Class / Patent application number | Description | Number of patent applications / Date published |
463038000 | Pivotally-translatable handle (e.g., joystick, etc.) | 56 |
20080220868 | STEERING WHEEL-SHAPED JOYSTICK FOR ARCADE GAME MACHINE - A steering wheel-shaped joystick of an arcade game machine is provided. The steering wheel-shaped joystick is rotated to generate a direction signal and send it to the arcade game machine. The steering wheel-shaped joystick includes a plurality of rods which are radiantly distributed, and includes at least one button at the end of the rods. The button is used to generate a function signal and send it to the arcade game machine so as to control ship-related electronic games of the arcade game machine. | 09-11-2008 |
20080227546 | FEEDBACK CONTROLLER - Systems and methods for providing various forms of feedback are provided and can be implemented in a system, for example, between a gamer and a gaming system. One or more embodiments might be included and directed toward providing feedback between a gamer and the gaming system by way of one or more various forms of controllers that might be used by a gamer in playing a game or in setting up or configuring the game. Various bio-feedback mechanisms might be implemented to provide feedback from the game controller to the game in response to the condition, state, or behavior or the user. For example, in one embodiment, heart rate monitors, temperature sensors, or other biological or physiological sensors can be included with, incorporated in or integrated into the controller to sense a gamer's biological or physiological sensors condition. | 09-18-2008 |
20080227547 | MULTIDIRECTIONAL ERGONOMIC CONTROL UNIT - A multidirectional control unit includes a lower body of main axis A, an intermediate part which is mounted to move relative to the body in a radial plane, radial displacement guidance means for the intermediate part, a handle of secondary axis B, which is supported by the intermediate part and which is linked to it in radial displacement, between a neutral central position and a plurality of radial actuation positions. The handle may be mounted to slide axially on the secondary axis B, between a top idle axial position and a bottom active axial position. At least one electrical switch may be able to change state when the handle is displaced towards its bottom active axial position. The handle is mounted to rotate freely, about the secondary axis B, relative to the body of the multidirectional control unit. | 09-18-2008 |
20080242413 | PRIZE-WINNING GAME MACHINE AND APPARATUS FOR GRASPING AN OBJECT - The prize arrangement is limited in many conventional prize-winning game machines, in which the usable area is only the floor. In a crane game machine of the present invention for grasping a prize, an object grasping system (grasping arms) grasping a prize is suspended by a first and a second wire which are respectively controlled in length by a first and a second Z mechanisms. Thus, the object grasping system can be moved in the longitudinal and the vertical direction, and a direction of the grasping arms can be rotated up-and-down by a predetermined angle. As a result, the grasping arms are capable of grasping the prize disposed on a self provided on the back wall face side of the game machine. | 10-02-2008 |
20080311993 | Device for generating control signals that can be evaluated electrically - In a device ( | 12-18-2008 |
20090054146 | CONFIGURABLE SINGLE HANDED VIDEO GAME CONTROLLER - A video game controller that can be configured using a set of video game control switch modules for single hand usage (left or right). The controller is comprised of a controller housing having a base receptacle containing circuitry and a top enclosure which contains several module slots in which removable video game control switch modules can to be inserted and connected to the game controller circuitry via a parallel bus. The removable video game control switch modules which contain the game controls themselves, such as analog joysticks and triggers, can be inserted into any module slot allowing a game player to arrange the controller as desired and have a high level of customization on a per-game or per-user basis. | 02-26-2009 |
20090156307 | VIDEO GAME CONTROLLER WITH A FAN - One embodiment of the present invention is directed to a video game controller with a fan. In one example, the fan may be controlled to blow air on the game player based at least in part upon action taking place in the video game. | 06-18-2009 |
20090239665 | Brandable thumbstick cover for game controllers - A brandable thumbstick cover for video game controllers includes a thumbstick cap and an adapter ring meant to cover the thumbstick on the game controller. The thumbstick cap is the primary location for branding or inclusion of video game related images and text, which may appear on any surface of the thumbstick cap. The adapter ring is used to provide removable attachment between the thumbstick cap and the thumbstick itself and allows for a single sized thumbstick cap to be used across differently sized thumbsticks. The bottom cavity portion of the adapter ring is sized appropriately so as to receive the upper portion of the thumbstick and snap into place or be held by friction and/or pressure. The upper portion of the adapter ring provides a mechanism for attachment of the thumbstick cap. Alternative embodiments include the elimination of the adapter ring and the direct attachment of the thumbstick cap to the thumbstick. The thumbstick cap may have images and text applied directly, or it may contain a recessed top area that allows for branding in the form of a printed domed label. The domed label consists of a printed substrate material covered with a clear epoxy-type substance so that the printed graphics are shown through the dome, and an adhesive on the bottom of the substrate that is used to adhere to the thumbstick cap. | 09-24-2009 |
20090280903 | GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE - A game apparatus controls a game in which a user-controlled character and an opponent character hit a ball. When the user gives an instruction for hitting the ball with a button of a controller, a hit control unit determines on the basis of the type of the button which is pressed by the user a shot when the character hits the ball, calculates the trajectory of the ball hit based on the shot, and displays the flying ball on a screen. A shot display control unit displays the figure marked on the button close to the ball on the screen, as information for specifying the shot. | 11-12-2009 |
20090305787 | GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE - A highly amusing game apparatus is achieved. A game apparatus controls a game where a character operated by a user and an opponent character play ball to compete against each other by hitting a ball. When the user instructs the hitting of the ball by pressing a button of a controller, a hit control unit determines the timing at which the ball is hit by the character and the type of shot according to which button has been pressed by the user. When a parameter indicating the timing of hitting the ball, height of the ball, balance of the character, position of the character and distance between the character and the ball, or athletic ability of the character lies outside a predetermined range in which normal hitting is performable, the hit control unit changes the type of shot from the determined type of shot to another type of shot favorable to the opponent character. | 12-10-2009 |
20100099494 | GAME APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN - Operation data acquisition means acquires operation data at least including motion data, which is data representing a motion of a predetermined input device, from the input device. Amount-of-change calculation means calculates an amount of change of the input device in a predetermined period of time, based on the motion data. Position orientation calculation means calculates a position and an orientation of a player object in a virtual game space. Degree-of-contact calculation means calculates a degree of contact, which represents a degree of the player object and a field object contacting each other in the virtual game space. Orientation change means changes the orientation of the player object, based on the amount of change and the degree of contact. | 04-22-2010 |
20100105480 | SPHERICAL ENDED CONTROLLER WITH CONFIGURABLE MODES - Input devices for interfacing with a game console to interact with a computer program are disclosed. In one example, the input device includes a controller with a handle and a spherical object that is connected to a first end of the handle. The controller further includes a circuit that identifies the position of the handle. The circuit further includes communication logic to communicate the identified position to the game console during interaction with the computer program. The controller further includes control inputs connected to a second end of the handle, wherein the spherical object is placed in contact with a surface when held by the handle and the circuit updates the identified position of the handle as the handle is pivoted on the surface. The control inputs providing commands that are exchanged with the game console to further interact with the computer program. | 04-29-2010 |
20100173711 | HALL EFFECT JOYSTICK - The invention relates to Hall effect joysticks, and accessories incorporating a Hall effect joystick of a smaller scale. The Hall effect joystick includes a handle which can be moved in relation to a base, in rotation along at least two axes. Said rotation is ensured by way of at least one ball joint including two ball joint elements of roughly the same radius, namely a head and a cup, one being able to pivot around the center of the other. A first of said ball joint elements is fixed in relation to said base and features an opening into which penetrates an extension of said handle, and a second of said ball joint elements is attached to said handle. The extension of said handle includes, in proximity to its lower extremity, at least one sensor and/or at least one magnet of a Hall effect movement detection set. | 07-08-2010 |
20100184514 | GAME CONTROLLER WITH CLICKABLE TRACKBALL - An improved user input device is disclosed whereby the device is equipped with a trackball in addition to other control devices, such as an analog stick controller (e.g., thumbstick or joystick). The trackball is mounted in such a way that it projects both upwardly and downwardly from the device body in the vertical plane. The user is able to touch and use the trackball from both the upper and lower directions. In a preferred embodiment, the trackball is clickable, affording greater control and ease of use. | 07-22-2010 |
20100279773 | Motorized Game Controller - A game controller and system for operating the game controller. The game controller has a central hub and a pair of wings. The pair of wings are coupled to the central hub and configured to pivot about at least one axis with respect to the central hub. A method of operating a game controller includes connecting the game controller to at least one of a computer and a game console. Parameters are monitored including at least one of button presses, time, and wing position. A drive mechanism is activated based on the parameters, the drive mechanism varying a position of at least one of the pair of wings and the at least one button. | 11-04-2010 |
20100304868 | MULTI-POSITIONAL THREE-DIMENSIONAL CONTROLLER - Systems and methods are disclosed to control interactivity with a video gaming system. The system includes a game console and a controller that is configured to be held in a plurality of handhold orientations. The controller further includes a handle that extends between a first end and a second end along a length axis and an input feature disposed at the first end. The input feature includes sensors to detect manipulations that cause a relative movement between the input feature and the handle. The manipulations that are detected include torque applied to the input feature about the length axis. Where the detected manipulation are relayed to the game console where the game console correlates the detected manipulation into control of the video game. The gaming system can be primarily executed through a local game console, or the game console (or computing device), can communicate to remote servers, over the internet, to processes primary execution. And, the processing can be for one or more users connected to interactive applications, in a multi-user gaming, communication and/or interactive application. | 12-02-2010 |
20110065510 | Game control thumb grip - Apparatus for controlling gaming analog sticks, comprising an upwardly generally concave thumb support, and attachment means underlying the thumb support for adjustably attaching the support to upper extent of a gaming analog stick. | 03-17-2011 |
20110098116 | Game controller - A game controller includes a casing, a control circuit module received in the casing, a plurality of controlling units embodying as a left control stick, a direction key, a function key, and a right control stick respectively, wherein at least two of the controlling units form as two interchangeable controlling units respectively which are detachable from the casing. A plurality of terminal seats are spacedly provided on the casing for detachably retaining the interchangeable controlling units in position, wherein the number of the terminal seats are corresponding to the number of the interchangeable controlling units to be interchangeably mounted at the casing. The interchangeable controlling units are detachably coupled at the terminal seats to electrically connect to the control circuit module. The positions of the interchangeable controlling units are interchanged according to the game setting and players' habits. | 04-28-2011 |
20110105231 | VIDEO GAME CONTROLLER HAVING USER SWAPPABLE CONTROL COMPONENTS - A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific to the input type of the modular input is contained within the modular input itself, and plugged in via an interface. This allows for dual analog sticks, a combination of analog and trackball, or further any combination of touchpad, directional pad, or additional components. | 05-05-2011 |
20110183759 | Joystick Controller - A joystick controller includes a printed circuit board defining a plurality of pads thereon, a restraining assembly fastened above the printed circuit board, a switch button slidably mounted onto the restraining assembly with a locking post stretching into the restraining assembly, and a connecting member slidably mounted between the restraining assembly and the printed circuit board and further restrained by the restraining assembly. The connecting member has a base board, a plurality of contact portions protruded under the base board, and a locking axle protruded on the base board. The locking axle is inserted into the restraining assembly and then locked to a bottom end of the locking post so that the connecting member can be driven to slide in a restrained range by the restraining assembly through smoothly pushing the switch button so as to make the contact portions electrically contact the corresponding pads of the printed circuit board. | 07-28-2011 |
20110275437 | ADAPTER APPARATUS FOR A HANDHELD CONTROLLER - According to various embodiments of the invention an adapter apparatus is provided that is combinable with a computer or video game controller. In accordance with one embodiment, the adapter apparatus is a controller adapter, comprising: a housing configured to attach to a controller having a controller input, wherein the housing at least partially covers the controller input when the housing is attached to the controller, the housing comprising: a holding mechanism configured to secure the housing to the controller when the housing is attached to the controller; an adapter input disposed on an exterior surface of the housing opposite the controller input; and a translation element positioned between the adapter input and the controller input such that a user input to the adapter input translates to a corresponding user input to the controller input. | 11-10-2011 |
20110300942 | SEQUENTIAL MODE AND MANUAL MODE SPEED CONTROLLER FOR VIDEO GAMES - The invention relates to a speed controller, in particular for video games, capable of operating according to a sequential mode and a manual mode comprising: a support casing ( | 12-08-2011 |
20110312417 | Team play game device - The Team Play Game Device creates the capability to have multiple players play computer games simultaneously without requiring games to be modified to support multiple players. It accomplishes this goal by making multiple game controllers look like single game controllers to the game device. It is a general game solution that can be applied to every game device and game controller combination including all game consoles and personal computers. | 12-22-2011 |
20120021834 | Controller - A controller ( | 01-26-2012 |
20120122582 | COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM - An object of the present invention is to provide, for example, a computer-readable storage medium having stored therein an information processing program executed by a computer of an information processing apparatus for correcting data outputted from an input device. The information processing program causes the computer to function as: input data acquisition means for acquiring, as object data, input data outputted from the input device; and first input data updating means for sequentially updating the object data, when the input data becomes equal to or greater than an upper limit defined by allowed range of input operation on the input device, until the updated object data indicates a predetermined value which is greater than the upper limit value. | 05-17-2012 |
20120244944 | Game Controller Accessory - A game controller accessory is provided herein, which interacts with existing game controller buttons and/or actuators to provide novel mechanisms for activating those buttons and/or actuators. | 09-27-2012 |
20120302348 | GUN HANDLE ATTACHMENT FOR GAME CONTROLLER - According to one embodiment, a controller attachment apparatus is provided configured to adapt a game controller having a battery compartment with a cover into a firearm-shaped game controller, the controller attachment apparatus comprising: a body; and a grip attached to and extending away from a rear section of the body; wherein the body comprises a cradle having a clip, the cradle configured to accept the game controller, the clip configured to selectively retain the game controller, and the cradle and clip further configured to attach to the game controller in place of the cover. | 11-29-2012 |
20120302349 | CONTROL DEVICE FOR COMMUNICATING VISUAL INFORMATION - Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device. | 11-29-2012 |
20130012322 | GAME CONTROLLER ADAPTED FOR USE BY MOBILITY IMPAIRED PERSONS - A primary game controller for use by a mobility impaired person by interfacing with a peripheral controller that allows the user to input precise movements needed for certain game functions. The peripheral controller may be operated by a part of a user's body in which the user has sufficient motor control, while the primary game controller may provide control inputs that require lesser motor control to operate. A control unit on the game controller may transmit control signals from the game controller and the peripheral controller, or may exclusively use the peripheral controller as the input for certain game functions. The game controller may be sized to be able to rest on a user's lap and to provide bigger control inputs. | 01-10-2013 |
20130143663 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes an entertainment button and a button-up-and-down mechanism configured to move the entertainment button up and down from a normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position, and including: a shaft member extending in a moving direction of the entertainment button; a rotating mechanism that rotates the shaft member; an engagement part that moves up and down together with the entertainment button; and a spiral guide part formed in a spiral manner on an outer periphery of the shaft member, the engagement part engaging with the spiral guide part. When the rotating mechanism rotates the shaft member in a specific direction, the entertainment button moves to the protruding position, and when the rotating mechanism rotates the shaft member in an opposite direction from the specific direction, the entertainment button moves to the normal operation position. | 06-06-2013 |
20130143664 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; a display part that displays characters related to a content of a game; a character determining part configured to determine a character to be displayed on the display; a stopper plate that holds the entertainment button in the protruding position; and a protruding position detecting part that detects the entertainment button being held in the protruding position by the stopper plate. When the protruding position detecting part detects the entertainment button not being held in the protruding position after having detected the entertainment button being held in the protruding position, the character detecting part recognizes that the entertainment button held in the protruding position is pushed down, and therefore determines a predetermined character. When the character determining part determines the character, the display part displays the determined character. | 06-06-2013 |
20130143665 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; a display part that displays characters associated with a game; a character determining part that determines a character to be displayed on the display part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position, when the movement determining part determines to move the entertainment button from the normal operation position to the protruding position; a push operation detecting part that detects the entertainment button being pushed down; and an enabling determining part that determines, when the push operation detecting part detects the entertainment button being pushed, whether or not to enable the detected push operation. | 06-06-2013 |
20130178293 | Gaming Controller - A controller for interfacing with an interactive application is provided. The controller includes a housing defined by a main body, a first extension extending from a first end of the main body, and a second extension extending from a second end of the main body, the first extension and the second extension for holding by a first hand and a second hand of a user, respectively. The controller also includes an input device positioned along a top surface of the main body, and a touch-sensitive panel defined along a first side surface of the main body. | 07-11-2013 |
20130178294 | CONTROL SYSTEM AND METHOD OF MULTIPLE MANIPULATING INPUTS AND MUSIC OUTPUTS OF WIRELESS GAMING DEVICE - A control system for multiple manipulating inputs and music outputs of wireless gaming device is provided, in which multiple wireless gaming devices can be collected in one-to-multiple manner, and the manipulating signals input from multiple wireless gaming devices can manipulate the game on the game console by a single wireless dongle under the same wireless frequency with interactive communication framework, and the game music can be transmitted to the audio interface of each of the wireless gaming devices and is played uninterruptedly, so as to possess both functions of using wireless gaming devices to manipulate game console and of transmitting game music outputted from the audio output interfaces of the wireless gaming devices to the audio output devices such as speakers or headsets. | 07-11-2013 |
20130267322 | GRIPPING CONTROLLERS FOR PORTABLE COMPUTING DEVICES - Various devices, systems, and methods for gripping controllers for use with portable computing devices are described herein. In various embodiments, a system for gripping controllers for use with portable computing devices includes two gripping controllers. Each gripping controller includes a top portion having a face with an input controller arranged to receive input from a user, a bottom portion coupled to the top portion, and a radio antenna. Each gripping controller clamps onto a side of the portable computing device. At least one gripping controller communicates the received input from one or both gripping controllers to the portable computing device via the radio antenna using a wireless communication protocol. | 10-10-2013 |
20130281212 | GAME CONTROLLER - A both-handed game controller having grips is provided. A stick is provided at each of an upper left position and an upper right position viewed from a front surface of the controller, so that a player is allowed to operate the sticks with his/her thumbs when the player holds the grips. A direction key and a plurality of first type operation buttons are provided at positions inside the sticks, so that the player is allowed to operate them with the thumbs. Further, a second type operation button is provided between the two sticks, and a third type operation button is provided between the direction key and the plurality of first type operation buttons. Further, fourth type operation buttons are provided at both ends of an upper surface of the controller, respectively. | 10-24-2013 |
20140073432 | GAMING SYSTEM WITH PERFORMANCE TUNING AND OPTIMIZED DATA SHARING FUNCTIONS - A gaming system with performance tuning and optimized data sharing functions essentially includes a server, a performance detection module, a performance adjusting module, a peripheral control module, a plurality of PCs, and a plurality of input devices. The performance detection module detects the performance of, and generates a PC performance table for, one of the PCs. The performance adjusting module optimizes the original instruction set of a chosen game according to the PC performance table and the standard action table of the game and generates an optimized instruction set, which is output by the peripheral control module. By the update and sharing functions of the server, the optimized instruction set can be shared among the PCs or input devices, allowing each PC or input device to read the optimized instruction set using a corresponding ID and thereby achieve optimized game operation. | 03-13-2014 |
20140094310 | DYNAMICALLY RECONFIGURABLE JOYSTICK - A gaming machine comprises one or more display devices, a configurable joystick, and one or more memory devices. The memory devices store instructions that, when executed by at least one processor, cause the machine to dispose the joystick in a first joystick state during a first game part and, responsive to a trigger, dynamically reconfigure the joystick to a second joystick state for use during a second game part. A method comprises receiving an input to play a game, providing a configurable joystick in a first joystick state, conducting a first game part with the joystick in the first joystick state, dynamically reconfiguring the joystick from the first joystick state to a second joystick state responsive to a trigger, and conducting a second wagering game part with the joystick in the second joystick state. | 04-03-2014 |
20140121021 | METHOD AND SYSTEM FOR VIDEO GAMING USING INPUT ADAPTATION FOR MULTIPLE INPUT DEVICES - Computer system to facilitate video gaming comprising a processing unit and a computer readable medium coupled to the processing unit comprising instructions executable by the processing unit. Instructions are for a video game to process first input triggered by operation of multiple input devices. Instructions are for input adaptation module to facilitate playing the same video game using an input device such as the game controller that is free from facility to provide the first input using the multiple input devices. The input adaptation module receives second input triggered by operation of the input device such as the game controller used to navigate the game. It generates the first input from the second input, based at least upon a translation mapping between input events receivable from the input device such as the game controller and input events receivable from the multiple input devices. Associated method is also provided. | 05-01-2014 |
20140121022 | METHOD AND SYSTEM FOR VIDEO GAMING USING TOUCHSCREEN INPUT ADAPTATION - Video gaming over television has been popular. Such video gaming is typically facilitated using a “game console” connected to the television display. The game console is typically a computer system that executes the game software and produces audio and video signal for the display device such as the television. The video game player typically uses a device called “game controller” or gamepad that is connected to the game console to navigate the game and the game menus. The game console also often includes facility for connection to a computer network such as the Internet. Video gaming systems such as Xbox provided by Microsoft Corporation and PlayStation provided by Sony Corporation have been popular. Some game consoles such as Wii provided by Nintendo also offer the ability to play games using motion input. | 05-01-2014 |
20140315642 | GAMING DEVICE HAVING A HAPTIC-ENABLED TRIGGER - A haptic peripheral comprising a housing, a user input element, a position sensor coupled to the user input element, and an actuator located within the housing and coupled to the user input element. The position sensor is configured to detect a position of the user input element and is configured to send the position to a processor. The actuator is configured to receive a haptic effect drive signal from the processor and is configured to output a force in response to the haptic effect drive signal from the processor. The force is transmitted to the user input element as a kinesthetic haptic effect. The haptic peripheral may include a mechanical amplification system coupled to the actuator and configured to increase the force output by the actuator. In such an embodiment, the increased force is transmitted from the mechanical amplification system to the user input element as a kinesthetic haptic effect. The user input element may be a button, joystick, or trigger and is manipulated by a user to interact with a host computer. | 10-23-2014 |
20140323222 | MULTIMODE CONTROLLER FOR VIDEO GAMES - The invention relates to a speed controller, in particular for video games, capable of operating according to a sequential mode and a manual mode comprising: a support casing ( | 10-30-2014 |
20150031456 | DUAL PIVOT GAME CONTROLLER - A dual pivot game controller including two rotating assemblies, one for each of a user's two hands, is described. Each of the two rotating assemblies is coupled to a base by a pivoting coupling, and each pivoting coupling includes an axis of rotation about which its respective rotating assembly rotates. Accordingly, each rotating assembly and pivoting coupling share an axes of rotation, and each rotating assembly is thus configured to rotate relative to the base to which it is coupled. The axes of rotation usually reside in a common plane and are substantially non-parallel, such that they intersect at an axes intersection angle. An axes intersection angle of about 52° is typical. The two rotating assemblies are usually operationally coupled to each other such that they rotate in tandem during use. | 01-29-2015 |
20150031457 | Operating Device - An operating device includes an operating shaft, a movable body that supports the operating shaft, and a base body. The base body includes a contact surface that is in contact with the movable body so as to receive, from the movable body, forces along the plane vertical to the axial direction of the operating shaft. Further, the operating device includes a plurality of sensors adapted to detect forces acting on the base body. The operating device allows the motion of the operating shaft on the plane vertical to the axial direction of the operating shaft and the detection of the motion. | 01-29-2015 |
20150031458 | Operating Device - An operating device has an operating shaft, engagement protrusions, and a movable body. The movable body can rotate relative to the operating shaft. The movable body engages with the engagement protrusions at positions separate from its rotation center. The movable body rotates relative to the operating shaft through the engagement with the engagement protrusions according to the translation of the operating shaft. A base abuts against the movable body in the rotational direction of this movable body and receives a force due to the movement of the operating shaft from the movable body. Sensors detect the force acting on the base. According to this, an operating device having a novel structure allowing detection of the translation of the operating shaft is implemented. | 01-29-2015 |
20150072790 | GAMING ACCESSORY - A gaming accessory is provided herein to enhance the playability of video games. A motion actuated controller is provided wherein the controller provides for enhanced realism and simplicity in interacting with the game. Additionally, a proximity sensor may be provided wherein the motion actuated controller actuates a feature of the video game based on the proximity of a player relative to the proximity sensor. | 03-12-2015 |
20150297992 | INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD - A non-limiting example game apparatus includes a CPU that executes various kinds of information processing according to terminal operation data from a terminal device. The terminal device is provided with an analog stick that also functions as a push button. Stick operation data about the analog stick includes inclination data indicating inclination information that includes an inclining direction and an inclining amount of a stick portion, and operation button data indicating a button depressing status (on/off) of the stick portion. The CPU corrects the stick operation data when receiving stick operation data from the terminal device. Specifically, if the stick portion is turned on in a case where the inclining amount of the stick portion is equal to or more than a predetermined amount, the button depressing status of the stick portion is corrected to off In a case where the stick portion is depressed or in a case where a predetermined time period does not elapse after the stick portion is changed from a depressed state to a non-depressed state, if the stick portion is inclined, the CPU corrects the inclination information to the inclination information of a state that the stick is not inclined. | 10-22-2015 |
20150314193 | GAME JOYSTICK - A game joystick includes a lower half body, an upper half body covering on the lower half body, a battery cover covering on the upper half body and elastic elements mounted in the upper half body. The upper half body is concaved downward to form a plurality of buckling slots. An opening is opened in one sidewall of each buckling slot. The battery cover protrudes downward to form a plurality of buckling strips of which each defines a first pushing surface and a second pushing surface. The elastic element has a first elastic arm fastened in the upper half body, and a second elastic arm passing through the opening to elastically project in the buckling slot. The second elastic arms cooperate with the first pushing surfaces and the second pushing surfaces of the buckling strips inserted into the buckling slots to close or open the battery cover easily. | 11-05-2015 |
20150321091 | Controller for a Games Console - An improved controller ( | 11-12-2015 |
20150321092 | Controller for a Games Console - The invention provides an improved controller ( | 11-12-2015 |
20150367232 | OPERATION DEVICE - An operation device for performing an operation input on a play machine has an operation unit, a support that supports the operation unit while the operation unit is rotatable about a first rotation axis, and a switching unit that switches a direction of the first rotation axis by rotating the support about a second rotation axis in a direction different from that of the first rotation axis. | 12-24-2015 |
20160018902 | HANDHELD COMPUTER SYSTEMS AND TECHNIQUES FOR CHARACTER AND COMMAND RECOGNITION RELATED TO HUMAN MOVEMENTS - Systems and methods for human hand gesture recognition through a training mode and a recognition mode are disclosed. In the training mode, a user can move a handheld device with a hand gesture intended to represent a command. Sensors within the handheld device can record raw data, which can be processed to obtain a set of values corresponding to a set of discrete features, which is stored in a database and associated with the intended command. The process is repeated for various hand gestures representing different commands. In the recognition mode, the user can move the handheld device with a hand gesture. A computer system can compare a set of values corresponding to a set of discrete features derived from the hand gesture with the sets of values stored in the database, select a command with the closest match and displays and/or executes the command. | 01-21-2016 |
20160030837 | GAME JOYSTICK - A game joystick adapted for being operated by optical finger navigator includes a body, a main circuit board assembled inside the body, at least one operation interface mounted in the top of the body and exposed through a top face of the body to be substantially flush with the top face of the body, and at least one detective control unit mounted on the main circuit board inside the body and electrically connected to the main circuit board. The operation interface is located over the detective control unit. The detective control unit emits light to the bottom of the operation interface and further captures fingerprint information through the operation interface under the action of the light while moving a finger on the operation interface. The fingerprint information is further processed and converted into operation commands by the detective control unit and then the operation commands are sent out. | 02-04-2016 |
20160041717 | GAME CONTROLLER ON MOBILE TOUCH-ENABLED DEVICES - Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch. | 02-11-2016 |
20160166941 | GAME OPERATING DEVICE | 06-16-2016 |
20160175711 | HAPTIC ACTUATORS HAVING PROGRAMMABLE MAGNETS WITH PRE-PROGRAMMED MAGNETIC SURFACES AND PATTERNS FOR PRODUCING VARYING HAPTIC EFFECTS | 06-23-2016 |