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14th week of 2013 patent applcation highlights part 38
Patent application numberTitlePublished
20130084893MOBILE STATION AND METHOD FOR MEASURING QUALITY OF RADIO SIGNAL - A mobile station includes a paging processing unit which extracts a calling signal included in radio signals and determines whether or not existing an incoming call to own mobile station by analyzing the calling signal in operation with an idle mode in which the radio signals from the base station are received during a predetermined period for every first cycle, and a signal quality measuring unit which measures quality of received radio signals for every second cycle which is two or more times the first cycle from among the radio signals received for every first cycle, but does not measure the quality of the radio signals received at a timing other than the second cycle.2013-04-04
20130084894SCALABLE TRANSMISSION OR DEVICE TRIGGER REQUESTS - Systems and methods for scalable triggering of machine type communication (MTC) devices are disclosed. One method comprises receiving for a selected period of time, at an MTC inter working function (IWF) module, a plurality of device trigger messages that are sent from a plurality of MTC servers. The plurality of device trigger messages are aggregated at the MTC IWF. A mobility management entity (MME) or Serving General Packet Radio Service (GPRS) Support Node (SGSN) for each device trigger message is identified. The aggregated device trigger messages are then sent to the identified MME or SGSN associated with each device trigger message to enable the identified MME SGSN to send the device trigger messages to a radio access network for transmission to the MTC devices.2013-04-04
20130084895Wireless telephone system with headset-handset assembly - A wireless telephone system with headset-handset assembly which comprises a base station connected to a public telephone network and/or an internet; one or more than one wireless headset-handset assembly movably connected with the base station, and each of the wireless headset-handset assembly comprises a headset and a handset hand-held receiver movably connected with each other; the headset and the base station are connected wirelessly in order to receive signals and data from the base station and transmit signals and data to the base station to achieve wireless communication; the headset is provided with a headset signal transmission end; the handset hand-held receiver comprises a handset signal transmission end to receive signals and data from the headset and transmit signals and data to the headset, and the handset signal transmission end is electronically connected with the headset signal transmission end when it is connected with the headset.2013-04-04
20130084896Pushing Secure Notifications to Mobile Computing Devices - A method for pushing secure notifications includes a push service platform receiving a push notification message request from an entity registered with the push service platform, processing the push notification message request to generate a secure push notification message, and sending the secure push notification message to a target mobile computing device through a native third-party push service associated with the target mobile computing device. The secure push notification message includes a message ID (identifier) that corresponds to message content associated with the push notification message request. The method further includes the push service platform receiving a pull message request from the target mobile computing device, the pull message request requesting the message content associated with the push notification message corresponding to the message ID, and sending the requested message content associated with the push notification message to the mobile computing device.2013-04-04
20130084897METHODS AND APPARATUSES FOR MANAGEMENT OF SMS MESSAGE IDENTIFICATIONS IN A MULTI-MODE DEVICE - Aspects of the present disclosure propose systems and methods for managing assignment of short message service (SMS) message identifications (IDs) in a multimode device (e.g., mobile station). The proposed methods ensure that a unique message ID is assigned to each SMS transmitted by the mobile station (MS). Each retransmission of the SMS messages may be assigned a message ID similar to or the same as the previous transmission(s) of the SMS message. As a result, a network messaging center may be able to identify duplicate SMS messages that are marked with unique message IDs even if they are transmitted on different air interfaces and/or by different modems (modulators/demodulators).2013-04-04
20130084898GROUP MESSAGING AT MOBILE TERMINAL IN AUTONOMOUS NETWORK - A proxy apparatus for group messaging at a mobile terminal in the autonomous network includes an acquiring device, configured to acquire a message and the identifiers of multiple mobile terminals to which the message is to be sent; a transmitting device, configured to transmit a message via the autonomous network to one or more mobile terminals in the autonomous network; and a message aggregating device, configured to generate an aggregate message, the aggregate message containing a message and identifiers of multiple mobile terminals to which the message is to be sent, wherein the transmitting device is further configured to send the aggregate message generated by the message aggregating device to a base station of mobile terminals.2013-04-04
20130084899GROUP MESSAGING AT MOBILE TERMINAL IN AUTONOMOUS NETWORK - A method for group messaging at a mobile terminal in autonomous network includes acquiring a message and a list of target identifiers, containing the identifiers of multiple mobile terminals to which the message is to be sent; transmitting the message via the autonomous network to any mobile terminal of the multiple mobile terminals that locates in the autonomous network, and removing the identifier of the mobile terminal from the list of target identifiers to obtain an updated list of target identifiers; generating an aggregate message, wherein the aggregate message contains the message and the identifiers in the updated list; sending the aggregate message to a base station if the length of the aggregate message does not exceed a threshold; dividing the aggregate message into multiple fragment messages and sending the multiple fragment messages to the base station if the length of the aggregate message exceeds the threshold.2013-04-04
20130084900Mobile device based messaging - A computer program product for instant message communication in a wireless and non-wireless environment. A message is sent from a mobile unit device over a wireless communication network. The message includes a destination address, information associated with the mobile unit device's user, message content and message address. If, according to information previously stored for the mobile unit device's user at the instant message system, the destination address is associated with an instant message function, the associated instant message function is executed at the instant message system using the information contained in the message content, if required as determined by the associated instant message function. If, according to information previously stored for the mobile unit device's user, the destination address is associated with an instant message name, an instant message is created according to the message content and is sent to the user with the associated instant message name.2013-04-04
20130084901MSISDN FOR MACHINE TYPE COMMUNICATION DEVICES - Short Messaging Service (SMS) messages are handled at a network entity of a Public Land Mobile Network (PLMN) or a device that communicates with a PLMN. An address for a Short Messaging Entity (SME) is provided in Mobile Subscriber ISDN format, comprising a Type of Number (ToN) data field, a Numbering Plan Identification (NPI) data field and a subscriber identifier field. The SME is identified as a Machine Type Communication (MTC) device based on at least one of the ToN and NPI data fields or based on a predetermined code in the subscriber identifier field. A network entity receiving the SME address can identify the SME as an MTC device and further send a message to another network entity, at least one component of the message being based on the identification. This may be applicable for human to machine communications.2013-04-04
20130084902APPLICATION OF MORSE CODE OR OTHER ENCODING METHOD TO INSTANT MESSAGING AND INCOMING CALLS ON MOBILE DEVICES - A method for announcing arrival of an electronic communication in a wireless mobile device includes: (a) receiving from a wireless interface of the mobile device data corresponding to the arrival of the electronic communication; (b) processing the received data to extract therefrom identification of information, the identification information including an identity of a sender or caller; (c) encoding the extracted identification in an encoding scheme suitable for being played physically in an actuator of the mobile device; and (d) providing the encoded identification to a driver for the actuator of the mobile device. The identification information may further include a subject of the electronic communication. The encoding scheme may be, for example, a form of Morse code. The encoded identification may therefore be expressed by an alphabet represented by segments of audible tone of various durations to be played by the audio system of the mobile device. Alternatively, the encoded identification may be expressed by an alphabet represented by modulated segments of vibration of various durations to be played by a vibration generator in the mobile device.2013-04-04
20130084903WIRELESS TELEPHONY DEVICE WITH BREATH ANALYSIS SENSOR AND METHODS FOR USE THEREWITH - A wireless telephony device includes a memory that stores at least one telephony application. A processor executes the telephony application to process at least one telephone call via a wireless telephony network in response to commands of a user. A breath analyzing sensor analyzes a breath of the user in conjunction with the at least one telephone call and generates breath analysis test data in response thereto. The telephony application generates a breath analysis test message, based on the breath analysis test data and transmits the breath analysis test message via the wireless telephony network.2013-04-04
20130084904APPARATUS AND METHOD FOR SUPER HIGH-SPEED WIRELESS COMMUNICATIONS - There are provided an apparatus and a method for super high-speed wireless communications. The apparatus includes a signal processor transmitting data to be transmitted through a predetermined super high-speed communications network when the super high-speed communications network is connected and transmitting data to be transmitted through a predetermined high-speed communications network when the super high-speed communications network is disconnected; a super high-speed wireless communications unit converting the data transmitted from the signal processor to a super high-speed wireless signal suitable for transmission through the super high-speed communications network; and a high-speed wireless communications unit converting the data transmitted from the signal processor to a high-speed wireless signal suitable for transmission through the high-speed communications network.2013-04-04
20130084905INFORMATION PROCESSING DEVICE, COMMUNICATION SYSTEM, AND INFORMATION PROCESSING METHOD - An information processing device, includes a setting unit configured to set, based on user operations or predetermined rules, a priority order regarding multiple wireless communication devices sharing connection rights to connect to a predetermined network using wireless communication, wherein, in the event that transfer of the connection rights is to be performed between the multiple wireless communication devices using wireless communication, the transfer is performed based on the priority order set to the wireless communication devices which are the object of the transfer.2013-04-04
20130084906RADIO FREQUENCY AMPLIFIER NOISE REDUCTION SYSTEM - An amplifier for controlling or reducing broadband noise is disclosed. An amplifier determines whether a useful signal is being amplified and controls the gain of the amplifier at least when useful signals are not being amplified to prevent or minimize the amplification of noise.2013-04-04
20130084907METHOD AND DEVICE FOR INTER-CELL INTERFERENCE COORDINATION - To address the problem of inter-cell interference, the present invention proposes a method for inter-cell interference coordination and a device thereof. In one embodiment of the present invention, there is provided a method of coordinating radio resource in a base station of wireless communication network, comprising the steps of: S2013-04-04
20130084908BEAMFORMING FOR WIRELESS COMMUNICATION - Technologies are generally described for usage recommendation for mobile device. In some examples, a method performed under control of a downlink beamforming system may include receiving respective movement information of a plurality of mobile devices, grouping at least some of the mobile devices into one or more groups based on the movement information, and generating beams for the groups, respectively.2013-04-04
20130084909METHOD OF GETTING ENERGY LEVEL OF COMMUNICATION CHANNEL - Provided is a method of getting an energy level of a communication channel including skipping two channels and performing energy detection scanning when an energy level higher than an energy threshold of a wireless LAN network is detected during a process of sequentially performing the energy detection scanning according to channels, reducing a time consumed for the energy detection scanning.2013-04-04
20130084910Enhancement and Improvement for Hetnet Deployments - A method is provided for communication. The method comprises, when a measurement resource restriction is configured, verifying whether stored system information is valid by examining a system information identifier after a modification period has occurred.2013-04-04
20130084911SYSTEM AND METHOD FOR PROVIDING A PUSH TO TALK OVER CELLULAR SERVICE - A system and method are provided that provide Push to talk over Cellular (PoC) service via a PoC server. The method includes receiving, by the PoC server, a PoC group call request for requesting a PoC connection for a PoC group from a first User Equipment (UE); extracting information regarding a cell where a second UE that belonged to the PoC group is located, according to the received PoC group call request; comparing a number of current PoC connections corresponding to a cell with a maximum number of PoC connections to the cell; and establishing a PoC connection with the second UE, if the number of current PoC connections is less than the maximum number of PoC connections.2013-04-04
20130084912SYNCHRONIZING FLOOR CONTROL AND MEDIA SHARING IN A HALF-DUPLEX PTT SYSTEM - The disclosure is directed to synchronizing media sharing in a communication group. An embodiment transmits one or more media files to one or more members of the communication group, receives, after the transmitting, a selection of one of the one or more media files, and transmits, in response to the receiving, a request to start a group call with the one or more members of the communication group or a request to acquire the floor of the group call. An embodiment receives, at a user device, one or more media files from a member of the communication group, receives, after the receiving the one or more media files, a talk spurt from the member and a reference to one of the one or more media files, and displays the one of the one or more media file during the talk spurt.2013-04-04
20130084913METHOD AND APPARATUS FOR UPLINK TRANSMISSION POWER CONTROL AND TIMING IN COORDINATED MULTIPOINT TRANSMISSION SCHEMES - A method, an apparatus, and a computer program product for wireless communication are provided. The apparatus receives control information from a first cell, generates an uplink transmission to a second cell based in part on the received control information from the first cell, receives a transmission power setting based on the uplink transmission to the second cell, and transmits in uplink using the transmission power to the second cell.2013-04-04
20130084914ALTERNATIVE PATH CONFIGURATION FOR PEER-TO-PEER NETWORKING - A method, an apparatus, and a computer program product are provided in which information is exchanged through peer-to-peer communication with a second wireless device using a first radio technology. The information regards at least one additional radio technology. In addition, whether to utilize a second radio technology of the at least one additional radio technology for peer-to-peer communication with the second wireless device rather than the first radio technology is determined. Furthermore, the first radio technology is utilized to exchange control information for the second radio technology.2013-04-04
20130084915MULTI-ANTENNA WIRELESS DEVICE WITH POWER AMPLIFIERS HAVING DIFFERENT CHARACTERISTICS - A wireless device with power amplifiers having different characteristics to support transmission on multiple antennas is disclosed. These power amplifiers may have different gain, different maximum output power levels, etc. in order to meet requirements of different wireless systems. In an exemplary design, an apparatus includes first and second power amplifiers having different characteristics. The first power amplifier amplifies a first input signal and provides a first output signal for a first antenna. The second power amplifier amplifies the first input signal or a second input signal and provides a second output signal for a second antenna, e.g., in a MIMO mode or a transmit diversity mode. Only the first or second power amplifier amplifies another input signal and provides another output signal to the first antenna, e.g., in a CDMA mode or a GSM mode.2013-04-04
20130084916PORTABLE TRANSITIONAL IDENTITY DEVICE - A portable transitional identity device can be used with a conventional cell phone or other mobile device using a cellular network to provide access to one or more additional networks, optionally with encryption.2013-04-04
20130084917CAMERA CELL PHONE WITH INTEGRATED WIRELESS MOUSE - An accessory for a hand-held electronics device having an integrated camera unit includes a shell sized and shaped for attachment along an outer surface of the hand-held electronics device, the shell having an aperture defined therethrough. The aperture is positioned along the shell such that when the shell is attached to the hand-held electronics device, the aperture is positioned adjacent the camera unit of the hand-held electronics device to allow for image capture thereby. A light element is disposed within the aperture and a lens mounted in a stationary position within the aperture of the shell modifies the optical power of the camera unit.2013-04-04
20130084918WIRELESS COMMUNICATION DEVICE WITH SIM-TO-SD ADAPTOR - An adaptor card is disclosed that allows a wireless communication device to access and communicate with a SIM card trough an SDIO terminal accessibly located at an exterior of the device. The adaptor card includes a SIM receiving terminal configured to receive a SIM card. The SIM receiving terminal includes a SIM interface that contacts the plurality of pins located on the SIM card in order to communicate with an IC chip located on the SIM card. The adaptor card further includes a signal conversion module that converts signals between a SIM protocol for signals transmitted to, or received from, the SIM card, and an SD protocol for signals transmitted to, or received from, the electronics device. The signal conversion module is also configured to map the signals received at the terminals of the adaptor card to the corresponding terminals of the SIM card.2013-04-04
20130084919Solar powered mobile phone - A solar powered cell phone includes: a cell phone main housing; cell phone internal mechanisms located within the main housing, the internal mechanisms including at least one processor, at least one storage means, at least one speaker, and at least one microphone; a screen connected to the cell phone internal mechanisms and located on the main housing; at least one antenna, adapted to send and receive information, connected to the cell phone internal mechanisms and attached to the cell phone main housing; a rechargeable power storage unit connected to the cell phone internal mechanisms; and, at least two solar cell panels connected to the rechargeable power storage unit, wherein at least one of the at least two solar cell panels is movably connected to the main housing and has a first position, being a closed position for storage, and having a second position, being an open position for charging.2013-04-04
20130084920APPARATUS AND METHOD FOR MOBILE SCREEN NAVIGATION - An apparatus and method for displaying screens on a mobile terminal are provided. The mobile terminal includes a display unit for displaying one of a plurality of screens, the screens arranged as a grid having at least two columns and at least two rows, an input unit for receiving a movement command from a user, and a controller for controlling the display unit to display a next screen based on a currently displayed screen and the movement command.2013-04-04
20130084921PORTABLE SLIDING ELECTRONIC DEVICE OPERABLE TO DISABLE A TOUCHSCREEN DISPLAY WHEN OPENING AND CLOSING THE DEVICE - A portable electronic device (2013-04-04
20130084922Portable Electronic Device and the Mode Switching Method Thereof - The present invention relates to a portable electronic device which can be switched between a first mode and a second mode. The portable electronic device comprises a first sensor to detect a touch on the portable electronic device and generate a first signal based on such touch, a second sensor to detect a movement of the portable electronic device and generate a second signal based on such movement, and a processing unit which electrically connects the first sensor and the second sensor. When the portable electronic device is in the first mode, the processing unit switches the portable electronic device to the second mode based on the first and second signals. In addition, the present invention provides a mode switching method that enables the portable electronic device to determine whether to enter or exit from the sleep mode.2013-04-04
20130084923SYSTEMS AND METHODS FOR USERS TO RECEIVE AND/OR REPLY TO INFORMATION AFFILIATED WITH COMMUNICATION ATTEMPTS WHILE REMAINING SUBSTANTIALLY DISCONNECTED FROM MOBILE ELECTRONIC DEVICE(S) AND/OR NETWORKS - The invention generally relates to systems and methods that enable processor readable instruction(s) (e.g., an un-wired algorithm, an un-wired application, an un-wired services, etc.), stored in processor readable media(s), to be accessed and/or processed on mobile electronic devices (e.g., “mobile phones”) and/or networks such that, for example, when activated by user(s) and/or authorized parties, the mobile electronic device's alert (e.g., audiovisual alert, vibrator, etc.) can be deactivated. Further, when the un-wired application is activated customizable replies can automatically and/or substantially automatically be communicated in response to missed communication attempts (e.g., voice calls, video calls, texts, e-mail, etc.).2013-04-04
20130084924Standby Method for Handheld Mobile Terminal, Microprocessor, and Mobile Phone - A standby method for a handheld mobile terminal includes acquiring a physical state parameter of the terminal when it is determined that a handheld mobile terminal is in a no-operation state. It can be judged whether the physical state parameter satisfies a corresponding preset standby condition. The terminal is controlled to immediately enter a standby state when the physical state parameter satisfies the corresponding preset standby condition.2013-04-04
20130084925MULTI-ANTENNA RECEPTION SCHEME - A device comprises a first antenna and a second antenna. During data transmission, only the first antenna transmits data. During data reception, the second antenna is the main reception antenna and the first antenna operates as a diversity antenna.2013-04-04
20130084926WAGER GAMING VOTING LEADERBOARD - Disclosed herein are techniques and equipment for providing a voting point leaderboard system. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest.2013-04-04
20130084927APPARATUSES, METHODS AND SYSTEMS FOR A LIVE ONLINE GAME TESTER - A method for testing a set of new game features for an online gaming application is provided. The method initiates with selecting a new game feature for testing from the set of new game features. Users are assigned to a test group or control group. Each of the test group users is provided a gaming application including the selected new game feature enabled. Each of the control group users is provided the gaming application without the selected new game feature enabled. Evaluation scores are generated based on gaming activity and social network activity. A score comparison report is generated comparing the evaluations scores of the test group and the control group. Based on the score comparison report, it is determined whether to continue testing one or more additional new game features from the set of new game features.2013-04-04
20130084928ELECTRONIC GAME MACHINE AND ITS PROGRAM - An electronic game machine including a central processing unit, a storing device, a display, and an inputting device. The central processing unit serves as a game board displaying unit to display a game board on a display, a game piece deploy controlling unit to initially deploy game pieces, and a game piece movement permitting unit to permit the movement of the game pieces.2013-04-04
20130084929METHODS AND APPARATUSES FOR AN AUTOMATIC CARD HANDLING DEVICE AND COMMUNICATION NETWORKS INCLUDING SAME - An automatic card handling device, automatic card handling devices within a network, and methods of use are disclosed. An automatic card handling device includes a shuffling apparatus with a controller and configured to deliver a set of shuffled cards, and a communication module operably coupled to the controller. The communication module is configured for establishing an electronic communication with a local or world-wide network and thereafter sending and receiving information related to the operation of the automatic card handling device across the network. A network of automatic card handling devices may include plurality of automatic card shufflers. The network may also include at least one server operably coupled to the plurality of automatic card shufflers. In addition, the server may be operably coupled to a service center through a world-wide network.2013-04-04
20130084932SYSTEM AND METHOD FOR AN EXTENSIBLE BOOT IMAGE FOR ELECTRONIC GAMING MACHINES - Disclosed are electronic gaming machines, methods and systems for gaming device configuration and gaming device software distribution. An electronic gaming machine is configured to detect whether a primary portable storage device is in communication with the electronic gaming machine. The primary portable storage device may be configured to store a boot image. The boot image may include a boot code, an operating system, and a framework application. The framework application may be configured to search and execute a pluggable module according to instructions provided by the pluggable module. The framework application may also include instructions configured to determine whether at least one of the one or more pluggable modules includes a signature and execute the at least one pluggable module when it is determined that the at least one pluggable module includes the signature.2013-04-04
20130084933SYSTEM AND METHOD FOR GAMING - A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.2013-04-04
20130084934AMUSEMENT APPARATUS - An entertainment apparatus may include an arcade game; a video display device in communication with said arcade game; an electronic game module in communication with said video display device and, comprising a processor; a computer readable medium in communication with said processor; microcode encoded in said computer readable medium, wherein said processor utilizes said microcode to operate said game module; instructions written to said computer readable medium; and a music playing unit that is used to play music from either at least one music database in the entertainment apparatus or a communication network connected to a plurality of music content sources. In one embodiment, the gaming apparatus is able to search a player's social networking websites through the communication network to further determine the player's preference about music, and retrieve the music from the music database in the entertainment apparatus or the communication network connected to music content sources.2013-04-04
20130084935Lottery Pooling and Consolidation Method and System - Systems and methods of pooling and consolidating pools of lottery tickets. A method of pooling includes receiving information identifying one or more lottery tickets, receiving a request to pool the one or more lottery tickets, associating the one or more lottery tickets with one or more pools based on the request and predefined pooling rules and parameters for each of the one or more pools, and transmitting an indication of the one or more pools with which the one or more lottery tickets are associated. A method for consolidating a plurality of pools of lottery tickets includes steps of moving one or more tickets associated with an unfilled pool to a consolidation pool, using limited swapping first and unlimited swapping later, as needed, and moving one or more tickets from a next oldest unfilled pool to an oldest unfilled pool, using limited swapping first and unlimited swapping later, as needed.2013-04-04
20130084936Dice game - A dice game having a first round of play where a dealer rolls a die to create a match number and a player selects one or two modes of play. In the first mode, the player rolls a set of dice trying not to match a die to the match number. If there is no match, the player wins, and if there is a match the player loses. In the second mode, the player only wins and advances if there is a match between one or more die of the dice rolled by the player and the match number. Play continues in the second mode until the player completes a total set number of rounds, winning each time, or loses, but with each round won after the first round, the player has one less die per round to roll.2013-04-04
20130084937SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH RANDOMLY SELECTED MATHEMATICAL OPERATION APPLIED TO GAME FACTORS - A gaming system for playing a wagering game includes a controller configured to randomly generate an outcome of the wagering game and activate, for a winning outcome, a game feature responsive to an occurrence of a predetermined symbol along an activated payline. The controller randomly determines and displays a first operand and a second operand in an award modifier calculation and randomly determines and displays a mathematical operator to apply to the first and second operands. The controller applies the randomly determined mathematical operator to the first operand and the second operand to yield a modifier, modifies an award associated with the winning outcome using the modifier to yield a modified award, and awards the modified award.2013-04-04
20130084938STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.2013-04-04
20130084939STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.2013-04-04
20130084940GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME WITH A SCALING FACTOR - A gaming machine and method are provided which allow a player to play a gaming machine. The gaming machine and method allow a player to make a wager, display a first game on a display device, generate an outcome associated with the first game, and award the player an award for the first game based at least in part on the generated first game outcome. In addition, the gaming machine determines if a triggering condition occurred, displays a second game if the triggering condition has occurred, and calculates a current trigger cycle of the generated second game. The current trigger cycle is equal to a number of first games played after an occurrence of a previous second game triggering condition. The player is provided an award for the second game based at least in part on the second game current trigger cycle.2013-04-04
20130084941GAMING SYSTEM AND METHOD PROVIDING A COMMUNITY SELECTION GAME PROVIDING BONUS GAME SELECTION - Gaming systems and methods providing a community selection game providing bonus game selection. In one embodiment, for each gaming device in the gaming system, when a triggering event occurs, the gaming system provides a player of that gaming device with a player identifier that uniquely identifies that player. The community selection game includes a plurality of bonus game identifiers each identifying a bonus game. The bonus game identifiers each include a limited quantity of bonus game player identifier display areas. The gaming system enables the players to place earned or received player identifiers at the bonus game player identifier display areas. When each bonus game player identifier display area of one of the displayed bonus game identifiers displays a player identifier, the players associated with those player identifiers are provided with one or more plays of the bonus game identified by that bonus game identifier.2013-04-04
20130084942GAMING MACHINE HAVING SYMBOLS WITH A DYNAMICALLY ALTERED EXTRUDED APPEARANCE - Disclosed are gaming machines and methods that allow a player to recognize the relative importance of one or more symbols above, below or visible on the machine display. In one embodiment, the relative importance of each symbol changes during game play and the appearance of one or more symbols changes dynamically as its importance changes.2013-04-04
20130084943GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game.2013-04-04
20130084944GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game.2013-04-04
20130084945GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game.2013-04-04
20130084946SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH SYMBOL-DRIVEN EXPECTED VALUE ENHANCEMENTS AND ELIMINATIONS - Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for conducting a wagering game includes an input device, a display device, a processor, and a memory device. The memory device stores instructions which cause the processor to operate with the display device to: randomly determine an outcome of the wagering game; display symbols indicative of the wagering-game outcome; determine if the displayed symbols include to an expected-value (EV) enhancement symbol combination or an EV-elimination symbol combination, the EV-enhancement and EV-elimination symbol combinations both including a common symbol arranged in a common manner; activate, responsive to the displayed symbols including the EV-enhancement symbol combination, an EV-increasing opportunity that modifies a wagering-game parameter thereby increasing the EV of the wagering game; and deactivate, responsive to the displayed symbol-combination corresponding to the EV-elimination symbol combination, one or more EV-increasing opportunities.2013-04-04
20130084947GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING PLAYER-SELECTABLE CARD DEALING ATTRIBUTES - A gaming system, device, and method providing player selectable card dealing attributes. The system enables a player to play a dealer-based game and includes a plurality of different card dealing attributes. In one embodiment, the system includes a plurality of predetermined dealers each associated with one or more of the card dealing attributes. The system enables the player to select one of the dealers for use in a play of the dealer-based game. During the play of the dealer-based game, the selected dealer deals the dealer-based game according to that dealer's card dealing attributes. In another embodiment, the system enables the player to create a custom dealer for use in a play of the dealer-based game by selecting one or more of the card dealing attributes. During that of the dealer-based game, the created custom dealer deals the dealer-based game according to that created custom dealer's card dealing attributes.2013-04-04
20130084948WAGERING GAME METHOD, GAMING MACHINE, GAMING SYSTEM, AND PROGRAM PRODUCT PROVIDING AN ENHANCED TOURNAMENT AWARD FEATURE - Gaming systems and methods provide a tournament game which selectively awards an enhanced tournament play result. The enhanced tournament play result may be of variable value which is selected for the given instance in order to place the receiving tournament player in some predetermined rank in the tournament. Such a variable enhanced tournament play result in the tournament game may be used to help keep all participants interested in the tournament, even those participants who trail the tournament leaders by a wide margin.2013-04-04
20130084949LOCKDOWN BUTTON FOR GAMING MACHINES AND DEVICES - Techniques providing lock down of a gaming machine by a wireless device associated with a user. A request from a wireless device to lock down the gaming machine is received at the gaming machine or a network server in communication with the gaming machine. The gaming machine or network server determines whether the user associated with the wireless device has access to lock down the gaming machine. Upon determining that the user has access, the user is allowed to lock down the gaming machine with the wireless device. Lock down may include placing the gaming machine in an unplayable state.2013-04-04
20130084950MYSTERY JACKPOT WITH RESTRICTED PAYOUT SYSTEM AND METHOD THEREFOR - A mystery jackpot system having an restricted payout scheme allows a mystery jackpot to be incremented by player wagers in a rapid fashion while providing incentives to players to make larger wagers. The mystery jackpot system may have a primary jackpot pool and a secondary jackpot pool. The primary jackpot pool may be funded by eligible wagers, while the secondary jackpot pool may be funded by smaller ineligible wagers. The amount or value of the primary jackpot pool may be used to determine whether the mystery jackpot is active. For example, the mystery jackpot may be active and awardable only if the primary jackpot pool is to above a particular amount and below a maximum amount. A player winning the mystery jackpot may be awarded both the primary and secondary jackpot pools. Only players making eligible wagers may win the mystery jackpot.2013-04-04
20130084951TICKET-BASED TRIAL ACCOUNT - Disclosed herein are techniques and equipment for providing a temporary ID for a player tracking account. The temporary ID may be created by a first player with a first level of access to a first player tracking account. The temporary ID may be used by a second player to gain a second level of access to the player tracking account. The second level of access may be less than the first level of access.2013-04-04
20130084952STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.2013-04-04
20130084953STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.2013-04-04
20130084954STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.2013-04-04
20130084955WAGER GAMING VOTING LEADERBOARD - Disclosed herein are techniques and equipment for providing a voting point leaderboard system. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest.2013-04-04
20130084956WAGER GAMING VOTING LEADERBOARD - Disclosed herein are techniques and equipment for providing a voting point leaderboard system. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest.2013-04-04
20130084957WAGER GAMING VOTING LEADERBOARD - Disclosed herein are techniques and equipment for providing a voting point leaderboard system. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest.2013-04-04
20130084958WAGER GAMING VOTING LEADERBOARD - Disclosed herein are techniques and equipment for providing a voting point leaderboard system. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest.2013-04-04
20130084959SYSTEM AND METHOD FOR REMOTE RENDERING OF CONTENT ON AN ELECTRONIC GAMING MACHINE - A gaming system is described. The gaming system can include one or more host devices and EGM clients that communicate with one another over a network. Various non-gaming applications can be maintained on the host device. In response to a request received from an EGM client, a non-gaming application program can be executed on the host device. Content from the non-gaming application can be converted to a media stream that is sent to the EGM client for output. The media stream can be processed using a codec executed on the EGM. Input data associated with the content can be received at the EGM and sent to the host device. The content from the non-gaming application executed on the host can be adjusted in response to the input data received from the EGM.2013-04-04
20130084961GAMING SYSTEM AND METHOD FOR REWARDING PLAYERS - A gaming system a method of rewarding players of electronic gaming machines connected by a network to a host computer which includes accumulating player-usable points at a network-accessible location as a function of gaming activity on one or more of the electronic gaming machines and subsequently awarding the accumulated points to a player, where at least some of the accumulated points are hidden from the player prior to the points being awarded.2013-04-04
20130084962GAMING SYSTEM AND METHOD FOR REWARDING PLAYERS - A gaming system and method of rewarding players of electronic gaming machines connected by a network to a host computer, including storing player-useable points at a network-accessible location, enabling a player to convert at least some of the points into monetary units at a conversion rate, wherein the monetary units are convertible into credits for wagering on at least one of the electronic gaming machines, awarding a personal points conversion rate multiplier to a player, and applying the points conversion rate multiplier to the conversion rate.2013-04-04
20130084963GAMING SYSTEM, GAMING DEVICE AND METHOD FOR UTILIZING MOBILE DEVICES AT A GAMING ESTABLISHMENT - A gaming system which facilitates the two-way communication between mobile devices, such as mobile phones, and different gaming system components to enhance a player's gaming experience.2013-04-04
20130084964GAMING SYSTEM AND METHOD FOR PROVIDING A SLOT DRIVEN VIDEO STORY - A gaming system includes a network server connected to a plurality of gaming devices that are adapted to provide a video payout on each play based on a set of payout parameters. Memory at each gaming device stores payout parameters that correspond to each possible gaming result or outcome. When a play is initiated by a player, a gaming result is generated at a gaming device. The gaming device responds by accessing a corresponding payout parameter from the memory which may be a monetary amount, a video presentation segment or a combination thereof. If the payout is video, the network server receives the payout parameter and transmits video presentation segment to the gaming device accordingly. The gaming device then provides a video payout, in the form of displayed video presentation, to the player. The player thus receives at least one form of payment on each play.2013-04-04
20130084965COMMUNITY GAME THAT ADAPTS COMMUNAL GAME APPEARANCE - A community game that adapts a scene on a community display based on the number of participating players and/or player locations from one session of the community game to another or in any given session and/or number of the gaming terminals. Selectable elements are displayed on the community display for selection by the participating players. When additional players are eligible to participate in the community game, a field of view or a virtual camera angle of a scene is changed to reveal additional selectable elements or a greater variety of selectable elements than were available for selection with fewer participating players. Any of the selectable elements can be cooperatively selectable elements which multiple players can select to reveal an enhanced award. Based on the players' locations, the scene can be adapted to portray selectable elements or previously hidden or obscured areas of the scene closest to the newly participating player(s).2013-04-04
20130084966UNIVERSALLY COMPLIANT MULTI-CURRENCY PROGRESSIVE JACKPOT SYSTEM - Disclosed herein are techniques and equipment for providing a multi-currency progressive jackpot system. In addition to a primary jackpot currency, other currencies may participate in the jackpot as well. If any currency wins the jackpot, the jackpot resets for all currencies.2013-04-04
20130084967SYSTEM, APPARATUS AND METHOD FOR SAVING GAME STATE AND FOR UTILIZING GAME STATES ON DIFFERENT GAMING DEVICES - The present invention provides a gaming apparatus, method and system for transferring the play of a feature earned from one gaming machine, provided as a system bonus or as a promotional award to another gaming machine. The apparatus, method and system provides for selection between feature values FV2013-04-04
20130084968PARI-MUTUEL WAGERING COMBINED WITH RANDOM-GENERATED NUMBERS FOR GENERATING JACKPOTS WITH A RANDOM DRAW - A method for wagering may include accepting bets for wagered sums from a plurality of bettors based on each bettor's selected expected outcome of a pari-mutuel event and assigning one or more of a predetermined quantity of randomly generated numbers to each bettor's bet. A portion of the wagered sums may be assigned to a jackpot pool. Event-winning bettors may be paid a calculated pari-mutuel sum after the event if the bettor's selected outcome occurs. A drawing may be conducted from among the predetermined quantity of randomly generated numbers. At least a portion of the jackpot may be paid to any one of the event-winning bettors if there is a match between a drawn number and one of the randomly generated numbers of the event-winning bettor; and if not, carrying over the jackpot to a subsequent event thereby increasing the value of the potential wager to the bettor.2013-04-04
20130084969ASYNCHRONOUS GAMEPLAY WITH RIVAL DISPLAY - A user request to select a rival to play against asynchronously for an event is received. In response to the user request, a rival selector user interface is displayed. The rival selector UI includes an identification of one or more users that can be selected and one or more filter criteria that can be selected to change which users are identified in the rival selector UI. The user selects one of the identified users that is used as the rival to play against asynchronously for the event. Game data for the rival for the event is obtained, the game data including both a performance of the rival in the event and data indicating a manner in which an object of the rival is customized by the rival. While the user is playing the event, the object as customized by the rival is played back based on the performance data.2013-04-04
20130084970Sharing Games Using Personal Audio/Visual Apparatus - A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user's location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space.2013-04-04
20130084971GAMING MACHINE EXTERNAL DEVICE APPLICATION - Techniques for management of a gaming machine with a wireless device associated with a user. A gaming machine includes a communication interface and one or more processors. The communication interface is configured to communicate with a wireless device and a network server. The one or more processors are configured to receive a request from the wireless device for access to management options of the gaming machine, facilitate verifying by the network server whether a user associated with the wireless device has access to the management options, and upon obtaining verification from the network server that the user has access to the management options, allow the user to utilize the management options to manage the gaming machine with the wireless device.2013-04-04
20130084974Password Entry System - The present invention relates to gaming apparatus (2013-04-04
20130084975CONTROLLING WAGERING GAME PERIPHERALS - A wagering game system and its operations are described herein. In some embodiments, the operations can include establishing a connection with an input device, from a plurality of input devices configured for user input, for use in a wagering game during a wagering game session. The operations can further include receiving input data from the input device, wherein the input data has a first format specific to the input device, and wherein the wagering game requires the input data in a second format different from the first format. The operations can further include converting the input data from the first format to the second format required by the wagering game, and providing the input data to the wagering game in the second format for use as the user input for the wagering game.2013-04-04
20130084976GAME PARADIGM FOR LANGUAGE LEARNING AND LINGUISTIC DATA GENERATION - The gaming and linguistic data generating technique described herein provides an online multiplayer game that can generate linguistic data, such as, for example, monolingual paraphrase data or multilingual parallel data, as a by-product of the game. The game is designed along the lines of sketch-and-convey paradigm. The game can be played as follows. A phrase is chosen from a phrase corpus and is given to one player (the “Drawer”) who then conveys it to the other player (the “Guesser”) by drawing a picture of the phrase. The Guesser guesses at the components of the phrase either in the same language as the phrase or possibly in a different language. If the Guesser's guesses converge to the chosen phrase, this generates monolingual paraphrases (if the game is played in the same language), and parallel text (if the game is played between multilingual players or two monolingual players in different languages).2013-04-04
20130084977GAMING MACHINE WITH PLAYER SCALABLE VIDEO-DISPLAYED GAME ELEMENTS - In accordance with the invention a player may change the size of or “scale” first game information which is displayed by one or more video displays of a wagering gaming machine relative to other displayed game information. In a preferred embodiment, the size of primary game information such as the images of playing cards or the like may be changed relative to secondary game information such as pay table, credit, and other information. The player may change the scale of displayed game information via player input, such as to a touch screen which overlays a displayed graphical slider. The size of the game information may change proportional to the distance of player input to the touch screen.2013-04-04
20130084978System and Method of Providing a Virtual Environment to Users with Static Avatars and Chat Bubbles - A virtual game environment may be provided to users. In views of the virtual game environment, avatars representing users may remain static (or relatively static) as a game is being played by the users in the virtual game environment. Nevertheless, communications between the users may be presented in the views within chat bubbles appearing to emanate from the appropriate avatars. This may enhance a level of engagement and/or immersion of the users in spite of the visually static nature of the avatars.2013-04-04
20130084979Handheld electronic gesture game device and method - An electronic handheld gesture game device includes a game housing with a speaker and a plurality of lights to provide commands, feedback, and other information to a player. In one type of game play experience, the game device issues one or more commands that indicate a desired movement or gesture to perform, and the player must respond by moving the game housing to simulate the desired movement or gesture. The game device is self-contained and does not require outside computing devices or visual displays to perform the game play experiences.2013-04-04
20130084980GAME CONTROLLER ON MOBILE TOUCH-ENABLED DEVICES - Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.2013-04-04
20130084981CONTROLLER FOR PROVIDING INPUTS TO CONTROL EXECUTION OF A PROGRAM WHEN INPUTS ARE COMBINED - A controller provides inputs to control execution of a program by combining controller input information and supplementary information utilizing a value of a first one of the controller input information or the supplementary input information as a modifying input to the game program for modifying a mapping or gearing of an input controlling a still active function activated in accordance with at least one of a second one of the controller input information or the supplementary input information or vice versa. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.2013-04-04
20130084982VIDEO GAME APPARATUS, VIDEO GAME CONTROLLING PROGRAM, AND VIDEO GAME CONTROLLING METHOD - A video game apparatus includes a depth sensor configured to capture an area where a player exists and acquire depth information for each pixel of the image; and a gesture recognition unit configured to divide the image into a plurality of sections, to calculate statistics information of the depth information for each of the plurality of sections, and to recognize a gesture of the player based on the statistics information.2013-04-04
20130084983GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination.2013-04-04
20130084984WAGERING GAME SYSTEM HAVING MOTION SENSING CONTROLLERS - A method includes receiving, by a motion sensing controller, two calibration wireless transmissions that were transmitted from two different wireless emitters that are fixedly positioned to two different components of a wagering game system during calibration. The method includes receiving, by the motion sensing controller, two gameplay wireless transmissions that was transmitted from the two different wireless emitters for tracking of the wagering game play of the wagering game. The method includes determining a calibration movement difference between the two calibration wireless transmissions and determining a gameplay movement difference between the two gameplay wireless transmissions. In response to the calibration movement difference and the gameplay movement difference being unequal, outputting an indicator of at least one of a component movement and distortion of one of the two different gameplay transmissions.2013-04-04
20130084985GAMING ASSISTANCE SYSTEM AND METHOD - A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player.2013-04-04
20130084986Assisting Use of Control Devices with Different Content Players in a Network - In various implementations, a remote transmits a first signal to a currently controlled first content player of a network of content players and a second signal to a proximate content player. If the first player is notified that a second player received the second signal, the first player may command the remote to activate a display associated with the second player. However, if the first player is not notified, the first player may command the remote to activate all known displays. In addition, the first player may also instruct the remote to configure which player the remote controls. In some implementations, the remote stores a table transmitted by a player of the network of players including entries corresponding to players and including commands for associated components. In such implementations, control configuration may include configuring which entry of the table is utilized.2013-04-04
20130084987Cash Facsimile Analytics - A central repository for a gaming system, the central repository including a memory and one or more processors. The one or more processors are programmed to access the transaction data from a server storing transaction data corresponding to a plurality of gaming transactions associated with one or more gaming devices, each of the plurality of gaming transactions comprising a plurality of data attributes, assign a unique identifier to each of the plurality of gaming transactions, and store the transaction data and each of the assigned unique identifiers in groups based on the assigned unique identifiers in the memory of the central repository.2013-04-04
20130084988STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.2013-04-04
20130084989STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.2013-04-04
20130084990STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.2013-04-04
20130084991SYSTEM AND METHOD FOR REMOTE RENDERING OF CONTENT ON AN ELECTRONIC GAMING MACHINE - A gaming system is described. The gaming system can include one or more host devices and EGM clients that communicate with one another over a network. Various non-gaming applications can be maintained on the host device. In response to a request received from an EGM client, a non-gaming application program can be executed on the host device. Content from the non-gaming application can be converted to a media stream that is sent to the EGM client for output. The media stream can be processed using a codec executed on the EGM. Input data associated with the content can be received at the EGM and sent to the host device. The content from the non-gaming application executed on the host can be adjusted in response to the input data received from the EGM.2013-04-04
20130084992DIGITAL LOG FOR GAMING MACHINES - Techniques for providing a digital log book for a gaming machine. In some implementations, a gaming machine may include a controller adapted to communicate with a network server and a memory configured to store digital log book entries in a digital log. The gaming machine may further include one or more processors configured to verify whether a user has access to the gaming machine, verify that the user has access to the digital log book, and allow the user to add an entry into the digital log book if the verifications are successful. In some implementations, the digital log book for the gaming machine may be accessed by a device that is in communication with the gaming machine, such as a wireless device.2013-04-04
20130084993SYSTEM INCLUDING ONE OR MORE GAMING MACHINES - There is disclosed a system including one or more gaming machines and one or more system control resources. The system control resources are configured to dynamically control the provision of services to components of the system. Each of the services is implemented by way of one or more software processes running on one or more data processing resources of the gaming system. At least one system control resource is further configured to dynamically allocate said software processes amongst the data processing resources of the gaming system. The services can include a service that determines an outcome of one or more games playable on a gaming machine, and at a service configured to trigger the award of a jackpot prize.2013-04-04
20130084994GAMING SYSTEM AND METHOD FOR REWARDING PLAYERS - A gaming system and method of rewarding players of electronic gaming machines connected by a network to a host computer which stores player-useable points at a network-accessible location, awards a personal points multiplier to a player, and applies the personal points multiplier to at least some of the points.2013-04-04
20130084995NETWORKED GAME SYSTEM - Provided is a networked game system of high interest in which a contingency and/or unpredictability intervenes in a data exchange between players in a networked game. When a map item and a character are selected, a game apparatus transmits a data exchange request and character information to a server apparatus (step S2013-04-04
20130084996LOCALIZATION SYSTEM FOR MOUNTING GAME IN PORTABLE STORAGE DEVICE ON GAME CONSOLE AND METHOD THEREFOR - A localization system for mounting a game, in a portable storage device, on a game console, includes a portable storage device and a game console. After the game console is connected with the portable storage device via an application-program menu in the game console, a target and game information in a header is searched for. Next, a step of checking if any cover information or setup-file information has correspondence to a correspondence code in the header, wherein in the case of YES, cover information or setup-file information are returned to the application-program menu and displayed on a screen. Next, a game can be performed to read a game file, including a game main program, in the portable storage device.2013-04-04
20130084997Integrating Real Time Data into Virtual Settings - Data from live events is incorporated into virtual simulations and games. The data may be obtained from various sensors and transferred over a network. However, should one of the participants be a threat, then portions of the virtual simulations and games may be disabled to protect the other participants.2013-04-04
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