value and a given final value, and a linear torque profile for the engine having a given initial value and a given final value. The final value of the torque profile of the second friction clutch is calculated, the initial value of the engine torque being known, by determining a final value of the longitudinal acceleration of the vehicle equal to a given percentage of the initial value of the longitudinal acceleration of the vehicle. The final value of the engine torque profile is calculated, the final value of the torque profile of the second friction clutch being known, on the basis of the final value determined for the longitudinal acceleration of the vehicle. The initial value of the torque profile of the first friction clutch is chosen so as to be greater than a minimum value calculated by determining the condition of synchronism of the driving shaft and of the first primary shaft.2010-05-06
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