Entries |
Document | Title | Date |
20080207325 | Control arrangement for operating video game console - In one embodiment a control arrangement for operating a video game console is disclosed. The arrangement includes a mat having foot panels, a matrix scanning circuit, a peripheral warning track, a MCU, a first transceiver module, a foul line crossing sensor module, and a foul line crossing warning module; a wireless controller including a second transceiver module; and a detector including an oscillation circuit, an ultrasonic transmitter, an ultrasonic receiver, and a warning module adapted to make an audible sound when a distance between a user and an obstacle is less than a safe distance. The foul line crossing warning module is adapted to make an audible sound when the warning track is stepped by the foot. | 08-28-2008 |
20080242414 | Game devices with integrated gyrators and methods for use therewith - A game device such as a sporting good or video game device uses an integrated circuit (IC) that includes a gyrating circuit to measure at least one motion parameter of the device. An RF transmitter wirelessly transmits the at least one motion parameter to a remote device. | 10-02-2008 |
20080242415 | MOTION-BASED INPUT FOR PLATFORMS AND APPLICATIONS - The flexible motion system simplifies the process of adding motion-based input to an application. The flexible motion system uses a motion detection device to detect motion based on the movement of an object. Next, the flexible motion system converts the motion detected by the motion detection device into input recognized by the application, and provides this input to the application. The motion may be converted using a grammar specified by an application developer through an updateable action pack. | 10-02-2008 |
20080261696 | Game controller, storage medium storing game program, and game apparatus - A game controller includes at least four load sensors for detecting a load applied on a support board on which player's legs are ridden, and the game controller transmits a load value detected as manipulation data by the four load sensors to a game machine. The game machine determines a necessary quantity of load values, and the game machine computes the necessary quantity of load values based on the detected load value from the game controller. Then, game processing is performed based on the necessary quantity of computed load values. | 10-23-2008 |
20080268957 | APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS - A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver. | 10-30-2008 |
20080300055 | GAME WITH HAND MOTION CONTROL - In various embodiments, the motion of a wristband is used to control games. | 12-04-2008 |
20080311994 | SYSTEM AND METHOD FOR WIRELESS GAMING WITH LOCATION DETERMINATION - In accordance with the teachings of the present invention, a system and method for wireless gaming with location determination are provided. In a particular embodiment of the present invention, the system includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property may be determined based upon a signal received by the plurality of signal detection devices from the gaming communication device. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled. | 12-18-2008 |
20080318679 | FOOT GAME CONTROLLER WITH MOTION DETECTION AND/OR POSITION DETECTION - Systems and methods are disclosed having a mesh network such as a ZigBee mesh network, a game controller coupled to the mesh network; and a display device coupled to the mesh network. | 12-25-2008 |
20080318680 | GAMING OBJECT AND GAMING CONSOLE THAT COMMUNICATE USER DATA VIA BACKSCATTERING AND METHODS FOR USE THEREWITH - A gaming object includes a memory for storing user data. A radio frequency identification (RFID) transceiver is coupled to receive an RF signal from a game console; convert the RF signal into a power signal for powering the gaming object; and backscatter the RF signal based on user data. | 12-25-2008 |
20080318681 | GAMING OBJECT WITH ORIENTATION SENSOR FOR INTERACTING WITH A DISPLAY AND METHODS FOR USE THEREWITH - A gaming object includes an orientation sensor that generates orientation data in response to the orientation of the gaming object. An actuator that generates interaction data in response to an action of a user. A transceiver sends an RF signal to a game device that indicates the orientation data and the interaction data. The game device generates display data for display on a display device that contains at least one interactive item, and wherein the at least one interactive item is interactive in response to the orientation data and the interaction data. | 12-25-2008 |
20080318682 | DUAL TRANSCEIVER GAMING CONSOLE INTERFACE AND METHODS FOR USE THEREWITH - A game device includes a first transceiver section that receives a first RF signal that includes motion data from at least one remote motion sensing device. A second transceiver section receives a second RF signal that includes user data from at least one gaming object. A processor executes a game application that generates display signals for display on a display device, wherein the display signals are generated based on the motion signals and the user data. | 12-25-2008 |
20080318683 | RFID based positioning system - The position of a mobile gaming object within a video gaming environment is determined using radio frequency identification (RFID) signals transmitted between RFID devices, at least one of which is positioned on a gaming element. Based on signal information regarding the RFID signals, the distances between the gaming element and various RFID devices can be determined. The position of the gaming element within the video gaming environment is then determined based on the distances. | 12-25-2008 |
20080318684 | POSITION LOCATION SYSTEM USING MULTIPLE POSITION LOCATION TECHNIQUES - A position location system includes a first position location sub-system, a second position location sub-system, and processing circuitry. The first position location sub-system determines first position location information regarding a first object using a first position location technique. The second position location sub-system determines second position location information regarding a second object, the second position location sub-system using a second position location technique that differs from the first position location technique. The processing circuitry processes the first position location information to determine a position of the first object within a coordinate system and processes the second position location information to determine a position of the second object within the coordinate system. | 12-25-2008 |
20090023499 | Bluetooth Enabled Computing System and Associated Methods - A host device is provided to include a processor, a memory, and a peripheral device communication port. The processor and the memory are defined to collectively execute a computer application. The host device is defined to establish a communication channel for a datastream associated with the computer application as transmitted through the peripheral device communication port. A bluetooth host chip is connected within the host device to enable bluetooth communication with a bluetooth client chip in an external device outside the host device. The host device is further defined to enable connection of the bluetooth client chip to the communication channel for the datastream, such that the datastream can be monitored by the external device. | 01-22-2009 |
20090054147 | INTERACTIVE GAME SYSTEM - An interactive game system has a main apparatus and a wireless controller. The main apparatus has three ultrasonic receiving modules. The wireless controller has an ultrasonic sending module. The three ultrasonic receiving modules receive ultrasonic signals sent by the ultrasonic sending module, and the main apparatus calculates the position of the wireless controller. When the wireless controller is moved, the main apparatus obtains a plurality of coordinate values indicating the motion track of the wireless controller. In this case, an electronic device shows the movement of the wireless controller on a display device by monitoring the coordinate values. | 02-26-2009 |
20090082108 | Electronic game controller - An electronic game controller includes a front body, a rear body, a plurality of function keys and a rotating mechanism. The front body includes a second end surface non-orthogonal to its longitudinal axis. The rear body includes a third end surface parallel to the second end surface and non-orthogonal to the longitudinal axis of the rear body. The function keys are disposed on the front and the rear bodies. The rotating mechanism is connected with the second and the third end surfaces, that is, the front and the rear bodies are pivotally connected with each other via the rotating mechanism. Accordingly, since the rear body can rotate relative to the front body and be positioned via the rotating mechanism, the present invention can provide more than two ways of being held to enhance users' enjoyment of playing electronic games. | 03-26-2009 |
20090104993 | Electronic game controller with motion-sensing capability - An electronic game controller with motion-sensing capability includes an inertia sensing and wireless transmission unit, an image sensing unit and a control unit. The image sensing unit extracts and recognizes the images of the profile of the user's body to generate signals indicative of the displacement or specific postures of the user. The inertia sensing and wireless transmission unit senses the motions of the user's body to generate signals indicative of the rotation, rhythmic motions, swing or force of the user's body. The control unit receives the signals and integrates them to generate control signals, thereby controlling the marker on the display picture of the electronic game. With the cooperation of the image sensing unit and the inertia sensing and wireless transmission unit, various motions or exercising states of the user can be sensed, thereby providing the user with a more complete and exquisite operating interface for the electronic game. | 04-23-2009 |
20090137317 | WIRELESS COMMUNICATIONS DEVICE, GAMING CONTROLLER AND INTEGRATED CIRCUITS WITH MILLIMETER WAVE TRANSCEIVER AND METHODS FOR USE THEREWITH - An integrated circuit includes a millimeter wave transceiver section that is coupled to generate a first modulated RF signal from a first outbound symbol stream and to convert a first inbound RF signal into a first inbound symbol stream. A wireless transceiver section is coupled to generate a second modulated RF signal from a second outbound symbol stream and to convert a second inbound RF signal into a second inbound symbol stream. A processing module is coupled to convert first outbound data into the first outbound symbol stream, convert second outbound data into the second outbound symbol stream, convert the first inbound symbol stream into first inbound data, and to convert the second inbound symbol stream into second inbound data. | 05-28-2009 |
20090143143 | GAMING OBJECT AND GAME CONSOLE WITH MILLIMETER WAVE INTERFACE AND METHODS FOR USE THEREWITH - A gaming object includes an actuator for generating user data in response to the actions of a user. A millimeter wave transceiver receives an RF signal from a game console, converts the RF signal into a power signal for powering the gaming object, and backscatters the RF signal based on user data. | 06-04-2009 |
20090156308 | Foot-actuated mat with flashing indicators for video game console - Provided is a mat for a video game console. The mat includes a zone including weight sensitive pads having a mark on the top surface; an LCD; indicators around a track surrounding the zone and bordering the LCD; a light controller; a transceiver; and an MCU. In response to stepping on one pad corresponding to a mark shown on a TV associated with the console, the pad is activated to enable the MCU to generate a signal representing which pad the foot is stepping on, and the signal is transmitted from the MCU to the TV to display an updated score. Also, the MCU can activate the light controller to flash the indicators in a sequence. At the same time, operating a wireless controller to activate the console will transmit another signal either from the MCU to the console via the transceiver and the wireless controller or vice versa. | 06-18-2009 |
20090156309 | HANDWEAR DEVICES AND METHODS FOR PROVIDING AN INTERACTIVE PLAY EXPERIENCE - Interactive handwear devices and methods are disclosed for providing play entertainment. In certain examples, the handwear device includes a waterproof glove that a play participant can manipulate to selectively activate one or more play effects, such as water play effects, visual or audio effects, or the like. For instance, a participant may wirelessly trigger effects by moving the glove in one or more predetermined or particular motions and/or by touching one or more sensors. In yet other examples, a wide variety and/or magnitude of effects can be activated through interaction with one or more handwear devices and/or hand movements. User identities and/or progress in an interactive game can be also stored in one or more databases and be used to determine the availability of effects to a participant or group of participants. | 06-18-2009 |
20090163277 | WIRELESS WAGERING SYSTEM - A wireless wagering system includes a wireless game control and a video wagering terminal. The wireless game control can include a button configured to receive game-play input from a game player, a battery configured to supply power to the wireless game control, and a first transceiver configured to transmit a master data packet from the wireless game control to a video wagering terminal, wherein the master data packet has a payload which includes information related to a voltage and a charging status of the battery. | 06-25-2009 |
20090170602 | SYSTEM AND METHOD FOR CONTROLLING THE OPERATION OF AN ENTERTAINMENT UNIT - A system and method for controlling game play at a pay-for-play entertainment system. The entertainment system may include an entertainment unit, a remote activation unit, and at least one game play light source. The remote activation unit may be configured to have the game play light source be in an on condition during purchased game play and in an off condition when purchased game play time or credits have expired. The present invention may also include a game play detection apparatus that may detect game play activity. The detection of game play may be communicated to the remote activation unit to determine if the detected game play activity is associated with purchased game play. If the detected game play activity is unauthorized, i.e. the game play has not been purchased, the remote activation unit may communicate an “on” signal to an auxiliary light and/or speaker. | 07-02-2009 |
20090203445 | POINTING DEVICE SYSTEM AND METHOD - Example systems and methods described herein relate to a remote control including an image sensor disposed on a front end portion thereof. First and second markers produced by a light source are detected at the image sensor. A first middle point is calculated based on the detected first and second markers and a second middle point is calculated based on the first middle point and a difference in direction between a reference direction and a direction from the first detected marker to the second detected marker. A position pointed to by the remote control is calculated based on a difference between a reference point and the second middle point. An image signal is generated for an image based at least in part on the pointed-to position. | 08-13-2009 |
20090258706 | GAME DEVICE WITH WIRELESS POSITION MEASUREMENT AND METHODS FOR USE THEREWITH - A game device includes a first transceiver that receives gaming position data from at least one gaming object. A wireless measurement module generates device position data corresponding to the game device. A processor executes a game application that generates display signals for display on a display device, wherein the game application is based on the gaming position data and the device position data. | 10-15-2009 |
20090325704 | Dynamic Selection of Voice Quality Over a Wireless System - Various systems, methods, and computer readable instructions are disclosed herein for dynamically allocating fixed bandwidth over a wireless link between a video game console and a wireless peripheral device. In an embodiment, the voice sample rate in a wireless microphone may be dynamically adjusted to free up bandwidth that can be repurposed for other operations. The sample rate adjustment can range from maximum where the bandwidth is filled with voice data to a lesser sample rate. In the case where the sample rate is less than max, the freed up bandwidth can be for used for other operations. | 12-31-2009 |
20090325705 | Dynamic Selection Of Sensor Sensitivity In A Game Input System - Sensor parameters in a remote game peripheral are dynamically. The remote game peripheral may contain one or more sensors that measure the motion of the remote game peripheral via at least one sensor. This information is communicated to a game server. The game server then determines if the sensor sensitivity setting is appropriate for the expected motion of the remote game peripheral at that point in the game. The game server may, at any time during game play, transmit a sensor sensitivity adjustment to adjust the sensor sensitivity level setting to one that is likely to capture the motion of the game peripheral with minimal loss of data. The dynamic adjustment of the sensitivity level may also be used to provide corrective feedback to a game player. | 12-31-2009 |
20100004063 | DISTANCE, ORIENTATION AND VELOCITY SENSITIVE CONTROLLER - A mobile magnetic field apparatus operable to generate and/or receive a magnetic field including at least one coil operable to generate and/or receive a magnetic field, respectively, the magnetic field being modulated by at least one frequency and/or identification code, respectively. | 01-07-2010 |
20100009755 | System, method, and apparatus for associating a gaming profile using proximity of a wireless device - An apparatus, system, and method for associating a gaming profile based on a position of a wireless device relative to a gaming controller. The system includes a position detector to detect a position of each of a plurality of gaming controllers. The position detector also detects a position of the mobile phone relative to each of the plurality of gaming controllers. The gaming profile is associated with the mobile phone. The system also includes a gaming profile manager to associate the gaming profile with one of the gaming controllers in response to the position of the wireless device relative to each of the plurality of gaming controllers. | 01-14-2010 |
20100016079 | METHOD AND APPARATUS FOR ENHANCED GAMING - A system for seamless integration of a handheld device, as a secondary display and input device, to remotely interact with a host device. The host device receives data from a remote location. One or more handheld devices, receive data provided by the host device. Each of the handheld devices includes one or more controllers. Each of the controllers provides control input data to the associated handheld device. The handheld devices each have one or more input modules, such as a microphone, or Wi-Fi port, to receive the control input data as well as one or more output modules, such as a display screen and/or speaker that outputs processed data, such as video and/or audio data. The output data is specific to a particular one of the handheld devices. | 01-21-2010 |
20100035688 | Electronic Game That Detects and Incorporates a User's Foot Movement - An electronic video system incorporates the foot movements of a user into a video program. The system includes a receiver and a computer processor. The receiver is configured to wirelessly receive signals transmitted from footwear worn by a user. The signals correspond to a series of foot movements of the user. The computer processor is operatively connected to the receiver and is configured to run the video program, which utilizes the signals received by the receiver as input data. The processor processes the input data to recognize the series of foot movements of the user, and outputs video signals simulating the series of foot movements. | 02-11-2010 |
20100035689 | SYSTEM AND METHOD FOR A GAMING COMMUNITY - A method and system for providing highlights to game players, including ranking of the highlights, also optionally coaching and other types of interactions between players and also between each player and an external entity. | 02-11-2010 |
20100048301 | Gaming peripheral including rotational element - A gaming peripheral for use during play of an electronic video game includes a board member and a rotational element extending from a bottom surface of the board member. The board member is rotatable about any of three mutually orthogonal axes, by a user standing on a top surface of the board member and applying a force to the rotational element which is contacting an opposing surface, such as the ground. The board member includes a rotation determination element for generating data representative of the rotation of the board member about any of the three axes. The rotational element and the rotation determination element can be disengageably engaged with the board member, such that a conventional, standalone board member, for example, a skateboard, is readily convertible between the gaming peripheral and the standalone skateboard. | 02-25-2010 |
20100075756 | Secondary controller for emulating a console controller - An apparatus for emulating a console controller. The apparatus includes a console connector of a secondary controller, an input interface, and an output interface. The console connector of the secondary controller connects the secondary controller to a console controller. The secondary controller connects to a gaming console through the console controller. The input interface couples to the console connector. The input interface generates an input signal in response to a user input at the secondary controller. The output interface couples to the input interface. The output interface receives the input signal from the input interface, generates an output signal from the input signal, and sends the output signal to the gaming console through the console controller. | 03-25-2010 |
20100120535 | Game Device, Progress Control Method, Information Recording Medium, and Program - An information processing device ( | 05-13-2010 |
20100178984 | Game Controller That Converts Between Wireless Operation And Wired Operation - A game controller operates in both a wired mode and a wireless mode, and is able to switch between these two modes without permanent disruption to an ongoing game. The game controller is configured to detect a condition that suggests switching from the wireless mode of operation to a wired mode of operation, convey the indication to a host game system, and transition from the wireless mode of operation to the wired mode of operation. | 07-15-2010 |
20100197404 | GAMING CONSOLE WIRELESS PROTOCOL FOR PERIPHERAL DEVICES - Methods of wireless communication between a gaming console and a wireless accessory using a protocol. The protocol is used in a TDMA frequency hopping spread spectrum system to enable simultaneous communication of voice and data between a plurality of wireless accessories and the gaming console. The protocol provides specific time slots for upstream and downstream transmissions, as well as a retransmission time slots to enable a robust environment with minimal latency. | 08-05-2010 |
20100285883 | Base Station Movement Detection and Compensation - Method and systems for processing interactive communication received from input devices, which interface with a computer program that executes at a computer, are provided. The method includes receiving input data from a first input device and a second input device at a base station that is interfaced with the computer. The first and second input devices are movable independently of one another to interactively interface with the computer program. The method tracks a position of the first and second input devices through the base station and identifies a near-identical change in position of the tracked position of the first and second input devices. The method then sets a flag upon identifying the near-identical change in position. The flag is processed by the computer program to set an action to take during interactivity with the computer program. In one example, the base station includes an inertial sensor that can confirm movement. If movement is confirmed, the flag is processed to take the action, as defined within the computer program. | 11-11-2010 |
20110028218 | Systems and Methods for Wireless Connectivity of a Musical Instrument - In various embodiments, one or more real musical instruments may be used to interact with a program (e.g., a game or learning application) on a digital device such as a game console. A method may comprise receiving a music signal from a port of a real musical instrument, formatting the music signal for transmission to a digital device, wherein the formatted music signal comprises an instrument identifier, and wirelessly transmitting the formatted music signal. | 02-03-2011 |
20110034251 | INTERACTIVE TOYS - A plurality of individual toys, at least a first one of which generates acoustic signals and at least a second one of which receives acoustic signals. When the second toy receives acoustic signals from the first toy, it responds, for example, by generating a sound and/or controlling its motion. In a preferred embodiment of the invention, the toys flock and/or form a procession of toys which follow a leader toy, for example a mother goose and a plurality of following and preferably quacking goslings. | 02-10-2011 |
20110092290 | Wireless video game controller - The wireless video game controller is a 1:1 scale realistic replica Air soft gun, of a weapon, such as a US military standard issue assault rifle or machine gun. An M16, M4, or other such realistic replica having realistically operational moving mechanical parts may function as a wireless video game controller when equipped with a wireless video game controller having switch placement that facilitates electrical and mechanical interaction between the switches and the operational moving mechanical parts of the gun replica. Moreover, joystick and pushbutton wireless game controls are disposed on portions of the gun that are ergonomically consistent with a gun user's stance and hand positioning when handling and firing the weapon. Programmable buttons are optionally provided and placement of the programmable buttons is consistent with the inventive game controller's ergonomic design. | 04-21-2011 |
20110111854 | APPARATUS AND METHOD FOR GAMING - A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect one or more user-generated remarks from each of a plurality of computing devices where the one or more user-generated remarks are temporally associated with media content in the form of a gaming session presented at the plurality of computing devices and present the one or more user-generated remarks as an overlay combined with the gaming session as a presentation to at least a set among the plurality of computing devices. Other embodiments are disclosed. | 05-12-2011 |
20110118032 | Portable Device Interaction Via Motion Sensitive Controller - Methods, systems, and computer programs for wireless interaction with a portable device supported by a stand are presented. In one method operation, a communications link is established between the portable device and the stand. The stand tracks the motion of an input device within an interactivity zone. In another method operation, the portable device interfaces with the input device to generate actions associated with game objects in the portable device, where the interface takes place when the input device is in or near the interactivity zone. Additionally, the stand moves when the tracking detects that the input device is outside predefined boundaries near an edge of the interactivity zone. The stand movement information is transferred via the communications link to update the location of the interactivity zone. | 05-19-2011 |
20110124414 | GAME APPARATUS HAVING GENERAL-PURPOSE REMOTE CONTROL FUNCTION - A game apparatus is capable of controlling infrared radiation emitters for radiating infrared light. The game apparatus executes game processing using imaging information on the infrared light obtained from an input device. The input device takes an image of the infrared light radiated by the infrared radiation emitters, and also receives an input from a user. The game apparatus comprises pattern storage means; selection means; and radiation control means. The pattern storage means stores at least one signal pattern of an infrared signal usable by a control target device. The selection means selects at least one of the at least one signal pattern stored by the pattern storage means, using the input received by the input device. The radiation control means causes the infrared radiation emitters to output an infrared signal of the signal pattern selected by the selection means. | 05-26-2011 |
20110159962 | MOBILE INPUT AND SENSOR DEVICE FOR A COMPUTER-CONTROLLED VIDEO ENTERTAINMENT SYSTEM - Mobile input and sensor device for a computer-controlled video entertainment system, in particular a mobile input and sensor device providing user-related input data to said system. This provides an easy-to-handle mobile input and sensor device having direct access to an IP-based network, for transmitting sensor signals or data derived thereof as user-related input data via the IP-based network to a remote computing device or server, preferably to a cloud of servers, which then process these input data for controlling the running entertainment program. The mobile input and sensor device can be made simple, since it is designed to detect user activities and to generate sensor signals which are transmitted as input data to the remote computer(s) or server(s). The mobile input and sensor device directly communicates with any IP-based computing device (gaming server or the like) installed remotely and having powerful hardware and software to process the received input data. | 06-30-2011 |
20110172017 | GAME MACHINE, GAME PROGRAM, AND GAME MACHINE CONTROL METHOD - [Problems] To provide a game machine comprising a controller including an acceleration sensor therein, personifiable and treatable as a mascot by using an information output function and expressiveness, and exhibiting an improved capability of entertaining the user gaming. | 07-14-2011 |
20110190061 | DISPLAY DEVICE, GAME SYSTEM, AND GAME METHOD - An example game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared emitter capable of emitting infrared light. The controller device wirelessly transmits to the game device operation image data from an image-capturing section, inertia sensor data, and operation button data. The game device receives the operation data from the controller device, and performs game processes based on the operation data. Moreover, the game device compresses first game images, which are generated based on the game processes, to generate compressed image data. The compressed image data is wirelessly transmitted to the portable display device. The portable display device receives the compressed image data from the game device, expands the compressed image data to obtain the game images, and displays the game images. | 08-04-2011 |
20110207534 | Game controller having a stepping exercise platform and a sliding platform - A game controller includes a plurality of load sensors for detecting a load applied on an exercise support board having at least one stepping exercise platform and attached thereto a sliding platform having concave sides on which player's legs are ridden The game controller transmits a load value detected as manipulation data by the load sensors to a game machine. The game machine determines a necessary quantity of load values, and the game machine computes the necessary quantity of load values based on the detected load value from the game controller. Subsequently, game processing is performed based on the necessary quantity of computed load values on either the stepping exercise portion or the sliding exercise portion. | 08-25-2011 |
20110263330 | WIRELESS CHARGING OF ELECTRONIC GAMING INPUT DEVICES - Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use the wand and/or complete one or more special effects, adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel. | 10-27-2011 |
20110312418 | APPARATUS FOR FACILITATING PHYSICAL SIMULATION AND PROGRESSION OF VIRTUAL RPG CHARACTERS, RELATED SYSTEMS, AND RELATED METHODS - Disclosed are systems and methods for real-world development of virtual role-play characters. | 12-22-2011 |
20110312419 | GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR SAME - An example mobile wireless handset includes a housing configured to be held in at least one hand of a user and a display disposed on the housing. A motion sensor is disposed in the housing and is configured to generate an output in response to movement of the handset. A communication interface is configured to wirelessly receive game data from a source external to the mobile wireless handset. The communication interface includes wireless telephone circuitry; a memory configured to store the received game data; and a processor configured to execute a gaming process including the game data and the output from the motion sensor. | 12-22-2011 |
20120015732 | Game System, Controller Device, and Game Method - An example game system includes a home-console type game device and a terminal device. The terminal device includes a touch panel and an inertia sensor, and wirelessly transmits to the game device operation data including touch panel data and inertia sensor data. The game device receives the operation data from the terminal device, and performs game processes based on the operation data. Moreover, the game device generates first game images and second game images based on the game processes. The first game images are compressed, and the compressed image data is wirelessly transmitted to the terminal device. The second game image is output to, and displayed on, an external display device which is separate from the terminal device. The terminal device receives the compressed image data from the game device, expands the received compressed image data, and displays the first game images on a display section. | 01-19-2012 |
20120028712 | DISTRIBUTED CLOUD GAMING METHOD AND SYSTEM WHERE INTERACTIVITY AND RESOURCES ARE SECURELY SHARED AMONG MULTIPLE USERS AND NETWORKS - A method for rendering content from a first device to a second device in a network environment, comprising the steps of providing a Master set-top box, sending an invitation and a corresponding HDCP code from the Remote set-top box to the Master set-top box via a network interface, approving the invitation of the Remote set-top box and pairing the Master set-top box with available Remote set-top boxes, digitizing and compressing the content from the game console using the virtualization engine, splitting the compressed digital content into a plurality of network packets and sending to the Remote set-top box via a network interface, decompressing the received plurality of network packets, and sending them to atleast an audio/video output device. | 02-02-2012 |
20120034980 | RETAIL METHODS FOR PROVIDING AN INTERACTIVE PRODUCT TO A CONSUMER - Methods are described for selling, loaning, renting, or otherwise providing a retail product, such as an interactive product, that allows a consumer to participate in one or more venues. The retail product is capable of interfacing with interactive devices in the venues that are capable of producing sensory effects based on communication from and/or to the retail product. Furthermore, the retail product preferably has an independent or intrinsic value apart from the use of the product in the venues, and may include, for example, a toy wand or like toy device, apparel, and/or jewelry. In certain examples, the retail methods include tracking the consumer's use of the retail product in the venue(s). Such tracking information may be used to customize the experience of the user during a subsequent visit to the same venue or another venue. | 02-09-2012 |
20120100917 | VIDEO GAME ACTION DETECTING SYSTEM - The invention relates to video game technology, and more particularly is a video game detecting system. It includes a main console module, remote controller module, and a main console/remote control module communication link. The remote control module will react to the message from the main console module. The remote control module consists of a microcontroller unit (MCU) and gripping force detector (grip sensor). The gripping force detector is connected to the MCU, and can detect the gripping force applied to the remote control module by the video game player. The remote control MCU will transmit the gripping force information to the main console module via RF wireless technology. Based on the game software design, the video game system will provide a feedback reaction based on the gripping force of the video game player. | 04-26-2012 |
20120108340 | CONTROLLER DEVICE AND CONTROLLER SYSTEM - A controller system includes a terminal device | 05-03-2012 |
20120108341 | GAME CONTROLLER, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME APPARATUS - A game controller includes at least four load sensors for detecting a load applied on a support board on which player's legs are ridden, and the game controller transmits a load value detected as manipulation data by the four load sensors to a game machine. The game machine determines a necessary quantity of load values, and the game machine computes the necessary quantity of load values based on the detected load value from the game controller. Then, game processing is performed based on the necessary quantity of computed load values. | 05-03-2012 |
20120129605 | METHOD AND DEVICE FOR DETECTING AND TRACKING NON-RIGID OBJECTS IN MOVEMENT, IN REAL TIME, IN A VIDEO STREAM, ENABLING A USER TO INTERACT WITH A COMPUTER SYSTEM - The invention relates in particular to the detection of interactions with a software application according to a movement of an object situated in the field of an image sensor. After having received a first and a second image and having identified a first region of interest in the first image, a second region of interest, corresponding to the first region of interest, is identified in the second image. The first and second regions of interest are compared and a mask of interest characterizing a variation of at least one feature of corresponding points in the first and second regions of interest is determined. A movement of the object is then determined from said mask of interest. The movement is analyzed and, in response, a predetermined action is triggered or not triggered. | 05-24-2012 |
20120129606 | MULTI-MODE MOBILE COMMUNICATION DEVICE WITH MOTION SENSOR AND METHODS FOR USE THEREWITH - A mobile communication device includes a motion sensor for generating motion signals in response to motion of the mobile communication device. A motion data generation module generates motion data based on the motion signals. At least one transceiver sends the motion data to a game device in a gaming mode of operation and transceives wireless telephony data with a wireless telephony network in a telephony mode of operation. | 05-24-2012 |
20120142421 | Device for interactive entertainment - A user participates in a real-life event wherein the results of the user's participation are displayed in a virtual environment. Said user can move in response to a real-life event, and those movements can be detected and processed to create a result. | 06-07-2012 |
20120157208 | PERSISTENT HANDLES FOR INTERFACE GUIDES - A computing system translates a world space position of a hand of a human target to a screen space position of a user interface and locks the hand to a handle of the user interface if world space parameters of the hand overcome a grab threshold of the handle. When the hand is locked to the handle, the computing system translates a world space position of the hand to a screen space handle position that is constrained along one or more interface guides. The hand is unlocked from the handle at a release position of the handle if world space parameters of the hand overcome a release threshold of the handle. The handle is retained at the release position after the hand is unlocked from the handle. | 06-21-2012 |
20120157209 | INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD - A handheld terminal | 06-21-2012 |
20120190452 | MULTI-PLATFORM GAMING SYSTEM USING RFID-TAGGED TOYS - A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects. | 07-26-2012 |
20120231887 | Augmented Reality Mission Generators - Augmented reality (AR) mission generators are described that generate missions based on environmental data separate from a user's location. The environmental data can be obtained from a user's mobile device or using other sensors or third-party information. The missions can be generated from an AR mission template stored in a mission database, and presented to the user on the user's mobile device. | 09-13-2012 |
20120258804 | MOTION-BASED INPUT FOR PLATFORMS AND APPLICATIONS - The flexible motion system simplifies the process of adding motion-based input to an application. The flexible motion system uses a motion detection device to detect motion based on the movement of an object. Next, the flexible motion system converts the motion detected by the motion detection device into input recognized by the application, and provides this input to the application. The motion may be converted using a grammar specified by an application developer through an updateable action pack. | 10-11-2012 |
20120264518 | VIDEO GAME INCLUDING USER DETERMINED LOCATION INFORMATION - A method, apparatus and computer program product for a video game including user determined location information is presented. Location information (e.g. GPS, Google Maps, an entered address or the like) determined by a user of a video game is acquired. Then user determined location information relating to a physical location determined by the user is mapped to a video game environment wherein the user of the video game experiences objects from the users entered location while playing the video game. | 10-18-2012 |
20120264519 | Center Device - To provide a center device for accommodating a variety of situations which may occur when a home-use game machine, or the like, is used, in which a plurality of users use their own controller devices such as an input device. A center device communicates with a plurality of devices in either a wired or radio manner, receives an instruction operation from a user of each device, and carries out a process based on the instruction operation, the plurality of devices each having unique identifier, including: a unit that obtains an identifier of a device; a unit that provides information concerning the device, the identifier of the device is not associated with the identifier of the user; and a unit that associates the identifier of the device selected by the user, the identifier of the user is already associated with the identifier of another device, with the identifier of the user. | 10-18-2012 |
20120277001 | Manual and Camera-based Game Control - Manual and camera-based game control is described. In one embodiment, a game system receives an image stream depicting a player of a game and also receives manual input from a hand operated controller used by the player. In an example, the manual input may be used to control an avatar and the image stream is used to recognize gestures of the player and control background objects in the game using the recognized gestures. For example, by using gestures such as head rotations the player's hands are free to continue operating a hand-held controller and the player has increased control and an immersive game play experience. In various embodiments, methods for detecting head gestures from image streams in real time are described such as tracking velocity of player's heads and motion through quadrants of an image stream. | 11-01-2012 |
20120289338 | DIRECTIONAL BEAM STEERING SYSTEM AND METHOD TO DETECT LOCATION AND MOTION - A gaming system is disclosed comprising a console unit having a processor and transceiver circuitry. The transceiver circuitry couples to the processor and includes respective receiver and transmitter circuits. A first phased array antenna interface is employed to transmit and receive directional signals in response to the processor. The system employs a mobile game controller including a second phased array antenna interface to receive and redirect the directional signals back to the first phased array antenna interface. The processor generates proximity data based at least in part on a parameter associated with the directional signals, the proximity data representing the proximity of the mobile game controller with respect to the game console unit. | 11-15-2012 |
20120309535 | ACTION SELECTION GESTURING - Gestures of a computer user are observed with a depth camera. A first gesture of the computer user is identified as one of a plurality of different action selection gestures, each action selection gesture associated with a different action performable within an interactive interface controlled by gestures of the computer user. A second gesture is identified as a triggering gesture that causes performance of the action associated with the action selection gesture. | 12-06-2012 |
20120309536 | SHAPE TRACE GESTURING - Gestures of a computer user are observed with a depth camera. A trace gesture of the computer user is identified and an action performable within an interactive interface is selected based on the shape of the trace gesture. | 12-06-2012 |
20120309537 | COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD - A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user. | 12-06-2012 |
20130084984 | WAGERING GAME SYSTEM HAVING MOTION SENSING CONTROLLERS - A method includes receiving, by a motion sensing controller, two calibration wireless transmissions that were transmitted from two different wireless emitters that are fixedly positioned to two different components of a wagering game system during calibration. The method includes receiving, by the motion sensing controller, two gameplay wireless transmissions that was transmitted from the two different wireless emitters for tracking of the wagering game play of the wagering game. The method includes determining a calibration movement difference between the two calibration wireless transmissions and determining a gameplay movement difference between the two gameplay wireless transmissions. In response to the calibration movement difference and the gameplay movement difference being unequal, outputting an indicator of at least one of a component movement and distortion of one of the two different gameplay transmissions. | 04-04-2013 |
20130109478 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM | 05-02-2013 |
20130150166 | EXPANDING OPERATING DEVICE AND OPERATION SYSTEM - An expanding operating device has a first connector, a second connector and a sensor. The first connector has a first shape physically and electrically connectable with a connector provided with an operating device. Thus, by connecting the first connector to the connector of the operating device, the expanding operating device can be used with the operating device as a single unit, which eventually adds the sensor to the operating device. On the other hand, the second connector has a second shape connectable with a connector with the first shape. This allows a connector conventionally connected to the connector of another operating device to be also connected with the second connector. Accordingly, if the connector of another device is connected to the second connector in a state that the first connector is connected to the connector of the operating device, the another device is eventually connected to the operating device via the expanding operating device. | 06-13-2013 |
20130190093 | SYSTEM AND METHOD FOR TRACKING AND MAPPING AN OBJECT TO A TARGET - A method and system for a user interactive game capable of training and monitoring motor and cognitive skills of a patient, is provided. The method includes obtaining an image of an object being manipulated by the user, said image having an image frame; within the image frame, defining a shape of a field of movement; adding a bounding rectangle to the shape of the field of movement; mapping a coordinate from within the object to the bounding rectangle; mapping the coordinate from the bounding rectangle to the image frame; mapping the coordinate from the image frame to the target; and displaying the coordinate on the a computer monitor as an icon. | 07-25-2013 |
20130281213 | GAME SYSTEM AND GAME CONTROLLER - A second game controller includes both of a first detection section provided in a first game controller, and a second detection section provided in an extended controller that is detachably connected to the first game controller. An operation to the second game controller is detectable by the both detection sections, but the result of the detection by the first detection section is not included in transmission data to be transmitted to a game apparatus. | 10-24-2013 |
20130288797 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a lamp body provided with LEDs so that the lighting state thereof is viewable from the outside; a sensor configured to detect a player's gesture with respect to the lamp body | 10-31-2013 |
20140155169 | COMPANION OBJECT CUSTOMIZATION - An entertainment system includes an object tracking camera, a logic subsystem operatively connected to the object tracking camera, and a data holding subsystem holding instructions executable by the logic subsystem. The instructions are executable to receive one or more images of a scene from the object tracking camera, the scene including a human and a companion object. The instructions are further executable to recognize a gesture of the human based on the received one or more images, and to wirelessly send a control command to the companion object responsive to the recognized gesture. | 06-05-2014 |
20140206451 | RECONFIGURABLE CLIP-ON MODULES FOR MOBILE COMPUTING DEVICES - A set of reconfigurable clip-on modules for mobile computing devices includes two or more modules and at least one of the modules has an input button or other control and at least one of the modules can communicate with the computing device without needing to be connected to it via a wire. The input button is mapped to a user input in a program, such as a game, which is running or displayed on the computing device to which the modules are clipped. In an embodiment, user inputs via the buttons or other controls on the clip-on modules are mapped to user inputs in a game running on the device, which may be a touch-screen device, and the mapping between user inputs via the buttons and user inputs in the game may change dependent upon the game being played, user preference, or other criteria. | 07-24-2014 |
20140256444 | System That Converts Between Wireless Operation and Wired Operation - A system communicates with a device in both a wired mode and a wireless mode, and is able to switch between these two modes without permanent disruption to an ongoing use. The system is configured to receive an indication of a condition that suggests switching from the wireless mode of operation to a wired mode of operation, to display a notification for the device to switch, and to transition from the wireless mode of operation to the wired mode of operation. | 09-11-2014 |
20140323223 | DIRECTIONAL BEAM STEERING SYSTEM AND METHOD TO DETECT LOCATION AND MOTION - A method of communicating data between a game console unit and at least one wireless mobile game controller is disclosed. The method includes establishing an uplink from the at least one mobile game controller to the game console unit via a first millimeter-wave wireless link, and establishing a downlink from the game console unit to the at least one wireless mobile game controller via a second millimeter wave wireless link. | 10-30-2014 |
20140342831 | MULTI-PLATFORM GAMING SYSTEM USING RFID-TAGGED TOYS - A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects. | 11-20-2014 |
20150099585 | WIRELESS ENTERTAINMENT DEVICE, SYSTEM, AND METHOD - Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment. | 04-09-2015 |
20150321086 | DEVICE FOR CHILDREN'S FOOTWEAR INCLUDING WIRELESS SENSOR AND CONTROL FOR GAMES AND APPLICATIONS - A wireless sensor and control for games and applications to be applied to children's footwear, including a microchip, a 20/32 battery (A), a PVC protective capsule (B), a cover (C), screws (D) and orifices (F) for the shoestring, to be used as a wireless sensor and control for games and applications to be applied to children footwear and clothes. | 11-12-2015 |
20150321089 | A NOVEL TOY CONSOLE AND METHODS OF USE - The invention is directed to a novel detachable toy console usable as a control unit for multiple connected toy systems, said toy console is configured and operable to connect interchangeably with at least one smart device and to be attached to a console ready toy and detached from it, to thereby allow a user to use the toy console with another console ready toy, said toy console comprising: a MCU; a communication module for establishing connection with at least one smart device; an external connector for attaching and detaching the toy console to the console ready toy; and a power source. The toy console may further comprise a motion sensor and be used as a wearable toy console. The invention is also directed to A wearable toy console usable as a control unit for multiple connected toy systems, configured and operable to connect interchangeably with at least one smart device and to be carried by a toy and/or by a wearable accessory on the hand of a user, wherein the wearable toy console is configured to be passed by the user from one toy to another or to the hand wearable accessory to thereby allow the usage of the toy console with multiple toys. | 11-12-2015 |
20150352439 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD - An information processing system includes an information processing device, at least one wireless controller which can wirelessly be connected to the information processing device, and at least one portable terminal which can execute any application and display a result of execution thereof and has a wireless communication function. The wireless controller establishes wireless connection to the information processing device in accordance with a first procedure and transmits first operation information representing an input operation onto the wireless controller to the information processing device. The portable terminal establishes wireless connection to the information processing device in accordance with a second procedure different from the first procedure and transmits second operation information representing an input operation onto the portable terminal to the information processing device. | 12-10-2015 |
20150375108 | POSITION SENSING APPARATUS AND METHOD - Method and apparatus for detecting position of a part of the body of a user. A wearable emitter unit ( | 12-31-2015 |
20150375123 | SIGILS FOR USE WITH APPAREL - Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. Further, the player need not don any special equipment to play the game. Instead, a user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source. | 12-31-2015 |
20160038832 | DEVICE AND SYSTEM FOR GENERATING AND AUTOMATICALLY CONTROLLING A FORCE FOR MOVING A MOVEABLE ELEMENT LOCATED IN REAL TIME - A device for generating and automatically controlling a displacement force of a mobile entity located in real time includes elements for generating a force of movement, the elements being controllable so as to generate a force in a plurality of different directions. The device also includes: elements for receiving a radio signal; elements for transmitting an electromagnetic signal, the electromagnetic signal being transmitted in response to an activation signal and allowing a moveable entity including the device to be located in real time; and control elements connected to the reception elements and to the elements for transmitting an electromagnetic signal. The control elements are configured to control the elements for generating at least one force of movement, in response to information for controlling a received electromagnetic signal, and for generating an activation signal, in response to synchronization information of a received radio signal. | 02-11-2016 |