Class / Patent application number | Description | Number of patent applications / Date published |
463034000 | Image projection | 33 |
20090036209 | PLAYER CONTROLS FOR USE WITH GAME MACHINES - A player control assembly ( | 02-05-2009 |
20090048019 | GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD - In this game program, a character and a moving object when the game space is viewed from a first direction is displayed on an image display unit in the position of the character and the position of the moving object recognized by a control unit. Then, whether or not the moving direction of the moving object has changed due to a movement of the character displayed on the image display unit is judged by the control unit. If the control unit judged that the moving direction of the moving object has changed due to a movement of the character, a character near the path of the moving object determined by the changed moving direction of the moving object is recognized by the control unit as the first object character. Then, information corresponding to the first object character is displayed on the image display unit. | 02-19-2009 |
20090054143 | GAME DEVICE, CONTROL METHOD OF GAME DEVICE, AND INFORMATION STORAGE MEDIUM - To provide a game device that allows a user to relatively easily judge a time at which a length of a gauge becomes a length with which desired processing is executed. A first gauge control unit ( | 02-26-2009 |
20090075733 | INTERACTIVE PLAYMAT - An interactive playmat that projects an image of a playmat onto a flat surface is provided. The interactive playmat interactively provides instructions to the game players during play. Some embodiments of the virtual playmat can sense when an action is performed with respect to one of the game pieces on the virtual playmat, and can take into account the position and characteristics of the individual game pieces when formulating the instructions for each play cycle. | 03-19-2009 |
20090124382 | Interactive image projection system and method - An interactive image projection system and method provides for projection of an interactive image on a projection surface. A copy of the image is broadcast by two projectors onto the projection surface in registration with one another to form a single projection copy on the surface. Sensors on the surface detect a position on the projection surface of an object manipulatable by a user and a computing device connected to the object generates an output in response thereto. The projectors are configured such that any shadow cast by the object in the path of a projection from one projector is at least partially eliminated by the projection of the other projector. | 05-14-2009 |
20090258701 | GAMING MACHINE HAVING A MOLDED CURVED DISPLAY - Gaming machines having video depictions of one or more mechanical reels projected onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The curved transparent material further includes a glossy finish on the outer surface of the curved transparent material to provide a reflective surface. The gaming machine also includes a light emitting diode projector for projecting video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also has a liquid crystal display having an opening in which the curved transparent material extends through the opening of the opening of the liquid crystal display. | 10-15-2009 |
20100105476 | Computer System and Controlling Method Thereof - A computer system and a controlling method are provided. The computer system includes a container and a display unit. The container has an opening through which a real article enters the container. The display unit displays a frame. The controlling method of the computer system includes the following steps. A first fictitious role corresponding to the real article is obtained. A space characteristic of the real article corresponding to the container is obtained. A first displaying characteristic of the real article corresponding to the frame is obtained according to the first fictitious role and the space characteristic. A first fictitious object is displayed on the frame according to the first displaying characteristic. | 04-29-2010 |
20100190552 | LCD DISPLAY FOR GAMING DEVICE WITH INCREASED APPARENT BRIGHTNESS - A display system in which a display assembly has enhanced apparent brightness when viewed through a second display overlaying the display assembly. The display assembly includes a liquid crystal (LC) based projector having a light source and a polarizing film that polarizes the light. A curved projection screen is positioned in front of the LC-based projector to receive polarized light and display a wagering game. The second display is positioned to overlay at least a portion of the curved projection screen such that at least part of the second display is visible through the second display when the polarized light from the projection screen is permitted to pass through the second display. The second display includes a liquid crystal layer and a front polarizing film that affects whether the polarized light is permitted to pass through or is blocked. An apparent brightness increase of 30% or more is achieved compared to conventional displays that include both a front and rear polarizer. The second display can also include a rear polarizer. The polarization of the polarized light must match the polarization of the light through the rear polarizer so that the liquid crystal layer is illuminated with uniformly polarized light. | 07-29-2010 |
20100292005 | GAME APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM HAVING A GAME PROGRAM STORED THEREON - In a game apparatus, a trajectory WP on which a waist W of a player character moves and an elliptic trajectory ArP on which an ankle Par of the player character moves are set. When the player character moves in a game space, the waist moves on the trajectory WP and the ankle moves on the elliptic trajectory ArP in accordance with a movement amount of the player character. In this case, while the ankle makes one round on the elliptic trajectory ArP, the waist makes two shuttle movements on the trajectory WP. Thus, motion images in accordance with the movements of legs and feet are not required to be previously prepared and a variety of motions of the legs and feet of the player character can be realized. | 11-18-2010 |
20110028213 | IN-THEATRE INTERACTIVE ENTERTAINMENT SYSTEM - In-theater interactive entertainment system. A game server generates video content in digital form and is displayed on a digital display in a theater. A telephony system is connected to the game server enabling a group of individual game participants in the theater to exchange data wirelessly with the game server so that the game participants can interact with video content on the display. It is preferred that at the display is a reflective screen illuminated by a digital projector. | 02-03-2011 |
20110256927 | PROJECTION OF INTERACTIVE GAME ENVIRONMENT - The projection of an interactive game environment image on one or more surfaces. The interactive game environment image may be a three dimensional image, or may be two dimensional. Data is received that represents virtual objects that are spatially positioned in virtual space. An image is then projected on the substantially horizontal surface that includes a visual representation of all or a portion of the virtual space including one or more of the virtual objects. The system may then detect user interaction with the projected visualized representation of the virtual space, and in response thereto, change the projected visualized representation. | 10-20-2011 |
20110263326 | PROJECTING AND CONTROLLING WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include projecting an image of wagering game content onto a physical surface and controlling a wagering game, associated with the wagering game content, using player interaction with the image. The operations can further include modifying the image in response to the player interaction with the image. The operations can further include controlling the wagering game using physical objects in a physical environment around the image. The operations can also include modifying the image based on detected characteristics of the physical environment. The operations can further include modifying the image based on player-specific information. | 10-27-2011 |
20110300937 | GAMING MACHINE HAVING A MOLDED CURVED DISPLAY - Gaming machines having video depictions of one or more mechanical reels projected onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The gaming machine also includes a projector for projecting video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also has a liquid crystal display having an opening in which the curved transparent material extends through the opening of the opening of the liquid crystal display. | 12-08-2011 |
20120157204 | USER-CONTROLLED PROJECTOR-BASED GAMES - Projector-based amusement games are defined which detect the location attributes, such as position, motion, angle of direction, orientation, direction of aiming, and the like, imparted on the controller or controllers by a user. Signals representative of the detected location attributes are then used to determine the next states of the game. Visual images and animations representing a portion of the next states associated with the location attributes are generated and sent to be projected onto a projection surface. The one or more projectors used to project the visual images and animations may be embedded into the user controller or external to the user controller. | 06-21-2012 |
20120244943 | METHOD AND APPARATUS FOR ONLINE GAMING ON TERMINALS - A method and apparatus for enabling a player to participate in a live online game via a landbased gaming terminal. A game manager is playing the game while being captured for example by a video camera. A player participates in the game through using the landbased gaming terminal, which presents the image stream and lets the player make selections and perform actions for participating in the game. | 09-27-2012 |
20130040735 | GAME APPARATUS - A game apparatus includes multiple stations at each of which at least one player plays a game; multiple screens, at least one of the screens being associated with each of the multiple screens; and a single image projecting device adapted for projecting an image to be displayed on each of the screens. An image to be displayed on each screen is projected from a single image projecting device to each screen, so that it is unnecessary to provide multiple display devices for stations, respectively. Accordingly, the production cost of the game apparatus is low. | 02-14-2013 |
20130130796 | PROJECTION BUTTON - The disclosure relates generally to different devices, methods, systems, and computer program products for a gaming machine that includes a projection button panel. The projection button panel may include one or more projection buttons configured to receive user input. Each projection button may include a projection surface disposed within the button capable of being viewed by a player of the gaming machine. Each projection button may also include a button projector proximate to the projection surface. Further, each projection button may be configured to receive button image information and to project, based on the received button image information, a button image onto the projection surface. Each projection button may also include one or more sensors capable of being activated responsive to activation of the button. The gaming machine may also include one or more controllers in communication with the main display and the button assembly. The one or more controllers may be configured to transmit the image information for display at one or more of the buttons, receive the signal from the button assembly indicating that one or more of the sensors have been activated, and/or process the received signal. | 05-23-2013 |
20130150161 | GRAPHICS RENDER MATCHING FOR DISPLAYS - Technologies are presented for matching pre-processing of graphics at rendering source to post-processing at a display device to reduce undesirable effects of pre- and post-processing combinations. A rendering source may receive information associated with or otherwise determine a type of display device to which images are to be delivered. Parameters of the rendering process may then be suitably modified to take advantage of the post-processing performed by the display device or eliminate processes that may be undone by the display device. In some examples, the rendering source may communicate its pre-processing parameters to the display device and cause adjustment of post-processing parameters at the display device or, alternatively, send instructions to the display device to adjust the post-processing parameters. | 06-13-2013 |
20130252733 | IN-THEATRE INTERACTIVE ENTERTAINMENT SYSTEM - In-theater interactive entertainment system. A game server generates video content in digital form and is displayed on a digital display in a theater. A telephony system is connected to the game server enabling a group of individual game participants in the theater to exchange data wirelessly with the game server so that the game participants can interact with video content on the display. It is preferred that at the display is a reflective screen illuminated by a digital projector. | 09-26-2013 |
20130267319 | AUTOMATED VIRTUAL ASSISTANT - A system receives standard game output consisting of electronic signals for displaying text, numbers, and machine sounds and converts these signals to animated behavior and animated speech of a virtual human bystander shown on the audio-visual display. An interface receives data communication representing standard game states and standard game output from a separate electronic game, and uses the input to drive a virtual assistant projector, which animates an automated virtual assistant on the audio-visual display. A game output converter translates standard game states and standard game output from the interface into animated behavior information and animated speech information for input to the virtual assistant projector. Computer processing of the system can be operationally and communicatively isolated from a main game engine of the electronic game table. | 10-10-2013 |
20130274016 | HANDHELD DEVICES FOR COMMUNITY EVENTS OF WAGERING GAMES - A system includes a community screen configured to display images of a community event thereon. The system includes a number of wagering game machines coupled to the community screen. The system also includes a number of handheld devices, wherein each handheld device has a respective display and is associated with a respective one of the wagering game machines. The system includes an image module configured, for at least one handheld device of the number of handheld devices, to identify a location on the community screen based on a position of the at least one handheld device and to present an image on the display of the at least one handheld device based on the location. | 10-17-2013 |
20140248957 | PORTABLE ELECTRONIC DEVICE HAVING MOBILE COMMUNICATION CAPABILITY - An example portable electronic device includes a display; user controls; a camera for capturing images; wireless communication circuitry for mobile communication; memory; and a processing system for controlling the portable electronic device. The processing system controls the portable electronic device to permit composing of an outgoing message and to permit viewing of an incoming message. An image captured by the camera and displayed on the display is stored in memory in response to an input to the user controls. The wireless communication circuitry, under control of the processing system, transmits the outgoing message and receives the incoming message. The processing system controls the display to concurrently display content of the received message and a linear arrangement of icons. | 09-04-2014 |
20140349760 | GAME DEVICE, CONTROL METHOD OF GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - A guide unit of a game device moves a guide image from a generation position to a return position and thereafter moves the game image from the return position toward the generation position in a game screen, based on reference timing data indicating a reference timing at which a player should perform a game operation, to thereby indicate the reference timing to the player. A game operation detection unit detects a game operation by a player. An evaluation unit evaluates a game operation by a player, based on an operation timing at which a player performs a game operation and a reference timing indicated by the reference timing data. | 11-27-2014 |
20140364230 | Apparatus and Method for Rehabilitation Employing a Game Engine - The invention relates to a method and electronic apparatus for performing computer-aided rehabilitation exercises based on video games. The apparatus comprises a data processing module connected to a memory module to memorise the video games. In addition, the apparatus comprises a display module of the video games connected to the data processing module and at least one electronic input module connected to the data processing module suitable for interacting with a user to generate sequences of digital data representing movements of the user's body during the rehabilitation exercises. The data processing module is configured to compare the sequences of digital input data with reference parameters to provide information to the user during the game representing a biophysical feedback of the rehabilitation exercise performed by the user. | 12-11-2014 |
20150335996 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON- TRANSITORY COMPUTER-READABLE STORAGE MEDIUM - A video game apparatus for generating a captured image of a virtual camera set in a virtual space includes a virtual camera setting section configured to set an imaging direction of the virtual camera, a captured image generation section configured to change a transmittance of a transmittance variable object within the virtual space based on an imaging direction of the virtual camera, and generate a captured image of the virtual camera, and a display panel configured to display the captured image generated by the captured image generation section. | 11-26-2015 |
20150375105 | GAME SYSTEM - A game system includes at least one game device, a control section that is communicably connected to the game device, and a projection section that includes at least one projection device that projects a projection image onto a projection target object. The control section performs a control process that controls the game device and a projection control process that controls projection of the projection image. The projection section projects a game image generated by the game device and a created image created by the control section onto the projection target object as the projection image. | 12-31-2015 |
20160008710 | INTERACTIVE GAMING APPARATUS | 01-14-2016 |
20160008718 | INFRARED REFLECTIVE DEVICE INTERACTIVE PROJECTION EFFECT SYSTEM | 01-14-2016 |
20160023100 | REAL-TIME HEAD TRACKING SYSTEM FOR COMPUTER GAMES AND OTHER APPLICATIONS - A real-time computer vision system tracks the head of a computer user to implement real-time control of games or other applications. The imaging hardware includes a color camera, frame grabber, and processor. The software consists of the low-level image grabbing software and a tracking algorithm. The system tracks objects based on the color, motion and/or shape of the object in the image. A color matching function is used to compute three measures of the target's probable location based on the target color, shape and motion. The method then computes the most probable location of the target using a weighting technique. Once the system is running, a graphical user interface displays the live image from the color camera on the computer screen. The operator can then use the mouse to select a target for tracking. The system will then keep track of the moving target in the scene in real-time. | 01-28-2016 |
20160030845 | POSITION-DEPENDENT GAMING, 3-D CONTROLLER, AND HANDHELD AS A REMOTE - Methods and systems for using a position of a mobile device with an integrated display as an input to a video game or other presentation are presented. Embodiments include rendering an avatar on a mobile device such that it appears to overlay a competing user in the real world. Using the mobile device's position, view direction, and the other user's mobile device position, an avatar (or vehicle, etc.) is depicted at an apparently inertially stabilized location of the other user's mobile device or body. Some embodiments may estimate the other user's head and body positions and angles and reflect them in the avatar's gestures. | 02-04-2016 |
20160067616 | AUGMENTED REALITY GAMING SYSTEMS AND METHODS - An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules. Detection mechanisms such as colored detection can be used for detecting positions of game pieces within the field of play. | 03-10-2016 |
20160136516 | INTERACTIVE ELECTRONIC GAMES - An interactive game in which one or more game characters are controlled by chewing, or other mouth-related movements of one or more players. The game may be used in conjunction with marketing of a chewable product, and the game may include a feature in which data associated with a particular product may be detected by a device associated with the game to affect play of the game. The data may be in the form of graphics such as a QR code, bar code or other code on the package interior or exterior that may be read by a camera, or may be in other forms, e.g., a code provided on a website, in an e-mail or text message, or in another way, to be entered manually by the player. The game may be played on a mobile electronic device. The game play may comprise one or more actions of the character(s) that are caused by one or more different mouth movements of the player(s). The actions of the characters caused by the mouth movements of the users may comprise actions that are different from and normally unrelated to mouth movements, e.g., walking, running, jumping, swinging, spinning, falling, flying, climbing, or other movements involving travel of the character. | 05-19-2016 |
20160144277 | GAMING SCHEME USING GENERAL MOOD INFORMATION - Technologies are generally described for a general mood adding scheme in a cloud-based game system. In some examples, a method performed under control of a computing device may include receiving from a raw database at least one set of facial expression data, each of the at least one set of facial expression data being accompanied by time information and location information, clustering a geographic area to form at least one cluster based at least in part on the at least one set of facial expression data, and storing the at least one cluster in a map database corresponding to the area. | 05-26-2016 |