Class / Patent application number | Description | Number of patent applications / Date published |
463047000 | Accessory | 58 |
20080200262 | Video game instruction card holder - An instruction card holder system for supporting an instruction card or the like on a video game control device for visual reference during operation of a video game. The instruction card holder system includes a first portion configured to include printed material that provides instructions to a user of a video game and a second portion connected to the first portion and configured for removable attachment to a video game console. | 08-21-2008 |
20080214312 | Security System For Authenticating Gaming Chips - A system for authenticating RFID-capable gaming chips in a casino. The system includes at least one security server, at least one secure network, a casino management system and a plurality of magnetic couplers distributed within the casino. The gaming chips are adapted to provide a response to a challenge issued by the magnetic couplers when the chips are located in the vicinity of the magnetic couplers. The chip is authenticated when the response matches a computed response by the server. Preferably, the authentication information is loaded into the chip prior to the chip being used in the casino. The response preferably takes the form of a one time password, so that when the password list is depleted within the chip, the chip must be re-commissioned. | 09-04-2008 |
20080234052 | Method and apparatus for gaming token verification - An apparatus and method for verifying the integrity and correct value of a game token. The token includes a primary and a secondary source of identification. The preferred primary token identification is an embedded RFID tag. The secondary token identification may be an alphanumeric serial number, a bar code or combination thereof. The game token is produced in conjunction with an electronic manifest. The manifest provides a production history of the game tokens and is a source of verification data. The data is subsequently used by a gaming establishment to verify the face value of the game token as compared to the physical appearance of the game token. In this way, counterfeit or altered game tokens may be identified prior to redemption. | 09-25-2008 |
20080248882 | VIDEO GAME CONSOLE ADAPTER - An adapter in one embodiment includes a conversion circuit, a first connector adapted to connect to a port of a PS3, a second connector adapted to connect to a PS2 controller, and a port adapted to connect to a removable memory card for PS2. The conversion circuit is adapted to convert a PS2 signal sent from the connected PS2 controller into a PS3 signal prior to sending to the connected PS3, and convert a PS2 data signal sent from the connected memory card into a PS3 data signal prior to sending to the connected PS3. Alternatively, the adapter and the PS2 controller are connected by wireless. | 10-09-2008 |
20080254899 | PORTABLE VIDEO GAME AND VIDEO PLAYER DEVICE HOLDER - A portable video game and video playback holder for holding a portable video game and video playback device. The holder includes a tiltable tray, a frame portion to which the tray is pivotally mounted, the tray being adapted to retain a portable video game and video playback device and including audio speakers, and a mechanism for the tiltable tray to be retained in at least two discrete tilt positions relative to the frame portion. The device also includes straps for detachably attaching the portable video game and video playback holder to another object, such as an automotive headrest. The device includes electrical connectors adapted for electrically connecting the portable video game and video playback holder to a portable video game and video playback device. | 10-16-2008 |
20080268963 | Multi-mode protective device for portable video players - A protective device for a video player comprising a video screen, comprising a structure defining a main chamber, a support opening, and a screen opening. The protective device operates in first and second modes. In the first mode, at least a portion of the video player is located within the main chamber such that the video screen is within the main chamber. The structure protects the video player the video screen is at least partly visible through the screen opening when the protective device is in the first mode. In the second mode, at least a portion of the video player extends through the support opening such that the structure supports the video player such that the video screen is located outside the main chamber. | 10-30-2008 |
20080293499 | Gaming System Peripherals With Automatic System Configuration - Embodiments described herein include a method comprising: adding a gaming machine peripheral to a gaming machine including selecting a gaming machine peripheral to be added, wherein the selected gaming machine peripheral appears as a virtual peripheral on the gaming machine so that the gaming machine is not aware of the physical location of the peripheral device. | 11-27-2008 |
20090005179 | Gaming Headgear - A headwear apparatus for enhancing a video gaming experience is disclosed. Tile headwear includes a microphone and headphones permitting two-way communication between a user and other players, as well as audio delivery from the video game. The headwear has an external aesthetic appearance selected as being relevant to, associable with, or, most specifically, identifiable with a particular video game. | 01-01-2009 |
20090017918 | System for Hands-Free Viewing of Portable Video Players - A device for mounting or attaching a portable media device capable of video playback (Video Player) to a surface or an object which is not specifically made or designed for mounting or attaching such Video Player, comprising of a mechanism wherein the device can be attached to and detached from such surface or object by hand. | 01-15-2009 |
20090017919 | DETECTING CONTACTS DURING SPORTING ACTIVITIES ETC. - A method and an apparatus are described for determining parameters of a contact between bodies occurring within an activity. A digital camera directed towards a target area during the activity captures image frames including infra red image data. Structure for comparing image data for multiple temporally spaced frames with image data of a reference datum records any localised infra red emission appearing in at least one incident frame. The image data for at least one of the incident frames is analysed to determine at least one parameter of the contact, and the image data for the incident frame is recorded. Visual display means displays the incident frames including the image data in the IR spectrum to enable visual inspection of the activity in the target area at the time of the incident frame and that gave rise to the contact producing the infra red emission. | 01-15-2009 |
20090023501 | Graphical training decal for video game controller - A decal applied to a conventional game controller which makes interaction with the game easier to a player by providing the benefit of labeling single or multiple button functions on the decal that corresponds to functions of the interactive game. The decal is labeled with words, names, symbols, or images relating to the game or game functions. This benefits the player with easier use and faster learning of the control functions for the interactive game. | 01-22-2009 |
20090048026 | SMART CARD HOLDER FOR AUTOMATED GAMING SYSTEM AND GAMING CARDS - Methods and systems for intelligent tracking and/or play and/or management of card gaming use an intelligent card distribution or holding device with detectors for determine the value and unique identity of individual cards and for recording card play. In specific embodiments, the system utilizes various types of sensors and electronic circuits and software to scan, track, monitor, compute, and interface with electronic devices, to enable the automatic operation of Casino table games. The system can scan playing cards, scan gaming chips, indicate a players win/loss/draw, increase and or decrease player betting positions. Compute awards to players based on their playing activity, photograph individual players, and transmit player's images to casino security/surveillance departments and or other authorized casino personnel. The system may activate table displays that indicate each player's win/loss/draw of their bets, and or dealers card count, indicate in the game of blackjack when a dealer has blackjack, or any other significant event that occurs such as indicating when a player has a winning/loss/draw on specific card combinations. | 02-19-2009 |
20090048027 | Player tracking module navigation device, and game machine and/or table game incorporating the same - The exemplary embodiments described herein relate to gaming machines and table games and, more particularly, to gaming machines and table games that include a player tracking module navigation device. A processor is configured to generate a changeable predetermined control signal in dependence on the PTM's status and/or user input received into the PTM, with the control signal corresponding to possible additional user input acceptable to the PTM given its current and prospective functionality. At least one button is provided. At least one light emitter also is provided, with each said light emitter being associated with one said button. Light activation programmed logic circuitry is configured to selectively enable and/or disable the at least one light emitter in dependence on the control signal. Button actuation programmed logic circuitry is configured to selectively enable and/or disable the at least one button in dependence on the control signal. The control signal includes at least a color code and an actuation code for each said button to visually communicate to the user the possible additional user input acceptable to the PTM. In certain exemplary embodiments, navigation devices may be implemented as hardware or displayed as floating layers. Additionally, in certain exemplary embodiments, navigation devices may be used to control to the action of the PTM, the main screen, the top box, a table, game, etc. | 02-19-2009 |
20090082115 | Attachment device to electronic apparatus and electronic apparatus system - A cartridge, which is an attachment device, is mountable into an insertion slot | 03-26-2009 |
20090111587 | Video game console adapatation structure - An adaptation structure for a video game console includes an adaptation mechanism provided with a conversion control unit, a first connection interface, a second connection interface, and a power supply unit; an output equipment provided with a first link unit to engage in corresponding communication with the first connection interface; and the video game consol provided with a second link unit to engage in corresponding communication with the second connection interface; accordingly, the adaptation mechanism links to and communicate with the output equipment and the video game console thus to avoid complicated wire distribution and running to achieve the purpose of easy mounting for use and dismounting for storage of the adaptation structure. | 04-30-2009 |
20090163283 | MOTION PLATFORM VIDEO GAME RACING AND FLIGHT SIMULATOR - A motion platform configured as automobile racing vehicle simulator is disclosed. The apparatus that embodies the geometry and various methods of articulation related to a motion platform having advantageous geometric relationships are also set forth. In one embodiment enhanced performance of a motion-generating device having a rider or driver is accomplished through the location of the center of mass of a payload as near as practicable to the pivotal center of the payload support. The device has a base supporting an upstanding column and a sled pivotally mounted to the top of the column. The rider is accommodated on the sled. To achieve the event simulated results intended various acts are performed in configuring the motion platform. These include locating a pivotal center of motion on a column in a position above the base of the motion generating device; locating the position of a center of mass, the center of mass calculated from the mass of the sled and the mass of a rider accommodated on the sled; and mounting the sled on the pivotal center of motion of the device such that the located center of mass is close to the pivotal center of motion of the motion platform. | 06-25-2009 |
20090186705 | METHOD AND APPARATUS FOR GENERATING SPECIAL EFFECTS - Systems and methods for generating special effect are provided. In one embodiment, the method includes: receiving an input information from a game controller; generating an output data set based on the input information received by the game controller at a game console; transmitting the output data to a stage kit; and generating special effects at the stage kit based on the output data received from the game console. | 07-23-2009 |
20090253520 | Protective restraint system for hand-held remote control devices - A protective restraint system is disclosed for a hand-held remote control device. While providing protection, the protective restraint system simultaneously allows smooth and accurate interaction with the hand-held remote control device, and protection against accidental launching of the hand-held remote control device as a projectile during use. The protective restraint system has a protective membrane that permits button interaction, and a cut-out permitting interaction with a trigger button. The protective restraint system is further adapted to allow for infrared and other communication signals to and from the hand-held remote control device while said device is in use in conjunction with said protective restraint system. Further, port connections with external devices can be made through the case without affecting the protection afforded the electronic device inside. | 10-08-2009 |
20090258713 | AUTOMATIC FAIL-OVER FOR GAMING CONTROLLERS - A set of controllers can be communicatively linked to a gaming console. One of the controllers can be programmatically designed as an active controller and another can be programmatically designed as a fail-over controller. A failure of an active controller can be determined. Responsive to this determination, the fail-over controller can be automatically substituted for the active controller. | 10-15-2009 |
20090325717 | Video Game Controller Holder - A video game controller holder for storing the controller when not being used is provided with a customizable appearance to a user's preference. The holder includes a cradle body with a controller support surface that contoured to compliment the controller permitting the controller to be placed on the support surface. The cradle body includes a display surface to which is mountable a display. The display may provide decorative indicia to the holder, which may be selected by the user to his or her individual preferences. The display may be removably mounted permitting a user to change the display as desired. The display may be a static display, such as an ornamental plaque, or may be a changeable electronic display, such as a liquid crystal display (LCD). The electronic display may be pre-programmed with various images or visual effects that are selectable by the user. Alternatively, the electronic display may be operatively connectable to a remote computer or video game console by any data link to display various information provided to the display by the remote computer or video game console. | 12-31-2009 |
20100009762 | HORSEBACK RIDING SIMULATION - An inflatable air cushion or other type seat a person can sit on is instrumented with electronic input devices that can sense motion of the cushion and/or motion of the person's body. Such input devices provide inputs to a computer graphics system that dynamically generates a responsive scene on a real time display. The sensed motion can be used to generate a graphics simulation of horseback riding. | 01-14-2010 |
20100022311 | Smart Discard Rack for Playing Cards - A discard rack moves and reads suit and rank of individual cards. The cards are provided to a card in-feed area and moved to a card collection area. Both suit and rank of each card is read in the card in-feed area or between the card in-feed area and the card collection area. The discard rack comprises a) a card in-feed area with card moving elements that move only a bottom card from a set of cards in the card in-feed area, b) a card collection area that receives cards from the card moving area in the same sense as cards are received in the card in-feed area, c) an image capture device that captures data from a card while the card is between the card in-feed area and the card collection area, d) preferably a communication port to send out captured data to a processor, and e) an elevator that lowers to maintain a level at which cards are received in the card collection area. | 01-28-2010 |
20100048308 | Manipulation input device structure - A manipulation input device structure includes a foundation base and an operating base. The foundation base has a rotation slot, such that the operating base is pivoted therein, and the operating base may relatively pivots to the foundation base and is fixed at a using position or a packaging position. When the operating base pivotally rotates to the packaging position, a space occupied by the manipulation input device is smaller than a space occupied by the manipulation input device when the operating base is located on the using position. | 02-25-2010 |
20100062863 | Apparatus and Method for Gaming System and Game Controller Maintenance - A gaming system service apparatus comprising: a memory for storing update data for at least one gaming system, wherein the update data includes one or more game programs or sets of game rules; a data communication interface; a programmer adapted to update a game controller connected to the apparatus via the data communication interface using the update data; and a service controller adapted control the programmer's updating of game data in accordance with service rules and service instructions. | 03-11-2010 |
20100093446 | VOUCHER MANAGEMENT PATH SYSTEM FOR A GAMING MACHINE PRINTER - A gaming machine printer. The gaming machine printer creates printed vouchers, tickets, receipts, etc. for use in gaming applications employing cashless enabled gaming systems. The gaming machine printer includes a voucher management system having a burster bar for separating vouchers and a serpentine voucher guide that may be opened for inspection. The gaming machine printer further includes various electrical features that protect the gaming machine printer from electrostatic discharges. | 04-15-2010 |
20100105485 | COMPOSITE TABLETOP FOR ELECTRONIC GAME TABLES - Composite tabletops for electronic game tables are described. In one implementation, the composite tabletop has a channeled core layer sandwiched between a bottom layer and top layer. The channeled core layer is constructed of foam, so that the foam forms enclosure spaces for player stations, displays, user-interface hardware, central control/server hardware, and cooling equipment. The foam is also shaped to form duct spaces between each player station and a central space in the channeled core layer. The ducts can be used to route wires between each player station and the central space and to direct cooling air to or from each player station. The channeled core layer reduces time and labor during manufacture of an electronic game table and results in an electronic game table that is more lightweight for shipping, absorbs noise generated by enclosed hardware and electronics, absorbs shocks, and optimizes cooling of enclosed components. | 04-29-2010 |
20100105486 | RFID-INCORPORATED GAME TOKEN AND MANUFACTURING METHOD THEREOF - A RFID tag incorporated game token that does not allow the RFID tag to be easily removed and hardly has failures in the RFID tag during manufacturing or in use is implemented. A game token ( | 04-29-2010 |
20100130288 | RFID-INCORPORATED GAME TOKEN AND MANUFACTURING METHOD THEREOF - An RFID tag incorporated game token that does not allow the RFID tag to be easily removed and hardly has failures in the RFID tag during manufacturing or in use is implemented. In the game token, an RFID covered with flexible cover sheets is held between laminate resin films or plates, and these elements are thermally press-bonded, so that the RFID tag is incorporated in a body. The material of the cover sheet is paper, vinyl chloride, polyethylene terephthalate or the like. | 05-27-2010 |
20100144449 | GAMING TOKEN - A method of forming a gaming plaque in which a decorative design is printed onto a clear polymer film which is then thermoformed into an outer plaque face; two plaque faces are then injection moulded together with a suitable polymer between the rear faces of the faces to form a gaming plaque. An electronic identification and data device connected to an antenna is located between said plaque films or adhered to the rear of one of said plaque films. | 06-10-2010 |
20100167825 | JOYSTICK THUMB CUSHION - A cushioned attachment ( | 07-01-2010 |
20100167826 | DISCARD RACK WITH CARD READER FOR PLAYING CARDS - A card verification station moves and reads suit and rank of individual cards. The cards are provided to a card in-feed area and moved individually to a card collection area. A device may comprise a) a card in-feed area with card moving elements that move only a bottom card from a set of cards in the card in-feed area, b) a card collection area that receives cards from the card moving area in the same order as cards are received in the card in-feed area, c) an image capture device that captures data from a card while the card is between the card in-feed area and the card collection area, d) a processor capable of controlling the operation of the card verification station, and e) an elevator that lowers to maintain a level at which cards are received in the card collection area. A method of verifying a group of playing cards is also disclosed. | 07-01-2010 |
20100304873 | Bowling Ball and Football Game Controller - A ball-shaped housing for encapsulating a game controller. The game controller is held in a compartment within the hollow of a ball. A user accesses control buttons on the game controller by way of buttons on the housing that are mechanically linked to contact ends that are in close proximity to the game controller buttons. When a user presses the buttons on the housing, its mechanical linkages transfer motion to the contact ends, which press respective buttons on the game controller. The invention allows a player to approximate real game conditions and allows for a realistic gaming experience | 12-02-2010 |
20100331092 | GAME CONTROLLER CASE - A game controller case enables game play that utilizes an action operation input (e.g., hitting or pushing) using a game controller attached to a game device instead of a dedicated game controller. The game controller case includes a receiving section that receives a game controller that includes an acceleration detection section and a transmission section that transmits a detection signal output from the acceleration detection section to a game device, and a buffer air chamber section that inflates due to pressure of air introduced into the buffer air chamber section, and forms a buffer area around the receiving section. | 12-30-2010 |
20110034253 | APPARATUS FOR GENERATING SENSATIONS OF MOVEMENT AND FOR PHYSICAL REHABILITATION - The appliance designed to allow a living being to perceive sensations of virtual movements of part of his body comprises a control unit in which is stored a table containing a first plurality of basic excitation signals, a second plurality of macro-motifs each formed by a third plurality proper of the basic signals, a sequencer reading the macro-motifs in order to emit a second plurality of corresponding commands for excitation, each time, of a third plurality proper of vibrators selected from among a first plurality of vibrators carried by a coupling support in predetermined respective zones of the part of the body, the excitation of the third plurality proper of vibrators by the second plurality of commands being intended to mechanically stimulate elements of the body, to provoke the creation of bioelectrical signals in the living being, allowing him to perceive sensations of a given virtual movement. | 02-10-2011 |
20110159967 | SCREENSPLITTER - A screensplitter for splitting a viewing screen of a gaming device which has a first opaque panel having a first end, a second end, and opposed edges and a second opaque panel having a first end, a second end, and opposed edges. Engagement means are provided for securing the first opaque panel to the second opaque panel at an angle with the first opaque panel being vertically offset from the second opaque panel. Securing means are also provided for attaching the first end of the first opaque panel and the second end of the second opaque panel to a viewing screen. | 06-30-2011 |
20110300951 | SMART DISCARD RACK FOR PLAYING CARDS - A discard rack moves and reads suit and rank of individual cards. The cards are provided to a card in-feed area and moved to a card collection area. Both suit and rank of each card is read in the card in-feed area or between the card in-feed area and the card collection area. The discard rack comprises a) a card in-feed area with card moving elements that move only a bottom card from a set of cards in the card in-feed area, b) a card collection area that receives cards from the card moving area in the same sense as cards are received in the card in-feed area, c) an image capture device that captures data from a card while the card is between the card in-feed area and the card collection area, d) preferably a communication port to send out captured data to a processor, and e) an elevator that lowers to maintain a level at which cards are received in the card collection area. | 12-08-2011 |
20120058830 | GAMING DEVICE BASE WITH ADJUSTABLE ATTACHMENT POINTS - One or more gaming devices, such as slot machines, can be installed onto a gaming device base comprised of façade kits removably attached to a gaming device foundation. The tops of the gaming device bases either have replaceable top surfaces or adjustable attachment points in order to allow different gaming devices to be attached to any given base. In one embodiment of the later, adjustable mounting brackets are utilized that provide elongated bolt hole slots through which bolts can be inserted from a gaming device. The gaming devices are then secured to a base by use of nuts inserted and tightened over the bolts. The adjustable mounting brackets can be slid back and forth when bolts through them have not been secured with nuts. The mounting brackets can also be easily inserted and removed. The result is that the mounting points for gaming devices can be adjusted in two dimensions, allowing for the installation of most gaming devices, regardless of bolt and cable configurations. | 03-08-2012 |
20120190460 | Vibrating Gaming Vest - A video game console accessory providing a vest with sensory feedback rumblers at various positions on a vest. The game console may now provide sensory feedback to the game player by coordinating what occurs visually in the game with a physical sensation experienced by the game player. The rumblers are positioned against the gamer's torso to provide dynamic sensations to increase realism experienced during game play. Each rumbler is independently controlled. An optional feature is the availability of various skins to alter the appearance of the device and to match a particular theme of the game played. | 07-26-2012 |
20120252584 | ACCESSORY FOR A GAME CONSOLE CONTROLLER - An accessory for electronic gaming that can receive part of a game console controller. The accessory has one or more actuators for operating one or more press buttons of the controller. | 10-04-2012 |
20120270662 | CONTROLLER COVER - A controller cover includes a main body portion attached to an outer surface of a controller, and the main body portion includes a contacted portion where a contacted inner surface is in contact with the outer surface of the controller and a non-contacted portion where a non-contacted inner surface is not in contact with the outer surface of the controller. Elastic deforming protrusions are formed on the non-contacted inner surface. When the controller attached with the cover interferes with other thing, and the non-contacted portion of the cover is subjected to shock, the elastic deforming protrusion of the non-contacted portion is deformed to ease the shock, so that the controller and the interfering other thing are protected. | 10-25-2012 |
20120270663 | Inflatable Vehicles for Simulating Driving for use with Handheld Video Games - An inflatable vehicle for simulating a driving experience while playing realistic computer-video driving games such as the WII games and handheld game players. The vehicle is life-like in construction and allows a player to sit therein while playing driving game. A steering wheel or handle bar is configured to receive a game controller or a motion-sensitive handheld game player. Movement of the steering wheel, thus, correspondingly controls images on a video game screen. | 10-25-2012 |
20130045808 | CELLULAR SHUFFLER SYSTEM AND METHOD - An automatic card handling device, having a card handling device that includes a controller, said card handling device configured for shuffling an input set of cards and delivering an output set of cards resulting from the shuffling; and a communication module operably coupled to the controller, wherein the communication module is configured for sending and receiving information related to operation of the card handling device across a communication port configured for operable coupling to a cellular network, wherein said information related to the operation of the automatic card handling device includes information about the use of said card handling device; and wherein a factor in a usage fee for said card handling device is said use of said card handling device. | 02-21-2013 |
20130059667 | FOLDING CHAIR FOR SIMULATION GAMES OPERATED BY MEANS OF A STEERING WHEEL JOYSTICK AND FOOT PEDALS - The present invention relates to a folding chair having a structure made of hollow tube with a cloth seat with accessories which allow using it with video games controlled by means of a steering wheel/joystick and foot pedals, characterized in that the steering wheel/joystick and foot pedals are anchored to the structure of the chair itself. | 03-07-2013 |
20130072310 | DEVICE HEALTH MONITORING FOR GAMING MACHINES - A gaming peripheral for a gaming machine is described. The gaming peripheral can be configured to emulate the functions of a lighting device, such as a candle. The gaming peripheral can be configured to provide enhanced gaming features such as 1) enhanced networking capabilities, 2) enhanced peripheral device monitoring and upgrade capabilities, 3) enhanced player monitoring and security capabilities 4) enhanced gaming function capabilities and 5) enhanced player reward capabilities. The enhanced gaming features can be provided in a non-intrusive manner such that regulated software executed on a gaming machine does not have to be altered. | 03-21-2013 |
20130137524 | Seated Gaming Device and Workstation - Disclosed is a gaming cabinet comprising a chair having a seat, a removable pillow cushion; a back, and at least a one arm, said arm being detachable from the chair and being configured to support all components of a video gambling game; a video display rotatably attached to the arm; a console located on the top surface of the arm; an access door on the top surface of the arm; and ticket in-ticket-out equipment located on the front surface of the arm. The gaming cabinet of may also include a second arm that may be permanently attached to the chair, cash acceptance and validation equipment located on the top surface of and contained within the detachable arm. | 05-30-2013 |
20130337922 | PLAYING CARD CREATION FOR WAGERING DEVICES - Playing card creation for wagering devices is provided. An example system for a wagering device includes a card generator for creating real playing cards in real time. The system may generate only those cards needed for a round or a hand of a card game from a more complete deck or decks of virtual playing cards being electronically processed by the wagering device. A random number generator creates random hands and decks, and ensures certifiable odds. Players may select or input some custom graphic aspects of the playing cards to be created. The real playing cards may also include coupons, advertisements, or prizes. The real playing cards generated can be disposable, and the system can replace a conventional shuffler. | 12-19-2013 |
20140004962 | DETERMINING TRIGGERS FOR CLOUD-BASED EMULATED GAMES | 01-02-2014 |
20140141891 | CUSTOMIZABLE MOISTURE ABSORBING GAME CONTROLLER COVER - A customizable moisture absorbing game controller cover includes a waterproof main body having a bottom half, and a top half that are joined together via a permanent seam along a first end and a removable seam along a second end. The top and bottom halves of the main body form a pocket into which a game controller can be housed. The main body includes a shape and dimension that is complementary to a particular game controller, and has a layered construction having a porous outer layer, a moisture absorbing middle layer and a waterproof inner layer. The controller cover also include a plurality of button nodules and/or joystick sleeves which are positioned along the main body at locations that correspond to the location of the buttons and/or joysticks of the game controller for which the device is intended to cover, and a plurality of removable markings securable to the main body at any location are provided. | 05-22-2014 |
20140179446 | INTERACTIVE VIDEO GAME WITH TOYS HAVING INTERCHANGEABLE PARTS - A video game includes a peripheral device that senses the presence and identity of physical toys and/or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and/or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play. | 06-26-2014 |
20140187335 | GAMING CONTROLLER THUMB GLOVE INTERFACE - A gaming controller thumb glove interface may include a wrist strap that has a first end and a second end. The first end may attach to the second end of the wrist strap by fasteners. A thumb pocket may have a top end and a bottom end. The bottom end of the thumb pocket may attach to the wrist strap. A controller component interface may be attached to the top end of the thumb pocket. In certain embodiments, a pull tab may be attached to the bottom end of the thumb pocket. A controller cap such as a thumb stick cap, a D-pad cap and the like may attach to a controller thumb stick, a controller D-pad and the like. The controller component interface may removably attach to the controller cap for maneuvering the components of the controller through leverage. | 07-03-2014 |
20140200085 | GAME CONTROLLER HAND GRIP FOR COUPLING WITH ASSOCIATED SUPPORT APPARATUS - A hand grip provides a means to attach at least one hand-held game controller so that a user can with a single hand grasp of the hand grip and its attached game controller carry the hand grip while the fingers of that same hand can manipulate one or more actuators of said attached game controller while further carrying or operating appropriate supported equipment. The hand grip enables a user to assemble his or her own custom-built interactive, portable device by subsequently attaching various hand-held game controllers to appropriate support apparatus such as a camera support apparatus. Where said support apparatus may optionally and subsequently fixedly support appropriate supported equipment including a mobile computing device, a portable display, or motion-sensing equipment. The hand grip allows a user to arrange the hand grip(s) and any attached support apparatus or supported equipment in a variety of configurations that facilitate hand-held to shoulder-carried configurations. | 07-17-2014 |
20140235359 | VIDEO GAME CONTROLLER CHARGING SYSTEM HAVING A DOCKING STRUCTURE - A video game controller charging system is provided. The video game controller charging system includes a base; at least one structure on the base for providing physical support to at least one video game controller while it is being charged; and at least one DC port on the base configured to couple to and provide DC power to a power input port of the at least one video game controller. The video game controller charging system may also include a current detector, a charging status indicator, at least one docking bay, and/or an AC-to-DC converter adapted to convert externally supplied power to the DC power provided to the power input port of at least one video game controller. The base of a charging station may include a recess having at least one electrical contact and a power input for connection to a power supply. | 08-21-2014 |
20140243103 | METHOD AND APPARATUS FOR PROCESSING STIMULUS SIGNALS GENERATED BY ACCESSORY DEVICES - A system that incorporates teachings of the present disclosure may include, for example, receiving a first stimulus signal from a first gaming accessory device used by a first contestant and a second stimulus signal from a second gaming accessory device used by a second contestant. Measures of the first and second stimulus signals are determined as are first and second performance factors are based upon the first and second measures. The first and second performance factors are compared and a ranking of the first and second contestants is determined based upon the comparison. Additional embodiments are disclosed. | 08-28-2014 |
20140323230 | CONTROLLER COVER - A controller cover includes a main body portion attached to an outer surface of a controller, and the main body portion includes a contacted portion where a contacted inner surface is in contact with the outer surface of the controller and a non-contacted portion where a non-contacted inner surface is not in contact with the outer surface of the controller. Elastic deforming protrusions are formed on the non-contacted inner surface. When the controller attached with the cover interferes with other thing, and the non-contacted portion of the cover is subjected to shock, the elastic deforming protrusion of the non-contacted portion is deformed to ease the shock, so that the controller and the interfering other thing are protected. | 10-30-2014 |
20150094154 | GAME MACHINE - A game machine has an operation lever device disposed on a front side of the game machine, having a lever having a grip section that is configured to be held by a game player and that rotates bi-directionally with respect to a shaft, a light guide plate disposed on the grip section of the lever in a viewable manner, a light source section that supplies light into the light guide plate. The grip section is formed into a long shape. The light guide plate has a viewable surface provided with a light emission pattern for forming an image by emitted light. | 04-02-2015 |
20150141157 | Video game steering wheel mount - The present invention relates to a video game steering wheel mount for mounting video games steering wheels. The invention comprise of a base where the user sits, a mounting plate to mount the video game steering wheel, an extension post connecting the base as well as the mounting plate. Weight of the user is utilized to stabilize the device. The invention bears adjustable angles which can be flexibly adjusted as per the user's preference. | 05-21-2015 |
20150375114 | TRACK BASED PLAY SYSTEMS - Track based play systems are described which comprise a set of physical play pieces and an associated computer game. In an embodiment, a user may arrange some or all of the play pieces in the set to form a path. The computer game is arranged to infer a virtual model of the path defined by the user-created arrangement of the play pieces. The inference may be based on data communicated by one or more the play pieces to the game or based on data from a local sensing device such as a camera which views the relative positions of the play pieces. Having inferred the path, the game constrains a virtual or physical object to the path within the game play and renders a graphical user interface showing at least a portion of the path. | 12-31-2015 |
20160001170 | Intelligent Markers and Card Distribution Error Reduction System - Intelligent markers and a card distribution error reduction system are disclosed. In one embodiment, the invention includes intelligent markers which are effectively “player acknowledgement” indicators. The markers preferably include a mechanism for signaling the receiving bettor to acknowledge receipt of the marker, which acknowledgement may turn off the indicating mechanism. The method of indication could be visual, audible or otherwise which would signal a bettor to interact with the marker. The intelligent markers communicate with table sensors and a shoe to monitor the status of games, and to signal alerts when a mistake occurs. | 01-07-2016 |