Entries |
Document | Title | Date |
20090254430 | System and method for delivering user-specific streaming video advertising messages - The invention relates to a network-based communications system and method for delivering user-specific streaming video advertising messages to a user. The system provides users free access to interactive streaming video television game shows that deliver advertising messages to the users, while providing demographic profiles of the users to the advertisers. The system includes a computer program running on a server communicatively connected to a communications network (e.g., the Internet), the computer program including instructions for operating the system on a server; a plurality of network access devices each operated by one user of a plurality of users, the plurality of network devices being communicatively connected to the communications network; a streaming video function for delivering advertising messages to the plurality of users; and a database including demographics pertaining to each user of the plurality of users. | 10-08-2009 |
20090307068 | DISTRIBUTED PROMOTIONAL COUPON SYSTEM WITH REAL-TIME ACTIVITY MONITORING - Methods and apparatuses for a distributed promotional coupon system for use within a casino which has cash-less gaming machines involving a plurality of game installed cash-out vouchers printers networked to a central server. The system can provide promotions to all patrons of a casino, either through player tracking or anonymously. The system provide a means for the creation and issuance of promotional coupons as well as the tracking of the redemption of such coupons, real-time monitoring of a gaming printer's activities, connecting to other existing systems in a casino, such as an accounting system or point-of-sale system. Additionally, such a system may use existing equipment such as a gaming printer to produce such coupons, however, only after the existing equipment produces a cash-out voucher. | 12-10-2009 |
20090307069 | PROMOTIONAL COUPON SYSTEM WITH ANONYMOUS PLAYER TRACKING IN A GAMING ENVIRONMENT - Methods and apparatuses for a promotional coupon system which can provide promotions and promotional coupons to all patrons of a casino, specifically to patrons who do not want to provide personal information yet would enjoy receiving promotions. Casinos can track an anonymous player and offer incentives such as promotional coupons to the player to entice them to return to the casino. The system provides a means for the creation and issuance of promotional coupons as well as the tracking of the redemption of such coupons and the tracking of anonymous players, to provide real-time monitoring of a gaming printer's activities; for connecting to other existing systems in a casino, such as an accounting system or point-of-sale system. Additionally, such a system may use existing equipment such as a gaming printer to produce such coupons, however, only after the existing equipment produces a cash-out voucher. | 12-10-2009 |
20100010884 | Method And System For Customizable Video Advertising - A method and system for publishing video ads on Web pages, comprising providing a publisher interface for interactively specifying a video ad by a publisher wherein a video ad comprises one or more media clips and, optionally, one or more interactive controls, generating by the publisher interface a playlist that specifies the video ad wherein said playlist includes references to said one or more media clips and said optional interactive controls, storing by the publisher interface the playlist in a storage system, downloading the playlist from the storage system to a smart media player capable of processing said playlist, in response to a user request, and playing the video ad by the smart media player. | 01-14-2010 |
20100030630 | METHODS AND APPARATUS FOR A COUPONING SYSTEM - Couponing system including one or more games and/or point of redemption in one or more gaming establishments and/or business entities worldwide. Each game and/or point of redemption includes a printer and bill validator, where each connect to the couponing system using a port or interface for issuance, tracking, and redemption of coupons and/or prizes and using another port or interface to connect to other systems for player tracking or issuance, tracking and redemption of game vouchers. The system offers varying prize levels with coupons issued based on player's participation and/or activity, independent of participation and/or activity of other players. Player receives coupon with value of anything including nonplaying credits. At redemption, coupon is replaced with another or new coupon with additional rewards. | 02-04-2010 |
20100042486 | DONATIONS IN A VIRTUAL ENVIRONMENT - A donation aspect for a website is provided. Amounts of donations are limited and users are given awards based on their donations. | 02-18-2010 |
20100094692 | METHODS AND APPARATUS FOR A PROMOTIONAL COUPONING SYSTEM - A promotional couponing system for the creation and management of promotional coupons, coupon templates, promotions, promotional campaigns, and triggers using a host system and a graphical front-end for use in a gaming, vending, or other business environment. A promotional couponing system runs on its own network though can connect to other host systems, and directly or indirectly to games such as slot machines and game tables and a printer of a game using a third port or interface. The promotional couponing system monitors play and other metrics to use triggers based on game and other data. The printer connection to a game only receives information which can be sent to the promotional couponing system. | 04-15-2010 |
20100100429 | SYSTEMS AND METHODS FOR USING WORLD-SPACE COORDINATES OF AD OBJECTS AND CAMERA INFORMATION FOR ADVERSTISING WITHIN A VITRTUAL ENVIRONMENT - An ad system for use in a virtual environment. The ad system includes an ad engine integrated in an advertising enabled application, an advertising scheduling system, reporting software, impression metric processing software, and billing components wherein coordinates of ad object and camera data were made available to the ad engine during development of the application. Related methods of developing advertising enabled application software including an ad engine and use of a computer system for delivering ad content within a virtual environment are also provided. | 04-22-2010 |
20100100430 | RETAIL RATINGS MODULE SYSTEM - A retail rating system for use in connection with gambling activities is disclosed. Points or credits are accumulated for commercial activity and made available for gambling activity. A management system and/or player tracking cards are employed to track accumulation of points and commercial activity. | 04-22-2010 |
20100100431 | METHODS AND APPARATUS FOR A GUEST SERVICES SYSTEM FOR COUPONING AND GAMING - Guest services system for couponing and gaming where guests using an access point such as their room or kiosk select which promotions to view, which incentives and/or coupons to print and request and/or receive play credits. Additionally, secured means include using a PIN, password, and/or a secured card such as a room card or player tracking card to access and view incentives, request play credit, receive incentives and/or play credit, and/or purchase play credit. The system includes a connection to host systems, a controller, a user interface, input device, output device, card reading device as well as personal communication devices such as a computer. | 04-22-2010 |
20100121695 | Web-based marketing method - An Internet marketing venue focused around a Web-based casual game. The game is an entertainment site designed for simplicity of play with low commitment. Sponsors provide prizes and rewards, which are made available to the highest-scoring players. These . winners select the prizes they most prefer, while non-winners earn points to be “spent” on rewards they choose. In this way, sponsors are connected to customers with both a proven interest and emotional investment in their products. | 05-13-2010 |
20100153195 | METHOD AND SYSTEM FOR THE DISTRIBUTION OF SOFTWARE PRODUCTS - A system and method for selling software products over a network. The system includes a server computer with access to software products. The system is configured to allow a user to purchase a subscription for the periodic acquisition of selected software products. In one embodiment, as part of the subscription, the user pays an amount during selected billing intervals. In return, the system issues to the user a number of credits for downloading at no additional charge at least one of the software products during a credit interval, which may be equal in length to the billing interval. In one embodiment, the system debits a number of credits in response to fulfilling a user's purchase request. The system may be also configured to deduct credits that are not used within selected credit intervals. | 06-17-2010 |
20100174593 | ONLINE SIMULATIONS AND NETWORK APPLICATIONS - Systems and methods are provided that involve a player to a significant degree with an advertisement and its accompanying product or service. One setting of the system and method may be a network application that is adjunct to an online simulation such as an MMO game. The system and method may be implemented in either or both, or in video games that are embodied in just one of these. The system and method provide a convenient way to tie advertising to game content. By use of advertisements, the user (through the player character) can become aware of and can access in-game items, player character attribute modifications, and rewards. Such advertisements may be banner advertisements or any other type of advertising. By taking advantage of the offers presented in the advertisements, a user of the network application may obtain items for their own use or for that of a corresponding MMO character. | 07-08-2010 |
20100223114 | DIGITAL SIGNAGE PROOF OF PLAY - Embodiments of the present invention include a method and apparatus comprising obtaining first information indicative of content for rendering on a display as digital signage; obtaining second information indicative of the content as played by a player for rendering on the display; and ascertaining a proof-of-play of the content when the first and second information are in correspondence. | 09-02-2010 |
20100223115 | ONLINE AND MOBILE GAME APPLICATION WITH A METHOD OF REAL REWARD REDEMPTION - An online and mobile game application with a method of real prize redemption is disclosed. According to one embodiment, a computer implemented method comprises establishing a user reward account in response to a registration request, receiving and storing reward accumulation information, and the reward accumulation information is associated with the user reward account. Reward accumulation information is displayed, along with reward reports, and reward reports are displayed according to selection criteria. A reward certificate is displayed in response to a request to redeem a reward, and user reward account information is synchronized with a web application. | 09-02-2010 |
20100287043 | COMPUTERIZED SYSTEM AND METHOD FOR INCREASING THE EFFECTIVENESS OF ADVERTISING - Disclosed is a system and method for conducting an incentivized trivia contest to increase the effectiveness of advertising which includes a software information system that collects and analyzes data on the effectiveness of ads during the programs in which the ads are aired. The system can be used to report data on recall, understanding, likeability and other key performance measures to advertisers and other clients, via a web based delivery system. A first set of trivia questions relating to advertising and a second set of trivia questions relating to content are stored in the system. The first and second sets of trivia questions are associated with a broadcast of advertising along with content. A subset of the first and second trivia questions are selected for transmission to a member. The member's responses are received and points are awarded for correct answers. Incentives are provided to members based upon points awarded. | 11-11-2010 |
20110015976 | METHOD AND SYSTEM FOR A CUSTOMIZED VOUCHER - This invention relates to a voucher system and method for generating and redeeming vouchers. The voucher system includes a generation module adapted to generate a voucher code upon a request of a purchaser and a redemption module adapted to utilize the voucher code such that a recipient, upon validation of the voucher code, accesses the associated items. The voucher code is associated with at least two items selected by the purchaser. The generation module allows the purchaser to select an item to be associated with the voucher code from a wish-list of the purchaser or the recipient. Upon redeeming the voucher, the recipient receives the associated items at a designated user account. | 01-20-2011 |
20110035264 | SYSTEM FOR COLLECTABLE MEDIUM - An entertainment system, method, and computer program for social mapping in combination with a commercially purchased token, wherein the system allows a user to register the token online using a registration code, allowing the user access to various entertainment activities and scenarios in a “social network” via a computer connected to the Internet. A member registers the token online using a registration code; the data of which is then sent to an online database. The member of the network may then access various entertainment activities and scenarios associated with the token's registration code and connect with other members online. | 02-10-2011 |
20110060630 | PROMOTIONAL MARKETING SYSTEM AND METHOD - There is a system and method of promotional marketing, over a computerized network. The system and method include the step of providing a website module over a computerized network. The system and method also include the step of registering a user with the website module. The system and method include the step of providing a network game to the registered user. The system and method include the step of selecting a selected retail location according to information regarding the registered user. Additionally, the system and method include providing a prize for the registered user at the selected retail location. | 03-10-2011 |
20110112895 | PROXIMAL GAME SHARING - A device may include a network interface for communicating over a network; and a processor. The processor may obtain a list of parties that are associated with user devices proximate to the device. In addition, the processor may receive, from a participant, a selection of a party in the list of parties. Further, the processor may send a copy of a component to a first user device associated with the selected party, start an application session by running an application, and engage the first user device in the application session, over a communication link, via the component installed at the first user device. | 05-12-2011 |
20110196723 | Virtual Arbitration System and Method - A three-dimensional virtual world is provided and includes an avatar representing an accusing party in an infringement case over one or more three-dimensional game objects, an avatar representing an accused party in the infringement case, a virtual space arena containing the objects in dispute, a jury box containing avatars representing a jury assembled to preside over the infringement case, and an avatar representing a judge for instructing the jury and for rendering a judgment in the case based on jury input. The jury observes the objects and object functionalities through demonstration of the objects in the virtual arena and supplies an opinion relative to the likeness of the objects to one another according to instruction given by the judge and wherein the judge renders a verdict based on statistical analysis of the opinions collected from the jury. | 08-11-2011 |
20110264494 | SYSTEM FOR AN INCENTIVE-BASED DISTRIBUTION OF A MARKETING MATERIAL - The teachings are generally related to a system for an incentive-based distribution of a marketing material to a user, where the system can include, for example, multiple incentives for the user to view and understand the marketing material, such as gaming, competition, social networking, and rewards. | 10-27-2011 |
20110295666 | OPERATIONAL MANAGEMENT OF MULTI-MEDIA GAMING DEVICES - Operational management of a multi-media system includes assessing end user performance with respect to operation of a multi-media device in the multi-media system. Upon determining a performance value derived from assessment of the end user performance exceeds a pre-defined threshold value, the operational management further includes identifying accommodation options that specify modifications to the operation of the multi-media device and/or operations of another multi-media device in the multi-media system that is engaged in a media activity concurrent with the end user of the multi-media device. | 12-01-2011 |
20110295667 | Interactive advertising System - A system and computerized process for interactive display of advertisements is contemplated. The computerized process is embodied by online software that enables end users to voluntarily view and interact with an advertisement. Incentives may be offered for interacting with the advertisement. The incentives may relate to data transmission parameters such as data transmission rate. The incentives may be based on a monitored level of interaction by a user with the advertisement. Upon acceptance and/or interaction with the advertisement the transmission rate of the file may be increased up to the limit of the bandwidth otherwise available to the user. | 12-01-2011 |
20110313827 | APPLICATION USAGE REWARDS PLATFORM - A system and method of providing incentives for users to use computer applications. Application use by a user is tracked and participation credits are provided to the user based on the tracked use. Credits can be provided based on time of use and/or application based incentives, such as achievements in a game. A limit may be placed on the amount of credits a user may have at any time, inducing the user to redeem the tokens. Credit redemption is provided by redemption system which rewards users with prizes directly or based on a random generation of prize rewards under the guise of game play based on chance. | 12-22-2011 |
20120016726 | ONLINE GAME REWARDS FOR WEB-BASED PURCHASES - Example systems and methods related to providing rewards for an online game in response to web-based purchases are presented. In an example, an online catalog webpage including information describing a product available for purchase is generated. The online catalog webpage includes code instructing a device receiving the online catalog webpage to issue a request to an online gaming system to determine an in-game reward for a user based on the product. The online catalog webpage is transmitted to a client device of the user. An order for the product is received from the client device. The order indicates the in-game reward determined in the online gaming system. An order confirmation webpage is transmitted to the client device in response to the order, and the order confirmation webpage indicates the in-game reward. | 01-19-2012 |
20120022928 | SYSTEM AND METHOD FOR VIRTUAL RESOURCE AND LOCATION-BASED ADVERTISEMENT - A system and method for virtual resource and location-based advertisement, including obtaining at least one advertisement including an offer including an exchange of virtual resources from at least one advertiser, obtaining at least one advertiser location of the at least one advertiser, receiving a user location and a selected keyword from a user, determining at least one selected offer associated with the selected keyword based on a distance between the user location and the at least one advertiser location, where the at least one selected offer includes an exchange of at least one selected virtual resource from at least one selected advertiser, and providing the at least one selected offer, the at least one selected advertiser associated with the at least one selected offer, and at least one selected advertiser location associated with the at least one selected advertiser to the user. | 01-26-2012 |
20120059699 | METHODS AND SYSTEMS TO ADVERTISE AND SELL PRODUCTS OR SERVICES VIA CLOUD GAMING ENVIRONMENTS - Provided is a method for advertising and retailing products and services in cloud gaming environments. A game provider may configure its cloud gaming environment to display third party advertisement before, during, or after the game. The advertisement may be in the form of timeout screens, banners, gaming objects, prizes, and other forms associated with typical cloud gaming environments. Third party advertisers benefit from additional advertisement exposure in these cloud gaming environments, which tend to be dynamic and interactive, and target new audience. Advertisement interaction levels may be measure to determine effectiveness and, for example, to collect certain fees from advertisers. An interaction level of interaction may be determined based on a number of clicks on advertisement objects, duration of exposure to the advertisement, a number of players, and various other factors. Game providers may modify their cloud gaming environments to improve these interaction levels and, as a result, collect more. | 03-08-2012 |
20120066040 | VIRTUAL-WORLD BENEFIT TO MOTIVATE PHYSICAL-WORLD PURCHASE - A virtual-world benefit may be used to motivate a physical-world purchase. A game machine presents a suggestion that a user (e.g., a player of a game hosted by the game machine) make a purchase of physical-world item, and the suggestion includes an indication that the purchase entitles the user to the virtual-world benefit, thus providing the user with an incentive to make the purchase of the physical-world item. The virtual-world benefit may include a virtual world item, an amount of virtual-world currency, or both. Supposing that the user makes the purchase, the game machine accesses purchase data of the physical-world item. The purchase data indicates that the user has made the purchase. Based on the purchase data, the game machine changes a data structure of the user. The data structure is accessible by a process that configures the virtual environment as including the virtual-world benefit. | 03-15-2012 |
20120123835 | Systems and Methods of Managing Tasks Assigned to An Individual - In embodiments of the present invention, a method for managing tasks comprises assigning a task to an individual, associating the task with a points value, receiving an indication that a task is completed, grading the completed task, and awarding points for a completed task to an individual. In other embodiments of the present invention, a method of rewarding individuals for completing assigned tasks may comprise providing a collecting, matching, and trading game facility, wherein the facility provides collectables and collectable packs for collecting, matching, and trading as a reward for having reached a level of task completion; and allowing the individual access to the collecting, matching, and trading game facility, wherein access is based on at least one of permission, a task completed, a number of tasks completed, and a value associated with task completion. | 05-17-2012 |
20120158473 | PROMOTING PRODUCTS IN A VIRTUAL WORLD - Provided are a computer program product, system, and method promoting products in a virtual world. An association of product information for a product with a texture of an object assigned to the advertising user is provided for an advertising user. The product information with the texture of the object is rendered to be observable by interacting users in the virtual world when the texture of the object presenting the product information is within an observable range of avatars of the interacting users. Tracking information is updated for the advertising user in response to the texture of the object presenting the product information being within the observable range of the avatars of the interacting users. The tracking information generated for the advertising user is provided for use in determining rewards to assign to the advertising user for promoting the product. | 06-21-2012 |
20120173321 | METHODS AND APPARATUS FOR A PROMOTIONAL COUPONING SYSTEM - A promotional couponing system for the creation and management of promotional coupons, coupon templates, promotions, promotional campaigns, and triggers using a host system and a graphical front-end for use in a gaming, vending, or other business environment. A promotional couponing system runs on its own network though can connect to other host systems, and directly or indirectly to games such as slot machines and game tables and a printer of a game using a third port or interface. The promotional couponing system monitors play and other metrics to use triggers based on game and other data. The printer connection to a game only receives information which can be sent to the promotional couponing system. | 07-05-2012 |
20120185310 | SYSTEMS AND METHODS FOR PROVIDING AN ACTIVITY AND PARTICIPATION INCENTIVES - An on-line computer activity is provided to users who generate points through participation. Promotional and incentive offers are displayed simultaneously with the activity to encourage participating users to select and enjoy the offers. Accumulated points may be applied to activate displayed offers to thereby allow participating users to be eligible for offers as sufficient points are accrued. Users are thereby filtered based on interest and willingness to participate. | 07-19-2012 |
20120232971 | METHOD AND APPARATUS FOR PROVIDING A CUSTOMIZABLE REWARD SYSTEM - A method for providing a customizable reward service may include monitoring user activity associated with a web site relative to an operator defined lexicon of activities, comparing user activity to conditional rules defining multidimensional behaviors and corresponding rewards associated with satisfaction of the conditional rules, and determining whether to generate a reward from an operator defined lexicon of rewards based on satisfaction of the conditional rules. A corresponding apparatus is also provided. | 09-13-2012 |
20120253902 | LOCATION BASED MARKETING - A location based marketing method includes steps for receiving a participating customer location, comparing that customer location to a list of participating vendor locations, initiating a vendor check-in procedure if the customer location corresponds to a participating vendor location and initiating a map displaying participating vendor locations within a predetermined distance of the customer location if the participating customer location does not correspond to a participating vendor location. | 10-04-2012 |
20130006733 | SOCIAL NETWORKING RELATIONAL REWARD SYSTEM - Methods for operating a reward program are provided. The method allows rewarding members of social media sites based on their online or offline activities, based on such activities of members connected to them. The disclosed method encourages Internet users to spread commerce-related content via social media sites to connected members for a reward. The method may comprise receiving a log file of a user activity at a reward program site, the user being a member of one or more social media sites, ascertaining one or more connected members who are connected to the user within the one or more social media sites, determining whether the one or more connected members triggered the user activity, and providing a reward to the one or more connected members who triggered the user activity and/or to the user based on predetermined criteria. | 01-03-2013 |
20130006734 | AUTOMATED BIDDING PLATFORM FOR DIGITAL INCENTIVES - An automated bidding system accepts offers for an advertising opportunity within a computer-implemented game. The advertising opportunity may indicate an opportunity to place a branded virtual object in a virtual environment of the computer-implemented game. This bidding system may receive advertising offers for the advertising opportunity from multiple entities, where an advertising offer may include offer attributes that indicate at least a virtual object for the advertising opportunity. The bidding system may also determine opportunity constraints of the advertising opportunity, which are used to select an advertising offer that is appropriate for the advertising opportunity. The bidding system may then selectively accept an advertising offer from an advertising entity based on the offer attributes and the opportunity constraints. | 01-03-2013 |
20130006735 | INCENTIVIZING FLASH SALES - A method of incentivizing flash sales is disclosed. It is detected that a group of users are within a proximity to a location. The group of users is notified of an incentive reward to be provided based on a number of users from the group performing a location-based action at the location within a time period transgressing a threshold value. It is detected that the number of users from the group that have performed the location-based action at the location within the time period has transgressed the threshold value. The incentive reward is provided based on the detecting that the number of users from the group that have performed the location-based action at the location within the time period has transgressed the threshold value. | 01-03-2013 |
20130006736 | PROVIDING REWARDS TO USERS BASED ON THEIR LEVELS OF INFLUENCE OVER OTHER USERS - A method of providing rewards to users based on their levels of influence over other users is disclosed. A level of influence of a user of a system over other users of the system is determined. An incentive reward that is to be provided to the user based on a success of the user at influencing the other users to perform a location-based action within a time period is determined. The determining of the incentive reward is based on the level of influence of the user. A success of the user at influencing the other users to perform the location-based action is determined. A reward is provided to the user based on the determining of the success of the user at influencing the other users to perform the location-based action. | 01-03-2013 |
20130006737 | LOCATION AWARE MOBILE GAME REWARD SYSTEM FOR ENCOURAGING REAL-WORLD ACTIVITY - There is disclosed a method and apparatus for enabling a location-aware mobile game reward system for encouraging real-world activity. The method includes sending an electronic notice of a reward available in a physical location to a mobile application operating on a mobile device, the mobile application having enhanced functionality available to be enabled by the reward and receiving location data indicating that the mobile application is operating online and currently at the physical location. The method further includes receiving interaction data indicating that a user of the mobile application has interacted with the mobile application in the physical location so as to obtain the reward and crediting the mobile application with the reward thereby enabling the enhanced functionality of the mobile application. | 01-03-2013 |
20130018713 | SYSTEM AND METHODS FOR REAL TIME E-COMMERCE PROMOTIONAL ACTIVITIESAANM Kumar; AmitAACI San JoseAAST CAAACO USAAGP Kumar; Amit San Jose CA USAANM Brewster; KentAACI East Palo AltoAAST CAAACO USAAGP Brewster; Kent East Palo Alto CA US - Systems and methods for e-commerce promotional activities are provided via an analytics server, which provides real-time information concerning customer visits to an e-commerce Website to a merchant that operates the Website, for example via a dashboard or other user interface. The real-time information allows the merchant to monitor and optionally interact with customers visiting the Website, for example by offering customized promotions designed to influence purchasing decisions. Real-time telemetry concerning the customer visits is provided to the analytics server, which then presents the information in meaningful fashions via the dashboard or user interfaces for review by the merchant. Merchant responses to the information is facilitated via deal engines, recommendation engines, and other components, which may operate according to customized rule sets to implement merchant-desired promotions or policies. | 01-17-2013 |
20130041731 | BUILDING CUSTOMER LOYALTY IN A MOBILE ENVIRONMENT - A customer loyalty and gifting service may reward customers who show or are expected to show frequent patronage to a provider of a good or service. A vendor of a good or service may create and provide an offer to one or more existing customers who may choose to purchase, redeem, and/or recommend the offer to other users in the network. The customer may also gift the purchased offer. A reward, such as loyalty points or stars, may then be awarded to the customer to encourage the customer for continued support and patronage. A reward may be redeemed for one or more prizes including gift cards, discounts, or other promotions and deals. | 02-14-2013 |
20130085826 | GAME SYSTEM AND METHOD OF PROVIDING INFORMATION - A game system and method of providing information within a game. An advertising medium is provided that has indicia that is related to a product or a service and also includes a QR code that can be scanned by a computing device. The computing device then accesses a website that has a program where the retrieved information from the QR code is inputted so that a predetermined message such as a clue can be provided to a game player in order to determine a correct predetermined response in order to win a prize at the game. | 04-04-2013 |
20130138489 | ONLINE GAMING AND REWARDS SYSTEM - A system and method for rewarding and providing real world rewards for online game participation is provided. The system allows a user to access an online website having a plurality of different games to play or other activities to participate in, whereby the online website is able to track and monitor online participation and award points that may be redeemed for physical prizes that may be sent to the individual participating in the online activity. Additionally, the system allows the user to accumulate a sufficient amount of points which may be redeemed for better prizes after prolonged play and utilization of the online activity. Moreover, the system may reward the individual for specific contributions or reward for superior activity or play within the participation activity. | 05-30-2013 |
20130159076 | SYSTEM AND METHOD FOR PROVIDING CONTESTS GAMES AND BENEFITS SHORTLY BEFORE, DURING AND SHORTLY AFTER A SPORTING EVENT EXCLUSIVELY FOR ATTENDEES OF THE SPORTING EVENT - A method of providing a game and one or more benefits to one or more attendees of a sporting venue is provided. In one embodiment, the method comprises, (a) receiving a first piece of information from the input device of one or more attendees located at a sporting venue, (b) sending information to the input device of the one or more attendees located at the sporting venue, (c) receiving a second piece information from the input device of the one or more attendees located at the sporting venue, (d) providing one or more benefits to attendees located at the sporting venue and (e) providing one or more prizes to one or more attendees located at the sporting event. | 06-20-2013 |
20130191194 | METHOD FOR INCENTIVIZING FINANCIAL SAVING AND EFFECTING A FINANCIAL BEHAVIOR CHANGE - One variation of a method for incentivizing financial saving includes: monitoring multiple financial accounts of a user; identifying a monetary transfer within the financial accounts that increases net user worth within the financial accounts; awarding a nonmonetary credit to the user based upon the monetary transfer; exchanging the credit for a user game play within a game; and issuing a prize associated with the game to the user in response to a user game play win. | 07-25-2013 |
20130197982 | Game Advertisements - The present invention provides techniques for dynamically creating and integrating advertisements into video games based at least in part on user interests. Techniques are provided in which user interest information may be obtained substantially in real time. The user interest information and video game information may then be used to generate or select advertisements that may be relevant to the users and still be consistent with the theme of the video game. The advertisements may be dynamically integrated substantially in real time into the video game for presentation to the user. | 08-01-2013 |
20130218651 | USER SELECTABLE GAME INFORMATION ASSOCIATED WITH AN ASSET - Systems, apparatus and methods for interacting with a virtual world being displayed on a video display are described. The virtual world includes user selectable tagged images. The tagged images are related to an asset and can include a redemption feature that can be used when acquiring the asset. A user interacting with a game console can select the tagged images. Upon selection of the tagged image the game console can communicate information related to the tagged image, the related asset and/or the redemption feature to a mobile device. The tagged images can also be associated with distribution rules that can be evaluated to determine when and to whom to distribute digital coupons associated with the tagged images. | 08-22-2013 |
20130246136 | Device, System and Method For Facilitating Interaction Between A Wireless Communcation Device and a Package - A method of providing a personalized experience on a wireless communication device corresponding to the contents of a package, the package containing a product may include the steps of reading a unique code on a package, the package containing a product, displaying a personalized illusory images on the wireless communication device, and altering the personalized illusory images in response to relative movement between the package and the camera. | 09-19-2013 |
20130262203 | LOCATION-BASED TASK AND GAME FUNCTIONALITY - Techniques are described for providing functionality and information to users, including providing promotional information and opportunities to users of mobile devices in manners that are based at least in part on activities and locations of the users (e.g., based on games played by the users on their mobile devices and/or based on user satisfaction of system-directed tasks associated with offers or other activities). At least some of the promotional information and opportunities may be made available by various companies or entities that provide products and/or services (e.g., retailers, merchants, wholesalers, distributors, etc.) and/or by various companies or entities that provide advertising for available products and/or services. Various types of activities may be defined and used to provide promotional information and opportunities to users of mobile devices in particular embodiments and situations. | 10-03-2013 |
20130282454 | Virtual Environment with Targeted Advertising and Rewards - A computer system and computer-implemented method present a suite of challenging and entertaining mobile games, obstacles, or tasks (“challenges”) within a navigable virtual environment simulating a real world venue. Businesses may reach consumers in a targeted, non-invasive, and integrated way with promotions, coupons, merchandise, affinity points or other prizes presented within the virtual environment. Certain advertising and promotions may be sent to particular users based upon user preferences, past user activity, user location, and/or other factors. The rewards (such as points or prizes) offered may also be targeted and selected based upon user preferences, past user activity, user location, and/or other factors. The rewards may be redeemable and transferrable. The computer system may allow sponsors such as shopping mall owners and operators, retailers, non-profit organizations and other enterprises, or individuals, to customize their promotional offerings, advertising, and challenges based in part upon real time data about user behavior and preferences. | 10-24-2013 |
20130332248 | ONLINE ADVERTISEMENT SYSTEM AND METHOD FOR PROVIDING AN ONLINE SERVICE BASED ON A SOCIAL COMMERCE GAME - This is the invention of the system and method for on-line advertisement involving easy, friendly and non-professional social commerce games such as ‘Rock-Scissors-Paper’, ‘Ladder Game’ or Dice Game’ by which users get interested in, in promotion of participation, and granted incentives according to the performance in the game. In other words, this invention is about favoring both users and advertisers by way of incentivizing participation and offering cost-efficient, methodical and ‘targeted’ means of on-line, real-time advertisement and service thereof. | 12-12-2013 |
20130339111 | ADVERTISEMENT INCENTIVIZED GAMES - Disclosed are computer-implemented methods and systems for advertisement of products or services within electronic games, such as brain fitness games, games of skill, or development games. In general, these methods and systems enable incorporation of advertisement images or videos as a background and/or as a major subject of the electronic games. In an example, the method may comprise receiving a user request to initiate the electronic game for a user, providing a graphical interface of the electronic game, and providing, within the graphical interface, one or more graphical objects representing the product. The graphical objects may constitute at least one subject of the electronic game or be a background image or video. | 12-19-2013 |
20130339112 | Method and Apparatus for Network Code Assignment Responsive to Transaction with Option for Game Play Award - A system and method for execution on a computer network such that upon sale of a product or service of a qualifying product or service from a network accessible e-commerce site, the purchaser is provided credits or a code redeemable for credits. The purchaser provides payment for the goods or services and a portion of the payment is provided to a game/promotion provider. The system sends purchase data including data regarding the credits or code to a game server associated with a game or promotion. The promotion includes a game playable with the credits or code redeemable for credits. Monitoring of game play occurs and responsive to the purchaser meeting one or more predetermine criteria the system presents an award to the purchaser based on the number of credits remaining after meeting the one or more predetermined criteria. | 12-19-2013 |
20140039993 | GAME SERVER DEVICE, MANAGEMENT METHOD AND TICKET ISSUING SYSTEM - A game server device used in a ticket issuing system for issuing identification information or a ticket based on the identification information and connected, via a network, to a portable terminal for providing a user with a game in which an item is acquired. The game server device generates identification information in accordance with a seed value assigned to a predetermined specific item, and transmits, in association with the specific item, the identification information generated in accordance with the seed value of the specific item to the terminal of the user who has acquired the specific item. | 02-06-2014 |
20140052511 | INTER-APPLICATION ACHIEVEMENT NORMALIZATION AND REDEMPTION SYSTEMS AND METHODS - An inter-application redemption platform may provide a normalized measure of player achievement across multiple games/applications, which need not share a common scoring system, to facilitate the presentation of relevant promotional offers to application users, and to facilitate the redemption of such promotional offers in exchange for the normalized inter-application player achievements. The inter-application normalized measure of player achievement may be adjustable such that system points accumulate at rates that encourage users of varying skill levels to keep obtaining and using/playing applications/games, and to keep redeeming promotional offers | 02-20-2014 |
20140058811 | SYSTEM AND METHOD FOR MONITORING AND REWARDING AN INCENTIVIZED ACTIVITY - A system and method for monitoring and rewarding a user's participation in an incentivized activity is constructed and arranged to verify that the user is engaging in the incentivized activity as a condition for awarding an incentive. The system may be configured to verify whether the user is engaging in the incentivized activity at all, or to monitor the quality of the user's participation in the incentivized activity. The incentivized activity could be any online activity, activity that occurs on an interactive television system or activity that occurs on a mobile device such as a smart phone or tablet computer. | 02-27-2014 |
20140058812 | SYSTEM AND METHOD FOR INTERACTIVE MOBILE ADS - Methods and systems are provided herein for an interactive mobile advertisement, which incentivizes the user to interact with the advertisement. The interactive mobile advertisement may have a game-like format suitable for mobile platforms. The interactive mobile advertisement has a game-like format wherein a user is prompted to find a specified object within the advertisement/game environment. The specified object may be a special coupon or promotion offered by the advertiser. The object is hidden within the game and the user is prompted to find it. | 02-27-2014 |
20140058813 | System and Method for Advertising Distribution Through Mobile Social Gaming - A system and method is disclosed for advertising through a social network by immersion of participants in a sponsored mobile game. A game application for the sponsored game is developed on a server and deployed on consumer devices connected to the server. The game application, operating on a smart phone, utilizes onboard GPS and camera subsystems to carry out and facilitate the game functions. A dashboard is provided for designing the game around an advertising campaign. The game application is syndicated and shared through a consumer's social media community. The game is tracked by the server. Game information and rewards are delivered to participants during and after the game. In one aspect, the game involves a participant gathering digital permits prior to and during the game which are used to complete a tagging event with other participants. Rewards such as redeemable coupons are based on actions at sponsor locations. | 02-27-2014 |
20140081721 | SERVING OFFERS WITHIN APPLICATIONS RUNNING ON MOBILE DEVICES - From within an application other than a web browser running on a mobile device: a user is presented with the opportunity to receive a benefit and payment options for the benefit. The payment options includes offers, where completing any of the collection of offers entitles the user to receive the benefit. The collection of offers is loaded from a source outside the mobile device. An indication of interest in a selected offer is received, and the user is presented with first content describing the selected offer in a first collapsible pane. Simultaneously with presenting the first content, the user is presented with second content describing the selected offer in a second collapsible pane. Information sufficient to complete the selected offer is received and sent to an offer platform. A notification that the selected offer has been completed is received from the platform, the benefit is provided to the user. | 03-20-2014 |
20140095279 | Web-based Marketing Method - An Internet marketing venue focused around a Web-based casual game. The game is an entertainment site designed for simplicity of play with low commitment. Sponsors provide prizes and rewards, which are made available to the highest-scoring players. These winners select the prizes they most prefer, while non-winners earn points to be “spent” on rewards they choose. In this way, sponsors are connected to customers with both a proven interest and emotional investment in their products. | 04-03-2014 |
20140095280 | INFORMATION PROCESSING SYSTEM, COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN PROGRAM, SERVER, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD - An example game system ( | 04-03-2014 |
20140100928 | UPLOADABLE ADVERTISEMENT OBSERVATION AND RESPONSE GAME - An uploadable advertisement rating and response game which utilizes an onsite tournament structure wherein advertisers upload advertisements into a hardware and software platform. Users access the advertisements through a portal (such as website, desktop application, or mobile application) and review and respond to the advertisements in exchange for prizes. | 04-10-2014 |
20140156366 | INTERACTIVE TRACKING VIRTUAL WORLD SYSTEM - An Interactive Tracking Virtual World (ITVW) system, may be utilized with other systems accessible through the Internet and/or a communications network. The ITVW system may be operable as an online game and/or to provide a virtual environment. ITVW system users (i.e., ITVW users) may be individuals or groups, such as parents and/or their children, which utilize the ITVW system for tracking an identity within the ITVW system. The ITVW system may also include ITVW system participants (i.e., ITVW participants), such as commercial business establishments, individuals and/or other entities associated with the ITVW system. The ITVW system collects an ITVW user's location information and location history. | 06-05-2014 |
20140180781 | Assigning Achievement Designations In A Network - Systems and methods configured to award achievement designations to users connected by a network are described, wherein users are automatically granted these achievement designations based on their user profiles and activity. An achievement creation module formulates a plurality of achievement designations based on predefined criteria and a user profile creation/retrieval module obtains one or more user profiles for users of the network. A user activity determination module is configured to determine user activities relating to the one or more user profiles and an achievement designation module awards an appropriate one of the plurality of achievement designations to a particular user based on the particular user's activities. A notification module is configured to notify the one or more user profiles of the achievement designations and a user interface module of the system is configured to provide the achievement designations to a user interface associated with the users for display. | 06-26-2014 |
20140207543 | System and Method for Price Determination - The current method allows for the operator of an online site or an actual store to profit by means of determining a using a sale-price determining mechanism. This mechanism utilizes concepts of a base price, a market price, and a sale price. If the sale price is below the base price, the purchaser is credited this amount. If the sale price is above the market price, the user is debited for the amount, which is then credited towards future purchases. | 07-24-2014 |
20140214506 | PLAYER UPSELL OFFER SYSTEM IN A VIDEO GAME - Disclosed are video games that offers players of a video game particular virtual items (such as a virtual object or a virtual service delivered in the video game) in exchange for a particular price, such as real money or the player character wearing a logo or branded material of an advertiser. The time at which the offer is provided to the player can depend on various game factors such as the location or the status in the game of the player character of the player. | 07-31-2014 |
20140278853 | EXTRINSIC INCENTIVIZED SCAFFOLDING IN COMPUTER GAMES VIA ADVERTISING RESPONSIVE TO INTRINSIC GAME EVENTS - In an embodiment, a data processing method comprises receiving, by a mobile app, incentive data comprising one or more app event types, wherein each app event type is associated with an incentive frequency value and a reward type; detecting an occurrence of an app event of the mobile app, wherein the app event is associated with a particular app event type of the one or more app event types; determining, based on the incentive frequency value for the particular app event type, whether to generate a scaffolding event comprising displaying an advertisement and providing a reward of the reward type associated with the particular app event type; displaying the advertisement and providing the reward; wherein the method is performed by one or more computing devices. | 09-18-2014 |
20140278854 | SYSTEM, DEVICE, AND METHOD FOR PROVIDING ACCESS TO DATA CONTENT VIA AN INTERACTIVE FEATURE - Systems and devices for providing access to data content via an interactive feature include a user device in communication with a content server that stores data content. An interactive feature is conducted on the user device. The interactive feature includes selectable interactive elements which, at least in part, provide the interactivity within the interactive feature. A determination is made whether an achievement has been earned through the interactive feature. If an achievement is earned, the content server provides access to the user device to data content. Optionally, data content is exclusive insofar as it is only accessible in response to an achievement. | 09-18-2014 |
20140316869 | Method for Managing Customer Engagement - A service to manage customer/user engagement, sweepstakes, games, contests, loyalty programs and scavenger hunts is disclosed. The user of an end user device moves to different locations and sends back information regarding the user's location to the service. The service can be updated/adjusted real time to automatically track users, points, entries, location, and multiple step scavenger hunts. The service may send the user to different locations where the user can obtain prizes. Companies can engage with their customers in new ways by leveraging and modifying mobile technology. In one implementation locations, address book, on device animations, randomized unique identification generated by a device during the contest can be modified in real time during operation of the service. | 10-23-2014 |
20140316870 | PROMOTION OF CUSTOMER ACQUISITION ENGAGEMENTS WITH ONLINE ACCESSING CONTENT - A system and method for managing a computer-implemented online game provides an in-game advertising publication service to publish interactive advertising content within a computer-implemented game in accordance with a pricing structure that defines different prices for different types of player engagement, for example having a cost per acquisition (CPA) pricing mechanism and a cost per engagement (CPE) pricing mechanism. A linked sequence of prompts is presented on a user device, to prompt a series of player engagements including at least two different engagement types. In some instances, a CPA prompt is presented earlier in the sequence, with an associated CPE prompt being presented subsequent to player engagement pursuant to the CPA prompt. | 10-23-2014 |
20140330624 | ONLINE GAME REWARDS FOR WEB-BASED PURCHASES - Example systems and methods related to providing rewards for an online game in response to web-based purchases are presented. In an example, information is received that describes a proposed item for purchase presented to a user of an online gaming system at an online merchant system distinct from the online gaming system. Also received is an identifier of the user. The information describing the proposed online action is analyzed, and an in-game reward for the user to be provided by the online gaming system is selected based on the analyzing of the information. A confirmation generated by the online merchant system that the user purchased the proposed item is received. The in-game reward for the user is provided in response to the confirmation that the user purchased the proposed item. | 11-06-2014 |
20140344033 | INTERACTIVE ADVERTISING USING DIGITAL WATERMARKS - A method and system for interactive advertising may use digital watermarks embedded in multimedia content displayed to a user of a mobile device that includes a camera. The user may capture the digital watermark by simply recording the multimedia content using the camera on the mobile device. A digital watermark value obtained from the digital watermark may be sent to a watermark service provider who validates the digital watermark value and returns an advertising token to the mobile device. The advertising token may be usable by the user to receive promotions, offers, and other information associated with an advertiser. | 11-20-2014 |
20140344034 | PLATFORMS, SYSTEMS, AND METHODS FOR PROVIDING ALTERNATIVE ACCESS TO GOODS AND SERVICES THROUGH INTERACTION WITH AD-BASED GAMES - Computer-based platforms, systems, and methods as well as software applications for providing non-currency alternatives to access goods, services, and/or information through interaction with ad-based games. | 11-20-2014 |
20140358651 | PRESENTING OFFERS FOR IN-GAME VIRTUAL REWARDS - This disclosure relates to presenting offers for in-game virtual rewards to users. In implementations, rewards of virtual currency associated with the offers may be determined on a per user basis, such that a reward of virtual currency associated with an offer is incremented until the user accepts the offer and performs an action associated with the offer. | 12-04-2014 |
20150012344 | INTERACTION WITH ADS TO UNLOCK GAME ENHANCEMENTS - A computer-implemented method in a gaming system includes displaying an advertisement to a user through one or more display devices. Game-logic circuitry detects user interactions with the advertisement through at least one of the one or more display devices and one or more input devices, and unlocks one or more rewards if the user interactions satisfy one or more engagement requirements. | 01-08-2015 |
20150019307 | MOBILE ADVERTISING - Methods, systems, and apparatus, including computer programs encoded on computer storage media, for mobile advertising. One of the methods includes receiving from a user of a mobile device an indication of a response of the user to a presentation of content on the mobile device. The method includes in connection with the presentation of the content or the receipt of the indication of a response of the user, receiving information from a mobile carrier about the user. The method also includes based on the response of the user and the information about the user, generating an offer to be presented to the user after the content has been presented. | 01-15-2015 |
20150032519 | INTERACTIVE ADVERTISEMENT METHOD AND SYSTEM - An interactive advertisement method and system provides a computer generated game or virtual environment with interactive tasks presented to a user and in which user participation is monitored and advertising is presented in conjunction with an interactive task, and in which a user's attention to an advertisement is detected and presentation or awarding of a redeemable reward. | 01-29-2015 |
20150039407 | Mobile Application Based Advertisement System and Method - Disclosed is a system and method for incorporating advertisements into a mobile application for computerized systems, and in particular, mobile devices. In one embodiment of the invention, the system comprises an entertaining game application, a tool application, or a utility application that features various advertised goods or services, wherein the goods or services may be won and redeemed for an actual equivalent at participating businesses. Alternatively, cash or other prizes may be won or redeemed. In another embodiment, the method provides revenue to mobile application developers based on the inclusion of advertised products or services within the mobile applications, as well as on the number of times an advertisement is displayed. Consumers are incentivized to use the mobile application and engage advertisements because they are rewarded with goods, services, cash, or other prizes from participating businesses. In this way, participating businesses gain consumer awareness and benefit from consumer spending. | 02-05-2015 |
20150066613 | INTERNET-BASED PLATFORM AND MOBILE WEB-BASED PLATFORM COMBINING ONLINE AND OFFLINE GAMING, ADVERTISING, MOBILE AND WEARABLE DIGITAL CURRENCY TOKENS, AND COMMERCE PROVIDING FREE GAMES, FREE PRODUCTS, AND FREE SERVICES FREE OF INTERCHANGE FEES - Provided are computer implemented methods for combining online and offline gaming, advertising, and commerce and providing free games, free products, and free services. The method may commence with receiving a buying request associated with a product from a user. The method may continue with providing an incentive to the user to play a game and receiving an indication that the user intends to play the game. In response to the indication, a payment amount associated with the game may be transferred from a user account. The payment amount associated with the game may constitute a predetermined portion of a payment amount associated with the product. The method may include receiving results of the game played by the user. Based on the results of the game, the user may be selectively provided with a discount for the product. The discount may be equal to the payment amount associated with the game. | 03-05-2015 |
20150088624 | LOCATION-BASED TASK AND GAME FUNCTIONALITY - Techniques are described for providing functionality and information to users, including providing promotional information and opportunities to users of mobile devices in manners that are based at least in part on activities and locations of the users (e.g., based on games played by the users on their mobile devices and/or based on user satisfaction of system-directed tasks associated with offers or other activities). At least some of the promotional information and opportunities may be made available by various companies or entities that provide products and/or services (e.g., retailers, merchants, wholesalers, distributors, etc.) and/or by various companies or entities that provide advertising for available products and/or services. Various types of activities may be defined and used to provide promotional information and opportunities to users of mobile devices in particular embodiments and situations. | 03-26-2015 |
20150095125 | Reward Giving Method, Computer-Readable Recording Medium, Server Device, and Game System - A server device determines a first item number by specifying a first object correlated with an item number of items defined in a game and determines a change value by specifying a second object correlated with the change value for changing the first item number. The server device changes the first item number to a second item number on the basis of the determined first item number and the determined change value and gives a reward on the basis of the second item number. | 04-02-2015 |
20150095126 | NON-TRANSITORY COMPUTER-READABLE MEDIUM STORING GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS - A non-transitory computer-readable medium storing a game program for a game which is played through a network causes a computer to realize a selection receiving function of receiving, from one user, the selection of whether to transmit a message to other user, an extraction function of extracting at least one other user to which the message is transmitted, on the basis of a certain condition, a message transmitting function of transmitting the message to the at least one other user extracted by the extraction function when the selection receiving function receives the selection indicating that the message is transmitted to the other user, and a reward giving function of giving a reward to the one user when the message transmitting function transmits the message to the at least one other user extracted by the extraction function. | 04-02-2015 |
20150120408 | METHOD AND APPARATUS FOR PROXIMITY-AWARE ADAPTATION OF APPLICATIONS, CONTENT, AND USER INCENTIVES - An approach is provided for determining proximity of a user to a POI to dynamically adapt applications, content, and user incentive. One or more service providers determine a proximity of at least one device to at least one point of interest and determine at least one difficulty level associated with at least one application, at least one content item, or a combination thereof based, at least in part, on the proximity. | 04-30-2015 |
20150310520 | USER CUSTOMIZED GREETING CARD DESIGN SYSTEM WITH PORTAL FOR CROWD-SOURCED ARTWORK - The invention relates to systems and methods of providing a user customized card design system with a portal used to receive crowd-sourced artwork that users may select to include in customized greeting cards, games for bonuses that can be applied to customized greeting cards, and greeting card kiosks that may have different portions each having a dedicated functionality. The crowd-sourced content items may include items that are provided by various entities so that others may use the items in their own greeting cards. The crowd-sourced content items may be localized such that crowd-sourced content items within a proximity of a given location may be used to customize greeting cards at or in association with the given location. The bonuses may be won during gameplay and may include free or discounted customized greeting cards, free or discounted customization options, and/or other value. | 10-29-2015 |
20150356585 | WEB-BASED ONLINE GAME FOR MERCHANTS AND BUYERS - A website and/or an App allows merchants and individual sellers list their products and services. On the same website, buyers will play a game. Merchants or sellers will have two options. One option: let the buyers play a game, a portion of a game, a level of a game, which can be a trivia game, or an electronic game. If the buyer or buyers win(s), then the price of the product or service will drop by a certain amount in price; but if the buyer or buyers lose, then price of the product will go up a certain amount in price. Another option: the merchants or individual sellers will list X number of the products, and let the buyer play within a time frame. The buyers having the best score or best time frame will have the best discounted price. | 12-10-2015 |
20150379565 | SYSTEM AND METHOD FOR DETERMINING A TIME FOR TRANSMITTING AN ELECTRONIC REWARD TO A USER COMPUTING DEVICE - A system includes a processor and a communication unit. The processor is configured to track sales promotion information supplied to the user computing device, viewing of the sales promotion information at the user computing device, and electronic receipts for purchases of products by a user of the user computing device, and to determine, based on data tracked by the sales tracking module, whether or not conditions for transmitting the electronic reward to the user computing device has been satisfied. The communication unit is connected to the user computing device and a server for the application through a network. Upon determining that the conditions have been satisfied, the processor transmits the electronic reward to the server for the application through the communication unit, so that the user can be notified of the electronic reward through the user computing device while the user computing device is executing the application. | 12-31-2015 |
20160019571 | METHOD AND SYSTEM FOR IMPROVED ONLINE AUCTION - A method and system for an improved online auction is provided. The improved online auction fosters a win-win scenario and a sense of fairness between buyers and sellers, whereby the participants know the exact dollar cost to complete the auction process within a predictable timeframe. Auction participants know the entirety of their monetary investment in completing an auction—a registration fee. The present invention is adapted so that such participants can earn bidding units as a function of their skill in playing online games with other participants. Wherein, bidding units are used to buy the auctioned item, thereby fostering a non-dollar based competitive nature that attracts some users to auctions, yet maintaining a sense of level-field fairness so as to not repel other users. Moreover, the present invention is also adapted to limit each auction to a predetermined number of participants, each with a limited amount of bidding units, and operating under known time constraints, thereby providing a predictable timeframe for completing each auction process. | 01-21-2016 |
20160027030 | Inter-Advertainment For Waiting Customers - An inter-advertainment is an inter-active entertainment that relates to services of a business. A customer can play and win the inter-advertainment while waiting at the business. The inter-advertainment identifies images of objects at the business for the customer to find. The inter-advertainment has one or more playing levels with one or more instances of the inter-advertainment selected randomly. In order to win, the customer must correctly identify each object that correctly matches each of a corresponding image of the same object. The customer must take a still image of the matching objects and upload them via the Internet to an inter-advertainment engine. The inter-advertainment advances to a next image when the received image correctly matches a corresponding image of the same object. When the customer correctly matches all images, the customer is given the wining prize. | 01-28-2016 |
20160055510 | REACTIVE SHOW-SPECIFIC GAME SHOW PROCESS AND SYSTEM - A system and method are provided for enhancing consumer and/or customer awareness and attentiveness to advertising media presented in public forums by adding elements of reactive gamification to displays and presentations at tradeshows, fairs, amusement parks, sporting events and other like venues or activities that attract high levels of potential consumer and/or customer traffic. Media-based advertising and marketing strategies are implemented that uniquely provide consumer and/or customer interest in and attention to the live presentation by recognizing that Shows have audiences that generally pay little or no attention to some or all of the goods and services being exhibited, marketed, sold, or showcased. By adding elements of gamification, in the nature of a “Game Show” where prizes are awarded, and consumers are treated as contestants, a unique advertising environment is provided for presentation of the items advertised in the Show, generating increased interest and sales. | 02-25-2016 |
20160078461 | APPARATUS FOR ONLINE MARKET SERVICE AND METHOD THEREOF - The present specification discloses an apparatus for providing an online market service, in which a price negotiation game for obtaining a price discount coupon is executed with a purchaser terminal, and a method thereof The object of the price negotiation game is to sequentially decrease a point from a starting point and match the point to a specific point or include the point in a specific point range. The apparatus for providing an online market service according to the present specification may provide the price discount coupon when the game is determined as a success. In this case, a product may be purchased at a discounted price by using the coupon through the selection of a purchaser. The purchaser may reattempt the game when succeeding in the game, so that the purchaser may obtain a coupon having a higher price discount rate. | 03-17-2016 |
20160110747 | MANAGEMENT DEVICE, MANAGEMENT METHOD, TERMINAL DEVICE, CONTROL METHOD, AND PROGRAM - A management device includes an application manager, an install notification acquisitor, a user information acquisitor, a reward granting manager, a reward granting manager, and a reward granting processor. The reward granting processor determines, based on a reward granting management information managed by the reward manager, whether or not the install notification acquisitor acquired the install notification information indicating that the reward granting application has been installed in a terminal. The reward granting processor notifies, to one of a server responsible to the reward granting application and the reward granting application which has been installed into the terminal, a reward granting information associated with a user information with respect to the reward granting application, in a case that the reward granting processor determined that the install notification acquisitor acquired the install notification information, and that the user information acquisitor acquired the user information with respect to the reward granting application. | 04-21-2016 |
20160132917 | LOCATION BASED MARKETING - A location-based marketing method includes steps of providing at least one first computing device including at least one memory operatively coupled to at least one processor, the at least one memory storing at least a listing of participating vendor geographical locations. At least one second computing device is in computing communication with the at least one first computing device. The method further includes steps of displaying to a user on a display screen of the second computing device a rotatable three-dimensional navigational interface including a plurality of faces, and by a geolocator module of the second computing device, providing to the at least one first computing device a geographical location of the user. The user geographical location is compared to the stored listing of participating vendor geographical locations. On determining a match, the first computing device initiates a user check-in procedure specific to the matching participating vendor. | 05-12-2016 |
20160171525 | SMART REWARDS INCENTIVE SYSTEM, CLIENT TOOLS FOR IMPLEMENTING A SMART REWARDS INCENTIVE SYSTEM, AND ANALYTICS ENGINE | 06-16-2016 |
20160196568 | METHOD AND SYSTEM FOR PROVIDING PROMOTION PLATFORM FOR MOBILE APPLICATION | 07-07-2016 |
20160203504 | GAME-BASED ADVERTISING SYSTEM AND METHOD | 07-14-2016 |