10th week of 2014 patent applcation highlights part 65 |
Patent application number | Title | Published |
20140066134 | AUDIO PROCESSING DEVICE, AUDIO PROCESSING METHOD, AND RECORDING MEDIUM RECORDING AUDIO PROCESSING PROGRAM - An device includes an audio output unit, a first audio input unit, a second audio input unit that are disposed in a position closer to the audio output unit than the first audio input unit, a unit for outputting a combined signal of which audio signals from the first and second audio input unit are combined so as forming directivity in which sensitivity in a direction of the audio output unit is low when viewed from the first and second audio input units, a unit for generating artificial echo corresponding to an echo component mixed in the audio inputted to the first audio input unit, and a unit for performing an echo suppression process to the combined signal by using the artificial echo. | 2014-03-06 |
20140066135 | METHOD AND SYSTEM FOR INTERACTING WITH A VEHICLE OVER A MOBILE RADIOTELEPHONE NETWORK - A telemetry system coupled to a vehicle can communicate with a remote site using the overhead control channels of a wireless network, such as a cellular mobile radiotelephone network. The telemetry system can monitor or control aspects of the vehicle's operations based on remote user input. The telemetry system can receive a command from a data processing center and, based on the command, perform an action at the vehicle such that a user can remotely interact with the vehicle. | 2014-03-06 |
20140066136 | POWER MANAGEMENT SCHEME FOR PORTABOLE DATA COLLECTION DEVICES UTILIZING LOCATION AND POSITION SENSORS - A data collection device (DCD) is placed in a first low power mode after the DCD has been in a first predetermined position, and placed in a second low power mode after a first predetermined period of time. In another embodiment the DCD includes a wireless telephone, and a proximity sensor which detects when the DCD is close to a user's face, wherein the telephone is automatically put in a handset mode when the DCD is close to a user's face, and automatically put in a speakerphone mode when the DCD is not close to a user's face. | 2014-03-06 |
20140066137 | CELLULAR PHONE IN A BODY OF A HOME/OFFICE TELEPHONE - This invention is a telephone station for placement in the home or work environment which can send and receive telephone calls over CDMA & GSM communication bands and direct link satellite communication such as Iridium and LED other similar systems. By using both antennas inside the cellular handset and a CPU/Switching Hardware with a 3 channel switching device this product can work on every cellular market on earth. A cellular signal range extender is included to improve signal strength for areas with poor coverage. In addition, the inclusion of an internet router built-in to the base station will permit this device to connect to internet telephony services. To extend the functionality of this phone; we can embed a WiFi wireless internet hotspot antenna for sharing of the internet connection with other WiFi enabled devices. This product can also be used as a full computer with its use of USB ports. | 2014-03-06 |
20140066138 | Back cover for mobile terminals - A back cover for mobile terminals which protects the rear surface of a mobile terminal having a battery in the rear surface. The back cover includes: a cover body mounted to the rear surface of the mobile terminal; hooks formed on the edge of the cover body and locked to the rear surface of the mobile terminal; a terminal unit provided on a first surface of the cover body at a location corresponding to terminals of the mobile terminal; a pattern electrode unit provided on a second surface of the cover body and electrically connected to the terminal unit, the pattern electrode unit having an electrode that electrically connects the terminals of the mobile terminal to an outside charger; and a magnet placed in the cover body and magnetically connected to the outside charger. | 2014-03-06 |
20140066139 | Interface with and communication between mobile electronic devices - An input device and mobile electronic devices having improved user interface capabilities are described. In one embodiment, an input device includes a display device, a capacitive touch sensor overlying the display device, and a pressure-sensing layer underlying the display device. The display device may be, for example, a cholesteric liquid crystal display that directly captures and displays writing in response to applied pressure. Such an input device may be used to greatly facilitate input of text and graphical information to mobile electronic devices. In another embodiment, a mobile electronic device includes a first housing portion and a second housing portion connected together in a hinged manner, a display housed by the first housing portion, and a pressure-sensing layer housed by the second housing portion for performing writing capture in response to a stylus. | 2014-03-06 |
20140066140 | RECEIVER AND MOBILE COMMUNICATION TERMINAL INCLUDING THE RECEIVER - A receiver, a mobile terminal including the receiver, and a method of disposing the receiver on the mobile terminal are disclosed. The mobile terminal including: a receiver including: a casing including walls and an inner space defined at least partially by the walls, a diaphragm driving unit disposed in the casing, a diaphragm including a central region disposed in the casing, a projection unit extending from the casing, the projection unit including walls and a receiver hole disposed in one of the walls, and an audio path defined within the casing walls and the projection unit walls; and a Printed Circuit Board (PCB) including a cutout along an edge. The diaphragm may be disposed between the diaphragm driving unit and the inner space, and the audio path extends from the diaphragm central region through the inner space to the receiver hole. The receiver may be disposed in the cutout in the PCB. | 2014-03-06 |
20140066141 | Terminal Device and Molds of Button Shell and Inner Shell of Terminal Device - Embodiments of the present invention disclose a terminal device and molds of a button shell and an inner shell of the terminal device, which can be applied to the technical field of electronic devices. According to the embodiment of the present invention, the button shell and the inner shell can be connected without using an intermediate medium, and the button shell and the inner shell are fixedly connected by sliding between a slide rail on the button shell and a sliding slot on the inner shell, so that materials of the terminal device are saved, and an assembly process of the button shell and the inner shell of the terminal device can be simplified. | 2014-03-06 |
20140066142 | Electronic Device Protective Case and Article Carrying Pouch - An electronic device protective case and article storage device is provided. The device comprises a case having a front portion and a rear portion adapted to surround an electronic device and protect its structure from scratches and impacts. The front portion supports the electronic device and provides access to the device display screen, while the rear portion is snap-connected to the front portion and optionally hinged therefrom. The rear portion covers the rear of the electronic device and further supports an externally-mounted or internally-mounted pouch. The pouch comprises an expandable compartment for supporting identification, credit cards, cash, and other personal items. The front portion engages the electronic device and is adapted to remain connected with the electronic device when the rear portion is disengaged from accessing the pouch. In this way, the present invention provides a protective device and a convenient storage location for common articles required when traveling. | 2014-03-06 |
20140066143 | CELLULAR-PHONE CASE HAVING RETRACTABLE CARD HOLDING STRUCTURE - A cellular-phone case having a retractable card holding structure, intended to hold a card in such a way that the card is put into or taken out from the case. The cellular-phone case includes a case body and a card holding means. The case body has a seating space to allow a cellular phone to be seated therein, with an outlet formed at a predetermined position on a back portion of the case body in such a way as to communicate with the seating space. The card holding means includes a support panel fitted into the outlet, the card being disposed on the support panel, and an actuating body provided on a side of the support panel so as to be locked to the outlet. The outlet is provided in the case body, and the card holding means is provided to move into and out of the outlet. | 2014-03-06 |
20140066144 | Waterproof Phone Case - A waterproof case intended to protect an electronic device from harm caused by exposure to material, such as dirt, dust and water. Generally, the case includes a shell having front and back panels, peripheral sidewalls on three sides, and an opening on a fourth side defined by edges of the shell. A fourth sidewall is attached to the shell, via a hinge, and is configured to seal the opening of the shell. A latch secures the fourth sidewall in a closed position as well. A lock may be used to engage the latch to prevent unintended unlatching of the sidewall. Further, as it is intended that the phone be fully functional while stored in the waterproof case, at least one button interface is positioned on a peripheral sidewall to permit operation of phone features, such as placing and receiving calls, photographing, game operation and control, etc. | 2014-03-06 |
20140066145 | Combine Harvester Grain Cleaning Apparatus - A combine harvester comprises an oscillating thresher pan ( | 2014-03-06 |
20140066146 | Windrow Door Assembly for an Agricultural Combine - A windrow door assembly for controlling a direction of flow of crop residue expelled from a combine is disclosed. The window door assembly may generally include a door panel extending between a first end and a second end. The door panel may be moveable between a closed position, wherein the crop residue being expelled from the combine is directed along the door panel into a spreader of the combine, and an opened position, wherein the crop residue is directed along the door panel towards a rear opening of the combine. In addition, the windrow door assembly may include a deflector panel rotatably coupled to the door panel. The deflector panel may be configured to alter the direction of flow of the crop residue when the door panel is in the opened position. | 2014-03-06 |
20140066147 | Windrow Door for an Agricultural Combine - A windrow door for controlling a direction of flow of crop residue expelled from a combine is disclosed. The windrow door may generally include a door panel extending lengthwise between a first end and a second end. The door panel may be configured to be move relative to a spreader of the combine between a closed position, wherein the crop residue being expelled from the combine is directed along the door panel and into the spreader, and a chute position, wherein the crop residue is directed through a rear opening of the combine and onto the door panel. | 2014-03-06 |
20140066148 | System and Method for Controlling the Spreading of Crop Residue Expelled from an Agricultural Combine - A system for controlling the spreading of crop residue expelled from an agricultural combine is disclosed. The system may include a spreader configured to expel crop residue from the combine. The spreader may include at least one spreader disc configured to be rotated about an axis. In addition, the system may include a windrow door having an inner surface defining a flow path for directing the crop residue into the spreader. At least a portion of the windrow door may be configured to be moved relative to the spreader so as to adjust a location at which the crop residue is introduced onto the at least one spreader disc. | 2014-03-06 |
20140066149 | Auger Drive Coupler Assembly for a Combine Harvester - An unload auger assembly for a combine harvester includes a drive coupler configured between adjacent first and second auger segments. The coupler includes a driver component and associated driver cog coupled to the first auger segment. A driven component and associated driven cog is coupled to the second auger segment. The driven cog is rotationally engaged by the driver cog to transmit rotational drive from the first auger segment to the second auger segment. A friction clutch is configured in-line between the driver component and driven component and rotationally couples the driver component to the driven up to a release torque value wherein the friction clutch disengages the driver component from the driven component. | 2014-03-06 |
20140066150 | Tricket.TM. - a game similar to Cricket - Disclosed is a sports game called Tricket™, which is similar to cricket with a set of rules that include three teams, each team having six players and an optional seventh player; a cricket field where Tricket™ is played; at least two umpires; and scoring rules wherein points are given to bowlers and fielders as well as batters. | 2014-03-06 |
20140066151 | NETWORK DART GAME SYSTEM FOR PARTICIPATING A TOURNAMENT AND METHOD THEREOF - The present invention relates to an electronic dart gaming apparatus using an Internet communication network and to a method for same, and more particularly, to an electronic dart gaming apparatus using an Internet communication network and to a method for same which notify of various contests and provide ways of directly participating in the contests using a plurality of electronic dart gaming apparatus uses connected through an Internet communication network without additional notification means such as a homepage or the like. | 2014-03-06 |
20140066152 | Method for Operating Computer-Based Solitaire Game With Stack-Based Pay Table - A method for operating a computer-based solitaire game which collects a player's fee at the start of the game and pays a player award as a function of a per-card payout award and one or more of the number and/or identities of cards that have been transferred from the card deck on foundation stacks. The per-card payout award is determined as a function of an expected number of transferred cards, which number has been determined as a function of a discrete probability density function calculated from outcomes produced in a multi-game simulation. The number of games in the multi-game simulation is selected to provide a statistically stable result, and may be on the order of more than one million games. The simulated games are played by applying a set of ordinally-ranked solitaire game play rules. | 2014-03-06 |
20140066153 | WAGERING GAME KIT, SYSTEMS AND METHODS - Systems, methods and a game kit for providing and conducting wagering games involving one or more decks of playing cards with each deck including a first group of cards divided into subgroups of a plurality of cards, a second group of cards that differs from the cards in the first group; and a single card that differs from the cards in the first and second groups. | 2014-03-06 |
20140066154 | GEOGRAPHY BASED CARD GAME AND METHOD OF PLAY - A set of geopolitical cards and methods of play therefore. The set includes a plurality of geopolitical entity cards, each having an associated geopolitical entity represented or associated therewith, along with factual information contained in categories. The set further includes cards containing queries for use in some methods of play, the queries being answerable using the geopolitical entity cards, and cards containing categories of information for use in some methods of play, the categories of information corresponding to categories of the geopolitical entity cards. Variations of play with the cards include dealing cards to each player, and scoring for each player based on play of the game played. In some variations, queries and categories are selected for answers using the geopolitical entity cards. In other variations of play, players' hands are compared to determine scoring and winning. | 2014-03-06 |
20140066155 | BLACKJACK-BASED WAGERING GAME SYSTEMS AND METHODS - Systems and methods for providing, conducting and modifying an underlying wagering game involving standard playing cards in which a player hand competes against a dealer hand, comprising the steps of: providing one or more randomly ordered decks of playing cards; receiving a game wager; dealing the playing cards to form a player hand and two dealer hands according to the rules of the underlying game, wherein at least one card from one of the dealer hands is revealed to the player; comparing the player hand with a preset criteria; receiving a second wager responsive to the satisfaction of the preset criteria; resolving the outcome of the game wager and second wager based on a comparison of the respective hand values of the player hand and the second dealer hand. | 2014-03-06 |
20140066156 | "21" On the Side - A method is provided for playing a card game using cards with rules to define a value of the cards, in accordance with an example. The method may include distributing a plurality of cards to a player and a dealer. A main wager may be received from the player for the plurality of cards distributed to the player and a side wager may be received from the player for the plurality of cards distributed to the dealer. The plurality of cards distributed to the dealer may be revealed when a total value of the plurality of cards distributed to the player is less than or equal to a predetermined value. The player may be rewarded for the side wager when a total of the value of the plurality of cards distributed to the dealer equals the predetermined value. | 2014-03-06 |
20140066157 | ENGINE, SYSTEM AND METHOD FOR PROVIDING REGULATED MOBILE GAMING - A computer-implemented engine, system and method for generating games of chance over a network and delivering content responsively to information input by a user remote from the engine, system and method. | 2014-03-06 |
20140066158 | WAGERING APPARATUS, METHODS AND SYSTEMS - A system, method and apparatus provides a unique pool betting product where players make selections in a number of different events which occur in sequential legs or time periods. After some and preferably most of the legs have been completed, players who have correct “win” predictions for each of the events or legs that are completed and thus remain in contention for the Jackpot Pool, and potentially those still eligible for consolations prizes, will be offered an opportunity to sell their tickets, in whole or in part, to the game operator or through the game operator. | 2014-03-06 |
20140066159 | Method of Lottery Wagering on Real-World Events - Methods for direct wagering and lottery wagering on real-world events including outcomes based on fantasy sports league performance. One method according to an embodiment of the present invention includes selecting a set of variables, each variable representing a time-varying value capable of having a fixed value at a specified time. For each variable, the method includes selecting a range of values for the fixed value of the variable at the specified time, dividing the range of values into a set of n increments, randomly assigning a lottery number from a set of lottery numbers, 1 to n, to each increment, selecting a winning lottery number from the set of lottery numbers based on correlating the fixed value of the variable at the specified time with the increment associated with the winning lottery number; and determining a set of winning lottery numbers from the winning lottery numbers selected for each variable. | 2014-03-06 |
20140066160 | GAMING SYSTEM - A ticket management system ( | 2014-03-06 |
20140066161 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING AN OUTCOME ENHANCING FEATURE - An embodiment of a gaming device includes a game having at least three choices, wherein each of the choices either trumps or is trumped by one of the other choices, and a processor programmed to determine if an outcome enhancing condition is satisfied, enable a player to elect to enhance an outcome if an outcome enhancing condition is satisfied, enable the player to select one of said choices, select one of said choices, determine an outcome based on a comparison of the player's choice with the processor's choice, provide a win outcome if the player elected to enhance an outcome and the comparison of the player's choice with the processor's choice results in a draw determination, provide a draw outcome if the player elected to enhance an outcome and the comparison of the player's choice with the processor's choice results in a lose determination. | 2014-03-06 |
20140066162 | GAMING SYSTEM AND METHOD FOR PROVIDING A STREAMING SYMBOLS GAME - In various embodiments, the gaming system disclosed herein provides streaming symbols game which utilizes a single continuous series or chain of symbols and a plurality of symbol display positions which form a path. Specifically, in various embodiments, the gaming system displays the chain of symbols continuously moving through the path of symbol display positions wherein which symbols are evaluated for any awards corresponds to when the chain of symbols stops moving along the path. | 2014-03-06 |
20140066164 | DATA GENERATING METHOD, GAMING METHOD, AND GAMING MACHINE - A method of generating data for controlling an operation of a gaming machine is provided. The gaming machine includes a reel, a first driver for driving the reel, a rendering device, and a second driver for driving the rendering device. A data sheet including a plurality of rows and a plurality of columns is provided. Columns include a trigger field, a reel field being predefined to be associated with the first driver, and an effect field being predefined to be associated with the second driver. When a first command for controlling the first driver is input to in the reel field of the first set of rows, and at least one second command for controlling the second driver is input to the effect field of the first set of rows, the second command is executed in synchronization with the first command. | 2014-03-06 |
20140066165 | WAGERING GAME WITH PLAYER SELECTION FEATURES - A gaming system, apparatus, and method are disclosed with one or more mode selection zones presented as a selectable “good luck charm,” which, when selected by the player, can change various aspects of the game including the game theme, special animations, bonus functionality, and paytables. In some embodiments, more options of selectable theme symbols are awarded or made available persistently as the player continues to play. | 2014-03-06 |
20140066166 | GAMING SYSTEM AND METHOD PROVIDING MULTIWAY EVALUATION FOR A GAME ASSOCIATED WITH MULTI-COMPONENT SYMBOLS CONFIGURED TO AFFECT A BASE COUNT AND/OR A VALUE OF ONE OR MORE MODIFIERS - Various embodiments of the present disclosure are directed to a gaming system and method providing multiway evaluation for a game including multi-component symbols that are utilized to determine one or more modifiers. In one embodiment, the gaming system is configured to operate a game associated with a plurality of reels including a plurality of individual symbols and a plurality of multi-component symbols including a plurality of the individual symbols. The gaming system displays a plurality of the symbols on the reels and determines a quantity of adjacent reels that each displays at least one instance of a first individual symbol. The gaming system determines a modifier for each of the adjacent reels based on a quantity of instances of the first individual symbol displayed by that reel, and determines any awards for the first individual symbol based on the determined quantity of adjacent reels and any determined modifiers. | 2014-03-06 |
20140066167 | GAMING SYSTEM AND METHOD PROVIDING MULTIWAY EVALUATION FOR A GAME ASSOCIATED WITH MULTI-COMPONENT SYMBOLS CONFIGURED TO AFFECT A BASE COUNT - Various embodiments of the present disclosure are directed to a gaming system and method providing multiway evaluation for a game including multi-component symbols that are utilized to determine one or more modifiers. In one embodiment, the gaming system is configured to operate a game associated with a plurality of reels including a plurality of individual symbols and a plurality of multi-component symbols including a plurality of the individual symbols. The gaming system displays a plurality of the symbols on the reels and determines a quantity of adjacent reels that each displays at least one instance of a first individual symbol. The gaming system determines a modifier for each of the adjacent reels based on a quantity of instances of the first individual symbol displayed by that reel, and determines any awards for the first individual symbol based on the determined quantity of adjacent reels and any determined modifiers. | 2014-03-06 |
20140066168 | GAMING SYSTEM AND METHOD PROVIDING MULTIWAY EVALUATION FOR A GAME ASSOCIATED WITH MULTI-COMPONENT SYMBOLS CONFIGURED TO AFFECT A VALUE OF ONE OR MORE MODIFIERS - Various embodiments of the present disclosure are directed to a gaming system and method providing multiway evaluation for a game including multi-component symbols that are utilized to determine one or more modifiers. In one embodiment, the gaming system is configured to operate a game associated with a plurality of reels including a plurality of individual symbols and a plurality of multi-component symbols including a plurality of the individual symbols. The gaming system displays a plurality of the symbols on the reels and determines a quantity of adjacent reels that each displays at least one instance of a first individual symbol. The gaming system determines a modifier for each of the adjacent reels based on a quantity of instances of the first individual symbol displayed by that reel, and determines any awards for the first individual symbol based on the determined quantity of adjacent reels and any determined modifiers. | 2014-03-06 |
20140066169 | WAGERING GAME WITH AWARDED PAYLINES - A gaming system, apparatus, and method are disclosed with one or more additional payline awards made through special symbols appearing in the game. The number of additional paylines is determined based at least on the special symbol present. A preferred version provides a slot machine game with a payline meter zone on a dedicated display or beside the reels which emphasizes to the player the amount of additional paylines provided and their application in the prize award. | 2014-03-06 |
20140066170 | Wagering Game Having Enhanced Display Of Winning Symbols - An outcome of a wagering game is evaluated to determine if it is a winning outcome. In response to the outcome being a winning outcome, it is determined if the winning outcome includes two or more groups of winning symbols. In response to determining that the winning outcome includes two or more groups of winning symbols, each of the two or more groups of winning symbols is visually highlight in a sequential fashion. Further, it is determined if each of the two or more groups includes winning symbols on two or more lines. In response to determining that one of the two or more groups includes winning symbols on two or more lines, the winning symbols on each of the two or more lines is visually highlighted in a sequential fashion. | 2014-03-06 |
20140066171 | WAGERING APPARATUS, METHODS AND SYSTEMS - A system, method and apparatus provides a unique pool betting product where players make selections in a number of different events which occur in sequential legs or time periods. After some and preferably most of the legs have been completed, players who have correct “win” predictions for each of the events or legs that are completed and thus remain in contention for the Jackpot Pool, and potentially those still eligible for consolations prizes, will be offered an opportunity to sell their tickets, in whole or in part, to the game operator or through the game operator. | 2014-03-06 |
20140066172 | GAME MACHINE, AND CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREFOR - A game machine includes a display device that displays a game screen in which virtual reels formed by symbols are arranged so as to correspond one-to-one to cells as symbol stop positions. And, a game machine determines the symbol to stop in each cell through drawing, and controls a movement to change the symbol and a stop of the movement for each virtual reel based on a drawing result. Furthermore, a game machine determines a number of specific symbols that stop in the cells, and controls a movement of each virtual reel, which causes the specific symbols to appear in the cells, as one virtual reel group and a stop of the movement in units of virtual reel group. | 2014-03-06 |
20140066173 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said elements, said second identical symbol being used for a second play of said game. | 2014-03-06 |
20140066174 | GAMING SYSTEM, GAMING DEVICE AND GAMING METHOD PROVIDING STACKING SYMBOLS AND CONVERTIBLE REELS - The gaming system, gaming device and method provides a reel game that includes stacks of symbols configured on the reels to provide a large number of winning symbol combinations. The gaming device includes a plurality of reels wherein each reel includes a reel-strip and a plurality of symbols. Each of the plurality of reels is configured to include one or more stacks of symbols wherein a stack of symbols is formed by placing a plurality of identical symbols adjacent to each other on a single reel. If two non-adjacent reels each generated a stack of identical symbols and at least one reel positioned between the two non-adjacent reels generated symbols different from the symbols used to form the stack of identical symbols, at least one symbol on the at least one reel positioned between the two non-adjacent reels is modified into the symbol that forms the stacks of identical symbols. | 2014-03-06 |
20140066175 | GAMING MACHINE DISPLAY WITH A PLURALITY OF ZONES INDEPENDENTLY ADDRESSABLE TO SELECTIVELY OPERATE IN ONE OF TWO MODES - A gaming machine display ( | 2014-03-06 |
20140066176 | METHODS AND SYSTEMS FOR GENERATING TAILORED GAME CHALLENGES - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game features are presented. For example, a first user may be segmented to a user segment based on a property of a game profile of the first user. The property of the game profile may match a threshold of the user segment. The user segment may then be assigned a difficulty level. The difficulty level may be usable to set a configuration value for the feature of the game. The feature of the game is then surfaced to the first user and the configuration value for the feature of the game may be updated with the difficulty level assigned to the user segment. | 2014-03-06 |
20140066177 | USER-BASED MINI-GAME GENERATION AND DISTRIBUTION - A mini-game may be generated by recording game data during play of a video game on a computer game system, suspending play of the video game in response to a first input to the computer game system, rewinding the recorded game data to a start point in response to a second input to the computer game system, and uploading recorded game data representing a state of the video game at the start point to a remote mini-game distribution system. The mini-game data may be distributed to other game playing systems. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. This abstract is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. | 2014-03-06 |
20140066178 | PRESENTING AUTOSTEREOSCOPIC GAMING CONTENT ACCORDING TO VIEWER POSITION - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a position of a player in physical world space (“player's position”) in front of an autostereoscopic display (“display”). The display includes optical units configured to project views of wagering game content with an autostereoscopic, three-dimensional effect. The operations can further include performing a repeating subroutine for each of the optical units associated with the wagering game content. The repeating subroutine, for each one of the optical units, determines that one of the views has a viewing angle that corresponds to the player's position, configures a virtual camera in virtual world space according to the viewing angle and renders, based on configuration of the virtual camera, a portion of the wagering game content that corresponds to pixels of the autostereoscopic display associated with the one of the optical units. | 2014-03-06 |
20140066179 | SYSTEMS AND METHODS FOR REMOTE GAMING - A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket. | 2014-03-06 |
20140066180 | POOL WAGERING APPARATUS, METHODS AND SYSTEMS - The present invention is directed to a system, method and apparatus for providing a unique pool betting product where players make selections in a number of different events which occur in sequential legs or time periods. After some and preferably most of the legs have been completed, players who have correct “win” predictions for each of the events or legs that are completed and thus remain in contention for the Jackpot Pool, and potentially those still eligible for consolations prizes, will be offered an opportunity to sell their tickets, in whole or in part, to the game operator or through the game operator. | 2014-03-06 |
20140066181 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising: a display comprising a plurality of display portions associated with respective ones of a plurality of gaming devices; and a group game controller arranged to: control the display to display an object as moving between the display portions by displaying the object in individual ones of the display portions; determine display portions at which to display the object in each of a plurality of stopped display states, at least some of which correspond to respective ones a plurality of prizes; control the display to display the object in each stopped display state in the respective determined display portion; and award any prize associated with each stopped display state to a player of the respective gaming device upon at least one eligibility criteria being met in respect of the gaming device. | 2014-03-06 |
20140066182 | COMPUTER-IMPLEMENTED METHODS AND COMPUTER SYSTEMS FOR ENABLING PERSONALIZED GAME BETTING AND LOTTERY PLAYING - In some embodiments, the instant invention provides for a computer-implemented method, performed by a specifically programed computer system, that that includes: displaying choices to be selected to define a personalized betting game; receiving selected choices, identifying: i) an event, ii) a plurality of markets, and iii) a plurality of potential outcomes; establishing a personalized data structure representative of data relationships among the selected choices, hereby resulting in a personalized betting game of a user; automatically updating the at least one first personalized data structure based, at least in part, on real-time changes; receiving an entry payment from the user to play the at least one first personalized betting game; determining an actual outcome of the personalized betting game; and determining a reward to be distributed to the user. | 2014-03-06 |
20140066183 | METHOD AND APPARATUS FOR PROVIDING AN ADVANTAGE TO A PLAYER IN A BONUS GAME - A gaming method includes receiving a wager from a player, displaying an image representative of a primary game, determining if a bonus event trigger has occurred, displaying an image representative of a bonus game, the bonus game including a representation associated with the player and a representation associated with an opponent, the representations each having at least one attribute associated with the bonus game, if the bonus event trigger occurs, and determining a payout associated with an outcome of the bonus game. The method also includes offering the player at least one advantage option, the at least one advantage option affecting at least one of the at least one attribute of the representation associated with the player and the at least one attribute of the representation associated with the opponent. A gaming machines and system may be provided to carry out such a method. | 2014-03-06 |
20140066184 | EXTERNAL EVALUATOR - Although wagering games and wagering game machines provide significant entertainment and excitement, outcomes of wagering games can be used to provide entertainment and excitement external to the wagering game machines and even distinct and/or separate from the wagering games that generate the outcomes. A wagering game machine can communicate wagering game outcome data to a machine that is external to the wagering game machine for evaluation of the wagering game outcome data (“external evaluator”). The external evaluator can evaluate the wagering game outcome data against rules and/or criteria that lead to an exciting and entertaining event separate and/or distinct from the wagering game itself. Evaluating wagering game outcome data separate from the hosting wagering game machine allows a variety of events to be associated with game outcomes and allows for events to adapt to a dynamic environment and/or to player preferences. | 2014-03-06 |
20140066185 | WAGERING APPARATUS, METHODS AND SYSTEMS - A system, method and apparatus provides a unique pool betting product where players make selections in a number of different events which occur in sequential legs or time periods. After some and preferably most of the legs have been completed, players who have correct “win” predictions for each of the events or legs that are completed and thus remain in contention for the Jackpot Pool, and potentially those still eligible for consolations prizes, will be offered an opportunity to sell their tickets, in whole or in part, to the game operator or through the game operator. | 2014-03-06 |
20140066186 | METHOD AND APPARATUS FOR GAMING MACHINES WITH A TOURNAMENT PLAY BONUS FEATURE - A gaming method and device includes a game, at least one non-qualifying outcome in the game, and at least one qualifying outcome in the game, wherein a player qualifies for a multi-player tournament to be held in the future when the player achieves the at least one qualifying outcome. | 2014-03-06 |
20140066187 | MULTI-PLAYER BINGO GAME WITH PROGRESSIVE JACKPOTS - Methods and gaming units for conducting a wagering game and an associated progressive jackpot in a gaming network having a plurality of operatively coupled gaming units are described. A progressive jackpot award amount may be determined in part based on the amount of the player's wager for the occurrence of the wagering game in relation to a maximum wager amount that may be made on one of the gaming units in the gaming network. The progressive jackpot pool may include a main pool and a reserve pool. Portions of players' wagers being added to the progressive jackpot pool may be apportioned between the main pool and the reserve pool based on calculation performed at the gaming network, with the apportionment being at least partially determined by the amount in the main pool. | 2014-03-06 |
20140066188 | Methods and Apparatus For Parimutual Historical Gaming - A system for parimutuel wagering on actual past events includes, in one embodiment, a video server including a database having video images of gaming events stored therein, a game server including a computer system configured to facilitate pari-mutuel wagering on actual past events and to permit a player to select a percentage weight for each of a plurality of handicapping factors, and a plurality of terminals. The video server and plurality of terminals are communicatably coupled to the game server. | 2014-03-06 |
20140066189 | Web Based Methods and Apparatus For Parimutual Historical Gaming - A system for parimutuel wagering on actual past events includes, in one embodiment, a video server including a database having video images of gaming events stored therein, a game server including a computer system configured to facilitate pari-mutuel wagering on actual past events and to permit a player to select a percentage weight for each of a plurality of handicapping factors, and a plurality of terminals. The video server and plurality of terminals are communicatably coupled to the game server. | 2014-03-06 |
20140066190 | Gambling Game That Provides High Winning Chance And Maximum Flexibility To Players - A gambling game that contains different rooms, with different amount of players. and with different amount of money, according to the room, that each player can gamble on, will provide a platform for withdraw that if dividing the money of all player to 100 winners, each player will have very high chance to win, with regards to money that he will invest, and the relative number of winner in each withdraw. | 2014-03-06 |
20140066191 | METHOD AND SYSTEM FOR ACTIVATING NON-CORE FEATURES BY EXTERNAL USERS IN AN ASYNCHRONOUS GAME - A method and system for external users to activate non-core features in a game. Users activating features in an opponent's turn in an asynchronous, turn-based, player vs. player game are activating non-core features. Users may also activate non-core features in matches of a game that they are not a part of through a leaderboard. Leaderboards may be presented in various ways, including by score, rating, round, etc. and players may be directly challenged on the leaderboards. | 2014-03-06 |
20140066192 | SYSTEMS AND METHODS FOR CREATING AND MAINTAINING AN INVENTORY LIST AND VERIFYING COMPONENTS OF GAMING EQUIPMENT - Systems and methods for authenticating an inventory list of the components installed on electronic gaming devices, including receiving, from an input device, an input signal indicating the identity and location of a gambling device, and an electronic signature of each installed component, receiving the electronic signature and software components which should be installed on the gambling device, comparing electronic signature of the components. If the electronic signature of the components do not match the received electronic signature of the what should be installed on the gambling device, and sending a confirmation to the inventory database component indicating the correct software is not installed. | 2014-03-06 |
20140066193 | SYSTEMS AND METHODS FOR CREATING AND MAINTAINING AN INVENTORY LIST AND VERIFYING COMPONENTS OF GAMING EQUIPMENT - Systems and methods for authenticating an inventory list of the components installed on electronic gaming machines, including receiving, from an input device, an input signal indicating the identity and location of a gaming machine, an electronic signature of each installed component, receiving the electronic signature and software components which should be installed on the gaming machine, and comparing electronic signature of the components. If the electronic signature of the components does not match the received electronic signature of what should be installed on the gaming machine, and sending a confirmation to the inventory database component indicating the correct software is not installed. | 2014-03-06 |
20140066194 | Systems and Methods for Integrated Game Play Through the Use of Barcodes on Smart Phones and Hand Held Devices - A user device in a system for selling gaming products receives a game play request from a user. Barcode information associated with a barcode at a location is obtained. The user device sends a gaming request associated with the game play request over a wireless network. The barcode information provides for verification that the gaming transaction occurs in a geographical location that is within the jurisdiction of the appropriate gaming authority. | 2014-03-06 |
20140066195 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT - A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device provided with a touch panel. The video game processing apparatus is provided with a virtual controller information memory for storing virtual controller information on a virtual controller. The display device is caused to display the virtual controller on the display screen on the basis of the virtual controller information. In a case where an operational input to the virtual controller displayed on the display screen is received, the video game processing apparatus updates a shape of the virtual controller on the basis of the virtual controller information, and controls an action of the player character on the basis of the received operational input. The operational input may include a slide operation and a tap operation, for example. | 2014-03-06 |
20140066196 | REALTIME COLOR VISION DEFICIENCY CORRECTION - Real-time modification of pixel colors for displays, such as video game displays, may be performed to account for color vision deficiency. The modifications can be performed using operations utilizing constant matrices, with operations performed in the LMS color space. For example, a pixel may be transformed from an RGB color space to the LMS color space, a difference between a simulated color-vision deficient response and the pixel may be determined, and the difference may be distributed in the pixel such that the response is effectively taken from defective cones and distributed to functioning cones, with the resulting pixel transformed back to the RGB color space for display. | 2014-03-06 |
20140066197 | SYSTEM AND METHOD FOR FACILITATING INTERACTION WITH A VIRTUAL SPACE VIA A TOUCH SENSITIVE SURFACE - This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user. | 2014-03-06 |
20140066198 | DYNAMIC MAPPING OF PHOTO ELEMENTS TO A GAME - Systems and methods receive digital images from online sources. The digital images are analyzed and various objects are recognized within the digital images. The recognized objects may be faces of persons appearing in the digital images. A subset of the digital images is selected according to selection rules applied to the recognized objects. The selected recognized objects are incorporated into a wagering game. For example, the recognized objects may be incorporated onto symbols of wagering game. | 2014-03-06 |
20140066199 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to the present invention is connected with a player terminal that displays a game screen through a network, and to execute a battle game played by a player using a plurality of characters. The server device includes: a storage unit configured to store the plurality of characters to be arranged in the character arrangement area; a special area selection unit configured to select a special area to be highlighted on a game screen; a character arrangement unit configured to arrange a character selected from the plurality of characters to be arranged in the character arrangement area in the highlighted special area; and a battle processing unit configured to control attack processing in which the character arranged in the special area performs an attack and attack processing in which a character arranged in an area other than the special area performs an attack to be different. | 2014-03-06 |
20140066200 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT - A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device. Object information on an object that appears in the video game indicates an action possible range, in which the object can carry out a predetermined action against the player character, and the content of the predetermined action. In a case where a movement starting operation for the player character is received, the player character is caused to move in accordance with the received movement starting operation. It is determined whether the movement of the player character is terminated within the action possible range. The predetermined action by the object corresponding to the action possible range is carried out in a case where it is determined that the movement of the player character is terminated within the action possible range. | 2014-03-06 |
20140066201 | Mobile and Adaptable Fitness System - A mobile and adaptable fitness system allows a fitness device to be used to control an application running on a host device. The system includes one or more controllers, a motion sensing device, and a host device. The hand controllers may be mounted on the handlebars of the fitness device or held in a user's hands and include buttons that the user can press. The motion sensing device may be mounted on the user or on a moving part of the fitness device and contains sensors that capture motion performed by the user. The host device receives input data from the hand controllers and the motion sensing device and generates an activity vector representing the intensity at which the user performs a fitness activity. Based on the activity vector, the host device controls an object in an application, such as a character, based on the input data. | 2014-03-06 |
20140066202 | GAME PROVIDING DEVICE - After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas. | 2014-03-06 |
20140066203 | GAME PROVIDING DEVICE - If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas. | 2014-03-06 |
20140066204 | GAME DEVICE, CONTROL METHOD, AND PROGRAM - A game device executes a game in which a manipulated character is brought up. When a first manipulation input is accepted, the game device controls events that are generated for a manipulated character in the game and require manipulation inputs by the user of the game device so that a non-generation state, in which their generation is not allowed, is entered. Accordingly, restrictions involved in the behavior of the user are reduced. | 2014-03-06 |
20140066205 | METHOD AND INTERFACE FOR NETWORK GAMING - A method and interface for advertising in a software application accessible over a computer network by a plurality of users is disclosed. A software application is executed on a display interface for interaction by a user and an advertisement is provided for display to the user on the display interface during the interaction of the user with the software application, wherein a content of the advertisement corresponds to the interaction of the user with the display interface. | 2014-03-06 |
20140066206 | Controller Input for Interactive Gaming System - A control system for an interactive gaming system has a pair of controller assemblies for being supported in respective hands of the game participant. Each controller assembly includes a first housing locating motion tracking circuitry therein, a second housing locating navigation circuitry therein having a finger actuated navigation input, and a coupling housing arranged to selectively couple the first and second housings together so as to remain readily separable from one another. | 2014-03-06 |
20140066207 | Methods for Controller Pairing with Assigned Differentiating Color/Player - Methods of pairing a controllers for game play is presented. In one example, a method of pairing controllers to a base computing device for playing a game executed on the base computing device is provided. The method includes receiving a pairing request from one of a first or a second controller. The pair request is generated in response physical contact between the first and second controllers. The method assigns the first and second controllers as a first pairing for a first player and assigns the first pairing to a first color. The method includes transmitting the first color to the first or second controllers, such that at least one of the first and second controllers for the first pairing is configured to illuminate in the first color. Additional pairs of controllers will be assigned a different color, so that each player has a color differentiated color on their respective controller. | 2014-03-06 |
20140066208 | Random Selection Method, Server, Client and Distributed System - The embodiments of the present invention provide a random selection method, server, client and distributed system. The random selection method includes: generating, by a server, a plurality of objects for an online game, and ordering randomly the plurality of objects; transmitting display information to a plurality of clients, so as to make the ordered plurality of objects displayed on a display screen of each client in a manner of content being unknown, so that each user randomly select from the ordered plurality of objects; and designating, by the server, a user-selected object for the user according to feedback from the client. In this invention, the user may participate in the process of random selection, and random ordering by the system and the random selection by the user are combined, thereby the fairness of the random dealing is ensured. | 2014-03-06 |
20140066209 | SYSTEMS AND METHODS FOR DYNAMICALLY ALTERING BEHAVIORS AND ATTRIBUTES OF GAME OBJECTS IN ELECTRONIC GAMES - Exemplary embodiments are directed towards a system and method for dynamically altering behaviors and attributes of game elements in electronic games. The method includes associating one or more products data with one or more relevant category of activities chosen from a list of categories corresponding to the electronic game and one or more relevant preferences chosen from a list of preferences related to the categories of activities corresponding to the electronic game. The method further includes processing the associated data with relevant category of activities and relevant preferences through a processing unit and to be stored in a centralized database. The method further includes disseminating the processed data to a local database of the gaming device operated in a communication network, recognizing an object placed before an image capturing device to dynamically correlate the object and retrieve a relevant category of activities and relevant preferences on recognizing the object, dynamically morph the object placed before the image capturing device into another object on the display of the gaming device and modify a behavior of one or more appropriate virtual game elements of the chosen electronic game. | 2014-03-06 |
20140066210 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device includes a storage unit; an acceptance processing unit that accepts requests from a player through a player terminal to use a predetermined item and to capture an enemy character; a parameter change processing unit that changes the parameter of the enemy character stored in the storage unit, when the request to use the predetermined item is accepted; a capture determining unit that determines, when the request to capture the enemy character is accepted, whether capture of the enemy character has succeeded, according to the parameter of the enemy character changed by the parameter change processing unit; and a capture processing unit that allows the storage unit to store information when it is determined that the capture of the enemy character has succeeded, the information indicating that the enemy character has been captured by the player. | 2014-03-06 |
20140066211 | SYSTEM, APPARATUS, STORAGE MEDIUM STORING PROGRAM AND DATA BROADCASTING METHOD - A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged. | 2014-03-06 |
20140066212 | READ AND WRITE PLAYING CARD SYSTEM AND METHOD - A read and write playing card system and method are described. The playing card includes a unique card identification that uniquely identifies the playing card from other cards in the deck of playing cards. Additionally, the read and write playing card includes at least one playing card electronic component that receives data regarding game play. Furthermore, the read and write playing card includes at least one of the playing card electronic components that stores data regarding game play. Further still, the read and write playing card includes at least one of the playing card electronic components that transmits the unique card identification data, when activated by the electronic system. | 2014-03-06 |
20140066213 | DIGITAL INTERACTIVE TOY - Digital interactive toy comprises a structure ( | 2014-03-06 |
20140066214 | MAGNETIC DRIVE COUPLING APPARATUS - A magnetic drive coupling apparatus is provided and includes a drive unit having a first rotatable shaft and an open drive assembly, a driven unit having an end face and a second rotatable shaft extending through the end face axially overlap, a magnetic drive coupling having first and second magnetically attractive parts associated with the first and second rotatable shafts, respectively, which transmits rotation between the first and second rotatable shafts and a sealing unit coupled to the end face to encompass the second magnetically attractive part and to hermetically seal oil and refrigerant in an interior of the driven unit. | 2014-03-06 |
20140066215 | TORSIONAL VIBRATION DAMPER OR ROTATIONALLY ELASTIC COUPLING - A torsional vibration damper or rotationally elastic coupling comprises: an outer housing including a flange; an inner part arranged within and rotatable relative to the outer housing; a plurality of intermediate pieces arranged around the inner part and spaced apart from each other in circumferential direction so as to form a plurality of chambers filled with a damping medium; a plurality of leaf spring assemblies having one or more leaf springs, said leaf spring assemblies being arranged in said chambers and having outer end portions engaging with receptacles formed between neighbouring intermediate pieces and inner end portions engaging with the inner part; and a clamping ring extending around the intermediate pieces and the leaf spring assemblies for securing the leaf spring assemblies between the intermediate pieces. | 2014-03-06 |
20140066216 | TORQUE FLUCTUATION ABSORBING APPARATUS - A torque fluctuation absorbing apparatus absorbing a torsional vibration includes a plate member configured to be provided at a power transmission system and including a rolling guide surface, and a mass member rolling on the rolling guide surface of the plate member. The rolling guide surface includes plural first rolling guide surfaces each formed in an arc shape and provided radially inward relative to an outer circumferential portion of the plate member to be arranged in a circumferential direction and a second rolling guide surface allowing the mass member to roll on a locus which is different from a locus on the first rolling guide surface formed in the arc shape. Loci of the mass member are seamlessly switched from the locus in which the mass member rolls on the first rolling guide surface to the locus in which the mass member rolls on the second rolling guide surface. | 2014-03-06 |
20140066217 | Automated Remote Play Cue Sport System - Cue sports tables are provided with associated automated sensor and positioning assemblies. This permits competitors to play each other on separate tables. The tables automatically sense ball positions on one table and communicate that to a positioner associated with another table. That positioner then automatically drives balls on that other table to a mimicking position. These systems also permit a shot to be replayed if desired. | 2014-03-06 |
20140066218 | WRIST GUARD FOR BOWLING - A wrist guard for bowling is provided. The wrist guard is capable of easily swing-adjusting (laterally adjusting) or tilt-adjusting (longitudinally adjusting) while a user is putting on the wrist guard, thereby proving a stable posture and convenience of use, also providing a beautiful exterior' obtained by covering an angle adjusting unit swing-adjusting or tilt-adjusting using a cover, and preventing holding a cloth in such a way that the user is able to concentrate on a bowling game while throwing a bowling ball. | 2014-03-06 |
20140066219 | FEEDBACK APPARATUS AND METHOD FOR IMPROVING COCKING LOOSENING - A cocking loosening feedback method includes sensing sequential three-dimensional direction information of a golf club and three-dimensional direction information of the arm a user, analyzing the change of an angle between both three-dimensional information with respect to time, generating a cocking loosening evaluation variable based on the difference between the cocking loosening point and the impact point and the difference between the backswing top point and the impact point in the analyzed three-dimensional information, analyzing the evaluation variable based on a predetermined criterion to evaluate the cocking loosening, and providing its feedback information to the user. | 2014-03-06 |
20140066220 | Golf swing training aid - A golf swing training aid intended for practice use by a golfer as a removable attachment to a standard golf club. The training aid comprises a specially adapted clamp assembly for releasable attachment to the grip of the golf club, a handle member projecting rearward from the clamp assembly, and a bowed guide arm member extending forwardly from the clamp assembly and further engaging the grip so that the guide arm projects between the forearms of the golfer when his hands are positioned normally upon the grip. The clamp assembly comprises a deployable crown assembly of flexible finger members mounted in a radial configuration and fitted to move into and from within a collar housing in such a fashion as to selectively engage and release the grip end of the golf club. | 2014-03-06 |
20140066221 | HAND GRIP SLEEVE FOR GOLF PUTTER - A hand grip sleeve for wrapping about a grip of a golf putter includes a flexible sleeve defining a sleeve hole extending from the front end to the rear end and a longitudinal opening cut through the peripheral wall, and a fastener provided at the flexible sleeve at two opposite sides of the longitudinal opening and operable to open or close the longitudinal opening. The fastener may be a hook and loop fastener, a zipper or snaps. Thus, the hand grip sleeve can be directly and conveniently attached to the grip of a golf putter to increase the diameter of the grip area of the golf putter for gripping tightly and comfortably. By means of the design of the longitudinal opening and the fastener, a user can easily install the hand grip sleeve on the grip of a golf putter. | 2014-03-06 |
20140066222 | Grip with Torsional Stiffness - The present disclosure relates to an improved hand grip | 2014-03-06 |
20140066223 | GOLF CLUB - A golf club comprises a shaft, a club head, and a connection assembly that allows the shaft to be easily disconnected from the club head. In particular embodiments, a sleeve including a top portion, a middle portion connected to the top portion is described. The middle portion includes a thin wall thickness. A bottom portion is connected to the middle portion including a plurality of engaging surfaces. A central longitudinal axis and an offset angle offset from the central longitudinal axis is described. The offset angle allows a maximum loft change of about 0.5 degrees to about 4.0 degrees. The total weight of the sleeve is less than 9 g. | 2014-03-06 |
20140066224 | HIGH VOLUME AERODYNAMIC GOLF CLUB HEAD HAVING A POST APEX ATTACHMENT PROMOTING REGION - A high volume aerodynamic golf club head having a post apex attachment promoting region with a club head volume of at least 400 cc producing reduced aerodynamic drag forces. The post apex attachment promoting region is on the surface of the crown section at an elevation above a maximum face height and begins at the crown apex and extends toward the back of the club head. The post apex attachment promoting region is a relatively flat portion of the crown section that is behind the crown apex, yet above the maximum top edge plane, and aides in keeping airflow attached to the club head once it flows past the crown apex. | 2014-03-06 |
20140066225 | All Pottery Clay Golf Putter Head - A golf putter head is made entirely of pottery clay and can have a glazed body and an unglazed striking face. This putter head is preferably fabricated by forming a basic disc shape on a potter's wheel and then removing a portion of the disc shape away to form a striking face. A putter with a mallet shaped head can be formed. After drying, the clay can be glazed and then fired. The putter head can alternatively be fabricated using a ram press molding technique. | 2014-03-06 |
20140066226 | PUTTER HEAD - Embodiments of a putter-type golf club head with an increased moment of inertia about the X axis (MOI | 2014-03-06 |
20140066227 | WEDGE TYPE GOLF CLUB HEAD - A wedge type golf club head is disclosed herein where the wedge type golf club head has enhanced performance characteristics such as improved backspin, ball speed, and launch angle. More specifically, the present invention relates to a wedge type golf club head having an adjustable center of gravity, where the center of gravity may be adjusted based on different backing profiles that comprises at least one hollow chamber. The wedge type golf club head disclosed above may also have a thickened topline, wherein the thickness of the topline progressively changes as a function of the loft angle of the wedge type golf club head. | 2014-03-06 |
20140066228 | GOLF BALL COMPOSITIONS - Disclosed herein are heterogeneous golf ball compositions comprising a thermoplastic polymer matrix and discrete particles of thermoplastic polymer dispersed within the matrix. | 2014-03-06 |
20140066229 | SYSTEM AND METHOD FOR PAINTING GOLF BALLS - A golf ball painting system and method comprising: providing at least one golf ball, the cover having an outer surface comprising a surface area S | 2014-03-06 |
20140066230 | Tennis Training Apparatus - A tennis training apparatus comprises a balanced rod having an upper segment, mid-section, and lower segment. One or more of the training apparatuses may be secured separately along a tennis net tape with the upper segment extending above the tape as a target. When struck by a tennis ball, the upper segment pendulums back and forth while providing a ringing sound. The upper segment is further divided into a plurality of regions which correlate to different sections of a tennis racket. The training apparatuses may be moved to desired locations along the net tape to create different targets, gaps, and spacings for the players to practice all tennis skills during practice matches or drills. A stand-alone version of the training apparatus need not be attached to a tennis net, but pivots on a stand which provides adjustable pendulum motion, and can be utilized for a variety of non-tennis training exercises. | 2014-03-06 |
20140066231 | Lightweight Portable Goal Post - Low cost, durable, reusable, lightweight, inexpensive, simple, easy to assemble/disassemble, transportable goal posts. Each goal posts may be composed of single piece T reinforcements and a single piece cross bar reinforcement, as well as readily available construction materials, such as PVC pipe. The bodies of the single piece reinforcements are sized so that the pipes forming the upright posts and crossbar have the same length. Assembly, disassembly, and transportation are simplified. The disassembled components can be carried in vans and SUVs. Internal reinforcements allow flexible, low cost materials such as PVC pipe to be used while maintaining a professional, aesthetic appearance. | 2014-03-06 |
20140066232 | LACROSSE STICK POCKET AND RELATED METHOD OF MANUFACTURE - A lacrosse head pocket includes an elongated single layer runner with multiple cross pieces. The single layer runner can be constructed from a material, such as a polymeric material, molded over the cross pieces. The cross pieces and/or runner can include speed lace loops with which a net lace can be joined. A related method includes providing cross pieces, overmolding a polymeric material over the cross pieces to form a single layer runner, where the overmolded material is the only structure extending between and connecting the cross pieces, and where the cross pieces are transverse to the runners. Another method includes providing a pocket base overmolding the base with a polymeric material to cover portions of it, and forming connection elements between different portions independently of any other components of the pocket base. | 2014-03-06 |
20140066233 | LACROSSE STICK POCKET AND RELATED METHOD OF MANUFACTURE - A lacrosse head pocket includes an elongated single layer runner with multiple cross pieces. The single layer runner can be constructed from a material, such as a polymeric material, molded over the cross pieces. The cross pieces and/or runner can include speed lace loops with which a net lace can be joined. A related method includes providing cross pieces, overmolding a polymeric material over the cross pieces to form a single layer runner, where the overmolded material is the only structure extending between and connecting the cross pieces, and where the cross pieces are transverse to the runners. Another method includes providing a pocket base overmolding the base with a polymeric material to cover portions of it, and forming connection elements between different portions independently of any other components of the pocket base. | 2014-03-06 |
20140066234 | Hockey stick shaft protector - A protective strip device to apply to the shaft of a hockey stick, the strip device having an inner side face, adhesive on the inner side face for bonding to the shaft of the stick, an outer facing side defining a central groove, and two spaced apart shock absorbing side abutment ridges extending lengthwise along opposite sides of the central groove, and a plurality of spaced apart openings formed along the central groove. | 2014-03-06 |