Class / Patent application number | Description | Number of patent applications / Date published |
463033000 | Object priority or perspective | 50 |
20080207324 | GAME APPARATUS, VIRTUAL CAMERA CONTROL METHOD, PROGRAM AND RECORDING MEDIUM - When a new character is selected by a game player, the game apparatus changes the visual point and the visual axis corresponding to the newly selected character with preventing camera sickness. | 08-28-2008 |
20080220864 | GAME CONTROLLER SIMULATING A MUSICAL INSTRUMENT - A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument. | 09-11-2008 |
20080274809 | Interactive image throwing apparatus - An interactive image throwing apparatus includes a throwing device for ball games that has a plurality of sensors and a display interface to allow users to throw balls made from different materials to image game pictures displayed on the display interface. The sensors detect throwing signals and send the signals back to a host for processing. The throwing game can be played by maneuvering and controlling the image game pictures on the display interface to perform an image and throwing interactive exercise. | 11-06-2008 |
20080318675 | GAME CONSOLE AND GAMING OBJECT WITH MOTION PREDICTION MODELING AND METHODS FOR USE THEREWITH - A game console includes a receiver that receives motion data in response to motion of a gaming object. A trajectory generation module generates trajectory data based on the motion data and based on a motion prediction model. A processor executes a gaming application based on the trajectory data to generate display data. | 12-25-2008 |
20090036208 | REEL AND VIDEO COMBINATION MACHINE - Methods, systems, and apparatus are provided for displaying game related information on gaming machines. The gaming machines include two or more game presentation devices such as rotating reels, video display screens, touch screens, etc. One or more of these game presentation devices can be moved into and out of position with respect to other game presentation devices. This may allow, among other things, flexibility in presenting different types of games or different game features within a single game. | 02-05-2009 |
20090054142 | Image processing for a game - This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images. This means for processing is equipped with means for storage that store without modification motion data of the model prior to the current motion and with means for display control that display this stored data together with the current motion data. | 02-26-2009 |
20090062002 | Apparatus And Method of Detecting And Tracking Objects In Amusement Games - An amusement game and method that tracks the movement of a game object utilizing an image sensing device that communicates with a control unit for the amusement game. The amusement game includes an image sensing device, such as a CCD or CMOS camera, that is positioned to view the playfield of the amusement game and track the movement of a game object along the playfield. The control unit receives a series of sequential image scans from the image sensing device and determines the position of the game object along the playfield. Based upon the detected position of the game object, the control unit modifies the operation of the game or awards player points. | 03-05-2009 |
20090104991 | GAMING DEVICE DISPLAY AND METHOD - A gaming apparatus is disclosed that comprises a plurality of gaming devices and a display. The display provides at least one video display mounted on a rotatable structure. An actuator rotates the rotatable structure so that the video display can be viewed by players of the gaming devices. A display controller controls the display to select the presentation shown on the video display. Where multiple video displays are provided, the display controller controls the video display so that a video display entering a segment of the rotation path continues a presentation of a video display exiting the segment such that a player within the segment is able to view a continuous presentation. | 04-23-2009 |
20090176570 | CAMERA CONTROL FOR THIRD-PERSON CONSOLE VIDEO GAME - In a third-person shooter video game, the viewing perspective is smoothly transitioned between an “explorer” viewpoint and a “ready” viewpoint as game conditions change. In the “explorer” viewpoint, scenes are depicted from a camera positioned behind and removed from a character. The explorer viewpoint offers a wide angle of view of the surrounding combat area, enabling the game player to scout the terrain. In the “ready” viewpoint, scenes are depicted from the camera as it is repositioned close to the character. The ready viewpoint provides a narrower angle of view to facilitate better aiming when the character is engaged in armed combat. The transition between the explorer and ready viewpoints tracks a non-linear path. | 07-09-2009 |
20100105475 | DETERMINING LOCATION AND MOVEMENT OF BALL-ATTACHED CONTROLLER - Methods, systems and computer programs for determining the location in a field of play of a game controller are provided. A ball section is attached to the game controller to locate the controller using visual information. The method obtains an image of the field of play where the game controller is present, and then finds pixels in the image associated with the ball section. The method further establishes an area encompassing the found pixels and determines a geometric shape based on the area associated with the ball. The location of the controller is calculated based on the geometric shape, with the center of the geometric shape indicating the horizontal and vertical location of the controller, and the size of the geometric shape determining the depth of the controller within the field of play. The location is stored in memory, which is used to drive an action by the computer. | 04-29-2010 |
20120142415 | Video Show Combining Real Reality and Virtual Reality - A video show is recorded in a tangible medium for distribution and presentation to an audience. The video show comprises video portions of a player based on a real person wearing a head mounted display through which the real person sees a virtual reality object with which the real person attempts to interact while moving within a real environment. The video show also comprises generated virtual video portions of the virtual reality object within a virtual reality environment and depicting any action of the virtual reality object in response to attempts by the real person to interact with the virtual reality object, at least a portion of the virtual reality environment corresponding to the real environment. | 06-07-2012 |
20120178531 | COMPUTER-READABLE STORAGE MEDIUM HAVING DISPLAY CONTROL PROGRAM STORED THEREIN, DISPLAY CONTROL APPARATUS, DISPLAY CONTROL SYSTEM, AND DISPLAY CONTROL METHOD - First, at least a player object and a non-player object are placed in a virtual three-dimensional space. Next, the player object is moved based on an input from predetermined operation means. Subsequently, current position data is obtained which indicates the current position, in the virtual three-dimensional space, of the player object which has been moved. Based on the current position data, the orientation of the non-player object is controlled such that a predetermined plane of the non-player object faces the current position of the player object. | 07-12-2012 |
20120196678 | APPARATUS AND METHOD FOR DISPLAYING PLAYER CHARACTER SHOWING SPECIAL MOVEMENT STATE IN NETWORK GAME - In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move. | 08-02-2012 |
20120202595 | CHARACTER CONTROL DEVICE, CHARACTER CONTROL METHOD, RECORDING MEDIUM AND PROGRAM - A formation information storage unit stores formation information regulating a formation which characters should form. A character control unit turns off assessment of contact between allies when the characters are to formate and, based on formation information, assembles the respective characters in respective positions. Then, after the characters are assembled, the character control unit turns contact assessment back on. Further, when the characters are to attack, the character control unit moves front row characters toward enemy characters and makes back row characters follow the front row characters, while maintaining a certain amount of space therebetween. Then, when a front row character is destroyed, a back row character replaces the destroyed character. | 08-09-2012 |
20120270653 | Method and system to create three-dimensional mapping in a two-dimensional game - Natural three-dimensional (x | 10-25-2012 |
20120289334 | CONTROLLER HAVING VISUALLY TRACKABLE OBJECT FOR INTERFACING WITH A GAMING SYSTEM - Methods, systems and computer programs for determining the location in a field of play of a game controller are provided. A ball section is attached to the game controller to locate the controller using visual information. The method obtains an image of the field of play where the game controller is present, and then finds pixels in the image associated with the ball section. The method further establishes an area encompassing the found pixels and determines a geometric shape based on the area associated with the ball. The location of the controller is calculated based on the geometric shape, with the center of the geometric shape indicating the horizontal and vertical location of the controller, and the size of the geometric shape determining the depth of the controller within the field of play. The location is stored in memory, which is used to drive an action by the computer. | 11-15-2012 |
20120289335 | GAMING MACHINE - A gaming machine includes: an image display device for displaying a two-dimensional image and a stereoscopic image display unit that covers a part of the display surface and causes a game player to recognize a part of the two-dimensional image at the covered part as a stereoscopic image and to recognize a part of the two-dimensional image at another part as a planar image. The image display unit can compose a first functional film, arranged on a front side of the display surface allowing light from the display surface to pass therethrough and a second functional film arranged on a front side of the first functional film and has a characteristic of reflecting the light from the display surface, which passes through the first functional film, and allowing the light reflected on the first functional film to pass through the second functional film. | 11-15-2012 |
20120309529 | APPARATUS AND METHOD FOR CONTROLLING OBJECTS ON A STEREOSCOPIC DISPLAY - An apparatus and method is provided for managing objects on a stereoscopic display. The location of the object on the stereoscopic display is determined and the visual distance of the object from the stereoscopic display is determined. The apparatus and method determines if the visual distance of the object exceeds a threshold value and the appearance of the object is transitioned from (e.g., gradually faded out from) the display if the visual distance exceeds the threshold value. In this manner, the object is properly transitioned on the display so that it does not distract the viewer or appear unnatural. | 12-06-2012 |
20130210524 | IMAGE PROCESSING SYSTEM, GAME SYSTEM, IMAGE PROCESSING METHOD, IMAGE PROCESSING APPARATUS AND RECORDING MEDIUM - An example system includes: a field arrangement unit for positioning a field object in a three-dimensional virtual space; a viewpoint setting unit for setting a viewpoint in the virtual space so as to have an overhead viewpoint with respect to the field object; a scrolling unit for moving the viewpoint or the field object so as to change an area of the field object included in a range of vision on the basis of the viewpoint set by the viewpoint setting unit; a field deformation unit for deforming a shape of the field object such that a front side of the range of vision becomes flat while a back side of the range of vision is curved in a direction away from the viewpoint in accordance with a movement performed by the scrolling unit; and an image processing unit for generating a two-dimensional image displayed on a display unit. | 08-15-2013 |
20130281206 | System and Method for Augmented Reality Gaming - Disclosed is a method for enabling an augmented reality interaction system and a mobile device to overlay a virtual 3D component over a physical 3D component with which the virtual 3D component interacts. The method includes: enabling a user to capture a live camera image of a gaming machine cabinet via a camera on the mobile device; determining if there are image tags on the gaming machine cabinet in the live camera image; producing a virtual rendering of the gaming machine cabinet; determining virtual 3D components to be displayed over an image of a virtual gaming machine cabinet; comparing a virtual depth rendering of the virtual 3D components to a virtual depth rendering of the virtual gaming machine cabinet; and overlaying virtual 3D components without the subtracted elements onto a live camera image of the virtual gaming machine cabinet on a display of the mobile device. | 10-24-2013 |
20130281207 | System and Method for Enhanced Augmented Reality Tracking - Disclosed is a method for enabling an augmented reality tracking system and a mobile device to display augmented reality by overlaying a virtual 3D object over a physical 3D object. The method includes: enabling a user to capture a live camera image of a 3D object via camera on the mobile device; determining if there are image tags on the 3D object in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual 3D objects onto a live camera image of the virtual 3D object on a display of the mobile device to produce augmented reality effects, wherein the augmented reality tracking system establishes a communication channel with the gaming machine enabling additional elements of the game to be augmented on the mobile device, and elements of the game content to be influenced by the augmented state. | 10-24-2013 |
20130281208 | SYSTEM AND METHOD FOR AUGMENTED REALITY WITH COMPLEX AUGMENTED REALITY VIDEO IMAGE TAGS - Disclosed is a method for enabling use of a complex augmented reality system and a mobile device to display complex augmented reality on a display device. The method includes: enabling a user to capture one or more images from the display device via a camera on the mobile device; determining if there are one or more image tags within a video display on the display device that are viewable in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual graphics in a position within 3D space on a display of the mobile device that augment the display of the display device with 3D effects to create complex augmented reality, when one or more image tags are detected within a video display on the display device that are viewable in a live camera image. | 10-24-2013 |
20130281209 | SYSTEM AND METHOD FOR AUGMENTED MAINTENANCE OF A GAMING SYSTEM - Disclosed is a method for enabling a user in an augmented reality gaming venue to use an augmented reality system and a mobile device to display augmented reality by overlaying a virtual 3D object over a physical 3D object. The method includes: enabling a user to capture a live camera image of a 3D object via camera on the mobile device; determining if there are image tags on the 3D object in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual 3D objects onto a live camera image of the virtual 3D object on a display of the mobile device to produce augmented reality effects, wherein the virtual 3D objects deliver targeted content a user that assist in performing maintenance on the 3D object. | 10-24-2013 |
20140024453 | DETECTION OF AN ORIENTIATION OF A GAME PLAYER RELATIVE TO A SCREEN - Screen plane coordinates of a plane of a game display screen relative to a location of a game sensor are determined. A location of a user relative to the location of the game sensor is determined. An orientation of the user relative to the plane of the game display screen is calculated based upon the determined screen plane coordinates of the plane of the game display screen relative to the location of the game sensor and the determined location of the user relative to the location of the game sensor. | 01-23-2014 |
20140031121 | BROADCASTER MODE AND BROADCASTING FEATURES FOR GAMING ENVIRONMENTS - A system and method for providing a broadcaster mode within a gaming environment is provided. The method includes receiving, via a networked gaming system, a request from a broadcaster for a display enhancement within the gaming environment. The broadcaster is a non-participant in a game occurring within the gaming environment. The method also includes providing, within the gaming environment, the display enhancement. A system is provided for facilitating broadcasting in a gaming environment. The system includes a server, coupled to a computing system, executing a video game program that provides the gaming environment. The video game program includes a broadcaster module that provides a broadcaster access to view the gaming environment. The video game program also includes an interactivity module that provides the broadcaster with one or more options for displaying information about the gaming environment. A non-transitory computer readable storage medium having embodied thereon a program is provided. | 01-30-2014 |
20140087877 | COMPOSITING INTERACTIVE VIDEO GAME GRAPHICS WITH PRE-RECORDED BACKGROUND VIDEO CONTENT - A method for compositing realistic video game graphics for video games is disclosed. The method includes rendering images of interactive game objects based on the current gameplay and virtual game camera parameters such as a pan angle, tilt angle, roll angle, and zoom data. The rendered images constitute the foreground of a game's display, which is superimposed on prerecorded video content. The prerecorded video content constitutes the background of the game display and may include one or more real live videos or animation transformed from a prerecorded panoramic video based on the virtual game camera parameters and the gameplay. The generation and superimposition of the foreground images and background videos can be performed repeatedly using synchronization methods to dynamically reflect the user actions within the virtual game environment. | 03-27-2014 |
20140121015 | AUGMENTED REALITY GAMING EYEWEAR - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting initiation of a wagering game and determining, in response to the detecting the initiation of the wagering game, first content and second content to present for the wagering game. The operations can further include providing the first content for presentation on a display device, the first content being viewable through the gaming eyewear, and providing the second content for presentation as a virtual image via the gaming eyewear. | 05-01-2014 |
20140349759 | STORAGE MEDIUM STORING GAME PROGRAM AND GAME APPARATUS - A computer generating a three-dimensional space and the images to be shown on a display: sets a first angle of view of the virtual camera; displays the image in accordance with the first angle of view; detects a position on the displayed image pointed to by the input device; calculates a straight line passing through the detected position and the virtual camera in the three-dimensional space; identifies an object intersecting the straight line; automatically sets a second angle of view of the virtual camera to zoom in and display the identified object, and displays the identified object using the display device from the perspective of the second angle of view. | 11-27-2014 |
20150126279 | SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING - Disclosed is a method for enabling an augmented reality interaction system and a mobile device to overlay a virtual 3D component over a physical 3D component with which the virtual 3D component interacts. The method includes: enabling a user to capture a live camera image of a gaming machine cabinet via a camera on the mobile device; determining if there are image tags on the gaming machine cabinet in the live camera image; producing a virtual rendering of the gaming machine cabinet; determining virtual 3D components to be displayed over an image of a virtual gaming machine cabinet; comparing a virtual depth rendering of the virtual 3D components to a virtual depth rendering of the virtual gaming machine cabinet; and overlaying virtual 3D components without the subtracted elements onto a live camera image of the virtual gaming machine cabinet on a display of the mobile device. | 05-07-2015 |
20150290539 | APPROXIMATED DIFFUSE LIGHTING FOR A MOVING OBJECT - Systems and methods for performing approximated diffuse lighting are described. One of the methods includes receiving a position and orientation of a moving object in a frame, which includes a game space of a game. The method further includes receiving a first irradiance attribute imparted by a first light source to at least a portion of the moving object. The first irradiance attribute is generated based on the position and orientation. The method further includes receiving a second irradiance attribute imparted by a second light source to at least the portion of the moving object. The second irradiance attribute is generated based on the position and orientation. The method includes applying a statistical operation to the first irradiance attribute and the second irradiance attribute to generate a combined attribute and generating a rendered attribute for the moving object based on the combined attribute. | 10-15-2015 |
20150309666 | OPACITY METHOD AND DEVICE THEREFOR - A method of controlling a user interface responsive to user input with a display area comprising a plurality of game object positions on said interface, the method comprising the following implemented by at least one processor of a device in communication with said interface and at least one memory: displaying an area having a plurality of game objects displayed at said game object positions, displaying at least one first object having one or more display characteristics in a first area of said displayed area overlaying at least partially at least one displayed game object on said area, detecting a trigger event associated with said first area, modifying said one or more display characteristics of said first object in dependence on detection of said trigger event, and displaying said first object in said first area with said modified characteristic. The display characteristic of the first object may comprise opacity or transparency, and a gradual increase or reduction may be provided for in dependence on the trigger event. | 10-29-2015 |
20150310041 | SYSTEMS AND METHODS FOR IMMERSIVE BACKGROUNDS - An immersive interactive system includes a platform with specialized panel(s) supporting placement of a static background scene and one or more displays; a play area proximal to the platform; an object recognizer to detect one or more items of interest on or near the play area; one or more sensors to detect one or more user activities on the platform; and a processor coupled to the one or more displays, wherein the processor correlates and serves video and optional audio to the one or more displays based on detected object activities and sensor data. | 10-29-2015 |
20150346948 | Systems for Using three-dimensional object as controller in an Interactive Game - A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system used for interactive video game play is provided. One example system includes an interface for receiving data from a capturing device of a three-dimensional space and storage coupled with computer system. The computer system provides data to a screen and receiving user input to obtain geometric parameters of the three-dimensional object and assign actions to be performed with the three-dimensional object when moved or placed in positions in front of the capture device during interactive video game play. The geometric parameters and the assigned actions being saved to a database on the storage for access during interactive video game play or future interactive sessions. | 12-03-2015 |
20150370456 | INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD - A screen generating unit | 12-24-2015 |
20160005263 | THREE-DIMENSIONAL DISPLAY INTERACTION FOR GAMING SYSTEMS - A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player. | 01-07-2016 |
20160016079 | STORAGE MEDIUM, INPUT TERMINAL DEVICE, CONTROL SYSTEM, AND CONTROL METHOD - An input terminal device of one example includes a CPU, and the CPU transmits operation data to a game apparatus executing game processing in response to an operation by a user. Furthermore, when a TV remote control button provided to the input terminal device is operated, the CPU sets a TV control mode capable of operating a television, to thereby display a TV remote controller image on an LCD of the input terminal device. By using this image, the user inputs operation data of the television. | 01-21-2016 |
20160030835 | VIDEO-GAME CONSOLE FOR ALLIED TOUCHSCREEN MEDIA - The present invention seeks to introduce a new delivery system, interactive platform and controller compliment for an allied touchscreen media; with said media particularly comprising repository-sourced mobile game applications configured for native operation. Mapping systems are dynamic and include an interface for user manipulation of immersive, 3-D holographic imaging modalities to advance input in a video-game environment. A series of specialty-input controllers for interaction with said touchscreen media are also advanced by the inventor; including those designed for remote and mappable manipulation of an actionable sensor input where salient to the input dynamics of an engaged gaming title. A user worn artificial muscle interface that reacts to game events are also advanced by the inventor. | 02-04-2016 |
20160030841 | Hosting and Broadcasting Virtual Events Using Streaming Interactive Video - Methods for hosting and operating a twitch service and systems are provided. One method includes running a twitch video game or real-time application at a hosting service center. The twitch video game or real-time application is configured to be played or used by a user on a client device remote to the hosting service center via compressed streaming interactive video. The hosting service center processes input received from the user, wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency from a user control input to display of a response to the user control input on the client device of the user. The method further includes broadcasting the twitch action video game or real-time application in one or more streams of real-time compressed digital video from the hosting service center to one or more viewing client devices over the Internet. The method also includes selectively overlaying, by the hosting service center, feedback data (e.g., text, comments, audio, etc.) from one or more of the viewing client devices onto the one or more streams of real-time compressed digital video. | 02-04-2016 |
20160048286 | SELECTING OBJECTS ON A USER INTERFACE - A computer implemented method of managing objects presented on a user interface of a computer device having at least one processor and at least one memory, comprising displaying an arrangement of selectable objects each having one or more characteristics, information on said arrangement of objects and said objects being stored in said at least one memory, determining a selection of at least a first object in dependence on a user input received via the user interface, evaluating using the stored information on said arrangement, if the selected shares one or more characteristic with neighbouring objects in the arrangement, determining an input time period of the user input; determining, in dependence on the stored information on said board arrangement if the selected object shares one or more characteristics with neighbouring objects; and if so indicating a valid status to a user by highlighting or removing at least the selected object. | 02-18-2016 |
20160054837 | SYSTEMS AND METHODS FOR PROVIDING FEEDBACK TO A USER WHILE INTERACTING WITH CONTENT - Systems and methods for providing feedback to a user are described. One of the methods includes sending interactive data for rendering on a head mounted display (HMD). The HMD is configured for attachment to a head of a user for playing a game. The method further includes receiving image data associated with a body part of the user while the HMD is worn by the user and the HMD renders interactive content. The method includes tracking a spatial position associated with the body part of the user from the image data of the user. In the method, physical placement of a remote-controlled device at the spatial position associated with the body part of the user is rendered in the HMD as virtual contact with an object in the interactive content. | 02-25-2016 |
20160067608 | AUGMENTED REALITY GAMING SYSTEMS AND METHODS - An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules. | 03-10-2016 |
20160098857 | Lighting Management in Virtual Worlds - A method includes providing a three-dimensional virtual environment by executing instructions and displaying the environment in two dimensions on a display screen of a computerized appliance, defining a matrix of cells within space of the virtual environment having objects with surfaces positioned by coordinates virtual environment, determining relative occupancy values for cells intersection of objects with cells, determining in the direction of light sources, relative illumination values for the cells with consideration of intensity and direction and occupancy values, including occlusion effects from cell to cell, and displaying illumination effects on surfaces of objects by managing pixel colors and intensity according to illumination values of adjacent cells. | 04-07-2016 |
20160101358 | SYSTEM AND METHOD FOR OPTICAL PLAYER TRACKING IN SPORTS VENUES - A system and method optically track players and automatically capture broadcastable video of a sporting event within a venue. The system includes at least one fixed tracking camera, a remote-controlled broadcast camera, and a scoreboard camera, with each of the components being in communication with a processing system. The method involves dividing the venue into zones of interest, optically tracking individual players in the zones of interest, identifying player groups in the zones of interest, determining a zone of interest containing the most players, analyzing player activity in the zone of interest with the most players, selecting a current gameplay scenario corresponding to the player activity from a set of predetermined gameplay scenarios, and adjusting the pan, tilt and zoom of a broadcast camera according to the current gameplay scenario. | 04-14-2016 |
20160109938 | Silhouette-Based Limb Finder Determination - A silhouette-based limb finder may be used to detect limbs from a camera image. This limb determination may be used to control an application, such as a game, or a combination with other image processing. A first distance field indicating a distance from the edge of a silhouette in an image and a second distance field indicating distance from a location in the silhouette may be used to generate a path from an extremity point on the silhouette to the location. This path then may be used to determine a limb in the silhouette. This allows tracking of limbs even for hard to detect player poses. | 04-21-2016 |
20160121211 | INTERACTIVE GAMING USING WEARABLE OPTICAL DEVICES - A communications device may be configured to support gameplay. A display may be configured to display a view of a physical environment proximate to the display, and to display at a first location a virtual in-game object associated with the gameplay, the first position being over the view of the physical environment. An emitter may be configured to provide an emitter interaction signal related to a first in-game interaction with the virtual in-game object. A gameplay server may be configured to determine whether a projection of the in-game interaction overlaps a projection of the virtual in-game object in a virtual space, and to change a state of the virtual in-game object if the projection of the in-game interaction overlaps the projection of the virtual in-game object in the virtual space. | 05-05-2016 |
20160121215 | NON-TRANSITORY COMPUTER-READABLE MEDIUM STORING GAME PROGRAM, CONTROL METHOD OF COMPUTER, INFORMATION PROCESSING APPARATUS, IMAGE OUTPUT APPARATUS, IMAGE OUTPUT METHOD, AND NON-TRANSITORY COMPUTER-READABLE MEDIUM STORING IMAGE OUTPUT PROGRAM - Provided is an image output device including image acquisition means for acquiring an image related to a subject captured by a user, position information acquisition means for acquiring position information indicating a position where the image is captured, generation means for generating a landscape image in which an image based on the image acquired by the image acquisition means is superimposed on an image obtained by capturing the landscape, when displaying the image obtained by capturing the landscape of position information acquired by the position information acquisition means, and image output means for outputting the landscape image. | 05-05-2016 |
20160129346 | Head Mounted Display - A system and method for operating a head mounted display (HMD) is provided. The HMD has a head attachment portion and a viewing module coupled to the head attachment portion. The viewing module includes an inner side having a view port into a screen configuring for rendering a virtual reality scene and an exterior housing. A communications module for exchanging data with a computer system is provided and the computer system is configured to generate the virtual reality scene for the screen. A depth camera is integrated into the viewing module and is oriented to capture depth data of an environment in front of the exterior housing. One method includes processing, by the computer system, the depth data captured by the depth camera to identify hands of a user wearing the HMD in the environment. The hands are rendered into the virtual reality scene. The hands are tracked such that movements of the hands appear as movements of virtual hands extending into the virtual reality scene. | 05-12-2016 |
20160139773 | ELECTRONIC DEVICE FOR FACILITATING USER INTERACTIONS - An electronic device is provided. The electronic device includes a display screen and a computing hardware which is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen. When rendered, the graphical user interface presents four or more user-selectable graphical objects. Selecting and moving a first graphical object towards a second graphical object is configured to result in exchanging spatial positions of the first and second graphical objects. The exchange of the spatial positions is configured to trigger starting a timer and enabling, during a time set by the timer, selecting and moving at least a third graphical object towards a fourth graphical object. The moving the third graphical object towards the fourth graphical object is configured to result in exchanging spatial positions of the third and fourth graphical objects. | 05-19-2016 |
20160144279 | METHOD AND SYSTEM FOR CONTROLLING USER INTERFACE ENVIRONMENTS ON A DISPLAY - Disclosed in some examples is a method for controlling a user interface environment, the method including rendering, on a display, a user interface including a first environment in a first portion of the user interface and a second environment in a second portion of the user interface, the first environment visually representing an unlocked area of a game and the second environment visually representing a locked area of the game, displaying a player character in the first portion of the user interface, wherein the player character has access to the first environment and is restricted from accessing the second environment, and displaying, in the second portion of the user interface, a visual effect obscuring display of a visual property of the second environment and indicating a location of an object in the second environment, while the visual property is displayed in the first portion of the user interface region. | 05-26-2016 |
20160184699 | DISPLAY AND NAVIGATION OF VIRTUAL BUILT ENVIRONMENTS IN COMPUTER-IMPLEMENTED GAMES - A method and system provides a multiplayer computer-implemented game in which a game instance defines a virtual world comprising a building displayed to a user in a game display which can be switched between an overview comprising a side on, elevational view of the building in which the interiors of multiple rooms that together define the house are simultaneously visible, and a close-up side on view of a selected room. At least the close-up view may provide a three-dimensional interactive space that is accessible to one or more player characters controlled by users, to allow movement laterally across a screen on which the game display is provided, and into a depth dimension relative to the user's view. | 06-30-2016 |