12th week of 2015 patent applcation highlights part 53 |
Patent application number | Title | Published |
20150080071 | AUGMENTED REALITY FIREARM COMBAT SIMULATOR - A software application for portable computing devices adapted to simulate weapon combat. A camera is used to display images onto a display screen of the computing device. The image may be modified based on a set of predefined criteria. The predefined criteria may vary based on a virtual weapon being used, environmental conditions, and other factors. Responsive to user input, the current image is captured. The time of the image capture, the geographic location of the user, and identification of the enemy depicted in the image are transmitted along with the image to a centralized server. The time stamp of each transmitted image is analyzed to confirm that the user had not been eliminated prior to capturing the image. Explosives are simulated by using the GPS to determine the location of the explosion and the damage radius. | 2015-03-19 |
20150080072 | KARAOKE AND DANCE GAME - The present invention relates to a karaoke and dance game system comprising: a karaoke device which comprises an image display device, a speaker and a microphone, and which has a subtitle display function and video mixing function; a camera for photo-graphing an object; an infrared camera for scanning the object; a three-dimensional (3D) image generation device for generating a 3D graphic including a plurality of virtual studio images and a 3D virtual studio for performing chroma keying of an image outputted from the camera by a 3D acceleration graphic card and 3D-texturing only an actual object to perform 3D space processing, and calculating per-pixel distance information according to the infrared rays reflected from the object and 3D-rendering an image of the 3D video generation device to output a 3D virtual image. | 2015-03-19 |
20150080073 | INFORMATION STORAGE MEDIUM AND GAME SYSTEM - A game system is designed so that, when an operation input that sequentially selects a plurality of player characters from a plurality of player characters placed in a character selection area has been performed, and it has been determined that the sequentially selected player characters satisfy a selection allowance condition that is set based on an attribute, each of the sequentially selected player characters attacks an enemy character, and the player character that has attacked the enemy character is deleted from the character selection area. The same number of player character as the player character deleted from the character selection area is additionally placed in the character selection area, and an attribute of each player character that is additionally placed in the character selection area is determined according to a given rule. | 2015-03-19 |
20150080074 | SUDOKU STYLE HYBRID GAME - Systems and methods for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game. | 2015-03-19 |
20150080075 | Systems And Methods For Playing A Treasure Hunting Board And Video Game - An on-line, persistent multiplayer video game wherein players compete to secure the best bargains at garage sales, using both strategy and random chance. | 2015-03-19 |
20150080076 | Methods and Apparatus for Wagering Games with Exposed Dealer Hand at Play Wager Interval - Methods of administering wagering games comprise accepting from a player an ante wager, dealing at least one card for a player hand, and dealing a number of cards for a dealer hand. A complete dealer hand is exposed to the player, either during or after dealing the cards for the dealer hand. Then, a game play election event is administered during which the administrator provides an opportunity to the player to place a play wager or fold. Then, at least one community card for the player hand is dealt, and all accepted wagers are resolved. Methods of administering wagering games, according to the present disclosure, may be implemented as live card games, single-player EGM (electronic gaming machine) games, multi-player EGM games, online games, and live card games with electronic betting interfaces. | 2015-03-19 |
20150080077 | AMUSEMENT DEVICE INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA IN PLAY OF A GAME OF CHANCE - Various card devices and methods involving card devices are described. Other embodiments are also described. | 2015-03-19 |
20150080078 | STRATEGY GAME - A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of an exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to a perimeter of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without playing pieces, without a game board, or with a timer. | 2015-03-19 |
20150080082 | LOTTERY GAME BASED ON DATES AND METHOD OF PLAYING A LOTTERY GAME BASED ON DATES - A lottery game allowing the player to make selections from a plurality of parameters. The parameters each represent specific units of time as well as astrological signs. The player can either pick the variables within the parameters or choose to have the computer select them. The player picks one or more parameters from the plurality of parameters. If the variables picked by the player or the computer match the variables picked by the gaming operator, the player will receive a corresponding payout. | 2015-03-19 |
20150080083 | GAME SYSTEM, SERVER SYSTEM, PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM - A game system includes a game processing section that performs a game process, a lottery processing section that sets a lottery range that specifies a range of items among a plurality of items used during the game process that are subjected to a lottery process, and selects an item from the items that belong to the lottery range by performing the lottery process, and an item acquisition processing section that performs a process that allows a player to acquire the selected item. Information about the plurality of items has a data structure in which the plurality of items are linked to have a parent-child relationship. The lottery processing section sets the lottery range so that a child item is included within the lottery range when a parent item has been set to an acquired state or an acquirable state, and changes the set lottery range based on given information. | 2015-03-19 |
20150080084 | GAMING SYSTEM AND METHOD PROVIDING A MATCHING GAME HAVING A PLAYER-ADJUSTABLE VOLATILITY - Various embodiments of the present disclosure provide a gaming system and method providing a matching game having a player-adjustable volatility. Generally, in various embodiments, the gaming system enables a player to select one of a plurality of different sets of symbols for the gaming system to employ for a play of the matching game. The sets of symbols include different characteristics or features such that the volatility of the matching game differs depending on which particular set of symbols the player selects for the play of the matching game. The gaming system of the present disclosure thus enables the player to tailor the volatility of the matching game to the player's liking by selecting a particular set of symbols. | 2015-03-19 |
20150080085 | ELECTRONIC GAMING DEVICE WITH REEL-OF-ONE FUNCTIONALITY - Examples disclosed herein relate to systems and methods for utilizing one or more reel-of-one symbol functionalities. The electronic gaming device may include a memory, a processor, and a plurality of reels. The plurality of reels may include one or more areas. The memory may include one or more reel-of-one functionality modules. The processor may generate one or more symbols to be located in the one or more areas and to generate one or more reel-of-one symbol groupings to be placed on one or more reels. | 2015-03-19 |
20150080086 | LOSS-REDUCTION INSURANCE IN ELECTRONIC GAMING - An apparatus enables play of a wagering game in which winning outcomes are determined by random appearance of specific predetermined symbols in which:
| 2015-03-19 |
20150080087 | GAMING SYSTEM AND METHOD PROVIDING GAME WITH MULTIPLE AWARD DISPLAYS - A gaming system and method which provides multiple individually and independently activated un-weighted award displays, wherein a plurality of designated awards have the same probability of being won regardless of how many of the award displays are activated. In various embodiments, the designated awards are different, and in various embodiments, the designated awards are progressive awards. In various embodiments, the un-weighted award displays include a plurality of award wheels. | 2015-03-19 |
20150080088 | GAMING SYSTEM AND METHOD PROVIDING A BATTLING SYMBOL GENERATORS GAME - Various embodiments of the present disclosure provide a gaming system and method providing a battling symbol generators game. In various embodiments, each symbol generator of a set of symbol generators employed for the battling symbol generators game is associated with one of a plurality of different characteristics. During play of the battling symbol generators game, the gaming system modifies the set of symbol generators upon the occurrence of various symbol generator set modification events such that more symbol generators of the set are associated with a particular characteristic and/or such that fewer symbol generators of the set are associated with another characteristic. The gaming system provides a bonus when a designated quantity of the symbol generators of the set are each associated with a particular characteristic. | 2015-03-19 |
20150080089 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH SHIFTING SYMBOLS IN DIFFERENT DIRECTIONS BETWEEN MULTIPLE SYMBOL DISPLAY POSITION MATRICES - A gaming system including a cascading symbol game which utilizes a plurality of symbol display position matrices and a plurality of different directions of symbol movement. Each symbol display position matrix includes a plurality of symbol display positions. At least one of the symbol display position matrices includes one or more symbol display positions linked to or otherwise associated with one or more symbol display positions of at least another of the symbol display position matrices. If the gaming system determines that one or more symbols will be repositioned from one or more symbol display positions of one symbol display position matrix to one or more linked symbol display positions of another symbol display position matrix, the gaming system determines a direction of movement of such symbols. | 2015-03-19 |
20150080090 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH INTERACTING SYMBOLS - A gaming system including a cascading symbol game which utilizes a plurality of interacting symbols. In certain embodiments, the cascading symbol game utilizes a plurality of symbol display position matrices or grids. Each symbol display position matrix includes a plurality of symbol display positions. In operation, the gaming system generates and displays a symbol at each symbol display position of each employed symbol display position matrix, wherein the gaming system utilizes a separate set or pool of available symbols for each employed symbol display position matrix. Upon an occurrence of an interacting symbol triggering event, such as the shifting of one or more symbols between symbol display position matrices, the gaming system causes one or more symbols to interact to provide one or more benefits to a player. | 2015-03-19 |
20150080091 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH MULTIPLE SYMBOL DISPLAY POSITION SYMBOLS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more multiple symbol display position symbols. Each multiple symbol display position symbol is configured to occupy or span a plurality of symbol display positions of a symbol display position matrix. For a generated multiple symbol display position symbol to be removed from the symbol display matrix, each of the individual symbols of the multiple symbol display position symbol must individually qualify to be removed from the symbol display matrix. | 2015-03-19 |
20150080092 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH UPGRADE EVENTS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered. | 2015-03-19 |
20150080093 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH UPGRADE EVENTS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered. | 2015-03-19 |
20150080094 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH UPGRADE EVENTS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered. | 2015-03-19 |
20150080095 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH MULTIPLE SYMBOL DISPLAY POSITION ELEMENTS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more multiple symbol display position elements. Each multiple symbol display position element is configured to occupy or span a plurality of symbol display positions of a symbol display position matrix. For a generated multiple symbol display position element to be removed from the symbol display matrix, each of the individual symbols of the multiple symbol display position element must individually qualify to be removed from the symbol display matrix. | 2015-03-19 |
20150080096 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME AND ENABLING ACCUMULATION OF GRAPHICAL IMAGE SYMBOLS - Various embodiments of the present disclosure provide a gaming system and method providing a slot game and enabling accumulation of graphical image symbols. Generally, in various embodiments, the gaming system enables a player to accumulate graphical image symbols during play of the slot game and, when a complete set of the graphical image symbols is accumulated such that a graphical image associated with that complete set is displayed, provides a feature to the player. The gaming system of the present disclosure thus encourages players to continue play of the slot game to attempt to accumulate a complete set of the graphical image symbols such that the gaming system provides the feature. | 2015-03-19 |
20150080097 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH SYMBOL CLASS ELIMINATIONS - A gaming system includes a cascading symbol or tumbling reel game which utilizes one or more different classes or sets of symbols. Each class or set of symbols includes one or more related symbols. If a symbol class triggering event occurs in association with a class or set of symbols, the gaming system removes each of the related symbols in that class of symbols which are displayed at symbol display positions of one or more symbol display position matrices. | 2015-03-19 |
20150080098 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH SHIFTING SYMBOLS BETWEEN MULTIPLE SYMBOL DISPLAY POSITION MATRICES - A gaming system including a cascading symbol or tumbling reel game which utilizes a plurality of symbol display position matrices or grids. Each symbol display position matrix includes a plurality of symbol display positions, wherein at least one of the symbol display position matrices includes one or more symbol display positions associated with a plurality of different symbol display positions of a plurality of the symbol display position matrices. | 2015-03-19 |
20150080099 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH INTERACTING SYMBOLS - A gaming system including a cascading symbol game which utilizes a plurality of interacting symbols. In certain embodiments, the cascading symbol game utilizes a plurality of symbol display position matrices or grids. Each symbol display position matrix includes a plurality of symbol display positions. In operation, the gaming system generates and displays a symbol at each symbol display position of each employed symbol display position matrix, wherein the gaming system utilizes a separate set or pool of available symbols for each employed symbol display position matrix. Upon an occurrence of an interacting symbol triggering event, such as the shifting of one or more symbols between symbol display position matrices, the gaming system causes one or more symbols to interact to provide one or more benefits to a player. | 2015-03-19 |
20150080100 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING SELECTABLE REEL CONFIGURATIONS - A gaming device is described herein. The gaming device includes a display unit and a controller that is coupled to the display unit. The display unit is configured to display a game including a plurality of reels being displayed in a display grid. Each reel is adapted to display one of a plurality of symbols. The controller is configured to randomly determine an outcome of the game, select a reel configuration including a plurality of reel groups, determine, for each reel group, a single random symbol being displayed in each reel of the corresponding reel group in the determined outcome, spin and stop each reel of the corresponding reel groups to display the outcome including displaying the same symbols in each reel of the corresponding reel group during rotation, and provide an award to the player as a function of the determined outcome. | 2015-03-19 |
20150080101 | GAMING SYSTEM AND METHOD FOR PLAYING A GAME INCLUDING A PLURALITY OF LINKED SYMBOL GENERATORS - A gaming system including a game which utilizes a plurality of symbol generators. Each of the symbol generators is linked to at least another one of the symbol generators, such that the plurality of symbol generators are linked with each other to form a group of coupled symbol generators. In operation, for a play of a game, the gaming system activates (i.e., spins) one of the symbol generators. Due to the symbol generators being directly or indirectly coupled with one another, this activation of one of the symbol generators causes an activation of each of the linked symbol generators. Following the activation of the symbol generators, one of the symbol generators is deactivated (i.e., stopped) at a randomly selected orientation which causes each of the symbol generators to also be deactivated. The gaming system then evaluates any indicated symbols associated with the stopped symbol generators and provides one or more awards based on the evaluated symbol generators. | 2015-03-19 |
20150080102 | ELECTRONIC GAMING DEVICE WITH SUBSCRIPTION BASED PROGRESSIVE FUNCTIONALITY - Examples disclosed herein relate to an electronic gaming device including a memory, a processor, and a plurality of reels. The plurality of reels may include one or more areas. The memory may include one or more one or more subscription based progressive structures. The processor may generate one or more symbols to be located in the one or more areas. | 2015-03-19 |
20150080103 | SYSTEM AND METHOD OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING STEP-BASED CHANGES AND MULTIPLE PATTERN FEATURES - The invention is directed to a gaming system and method of providing a game. The system is configured to display a plurality of symbol positions displayed on a grid. The grid defines a plurality of columns having an associated reel, reel strip, a plurality of symbol positions and game symbols displayed in each of the symbol positions in a predetermined order defining a reel layout. The method includes: initiating a game; establishing a first and second interval comprising at least two spins of the reels, the reel strip associated one of the reels has a first reel layout used during the spins of the first interval; and changing the pattern of the reel strip of one reel strip at the end of the first interval, before initiating the second interval, to a second reel layout, wherein the second reel layout is used for the spins of the second interval. | 2015-03-19 |
20150080104 | GAMING MACHINE, METHOD OF CONTROLLING GAMING MACHINE, AND COMPUTER-READABLE RECORDING MEDIUM - A gaming machine, a method of controlling a gaming machine, and a computer-readable recording medium storing a program wherein a first game and a second game are related to each other are provided. In a gaming machine, a first area and a second area sharing virtual reel strips are displayed, only the first area is set as a determination area in a first game, and both the first area and the second area are set as determination areas in a second game. Therefore, the first game and the second game can be provided in a form such that they are related. | 2015-03-19 |
20150080105 | GAMING MACHINE - Provided is a gaming machine having new entertainment features, which is achieved by adding new elements in providing a bonus. The gaming machine determines symbols to be rearranged in a display region at random, selects one kind of symbols from a plurality kinds of symbols, places the one kind of symbols in the symbol array associated with at least one of multiple scroll lines, stores symbol arrays in a memory, and scrolls the symbol arrays associated with the scroll lines based on the symbol arrays stored in the memory. | 2015-03-19 |
20150080106 | Wagering Game Having Mystery-Symbol Reveal Scheme - A gaming system includes a plurality of simulated reels. Each reel has a plurality of symbol positions, including first symbol positions with reel symbols thereon and second symbol positions with initially transparent regions. The gaming system selects one of the reel symbols to serve as a background symbol, displays a game outcome region through which the simulated reels move, and while the simulated reels are moving, reveals the background symbol through the initially transparent regions of the second symbol positions that move through the game outcome region. For each simulated reel that has stopped moving, each of the second symbol positions located within the game outcome region are filled with the reel symbol corresponding to the background symbol. An award is provided based on the symbols in the game outcome region. | 2015-03-19 |
20150080107 | REEL STRIP AND GAMING MACHINE - There is provided a gaming machine capable of providing an effect for symbol display during a stop and/or rotation of a reel, by use of a totally non-conventional effect element, which is an angle of a line of sight to an outer circumferential surface of the reel. Reel strips M | 2015-03-19 |
20150080108 | GAMING SYSTEM AND METHOD PROVIDING A GROUP GAME HAVING MULTIPLE STAGES - Various embodiments of the present disclosure provide a gaming system and method providing a group game having a same average expected total payback percentage regardless of the number of players participating in the group game. In various embodiments, the gaming system determines or sets one or more characteristics, features, or parameters of the group game based on the number of players participating in the group game such that the average expected total payback percentage of the group game is the same or substantially the same for each play of the group game regardless of the number of players participating in that play of the group game. | 2015-03-19 |
20150080109 | GAMING SYSTEM AND METHOD PROVIDING A GAME HAVING A PLURALITY OF ACTIVATABLE AWARD INDICATORS - Various embodiments of the present disclosure provide a gaming system and method providing a game having a plurality of activatable award indicators. Generally, in various embodiments, the gaming system enables a player to play any of a plurality of different games, each of which is associated with a different activatable award indicator of an award generator that is associated with a plurality of awards. For each different game, when a particular award indicator activation event occurs during play of that game, the gaming system activates the award indicator associated with that game. When an award determination triggering event occurs, the gaming system indicates a different award of the award generator for each active award indicator and provides the indicated awards to the player. The gaming system of the present disclosure thus enables the player to activate different award indicators through play of different games. | 2015-03-19 |
20150080110 | System and Method for Sports Wager Tournaments - A system and method for conducting a sports wager tournament, wherein players pay an entry fee and attempt to predict the outcomes of multiple sporting events. Each player receives a sum of tournament play money, and a list of sporting events with pre-established odds for each contestant or team. The players make predictions for projected winners of the sporting events, and assign portions of the play money as wagers to each projected winner. The projected winners for each player are compared to the outcomes of the actual events and assigned credits for winning selections in relation to the pre-established odds that are applicable to each contest, as well as the amount of play money wagered for the specific projected winner. The player who generates the most credits wins either a large portion or all of the pot, which consists of the entry fees paid in by all players. | 2015-03-19 |
20150080111 | SYSTEM AND METHOD FOR PROVIDING WIRELESS GAMING AS A SERVICE APPLICATION - A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. | 2015-03-19 |
20150080112 | EXTERNAL FEATURE INTEGRATION SYSTEM AND METHOD - A system for providing a predetermined set of functionality to primary applications is provided. The system includes a primary application interface that receives a user identifier, primary application configuration data and an application identifier associated with one of the primary applications from a plurality of primary applications, wherein the user identifier and the application identifier for each of the primary applications are different. A feature functionality system alters one or more features to match the primary application, the feature functionality system configured to provide a feature to a user associated with the user identifier and to transfer a primary application currency amount to the primary application or to award the user a prize upon completion of the feature by the user. A billing system interface unlocks external feature functionality for a certain number of interactions or a certain time period or generates the primary application currency amount. | 2015-03-19 |
20150080113 | ELECTRONIC TRANSACTION ACCESS SYSTEM AND METHOD USING A PLAYER TRACKER CARD - A electronic transaction access system and method using a player tracker card is provided in which a player tracker card issued by a casino may be used as an access device for an electronic transaction. The electronic transaction that may be accessed using the player tracker card may include, for example, an electronic check cashing transaction, a check cashing transaction, a debit transaction, a credit card cash advance transaction or an ATM transaction. | 2015-03-19 |
20150080114 | SECURITY FOR ELECTRONIC WAGER TRANSACTIONS - A method is provided for detecting when tampering has occurred on a wager or transaction by using a digital signature created using the transaction details while including one or more previous transactions and an optional control or marker transaction. The pattern of selecting previous transactions can be static or dynamically modifiable and control transactions may occur in a random or pre-determined scheme to create a known baseline for previous and future transactions. | 2015-03-19 |
20150080115 | WAGER MARKET CREATION AND MANAGEMENT - Methods and systems are provided herewith for creating and managing wagers on possible states or outcomes within a live event, such as outcomes of at-bats, innings, and other subparts of a sporting event or other event. An initial state and multiple possible future states of a performance parameter of the event may be determined based on state information of the event. A betting market may be created based on probabilities and odds determined for the possible future states. The betting market may be closed at a time after bets are received and before an end of an initial state. A payout may be made to a winner who selected the correct outcome of the performance parameter. | 2015-03-19 |
20150080116 | GAMING SYSTEM AND METHOD FOR ENABLING A PLAYER TO ACCEPT OR REJECT A PROGRESSIVE AWARD - A gaming system which enables a player to exchange progressive awards of corresponding progressive award levels of different multi-level progressive award (“MLP”) configurations. Following the gaming system determining a progressive award of a specific progressive award level of a specific MLP configuration, the gaming system enables the player to accept that determined progressive award or forfeit that determined progressive award for another progressive award of a corresponding progressive award level of a different MLP configuration. The gaming system thus enables a player to swap or replace one progressive award of one progressive award level of one MLP configuration for a different progressive award of a corresponding progressive award level of a different MLP configuration. Such a configuration provides an increased level of excitement and enjoyment for certain players because the player's individual decisions regarding which progressive award offers to accept or reject determine which progressive award the player is ultimately provided. | 2015-03-19 |
20150080117 | SYSTEMS AND METHODS OF LINKING GAMING STATIONS ADMINISTERING DIFFERENT WAGERING GAMES TO THE SAME PROGRESSIVE JACKPOT - Systems and methods of operating a major progressive jackpot linked to wagering games having different jackpot triggers with different probabilities. The major jackpot winning probabilities may be normalized such that players may have the substantially the same odds to win the major progressive jackpot regardless on the wagering game being played. During game play, the gaming stations may be randomly selected to participate for a chance to win the major progressive jackpot according to an eligibility probability, which may be inversely proportional to the probability of a jackpot trigger for the wagering game administered by the gaming station. Players may be informed of whether the current round of game play is eligible for the major progressive jackpot after wagers are placed and before the current round of game play. | 2015-03-19 |
20150080118 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE PLAYER BONUS EVENT - A gaming system which includes a bonus event associated with a bonus event time period or bonus event time window. The bonus event utilizes a plurality of bonus event component sequences, wherein each bonus event component sequence is associated with a plurality of time periods or windows which collectively (when accounting for any overlaps) forms the bonus event time period. In these embodiments, upon the triggering of the bonus event, the gaming system provides one or more awards in association with each bonus event component sequence. That is, for the single occurrence of a bonus event triggering event, the gaming system determines a plurality of winners for a plurality of different time periods that are each associated with the bonus event. | 2015-03-19 |
20150080119 | GAMING SYSTEM AND METHOD FOR PROVIDING A PLURALITY OF CHANCES OF WINNING A PROGRESSIVE AWARD - The gaming system disclosed herein provides a player one or more chances or opportunities to win the same progressive award. In these embodiments, the gaming system provides the player one or more opportunities to win a progressive award in association with a first game sequence. If the player does not win the progressive award in association with the first game sequence, the gaming system determines whether to provide the player any additional chances or opportunities to win the same progressive award in a second game sequence. | 2015-03-19 |
20150080120 | RECORDING MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - An example recording medium records an information processing program causing an information processing apparatus to operate as: a reading part reading a game program capable of being executed by any other information processing apparatus having a configuration different from that of the information processing apparatus; an emulation part emulating the read-out game program; a restriction part restricting the emulation of the game program by the emulation part; and a link information presentation part presenting link information used for accepting a purchase request for the game program, in a manner of being in correspondence to the game to be emulated. | 2015-03-19 |
20150080121 | METHOD FOR TRACKING PHYSICAL PLAY OBJECTS BY VIRTUAL PLAYERS IN ONLINE ENVIRONMENTS - Techniques are disclosed for tracking physical play objects by virtual or non-player characters in an electronic game environment. More specifically, techniques are disclosed for enabling a game system to track a physical toy object, using tracking information to update the game state, and transmitting updated game state to the toy object and update the toy state. Additionally, a player is able to control the physical toy object, and use the physical toy object to play a game. The game system may track a remote-controlled toy, a handheld toy, or the player himself or herself. The virtual feedback to changes in the physical environment results in a more immersive game experience for the player. | 2015-03-19 |
20150080122 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME PROCESSING METHOD - There is provided a game apparatus capable of providing enhanced player controllability of characters in a game where a plurality of characters are controlled in a virtual space. An example game apparatus | 2015-03-19 |
20150080123 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME PROCESSING METHOD - The present disclosure provides a novel game apparatus on which a plurality of characters are controlled in a virtual space. An example game apparatus | 2015-03-19 |
20150080124 | SYSTEM AND METHOD THAT FACILITATES HOSTING A CUSTOMIZABLE SOCIAL NETWORK DRIVEN GAMING PORTAL - Aspects for facilitating hosting a customizable social network driven gaming portal are disclosed within the context of a method, apparatus, computer-readable storage medium, and computing device. In various embodiments, customization data for a game is received, a digital grid is automatically generated based on the customization data, coordinates within the digital grid are assigned to players of the game, and at least one winning coordinate within the digital grid is determined. The game may correspond to a real-world event, and a winning coordinate may correspond to an actual outcome of the event. Facilitation of other customizable social media driven games is also disclosed, including a “pick 'em” game relating to picking the most winners of a plurality of events, a “pool” game relating to multiple games for players to pick from within a particular time interval, and a “challenge” game relating to spontaneous competition between or among individuals. | 2015-03-19 |
20150080125 | INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, PROGRAM, AND TOY SYSTEM - There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit. | 2015-03-19 |
20150080126 | Multi-Device Gaming Interface - An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game, wherein the video game runs on a game console separate from the electronic device. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to the game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console. | 2015-03-19 |
20150080127 | GAME SYSTEM, SERVER SYSTEM, PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM - A game system includes a game processing section that performs a process that implements a game, a data link processing section that determines that a data link activation condition has been satisfied when a data link start positional relationship has been established between a moving object and another moving object, and performs a process that produces a data link effect that changes at least one of the radar-related capability of the moving object and the performance of the moving object, and a display processing section that performs a display process that displays a display object that notifies a player of information about a data link. The data link processing section performs a process that prohibits production of the data link effect during at least one of a given first period after the game has started, and a given second period after production of the data link effect has been canceled. | 2015-03-19 |
20150080128 | CONTENT MANAGEMENT SYSTEM - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for a content management system that receives an update to a value in at least one cell of a table in an editable document. Each cell of the table maps to a property of a class definition for a game asset of a virtual online game. The content management system modifies a property of the class definition that maps to a cell that received the update to the value. The content management system serializes data representative of the modified property. The content management system sends the serialized data to a client system for instantiation of the game asset having the modified property. | 2015-03-19 |
20150080129 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS - A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience. | 2015-03-19 |
20150080130 | GAME MANAGEMENT DEVICE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM HAVING PROGRAM RECORDED THEREON - A game management device includes an automatically setting unit that automatically sets an automatic setting point to the registered character that produces a prescribed game result when an operation of selecting a prescribed number of characters from the characters owned by the user is performed by a prescribed time limit and a game, in which the registered character is applied, is performed by a prescribed time limit, on a basis of a result of executing the game; a real event accepting unit that accepts an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit that changes a user's game information on a basis of the automatic setting point set to the registered character when it is determined that the existent object corresponding to the registered character produced a prescribed real event based on the information on the real event accepted by the real event accepting unit. | 2015-03-19 |
20150080131 | SYSTEMS AND METHODS TO PRESENT LOCATION-BASED LEADERBOARDS - A system, computer-readable storage medium storing at least one program, and a computer-implemented method to present a location-based leaderboard is provided. A request to play a game against a second player is received, the request being received from a first client device of a first player and including a location of the first client device. A pre-defined location associated with the location of the first client device is determined. A game instance of the game is generated in response to the request. An outcome associated with the game is determined. The outcome of the game instance is published including publishing the outcome based on the pre-defined location. | 2015-03-19 |
20150080132 | GAME PROCESSING SERVER APPARATUS - A game control server apparatus connected to terminal devices of a plurality of players via a network, includes a developing stage management unit that determines, in a developing stage in which a common character commonly owned by a plurality of players in a same team is developed, a capability parameter of the common character based on an action of each of the plurality of players; and a team battle stage management unit that provides, in a team battle stage in which one team battles against another team, a common character in a team battle while setting a capability parameter of the common character to the capability parameter of the common character determined by the developing stage management unit, upon accepting a calling instruction from a player in the one team. | 2015-03-19 |
20150080133 | RECORDING MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - An example recording medium records an information processing program causing an information processing apparatus to operate as: a reading part reading a game program capable of being executed by any other information processing apparatus having a configuration different from that of the information processing apparatus and execution situation information indicating an execution situation at a given execution position of the game program; an emulation part, by using the execution situation information, emulating the game program with starting at the given execution position; a judgment part judging an execution situation of the game program to be emulated; and a changing part, when it is judged that the execution situation of the game program satisfies a condition set forth in advance, changing an execution status of the emulation part. | 2015-03-19 |
20150080134 | LUBRICATION STRUCTURE FOR TRANSMISSION - A guide groove including a groove section extending from the vicinity of an entrance of a main passage to a side opposite the entrance is formed on the inner circumferential surface of a main passage. The groove section is provided in an inclined fashion with respect to the axial direction such that lubricating oil inside the groove section is sent towards the side opposite the entrance by rotation of a rotary shaft in a predetermined direction. Of a plurality of subsidiary passages, the entrance of a subsidiary passage that is most distant from the entrance of a main passage is disposed in the guide groove. In a lubrication structure for a transmission, insufficient lubrication is effectively prevented in parts requiring lubrication corresponding to the subsidiary passages, irrespective of the positions of the subsidiary passages in the axial direction, while avoiding increase in the size of the transmission. | 2015-03-19 |
20150080135 | Torsional Coupling for a Mobile Attachment Device - A drive assembly for a mobile attached device that isolates torsion impulse loads created during operation. The assembly comprises a hydraulic motor, a torsional coupling, and a mobile attachment device having a housing and plurality of teeth combined with a rotor shaft. The torsional coupling is combined with the assembly between the hydraulic motor and the mobile attachment device to help minimize and isolate unwanted torsion impact loads generated by the rotor shaft during operation. | 2015-03-19 |
20150080136 | COUPLER FOR A ROTATABLE CUTTTER ASSEMBLY - A coupler for use in connecting together in a driving relationship a first member and a second member in a rotatable cutter assembly includes an elongate body having an axial forward end and an axial rearward end, and the elongate body containing a longitudinal bore. The elongate body further includes a collar mediate of the axial forward end and the axial rearward end, a forward body portion axially forward of the collar wherein the forward body portion is configured to drivingly engage the first member and a rearward body portion rearward of the collar wherein the rearward body portion is configured to drivingly engage the second member. The rearward body portion of the elongate body includes an elastomeric layer formed thereon. | 2015-03-19 |
20150080137 | AMUSEMENT DEVICE FOR DYNAMIC SIMULATION, IN PARTICULAR FOR USE IN AMUSEMENT PARKS OR THE LIKE - An amusement apparatus for dynamic simulation, in particular for use in amusement parks or the like, comprising: a first housing station ( | 2015-03-19 |
20150080138 | Tungsten carbide ferrule for cue/billiard sticks - An improved ferrule for Cue/Billiard sticks. The Tungsten Carbide Ferrule is a cylindrical metal body with an interior bore through the entire length. The Tungsten Carbide Ferrule is attached to the shaft of the Cue/Billiard stick by means of a tenon formed on the shaft. This will allow the ferrule to tightly engage the shaft of the cue and is secured by typical means of attachment, normally glue or epoxy. The tenon is extended to the end of the ferrule. A tip of leather or other material can then be attached using normal gluing methods. | 2015-03-19 |
20150080139 | BOWLING BALL AND PIN SEPARATOR - A bowling ball and pin separator to prevent bowling pins from being caught up by a ballwheel within an electromechanical pinsetter machine. The separator includes a base plate, a hinge with a spring, and a rigid arm. The hinge connects the rigid arm to the base plate, and the spring provides sufficient tension such that only the weight of a bowling ball is enough to cause the arm to be moved. In certain embodiments, the rigid arm is an elongated member having a plurality of bends. | 2015-03-19 |
20150080140 | GOLF GAME DEVICE, GOLF GAME SERVER, AND GOLF GAME SYSTEM - A novel golf game device includes a field simulating a green, a cup provided in the field, a putting position designating section which designates, to a player, a putting position on the field from where the player hits a ball, a storage section which stores dominant hand information about a dominant hand of the player, and a control section which determines a dominant hand of the player on the basis of the dominant hand information, determines a putting position on the field in accordance with the player's dominant hand, and performs control such that the putting position designating section designates the determined putting position to the player. | 2015-03-19 |
20150080141 | COMPACT GOLF COURSE - A compact golf course layout and method of play utilizing shared fairways and greens. The course includes a central green complex, a proximal green complex, and distal green complex. An imaginary PGD-DGC centroid connector is a straight line from the centroid of the proximal green complex to the centroid of the distal green complex. The course has at least two fairways located on opposite sides of the PGC-DGC centroid connector, and a plurality of teeing areas with at least two of the plurality of teeing areas located on opposite sides of the PGC-DGC centroid connector. The course design includes par- | 2015-03-19 |
20150080142 | System, Apparatus, And Method For Using Mobile Sporting Goods - Systems, apparatus, and methods for using mobile sporting goods. In one aspect, the system permits a sporting enthusiast to track the location of a mobile sporting good, such as a golf ball, relative to a target, such as a target on a driving range, and correlate that location to a simulated location on a simulated golf hole. | 2015-03-19 |
20150080143 | ADJUSTABLE GOLF CLUB - Apparatus and methods are described herein to provide a golf club, such as, for example, a putter, with a select loft angle and/or a select lie angle. In some embodiments, an apparatus includes a golf club having a golf club head, a hosel, and a hosel shim. The golf club head has a hosel shank and the hosel is configured to be coupled to the hosel shank. The hosel shim is configured to be coupled to the hosel to position the hosel at a select angle relative to the golf club head such that the golf club has a select lie angle. The hosel shim is further configured to limit rotational movement of the hosel relative to the golf club head such that the select lie angle is maintained when the hosel is coupled to the golf club head. | 2015-03-19 |
20150080144 | GOLF PUTTER - The present invention relates to an improved golf putter head with a unique shape and sighting and alignment system. The head has an annular-like body with an undulating rim edge. A transparent plate extends across the opening of the annular body bearing the alignment aid. The alignment aid may have a crosshair component. The surface of the annular body is provided with a camouflage pattern. The putter shaft additional has a vertical plumb line indicia to aid reading the green. | 2015-03-19 |
20150080145 | GOLF CLUB LABELING METHOD - A method of labeling products, including golf club products, is disclosed herein. In particular, a golf club comprising a head, a shaft, a grip, and at least one shrink wrap label comprising identifying information that refers to the golf club, wherein the at least one shrink wrap label is removably affixed to at least one of the head, shaft, and grip, is disclosed and claimed herein. The present invention also relates to methods of printing and affixing removable, shrink wrapped labels to golf club products. | 2015-03-19 |
20150080146 | GOLF CLUB HEAD - A golf club providing improved golf ball launch conditions is disclosed herein. The golf club includes a face component and a sole comprising an elongated recess disposed proximate the face component. The elongated recess preferably is tube shaped, and preferably has an opening with a smaller width than an innermost surface of the elongated recess. The elongated recess may be a separate piece that is permanently affixed within an opening in the sole. Some embodiments of the golf club also comprise a cover affixed to the sole and at least partially covering the opening of the elongated recess, while other embodiments comprise a filler material disposed within the elongated recess or between the elongated recess and an internal surface of the face. | 2015-03-19 |
20150080147 | PUTTER WITH INTEGRAL SIGHTLINE AND SOLE PLATE - A putter having a body with a striking surface, an upper surface that is visible to player when in the address position and a sole plate that is coupled to a bottom surface of the body. The upper surface includes at least one aperture and the sole plate includes a sightline projection that extends into the aperture to form a sightline on the putter that is visible to the player. | 2015-03-19 |
20150080148 | PUTTER WITH INTEGRAL SIGHTLINE AND SOLE PLATE - A putter having a body with a striking surface, an upper surface that is visible to player when in the address position and a sole plate that is coupled to a bottom surface of the body. The upper surface includes at least one aperture and the sole plate includes a sightline projection that extends into the aperture to form a sightline on the putter that is visible to the player. | 2015-03-19 |
20150080149 | Putter - When hitting a ball to a target with a putter, the ball often travels to a point which is deviated to the right from the target. When a golfer looks at the target just after taking his address, he turns his head to a target about a rotation axis which extends through the back of his head. When this rotation axis is not horizontal and an angle defined by the rotation axis and his sighting line to a putter head is not 90°, he has an optical illusion which tricks him into believing that he has to correct his address position. The patter of the present invention is provided with a thin-plate pendulum thereby allowing him to turn his head about the rotation axis while keeping the angle defined by the rotation axis and his sighting line at 90°. | 2015-03-19 |
20150080150 | GOLF CLUB HEAD AND LOW DENSITY ALLOY THEREOF - A golf club head and a low density alloy thereof are provided. The low density alloy has a balanced weight percentage of titanium, 10˜11 wt % aluminum, and trace elements including (C+N+O) <0.2 wt %, silicon <0.2 wt %, and (Fe+Cr+V+Mo) <0.4 wt %. The golf club head has a tensile strength of 90˜110 kips/in | 2015-03-19 |
20150080151 | DYNAMICALLY CROSSLINKED THERMOPLASTIC MATERIAL PROCESS - A golf ball comprises a dynamically crosslinked thermoplastic material prepared by a method including: (a) partially crosslinking a rubber composition of a rubber polymer and two free radical initiators at a first crosslinking temperature to form a thermoplastic, partially crosslinked elastomer composition; (b) mixing a thermoplastic polymer composition with the thermoplastic, partially crosslinked rubber composition and heating the mixture to a second crosslinking temperature higher than the first crosslinking temperature and at which the thermoplastic polymer composition is liquid; and (c) continuously mixing the mixture while further crosslinking the rubber composition to form a thermoplastic material having a dispersed phase of crosslinked rubber composition in the thermoplastic polymer composition. | 2015-03-19 |
20150080152 | Golf ball teeing tongs - A golf ball teeing tongs comprising a pair of levers, spring hinged in an end pivot point, their free ends adaptable to receive and hold a golf ball and tee, an adjustable pressure disk attached to the end of two connectively moving swing arms, which are fastened inside the members to move in concert with their opening and closing, thus exerting a straight back and forth movement on the adjustable pressure disk, causing a clamping force to be exerted, when manually closing the members, so as to hold a golf ball and tee in a rigid grip for positioning into the ground, at which point the spring pressure is manually released to open the members, which action lifts the adjustable pressure disk from the golf ball to allow removal of the tongs. | 2015-03-19 |
20150080153 | METHOD OF PLAYING A COMPACT GOLF COURSE - A compact golf course layout and method of play utilizing shared fairways and greens. The course includes a central green complex, a proximal green complex, and distal green complex. An imaginary PGD-DGC centroid connector is a straight line from the centroid of the proximal green complex to the centroid of the distal green complex. The course has at least two fairways located on opposite sides of the PGC-DGC centroid connector, and a plurality of teeing areas with at least two of the plurality of teeing areas located on opposite sides of the PGC-DGC centroid connector. The course design includes par-3 holes, par-4 holes, and par-5 holes and provides a golfer with a very diverse playing experience involving a wide variety of holes, tee shots, approach shots, forced carries, forced lay-ups, and changes in direction. | 2015-03-19 |
20150080154 | Finger position sensing for handheld sports equipment - A training device that includes a receiving surface on its handle, multiple capacitive sensor elements disposed within multiple grip areas on the receiving surface, a sense circuit configured to compare the capacitance measurements with threshold capacitance values and generate a signal when the capacitance measurements indicate a touch on the grip area and an indicator. | 2015-03-19 |
20150080155 | Soccer ball and method of making a soccer ball - The invention is directed toward a soccer ball and a method of making a soccer ball. The method comprises the steps of forming a pair of molded semi-hemispheric core halves from an elastomer material, connecting the edges of the core halves together, permanently affixing the edges of the core halves together to form one sphere, applying adhesive to the surface of the sphere, cutting a surface material to a desired shape, applying adhesive to the back side of the surface material, applying the back of the surface material to the surface of the sphere, and allowing the adhesive to cure until the surface material is permanently affixed to the sphere. The synthetic material is cut into a predetermined shape to match the shape of a predetermined template prior to affixing the surface material to the core. | 2015-03-19 |
20150080156 | CONTINUOUSLY VARIABLE TRANSMISSION AND ITS HYDRAULIC PRESSURE CONTROL METHOD - A target primary pressure and a target secondary pressure are set based on a speed ratio, a target line pressure as a target value of a line pressure is set to be a value obtained by adding an offset amount, as a positive value, to either one having a higher value out of the target primary pressure and the target secondary pressure, in at least a cross-point region as a region where an absolute value of a deviation, obtained by subtracting the target primary pressure from the target secondary pressure, is smaller than a predetermined deviation, and a primary pressure, a secondary pressure, and the line pressure are controlled to be the target primary pressure, the target secondary pressure, and the target line pressure, respectively. | 2015-03-19 |
20150080157 | ELEMENT FOR METALLIC BELT - An element | 2015-03-19 |
20150080158 | BELT-AND-PULLEY-TYPE CONTINUOUSLY VARIABLE TRANSMISSION - Continuously variable transmission with a drive belt ( | 2015-03-19 |
20150080159 | TIMING BELT SPACER TOOL - A timing belt spacer tool with an arcuate spacer portion of predetermined uniform thickness and an extension tab extending in an axial direction from the mid-section of the spacer portion. The extension tab may have a grip, which may be in the form of a protrusion, bulge, thickness variation, edging, bead, or the like. The opposing ends of the arcuate spacer portion may be flexible enough to be straightened in use but still return to their original arcuate shape. | 2015-03-19 |
20150080160 | BICYCLE SPROCKET FOR USE WITH A MULTI-GEAR REAR CASSETTE - A rear bicycle sprocket for use with a multi-gear rear cassette is provided. The sprocket includes a chain engaging portion and a mounting portion having generally annular shape about a central axis and a plurality of support arms, integrally formed with the chain engaging portion and with the mounting portion. The sprocket further includes a plurality of space maintaining protrusions, each space maintaining protrusion extending axially forwardly from an axially forward surface of a corresponding support arm and integrally formed therewith. A multi-gear rear cassette having a plurality of sprockets coaxially mounted together wherein the plurality of sprockets includes the rear bicycle sprocket mounted axially rearmost and a bicycle including the multi-gear rear cassette are further provided. | 2015-03-19 |
20150080161 | Bearing Roller Chain - A bearing roller chain includes a tubular bush configured to interconnect link plates facing each other, a tubular metal-made roller through which the bush is inserted, a plurality of metal-made anti-friction rollers arranged between an inner circumferential surface of the roller and an outer circumferential surface of the bush, and annular nonmetallic restraint members fitted into openings at the opposite ends of the roller in an axial direction, with the bush inserted through the restraint members, the restraint members configured to restrain axial direction movement of the plurality of anti-friction rollers. | 2015-03-19 |
20150080162 | TRANSAXLE DEVICE - A center distance D1 from a motor shaft connected to an electric motor and a generator shaft connected to a generator to a clutch shaft including a wet multiple disc clutch is set longer than a distance Dm from the axial center of the electric motor, that is, the axial center of the motor shaft to the outermost circumference of a housing, which houses the electric motor. | 2015-03-19 |
20150080163 | TRANSMISSION - Disclosed is a transmission comprising: a first driving source configured to provide a rotational force and having a first input shaft; a second driving source configured to provide the rotational force and having a second input shaft; a planetary gear unit including a sun gear, a planetary gear and a ring gear, two of the sun gear, the planetary gear and the ring gear being connected to each of the first input shaft and the second input shaft, and the remaining one being connected to an output shaft; a first one-way clutch disposed between the first driving source and the planetary gear unit; and a second one-way clutch disposed between the second driving source and the planetary gear unit, wherein the first direction and the second direction are set such that the output shaft of the planetary gear unit is rotated in the same direction. | 2015-03-19 |
20150080164 | MULTI-STAGE POWER-SHIFT TRANSMISSION - A power-shiftable multi-stage transmission in planetary design, between a drive shaft and an output shaft, in particular an automatic transmission for a vehicle. The multi-stage transmission has two parallel shaft sections, six shift elements, at least two spur-gear stages and three planetary gear sets, each of which has one sun gear, one ring gear, and one planet carrier having a plurality of planetary gears. The planet carrier is united in a carrier, and the two shaft sections can be connected to one another via the at least two spur-gear stages. Different transmission ratios between the drive shaft and the output shaft can be implemented by selective engagement of the six shift elements such that a plurality of forward gears, in particular nine forward gears, and at least one reverse gear, can be implemented. | 2015-03-19 |
20150080165 | CONTINUOUSLY VARIABLE TRANSMISSION - Inventions are directed to components, subassemblies, systems, and/or methods for continuously variable transmissions (CVT). In one aspect, a control system is adapted to facilitate a change in the ratio of a CVT. A control system includes a control reference nut coupled to a feedback cam and operably coupled to a skew cam. In some cases, the skew cam is configured to interact with carrier plates of a CVT. Various inventive feedback cams and skew cams can be used to facilitate shifting the ratio of a CVT. In some transmissions described, the planet subassemblies include legs configured to cooperate with the carrier plates. In some cases, a neutralizer assembly is operably coupled to the carrier plates. A shift cam and a traction sun are adapted to cooperate with other components of the CVT to support operation and/or functionality of the CVT. Among other things, shift control interfaces for a CVT are described. | 2015-03-19 |
20150080166 | LOCKING DIFFERENTIAL - A selectively locked differential has a locked configuration in which both side gears are independently locked to the differential casing so that torque is not transmitted through the pinion gears. The locking of the side gears is accomplished by generally cylindrical, ring-shaped structures with castellations on one axial end surface of each structure. These castellations selectively interfit with rotatably fixed castellations of secondary structures fixed to the differential casing, such that the ring-shaped structures define a mechanically interconnected, zero-slip arrangement with respect to the rotationally fixed secondary structures when the differential is in the locked configuration. | 2015-03-19 |
20150080167 | Transmission Device and Drive Train of a Vehicle - A vehicle drive train and a transmission device ( | 2015-03-19 |
20150080168 | MULTI-SPEED GEARBOX - A four-stage multi-stage transmission in which carrier of first gear set and ring gear of fourth gear set can be coupled to housing via first brake or to drive shaft via first clutch. Sun of first gear set can be coupled to housing via second brake. Ring gear of first gear set and sun of second gear set can be coupled to drive shaft via second clutch. Drive shaft can be coupled to ring gear of second gear set via third clutch. Carrier of second gear set is permanently connected to carrier of fourth gear set, and carrier of third gear set and sun of fourth gear set are permanently connected to drive shaft. By varying further couplings within the multi-stage transmission, a set of gears having similar properties is provided. | 2015-03-19 |
20150080169 | POWERSHIFT TRANSMISSION - An automatic powershift transmission having a variable-speed transmission ( | 2015-03-19 |
20150080170 | CONTINUOUSLY VARIABLE TRANSMISSION WITH CHAIN OUTPUT - A continuously variable transmission for a motor vehicle includes an input member, an output member, a first planetary gear set having first, second, and third members, wherein the first member is interconnected with the input member, a brake connected to the second member of the first planetary gear set, a clutch interconnected between one of the first member, second member, and third member of the first planetary gear set and another one of the first member, second member, and third member of the first planetary gear set, a belt and pulley assembly connected to the third member of the first planetary gear set and the output member, a chain drive interconnected to the output member, and a final drive unit interconnected to the chain drive. | 2015-03-19 |
20150080171 | VARIATOR - A toroidal variator having an input surface and an output surface coaxially mounted for rotation on a shaft defining a variator axis and two rollers in driving engagement with the input and output surfaces, a take-off drive operatively engaged with the output surface and disposed radially of the variator axis whereby a radial contact force perpendicular to and intersecting the variator axis is generated and wherein the rollers are located such that the points of contact of the rollers with the input and output surfaces at one particular ratio within the operating range of the variator lie generally in a plane which is substantially perpendicular to the direction of the radial contact force. This plane lies on or close to the neutral axis of bending of the variator structure whereby both normal contact loads between the discs and the two rollers will be generally the same. | 2015-03-19 |
20150080172 | VARIATOR CONTROL WITH TORQUE PROTECTION - A transmission includes an electro-hydraulic controller that includes redundancy in the hydraulic circuit that permits single fault failures to be compensated for by changing the flow path of hydraulic fluid to bypass the single fault failure. The redundancy results in the ability of the transmission to maintain full operation in all modes. | 2015-03-19 |
20150080173 | DRIVE CONTROL DEVICE FOR HYBRID VEHICLE - A drive control device for a hybrid vehicle is provided with a differential device including four rotary elements; and an engine, first and second electric motors and an output rotary member respectively connected to the four rotary elements. One of the four rotary elements is constituted by a rotary component of a first differential mechanism and a rotary component of a second differential mechanism selectively connected through a clutch, and one of the rotary components is selectively fixed to a stationary member through a brake. The drive control device releases one of the clutch and the brake when the engine is started in a drive mode in which the engine is at rest while the clutch and the brake are in an engaged state, selecting the one of the clutch and the brake to be released, depending upon a drive force generated during starting the engine. | 2015-03-19 |