Entries |
Document | Title | Date |
20080200232 | GAMING DEVICE HAVING A FREE SPIN GAME - A gaming device including a re-initiation mode wherein the probability of extending the bonus game is increased by fixing the reel or reels displaying a locking symbol on the reel. In the re-initiation mode embodiment, the gaming device re-activates some or all of the reels except the reel displaying the locking symbol for a predetermined number of additional free spins or until the reactivated reels display or indicate a terminating symbol on the reels. The gaming device provides any outcomes associated with indicated symbols or combination of symbols. In one embodiment, if a terminating symbol is displayed on designated reels during one of the additional free spins, the gaming device re-initiates the bonus game. | 08-21-2008 |
20080200233 | GAMING SYSTEM MONITORING CLIENT TERMINALS WITH HYBRID REEL ASSEMBLIES - In a thin-client gaming system according to the present invention, a server performs computations for the control over a game on a gaming machine, and hardware thereof including hybrid reel assemblies. Each hybrid reel assembly includes a mechanical reel and electric display devices mounted on the circumferential surface of the reel. The server commands the display devices and motors of the hybrid reel assemblies, and provides image data to the display devices. By using a terminal observer unit, the server estimates the current status of the gaming terminal, and in particular the hybrid reel assemblies. Preferably, when having estimated excessive deviation between the positions of the reels and symbols displayed on the display devices, the terminal observer unit will quickly cause a game process to be stopped and the reels to continuously rotate, and then inform a game system administrator of the error. | 08-21-2008 |
20080200234 | SLOT MACHINE EXECUTING FREE GAME ACCORDING TO GAME OUTCOME OF SUB GAME - A slot machine executes a sub game during a base game, and executes a free game in response to a game outcome of the executed sub game. Specifically, the slot machine is configured to execute the sub game different from the base game during the base game when symbols arranged on a main liquid crystal panel during the base game forms a combination in which three “CHANCE” symbols are arranged on a payline. Moreover, the slot machine is configured to execute the free game by switching from the base game to the free game when the player satisfies a winning condition a predetermined number of times or more in the sub game. | 08-21-2008 |
20080200235 | SLOT MACHINE AND CONTROL METHOD THEREOF - A slot machine is provided with a CPU and a liquid crystal display having a plurality of display areas. In operation, the CPU performs a slot game on the liquid crystal display to select one symbol from among multiple kinds of symbols and display the selected symbol in each of the display areas. When symbols displayed in two or more display areas form a predetermined winning combination, the CPU changes a predetermined number of the symbols to special symbols advantageous to a player and further change symbols adjacent to the special symbols to special symbols advantageous to the player. | 08-21-2008 |
20080200236 | SLOT MACHINE AND CONTROL METHOD THEREOF - A slot machine includes a first liquid crystal display, a second liquid crystal display, and a CPU. The CPU performs a slot game in which one selected from among a plurality of symbols is displayed in each of a plurality of display regions of the first liquid crystal display and performs an effect display regarding a result of the slot game on the first liquid crystal display. The CPU performs an effect display regarding the result of the slot game on the second liquid crystal display. The CPU coordinates displays of the first liquid crystal display and the second liquid crystal display to perform the effect displays on the first liquid crystal display and the second liquid crystal display. | 08-21-2008 |
20080200237 | GAMING DEVICE HAVING A MULTI-FUNCTION FREE GAME BONUS - An apparatus and method for a free spins game including a plurality of reels, an outcome and a plurality of sections associated with the outcome. The gaming device or player activates the reels to indicate a designated symbol combination including at least two section indicator symbols. When a designated symbol combination including the section indicator symbols is indicated on the reels, the gaming device obtains the corresponding section. The gaming device or player continues to activate the reels until there are no free spins remaining in the game or until all of the sections are obtained. The gaming device then provides the outcome to the player. | 08-21-2008 |
20080200238 | GAMING SYSTEM INCLUDING MULTIPLE DISPLAYS HAVING GAME SYMBOLS WITH COMMON CHARACTERISTICS - A gaming system and method involving a game having a plurality of symbols. The gaming system displays a play of the game on a first display while displaying a sequence of the symbols on a second display. The gaming system includes one award associated with the play and another award associated with a characteristic in common between a symbol displayed on the first display and a symbol indicated on the second display. | 08-21-2008 |
20080207303 | Presenting Display Objects In A Gaming Machine - An apparatus for lighting display objects in a gaming machine is described herein. In one embodiment, a gaming machine includes a display object to be viewed and a light source to emit light. The gaming machine also includes a light-guiding panel. The light-guiding panel includes an edge to receive the light from the light source and a surface through which the light is reflected. In one embodiment, the surface includes a window through which the display object can be viewed. In one embodiment, the light is substantially uniformly reflected through all but the window of the surface. | 08-28-2008 |
20080207304 | IMPROVED PRESENTATION OF MULTI-LEVEL MYSTERY BONUS AWARDS - In one aspect, a system displays a winning one of multiple mystery bonus awards before identifying a winner of the winning award from among a plurality of players of base games. In another aspect, the system displays a winning one of multiple mystery bonus awards after identifying a winner of the winning award from among a plurality of players of base games. | 08-28-2008 |
20080207305 | GAMING DEVICE HAVING A MULTIPLE SYMBOL SWAPPING GAME - A gaming device and a method for operating a gaming device which increases the possibility of obtaining a winning combination of symbols on reels. In one embodiment, the gaming device rearranges one or more sets of indicated symbols on the reels to potentially generate additional combinations of symbols on a payline. The rearranged symbols may move to different reels and different paylines in the rearrangement. The gaming device, in one embodiment performs an evaluation of the rearranged symbols after each rearrangement to give each rearrangement a chance to generate a winning combination of symbols on the reels. | 08-28-2008 |
20080214274 | Apparatus for Playing a Game - The present invention, with reference to FIG. ( | 09-04-2008 |
20080214275 | SLOT MACHINE AND CONTROL METHOD OF GAME - A slot machine of the present invention comprises: a symbol display device capable of variably displaying a plurality of symbols; an output device for an image or a sound; and a controller, the controller programmed to execute the processing of: (A) executing a game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display device after game media are BET in number equal to or less than a previously set maximum number of BETs, and game media are paid out in number according to the plurality of symbols stop-displayed or a combination thereof; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media is inserted; (C) counting the number of games played after shifting to the insurance mode, in the insurance mode; (D) paying out a predetermined number of game media when the number of games counted in the processing (C) reaches a specific number; (E) shifting the mode from the insurance mode to the non-insurance mode, when a predetermined insurance canceling condition is established; and (F) outputting information showing that the mode is shifted to the non-insurance mode by using the output device, when the mode has been shifted from the insurance mode to the non-insurance mode. | 09-04-2008 |
20080214276 | SLOT MACHINE AND PLAYING METHOD THEREOF - A slot machine comprises a display which is provided with plural slot game areas. A player can place a bet automatically on a next slot game on each of predefined slot game areas among the plural slot game areas to play slot games continuously. The player can enjoy plural slot games continuously without a cumbersome betting operation on each game play. Thus, an entertaining feature of the slot machine can be improved. | 09-04-2008 |
20080214277 | GAMING MACHINE - A gaming machine according to one embodiment of the invention has a rotating reel display device that variably displays a plurality of kinds of identification information required for a game, and a transmissive image display device | 09-04-2008 |
20080214278 | GAMING MACHINE - A slot machine is provided with a ROM for storing: a first symbol arrangement table in which plural types of symbols are arranged; a second symbol arrangement table in which an expectation value of giving a payout to a player is high; and a third symbol arrangement table in which an expectation value winning a bonus game to a player is high. This slot machine has, as game modes, a base game, a bonus game, and a special game to be performed after the end of the bonus game. In the base game, gaming is performed using symbols arranged in the first symbol arrangement table. In the bonus game, gaming is performed using symbols arranged in the second symbol arrangement table. In the special game, gaming is performed using symbols arranged in the third symbol arrangement table. In addition, the slot machine | 09-04-2008 |
20080214279 | Gaming Machine Capable Of Operating To Indicate The Number Of Bets, And Game Playing Method - Paigow Poker is executed by placing a bet using a bet screen | 09-04-2008 |
20080214280 | GAMING DEVICE HAVING ODDS OF WINNING WHICH INCREASE AS A PLAYER'S WAGER INCREASES - A gaming device having a game which requires the same average investment from a player to win an award, including a jackpot award, regardless of the amount that the player bets at any one time. The award can be unchanging, e.g., $10,000, each time a player plays the gaming device. The award can also vary such as with a progressive jackpot, i.e., the jackpot builds until a player “hits” the jackpot. The game enables the average investment necessary to win the jackpot to be uniform by varying the odds of winning the jackpot as the players bet varies. That is, a player betting less money needs to play the game more times, on average, to win the jackpot. Likewise, a player betting more money needs to play the game less times, on average, to win the jackpot. The average overall bet or investment thus remains constant despite the player's betting habits or betting ability. | 09-04-2008 |
20080214281 | WAGERING GAME HAVING MULTIPLE AWARD COMPONENTS - A multiple bonus modifier game | 09-04-2008 |
20080214282 | SYMBOL DISPLAY DEVICE FOR GAME MACHINE - A slot machine includes a reel assembly which has a transparent outer reel and a translucent inner reel disposed coaxially within the outer reel. The outer and inner reels are provided with first exterior surfaces on their periphery, and with second exterior surfaces on their side surfaces. The outer and inner reels are driven independently by a respective motor. In performing a first game, the side surfaces are horizontal so that first outer symbols and first inner symbols carried on each of the first exterior surfaces may be observable. In performing a second game, the side surfaces are perpendicular so that second outer symbols and second inner symbols carried on each of the second exterior surfaces may be observable. Symbol combinations are produced by synthesizing the symbols on the outer reel and the symbols on the inner reel. | 09-04-2008 |
20080214283 | GAMING DEVICE HAVING A MULTIPLE SYMBOL SWAPPING GAME - A gaming device and a method for operating a gaming device which increases the possibility of obtaining a winning combination of symbols on reels. In one embodiment, the gaming device rearranges at least two sets of indicated symbols on the reels to potentially generate additional combinations of symbols on a payline. The rearranged symbols may move to different reels and different paylines in the rearrangement. The gaming device, in one embodiment performs an evaluation of the rearranged symbols after each rearrangement to give each rearrangement a chance to generate a winning combination of symbols on the reels. | 09-04-2008 |
20080220846 | GAMING MACHINE HAVING A FUNCTION OF CHANGING THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A ROLE PLAYING GAME - A controller is provided which includes: a function whereby a video image is randomly determined with respect to a mini game to be displayed on a display each time the mini game is executed; a function whereby the determined video image is extracted from memory and displayed on the display; a function whereby determination is randomly made as to whether the points associated with the displayed video image are to be added to the accumulated points; a function whereby, in a case that determination has been made that the points are to be added to the accumulated points, the points are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of free games is determined according to the updated accumulated points. | 09-11-2008 |
20080220847 | GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which carries out operations to display on a display a predetermined number of card images every time a mini game is executed; decide whether to update an accumulative point number, depending on a combination of displayed card images; when a decision is made to update, update the accumulative point number by adding a point number based on the combination to the accumulative point number; decide a game number of a free game depending on an accumulative point number updated after the mini game is executed a predetermined number of times; and if a predetermined condition is met, make a transition from the basic game to the free game, and execute the free game the decided game number of times. | 09-11-2008 |
20080220848 | Wagering Game Content Publishing - Systems, methods, and machine-readable media including instructions for publishing gaming content are described herein. In one embodiment, a machine-readable medium includes instructions for detecting new gaming content and creating a gaming content publication indicating that the new gaming content is available. The machine-readable medium also includes instructions for transmitting the gaming system publication to a gaming network component. | 09-11-2008 |
20080220849 | Presenting Streaming Video Content in a Gaming Machine - Systems and methods for presenting streaming video content in a gaming machine are described herein. In one embodiment, the method includes detecting satisfaction of a condition in a wagering game and determining which one of a plurality of streaming video effects are associated with the condition. The method can also include applying to a streaming video segment the one of the plurality of streaming video effects associated with the condition and displaying the streaming video segment on a display device. | 09-11-2008 |
20080220850 | System and Method for 3D Gaming Effects - Embodiments of the invention described herein include, in a reel-based gaming machine, a system and method of displaying a gaming outcome. The system and method include displaying a reel image on a display, wherein displaying includes displaying one or more symbols as three-dimensional symbols. The method also includes animating a three-dimensional object on the display, wherein animating includes rendering at least a portion of the animation at around the time the image is displayed. | 09-11-2008 |
20080220851 | GAMING DEVICE HAVING DIFFERENT SETS OF PRIMARY AND SECONDARY REEL SYMBOLS - An apparatus and method for a gaming device having a bonus game that provides a player with a primary set of reel symbols having a primary probability of winning and a secondary set of reel symbols having a secondary probability of winning, where the secondary probability of winning is greater than the primary probability of winning. | 09-11-2008 |
20080227520 | GAMING MACHINE CHECKING COLOR OF SYMBOL ON REEL - In a gaming machine according to the present invention, a reel assembly includes a lighting unit, a lighting driver unit, and a color check unit, as well as a reel and a motor. The lighting unit emits colored rays to a symbol displayed on a visible region on a reel. The lighting driver unit adjusts driving currents for the lighting unit in accordance with a control signal. The color check unit generates an error signal when detecting that the level of any driving current falls outside a predetermined range. A game control unit conducts a game by randomly changing arrangements and colors of the visible symbols. A lighting control unit provides the control signal to the lighting driver unit. If receiving the error signal from the color check unit, the lighting control unit informs the game control unit of an error state of the lighting unit. | 09-18-2008 |
20080227521 | Wagering Game Having Cascading Electromechanical Reels - A method of playing a wagering game. The method comprises conducting the wagering game at an electromechanical gaming terminal. The electromechanical gaming terminal has a plurality of electromechanical reels with a plurality of symbols. At least some of the plurality of symbols is displayed on a payline. In response to one of the plurality of symbols causing a winning outcome, the player is awarded an amount corresponding to the winning outcome and a corresponding reel with the one of the plurality of symbols is moved. When the corresponding reel is moved, the player is given another chance at obtaining a second winning outcome. | 09-18-2008 |
20080227522 | Gaming machine - The present invention provides a gaming machine having a system for giving a player an incentive to continue playing the game. A slot machine | 09-18-2008 |
20080227523 | Wagering Game and Method Including a Multi-Step Ladder Feature - Wagering games, gaming machines, gaming systems and associated methods are disclosed that include a multi-step ladder feature. One disclosed aspect provides that an indicator be positioned on a ladder or scale when like indicia are displayed by the game. Another disclosed aspect provides that an award be paid based on the position of the indicator at the end of the game. | 09-18-2008 |
20080227524 | Tournament qualification & characteristics in a gaming system - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 09-18-2008 |
20080227525 | Gaming system having game difficulty controller - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 09-18-2008 |
20080227526 | Display Device for Gaming Machines - A gaming machine reel is provided with a display device comprising a flexible strip of electronically programmable display material secured around the periphery of the reel. Symbols may be selectively displayed on the material by appropriate programming thereof, for example by providing a plurality of addressable pixels on the material each of which may be driven to have a suitable translucence and to display a required color. A rechargeable power source is provided on the reel. The programming of the strip may be effected by a wireless link using either RF or infra-red. As a result, it is easy to allow the playing of a different game on the machine by re-programming the strip for the display of different symbols. | 09-18-2008 |
20080227527 | Wagering Game system Backlight Intensity Control - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to present a wagering game on which monetary value can be wagered, and a display assembly having a preformed image and a backlight having adjustable brightness. In one embodiment, display assembly comprises preprinted artwork or graphics, or is an illuminated object such as a button or bezel light. Further embodiments include light sensors to sense ambient light or to measure the illumination of a backlit display, and means to adjust the backlight brightness accordingly. | 09-18-2008 |
20080227528 | Slot machine that sets free game when predetermined condition is satisfied - A slot machine includes: a display device that is defined with a plurality of symbol display areas in which one of a plurality of types of symbols including a special symbol is displayed; an operation unit; and a game controller that operates to: accept a bet of a game value on any one or more of a plurality of bet areas; determine the symbols to be displayed stopped in each of the symbol display areas; control the display device to display the determined symbols stopped in each of the symbol display areas after being variably displayed; set a free game for the bet areas on which the bet is accepted and the special symbol is displayed stopped; and accept a next bet on any one or more of the bet areas for which the free game is not set. | 09-18-2008 |
20080234030 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols from a set of symbols for display at a plurality of display positions, a symbol position modifier operable by a player to modify the display position of at least one symbol, and an outcome generator arranged to determine a game outcome based on the displayed symbols after modification by a player of the display position of at least one symbol. A corresponding method is also disclosed. | 09-25-2008 |
20080234031 | Gaming Machine Capable Of Setting Bet-Number And Effective Area-Number - When activating one or more paylines and setting a bet-number therefor, a total bet-number obtained by multiplying the number of the paylines activated by the bet-number per one payline is limited. In this regard, when a player operates one of LINE buttons | 09-25-2008 |
20080234032 | 3D WAGERING FOR 3D VIDEO REEL SLOT MACHINES - Methods and systems allowing video slot machine players to wager on symbols occurring on all sides of a reel, including the reel's front, back, top, bottom, and inside portions. Players may move reels in space to seek out winning paylines or win mystery bonuses on symbols combinations that occur on portions of the reel that may be initially hidden from their view. Features of embodiments of the present invention allow players to increase the number of paylines on which they can bet by a factor of four or more. | 09-25-2008 |
20080234033 | Reel-type gaming activity involving automatic randomization of a subset of reels - A gaming apparatus has a plurality of gaming reels. Each gaming reel has a plurality of symbols that are randomly arranged in response to gaming events. A controller is coupled to the gaming reels and configured to randomize, in response to a user input, the plurality of gaming reels so that the gaming reels are in a first configuration. Based on the first configuration of the gaming reels, an arrangement of the symbols that satisfy a predetermined condition is determined. In response to the predetermined condition being satisfied, a subset of the gaming reels is randomized so that the gaming reels are in a second configuration. The subset of gaming reels is randomized independently of any user inputs occurring after the determination of the predetermined condition, and the gaming reels not in the subset of reels are held while the subset of gaming reels is randomized. The apparatus also includes a payout device that determines a payout based at least on the second configuration of the plurality of gaming reels in response to the randomization of the subset of gaming reels. | 09-25-2008 |
20080242394 | GAMING MACHINE DETERMINING A SYMBOL TO BE REARRANGED IN EVERY GAME - A gaming machine includes a display device, a memory, an input device and a controller. The display device displays symbols and columns where the symbols are independently scrolled. The memory stores symbol data. The controller is configured with logic to: (a) start a game, and cause the game to be switched to a predetermined game state when a game result satisfies a predetermined condition; (b) determine in the switched game state whether a predetermined specific symbol has been arranged in a window of a first column that is first controlled to be stationary; (c) arrange a symbol in a window of another column when the specific symbol has been arranged in the window of the first column, and when a winning combination does not occur in combination with the specific symbol in the first column, cause another column to be scrolled again such that the winning combination is effective. | 10-02-2008 |
20080242395 | GAMING MACHINE CAPABLE OF PERFORMING MINI GAME - A slot machine according to the present invention comprising: a display capable of arranging symbols thereto; and a controller, the controller programmed to conduct the processing of: (a) executing a normal game in which a game medium may be offered and the symbols are rearranged to the display; (b) executing a bonus game comprised of a single or a plurality of unit games in which the symbols are rearranged to the display, the bonus game is a game more advantageous to a player compared to the normal game; (c) executing a mini game corresponding to the symbols rearranged, out of a plurality of types of mini games in which a point value may be offered; and (d) increasing, in a case where the point value is consumed, an execution time period of the bonus game or the number of executions of the unit game in the bonus game. | 10-02-2008 |
20080242396 | GAMING MACHINE CAPABLE OF PERFORMING MINI GAME AND PLAYING METHOD THEREOF - A gaming machine according to the present invention comprising: a display capable of rearranging a plurality of symbols thereto; an input device with which a player is capable of performing an operation relating to a game; and a controller, the controller programmed to conduct the processing of; (a) executing a game in which the plurality of symbols are rearranged to the display and a gaming medium is paid out in number corresponding to the symbols rearranged or a combination thereof; (b) displaying, in a time period during which at least a single game is executed, a predetermined number of cards for use in a mini game which is different from the game, to the display; (c) determining cards for use in the mini game or a combination thereof, based on an input from the input device, in the game after the processing (b); (d) determining, in the game after the processing (c), a result of the mini game based on the cards displayed in the processing (b) and the result of the determination in the processing (c), and offering a point value to the player based on this result; and (e) executing a bonus game by consuming the point value, out of a normal game to be executed as the game and the bonus game which is more advantageous to the player than the normal game. | 10-02-2008 |
20080248854 | Gaming Machine Having Electrophoretic Displays and Method Thereof - A gaming machine for conducting a wagering game includes a value input device for receiving a wager and at least one rotatable reel. The reel comprises a reel strip arranged about the periphery of a cage. The reel strip comprises an alterable film for displaying a plurality of symbols. The gaming machine further comprises a controller operative to alter the appearance of at least one of the plurality of symbols displayed on the film. | 10-09-2008 |
20080248855 | Gaming machine and method for gaming machine - The present invention provides a gaming machine that includes a slot machine, a bonus device and a device controller. The device controller remotely operates the bonus device and the bonus device provides a bonus award independently from the slot machine. The bonus device describes a bonus display information upon receiving from the device controller with a condition independent from a game result of the slot machine. Also, the device controller can collect a wager from one or more slot machines, determine a bonus content based on the collected wager, remotely operate one or more bonus devices, and transmit same or different bonus display information for each bonus device. | 10-09-2008 |
20080248856 | GAMING APPARATUS AND PLAYING METHOD OF CARD GAME - The gaming apparatus of the present invention provides a gaming apparatus comprising: a display capable of displaying a plurality of cards; an input switch with which a player can input a hold and/or a change; and a controller programmed so as to execute the processing of: (a) displaying a plurality of cards to the display; (b) detecting the input of a hold and/or a change from the input switch; (c) exchanging a card according to the detection; (d) determining a prize according to a combination of the plurality of cards after the exchange; and (e) generating a bonus, when the determined prize is a higher prize among a plurality of prizes and the amount of a bet from the player is a predetermined amount or more. | 10-09-2008 |
20080248857 | Slot machine - The invention provides a slot machine and a gaming method of the slot machine which diversify the display form of a display by changing a symbol matrix and performing moving display and stopping display of characters in the symbol matrix. In a slot machine | 10-09-2008 |
20080248858 | Gaming Machine, Method, And Tangible Computer Readable Medium - A gaming environment is described. Some symbols, which are among symbols to be displayed on a display, are shielded. A gaming session is interrupted while the symbols are shielded. If a player makes a shielding cancel operation, the shielded symbols are displayed and the gaming session is restarted. | 10-09-2008 |
20080248859 | MULTIPLE GAME PLAY IN A STACKED CONFIGURATION - Particular embodiments provide multiple games of chance that can be played in a stacked manner substantially simultaneously. For example, a first game may be played along with a second game where game symbols for the second game are displayed on top of game symbols for the first game. The game symbols for the second game may be translucent or may include portions that are translucent that allow a user to see game symbols for the first game and the second game even though they are being displayed on top of each other. | 10-09-2008 |
20080248860 | GAMING DEVICE DISPLAY AND METHODS OF USE - In at least one embodiment, the present invention is directed to a gaming apparatus. The gaming apparatus may include a housing defining a display area on which at least one indicium representing at least one prize is displayed. The gaming device also may include a plurality of display characters. At least one of the display characters is configured to move and indicate at least one indicium. The gaming apparatus further includes a controller in communication with at least one of the plurality of display characters and configured to direct the movement of the display character. The controller is also configured to generate a random number and generate a game outcome based on the random number. The controller is configured to move at least one display character to indicate at least one indicium that corresponds to the game outcome. | 10-09-2008 |
20080248861 | Gaming Machine With Multi Scatter Game - A gaming machine | 10-09-2008 |
20080248862 | Wagering game for tracking various types of wager inputs - A gaming system includes a plurality of linked gaming machines and a controller coupled to the gaming machines. The gaming machines are used for playing one or more wagering games having a plurality of symbols that indicate a randomly selected outcome. Each gaming machine includes at least one wager-input device for receiving a first type of wager, which allows the player to play the wagering game, and the second type of wager, which allows the player to be eligible for a progressive jackpot. The controller determines a first cumulative value of the first type of wagers, a second cumulative value of the second type of wagers, and a distributable wager pool that is derived from a portion of the first cumulative value and a portion of the second cumulative value. The distributable wager pool can fund the progressive jackpot. | 10-09-2008 |
20080254855 | Gaming Machine and Gaming Method Thereof - A gaming environment is described. Plural video reels are spin and stopped on plural window displays. If the number of scatter symbols repositioned on the plural window displays is a predetermined number, new video reel will be spin and stopped on new display window. After that, an award corresponding to a symbol repositioned on a payline on the new display window. | 10-16-2008 |
20080254856 | Slot machine with circular sections and method - A slot machine includes a display device and a controller. The display device dynamically and statically displays circular sections aligned in coaxial circles with different radii. Each section displays game symbols. The controller is configured with the logic to: (a) determine a circular sector coaxial with the coaxial circles as a valid area; (b) control the display device to display the valid area and other areas in different colors; (c) control the display device to display the circular sections in a rotational motion around an axis aligned with the center of the coaxial circles, in response to an instruction for starting a game given by a player; (d) control the display device to statically display the rotationally displayed circular sections; and (e) provide an award to the player when the display device has statically displayed predetermined symbols on a predetermined number of the circular sections within the valid area. | 10-16-2008 |
20080254857 | GAMING MACHINE AND CONTROL METHOD OF GAME - A gaming machine of the present invention comprising: a controller programmed to conduct processing of; (A) determining, when game media in number corresponding to a natural-number multiple of a predetermined minimum BET unit are BET on a plurality of BET objects of which game results are determined independently of each other, a value of BETTING on each of the BET objects based on the amount of game media BET and the number of the BET objects, and the game results of the respective BET objects, determining an amount of a payout for each of the BET objects on the basis of the value of BETTING and the game result thereof, and determining an amount of an expected payout for a single unit game by summing up the amounts of the payouts; (B) determining a fractional value obtained by division of the amount of the expected payout for the single unit game determined in the processing (A) by the minimum BET unit; (C) paying out, to a player, an amount determined by subtraction of the fractional value determined in the processing (B) from the amount of the expected payout for the single unit game determined in the processing (A), as an amount of a payout for the single unit game; (D) accumulatively adding the fractional value determined in the processing (B); (E) shifting a mode to an insurance mode from a non-insurance mode, on condition that the fractional value accumulatively added in the processing (D) or the number of unit games in which the fractional value is accumulatively added in the processing (D) has reached a predetermined value; and (F) executing a bonus game which is relatively advantageous for the player, when a predetermined trigger condition is established in the insurance mode. | 10-16-2008 |
20080254858 | GAMING MACHINE FOR PROVIDING AN AWARD FOR INSURANCE AND PLAYING METHOD THEREOF - In a gaming machine, when a slot game displayed on a screen of a lower liquid crystal display is executed with a maximum wager betted thereon by a player, the controller has the slot game counted by a counter for counting rescue-setting games. When the count value, by the counter, for rescue-setting games reaches a thousand games and no payout of sixty times or higher ever occurs by that time, the controller causes, for executing a free game, the lower liquid crystal display to display the free game on a screen thereof. In addition, the controller provides, as a rescue pay, a payout corresponding to a winning combination that occurs in the free game. The controller provides the payout of the rescue pay by paying out medals to the medal tray. | 10-16-2008 |
20080254859 | GAMING MACHINE ENABLING BET FOR GETTING INSURANCE-PAY AND METHOD OF PLAYING GAMES USING THE SAME - A gaming machine includes a display configured to display an image concerning a unit game for determining whether or not a play result deserves a payout, a counter configured to be reset under a predetermined condition and to increment a count value every time the unit game is executed, and a controller. The controller performs control to execute a second game when a play result of the unit game satisfies a specific play result. The controller performs control to receive a bet, as a prerequisite for getting an insurance-pay, made on an arbitrary number of the unit games set as a group, and to execute a second game when the count value reaches a predetermined value in the group of the unit games on each of which a bet as a prerequisite for getting an insurance-pay is made. | 10-16-2008 |
20080254860 | GAMING MACHINE ENABLING BET FOR GETTING INSURANCE-PAY AND METHOD OF PLAYING GAMES USING THE SAME - A gaming machine is configured to scroll symbols in three display regions and to execute free game rounds when “7” symbols are stopped in each display region. In addition, the gaming machine executes the free game rounds after passage of 1000 games without any one game having the “7” symbols aligned in the three display regions. Execution of the free game rounds triggered by the passage of 1000 games is termed a rescue pay. To gain the rescue pay, a player makes a bet for the rescue pay. In this betting action, multiple games such as 10 games are defined as one group, and the player can make a bet on a group basis. | 10-16-2008 |
20080254861 | Method for consolidating game performance meters of multiple players into regulatorymeters - A method for a multi-reel game to be played on a single regulated gaming machine by two players may include steps of assigning a predetermined number of reels of the multi-reel gaming machine to a first player and a predetermined number of reels of the multi-reel gaming machine to a second player; maintaining game performance meters for each player; consolidating the game performance meters into regulatory meters; providing a random outcome upon player interaction and displaying the symbols associated with the random outcome; and awarding credits to the first player if a winning symbol combination of symbols is displayed on the reels assigned to the first player and awarding credits to the second player if a winning symbol combination is displayed on the reels assigned to the second player. | 10-16-2008 |
20080261675 | Gaming Machine - A gaming machine includes reels, motors, an input device, and a controller. The controller is configured with logic to: (a) start a game in response to an input to an input device; (b) determine symbols to be statically displayed on the reels by performing a lottery; (c) transmit a signal to the motors so as to cause the reels to rotate; (d) transmit a signal to the motors so as to cause the reels to come to rest in accordance with a result of the lottery; (e) when the symbols statically displayed matches a predetermined combination of symbols, determine a corresponding amount of award to be paid from credit; and (f) when the symbols statically displayed match a first combination of symbols, determine an amount of award to be paid from the credit for a second combination of symbols differing from the first combination of symbols. | 10-23-2008 |
20080261676 | Gaming Machine - A gaming machine includes reels, motors, an input device, a memory, and a controller. The controller is configured to: (a) execute a lottery and start a game in response to an input to the input device; (b) transmit a signal to the motors so as to cause the reels to rotate; (c) transmit a signal to the motors so as to cause symbols to come to rest in accordance with the lottery result; (d) when the symbols statically displayed on the reels match a combination of symbols, determine a corresponding amount of award to be paid from credit; (e) when a condition is satisfied, increase an amount of award to be paid from the credit for a special combination of symbols; and (f) when the special combination of symbols is statically displayed on the reels, pay the increased award preferentially from the credit stored in the memory. | 10-23-2008 |
20080261677 | Gaming Machine - A gaming machine includes reels, motors, an input device, and a controller. The controller is configured to: (a) execute a lottery and start a game; (b) transmit a signal to the motors to cause the reels to rotate; (c) transmit a signal to the motors to cause the symbols to come to rest in accordance with a lottery result; (d) when the symbols statically displayed on the reels match a combination of symbols, determine a corresponding amount of award to be paid from credit; (e) when a first combination of symbols occurs, matching none of combinations of symbols, accumulate a point; (f) when a second combination of symbols differing from the first combination of symbols is statically displayed on the display device, determine an amount of award to be paid from the credit in accordance with points; and (g) pay the amount of award determined in (f). | 10-23-2008 |
20080261678 | GAMING DISPLAY WITH MOVEABLE INDICATOR AND METHODS OF USE - A gaming apparatus for playing a game. The gaming apparatus includes a display device that has a moveable display surface with a plurality of indicia. A roller may support the display surface such that the display moves over the roller. The roller and the display surface may simulate a reel. A guide track may hold and guide the shape of the display surface. The guide track and display surface may simulate a reel. A display device actuator is coupled to and can move the display surface. A controller is in communication with the display device actuator and can position the display surface such that at least one of the indicia appearing on the display surface conveys a game outcome. A braking mechanism is coupled with the display surface and is adapted to brake the display surface. | 10-23-2008 |
20080268939 | Multiple player slot machine game system - Systems and methods for playing live casino games. The systems have changeable displays which portray virtual symbols to live participants. Assignment of symbols are accomplished using data processing functions within an electronic game processor or processors which enable these functions to be performed. The invention allows casinos to speed play and reduce the risk of cheating while allowing multiple participants to play a multiple participant capable slot machine. | 10-30-2008 |
20080268941 | GAMING DEVICE HAVING TRANSFORMABLE WILD SYMBOLS OR CARDS WITH WILD SIGNAL INDICATORS - A gaming device having a transformable wild symbol or card on a set of reels or a transformable wild card in a set of cards, wherein the transformable wild symbol or card provides a signal to a player through a wild indicator or a non-wild indicator. The wild indicator indicates that the transformable wild symbol or card is in a wild state. The non-wild indicator indicates that the transformable wild symbol or card is in a non-wild state. In a wild state, the transformable wild symbol or card acts as a wild symbol or card on a set of reels, or a wild card. | 10-30-2008 |
20080274785 | Gaming System - This invention relates to a gaming system ( | 11-06-2008 |
20080274786 | Gaming machine utilizing distinctive paylines - A slot style gaming machine displays on a video screen distinctive pay lines such as pay lines having alphabetical or numerical configurations, or closed loop configurations such as geometric shapes. The shape of the pay line is preferably thematically associated with the symbols making up the pay line. A given pay line typically includes two or more symbols in a single one of a plurality of reels on the video screen. A pay line may also include symbols only on some of the reels. Two or more pay lines may be displayed simultaneously and may share a common symbol, intersect one another or cross one another. Bonuses may be awarded when two or more pay lines are displayed, sometimes with a requirement that the pay lines overlap or are on the same reels. | 11-06-2008 |
20080274787 | Gaming Machine and Gaming Method Thereof - A gaming environment is described. An award to be provided is determined by lottery. If the determined award is an execution of a bonus game, an animated cartoon display pattern, which indicates the bonus game is executed, is selected. On the other hand, if the determined award is not the execution of the bonus game, an animated cartoon display pattern, which indicates the bonus game, is not executed is selected. Animation symbols are displayed based on the selected animated cartoon display pattern. Also, animation displays are performed based on the selected animated cartoon display pattern. | 11-06-2008 |
20080274788 | Gaming machine utilizing hidden and shadow symbols - A gaming machine includes a game playable on a video display screen on which are displayable a set of reels with display blocks on each reel. Symbols are displayable on the display blocks to make up standard and distinctive pay lines. In one aspect of the game, primary symbols are displayable in the display blocks for forming pay lines and secondary symbols are displayable in the display blocks and have an inactivated state and an activated state in which they may form pay lines with the primary symbols or by themselves or may add value to a pay line. Another aspect of the game includes a secondary reel which is typically hidden until activated so that symbols on the secondary reel may also form pay lines with the primary symbols or by themselves or may add value to a pay line. | 11-06-2008 |
20080274789 | SLOT MACHINE GAME HAVING A PLURALITY OF WAYS FOR A USER TO OBTAIN PAYOUTS FOR ONE OR MORE ADDITIONAL PAY LINES FORMED BY THE APPEARANCE OF SPECIAL SYMBOLS IN A SYMBOL MATRIX - A gaming device including a plurality of reels having a plurality of symbols. The symbols include at least one bonus payline symbol. In a game, the gaming device or player spins the reels to indicate symbols on the reels. After the reel stops spinning, the gaming device evaluates the symbols indicated on the paylines associated with the reels to determine if any winning symbol combinations are indicated on the paylines. The gaming device provides an award associated with any winning symbol combinations indicated on the paylines. The gaming device then forms at least one bonus payline with any bonus payline symbols indicated on the reels and evaluates the symbols indicated on the bonus payline to determine if the bonus payline indicates any winning symbol combinations. A bonus award associated with any winning symbol combinations is provided to the player. | 11-06-2008 |
20080280666 | SLOT MACHINE AND CONTROL METHOD OF GAME - A slot machine of the present invention comprises: a symbol display device capable of variably displaying a plurality of symbols; an image display device; and a controller, said controller programmed to execute the processing of: (A) executing a game in which said plurality of symbols are variably displayed and then stop-displayed to said symbol display device after game media are BET in number equal to or less than a previously set maximum number of BETs, and game media are paid out in number according to said plurality of symbols stop-displayed or a combination thereof; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media is inserted; (C) counting the number of games played after shifting to said insurance mode, in said insurance mode; (D) paying out a predetermined number of game media when the number of games counted in said processing (C) reaches a specific number; (E) displaying a normal effect image to said image display device; and (F) displaying a specific effect image to said image display device in place of said normal effect image in subsequent games, when the number of games counted in said processing (C) reaches a notice set value which is smaller than said specific number by a predetermined value. | 11-13-2008 |
20080280668 | Paradise box gaming center - A centralized gaming system and the method of using the same is disclosed. | 11-13-2008 |
20080280669 | METHOD AND APPARATUS FOR CONDUCTING A GAME OF CHANCE - The field of the invention relates generally to video gaming, and more particularly, to systems for conducting casino-based gaming. A player may be provided the option to personalize the design of the video game. The player may choose design options from pre-set themes or develop a personalized theme. A player may be provided the option to personalize the game itself. | 11-13-2008 |
20080280670 | GAMING MACHINE APPARATUS HAVING A PLURALITY OF GAMING MACHINES PERFORMING A MULTI-PLAYER-TYPE GAME - A gaming machine includes client terminals and a controller. Each client terminal includes a memory, a display device, and an input device. The controller is configured with logic to: (a) receive a signal indicating a request for a game played by a team from an input device of a particular client terminal, and consequently send a signal indicating an invitation to the game to other client terminals; (b) accumulate bets placed by the particular client terminal and client terminals that have transmitted a signal indicating participation; (c) determine an award in accordance with the accumulated bets and a result of a round of game performed by a second game program; (d) calculate a distribution of credit to be paid out to a player at a predetermined rate; and (e) control data related to the calculated distribution to be conveyed to the client terminals participated in the game. | 11-13-2008 |
20080280671 | Wagering Game System with Vacuum Fluorescent Display - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and a vacuum fluorescent display assembly comprising at least one vacuum fluorescent display element. | 11-13-2008 |
20080280672 | Gaming Machine - A gaming machine includes a display device, a memory, and a controller. The controller is configured with logic to: (a) determine a combination of symbols to be displayed on the display device by performing a lottery in response to acceptance of manipulation to start the game by a player; (b) cause the display device to perform a variable display of symbols; (c) cause the display device to perform a statical display of the symbols in accordance with a result of the lottery; (d) when the statical display of the symbols matches a specific combination of symbols, control the memory to cumulatively store points. A number of the points is smaller than a threshold that is required for performing a special program that is adapted to provide profits to the player. When a summation of the points stored in the memory has reached the threshold, the controller executes the special program. | 11-13-2008 |
20080280673 | GAMING DEVICE HAVING MULTIPLE SYMBOLS AT A SINGLE SYMBOL POSITION - A gaming device including a plurality of reels having a plurality of symbols including at least one replicator symbol. The replicator symbol includes at least two of the same symbols in a single symbol position on the reels. The replicator symbol may include any suitable number of the same symbols. The replicator symbol thereby increases the likelihood that a player will obtain a winning symbol combination on the reels and also an award in a game. In one embodiment, a winning symbol combination includes at least one replicator symbol and at least one other symbol at a plurality of symbol positions on a payline associated with the reels. In another embodiment, the winning symbol combination at least one replicator symbol and at least one other symbol at a plurality of symbol position in at least one symbol position on a plurality of paylines associated with the reels. | 11-13-2008 |
20080287178 | Floating reel gaming activity - A floating reel strip gaming activity involves randomly arranging first symbols on a plurality of gaming reels in response to a gaming event. Second symbols are randomly arranged on a floating reel in response to the gaming event. The floating reel is positioned over the plurality of gaming reels in response to the gaming event so that at least one of the second symbols are superimposed on at least one of the first symbols. A payout is determined in response to the gaming event based on the arrangement of the first symbols in combination with the second symbols. | 11-20-2008 |
20080287179 | Gaming activity with secondary symbols forming random paylines - A gaming activity involves a plurality of gaming reels each having a plurality of first symbols that are randomly arranged in response to a gaming event. The gaming apparatus also includes a plurality of second symbols that are each randomly arranged so that each of the second symbols adjacent to an associated one of the first symbols. A payout device of the apparatus determines a payout based on the arrangement of the first symbols in combination with a payline formed by the associated second symbols in response to the gaming event. | 11-20-2008 |
20080287180 | GAMING MACHINE COMMUNICATIONS - A gaming machine that provides a game in which a plurality of symbols are selected and presented and if a winning combination occurs in the selected symbols, the gaming machine awards an award, the gaming machine comprising a communication interface for receiving and sending data to a remote device and an alphanumeric keypad and in response to operation of the alphanumeric keypad the gaming machine causes a message to be generated using predictive text input technology, wherein the gaming machine is further arranged to send the generated message to the remote device over the communication interface, and wherein the gaming machine further includes a display that is controlled to display messages generated by and sent by the gaming machine and messages received by the gaming machine. | 11-20-2008 |
20080293476 | Ergonomic gaming machine having electromechanical reels - A new ergonomic game cabinet with a unique layout is disclosed. The gaming machine cabinet includes a display mounted nearly vertically, combined with a player deck extending towards a player having more space at a more useful angle than previously available. The player deck will have open space usable by a player for small items (wallets, purses, chips, etc.), a player device area (typically buttons), and then a further area where a player can rest their arms, wrists, or elbows and comfortably reach the player device area. This further area may also be used for small player items, such as chips, tickets, etc. In addition, the new cabinet provides side panels on each side of the gaming machine cabinet that creates a feeling of being “surrounded” by the game experience due to reduced noise and visual distractions from nearby gaming machines, other patrons, waitrons, and the like. A version of the cabinet including electromechanical reels is also disclosed. | 11-27-2008 |
20080293477 | Gaming machine - A gaming machine having a display that displays a determined screen including a character, during execution of a game, a touch panel sensor, disposed above the display, that is capable of detecting the contact position, the position of the character contacted by a player, and a CPU that determines the contact position of the character as well as the contact mode, and that displays an image on the display, that is changed based on the result of this determination. | 11-27-2008 |
20080300043 | SLOT MACHINE FOR ACCEPTING A BET OF A GAMING VALUE ON ONE-BY-ONE REEL DISPLAY PART BASIS AND VARIABLY DISPLAYING SYMBOLS AT BETTED REEL DISPLAY PARTS - A slot machine is provided with first to third reel display areas | 12-04-2008 |
20080305846 | Slot Machine With Symbol Sensor And Control Method Thereof - A slot machine repeatedly detects symbols displayed in the middle columns of display windows even after the respective rotatable reels are stopped, and judges whether or not the symbols displayed in the display windows are changed after all the rotatable reels are stopped. | 12-11-2008 |
20080305847 | SLOT MACHINE WITH SYMBOL DETECTION FEATURE - With a slot machine, a reel band having symbols is wound around a reel and a magnetic tape including magnetic data is provided on the reel band. Then, while the reel is spinning, the symbols displayed on the display windows are detected by reading the magnetic data recorded on the magnetic tape with a magnetic head. And, after the reel has stopped, it is determined whether or not a winning combination is achieved. Therefore, a symbol position can be detected while the reel is spinning. Furthermore, when the reel band should be replaced, replacement work of the reel band can be done easily because a high-precision position adjustment is not necessary between the reel and the reel band. | 12-11-2008 |
20080305848 | SLOT MACHINE WITH SYMBOL SENSOR AND CONTROL METHOD THEREOF - In a slot machine, reel bands are fitted to circumferential surfaces of rotatable reels. Multiple symbols drawn on the reel bands and multiple identifiers corresponding to the symbols are disposed on the reel bands at certain intervals in the rotating direction of the rotatable reels. Each of the identifiers includes identification information having a content corresponding to the symbol on the reel band displayed on a display. The identification information is developed in the direction of the rotation axis of the rotatable reels. When reading the identification information out of the identifier located in the position corresponding to the symbol displayed on the display, the sensor is moved in the direction of the rotation axis of the rotatable reel and is caused to read the identification information over the entire length in that direction of the identifier. The symbol displayed in the display is identified according to the identification information thus read out of the identifier. | 12-11-2008 |
20080305849 | GAMING MACHINE SHORTENING THE PLAYING TIME AND PLAYING METHOD THEREOF - In a bonus game, a predetermined time at which the symbols | 12-11-2008 |
20080305850 | GAMING MACHINE SPECIFYING RELATION BETWEEN SYMBOLS USING TWO-DIMENSIONAL CODE AND PLAYING METHOD THEREOF - The reels having many symbols and two-dimensional codes corresponding to each of the symbols are rotated and stopped, so that the symbols are arranged in a display. When the symbols are rearranged, a photographing apparatus takes a photograph of the two-dimensional codes and a relation between the symbols rearranged in the display is specified by a content of the two-dimensional codes photographed. | 12-11-2008 |
20080311971 | Hand Held Tablet Communicating with Gaming Machine - The present invention is a small tablet that wirelessly communicates with a stationary gaming machine. The player makes bets using the tablet. The gaming machine, and not the tablet, determines the outcome of the game and transmits the award information to the tablet. The gaming machine may be an ordinary slot machine displaying random symbols in an array or displaying another game. The player using the tablet views the display on the gaming machine to see the outcome of a game, so the tablet does not need a large display to play a game. The player who operates the gaming machine bets independently from the player using the tablet. In another embodiment, the gaming machine is operated automatically, and multiple players with tablets independently bet on a common game. | 12-18-2008 |
20080311972 | Cushioned gaming device - A gaming device provides enhanced player comfort by way of one or more cushions, bumpers or other padded members ergonomically located to prevent harmful, injurious or offensive player contact. The gaming device is configured with one or more cushions situated for contact with a player's knees, legs, shins or combinations thereof. For gaming devices configured with a coin tray, the invention provides a coin tray that is centrally located and is flanked on each side by a cushion or padded member. The cushions and/or coin tray may be mounted to the housing or front door of the gaming device. | 12-18-2008 |
20080311973 | Gaming Machine Having Incremental Bonus Awards - A gaming machine for conducting a wagering game includes a display for displaying a plurality of symbols, the symbols indicating a randomly-selected outcome selected from a plurality of outcomes. The plurality of outcomes include at least one winning outcome wherein the winning outcome is associated with a bonus award. The gaming machine includes a controller operative to vary and display at least a portion of the plurality of symbols. If the symbols indicate the winning outcome, the controller is operative to award a payoff associated with the winning outcome and change the value of the bonus award for a future play of the gaming machine. | 12-18-2008 |
20080311974 | SLOT MACHINE AND PLAYING METHOD THEREOF - A slot machine comprises a display, an input device and a controller. The display has slot game areas and displays slot games on the slot game areas. An individual bet amount is input into the input device. The controller is operable to (a) place a bet of the individual bet amount, which has been input by the input device, on the slot game on each of the one or more slot game areas, and (b) execute the slot game at least on the one or more slot game areas on which the bet has been placed in (a). | 12-18-2008 |
20080311975 | Slot machine and method for playing slot machine - In the case where a combination of symbols serving as a bonus trigger is rearranged in execution of a slot game in which the arranged symbols are rearranged, a gaming condition determination game is executed. Under the conditions determined by the gaming condition determination game, a free game is executed. In the gaming condition determination game, determined are the number of free games to be executed, and a multiplication factor of a payout to be provided when the symbols to form a winning combination are rearranged. | 12-18-2008 |
20080311976 | Gaming Machine - A gaming machine is provided, which includes a cabinet having a front opening, a front door, a display device, an input device and a controller. The front door is pivotably coupled to the cabinet via a hinge that is attached to a lateral end portion at a front face of the cabinet, and opens and closes the front opening. The display device is placed in the front face of the cabinet. The input device allows a player to perform operation related to the game. The front door has an operation table that projects forward from the cabinet. The input device is placed on the operation table. A cutout is arranged such that a side portion of the operation table closer to the hinge has a recess. | 12-18-2008 |
20080311977 | GAMING MACHINE - In a gaming machine provided with a function called “super time (ST),” which may change the amount of payout coins, a player moves his sight from a displayed stopping order to a displayed reel during such Super Time (ST) game. In order to prevent fatigue by the sight movement, an image display device is provided with a transparent liquid crystal for image attractions and a liquid crystal film for an electronic shutter. They are laminated and disposed in front of the main reel. The electronic shutter can shield an area partially with a software in reference to a gaming status. For example, the electronic shutter does not shield the area and an image attraction is executed since the player may not make an observation push. For the image attraction after the complete reel stop, the electronic shutter shields the area so as to show a clear attraction image. | 12-18-2008 |
20080318656 | APPARATUS AND METHODS FOR FACILITATING AUTOMATED PLAY OF A GAME MACHINE - According to some embodiments of the present invention, a gaming device such as a slot machine may be operated in an automated play mode in which the need for player input is reduced or eliminated. Termination of and/or changes in the automated play mode may be related to player input, other types of information about a player (or the player's body), and/or whether a player is directing attention to play of the gaming device. | 12-25-2008 |
20080318658 | Remote Management of a Gaming Machine - Systems, apparatus and methods for remote management of a gaming machine are described herein. In some embodiments, an apparatus includes a host platform having a host processor controlled by a host operating system. The host platform has a host storage and a host power state, wherein the host processor is to execute instructions that includes a wagering game. The apparatus also includes a subsystem that is operable independent of the host operating system and the host power state. The subsystem includes a processor that is separate from the host processor. The subsystem also includes a nonvolatile data store that is separate from the storage of the host platform. | 12-25-2008 |
20080318659 | Gaming system and game server - A gaming system includes: a plurality of gaming machines that provide games to respective players; and a game server that includes: a communication unit that is communicably connected to the gaming machines; and a main controller that operates to: determine symbols to be respectively displayed on each of the gaming machines from among a plurality of symbols when determined that at least one of the gaming machines is in a predetermined gaming state; and control at least one of the gaming machines through the communication unit to provide a first prescribed amount of game medium when a combination of the determined symbols satisfies a predetermined combination. | 12-25-2008 |
20080318660 | Slot Machine Game With Respin Feature Which Identifies Potential Wins - A slot machine game that allows the player to respin a selected reel. Before the selected reel is respun, the game displays to the player which paylines can potentially win awards, as well as what particular combinations are available to the player to win. In this manner, a player may be encouraged to make a respin. The player will also find this information helpful in determining whether to purchase a respin. | 12-25-2008 |
20080318661 | Slot Machine - A processor selects either a first game mode or a second game mode based on the operation by the operator carried out at a server | 12-25-2008 |
20080318662 | Slot Machine - A processor executes either of two kinds of game modes, including a base game which is carried out by consuming gaming values in accordance with a bet amount on which the player has placed a bet, and a free game which is carried out without the consumption of any gaming values. If a second scatter symbol | 12-25-2008 |
20080318663 | Gaming Machine - A gaming environment is described. If a first specific symbol (for example LION symbol | 12-25-2008 |
20080318664 | Gaming Machine and Gaming Method Thereof - A gaming environment is described. If the predetermined condition is met and the free game is shifted, reels are changed to other reels to be used in the free game. Also, in the free game, reel display portion on which the WILD symbols are displayed on all of the symbol display portions, the reel display portion is held in following games. The WILD symbols are consecutively displayed with the predetermined number (which is greater or equal to the number of symbol display portions of one reel display portion) on the reels used in the free game. Therefore, the probability where WILD symbols fill on the all of the can be enhanced, one or more aspects of the invention can provide higher interest to the player. | 12-25-2008 |
20080318665 | GAMING MACHINE WITH SCROLLING INDICIA FEATURE - A gaming machine for conducting a wagering game includes a wagering apparatus, a display, and an award apparatus. The wagering apparatus receives a wager from a player. The display depicts a scrolled sequence of elements. The award apparatus provides an award based on an indicated portion of the sequence of elements. If the elements are digits, for example, the award may be based on a multi-digit number formed by the digits in the indicated portion of the sequence of elements. | 12-25-2008 |
20080318666 | Method of playing a slot machine game with awards based upon an order of symbol placement into a symbol matrix - The present invention includes a variety of methods to issue awards based upon the order of appearance of symbols in the symbol matrix. An “In-A-Row” embodiment of the present invention displays symbols in random positions of the symbol matrix and issues awards for three or more same symbols appearing in sequential order. For example, the first symbol displayed is an “A,” the second symbol is a “B,” and the third, fourth, fifth and sixth symbols are “C”s. The sequential appearance of four “C” symbols results in an In-A-Row award. | 12-25-2008 |
20090005150 | Slot machine tournament apparatus and method - An amusement gaming apparatus for conducting tournaments having a plurality of player stations for playing a slot-machine-type game. Each player station has a display and user interface controls for providing inputs to the player station. A controller allows each player station to participate in the tournament and provides a display showing progress of each game at each respective players' display. A common display provides a visual display representing progress of all participants. The common display is positioned to provide all players at the player stations substantially similar and easy viewing of the common display. The computer messages all aspects of the tournament. | 01-01-2009 |
20090005151 | GAMING SYSTEM WITH MULTIPLE GAME APPARATUS AND METHOD OF USE - A gaming system having a container configured to hold a plurality of display objects, an agitator for moving the plurality of display objects, at least one prize object holder configured to hold a plurality of prize objects in an individually controlled manner, a plurality of prize object displays located inside of the container and configured to receive at least one prize object from the prize object holder, a plurality of game apparatus associated with the prize object displays, and a controller configured to select a prize object and cause the selected prize object to be displayed in at least one prize object display, is disclosed. In one embodiment, the prize object displays include a tubular exhibition container. In another embodiment, the display object container of the gaming device is configured to provide a jumbled ball display. In addition, a method for operating a multi-apparatus gaming system by providing the prize object displays inside of the display object container of the aforementioned gaming system is disclosed. | 01-01-2009 |
20090005152 | Tournament qualification & characteristics in a gaming system - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 01-01-2009 |
20090005153 | Gaming Machine - A gaming machine is provided, which includes an interface portion, a controller, a memory, a first power supply, and a second power supply. The interface portion is connected with at least one unit used for executing a game. The controller controls the unit connected to the interface portion and detects an occurrence of abnormal operation at the unit. The memory stores identification information for identifying the unit, and further stores historical information that includes information related to the occurrence of abnormal operation detected by the controller in connection with the identification information. The first power supply supplies a voltage required for operation of the controller. The second power supply supplies the voltage required for operation of the controller if a voltage supplied for the controller by the first power supply is less than the voltage required for operation of the controller. | 01-01-2009 |
20090005154 | Gaming Machine and Method Having a Plurality of Indicia Sets - Disclosed are a gaming machine and method for operating a gaming machine including multiple supplemental games. Each supplemental game has a set of indicia unique from the indicia sets of the other supplemental games. | 01-01-2009 |
20090005155 | GAMING DEVICE HAVING MULTIPLE INTERACTING INDEPENDENTLY OPERABLE WHEELS - A gaming device having multiple interacting independently operated symbol generators, such as wheels. In one embodiment, each wheel includes a plurality of sections that are associated with a plurality of different outcomes which are displayed to a player. One or more of the wheels are activated, either sequentially or simultaneously and the results of the wheel activations influence one or more subsequent wheel activations. Upon a terminating event, an outcome based on the results from one or more spins of one or more of the wheels is provided to the player. | 01-01-2009 |
20090011815 | GAMING MACHINE WITH BONUS GAME - A basic fruit machine simulator apparatus ( | 01-08-2009 |
20090011816 | Game Machine and Self-Running Body For Use Therein - The invention provides a game machine enabling to reduce the load of the maintenance of a running surface by using the guide line detecting function of a self-running body. | 01-08-2009 |
20090011817 | Gaming machine, gaming machine control method, and playing method - A gaming machine includes a display and a controller. The controller is configured with logic to: (a) distribute cards to a player; (b) exchange one or more of the distributed cards selected by the player with different cards; (c) execute a win game in which the player wins a predetermined award when the final cards possessed by the player includes a first predetermined card combination; (d) execute a high-probability win game in a subsequent game when the final cards include a second predetermined card combination; (e) execute a special game so as to determine a playing condition of the high-probability win game prior to executing the high-probability win game; and (f) initially distribute a plurality of sets of cards in the high-probability win game in accordance with the determined playing condition. The controller causes the display to display an image related to proceedings of the high-probability win game. | 01-08-2009 |
20090011818 | REEL-BASED GAMING MACHINE WITH MULTIPLE OVERLAID DISPLAYS - A gaming machine and method are disclosed that provide enhanced visual effects for a player through the use of one or more electroluminescent displays overlaying a display area associated with a set of electro-mechanical slot reels (or reel tape). Various embodiments are shown, such as overlaid displays that include cutouts about one or more reels and provide video or static images that are interactive with the reels during either the base game or feature game. | 01-08-2009 |
20090017896 | GAMING MACHINE WITH AUTO-DETECT FEATURE ACTIVATION - Systems and methods for operating a gaming machine that automatically detects peripherals and enables or disables features in accordance with the detected peripherals are disclosed. One aspect of the systems and methods is that the peripheral has an identifier associated with it. The identifier may be used to identify the type of peripheral attached to the gaming machine. After determining the type of peripheral, features associated with the peripheral type may be enabled and other features may be disabled. A further aspect includes reading configuration data for the gaming machine. The configuration data may be compared to the peripheral types that are automatically detected by the gaming machine. | 01-15-2009 |
20090017897 | Gaming Machine - A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; (h) if the specific combination of symbols is displayed on the display device, paying the larger award; and (i) if a combination of symbols different from the specific combination of symbols is displayed on the display device, switching the larger award back to the normal award. | 01-15-2009 |
20090017898 | Gaming Machine - A method for playing a game with a gaming machine is provided. The method includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is not displayed in the free game but displayed in a subsequent game, paying the larger award. | 01-15-2009 |
20090017899 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) increasing a winning probability for a specific combination of symbols according to the point cumulatively added in step (e); and (g) if the specific combination of symbols is displayed on the display device, paying an award corresponding to the specific combination of symbols. | 01-15-2009 |
20090017900 | Gaming Machine - A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; and (h) if the specific combination of symbols is displayed on the display device, paying the larger award. | 01-15-2009 |
20090017901 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is displayed on the display device in the free game, paying the larger award. | 01-15-2009 |
20090017902 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a payout rate for a specific combination of symbols prior to the step (d); and (g) if the specific combination of symbols is displayed on the display device, multiplying an award entitled to the specific combination of symbols by the payout rate determined in the step (f) and paying the resulting amount. | 01-15-2009 |
20090017903 | DEVICE CHECKING ILLUMINATION COLOR AND GAMING MACHINE - In a gaming machine, a reel assembly includes a lighting unit, a lighting driver unit, and a color check unit, as well as a reel and a motor. The lighting unit emits colored rays to a symbol displayed on a visible region on a reel. The lighting driver unit adjusts driving currents for the lighting unit in accordance with a control signal. The color check unit generates an error signal when detecting that the level of any driving current falls outside a predetermined range. A game control unit conducts a game by randomly changing arrangements and colors of the visible symbols. A lighting control unit provides the control signal to the lighting driver unit. If receiving the error signal from the color check unit, the lighting control unit informs the game control unit of an error state of the lighting unit. | 01-15-2009 |
20090023491 | Multi-station game machine - A multi-station game machine, including at least two stations that are configured to accept player inputs, a wheel having a plurality of sections including symbols, the wheel being configured to rotate, the wheel being disposed so that a front surface of the wheel can be seen from at least two players, and a controller for controlling a first game performed by the wheel and a second game performed on the stations, wherein the wheel is configured to enable at least two players to simultaneously play the first game respectively using the stations, wherein the stations are configured such that the players bet a game value on the symbols via a bet area displayed on a display provided on each of the stations, and wherein the controller triggers the second game based on a win of the first game. | 01-22-2009 |
20090029760 | SLOT MACHINE AND CONTROL METHOD OF GAME - A slot machine of the present invention comprises: a symbol display device capable of variably displaying a plurality of symbols; an image display device; and a controller, the controller programmed to conduct the processing of: (A) executing a game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display device after game media are BET in number equal to or less than a previously set maximum number of BETs, and game media are paid out in number according to the plurality of symbols stop-displayed or a combination thereof; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media is inserted; (C) counting the number of games played after shifting to the insurance mode, in the insurance mode; (D) paying out a predetermined number of game media when the number of games counted in the processing (C) reaches a specific number; (E) shifting the mode from the insurance mode to the non-insurance mode, when the predetermined number of the game media is paid out in the processing (D); (F) shifting the mode from the insurance mode to the non-insurance mode, when a predetermined insurance canceling condition is established before the number of games counted in the processing (c) reaches the specific number; (G) displaying an image showing that the mode is shifted to the non-insurance mode to the image display device, when the mode has been shifted from the insurance mode to the non-insurance mode. | 01-29-2009 |
20090029761 | Topper Device Of Gaming Machine - When any of slot machines comprising a link system (e.g., the slot machine) has won, the winning slot machine transmits a win signal to an installed topper device. A processor of the topper device that received the win signal transmits to other linked topper devices (e.g., the topper devices) an effect signal informing that the slot machine has won, and performs effect showing that the installed slot machine has won. In contrast, the processors of the topper devices that received the effect signal specifies the sending topper device, and executes the effect showing a position of the winning slot machine, by using a topper liquid crystal panel or the LED. | 01-29-2009 |
20090029762 | Gaming Machine - When a base game or a free game is started, a processor makes reels | 01-29-2009 |
20090036195 | SLOT MACHINE SYSTEMS, METHODS, AND APPARATUS - Systems, methods and/or apparatus for slot machine eye-strain reduction are disclosed. Systems, methods and/or apparatus for slot machine back lighting are further provided. Systems, methods and/or apparatus for a slot machine back lighting effect are also disclosed. Systems, methods and/or apparatus for reel line lights are disclosed. Systems, methods and/or apparatus for reel tilt and motion detection are disclosed. Systems, methods and/or apparatus for reel wins display for an electromechanical slot machine and/or gaming machine viewing window configurable lines are disclosed. Systems, methods and/or apparatus for a configurable shelf system for an electromechanical slot machine are disclosed. Systems, methods, and apparatus are also disclosed for reel tilt minimization. Systems, methods and/or apparatus for slot machine controlled lighting. Further embodiments of the present disclosure can provide slot machine reel stop systems, methods, and apparatus useful for electromechanical slot machines. | 02-05-2009 |
20090036196 | TEMPLATED THREE-DIMENSIONAL WAGERING GAME FEATURES - Systems and methods render three-dimensional objects for a wagering game component in accordance with graphical assets that may be downloaded. The graphical assets may include meshes, skins, physics characteristics, shader programs or other graphical assets. | 02-05-2009 |
20090036197 | GAMING MACHINE HAVING ELECTROPHORETIC DISPLAYS AND METHOD THEREOF - A gaming machine for conducting a wagering game includes a value input device for receiving a wager and at least one rotatable reel. The reel comprises a reel strip arranged about the periphery of a cage. The reel strip, buttons on the machine, a player tracking card, and/or a gaming machine credit ticket may each comprise alterable film for displaying a plurality of indicia, including images, text, and other information. The gaming machine further comprises a controller operative to alter the appearance of items displayed on the film. | 02-05-2009 |
20090036198 | Gaming Machine With Common Top Box Substructure - A gaming machine for conducting a wagering game includes a game display and a top box display. The game display is for displaying the wagering game. The top box display includes a standard substructure for attaching subassemblies. The substructure contains fixed connection points allowing subassemblies to be developed in a fashion consistent with the substructure, thus simplifying the ability to swap components and reducing the dependence on unique internal part designs. | 02-05-2009 |
20090042636 | POWER PATH BONUS METHOD - A gaming machine is described wherein one or more moving indicators travel near or amongst slot machine symbols or playing cards granting awards, bonuses, attributes or selection criteria that may affect the game outcome for the current play, subsequent plays or other game segments. | 02-12-2009 |
20090042637 | Method of playing a slot machine with connected payline positions - The present invention defines connected pay lines in a symbol matrix by using combinations of connected symbol positions in a symbol matrix. The term “connected symbol positions” refers to symbol positions that are adjacent to each other in the symbol matrix; the term “connected pay lines” refers to a pay line comprised of connected symbol positions. | 02-12-2009 |
20090042638 | WAGERING GAME WITH MULTIPLIER FOR PROGRESSIVE FUND POOL - A method for playing wagering games at which players are eligible for a progressive game includes, responsive to receiving wager inputs from players, conducting wagering games in which players are eligible to win a progressive game. The method includes funding the progressive game by a portion of the wager inputs. The progressive game has a certain number of fund pools, each fund pool receiving a substantially equivalent share of the funding portion. The method also includes displaying a progressive-game award value that is substantially equivalent to an amount of one of the fund pools. In response to a player triggering a progressive-award winning outcome, a plurality of selectable elements are displayed to the player, each selectable element being associated with a progressive-game award multiplier that increases the progressive-game award value to an enhanced-progressive-award value. The progressive game multiplier dictates the number of the fund pools to be used to award the enhanced-progressive-award value to the player. | 02-12-2009 |
20090048011 | Gaming Machine - A gaming environment is described. A gaming machine has plural JACKPOTs. If JP symbols are displayed with a predetermined number or above, one of JACKPOT corresponding to the number of the displayed JP symbols will be provided to the player. Since the number of the displayed JP symbols explicitly corresponds to the JACKPOT to be provided, the player can easily under stand the JACKPOT to be provided based on the number of displayed JP symbols. | 02-19-2009 |
20090048012 | Networked Gaming System and Method Providing Multiple Group Play Awards Based on Different Criteria - Disclosed are systems and methods for group play gaming including multiple variations of awards. Upon a triggering event, gaming machines operate in a group play mode which includes multiple award opportunities for each player which may include a grand prize award, one or more mystery prize awards, and one or more progressive awards. | 02-19-2009 |
20090048013 | GAMING APPARATUS WITH BONUS AWARD - Gaming apparatus ( | 02-19-2009 |
20090054128 | SLOT MACHINE AND CONTROL METHOD OF GAME - A slot machine of the present invention comprises: a symbol display device capable of variably displaying a plurality of symbols; and a controller, the controller programmed to execute the processing of: (A) executing a game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display device after game media are BET in number equal to or less than a previously set maximum number of BETs, and game media are paid out in number according to the stop-displayed symbols or a combination thereof; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media is inserted; (C) counting the number of games played after shifting to the insurance mode, in the insurance mode; (D) paying out a predetermined number of game media when the number of games counted in the processing (C) reaches a specific number; and (E) clearing the number of games counted in the processing (C), when a game is played in which game media are paid out in number equal to or more than a predetermined number before the number of games counted in the processing (C) reaches the specific number. | 02-26-2009 |
20090054129 | GAMING MACHINE AND METHOD FOR DISPLAYING SYMBOLS - A gaming machine comprises a display unit that displays video reels using computer graphics. Symbols are moved and stopped on each video reel. A game controller unit selects a type of symbols and an arrangement of symbols at random, and provides a player with an award if a winning combination appears on a payline in the arrangement of symbols and the player has placed a bet on the payline. A display controller unit causes the display unit to move symbols on each video reel, and then stop symbols in the arrangement. The display controller unit further causes the display unit to change a symbol of the selected type to a special symbol while moving symbols. Special symbols appear in a prominent form, e.g., in a background color complementary to a background color of other symbols, or in a metallic color, or in a blinking, flashing, or sparkling pattern. | 02-26-2009 |
20090061982 | Slot Machine Game Where Player Can Optionally Purchase a Win Multiplier - A slot machine method, apparatus, and computer readable storage to implement a slot machine game which offers the player a variable multiplier. The value of the multiplier is not known until after the player pays to activate the variable multiplier, upon which the value of the variable multiplier is determined based on predefined criteria for the variable multiplier that is being activated. The cost to activate the variable multiplier is based on the predefined criteria as well as an award amount that a new award (the new award being equal to the award amount multiplied by the determined value of the variable multiplier) is based upon. The award amount can, for example, be the previous overall win. | 03-05-2009 |
20090061983 | THREE-DIMENSIONAL GAMES OF CHANCE HAVING MULTIPLE REEL STOPS - A gaming machine may have at least one display device capable of displaying 3-D images of a game of chance, and at least one processor to execute instructions to display the 3-D images on the display device, the at least one processor having display video data to display the 3-D images for: at least one first object having a first reel stop associated with a first payout value, the at least one first object moving about a central axis, each of the at least one first object having an individual center point, and at least one second object having a second reel stop, the at least one second object moving about the individual center point, the second reel stop associated with a second payout value, wherein the first payout value and the second payout value determine a total payout associated with an outcome of the game of chance. | 03-05-2009 |
20090061984 | REEL SYMBOL RESIZING FOR REEL BASED GAMING MACHINES - Gaming machines, systems and methods for sizing or resizing visible reel symbols are disclosed. Gaming machines include an exterior housing, master gaming controller, display device and mechanical or virtual reels. Reels include a plurality of reel stops, each containing a visible reel symbols or a blank or ghost region. Visible reel symbols are expanded into adjacent reel stops, which can be ghosts or blank reel stops, such that blank areas are reduced. A reel configurator sizes or resizes the visible reel symbols, which reel configurator can be located at a remote host or within the gaming machine itself. A remote host can provide downloadable virtual reel strips and visible reel symbols to gaming machines within a system including processor-based machines. Resizing of visible reel symbols can involve stretching the symbols in a direction that extends into one or both reel stops adjacent to the reel stop containing the stretched reel symbol. | 03-05-2009 |
20090061985 | Gaming Machine - If a plurality of BONUS symbols are stopped on the display and a predetermined condition is satisfied, a main CPU awards a free game to a player. Prior to awarding the free game, the main CPU determines the number of free games to be awarded in accordance with the positioning patterns of the BONUS symbols which are stopped on a variable display portion. | 03-05-2009 |
20090061986 | Slot Machine Displaying Game Images - A slot machine stores gaming images of a liquid crystal panel | 03-05-2009 |
20090061987 | THERMAL MANAGEMENT IN A WAGERING GAME MACHINE - A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a thermal management module operable to monitor the temperature of one or more integrated circuits comprising a part of the wagering game machine. In one embodiment, the thermal management module monitors one or more temperature indicator signals provided by the integrated circuit, and the wagering game system is operable to change function in response to the temperature signals. | 03-05-2009 |
20090061988 | WAGERING GAME MACHINE WITH A TOOLLESS HARD DRIVE MOUNT - In some embodiments, an apparatus includes a printed circuit board that is part of a wagering game machine. The printed circuit board includes a processor operable to execute instructions associated with a wagering game. The printed circuit board also includes a hard drive mount that includes an alignment guide and a blind mate connector for electrically coupling a hard drive to a surface mount connection on the printed circuit board. The hard drive is to store wagering game data for the wagering game. | 03-05-2009 |
20090069064 | Method and apparatus for a slot machine - A gaming device method and apparatus are disclosed, and are accomplished by a slot machine that provides the result of a spin, or a game, to the player in two steps. In the first step, the machine provides partial, or incomplete information related to the occurring symbols during a game. The player is permitted to place, or change, his or her wager after said partial or incomplete information is made visible to the player. Upon depositing, or increasing a wager, the machine provides the complete result of a spin to the player, and a win determination is made. | 03-12-2009 |
20090069065 | WAGERING GAME AND METHOD HAVING A POINT-BASED AWARD - Disclosed are games, gaming machines, gaming systems and methods including a point-based award. In accordance with one aspect, a game provides a feature game played for points. Upon conclusion of the feature game, a player is paid a prize according to the number of points accumulated during feature game play. | 03-12-2009 |
20090069066 | Slot Machine Having A Transparent Liquid Crystal Display - One of the symbols on each video reel V | 03-12-2009 |
20090069067 | Slot Machine Which Awards A Payment Based On Scatter Symbols - If there is a special symbol ([ORANGE] symbol) among symbols each rearranged in a symbol display frame | 03-12-2009 |
20090069068 | GAMING DEVICE HAVING MAIN GAME ACTIVATING A BONUS EVENT - A game and gaming apparatus include a main game and a bonus game. A player is entitled to participate in the bonus game without an additional wager beyond that required to play the main game. Winning outcomes of the main game determine the indicia used to play the bonus game. In one embodiment upon a winning outcome of the main game, an indicia, such as an image of a winning amount, is transferred to the bonus game. In another embodiment, the bonus event includes categories associated with winning outcomes of the main game, the categories activated based upon wins of the main game. In one embodiment, the main game is a game of video poker. Winning hands are associated with or activate positions of the bonus game. Play of the bonus game comprises selection of at least one of the indicia or positions/categories which have been activated. | 03-12-2009 |
20090069069 | GAMING MACHINE HAVING A CURVED DISPLAY - Gaming machines having video depictions of one or more mechanical reels projected onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The curved transparent material further includes a glossy finish on the outer surface of the curved transparent material to provide a reflective surface. The gaming machine also includes a light emitting diode projector for projecting video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also has a liquid crystal display having an opening in which the curved transparent material extends through the opening of the opening of the liquid crystal display. | 03-12-2009 |
20090069070 | GAMING MACHINE HAVING A CURVED DISPLAY AND RELATED METHODS - Gaming systems having touch panels as user control devices are disclosed herein. In one embodiment, the gaming system includes a curved display system for displaying a game. The curved display system has a curved material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The curved display system also includes a digital light projection device for projecting images of one or more reels onto the curved material. The gaming system also includes a touch screen system positioned in front of the curved material. The touch screen system has a touch sensor assembly having a substantially transparent touch panel that produces touch data when activated, a touch panel controller for controlling and interpreting the touch data, and touch panel software for controlling and interpreting touch data. | 03-12-2009 |
20090069071 | GAMING SYSTEM WITH CASCADING SYMBOL FEATURE - A gaming system comprising an input device for receiving a wager to play a wagering game. The gaming system also includes a display for displaying an array of symbols that indicate a randomly selected outcome of the wagering game. In response to the randomly selected outcome including a winning symbol combination, at least one symbol that is not a part of the winning symbol combination is removed from the array and causes other symbols to move into a position of the array vacated by the at least one removed symbol. | 03-12-2009 |
20090075716 | GAMING DEVICE AND METHOD - A gaming device includes several changeable prize displays with each changeable prize display sequentially displaying several different prizes. A moveable indicator can move relative to the changeable prize displays and selectively indicate at least one of the prize displays by moving proximate the position of the indicated prize display. The gaming device has a player input device and a controller that are in communication with each other and the changeable prize displays. The controller can cause each of the changeable prize displays to sequentially display the different prizes and to move the moveable indicator relative to the changeable prize displays. The controller can randomly select a prize and detect activation of the player input device. The moveable indicator can stop, after the player input device is activated. A changeable prize display closest to the moveable indicator can display the randomly selected prize. | 03-19-2009 |
20090075717 | Wagering game with modified award expected value - A gaming machine for playing a wagering game includes a wager input device for receiving a wager to play a wagering game. The gaming machine further includes a display arrangement that is in communication with a controller. The display arrangement displays a plurality of positions and a range of awards associated with each of the symbol position. The controller is programmable to successively populate the plurality of positions with respective symbols, and, in response to the symbol at any of the plurality of positions being a special award symbol, provide an award randomly selected from the range associated with that position, and modify an expected value of the award randomly selected from the range as a result of each subsequent occurrence of the special award symbol. | 03-19-2009 |
20090075718 | Slot Machine Having A Bonus Game - Symbols which are handled as specified targets of a pay line L, from amongst symbols which are rearranged through window displays W | 03-19-2009 |
20090075719 | APPARATUS AND A METHOD FOR PLAYING A GAME - A game includes a plurality of cells and a plurality of symbols arranged in a grid which defines a payline. The game has a result equal to a random one of the symbols being associated with each of the cells. The game allows a player to associate a first token and/or a second token with the payline. The tokens have associated symbols and are used to establish respective first and second wagers. The game is played and an actual result is determined. A first award is provided to the player as a function of the first wager and a first paytable if the symbol corresponding to the first token appears in each cell of the payline and providing a second award to the player as a function of the second wager and a second paytable if the symbol corresponding to the second token appears in each cell of the payline. The second paytable reflects a greater risk and higher potential payout than the first paytable. | 03-19-2009 |
20090075721 | Wagering Game With Simulated Mechanical Reels - A method and system of operating a wagering game having simulated mechanical reels includes receiving a wager to play the wagering game. A first set of video images are displayed on a curved surface approximately a radius of curvature of a mechanical reel. The first set of video images simulates movement of a first set of reel symbols. In response to a triggering event, a second set of video images are displayed on the curved surface. The second set of video images simulate a transitioning from the first set of reel symbols to a second set of reel symbols. | 03-19-2009 |
20090075722 | Gaming system having collectible and redeemable special symbols - A gaming system comprises a wager input device and a display for displaying a first matrix of symbols representing a randomly selected outcome of the wagering game, the symbols selected from a plurality of symbols including at least one special symbol. The system further includes a controller operative to (i) collect occurrences of the at least one special symbol in the first matrix, (ii) vary the symbols to create a final matrix of symbols, (iii) redeem the collected special symbols by placing the collected special symbols into the final matrix, and (iv) provide an award if the final matrix of symbols indicates a winning combination. | 03-19-2009 |
20090082082 | GAMING APPARATUS WITH CUSTOMISED FEATURES - A gaming machine, a gaming system and associated methods are described in which a player provides a player identifier (PID) and that identifier is used to configure the gaming machine. The identifier may include biometric data. The configuration information may include information on one or more limits on game play and an award may be provided if the limits are not exceeded. In other embodiments, limits on game play may be enforced, for example by terminating game play. | 03-26-2009 |
20090082083 | REEL BLUR FOR GAMING MACHINES HAVING SIMULATED ROTATING REELS - Gaming machines, systems and methods for emulating rotating physical reels on a display screen are disclosed. Graphics for “static” reel symbols are intentionally blurred for those reel symbols “in motion.” Gaming machines include an exterior housing, master gaming controller, display device and virtual reels. Virtual reels include reel stops, static reel symbols and corresponding dynamic blurred reel symbols. A blurred reel symbol generator provides corresponding blurred reel symbols for existing static reel symbols, and can be located at a remote host and/or within the gaming machine. A remote host can provide downloadable virtual reel strips, reel symbols and blurred reel symbols to gaming machines. The blurred reel symbol generator can accept manually entered blurred reel symbol images, and/or can also generate blurred reel symbol images itself in automated fashion. Blurred reel symbols can be generated on the fly at runtime, or can be taken from a stored location. | 03-26-2009 |
20090082084 | GAMING MACHINE DISPLAYING A PREDETERMINED IMAGES FOR DISPLAYING A BONUS SYMBOL AT A PREDETERMINED POSITION - A gaming machine | 03-26-2009 |
20090082085 | Slot machine performing payout of a predetermined amount of credits when the number of games reaches a predetermined number - The slot machine | 03-26-2009 |
20090082086 | GAMING SYSTEM WITH MULTIPLE GAME APPARATUS AND METHOD OF USE - A gaming system having a centralized controller coupled to an array of game apparatus; a display device, including a plurality of prize object displays, for displaying a bonus event prize for at least one game apparatus in the array; and provision for holding prize objects in an individually controlled manner, is disclosed. In another embodiment, a gaming system including a plurality of game apparatus, each game apparatus having a plurality of prize objects where at least one prize object is a dynamic prize object, the latter being distinguishable from other prize objects; and a central controller in communication with the plurality of game apparatus, the central controller being configured to assign a prize value to a selected prize object if the selected prize object is a dynamic prize object and cause the prize value to be displayed to a player on the associated game apparatus, is disclosed. | 03-26-2009 |
20090082087 | Wagering Game With Symbol-Strings Dictation Winning Outcomes - A gaming machine and method for conducting a wagering game includes at least one string of symbols for indicating an outcome of the wagering game wherein additional symbols are introduced into the string of symbols to produce winning combinations of symbols. Upon achieving a winning combination, the winning combination is removed from the string of symbols and the remaining symbols move together to form another string of symbols. The process is repeated and subsequent strings of symbols are evaluated for additional winning combinations. | 03-26-2009 |
20090082088 | GAMING MACHINE WITH COLLECTIBLE GAME CARDS - A gaming machine for conducting a wagering game includes a plurality of game cards that may be read by one or more card readers of the gaming machine. The game cards may provide a variety of enhancements for the gaming machine, including enhanced game features, enhanced rules of game play, enhanced game characters, and the like. Players may collect the game cards for use in the gaming machine in hopes of increasing their likelihood of achieving a desirable outcome or altering the characteristics of the game to offer more entertaining variations on game play. The players may also trade the game cards with one another and with the casino, thereby creating excitement and interest in the gaming machine. Special interest groups and even entire industries may be formed to facilitate the collecting and trading of the game cards. | 03-26-2009 |
20090082089 | Slot Machine Displaying Rendered Effects Based On Proportion Of Payout Amount To Bet Amount - A slot machine includes a display device, reels, a bet unit, motors, a memory, and a controller. The controller is configured to: (a) execute a lottery in response to an accepted bet; (b) send a signal indicating an instruction for rotating each reel to each motor; (c) determine an amount of credits to be awarded to a player in accordance with the lottery result; (d) determine an image to be displayed on the display device in accordance with a proportion of the amount of credits to the accepted bet; (e) cause the display device to display the image determined in (d); (f) send a signal indicating an instruction for causing each reel to come to a stop to each motor in accordance with the lottery result; and (g) when each reel comes to a stop, award the amount of credits determined in (c) to the player. | 03-26-2009 |
20090082090 | METHODS AND APPARATUS FOR REPRESENTING PLAY IN A REVERSE MODE - In accordance with one or more embodiments, a method for facilitating play of a gaming device is presented, in which the method comprises enabling a reverse payout mode of play of the gaming device and displaying an indication that play of the gaming device is to be provided in accordance with the reverse payout mode of play. In some embodiments, the indication may include a representation of a virtual player playing in a normal mode of play. | 03-26-2009 |
20090088239 | GAMING SYSTEM AND METHOD PROVIDING VARIABLE PAYBACK PERCENTAGES - A gaming system and method is disclosed which provides variable payback or hold amounts for a primary or base game, a secondary or bonus game, or both. The gaming system includes a central controller that changes at least one aspect of the game to provide a variable payback or hold for a gaming device in the gaming system. The gaming system includes a plurality of different paytables or award sequences each having a different average expected payback. The gaming system selects one of the paytables or award sequences for the game based on a player ranking assigned to each player. The player ranking is associated with a player tracking status obtained through a suitable player tracking system. The selection of one of the paytables or award sequences and its associated average expected payback is based on the player ranking (i.e., the player tracking status) of the player. | 04-02-2009 |
20090093294 | Gaming System And A Method Of Gaming - A gaming system comprises a primary game monitor arranged to monitor outcomes of a sequence of primary games. An outcome generator provided by the gaming system determines an outcome of a secondary game in dependence on the outcomes of the sequence of primary games. | 04-09-2009 |
20090093295 | METHOD OF PROVIDING A PLAYER INTERFACE IN A GAMING SYSTEM - A method of providing a player interface for a gaming system comprising: displaying an object to a player comprising at least two faces, each face of the object associated with a game playable with the gaming system and having an image thereon corresponding to the game, the object being displayed such that at least one face is visible; providing to the player at least one view manipulation function to allow the player to manipulate viewing of the object to view each face of the object. | 04-09-2009 |
20090093296 | Slot Machine Game That Allows Player to Purchase Reel Re-spins - A slot machine game with a bonus round wherein a player tries to guess an element set. When the player does not guess the element set correctly, the player is then provided with a hint as to the correct element set, and the slot game can continue. When the player does correctly guess the element set, then awarding an award to the player and then selecting new random elements. | 04-09-2009 |
20090093297 | GAMING DEVICE AND METHOD INCLUDING SECONDARY WAGER - A method of playing a gaming device comprises receiving a primary wager and a secondary wager. A single gaming event is used to determine the outcome of the primary wager. The outcome of the secondary wager is determined from a plurality of single gaming events. | 04-09-2009 |
20090093298 | COMMUNITY WAGERING GAME WITH ALTERNATING PLAYER SELECTIONS - A gaming system for conducting a wagering game includes a plurality of linked gaming machines for receiving multiple player selections in a community bonus game. The community bonus game may be displayed to all players at the linked gaming machines on a community display. Upon receiving multiple player selections in the community bonus game, players are awarded bonus awards based on the respective player selections. | 04-09-2009 |
20090093299 | RECENT RESULT DISPLAY INDICIA FOR GAMING DEVICE - A gaming device comprising a base game, a base game pay table, and at least one bonus award mechanism configured to award a bonus award in addition to any award resulting from the base game pay table. The gaming device further includes a first win proximity indicator configured to provide an indication of the change in likelihood of awarding the bonus award, and a display configured to provide a first indicia of a previous win of the bonus award together with the first win proximity indicator. Multiple indicators from multiple previous wins may be displayed in spatial relationship to one another along a meter to provide a player with further statistical information about possible winning trigger thresholds. | 04-09-2009 |
20090098924 | Gaming machine and playing method thereof - The rearrangement symbol data is received from a host computer | 04-16-2009 |
20090098925 | Handheld Gaming Machines and System Therefor - A gaming system for executing a wagering game includes a central server for storing game information. The system further includes a plurality of boundary controllers defining a permissible gaming area. The system includes at least one handheld gaming machine in communication with the central server, the handheld machine comprising a display for displaying the execution of a wagering game. The handheld gaming machine wirelessly communicates with one or more of the plurality of boundary controllers to permit the central server to activate the wagering game only when the handheld gaming machine is within the permissible gaming area. | 04-16-2009 |
20090098926 | SLOT MACHINE WITH SYMBOL DETECTION FEATURE - With a slot machine, a reel band is wound around a reel and the reel band has plural tabs along a side edge thereof. Each of the tabs has a barcode. A symbol position on a display window is detected by reading the barcode with a barcode reader when spinning of the reel has stopped. And then, it is determined whether or not a winning combination is achieved. Therefore, a symbol position can be detected reliably when the reel has stopped. Furthermore, since the barcode is provided on a side surface of the reel, an installing position of the barcode reader can be arranged flexibly. | 04-16-2009 |
20090098927 | Gaming Machine - In a bonus game, a slot machine associates a bonus reel band made up of condor symbols and feather symbols to reel display portions. Thereafter, the slot machine accepts a selection operation made by the player to select one pay line. The slot machine displays the symbols in a variable fashion and stopped fashion based on the bonus reel band. The slot machine determines the bonus contents such as award of a MAJOR JACKPOT in accordance with the number of condor symbols displayed on the selected pay line in a stopped fashion. Then, the slot machine awards to the player a bonus having the contents thus determined. | 04-16-2009 |
20090098928 | GAMING MACHINE WITH INTERACTIVE BONUSING - A gaming machine has a display and a game controller arranged to control images on the display. The game controller is arranged to play a game wherein one or more random events are caused to be displayed on the display and, if a predefined winning event of combination of events results, the machine awards a prize. A predetermined symbol from a set of symbols of the game is selected as a bonus symbol. The display is an interactive display means such that, when at least one of the bonus symbols appears then, by a player touching a part of the display overlying the, or each, occurrence of the bonus symbol, a bonus prize is revealed in respect of the, or each, bonus symbol. | 04-16-2009 |
20090098929 | Gaming Machine - A gaming environment is described. If a predetermined number or more marks are displayed in a base game, a progressive chance games will be executed. Also, the progressive chance game is a selection type game. The selectable number of selection items in the progressive chance game is determined based on bet amount in the base game. | 04-16-2009 |
20090098930 | Gaming Machine - A gaming environment is described. If a predetermined number or more marks are displayed, one of progressive chance games will be executed. Also, the progressive chance game to be executed is determined based on the displayed mark. If a progressive bonus is realized in the progressive chance game, jackpot amount corresponding to the progressive bonus will be provided. | 04-16-2009 |
20090098931 | METHOD AND APPARATUS FOR SLOT-MACHINE GAMING - A gaming apparatus, such as a slot machine, that randomly determines a combination of symbols and pays prizes according to a determined payout table, is used to perform a gaming method similar to conventional slot machine play, but that permits greater interaction with the player. The gaming method provides the player with the option of increasing an amount wagered after at least one of the symbols has been determined. The method additionally provides the player with the option to randomly determine a symbol or symbols a second time, or to force a symbol to be the same as a symbol already determined, optionally at additional cost. The method includes making appropriate adjustments to a payout table, depending on the player's actions during game play. | 04-16-2009 |
20090104964 | GAMING SYSTEM, GAMING DEVICE AND GAMING METHOD PROVIDING PLAYER PHYSICAL ACTIVATION OF THE SYMBOL GENERATOR - A gaming device and method which includes a symbol generator which includes a plurality of symbols. The gaming device enables the player to actuate or to physically move the symbol generator. After the symbol generator is moving, the gaming device randomly determines a symbol to indicate on the symbol generator. The gaming device then continues the movement of the symbol generator to indicate the determined symbol and provides any awards associated with the indicated symbol to the player. | 04-23-2009 |
20090104966 | SLOT MACHINE TYPE DEVICE AND METHOD OF PLAYING THEREFOR - A method of playing an entertainment slot machine comprising: loading the machine with a predetermined number of credits; activating a plurality of reels on the machine to begin to rotate, wherein each wheel will have a plurality of indicia located thereon, activating the plurality of reels reduces the number of credits; individually stopping each reel by a player, wherein each reel will have an associated stop button, each reel will only stop upon pressing of the associated stop button, the player stopping each reel to try and form winning combinations of indicia on the reels to score points associated with each winning combination; continuing to activate and stop the reels until the total number of credits have been played, wherein a total number of points scored is updated after each winning combination; and comparing the total number of points scored to determined if the player won a prize. | 04-23-2009 |
20090104967 | Gaming Machine With Rotating Wild Feature - A gaming machine for conducting a wagering game includes a value input device for receiving a wager, an array of positions for displaying respective randomly selected symbols, and a controller. The displayed symbols include a special symbol and a chain of adjacent symbols at least partially encompassing the special symbol. The controller is operative to progressively move and stop the chain of adjacent symbols at each of a plurality of locations and evaluate the array for any winning combinations of the displayed symbols when the chain of adjacent symbols is stopped at each location. | 04-23-2009 |
20090104968 | Wagering game system with pausing feature - A gaming system for playing a wagering game includes a gaming machine and a controller operatively associated with the gaming machine. The controller is configured to temporarily pause a game-in progress on the gaming machine following the occurrence of a pause event. The controller is also configured to reinstate a game-in progress on the gaming machine following the occurrence of an end-pause event. | 04-23-2009 |
20090104969 | Gaming Machine Reel Having a Rotatable Dynamic Display - A gaming machine reel having a motor capable of rotating the reel operatively coupled to a controller to control a reel rotation speed, a support mechanism coupled to the motor having an outer circumferential region, a rotatable display mounted on the outer circumferential region operable to rotate about an axis of the reel. The rotatable display may be used to display game play indicia utilized in a wager-based game of chance. A game controller coupled to the rotatable display may be configured to determine a portion of the rotatable display that is visible through a viewing window on the gaming machine at a particular, determine pixel locations associated with the visible portions and map visual content to the visible portions as a function of time while the rotatable display is rotating. | 04-23-2009 |
20090104970 | Gaming Machine - Before the start of a free game, a slot machine displays a selection screen on a variable display portion and accepts a selection made by the player with respect to the first choice image and the second choice image. The first special reel band or the second special reel band including a larger number of condor symbols than the normal reel band is associated by lottery to the first choice image and the second choice image. The main CPU changes the normal reel band associated to each reel display portion to a special reel band based on the selection made by the player. Then, the main CPU executes a free game using the special reel band that was changed. | 04-23-2009 |
20090104971 | Slot Machine - During a base game, a processor displays symbols in a scrolled manner in accordance with a symbol arrangement order defined as first array in which symbols of various kinds are positioned randomly without regularity. During a free game, the processor changes symbol arrangement order of symbols on each reel from first array to second array so that symbols of a kind are positioned next to each other. The processor displays symbols in accordance with a symbol arrangement order defined as second array in a scrolled manner for each reel in a state that all the reels are rotated synchronously. | 04-23-2009 |
20090104972 | Gaming Machine - A slot machine executes a special effect process when a predetermined condition is satisfied. In the special effect process, a main CPU changes a display style of a stopped multi symbol from a first display style to a second display style, while displaying an effect character image on a variable display portion. Further, the effect character image is displayed while being overlapped with a part of symbol display areas, while maintaining a state in which most of figures of stopped symbols can be seen. | 04-23-2009 |
20090104973 | Gaming Machine - When three or more feature symbols are stopped on the variable display portion, the slot machine provides a free game. In the bonus game process, the main CPU determines the number of game condition choice images to be displayed on the selection screen according to the number of feature symbols that have been stopped on the variable display portion. When one of the game condition choice images is selected from the game condition choice images displayed on the selection screen by the player, the main CPU executes the free game according to the free game execution condition associated with the selected game condition choice image. | 04-23-2009 |
20090104974 | GAMING SYSTEM IN WHICH A PLURALITY OF SLOT MACHINES SCRAMBLE FOR AWARDS - Players of slot machines connected to a game server, by touching a fight button displayed on a liquid crystal panel via a touch panel, can participate in a scrambling game operated by the game server on condition that point amount owned by each player be bet. The game server, on the other hand, sets winning rates of each match in the scrambling game by equally dividing among slot machines participating in the match and determine a winner/loser of each match in the scrambling game. | 04-23-2009 |
20090104975 | ELIMINATION GAMES FOR GAMING MACHINES - A disclosed gaming machine presents an elimination game to a player playing the gaming machine. The elimination game may be played on a stand-alone gaming machine or may be played on a group of gaming machines linked together. The elimination game is played by plurality of entities where each entity may comprise one or more virtual players or real players. The real players may pay a participation fee to play the elimination game. During the elimination game, the entities play one or more games that are provided as part of the elimination game. For example, video slot games and video poker games may be used for the game play in the elimination game. One or more elimination tests may be applied to the entities using results from the game play. When conditions used in the elimination tests are met for one of the entities, the entity is removed from the elimination game before reaching the finish of the elimination game. The last remaining entity that avoids elimination and reaches the finish of the elimination receives an award. | 04-23-2009 |
20090111557 | Game of Chance - A video slot game is described that increases a multiplier associated with each active pay line of the game independently of the multipliers associated with other pay lines of the game. Each line multiplier acts to multiply the winnings based on that particular line only. A multiplier for a particular line may be incremented for a current spin based on a wager outcome on that line in an immediately previous spin. A line multiplier may continue to increase as long as the player continues to win on that line. The increased line multiplier may have the side effect of acting as an incentive for a player to keep playing the game of chance, so as not to leave an unused line multiplier for another player. According to one variation, if the player does not win on a particular line, then the multiplier associated with that particular line may revert to a default level. | 04-30-2009 |
20090111558 | GAMING MACHINE ARRANGING TWO SYMBOL COLUMNS IN THE SAME ORDER - A display unit displays symbols in a plurality of columns, and in particular arranges the symbols in the same order in two or more of the columns. A game controller unit determines an arrangement of symbols at random on a condition that symbols are arranged in the same order and at the same positions in the two or more columns. A display controller unit causes the display unit to spin the two or more columns of symbols from the same position in synchronization with each other, and stop the two or more columns at the same position to display the arrangement of symbols determined by the game controller unit. | 04-30-2009 |
20090111559 | GAMING SYSTEM AND METHOD FOR PROVIDING DESIGNATED SYMBOL DISPLAY AREAS THAT MODIFY AWARDS - Gaming devices and methods of operating gaming devices are provided that include indicator or designator symbols. When an indicator or designator symbol is generated and displayed, the indicator or designator symbol indicates at least one symbol display area as a modification symbol display area. Upon at least one subsequent generation of symbols displayed in the symbol display areas, awards associated with symbols displayed in the modification symbol display areas are modified. | 04-30-2009 |
20090111560 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLAYER BONUS GAME HAVING A PLURALITY OF AWARD OPPORTUNITIES - A gaming system where, as players play the primary games of the gaming devices, the gaming devices or the players playing at those gaming devices are occasionally provided with game elements associated with a multiplayer bonus game. In one embodiment, when a designated number of the game elements associated with the multiplayer bonus game have been awarded during game play, the multiplayer bonus game is triggered. During the multiplayer bonus game, the gaming system randomly selects a plurality of the game elements and compares the randomly selected game elements with the game elements awarded to the players. The players receive bonus awards based at least in part on the relationship between the awarded game elements and the game elements which are randomly selected during the bonus game. | 04-30-2009 |
20090111561 | GAMING SYSTEM AND METHOD FOR PROVIDING MULTI-LEVEL PERSONAL PROGRESSIVE AWARDS - A gaming system and method including at least one gaming system progressive award adapted to be provided to any player at one of a plurality of the gaming machines. The gaming system progressive award is associated with a designated quantity of points wherein the first player at one of the gaming devices to accumulate the designated quantity of points is provided the gaming system progressive award. The gaming system and method also includes, for each of a plurality of players, a plurality of personal progressive awards arranged in a personal multi-level progressive configuration. Such personal progressive awards are individual to each specific player and funded by that player's wagers placed at the gaming devices in the gaming system. | 04-30-2009 |
20090111562 | CIRCULATING DATA CARD APPARATUS AND MANAGEMENT SYSTEM - A gaming device having a card management system which is operable to manage a plurality of circulating data cards is described. | 04-30-2009 |
20090111563 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols from a set of symbols for display at a plurality of display positions, an outcome generator arranged to determine a game outcome based on the displayed symbols and to provide a player reward when the displayed symbols corresponds to a win outcome, and a symbol position modifier arranged to automatically modify the display position of at least one symbol so that the display positions of the displayed symbols after modification of the display position of the at least one symbol corresponds to a win outcome. The display position of the at least one symbol is only modified if a win outcome is available by modifying the display position of the at least one symbol. A corresponding method is also disclosed. | 04-30-2009 |
20090111564 | Bonus actuator attachment for gaming machines - The present invention relates to a bonus actuator attachment for a slot or gaming machine. More specifically, the present invention relates to an apparatus and method of selectively triggering a first bonus triggering event, by way of a bonus actuator attachment, so as to make the player eligible to participate in a bonus game upon the happening of a second bonus triggering event. Actuation of the bonus actuator attachment is a first triggering event wherein the gaming machine recognizes that the player wishes to be eligible for a bonus round within the gaming machine. The first triggering event may also require that the player make an additional wager separate from any initial wager on the game wherein the additional wager is solely to make the player eligible for a second bonus triggering event and, ultimately, a bonus round of the gaming machine. | 04-30-2009 |
20090111565 | Gaming machine with various game styles - The present invention relates to a gaming machine which has a display screen or physical reel mechanism and one or a plurality of types of features provided on said display screen, wherein said one or more features are activated when an extra bet wager is made separately of the initial wager amount, and can be adjusted independently. Also, the gaming machine of the present invention has one or more bonus games, and a player can change a bet amount at any time during the course of said bonus game. | 04-30-2009 |
20090111566 | Display of bonus game progression in reel-type games - Reel-type games are described in which a player's progress towards an award of a bonus game is displayed to the player. The required triggering event for an award of a bonus game may be accumulated over multiple turns of the game. A bonus indicator (e.g., icon) is provided on the display in association with each reel of the reels. After a spin of the reels, the bonus indicator for a given reel is activated if a symbol associated with an award of a bonus game is presented on the given reel. As the player continues to play, whenever the symbol associated with the bonus game appears for the first time on a given reel, the associated bonus indicator is activated and remains activated. When all the indicators have become activated, a bonus game is awarded to the player. | 04-30-2009 |
20090111567 | REEL GAME APPARATUS FOR PLAYING SUB GAME AND THE METHOD THEREOF - Provided is a reel game apparatus and method for playing a sub-game, which operate various sub-games depending on the appearance of specific symbols on a game screen regardless of the winning conditions in a reel game, and includes a main game part for spinning a plurality of reels, each having respective symbols displayed thereon, in a reel game, stopping the reels, and enabling winnings to be awarded when symbols satisfying winning conditions appear, and a sub-game part for playing a first sub-game when the reels stop and a certain number of coin symbols appears, wherein the first sub-game is played to give winnings when coin items are generated in the sub-game part and fall on winning targets. | 04-30-2009 |
20090111568 | SLOT MACHINE WITH INSURANCE FUNCTION AND CONTROL METHOD THEREOF - A slot machine of the present invention comprises: a symbol display device capable of variably displaying a plurality of symbols; and a controller, the controller programmed to execute the processing of: (A) executing a normal game in which the plurality of symbols are variably displayed and then stop-displayed by the symbol display device after game media have been BET in number equal to or less than a previously set maximum number of BETs, and a payout value is determined according to the stop-displayed symbols or a combination thereof; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media have been inserted; (C) counting the number of normal games played after the mode has been shifted to the insurance mode, in the insurance mode; and (D) paying out a predetermined number of game media and also conducting a free game that is executed even without a game medium BET thereon, when the number of normal games counted in the processing (C) has reached a specific number. | 04-30-2009 |
20090111569 | Gaming Machine - A slot machine variably displays symbols and stops symbols in a variable display portion using composite reel bands. Each of the composite reel bands is generated by combining a symbol reel band with a background reel band. The background reel band is configured to include partial background images that are a part of a special background image. If one special background image is displayed by a background image of composite symbols stopped in the variable display portion as a result of variable display and stop of symbols based on the composite reel bands, the slot machine awards a bonus game to a player. | 04-30-2009 |
20090111570 | Gaming Machine - When a slot machine accepts a bet of a gaming value, the slot machine renews each bonus payout data based on the bet gaming values. The slot machine drawn a bonus payout indicated in the renewed bonus payout data on each bonus symbol corresponding to bonus payout. The slot machine scroll-displays and repositions symbols on a variable display portion by using a reel band including the bonus symbol on which the bonus payout is drawn. When a bonus condition based on the bonus symbol is satisfied on the variable display portion, the slot machine pays out a bonus payout amount corresponding to the bonus condition. | 04-30-2009 |
20090111571 | Gaming machine arranging two symbol columns in the same order - The present invention may be gaming machine, including a mechanical reel which is configured with a plurality of rotatable reels, each reel indicating indicia on a circumferential surface of the reel, a display which shows a part of the circumferential surface and a controller which stops two reels to indicate the same kinds of indicia with the same arrangement on the circumferential surface of each of the two reels shown on the display, the two reels being installed contrastively to a vertical axis dividing a plurality of the rotatable reels. | 04-30-2009 |
20090117969 | Wagering game system with networked gaming devices - A method of operating a plurality of wagering game tournaments on a plurality of gaming machines includes receiving a wager from a player to play a wagering game on a gaming machine of the plurality of gaming machines. The method further includes providing an option, at the gaming machine, to enter the plurality of wagering game tournaments. The method also includes entering at least one of the plurality of wagering game tournaments and playing in any entered tournament when the tournament begins. | 05-07-2009 |
20090117970 | GAMING SYSTEM AND METHOD PROVIDING A COLLECTION GAME - A gaming system and method providing a collection game independent from the primary games of a gaming system. In one embodiment, the collection game includes a plurality of elements and a winning element combination. During play of the collection game, randomly or upon an occurrence of a triggering event, the gaming system releases one of the plurality of elements to players. The gaming system repeats the process of releasing elements until one of the players collects all of the elements of the winning element combination. The first player to collect all of the elements of the winning element combination wins an award or prize. | 05-07-2009 |
20090117971 | GAMING MACHINE DISPLAYING AREAS CORRESPONDING TO SYMBOLS REARRANGED AND PLAYING METHOD THEREOF - In a bonus game (when a predetermined condition is fulfilled), a first area | 05-07-2009 |
20090117972 | Systems and/or methods for distributing bonus rewards based on accumulated gaming device wins - Certain exemplary embodiments described herein relate to gaming machines and/or table games being configured to provide random rewards in dependence on accumulated gaming device wins. According to certain exemplary embodiments, in connection with a gaming network comprising a plurality of gaming devices, a method of providing a random reward to a patron using a gaming device connected to said gaming network is provided. A random number for win determination is generated. A coin-out counter accessible by the gaming device being used by the patron is initialized. A random win amount for the patron is generated. It detected whether a coin-out event has occurred on the gaming device. When a coin-out event is detected, the coin-out counter is incremented. When the coin-out counter is greater than or equal to the random number for win determination, a random reward event is triggered, which results in a qualified patron on the link being awarded the random reward amount displayed. | 05-07-2009 |
20090117973 | Gaming machine with various game styles - The present invention relates to a plurality of gaming machines connected to each other, each gaming machine has a display screen and one type or a plurality of types of features provided on the display screen, wherein a play result of at least one or more gaming machines out of the plurality of gaming machines affect the operation of other gaming machines other than the gaming machine. Further, the plurality of gaming machines according to the present invention may be configured such that a plurality of players belong to the plurality of gaming machines compete against each other, or the plurality of players cooperate with each other. | 05-07-2009 |
20090117974 | Wagering game with progressive game triggered by multiple players - A method of conducting a group wagering game that includes a special award that is attainable by players at a plurality of gaming machines. The method includes receiving wagers from players at the plurality of machines for playing machine-level wagering games. In response to achieving a triggering condition within one of the machine-level wagering games, the group wagering game is presented including an opportunity to fulfill at least one of a plurality of victory conditions. In response to all of the plurality of victory conditions being fulfilled, the special award is awarded to a player that achieves a next triggering condition. | 05-07-2009 |
20090117975 | GAMING MACHINE WITH SYMBOL CHANGED ACCORDING TO PREDETERMINED CONDITIONS AFTER REARRANGEMENT AND PLAYING METHOD THEREOF - A slot machine of the present invention has a display on which symbols are rearranged in partitioned regions formed in a matrix shape by a plurality of columns and a plurality of rows. Then, in each unit game, when a symbol sandwiched by two “Special” symbols exists among symbols rearranged in the partitioned regions, a display content of the display is changed such that that symbol is changed to the “Special” symbol before a start of a next unit game. In this way, the number of “Special” symbols rearranged on the display is increased more than the number at a stage immediately after the rearrangement. By this increase of the “Special” symbols, it becomes possible for a player to receive a payout of credit in a large payout amount in the unit game. | 05-07-2009 |
20090117976 | GAMING MACHINE WITH LOCKING FUNCTION AND CONTROL METHOD THEREOF - A slot machine of the present invention comprises: a removable key provided so as to correspond to the gaming machine; and a controller, the controller programmed to execute the processing of (A) determining whether or not the key has been removed, and (B) controlling the gaming machine so as to make a game executable when determining in the processing (A) that the key has not been removed, while controlling the gaming machine so as to make the game unexecutable when determining in the processing (A) that the key has been removed. | 05-07-2009 |
20090117977 | Multigame Gaming Machine With Transmissive Display - Gaming machine is disclosed having a primary display and a secondary display mounted over the primary display. In one implementation, the primary display is a mechanical display and the secondary display is a transmissive display. This arrangement allows a wagering game to be displayed on the mechanical display alone, the mechanical display and the transmissive display together, or the transmissive display alone. As a result, players and casino operators have access to multiple wagering games on the same display area of the gaming machine. All three options need not be present on the gaming machine, however, and any two of the three will suffice. It is important, however, that the wagering game displayed on the transmissive display be separate and distinct from the wagering game displayed on the mechanical display. | 05-07-2009 |
20090117978 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - In a gaming system, an initial set of symbols comprise symbols of a plurality of groups and are displayed in respective ones of display positions. A revised set of symbols is formed by modifying the display position of symbols of at least one of the groups that are formed. In one example, each group of symbols is selected from a set representing a reel of symbols. The reel of symbols is provided in a given order drawn on a physical looped reel. One or more symbols from each reel may be selected for display in accordance with a symbol selection algorithm. A game outcome may be determined based on the relative position of symbols within the revised set. | 05-07-2009 |
20090117979 | GAMING SYSTEM AND METHOD FOR PROVIDING A BONUS BASED ON NUMBER OF GAMING MACHINES BEING ACTIVELY PLAYED - A gaming system includes a controller linked to a plurality of gaming devices. The central server tracks: (i) a quantity of gaming devices being actively played by players, or (ii) a quantity of players actively playing at the gaming devices. The controller determines the players' eligibility for different awards based on the tracked quantity. When the controller tracks a first quantity, the controller provides the active players with an opportunity to win a first award. When the central server tracks a second quantity, the central server provides the active players with an opportunity to win a second award. As the tracked quantity changes, the controller determines or modifies the number of awards available to the players actively playing at the gaming devices. | 05-07-2009 |
20090117980 | Game System Including Slot Machines And Game Control Method Thereof - A gaming system is provided with a plurality of slot machines | 05-07-2009 |
20090117981 | Game System Including Slot Machines And Game Control Method Thereof - In a case where a combination for starting a second game is formed in a basic game, a second game is started. In the second game, a so-called race in which a plurality of moving symbols moves toward a stationary symbol is performed. A player predicts which moving symbol reaches the stationary symbol first before the race is started, and inputs the data by an input device. Upon starting the race, in a case where a moving symbol to reach the stationary symbol first is the symbol selected by the player, a relatively large amount of coins is paid out. In a case where a winning symbol is different from the symbol selected by the player, a relatively small amount of coins is paid out. | 05-07-2009 |
20090117982 | Gaming Machine and Method - A gaming machine for providing a game in which a plurality of symbols are selected and displayed in an array of symbol positions on a display, each symbol position associated with one or more of a plurality of regions and each region of the plurality of regions associated with a region specific award. The gaming machine comprises a user interface in communication with a game controller. If a winning combination of symbols occurs such that at least one of the symbols of the winning combination of symbols is displayed in a symbol position associated with a first region of said plurality of regions, the region specific award associated with the first region is awarded. If the same winning combination of symbols occurs such that at least one of the symbols of the winning combination of symbols is displayed in a symbol position associated with a second region of said plurality of regions, the region specific award associated with the second region is awarded. | 05-07-2009 |
20090117983 | Gaming Apparatus and Method Including Oversized Symbols - A method of game play, where a gaming machine is arranged to select symbols, and present the symbols on a display. In the method, successive arrays of symbols are displayed in a display area of the display, the symbols being drawn from a set of symbols that includes at least one special symbol. If a displayed array satisfies an eligibility criterion, a resultant array is displayed by revealing at least one symbol obscured by one or more of the special symbols in the displayed array. An award is awarded if the symbols in the resultant array satisfy a winning criterion. | 05-07-2009 |
20090117984 | GAMING APPARATUS AND METHOD OF USE - A gaming apparatus includes at least one gaming device that is configured to allow a player to place a wager and to play a game. A display device is mounted in association with the gaming device. The display device includes a housing and a housing positioning mechanism that is coupled to the housing. An indicator is coupled to the housing and an indicator positioning mechanism is coupled to the indicator. A controller is in communication with the gaming device, the housing positioning mechanism and the indicator positioning mechanism. The controller is configured to detect an indicator moving event and to move the housing and the indicator in accordance with the indicator moving event. The present invention also includes a gaming method using the gaming apparatus. | 05-07-2009 |
20090117985 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising: a display; a memory storing reel data defining a plurality of reels, each reel comprising a set of symbols in a symbol sequence; and a game controller arranged to: select symbols from the reel data for display at a plurality of display positions, the selection of at least two symbols of at least one reel being performed independently of the symbol sequence; display the selected symbols at respective separate display positions on the display; and control display of spinning of the reels on the display such that for each reel for which symbols are selected independently of the symbol sequence: after the reel is stopped, the at least two selected symbols of each reel are displayed in their respective display positions; and during at least part of the display of spinning, the reel is displayed as spinning in the symbol sequence relative to the display positions. | 05-07-2009 |
20090117986 | MULTI-LINE AND MULTI-REEL HOLD AND PLAY WITH RESTRUCTURED PAYS SYSTEM - A reel spinning gaming device comprises a plurality of selectable reels, where a subset of the multiple reels and pay lines are held to create skill play. The prize controller determines whether a prize is to be awarded based upon an outcome symbol combination. Weighted reel strips are employed to adjust payout percentages pursuant to established regulations. | 05-07-2009 |
20090117987 | MULTI-LINE AND MULTI-REEL HOLD AND PLAY WITH RESTRUCTURED PAYS METHOD - A reel spinning gaming device comprises a plurality of selectable reels, where a subset of the multiple reels and pay lines are held to create skill play. The prize controller determines whether a prize is to be awarded based upon an outcome symbol combination. Weighted reel strips are employed to adjust payout percentages pursuant to established regulations. | 05-07-2009 |
20090117989 | Wagering Game System With Player Rewards - According to one aspect of the present invention, a gaming system includes a method of conducting a wagering game. The method includes identifying a player as a member of certain group, and offering the player options related to the wagering game. The options are unavailable to players who are not members of the certain group. | 05-07-2009 |
20090117990 | Gaming Machine Having An Enhanced Game Play Scheme - A gaming machine having an enhanced game play scheme is provided where, in response to receipt of a second wager to select an option, a player is provided with enhanced game play. Enhanced game play may include (1) providing more frequent bonus game play, (2) providing a larger bonus game value payout, (3) providing more frequent bonus game play and providing a larger bonus game value payout, (4) providing a larger or multiplied game value payout, (5) providing a guaranteed value payout for a non-winning outcome, (6) providing game features (7) providing a larger game value payout based on a partial game outcome, (8) providing an extra wild symbol capable of repositioning, and (9) providing a possibility of an additional reel movement to reposition an extra reel symbol or (10) providing a possibility of an extra pay line to include an extra reel symbol to increase a value payout. | 05-07-2009 |
20090124325 | GAMING SYSTEM, GAMING DEVICE, AND GAMING METHOD FOR TRANSFERRING SYMBOLS BETWEEN LINKED REELS IN MULTIPLE REEL SETS - The gaming device disclosed herein includes a plurality of matrices of symbol positions. At least a first reel in a first reel set or matrix is associated with or linked to at least a first reel in a second reel set or matrix and at least a second reel in the first reel set not associated with or linked to any reel in any second reel set. In a play of the game, symbols are independently generated for each reel set and the symbols displayed for each reel set are independently evaluated to provide any awards for any winning symbol combinations. After the evaluation, the gaming device removes zero, one, or more symbols from reels in the reel sets. If any empty symbol positions are formed on the first reel in the second reel set, the gaming device shifts or transfers one or more symbols from the first reel of the first reel set to the linked first reel of the second reel set to occupy the one or more empty symbol positions. The gaming device generates symbols to fill the empty symbol positions in the reel sets and the symbols displayed for each reel set are independently evaluated to provide any awards for any winning symbol combinations. | 05-14-2009 |
20090124326 | GAMING DEVICE AND METHOD FOR PROVIDING A FREE SPIN GAME WITH PAYLINE MULTIPLIERS - A gaming device provides a free spins game wherein a plurality of modifiers are each associated with one of a plurality of paylines. During the free spins game, each modifier modifies awards won on the particular payline with which it is associated. In one embodiment, the payline multipliers increase in each of the free spins depending on whether a given payline scores a win or not in the free spin. | 05-14-2009 |
20090124327 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLE-PLAYER BONUS REDEMPTION GAME - A gaming system and method including a plurality of gaming devices that may participate in a shared secondary or bonus game and a controller operable to communicate with said plurality of gaming devices. At least one of the plurality of gaming devices is programmed to generate and accumulate collectors upon an occurrence of a first triggering event. Upon an occurrence of a second triggering event at one of the gaming devices, the controller enables a player of said gaming device to redeem a quantity of accumulated collectors in a bonus event. The controller also enables the player to invite other gaming devices from the plurality of gaming devices to redeem accumulated collectors and participate in said bonus event. The odds of each player earning a higher-valued total award in the bonus event increases with the total number of accumulated collectors redeemed in the bonus event. | 05-14-2009 |
20090124328 | Slot Machine Game with Award Based on Another Machine - A slot machine method, apparatus, and computer readable storage to implement a side wager for a slot machine which allows a player on a first machine to win bonus awards when a player on other (participating) machines wins a jackpot. The side wager activates the ability to win a bonus for a predetermined period of time or a predetermined number of spins on the other machines, or some other limiting factor. | 05-14-2009 |
20090124329 | System and/or methods for interpreting and/or re-presenting content in a gaming environment - Certain exemplary embodiments described herein relate to gaming machines and/or table games having programmed logic circuitry for interpreting existing content in the gaming environment and re-presenting it to a player via a new, though familiar, user interface, while also allowing further content to be displayed to the player. This advantageously enables the patron experience to be changed through a richer interface to the gaming environment, while also reducing the need to perform major replacement services by re-presenting existing, and integrating new, components and features. | 05-14-2009 |
20090124330 | Video wagering machine including a bonus round termination enhancement - A method and system are provided for providing a bonus round responsive to a bonus trigger in a wagering game. The method includes providing at least one bonus spin. The method includes awarding a prize associated with a bonus spin result. The method includes, responsive to a termination trigger occurring, awarding a termination bonus and terminating the bonus round. | 05-14-2009 |
20090124331 | Gaming machine with plural gaming styles - The present invention relates to a gaming machine having of a display screen, a plurality of grids displayed on the display screen, one or more pay-lines equipped on the plurality of grids, a symbol equipped in each of the grids, and a payout for paying back awards according to results of play, wherein a plurality of symbols change in case that the symbols are in a winning condition, and the changed symbols are compared with one or more symbols existing around the changed symbols on the one or more pay-lines to change again. | 05-14-2009 |
20090124332 | GAMING SYSTEM AND METHOD HAVING CONFIGURABLE BONUS GAME TRIGGERING OUTCOMES - A gaming system and method which provides for one or more gaming device triggered bonus games to be skipped or otherwise not provided to the players at the gaming devices which triggered such bonus games. The average expected payouts of skipped gaming device triggered bonus games are contributed to a bonus accumulation pool or fund. The accumulation pool is subsequently utilized to provide one or more gaming system triggered bonuses to one or more players at one or more of the gaming devices in the gaming system. | 05-14-2009 |
20090124333 | GAMING MACHINE AND METHOD WITH A RANDOMLY-SELECTED FEATURE GAME - Wagering games, gaming machines, networked gaming systems and associated methods are disclosed that include a randomly selected feature game. One disclosed aspect provides for a wagering game including a primary game and a plurality of feature games. One or more of the plurality of feature games is selected for play upon a triggering event associated with the primary game. In another disclosed aspect, the wagering game may also include at least two types of progressives including wide-area progressives, casino-wide progressives, bank progressives and stand-alone progressives. Another disclosed aspect provides a pay table, wherein the pay table changes dynamically according to the size of a wager. | 05-14-2009 |
20090124334 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A WAGERING SOLITAIRE GAME - The present disclosure provides a method of determining suitable paytables for wagering Solitaire games or type games and a gaming system, gaming device and method for providing such wagering games with such paytables. In one embodiment, the paytable includes the outcomes in the form of ranges of the total numbers of cards which are banked at the time play terminates and the awards associated with each range. In various embodiments, the paytable is constructed such that certain of the awards increase non-linearly as the ranges of numbers of banked cards increase. In other words, in various embodiments, certain awards in the paytable have a different upper ratio to the number of cards banked than other awards in the paytable. In various embodiments, the Solitaire game includes one stage or multiple stages. The present disclosure also provides a paytable for multiple related plays of the Solitaire game. | 05-14-2009 |
20090124335 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A GAME HAVING A CONCURRENT BONUS INDICATOR - A game, preferably a video-based reel-type game, is provided having a persistent bonus mode. Methods, gaming machines, and program products are provided in various embodiments. One preferred game includes displaying gaming graphics in a first region of a graphic display device. In response to entering a player-chosen participation mode, such as, for example, “max lines” betting, the game displays a potential bonus award level, which can be maintained in response to certain gaming events such that it applies to the next game play cycle. In response to a game event having a bonus-award type, the game awards an amount based on the potential bonus award level. In response to a game event having a bonus-adjust type, the game randomly selects a new potential bonus award level from among a set of potential levels. Various adjustments to the bonus level may also be made in response to player bet-level changes. | 05-14-2009 |
20090124336 | Jackpot Display System - A jackpot display system ( | 05-14-2009 |
20090124337 | METHOD OF CONTROLLING A GAMING SYSTEM, A PLAYER INTERFACE FOR A GAMING SYSTEM AND A METHOD OF GAMING - A gaming system includes a player interface having a touch screen display. The display includes a bet manipulation area, a bet commitment area and a chip stack area. A player may manipulate tokens by touching a displayed token on the screen and dragging their finger across the screen to carry the token to a new position. Different display areas correspond to different functions. | 05-14-2009 |
20090124338 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A GAME USING BOTH UNISYMBOL AND MULTISYMBOL REEL EFFECTS - A novel game is provided that transforms at least a part of the graphic symbol matrix shown on a video-based reel-type gaming machine to change the game operation from multi-symbol reels to single-symbol reels. Methods, apparatus and program products for implementing the game are provided. A preferred game operates in a first display matrix state displaying a symbol matrix. The symbol matrix provides a game play result by displaying two or more reel representations that combine to form the symbol matrix. In response a trigger event in game play, the game switches to a second display matrix state where it is modified to show single-symbol reel representations with separating elements between at least one pair of adjacent symbols of a respective reel representation. Multiple sets of data structures are provided for operation in each display state. | 05-14-2009 |
20090124339 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR DISPLAYING GAMING RESULTS THROUGH A VARIABLE PRIZE WHEEL - Gaming machines, methods, and programs are provided for displaying gaming results through a player interaction process that provides multiple prize enhancements for a player and varies the prize enhancements during the course of play. One preferred game includes conducting multiple instances of a first game to obtain a number of first game outcomes. These first game outcomes will include a number of prize enhancer activating outcomes, which may cause a change in the game prize distribution. Each respective prize enhancer activating outcome prompts persistent display of a respective prize enhancer symbol. In some versions, one or more of the prize enhancer symbols are multiplier values. The symbols move in graphic sequence to a bonus round where they occupy spaces in a multiplier wheel, which is spun along with a prize wheel to determine a total prize. | 05-14-2009 |
20090124340 | METHOD OF GAMING AND A GAMING SYSTEM - A method of gaming comprising: providing a plurality of games playable by a player; conducting play of one game of the plurality of games; awarding eligibility to a super feature game in response to a trigger condition being met in relation to the one game; conducting element collection play of at least one of the plurality of games during which the player attempts to collect elements for the super feature game; conducting play of the super feature game; and determining an outcome of play of the super feature game conducted after element collection play at least in part based on any elements collected during element collection play. | 05-14-2009 |
20090124341 | GAMING MACHINE WITH GAMBLE OPTION - A gaming machine provides a plurality of game levels, each level providing a plurality of symbols selectable by the player. A value associated with a selected symbol is used to calculate a winning value. The player may choose either the winning value or else play the next level. | 05-14-2009 |
20090124342 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming method and system, the method comprising providing one or more reels in a spinning reel game, the reels being displayed as three dimensional and displayed as provided with game symbols along and around the reels, displaying spinning of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided along the reels, displaying rotating of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided around the reels, stopping the spinning and the rotating of each of the reels at a respective stop position, and determining a game outcome based on at least some of the game symbols displayed when each of the reels is in its respective stop position. | 05-14-2009 |
20090124343 | Gaming Machine and Method Having A Multi-Progressive Feature - Disclosed are games, gaming machines, gaming systems and methods including a multi-progressive feature. During play of a feature game, tallies are kept of the appearance of various symbols. One or more progressive awards may be paid based on the tallies. | 05-14-2009 |
20090124344 | Reconfigurable Gaming Machine - Disclosed are reconfigurable gaming machines, networked gaming systems and methods for gaming machine reconfiguration. | 05-14-2009 |
20090124345 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR PRODUCING AND APPLYING A GRAPHIC SIMULATION ACROSS MULTIPLE GAMING MACHINES - An apparatus for producing shared image games includes a number of gaming machines, with each gaming machine having a respective video display device. The apparatus also includes a shared image display control arrangement and a shared image prize controller. The shared image display control arrangement controls the respective video display device associated with each gaming machine in the number of gaming machines to produce a shared image graphic effect such as a multi-segmented prize reel that appears to extend across the different video display devices. The shared image prize controller operates to award a shared image prize for at least one of the gaming machines. This shared image prize corresponds to a prize represented at least in part by a respective one of the reel segments displayed at the video display device of the respective gaming machine when the reel segments appear to come to a stop. For example, a given reel segment may show a prize value that is awarded to the player at the particular gaming machine, or may show a multiplier value that is applied to some value accumulated for the player at the particular gaming machine. | 05-14-2009 |
20090124346 | GAMING SYSTEM AND METHOD HAVING CONFIGURABLE BONUS GAME TRIGGERING OUTCOMES - A gaming system and method which provides for one or more gaming device triggered bonus games to be skipped or otherwise not provided to the players at the gaming devices which triggered such bonus games. The average expected payouts of skipped gaming device triggered bonus games are contributed to a bonus accumulation pool or fund. The accumulation pool is subsequently utilized to provide one or more gaming system triggered bonuses to one or more players at one or more of the gaming devices in the gaming system. A player's accumulated triggering symbols determine, at least in part, the player's probability of winning part of the bonus accumulation pool and/or the player's portion of the bonus accumulation pool. | 05-14-2009 |
20090131144 | META-OPTION - A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify different game devices and other related activities. The different game devices may be modified via a meta-option. | 05-21-2009 |
20090131145 | Wagering Game with Overlying Transmissive Display for Providing Enhanced Game Features - A gaming machine for conducting a wagering game includes a game display. A transmissive display is positioned in front of the game display directly in the player's line of sight including game-play regions at which symbols appear and regions above, below, between, and to the sides the game-play regions. The transmissive display is operable to selectively display transparent, translucent and opaque video images over the game display. The transparent, translucent and opaque video images may be used to change, for example, a play mechanic associated with the wagering game and any reel symbols associated with wagering game. The transmissive display may also be used to provide interactive player control and player selection elements for the wagering game and to facilitate player inputs to the gaming machine. The transmissive display may be further used to provide bonus features associated with a bonus game played at the gaming machine. | 05-21-2009 |
20090131146 | Wagering Game Funding Mechanisms and Methods Therefor - A system for adding funds to a handheld gaming machine. The system includes a portable digital wallet that wirelessly communicates with a handheld gaming machine (“handheld”). The digital wallet stores an amount of funds or funds associated with a remotely stored player account, and is used by the player to add credits to a handheld. The credit meter may be stored remotely, though the player perceives that the funds are actually being transferred via the digital wallet. Other funding techniques include a kiosk that accepts cash or credit/debit cards and dispenses tickets or other media that encodes information representing an amount of funds. The player uses this media to add credits to the handheld. The media may be player-dependent such that the player's identity is somehow linked to the media or it may be player-agnostic such that the player's identity is not linked to the funds associated with the media. | 05-21-2009 |
20090131147 | GAMING DEVICE HAVING A FREE SPIN GAME - A gaming device including a re-initiation mode wherein the probability of extending the bonus game is increased by fixing the reel or reels displaying a locking symbol on the reel. In the re-initiation mode embodiment, the gaming device re-activates some or all of the reels except the reel displaying the locking symbol for a predetermined number of additional free spins or until the reactivated reels display or indicate a terminating symbol on the reels. The gaming device provides any outcomes associated with indicated symbols or combination of symbols. In one embodiment, if a terminating symbol is displayed on designated reels during one of the additional free spins, the gaming device re-initiates the bonus game. | 05-21-2009 |
20090131148 | GAMING MACHINE WITH SUPERIMPOSED DISPLAY IMAGE - A gaming machine comprises a primary gaming display for presenting the outcome of a wagering or bonus game and a video display. In response to a wager, an outcome is generated and displayed in a display area. The video display provides a video image superimposed upon primary game display. The video image may be interactive with the primary game display and include such graphics as payout values, a pay table, pay lines, bonus game features, special effects, thematic scenery, and instructional information. | 05-21-2009 |
20090131149 | SLOT MACHINE HAVING MULTIPLE PROGRESSIVE JACKPOTS - A progressive jackpot slot machine, or group of slot machines, is described herein. A plurality of progressive jackpots are accumulated as the slot machine is played. In the preferred embodiment, a first progressive jackpot is accumulated at a first rate, and a second progressive jackpot is accumulated at a rate higher than the first rate. Additional jackpots accumulate at higher rates. The betting of additional monetary amounts enables the player to win additional jackpots. This provides added incentive for the player to bet additional monetary amounts. | 05-21-2009 |
20090131150 | GAMING METHOD HAVING DYNAMICALLY CHANGING IMAGE REEL SYMBOLS - A method for dynamically changing the graphical content on mechanical slot machine reels is disclosed herein. The system includes mechanical slot reels, flexible display panels, and data transmission techniques which provide for dynamically updating or changing the graphics on the spinning mechanical reels in a slot machine. In one method for dynamically changing graphical reel content, new image content is placed on the reels at any time, even while the reels are spinning. The method may even be used to give the appearance of rotation to a stationary reel. | 05-21-2009 |
20090137306 | Gaming Machine - In a gaming machine, when the routine proceeds to a bonus game, display doors D | 05-28-2009 |
20090137307 | GAMING SYSTEM CONSISTING OF A PLURALITY OF GAMING MACHINES AND METHOD FOR CONTROLLING GAMING MACHINE - A gaming system comprising plural gaming apparatuses capable of communicating with one another via a communication line, each of the gaming apparatuses comprising an input device which enables an input of a BET and a controller programmed to execute processing of: (a) receiving a BET on the basis of an input from the input device; (b) executing a game; (c) determining a result of the game; and (d) providing an award, when a total result based on the results of the games in the respective gaming apparatuses is a predetermined result. | 05-28-2009 |
20090137308 | METHOD OF GAMING AND A GAMING SYSTEM - A gaming system has a display ( | 05-28-2009 |
20090137309 | Wagering Game With Symbol Array Defined By Multi-Symbol Objects - A gaming system for conducting a wagering game includes a display for displaying a plurality of multi-symbol objects having a plurality of sides so that the objects appear as three-dimensional objects. Similar to the reels in a traditional gaming machine, the multi-symbol objects randomly move into locations on the display forming an array wherein one side of each multi-symbol object is displayed, the displayed side having a symbol. The location of the multi-symbol objects in the array and the side of each multi-symbol object that is displayed is based on a randomly selected outcome of the wagering game. | 05-28-2009 |
20090137310 | ENHANCED MECHANICAL REEL GAMING SYSTEM WITH TOUCH CONTROLS - An enhanced mechanical gaming system ( | 05-28-2009 |
20090137311 | GAMING SYSTEM HAVING DYNAMICALLY CHANGING IMAGE REEL SYMBOLS - A system for dynamically changing the graphical content on mechanical slot machine reels is disclosed herein. The system includes mechanical slot reels, flexible display panels, and data transmission techniques which provide for dynamically updating or changing the graphics on the spinning mechanical reels in a slot machine. In one system for dynamically changing graphical reel content, new image content is placed on the reels at any time, even while the reels are spinning. The system may even be used to give the appearance of rotation to a stationary reel. | 05-28-2009 |
20090143131 | GAMING MACHINE ARRANGING SCATTER SYMBOL AND SPECIFIC AREA IN ARRANGEMENT AREA AND PLAYING METHOD THEREOF - In a bonus game, one or more scatter symbols | 06-04-2009 |
20090143132 | GAMING MACHINE AWARDING PRIZE BASED ON NUMBER OF SPECIAL SYMBOL AND PLAYING METHOD THEREOF - Disclosed is a gaming machine | 06-04-2009 |
20090143133 | GAMING DEVICE HAVING ODDS OF WINNING WHICH INCREASE AS A PLAYER'S WAGER INCREASES - A gaming device having a game which requires the same average investment from a player to win an award, including a jackpot award, regardless of the amount that the player bets at any one time. The award can be unchanging, e.g., $10,000, each time a player plays the gaming device. The award can also vary such as with a progressive jackpot, i.e., the jackpot builds until a player “hits” the jackpot. The game enables the average investment necessary to win the jackpot to be uniform by varying the odds of winning the jackpot as the player's bet varies. That is, a player betting less money needs to play the game more times, on average, to win the jackpot. Likewise, a player betting more money needs to play the game less times, on average, to win the jackpot. The average overall bet or investment thus remains constant despite the player's betting habits or betting ability. | 06-04-2009 |
20090143134 | Display Device For A Gaming Machine - A display, as for an electronic gaming machine, includes one or more rotatable mechanical reels including at least one variable displaying position at which the display may be varied. Content is displayed at the variable displaying position when the variable displaying position registers with the display. One or more reels can include a reel strip which includes at one location a pre-printed symbol and at another location a window. A video display can be arranged, configured and controlled by a processor to cast a display at the inside of the reel to impart light and video effects to pre-printed symbol locations or to cast video content through the reel strip window. | 06-04-2009 |
20090143135 | Slot machine having symbols classified in colors and control method thereof - A slot machine of the present invention comprises: a display capable of rearranging a plurality of colored symbols or a plurality of symbols each having a colored background; and a controller programmed to execute processing of: (A) rearranging the plurality of symbols to the display; (B) determining an amount of a normal payout, based on the numbers of symbols of respective types rearranged in the processing (A); (C) determining an additional payout condition relating to colors; (D) determining an amount of an additional payout, based on at least the colors of the symbols rearranged in the processing (A) or at least the colors of the backgrounds of the symbols, and the additional payout condition determined in the processing (C); and (E) paying out game media corresponding to the amount of the normal payout determined in the processing (B) and game media corresponding to the amount of the additional payout determined in the processing (D). | 06-04-2009 |
20090143136 | Wagering Game System Having Bonus Game Configurations - A method for selecting a bonus game from a plurality of bonus games. Each of the plurality of bonus games have associated bonus game instructions. The method includes determining a bonus game outcome having an expected value. A set of criteria necessary to present the bonus game outcome is determined. One of the plurality of bonus games is selected and the selected bonus game meets the set of criteria. | 06-04-2009 |
20090149240 | GAMING MACHINE AND CONTROLLING METHOD THEREOF - In a gaming machine and a method of controlling the gaming machine, one dealer card having a number on its face and a plurality of player cards each having any one of a positive number and a negative number on its face are displayed face down on a liquid crystal display. After the dealer card is turned over to show the face, the plurality of player cards are turned over to show the faces sequentially one by one. If a sum of the numbers shown on the displayed player cards agrees with the number shown on the dealer card, an award is provided. In this event, each of the player cards may have either a positive number or a negative number on its face. | 06-11-2009 |
20090149241 | Wagering Game Having Progressive Amounts Represented In Various Ways - A method of conducting a wagering game on a gaming machine includes receiving a credit value from a player via an input device. At least a portion of the credit value is a wager input for playing a wagering game. The method further includes programming a controller to select a randomly-selected outcome from a plurality of outcomes in response to receiving the wager input. The credit value is represented on a display as a dynamic element having an original size, the dynamic element being able to change between the original size and another size. The original size of the dynamic element is modified in accordance with changes in the credit value received via the input device to visually represent the changes in the credit value as the changes are occurring. | 06-11-2009 |
20090156287 | Activating Blocks of Symbol Positions in a Gaming Machine To Determine Winning Combinations of Symbols - Instead of individual paylines being applied across an A×B matrix of symbols to determine winning combinations of symbols, a unique group (or block) of adjacent symbol positions is activated for each possible bet amount. The possible bet amounts are limited. After the player bets, only the associated group of adjacent symbol positions is highlighted on the display screen so the player can focus on only the relevant symbol positions. After the reels are spun and randomly stopped, symbols at the highlighted symbol positions, limited to one symbol per reel per combination, are combined to create symbol combinations to determine the award to be paid. The technique of highlighting blocks of adjacent symbol positions, and not using individual paylines, enables the player to comprehend, in real time, developing winning combinations of symbols as the reels stop from left to right. | 06-18-2009 |
20090156288 | Gaming Machine - A gaming machine includes plural stations and a processor. Each station can determine a game result and execute a game independently. The processor obtains an operation status of each station when a predetermined condition is satisfied. There is selected an event game among a plurality of event games, based on the operation status of each station. Then, there is executed the selected event game in common at plural stations. | 06-18-2009 |
20090156289 | Gaming Machine - A gaming machine includes plural stations and a processor. Each station can determine a game result and execute a game independently. The processor accepts each station's entry to an event game when a predetermined condition is satisfied. There is collected an entry fee from a station whose entry to the event game has been accepted. Then, there is executed the event game in common at each station whose entry to the event game has been accepted. | 06-18-2009 |
20090156290 | Gaming Machine - A gaming machine includes plural stations and a processor. Each station can determine a game result and execute a game independently. The processor accepts each station's entry to an event game when a predetermined condition is satisfied. An event game consists of a plural number of unit event games. When executing unit event games, the processor collects a game charge from a station whose entry to the event game has been accepted. | 06-18-2009 |
20090156291 | Gaming Machine - A gaming machine includes plural stations and a processor. Each station can determine a game result and execute a game independently. The processor accepts each station's entry to an event game when a predetermined condition is satisfied. The gaming machine awards an event game payout and an opportunity to execute a chance game, to a station which has achieved the best game result, among stations that have participated in the event game. Then, if the chance game is won, the gaming machine awards a chance game payout to the station. If the chance game is lost, the gaming machine carries over the chance game payout to the next chance game payout or later. | 06-18-2009 |
20090156292 | Gaming Machine - A gaming machine includes plural stations and a processor. Each station can determine a game result and execute a game independently. When executing a base game, the processor accepts a gaming value betting and updates used credit information. The processor executes an event game involving plural stations when a predetermined condition is satisfied. The processor awards an event game payout to a station which has achieved the best game result, based on the event game result. In awarding the event game payout, the processor changes a content of the event game payout based on the used credit information of the station. | 06-18-2009 |
20090156293 | Gaming Machine - A gaming machine includes plural stations and a processor. Each station can determine a game result and execute a game independently. The processor executes an event game at each station when a predetermined condition is satisfied. The gaming machine awards an event game payout and an opportunity to execute a chance game to a station which has achieved the best game result. In a lottery concerning a chance game payout, the gaming machine changes the setting of the winning probability based on the used credit information of the station. If the chance game is won, the gaming machine awards a chance game payout to the station. | 06-18-2009 |
20090156294 | Slot Machine Gaming Device and Method of Play - A method of playing a slot machine game in which a two level or stage play is conducted, the first level providing winnings in the normal stage of slots, but where the losers are automatically entered into a second stage of play as a bonus play in which there is a possibility of a large payout as well as the guarantee that there will be at least a small payout. | 06-18-2009 |
20090156295 | GAMING APPARATUS WITH GEOMETRICALLY ORIENTED GAME ELEMENTS - A gaming apparatus with geometrically oriented elements is disclosed. Specifically, an array of game elements are displayed, each of which has a discrete geometric orientation, and whose relative geometric orientations, in addition to relative placement of each gaming element, determines winning patterns which result in payout to a player. | 06-18-2009 |
20090156296 | Push-button providing multiple gaming machine inputs - A push-button type input device is configured to generate at least two inputs, such as two electric signals, in response an input by a user. Relative to a button, the single button input resulting in depression of the button from a raised to a depressed position and then biased return of the button from the depressed back to the raised position results in the generation of at least two inputs. When associated with a gaming machine, a player's input effects generation of multiple inputs which are provided to a gaming controller for playing a game. The input device has utility to games, such as a Class II bingo type game, where a player is required to provide multiple inputs over the course of the game in order to participate in the game. | 06-18-2009 |
20090163265 | SYSTEM AND METHOD FOR SLOT MACHINE GAME ASSOCIATED WITH FINANCIAL MARKET INDICATORS - System and methods related to wagering, such as slot machines and/or other electronic games. Some wagering may relate to market indicators, market lines, and/or stop commands. | 06-25-2009 |
20090163266 | SYSTEM AND METHOD FOR SLOT MACHINE GAME ASSOCIATED WITH MARKET LINE WAGERS - System and methods related to wagering, such as slot machines and/or other electronic games. Some wagering may relate to market indicators, market lines, and/or stop commands. | 06-25-2009 |
20090163267 | SLOT MACHINE INCORPORATING AN IMAGE CAPTURING DEVICE AND METHOD OF USE - A system and method of one or more electronic gaming devices having image capturing devices integrated therein is disclosed. The image capturing devices capture a player image and place the image into a primary or bonus game facilitated by the one or more electronic gaming devices. In one version, the captured image is placed on video reels of each slot machine forming a bank of slot machines. In this manner, players play a game of chance with their own image and images of other players integrated therein. The images may also be depicted on a display device associated with a bank of electronic gaming devices. | 06-25-2009 |
20090163268 | Gaming System And A Method Of Gaming - The present invention relates to a gaming system and to a method of gaming. A gaming system comprises a game controller arranged to randomly display several symbols from a predetermined set of symbols and to determine a game outcome such as a game win based on the displayed symbols. Such gaming systems may be implemented as a stepper machine provided with reels or a video machine displaying “virtual” reels. One or more reels generated in play of a base game may be stored for later use in subsequent games. In a subsequent game or games, the game controller may select the stored reel to substitute for a reel generated by the game, in order to improve the game outcome. For example, the game outcome may become a “win” from a “lose” outcome. Or it may result in an improved win outcome. The one or more reels may be stored depending upon a trigger condition generated in the base game. | 06-25-2009 |
20090170588 | GAMING DEVICE AND METHOD HAVING PURCHASABLE ENHANCED PAYTABLES - An apparatus and method for a game having a paytable selection feature which may be implemented with a primary or base game, a secondary or bonus game, or both. In one embodiment, the gaming device employs an initial paytable and enables a player pay a fee to purchase a different paytable for a plurality of plays of the game. If the player chooses to purchase a different paytable, the gaming device determines a game outcome for a plurality of plays of the game and provides any awards based on the different paytable. If the player does not choose to select a different paytable, the gaming device determines a game outcome for each of those plays and provides any awards based on the initial paytable. In one embodiment, the player has the opportunity to see the different paytable prior to paying the fee to purchase it. | 07-02-2009 |
20090170589 | Easy poky - I, Gilberto Aguilera, have invented “Easy Poky” a slot machine game system, unique in that the machine contains 5 reels, each of a different color: blue, lilac, green, red and yellow. | 07-02-2009 |
20090170590 | Wagering Game With Enhanced Cascading Reel Symbol Feature - A gaming machine. The gaming machine includes an input device for receiving inputs from a player during the wagering game. The inputs include a wager amount. The gaming machine also includes a display for displaying a plurality of symbols that indicate a randomly selected outcome of the wagering game. The plurality of symbols is located on a plurality of reels and the randomly selected outcome is selected from a plurality of outcomes. The plurality of outcomes includes a cascade-triggering outcome and a plurality of winning outcomes. Each of the plurality of winning outcomes has an associated initial game payout. In response to the randomly selected outcome being the cascade-triggering outcome, a corresponding symbol is moved and the display displays a cascade outcome. In response to the cascade outcome being one of the plurality of winning outcomes, a cascade payout is awarded that is greater than the initial game payout for that one of the plurality of winning outcomes. | 07-02-2009 |
20090170591 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system ( | 07-02-2009 |
20090170592 | GAMING DEVICE WITH CHANGING WILD SYMBOLS - A bonus game that operates in combination with a slot machine base game is provided. The bonus game includes a series of free spins or free evaluations in which symbols of a set of symbols are set to be wild symbols. Free spins occur for each symbol acting as a wild symbol until the symbol appears on the reels in a winning format, either alone or in combination with other symbols. Then, the next symbol of the set is used in the wild symbols and so on until all symbols for the set are used. If free spins remain after all symbols of the set are used, the free spin sequence is repeated until the free spins are exhausted. | 07-02-2009 |
20090176550 | REEL MECHANISM AND CONTROL ASSEMBLY - A reel control assembly for a plurality of like reel mechanisms for a gaming machine, comprises a support structure having a plurality of electronic connection ports. Each of the connection ports is provided to receive a connection means provided on a reel mechanism for an electronic connection therebetween. The connection ports are electronically linked to a master controller circuit board, which provides an electronic linkage to a gaming machine. The connection ports may be provided in side-by-side relationship in a housing. Guidance means in the form of location structures on the support structure for cooperation with location structures on a reel mechanism may be provided to facilitate accurate mounting of a reel mechanism and electrical connection with the appropriate connection port. The circuit board may provide control signals to some or all components of a reel mechanism including stepper motors, LCD/OLED screens, lamp/LED arrays and optic feedback devices. | 07-09-2009 |
20090176551 | GAMING MACHINE WITH TWO-STAGE FEATURE DETERMINATION - A gaming machine offering a game where an outcome of the game is a set of symbols chosen from a plurality of symbols. The plurality of symbols includes trigger symbols that each has a first and a second identifying characteristic. A bonus is awarded when the outcome includes two or more trigger symbols that have a common first identifying characteristic, wherein at least an aspect of the bonus varies according to the combination of the second identifying characteristics often trigger symbols in the outcome. | 07-09-2009 |
20090176552 | Wagering Game With Bonus-Selection Feature - A gaming machine for conducting a wagering game includes a display for displaying a plurality of symbols indicating a randomly selected outcome and a selection-input device for selecting at least one bonus item from a plurality of bonus items. Each time a winning outcome is achieved, the selected bonus item reveals at least one of a plurality of bonus awards. | 07-09-2009 |
20090176553 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a display, a symbol selector arranged to select a plurality of symbols for display at a plurality of display positions on the display, and a display modifier arranged to modify the displayed symbols such that after modification of the symbols the locations of the symbols in the display positions are a mirror image of the locations of the symbols before modification of the symbols. The gaming system also comprises an outcome evaluator arranged to determine whether symbol combinations defined by the displayed symbols after modification correspond to one or more winning outcomes. A corresponding method is also disclosed. | 07-09-2009 |
20090176554 | Wagering Game, Gaming Machine and Networked Gaming System and method with a Multiple-Progressive Wheel Game and Associated Methods - A method and gaming machine are disclosed for operating a game with a primary and embedded game. An embedded game is disclosed as a bonus game with one embodiment animating miniature reels inside the primary game symbol. Each embedded slot game may have its own progressive, or may be tied into the progress associated with the primary game. Each embedded slot game will have its own paytable, and may be a miniature version of a well-recognized full-sized slot game. Also disclosed are a wagering game, a gaming machine and a networked gaming system and associated methods including a multiple-progressive wheel game. A player may win all of a set of wheel-based progressive award during play of a single game. | 07-09-2009 |
20090181753 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: receiving a bet from a player; awarding to the player an entitlement to a plurality of game outcomes in exchange for the bet; determining that the player has exhausted the entitlement; and determining, subsequent to exhaustion of the entitlement, whether the player is entitled to an award based, at least in part, on at least one of the game outcomes. | 07-16-2009 |
20090181754 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes a display including a plurality of standard display positions and at least one additional display position. Each standard display position includes at least one visible standard symbol and each additional display position includes at least one visible additional symbol. An additional position selector is arranged to facilitate selection by a player of at least one additional display position. Selection of an additional display position causes an additional symbol displayed at the additional display position to be emphasized relative to when the additional display position is not selected. A symbol selector is arranged to select symbols for display at the standard display positions and at the at least one additional display position. An outcome generator is arranged to determine a game outcome based on symbols displayed at the standard display positions and the or each additional symbol displayed at any selected additional symbol position. | 07-16-2009 |
20090181755 | Wagering Game With Simulated Mechanical Reels - A gaming machine for playing a wagering game includes a housing having a display region, a curved transparent layer located in the display region, and a video display. The video display is located behind the transparent layer for projecting moving images onto the transparent layer. The images including a plurality of symbols that indicate a randomly selected outcome of the wagering game. The curved transparent layer can be moving as well. Environmental mapping may be used to sense the location of the player and/or the ambient lighting surrounding the gaming machine and alter the images based on the sensing. The altering may include spectral highlights, shading, and the parallax effect. The video images may further include imperfections normally found in mechanical reel strips. The gaming machine provides video images that more closely simulate the look of traditional mechanical reels. | 07-16-2009 |
20090181756 | GAMING MACHINE AND GAMING PROCESS INCLUDING FURTHER GAME SYMBOLS - A method for use with a gaming machine including presenting an outcome by displaying a symbol as travelling along a path and stopping in a stopping position that overlies another game symbol. An award is paid or changed when there is a particular relationship between the symbol | 07-16-2009 |
20090181757 | MULTIPLE REEL ROULETTE GAME - A gaming system which is operable to receive an input associated with at least one betting option specified by a roulette betting layout. A plurality of roulette reels are rotatable about a common axis, and each one of the roulette reels has a side display surface or side wall. Each one of the side display surfaces or side walls displays a plurality of numerals which are spaced apart along the side display surface or side wall. The numerals are associated with the roulette betting layout. An outcome occurs based upon one or more indicated numerals. | 07-16-2009 |
20090181758 | Gaming Machine With Superimposed Display Image - A spinning reel slot machine comprises a plurality of mechanical rotatable reels and a video display. In response to a wager, the reels are rotated and stopped to randomly place symbols on the reels in visual association with a display area. The video display provides a video image superimposed upon the reels. The video image may be interactive with the reels and include such graphics as payout values, a pay table, pay lines, bonus game features, special effects, thematic scenery, and instructional information. | 07-16-2009 |
20090186681 | Slot machine having characteristic award condition and control method thereof - A slot machine of the present invention is a slot machine comprising: a display including a first display region for arranging first symbols thereto and a second display region for arranging a comparative symbol to be compared with the first symbols thereto; and a controller. The controller is programmed to conduct the processing of: (A) rearranging the first symbols to the first display region; (B) rearranging the comparative symbol to the second display region; (C) determining whether or not a first symbol is rearranged to the first display region in the processing (A), the first symbol satisfying a predetermined relationship with the comparative symbol rearranged to the second display region in the processing (B); and (D) providing an award in the case of determining in the processing (C) that the first symbol satisfying the predetermined relationship is rearranged to the first display region. | 07-23-2009 |
20090186682 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming including: displaying at least one symbol which comprises a visible symbol and a hidden symbol; locating an overlay on the at least one symbol; and determining whether the overlay makes the hidden symbol visible. | 07-23-2009 |
20090186683 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprises a first rotatable symbol selector and a second rotatable symbol selector. The first rotatable symbol selector has a surface divided into segments, with each segment having at least one of a plurality of a first set of symbols allocated thereto, each segment being associated with a peripheral portion of the first symbol selector. The second rotatable symbol selector has a surface divided into segments with each segment having at least one of a plurality of a second set of symbols allocated thereto, each segment being associated with a peripheral portion of the second symbol selector. The symbol selectors are positioned relative to each other so that after the symbol selectors are rotated and when a condition is met, the symbols associated with respective peripheral portions of the symbol selectors in a first designated relationship with one another are selected for use in a game outcome. | 07-23-2009 |
20090186684 | GAMING SYSTEM AND METHOD OF GAMING - The present invention relates to a gaming system and to a method of gaming. A game is played by displaying a representation of selection of a plurality of symbols from a set of symbols. The game enables selection of at least one additional symbol in addition to those originally selected, to increase the number of symbol combinations available for assessing a game outcome. In an example, the additional symbol is displayed as being mounted on a substrate which is “flipped” to reveal the additional symbol. Another face of this substrate mounts the originally selected symbol. A plurality of additional symbols may be available for selection. | 07-23-2009 |
20090186685 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming apparatus comprises a movable symbol selector and a reference object. The symbol selector has a plurality of presentation portions. Each portion is associated with one or more symbols of a first set of symbols. The reference object comprises a plurality of parts over which the selector can be moved. Each part is associated with one or more symbols of a second set of symbols. When the symbol selector moves relative to the reference object at least one relationship is formed between at least one of the selector portions and at least one of the reference object parts. The at least one relationship is for use in determining a game outcome. | 07-23-2009 |
20090186686 | GAMING SYSTEM AND METHOD OF GAMING - Gaming system(s) and/or method(s) of gaming are provided in which a plurality of symbols are selected from a set of symbols for play of the game. A display displays selected symbols at symbol positions in rows and columns. The symbols are rearranged so that at least one of selected symbols moves to a different symbol position. In an embodiment, a row of symbols may be rotated so that the row becomes a column. In another embodiment, a column of symbols may be rotated so that the symbols move to symbol positions in a row. A game outcome is based on patterns of the symbols in the row and column positions. | 07-23-2009 |
20090186687 | Gaming System and Method of Gaming - A gaming system, comprising a game controller arranged to control play of a game, and a display arranged to display representations of play of the game, the game controller being arranged to select a plurality of symbols from a set of symbols for play of the game, and control the display to display at least a plurality of the selected symbols in symbol positions in one or both of rows and columns, the game controller being arranged to select at least one additional symbol and to control the display to display the at least one additional symbol associated with a strip associated with one of the symbol positions. | 07-23-2009 |
20090191940 | SLOT MACHINE AND CONTROL METHOD THEREOF - In a slot game executed by a slot machine, three reels are scrolled and then stopped, and an image for an effect is displayed on an image display area. Then an award is provided according to a symbol combination displayed when the reels have been stopped and the image displayed on the image display area. Therefore, more number of winning combinations can be assignable than the number of symbol combinations assignable by symbols drawn on the three reels. | 07-30-2009 |
20090191941 | ADDING SECONDARY GAME TO CONVENTIONAL GAMING MACHINES - Methods and apparatus, including computer program products, implementing and using techniques for providing a gaming apparatus. The gaming apparatus includes a primary display area, a wager data device, a secondary display area, and a controller. The wager data device receives wager data indicative of a wager submitted by a player. Results of the base game are displayed on the primary display area. Credits earned in the base game are converted to points in the secondary game. Results of the secondary game are displayed on the secondary display area while the base game is being played, in relation to predetermined point levels for each round of the secondary game. Based on the achieved point levels and the predetermined point levels for each round of the secondary game, it is determined whether to advance the player or to end the secondary game. | 07-30-2009 |
20090191942 | GAMING SYSTEM, A GROUP GAME CONTROLLER, A METHOD OF DISPLAYING AN OUTCOME OF A GROUP GAME AND A GROUP GAME DISPLAY - A gaming system comprising: a plurality of gaming devices; a common physical group game display comprising a an object arranged to travel on a path relative to the plurality of gaming devices; and a group game controller in data communication with the plurality of gaming devices and the group game display, the group game controller configured to: determine a game outcome of a group game; and control movement of the object relative to the plurality of gaming devices based on the game outcome. | 07-30-2009 |
20090191943 | GAMING DEVICE WITH SPECIAL SYMBOL - A gaming machine that provides a game in which an array of symbol positions are populated with game symbols from a set of game symbols, the set of game symbols including ordinary game symbols and at least one special symbol, the gaming machine being adapted to award an award if a winning combination of game symbols is displayed, the gaming machine including a user interface in communication with a game controller, wherein the game controller is adapted to enhance the characteristics of at least one of the ordinary game symbols to create at least one enhanced symbol based upon the relative location of the ordinary game symbol to a special symbol. | 07-30-2009 |
20090191944 | Gaming machine providing return to a player and control method thereof - A gaming machine of the present invention provides a normal award, based on symbols rearranged to a first display portion or a combination thereof; meanwhile, every time a specific symbol is rearranged to any of display blocks in the first display portion, the gaming machine additionally displays the specific symbol to the corresponding display block in the second display portion, and the gaming machine provides a special award when a plurality of specific symbols are displayed to the second display portion in a specific arrangement. | 07-30-2009 |
20090191945 | Gaming machine poviding return to a player and control method thereof - A gaming machine of the present invention provides a normal award, based on symbols rearranged to a first display portion or a combination thereof; meanwhile, only when a first specific symbol or a second specific symbol different from the first specific symbol is rearranged to any of display blocks in the first display portion and neither the first specific symbol nor the second specific symbol is displayed to the corresponding display block in the second display portion, the gaming machine additionally displays the first or second specific symbol to the corresponding display block in the second display portion, and the gaming machine provides a special award when a plurality of the first specific symbols are displayed to the second display portion in a specific arrangement. | 07-30-2009 |
20090191946 | Wagering Game with Multi-Point Gesture Sensing Device - A gaming machine having a multipoint sensing device capable of sensing a multipoint gesture, which includes at least two simultaneously touched points. One or both of the points can serve as an initial starting point for a gesture, which represents a continuous movement across the multipoint sensing device. The multipoint sensing device produces data representing a multipoint gesture, which data is analyzed to determine a wagering-game function to be executed. For example, the wagering-game function may be selecting a payline by touching two distinct points in a slot-type wagering game. Another function may be increasing a bonus award by dragging two fingers in opposite directions. Yet another function may be selecting a bonus award amount by holding one finger while dragging another ringer to aim at a target representing multiple bonus award amounts, one of those amounts being revealed to the player upon release of the other finger. | 07-30-2009 |
20090191947 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising: a display; and a game controller arranged to: carry out a first game during which play of the first game is displayed as a first game display on the display; add at least a second game display to the display in response to a trigger event; and carry out a second game during which play of the second game is displayed on the second game display. | 07-30-2009 |
20090191948 | GAMING SYSTEM AND A METHOD OF PLAYING A GAME - A method of gaming including: (a) generating and displaying a plurality of first symbols as a plurality of first symbol rows; (b) generating a plurality of second symbols; (c) adding the second symbols as one or more rows of second symbols to the plurality of first symbol rows to form a group of symbol rows comprising the first symbol rows and the second symbol rows; and (d) determining a game outcome from the group of symbol rows. | 07-30-2009 |
20090191949 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising a selector arranged to select a plurality of symbols from a set of symbols for display in a display area at a plurality of display positions and to select a plurality of win line elements. The gaming system is arranged to define a special win line when a plurality of win line elements are contiguously displayed across the display area, and an outcome generator arranged to determine a game outcome based on symbols displayed along the special win line if a special win line is defined. A corresponding method is also disclosed. | 07-30-2009 |
20090191950 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols for display at a plurality of display positions, each display position including at least two symbols, and an outcome evaluator arranged to determine whether symbol combinations defined by the displayed symbols correspond to one or more winning outcomes. Each symbol combination includes one symbol from each display position used to form the symbol combination. A corresponding method is also described. | 07-30-2009 |
20090197665 | TOURNAMENT GAMING MACHINE - Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems capable of simultaneously presenting two independent games for play. According to one embodiment, the gaming machine includes a cabinet for housing a display that simultaneously presents a first game that is independent from a second game. The first and second games are primary games, and a trigger event in either the first game or the second game initiates play of a tournament game. The gaming machine also includes a first set of player input devices for the first game and a second set of player input devices for the second game. The gaming machine also includes a player input device that allows a player to play both the first and second game simultaneously. | 08-06-2009 |
20090197666 | Gaming Apparatus And Method Including Hidden Objects - A method of game play, where a plurality of graphic objects are displayed on the display ( | 08-06-2009 |
20090197667 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming including: providing at least one set of player selectable symbols; receiving at least one player selection of a symbol from the at least one set of symbols; forming at least one reel strip including the at least one selected symbol; generating a game outcome from a set of reels including the at least one reel strip; and evaluating the game outcome to determine whether to make an award. | 08-06-2009 |
20090197668 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: displaying a plurality of objects as moving relative to one or more stopping places on a display; conducting an evaluation in respect of at least some of the objects to determine whether the at least some objects contribute to an award event; and stopping each object that contributes to an event at a stopping place of one or more stopping places. | 08-06-2009 |
20090197669 | GAMING APPARATUS AND METHOD - One embodiment relates to a gaming apparatus. The gaming apparatus includes an electronic display and a circuit configured to control the electronic display and to cause the electronic display to display a graphical scene. The graphical scene includes a first portion having a first video corresponding to a first body portion of one of a number of characters, a second portion having a second video corresponding to a second body portion of one of the number of characters, and a third portion having a third video corresponding to a third body portion of one of the number of characters. | 08-06-2009 |
20090203417 | Gaming Device Giving Player Choice Of Game And Playing Method Thereof - A gaming device includes a plurality of different games, a microphone, and a speaker. The gaming device requests a player to select a game other than one running, and runs a player-selected game. During a game, a voice related to the game to be run is output from the speaker, based on an input to the microphone. | 08-13-2009 |
20090203418 | Gaming machine providing return to a player and control method thereof - A gaming machine of the present invention provides a normal award, based on symbols rearranged to a first display portion or a combination thereof; meanwhile, the gaming machine additionally displays a first specific symbol or a second specific symbol in the second display portion, and the gaming machine provides a special award when the first specific symbols in a specified number are displayed in the second display portion. When the first specific symbols and the second specific symbols are displayed in a first specific arrangement, the gaming machine changes the second specific symbols in the first specific arrangement into first specific symbols; meanwhile, when the first specific symbols and the second specific symbols are displayed in a second specific arrangement, the gaming machine changes the first specific symbols in the second specific arrangement into second specific symbols. | 08-13-2009 |
20090203419 | Gaming system providing return to players and method for controlling gaming machine - A gaming system of the present invention provides in each gaming machine a normal award, based on symbols rearranged to a first display portion or a combination thereof; meanwhile, when a first specific symbol is rearranged to any of display blocks in the first display portion, the gaming machine additionally displays the first specific symbol to the corresponding display block in the second display portion, and the gaming machine provides a special award when a plurality of the first specific symbols are displayed to the second display portion in a specific arrangement. Further, when the first specific symbol is rearranged to any of display blocks in a first display portion of another gaming machine capable of communicating through a communication line, the gaming machine additionally displays this symbol to the corresponding display block in the second display, as a second specific symbol. | 08-13-2009 |
20090203420 | Gaming machine with reel and display in front of the reel for displaying unit game and playing method thereof - In a gaming machine, one rotation reel is arranged to be straddling over first and second displays behind them. Then, mutually different symbols on a circumferential face of the rotation reel are respectively arranged behind a window portion of the first display and a window portion of the second display. Also, rearranged symbols are respectively displayed at portions other than the window portion of the first display and portions other than the window portion of the second display. As a result, the slot games using a symbol on the rotation reel that is arranged behind the window portion and symbols displayed at portions other than the window portion are respectively executed on the first display and the second display. The slot game of the first display and the slot game of the second display contain symbols on a common rotation reel, so that outcomes of the slot games have a coordination with each other. | 08-13-2009 |
20090203421 | Gaming System Having a Plurality of Slot Machines and Control Method of the Gaming System - A gaming system of the present invention includes a plurality of slot machines. Each of the slot machines includes a display that displays a symbol and a controller that rearranges a symbol arranged on the display. The respective displays provided to the plurality of slot machines display symbols that are located on the displays respectively when a plurality of symbols are scrolled on one continuous display band obtained by virtually connecting the displays. | 08-13-2009 |
20090203422 | Gaming Apparatus And Systems - Gaming apparatus, e.g. an Electronic Gaming Machine (EGM) ( | 08-13-2009 |
20090203423 | Slot Machine Offering a Special Payout and Control Method Thereof - A slot machine comprising: a display capable of rearranging normal symbols and a multiplying-factor symbol corresponding to a number; and a controller programmed to execute processing of: (A) rearranging the normal symbols or a combination of the normal symbols and the multiplying-factor symbol to the display; (B-1) determining a normal payout amount, based on the numbers of the normal symbols of respective types rearranged in the processing (A); and (C-1) paying out game media in amount obtained by multiplying the normal payout amount determined in the processing (B-1) by the number corresponding to the multiplying-factor symbol, when the multiplying-factor symbol is rearranged in the processing (A). | 08-13-2009 |
20090203424 | Slot Machine Offering a Special Payout and Control Method Thereof - A slot machine comprising: a display capable of rearranging normal symbols and a multiplying-factor symbol corresponding to a number; and a controller programmed to execute processing of: (A) rearranging the normal symbols the multiplying-factor symbol to the display in such a manner that the multiplying-factor symbol is rearranged at a timing of a first or last rearrangement in rearrangements, when the multiplying-factor symbol is rearranged to the display; (B-1) determining a normal payout amount, based on the numbers of the normal symbols of respective types rearranged in the processing (A); and (C-1) paying out game media in amount obtained by multiplying the normal payout amount determined in the processing (B-1) by the number corresponding to the multiplying-factor symbol rearranged in the processing (A). | 08-13-2009 |
20090203425 | Slot Machine Offering a Special Payout and Control Method Thereof - A slot machine comprising: a display capable of rearranging normal symbols and a multiplying-factor symbol corresponding to a number; and a controller programmed to execute processing of: (A) rearranging the normal symbols or a combination of the normal symbols and the multiplying-factor symbol to the display; (B-1) determining a normal payout amount, based on the numbers of the normal symbols of respective types rearranged in the processing (A); and (C-1) paying out game media in amount obtained by multiplication of the normal payout amount determined in the processing (B-1) by the number corresponding to the multiplying-factor symbol, when the multiplying-factor symbol is rearranged in the processing (A) | 08-13-2009 |
20090203426 | Gaming Machine to Have Dialog According to Victory or Defeat of Game and Control Method Thereof - A slot machine | 08-13-2009 |
20090203427 | Gaming Machine to Have Dialog by Outputting Method According to Victory or Defeat of Game and Control Method Thereof - A slot machine | 08-13-2009 |
20090203428 | Gaming Machine Limiting Output Conversation Voice And Control Method Thereof - A gaming machine generates and outputs a reply sentence in accordance with a player voice recognized, executes a first game based on an operation of a player, and executes a second game that is executed so that each player can take part in the second game simultaneously, when a result of the first game meets a predetermined condition. When the first game is executed, the gaming machine prohibits an output of the reply sentence. When the second game is executed, the gaming machine outputs the reply sentence. | 08-13-2009 |
20090209313 | Culturally enriched slot machine - The invention provides a gaming device comprising a plurality of reels comprising at least one pictographic or ideographic symbol and a plurality of awards associated with a combination of winning symbols that have an independent association or identity associated with a selected cultural tradition. | 08-20-2009 |
20090209314 | METHODS AND SYSTEMS FOR LICENSE SHARING AMONG GAMING TERMINALS - Systems and methods for sharing wagering game licenses among multi-state terminals are provided. Each example terminal may include a token-enabled state and a non-token-enabled state. Each token may be associated with a license for the operation of a wagering game. A token pool may be administered by a host. A terminal at which a customer has indicated a desire to play a wagering game may request a token from the token pool administrating host. The request may be queued if a token is not available, or the requesting terminal may be issued a token. Thus, an unlimited number of multi-state terminals may be operated, while no more than a predetermined quantity of the terminals may be providing a wagering game at any one time. | 08-20-2009 |
20090209315 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - There is disclosed a gaming system and method of gaming for playing a game, wherein in response to receipt of an additional bet from a player, the player is able to obtain at least one additional outcome in relation to which an additional prize is awarded. It is determined independently of whether the player has placed the additional bet, whether to award the additional prize to the player based on an amount bet by the player. | 08-20-2009 |
20090209316 | GAMING SYSTEM AND A METHOD OF GAMING - The present invention relates to a gaming system and method of gaming wherein a base game is played which generates as one of its outcomes a feature game. | 08-20-2009 |
20090209317 | WAGERING GAME WITH COLLECTION FEATURE FOR TRIGGERING SPECIAL EVENT - A gaming machine for conduction a wagering game is disclosed according to one embodiment. The gaming machine comprises a wager input device for receiving a primary wager to play the wagering game. The wagering game further includes at least one display for displaying a randomly selected outcome of a basic game of the wagering game. The randomly selected outcome is indicated by a plurality of symbols. At least one of the symbols is a bonus symbol that triggers a bonus game in response to a certain condition being met. In response to the randomly selected outcome including at least one bonus symbol without the certain condition being met, the at least one bonus symbol may be utilized in a subsequent basic game to trigger a bonus game in the subsequent basic game if the certain condition is met. | 08-20-2009 |
20090209318 | Gaming System and Method of Gaming - A gaming system, comprising a game controller arranged to control play of a game, and a display arranged to display a representation of play of the game, the game controller being arranged to select a plurality of symbols from a set of symbols for play of the game, to control the display to display a plurality of the selected symbols in rows and columns, to determine a game outcome based on patterns of symbols in the rows and columns, and also being arranged to generate a feature game in response to a trigger condition, and determine an outcome of the feature game depending on the occurrence of a non-linear pattern of symbols. | 08-20-2009 |
20090209319 | Multiplayer Gaming Machine Capable Of Changing Voice Pattern - Herein disclosed is a gaming machine executing a game and paying out a predetermined amount of credits according to a game result; generating voice data based on a player's voice; identifying a voice pattern corresponding to the voice data by retrieving the dialogue voice database and identifying a type of voice corresponding to the voice data, so as to store the voice data along with the voice pattern into the memory; calculating a value indicative of a game result, and updating the play history data stored in the memory using the result of the calculation; comparing the play history data thus updated with a predetermined threshold value data; generating voice data according to the voice pattern based on the play history data if the play history data thus updated exceeds the predetermined threshold value data; and outputting voices from the speaker. | 08-20-2009 |
20090209320 | ELECTRONIC AMUSEMENT DEVICE OFFERING SECONDARY GAME OF CHANCE AND METHOD FOR OPERATING SAME - An electronic amusement device and a method for operating the device are disclosed. In accordance with the present invention, a slot machine server controls a secondary game of chance played at a client slot machine. The server receives a player identifier corresponding to a player and a client identifier corresponding to a client slot machine. The server retrieves registration data relating to a secondary game of chance corresponding to the player identifier and the client identifier. The server further receives an outcome from the client slot machine and analyzes the outcome based on game requirements associated with the secondary game of chance, thereby determining whether the outcome satisfies at least one of the game requirements. Once all of the game requirements have been satisfied, the server updates a session status indicating the completion of the game requirements. | 08-20-2009 |
20090215515 | GAMING MACHINE - Methods for operating a gaming machine relate to gaming machines providing the option to initiate a deal which allows a dependency to be created between the results displayed during plays of a base game in the deal. The present invention, at least in some of its preferred forms, increases the player's anticipation and excitement during operation of the gaming machine. | 08-27-2009 |
20090215516 | No chance preview - A player inserts his or her consideration or money into a gambling device, and makes his wager. The player can see the outcome of the play before he commits via button or window. Therefore removing the chance (chance the unknown or unpredictable element, according to Webster's dictionary). | 08-27-2009 |
20090215517 | Slot Machine And Playing Method Thereof - A slot machine of the present invention is provided with: a display device on which plural types of symbols are arranged and a plurality of paylines can be set; and a controller. The controller is operable to: randomly determine one payline from among the plurality of paylines; activate the determined payline on the display device; automatically rearrange plural types of symbols arranged on the display device; count the number of symbols of a same type, the symbols being rearranged on the set payline; and award prizes corresponding to the number of symbols counted on the payline. | 08-27-2009 |
20090215518 | Gaming Machine - A game environment will be described. If a predetermined symbol is stopped, a polyhedron is displayed on a symbol display portion on which the symbol is stopped, and the polyhedron is rotated. After that, the same symbols are displayed on symbol display portions on which the polyhedrons are displayed. And, an award is additionally provided based on a combination of the stopped symbols. | 08-27-2009 |
20090215519 | Gaming Machine - When specific symbols (for example, BELL symbols) are displayed, the specific symbols (BELL symbols) are stacked up from a lowest row of the symbol display portions. After that, the specific symbols are fixedly displayed on the symbol display portions. In the next game, symbols are variably displayed on the symbol display portions on which the specific symbols are not fixedly displayed. After that, symbols are stopped and displayed on the symbol display portions on which the specific symbols are not fixedly displayed. Also, an award corresponding to a winning combination is provided if a combination of the symbols displayed on the symbol display portions is the winning combination. | 08-27-2009 |
20090215520 | Gaming Machine - When a predetermined number (for example, three) or more of specific symbols (for example, BELL symbol) are displayed, the reel is variably displayed on each of the symbol display portions on which the specific symbols are not displayed, meanwhile the specific symbols are fixedly displayed on each of the symbol display portions. After that, reels (symbols) are stopped and displayed on each of the symbol display portions on which the specific symbols were not displayed. Then, if a combination of symbols displayed on the symbol display portions correspond to the winning combination, an award corresponding to the winning combination will be provided to the player additionally. | 08-27-2009 |
20090215521 | Gaming machine with multiple games having individual and combined paylines - A gaming machine is configured to present multiple individual games to a player. The individual games each have a plurality of symbol locations which display symbols to a user. The symbols displayed in the symbol locations corresponding to one or more primary paylines are compared to predetermined winning symbol combinations to declare a winning outcome. One or more secondary paylines corresponding to symbol locations in more than one of the individual games may be compared to the winning symbol combinations to declare a winning outcome as well. The winning symbol combinations may be defined and presented to players by a paytable. The primary and secondary paylines may be fixed or selected by the player and may constitute a bonus win having a higher payout. | 08-27-2009 |
20090215522 | Gaming System Comprising a Plurality of Slot Machines and Method for Controlling Gaming Machine - A gaming system of the present invention is programmed to execute processes of: changing symbols arranged on a sub display in such a way as to scroll symbols in a lateral direction in a display zone comprising sub displays in the respective slot machines, the sub displays being connected laterally to one another; then stopping the changing of symbols at predetermined timing; and at this stoppage, providing an award on a basis of the symbol arranged on the sub display. | 08-27-2009 |
20090215523 | METHOD AND APPARATUS FOR SELECTIVELY INDICATING WIN PROBABILITY - Each play of a base game increases the likelihood of winning a bonus award. A display provides a graphical indication of the change in likelihood of winning the bonus award. In one aspect, the bonus award comprises the opportunity to play a secondary game. | 08-27-2009 |
20090221344 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a plurality of reels, each reel comprising a plurality of symbols from a set of symbols, a symbol selector arranged to select a plurality of symbols from each reel for display, a reel selector arranged to select at least one reel, a function allocator arranged to allocate a function to at least one selected reel such that each displayed symbol on said at least one selected reel acquires the function, and a game outcome generator arranged to determine a game outcome based on the displayed symbols and on the function allocated to said at least one selected reel. A corresponding method of gaming is also disclosed. | 09-03-2009 |
20090221345 | Slot Machine And Playing Method Thereof - A slot machine of the present invention is provided with: a display device on which plural types of symbols are arranged and a plurality of paylines can be set; at least one input device; and a controller. The controller is operable to: determine one payline from among the plurality of paylines, based upon input information input from the input device; set on the display device such one payline which were determined; automatically rearrange the plural types of symbols arranged on the display device; count the number of symbols of a same type, the symbols being rearranged on such one payline which were set; and award prizes corresponding to the number of symbols counted in such one payline. | 09-03-2009 |
20090221346 | Slot Machine And Playing Method Thereof - A slot machine of the present invention is provided with: a display device on which plural types of symbols are arranged and a plurality of paylines can be set; and a controller. The controller is operable to: randomly determine “n” paylines (n≧1) from among the plurality of paylines; set on the display device the determined “n” paylines; automatically rearrange the plural types of symbols arranged on the display device; count the number of symbols of a same type, the symbols being rearranged on the set “n” paylines; and award prizes corresponding to the counted number of symbols. | 09-03-2009 |
20090221347 | Slot Machine And Playing Method Thereof - A slot machine of the present invention is provided with: a display device on which plural types of symbols are arranged and a plurality of paylines can be set; at least one input device; and a controller. The controller is operable to: determine “n” paylines (n=1) from among the plurality of paylines, based upon input information input from the input device; set on the display device such determined “n” paylines; automatically rearrange the plural types of symbols arranged on the display device; count the number of symbols of a same type, the symbols being rearranged on such set “n” paylines; and award prizes corresponding to the number of symbols counted in such “n” paylines. | 09-03-2009 |
20090221348 | Slot Machine Providing Return Which Increases Player's Expectation And Playing Method Thereof - A countdown is performed, on condition that all kinds of animal symbols are rearranged without a payout. Then, a return is provided in the form of awarding a bonus payout, when the count-value reaches “0”. | 09-03-2009 |
20090221349 | Gaming Machine Providing Chance Of Payout For Loss Game And Playing Method Thereof - A slot machine | 09-03-2009 |
20090221350 | Gaming Machine Using Special Symbol To Be Variably Displayed And Playing Method Thereof - A slot machine | 09-03-2009 |
20090221351 | Gaming Machine - A game environment will be described. A change symbol is determined by lottery, if a winning combination including the chance symbol is realized, a free game is shifted. Also, in the free game, a symbol display portion on which the chance symbol is displayed is held and reels are variably displayed on other symbol display portions. | 09-03-2009 |
20090221352 | Gaming Machine - A game environment will be described. In a base game, if specific symbols are adjacently displayed longitudinally or laterally, the adjacently display symbols are combined. And, a free game is shifted. In the free game, reels are variably displayed in a condition the symbol display portions on which the combined symbol is displayed are held. Also, the specific can be WILD symbol. | 09-03-2009 |
20090221353 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: selecting a plurality of symbols for display in a set of display positions on a display in each game round; initiating a series of one or more bonus game rounds conferring a special benefit on the player in response to a trigger condition being met; determining a game round outcome of whether to make an award to a player based on each game round; and ending the series of one or more bonus game rounds when less than a designated number of the displayed symbols in a subsequent game round is a bonus game symbol. | 09-03-2009 |
20090221354 | GAMING MACHINE THAT CHANGES A DISPLAYED VIEW OF SYMBOLS - A method is described for use with a gaming machine that is arranged to provide a spinning reel game in which symbols are spun up on a plurality of reels, each reel having an associated sequence of symbols, and an award is awarded if a winning combination occurs. The method includes spinning the reels to provide a resultant reel configuration and displaying a symbol array from the resultant reel position in a reel display portion of a display. The award is awarded if the winning combination occurs in the reel display portion. The method includes replacing the displayed symbol array in the reel display portion with a further symbol array from the resultant reel configuration. The method may include a simulation of the symbol array shattering. | 09-03-2009 |
20090221355 | SYSTEMS AND METHODS OF CONDUCTING A GAME OF CHANCE - Systems and methods of conducting a video game of chance are disclosed. The method includes the following steps:
| 09-03-2009 |
20090221356 | GAME APPARATUS, GAMING METHOD, AND GAME PROGRAM - A game apparatus is provided that determines an operation result based on a player's input operation with respect to an operation instruction and comprises: an operating unit that is divided into a plurality of subregions and that has at least one input region formed from some or all of the subregions; a region display pattern table | 09-03-2009 |
20090221357 | SYSTEM AND METHOD FOR WAGERING BASED ON MULTIPLE FINANCIAL MARKET INDICATORS - A method for wagering, comprises receiving a bet regarding a spin of the reels of a slot machine. The method continues by determining a first symbol for a first reel of the slot machine based at least in part upon a first value and a second value. The first value is associated with a value of a digit of a first financial market indicator at a first point in time, and the second value is associated with the value of a digit of a second financial market indicator at the first point in time. The method continues by determining a second symbol for a second reel of the slot machine, and by determining a third symbol for a third reel of the slot machine. The method concludes by determining an outcome of the bet based at least in part upon the first symbol, the second symbol, and the third symbol. | 09-03-2009 |
20090233676 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming includes: receiving an initiate play instruction from a player selected from a plurality of initiate play instructions; generating a game outcome in response to receipt of the initiate play instruction, generation of the game outcome including selecting a plurality of symbols for display in a set of display positions corresponding to a plurality of spinning reels set side by side; and evaluating the game outcome by evaluating the symbols at least two different combinations of display positions in accordance with at least one game rule, each combination consisting of one display position from each reel and the same evaluation being performed irrespective of the received initiate play instruction. | 09-17-2009 |
20090233677 | Game System And Controlling Method Thereof - A game system of the present invention has a plurality of gaming machines capable of communicating with each other via a communication line. The plurality of gaming machines each have an input device operable to input an insurance BET. The plurality of gaming machines carry out the following processing. The plurality of gaming machines set a predetermined value to be shared among the plurality of gaming machines. The gaming machines count the insurance BET thus input and sum up the insurance BET number accumulated in the plurality of gaming machines. Then, the plural types of symbols displayed on the display are automatically re-arranged. The gaming machines count the number of times for a game on a one-game basis and at the same time, sums up the number of times for the game accumulated in the plurality of gaming machines. As a result of repeating a game, if it is judged that the total number of times for the game in the plurality of gaming machines has reached the predetermined value set in advance, a prize including the resulting total insurance BET is awarded to at least one gaming machine from among the plurality of gaming machines. | 09-17-2009 |
20090233678 | Gaming System Having A Plurality Of Slot Machines Linked By Network And Control Method Thereof - A gaming system of the present invention comprises: plural slot machines each including a symbol display, and a controller; a control device having a processor; and a network, the controller programmed to execute the processing of executing repeatedly processing of stop-displaying the plurality of symbols after variably displaying to the symbol display, the processor programmed to execute the processing of counting cumulatively a number of a specific game in which the plurality of symbols stop-displayed to the symbol display of each slot machine or a combination of the plurality of symbols is in a specific state, and transmitting a payout signal to the slot machines when the number of the specific game has reached a predetermined number, and the controller further programmed to execute the processing of conducting a payout of game media when receiving the payout signal. | 09-17-2009 |
20090233679 | Slot Machine Providing Return And Control Method Thereof - A slot machine according to the present invention comprises: a symbol display; and a controller programmed to execute the processing of shifting a mode to an insurance mode on condition that a game medium is inserted, stop-displaying plural symbols sequentially after variable display thereof, determining, in a state that only the last one symbol is variably displayed, whether or not a stopping state of the stop-displayed symbols satisfies a specific condition that may generate a payout of the game medium when the last one symbol is stop-displayed, counting numbers of specific games, in each of which the last one symbol is stop-displayed after the specific condition has been determined to be satisfied, for a plurality of the specific conditions respectively, after shifting the mode to the insurance mode, and paying out game media, when determining that any of the numbers of the specific games has reached the predetermined number. | 09-17-2009 |
20090233680 | Slot Machine Providing Return And Control Method Thereof - A slot machine of the present invention comprises a controller programmed to execute processing of storing a specific stopping state inputted from an input device, shifting a mode to an insurance mode on condition that a game medium has been inserted, counting a number of a specific game, in which the stopping state of the symbols has been determined to be the stopping state not generating the payout of the game medium, when the last one symbol is stop-displayed after the stopping state of the stop-displayed symbols in a state that only the last one symbol is variably displayed has been determined to satisfy a specific condition that the stopping state when the last one symbol is stop-displayed could be the specific stopping state, and paying out the game media, when determining that the number of the specific game has reached the predetermined number. | 09-17-2009 |
20090233681 | SLANT TOP GAMING CABINET WITH ADJUSTABLE ANGLE DISPLAY - A slant type gaming cabinet includes a housing having an operating member, a display tiltably supported in the housing and a linking device which links tilting movement of the display with an operation of the operating member. On the display, games such as roulette, keno, poker, bingo and lotto can be displayed. When the operating member is operated by a player, the display is tilted by the linking device in conjunction with the operation of the operating member. The operating member may be a rotating handle. Moreover, a button may be used as the operating member and the display may be tilted by an operation of a motor according to an operation of the button. | 09-17-2009 |
20090233682 | GAMING MACHINE - A gaming machine determines a plurality of symbols that will be stopped on the display by a first lottery. If the plurality of symbols that determined satisfy a predetermined condition, the gaming machine determines by a second lottery whether to change a first symbol to be stopped on the display into a second symbol with which a high payout is associated. After a plurality of symbols have been stopped on the display based on a result of the first lottery, the gaming machine changes the first symbol to the second symbol based on a result of the second lottery. Thereafter, the gaming machine awards a prize based on a plurality of symbols that have been stopped on the display. | 09-17-2009 |
20090233683 | GAMING SYSTEM AND METHOD OF GAMING - A method of gaming comprises a first step of selecting symbols appearing in a game event. The selected symbols are stored in a symbol store arranged to store a plurality of symbols. The symbol store is arranged such that, once a maximum number of symbols is reached, storage of a further symbol in the symbol store results in the removal of a stored symbol from the symbol store in accordance with a removal rule. A final step involves determining whether the stored symbols meet an award criterion. | 09-17-2009 |
20090233684 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: selecting a plurality of symbols from a set of symbols for display at a plurality of display positions; displaying a modifying symbol as moving relative to a plurality of the display positions; determining a stop display position at which the modifying symbol is to stop; modifying the displayed symbol at the stop display position with the modifying symbol; and determining whether the displayed symbols at the display positions after modification by the modifying symbol correspond to a win outcome. | 09-17-2009 |
20090233685 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: selecting in each game round a plurality of symbols for display to a player in a set of display positions; superimposing a distorting element over one or more of the display positions so that one or more of the symbols can be modified, in response to determining that the distorting element should appear; and determining an outcome for each game round based on the selected symbols as modified by the distorting element. | 09-17-2009 |
20090233686 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: selecting a plurality of symbols and displaying the symbols at a plurality of display positions on a display; determining whether there is a match between a first subset of symbols at a first subset of the display positions and a second subset of symbols at a second subset of the display positions based on at least one matching rule, the first and second subsets of display positions having the same number of display positions; and taking at least one designated action if a match is determined. | 09-17-2009 |
20090233687 | Slot Machine - A slot machine according to the present invention includes a display device for displaying a symbol display region having a first display region and a second display region; an input device for accepting input of a side-BET; a memory for storing image data concerning plural types of symbols; and a controller for controlling the display device and the input device. The controller reads from the image data concerning the symbols stored in the memory, image data concerning symbols to be combined under condition of the input of the side-BET; scales down the symbols of the image data so as to display the symbols in a region for displaying a single symbol; generate image data concerning a complex symbol based on the image data concerning the scaled-down symbols; rearrange the complex symbol in the first display region and the symbol in accordance with the image data concerning the plural types of symbols in the second display region; and selectively execute a plurality of bonus games in accordance with a type of a combination of the complex symbol and the single symbol in the case where the combination is a predetermined one. | 09-17-2009 |
20090233688 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes a symbol selector arranged to select a plurality of symbols for display at a plurality of display positions, a win criterion selector arranged to facilitate selection by a player of at least one win criterion from a plurality of win criteria, and an outcome evaluator arranged to determine whether the selected symbols correspond to a winning outcome. The system also includes a prize allocator arranged to allocate a prize to a player when a winning outcome exists and to allocate a different prize to the player when the selected symbols satisfy the selected win criterion. A corresponding method is also disclosed. | 09-17-2009 |
20090233689 | Slot Machine - When a game mode is shifted from a base game to a free game, if a symbol of “APPLE” is rearranged in a symbol display frame | 09-17-2009 |
20090233690 | Gaming Machine - A gaming machine executes a second game based on game result of a first game. The second game is composed of a plurality of unit free games. In the second game, the gaming machine presents a plurality of options to the player, when the unit free game is executed predetermined times. At this time, the gaming machine identifies a language to be used by the player based on speech input by the player. Then, the gaming machine provides the player with information based on a game history related to the selection of option. The information based on a game history is expressed in the language to be used by the player. | 09-17-2009 |
20090233691 | Slot Machine - When a free game is finished, a chance game that determines whether or not the free game is executed again is executed. In the chance game, if the number of re-trigger symbols in a symbol display frame | 09-17-2009 |
20090233692 | Slot Machine - Each payout amount display frame Q | 09-17-2009 |
20090233693 | Gaming Machine With Composite Symbols - A gaming machine for providing a game based on a wager, the gaming machine comprising a user interface in communication with a game controller. The game controller is adapted to select and display a plurality of game symbols on a display, the plurality of game symbols selected from a set of game symbols, and the gaming machine is further adapted to award an award if a winning combination of game symbols occurs. The set of game symbols includes a plurality of special symbols, each special symbol associated with a special symbol attribute. The set of game symbols further includes at least one composite symbol, the or each composite symbol associated with a composite attribute, the composite attribute composed of two or more special symbol attributes. | 09-17-2009 |
20090233694 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming including: displaying to a player a potential award and an indicator having an indicator state when active during play of a game; changing the indicator state in response to play of the game; changing the potential award in response to play of the game; and awarding the potential award which is displayed when the indicator state is an award state. | 09-17-2009 |
20090239606 | SLOT MACHINE WITH WILD SYMBOL FEATURE AND CONTROL METHOD THEREOF - In a slot machine, symbols are scrolled in plural display areas provided on a display at an execution of a slot game and then stopped in the display areas respectively. Furthermore, if a “JOKER” symbol has come to a stop in a central display area, a “WILD” symbol(s) displayed in the remaining display areas is activated. If a “JOKER” symbol has not come to a stop in the central display area, a “WILD” symbol(s) displayed in the remaining display areas is deactivated. Therefore, since dividends may vary largely according to a symbol displayed in the central display area, a slot machine producing a superior entertainment feature with a “WILD” symbol can be provided. | 09-24-2009 |
20090239607 | Gaming Machine Executing A Bonus Game And Control Method Thereof - According to the above gaming machine of the present invention, a plurality of kinds of rearrangement pattern data showing symbols rearranged during a bonus game or combination patterns of those symbols, and a plurality of kinds of effect pattern data for use in executing an effect are previously stored in a memory, each of the rearrangement pattern data and the effect pattern data being corresponded to a total payout amount in the bonus game. Also, the total payout amount in the bonus game is determined, and the rearrangement pattern data and the effect pattern data corresponding to the determined total payout amount are selected. In the bonus game, symbols are rearranged based on the selected rearrangement pattern data, while an effect based on the selected effect pattern data is executed. | 09-24-2009 |
20090239608 | Gaming Machine Executing A Bonus Game And Control Method Thereof - According to the gaming machine of the present invention, a total payout amount in a bonus game is determined by determining a rearrangement pattern showing symbols to be rearranged in each of unit games constituting the bonus game or a combination of the symbols, and then calculating the payout amount in each of the unit games based on the rearrangement pattern and summing the payout amount in all of the unit games. Subsequently, an effect pattern data corresponding to the total payout amount is selected from a plurality of kinds of effect pattern data stored in a memory. In the bonus game, the symbols are rearranged based on the determined rearrangement pattern data and then an effect based on the selected effect pattern data is executed. | 09-24-2009 |
20090239609 | Gaming Machine Executing A Bonus Game And Control Method Thereof - According to the gaming machine of the present invention, a total payout amount is determined in a bonus game in which a unit game is played over a plurality of times, the unit game determining a payout based on symbols or a combination of the symbols that have been rearranged and displayed to a display. In each of the unit games constituting the bonus game, the symbols are rearranged in a manner that the payout amount to be offered is equal to or less than a remaining payout amount obtained by subtracting a total amount of payout having been offered up to the time in the bonus game from the above-determined total payout amount. | 09-24-2009 |
20090239610 | Interactive Feature Game - A gaming machine comprises a display, a game player input means and a game controller arranged to control images displayed on the display. The game controller controls play of a game in which a winning game result causes a prize to be awarded to a game player. The game comprises an interactive sequence related to a tournament in which a representation of a first video-player of one team is displayed. An action of the first video-player to be executed is selected by the game player via the game player input means and the game controller selects an action to be performed by another video-player. Depending on an outcome resulting from the selected actions, an award is made to the game player. | 09-24-2009 |
20090239611 | Gaming Machine And Control Method Thereof - A gaming machine is provided with a plurality of balls B, B . . . , on which plural kinds of symbols are arranged, respectively. Each of the balls B is rotatably supported by a ball receptacle | 09-24-2009 |
20090239612 | Gaming Machine And Control Method Thereof - In a gaming machine, platy members | 09-24-2009 |
20090239613 | GAMING MACHINE HAVING EFFECT CORRESPONDING TO AWARD TO BE PROVIDED FOR SPECIAL GAME AND PLAYING METHOD THEREOF - In a gaming machine, a unit game causing arranged symbols to be rearranged is displayed on a display. When a predetermined condition is satisfied, a special game including a predetermined number of the unit games is displayed on the display. Additionally, a total amount of payout to be provided to a player when the special game is executed, a symbol rearrangement pattern in the predetermined number of unit games for providing the total amount of payout, and contents of an effect corresponding to the total amount of payout to be provided to the player are determined before start of the special game. Moreover, the contents of the effect previously determined and the predetermined number of unit games according to the symbol rearrangement pattern previously determined are displayed on the display during the special game. Furthermore, after the special game including the predetermined number of unit games is executed, the total amount of payout previously determined are provided to the player. | 09-24-2009 |
20090239614 | Slot Machine Having Special Symbol And Control Method Thereof - A slot machine of the present invention comprises: a display for arranging thereto a normal symbol and a special symbol having a plurality of payout patterns each with a payout number indicative of a payout value or with an odds number indicative of payout odds; and a controller programmed to execute processing of (B) stop-displaying the payout patterns having been variably displayed, in the case that the special symbol has been rearranged to the display, and (D) determining an amount of special payout based on the payout number and the odds number on the payout pattern stop-displayed in the processing (B). | 09-24-2009 |
20090239615 | Slot Machine Having Special Symbol And Control Method Thereof - A slot machine of the present invention comprises: a display for arranging thereto a normal symbol and a special symbol having a plurality of payout patterns each associated with a payout value; and a controller programmed to execute processing of (B) stop-displaying the payout patterns having been variably displayed, in the case that the special symbol has been rearranged to the display, and (D) determining an amount of special payout based on a type of the payout pattern stop-displayed in the processing (B). | 09-24-2009 |
20090239616 | Slot Machine Capable Of Changing Odds And Control Method Thereof - A slot machine of the present invention comprises a symbol display capable of stop-displaying an odds-change symbol. An amount of payout is determined, when the odds-change symbol has been stop-displayed, based on special odds different from normal odds, in a game subsequent to the game in which the odds-change symbol has been stop-displayed. Namely the odds are changed. | 09-24-2009 |
20090239617 | Slot Machine - A slot machine of the present invention has a controller for controlling a display device, an input device, and a display unit. The controller is operable to: (a) store in the memory a predetermined combination of the input numbers via the input device; (b) execute a process of displaying the combination of the numbers stored in the memory on the display unit; (c) execute a basic game; (d) rearrange in the display region the plurality of symbols with a plurality of numbers assigned thereto during the basic game; (e) pay out a payment in a case where a combination of the rearranged symbols is a predetermined combination; and (f) pay out a payment, in a case where a combination of numbers assigned to the symbols rearranged on a winning line of the display region coincides with the combination of numbers stored in the memory. | 09-24-2009 |
20090239618 | Slot Machine - A slot machine includes a display device having a symbol display region for displaying plural types of symbols; a memory for storing data relating to a plurality of display images for displaying a remaining number of frames to arrange symbols displayed on the display region, in a predetermined combination on a winning line; and a controller for controlling the display device and the memory The controller is programmed to: rearrange the plural types of symbols in the symbol display region; detect the remaining number of frames to rearrange the symbols making up a winning combination on the winning line at the time of the rearrangement; read out of the memory, the data relating to the display image corresponding to the detected remaining number of frames, in the case where the arranged symbols do not form the predetermined combination on the winning line; and display on a predetermined display region the remaining number of frames to arrange the symbols displayed on the display region, in the predetermined combination on the winning line. | 09-24-2009 |
20090239619 | GAMING MACHINE PERFORMING NEW GAME BY USING CONTENTS AND PRIZE OF GAME OF PLURAL GAME TERMINALS AND PLAYING METHOD THEREOF - A gaming machine | 09-24-2009 |
20090239620 | Gaming Machine And Playing Method Thereof, Which Qualifies Player To Join Special Game Through Chance Game Run At The Same Time Base Game Is Run - A gaming terminal comprises: a base game offering a chance of winning a payout according to a predetermined combination; a chance game offering a chance of obtaining a chance flag which qualifies a player to join a special game offering a chance of winning a higher payout than the base game; a terminal storage unit storing the number of chance flags; a terminal display which displays images of the base game, the chance game, and the special game; a count unit that increases/decreases a count value under a first predetermined condition; and a terminal controller. The terminal controller runs the base game and the chance game at the same time; determines and awards a payout according to a result of the base game; determines and awards the number of chance flags according to a result of the chance game; causes the count unit to increase/decrease a count value when the first predetermined condition is fulfilled; awards the chance flag when the count value reaches a predetermined value; accumulatively stores in the terminal storage unit the number of chance flags awarded; and awards a payout determined according to a result of the special game which is run when the number of the chance flags stored in the terminal storage unit equals or surpasses a predetermined value. | 09-24-2009 |
20090239621 | GAMING MACHINE PERFORMING NEW GAME BY USING CONTENTS AND PRIZE OF GAME OF PLURAL GAME TERMINALS AND PLAYING METHOD THEREOF - A gaming machine includes a common display; terminal devices; a mother board and a central control board. The common display arranges symbols in a matrix. Each of the terminal devices has a lower image display panel which arranges symbols in a matrix, and a side-bet button which selects to participate in a game played on the common display. The terminal device rearranges the symbols in the matrix and runs a game to award a payout in accordance with a relation among the rearranged symbols. The mother board and the central control board are configured to: rearrange the symbols in the matrix; award a base payout; accumulatively store a base payout; rearrange predetermined symbols; rearrange the predetermined symbols thus rearranged; and award a portion of the base payouts accumulatively stored in the terminal devices, to the terminal devices selected, in accordance with a relation among the rearranged symbols. | 09-24-2009 |
20090239622 | Gaming System With Common Display And Control Method Of Gaming System - A gaming system of the present invention includes: a plurality of gaming machines; and a common display device connected to the gaming machines; wherein each of the gaming machines has: a display device, which displays a plurality of symbols; a controller, which executes a process of rearranging symbols arranged on the display device, after a gaming medium is betted, and executing a first game of making a payment according to the rearranged symbols and a process of transferring to a second game which is different from the first game while it is triggered that a predetermined condition is met; a communication interface, which notifies an execution state of the second game to the common display device, and the common display device has: a communication interface, which receives notification from each of the gaming machine; a memory, which stores an effect image relating to the second game and an explanatory image explaining contents of the second game; and a control, which executes a process of judging whether or not the second game is started at each of the gaming machines, based upon the notification from each of the gaming machines, a process of displaying the explanatory image stored in the memory while the second game is started at each of the gaming machines, and process of displaying an effect image stored in the memory in place of the explanatory image. | 09-24-2009 |
20090239623 | GAMING MACHINE PERFORMING NEW GAME BY USING CONTENTS OF GAME OF PLURAL GAME TERMINALS AND PLAYING METHOD THEREOF - A gaming machine | 09-24-2009 |
20090239624 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: (a) selecting a plurality of symbols from a source symbol set to form a selected symbol set for display at a plurality of display positions, the source symbol set comprising at least one removable symbol and at least one designated symbol different to each removable symbol; and if a removal condition is met, the removal condition including at least that the selected symbol set includes at least one designated symbol within the display positions; (b) removing at least one removable symbol from the source symbol set from which it was selected to form a modified source symbol set; (c) selecting at least one symbol from the modified source symbol set to form a modified selected symbol set; and (d) determining whether to make an award based on the modified selected symbol set. | 09-24-2009 |
20090239625 | GAMING MACHINE WHICH DISPLAYS A START TIMING OF A SPECIAL GAME AND PLAYING METHOD THEREOF - The gaming machine | 09-24-2009 |
20090239626 | Slot Machine Capable of Keeping Constant Order or Constant Tempo of Stopping Rotation Reels - A slot machine of the present invention comprises a plurality of rotation reels rotatably installed in a casing; an input device operable by a player; a memory for storing stop positions of the plurality of the rotation reels in a previous game; and a controller, the controller programmed to execute processing of (A) determining the stop positions of the plurality of the rotation reels conditionally on an input from the input device, (B) stopping each of the rotation reels in rotation at the stop position determined in the processing (A), according to the stop position of each of the plurality of the rotation reels in the previous game preliminary stored in the memory and the stop position of each of the rotation reels in a present game determined in the processing (A). | 09-24-2009 |
20090239627 | Gaming Machine Performing New Game by Using Contents of Game of Plural Game Terminals and Playing Method Thereof - A gaming machine includes a common display, terminal devices and a controller. The common display arranges symbols in a matrix of arrangement areas. The terminal devices arrange symbols in a matrix of arrangement areas and rearrange symbols in arrangement areas on the terminal displays and run games to award base payouts based on relationships among the rearranged symbols. The controller rearranges symbols on the terminal devices, awards base payouts based on the relationship among the symbols, allows selection, on a line basis, of symbols rearranged in the arrangement areas for a predetermined time, and awards a bonus payout in accordance with the relationship among the symbols on the common display. If the symbols are selected within the predetermined time, the controller rearranges the lines of symbols in the common display. If not, the controller randomly rearranges the lines of symbols on the common display. | 09-24-2009 |
20090239628 | Gaming System with Common Display and Control Method of Gaming System - A gaming system of the present invention includes: a plurality of gaming machines; and a common display device connected to the gaming machines, each of the gaming machines, comprising: a display device for displaying a plurality of symbols; a controller, which performs processes of: (a) executing a base game in which symbols arranged on the display device are rearranged after a gaming medium has been betted, and thereafter a payment is made in accordance with the rearranged symbols; (b) counting number of times of executing the base game; (c) causing the display device to display a countdown effect image stored in a memory, while the counted number of times of executing the base game reaches a second predetermined value after reaching a first predetermined value; and (d) transferring the base game to a free game executed without betting a gaming medium, in a case where the number of times of executing the base game reaches the second predetermined value; and a communication interface for notifying to the common display the controller-counted number of times of executing the base game, the common display device, comprising: a communication interface for receiving notification from each of the gaming machines; a memory for storing a countdown effect image for each of the gaming machines; and a controller, which performs processes of: (a′) judging whether or not there exist a plurality of gaming machines at which number of times of executing the base game reaches the first predetermined value, based upon the number of times of executing the base game, which is notified from each of the gaming machine; and (b′) preferentially displaying a countdown effect image for a gaming machine with a smaller number of times of executing the base game, which is to be executed until a transfer to the free game. | 09-24-2009 |
20090239629 | Gaming Machine Which Awards Payout of Rank According to Execution Result of Special Game and Playing Method Thereof - In the gaming machine | 09-24-2009 |
20090239630 | Gaming Machine Which Displays Effect That Responded to the Number of Rights of a Lottery of a Special Game and Playing Method Thereof - In the gaming machine | 09-24-2009 |
20090239631 | Wagering Game With Symbols Forming An Altered Array or Secondary Array - A gaming system for conducting a wagering game includes an input device for receiving a wager to play a wagering game. The gaming system further includes a primary display ( | 09-24-2009 |
20090239632 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: generating game outcomes for game rounds by selecting symbols for display at a plurality of display positions on a display, the display positions being divided into a plurality of subsets of display positions and the selection of symbols for each subset of display positions being made from different ones of a plurality of symbol sets; and making a modification to generation of the game outcome for at least one subsequent game round in response to determining that a condition is met, the modification comprising causing a designated set of symbols to be displayed for one of the subsets of display positions while continuing to select symbols for the other subsets. | 09-24-2009 |
20090239633 | GAMING SYSTEM AND A METHOD OF GAMING - The present invention relates to a gaming system and a method of gaming that includes a wheel game. | 09-24-2009 |
20090239634 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: selecting in at least one game round a plurality of symbols for display to a player in a set of display positions; modifying the displayed symbols copying each symbol in an original subset of the display positions to at least one clone subset of the display positions which is identical to or laterally displaced from the original subset, in response to determining that a subset of the symbols should be cloned; and determining an outcome based on the modified symbols. | 09-24-2009 |
20090239635 | GAMING SYSTEM AND A METHOD OF GAMING - Gaming system(s) and/or method(s) are provided to implement a game including a first game and a second game. A gaming system includes a game controller arranged to control operation of a first game and a second game, and a display arranged to display representations of play of the second game. The representations include a selector having a plurality of outcome indicating parts and an indicator. The game controller is arranged to determine a second game outcome for the second game and control the indicator to indicate the outcome indicating part associated with the second game outcome. The second game outcome is dependent on operation of the first game. | 09-24-2009 |
20090239636 | METHOD AND SYSTEM FOR OPERATING A SECONDARY GAME IN CONJUNCTION WITH A PRIMARY GAME - The present invention discloses a computerized gaming system configured to support operating at least one secondary game in conjunction with a primary game and a method of operating thereof. The method of operating comprises activating a primary game based on simulating rotation of reels; activating a secondary game based on simulating rotation of reels; in response to a predefined player's input, providing a simulation of rotation of reels in the primary game thus giving rise to a primary spin; upon completion of the primary spin, automatically initiating and providing a simulation of rotation of reels in the secondary game thus giving rise to a secondary spin; generating one or more results for the primary game in accordance with the primary spin; generating one or more results for the secondary game in accordance with the secondary spin; and displaying the respective results. The results generated in accordance with the secondary spin are independent from the results generated in accordance with the primary spin. | 09-24-2009 |
20090239637 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: selecting a set of symbols for display to a player in a set of display positions corresponding to respective ones of a plurality of reels; determining a game round outcome based on the selected symbols; determining that a feature game round should occur; and determining a feature game round outcome by determining an optimal winning combination of symbols from a feature subset of the set of symbols comprising more symbols than the number of reels. | 09-24-2009 |
20090239638 | Gaming Machine Executing Feature Game Corresponding to Arrangement of Trigger Symbol Thereof - A gaming machine includes a basic game and a plurality of feature games that are executed in a case where a predetermined condition is satisfied in the basic game. A CPU determines whether at least a predetermined number of trigger symbols are included among symbols rearranged in a symbol display regions. In a case where at least the predetermined number of trigger symbols is displayed, the CPU executes a feature game corresponding to the number and the positions of the displayed trigger symbols. | 09-24-2009 |
20090239639 | Gaming Machine Capable Of Multiplying Award By Rearranging Specific Symbols Consecutively In A Free Game - A gaming machine | 09-24-2009 |
20090239640 | Slot Machine Capable Of Displaying Special Picture Consisting Of A Plurality Of Picture Pieces And Control Method Thereof - According to a slot machine of the present invention, special symbols may be stop-displayed to a symbol display. Each of the special symbols shows a picture piece for forming a predetermined picture. In a case where the picture pieces shown in the special symbols stop-displayed in a predetermined display area in the symbol display form the predetermined picture, a feature game is generated. | 09-24-2009 |
20090239641 | Gaming Machine Capable of Selecting a Feature Game to be Executed When Accepting an Additional Bet, and Control Method Thereof - A CPU of a gaming machine can accept a side bet, in addition to a bet for a basic game. In a case where the side bet is accepted, a selection screen is displayed on a liquid crystal display, which allows a selection of a feature game that is executed in a case where a predetermined condition is met in the basic game. After receiving the player's selection of a feature game from a plurality of feature games, the CPU executes the selected feature game. On the contrary, in a case where no side bet has been made, the CPU randomly selects and executes a feature game. | 09-24-2009 |
20090239642 | Slot Machine Offering Special Award And Control Method Thereof - According to a slot machine of the present invention, the first special award is offered in the case that the specific symbol is not stop-displayed in a game, is stop-displayed in the next game, and is not stop-displayed again in the following game, that is, in the case that the specific symbol is not stop-displayed in the successive games. On the other hand, the second special award is offered in the case that the specific symbol is stop-displayed in successive games. The second special award is larger than the first special award. | 09-24-2009 |
20090239643 | SLOT MACHINE AND CONTROL METHOD THEREOF - A slot machine executes a slot game in a following manner. First, the slot machine receives an external input, then rearranges symbols arranged in a display region, and awards a winning if a predetermined number of symbols of a predetermined type are displayed. In the rearrangement of the symbols, a display is controlled so as to change targeted-symbol display regions according to the amount of bet received by a bet switch. The targeted-symbol display regions are targeted for counting a number of symbols of the predetermined type. | 09-24-2009 |
20090239644 | Slot Machine Executing Free Game and Control Method Thereof - According to the slot machine of the present invention, a free game is executed as triggered by establishment of a predetermined condition in a normal game. A bonus is executed when a specific condition is established before competing execution of the free game. At this time, state data indicating a state of the free game is stored in a memory. The free game is executed based on the state data after completing execution of the bonus game. | 09-24-2009 |
20090239645 | Gaming System For Playing Common Game In Groups And Control Method Thereof - A gaming system includes a plurality of gaming machines and a control device connected to the gaming machines. Each of the gaming machines has: a display device, which displays a plurality of symbols; a controller, which performs a process of rearranging symbols arranged on the display devices after gaming mediums are betted, and thereafter, executing a base game in which a payment is made in accordance with the rearranged symbols; and a communication interface, which transmits information pertinent to the betted gaming mediums to the control device, together with information for identifying a transmission source. The control device has: a memory, which stores identification information for identifying a gaming machine participated in a common game executed simultaneously in groups and identification information for identifying a group to which the gaming machine belongs in association with each other; a communication interface, which receives information transmitted from each of the gaming machines; and a controller, which executes a process of specifying a group to which a transmission source of information received by the communication interface, based upon the information stored in the memory and a process of accumulatively summing up a reserved amount by the specified group, and then, storing the sum in the memory in order to reserve part of the gaming mediums betted at the gaming machine as the transmission source in groups to which the gaming machines belong. | 09-24-2009 |
20090239646 | Gaming Machine And Control Method Of Gaming Machine - A gaming machine includes: a plurality of first video reels | 09-24-2009 |
20090239647 | Slot Machine - A slot machine according to the present invention includes a display device having a first display region for displaying a symbol, a second display region for displaying a payout symbol, and a third display region for displaying a magnification symbol; a memory for memorizing two tables, one for storing identification data of the payout symbol and payout data corresponding to the payout symbol, and the other for storing identification data of the magnification symbol and magnification data corresponding to the magnification symbol; and a controller for controlling the display device and the memory. The controller randomly rearranges the symbol, the payout symbol, and the magnification symbol in the first, the second, and the third display regions, respectively. The controller awards payout determined by multiplying the payout data corresponding to the payout symbol rearranged in the second display region by the magnification data corresponding to the magnification symbol rearranged in the third display region. | 09-24-2009 |
20090239648 | METHOD AND APPARATUS FOR ALTERING GAMING DEVICE CONFIGURATION RESPONSIVE TO INFORMATION RELATED TO A PLAYER OF THE GAMING DEVICE - Embodiments of the present invention are directed to a method and apparatus for operating a gaming device having at least one winning event and at least one related award that is generated according to a set of rules associated with the game. The game is driven to present a predefined winning outcome and an award is generated as if the winning event and award were generated according to the rules. Also provided are rules and/or conditions for determining when to generate the predefined wining event, including rules that take into account player value to the casino and game volatility preference. | 09-24-2009 |
20090239649 | Gaming Machine Which is Likely to Increase Player's Expectation for Bonus Game and Playing Method Thereof - When a game-number addition symbol is rearranged in arrangement areas, a value determined based on the number of game-number addition symbols rearranged is added to a bonus game-number. When a predetermined condition is satisfied, executed is a bonus game of which scale depends on the bonus game-number. | 09-24-2009 |
20090247261 | Slot Machine - A slot machine according to the present invention includes: a display device having a symbol display region for displaying a plural types of symbols; a casing; a side wall making up part of the casing, formed with an opening in a predetermined shape; a light emitting device provided inside the casing, at a position corresponding to the opening formed in the side wall; a memory for storing a plurality of light emission patterns of the light emitting device; and a controller for controlling the display device, the light emitting device, and the memory. The controller rearranges the plural types of symbols in the symbol display region during the basic game; award a payout in accordance with a predetermined combination, in the case where symbols displayed on the symbol display region are arranged in the predetermined combination; and reads the light emission patterns stored in the memory, and control the light emitting device to emit light in accordance with the read light emission pattern. | 10-01-2009 |
20090247262 | SLOT MACHINE AND CONTROL METHOD THEREOF - A slot machine executes a slot game in a following manner. First, the slot machine receives an external input, then rearranges symbols arranged in a display region, and awards a winning if a predetermined number of symbols of a predetermined type are displayed. In the rearrangement of the symbols, if the amount of bet received by the bet switch is minimum, a display is controlled so that a minimum number of columns within symbol display regions are displayed as targeted-symbol display regions being targeted for counting the number of symbols of a predetermined type. Accordingly, the slot machine can produce such an effect that a larger amount of bet will lead to a more advantageous award, and thus can attract players' interests concerning betting actions, thereby improving entertainment properties. | 10-01-2009 |
20090247263 | GAMING MACHINE WITH PROGRESSIVE FEATURE FOR PAYLINES AND PLAYING METHOD THEREOF - A slot machine executes a slot game by rearranging symbols that are arranged in multiple partitioned regions in a matrix including first to fifth columns and first to third rows. There are multiple paylines in these partitioned regions in the matrix. A player selects and specifies some of these paylines to be bet with game media. By betting the game media on each of the specified paylines, those paylines are activated in the slot game. When the rearranged symbols form a winning combination on any of the activated paylines, the player receives an award. Moreover, the slot machine performs a process to decide an award content for a progressive bonus along execution of the slot game in which the player bets the game media on all the paylines or a predetermined number or more of the paylines. The process to decide the award content for the progressive bonus may also be performed when the slot games in which the player bets the game media on all the paylines or the predetermined number or more of the paylines are executed continuously a predetermined number of times. | 10-01-2009 |
20090247264 | GAMING MACHINE AND PLAYING METHOD THEREOF - A gaming machine executes a slot game using all of a plurality of kinds of planet symbols and card symbols as scatter symbols, and displays rearranged symbols in partitioned regions on a display. When the rearranged symbols include a predetermined number or more of the planet symbols of the same kind, a payout is generated in the slot game. Moreover, when the rearranged symbols form a special combination in which the planet symbols of different kinds from each other are arranged in a cross or linear pattern, a jackpot bonus payout is generated. | 10-01-2009 |
20090247265 | SLOT MACHINE ENABLING PLAYER TO EASILY RECOGNIZE GAP FROM ANOTHER PLAYER IN TERMS REQUIRED BET AMOUNT IN GAME, AND PLAYING METHOD THEREOF - A slot machine, which runs a base game offering a chance of winning a payout according to a predetermined combination and a special game offering a chance of winning a higher payout than the base game, awards a payout according to the number of scatter symbols rearranged in an arrangement area of a matrix of one or more columns and one or more rows, runs the special game when a predetermined number or more of specific scatter symbols, among the rearranged scatter symbols, are rearranged, and sets a required bet amount of the special game run, according to the number of the specific scatter symbols rearranged. | 10-01-2009 |
20090247266 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes a symbol selector arranged to select a plurality of symbols which correspond to at least one winning symbol combination when the symbol combination coincides with a win line, and to display the symbols at a plurality of display positions. The system also includes a win line selector arranged to automatically select at least one win line from a plurality of available win lines, and an outcome evaluator arranged to determine that a winning outcome exists when a selected symbol combination coincides with a selected win line. A corresponding method is also disclosed. | 10-01-2009 |
20090247267 | BONUS WITH PROXIMITY OF OCCURRENCE RELATED TO BASE GAME OUTCOMES OR PAYBACK PERCENTAGE - Each play of a base game increases the likelihood of winning a bonus award. A display provides a graphical indication of the change in likelihood of winning the bonus award. In one aspect, the bonus award comprises the opportunity to play a secondary game. In another aspect, winning the bonus award may be based on payback percentage or outcomes of the base game. In yet another aspect, the timing of the next bonus award can be configured, or otherwise based on one or more conditions. | 10-01-2009 |
20090247268 | Gaming Machine - In a slot machine, once a player indicates the bet amount with respect to a “continuous game”, one or a plurality of “continuous games” including unit games that are executed by the number of times which can be indicated by the player is specified through the bet amount with respect to the “continuous game” indicated by the player and the minimum bet amount with respect to a unit game which can be set by the player. Thereafter, the operation with respect to all buttons corresponding to the “continuous game” thus specified is validated. The player operates any of the buttons thus validated, whereby the “continuous game”, which is constituted of unit games executed by the number of times indicated by the player through the above-mentioned operation, is executed. Then, the bet amount with respect to the “continuous game” indicated by the player is evenly allocated to each unit game constituting the “continuous game” indicated by the player. Incidentally, the bet amount which was left after the bet amount has been evenly allocated with respect to each unit game constituting the “continuous game” is returned to the player. | 10-01-2009 |
20090247269 | SLOT MACHINE HAVING FEATURE IN SETTING SEQUENCE IN WHICH SYMBOLS ARE REARRANGED ON DEFINED AREAS TO SPECIFIC SEQUENCE PATTERN AND CONTROL METHOD OF THE SLOT MACHINE - A slot machine scrolls symbols on a plurality of defined areas provided on a display at a time of executing a slot game, and thereafter, rearranges symbols on the respective defined areas. In the case where a rearrangement pattern in which the symbols are rearranged on the defined areas is a pattern corresponding to provision of an award, the slot machine sets a sequence in which the symbols are rearranged thereon to a specific sequence pattern. | 10-01-2009 |
20090247270 | GAMING SYSTEM AND METHOD OF GAMING - A method of populating symbol spaces on a gaming device includes providing a plurality of designated spaces arranged to display a plurality of symbols, wherein one of the designated spaces is populated with a symbol from the plurality of symbols by moving the symbol from an initial location, to a final location within the designated space, wherein the game outcome is at least partly dependent on the final location of the symbol. | 10-01-2009 |
20090247271 | GAMING MACHINE AND METHOD FOR PROVIDING A BONUS AWARD - A game device and a method allow a player to play a game on the gaming machine. The gaming machine has a main display and a user interface. The game has a main game and a bonus game. The method includes the steps of (i) allowing the player to place a wager on the main game, (ii) playing the main game and randomly establishing a result of the main game, and (iii) awarding the player an award as a function of a paytable if the result of the main game is a win. The method further includes the steps of (iv) detecting an appearance of a predetermined bonus trigger symbol during the play of the main game and responsively, randomly selecting a bonus symbol from a set of bonus symbols, repeating steps (i)-(iv), and awarding the player a bonus award if a predetermined number of unique bonus symbols are selected. | 10-01-2009 |
20090247272 | Gaming Machine With Feature Concept And Playing Method Thereof - A gaming machine | 10-01-2009 |
20090247273 | Method of Gaming, A Gaming System and a Game Controller - A method of gaming comprising conducting one or more paid game rounds initiated in response to the payment of a wager by a player and a series of one or more free game rounds initiated in response to a free game series trigger event, the method comprising: in each paid game round, selecting a set of paid game round symbols for display to the player, determining a paid game round outcome based on the selected symbols, and incrementing a jackpot by a paid game jackpot increment; in each free game round, selecting a set of free game round symbols for display to the player, determining a free game round outcome based on the selected symbols, and incrementing the jackpot by a free game jackpot increment; and awarding the jackpot on the occurrence of a jackpot award event. | 10-01-2009 |
20090247274 | Gaming Machine Having Input Device Starting Special Game And Playing Method Thereof - A slot machine | 10-01-2009 |
20090247275 | GAMING SYSTEM AND METHOD OF VARYING A JACKPOT GAME OUTCOME - A jackpot triggering method for symbol-driven jackpot awarding techniques comprises determining the amount of credit bet by a player on the commencement of game play. Whether a substitute symbol substitutes for a particular jackpot symbol varies depending on the amount of credit bet by the player and in turn affects the probability of a jackpot being awarded. | 10-01-2009 |
20090247276 | Slot Machine - A slot machine according to the present invention includes: a plurality of reels having thereon plural types of symbols set in array; a display device having a symbol matrix display region having therein the plurality of symbols set in array on the reel, and a symbol image display region for displaying a symbol image of a symbol not arranged in the symbol matrix display image; a memory storing symbol image data relating to symbols identical or similar to the plural types of symbols set in array on the reel, and reel image data relating to a reel having a reel shape; and a controller for controlling the reels, the display device, and the memory. The controller is programmed to: rearrange the plural types of symbols in the symbol matrix display region; read out of the memory the reel image data and symbol image data corresponding to the symbol not arranged in the symbol matrix display region; and display in the symbol image display region, the reel image in which the symbol image is filled in the reel image having the reel shape, in a manner to correspond to display on the symbol matrix display region. | 10-01-2009 |
20090247277 | Wagering Game Providing A Progressive Award Having An Actual Value Determined By Follow-Up Game Play - A gaming system includes a progressive award having game play and an actual value. The game play has at least one variable element and an expected value that is representative of a value amount that should be won by the player, on average in the long term, via the game play. At least one controller is operative to change a state of the variable element based on received wager inputs at a plurality of gaming terminals such that the expected value of the game play increases as the state of the variable element changes. The state of the variable element is displayed on a display device and, in response to a progressive triggering event, game play is awarded, but not the actual value. The game play is conducted based on the variable element in its current state to determine the actual value, which is awarded to the player. | 10-01-2009 |
20090253483 | Wagering Game System with Community Gaming System - A gaming system for playing a wagering game and a community-event includes a plurality of gaming machines configured to participate in a community-event game. A controller is configured to determine eligibility of each of the plurality of gaming machines to play a community-event. At least one of the plurality of gaming machines is configured to determine a randomly selected community-event outcome for a community-event and to transmit a signal related to the community-event outcome to an eligible gaming machine. | 10-08-2009 |
20090253484 | SLOT MACHINE WITH REPLICATING SYMBOL FEATURE AND CONTROL METHOD THEREOF - In a slot machine, symbols are scrolled in plural display areas provided on a display at an execution of a slot game and then stopped in the display areas respectively. Furthermore, if a directing symbol containing a base symbol and an arrow has come to a stop in the display areas, the same base symbols as the base symbol contained in the directing symbol are displayed in the display areas positioned in the direction pointed by the arrow of the directing symbol. Therefore, since expectations for more awards are raised by a directing symbol (s) appearing, the slot machine with a superior entertainment feature can be provided. | 10-08-2009 |
20090253485 | Gaming System Having Large Display and Plural Gaming Machines - The gaming system of the present invention comprises: a plurality of gaming machines; a single pedestal having an installation surface for installing the gaming machines; a supporting member provided such that a first end thereof is supported by the pedestal and the second end thereof is oriented upwardly; a common image display having an internal space inside thereof, having openings communicated with external air respectively at an upper portion and a bottom portion thereof, and being supported by the second end side of the supporting member. | 10-08-2009 |
20090253486 | Gaming system having large display and plural gaming machines - The gaming system of the present invention comprises: a common image display having a common-image-display cabinet provided with an opening over substantially the entire front surface thereof, and a common flat display panel portion that is provided in the opening, and allowing the common flat display panel portion to rotate upwardly and downwardly with respect to the floor surface with a hinge as a shaft by having an upper end of the common flat display panel portion mounted on an upper end of a front surface of the common-image-display cabinet via the hinge. | 10-08-2009 |
20090253487 | GAMING SYSTEM HAVING ALTERNATE WAGERING GAME CONFIGURATIONS - A method of playing a wagering game comprises permitting a first configuration of the wagering game to be played via a gaming terminal, detecting a loss of communication between the gaming terminal and a server, and in response to detecting the loss of communication, permitting a second configuration of the wagering game to be played via the gaming terminal. | 10-08-2009 |
20090253488 | SLOT MACHINE HAVING FEATURE IN LINKING DISPLAY CONTENTS OF SYMBOLS WITH ONE ANOTHER AND VARIABLE DISPLAY OPERATIONS OF SYMBOLS WITH ONE ANOTHER AND CONTROL METHOD OF THE SLOT MACHINE - A slot machine scrolls symbols on a plurality of defined areas provided on a display at a time of executing a slot game, and thereafter rearranges the symbols on the respective defied areas. In a case where a trigger symbol is rearranged on a defined area, the slot machine links display contents of symbols with one another and variable display operations of symbols with one another on a prescribed range of the defined areas. | 10-08-2009 |
20090253489 | SLOT MACHINE HAVING FEATURE IN WHICH SEQUENCE OF REARRANGING SYMBOLS ON RESPECTIVE DEFINED AREAS BECOMES RANDOM, AND CONTROL METHOD OF THE SLOT MACHINE - A slot machine scrolls symbols on a plurality of defined areas provided on a display at a time of executing a slot game, and thereafter stops the symbols on the respective defined areas. A lottery of the symbols is performed not for each of the respective defined areas but for each of the defined areas divided into a plurality of groups. Moreover, a sequence of rearranging the symbols on the defined areas is changeable, and can be made random for each unit game. | 10-08-2009 |
20090253490 | Gaming Machine Having Questionnaire Function And Control Method Thereof - A gaming machine of the present invention includes: a controller which executes a process of starting a game, as triggered by establishment of a predetermined condition, a process of counting the number of times of executing the game, and a process of judging whether or not the counted number of times of executing the game has reached a predetermined value; a display device which is capable of displaying a question to be answered, in a case where the controller judges that the number of times of executing the game has reached a predetermined value; an input device for inputting an answer to the question displayed on the display device; a memory which stores the answer and game history input through the input device and plural types of video data and audio data; and a reproduction device which reproduces video data and audio data selected according to the stored answer and game history. | 10-08-2009 |
20090253491 | GAMING SYSTEM WITH PATTERENED ENHANCEMENT FEATURES - A gaming system and method for conducting a wagering game wherein a play enhancement image is displayed on a randomly selected outcome. The randomly selected outcome is enhanced by the changing of symbols in the outcome to predefined enhance symbols in a pattern in response to the play enhancement image. The play enhancement image may be an action icon traversing the display or a play enhancement image pictorially indicating a pattern in which the enhance symbols are going to form on the display. | 10-08-2009 |
20090253492 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming system and method disclosed herein provides a plurality of gaming devices that each participate in a group game including a plurality of masked group game components and determines and provides separate awards to each player of the gaming devices based on the amount of modifiers applied to each of the group game components having a modifier applied by the player of that gaming device. In one embodiment, the gaming system enables each player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each gaming device, the gaming system displays and provides any awards to the player of that gaming device. | 10-08-2009 |
20090258693 | METHOD FOR USING RANDOM NUMBERS ACROSS MULTIPLE GAMING CONSOLES - The instant invention provides a method for determining by a first game (which may or may not be displayed to the player) a game outcome which is displayed to the player at least via a different second game representation, across a number of gaming machines where preferably all games being mapped are equivalent to permit a one to one correspondence in terms of prizes awardable. The method requires at least 2 lists of symbols with the first list (for example having a list of 6 sided die combinations) varying in order for each gaming machines, and the second list being a common list of game outcomes used on each gaming machine. For each combination in the first list, an index is used to point to a corresponding combination in the second list. By doing so, the first list upon receiving a dice combination acts as a filter to redirect which game outcome of the second list should be shown, thereby allowing games to use the same random numbers to show different game outcomes. | 10-15-2009 |
20090258694 | GAMING SYSTEM AND A METHOD OF GAMING - Certain example embodiments relate to a gaming system which includes a symbol selector which is arranged to select a plurality of symbols from an available set of symbols. The set of symbols may include one or more predetermined symbols. The predetermined symbols form a predetermined symbol arrangement, such as a pattern or word. When a predetermined symbol is selected it is placed in a symbol store. When the predetermined symbol arrangement is completed, by selection of all of the predetermined symbols, then a prize may be won. | 10-15-2009 |
20090258695 | Method of Gaming, A Gaming System and A Game Controller - A method of gaming comprising: providing at least one modifier, each modifier adapted to modify a prize to be awarded to a player for a game outcome in a manner known in advance by the player; offering the player an option to select a modifier; and applying any selected modifier to modify the prize for the game outcome. | 10-15-2009 |
20090258696 | Gaming System and Method of Gaming - A gaming system comprises a game controller arranged to control play of a game having a player skill aspect, and a display arranged to display a representation of the game, the game controller being arranged to control the display to display a set of symbols for selection, the game controller being responsive to the player skill aspect to facilitate selection of at least one of the symbols, a skill level factor of the player skill aspect being variable depending on operation of a game, whereby to vary a skill level required by the player. | 10-15-2009 |
20090258697 | GAMING MACHINE HAVING A CURVED DISPLAY WITH A VIDEO SWITCHER AND TOUCH ROUTER SYSTEM - Gaming machines projecting video images onto a curved display are disclosed herein. A Display Manager receives one or more video signals from a Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on the curved display. The Display Manager sends the multiple video signals to a digital light emitting projector which projects the multiple video signals simultaneously on the curved display. The curved display may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 10-15-2009 |
20090264178 | SLOT MACHINE PROVIDING PAYOUT WHICH INCREASES PLAYER'S EXPECTATION AND PLAYING METHOD THEREOF - When three or more symbol-scrolling cells | 10-22-2009 |
20090264179 | Gaming System And A Method Of Gaming - A method of gaming comprising: generating a game outcome by selecting a plurality of symbols, and displaying the selected symbols on a display at respective ones of a plurality of display positions arranged in a three-dimensional array; and determining whether the game outcome includes one or more winning outcomes. | 10-22-2009 |
20090264180 | GAMING CONTROLLER, A GAMING SYSTEM, AND A METHOD OF GAMING - A method of gaming comprising: a) displaying a plurality of display positions to a player, at least one of the display positions corresponding to a hidden object to be sought by the player; b) determining a selection of a display position; c) revealing whether or not the selected display position corresponds to the hidden object; e) determining whether to allow a selection by conducting at least one trial, each trial comprising seeking to complete a symbol combination; and f) repeating steps b) to e) until either the symbol combination is completed or a designated number of hidden objects is located. | 10-22-2009 |
20090264181 | GAMING SYSTEM, A SOUND CONTROLLER, AND A METHOD OF GAMING - A method of gaming comprising: outputting a plurality of different game accompanying sounds individually during at least part of play of one or more games; and outputting two or more sounds together in response to at least one game event occurring. | 10-22-2009 |
20090264182 | Gaming System Having A Plurality Of Gaming Machines Linked By Network And Control Method Thereof - A gaming system of the present invention comprises a plurality of gaming machines and a control device including a processor, wherein the processor is programmed to execute processing of (A) counting a part of a number of betted game media as a cumulative value based on number-of-game-media information received from the gaming machine, and (E) paying out the game media to the gaming machine as a transmission source of the number-of-game-media information being a basis of counting the number of game media counted in the processing (A) when a number of the gaming machines joining a game is less than a specific number. | 10-22-2009 |
20090264183 | SLOT MACHINE DISPLAYING COUNT OF SYMBOLS DETERMINING PRIZE AND CONTROL METHOD THEREOF - A slot machine of the present invention comprising
| 10-22-2009 |
20090264184 | SLOT MACHINE DISPLAYING COUNT OF SYMBOLS DETERMINING PRIZE AND CONTROL METHOD THEREOF - A slot machine of the present invention comprising a display, and a controller programmed to execute processing of:
| 10-22-2009 |
20090264185 | Gaming System Having A Plurality Of Gaming Machines Linked By Network And Control Method Thereof - A gaming system of the present invention comprising a plurality of gaming machines each including a controller and a control device including a processor, wherein the processor is programmed to execute the processing of (A) cumulatively counting a part of a number of betted game media as a cumulative value based on number-of-game-media information received from the gaming machine, and (B) transmitting a common-game execution signal to the gaming machine, when the cumulative value has reached a predetermined value. | 10-22-2009 |
20090270158 | Gaming System Having A Plurality Of Gaming Machines Linked By Network And Control Method Thereof - A gaming system of the present invention comprises a plurality of gaming machines and a control device including a processor, wherein the processor is programmed to execute processing of (A) cumulatively counting a part of a number of betted game media as a cumulative value based on number-of-game-media information received from the gaming machine, and (E) paying out a fixed number of game media to the gaming machine determined based on a extracted random number, when a number of the gaming machines joining the game is less than a specific number. | 10-29-2009 |
20090270159 | Gaming System Having A Plurality Of Gaming Machines Linked By Network And Control Method Thereof - According to a gaming system of the present invention, illuminants included in a coupling illuminated line provided for each slot machine are lighted. Such lighting is conducted to the illuminants in an order starting from the illuminant provided at a position closest to the gaming machine. Further, more illuminants are to be lighted in the coupling illuminated line provided for the gaming machine in which the larger number of game media have been betted. | 10-29-2009 |
20090270160 | Gaming System Having A Plurality Of Gaming Machines Linked By Network And Control Method Thereof - A gaming system of the present invention comprises: a plurality of gaming machines; and a control device including a memory device and a processor; wherein the memory device is capable of storing a plurality of types of winning-machine determination programs for determining the gaming machine to which payout of a game medium is conducted, out of the plurality of gaming machines, the winning-machine determination programs respectively determining the gaming machine by methods different from each other, and the processor is programmed to execute processing of determining the gaming machine to which the payout of the game medium is conducted, by executing the winning-machine determination program of the type specified based on the counted number of the gaming machines joining the game and paying out a predetermined number of game media to the determined gaming machine. | 10-29-2009 |
20090270161 | Gaming System Having A Plurality Of Gaming Machines Linked By Network And Control Method Thereof - A gaming system of the present invention comprises a plurality of gaming machines and a control device including a processor, and the processor is programmed to execute processing of (A) cumulatively counting a part of the number of betted game media as a cumulative value based on the number-of-game-media information received from the gaming machine, and (B) paying out the game media in number based on the cumulative value to any of the gaming machines, as well as displaying a numeral image corresponding to the cumulative value to the common display, when the cumulative value has reached a predetermined value. | 10-29-2009 |
20090270162 | GAMING SYSTEM AND A METHOD OF GAMING - Certain embodiments relate to a gaming system which is arranged to generate a feature game utilizing a display of a number of inputs, a number of outputs and a number of displayed paths between them. The displayed paths in the game may not be displayed until the player has selected an input. The paths may be displayed in the form of a ladder representation, with uprights and rungs, connecting an input to an output. The ladder may be revealed progressively or when the player selects the input. | 10-29-2009 |
20090270163 | GAMING SYSTEM AND METHOD OF GAMING - The present disclosure provides a gaming system including a game controller arranged to generate a skill outcome in response to an input from a player and that is at least partially dependent on a skill of the player. The game controller is arranged to generate an artificial outcome that is controlled by the game controller. The gaming system also includes a game outcome controller arranged to generate a game outcome based on a criterion such that, if the criterion is met, the game outcome is at least partially determined by one of the skill outcome and the artificial outcome and, if the criterion is not met, the game outcome is at least partially determined by the other one of the skill outcome and the artificial outcome. A reward allocator is arranged to allocate a reward that is at least partially dependent on the game outcome. | 10-29-2009 |
20090270164 | Gaming Device and Method of Use - A gaming apparatus allows a player to play a memory game. The gaming apparatus includes a gaming device that is adapted to accept a wager and allow a player to play a game. A display device is mounted in association with the gaming device. A player input device is mounted in association with the gaming device. A controller is in communication with the gaming device, the display device and the player input device. The controller causes the display device to display a first set of indicia and then display a plurality of sets of indicia. The plurality of sets of indicia includes the first set of indicia. A player is allowed to choose one of the plurality of sets of indicia using the player input device. A prize is awarded, if the set of indicia chosen is the first set of indicia. | 10-29-2009 |
20090270165 | GAMING SYSTEM, GAMING CONTROLLER, AND A PRIZE TRIGGERING METHOD - A triggering method for a win outcome on a gaming device includes determining an amount of credit on commencement of game play. A number of symbols displayed in the game is adjusted as a function of the amount bet, to thereby affect the probability of a win outcome being generated. | 10-29-2009 |
20090275381 | GAMING MACHINE WITH A DYNAMIC BONUS MODIFIER - There is disclosed a game feature forming part of a gaming machine apparatus ( | 11-05-2009 |
20090275382 | METHOD FOR INTERACTING A DISPLAY WITH MECHANICAL REELS - Various methods for interacting with mechanical reels via a video screen are disclosed. In one embodiment, the method comprises providing a gaming machine having one or more mechanical reels positioned behind a video screen, wherein the video screen includes a touch screen and user interface for receiving user input. The mechanical reels spin and generate a game outcome, visible to the player through a video screen. A request is received, via the user interface, to rearrange the placement order of the mechanical reels, and the rearranged order of the mechanical reels is displayed on the video screen. | 11-05-2009 |
20090275383 | MECHANICAL REELS WITH INTERACTIVE DISPLAY - Systems for enhancing a mechanical reel game are disclosed. In one embodiment, the gaming machine includes a video screen having a touch screen, and a set of mechanical reels positioned behind the video screen. A user interface is displayed on the video screen and is configured to receive user input to rearrange the placement order of the mechanical reels. The video screen then displays the mechanical reels in the rearranged order. | 11-05-2009 |
20090275384 | GAMING SYSTEM INCLUDING A FEATURE FOR SELECTING LUCKY WINNING SYMBOLS - The present invention is generally directed to a system for allowing a player to change symbols on an electronic gaming machine (“EGM”) during play of a casino game. The EGM enables play of a casino game displaying a plurality of original symbols. The system also includes a memory associated with the EGM, and the memory stores a plurality of new symbols. A symbol selection module is associated with the EGM and the memory, and the symbol selection module allows a player to replace one or more of the original symbols with one or more of the new symbols on the casino game. | 11-05-2009 |
20090275385 | METHOD FOR SELECTING LUCKY WINNING SYMBOLS IN GAMES - The present invention is generally related to a method for operating an electronic gaming machine (“EGM”) having a symbol selection feature. This feature allows a player to select the winning symbols that will be displayed during play of a game on the EGM. In one embodiment, the method includes displaying a plurality of original or default winning symbols on a display of the EGM. In this method, the EGM receives player input for selecting one of the original symbols to be changed. The EGM also receives player input for selecting a new symbol that will be used to replace the selected original symbol. Further, the EGM replaces the selected original symbol with the selected new symbol on the display. In one embodiment, replacing the selected original symbol with the selected new symbol includes replacing all original symbols identical to the selected original symbol with the selected new symbol. | 11-05-2009 |
20090275386 | MECHANICAL REELS WITH INTERACTIVE DISPLAY AND RELATED METHODS - Methods for enhancing a mechanical reel game are disclosed. According to one method, a game is initiated by spinning a plurality of mechanical reels in response to a player wager, wherein each mechanical reel has a plurality of game symbols. The gaming machine ascertains whether a triggering event is established during the game. In response to a triggering event, one or more video images are presented and overlay one or more the mechanical reels to obscure the game symbols on the mechanical reels in response to the triggering event. In one embodiment, the video images include one or more video depictions of game symbols. The mechanical reels obscured by the video images are fixed, and the mechanical reels not obscured by the video images are spun. One or more paylines are evaluated for winning outcomes based on the combination of the video depictions of game symbols and the game symbols presented on the mechanical reels on the one or more paylines. A bonus prize is awarded for a winning outcome appearing on a payline. | 11-05-2009 |
20090275387 | Solt Machine - Upon the start of a free game, a processor classifies symbols positioned on reels into an alphabetical character symbol group and an illustrated symbol group. Also, the processor changes the background color of the symbols into red or blue, with respect to each group. Meanwhile, the processor accepts betting for a side bet. After that, the processor repositions fifteen symbols positioned at the free game so as to make the symbols of the same group adjacent to each other. A second prize is awarded if the group selected at the side bet matches the group to which the largest number of symbols is classified among the groups to which the positioned symbols belong. | 11-05-2009 |
20090275388 | Slot Machine - When the free game is started, the main processor displays the doors on the respective symbol display areas, as characters for covering the symbols. Additionally, the processor allows the player to select one symbol for each of the rows from among the 15 symbols positioned after the rotation of the reels has been stopped. Next, the processor changes the remaining symbols not selected to the same kinds of symbols as the selected symbols positioned on the respective rows. Then, the processor awards a prize based on the symbol combination after the symbols have been changed. | 11-05-2009 |
20090275389 | Wagering Game With Trail-Based Bonus Game Having Player-Selectable Features - A gaming system having an input device for receiving a wager to play a wagering game including a trail-based game. A display for displaying the trail-based game is also included. The trail-based game includes a plurality of elements along a trail. Each of the plurality of elements has an associated award. In response to a player meeting a predetermined criterion, the player is awarded the associated award for all of the plurality of elements. | 11-05-2009 |
20090275390 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a plurality of display positions disposed in a display area, a symbol selector arranged to select a plurality of symbols for display at respective display positions, and an outcome evaluator arranged to determine whether the selected symbols correspond to a winning outcome with reference to at least one of a plurality of defined win lines. Each of the defined win lines comprises at least one display position, and at least some of the win lines comprise differing numbers of display positions. A corresponding method of gaming is also disclosed. | 11-05-2009 |
20090275391 | Method of Gaming and a Gaming System - A method of gaming comprising: conducting at least one first game round, each first game round comprising selecting symbols of a plurality of normal first reels for display and evaluating the selected symbols; and conducting at least one second game round in response to a trigger event occurring, each second game round comprising fewer reels than in each first game round and being conducted by selecting symbols of at least one second reel for display and evaluating the selected symbols. | 11-05-2009 |
20090280887 | Gaming Machine - A slot machine begins to variably display symbols on each reel display portion. Then, the slot machine stops a symbol on each of symbol display areas. If winning combination is achieved, a main CPU displays a layout change screen, where the same kinds of the stopped symbols are collected and disposed in descending order of the number of the same kinds of the symbols, on a variable display portion. Further, the main CPU adds target symbol kind emphasis images and target symbol number notification images to the plurality of symbol display areas on which the target symbol kinds corresponding to the winning combination are displayed; and displays the layout change screen. | 11-12-2009 |
20090280888 | Wagering Game With Simulated Mechanical Reels - A gaming machine for playing a wagering game includes a housing having a display region, a curved transparent layer located in the display region, and a video display. The video display is located behind the transparent layer for projecting moving images onto the transparent layer. The images including a plurality of symbols that indicate a randomly selected outcome of the wagering game. The curved transparent layer can be moving as well. Environmental mapping may be used to sense the location of the player and/or the ambient lighting surrounding the gaming machine and alter the images based on the sensing. The altering may include spectral highlights, shading, and the parallax effect. The video images may further include imperfections normally found in mechanical reel strips. The gaming machine provides video images that more closely simulate the look of traditional mechanical reels. | 11-12-2009 |
20090280889 | GAMING MACHINE WITH FRACTIONALLY ENHANCED PAYOUTS - A gaming machine generates a first payout when a first pattern of symbols is displayed and a second payout when a second pattern of symbols is displayed that differs from the first pattern of symbols by one symbol. The one symbol indicates a fractional amount and the second payout is higher than the first payout by a fraction equivalent to the indicated fractional amount. | 11-12-2009 |
20090280890 | Wagering Game With Active Paytable Highlighting Winning Combinations - A gaming machine for playing a wagering game includes a game display, a display arrangement, and a controller. The game display is operable to display a randomly selected outcome of a wagering game in response to receiving a wager from a player. The display arrangement displays a video image and overlays the game display. The video image includes a paytable having paytable regions indicating respective winning combinations. The controller is in communication with the display arrangement, wherein in response to the randomly selected outcome including symbols of a winning symbol combination, the controller causes one or more aspects of the paytable region associated with the winning combinations to be distinguished from the other paytable regions. | 11-12-2009 |
20090286586 | Icon Selection Bonus Game with Replaceable Icons - A slot machine game that allows the player to continuously select icons which reveal respective content which comprise awards. If revealed content is a refill symbol, then some or all previously selected icons are replaced with replacement icons. The replacement icons can be placed in same or different locations as previously selected icons. The replacement icons can also be associated with the same awards as the previously selected icons. | 11-19-2009 |
20090286587 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: conducting a plurality of game rounds by generating a game outcome for each game round; determining whether the game round satisfies at least one criterion for at least each game round prior to a final of the game rounds; requiring the player to make a choice prior to the next game round in relation to the game outcome if the game outcome of a respective game round satisfies the at least one criterion; and carrying out any subsequent game rounds based on a received player choice, whereby any choices determine an overall outcome of the plurality of game rounds. | 11-19-2009 |
20090286588 | Magnified symbol feature for gaming devices - A method and apparatus for a gaming machine is disclosed. A slot machine processor and a video monitor screen are provided on which symbols may be provided for use in a video slot game. The player makes a wager to play the underlying game. A first array of symbols is displayed in rows and columns and thereafter a feature opportunity may also be randomly, non-randomly or pseudo-randomly displayed. The feature comprises a special indicium that is displayed over one of the symbols in the initial array. Preferably the special indicium is a graphic representation of a magnifying glass. The magnifying glass enlarges the selected symbol uniformly along an x and y axis by at least 2×, in effect resulting in at least 4 same symbols being arranged in a 2-row by 2-column format. The same symbols replace the underlying symbols in the initial array and the resultant final symbol display is then analyzed by the machine processor, with any prizes for winning symbol combinations being awarded according to a predetermined paytable. | 11-19-2009 |
20090286589 | WAGERING GAME MACHINE WITH OLED TRANSMISSIVE LCD - A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered via at least one mechanical reel and a liquid crystal display (LCD). The liquid crystal display has at leas tone transparent portion through which the mechanical reel or reels can be observed. An organic light emitting diode (OLED) element is disposed near the transparent portion of the liquid crystal display, and is operable to selectively emit light or pass light, such that emitted light is passed through the transparent portion of the liquid crystal display when the OLED emits light or the at least one mechanical game object can be observed through the transparent portion of the liquid crystal display and the OLED when the OLED passes light. | 11-19-2009 |
20090286590 | Method of Gaming, a Gaming System and a Game Controller - A method of gaming with multiple players comprising: determining a set of eligible multi-player game players; assigning each eligible multi-player game player a number of multi-player game turns depending on a wager amount; and conducting the multi-player game turns with the eligible multi-player game players and determining multi-player game turn outcomes until a multi-player game end condition occurs. | 11-19-2009 |
20090286591 | Method of simultaneous indication of multiple winning combinations in a symbol matrix - The present invention teaches novel methods for simultaneous indication of winning combinations in the symbol matrix. More specifically, the present invention simultaneously indicates all winning combinations formed by symbols appearing in symbol positions common to multiple pay lines. In a preferred embodiment, symbol positions common to multiple pay lines that display winning symbol combinations are simultaneously indicated to the player in a first manner. In addition, the remaining symbol positions for each of said multiple pay lines are simultaneously indicated in a second manner. | 11-19-2009 |
20090286592 | GAMING SYSTEM HAVING SYMBOL PROMOTION FEATURES - A method for conducting a wagering game on a gaming system comprises receiving a wager to play the wagering game, displaying a first outcome of the wagering game on at least one display, evaluating the first outcome for winning combinations of symbols and awarding awards associated with any such winning combinations. The method further comprises, upon the occurrence of a triggering event and if the first outcome is a winning outcome, promoting each occurrence of at least one symbol in the first outcome to a next higher symbol in accordance with a pay table of the wagering game to display a revised first outcome, and evaluating the revised first outcome for winning combinations of symbols and awarding awards associated with any such winning combinations. | 11-19-2009 |
20090286593 | METHOD OF GAMING AND GAMING SYSTEM - A method of gaming comprising: determining a number of arrangements of symbol display positions to be played in a base game; and controlling the probability of awarding a feature game from the base game so that the probability is proportional to the number of arrangements played. | 11-19-2009 |
20090286594 | GAMBLE GAME FOR GAMING MACHINE - A gaming machine adapted to provide a main wagering game in response to a wager placed by a user is provided. The main wagering game involves the selection and presentation of a plurality of symbols on a display and if a winning combination occurs, the gaming machine determines an award associated with the winning combination. The gaming machine is further adapted to provide the user with the choice of gambling the determined award on a gamble game, wherein the expected return of the gamble game to the user is greater than 100%. | 11-19-2009 |
20090291736 | METHOD AND APPARATUS FOR CONDITIONAL PAYOUTS IN A GAMING DEVICE - A gaming device incentivizes additional game play by combining payouts with conditional payouts. During game play, players are informed of the conditions, which must be satisfied so as to vest the conditional payouts. Subsequent game play is monitored to see if the player has satisfied the conditions. If the player has satisfied the conditions, then the conditional payout vests. If the condition is not met, then the conditional payout terminates. | 11-26-2009 |
20090291737 | GAMING MACHINE INCLUDING TERMINALS AND PLAYING METHOD THEREOF - A gaming machine includes: a base game; gaming terminals; a bonus game configured to award a bonus payout more rewarding than the payout in the base game; a bonus payout indicator that displays the bonus payout; and paths, respectively corresponding to the gaming terminals, including light emitting portions arranged to form a channel extending from a position corresponding to each gaming terminal to the bonus payout indicator. In each gaming terminal, the base game is run independently from the other gaming terminals. The bonus game is run. A random number of the light emitting portions are activated toward the bonus payout indicator in a path corresponding to a gaming terminal in which a predetermined winning is met, every time the predetermined winning is met in the gaming terminals. The bonus payout is awarded in a gaming terminal corresponding to a path in which the light emitting portions turned active up to the bonus payout indicator. | 11-26-2009 |
20090291738 | Method of Gaming, a Game Controller and a Gaming System - A method of gaming comprising: awarding a plurality of game rounds in response to occurrence of a trigger event; and conducting at least two of the plurality of game rounds concurrently in separate display areas. | 11-26-2009 |
20090291739 | GAMING MACHINE ALLOWING SELECTION OF STOPPING ORDER OF REELS FOR SUSTAINING PLAYER'S ANTICIPATION, AND CONTROL METHOD THEREOF - A gaming machine, at the beginning of a game, determines static symbols for each of the video reels and executes variable display. Then, in a case where the static symbols do not form a winning combination and where the static symbols include symbols constituting a winning combination, video reels displaying symbols not constituting the winning combination are statically displayed after other video reels. | 11-26-2009 |
20090291740 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising conducting a series of game rounds in response to determining that the series should commence, at least one first game round of the series of game rounds being conducted by controlling a display to display a first number of special symbols at a corresponding first number of display positions of a set of display positions, selecting symbols for the remaining display positions from a selection set of symbols, and determining a game round outcome from the displayed symbols, and at least one second game round of the series of game rounds being conducted by controlling a display to display a second number of special symbols greater than the first number at a corresponding second number of display positions of a set of display positions, selecting symbols for the remaining display positions from a selection set of symbols, and determining a game round outcome from the displayed symbols. | 11-26-2009 |
20090291741 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes a symbol selector arranged to select a plurality of symbols for display at a plurality of display positions, an outcome evaluator arranged to determine whether the selected symbols correspond to a winning outcome, and a replicator arranged to replicate a symbol aspect when a winning outcome occurs such that all symbols forming part of the winning outcome acquire the symbol aspect. The system is arranged so as to retain the replicated symbol aspect until after at least one subsequent selection of symbols. A corresponding method is also disclosed. | 11-26-2009 |
20090291742 | VIRTUAL CARD GAME WITH SIMULTANEOUS SLOT MACHINE GAME - Virtual card game with simultaneous slot machine game. In one implementation, an electronic game table platform executes gambling card games, for example, poker or blackjack, played with virtual playing cards that may also have slot symbols included on the virtual playing cards. A player can win slot machine payouts from a hand of virtual playing cards currently in play in a game of poker or blackjack. The electronic game table systems have changeable displays which portray virtual playing cards and the various symbols to live participants. Shuffling, cutting, dealing and return of virtual playing cards are accomplished using data processing functions within an electronic game processor or processors which enable these functions to be performed quickly and without manual manipulation of playing cards. The invention allows casinos to speed play and reduce the risk of cheating while maintaining the attractive ambiance of a live table game. The systems can also be multi-user slot machines using the processor to associate or assign one or more symbols either with the virtual playing cards or as slot symbols in participant subsets. The participant subsets are compared to a predetermined list so that payoffs can be awarded on the basis of winning symbols or combinations of symbols. | 11-26-2009 |
20090291743 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system arranged to implement a probabilistic game is disclosed. The system includes an outcome evaluator arranged to determine whether an outcome of an implemented game corresponds to a winning outcome, and a game recorder arranged to record video information indicative of a winning outcome occurring in a game implemented by the gaming system. The system is arranged to provide a player with access to video information relating to a winning outcome obtained by the player. A corresponding method is also disclosed. | 11-26-2009 |
20090291744 | JACKPOT AWARDS ON A GAMING MACHINE - A method for use with a gaming system that provides a game in which a plurality of symbols are selected and presented on a display to form one or more combinations includes: providing a base game, providing a feature game on the occurrence of a first event during play of the base game, awarding a jackpot on the occurrence of a second event during play of the feature game, and varying the probability of both the first and the second events dependent on at least an aspect of a wager placed by a player to play the base game, wherein said variation maintains at least an approximately constant probability of the jackpot being won despite variations in said aspect of the wager. | 11-26-2009 |
20090291745 | GAMING MACHINE AND METHOD WITH A PLURALITY OF FORMATS - A gaming system comprises a game controller and a memory storage device comprising game data, the game controller and the memory storage device being arranged such that the game controller can process the game data to effect play of a game. In this gaming system, the play of a game comprises selecting a plurality of symbols and presenting the selected symbols in a plurality of symbol positions that are generally arranged in a plurality of columns, to provide a plurality of game combinations, and wherein the game play comprises a first game component in the form of a line game and a second game component in the form of a game in which for at least one column a plurality of the display positions are designated and the combinations of the game include every possible combination of the designated symbol positions when taking one designated symbol position from each column and wherein less than all of the symbol positions are designated. | 11-26-2009 |
20090291746 | METHOD AND APPARATUS FOR BOUNDING PLAY OF A GAMING DEVICE - In accordance with one or more embodiments, a method for terminating play of a game session at a gaming device is provided. The method includes determining a game parameter, determining a terminating value associated with the parameter, determining whether the terminating value is reached, and terminating play of the game session. | 11-26-2009 |
20090298568 | System and method for interactive 3d gaming - Embodiments include a method of displaying a gaming out-come in a gaming machine. The method includes displaying an image having two or more picks to a player, wherein at least one pick is hidden; receiving an indication of the pick selected by the player; modifying the image tore flect the pick selected by the player; and revealing one or more hidden picks. | 12-03-2009 |
20090298569 | Method of Gaming, A Gaming System and a Game Controller - A method of gaming comprising: selecting a set of symbols for display to a player in a set of display positions; determining whether to provide an additional bonus symbol in association with one or more of the display positions; activating a bonus feature if a number of bonus symbols is at least a bonus threshold; and determining a game round outcome based at least on the selected symbols. | 12-03-2009 |
20090298570 | Gaming Machine Performing Rendered Effect That Allows Suspense Of Winning To Be Sustained According To Symbol Combination Rearranged Upon Losing Result - A gaming machine | 12-03-2009 |
20090298571 | SYSTEM AND METHOD FOR GAMING - A method of gaming comprises providing an additional game that operates independently of a main game. The outcome of the additional game operates to vary a subset of symbols in the main game responsive to a variance criterion being met, to thereby affect the game outcome in the main game. | 12-03-2009 |
20090298572 | GAMING SYSTEM AND METHOD OF GAMING - A gaming system comprising a display area and a player symbol selector for selecting the player symbols from a plurality of player symbols. The player symbol selector comprises a plurality of reels and each reel has a plurality of player symbols. The player symbol selector is arranged so that selected player symbols are displayed at an array of display positions when the reels are stationary. A display position selector enables a player to select, prior to stopping of the reels, groups of display positions. An award allocator allocates an award associated with a winning combination of the player symbols when a winning combination of the player symbols is displayed along a win line. The player symbol selector is arranged so that each one of different player symbols of each reel has the same probability to be displayed at any one of the display positions associated with that reel. | 12-03-2009 |
20090298573 | GAMING MACHINE WITH ADJUSTABLE RETURN TO PLAYER - A method for use with a gaming machine that is arranged to provide a game including displaying symbols on a display and awarding an award if a winning outcome occurs. The gaming machine operates to have an overall statistical return, which is influenced by a pay characteristic. The method includes, prior to determining the outcome of a game play of the game, allocating to that game play one of a plurality of different said pay characteristics, wherein if a first said pay characteristic was permanently the allocated characteristic, the game would have a first statistical return less than the overall statistical return, and if a second said pay characteristic was permanently the allocated characteristic, the game would have a second statistical return greater than the overall statistical return. The method includes allocating the plurality of different pay characteristics to game plays according to a weighted random selection process so as to result in the gaming machine having the overall statistical return. | 12-03-2009 |
20090298574 | Multiple Progressive Jackpots For A Gaming Device - A gaming machine is described wherein a player first plays a primary game, such as the spinning and stopping of mechanical or video reels displaying symbols. A plurality of progressive jackpots is displayed to the player, where the progressive jackpots are incremented at different random rates. Upon a jackpot-winning outcome of the primary game, the number of different progressive jackpots paid to the player depends on the number of credits bet by the player. The jackpots are incremented upon jackpot-incrementing symbols being displayed by the reels. In one embodiment, the jackpot above each column of symbols gets incremented upon a special symbol, such as a credit value, being displayed in that column. | 12-03-2009 |
20090305763 | GAMING MACHINE HAVING A PLURALITY OF TERMINALS AND PLAYING METHOD THEREOF - A gaming machine includes: a plurality of gaming terminals, a shared display, and a plurality of routs. Each of the gaming terminals has first light emitting portions which provide an effect to a game. Further, each of the gaming terminal runs a base game and a special game configured to award a special payout. Each of the routs is formed by arranging second light emitting portions from associated one of the gaming terminal to the shared display. The gaming machine thus structured executes a playing method including the steps of: every time a gaming terminal achieves a predetermined winning in the special game, (i) blinking a predetermined number of second light emitting portions forming a rout associated with that gaming terminal sequentially from the one closest to that gaming terminal, the predetermined number being determined based on the winning having been achieved, and (ii) blinking the first light emitting portions of that gaming terminal in sync with the second light emitting portions; and awarding a special payout to a gaming terminal whose associated rout has all its second light emitting portions being activated up to the shared display. | 12-10-2009 |
20090305764 | GAMING MACHINE HAVING A PLURALITY OF TERMINALS AND PLAYING METHOD THEREOF - A gaming machine of the present invention includes: a plurality of gaming terminals each of which has a first light emitting portion, and which runs a base game and a special game configured to award a special payout; and a shared display. When the special game is run, an emission color of the first light emitting portion and that of the second emitting portions are determined for each gaming terminal, based on a game value. Further, every time a gaming terminal achieves a predetermined winning in the special game having been run, the first light emitting portion is activated in the emission color thus determined, and the second light emitting portions forming a route associated with the gaming terminal turn active so that a predetermined number of the second light emitting portions light in the emission color thus determined, sequentially from the one closest to the gaming terminal, according to the number of the predetermined winnings the gaming terminal have achieved. When second light emitting portions forming any one of the routes is activated all the way to the shared display, a special payout is awarded to a player of the gaming terminal associated with the route. | 12-10-2009 |
20090305765 | PROVIDING AND REDEEMING PARTIAL WAGERING GAME OUTCOMES - Described are methods, computer readable media and systems related to wagering games, and in particular those that concern providing and redeeming partial game outcomes. A method according to an embodiment includes receiving a completion request from a player who is operating a gaming device to complete at least one partial game outcome. The partial game outcome was previously provided to the player, who used a first device that is different than the gaming device. The method includes determining that the player is entitled to a complete game outcome, displaying the partial game outcome on the gaming device, determining the complete game outcome, and then displaying the complete game outcome. | 12-10-2009 |
20090305766 | SYSTEM AND METHOD FOR GAMING - A method of gaming comprises providing a jackpot game in addition to a main game, the jackpot game being displayed independently of the main game. Play of the jackpot game affects at least one of the awarding of a jackpot prize and value of a jackpot prize pool from which the jackpot prize is awarded. | 12-10-2009 |
20090305767 | MECHANICAL-BASED CONTROL OF VIDEO REELS IN A GAME MACHINE - In some example embodiments, a method includes executing a wagering game that generates instructions for control of a number of mechanical reels. The method also includes converting the instructions for controlling the number of mechanical reels into identifiers of video sequences stored in machine-readable media. The video sequences comprising a display representative of a stop result of the mechanical reels. The method includes retrieving the video sequences from the machine-readable media. The method includes displaying the video sequences on displays for video reels of a wagering game machine. | 12-10-2009 |
20090305768 | GAMING MACHINE WITH A HOLD SYMBOL FUNCTION - A gaming machine and associated method. Symbols are selected and presented on a display in a first random selection process. Each symbol is selected independently of each other symbol and the plurality of symbols are separated into at least three distinct groups of symbols, each group containing at least two symbol. A player of the gaming machine selects one or more of the groups of symbols to be held. In a second random selection process any symbols that are not held are reselected. A prize is paid according to a pay table and the symbols presented following the second random selection process. | 12-10-2009 |
20090305769 | GAMING MACHINE AND METHOD WITH AWARD-ENHANCING SYMBOLS - A gaming machine comprising a game controller that enhances a prize won from a game outcome when a first special symbol occurs in the game outcome. The appearance of the first special symbol in the game outcome causes the game controller to further enhance the game prize if a second special symbol also appears in the game outcome. The first or second special symbols may further be used to substitute for another symbol in the game outcome, so as to create a winning game outcome. | 12-10-2009 |
20090305770 | PLAYER INFORMATION DELIVERY - A console is described, having display means, and game control means arranged to control images displayed on the display means, the game control means being arranged to play a game in which one or more symbols are randomly selected as a combination of symbols and displayed on the display means. If a winning combination results, the machine awards a prize. In some circumstances, the console will display an animated character to communicate information to the player. The character is independent of and appears asynchronously with respect to the game being played and is arranged to appear super imposed over any game screen currently displayed at the time the character is displayed. | 12-10-2009 |
20090305771 | GAMING DEVICE HAVING A PRIMARY GAME SCHEME INVOLVING A SYMBOL GENERATOR AND SECONDARY AWARD WHEELS - A gaming device with a primary game scheme including one or more symbol generators and a plurality of wheels where each wheel is associated with a different one of the symbol generators. When one or more of the symbol generators generates at least one predetermined symbol, the gaming device activates or spins the wheel associated with that symbol generator. The gaming device provides any awards associated with the activated wheels to a player. | 12-10-2009 |
20090312083 | Push-button with integrated or adjacent moveable outcome indicator - A push-button assembly for a gaming terminal implementing a wagering game is provided. The push-button assembly has a push-button actuated by a touch from a player of the wagering game. An outcome indicator indicates a randomly selected outcome in response to the push-button being actuated. | 12-17-2009 |
20090312084 | GAMING MACHINE, PLAYING METHOD AND GAMING SYSTEM WHICH CHANGE PLURAL GAMES WHICH ARE DIFFERENT IN THE AMOUNT OF MAXIMUM BET - The gaming machine includes: a plurality of gaming terminals each having an input device through which an input from outside is inputted; a payout memory which stores a payout rate of each of the base games, for a predetermined winning; and a bonus payout memory which accumulatively stores a part of a bet on a predetermined base game as a resource for a bonus payout. In the gaming machine, a base game determined based on an input through the input device is run in each of the gaming terminals. When the base game is the predetermined base game, a bet within a wider bettable range compared to another base game is permitted, and a part of the bet is accumulatively stored in the bonus payout memory. A payout according to a predetermined winning resulted in a base game is awarded, based on a payout rate associated with the base game and a bet on the base game. A bonus payout is awarded based on a predetermined condition. | 12-17-2009 |
20090312085 | SLOT MACHINE SYSTEMS, METHODS, AND APPARATUS - Systems, methods and/or apparatus for slot machine eye-strain reduction are disclosed. Systems, methods and/or apparatus for slot machine back lighting are further provided. Systems, methods and/or apparatus for a slot machine back lighting effect are also disclosed. Systems, methods and/or apparatus for reel line lights are disclosed. Systems, methods and/or apparatus for reel tilt and motion detection are disclosed. Systems, methods and/or apparatus for reel wins display for an electromechanical slot machine and/or gaming machine viewing window configurable lines are disclosed. Systems, methods and/or apparatus for a configurable shelf system for an electromechanical slot machine are disclosed. Systems, methods, and apparatus are also disclosed for reel tilt minimization. Systems, methods and/or apparatus for slot machine controlled lighting. Further embodiments of the present disclosure can provide slot machine reel stop systems, methods, and apparatus useful for electromechanical slot machines. | 12-17-2009 |
20090312086 | Gaming System Having Dynamic Symbol Generation - A method of playing a wagering game comprises displaying on at least one display a first plurality of symbols located in an evaluation location, and repeatedly generating a plurality of replacement symbols at a symbol generation point on the at least one display. The method further comprises causing the plurality of replacement symbols to travel from the symbol generation point to the evaluation location along a symbol path, replacing at least one of the first plurality of symbols with at least one of the replacement symbols arriving at the evaluation location, and paying an award for a winning combination of symbols in the evaluation location. | 12-17-2009 |
20090312087 | Gaming System and Method of Gaming - A game controller of a gaming device comprises a sequence module arranged to implement a plurality of draws in a game. A matching module is provided for matching a set of drawn symbols against a set of selected symbols for each of the plurality of draws such that each drawn symbol is ineligible to be drawn in subsequent draws. An outcome determiner module determines an award dependent on the number of matched symbols. | 12-17-2009 |
20090312088 | GAMING SYSTEM AND METHOD OF GAMING - A method of gaming comprises matching drawn symbols in a drawn symbol set against individual symbol elements of a symbol string, according to a match rule. An award is determined dependent on the number of confirmed matches. | 12-17-2009 |
20090312089 | SLOT MACHINE AND PLAYING METHOD THEREOF - A slot machine according to the present invention stores in a memory, BET information including the number of BETs placed in a previous game. In a next game, the slot machine accepts input operation made to an input device and in accordance with the input operation from the input device, accepts a first instruction signal and a second instruction signal output from a predetermined electric circuit. The slot machine automatically sets the number of BETs equal to that of BETs placed in the previous game while automatically rearranging the plural types of symbols on a display device, based upon the accepted first and second instruction signals and the BET information concerning the previous game stored in the memory. The input device is configured so as to reciprocate in accordance with the input operation. The predetermined electric circuit is under opening and closing control in accordance with reciprocation of the input device. The slot machine is configured so as to output the first and second instruction signals in this manner. | 12-17-2009 |
20090318214 | SINGULAR WAGERING APPARATUS FOR GAMING DEVICE - Embodiments of the present invention are directed to single button wagering on a gaming device. A one-touch button on the gaming device is used both to place a wager and to initiate a gaming session. The wager can be a pre-set amount or an amount that is determined based the individual player, the amount of credits on the gaming device, and other conditions. | 12-24-2009 |
20090318215 | GAMING DEVICE WITH UNLOCKABLE FEATURES - Embodiments of the present invention are directed to a gaming device with unlockable features. The unlockable features can change default settings in the game environment of the gaming device and provide game mode changes, vanity features, and external features to the player. The unlockable game environment features can be different sound schemes, different static images, flashing images, and animations. The unlockable features can be triggered based on various player statistics and can be managed in a player account. The player can manage the unlockable features interactively on the gaming device. | 12-24-2009 |
20090318216 | Game System, Server, Gaming Machine - A new gaming environment is provided. When a start button is pressed or a payout process is executed, difference value information is sent to a server. When the server receives the difference value information, it is determined whether or not the winning probability of bonus is changed in the gaming machine which sends the difference value information. If it is determined that the winning probability of bonus is changed, a new winning probability is determined and the determined winning probability is sent to the gaming machine which sends the difference value information. When the gaming machine receives the new winning probability of the bonus, the winning probability is renewed to the received winning probability. It is determined whether or not bonus is won based on the renewed winning probability. If it is determined that the bonus is won, a predetermined number of gaming media is provided. | 12-24-2009 |
20090318217 | GAMING DEVICE WITH DURATIONAL GAME ELEMENTS - Embodiments of the present invention are directed to a gaming device with durational game elements. The durational game elements can change default settings in the game environment of the gaming device for a specified duration. The duration can be based on a period of time, a number of wins or losses, or a number of games played. | 12-24-2009 |
20090318218 | Wagering Game With Bonus Game Having Enhanced Player-Selection Features - A system and method for conducting a wagering game includes a feature having a plurality of selectable elements associated with respective outcomes. The feature further includes a path having a plurality of spaces. The plurality of spaces is associated with respective special rules. Each respective special rule is capable of being active or inactive. One embodiment of a method includes (a) successively selecting different ones of the plurality of selectable elements; (b) for each selected element, identifying a space of the plurality of spaces to be associated with the selected element; and (c) modifying the outcome associated with each selected outcome with the special rule associated with the identified space if the special rule for the identified space is active. | 12-24-2009 |
20090325667 | Reel Add-On Symbols for Simultaneously Playing Two Games - A reel-type secondary game is played simultaneously with a conventional reel-type main game on a gaming machine. The secondary game is initiated only after the player meets certain criteria, such as betting additional credits. Once the secondary game is initiated, one or more special symbols are added to the leftmost reel and the rightmost reel used in the main game, but not the reels in-between. The added special symbols do not affect the symbols used in the main game. All the reels containing the symbols used in the main game and the one or more special symbols are rotated and randomly stopped. Awards are granted for winning symbol combinations obtained in the main game. If the special symbols align with a certain stop position, a special bonus game is played or the player wins a progressive jackpot. | 12-31-2009 |
20090325668 | Community Reels Game Apparatus - The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that include a community spin mechanism that, when activated, causes reel displays, at two or more player stations, to spin. Certain embodiments provide for one or more community reels that are utilized to determine an outcome of a community gaming session. The community reels are “community” in that they are formed by combining reels of individual play stations in order to increase the odds, and payouts, of potential wins via various line combinations of the combined set of reels, once they stop spinning. Re-stated, by way of non-limiting example, each play station has its own set of reels and when community play is started, one or more community reels are spun along with each player's set of reels. Any potential winning combinations are then based on resulting combinations of the individual play station reels in combination with the community reels. In one embodiment, one or more dedicated reels are specifically reserved as community reels that may be used in various combinations with a player's reels and other player reels to determine potential awards. The addition of community play, via community reels, advantageously adds to the excitement and enjoyment. | 12-31-2009 |
20090325669 | Game Method Using Community Reels - The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that include a community spin mechanism that, when activated, causes reel displays, at two or more player stations, to spin. Certain embodiments provide for one or more community reels that are utilized to determine an outcome of a community gaming session. The community reels are “community” in that they are formed by combining reels of individual play stations in order to increase the odds, and payouts, of potential wins via various line combinations of the combined set of reels, once they stop spinning. Re-stated, by way of non-limiting example, each play station has its own set of reels and when community play is started, one or more community reels are spun along with each player's set of reels. Any potential winning combinations are then based on resulting combinations of the individual play station reels in combination with the community reels. In one embodiment, one or more dedicated reels are specifically reserved as community reels that may be used in various combinations with a player's reels and other player reels to determine potential awards. The addition of community play, via community reels, advantageously adds to the excitement and enjoyment. | 12-31-2009 |
20090325670 | Game System Including Community Reels - The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that include a community spin mechanism that, when activated, causes reel displays, at two or more player stations, to spin. Certain embodiments provide for one or more community reels that are utilized to determine an outcome of a community gaming session. The community reels are “community” in that they are formed by combining reels of individual play stations in order to increase the odds, and payouts, of potential wins via various line combinations of the combined set of reels, once they stop spinning. Re-stated, by way of non-limiting example, each play station has its own set of reels and when community play is started, one or more community reels are spun along with each player's set of reels. Any potential winning combinations are then based on resulting combinations of the individual play station reels in combination with the community reels. In one embodiment, one or more dedicated reels are specifically reserved as community reels that may be used in various combinations with a player's reels and other player reels to determine potential awards. The addition of community play, via community reels, advantageously adds to the excitement and enjoyment. | 12-31-2009 |
20090325671 | Community Lines Game Apparatus - The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that provide a common reel display for multiple players. Various combinations of reel lines, utilized to determine possible wins from symbols across multiple reels, of the reel display, may be available to the players. For example, a first player may be permitted to bet on one set of reel lines and a second player may bet on another set of reel lines. Also, for example, both players may bet on some reel lines and other reel lines may only be available to certain players. A community reel line may also be made available to both players or perhaps just one player upon satisfaction of certain conditions. The ability to have multiple players bet on a common reel display advantageously adds to the excitement and enjoyment of a gaming session. | 12-31-2009 |
20090325672 | Game Method Using Community Lines - The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that provide a common reel display for multiple players. Various combinations of reel lines, utilized to determine possible wins from symbols across multiple reels, of the reel display, may be available to the players. For example, a first player may be permitted to bet on one set of reel lines and a second player may bet on another set of reel lines. Also, for example, both players may bet on some reel lines and other reel lines may only be available to certain players. A community reel line may also be made available to both players or perhaps just one player upon satisfaction of certain conditions. The ability to have multiple players bet on a common reel display advantageously adds to the excitement and enjoyment of a gaming session. | 12-31-2009 |
20090325673 | Game System Including Community Lines - The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that provide a common reel display for multiple players. Various combinations of reel lines, utilized to determine possible wins from symbols across multiple reels, of the reel display, may be available to the players. For example, a first player may be permitted to bet on one set of reel lines and a second player may bet on another set of reel lines. Also, for example, both players may bet on some reel lines and other reel lines may only be available to certain players. A community reel line may also be made available to both players or perhaps just one player upon satisfaction of certain conditions. The ability to have multiple players bet on a common reel display advantageously adds to the excitement and enjoyment of a gaming session. | 12-31-2009 |
20090325674 | GAME SYSTEM, SERVER, GAMING MACHINE - A new gaming environment is provided. If a server determines that an execution of a bonus game will be instructed, bonus game execution instruction information is sent to each of slot machines connected to the server. If the slot machine receives the bonus game execution instruction information, the bonus game will be executed using a special reel, a first special table, and a second special table. Here, the special reel, the first special reel, and the second special reel are the same in each of the slot machines. Game result information including accumulated point will be sent to the server. The server is determines the slot machine on which the bonus is provided based on the received the game result information. The determined slot machine which receives the winning information provides the jackpot amount included in the winning information of the gaming media. | 12-31-2009 |
20090325675 | Gaming System and a Method of Gaming - A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols for display at a corresponding plurality of display positions, an outcome evaluator arranged to determine whether the selected symbols correspond to a winning symbol combination by evaluating symbols disposed in defined win lines, and a prize allocator arranged to allocate a prize to a player when a winning symbol combination exists in a defined win line. At least one display position is of different size to at least one other display position and the defined win lines are dependent on the respective sizes of and locations of the display positions. A corresponding method is also disclosed. | 12-31-2009 |
20090325676 | Gaming Machine Providing An Insurance Payout And A Playing Method Thereof - A slot machine | 12-31-2009 |
20090325677 | Game System - A game system includes a plurality of gaming machines and a server. Each of the gaming machines executes a game independently. When the server receives bet information, the server carries out a lottery for winning a progressive prize as to the gaming machine which transmitted the bet information. If any of the gaming machines wins any progressive prize, the server makes the gaming machine that has won the progressive prize to execute an effect for announcing winning of the prize. Meanwhile, the server makes the gaming machines other than the gaming machine that has won the progressive prize to conduct an effect for indicating losing of the prize. | 12-31-2009 |
20090325678 | WAGERING SYSTEM WITH EXPANDING WILD FEATURE DICTATED BY DIRECTION INDICATOR - A gaming system for conducting a wagering game includes a display and a controller. The display displays a randomly selected outcome of the wagering game including a plurality of reels with symbols forming an array. The symbols include a directional wild symbol having a direction indicator. The controller is coupled to the display and operative to (i) display the directional wild symbol on the display, (ii) provide a wild function to a symbol that is adjacent to the directional wild symbol and at a certain orientation relative to the directional wild symbol as indicated by the direction indicator, and (iii) provide an award based on the array with the adjacent symbol having the wild function. | 12-31-2009 |
20090325679 | GAMING SYSTEM AND METHOD OF GAMING - Certain examples relate to a gaming system and a method of gaming for playing a reel-type game. A game controller of the gaming system is arranged to select a plurality of symbols from a set of symbols and to control a display to display a plurality of the selected symbols in rows and columns. A player interface enables a player to select game features, including selecting one or more or all of the reels against which to bet credit. Each time a feature is selected, a sound generator generates a distinctive sound associated with selection of that feature. A “special” game feature may also be selected. In an embodiment, the special game feature is selection of all the reels against which to bet credit. When the special feature is deselected, by a player selecting another game feature, an alert sound is generated to alert the player to the fact that they have deselected the special game feature. | 12-31-2009 |
20090325680 | Game System - A new gaming environment is provided. A server determines a first predetermined time and a second predetermined time, determines display content based on the second predetermined time which is determined, displays the determined display content on the display, determines a gaming machine to which a bonus is provided from the plural gaming machines when current time becomes the second predetermined time, and sends winning information to the determined gaming machine, and the gaming machine sends the determined information to the server each time there is start operation of a game, and payouts a predetermined number of gaming medium when the winning information is received. | 12-31-2009 |
20090325681 | Wagering Game With Enhanced Wager-Per-Line Feature - A gaming machine for conducting a wagering game by a player includes a display, a credit indicator and a controller. The display is for displaying a wagering-game outcome having a plurality of symbols arranged in an array. The array includes a plurality of paylines for indicating symbol combinations in the array. The player is required to play all of the plurality of paylines in exchange for a minimum wager amount. The credit indicator indicates the number of available credits for making a wager amount. The controller is in communication with the display and the credit indicator. In response to the number of available credits being less than the minimum wager amount, the controller causes the display to display a group of player options for allowing the player to select a disposition for the available credits. The group of player options includes a reduced-payline option to play less than all paylines for a subsequent wagering-game outcome. | 12-31-2009 |
20090325682 | GAMING SYSTEM HAVING COMPOSITE AWARDS - A gaming system comprises a wager input device and a display for displaying a first randomly selected outcome of a first wagering game. The first randomly selected outcome is selected from a first plurality of possible outcomes. The first plurality of possible outcomes includes a first winning outcome. The gaming system further comprises a controller operative to provide a first award to the player when the first randomly selected outcome is the first winning outcome. The first award comprises a fixed portion and a variable portion, the fixed portion having a predetermined value, the variable portion having an expected value for which the actual value is determined at least in part by a second randomly selected outcome of a second wagering game, wherein the second wagering game is triggered independently of the first wagering game. | 12-31-2009 |
20100004047 | PLAYER SELECTABLE GAMING VOLATILITY - Embodiments of the present invention are directed to gaming devices having player selectable gaming volatility and methods of implementing selectable volatility for player use on a gaming device. In one embodiment, a gaming device includes a player interface panel including at least one gaming button for placing a wager on a gaming event, a gaming display to show an output of the gaining event, and a volatility device configured to set a volatility level of the gaming event in response to a player input. | 01-07-2010 |
20100004048 | Slot Machine Game With Symbol Lock-In - A slot machine game that allows a player to lock in particular symbol(s) after playing a game. If the player prefers one or more particular symbols to remain in position after a spin, the player can indicate to the slot machine the desire to lock in the particular symbols, wherein the player will have to pay a price for the ability to have those symbols locked in for a next spin. Then, the player places another wager and spins the reels while the particular symbols remain unchanged. | 01-07-2010 |
20100004049 | GAMING SYSTEM, GAMING DEVICE, AND GAMING METHOD FOR SHIFTING SYMBOLS FROM A STAGING AREA TO A SYMBOL MATRIX - A gaming device displays a symbol matrix including a plurality of symbol positions and at least two symbol staging areas, each symbol staging area including at least one supplemental symbol potentially shiftable into the symbol matrix. The gaming device displays a symbol staging area indicator. For a play of a game, the gaming device generates a symbol in each symbol position of the symbol matrix. Upon an occurrence of a triggering condition, the gaming device indicates one of the symbol staging areas using the symbol staging area indicator and removes at least one symbol from at least one symbol position of the symbol matrix. The gaming device re-populates the empty symbol positions by shifting any appropriate symbols of the symbol matrix any appropriate empty symbol positions, and thereafter shifting at least one supplemental symbol from the indicated symbol staging area into at least one remaining empty symbol position. | 01-07-2010 |
20100009740 | SLOT MACHINE GAME AND SYSTEM WITH IMPROVED JACKPOT FEATURE - Certain embodiments provide a method and system for awarding a progressive prize. The system includes a bank of gaming machines accepting different bets per play as selected by a player. A random number is selected from a predetermined fixed range of numbers that does not change during play of a gaming machine. The player is allotted one or more numbers for each credit bet. The allotted numbers represent a subset of the predetermined fixed range of numbers. A feature game is triggered for the progressive prize based on a numerical comparison between the selected random number and the number(s) allotted to the player. Certain embodiments provide a trigger condition for a feature outcome based on an event having a probability related to credits bet per game at a gaming machine. A probability of success in the feature game may be higher than a probability of success in the base game. | 01-14-2010 |
20100016055 | Gaming Machine Having Player Selectable Volatility - A gaming machine for conducting a wagering game includes a value input device for receiving a wager and a display for displaying a plurality of symbols arranged on a plurality of reels. The symbols indicate a randomly-selected outcome selected from a plurality of possible outcomes, the plurality of outcomes including at least one winning outcome. The gaming machine further includes a controller operative to receive a volatility input from a player of the gaming machine. The controller is further operative to associate an award with the at least one winning outcome wherein the associated award is either a first award amount or a second award amount based upon the volatility input. Upon the occurrence of the at least one winning outcome, the controller awards the associated award to the player. | 01-21-2010 |
20100016056 | Wagering Game With Special-Event Eligibility Feature Based on Passive Game Play - According to one aspect of the invention, a gaming system and method for providing passive participation in at least one wagering game are disclosed. Funds are received to obtain a period of eligibility for an award associated with the wagering game. An entertainment layer having a plurality of features is conducted in response to receiving the wager. A separate gaming layer includes the wagering game. A gaming machine having a display and a player input device is in communication with the entertainment layer and the gaming layer. At least one feature of the entertainment layer is conducted during the period of eligibility. The entertainment layer is operable in response to at least one input from the player input device. Information regarding the wagering game is presented on the gaming machine. | 01-21-2010 |
20100016057 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: distributing a plurality of image parts of an image across a set of display positions for display to a player; activating a bonus award if the image parts are arranged across the display positions so as to form the image; selecting a set of symbols for display to the player in the display positions; and determining a game round outcome based on the selected symbols and the bonus award. | 01-21-2010 |
20100016058 | WAGERING GAME WITH MULTIPLE REELS FORMING MULTIPLE SYMBOL ARRAYS - A gaming system for playing a wagering game comprises at least one display adapted to display a plurality of reels having symbols. The symbols indicate a randomly selected outcome of the wagering game. The plurality of reels includes at least one single-symbol reel and at least one multi-symbol reel. The at least one display is adapted to display at least one payline overlapping at least one symbol from the at least one single-symbol reel and at least one symbol from the at least one multi-symbol reel. | 01-21-2010 |
20100016059 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a selector arranged to select a plurality of symbols from a set of symbols for display in a display area at a plurality of display positions, an outcome evaluator arranged to evaluate a game outcome based on the selected symbols and to identify a scatter outcome when a plurality of special symbols are disposed in the display area at any display position, and a prize allocator. The prize allocator is arranged to allocate a prize to a player when a scatter outcome exists and to determine the prize awarded to a player using the plurality of special symbols. A corresponding method is also disclosed. | 01-21-2010 |
20100016060 | Wagering Game With Progressive Award Indicator Having An Incrementing Feature - A gaming system for conducting a wagering game includes a wager input device, a first display, and a second display. The wager input device receives a wager. The first display displays an array of symbols that indicates a randomly selected outcome. The second display displays an amount of at least one progressive award in at least one display window. The progressive award has an integer value. At least a first incrementing marker moves about the display window in response to changes in value of the progressive award. | 01-21-2010 |
20100016061 | Wagering System With Expanding Wild Feature - A method and system for conducting a wagering game is disclosed. A randomly selected outcome of the wagering game is displayed in a display area. The display area includes a plurality of reels with symbols forming an array. The display area includes a plurality of active paylines extending through symbol locations within the array. Each symbol on one of the plurality of reels is changed to an altered symbol providing a wild function and an additional game-enhancement function. A payout is awarded based on a reevaluation of symbol combinations along the plurality of active paylines including the wild functions and the additional game enhancement functions. | 01-21-2010 |
20100016062 | GAMING DEVICE HAVING PROGRESSIVE AWARDS AND SUPPLEMENTAL AWARDS - A gaming system including a central server linked to a plurality of gaming machines. The central server monitors wagers on the gaming machines. Based at least in part on the wagers the central server determines when bonus events will occur and which gaming machine(s) will provide the bonus awards. In one embodiment, the central server determines which gaming machine(s) will provide progressive awards and/or supplemental bonus awards, wherein the number of provided supplemental awards is determined based on the number of active gaming machines. Each supplemental bonus award provided by each gaming device is based on any accumulated wagers placed at that gaming device. | 01-21-2010 |
20100022292 | Gaming System and a Method of Gaming - A gaming method, game controller, gaming system, and computer program code are disclosed where play can be conducted in a game having a plurality of symbols for use during play. Game win outcomes are determined by one or more symbols occurring according to game play rules. When a particular game play event occurs involving one or more of the symbols, an adjusted pay scale is provided. In an example the particular event is when one or more symbols occur at a particular location in an image depicting game play. In an example, the one or more symbols for the events are different to the one or more symbols for game win outcomes. | 01-28-2010 |
20100022293 | SYSTEM AND METHOD FOR PRODUCING JACKPOT - Disclosed is a system and method for producing a jackpot. The system includes at least one reel game controlling device generating winning specifications corresponding to re2el arrangement formed during progress of a reel game and a jackpot managing unit for providing a subject reel game controlling device with a jackpot event, the subject reel game controlling device being designated by drawing among the reel game controlling devices through reflecting the winning specification on probability calculation or randomly calculating probability, wherein the subject reel game controlling device executes the jackpot game based on the jackpot event and notifies a gamer of a jackpot prize according to whether an execution result of the game satisfies a predetermined winning condition of a jackpot. Therefore, the gamer comes to expect the jackpot during playing the reel game so as to feel novel enjoyment of the reel game. | 01-28-2010 |
20100022294 | SLOT MACHINE - A slot machine according to the present invention is constituted to: scroll-display plural types of symbols in a first direction; determine wining establishment of a special prize in a case where a plurality of pieces drawn as a background of the symbols rearranged on a display device are displayed in combination making up a first picture; scroll-display the plural types of symbols in a second direction; determine type of the special prize depending on a second picture in a case where it is determined that the plurality of pieces drawn as the background of the symbols rearranged on the display device make up the second picture; and execute a process of awarding the special prize based upon the determined type of special prize. | 01-28-2010 |
20100022295 | GAMING SYSTEM HAVING A PLURALITY OF GAMING MACHINES LINKED BY NETWORK AND CONTROL METHOD THEREOF - According to a gaming system of the present invention, game media are paid out based on a cumulative value, when a first payout condition has been established in which the cumulative value reaches a predetermined value or when a second payout condition has been established which is different from the first payout condition. Moreover, based on information about bets, the gaming machine is determined in which game media are to be paid out based on the cumulative value when the second payout condition has been established. | 01-28-2010 |
20100022296 | SLOT GAMING SYSTEM - A slot gaming system in which a number of slot machines are interconnected by a network and each slot machine is able to be used in a conventional manner for such a machine, and which has the possibility of a second, collateral bet, which is live for a particular time, the result of the bet being determined on any one of the players on the network having a predetermined success on the first bet. In one embodiment, the slot gaming system can only be triggered by a player who is entitled to share in the result of the second bet. The payout on the second bet to the players entitled thereto is dependent on the degree of success of the player who has won the first bet. The particular time during which the second bet is live can be selected to be of the order of the play cycle of the machine, for example, three to four seconds. Thus, the live second bets, which cause the players to share in the prize associated therewith can have been placed over a time period which overlaps the selected time. | 01-28-2010 |
20100029363 | GAMING SYSTEM AND METHOD FOR PROVIDING A BONUS EVENT TRIGGERED BY A CONTINUOUS COMMUNAL GAME - A communal game is displayed by a gaming system. A plurality of gaming devices each enable a player to wager on plays of a primary game and determine an eligibility status. The communal game repeatedly generates at least one communal game symbol from a plurality of communal game symbols regardless of whether any player is wagering on plays of a primary game. The communal game triggers a bonus event based on the generated symbols. Any eligible gaming devices may participate in the bonus event. For each eligible gaming device, the gaming system applies at least one symbol or gaming element from the communal game to the primary game of the eligible gaming device. Each eligible gaming device provides an award based on any winning symbol combinations generated by application of the communal game symbol or gaming element. | 02-04-2010 |
20100029364 | GAMING SYSTEM, GAMING DEVICE AND METHOD HAVING SECONDARY SYMBOLS ASSOCIATED WITH PRIMARY SYMBOLS - A gaming system including a plurality of generated primary symbols and at least one generated secondary symbol. If any generated primary symbol is associated with any generated secondary symbol, the gaming system provides an award based on the generated primary symbol being associated with the generated secondary symbol. | 02-04-2010 |
20100029365 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: (a) conducting a game round in which a a plurality of symbols are selected; (b) determining a current number of available game rounds based at least on whether or not the selected symbols include at least one designated symbol subsequent to the symbol selection of the game round; and (c) repeating steps (a) and (b) until an end condition is met, wherein there are one or more end conditions and at least one end condition is that the current number of available game rounds is determined to be an end value. | 02-04-2010 |
20100029366 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming method, game controller, a gaming system, computer program code, and a computer readable medium are provided wherein a plurality of symbols are provided for game play. Locations where particular symbols occur determine a game outcome. One of the symbols is allocated as a trigger symbol for a subsequent game. If the trigger symbol occurs at a particular location during game play an award is made in the subsequent game if there is a game outcome that includes the particular location where there has been the occurrence of the trigger symbol. | 02-04-2010 |
20100029367 | Wagering Game With Community Game Feature - A gaming system for conducting a wagering game includes a community display for displaying a community game having a plurality of features for determining a community award that is awarded to all players at eligible linked gaming machines. The community game includes selection of a player at an eligible linked gaming machine to interact with the community game to determine the community award. One of the plurality of features includes a community free spin feature that awards free spins of a base wagering game to each player. | 02-04-2010 |
20100029368 | WAGERING GAME WITH PAY LINES EXTENDING THROUGH BONUS REGIONS - A gaming machine for playing a wagering game includes a game display, a transmissive display, and a controller. The game display includes a plurality of mechanical reels bearing symbols configured to display randomly selected arrays of symbols. A transmissive display overlays the game display and is configured to display a video reel and to display a randomly selected symbol thereon. A selectable pay line extends through at least some of the mechanical reels and the video reel. The controller is configured to award an award related to the selectable pay line when a winning combination of symbols are displayed along the selectable pay line. | 02-04-2010 |
20100029369 | WAGERING GAME WITH DYNAMICALLY ADDED SUB-SYMBOLS - Methods, apparatus and systems for providing a sub-symbol arrangement to a wagering game machine for triggering a bonus game are described. A dynamic calculation module is used for dynamically adding sub-symbols to an arrangement of symbols to match a bonus game frequency. In some embodiments, the sub-symbols are dynamically added to symbols according to a weighted table. Wagering game machines according to the various embodiments of the invention are also disclosed. | 02-04-2010 |
20100041460 | SLOT MACHINE SYSTEMS, METHODS, AND APPARATUS - Systems, methods and/or apparatus for slot machine eye-strain reduction are disclosed. Systems, methods and/or apparatus for slot machine back lighting are further provided. Systems, methods and/or apparatus for a slot machine back lighting effect are also disclosed. Systems, methods and/or apparatus for reel line lights are disclosed. Systems, methods and/or apparatus for reel tilt and motion detection are disclosed. Systems, methods and/or apparatus for reel wins display for an electromechanical slot machine and/or gaming machine viewing window configurable lines are disclosed. Systems, methods and/or apparatus for a configurable shelf system for an electromechanical slot machine are disclosed. Systems, methods, and apparatus are also disclosed for reel tilt minimization. Systems, methods and/or apparatus for slot machine controlled lighting. Further embodiments of the present disclosure can provide slot machine reel stop systems, methods, and apparatus useful for electromechanical slot machines. | 02-18-2010 |
20100041461 | GAMBLING GAMES WITH VOLATILITY INDICATION AND SELECTION - A method for indicating the volatility of a gambling game is disclosed. Specifically, a symbol or symbols are chosen to consistently represent a particular level or subrange of volatilities, and the symbol or symbols are used to specify the volatility or range of volatilities of any given gambling game and to allow the rough comparison of differing levels of volatility between similar gambling devices or different types of gambling games. Gambling games which allow the player themselves to select the volatility of the gambling game as they play are also disclosed. | 02-18-2010 |
20100041462 | GAMING DEVICE HAVING FREE POTENTIAL WINNING COMBINATIONS - Methods to provide an enhanced likelihood of winning an award and to provide enhanced awards based upon the appearance of symbols on free paylines or free hands of cards. In one embodiment base paylines and the free payline are defined using the same symbol matrix and same reel strips. The free payline is an additional payline with same frequencies of wins and losses as the base paylines. The player wagers upon any number of base paylines. The player receives a free payline if a designated number of base paylines are wagered upon. A multiplier enhances the award for winning symbol combinations appearing on the free payline, with the multiplier value equal to the total wager. In another embodiment, a player wagers upon any number of displayed poker hands. The player also receives at least one free hand if a designated number of hands are wagered upon. | 02-18-2010 |
20100041463 | AMUSEMENT DEVICES AND CHANCE DEVICES BASED ON FINANCIAL MARKET INDICATORS - A method for wagering comprises receiving a bet regarding a spin of the reels of a slot machine. An outcome may be determined based on one or more financial market indicators. Other embodiments are disclosed. | 02-18-2010 |
20100048279 | GAME SYSTEM AND METHOD CAPABLE OF CHANGING SYMBOLS WITH SHOWN SUPER SYMBOL - The present invention is a game system and method including a game machine, a game judge unit and a symbol judge and change unit, wherein the game machine has plural wheels arranged in an array for constituting a symbol set, and each wheel in the symbol set shows a symbol randomly. Moreover, the game judge unit judges and if the symbols of the symbol set conform to a particular rule, a particular amount of bonus game is provided. Then, the game machine runs the bonus game, and each wheel in the symbol set is capable of showing the super symbol randomly. Furthermore, the symbol judge and change unit judges the appearance of super symbol and defines a particular position for the wheel showing the super symbol. Finally, the symbol judge and change unit forces the symbols on the wheels of the particular position to change into an universal symbol respectively. | 02-25-2010 |
20100048280 | SYSTEM FOR ANIMATING MECHANICAL REELS ON A GAMING MACHINE - A system for providing animation on mechanical reels games is disclosed. A gaming machine includes a plurality of mechanical reels each having symbols provided on an outer surface of each of the reels. A lighting system is configured to illuminate a selected symbol on at least one spinning mechanical reels. A game controller generates a game outcome and determines a spin duration for each of the plurality of reels. One or more stepper motors is operatively coupled to the mechanical reels and independently spins each reel. A reel control unit determines the timing of illuminating of the selected symbol on the position of the symbol on the reel when it is illuminated. | 02-25-2010 |
20100048281 | METHOD FOR ANIMATING MECHANICAL REELS ON A GAMING MACHINE - A method for providing animation on a gaming machine having mechanical reels is disclosed. The method comprises spinning at least one mechanical reel, and illuminating a first symbol on the spinning mechanical reel, wherein the lighting system directs light onto the first symbol for a designated amount of time while the mechanical reel is spinning. A second symbol on the spinning reel is then illuminated, and combined effect of illuminating the first and second symbols while the mechanical reel is spinning is to produce the appearance of animation. | 02-25-2010 |
20100048282 | GAMING SYSTEM, GAMING DEVICE AND METHOD OF PROVIDING SELECTION GAME WITH INTERDEPENDENT AWARD DISTRIBUTION - The disclosed gaming system, gaming device and method provide a selection game having a plurality of selectable positions and a plurality of awards interdependently distributed or associated with the selectable positions. For one, a plurality, or all the selectable positions, the award associated with such selectable position is interdependent in that such award has a relationship to one or more of the awards associated with the selectable positions bordering such position. In various embodiments, the value of the award associated with such selectable position has a relationship to one or more of the values of the awards associated with the selectable positions bordering such position. Based on these interdependencies, when each of the selectable positions is selected, the award, or value of the award, associated with the position provides certain information which can be subsequently used to make better informed position selections. | 02-25-2010 |
20100048283 | PARAMETER ADJUSTMENT IN A WAGERING GAME - Apparatus, systems, architectures, and methods provide instrumentality to control adjustment of a parameter in a wagering game, where the adjustment is responsive to a playing feature selected for the wagering game and the wagering game is adapted to be initiated from another wagering game. | 02-25-2010 |
20100048284 | Wagering Game With Color-Coordinated Progressive Award Indicators - A gaming machine for conducting wagering games comprises a plurality of reels, each reel having one or more reel symbols with a colored background and one or more reel symbols with a white background. The gaming machine may include a progressive game having multiple progressive jackpots that are awarded based on patterns formed by the reel symbols with the colored background in the outcomes of the wagering game. In some embodiments, a video display device is provided for overlaying a video image on the reels. The video image operates as a colored placeholder to hold any partial patterns that were formed by the reel symbols having the colored background for multiple plays of the wagering game. Reel symbols having the colored background appearing in subsequent outcomes of the wagering game may then be used to complete one or more patterns. | 02-25-2010 |
20100048285 | ELECTRONIC GAMING AND/OR GAMBLING MACHINE - The present invention relates to an electronic gaming and/or gambling machine, in particular to a slot machine which is coin operable or is operable by monetary equivalents, comprising a display apparatus for the display of at least one game and optionally additional information, with the display apparatus having at least a first and a second screen on which at least one screen display, preferably a main game, and one second screen display, preferably a bonus game and/or additional information, can be displayed as well as a control panel for the actuation of the gaming and/or gambling machine. In accordance with the invention, the electronic gaming and/or gambling machine is characterized in that a switching device is provided which is actuable by a machine user by an input device for the switching of the first screen representation from the first screen to the second screen and of the second screen representation from the second screen to the first screen or to a further screen and/or vice versa. | 02-25-2010 |
20100048286 | GAMING SYSTEM AND CONTROL METHOD THEREOF WHICH DETERMINES TRANSITION TO SPECIAL GAME - A gaming system of the present invention includes: an input device which starts a base game awarding a payout according to a given winning; a data storage device storing special game condition data which defines, within a given value range, a plurality of sub ranges respectively allotted to special game conditions or “No Special Game” meaning no special game is run, each of the special game conditions being associated with an average payout different from those associated with the other conditions. In the system, a random number is sampled based on an input from the input device. A base game is run using the random number, and a payout according to a resulted winning is awarded. One of the sub ranges each allotted to one of the special game conditions or “No Special Game” is selected, based on a given condition with reference to the random number and the special game condition data. When the selected sub range is allotted to a special game condition, the special game is run under that special game condition and a payout is awarded. | 02-25-2010 |
20100048287 | Slot Machine - A processer randomly designates the predetermined number of special symbol display areas from among symbol display areas when a free game starts. Subsequently, reels stop rotating to position a symbol in each of the symbol display areas. In case wild symbol(s) is/are repositioned in the specific symbol display area(s), the wild symbol(s) repositioned in the specific display area(s) will be placed and maintained in a hold state in subsequent free game(s). In the subsequent free game(s), symbols will be repositioned in symbol display areas other than one(s) in which the wild symbol(s) has/have been placed in a hold state. | 02-25-2010 |
20100048288 | MULTIPLE WAGERING GAME DISPLAYS FROM SINGLE INPUT - A wagering game system and its operations are described herein. In embodiments, the operations can determine different objects and/or portions within a wagering game video image and split the wagering game video image into multiple video streams containing different parts of the wagering game video image. The operations can then present the multiple video streams on multiple displays. The multiple displays can show the different parts of the wagering game video image appearing as separate and distinct video images. In some embodiments, some of the multiple displays can be placed in front of other displays. The operations can generate transparent masks that allow images to be seen through a display. | 02-25-2010 |
20100048289 | MULTIPLE GAME GAMING MACHINE - A gaming machine comprises a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display and, if a predefined winning event occurs, a prize is awarded. A plurality of sub-games constitute the game displayed on the display. As an initial display, fewer than a full set of images of each of the sub-games are displayed to show a partial outcome of the game, the fewer than the full set of images being representative of a determination of an expected value for each of the sub-games. | 02-25-2010 |
20100056246 | GAME SYSTEM CAPABLE OF INCREASING SUPER SYMBOL - The present invention is related to a game system and method including a game machine, a game judge unit and a symbol record and control unit, wherein the game machine has plural reels arranged in an array for constituting a symbol set, and each reel in the symbol set shows a symbol randomly. Moreover, the game judge unit judges if the symbols of the symbol set conform to a particular rule of a symbol set, and if the symbol set conforms to the particular rule of a symbol set, a particular amount of bonus game is provided for the game machine. Then, the game machine runs the bonus game, and during the bonus game, each reel in the symbol set is capable of showing the super symbol randomly. Furthermore, the symbol record and control unit records a position of the reel showing the super symbol and controls the reel with the super symbol to stay static at least one time as the game machine runs the next bonus game, so as to increase the amount of super symbol and increase the score, thereby improving the enjoyment of player. | 03-04-2010 |
20100056247 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS - The disclosed gaming system, gaming device and method provide a game including a plurality of awards, each of the awards associated with a plurality of award characteristics, including an award value and a level of difficulty. Based at least in part on the award characteristics associated with the awards, a player strategically chooses which award or awards to play for (i.e., which award or awards to attempt to collect) in the game. In certain multiplayer embodiments, two or more players can work together to obtain awards. | 03-04-2010 |
20100056248 | GAMING DEVICE HAVING VARIABLE SPEED OF PLAY - This concept is directed to gaming devices configured to vary the speed of game play, as well as method of operating gaming devices to vary the speed of play. In some examples of the this concept, a gaming device may be configured to include a game initiating button that when pressed by a player triggers a game processor to ascertain and display a first game outcome, determine if the first game outcome is a winning outcome, and automatically ascertain and display a second game outcome if the first game outcome is not a winning outcome. If the first game outcome is a winning outcome the gaming device may pause to allow the player to appreciate the win before retriggering the processor to ascertain and display subsequent gaming event outcomes, or the gaming device may wait to receive further player input. | 03-04-2010 |
20100056249 | GAMING MACHINE FOR VARYING NUMBER OF TRIGGER SYMBOLS AND CONTROL METHOD THEREOF - In a slot machine, a unit game in which symbols having been arranged are rearranged is displayed on a display. Then, a special game is displayed on the display in case where a predetermined condition has been met. In addition, in the slot machine, rearranged specific symbols are counted before a special free game and it is determined to increase the number of trigger symbols in the special free game according to the number of counted specific symbols. Since an award provided to a player is varied according to the number of trigger symbols rearranged in the special free game, a player's sense of expectancy can be focused on the special free game. | 03-04-2010 |
20100056250 | GAMING MACHINE WITH VARIETY ACCORDING TO PLAYER'S SKILL AND CONTROL METHOD THEREOF - In a gaming machine, a unit game in which symbols having been arranged are rearranged is displayed on a display. Then, a special game is displayed on the display in case where a predetermined condition has been met. In addition, in the slot machine, since a payout and effects at an execution of a special game can be varied according to a player's input operation, different results can be brought according to a variety of abilities with respect to the player's input operation. | 03-04-2010 |
20100056251 | Wagering System With Improved Expected Value During A Special Event - A method and system for conducting a wagering game with a changed expected value for a special event based on the achievement of a wagering-game enhancement parameter award. The wagering game includes a base game and a special event. The wagering game has a first expected value attributable to the base game and a second expected value attributable to the special event. The special event occurs in response to a triggering event. The first expected value attributable to the base game is decreased. The second expected value attributable to the special event is subsequently increased to compensate for decreasing the first expected value attributable to the base game. | 03-04-2010 |
20100056252 | GAMING SYSTEM HAVING INCREMENTALLY ACTIVATED BONUS AWARDS - A gaming system comprises a wager input device and a display for displaying a plurality of primary symbols, a first bonus reel, and a second bonus reel. The first and second bonus reels have a plurality of bonus symbols thereon. The system further comprises a controller operative to detect a primary wager, a first bonus wager, and a second bonus wager. The controller varies the primary symbols and spins and stops the first bonus reel and the second bonus reel to display a randomly selected outcome. The controller provides a primary award if the primary symbols display a winning outcome. The controller provides a first bonus award if the first bonus wager is detected and the first bonus reel displays a first bonus winning outcome, and provides a second bonus award if the second bonus wager is detected and the second bonus reel displays a second bonus winning outcome. | 03-04-2010 |
20100056253 | GAMING MACHINE - Gaming machine. At least some of the illustrative embodiments are gaming machines including a processor, a display device, and a memory device. The memory device configured to store a program code that when executed by the processor causes the processor to, before a player activates the game, generate an outcome for a play of a game on the gaming machine. The program code further causes the processor to, before a player activates the play of the game, notify the player by way of the display device as to whether the upcoming game will be a winner or loser. | 03-04-2010 |
20100056254 | Symbol alignment scheme for multiline gaming machines - A method and apparatus for a gaming machine is disclosed. A slot machine processor and a video monitor screen are provided on which symbols may be provided in a grid for use in a video slot game. The player makes a wager to play the underlying game, with a predetermined initial set of symbols being available for the play of the game. Preferably the symbols are displayed in rows and columns and a first array of symbols from the initial symbol set are displayed in an initial position in the grid. Additional symbols from the remaining initial symbol set are then displayed in the grid, the symbols being displayed according to a specific method and predetermined criterium. Symbols combinations are then analyzed by the processor, and any winning combinations are paid according to a predetermined paytable. | 03-04-2010 |
20100056255 | Gaming Machine - A gaming machine of the present invention allows an insurance function to be set in a game, based upon an operation of a player. Among games in which plural types of symbols are rearranged on a display device every game execution in which the insurance function is effective, an accumulative value stored in a memory is updated so as to increase. As a result of repeating the game in which the insurance function is effective, where the accumulative value has reached a predetermined value for activating the insurance function, it is judged whether a payout of a preset value for insurance and an execution of a special game has been selected, according to an operation of a selection input section by a player. Either of the payout of the preset value for the insurance and the execution of the special game is performed, based upon a result of the judgment. | 03-04-2010 |
20100056256 | APPARATUS AND METHOD HAVING A SLIDER DISPLAY - An apparatus includes a slider controller that displays, prior to initiation of a base game, a slider display having a plurality of payline quantity indicia and a plurality of wager category indicia. In addition, the apparatus has a payline quantity adjuster that adjusts a potential payline quantity selection of at least a subset of the plurality of payline quantity indicia prior to initiation of the base game based on a potential payline quantity input from a player of the base game. The apparatus also has a wager category adjuster that adjusts a potential wager category selection of at least a subset of the plurality of wager category indicia prior to initiation of the base game based on a potential wager category input from the player of the base game. | 03-04-2010 |
20100062827 | GAMING SYSTEM AND METHOD PROVIDING INDICATION OF NOTABLE SYMBOLS - The gaming device and method disclosed herein produces an indication of an appearance of a notable or designated symbol in a symbol display region while at least one reel is spinning. The indication continues while the notable symbol appears in the symbol display region and while the at least one reel is spinning. Different indications are produced for the different notable symbols when appearing in the symbol display region while the at least one reel is spinning. | 03-11-2010 |
20100062828 | Gaming machine with bonus game - The present invention is a gaming machine including a wager device for receiving a wager, an initiator for performing a primary game in response to the wager, a processor for implementing a secondary game independently of the primary game, a reel display for indicating outcome of the primary game and winning outcome of the secondary game on a reel and a payout device for awarding a reward according to the winning outcome of secondary game, wherein the initiator works independently of the processor. | 03-11-2010 |
20100062829 | GAMING MACHINE WITH SYMBOL-SPECIFIC MULTIPLIERS - A method for use with a gaming machine that is arranged to select symbols, present the symbols on a display and award an award if a winning outcome occurs. The method includes initialising a plurality of award adjustors, each award adjustor being associated with a corresponding symbol in a specified set of symbols, changing a value of each said award adjustor in response to a game event that involves the presentation of the corresponding symbol on the display; and if the winning outcome comprises a symbol from the specified set, adjusting the award dependent on the award adjustor associated with the symbol in the winning outcome. | 03-11-2010 |
20100062830 | WAGERING GAME HAVING BONUS-AWARD FEATURE WITH CHANGING STATE - A gaming system for conducting a wagering game includes a display arrangement for displaying a video image overlaying a game display. The video image includes special symbols for indicating a bonus-award feature having a changing state. The changing state is continually updated or modified based on outcomes of the wagering game as displayed on the game display. The gaming system further includes a controller operative to cause the bonus-award feature to provide an award to the player in response to the state of the bonus-award feature meeting certain criteria. | 03-11-2010 |
20100069138 | PLAYER SELECTED IDENTITIES AND LUCKY SYMBOLS - Embodiments of the present invention are directed to player representations used to configure indicia on a gaming device. The player representations are used to represent the identity of the player and to personalize the player's gaming experience. The player representations can be provided by the casino or by the player. | 03-18-2010 |
20100069139 | SLOT MACHINE CAPABLE OF DISPLAYING SPECIAL PICTURE CONSISTING OF A PLURALITY OF PICTURE PIECES AND CONTROL METHOD THEREOF - According to a slot machine of the present invention, display objects may be stop-displayed to a symbol display. Each of the display objects shows a picture piece for forming a predetermined picture. In a case where the picture pieces shown in the display objects stop-displayed to the symbol display form the predetermined picture, a predetermined profit different from a normal payout is offered. | 03-18-2010 |
20100069140 | Slot Machine Having Special Symbol And Control Method Thereof - According to a slot machine of the present invention, synthetic symbol images each including a first symbol image and a second symbol image are rearranged to a display. The first symbol image is associated with a predetermined prize. In a case where the first symbol images included in the rearranged synthetic symbols or a combination thereof constitute the predetermined prize, special first symbol images are displayed in place of the synthetic symbols including the first symbol images constituting the predetermined prize. The special first symbol images correspond to the first images constituting the predetermined prize. | 03-18-2010 |
20100069141 | GAMING MACHINE EXECUTING EFFECTS USING SYMBOLS AND CONTROL METHOD THEREOF - A gaming machine of the present invention performs an effect of rotating an image displayed in each display block having a second specific symbol rearranged therein in a direction so as to turn a display screen of a display over to the other side after scroll-displaying a specific character image to the display in a direction from one side of a symbol display region toward the opposite side, and also changing the second specific symbol rearranged in the each display block into a first specific symbol, when the first specific symbol and the second specific symbol have been rearranged in the symbol display region and also when it has been determined to display the specific character image; and offers an award in accordance with the number of first specific symbols arranged in the symbol display region as a result thereof. | 03-18-2010 |
20100075736 | Gaming System and a Method of Gaming - A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols for display in a plurality of first symbol groups, a display arranged to display the first symbol groups, and a symbol group modifier arranged to remove at least one first symbol group from the display and to add a corresponding at least one second symbol group different to the first symbol groups to the display. The system also comprises an outcome generator arranged to determine a game outcome based on the displayed symbols after addition of the at least one second symbol group. The gaming system is arranged to provide a visible indication that the at least one first symbol group is being removed from the display and the at least one second symbol group is being added to the display. A corresponding method is also disclosed. | 03-25-2010 |
20100075737 | Special Symbol Remains in Position Until Used in a Winning Combination - A game involves emulating spinning and randomly stopping virtual reels. If a special symbol is displayed in the matrix, and the special symbol is not used in a winning combination of symbols, then, for the next game, the special symbol is held in its position in the array, and all the reels are spun to randomly display symbols in all positions in the matrix other than in the special symbol position. If the special symbol is used in a winning combination of symbols, the special symbol is not held. The machine may hold the special symbol for an unlimited number of games as long as the player makes a maximum bet or an extra bet. Under certain conditions, an award for a winning combination using the held special symbol is enhanced the longer the special symbol is held without being used, so the player desires to not utilize the special symbol right away. | 03-25-2010 |
20100075738 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: conducting a base game; modifying a current value of a feature counter by a random value in response to a designated counter event occurring in the base game; determining whether the current value of the feature counter corresponds to one of a plurality of feature games in response to a feature trigger event occurring; and conducting any feature game to which the current value of the feature counter corresponds. | 03-25-2010 |
20100075739 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: providing a plurality of display positions; selecting a plurality of symbols for display at the display positions; evaluating the symbols to determine whether to make a first award based on a designated number of a designated symbol in a winning combination such that the first award is independent of the positions of the designated symbols in the winning combination; and upon a prize being awarded in respect of a winning combination, evaluating the symbols of the winning combination to determine whether to make a second, additional award based on the arrangement of the designated symbols within the winning combination. | 03-25-2010 |
20100075740 | Gaming machine displaying selected symbols in cells - The present invention is a gaming machine, including a display which displays a plurality of cells for presenting a plurality of symbols in a game, a processor which executes the game, chooses at least two cells from the plurality of cells and a symbol from the plurality of symbols and presents the chosen symbol in the chosen cells, and a payout device which awards a reward according to an symbol arrangement on the cells, wherein each of the plurality of cells displays a symbol independently from each other. | 03-25-2010 |
20100075741 | WAGERING GAME WITH SYMBOL ARRAY PROVIDING AWARDS BASED ON ARRAY PATHS - A gaming system for conducting a wagering game includes a wager input device for receiving a wager, The gaming system further includes at least one display for displaying an array of symbols indicating a randomly selected outcome. The array of symbols include a plurality of rows and a plurality of columns. The symbols include directional indicators. The randomly selected outcome is indicated by at least one sequence of symbols formed based on directions associated with the directional indicators. In response to the sequence of symbols including a predetermined symbol, an award associated with the predetermined symbol is awarded. | 03-25-2010 |
20100075742 | GAME-SPECIFIC COMPONENT ENABLEMENT IN A WAGERING GAME SYSTEM - A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and a physical configuration monitor module operable to enable execution of one or more wagering games associated with a game-specific physical configuration of the wagering game machine and to detect the game-specific physical configuration of the wagering game machine. | 03-25-2010 |
20100075743 | Gaming Machine And Gaming System - In a gaming system of the present disclosure, a game server manages with respect to each player through a password an insurance amount which increments when an insurance bet is set at a gaming machine. Accordingly, when a player leaves a gaming machine, the player can retain his/her insurance amount by setting a password. After that, when the player resumes a game in the same gaming machine or another gaming machine, the insurance amount retained by the player can be reproduced through an entering of the same password as the password set by the player. | 03-25-2010 |
20100081493 | Gaming machine with extensive symbols - The present invention is a gaming machine for providing a game play and a payout according to a game result, including a storage device which stores a game using a symbol with a function, an executor which executes the game and an extended device which adds other function to the symbol, wherein the extended device works independently of the executor. | 04-01-2010 |
20100081494 | GAMING APPARATUS AND METHOD OF PLAYING A GAME WITH A SECONDARY WILD SYMBOL MATRIX - A gaming apparatus and method of playing a game with a secondary wild symbol matrix in which the symbols in the secondary matrix determine whether symbols in a primary matrix will be treated as wild symbols. In one embodiment, the secondary and primary matrix symbols must be identical and vertically aligned in order for the primary matrix symbol(s) to be treated as wild. In another embodiment, a particular combination of vertically aligned secondary and primary matrix symbols (not necessarily identical) will result in the primary matrix symbol(s) being treated as wild. In yet another embodiment, a certain number of symbols appearing in the secondary matrix will result in one or more primary matrix symbols being treated as wild. | 04-01-2010 |
20100081495 | GAMING MACHINE - When a player starts playing a game by operating a MAXBET button (e.g. when the bet count is 30 bets) and determined that the currently owned credit count is insufficient to the credit count required for the MAX bet, the current game rate set in a slot machine (the credit count per bet required for betting) is changed to a lower game rate. | 04-01-2010 |
20100087242 | GAMING MACHINE WITH SOUND OUTPUT FOR SPECIFIC SYMBOL AND CONTROL METHOD THEREOF - A slot machine has a display on which symbols are rearranged in partitioned regions arranged in a matrix pattern consisting of multiple columns and rows. The display has multiple display windows corresponding to the respective columns for each unit game. In each of the display windows, symbols arranged in the partitioned regions are rearranged by executing video display in which a symbol column having multiple symbols arranged therein is scrolled in an arrangement direction of the symbols. When a symbol rearranged in at least one partitioned region in at least one of the symbol columns already stopped from scrolling forms a pattern just before winning combination establishment in which the rearranged symbol requires a specific symbol in at least one other symbol column in scrolling to be newly rearranged to establish a winning combination, a passing sound of the specific symbol is outputted from a speaker in synchronization with a timing at which the specific symbol in the symbol column in scrolling passes through the display window. | 04-08-2010 |
20100087243 | SLOT MACHINE EXECUTING FREE GAME AND SLOT MACHINE THAT INCREASES THE NUMBER OF DISPLAYED SPECIAL SYMBOLS - According to a slot machine of the present invention, a first specific number of free games are executed when a first predetermined condition is established in a normal game. Further, a second specific number of free games are executed, when a second predetermined condition is established. Furthermore, when the first predetermined condition is established in the free game executed triggered by the establishment of the second predetermined condition, a third specific number of free games are further executed after the second specific number of free games are executed. Here, the third specific number is larger than the first specific number. | 04-08-2010 |
20100087244 | Gaming Machine - While one video reel is being scrolled and the remaining video reels stop scrolling, a map of Japan or a map of America is displayed on a liquid crystal panel. A territory corresponding to a player is distinguished by color on the map. There is a correlation in terms of probability between the territory corresponding to the player distinguished by color and a payout amount corresponding to a symbol combination to be realized upon stop of scroll of all the video reels. | 04-08-2010 |
20100087245 | Randomly awarded progressive jackpots - The invention is a method and a device for adding a bonus prize component to wagering games such as those played in gambling casinos. A player obtaining a predetermined combination in the underlying game wins the bonus prize. This might be a predetermined combination of playing cards in a card game or a predetermined combination on the reels of a slot machine. The bonus prize may require a separate side wager to qualify. The bonus prize is randomly chosen from a group of bonus prizes that includes an incrementing jackpot. The device for practicing the method includes a prize wheel that is spun to randomly choose the bonus prize, and an incrementing device with attached jackpot display for generating and showing the current amount of the incrementing jackpot. Upon winning the incrementing jackpot, the incrementing stops and the player wins the current amount shown on the display. The incrementing jackpot is subsequently reset and the incrementing resumed. | 04-08-2010 |
20100093422 | WAGERING GAME TRIGGERING MECHANISM FOR USE WITH MULTI-LEVEL PROGRESSIVE GAME - According to one aspect of the present invention, a method of conducting a wagering game is provided. The method allows an opportunity to achieve a first progressive award and a second progressive award. The method comprises the acts of receiving a primary wager from a player for playing the wagering game and initiating the wagering game. The method further includes the act of displaying a randomly selected outcome of the wagering game via a plurality of symbols. The plurality of symbols are selected from a set of symbols including a predetermined symbol. In response to the randomly selected outcome including a first number of the predetermined symbols, the method includes the act of triggering an event in which the first progressive award can be achieved. In response to the randomly selected outcome including a second number of the predetermined symbols, the method includes the act of triggering an event in which the second progressive award can be achieved. | 04-15-2010 |
20100093423 | SLOT MACHINE THAT INCREASES THE NUMBER OF DISPLAYED SYMBOLS AND CONTROL METHOD THEREOF - A slot machine according to the present invention comprises: a symbol display capable of scroll-displaying a symbol array that includes a plurality of symbols; and a controller programmed to execute the processing of: (A) executing a normal game in which the symbol array is scroll-displayed in a single direction and then stop-displayed to the symbol display, and in which game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; and (B) displaying an extra symbol being added to the symbol array, while scrolling the symbol array in a direction opposite to the single direction, when a predetermined condition has been satisfied in the normal game executed in the processing (A). | 04-15-2010 |
20100093424 | GAMING MACHINE WITH A PREDETERMINED NUMBER OF SYMBOLS SCROLLED FOR DISPLAY PRIOR TO WILD SYMBOL AND HAVING A PREDETERMINED BACKGROUND COLOR AND CONTROL METHOD THEREOF - A slot machine includes a display on which symbols are rearranged in partitioned regions arranged in a matrix pattern including a plurality of columns and rows. The display includes a plurality of display windows corresponding to the respective columns for each unit game. In each of the display windows, for each slot game, executed is video display in which a symbol array having a plurality of symbols arranged therein is scrolled in an arrangement direction of the symbols. By this video display, the symbols arranged in the partitioned regions are rearranged in the slot game. When a feature game trigger is established during the slot game, an additional “WILD” symbol is inserted into the symbol array. The symbols in each symbol array have background images, respectively. The background images of a predetermined number of consecutive symbols immediately upstream of the “WILD” symbol are displayed in a predetermined color, and the background images of the other symbols are displayed in a normal color. | 04-15-2010 |
20100093425 | GAMING MACHINE FOR CHANGING GAME SOUND IN FREE GAME AND CONTROL METHOD THEREOF - A slot machine displays on a display a unit game in which arranged symbols are rearranged. When a predetermined condition is satisfied, the slot machine displays on the display a free game that is a special game. The slot machine also changes a game sound that has been emitted into a different game sound when a predetermined condition is satisfied in the free game. | 04-15-2010 |
20100093426 | PATTERN DISPLAY DEVICE AND GAME MACHINE INCLUDING THE SAME - A game machines has a back side display unit composed of reels for displaying back patterns, and a front side display unit composed of transparent EL panels for displaying overlapping patterns overlapping with the back patterns. The back side display unit and the front side display unit are disposed not to produce blind spot regions of the back patterns. The game machine can provide various overlapping patterns with good visibility and a high game selection capability to a player. | 04-15-2010 |
20100099482 | Gaming System Having Dynamically Translucent Symbol Backgrounds - A gaming system comprises a wager input device and a display for displaying a wallpaper, a plurality of symbols, and a plurality of symbol backgrounds. The symbols overly the symbol backgrounds, and the symbol backgrounds overly the wallpaper. The plurality of symbols represent a randomly selected outcome of a wagering game. The system further comprises a controller operative to increase a translucence of at least one of the symbol backgrounds to increase visibility of the wallpaper in response to a triggering event. | 04-22-2010 |
20100099483 | Gaming Machine Having Position Sensor For Mechanical Reel Modularity - A gaming system for conducting a wagering game includes a display, a reel mounted for rotation relative to the display, the reel having a plurality of display symbols thereon, a plurality of light cups stationary relative to the display for illuminating symbols on the reel in the direction of the display, a sensor to detect the position of the light cups relative to the display and generate position information, and a controller in communication with the sensor operative to receive the position information from the sensor and determine the position of the light cups relative to the reel from the position information. | 04-22-2010 |
20100105464 | WAGER MARKET CREATION AND MANAGEMENT - Methods and systems are provided herewith for managing a wagering system. In one exemplary embodiment, a stream of state information of a live sporting event is received in real time. A computer processor determines an initial state and a plurality of possible future states of a first performance parameter of the live sporting event based on the stream of state information. After a beginning of the game and before the start of the event, a probability of occurrence is calculated for at least one of the plurality of possible future states of the first performance parameter based on historical data related to the first performance parameter. The plurality of possible future states are mutually exclusive from one another. During an initial state of the first performance parameter, a signal operative to open a first market for betting on the at least one of the plurality of possible future states is transmitted. The first market comprises betting odds based on the calculated probability of occurrence. After transmitting the signal operative to open the first market, an end of the initial state is determined. Before the end of the initial state, a signal operative to close the first market is transmitted. After transmitting the signal operative to close the first market, an outcome of the first performance parameter is determined based on the received stream of state information. A signal operative to resolve one or more payouts of the first market is transmitted, in which the signal indicates the outcome of the first performance parameter. | 04-29-2010 |
20100105465 | DETERMINATION OF RESTORATION EVENT - Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described. | 04-29-2010 |
20100105466 | SLOT MACHINE EXECUTING FREE GAME AND CONTROL METHOD THEREOF - According to a slot machine of the present invention, a free game is executed when a predetermined condition is satisfied. In the free game, an amount of payout is determined based upon an amount of game media, which is obtained by dividing a total amount of the game media betted in the normal game by the number of BETs. Further, game media of the determined amount of payout are paid out. | 04-29-2010 |
20100113125 | CONFIGURABLE DISPLAYS USED, FOR EXAMPLE IN GAMING MACHINES - Configurable rotatable displays may allow display of visual effects and/or information, and may simulate a non-configurable mechanical reel, for example those found in conventional slot machines. Rotatable displays may be used in a variety of locations on a gaming machine, providing a primary game display and/or box top displays such as a pole. A single rotatable display may be logically segmented to create an appearance of multiple sections or reels. One or more rotatable displays, or one or more mechanical reels, may be positioned within an outer rotatable display. A configurable fixed translucent or transparent display may be positioned between a configurable rotatable display and a user or player. | 05-06-2010 |
20100113126 | HIDING CARD INFORMATION - Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described. | 05-06-2010 |
20100113127 | SYSTEM FOR PROVIDING MULTI-GAME REEL STRIPS - A system for varying the symbols used on a mechanical reel strip are disclosed. A reel strip comprises a plurality of symbols, each of the symbols associated with a symbol group. Each of the symbol groups is associated with a symbol group designation position on the reel strip. By varying the designation position on the reel strip, the symbols used with each reel strip can be modified. When multiple mechanical reels are used in a gaming machine, the symbol designating position for each reel strip can be the same as any other reel strip or can vary from any of the other reel strips. As such, an endless number of games and game variations may be created and deployed. | 05-06-2010 |
20100113128 | METHODS AND APPARATUS FOR DETERMINING A REEL STRIP POSITION - A gaming device is provided, including a reel that includes a reel strip having a plurality of patterns, a sensor configured to detect a pattern of the plurality of patterns, and a controller coupled to the sensor, wherein the controller is programmed to determine an orientation of the reel strip and an identity of the reel strip based on the detected pattern. | 05-06-2010 |
20100113129 | Gaming apparatus and method of operating the same - A gaming apparatus and a method of operating the same are disclosed The gaming apparatus comprises a display configured to display a plurality of reel images and a processor operatively coupled to the display. The processor is operable to determine an arrangement of symbols for each of the reel images before starting each of games, by selecting symbols to be set on symbol stop positions of the reel image from discrete symbol candidates based on selection probabilities associated with the discrete symbol candidates respectively. The processor is also operable to control the display to display the reel images based on the determined arrangement of symbols in response to operation of a player. | 05-06-2010 |
20100113130 | Gaming machine with extensive symbols - The present invention is a gaming machine for providing a display and paying out award, including a storage device which stores a game data to implement at least two games of the same type, an extended device which adds a game element to the two games and a game device which implements the two games of the same type, wherein the extended device works independently of the game device. | 05-06-2010 |
20100113131 | Wagering Game with Progressive Feature - A gaming system for conducting a wagering game includes a wager input device for receiving a wager. The gaming system further comprises a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The plurality of symbols includes more than one type of symbol. In response to collecting a predetermined amount of a first type of symbol during the wagering game, a progressive jackpot associated with the first type of symbol is triggered. The progressive jackpot is funded by at least a portion of the wager. | 05-06-2010 |
20100113132 | GAME MACHINE AND COMPUTER PROGRAM THEREOF - A game machine having a control unit as a first game chance control device generating a game chance achieving at least one winning combination in winning combinations whose achievement probability varies in a game within a predetermined range provided to the player in exchange for medals, a dividend value control device setting a correspondence relationship between the winning combinations and the dividend values for the player, a dividend display control device displaying an odds display section where the winning combinations are related with the dividend values on a monitor according to the correspondence relationship set by the dividend value control device, a dividend creating device generating the dividend for the player corresponding to the achieved winning combination according to the correspondence relationship set by the dividend value control device when any winning combination is achieved, and a condition determining device determining whether a predetermined dividend change condition is established within the predetermined range. | 05-06-2010 |
20100113133 | GAMING SYSTEM AND METHOD OF GAMING - The present invention relates to a gaming system and to a method of gaming. | 05-06-2010 |
20100113134 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - In one example, there is provided a method of gaming comprising initiating play, conducting a feature game in response to a feature trigger condition being met, providing at least two alternative continuations which may be accessed if a further trigger condition is met during the feature game, determining which of the alternative continuations to apply upon the further trigger condition being met, and continuing play with the determined continuation. | 05-06-2010 |
20100113135 | EXCHANGE OF ENTRIES CORRESPONDING TO PARTICIPANTS IN A SPORTS COMPETITION - Entries in one or more sports competitions are determined and distributed to a plurality of users. The one or more sports competitions have one or more stages. In some implementations relating to a first sports competition, the entries include entries in which each of the entries corresponds to a respective team of a set of teams participating in the first sports competition. In some implementations relating to a second sports competition, the entries include entries in which each of the entries corresponds to a respective individual of a set of individuals participating in the second sports competition. | 05-06-2010 |
20100113136 | Gaming Machine With Visual And Audio Indicia Changed Over Time - A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players. | 05-06-2010 |
20100120490 | SYSTEM OF SPIN TO WIN - Various embodiments are directed to gaming machines, gaming systems, methods, and computer-readable media for presenting a multi-tiered promotional game having a promotional base game component, promotional bonus game component, and a cash giveaway component. According to one embodiment, the gaming system includes a player tracking system having a database of player gaming data that includes a record of multi-tiered promotional game entry points and multi-tiered promotional bonus game entry points. The gaming system also includes a plurality of gaming devices in communication with the player tracking system, wherein each gaming device presents a primary game. The gaming devices also include a secondary display associated with each gaming device, wherein the secondary display is capable of presenting a promotional base game or a promotional bonus game. The gaming system further includes a multi-tiered promotional game server in communication with the secondary display, wherein the multi-tiered promotional game server manages the promotional base game and the promotional bonus game. | 05-13-2010 |
20100120491 | METHOD OF SPIN TO WIN - Various embodiments are directed to gaming machines, gaming systems, methods and computer-readable media for presenting a multi-tiered promotional game having at least a promotional base game component and a promotional bonus game component. According to one method, player eligibility is determined for a multi-tiered promotional game and is based on player tracking information. The promotional base game component is presented after play of a primary game if the player is deemed eligible for the multi-tiered promotional game. Promotional credits are awarded to the player for a winning outcome in the promotional base game component. The player is also awarded a bonus game entry point for a promotional bonus game component if the player is deemed eligible for the multi-tiered promotional game, wherein a predetermined number of bonus game entry points are required to play the promotional bonus game component. | 05-13-2010 |
20100120492 | ENHANCING WIN OUTCOME DISPLAY WITH FICTITIOUS LOSSES - A method of facilitating the operation of a wagering game and a system for operating the same. A winning game outcome may be randomly determined. The display of the winning game outcome to a player may be accomplished by first displaying a fictitious loss, and then visually transforming the display of the fictitious loss into a display representing the winning game outcome. | 05-13-2010 |
20100120493 | GAMING SYSTEM AND METHOD HAVING A BONUS SEQUENCE WITH AVAILABLE SYMBOLS DETERMINED IN A BASE GAME - In one embodiment, the gaming system includes a plurality of symbols for a play of the primary game, wherein at least one symbol from this set of symbols is a designated symbol. In this embodiment, for a play of the primary game, the gaming system randomly displays a plurality of symbols from the set of symbols. If the plurality of displayed symbols include a designated symbol, the gaming system triggers a bonus sequence, determines a number of bonus symbol generations for the bonus sequence, and determines which symbols are displayed in symbol position locations relative to or having a predetermined relationship to the symbol position location of the displayed designated symbol. The gaming system then determines a sub-set of symbols which includes the symbols that were determined to be displayed in symbol position locations relative to or having a predetermined relationship to the symbol position location of the designated symbol. | 05-13-2010 |
20100120494 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING GROUP EVENT WITH INDIVIDUAL GROUP EVENT ELIGIBILITY TIMERS - A gaming system and method which provides a community group event to a plurality of players at a plurality of the gaming devices in the gaming system. Each gaming device participating in the group event is associated with an individual group event eligibility timer. Such individual group event eligibility timers regularly decrement based on time and may increment based on one or more aspects of the player's gaming experience, such as wagers placed. If the individual group event eligibility timer associated with a gaming device participating in the group event lapses before the conclusion of a group event timer or mode, that gaming device is eliminated from the group event. Upon the conclusion of the group event, a group event award is shared amongst the players at the remaining or non-eliminated gaming devices (i.e., the gaming devices associated with individual group event eligibility timers with any amount of remaining time). | 05-13-2010 |
20100120495 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING ACCUMULATION GAME - A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators. | 05-13-2010 |
20100120496 | GAMING SYSTEM ENABLING A SYMBOL DRIVEN WIN EVALUATION METHOD - Various embodiments of the disclosed gaming system and method include determining whether to initiate a win evaluation sequence for determining awards for a play of a wagering game based on the symbols generated in that play of the wagering game. In various such embodiments, the gaming system determines whether to initiate a win evaluation sequence for determining awards for a play of a wagering game based on whether a designated number of evaluation triggering symbols are randomly generated in the play of the wagering game. | 05-13-2010 |
20100120497 | GAMING SYSTEM AND METHOD ENABLING PLAYER PARTICIPATION IN SELECTION OF SEED FOR RANDOM NUMBER GENERATOR - A gaming system which utilizes a random number generator where the process of selecting one or more seeds for the random number generator includes participation of a player. In one embodiment, the player picks one of a plurality of displayed selections at a gaming device. Each selection is associated with a different external seeding source of data not controlled by the gaming system. A gaming system gathers the data from the external seeding sources associated with the different seeds. The gaming system uses the data gathered from the seeding source associated with the player's picked selection to determine one or more seeds. The determined seeds are used to initialize a random number generator, which generates one or more numbers and at least in part determine the outcome of the game. | 05-13-2010 |
20100120498 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING TIERED PROGRESSIVE BONUSING SYSTEM - The gaming system and method disclosed herein provides a plurality of players with an opportunity to win a plurality of progressive awards maintained by the gaming system. The gaming system accumulates a quantity of progressive event points for each player playing at one of the gaming machines in the gaming system. In one embodiment, the gaming system uses an accumulated quantity of progressive event points for a designated player to determine which one or more of the progressive awards the designated player wins. In another embodiment, the gaming system uses an accumulated quantity of progressive event points to determine the designated player's probability of winning one or more of the progressive awards. Accordingly, the gaming system provides a point-based system in which either a progressive award to win or a probability of winning a progressive award is determined based on the quantities of progressive event points accumulated by the players. | 05-13-2010 |
20100120499 | GAMING SYSTEM AND METHOD HAVING BONUS EVENT AND BONUS EVENT AWARD IN ACCORDANCE WITH A CURRENT WAGER AND ONE OR MORE ACCUMULATED BONUS EVENT POINTS - In one embodiment, the gaming system and method disclosed herein maintains a plurality of different bonus event average expected payouts which are ranked. In one embodiment, if a bonus event triggering condition occurs, the gaming system determines one of the plurality of different bonus event average expected payouts to utilize for the triggered bonus event. In one such embodiment, the determined bonus event average expected payout is based on a player's current wager and a quantity of accumulated bonus event points or units. In this embodiment, the gaming system enables players to accumulate bonus event points based on one or more aspects of a player's previous gaming experiences during a designated period of time. The gaming system then displays a bonus event to the player and determines a bonus event award, wherein the determined bonus event award is in accordance with the determined bonus event average expected payout. | 05-13-2010 |
20100120500 | GAMING SYSTEM, GAMING DEVICE AND GAMING METHOD PROVIDING ADDITIONAL AWARD OPPORTUNITIES FOR AN ACTIVATION OF A SYMBOL GENERATOR BASED ON AN OCCURRENCE OF A TRIGGERING EVENT - A gaming system, gaming device, and gaming method including a symbol generator, where a number of awards available to the player in a single activation of the symbol generator and/or which awards are available to a player in a single activation of the symbol generator are based on an occurrence of one or more triggering events. | 05-13-2010 |
20100120501 | GAMING SYSTEM AND METHOD INCLUDING POINTS OF SYMBOL EXPANSION - Various embodiments of the disclosed gaming system and method include the gaming system randomly generating a plurality of symbols, displaying the generated symbols and prior to determining any awards for a play of a game, determining whether an expanding symbol is displayed at one or more points of symbol expansion. If the expanding symbol is displayed at the point of symbol expansion, the gaming system causes the expanding symbol to “expand,” replacing at least another one of the displayed symbols. After the gaming system causes the symbol expansions, the gaming system evaluates the symbols for winning symbol combinations, determines any awards associated with the winning symbol combinations, and provides the player with any determined awards. In various embodiments, the point of symbol expansion is a symbol position. | 05-13-2010 |
20100120502 | ADJUSTING PAYBACK DATA BASED ON SKILL - A gaming device including an interface unit configured to accept game play data from a player and a controller coupled to the interface unit. The controller includes a processor and a memory, wherein the memory stores payback data. The processor is configured to receive, via the interface unit, the game play data for the player playing a game, evaluate the received game play data based on predefined criteria, determine a level of skill of the player based at least on the evaluated game play data, and adjust the payback data based on the determined level of skill of the player. | 05-13-2010 |
20100120503 | GAMING SYSTEM AND METHOD FOR PROVIDING A COMMUNITY BONUS EVENT - A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers. | 05-13-2010 |
20100120504 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING AN AWARD ENHANCEMENT FEATURE - The gaming system, gaming device and method disclosed herein provide an award enhancement feature that enables a player to obtain a round up factor for an award. The award enhancement feature of the present disclosure enables increasing the value of an award by rounding the award value up to a higher value based on the award value and the round up factor. | 05-13-2010 |
20100120505 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME IN WHICH A PLAYER COLLECTS EMBLEMS BY POSITIONING ACCUMULATORS IN A FIELD - A gaming system displays a plurality of emblems in a predefined field. For a play of an accumulator positioning game, the gaming system enables a player to position at least one accumulator in the field based on a set of accumulator positioning criteria. The accumulator positioning criteria define allowable accumulator positions and also define whether a positioned accumulator causes the gaming system to indicate any of the emblems as winning emblems. The gaming system may indicate such winning emblems based on a spatial relationship between that emblem and any accumulator, such as a relationship wherein an accumulator encircles an emblem. The gaming system indicates any such winning emblems and provides an award for the play of the game based on any indicated winning emblems. | 05-13-2010 |
20100120506 | GAMING DEVICE AND METHOD OF PROVIDING AN ADJUSTED PAYTABLE FOR A NUMBER OF FUTURE PLAYS OF A GAME - One embodiment of the present disclosure provides a game operable upon a wager by a player which initially employs an initial or default paytable. The gaming device enables a player to place wagers on plays of the game. The gaming device displays the game outcomes and provides the player with any awards based on the game outcomes in accordance with the default paytable. Upon an occurrence of a triggering event, a bonus mode is triggered. In one embodiment, when the bonus mode is triggered, the gaming device offers to replace the default paytable with a different one of the paytables for a limited number of future plays of the game, if the player agrees to make an additional wager on each of those future plays of the game. If the player chooses to accept the offer, the gaming device determines outcomes and provides any awards for the limited number of future plays in accordance with the new paytable, as long as the player continues placing the additional wager for each of those plays. If the player chooses not to accept the offer to replace the default paytable with a new paytable, the gaming device displays the number of future plays of the game without requiring the additional wager and provides any awards for those plays in accordance with the default paytable. | 05-13-2010 |
20100120507 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOLS GAME HAVING MAGNETIC SYMBOLS AND TARGET SYMBOLS - A gaming system displays one of a plurality of symbols in each of a plurality of symbol positions, at least one of the plurality of symbols being a target symbol for establishing a direction of shifting and at least one of the plurality of symbols being a magnetic symbol for shifting toward a target symbol. If any generated magnetic symbol is associated with a generated target symbol, the gaming system shifts that magnetic symbol toward the associated target symbol, resulting in an empty symbol position. The gaming system fills the empty symbol position by shifting a displayed symbol or by generating one of the plurality symbols and repeats until no magnetic symbol is associated with a target symbol. The gaming system provides an award for any displayed winning symbol combination. The gaming system removes symbols from each winning combination, fills the empty symbol positions, and repeats as above. | 05-13-2010 |
20100120508 | Wagering game having award group selection feature - A method of conducting a wagering game comprises receiving a wager from a player, and displaying a plurality of selectable elements arranged in an array, each of the selectable elements associated with a respective outcome. The method further comprises receiving a plurality of selections of the selectable elements, and after receiving the plurality of selections, revealing the outcomes associated with the selected elements. For each outcome which comprises an award, the award is provided to the player. For each outcome which comprises an expander element, outcomes associated with all selectable elements in a direction of expansion associated with the expander element are revealed, and if any such revealed outcomes comprise an award, the award is provided to the player. | 05-13-2010 |
20100120509 | GAMING MACHINE AND GAMING SYSTEM ACCUMULATING BETTED GAME MEDIA AND METHOD FOR CONTROLLING THE GAMING MACHINE - According to a gaming system of the present invention, the control device cumulatively counts a part of the number of game media betted in each of the slot machines, as a cumulative value, and transmits cumulative-value information based on the cumulative value obtained by the counting to the slot machines. The slot machine determines the number of special symbols that can be displayed to the symbol display, based on the received cumulative-value information. | 05-13-2010 |
20100120510 | GAMING MACHINE EXECUTING FREE GAME AND CONTROL METHOD THEREOF - According to a gaming machine | 05-13-2010 |
20100120511 | Gaming Machine With Special Symbol - A gaming machine having a display means and a game control means arranged to control images displayed on the display means, the game control means being arranged to play a game wherein at least one random event is caused to be displayed on the display means and, if a predefined winning event occurs, the machine awards a prize, wherein, when a special symbol is carried by a symbol-carrying element into a display position on the display means, the special symbol substitutes as more than one occurrence of a standard symbol of the game. | 05-13-2010 |
20100124968 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING TRACE SYMBOLS - The gaming device includes a plurality of mechanical reels which have a plurality of symbols including a plurality of trace symbols. The gaming device includes at least one light source configured to illuminate portions of the mechanical reels when the mechanical reels generate the trace symbols so that for at least one subsequent spin of the mechanical reels, the gaming device can indicate that the mechanical reels generated the trace symbols during a previous spin of the mechanical reels. | 05-20-2010 |
20100124969 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR ENABLING A PLAYER TO SELECT VOLATILITY USING GAME SYMBOLS - Various embodiments of the gaming system, gaming device, and gaming method disclosed herein provide a primary game and a free activation bonus sequence, wherein the gaming system enables the player to select one or more of a plurality of different volatility options for use in the free activation bonus sequence. Each option is associated with a different number of free activations and a different pool of symbols or different symbol functionality. The gaming system provides this variation in the pool of symbols or symbol functionality in various embodiments by enabling the player to replace one or more symbols of a pool or set of symbols of the primary game (i.e., the primary set of symbols) with the symbol associated with a player selected option. The symbols of this modified set of symbols (i.e., the secondary set of symbols) are used in the free activation bonus sequence. | 05-20-2010 |
20100124970 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GUARANTEED WIN FEATURE - The gaming system, gaming device and method disclosed herein provides a player with a guaranteed win feature for a bonus event. The guaranteed win feature guarantees that the player will win an award of at least a minimum award amount for each of a number of free activations of the bonus event. In one embodiment, the minimum award amount is determined based on the player's wager on a wagering game. | 05-20-2010 |
20100124971 | GAMING SYSTEM AND METHOD FOR ADJUSTING THE AVERAGE EXPECTED PAYBACK ASSOCIATED WITH A PLAY OF A WAGERING GAME - A gaming system and method which provides a player with a higher average expected payback for making a gaming system wager on a gaming system wagering event in addition to making a primary game wager on a primary game. If the player places the gaming system wager on the gaming system wagering event, the player obtains the chance to win a gaming system award in addition to the player's chance of winning an award based on the outcome of the primary game, wherein the gaming system award is based, at least in part, on the primary game outcome. By placing a gaming system wager on the gaming system wagering event, the overall average expected payback associated with the play of the game increases, without changing the average expected payback of the primary game. | 05-20-2010 |
20100124972 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME INCLUDING A PLURALITY OF INDEPENDENT REELS WHICH PROVIDE A STACKED SYMBOL FUNCTIONALITY - A gaming system displays a plurality of independent reels, wherein each independent reel generates a symbol from a plurality of symbol positions of that independent reel in accordance with a plurality of probabilities. At least two adjacent independent reels generate symbols according to relatively high probabilities of generating a designated symbol. For a play of the game, the gaming system generates and displays a symbol for each independent reel and provides an award for any displayed winning symbol combinations. In one embodiment, for at least one symbol position of at least one winning symbol combination, the gaming system re-generates a symbol for one or more independent, such as by displaying a symbol from an adjacent symbol position of that independent reel. The gaming system provides an award for any winning symbol combinations and repeats until no winning symbol combinations are displayed. | 05-20-2010 |
20100124973 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR ENABLING A CURRENT BET TO BE PLACED ON A FUTURE PLAY OF A WAGERING GAME - The gaming system, gaming device, and gaming method disclosed herein provide an opportunity for a player to place a replay wager for a group or set of a plurality of plays of a wagering game. In one embodiment, the replay wager activates a replay feature which the player can use a designated number of times (such as one time) over the plurality of plays of the wagering game. The player's use of the replay feature causes the gaming system to redisplay the previous play of the wagering game, and provide any awards associated with the previous play of the wagering game. After the player uses the replay feature over each of the designated number (such as one) of the plurality of plays of the wagering game, the player cannot use the replay feature for any of the remaining plays of the plurality of plays of the wagering game. | 05-20-2010 |
20100124974 | GAMING SYSTEM HAVING GAMING MACHINES WITH PROJECTED OR POLARIZED IMAGE REEL SYMBOLS - A system for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. A mechanical-reel gaming machine may include light responsive polymer material layers on its reel strips having multiple symbol images visible in polarized light and methods for displaying such symbol images is disclosed. The multi-game gaming machine has access to visually changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation. Back lights for each mechanical reel are to provide a uniform light source, and enough light coverage for all viewable reel payline positions. The uniform light sources per reel work with the image polarizer associated per reel, with polarizer location between preferably the reel and the game patron or the light sources and the reel. The polarizer orientation changes based on a game selection, with different game symbols displayed according to that selected game. | 05-20-2010 |
20100124975 | Wagering Game With Orientable Indicia and Method - Disclosed are games, gaming machines, gaming systems and methods including an adjustable multi-part indicia. During play of a game, indicia may be repeatedly reoriented in order to form winning combinations with adjacent indicia. | 05-20-2010 |
20100124976 | Gaming Machine With Orientable Indicia and Method - Disclosed are games, gaming machines, gaming systems and methods including an adjustable multi-part indicia. During play of a game, indicia may be repeatedly reoriented in order to form winning combinations with adjacent indicia. | 05-20-2010 |
20100124977 | Networked Gaming System With Orientable Indicia and Method - Disclosed are games, gaming machines, gaming systems and methods including an adjustable multi-part indicia. During play of a game, indicia may be repeatedly reoriented in order to form winning combinations with adjacent indicia. | 05-20-2010 |
20100124978 | Gaming Machine With Award Based on Sub-Game Outcomes and Method - Disclosed are games, gaming machines, gaming systems and methods including a primary game award at least partially based on the outcomes of one or more sub-games. The outcomes are related according to a pay table associated with the primary game. | 05-20-2010 |
20100124979 | BONUS FOR CONNECTED GAMING DEVICES - Embodiments of the present invention are directed to a bonusing system and method for gaming devices that are connected to one another. In some embodiments, separate counters are maintained for each choice of wager that each player has. For instance, if a player can bet 1, bet 2, and bet 3, then there are three sets of counters. Each counter has an individual trigger that may be randomly assigned. Each time a player bets, the corresponding counter increments, and each of the players at the connected gaming devices can see the counters accumulating. One bet will satisfy the individual trigger and, in some embodiments, the player who made the bet will win a bonus. In other embodiments, any player of a connected device can win. In either event, the players of the connected devices will not immediately know which player will get the bonus. Eventually the winning player is identified and the bonus awarded. | 05-20-2010 |
20100124981 | GAMING MACHINE THAT EXECUTES FREE GAME AND THE PLAY METHOD - A gaming machine is arranged as follows: on condition that a game medium is betted, plural symbols including a specific symbol are rearranged based on a symbol randomly selected from the plural symbols; a base game in which a game medium with an amount determined in accordance with the rearranged symbols is run; if in the base game the specific symbol is rearranged with a first predetermined condition, a special game in which a free game is repeated plural times, in the free game a special status in which the specific symbol is added to the plural symbols being established and a game medium with an amount determined in accordance with the rearranged symbols; and another free game is added and made runnable if in the special game the specific symbol is rearranged with a second predetermined condition. | 05-20-2010 |
20100124982 | GAMING MACHINE AND DISPLAY DEVICE - A gaming machine ( | 05-20-2010 |
20100130280 | MULTI-PLAYER, MULTI-TOUCH TABLE FOR USE IN WAGERING GAME SYSTEMS - A multi-player gaming system sensing multiple simultaneous contacts on a surface of a gaming table, differentiating contacts by different players. Privacy controls selectively display private information visible to only one of the players on or near the display surface of the gaming table. The gaming system also detects physical objects placed on the surface of the gaming table, causing wagering game functions or peripheral functions to be performed as a result of the placement of the object on the display surface. | 05-27-2010 |
20100137055 | Wagering Game With Single-Symbol Reel For Enhancing Winning Combinations - A system and method for conducting a wagering game providing an opportunity to earn an increased award is disclosed. A randomly selected outcome from a plurality of possible outcomes is displayed. The plurality of possible outcomes each including a plurality of symbols arranged in an array. An additional symbol is displayed separate from the array. If the displayed randomly selected/outcome includes a winning symbol combination resulting in a first award, a determination is made whether the displayed additional symbol can be combined with the winning symbol combination to yield a second award being larger than the first award. The first award is provided if the additional symbol cannot be combined with the winning symbol combination to yield the second award. The larger second award is provided if the additional symbol can be combined with the winning symbol combination to yield the second award. | 06-03-2010 |
20100144420 | MOVING INDICATOR - Embodiments of the present invention are directed to a moving indicator that is positionable over individual gaming devices in a bank of gaming devices. The moving indicator includes a moveable platform and a moving unit for positioning the moveable platform above the individual gaming devices. The moving indicator includes a display and a plurality of selectable features. The display and selectable features can be selectively activated in response to events on the individual gaming devices. | 06-10-2010 |
20100144421 | SLOT MACHINE HAVING A PLURALITY OF INPUT DEVICES AND CONTROL METHOD THEREOF - A slot machine of the present invention is provided with a plurality of BET input devices with each of which a player can bet game media in a different amount. The number of times that a game is played is counted in association with the BET input device with which a BET has been inputted in that game. A predetermined profit is offered based on the number of times counted in association with the BET input device. | 06-10-2010 |
20100144422 | Multiple game interfaces for gaming devices - A slot machine processor and a video monitor screen are provided on which symbols may be provided in a grid for use in a multi-stage video slot game. The game stages are played sequentially, with separate predetermined sets of symbols being provided for at least two game stages. A first symbol set is provided for at least a first game stage, the first symbol set comprising at least one specifically-themed symbol. A second symbol set is provided for at least a second game stage, the second symbol set comprising at least one specifically-themed symbol that is predeterminedly-related to the at least one specifically-themed symbol in the first symbol set. Symbols in at least a third game stage may be a combination of symbols from the first and second symbol sets. Final symbol arrays in each game stage are analyzed by the processor, and any winning combinations are paid according to predetermined rules and/or paytables. | 06-10-2010 |
20100144423 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes a plurality of spinners, each spinner being associated with a plurality of display positions and having a plurality of symbols disposable at the display positions. A spinner controller is arranged to select the symbols to appear at the display positions for each spinner, and an outcome evaluator is arranged to determine whether the symbols shown at the display positions correspond to at least one winning outcome by reference to at least one defined win condition. Each win condition comprises a win line having at least three display positions from two adjacent spinners. A corresponding method of gaming is also disclosed. | 06-10-2010 |
20100151931 | COOPERATING REELS - Certain embodiments provide systems, methods, and apparatus for game play, including cooperative reel and/or symbol game play. A method includes initiating a game for play by a player at a gaming system. The method also includes determining a player combination of one or more symbols. The method further includes determining a dealer combination of one or more symbols. Additionally, the method includes comparing the player combination and the dealer combination to determine a result. The method includes outputting the result to the gaming system for player view. | 06-17-2010 |
20100151932 | GAMING APPARATUS AND SYSTEMS - Gaming apparatus, e.g. an Electronic Gaming Machine (EGM) ( | 06-17-2010 |
20100160028 | Bonus Game Where Player Collects Playing Cards to Make a Hand - A base game on a gaming machine may be a conventional 5×3 video reel-type game, where awards are granted for winning symbol combinations in the base game. If a bonus trigger has occurred, a special card deck symbol is added to at least one reel, and the player is granted free bonus spins of the virtual reels in a bonus round. The player accumulates bonus win awards during the free bonus spins based on at least winning combinations of symbols. If the deck symbol is displayed after a spin, the player is randomly dealt a playing card. Dealt playing cards are accumulated until the player has accumulated seven cards. A multiplier is associated with the value of the best five-card hand, and the accumulated bonus win awards are multiplied by the multiplier to identify a final amount to be awarded to the player. The bonus game is then terminated. | 06-24-2010 |
20100160029 | SYSTEMS AND METHODS FOR EXECUTING GAMES EMPLOYING BONUS AMOUNTS BASED ON BONUS CHARACTERISTICS - Systems and methods are provided for providing a player of a gaming device entitlement to a bonus amount, wherein the bonus amount may not be immediately apparent or attainable by the player. A gaming device player may acquire symbols in the context of a reel-based slot machine game. Certain symbols may entitle the player to a bonus payout, the bonus being apparent or attainable by the player at a later point in time and based on certain characteristics associated with the impending benefit. For example, gaming device players may obtain virtual representations of shares of company stock, which may only be sold (yielding a bonus to the player) under certain conditions, as dictated by the gaming device. | 06-24-2010 |
20100160030 | Method of Gaming, A Gaming System and a Game Controller - Aspects of the present invention provide a gaming method, system and game controller for a game of skill. The result of the game of skill is evaluated to determine whether any potential award value for the game of skill is lost based on the player's skill based result. Potential award value for the game of skill may be lost as a result of application of the player's skill based result. Any lost potential award value is applied to a prize pool. | 06-24-2010 |
20100160031 | GAMING DEVICE HAVING MULTIPLE SELECTABLE DISPLAY INTERFACES BASED ON PLAYER'S WAGERS - An apparatus and method for displaying multiple gaming device interfaces for the same wagering game is provided. The game can be a slot game although other wagering games are also within the scope of the present invention. In one embodiment, the exact same game is played using one of a plurality of different display interfaces, wherein the gaming device enables the player to select which interface to play. The player can play the game using one interface and then switch interfaces to provide a fresh display or to change the player's luck. The player can then switch back to the original interface or select a brand new interface depending upon how many interfaces overall are provided. | 06-24-2010 |
20100167808 | Game playing devices and video slots without paylines - Game playing devices are described which are configured with software instructions for rendering a video slots type game comprising an array of symbols, typically but not necessarily displayed in rows and columns of symbols. The games of this disclosure do not use the concept of pay lines. Rather, winning results are determined by a minimum number of the one or more of the symbols of the game appearing in the array of symbols. Such symbols may appear either in a scattered, random arrangement and the player wins. If they are in an adjacent arrangement, e.g., all on the same row, the player wins a higher prize. | 07-01-2010 |
20100173694 | GAMING MACHINE WITH MULTIPLE REEL ARRAYS - A gaming machine provided with an outcome arrangement of games wherein any play of said machine initiates play of at least two separately displayed games of chance; said at least two games of chance played simultaneously within a single game sequence on said gaming machine; said at least two games of chance separately displayed on a single display screen of said gaming machine, and wherein an outcome of one of said at least two games of chance may be combined with at least an outcome of a second said game of chance to award a bonus feature to a player of said gaming machine. | 07-08-2010 |
20100178974 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: selecting a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols including one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; determining whether a corresponding modifier is a available for each selected modifiable symbol; modifying each selected modifiable symbol in respect of which a positive determination is made by adding the modifier to the modifiable symbol; and determining whether to make an award based on the plurality of symbols as modified. | 07-15-2010 |
20100178975 | GRAPHICAL PROGRESS REPORT FOR GAMING DEVICE BONUS - Embodiments of the present invention are directed to a graphical report or progress bar that informs the player how close they are to receiving a bonus for a gaming device. In one embodiment a character “eats,” consumes, or otherwise eliminates obstacles between an avatar or indicator character and a reward. The character advances based on results of playing the base game on the gaming device or based on other factors. Reaching the reward allows the player to play another bonus game that directly awards cash, credit, or some other benefit. Progress toward the bonus award may be associated (and stored) with a player account, so that it carries over from one gaming session to another, or progress may be only active for the current session. Linked devices could remove the obstacles in either or both of the games. In other embodiments the graphical report takes form of a bar having an increasing fill level, a miner uncovering jewels from rocks, a miner extracting jewels from a mine or hole, and a pie that adds pieces as the player progresses toward the bonus. | 07-15-2010 |
20100178976 | Gaming Method and Apparatus for Facilitating a Game Involving Specialty Wild Functionality - Various embodiments are directed to a plurality of rounds of a game, the game comprising providing a play area comprising a plurality of regions and game elements distributed within the regions, moving a roving wild indicator within the play area to one of the game elements, the roving wild indicator moving between the game elements within the play area during each of the plurality of rounds of the game, the element to which the roving wild indicator moves exhibiting wild functionality for at least a current round of the game, selecting one of the plurality of regions as a wild region, each element within the wild region exhibiting wild functionality for at least the current round of the game, marking a plurality of the game elements, each marking for each element of the plurality selected from a plurality of different marking types, evaluating elements of the play area to identify if the game element to which the roving wild indicator is moved in the current round of the game is within the wild region, evaluating elements of the play area to identify if one or more series of corresponding marked elements were formed, wherein the elements marked with common types of the different marking types correspond to one another and elements exhibiting wild functionality correspond to all game elements, and initiating at least one game play function other than wild functionality if the game element to which the roving wild indicator is moved is within the wild region based on the evaluation of the elements. | 07-15-2010 |
20100190542 | Gaming machine having multiplying symbol ability - The present invention is a gaming machine including a reel display, which is configured with a plurality of reel lines displaying a plurality of symbols arranged to rotate along the reel lines, a controller, which shows a substantially-stationary symbol on a reel line while the symbols are rotating along the reel line, an evaluator, which recognizes a pass of a symbol related to the substantially-stationary symbol by the substantially-stationary symbol on the reel line, and a processor, which changes a function of the substantially-stationary symbol when the evaluator detects the symbol related to the substantially-stationary symbol passing by the substantially-stationary symbol on the reel line. | 07-29-2010 |
20100190543 | Wagering Game With Rule Set Altered Prior To Completion Of Reel Spin - A gaming machine for playing a wagering game includes a display and a controller. The display displays a plurality of spinning reels that stop to indicate a randomly selected outcome of a plurality of outcomes in response to accepting a wager input from a player. The controller is in communication with the display and is operative to conduct the wagering game in accordance with a basic set of gaming rules. The controller is further operative to cause a modification to a gaming rule of the basic set of gaming rules and to indicate the modification to the player. | 07-29-2010 |
20100190544 | WAGERING GAME HAVING A COLLAPSIBLE WILD FEATURE - According to one aspect of the present invention, a gaming system includes an input device for receiving a wager to play a wagering game. The gaming system further includes a display for displaying a randomly selected outcome including a plurality of symbols forming a first array. The first array includes a plurality of rows and a plurality of columns. At least one of the rows and columns includes a first wild symbol, a second wild symbol, and at least one non-wild symbol positioned between the first and second wild symbols. The gaming system further includes a controller adapted to form a modified array on the display. The modified array includes at least one additional wild symbol positioned between the first and second wild symbols on the at least one row or column. | 07-29-2010 |
20100190545 | GAMING DEVICE WITH INTERACTIVE SPIN ACTION VISUAL EFFECTS - The present invention relates to a reel-type slot machine having interactive spin action visual effects. The reel-type slot machine includes at least M reels, each reel having symbols associated with it; a video display for displaying a video image of a M N matrix of squares, each square associated with a symbol of a corresponding reel; and a spin actuator for initiating play and interactively producing spin action visual effects associated with the M×N matrix of squares by inputting a direction vector and speed, wherein the direction vector and speed respectively determine the direction and speed of the spin action visual effects. Preferably, the spin actuator is a trackball. | 07-29-2010 |
20100190546 | GAMING SYSTEM AND METHOD FOR ENABLING A PLAYER TO SELECT PROGRESSIVE AWARDS TO TRY FOR AND CHANCES OF WINNING PROGRESSIVE AWARDS - The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards. | 07-29-2010 |
20100197377 | Wagering Game With Persistent Wild Symbol Reel Positions - A gaming system for conducting a wagering game comprises a display including a plurality of symbol-bearing reels having a plurality of symbol locations and symbols that indicate a randomly selected outcome of the wagering game. In response to a certain event, at least one symbol on the reels in a particular one of the plurality of symbol locations is altered to produce an altered function of the symbol. The altered function of the altered symbol location is maintained for subsequent plays of the wagering game. | 08-05-2010 |
20100197378 | Wagering Game Having Display Arrangement Formed By An Image Conduit - A gaming system for conducting a wagering game comprises a display device and an image conduit. The display device develops or includes images of symbols associated with the wagering game. The image conduit is located in front of the display device and has a first end and a second end. The image conduit transmits the images from the second end to the first end of the image conduit. The images of the symbols appear at the first end such that a player perceives the symbols to be located at the first end of the image conduit. The display device can be a physical object with symbol indicia or a video display for displaying video images. | 08-05-2010 |
20100203946 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols from a set of symbols for display in a display area at a plurality of display positions, and an instruction selector arranged to select an instruction from a plurality of instructions, at least some of the instructions being different and each instruction being indicative of a modification action applicable to the displayed symbols. The system also comprises a display modifier arranged to modify the displayed symbols according to the selected instruction, and an outcome evaluator arranged to determine a game outcome based on the displayed symbols after modification by the selected instruction. A corresponding method is also disclosed. | 08-12-2010 |
20100203947 | ELECTRONIC AMUSEMENT DEVICE AND METHOD FOR OPERATING A GAME OFFERING CONTINUOUS REELS - A gaming device and method for controlling operating the gaming device is disclosed. The gaming device initiates a paid play, and determines an outcome of the play. The outcome is visually displayed using at least two graphical displays. The graphical displays comprise a first and second visual continuum, without discrete reel stops. The outcome is represented by the relative positions of the first and second visual continuums. The outcome may also be based on the relative position of the first and second continuums to a payline. A payout corresponding to the outcome is determined by the device, and is awarded to the player. | 08-12-2010 |
20100203948 | GAMING MACHINE AND GAME HAVING MULTIPLE LEVELS - A game has the potential for multiple levels. The game initiates with a base or first level of one or more symbols. If an advancing outcome is received, the game advances to a second level. In one embodiment, the game builds as successive levels are played, such as by adding one or more symbols at each level of the game. The game may comprise a video-slot type game in which a base set of one or more rows of symbols are displayed and evaluated and where an additional row of symbols is added at each successive level. Advancing outcomes of symbols may comprise designated combinations of symbols along a pay line and including certain symbol positions, such as at least one symbol in a top row of the symbol set. | 08-12-2010 |
20100203949 | GAMING DISPLAY WITH MOVEABLE INDICATOR AND METHODS OF USE - A gaming apparatus includes a display device comprising a display surface. The display surface comprises a plurality of indicia. A display device actuator moves the display surface on a first predetermined path. A moveable indicator may be moved by an actuator along a second predetermined path to one of a plurality of discrete indicia indicating positions to indicate an indicia on the display surface, thereby indicating a game outcome. The indicia may be replicated on the display device such that the moveable indicator can indicate any of the indicia in each of the discrete indicia indicating positions. | 08-12-2010 |
20100210341 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: (a) defining a target outcome to be achieved in respect of a game, the target outcome having an associated award; (b) allocating a number of game rounds to achieve the target outcome; (c) conducting the allocated game rounds, each of which can result in a contribution to the target outcome; (d) accumulating any contributions during the one or game rounds; and (e) making the associated award if the target outcome is achieved based on the accumulated contributions before the allocated game rounds are exhausted. | 08-19-2010 |
20100210342 | Binomial and multinomial-based slot machine - A gaming apparatus performs a gaming method with a symbol display system for a wagering game, a processor controlling the symbol display system and software executed by the processor, has software perform electronic functions of:
| 08-19-2010 |
20100210343 | GAMING SYSTEM HAVING REVEALED MYSTERY SYMBOLS - A method for conducting a wagering game comprises receiving a wager and displaying a randomly selected outcome, the randomly selected outcome comprising a plurality of symbols arranged in an array. The array comprises a plurality of symbol positions, the plurality of symbols occupying the symbol positions. Each of the plurality of symbols is selected from a set of available symbols, the set of available symbols including a plurality of standard symbols and at least one mystery symbol. The method further comprises detecting the presence of the at least one mystery symbol in at least one of the symbol positions in the array and randomly selecting one replacement symbol from the plurality of standard symbols. The method further comprises replacing all occurrences of the at least one mystery symbol in the array with the replacement symbol to create a modified array and evaluating the modified array for winning combinations of standard symbols in accordance with a pay table of the wagering game. | 08-19-2010 |
20100210344 | WAGERING A POTENTIAL FUTURE AWARD FOR A GREATER AWARD OPPORTUNITY - A wagering game has an overall payback percentage and a portion of the wagering game has a default expected value. A gamble feature is offered to the player prior to play of the portion of the wagering game but after a wager has been received. The gamble feature has a possibility of a successful outcome or an unsuccessful outcome. The outcome of the gamble feature affects the default expected value for the portion of the wagering game. The default expected value of the portion of the wagering game is altered based on the outcome of the gamble feature. The portion of the wagering game is conducted using the altered expected value. | 08-19-2010 |
20100210345 | System, Apparatus, and Method for Facilitating Secondary Winning Events in Conjunction with a Primary Gaming Activity - A plurality of events associated with the primary gaming activity of a gaming machine is detected. In response to the events, a dynamic symbol is generated having a value that is independent of the respective primary gaming event. A monetary award is provided to the player based on a value of at least one of the dynamic symbols meeting a predetermined criterion. The provision of the monetary award is determined independently of outcomes of the events of the primary gaming activity. | 08-19-2010 |
20100210346 | System and Method for Rewarding Consecutive Wins in Gaming Activities - A system and method for rewarding a participant of a gaming activity for achieving a succession of winning results for a corresponding succession of game segments. If winning results are achieved for multiple, consecutive game segments, then the participant is rewarded by augmenting the current payout with a portion of one or more of the previous payouts obtained in the consecutive chain of winning results. An advanced award status is optionally recognized, when the participant has achieved a predetermined number of consecutive winning results. In such an instance, while a particular game segment may have concluded in a losing result, the advanced award status may still be active to enable persistent augmentation of payouts. | 08-19-2010 |
20100210347 | NETWORKED GAMING DEVICES WITH REMOTE DISPLAY DEVICE - A gaming system is provided with a display device for generating display events, such as a jumbled ball selection, that represent gaming outcomes at one or more gaming devices. In order that the display device may be located remotely from the gaming devices, a video camera may be provided to capture video of display events at the display device. The gaming devices receive the display event videos and play the display event videos on video displays of the gaming devices. Videos may be provided as live video feeds from the video camera or the video camera may store video files of display events that may be indexed and retrieved when required to indicate a particular game outcome at a gaming device. | 08-19-2010 |
20100210348 | GAMING SYSTEM HAVING A COMMON DISPLAY, A FIRST BONUS GAME OR A FIRST BONUS GAME PAYTABLE AND AN OPTION TO PURCHASE A SECOND BONUS GAME OR A SECOND BONUS GAME PAYTABLE WITH RELATIVELY EXPECTED HIGHER VALUES - A gaming system including a plurality of gaming devices and a shared or a common secondary display associated with the gaming devices. In one embodiment, the shared display is adjacent to one or more of the gaming devices of the gaming system. The gaming system includes at least one primary game and at least one secondary or bonus game. The bonus game is associated with a plurality of average expected payouts or values. In one embodiment, the bonus game that is played on the secondary display is associated with a higher average expected payout or higher values than the average expected payouts or values of the bonus game played on the individual gaming devices. When the player places a designated wager, they qualify to play the game on the secondary display and thus qualify for a chance to win the higher awards. | 08-19-2010 |
20100216539 | Reel and Rings Display Device - A gaming system includes a display for indicating a game outcome generated for a gaming device. The gaming display includes a central reel at the center of one or more ring displays. A game controller controls the reel and the ring displays to display arrangements of symbols that indicate the game outcome. A winning display of symbols may require at least one symbol on the rings that matches a symbol displayed on the reel. Each ring may be individually wagered so that a winning display requires symbols matching the reel symbol to be displayed in the wagered rings. Higher awards may be paid for particular patterns of matching symbols in the rings, for higher numbers of matching symbols in the rings, or for a higher number of rings having at least one matching symbol. The display may more easily indicate winning arrangements without the need for paylines. | 08-26-2010 |
20100216540 | Gaming Method and Apparatus for Portioning a Play Area - A method and apparatus for use in gaming activities, such as in a slot machine. A first grid comprising a plurality of elements overlayed a second grid comprising a plurality of elements is presented. At least some of the elements of the first grid and the second grid are marked. Marked elements of first grid are then used to form a subportion, the subportion boundary enclosing an area and having a correspondingly marked element of the first grid at each corner. Payouts are issued for marked elements and element combinations of the second grid within the subportion. The payouts may be administered according to a pay table. | 08-26-2010 |
20100216541 | APPARATUS AND METHODS FOR IMPLEMENTING BONUSES IN GAMING MACHINE NETWORKS USING WEIGHTED PAY TABLES - Disclosed is a gaming system for awarding a bonus to a player of a wager-based game of chance. The gaming system includes one or more gaming devices configured to play games of chance and one or more host devices in communication with the gaming devices over a network. The host device(s) are configured to: i) receive an indication of a bonus award to be provided to a player of the gaming device, ii) receive or retrieve a selection parameter, and iii) select one of a plurality of weighted pay tables stored in a storage medium using the selection parameter. Each weighted pay table includes a plurality of awards and a plurality of probabilities, where each award has an associated one of the probabilities. The host device(s) are further configured to: iv) randomly determine one of the plurality of awards in the selected weighted pay table in accordance with the plurality of probabilities, and v) provide the randomly determined award as the bonus award for the player. Generally, each weighted pay table has an expected value (EV), which can be determined and adjusted by an operator of the gaming establishment. | 08-26-2010 |
20100222127 | GAMING SYSTEM AND A METHOD OF GAMING - The present disclosure provides a gaming system which comprises a symbol selector for selecting a plurality of symbols for display at display positions of a display area. The gaming system further comprises a display position selector for selecting at least one display position of the display area. The gaming system also comprises an award controller for controlling an award for a winning combination of displayed symbols. The award controller is arranged such that an award that is allocated is different if the at least one display position that is selected is included in the positions at which the winning combination of symbols is displayed. | 09-02-2010 |
20100222128 | Gaming Using Display Elements Activated by Direction Indicators - Gaming systems/processes employing display elements activated by direction-indicating symbols from adjacent display elements. A slot game event provides a display grid having deactivated grid positions and at least one activated grid position. A direction-indicating symbol is randomly presented in the activated grid position, indicating the direction of a deactivated grid position, and the deactivated grid position is activated in response. Distinguishing non-selected grid positions from selected grid positions may involve visually de-emphasizing the non-selected grid positions, such as by dimming or obscuring, or highlighting the selected grid positions. An activated grid position may be deactivated if a stop symbol is randomly presented in the grid position. Game play may be repeated until all activated grid positions are deactivated grid positions and/or de-emphasized grid positions. A currently deactivated and/or de-emphasized grid position may be re-activated in response to the direction-indicating symbol being presented in an adjacent grid position. | 09-02-2010 |
20100222129 | GAMING DEVICE DISPLAY AND METHODS OF USE - A gaming apparatus having a housing defining a display area on which immoveable display characters and moveable symbol displays are used to present a game outcome, is disclosed. Typically, the immoveable display characters provide background for the moveable symbol displays. A controller is used to cause movement of the moveable symbol displays so that at least one symbol corresponding to the game outcome is displayed. A method of playing a game using the aforementioned gaming apparatus is also disclosed | 09-02-2010 |
20100222130 | GAMING MACHINE WITH HISTORY DISPLAY - A gaming system comprises a history display and a controller. The history display tracks a plurality of past outcomes of a wagering game. The controller awards a bonus if a current outcome of the wagering game has a predetermined association with at least one of the displayed plurality of past outcomes. | 09-02-2010 |
20100227666 | GAMING SYSTEM HAVING BONUS BOOSTER FEATURES - A gaming system comprises a wager input device for receiving a primary wager, a display for displaying a primary wagering game, and a controller operative to (i) detect receipt of the primary wager, (ii) cause the display to present a randomly selected outcome of the primary wagering game, the randomly selected outcome selected from a plurality of possible outcomes, the plurality of possible outcomes including at least one winning outcome, (iii) determine if the randomly selected outcome is the at least one winning outcome, (iv) determine if the at least one winning outcome satisfies a booster eligibility requirement, (v) in response to the randomly selected outcome being the at least one winning outcome, provide a first award, and (vi) in response to the at least one winning outcome satisfying the booster eligibility requirement, provide a second award. | 09-09-2010 |
20100227667 | Wagering Game Providing Player Options For Time-Based Special Event - A gaming system for playing a wagering game includes a display for displaying a base game of the wagering game in response to receiving a play wager from a player. The gaming system further includes a controller coupled to the display and programmed to determine a bonus multiplier and a bonus eligibility time for the player based on a base wager. At least one of the bonus multiplier and the bonus eligibility time is a function of both the base wager and the play wager. A bonus game is triggered and, if sufficient bonus eligibility time is available to the player when the bonus game is triggered, the player is allowed to participate in the bonus game. In response to receiving a player selection, the bonus multiplier is modified based on changes to the bonus eligibility time. | 09-09-2010 |
20100234088 | APPARATUS AND METHOD FOR CONTROLLING REEL GAME - Disclosed are an apparatus and method for controlling reel games according to the present invention, including a display part for displaying an alignment status of reels caused by playing a first reel game; a control part for determining whether a combination of symbols or the number of event symbols of at least one or more reels sequentially re-aligned out of the reels satisfies a predetermined event-playing condition, and for playing the event; and a user interface part for inputting user's random halt settings to spins of at least one or more remaining reels yet to be re-aligned out of the reels based on the playing of the event, and for stopping corresponding reel spins, wherein the control part provides a second reel game corresponding to the event depending on whether the combination of symbols or the number of event symbols of the reels appearing as a result of the playing of the event satisfies a predetermined event-winning condition. Accordingly, the present invention can direct gamers to actively participate in games without losing interest in the games as well as easily realize diverse types of events to provide the gamers with. | 09-16-2010 |
20100234089 | GAMING DEVICE AND METHOD PROVIDING SLOT GAME HAVING VIRTUAL MAP DRIVEN REEL STOP POSITION DETERMINATIONS - Various embodiments of the disclosed gaming device include a housing which supports a plurality of mechanical reels and a plurality of stop input devices which are configured to provide a Pachisuro-style slot game. Each of the plurality of reels is associated with a different one of the plurality of stop input devices. Each stop input device enables a player to stop the respective reel when the reel is spinning by activating the stop input device. Each reel includes a plurality of stop positions and each stop position includes a symbol. The gaming device also includes a processor and a memory device. For each reel, the processor randomly determines the stop position at which the reel ultimately stops based on a virtual map stored in the memory device for an initiating stop position of that reel which is selected by the player's activation of the stop input device for that reel. | 09-16-2010 |
20100234090 | Wagering Game With Outcome Based On Community And Individual Random Events - A method of conducting a wagering game on a gaming machine comprises selecting a plurality of playable elements from a set of playable elements. The method further comprises displaying an individual outcome having first elements randomly selected from a set of individual elements. The set of individual elements correspond to the set of playable elements. The method further includes displaying a community outcome having second elements randomly selected from a set of community elements. The set of community elements correspond to the set of playable elements. An award is achieved in response to the plurality of playable elements matching the randomly selected first and second elements. | 09-16-2010 |
20100234091 | GAMING DEVICE AND METHOD PROVIDING SLOT GAME HAVING VIRTUAL MAP DRIVEN REEL STOP POSITION DETERMINATIONS - Various embodiments of the disclosed gaming device include a housing which supports a plurality of mechanical reels and a plurality of stop input devices which are configured to provide a Pachisuro-style slot game. Each of the plurality of reels is associated with a different one of the plurality of stop input devices. Each stop input device enables a player to stop the respective reel when the reel is spinning by activating the stop input device. Each reel includes a plurality of stop positions and each stop position includes a symbol. The gaming device also includes a processor and a memory device. For each reel, the processor randomly determines the stop position at which the reel ultimately stops based on a virtual map stored in the memory device for an initiating stop position of that reel which is selected by the player's activation of the stop input device for that reel. | 09-16-2010 |
20100234092 | WAGERING GAME HAVING HYBRID WINNING OUTCOMES - A gaming system for conducting a wagering game includes at least one display having a display region displaying an array including a plurality of moveable reels having symbols for indicating a randomly selected outcome selected from a plurality of outcomes. The plurality of reels includes a plurality of multi-symbol reels that display multiple symbols in the display region and a plurality of single-symbol reels each of which displays a single symbol in the display region. The plurality of outcomes includes at least one winning outcome. The at least one winning outcome is indicated by symbols positioned along at least one payline extending through the multi-symbol reels and at least one symbol from any one of the plurality of single-symbol reels. | 09-16-2010 |
20100234093 | Wagering Game With Enhanced Player-Selection Bonus Feature - A gaming system for conducting a wagering game includes a wager input device for receiving a wager from a player to play a wagering game. The system includes a display for displaying an array of selectable elements. Each of the selectable elements is associated with an award. The system also includes a player input device for receiving selections from the array of selectable elements. Also included in the gaming system is a feature for returning to the array of selectable elements. The feature includes at least one game-return outcome and at least one game-terminating outcome awarding a first award for the selections. A multiplier changes each time a game-return outcome is achieved. | 09-16-2010 |
20100234094 | INTERACTION WITH 3D SPACE IN A GAMING SYSTEM - A gaming system for interacting with a wagering game in 3D space includes sensors positioned to define a 3D volume within which things may be introduced to make gestures that are detected in the 3D volume and associated with wagering-game functions Different 3D gestures cause different wagering-game functions to be earned out One gesture browses among selections involved in the game outcome while another gesture selects a wagering-game element 3D gestures change virtual camera angles to view hidden surfaces 3D wagering-game objects Gestures include throwing physical dice that transition to virtual dice whereupon the game software takes over to depict a randomly selected game outcome RFID-tagged chips are placed on tables to determine their value and location A fishing game detects a hook attached to a fishing rod held by the player and displays a virtual representation of the hook on four video displays | 09-16-2010 |
20100234095 | GAMING DEVICE HAVING MAIN GAME ACTIVATING A BONUS EVENT - A game and gaming apparatus include a main game and a bonus game. A player is entitled to participate in the bonus game without an additional wager beyond that required to play the main game. Winning outcomes of the main game determine the indicia used to play the bonus game. In one embodiment upon a winning outcome of the main game, an indicia, such as an image of a winning amount, is transferred to the bonus game. In another embodiment, the bonus event includes categories associated with winning outcomes of the main game, the categories activated based upon wins of the main game. In one embodiment, the main game is a game of video poker. Winning hands are associated with or activate positions of the bonus game. Play of the bonus game comprises selection of at least one of the indicia or positions/categories which have been activated. | 09-16-2010 |
20100240435 | Remote Input Device For A Wagering Game - An input device dedicated for use with a wagering game is displayed on a display device. The display device is remote from the input device and includes outcome images of a randomly selected outcome and input images associated with player inputs for the wagering game. The input device includes a player input-receiving area and an interface. The player input-receiving area has a plurality of input elements associated with respective functions of the wagering game. The input elements replicate the input images of the player inputs. The interface is coupled to the input elements and transmits signals in response to the player activating the input elements. | 09-23-2010 |
20100240436 | GAMING SYSTEM HAVING OUTCOMES INTERACTIVE WITH PLAYING FIELDS - A gaming system comprises a wager input device and at least one display for displaying a primary wagering game and a secondary wagering game. The secondary wagering game comprises a playing field, the playing field having a set of field attributes associated therewith. The system further comprises a controller operative to (i) determine and display a first outcome of the primary wagering game, (ii) determine if a first set of game attributes associated with first outcome is eligible for play in the secondary wagering game, (iii) if the first outcome is eligible, determine a second outcome of the secondary wagering game by resolving the first set of game attributes with the set of field attributes in accordance with a first rule set, and (iv) if the second outcome is a winning outcome, award a first award. | 09-23-2010 |
20100240437 | GAMING MACHINE WITH UNIVERSE OF PRESELECTED OUTCOMES WITH METHOD FOR DETERMINING PRESELECTED OUTCOMES - A method for constructing paytables for gambling games is disclosed. Specifically, a method of defining a universe of possible outcomes, populating a sub-universe of winning outcomes, and efficiently populating the remainder of the universe with non-winning outcomes based on the desired behavior of the game is described. A means of further enhancing the creation of the sub-universe of winning outcomes to control volatility is also disclosed. Further, a means of controlling the sub-universe of non-winning outcomes to avoid non-desirable patterns of loss, including but not limited to “anti-lure” controls, is disclosed. A gambling machine utilizing the paytables constructed by the method is also disclosed. | 09-23-2010 |
20100240438 | WAGERING GAME WITH COLLAPSIBLE REEL AREA - Disclosed are games, gaming machines, gaming systems and methods including a collapsible active reel display. During play of a game, the reels may be reduced in height from spin to spin in order to form different winning combinations. A multiplier may be modified upon each reduction in height. Similar reductions in the active reel display may result from columns or individual symbol cells being removed from subsequent play. | 09-23-2010 |
20100240439 | GAMING SYSTEM WITH PLAY ENHANCEMENT ICONS - A gaming system comprises a wager input device for receiving a wager and a display for displaying a wagering game having a plurality of reels comprised of a plurality of symbols. A controller operates to (i) detect receipt of the wager; (ii) activate a play of the wagering game by spinning the reels on the display; (iii) display at least one play enhancement icon on the display; (iv) cause the spinning reels to stop and the display to display a randomly selected outcome of the wagering game; and (v) enhance the randomly selected outcome of the wagering game in response to the at least one play enhancement icon on the display at any time including at least one of before spinning the reels on the display, during spinning the reels on the display, and after spinning the reels on the display. | 09-23-2010 |
20100248806 | Wagering Game With Pyramidal Bonus Selection Feature - A gaming machine for conducting a wagering game includes at least one display and a controller coupled to the display. The display is adapted to display a randomly selected outcome of a basic game of the wagering game. The display displays at least one free spin of a plurality of reels to indicate a free-spin outcome in response to satisfaction of a free-spin event condition in the basic game. At least one possible free-spin outcome is a special-event outcome for permitting play of the special-event. The special-event includes a plurality of levels. Each level has player-selectable elements masking awards including a level-advance outcome. The level-advance outcome allows the player to advance to a next level in the special-event. | 09-30-2010 |
20100248807 | Gaming machine - The present invention is a gaming machine that realizes an exciting game in a video slot format. The gaming machine includes a display and a controller. The display shows reels and gauges. The reel comprises symbols. The gauges are provided so that each of them corresponds to at least one of the reels. The controller controls the movement of the symbols. One of the symbols is a specific type of symbol. The controller counts the number of how many times the specific type of symbol appears in the display reel by reel and reflects the counted numbers in the gauges. When the counted number reaches a threshold, the controller is arranged to initiate a feature on the reel whose gauge's value reaches the threshold. | 09-30-2010 |
20100248808 | Wagering Game System Having Electro-Optical Assembly with Variable Opacity - A gaming system includes a cabinet having an electro-optical assembly including a substrate and a layer having a variable opacity. Also included in the gaming system is a first input device for receiving a wager from a first player and a second input device for receiving a wager from a second player, as well as at least one video display for displaying video images relating to a wagering game. A controller is electrically coupled to the layer having a variable opacity and is programmed to alter the opacity of the layer to allow the first player to view the video images reflected from the at least one display. | 09-30-2010 |
20100248809 | GAMING SYSTEM HAVING CONFIGURABLE MECHANICAL REELS - A gaming system for conducting a wagering game includes a wager input device, a display for displaying a randomly selected outcome of a wagering game, and a controller operatively coupled to the display and the wager input device to operate in a plurality of selectable game modes of which a selected one is a current game mode. The display has an array of reel strips. Each of the selectable game modes is respectively associated with a subset of the reel strips of the array. A first game mode of the plurality of selectable game modes has at least one reel strip that differs from at least one reel strip of a second game mode of the plurality of selectable game modes. The second game mode has at least one reel strip that differs from at least one reel strip of the first game mode. The controller is operative to cause the display to selectively conceal all of the reel strips other than that subset of the reel strips associated with the current game mode, for example, by causing movement of a reel window or reel strips with respect to the other, or by adjusting the opacity of one or more controllable-opacity segments. | 09-30-2010 |
20100248810 | SYMBOL CROSS-OVER - A slot machine with game play crossing over between at least two sets of symbols each from a particular game theme. Game play on the slot machine displays on a set of reels a plurality of symbols of a first game theme. Play is initiated on the reels and the reels are stopped. A determination is made as to whether at least one symbol designated as a trigger symbol is located in a stop position designated as a trigger position. The game crosses over or switches to a second game theme with a plurality of second symbols on the set of reels if the trigger symbol is located in the trigger position. Game play may include, but not necessarily be limited to one or more of the following: simple cross over play between two games, free spins in a different theme, bonus games in a different theme, player selected trigger symbols, randomly selected trigger symbols, player selected game themes and player selection of the number of game themes to include in a play session. | 09-30-2010 |
20100248811 | WAGERING GAME WITH ENHANCED BONUS FEATURE - A gaming system includes at least one display configured to display a plurality of symbols positions. The plurality of symbol positions are configured to display symbols indicative of a randomly selected outcome of a wagering game in relation to a plurality of paylines. The gaming system further includes a controller configured to award an award for any winning outcome occurring along a payline and to add a number of winning paylines to a counter configured to track a number of winning paylines. The controller is further configured, in response to a number of winning paylines in the counter exceeding a predetermined threshold number, to activate a game feature in which a second award is awarded. | 09-30-2010 |
20100248812 | Gaming System Having Graphical Indicators Of Community Bonus Awards - A gaming system comprises a plurality of gaming machines adapted to display at least one primary wagering game thereon. At least one community display displays a community event, such as a big event bonus game. A controller communications with the community display and the plurality of gaming machines. The controller selects one or more gaming machines from the plurality of gaming machines to participate in the community event. The controller provides a graphical indicator of a bonus game enhancement, such as a bonus-game multiplier, on the plurality of gaming machines for enhancing an outcome of the community event. The graphical indicator is representative of, and distinct from an actual award value. | 09-30-2010 |
20100248813 | WAGERING GAME WITH COLLAPSIBLE REEL AREA - Disclosed are games, gaming machines, gaming systems and methods including a collapsible active reel display. During play of a game, the reels may be reduced in height from spin to spin in order to form different winning combinations. A multiplier may be modified upon each reduction in height. Similar reductions in the active reel display may result from columns or individual symbol cells being removed from subsequent play. | 09-30-2010 |
20100261517 | GAMING SYSTEM HAVING FREE SPIN ENHANCEMENT FEATURES - A gaming system comprises a wager input device for receiving a primary wager, a display for displaying a primary wagering game, and a controller operative to (i) detect receipt of the primary wager, (ii) cause the display to present the randomly selected outcome selected from a plurality of possible outcomes, the plurality of possible outcomes including at least one free spin bonus outcome, (iii) determine if the randomly selected outcome is one of the at least one free spin bonus outcome, (iv) in response to the randomly selected outcome being the at least one free spin bonus outcome, provide a plurality of free spins and display a plurality of free spin enhancements which remain constant for the plurality of free spins, and (v) enhance an outcome of each of the free spins based on a player selection of at least one of the free spin enhancements for a subsequent free spin. | 10-14-2010 |
20100261518 | GAMING SYSTEM HAVING A PLURALITY OF SIMULTANEOUSLY PLAYED WAGERING GAMES THAT MAY TRIGGER A PLURALITY OF FREE GAMES WHICH MAY BE PLAYED SIMULTANEOUSLY WITH THE WAGERING GAMES - The present disclosure provides a gaming machine or gaming system having a plurality of games which each can be provided as a wagering game or as a free game. The gaming machine or gaming system enables the player to wager on and simultaneously play the plurality of the games. If any free games are won by the player during the played games, the gaming machine or gaming system enables the player to wager on one or more of the games and to play one or more of the games as a wagering game, while simultaneously playing one or more of the games as a free game. | 10-14-2010 |
20100267439 | GAMING SYSTEM HAVING COMMUNITY GAMES WITH ENHANCED INDIVIDUAL OUTCOMES - A gaming system comprises at least one wager input device, a plurality of gaming devices each displaying at least one primary wagering game, and a community display for displaying a community game. At least one controller is operative, in response to a triggering event, to (i) determine which of the plurality of gaming devices are eligible for participation in the community game, (ii) determine an individual award for each of the eligible gaming devices, (iii) determine a community award in the community game, (iv) select an individual award enhancement from a plurality of available individual award enhancements, (v) select one of the plurality of gaming devices to receive the selected individual award enhancement, and (vi) if the selected gaming device is eligible for participation in the community game, enhance the determined individual award for the selected gaming device with the selected individual award enhancement. | 10-21-2010 |
20100267440 | GAMES OF CHANCE WITH PLAYER-SPECIFIED ELEMENTS - A game to be modified in accordance with the invention involves a first random outcome and a second random outcome that are combined according to game rules to produce a game outcome. The game is administered by receiving a player request for a specific entry, the specific entry replacing one of the random outcomes and being selected from a finite set of possibilities not determined by chance. The requested specific entry affects the probable outcome of the game. The specific entry is combined with the remaining one of the random outcomes according to the game rules to determine the game outcome. According to one embodiment, the specific entry may be a score such as 18 which replaces the player's hand in the game of blackjack. | 10-21-2010 |
20100267441 | GAMING DEVICE AND METHOD HAVING PURCHASABLE ENHANCED PAYTABLES - An apparatus and method for a game having a paytable selection feature which may be implemented with a primary or base game, a secondary or bonus game, or both. In one embodiment, the gaming device employs an initial paytable and enables a player pay a fee to purchase a different paytable for a plurality of plays of the game. If the player chooses to purchase a different paytable, the gaming device determines a game outcome for a plurality of plays of the game and provides any awards based on the different paytable. If the player does not choose to select a different paytable, the gaming device determines a game outcome for each of those plays and provides any awards based on the initial paytable. In one embodiment, the player has the opportunity to see the different paytable prior to paying the fee to purchase it. | 10-21-2010 |
20100267442 | Gaming Machine Having A Community Game With Side Wagering - A gaming system includes at least one community display, a first gaming machine, and a second gaming machine. The at least one community display displays a communal game that includes a plurality of elements. At least some of the plurality of elements have a communal value associated therewith. The first and second gaming machines have a respective first and second video display for displaying the plurality of elements. At least some of the plurality of elements have a first and second player value associated therewith. The first and second gaming machines determine the first and second player values by applying a respective first and second value-enhancement parameter to the communal values associated with at least some of the plurality of elements. The first value-enhancement parameter is different than the second value-enhancement parameter. | 10-21-2010 |
20100273550 | GAMING DEVICE INCLUDING PLAYER SELECTABLE WILD SYMBOLS - A gaming system including at least one memory device storing a plurality of instructions. The plurality of instructions, when executed by at least one processor, cause the at least one processor to operate with at least one input device and at least one display device, for a play of a game, to display a plurality of reels, each reel associated with a plurality of symbol display areas. For each reel, the gaming system randomly generates and causes the reel to display one of a plurality of different symbols on the reel at each of the plurality of symbol display areas associated with the reel. If a triggering event occurs, for one of the symbol display areas, the gaming system displays at the symbol display area two of the same symbol which is displayed at said symbol display area, evaluates the symbols displayed at each of the symbol display areas, including the symbol display area at which two of the same symbol are displayed, to determine if any winning symbol combinations are displayed and provide the player any awards associated with any displayed winning symbol combinations. | 10-28-2010 |
20100279760 | Gaming machine and method of providing a game - The present invention is a gaming machine that realizes an exciting game typically in a slot machine format. The gaming machine includes a controller and a display. The controller runs games, accepts a bet of credit and returns a certain amount of credit as a payout. This payout amount is determined by multiplying a winning amount and a certain value of multiplier. The controller runs a primary game and a secondary game. When the secondary game is triggered, the controller displays a choice for acceptance or decline of an extra bet to the player on the display. When the player chooses to accept the extra bet, the value of multiplier is set larger than a default value of multiplier. After the value of multiplier is changed, the changed value of multiplier is shown on the display in a different area where the symbols are shown during the secondary game. | 11-04-2010 |
20100285860 | PLAYER INTERACTIVE WAGERING USING HOLE SYMBOLS AND SHIFTING GAMING SYMBOLS - A game is provided including a symbol shifting graphic display at one or more gaming machines. Games, methods, systems, and program products are taught using gaming symbols and hole symbols, into which gaming symbols may be shifted during the course of the game. Shifted symbols may reveal another hole symbol, or a bonus symbol or multiplier symbol. The player is allowed to select a symbol to shift in order to try and solve the matrix by producing a winning combination of gaming symbols. | 11-11-2010 |
20100285861 | GAMING MACHINE REEL ALIGNMENT - An electromechanical wager-based gaming machine includes a plurality of reels that are aligned as they are spun so that the reels can be rapidly stopped in response to a player's input. One reel is selected as a reference reel and other reels are brought into alignment using feedback from reel position sensors. | 11-11-2010 |
20100285862 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming including initiating a sequence of at least two outcomes, determining any current end condition to apply to the current outcome in the sequence from at least the previous outcome in the sequence, wherein each outcome is derived from a selection of one of a plurality of objects presented to a player at respective ones of a plurality of display positions on a display of a gaming system, and ending the sequence upon the current end condition being met by the current outcome. | 11-11-2010 |
20100285863 | GAMING MACHINE WITH WIN CHANGE SYMBOL - A gaming machine ( | 11-11-2010 |
20100285864 | GAMING DEVICE HAVING A SELECTIVELY ACCESSIBLE BONUS SCHEME - A gaming device having a bonus scheme, wherein the player may choose when to play a bonus scheme, so long as the player is qualified to do so. The method of qualifying the player to enter the bonus round connects or links the base game operation of the gaming device with the bonus scheme. The reels of the base game contain symbols which alone or in combination with other symbols yield one or more bonus awards to a player. The bonus awards are escrowed and displayed a bonus award escrow display. Once the player obtains a single bonus award, the player becomes eligible or qualified to play the bonus round and the player may choose to do so at any time. The player can accumulate bonus awards and use multiple bonus awards at one time. | 11-11-2010 |
20100291990 | GAMING MACHINE INCLUDING A FEATURE GAMBLE - A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display and, if a predefined winning event occurs, the machine awards a prize. A game has a feature having non-monetary characteristics which can be won, the non-monetary characteristics being able to be gambled. The gaming machine includes a selector by which a player is able to gamble at least one of the non-monetary characteristics of the feature. | 11-18-2010 |
20100291991 | GAMING SYSTEM HAVING MULTIPLE GAMING MACHINES WHICH PROVIDE BONUS AWARDS - A gaming system including a central server linked to a plurality of gaming machines and a plurality of bonus awards. The central server monitors wagers on the gaming machines. Based at least in part on the wagers the central server determines when bonus events will occur and which gaming machine(s) will provide the bonus awards. In one embodiment, the central server determines which gaming machine will provide a primary bonus award and any secondary bonus awards. In one embodiment, the number of secondary bonus awards is determined based on the number of active gaming machines. The selected gaming machine then determines a component of or the amount of the bonus award to be provided to the gaming machine selected by the central server. | 11-18-2010 |
20100298041 | Gaming Method and Apparatus for Facilitating a Game Involving Specialty Functionality - Various embodiments concern a method for facilitating a gaming activity having specialty functionality comprising providing a grid formed by a plurality of elements and marking elements of the plurality with markings selected from a plurality of marking-types, the plurality of marking-types including a feature marking-type. A plurality of feature indicators can be positioned in the grid. Then, for each element of the plurality that is marked with the feature marking-type and positionally associated with a feature indicator of the plurality, the feature marking-type can be re-marked to a respective element of the plurality that is adjacent to the element marked with the feature marking-type and positionally associated with the feature indicator. An outcome can then be determined based on one or more combinations of the markings. | 11-25-2010 |
20100298042 | Gaming Method and Apparatus for Facilitating a Game Involving Bonus Functionality - Systems, apparatuses and methods for impacting one or more gaming display segments based on their positions relative to presentation of a triggering symbol(s) in another display segment(s). A method involves marking elements of a grid with symbols, where at least one element is marked with a feature symbol. One or more winning combinations of the symbols are identified, where each winning combination may be associated with an award amount according to a paytable. For each of the elements marked with the feature symbol, replacement symbols are marked to the element(s) that is marked with the feature symbol, as well as to those elements adjacent to the element(s) are marked with the feature symbol. One or more additional winning combinations of symbols are then identified, where the additional winning symbol combination(s) includes at least one symbol from the original symbols marked to the plurality of elements and at least one replacement symbol. | 11-25-2010 |
20100304831 | Gaming machine - The present invention is a gaming machine including a display, which shows a plurality of cells indicating a plurality of symbols, and a controller, which selects a cell in a cell-selecting stage provided between a primary game and a secondary game on the display, controls the plurality of symbols in the secondary game and gives a predetermined function to the selected cell in the secondary game. | 12-02-2010 |
20100304832 | GAMING SYSTEM, A METHOD OF GAMING AND AN AWARD CONTROLLER - A method of gaming comprising: keeping a score of at least one award for each participating gaming device of a plurality of gaming devices; updating the respective scores based on play of the respective gaming devices; keeping an aggregate score of each at least one award; updating the aggregate score in response to score aggregation events associated with the respective gaming devices, each update based at least on a current score of the individual gaming device with which the respective aggregation event is associated; determining, in response to each aggregation event, whether to make a prize award based on a current aggregate score and a prize award score to the player of the gaming device with which the aggregation event is associated. | 12-02-2010 |
20100304833 | Systems, Apparatuses and Methods for Awarding Gaming Payouts - Systems, apparatuses and methods for enhancing payout awards in gaming activities, such as providing additional chances for obtaining a winning payout and/or augmenting payout awards in gaming activities. One exemplary method involves presenting symbols in a plurality of symbol locations; determining whether any predetermined symbol location groups, which are distinct from established paylines in which a symbol paytable identifies winning payouts, respectively include matching symbols therein; and providing a payout amount if one or more of the predetermined symbol location groups respectively includes the matching symbols therein. | 12-02-2010 |
20100304834 | GAMING MACHINE WHICH IS EXECUTABLE RESCUE PROCESS IN RESPONSE TO INSURANCE BET AND GAMING METHOD THEREOF - A gaming machine runs a base game in which symbols | 12-02-2010 |
20100304835 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine according to the present invention comprises a display on which plural types of symbols are to be arranged; a memory for storing an accumulative value, which is accumulated by unit game to activate a plurality of insurance pays and has a first threshold value and a second threshold value, and a plurality of payout value of the insurance pays, which is stored in associated with the first threshold value and the second threshold value of the accumulative value; and a controller. Where the accumulative value accumulated by unit game in which the plural types of symbols are rearranged on the display has reached the first threshold value, a first insurance pay is activated in accordance with a payout value associated with the first threshold value. The accumulative value is further counted in such each unit game. Where the counted accumulative value has reached the second threshold value, processing is performed as to activating a second insurance pay in accordance with a payout value associated with the second threshold value. | 12-02-2010 |
20100304836 | GAMING MACHINE AND METHOD FOR CONTROLLING THE SAME - N symbol arrays are scrolled in M rows and N columns of display regions. In each of the symbol arrays, a normal symbol same as a certain normal symbol does not exist within (M−1) rows above and below the certain normal symbol. Therefore, two or more of the same normal symbols are not displayed in each column of display regions, and a maximum of N of the same normal symbols are displayed in all the display regions. Further, the same normal symbols as those present within (M−1) rows above and below the special symbol included in one symbol array do not exist within (M−1) rows above and below the special symbols included in the other symbol arrays. Therefore, when N of the same normal symbols are displayed, a maximum of one special symbol is displayed. | 12-02-2010 |
20100304837 | GAMING MACHINE - A gaming machine according to the present invention variably displays a plurality of symbols wherein a speed of the variable display of the plurality of symbols while executing a free game is different from a speed of variable display of the plurality of symbols while executing a basic game. In this manner, it is possible to impart a sense of expectation for free game to a player without separately preparing any effect video image such as a video image showing a process of adding WILD symbols. | 12-02-2010 |
20100317424 | WAGERING GAME WITH COMMUNITY GAME HAVING A PERSISTENT-STATE FEATURE - A gaming system for playing a wagering game includes a plurality of gaming machines configured to receive a wagering input and to access a group game including a persistent-state gaming environment. A controller is configured to maintain the persistent-state gaming environment and to control game play within the persistent-state gaming environment. The persistent-state gaming environment is configured to permit ingress and egress of players into and out of the persistent-state gaming environment. | 12-16-2010 |
20100317425 | GAMING SYSTEM HAVING MULTIZONE SELECTION FEATURE - A gaming system for conducting a wagering game includes a wager input device and a display for displaying a randomly selected outcome. The randomly selected outcome is selected from a plurality of possible outcomes. The gaming system further includes a controller operative to display a multi-zone selection feature. The multi-zone selection feature comprises a plurality of zones, each zone having a plurality of selectable elements arranged in an array. Each selectable element is associated with a selection result. The controller is further operative, in response to selection of a first selectable element in a first one of the zones, to provide the selection result associated with a second selectable element in a second one of the zones. | 12-16-2010 |
20100317426 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming in a gaming system includes conducting a plurality of game rounds, determining as part of each game round whether a designated game event has occurred, each designated game event conferring a benefit on the player in at least one game round, increasing a count in response to the designated game event occurring in a game round, and ending the series of game rounds in response to the count reaching a designated number, whereby the number of game rounds is determined by occurrence of the designated game event in plural game rounds to thereby set a minimum number of game rounds. | 12-16-2010 |
20100317427 | GAME MACHINE INCLUDING VARIABLE PATTERN DISPLAY UNITS - A game machines has a back side display unit composed of reels for displaying back patterns, and a front side display unit composed of transparent EL panels for displaying overlapping patterns overlapping with the back patterns. The back side display unit and the front side display unit are disposed not to produce blind spot regions of the back patterns. The game machine can provide various overlapping patterns with good visibility and a high game selection capability to a player. | 12-16-2010 |
20100323777 | METHOD OF PLAYING A SLOT MACHINE - A slot machine that continually displays live action on a main screen area while displaying the end of gaming actions not resulting in a payout on at least one additional screen area. The machine also causes additional screen areas to merge with the main screen area to form a large screen area to display gaming actions resulting in a payout. | 12-23-2010 |
20100323778 | Gaming Machine - A gaming machine according to the present invention executes a main game and a sub game in parallel. In sub game processing, the gaming machine judges whether or not the number of times the main game is executed is a predetermined number (S | 12-23-2010 |
20100323779 | Gaming System Having Graphical Feature Interface - A gaming system comprises a wager input device for receiving a primary wager and a display for displaying a primary wagering game. The gaming system further comprises a controller which is operative to (i) detect receipt of the primary wager, (ii) display a randomly selected outcome of the primary wagering game, (iii) display a feature icon on the display, (iv) detect selection of the feature icon, (v) in response to the selection of the feature icon, display a feature menu on the display, the feature menu displaying a plurality of available features capable of activation in addition to the wagering game, and (vi) in response to a first feature of the feature menu being selected, activate and display the first feature if a first eligibility requirement is satisfied. | 12-23-2010 |
20100323780 | GAMING DEVICE HAVING INCREASED AWARD FREQUENCY - Embodiments of this invention are directed to gaming devices having increased award frequency and methods of operating gaming systems and gaming devices to provide more frequent awards. These more frequent awards, or secondary awards, may be provided on gaming devices or systems with multiple gaming devices to keep player interest and involvement high. The secondary awards are arranged to have a fairly common or easily achievable triggering criterion or condition and can include awards ranging from non-cashable credits to casino service comps to prize money. | 12-23-2010 |
20100323781 | DELAYED BONUS WIN DETERMINATION - Embodiments of the present invention are directed to gaming devices having a delayed bonus win determination and methods of operating gaming systems and gaming devices to provide delayed bonus win determinations. Here, contributions to a linked jackpot may be separated from the chance to win the linked jackpot, where the chance to win the linked jackpot can be stored and used at a later time. | 12-23-2010 |
20100323782 | PLAYER CHOICE GAME FEATURE - A gaming machine has display means and a game control means arranged to control images displayed on the display means An underlying game is played in which one or more random events are caused to be displayed on the display means and, if a predefined winning event occurs, the machine awards a prize. On the occurrence of a predefined event, the player is offered a choice of two or more different prize sets. Each set containing a plurality of prize outcomes, from which prize sets a prize is to be drawn and awarded to the player, typically by a random process. The prize is drawn from the prize set or sets selected by the player from the two or more different prize sets. The sets of prizes may be presented on segments of wheels that can spin or simulate spinning before stopping randomly on a segment which defines the prize outcome won by the player. Alternatively the sets of prizes are presented on the faces of dice which are arranged to spin or turn or simulate spinning or turning before stopping with the front face of the die defining the prize won by the player. | 12-23-2010 |
20100331072 | GAMING MACHINE WITH MAIN AND SUBSIDIARY GAME COMBINED - A gaming machine with a bonus feature; said bonus feature comprising a subsidiary game played in combination with a main game played on said machine; said subsidiary game displayed as at least one additional simulated bonus game reel appearing in a primary display of said machine; characterized in that said at least one additional simulated bonus game reel appears during said play of said main game, and wherein scatter symbols appearing in a result of a said main game may be combined with at least one scatter symbol appearing on a said additional simulated bonus game reel; a combination of said scatter symbols determining a prize winning outcome. | 12-30-2010 |
20100331073 | GAMING MACHINE AND CONTROL METHOD THEREOF - A slot machine | 12-30-2010 |
20100331074 | GAMING SYSTEM HAVING A PLURALITY OF GAMING MACHINES LINKED BY NETWORK AND CONTROL METHOD THEREOF - According to a gaming system | 12-30-2010 |
20110003627 | CENTRAL DETERMINATION GAMING SYSTEM AND METHOD FOR PROVIDING A PERSISTENCE GAME WITH PREDETERMINED GAME OUTCOMES - A gaming system which provides a persistence game which utilizes predetermined game outcomes. One or more predetermined game outcomes include a persistence game award value. If a predetermined game outcome including such a persistence game award value is selected to be provided to the player in association with a current play of a primary game, the gaming system determines whether to provide this persistence game award value to a player in association with the current play of the primary game, or to store this persistence game award value to be subsequently provided to a player in association with a subsequent play of the primary game. The determination of whether to provide or store the persistence game award value is based on the then current progress of the persistence game (i.e., the current state of an accumulation meter). | 01-06-2011 |
20110003628 | SLOT MACHINE SYSTEM AND METHOD OF UTILIZING THE SAME - A system and method for facilitating a unique form of slot machine play whereby lottery and slot machine features are combined. Initially, random numbers in the form of lottery-style numbers (e.g., 3, 4, 5 or 6 numbers) are randomly selected from one or more pools of numbers. A plurality of slot machines include multiple reels depicting numbers corresponding to the pool of lottery numbers. Winning slot machine outcomes are based on a number of matches between numbers on the slot machine reels being aligned along a pay line and the previously drawn or generated lottery-style numbers. A bonus game icon in the form of a scratch-off ticket is also depicted on one or more slot machine reels. Responsive to said bonus icon aligning along a pay line, the player is able to play a simulated scratch-off ticket on a slot machine display incorporating touch screen technology. | 01-06-2011 |
20110003629 | Gaming Machine Having Enhanced Game Play Scheme - A gaming machine having an enhanced game play scheme is provided where, in response to receipt of a second wager to select an option, a player is provided with enhanced game play. Enhanced game play may include (1) providing more frequent bonus game play, (2) providing a larger bonus game value payout, (3) providing more frequent bonus game play and providing a larger bonus game value payout, (4) providing a larger or multiplied game value payout, (5) providing a guaranteed value payout for a non-winning outcome, (6) providing game features (7) providing a larger game value payout based on a partial game outcome, (8) providing an extra wild symbol capable of repositioning, and (9) providing a possibility of an additional reel movement to reposition an extra reel symbol or (10) providing a possibility of an extra pay line to include an extra reel symbol to increase a value payout. | 01-06-2011 |
20110003630 | GAMING MACHINE ELECTROPHORETIC APPARATUS, SYSTEMS, AND METHODS - Apparatus, system, and methods may include a value input device for receiving a wager, a housing attached to the value input device, at least one rotatable reel attached to the housing, the reel comprising a reel strip arranged about a periphery of a cage, and a controller attached to the housing and operatively coupled to an input device to alter appearance of a first part of an electrophoretic image display attached to at least one of a player tracking card or a credit ticket that can be read by the input device. Additional apparatus, systems, and methods are disclosed. | 01-06-2011 |
20110009181 | METHOD OF SEARCHING FOR GAMING DEVICE DISPLAY - Embodiments of the present invention are directed to methods for searching for or otherwise identifying particular patterns or outcome trends associated with a gaming device, and gaming systems for implementing these methods. In one example, a gaming system may include a plurality of gaming devices having pattern displays, a server connected to the gaming devices through a network and configured to identify display information from the pattern displays of the gaming devices, and a search device operable by a player to search for desired display information and configured to identify a gaming device having pattern information displayed that substantially matches the desired display information. | 01-13-2011 |
20110009182 | GAMING METHOD FOR PLAYING A SLOT GAME WITH TWO TYPES OF WINNING CRITERIA, AND GAMING APPARATUS FOR PERFORMING THE GAMING METHOD - A gaming method for playing a slot game with two types of winning criteria is provided. The gaming method is adapted to be implemented by a gaming apparatus. The gaming apparatus is configured to randomly generate a game symbol combination that includes a plurality of game symbols. Each of the game symbols independently belongs to one of a predetermined number of game symbol types. A first winning criterion is that a total number of the game symbols in the game symbol combination that belong to the same game symbol type is greater than a predetermined number. A second winning criterion is that all of the game symbols on a specified payout line of the game symbol combination belong to the same game symbol type. | 01-13-2011 |
20110009183 | GAMING METHOD FOR PLAYING AN INTERACTIVE SLOT GAME, AND GAMING APPARATUS FOR IMPLEMENTING THE GAMING METHOD - A gaming method for playing an interactive slot game is implemented by a gaming apparatus. The gaming method includes the steps of: randomly generating a game symbol combination; determining whether the game symbol combination includes a changeable game symbol; when the game symbol combination includes a changeable game symbol, determining a corresponding position of the changeable game symbol; allowing player manipulation to generate a response signal indicating a player-selected position; receiving the response signal and determining whether the player-selected position is the corresponding position; randomly changing the changeable game symbol when the determination made in the last step is affirmative; determining whether a revised game symbol combination including the changed game symbol conforms with a predetermined winning condition; and granting an award when the determination made in the last step is affirmative. | 01-13-2011 |
20110009184 | GAMING SYSTEM - A method of operating a gaming system including a plurality of gaming machines and at least one server system. The method includes providing at least a first gaming service to each gaming machine by way of one or more first software processes and providing at least one second service common to a subset of the plurality of gaming machines, the second service implemented by one or more second software processes. The method also includes enabling inter-process interaction between at least one software process of the first service and at least one software process of the second service to enable interaction between the services. A server system, gaming machine and gaming system is also disclosed. | 01-13-2011 |
20110009185 | GAMING MACHINE - In the gaming machine according to the present invention, when symbols are displayed within display regions of a display means, a determination means determines, from a combination of symbols displayed, establishment/non-establishment of the shift condition. More specifically, the determination means determines that the shift condition is established when a predetermined number or more first symbols are displayed within the at least one display regions. Further, a condition control means for controlling, when the first symbols displayed within the at least one display regions are less than the predetermined number and when a second symbols are displayed within the display regions, to establish the shift condition by the first symbols and the second symbols. Accordingly, even when the first symbols displayed within the display regions are less than predetermined number, the player can look forward to the shift to the bonus game and therefore feel interest more than in a conventional gaming machine. | 01-13-2011 |
20110014965 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine allowing a player to make more BET operations spontaneously is provided. This gaming machine includes processing of: in a case where the input number of BETs is a first number of BETs, display the specific symbol combination on the display more frequently than when a second number of BETs is placed; and disabling awarding of a payment of a prize even if a specific symbol combination is rearranged on a display; in a case where the input number of BETs is a second number of BETs, displaying the specific symbol combination on the display less frequently than when the first number of BETs is placed; and awarding the payment of the prize in a case where the specific symbol combination is rearranged on the display. | 01-20-2011 |
20110014966 | GAMING MACHINE AND CONTROL METHOD THEREOF - Provided is a gaming machine and method of playing the gaming machine that allows a player to enjoy a plurality of games with their completely different characteristics in a feature game, with a basically same theme being kept unchanged. The control method includes processing of: determining plural kinds of symbols to be rearranged on a display, and thereafter, rearranging the plural kinds of symbols on the display; in a case where the plural kinds of symbols rearranged on the display form a combination configuring a feature game, selecting at least any of first to third symbols stored in a memory; selectively adding at least selected any of the first to third symbols in arrangement of the plural kinds of symbols; displaying, on the display, a course of adding such at least any of the first to third symbols in arrangement of the plural kinds of symbols or a result obtained by adding such any thereof; and executing a feature game, based on the arrangement of the plural kinds of symbols to which such at least any of the first to third symbols is added. | 01-20-2011 |
20110014967 | GAMING MACHINE - A gaming machine of the present invention determines random determination odds based on a character setting selected by a player and a stage setting randomly determined; and randomly determines an amount of increase in the number of bonus symbols | 01-20-2011 |
20110014968 | Device to Automatically Change Award Parameters for a Gaming Machine - A control unit in communication with a plurality of gaming machines selects one or more of the active machines to be set to an enhanced play mode. The selection may be random or based on other factors. During the enhanced play mode, the awards attributed to each symbol combination are increased, and the game parameters, other than the award amounts may be changed. | 01-20-2011 |
20110021259 | GAMING DEVICE HAVING MULTIPLE GAME PLAY OPTION - Embodiments of this concept are directed to gaming devices that are configured to initiate multiple gaming events in response to a player input. The gaming device may include game initiating inputs that initiate a predetermined number of gaming events in response to the player input, or the gaming device may include configurable game initiating inputs that initiate a number of gaming events specified by the player, specified the gaming device, or specified by a gaming server. The gaming device or gaming server may set the number of initiated game events in response to the occurrence of a triggering event. | 01-27-2011 |
20110021260 | Wagering Game With Multiple Episode-Based Bonus Games - A gaming machine for playing an episodic wagering game includes a game display and a controller. The game display is operable to display a randomly selected outcome of an episodic wagering game in response to receiving a wager from a player. The display further displays creative material content in one or more episodes of the episodic wagering game. The controller is in communication with the game display and is programmable to provide an award based on the randomly selected outcome and, in response to collecting a predetermined number of game items in one or more of the game episodes, cause the display of new creative material content of the wagering game without affecting the expected value of the episodic wagering game. | 01-27-2011 |
20110021261 | GAMING MACHINE PRODUCING EFFECT WHEN AWARDING BENEFIT AND CONTROL METHOD THEREOF - When a wild symbol | 01-27-2011 |
20110021262 | FANTASY SPORTS GAME AND METHOD OF CONDUCTING SAME - Disclosed and claimed herein is a sports fantasy game, having a roster of fantasy players for each user, and a slot machine-like apparatus that provides a limited number of spins for populating the roster of fantasy players. Also disclosed herein is a method of conducting the above described game. Further described and claimed are various modifications and enhancements. | 01-27-2011 |
20110028202 | Methods and Devices for Reel-Type Wagering with Bonus Games - One or more client machines may engage in the play of reel-type games with a gaming server, where each gaming session may include one or more spins of a reel in the reel-type game. Certain outcomes of these spins may include a bonus token, or some other type of indication that bonus credits have been awarded. Once a given client machine has accumulated a sufficient number of bonus tokens, the client machine may have the option to engage in a bonus game. | 02-03-2011 |
20110028203 | PRESENTING WAGERING GAME CONTENT IN MULTIPLE WINDOWS - Described herein are processes and devices that present wagering game content in multiple windows. One of the devices described is a wagering game system. The wagering game system can receive wagering game content and control information from more than one content provider. The wagering game system can present the content from the various content providers in one or more windows, such as by presenting content from one provider in a main window while presenting content from a second provider in one or more auxiliary windows. The wagering game system can also determine priority information for content displayed in the windows and control the appearance and actions of the windows, or content displayed within the windows, based on the priority information. | 02-03-2011 |
20110034231 | NETWORK OF SKILL-BASED ELECTRONIC GAME MACHINES THAT DISPENSE TICKETS FROM A PLURALITY OF PLAYER-SELECTABLE DEALS - Tickets are vended from a network of electronic game machines that play a game and that are in communication with a central server. Each ticket is associated with a deal of tickets for the game that includes at least some predetermined winning tickets. Each electronic game machine is adapted to simultaneously play a plurality of different deals and includes a deal selection indicator. Deal information and the current status information for each of the different deals is displayed immediately prior to or concurrently with a patron paying for a ticket. The information includes the total number of tickets and total number of tickets that have been played or remain to be played, the number of tickets having winning symbol or number combinations and number of tickets having winning symbol or number combinations that have been played or remain to be played, and the total winnings and amount of the total winnings that have been won or amount of the total winnings that remain to be won. The patron selects at the electronic game machine which of the plurality of deals to play using the deal selection indicator. The results of the next ticket in the selected deal is provided to the electronic game machine upon payment for a ticket, and the patron is informed of the results. The current status information is updated in real time immediately after each game play. | 02-10-2011 |
20110034232 | GAMING METHOD FOR PLAYING A SLOT GAME WITH ENHANCEMENT OF PLAYER WINNING CHANCES, AND GAMING APPARATUS FOR IMPLEMENTING THE GAMING METHOD - A gaming method for playing a slot game includes the steps of: configuring a gaming apparatus to randomly generate a game symbol combination at the end of one round of the slot game, and to determine whether the game symbol combination conforms with a predetermined winning condition; and when the game symbol combination fails to conform with the predetermined winning condition, configuring the gaming apparatus to perform a symbol-changing procedure. The symbol-changing procedure includes: allowing a player to input a confirm command for changing a to-be-changed game symbol in the game symbol combination; randomly changing the to-be-changed game symbol in response to the confirm command to result in a revised game symbol combination; determining whether the revised game symbol combination conforms with the predetermined winning condition; and granting an award to the player according to result of the determination. | 02-10-2011 |
20110034233 | Systems, Apparatuses and Methods for Enhancing Gaming Experiences - Systems, apparatuses and methods for enhancing winning result opportunities in gaming activities. Embodiments involve identifying award-enhancing opportunities using dice, and enabling repetition of such award-enhancing opportunities based on the dice results until a terminating event occurs using the die/dice. Award-enhancing opportunities can be accumulated during the repetition, whereby payout opportunities of the gaming event from which the dice activity was initiated may be enhanced. | 02-10-2011 |
20110034234 | SYSTEMS, APPARATUSES AND METHODS FOR AWARDING GAMING PAYOUTS - Methods, apparatuses, and systems for awarding gaming payouts in slot games are provided. Embodiments are directed to initiating a reelspin and moving at least one modifying symbol to a new symbol location. If a predetermined symbol appears in the new symbol location as a result of the reelspin, the predetermined symbol is replaced with the modifying symbol. | 02-10-2011 |
20110034235 | GAMING MACHINE CAPABLE WITH FREE GAME PLAY - A gaming machine comprises: a display device for displaying symbols variably and statically on a display screen; a contact input device to be operated; a storage device for storing winning combinations of symbols; and a processor being operable to: conduct another internal lottery to determine a combination of symbols to be displayed statically; determine whether the determined combination matches one of the predetermined winning combinations; provide a payout corresponding thereto when the statically displayed combination is determined to match the one; shift a game to a feature game when the statically displayed combination is determined to include a trigger symbol; urge a game player to operate the contact input device to trigger the internal lottery in the feature game; and provide a point to one of a plurality of feature levels in the feature game such that an accumulated points may reach a predetermined number of points. | 02-10-2011 |
20110034236 | SINGLE OUTCOME GAME OF CHANCE WITH DIFFERING WAGERS VARYING AMONG MULTIPLE PAYTABLES - A method of playing a wagering game that comprises the player making multiple wagers to play a single-outcome game, the multiple wagers being made on multiple predetermined paytables for said game. One single-outcome game and at least two differing paytables for said game are offered to the player. The paytables may be for different game versions or for a single game version with differing risk levels. The payback percentage of each of the said differing paytables may vary according to the amount of the wager. The player makes one wager for each predetermined paytable to be utilized in the resolve of the wagers. Multiple same paytables, multiple differing paytables or combinations thereof may be wagered for the play of a single game having a single outcome. The said single outcome is then compared to each wagered predetermined paytable, and each wager is resolved according to that same wagered predetermined paytable. | 02-10-2011 |
20110039614 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASUAL WAGERING GAME - Various embodiments of the disclosed gaming system, gaming device and method provide a casual wagering game which includes a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. In various embodiments, each of the path endpoints are associated with one of an award, a symbol indicating advancement to a subsequent level or a terminator symbol. Each position of the matrix, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or a plurality of path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The general objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints in order to win the path endpoint awards. | 02-17-2011 |
20110039615 | DETERMINATION OF GAME RESULT USING RANDOM OVERALL OUTCOME - Embodiments of the present invention are directed to determining a game result on a gaming device by randomly selecting the overall outcome of each game event on the gaming device. Unlike conventional gaming devices that analyze a plurality of random selections, embodiments of the present concept select the overall outcome of a game event a plurality of possible game outcomes. By utilizing the selection of an overall outcome, it may be easier to direct certain outcomes on a gaming device in response to triggering events and may provide a more flexible design platform in which to design the play of the gaming device. | 02-17-2011 |
20110045891 | REAL THREE DIMENSIONAL DISPLAY FOR WAGERING GAME MACHINE EVENTS - Systems and methods include a wagering game machine having a three-dimensional monitor. Certain events are 3D transition events that cause certain graphical elements presented by the wagering game to be rendered as real 3D objects using the N three-dimensional monitor. | 02-24-2011 |
20110045892 | Wagering Game With Game-Play Enhancements Having Known Expected Values - A gaming system and method for conducting a wagering game includes a powerup feature. A wager input receives a wager from a player to play a single play of a wagering game. At least one display displays a plurality of reels with symbols. A controller is coupled to the wager input and the at least one display. The controller is operative randomly generate an outcome of the wagering game from a plurality of wagering game outcomes. The controller displays the randomly generated wagering game outcome on the plurality of reels. The plurality of outcomes includes the award of a powerup to a player. The powerup allows the player to activate a game enhancement feature on a future play of the wagering game. The plurality of wagering game outcomes can also include a credit award. A player may select the credit award or an offered powerup. | 02-24-2011 |
20110053675 | Wagering System with Three Dimensional Display Feature - A gaming system and method allowing use of three dimensional objects in a wagering game. The three dimensional object includes multiple sides which are viewable by a player. Each of the multiple sides includes a symbol. An active payline contains one of the symbols. The symbols contained by the active payline are used to represent a randomly-determined result from the wagering game. | 03-03-2011 |
20110053676 | Gaming System, Gaming Device and Method for Providing a Player an Opportunity to Win a Designated Award Based on One or More Aspects of the Player's Skill - In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award. | 03-03-2011 |
20110053677 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, CAPABLE OF SKIPPING COMMON GAME RESULTING IN A DRAW - A gaming machine of the present invention collectively performs determination of a game result, sequentially in relation to a series of crap games until a game result other than a draw is to occur. Then, of game results of the series of crap games thus determined sequentially through collectively performed determination of game results, the gaming machine skips at least partially one or more game results each indicating a draw, and sequentially outputting remaining one or more game results to the slot machines | 03-03-2011 |
20110053678 | Gaming machine, method and computer program for controlling the same, and computer-readable storage medium having the program stored therein - A gaming machine including a display, a plurality of reels displayed on the display, each reel being arranged side by side so as to independently rotate in a vertical direction, a plurality of display areas forming the reel, each display area having a hexagonal shape for displaying an indicium, each display area being connected with each other in the vertical direction via a horizontal side of the hexagonal shape, and a controller, which determines a win occurrence in a case where an identical kind of indicium is stationarily displayed on at least two of the display areas which are adjacently arranged via an upwardly-sloping direction slope or a downwardly-sloping side of the hexagonal shape of the display area. | 03-03-2011 |
20110059787 | CONTROL SYSTEM FOR REEL MECHANISM - A reel control system is disclosed for eliminating known problems with reel mechanisms used in gaming machines. First of all, phase setting of the reel position is greatly simplified. The control system also provides a relatively accurate method for determining if a reel position has moved from a standstill position, due to low power, no power or outright tampering. Any movement of the reel can be corrected. The reel control system is also configured with multiple serial bus interfaces connected to a single serial bus that, in turn, can be connected to multiple stepper motor drivers which provides for fast response time to commands. In accordance with other aspects of the invention, the reel control system can drive multiple stepper motor drivers configured with the same physical address to reduce manufacturing costs and is further configured to simultaneously drive multiple reels, different distances, different directions, with different numbers of symbols per reel as well as drive different types of reels. | 03-10-2011 |
20110059788 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine with new entertainability, which executes processing of: (A) executing a normal game; (B) accepting an input of selecting any of the plurality of the specific symbols stop-displayed, in response to a fact that a plurality of the specific symbols are stop-displayed, in the normal game executed in the processing (A); (C) awarding a benefit according to the specific symbols selected in the processing (B); (D) determining whether or not to generate a specific game state, in response to the specific symbols selected in the processing (B); (E) accepting an input of selecting a specific symbol other than the specific symbol selected in the processing (B), from among the plurality of specific symbols stop-displayed, in response to a fact that it is determined that the specific game state is generated in the processing (D); and (F) awarding a benefit according to the specific symbol selected in the processing (E). | 03-10-2011 |
20110059789 | SHARED SECONDARY WHEEL GAME AND METHODS - A multiple game-of-chance that occupies the same floor space as a traditional slot machine but has a spinning reel game mounted below a spinning wheel game. The game is also an outcome bank for storing outcomes from the spinning wheel game. The spinning wheel game may provide an outcome that activates the upper spinning wheel game, and the outcomes in the spinning wheel game can alter the outcome of the lower spinning reel game and also provide a bank of outcomes in the outcome bank, which can also be utilized to alter the outcome, or likely future outcomes, in the spinning wheel game. The game also utilizes a flexible, resilient, Z-shaped radial drive gear to drive each of the three wheels in the upper wheel game independently. | 03-10-2011 |
20110065492 | GAMING DEVICE HAVING NEAR-MISS CONFIGURATION - Embodiments of the present invention are directed to implementing a near-miss outcome on a gaming device. The display characteristics of the near-miss outcome including the representative indicia that makes up the near-miss outcome and the display positioning of this representative indicia is determined. The near-miss outcome may be directly selected as a game outcome from a plurality of possible game outcomes, or may be identified as the result of a triggering game event and displayed instead of or in conjunction with a determined game outcome. | 03-17-2011 |
20110065493 | SECOND PLAYER BONUS GAME - In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the bonus event symbols match a predetermined outcome, the second player is awarded a bonus award. In one embodiment, a method includes receiving a bonus event symbol from a second gaming device during game play on a first gaming device for a first player. It is determined if the bonus event symbol provides a match to a predetermined outcome. The second player is awarded a bonus award if the match is determined. | 03-17-2011 |
20110070939 | GAMING MACHINES AND METHODS OF DISPLAYING ANIMATED SYMBOLS ON MECHANICAL REELS - A gaming machine includes a reel assembly and a processor operatively coupled to the reel assembly. The reel assembly includes at least one slot reel including a reel strip having a plurality of symbols positioned thereon. At least a portion of the plurality of symbols includes a plurality of frames. The at least one slot reel is configured to rotate about an axis. The reel assembly also includes at least one light device positioned with respect to the slot reel to selectively illuminate the plurality of symbols. The processor is configured to control the light device to progressively illuminate at least a portion of the plurality of frames to facilitate an appearance of animation within the plurality of frames during rotation of said at least one slot reel about the axis. | 03-24-2011 |
20110070940 | COMPETITIVE-COLLABORATIVE COMMUNITY EVENT - A gaming system includes a plurality of linked gaming terminals. Each terminal includes a wager input device for receiving a wager to play a wagering game. Each gaming terminal further includes at least one display displaying a portion of a continuous image. Each gaming terminal further includes a controller coupled to the one or more displays and the wager input device. The controller is operative to cause at least one of the displays to display a community gaming event. At least one display of each of the linked gaming terminals displays a portion of a continuous image. Two or more of the plurality of linked gaming terminals are associated with a first team and two or more of the plurality of linked gaming terminals are associated with a second team. | 03-24-2011 |
20110070941 | GAMING DEVICE FOR DETERMINING A RE-DRAWING GROUP FOR FOLLOWING GAMES - To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed. | 03-24-2011 |
20110077069 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 03-31-2011 |
20110086695 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING STYLE MATCHING GAME - A gaming system selects and displays one of a plurality of symbol blocks in each of a plurality of block positions, wherein each of the selected blocks includes at least one partial symbol. Each partial symbol has at least one complementary partial symbol which, when arranged in a designated spatial relationship with one another, form a complete matching symbol. If any of the partial symbols on the selected blocks create a complete matching symbol, the gaming system provides at least one award to the player. Each matching block which includes any portion of a complete matching symbol is then removed, creating an empty block position. The gaming system then fills the empty block position by either shifting a displayed block into the empty block position or by selecting a new block. The gaming system repeats this process until no complete matching symbols are formed. | 04-14-2011 |
20110092268 | Gaming Machine With Synchronized Bezel Lights - A gaming system for conducting a wagering game includes a wager input device, and a display for displaying a wagering game. The wagering game includes at least one moveable game element, at least one bezel light positioned proximate the display, and a controller operative to activate the bezel light in coordination with movement of the at least one moveable game element. The gaming system may have a plurality of bezel lights respectively positioned proximate the display, and the controller may be operative to activate the bezel lights singly or in combination in coordination with movement of the at least one moveable game element. | 04-21-2011 |
20110092269 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, IN WHICH COMMON GAME USES SYMBOL COLUMNS DIFFERENT FROM THOSE USED IN UNIT GAME - A gaming machine of the present invention includes slot machines each of which repeatably runs, independently of the other slot machines, a unit game which scroll displays a base game symbol column image and stops the scroll-display to rearrange base game symbols. In response to a common game start command from a center controller, each slot machine runs, in sync with other slot machines, a common game which executes a common scrolling process in which a common game symbol column image which is different from the base game symbol column image is scroll displayed, and then stopped to rearrange common game symbols. | 04-21-2011 |
20110092270 | MULTIPLE REEL ROULETTE GAME - A gaming system which is operable to receive an input associated with at least one betting option specified by a roulette betting layout. A plurality of roulette reels are rotatable about a common axis, and each one of the roulette reels has a side display surface or side wall. Each one of the side display surfaces or side walls displays a plurality of numerals which are spaced apart along the side display surface or side wall. The numerals are associated with the roulette betting layout. An outcome occurs based upon one or more indicated numerals. | 04-21-2011 |
20110098098 | MULTIPLE SIMULTANEOUS SYMBOLS - An example method of gaming includes determining a presence of a multiple element symbol in a player combination of symbols to be generated and displayed to a player at a gaming display. The method also includes randomly generating a first element of the multiple element symbol. The method further includes randomly generating a second element of the multiple element symbol, wherein the second element is different from the first element. Additionally, the method includes determining one or more game outcomes in the player combination of symbols, wherein each element of the multiple element symbol is evaluated for contribution to a winning pattern in the player combination of symbols enabling a plurality of different winning patterns including the multiple element symbol. The method includes outputting the player combination of symbols and an indication of the one or more game outcomes to the gaming display for player view. | 04-28-2011 |
20110098099 | VIDEO SLOT MACHINE OVERLAY - Embodiments of the present invention are directed to a video overlay screen. Windows within the screen are generally transparent or translucent, while other non-window portions of the screen are generally translucent or opaque. Combining the overlay screen with a typical video display gives a modified appearance to the screen that some players find attractive. In some instances the video display screen may be programmed to show a video depiction of a mechanical reel that, when combined with the overlay screen appears as if the game contains actual mechanical reels. In other embodiments the overlay screen may include a touchscreen. | 04-28-2011 |
20110098100 | SLOT MACHINE WITH MECHANICAL REELS AND VIDEO DISPLAY - A gaming system is disclosed. The gaming system has a mechanical reel and an electronic display. | 04-28-2011 |
20110098101 | Wagering Game For Awarding Positional Game Modifiers In A Plurality Of Plays - A method for conducting a wagering game includes awarding a plurality of positional game modifiers and a plurality of plays of the wagering game. Each play includes a set of assignable positions such that a plurality of sets of assignable positions occur over the plurality of plays, at least some of the assignable positions bearing symbols. The plurality of positional game modifiers are randomly assigned to positions in the plurality of sets of assignable positions. The plurality of plays are displayed on a display device. A processor is used to determine an outcome of each of the plays taking into account any of the positional game modifiers assigned to the positions in the set of assignable positions of each play. | 04-28-2011 |
20110098102 | Wagering Game For Awarding Attributes In A Plurality Of Plays - A method for conducting a computer-implemented wagering game includes using a processor to execute a plurality of plays of the wagering game, each play having an expected value. A plurality of randomly selected symbols, which are associated with each play, are displayed on a display. The processor is used to randomly assign a plurality of attributes across the plurality of plays. Each attribute increases an expected value of the play to which the attribute is assigned, from a first value to a second value. The first value is in the absence of the attribute and the second value is in the presence of the attribute. | 04-28-2011 |
20110105215 | Gaming machine - The gaming machine includes a display and a controller. The display shows symbols that are placed in cells. The symbols contain a specific type of symbol that is placed in a specific cell. The controller controls movements of the symbols and the cells. The specific cell has a gauge. A value indicated by the gauge represents a count of how many times the specific cell appears in the display. The controller compares the value of the gauge with a threshold value. And, a favorable condition to a player is arranged to be initiated when the value of the gauge has reached the threshold value. | 05-05-2011 |
20110105216 | GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS - The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute. | 05-05-2011 |
20110105217 | INTERACTIVE GAMING DEVICE - A gaming device activated by a wager has a vocabulary database and a processor operating a display to simulate spinning of virtual reels each having letters of given point values arranged about the periphery of each virtual reel and independently stopping the reels in a random fashion to display a given number of contiguous letters on each reel in a scrambled fashion. The letters of each reel are displayed side-by-side with the letters of the other virtual reels, forming a matrix of M lines (i.e., rows) and N columns. The player selects the number of lines for the game and the bet per line and presses a PLAY button, to initiate spinning and then random stopping of the reels. The processor then determines if the scrambled letters from only the selected line(s) create a word found in the database. The letters of the created word are highlighted and may also be connected by bands oriented at a variety of angular orientations to highlight the word and distinguish the word from the remaining letters presented on the display. In one embodiment, a win is determined when a word having given number of letters is created. An enhanced payout is calculated based on the total point value of the letters in the created word. Apparatus is shown and described for performing the above method. | 05-05-2011 |
20110105218 | GAMING SYSTEM HAVING MULTIPLE WAGERING GAMES WITH SHARED FEATURES - A method of playing a wagering game comprises receiving a wager, and generating a randomly selected first outcome of a first wagering game, the first outcome comprising a first plurality of symbols arranged in a first matrix. The method further comprises generating a randomly selected second outcome of a second wagering game, the second outcome comprising a second plurality of symbols arranged in a second matrix, and simultaneously displaying the first outcome and the second outcome on at least one display. The method further comprises detecting an occurrence of a triggering event, in response to the triggering event, copying a first special symbol occurring in the first outcome into the second outcome to yield a modified second outcome, and evaluating the first outcome and the modified second outcome for winning combinations of symbols. | 05-05-2011 |
20110111823 | Gaming Machine with Special Symbols that Change Other Symbols - In one embodiment, a base game played on a gaming machine may be a conventional 5×4 video reel-type game, where awards are granted for winning symbol combinations in the base game. If a bonus trigger has occurred, a number of free games are awarded. The symbols on the reel strips are then changed to at least include directional wild symbols, where wild symbols are associated with one of a variety of directions such as up, down, left-down-diagonally, right, etc. Obtaining such a directional wild symbol during a free game causes all symbols along that direction to be converted to a wild symbol. Overlapping wild symbols also act as award multipliers. Awards are then granted based on the symbol combinations and multipliers. | 05-12-2011 |
20110111824 | GAMING SYSTEM AND METHOD FOR PROVIDING AN INCREMENTAL WAGERING GAME - Various embodiments of the present disclosure provide a gaming device which enables a player to purchase the game in stages or increments. The gaming device enables the player to place a first wager for a play of the game. After receiving the first wager, the gaming device randomly generates and displays a first outcome. The gaming device evaluates the displayed first outcome to determine whether the displayed outcome includes any winning symbol combinations. The gaming device provides the player with any awards associated with any determined winning symbol combinations. After providing the player with any awards based on the displayed first outcome, the gaming device offers the player the opportunity to make a second wager for the play of the game. If the second wager is placed, the gaming device generates and displays the second outcome, while the first outcome remains displayed. The gaming device evaluates the displayed second outcome in combination with the displayed first outcome to determine whether any winning symbol combinations are displayed. The gaming device provides the player with any awards associated with any displayed winning symbol combinations. If the player chooses not to make the second wager for the play of the game, the play of the game terminates. In this manner, the present disclosure enables a player to decide when to continue building on an outcome that is good and when to stop the play of the game. | 05-12-2011 |
20110111825 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME INCLUDING SHIFTING SYMBOLS ACCORDING TO DIRECTIONAL INDICATORS - The disclosed gaming system displays an arrangement of symbols including a plurality of symbol positions. For a play of the game, the gaming system displays a randomly generated symbol in each symbol position. One or more of the symbols are displayed as associated with a directional indicator indicating a shift direction for that symbol. If any winning symbol combination is displayed, the gaming system shifts at least one symbol within the symbol matrix according to the directional indicator associated with that symbol, such as by shifting the symbol as designated distance in the shift direction indicated by the symbol's directional indicator. In one embodiment, the gaming system removes one or more symbols in the shift path of a shifting symbol. In one embodiment, the gaming system generates and displays new symbols in the then-empty symbol positions of the symbol matrix and repeats the determination, shifting, and generation. | 05-12-2011 |
20110111826 | GAMING SYSTEM AND METHOD FOR PROVIDING SYMBOL COMBINATIONS WITH DYNAMIC AWARDS - The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination. | 05-12-2011 |
20110111827 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME IN WHICH PLAYERS POSITION SELECTORS WITHIN A FIELD OF SELECTIONS BASED ON VALUES MASKED BY THE SELECTIONS - A gaming system displays a plurality of spaced-apart selections each associated with a masked award. One or more selectors are each associated with one or more players, and are visible to each player. The selectors are moveable amongst the spaced-apart selections based on a plurality of player inputs. For a play of the game, the players provide inputs to move the selectors amongst the spaced-apart selections. During such movement, the gaming system temporarily reveals the award associated with any spaced-apart selection in the vicinity of any selector to at least one player, such as the player whose selector is near the selection. After the play of the game has ended (e.g., based on an amount of elapsed time), the gaming system provides awards to the players based on the ending positions of the one or more selectors with respect to the plurality of spaced-apart selections. | 05-12-2011 |
20110111828 | GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH VOLATILITY CONTROL GAMES - Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value. | 05-12-2011 |
20110111829 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming at a gaming machine. The method includes designating a symbol display position of a plurality of symbol display positions as having a bonus symbol set applying to it for a game round, and selecting and displaying a symbol from the bonus symbol set at the designated symbol display position. The method also includes selecting symbols for display at the other symbol display positions from a base symbol set independently of the selection of the symbol from the bonus symbol set, and evaluating the symbols displayed at the plurality of symbol display positions to determine whether to make an award for the game round. | 05-12-2011 |
20110111830 | GAMING DEVICE AND METHOD FOR PLAYING A GAME - In a gaming apparatus, a player places a wager and plays a game. A game controller determines an outcome for the game and controls a display to represent the game outcome. If the game outcome is a winning game outcome, the game controller controls the display to display a plurality of symbols in a plurality of spaces on a game board. Primary winning combinations are indicated and corresponding prizes are awarded before clearing those symbols from the game board. The remaining symbols are then redistributed and prizes for any secondary winning combinations may be indicated and awarded. The process of clearing the symbols, redistributing and determining winning combinations may continue for a predetermined number of redistributions, until all the symbols have been cleared, or until no more winning combinations are formed. | 05-12-2011 |
20110111831 | GAMING DEVICE AND METHOD FOR PLAYING AN INTERSECTING SYMBOL GAME - In a gaming apparatus, a player places a wager and plays a game. A gaming controller determines an outcome for the game and controls a display to represent the game outcome. If the game outcome is a winning game outcome, the display displays symbols from a first set of symbols, such as musical notes and symbols from a set of award symbols, such as credit symbols, multiplier symbols, etc. The display depicts movement of the musical notes and/or award symbols to create intersections between the musical notes and award symbols, with the intersections representing awards earned by the player for the game outcome. | 05-12-2011 |
20110111832 | GAMING MACHINE - When a predetermined amount of credits have been inserted into a slot machine, the game mode is switched from the non-insurance mode to the insurance mode according to the player's input operation via a touch panel. In the insurance mode, determination is made whether or not the amount of bet credits matches the maximum bet amount. When determination has been made that the amount of bet credits matches the maximum bet amount, the number of games is counted after switching of the game mode to the insurance mode. When the counted number of games reaches a predetermined number, a predetermined amount of credits is paid out. Furthermore, in this case, only in a case where determination has been made that the amount of credits bet on the game matches the maximum bet amount, the difference between the counted number of games and the predetermined number is displayed. | 05-12-2011 |
20110117987 | Wagering Game With Overlying Transmissive Display for Providing Enhanced Game Features - A gaming machine for conducting a wagering game includes a primary display and a secondary display. A transmissive display is positioned in front of the primary display directly in the player's line of sight. The transmissive display is operable to selectively display transparent, translucent and opaque video images over the primary display. The transparent, translucent and opaque video images may be used to change, for example, a play mechanic associated with the wagering game and any reel symbols associated with wagering game. The transmissive display may also be used to provide interactive player control and player selection elements for the wagering game and to facilitate player inputs to the gaming machine. Where the gaming machine includes a bonus game, the transmissive display may be further used to provide bonus features associated with the gaming machine. In some embodiments, the transmissive display may also be positioned over the secondary display. | 05-19-2011 |
20110117988 | WAGERING GAME WITH RANDOMLY AWARDED FEATURE GAME ATTRIBUTES - Disclosed are games, gaming machines, gaming systems and methods including a feature game having attributes at least partially determined by one or more random outcomes of an attribute determination game played prior to the play of the feature game itself. | 05-19-2011 |
20110117989 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A PERSISTENCE GAME WITH MULTIPLE SYMBOL EVALUATIONS - In one embodiment, the gaming system and method disclosed herein employs a symbol accumulation sequence and a symbol evaluation sequence. The symbol accumulation sequence includes an accumulation of a designated quantity of symbols in association with a persistence game. The symbol accumulation sequence also includes the maintenance of a persistence game arrangement that displays a designated quantity of currently accumulated symbols (which in certain instances, includes some, but not all of the total number of symbols accumulated). In one embodiment, the symbol evaluation sequence includes the gaming system determining and providing an award based on the accumulated symbols of the persistence game. In another embodiment, the symbol evaluation sequence includes the gaming system determining and providing an award based on at least one of the accumulated symbols of the persistence game and at least one symbol generated for a current play of a wagering game. | 05-19-2011 |
20110117990 | RAPID BONUS FEATURES USING OVERLAID SYMBOLS - A gaming machine includes an electronic display device and a controller coupled to the display device. The controller is configured to present a base game via the display device, wherein the base game includes a plurality of base game symbols, and to transmit display coordinates of at least a portion of the plurality of base game symbols to a bonus controller via a network. The display device is configured to display, under control of the bonus controller, an overlay image including at least one bonus symbol having substantially similar display coordinates as at least one of the at least a portion of the plurality of base game symbols. | 05-19-2011 |
20110117991 | TIME-BASED AWARD SYSTEM WITH DYNAMIC VALUE ASSIGNMENT - A coupled to at least one server via a network includes a display device configured to display a base game to a player playing at the gaming machine, and a controller coupled to the display device. The controller is configured to determine an outcome during play of the base game, and award at least one token based on the outcome of the base game, wherein a value of the token based on as additional play of the base game by the player. | 05-19-2011 |
20110117992 | GAMES, GAMING MACHINES, SYSTEMS AND METHOD HAVING AN ACCUMULATION BONUS - Disclosed are games, gaming machines, gaming systems and methods having an accumulation bonus feature game including randomly generated icons which may pay an award each time an accumulation threshold is reached, at which time as associated accumulator is reset to allow further accumulation and awards. In some embodiments, termination icons gradually end the feature. | 05-19-2011 |
20110117993 | METHOD OF GAMING AND A GAMING MACHINE WITH DOUBLE HIGH SYMBOLS - An example game controller includes a symbol generator to provide a plurality of symbols based on one or more random numbers generated by a random number generator. The plurality of symbols have varying sizes and include a first symbol occupying one symbol position and a second symbol occupying multiple symbol positions. The second symbol includes a plurality of portions, each portion corresponding to one of the multiple symbol positions occupied by the second symbol. A comparator is to determine one or more game outcomes in the plurality of symbols. each of the plurality of portions of the second symbol is evaluated individually to determine whether a winning combination has been formed with the first symbol and a portion of the second symbol. Each of the plurality of portions of the second symbol corresponds to a different award. | 05-19-2011 |
20110117994 | MULTI-MONITOR SUPPORT FOR GAMING DEVICES AND RELATED METHODS - Various embodiments are directed to gaming machines having multi-monitor support for controlling up to four monitors on a gaming device. According to one embodiment, the gaming device includes a first display for presenting a primary game. The gaming device also includes a second display and a third display where the second display is positioned above the third display. The second and third displays are used in combination to present a secondary game. The gaming device further includes a multi-core processor in communication with a first video chipset and a second video chipset, wherein the first and second video chipsets support the first, second and third monitors. | 05-19-2011 |
20110117995 | Games, Gaming Machines, Systems and Method Having an Accumulation/Matching Bonus - A method of operating a game controlled by a gaming machine includes accepting a wager from a player, presenting a primary game, awarding any primary game awards to the player, and upon a triggering event, presenting a feature game. The feature game includes performing a first portion of the feature game during which a set of bonus slots is accumulated and performing a second portion of the feature game. The second portion of the feature game includes selecting at least one set of a predetermined number of target symbols, associated with a bonus award, from among a pool of bonus symbols during which selected bonus symbols are not removed from the pool, and selecting a set of match symbols, equal in number to the accumulated number of bonus slots, from among the pool of bonus symbol during which selected bonus symbols are removed from the pool. The match symbols are compared to the at least one set of target symbols. If all the symbols in the at least one set of target symbols correspond to match symbols, the bonus award associated with the at least one set of target symbols is awarded to the player. | 05-19-2011 |
20110117996 | GAMES, GAMING MACHINES, SYSTEMS AND METHOD HAVING A HORSERACE BONUS FEATURE - Disclosed are games, gaming machines, gaming systems and methods having a horserace bonus feature game including randomly generated icons which serve to advance one or more horses toward a finish line. In some embodiments, a progressive award associated with the winning horse is paid to a player. In other embodiments, multiple progressive awards may be paid in the event of a tie. | 05-19-2011 |
20110117997 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 05-19-2011 |
20110117998 | GAMING MACHINE CAPABLE OF MOVING AT LEAST ONE VISUAL RECOGNITION TARGET IN A TOP BOX - A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game. | 05-19-2011 |
20110117999 | WAGERING INTERFACE FOR A GAMING SYSTEM - A gaming system includes a wagering interface that may include a plurality of player-selectable quick-bet elements with each quick-bet element indicating a different total wager for a spin of the plurality of reels. Each total wager is divided among a plurality of paylines associated with positions on the reels. A window is configured to display a subset of the plurality of quick-bet elements. A quick-bet element selection slider is configured to allow each of the plurality of player-selectable quick-bet elements to be displayed within the window. The selection slider is movable to a plurality of positions along a slider path such that the position of the selection slider on the slider path determines the subset of quick-bet elements to be displayed in the window. A wagering interface may include a toggling element for switching from a wagering interface having a plurality of player-selectable quick-bet elements to a classic-bet wagering interface. | 05-19-2011 |
20110118000 | WAGERING GAME WITH ACCUMULATION-BONUS FEATURE THAT IS PLAYED UPON PLAYER'S SELECTION - A gaming system for conducting a wagering game includes an accumulation-bonus feature which allows a player to cache awards to a bonus object. A player selects when to use the bonus object in a secondary playfield to enhance the cached awards. | 05-19-2011 |
20110118001 | Wagering Game Having a Free-Play Bonus With a Variable Free-Play Retriggering Condition - A gaming system for conducting a wagering game includes a gaming system having a wager input device for receiving a wager from a player, a display configured to display a wagering game, a memory device, and a processor communicatively coupled to the display, the wager input device, and the memory device. The processor is configured to determine a retrigger condition for a wagering game feature, conduct the wagering game feature, determine if the retrigger condition for the wagering game feature was satisfied during play of the wagering game feature, and conduct another wagering game feature if the first retrigger condition was satisfied during play of the wagering game feature, the another wagering game feature having the same game format as the wagering game feature. The processor is also configured to determine another retrigger condition for the another wagering game feature, the another retrigger condition being different than the first retrigger condition. | 05-19-2011 |
20110118002 | WAGERING GAME WITH GAME APPEARANCE CHANGING BASED ON PLAYER'S SELECTION - A method of conducting a wagering game on a gaming terminal for a player includes receiving, via an input device, a player selection of one of a plurality of player selectable elements. Each of the player selectable elements are associated with a corresponding thematic indicia set. The method further includes conducting the wagering game with the thematic indicia set associated with the selected player selectable element being displayed on a display of the gaming terminal and while conducting the wagering game, triggering a bonus event. The method further includes awarding one of a plurality of game enhancement parameters to the player during the bonus event. The awarded one of the plurality of game enhancement parameters is dictated by the selected player selectable element. | 05-19-2011 |
20110118003 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-19-2011 |
20110118004 | Player Gaming Console, Gaming Machine, Networked Gaming System and Method - Games, networked gaming systems, gaming machines and methods are disclosed that provide various player-centric games and rewards to the casino patrons. | 05-19-2011 |
20110118005 | GAMING MACHINE WITH BUY FEATURE GAMES - A gaming machine including a display. The display includes a plurality of display positions for displaying combinations of symbols. A controller controls operation of the machine. The controller includes a processor for processing data and displaying selected data on the display. A selector is operable by the player of the machine for enabling the player to select at least one feature which can be added to a base game played on the machine. | 05-19-2011 |
20110124392 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 05-26-2011 |
20110124393 | Wagering Game With Unilateral Player Selection For Developing a Group - A wagering game system includes a service for conducting a group-wagering game for a group of players under the control of a gaming control system and a plurality of gaming terminals, each gaming terminal connected to the service and being configured to conduct a group-wagering game in combination with the service. The gaming control system is configured to permit a player in the group of players to unilaterally alter a membership of the group of players. | 05-26-2011 |
20110124394 | Bonus Game For A Gaming Machine - A bonus game for a slot machine operable in a basic mode and a bonus mode. The bonus game is entered upon the occurrence of a special start-bonus game outcome in the basic mode. In the bonus game, a player selects, one at a time, from an array of windows each associated with a bonus game outcome. Credits are awarded based upon which ones of the windows are selected. The bonus game ends upon selection of a window associated with an end-bonus outcome but otherwise continues, allowing the player to make further selections and accumulate further credits until encountering an end-bonus outcome. In one embodiment, a bonus game resource obtained in the basic game may be exercised in the bonus game to affect the bonus game outcome. In one embodiment, for example, where the occurrence of an end-bonus outcome would otherwise end the bonus game, a player having a bonus game resource may exercise the bonus game resource upon encountering an end-bonus outcome to continue playing the bonus game. | 05-26-2011 |
20110124395 | GAMING DEVICE HAVING A RE-TRIGGERING SYMBOL BONUS SCHEME - A gaming device having a bonus scheme wherein a combination of bonus symbols trigger a bonus game and any one of the bonus symbols in the bonus game provides a player with an award. The award may be an extension of the bonus game by providing the player with additional spins or games. Also, the award may modify the combination and type of bonus symbols needed to enter the bonus game. Furthermore, the award may modify the award values in the bonus game. Therefore, a combination of bonus symbols triggers the bonus game and also triggers the gaming device to provide bonus awards in the bonus game. The re-triggering symbol award bonus scheme changes the probability of winning for the player and therefore creates a higher level of excitement and enjoyment of the game. | 05-26-2011 |
20110124396 | APPARATUS PROVIDING PAYOUTS PROPORTIONAL TO WAGERS AND METHODS FOR OPERATING SAME - A gaming device such as a slot machine is provided having a payout proportional to a wager value. In accordance with one or more embodiments, the gaming machine provides a player with the ability to flexibly and automatically increase and decrease wagers, thereby allowing the player to press his bets when he feels lucky, and to decrease his bets when he feels unlucky. Different proportional payout tables are provided for different levels of wagers. | 05-26-2011 |
20110130191 | Gaming System Having Improved Progressive Jackpots - A method of operating a wagering game comprises receiving a primary wager, displaying a randomly selected outcome of a primary wagering game, and displaying at least one progressive jackpot. A first portion of the primary wager is allocated to fund the at least one progressive jackpot. An increment amount to be added to the at least one progressive jackpot is randomly determined, the at least one progressive jackpot is incremented by the increment amount, and in response to a triggering event, the at least one progressive jackpot is awarded. Alternatively, a random determination is made whether to increase the at least one progressive jackpot by a predetermined increment amount and, in response to a determination to increase the at least one progressive jackpot, the at least one progressive jackpot is incremented by the predetermined increment amount. | 06-02-2011 |
20110130193 | Gaming Device Having Free Spin Mode with Symbol Elimination - A bonus game that operates in combination with a slot machine base game is provided. The bonus game includes a series of free spins or free evaluations in which symbols of a set of symbols are generated. The free spins also generate executor symbols that alone or in accumulation cause one of the symbols of the set to be eliminated or replaced. In either case the symbols remaining in the set have a higher probability of being generated and a higher probability exists that a larger award paying combination of the remaining symbols will be generated. The elimination sequence can be repeated a number of times further increasing the probability of generating a higher paying award for the player. The present invention is operable with different types of base games such as slot and poker. | 06-02-2011 |
20110136561 | GAMING DEVICE HAVING ADVANCE GAME INFORMATION ANALYZER - This concept is directed to methods of operating a gaming device to analyze game information that is part of a gaming event having a player interaction in advance of the player interaction to make a determination about the game play. These methods may be used for a variety of gaming devices such as slot machines, video keno devices, video poker machines, electronic table games, internet gaming terminals, etc. In each type of gaming device, these operation methods evaluate future game information during game play to determine one of multiple manners by which the game play will continue. These continuation manners may include changing the speed of game play, determining display characteristics of the game and outcome, providing tips or information to the player about the future game information, automatically initiating a subsequent game, or otherwise altering an aspect of the game play parameters in response to the evaluated game information. | 06-09-2011 |
20110136562 | Gaming Machine with Matrix of Reels and Special Symbol Features - A video slot machine has an array of individual symbol reels, such as a grid of 4×5 reels. The symbols include conventional symbols and special symbols. In the examples, the special symbols are wild symbols. Each wild symbol is associated with a particular direction, such as a vertical direction, a horizontal direction, or both. After an initial spin, an award for symbol combinations is paid out. If a wild symbol appears in the array, all reels along the designated direction are respun to give the player another chance at winning Awards are paid again for new winning symbol combinations. If new wild symbols appear, another respin is performed along the direction(s) designated by the new wild symbols. The designated direction associated with a wild symbol may change for each game. | 06-09-2011 |
20110136563 | Gaming System and Method of gaming - A gaming machine is provided that provides games in which a plurality of symbols are selected from a group of symbols and displayed on a display and, if a winning combination occurs, the gaming machine awards an award. The gaming machine comprises a user interface in communication with a game controller. The game controller is configured to provide a first game in which an event counter is maintained by the game controller and modified by the game controller each time a counter event occurs, and to provide a second game in which the game controller modifies the group of symbols to include a number of specific symbols. The number of specific symbols is dependent on the value of the event counter. | 06-09-2011 |
20110136564 | GAMING DEVICE AND METHOD PROVIDING CALCULATED REEL SYMBOL EVALUATION - A gaming device having at least one target reel having target values, a plurality of value reels each having accumulative values, and a processor programmed to cause a spin of the target reel and value reels, accumulate the accumulative values generated on the value reels to form a cumulative value, compare the cumulative value to a designated one of the generated target values on the target reel, and provide an award to a player if the cumulative value meets a predefined mathematical threshold with respect to the designated one of the target values. | 06-09-2011 |
20110136565 | GAMING DEVICE AND METHOD PROVIDING CALCULATED REEL SYMBOL EVALUATION - A gaming device having at least one target reel having target values, a plurality of value reels each having accumulative values, and a processor programmed to cause a spin of the target reel and value reels, accumulate the accumulative values generated on the value reels to form a cumulative value, compare the cumulative value to a designated one of the generated target values on the target reel, and provide an award to a player if the cumulative value meets a predefined mathematical threshold with respect to the designated one of the target values. | 06-09-2011 |
20110143830 | GAMING DEVICE SYSTEM ALLOWING PHOTOS TO BE DOWNLOADED AS GAME INDICIA ON GAMING DEVICE AND METHOD OF USE - A system and method for allowing users to select photos from social networking websites (e.g., Facebook®) or other dedicated websites for use with select gaming devices wherein the selected photos are used as game indicia (e.g., game reel indicia). Thus, instead of cherries and bars, the gaming device may depict photos of a player's girlfriend and pet. “Friends” of the player may also be able to observe the real-time gaming activities of the player via the social networking website or other dedicated website. | 06-16-2011 |
20110143831 | GAMING SYSTEM AND A METHOD OF GAMING - Certain examples provide gaming systems and methods. An example gaming system includes a display and a game controller arranged to: cause the display to display a plurality of game displays in which a plurality of games will be carried out; receive a player selection of a game of the plurality of games; carry out the plurality of games in their respective game displays; and make an award upon a comparison of an outcome of the player selected game with an outcome of a non-selected game or games satisfying an award criteria. | 06-16-2011 |
20110143832 | METHOD AND APPARATUS FOR USING CONDITIONAL PARAMETERS TO ALTERNATE BETWEEN WAGERING GAMES - A wagering method is provided that allows players or gaming establishments to specify conditions which when satisfied, reconfigure the gaming device to change game play from a first game to a second game. The condition may depend upon the value of a parameter—generally related to game play—to determine if the condition is valid and triggers the reconfiguration. The second game may be selected from a game on the same gaming device, from a game on a different gaming device, or a game played by a specific player. | 06-16-2011 |
20110151958 | Gaming apparatus having wide screen display - A gaming apparatus for presenting a wager-type game comprises a housing, a wager accepting device, a controller and a display. The controller is configured to cause wagering game information to be displayed by the display in response to a wager. The display comprises a flat-panel display having a wide screen format. | 06-23-2011 |
20110151960 | GAMING MACHINE WITH MULTI SCATTER GAME - A gaming machine | 06-23-2011 |
20110151961 | GAMING APPARATUS AND METHOD WITH A DEPENDENT GAME FEATURE - Disclosed is a gaming machine and associated method in which a first and a second game event are provided. At least one characteristic of one or more symbols used in the second game event is variable dependent on the occurrence of one or more special symbols used in the first game event. | 06-23-2011 |
20110159943 | GAMING MACHINES AND METHODS PARTICULARLY FOR USE IN ENVIRONMENTS IMPOSING PRIZE RESTRICTIONS - Method, apparatus, and program products relating to a multi-mode game play. A player places a bet through a player station to commence play in a first play mode of a multi-mode game. The first play mode may award a prize specified as a number of plays at a different (“second”) play mode. The second play mode has a different associated prize structure and a higher expected net value per play as compared to the first play mode. Once the player has played the specified number of plays at the second play mode the game switches back to the first play mode for additional plays. | 06-30-2011 |
20110159944 | WAGERING GAMING DEVICE HAVING SIMULATED CONTROL OF MOVEMENT OF GAME FUNCTIONAL ELEMENTS - A wagering gaming device that enables a player to affect the movement of a functional element of a game by use of a user input device. More specifically, the present invention provides a processor controlled wagering gaming device that receives input from a user input device. The user manipulates the input device in the manner in which he wishes the functional element or to move. The processor receives the information from the input device and calculates parameters. The processor moves the functional element. This sequence or feature may be employed in a primary game, bonus game or in any stand alone game. | 06-30-2011 |
20110159945 | GAMING SYSTEM AND METHOD WITH MULTI-SIDED PLAYING ELEMENTS - A method for a gaming machine is described that includes displaying a representation of at least one multi-sided playing element having a plurality of faces, and selecting, according to random criteria, a symbol for display on a first presented face of each multi-sided playing element. The selection may be made from a set of symbols that has more members than there are faces on the multi-sided playing element. Symbols on at least two and less than all of the presented faces of each multi-sided playing element may indicate a winning combination. The outcomes of the game may be defined from various sides of the one or more playing elements. | 06-30-2011 |
20110159946 | GAMING MACHINE WITH IMPROVED DISPLAY - A method for use with a gaming machine. The gaming machine presents symbols on a display in an array of symbol positions and evaluates the selected symbols for winning combinations in pay lines in the array. The symbols are selected for the display positions independently and at least one line in the array is selected by a player using a player interface by selecting individual symbol display positions. One pay line may only trigger feature games and/or the feature game that is awarded may be determined dependent on the symbols presented in another pay line. The game played by the gaming machine may also present first and second game symbols in the same display position and the presented first and second symbols are evaluated for the occurrence of a winning combination. | 06-30-2011 |
20110159947 | GAMING MACHINE - A gaming machine is provided so as to comprise: a display device for displaying symbols variably and statically; a starting device for an operation to start a variable display of the symbols; a storage device for storing a plurality of predictive effect images corresponding to respective payout levels; and a processor being operable to: conduct an internal lottery to determine a combination of symbols to be displayed statically; select one of the predictive effect images corresponding to a predetermined winning combination when it is determined that the determined combination to be displayed statically matches the predetermined winning combination; and cause the selected one predictive effect image to be displayed as well as the variable display of symbols, wherein the plurality of predictive effect images indicate a degree of the payout levels such that a payout level to be awarded can be expected before an operation to stop the variable display. | 06-30-2011 |
20110165934 | Game machine having a plurality of ways for a user to obtain payouts based on the appearance of any and all symbols within an active symbol matrix (WYSIWYG) - A gaming device and method for playing a gaming device which provide awards for any and all symbols appearing within selected portions of a symbol matrix (“What You See Is What You Get” or “WYSIWYG”). | 07-07-2011 |
20110177858 | GAME DEVICE AND GAME DEVICE CONTROL METHOD - A matrix with n-rows and m-columns squares is displayed on a display unit. Patterns of the respective ones of the matrix with n-rows and m-columns squares displayed in the display unit are changed based on operations of the operation unit by a player, and then the changes of the patterns of the respective squares are stopped. It is judged whether or not the n-rows and m-columns squares in the matrix in stop are linked with the adjacent squares, based on patterns of the respective squares, and a win is judged based on a number of linked squares. A play value is paid out based on the number of the linked squares when the n-row and m-columns squares of the matrix in stop are judged as the win. | 07-21-2011 |
20110177859 | PERSISTENT ROTATION - A gaming system is disclosed. An award is made in respect to a winning outcome, and an additional award is made if the winning outcome corresponds to one of a set of active conditions displayed on a display area. | 07-21-2011 |
20110177860 | GAMING MACHINE WITH REELS - Certain embodiments of the present invention relate to gaming machines having mechanical reels. The machine is adapted so that the reels to some extent protrude from the front face of the machine to enhance the user's awareness that the reels are genuine and, optionally, the reels may have side walls having matching indicia to the symbols on the periphery of the reels. The reels may also be observed from front and rear sides of the machine or alternatively, rotated about an upright axis to enable a player to observe front and rear outcomes from one point. | 07-21-2011 |
20110177861 | GAMING MACHINE - A gaming machine according to the present invention variably displays a plurality of symbols wherein a speed of the variable display of the plurality of symbols while executing a free game is different from a speed of variable display of the plurality of symbols while executing a basic game. In this manner, it is possible to impart a sense of expectation for free game to a player without separately preparing any effect video image such as a video image showing a process of adding WILD symbols. | 07-21-2011 |
20110183742 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising providing a plurality of display positions and selecting a plurality of symbols for display at respective display positions. A base pay table is defined and is usable to determine a prize for a winning outcome when a winning outcome associated with a particular prize comprising a defined win combination of x symbols occurs. It is determined whether a winning outcome exists and, during normal game mode, the base pay table is used to determine a particular prize applicable for a winning outcome when the winning outcome occurs. It is also determined whether a trigger condition exists and if the trigger condition is determined, special game mode is implemented during which the special pay table is used to determine a particular prize applicable for a winning outcome when the winning outcome occurs. | 07-28-2011 |
20110183743 | GAMING SYSTEM AND A METHOD OF GAMING - Certain examples provide gaming systems and methods. An example gaming system includes a display and a game controller arranged to: cause the display to display a plurality of game displays in which a plurality of games will be carried out; receive a player selection of a game of the plurality of games; carry out the plurality of games in their respective game displays; and make an award upon a comparison of an outcome of the player selected game with an outcome of a non-selected game or games satisfying an award criteria. | 07-28-2011 |
20110190043 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - There is disclosed a method of gaming comprising receiving a selection of at least one combination of symbol display positions of a set of symbol display positions at which selected symbols will be displayed in a game round, selecting symbols for the game round, and evaluating whether symbols displayed in each selected combination of symbol display positions for the game round correspond to one or more jackpot events associated with respective ones of a plurality of jackpots having different values to thereby determine whether to award one or more of said jackpots in respect of each selected combination. | 08-04-2011 |
20110190044 | REPLACEMENT REEL GAMING DEVICE AND METHOD - Apparatuses and methods for facilitating participation in a gaming activity. A reel configuration of a plurality of reels is presented, where each of the reels includes one or more associated gaming symbols. The presentation of the gaming symbols is modified on the plurality of reels, such as by spinning the reels or otherwise changing which symbols are presented on the reels. A replacement reel is presented, to supersede or otherwise supplant at least one of the gaming symbols of the reel configuration. Results of the gaming activity are established using the gaming symbols of the plurality of reels and the replacement reel. The result is thereby based on a resulting presentation of symbols that includes both the symbols of the primary reel configuration and the symbol(s) of the replacement reel(s). | 08-04-2011 |
20110201402 | GAMING SYSTEM WITH IMPROVED WAGER MECHANISM - A gaming system comprising presentation means for presenting selected symbols from a first and a second symbol reel with respective first and second sets of symbols in a display area, outcome determination means for determining an outcome from a first win line symbol from the first set and a second win line symbol from the second set, being the symbols from the first and second sets that are positioned along a win line in the display area, outcome replacement means for, upon occurrence of a predetermined event, selecting for the first win line symbol a first replacement symbol, selecting for the second win line symbol a second replacement symbol and causing the output determination means to determine the outcome from the first and second replacement symbols, wherein the first and second replacement symbols are positioned at an equal distance from the first and second win line symbols respectively. | 08-18-2011 |
20110201403 | Multi-Level Progressive Game With Reset Feature For Maintaining Expected Value Of The Wagering Game - A gaming system comprises a wager input device receiving a wager from a player to play a wagering game, at least one display, and at least one controller. The wagering game provides access to a progressive game having multiple progressive jackpots. The multiple progressive jackpots are reset after being awarded. In response to a progressive jackpot being awarded, a current expected value of the wagering game is calculated with a normal reset value applied to the awarded progressive jackpot. And, in response to the calculated current expected value of the wagering game being less than a minimum jurisdictional limit, the awarded one of the multiple progressive jackpots is reset with a padded reset value so that the expected value of the wagering game is equal to or greater than the minimum jurisdictional limit. The padded reset value is greater than the normal reset value. | 08-18-2011 |
20110201404 | GAMING DEVICE HAVING A THREE DIMENSIONAL DISPLAY DEVICE - A wagering gaming device having a three-dimensional display device which includes a plurality display screens. The display screens display three dimensional images having an height, actual width and depth. | 08-18-2011 |
20110201405 | ENTERTAINMENT MACHINE HAVING A SIGNAL-GENERATING DEVICE COUPLED TO A MOVABLE SYMBOL-BEARING SUPPORT - An entertainment machine having a display device including a rotatable reel with symbols around its periphery. The symbols are defined digitally on a support, such as a curved LCD strip, by feed of signals from a signal generating device. The support may rotate with the reel. Alternatively the support may be fixed so that the reel rotates but the support is static. In this case, the support extends round part only of the periphery of the reel and the feed of signals is such as to define symbols which move with the rotation of the reel. | 08-18-2011 |
20110207520 | Systems, Apparatuses and Methods for Changing Symbols in Gaming Systems - Symbols are randomly arranged on a gaming machine. The random arrangement represents initial states of the symbols for purposes of applying a cellular automata rule. The cellular automata rule is applied to the symbols such that each of the symbols to a subsequent state independently of a value of the symbols. The subsequent state of each symbol may be based at least on the initial state of each symbol and the initial state of another of the symbols. A payout condition may be evaluated based on the subsequent states of the symbols. | 08-25-2011 |
20110207521 | Gaming Machine With Visual And Audio Indicia Changed Over Time - A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players. | 08-25-2011 |
20110212760 | GAMING DEVICE HAVING MULTIPLE INTERACTING INDEPENDENTLY OPERABLE WHEELS - A gaming device having multiple interacting independently operated symbol generators, such as wheels. In one embodiment, each wheel includes a plurality of sections that are associated with a plurality of different outcomes which are displayed to a player. One or more of the wheels are activated, either sequentially or simultaneously and the results of the wheel activations influence one or more subsequent wheel activations. Upon a terminating event, an outcome based on the results from one or more spins of one or more of the wheels is provided to the player. | 09-01-2011 |
20110218028 | ENTERTAINMENT GAME-BASED GAMING DEVICE - Embodiments of this concept are direct to a game that includes a combination of an entertainment game and a gambling game. This game combination provides an entertainment game that retains the playability and fun of a skill game or other non-traditional gambling game while allowing for wagers to still be placed and awards won. In some embodiments, the wager-based gambling game is tied directly into the entertainment game, which provides additional entertainment and excitement. Other embodiments separate some of the aspects of the gambling game from the entertainment game to retain the feel of well known gaming devices while still providing an entertainment game to the player. | 09-08-2011 |
20110218029 | GAMING DEVICE HAVING MULTIPLE INTERACTING INDEPENDENTLY OPERABLE WHEELS - A gaming device having multiple interacting independently operated symbol generators, such as wheels. In one embodiment, each wheel includes a plurality of sections that are associated with a plurality of different outcomes which are displayed to a player. One or more of the wheels are activated, either sequentially or simultaneously and the results of the wheel activations influence one or more subsequent wheel activations. Upon a terminating event, an outcome based on the results from one or more spins of one or more of the wheels is provided to the player. | 09-08-2011 |
20110223984 | GAMING MACHINE - A gaming machine includes a lottery region defined such that cell columns are arranged to be parallel with each other. Symbols in each symbol column are moved along the cell column at a predetermined game opportunity and are stopped in one cell unit. A determination is performed as to whether a combination of symbols stopped in a determination target cell group forms a prize winning pattern. Reduced cells are defined by equally dividing a cell in a cell column when a predetermined reduction condition is satisfied, reduces symbols corresponding to the reduced cells, recognizes that at least one normal cell and the reduced cells are included in the target cell group, selects the reduced cells included in the target cell group, and determines that a combination of a symbol stopped in the selected reduced cell and the normal cell included in the target cell group forms the prize winning pattern. | 09-15-2011 |
20110223985 | GAMING MACHINE - In a gaming machine including a symbol region where reels having symbols are arranged in predetermined arrangement, so that the symbols are displayed in an arranged manner in longitudinal and transverse directions, there are provided a reel control unit that independently controls movement and stop of each of the reels, such that the symbols appearing in the symbol region change and a winning determination unit that determines whether the symbols appearing on a valid line set to span the reels form a predetermined winning pattern, when each of the reels is stopped, layers are set in the symbol region, and in the gaming machine, at least one reel is disposed in each layer, a symbol group is provided in at least one specific reel arranged in a specific layer of the layers in such a manner that symbols capable of forming at least portion of the winning pattern are arranged in the symbol group, at least one of the symbols capable of forming at least portion of the winning pattern overlaps the other reel in the other layer different from the specific layer, and that the symbol group move integrally with the specific reel, the symbols that are disposed in the symbol group in the specific reel can be viewed from a player, and when the symbol group is stopped on the valid line, the winning determination unit make the symbols disposed in the symbol group be included in a determination target and determines whether the winning pattern is formed. | 09-15-2011 |
20110223986 | Electronic System for Playing of Reel-Type Games - There is disclosed an electronic gaming system ( | 09-15-2011 |
20110223987 | GAMING DEVICE HAVING MULTIPLE INTERACTING INDEPENDENTLY OPERABLE WHEELS - A gaming device having multiple interacting independently operated symbol generators, such as wheels. In one embodiment, each wheel includes a plurality of sections that are associated with a plurality of different outcomes which are displayed to a player. One or more of the wheels are activated, either sequentially or simultaneously and the results of the wheel activations influence one or more subsequent wheel activations. Upon a terminating event, an outcome based on the results from one or more spins of one or more of the wheels is provided to the player. | 09-15-2011 |
20110230250 | System and Method of Adapting Electronic Amusement Games To Electronic Gaming - An interactive game system and method for providing payouts based on independent chance driven outcomes. The interactive game system may include a first interactive segment from which a player interacts to achieve at least one specified outcome, and a second segment instantiated at least partially based on the at least one specified outcome. The second segment includes at least one of a plurality of discrete, chance driven independent payouts independent of the at least one specified outcome. | 09-22-2011 |
20110230251 | GAMING SYSTEM AND METHOD PROVIDING A MULTI-PLAYER BONUS GAME - One embodiment provides a gaming system having a plurality of gaming devices. Each of the gaming devices enables a player to make wagers on plays of a primary game. For each gaming device, for each occurrence of a designated accumulation outcome, the player of that gaming device accumulates one or more positions on a bonus game display matrix. When a bonus game trigger occurs, the triggering gaming device is identified. In the bonus game, a plurality of symbols are displayed in the plurality of positions of the bonus game display matrix. The player of the triggering gaming device is provided with any awards associated with any winning symbol combinations formed by the displayed symbols. Additionally, for each assigned position of the bonus game display matrix that displays a symbol which is part of a winning symbol combination, a participation award is provided to the player assigned to that position. | 09-22-2011 |
20110237322 | KENO-BASED WAGERING GAME HAVING A GAME-TERMINATION FEATURE - A gaming system for playing a keno-type wagering game. The system includes conducting the keno-type wagering game at a gaming terminal. The keno-type wagering game has at least one game card to be played by a player and a plurality of symbols to be selected during the keno-type wagering game. The plurality of symbols includes at least one game-termination symbol and a plurality of other symbols. At least some of the plurality of symbols are displayed on a display on the gaming terminal. A first set of symbols is selected from the plurality of other symbols that are associated with the at least one game card. A second set of symbols is randomly selected from the plurality of symbols. The random selection of second set of symbols is terminated upon a random selection of a predetermined quantity of the game-termination symbols. After the termination, the player is awarded a winning award in response to at least one of the symbols of the second set matching a symbol from the first set. | 09-29-2011 |
20110244942 | WAGERING GAMES WITH VARIABLE REEL SIZES AND GAMING DEVICES FOR PLAYING THE SAME - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for initiating a wagering game are presented herein. A gaming device is presented that includes a wager input device, a display, and a wagering game. The wagering game includes a plurality of reels each having distinct symbol positions and bearing an array of symbols. Some of the symbols are grouped into corresponding symbol clumps. A window is associated with each of the reels. The display displays outcomes of the wagering game. Some of the outcomes are represented by a segment of each reel being displayed through a respective one of the windows. The probability that a particular one of the windows will be filled with one of the symbol clumps as part of an outcome decreases between at least two of the windows. | 10-06-2011 |
20110244943 | GAMING MACHINE AND A METHOD OF GAMING - A method of gaming includes rotating a plurality of mechanical reels mounted to a cabinet to a stopping position, each mechanical reel carrying a plurality of symbols at a plurality of symbol display positions arranged around the outer periphery of the mechanical reel, such that a selected subset of the symbol display positions of each mechanical reel are viewable by a player when the reels are stopped; controlling at least one video display adjacent to the mechanical reels to display at least one additional symbol of the symbols of at least one reel as a video symbol at a video symbol display position adjacent one of the viewable symbol display positions of the respective mechanical reel; and evaluating the symbols of the subsets and the at least one video symbol to determine whether to make an award. | 10-06-2011 |
20110244944 | GAMING SYSTEM AND METHOD HAVING CONFIGURABLE BONUS GAME TRIGGERING OUTCOMES - A gaming system and method which provides for one or more gaming device triggered bonus games to be skipped or otherwise not provided to the players at the gaming devices which triggered such bonus games. The average expected payouts of skipped gaming device triggered bonus games are contributed to a bonus accumulation pool or fund. The accumulation pool is subsequently utilized to provide one or more gaming system triggered bonuses to one or more players at one or more of the gaming devices in the gaming system. A player's accumulated triggering symbols determine, at least in part, the player's probability of winning part of the bonus accumulation pool and/or the player's portion of the bonus accumulation pool. | 10-06-2011 |
20110244945 | GAMING MACHINE ARRANGING TWO SYMBOL COLUMNS IN THE SAME ORDER - A display unit displays symbols in a plurality of columns, and in particular arranges the symbols in the same order in two or more of the columns. A game controller unit determines an arrangement of symbols at random on a condition that symbols are arranged in the same order and at the same positions in the two or more columns. A display controller unit causes the display unit to spin the two or more columns of symbols from the same position in synchronization with each other, and stop the two or more columns at the same position to display the arrangement of symbols determined by the game controller unit. | 10-06-2011 |
20110250946 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed that includes a symbol selector arranged to select a plurality of symbols for display at a plurality of display positions, at least some of the symbols including indicia indicative of respective prizes available to a player, and a prize selector arranged to facilitate selection of at least one of the displayed symbols by a player and thereby selection of a prize sought by the player. The system is arranged to hold the or each player selected symbol at the or each respective display position for at least one subsequent selection of symbols by the symbol selector. The system also includes an outcome evaluator arranged to determine whether a winning combination including the at least one player selected symbol exists after at least one subsequent selection of symbols by the symbol selector, and a prize allocator arranged to allocate the selected prize to the player when a winning combination including the at least one player selected symbol exists. | 10-13-2011 |
20110250947 | GAMING MACHINE - One of values 0 to 9 is associated with each of ten turnips | 10-13-2011 |
20110250948 | VIDEO COMPRESSION IN GAMING MACHINES - Based on the characteristics of a reel-spinning video, a video encoder/decoder can rely on image date from a preceding video frame to reconstruct a current area of a current frame of the reel-spinning video. The video encoder can record some indication of the current area (e.g., number of dropped blocks or boundary values of the area). The video encoder can rely on motion information (e.g., a motion vector) of a preceding area within the current frame, or encode motion information with the indication of the current area. The video encoder then transmits the indication of the current area, perhaps with a subsequent area, without image data of the current area. The video decoder can then reconstruct the current area with image data from a matching area in the preceding frame based on the motion information. | 10-13-2011 |
20110256918 | GAMING METHOD FOR PLAYING A SLOT GAME, AND GAMING APPARATUS FOR PERFORMING THE GAMING METHOD - A gaming method for playing a slot game includes the steps of: a) randomly generating a first game symbol combination, a second game symbol combination, and a middle game symbol combination; b) determining whether at least one of the first and second game symbol combinations conforms with a predetermined winning condition; and c) when it is determined that at least one of the first and second game symbol combinations conforms with the predetermined winning condition, c1) determining whether one of the first and second game symbol combinations that conforms with the predetermined winning condition is associated with a bonus game symbol in the middle game symbol combination, and c2) when the determination made in sub-step c1) is affirmative, granting a bonus award according to the bonus game symbol and the predetermined winning condition. | 10-20-2011 |
20110256919 | GAMING DEVICE FOR DETERMINING A RE-DRAWING GROUP FOR FOLLOWING GAMES - To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed. | 10-20-2011 |
20110256920 | GAMING DEVICE HAVING SEQUENTIAL ACTIVATIONS OF A GAME AND REPLAY OF PREVIOUS ACTIVATIONS OF THE GAME - A gaming device including a plurality of reels with a plurality of symbols on each of the reels. At least one and preferably a plurality of the symbols on the primary reels are designated as tracking or back symbols. A tracking symbol is a symbol that, when generated on a reel, causes the gaming device to flag the outcome of the current and all tracking spins in a memory storage device. A back symbol is a symbol that, when generated on a reel, causes the gaming device to retrieve the flagged outcomes of each flagged spin and to re-display the outcomes in a sequential manner and to provide the awards associated with the outcomes to the player. An additional embodiment of the invention automatically flags all spins of the gaming device for retrieval and display upon the generation of a back or bonus symbol. The gaming device determines if an award is associated with one or more of the symbols generated on the reels and provides any determined award to the player. | 10-20-2011 |
20110256921 | SYSTEM AND METHOD FOR INTERACTIVE 3D GAMING - Embodiments include a method of displaying a gaming outcome in a gaming machine. The method includes displaying an image having two or more picks to a player, wherein at least one pick is hidden; receiving an indication of the pick selected by the player; modifying the image to reflect the pick selected by the player; and revealing one or more hidden picks. | 10-20-2011 |
20110263311 | GAMING SYSTEM - In a gaming system that starts, when a predetermined condition is established in a game, a free game mode in which the game is repeatedly executed a predetermined number of times without consuming a playing value, and gives a dividend to a player based on a result of the game in the free game mode, there are provided a collective dividend lottery unit which determines a collective dividend to be collectively given to the player by lottery in exchange for the game executed a specific number of times that is less than the remaining number of times of the game in the free game mode from a dividend range that can be obtained by increasing and decreasing the total amount of the dividend that is anticipated when the game is executed the specific number of times, a selection unit which selects any one of reception of the collective dividend and continuation of the game in the free game mode in response to an instruction from the player, a collective dividend giving unit which gives, when the reception of the collective dividend is selected, the collective dividend determined by the collective dividend lottery unit to the player, and a remaining number of times control unit which decreases the remaining number of times of the game in the free game mode according to the specific number of times in exchange for giving of the collective dividend. | 10-27-2011 |
20110263312 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING A FIRST GAME AND A PLURALITY SECOND WAGERING GAMES EACH ASSOCIATED WITH A SEPARATE ACTIVATABLE COMPONENT OF THE FIRST GAME - A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different. | 10-27-2011 |
20110263313 | Method and apparatus for providing discounted slot machine promotional credits - A method and system for distributing discounted slot play credits comprising receiving an offer for discounted slot play credit from a sponsoring casino, displaying the offer for sale to potential purchasers, receiving payment from a purchaser for the discounted slot play credit, and providing a redemption code to the purchaser for use in redeeming the discounted slot play credit. The offer for sale to potential purchasers may be displayed on a web site and the redemption code sent to the purchaser by electronic mail, text message, or computer network. Information about the purchase of discounted slot play credit may be provided to the sponsoring casino for use in redemption of the discounted slot play credit, wherein the sponsoring casino can use the information about the purchase to determine whether or not to allow redemption of the discounted slot play credit. | 10-27-2011 |
20110263314 | METHOD OF GAMING AND A GAMING SYSTEM - A gaming method including conducting a first game at a first gaming device for a first player; conducting a second game at a second gaming device for a second player; modifying play of the first game based on play of the second game; and modifying play of the second game based on play of the first game. | 10-27-2011 |
20110263315 | GAMING DEVICE HAVING SEQUENTIAL ACTIVATIONS OF A GAME AND REPLAY OF PREVIOUS ACTIVATIONS OF THE GAME - A gaming device including a plurality of reels with a plurality of symbols on each of the reels. At least one and preferably a plurality of the symbols on the primary reels are designated as tracking or back symbols. A tracking symbol is a symbol that, when generated on a reel, causes the gaming device to flag the outcome of the current and all tracking spins in a memory storage device. A back symbol is a symbol that, when generated on a reel, causes the gaming device to retrieve the flagged outcomes of each flagged spin and to re-display the outcomes in a sequential manner and to provide the awards associated with the outcomes to the player. An additional embodiment of the invention automatically flags all spins of the gaming device for retrieval and display upon the generation of a back or bonus symbol. The gaming device determines if an award is associated with one or more of the symbols generated on the reels and provides any determined award to the player. | 10-27-2011 |
20110263316 | GAMING METHOD HAVING DYNAMICALLY CHANGING IMAGE REEL SYMBOLS - A method for dynamically changing the graphical content on mechanical slot machine reels is disclosed herein. The system includes mechanical slot reels, flexible display panels, and data transmission techniques which provide for dynamically updating or changing the graphics on the spinning mechanical reels in a slot machine. In one method for dynamically changing graphical reel content, new image content is placed on the reels at any time, even while the reels are spinning. The method may even be used to give the appearance of rotation to a stationary reel. | 10-27-2011 |
20110263317 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A PROGRESSIVE AWARD INCLUDING A QUANTITY OF FREE SPINS - A slot machine issues a percentage of one or more progressive awards based upon any wager level (“Percentage Progressive”). In a preferred embodiment of the present invention, the Percentage Progressive concept operates as follows: The game displays the total progressive award amount; The player sets the wager; The game displays a Percentage Progressive value based upon the wager level; The player presses the spin button; The reels to spin and stop; The player collects credits for any winning combinations appearing on the reels, including pay table and progressive awards. In the event of a progressive award, the player receives the Percentage Progressive value*total progressive award amount. The preferred embodiment of the present invention, therefore, allows players to participate in progressive awards at any wager level. | 10-27-2011 |
20110269525 | Wagering Game System For Providing Gaming Establishment With Guaranteed Theoretical Winning Percentage - A gaming system maintains a theoretical payback for a gaming establishment and comprises a plurality of gaming machines, a network, and a controller. The plurality of gaming machines are for playing wagering games having a plurality of symbols that indicate a randomly selected outcome of the wagering games. Each of the gaming machines has a theoretical payback that is associated with a math algorithm for generating the randomly selected outcomes. Each of the gaming machines has an actual payback of awards that are provided to players. The network is connected to the plurality of gaming machines. The controller is within the network and is operative to send instructions for transferring funds from a first account to a second account. The funds are based on a summation of differentials between the actual payback and the theoretical payback that occurred over a certain period of time at the gaming machines. | 11-03-2011 |
20110269526 | MOVING REEL SYMBOLS ON REEL-BASED GAMING MACHINES - Gaming machines, systems and methods that present reel-based games are disclosed. Reel symbols can move or appear to move from one gaming reel to another gaming reel. Such reel symbols may include lenticular images, such as those that are implemented onto a medium via a lenticular process, whereby the medium is then applied to various gaming machine reels so that a viewer can perceive effects such as motion and depth. The medium can be a multi-image sheet containing regions of overlapping images where different images are visually predominant at different viewing angles, and the movable base can comprise a gaming reel. Multiple gaming reels can be used, and can be adapted to rotate in any direction. | 11-03-2011 |
20110269527 | SLOT MACHINE AND PLAYING METHOD THEREOF - A part of credits paid by the player is accumulated when a plurality of symbols are displayed by a scrolling display and then rearranged in a prescribed combination, and a stop switch is set active only in a case where a predetermined combination is determined. When a plurality of symbols are rearranged in a combination of jackpot symbols in relation to a timing of an input by a player, a payout of the accumulated credits is made. Consequently, the reels can be stopped by an operation of the player himself, and in a case where a combination of the stopped symbols is a combination associated with a payout, a payout can be received as a reward, so that the player's interest to the game can be increased. | 11-03-2011 |
20110275430 | GAMING SYSTEM AND METHOD INCLUDING AN EVALUATION OF A PARTIAL SYMBOL COMBINATION - A game to be modified in accordance with the invention involves a first random outcome and a second random outcome that are combined according to game rules to produce a game outcome. The game is administered by receiving a player request for a specific entry, the specific entry replacing one of the random outcomes and being selected from a finite set of possibilities not determined by chance. The requested specific entry affects the probable outcome of the game. The specific entry is combined with the remaining one of the random outcomes according to the game rules to determine the game outcome. According to one embodiment, the specific entry may be a score such as 18 which replaces the player's hand in the game of blackjack. | 11-10-2011 |
20110281633 | MOBILE DEVICE, METHOD AND SYSTEM FOR PROVIDING GAME ON IDLE SCREEN - A mobile device and related system and method for providing a differentiated game service on an idle screen are provided. The method includes displaying the idle screen containing a plurality of icons, executing a slot machine game using the icons when a first touch and move gesture in a first direction is detected on the idle screen, and outputting execution results of the slot machine game. When a second touch and move gesture in a second direction is detected during the execution of the slot machine game, the mobile device may terminate the slot machine game and then return to the idle screen. | 11-17-2011 |
20110281634 | VIDEO AND MECHANICAL SPINNING BONUS WHEEL - A gaming machine includes a combination inner video display and rotatable object. The inner video display and the rotatable object may be correlated together to form a reconfigurable object. Both the inner video display and the rotatable object can have segments wherein each segment may have an indicia associated with the segment, wherein the indicia can be a prize, a bonus multiplier, a progressive jackpot, a negative value, a bonus spin character, a loss of spin character, a blank space or a null character. The player will be rewarded with the corresponding prize(s) based upon the outcome of the combination inner video display and rotatable object. | 11-17-2011 |
20110281635 | Simulation of Mechanical Reels on a Gaming Machine - A spinning reel slot machine has increased versatility, while having reels that are aesthetically similar to traditional mechanical reels. In one embodiment, the slot machine includes a plurality of optical fibers having first ends optically coupled to a surface of an image display device and seconds ends defining a curved display surface for displaying simulated mechanical reels to a player. In another embodiment, one or more of the mechanical reels has a transparent window at a location where a symbol would normally be present. A video display displays a video symbol in the transparent window. In yet a further embodiment, one of the plurality of mechanical reels has a miniature image display located at selected ones of the symbol regions for providing video symbols for the game. In yet further embodiments, a symbol region can produce more than one symbol in response to exposure at certain wavelengths or polarizations of light. | 11-17-2011 |
20110281636 | GAMING SYSTEM AND METHOD FOR PROVIDING DESIGNATED SYMBOL DISPLAY AREAS THAT MODIFY AWARDS - Gaming devices and methods of operating gaming devices are provided that include indicator or designator symbols. When an indicator or designator symbol is generated and displayed, the indicator or designator symbol indicates at least one symbol display area as a modification symbol display area. Upon at least one subsequent generation of symbols displayed in the symbol display areas, awards associated with symbols displayed in the modification symbol display areas are modified. | 11-17-2011 |
20110287824 | SLOT MACHINE GAME FOR TWO PLAYERS - Disclosed are two-player games, gaming machines, gaming systems and methods including one or more shared feature games. Each player has a respective base game, game board and a token movable on his game board in response to his base game outcomes. Certain combinations of token positions on the two game boards may trigger play of one or more feature games shared by the players. | 11-24-2011 |
20110287825 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming, game controller and gaming system are provided, wherein a symbol set is populated based on game outcomes generated for one or more of a group of gaming machines being played by players, and a bonus game outcome generated by selecting a set of symbols from the populated symbol set. | 11-24-2011 |
20110287826 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, WHICH ALLOW SYMBOL SCROLL TO BE MANUALLY STOPPED METHOD THEREOF - A gaming machine, includes: a symbol display device capable of scrolling a plurality of symbols on the reels; an input device which enables a player operation to input an instruction; a controller programmed to execute the processes of rearranging symbols by scrolling them in the symbol display device, and stopping the scroll thereafter, running a unit game which awards a payout to the player when symbols rearranged form a winning combination, and when a predetermined condition is met, enabling in a subsequent unit game the scroll of symbols to be stopped in response to a stop operation input through the input device. | 11-24-2011 |
20110287827 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR OFFERING A GUARANTEED WIN - A method in accordance with one embodiment of the present invention is provided, the method comprising the steps of generating a first outcome of a game of chance, determining a target outcome, receiving a first wager, generating a second outcome based on the first outcome, and repeating the step of generating the second outcome until the second outcome matches the target outcome, before receiving any second wager. | 11-24-2011 |
20110294559 | GAMING MACHINE AND A METHOD OF GAMING - A gaming machine arranged to implement a base game and associated method are described. The gaming machine includes a game implementer arranged to implement a game and to generate game state information indicative of the current state of the game as the game is played by a player; and a data storage device arranged to store the game state information as the game is played by the player; the game implementer being arranged to retrieve game state information and to recommence play of the game by the player when the game state information is retrieved. | 12-01-2011 |
20110294560 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - This is disclosed an electronic method of gaming. The method comprises selecting a symbol for display at each display position of a plurality of sets of display positions ( | 12-01-2011 |
20110294561 | SYSTEMS, METHODS, APPARATUS AND COMPUTER-READABLE MEDIUMS FOR ON-LINE GAMING - A gaming method, machine and system provide a game of chance which includes a skill feature ( | 12-01-2011 |
20110294562 | REEL BLUR FOR GAMING MACHINES HAVING SIMULATED ROTATING REELS - Methods for emulating rotating physical reels on a display screen are disclosed. Graphics for “static” reel symbols are intentionally blurred for those reel symbols “in motion.” Gaming machines include an exterior housing, master gaming controller, display device and virtual reels. Virtual reels include reel stops, static reel symbols and corresponding dynamic blurred reel symbols. A blurred reel symbol generator provides corresponding blurred reel symbols for existing static reel symbols, and can be located at a remote host and/or within the gaming machine. A remote host can provide downloadable virtual reel strips, reel symbols and blurred reel symbols to gaming machines. The blurred reel symbol generator can accept manually entered blurred reel symbol images, and/or can also generate blurred reel symbol images itself in automated fashion. Blurred reel symbols can be generated on the fly at runtime, or can be taken from a stored location. | 12-01-2011 |
20110294563 | Wagering Game With Active Paytable Highlighting Winning Combinations - A gaming machine for playing a wagering game includes a game display, a display arrangement, and a controller. The game display is operable to display a randomly selected outcome of a wagering game in response to receiving a wager from a player. The display arrangement displays a video image and overlays the game display. The video image includes a paytable having paytable regions indicating respective winning combinations. The controller is in communication with the display arrangement, wherein in response to the randomly selected outcome including symbols of a winning symbol combination, the controller causes one or more aspects of the paytable region associated with the winning combinations to be distinguished from the other paytable regions. | 12-01-2011 |
20110300919 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTE A UNITARY GAME - The present invention provides a gaming machine which is capable of realizing an appropriate balance between players' profits and slot machine providers' profits. When a first number of bets have been selected, a control device executes a first basic unitary game which completes when a first time interval has elapsed after starting the game. When a second number of bets have been selected, the control device executes a second basic unitary game which completes when a second time interval shorter than the first time interval has elapsed after starting the game. On the basis of the fact that the first basic unitary game has been executed, the control device executes a first progressive game in which a first payout rate can be realized. On the basis of the fact that the second basic unitary game has been executed, the control device executes a second progressive game in which a second payout rate higher than the first payout rate can be realized. When a second number of bets have been selected, information relating to the second payout rate is displayed. | 12-08-2011 |
20110300920 | Multi-Stage Multi-Bet Game, Gaming Device, and Method - A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (n | 12-08-2011 |
20110306401 | System And Method For Supporting Second Chance Gaming - A gaming device may have at least one display configured to present a first game of chance, a game manager configured to initiate the first game of chance, a session manager configured to manage a user game play session involving the first game of chance, and a near-hit manager, wherein the near-hit manager can be configured to determine whether a near-hit triggering event occurs during the first game of chance, and then determine a near-hit award credit associated with the near-hit triggering event and record each of the near-hit award credits obtained during the user game play session. | 12-15-2011 |
20110306402 | GAMING SYSTEM - A gaming system comprising a spheroid object, a surface of which is provided with a plurality of symbols, gaming means for causing the spheroid object to rotate along at least three separate axes of rotation, display means for displaying symbols provided on a part of the surface of the spheroid object as rotated by the gaming means in a display area of the gaming system, and win determination means for evaluating a winning condition from those symbols of that are visible in the display area along at least one win line. | 12-15-2011 |
20110306403 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON GOLF GAME RESULT THEREOF - When a coin is bet, symbols are rearranged in several areas. A winning is determined on the basis of the rearranged symbols. A golf game is randomly started. A point is awarded to a player depending on a golf game result. A free game is continued depending on the awarded point. | 12-15-2011 |
20110306404 | Gaming Machine - A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; (h) if the specific combination of symbols is displayed on the display device, paying the larger award; and (i) if a combination of symbols different from the specific combination of symbols is displayed on the display device, switching the larger award back to the normal award. | 12-15-2011 |
20110312400 | SLOT MACHINE GAME HAVING WILD REELS - Disclosed are a game, gaming machine, gaming system and methods including a wild reel game. The occurrence of triggering symbols on the reels of a primary game results in the corresponding reels becoming wild during play of a subsequent feature game. | 12-22-2011 |
20110312401 | MECHANICALLY ROTATING WHEEL WITH CHANGEABLE IMAGE - A gaming machine includes a gaming machine controller configured to control game play on the gaming machine, and a wheel assembly rotatably coupled to the gaming machine controller. The wheel assembly includes a front portion having an inner surface and at least one projector, wherein the at least one projector is configured to rotate with the wheel assembly and to project an image across at least a portion of the inner surface during game play. | 12-22-2011 |
20110312402 | Gaming Machine - A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; and (h) if the specific combination of symbols is displayed on the display device, paying the larger award. | 12-22-2011 |
20110312403 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a payout rate for a specific combination of symbols prior to the step (d); and (g) if the specific combination of symbols is displayed on the display device, multiplying an award entitled to the specific combination of symbols by the payout rate determined in the step (f) and paying the resulting amount. | 12-22-2011 |
20110312404 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) increasing a winning probability for a specific combination of symbols according to the point cumulatively added in step (e); and (g) if the specific combination of symbols is displayed on the display device, paying an award corresponding to the specific combination of symbols. | 12-22-2011 |
20110312405 | GAMING MACHINE AND GAMING METHOD THEREOF - A gaming environment is described. If the predetermined condition is met and the free game is shifted, reels are changed to other reels to be used in the free game. Also, in the free game, reel display portion on which the WILD symbols are displayed on all of the symbol display portions, the reel display portion is held in following games. The WILD symbols are consecutively displayed with the predetermined number (which is greater or equal to the number of symbol display portions of one reel display portion) on the reels used in the free game. Therefore, the probability where WILD symbols fill on the all of the can be enhanced, one or more aspects of the invention can provide higher interest to the player. | 12-22-2011 |
20110312406 | GAMING DEVICE HAVING FREE GAME BONUS WITH A CHANGING MULTIPLIER - The present invention includes an apparatus and method for a bonus game, and particularly a free spin bonus with an incrementing multiplier. The bonus game includes a plurality of reels having a plurality of symbols and multipliers. The gaming device provides a number of free spins to the player at the beginning of the bonus game. The multiplier preferably starts at “1×” and increases by one after each free spin. Initially, the player spins the reels attempting to obtain a winning symbol combination on the reels. If the player obtains a winning combination, the gaming device provides an award. The award is multiplied by the multiplier and the player receives the multiplied award for that free spin. The player continues to spin the reels until there are no free spins remaining in the bonus game. | 12-22-2011 |
20110319152 | DEVICES, SYSTEMS, AND METHODS FOR DYNAMICALLY SIMULATING A COMPONENT OF A WAGERING GAME - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for initiating a wagering game are presented herein. A gaming device is presented that includes a wager input device for receiving wagers from players to play a wagering game, and a display for displaying outcomes of the wagering game. The gaming device also includes a multi-layer composite lighting assembly with a first light-emitting layer, a second light-emitting layer, and a spacer. The first light-emitting layer emits light of a first color in a first direction, whereas the second light-emitting layer emits light of a second color in a second direction. The spacer, which is interposed between the first and second light-emitting layers, diffuses and focuses light emitted by the second light-emitting layer through the light emitted by the first light-emitting layer to thereby create a three-dimensional simulation of a component of the wagering game. | 12-29-2011 |
20110319153 | System and Method for Blind Selection of Plural Selectable Elements Prior to a Reveal in a Wagering Game - A method for conducting a wagering game on a wagering game device includes using one or more processors to define, in a game feature, a plurality of selectable elements, at least some of the plurality of selectable elements being associated with selectable element awards. The method also includes receiving player selections of the selectable elements, subject to a predefined geometric rule-based selection constraint, until the player has either selected a selectable element associated with a game-ending outcome or completed selections from among the plurality of selectable elements. The method further includes revealing the selectable element awards only after all player selections of the selectable elements have been received and awarding to the player any selectable element awards relating to any selected selectable elements. | 12-29-2011 |
20120004020 | GAMING SYSTEM AND METHOD - A method of controlling output of a game outcome to a player in a gaming system: obtaining a stop position for each of a plurality of reels, each reel having a plurality of symbols, each stop position specifying which symbols of the reel will be displayed to thereby specify a game outcome; determining whether an output selection condition is met in respect of the specified game outcome; randomly selecting from at least two different outputs of the specified game outcome based on probabilities associated with respective ones of the at least two different outputs upon the output selection condition being met; outputting the specified game outcome in accordance with the selected output. | 01-05-2012 |
20120004021 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a display, a symbol selector arranged to select a plurality of symbols for display at a plurality of display positions on the display, and a display modifier arranged to modify the displayed symbols such that after modification of the symbols the locations of the symbols in the display positions are a mirror image of the locations of the symbols before modification of the symbols. The gaming system also comprises an outcome evaluator arranged to determine whether symbol combinations defined by the displayed symbols after modification correspond to one or more winning outcomes. A corresponding method is also disclosed. | 01-05-2012 |
20120009988 | MULTIPLE-GAME GAMING MACHINE - A gaming machine includes a gaming console. A display is mounted in the gaming console for displaying a wagering game and its result. A controller controls operation of the game, the controller displaying the result of a first game on the display, making payment of a prize if the first game has a prize winning result and, thereafter, irrespective of the result of the first game, varying a result displayed on the display without requiring any additional wager by a player whether before or after completion of the first game. | 01-12-2012 |
20120009989 | GAMING SYSTEM AND METHOD OF GAMING - A method of gaming comprises a first step of selecting symbols appearing in a game event. The selected symbols are stored in a symbol store arranged to store a plurality of symbols. The symbol store is arranged such that, once a maximum number of symbols is reached, storage of a further symbol in the symbol store results in the removal of a stored symbol from the symbol store in accordance with a removal rule. A final step involves determining whether the stored symbols meet an award criterion. | 01-12-2012 |
20120015707 | WAGERING GAMES WITH BONUS GAME ACCRUAL THROUGH MULTIPLE PLAYS OF A BASIC GAME - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for initiating a wagering game are presented herein. One concept of the present disclosure is directed to earning bonus features through play of multiple games in series or in parallel. A wagering game includes a base game and a bonus game. A number of base games are conducted in series or in parallel. For each of the conducted base games, one or more bonus-game-modifiers are added to a feature pool (e.g., a queue) in response to a predetermined event (e.g., a winning outcome) occurring in that base game. In response to a triggering event (e.g., filling the feature pool, a symbol-based trigger in the current base game, etc.), the bonus game is conducted as modified by the bonus-game-modifiers in the feature pool. | 01-19-2012 |
20120015708 | METHODS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are disclosed which teach a method for playing a game comprising initiating a game play, displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, selecting a subset of the first plurality of indicia taken along one or more columns, displaying a second plurality of indicia which includes the selected subset of the first plurality of indicia, achieving an award at least as large as the largest award associated with the plurality of paylines. A payline can be selectively displayed to the user. Legal tender, a token, and a non-legal tender prize are non-limiting examples of the kinds of awards that may be awarded. The columns of indicia for the game are, for example, arranged as visually spinable reels. In certain embodiments a video display may be utilized to display the indicia. | 01-19-2012 |
20120015709 | GAMING MACHINE WITH INTERACTIVE SCORECARD - A gaming machine includes a controller for controlling operation of the machine, a primary display is provided on which a game to be played is displayed. A secondary display is also provided on which a scorecard, indicating prizes to be paid upon a winning game being achieved, is displayed. The game and the scorecard are controlled by the controller and the scorecard is a dynamic scorecard with the relationship between combinations of symbols constituting a winning game and the prizes awarded by the scorecard for that particular game changing from game to game. | 01-19-2012 |
20120015710 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: conducting a plurality of game rounds by generating a game outcome for each game round; determining whether the game round satisfies at least one criterion for at least each game round prior to a final of the game rounds; requiring the player to make a choice prior to the next game round in relation to the game outcome if the game outcome of a respective game round satisfies the at least one criterion; and carrying out any subsequent game rounds based on a received player choice, whereby any choices determine an overall outcome of the plurality of game rounds. | 01-19-2012 |
20120021816 | PROGRESSIVE WAGERING GAME HAVING SYMBOL-TRIGGERING AWARD FEATURE - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for initiating a wagering game are presented herein. A gaming device is presented that includes a wager input device, a display, and at least one controller. The controller executes the wagering game, which includes first and second progressive awards each associated with a respective symbol-based outcome. Each symbol-based outcome has a respective frequency of occurrence. The controller randomly determines an outcome of the wagering game. The controller initiates a progressive-award-determination sequence in response to displaying the first and/or second symbol-based outcomes. There is a first probability of awarding the first progressive award, and a second probability of awarding the second progressive award. The first initial-award amount is greater than the second initial-award amount, the first frequency of occurrence is lower than the second frequency of occurrence, and the first probability is greater than the second probability. | 01-26-2012 |
20120021817 | GAMING MACHINE WITH INTERACTIVE BONUSING - A gaming machine has a display and a game controller arranged to control images on the display. The game controller is arranged to playa game wherein one or more random events are caused to be displayed on the display and, if a predefined winning event of combination of events results, the machine awards a prize. A predetermined symbol from a set of symbols of the game is selected as a bonus symbol. The display is an interactive display means such that, when at least one of the bonus symbols appears then, by a player touching a part of the display overlying the, or each, occurrence of the bonus symbol, a bonus prize is revealed in respect of the, or each, bonus symbol. | 01-26-2012 |
20120028697 | COMMUNITY AWARD DISTRIBUTION SYSTEM - Disclosed are community award distribution systems and related methods, which are arranged to control an award made to a user playing the systems. Also disclosed, the community award systems are arranged to communicate over the Internet and/or make use of the World Wide Web. | 02-02-2012 |
20120028698 | METHOD AND APPARATUS FOR EMPLOYING FLAT RATE PLAY - Systems and methods are provided allowing a player to play a gaming device and receive a predetermined number of outcomes in exchange for a payment. The gaming device generates at least the predetermined number of outcomes, and adjusts a balance of the player device based on the outcomes. The player can continue playing regardless of whether the balance is less than zero. | 02-02-2012 |
20120028699 | GAMING MACHINES HAVING RHYTHMIC REELS - A gaming machine and methods for independently controlling the movement of each mechanical reel are disclosed. The gaming machine includes a plurality of mechanical reels each having indicia provided on an outer surface of each of the reels. A game controller generates a game outcome and determines a spin duration for each of the plurality of reels. One or more stepper motors are operatively coupled to the mechanical reels to independently spin each reel. A reel control unit is in communication with one or more stepper motors and the game controller. The reel control unit determines an appropriate spin profile for each reel based upon the game outcome and the spin duration to cause the reels to spin and stop in a rhythmic manner. | 02-02-2012 |
20120034965 | METHOD AND SYSTEM FOR GAMING - A gaming machine for playing a game. The gaming machine comprises a display and a game control configured to control images of symbols to be displayed on the display. Symbols are stored for positioning in an array. The symbols are divided into game specific standard symbols and bonus symbols and are organised in a predetermined mix and number of standard symbols and bonus symbols to define a prescribed bonusing scheme for filling fixed positions of the array at a prescribed time. The game control randomly selects portions of the array for displaying images of the symbols in a matrix format on the display during a play of the game, and associates symbols within paylines of the matrix to provide play outcomes in accordance with the bonusing scheme and a paytable prescribed for the particular game. The control means is configured to provide play options individually selectable by a player before a play. Each play option has a prescribed set of symbols associated with it. Each set is designed with a predetermined bonusing scheme, where the bonusing schemes are different between at least some of the play options and their associated set of symbols. The game control reconfigures the array with the set of symbols corresponding to a selected play option, and in this way provide for the requisite bonusing scheme associated with the selected play option to be adopted for play. The same paytable is used for all of the play options and a maximum number of paylines is used for each play. | 02-09-2012 |
20120034966 | Wagering Game with Hot Pick Bonus - Disclosed are games, gaming machines, gaming systems and methods including a hot pick bonus. A player selects one of a number of indicia/symbols and initiates a primary slot machine game spin. If a predetermined number of the selected symbols appear as the result of the spin, a bonus feature is initiated. Because the symbols selectable by the player occur with different frequency on the reels, the symbol chosen by the player affects the likelihood of triggering a bonus game. In general, the amount won in a bonus game is correlated to the frequency with which the selected triggering symbol combination may occur. | 02-09-2012 |
20120034967 | WAGERING GAME, REEL-BASED GAMING MACHINE AND METHOD WITH ANTICIPATION LIGHTING - A wagering game is operable on a reel-based gaming machine which has the capability to selectively illuminate one or more reels with one or more colors of graduating intensity. In conjunction with the stopping sequence of the reels for a given play of the wagering game, the gaming machine provides a distinctive lighting effect at one or more of the reels when a reel in the set is stopped showing a predefined symbol. The predefined symbol presents the possibility of some desirable outcome for the given play of the wagering game depending upon the positions in which the remaining reels in the set stop. | 02-09-2012 |
20120034968 | WAGERING GAME, GAMING MACHINE, GAMING SYSTEM, AND METHOD WITH A PLAYER-DETERMINABLE FEATURE GAME ASPECT - A wagering game, gaming machine, networked gaming system, and associated methods are disclosed including a bank of gaming machines connected to an overhead display enabling players at the respective gaming machines to qualify to play a player-interactive community feature game displayed on the overhead display wherein each qualified player may sequentially launch one or more virtual objects or projectiles and accumulate awards as the objects traverse a virtual surface shown on the overhead display. A stand-alone wagering game with a player-interactive feature game is also disclosed. Additionally disclosed is a web-based community game system wherein players may login, accumulate points, and redeem awards either online or at networked casino site. | 02-09-2012 |
20120034969 | GAMING DEVICE HAVING A PLURALITY OF WILDCARD SYMBOL PATTERNS - A gaming device which includes a variety of methods to allow the player to select patterns of wildcard symbols, from a plurality of wildcard symbol patterns, and use those patterns during subsequent games. One embodiment allows the player to select a pattern of wildcard symbols and use the selected pattern during a free spin bonus game. | 02-09-2012 |
20120040734 | VIDEO SLOT GAMING MACHINE - A gaming machine and method are provided which provide a video slot game to a player. The video slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The machine and method display a first instance of the video slot game and in response to occurrence of a triggering event, video slot game is split and second and third instances of the video slot game are displayed and played. | 02-16-2012 |
20120040735 | METHOD OF GAMING, A GAMING SYSTEM, AND A GAME CONTROLLER - There is disclosed a gaming system comprising a display | 02-16-2012 |
20120040736 | METHOD OF GAMING, A GAMING SYSTEM, AND A GAME CONTROLLER - Certain examples disclose a gaming system comprising a display, a symbol selector, a symbol evaluator and a symbol modifier. The example symbol selector is arranged to select a plurality of sets of symbols for display on the display. The example symbol evaluator is arranged to determine whether the displayed symbols include any winning symbol combination. The example symbol modifier is arranged to, upon a determination that the displayed symbols include any winning symbol combination, repeatedly apply a modification rule to at least one of the plurality of sets of symbols until the displayed symbols do not include any winning symbol combination. | 02-16-2012 |
20120040737 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: (a) conducting a game round in which a plurality of symbols are selected; (b) determining a current number of available game rounds based at least on whether or not the selected symbols include at least one designated symbol subsequent to the symbol selection of the game round; and (c) repeating steps (a) and (b) until an end condition is met, wherein there are one or more end conditions and at least one end condition is that the current number of available game rounds is determined to be an end value. | 02-16-2012 |
20120040738 | GAMING MACHINE HAVING A DISPLAY AND SPEAKER SYSTEM WITH LIGHT PIPING MATERIAL - Gaming machines having video depictions of one or more mechanical reels projected onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The gaming machine also includes a light emitting diode projector for projecting video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also includes a light piping material positioned in front of the curved transparent material for illumination of the display. The gaming machine further includes light piping material placed in front of speakers associated with the gaming machine for illumination of the speakers. The illumination of the display or speakers may be synchronized with sound. | 02-16-2012 |
20120040739 | GAMING SYSTEM AND METHOD HAVING WAGER ALLOCATION - A gaming system which displays a plurality of reels. Each reel is associated with a display area which displays a symbol. A wager is allocated to each one of the display areas. An award is determined based, at least in part, on such allocation. | 02-16-2012 |
20120046089 | VIDEO SLOT GAMING MACHINE - A gaming machine and method are provided which provide a slot game to a player. The slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The game is played and an initial outcome is established and any payouts based on a winning outcome are paid. If a catalyst symbol appears in the initial outcome, any reactant symbols which appear in the outcome in a predetermined relationship with the catalyst symbol may be changed into a resultant symbol which is treated as wild. The resultant symbols and the other symbols form a secondary outcome. The player may be awarded an award or payout based on the secondary outcome. | 02-23-2012 |
20120046090 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR WAGERING GAME HAVING A UNIQUE BONUS ROUND PLAY - A gaming system, a gaming machine and a method is provided in which the player plays a primary game or a base game on a gaming device. During the play of the primary game or the base game, the player accrues value points. At one or more times, a player participates in a bonus event. The player may apply accrued value points to the bonus round to increase a payout for a winning bonus event result. The bonus event may be triggered randomly or it may be triggered when the player accrues a threshold number of value points. If the bonus event is triggered before the player reaches the threshold value any value points which were not already allocated to the bonus event by the player are lost. The bonus event may comprise an online-related social-networking game. | 02-23-2012 |
20120046091 | ELECTRONIC AMUSEMENT DEVICE AND METHOD FOR OPERATING A GAME OFFERING CONTINUOUS REELS - A gaming device and method for controlling operating the gaming device is disclosed. The gaming device initiates a paid play, and determines an outcome of the play. The outcome is visually displayed using at least two graphical displays. The graphical displays comprise a first and second visual continuum, without discrete reel stops. The outcome is represented by the relative positions of the first and second visual continuums. The outcome may also be based on the relative position of the first and second continuums to a payline. A payout corresponding to the outcome is determined by the device, and is awarded to the player. | 02-23-2012 |
20120046092 | GAMING SYSTEM HAVING DYNAMICALLY CHANGING IMAGE REEL SYMBOLS - A system for dynamically changing the graphical content on slot machine reels is disclosed herein. The system includes reel displays and data transmission techniques which provide for dynamically updating or changing the graphics on the reel displays in a slot machine. In one system for dynamically changing graphical reel content, new image content is placed on the reel displays at any time, even while the reel displays are spinning. The system may even be used to give the appearance of rotation to a stationary reel display. | 02-23-2012 |
20120064961 | SLOT-TYPE GAME WITH NUDGE AND BONUS GAME FEATURES - In a method of playing a game and a gaming device configured to present a game, a plurality of reels display a base set of symbols. The symbols are used to define a base game outcome. In the event a nudge feature is triggered, such as by receipt of trigger symbols in the base game, reels having associated trigger symbols are locked and individual ones of the reels are nudged to new positions, wherein after a particular reel has been nudged, a new game outcome is evaluated. The reels may be nudged sequentially. Other triggers, such as receipt of additional numbers of trigger symbols, may also trigger a primary bonus game, which bonus game may further trigger one or more secondary bonus games. | 03-15-2012 |
20120064962 | GAMING MACHINE PRODUCING EFFECT WHEN AWARDING BENEFIT AND CONTROL METHOD THEREOF - When a wild symbol | 03-15-2012 |
20120064963 | METHOD AND APPARATUS FOR SETTING GAME PARAMETERS - The present invention allows gaming devices to set or modify game parameters through the use of random events such as spinning slot machine reels or random number generators. In some embodiments, game parameters may be established with various initial values, and then, by spinning the gaming devices' reels, for example, random reel values lining up on the payline may be used as new game parameter values. Parameter values may be used to control or initialize almost any aspect of the gaming device play experience, ranging from the types of symbols seen on the reels, to the appearance or behavior of game characters, to the rate at which “complementary” points are awarded. | 03-15-2012 |
20120071223 | System and Method for Generating and Placing Combination Bets - A method and system for generating and receiving a combination bet may include presenting a plurality of betting events in a display resembling a slot machine. In one embodiment, the user may place a total wager for a combination bet prior to knowing what the betting events are. Placing the bet may “spin” the reels to randomly generate a plurality of betting events, and success in the combination bet may require that each individual bet is a winner. In another embodiment, the user may be able to “spin” the reels prior to placing the bet. Betting events still may be randomly generated, but the user may have the ability to select the events on which to wager. Events may comprise in-live sporting events, and the user may have the ability to select various event features, such as the type of events displayed and the odds for each event, in order to customize the betting experience to the user's interests and risk tolerance. | 03-22-2012 |
20120071224 | System and Method for Identifying Errors in Slot Machine and Video Lottery Terminal Games - The present invention provides a testing system, apparatus and program for efficiently testing VLT games and other games before they are installed. The present invention uses input elements, pay lines and pay table information to generate test cases for each permutation of element combinations. Once the test cases are generated, pay line wins and credit amounts for each test case can be determined. Each of the generated test cases can include a key that can be used with the actual game code to determine if the results generated by the key in the actual game match the results that were determined during testing. | 03-22-2012 |
20120071225 | 3D REELS - A mechanical reel ( | 03-22-2012 |
20120071226 | Wagering Game System with Community Gaming System - A method of conducting a wagering game on a gaming system, the method including receiving an indication of a wager and displaying outcomes of wagering games on at least one display device in response to a wager indication being received, the displayed outcomes being randomly generated by at least one processor. The method also including accumulating a bonus-event playing time upon satisfying at least one predetermined condition as the wagering games are played, initiating a bonus game in which a player is eligible to receive awards for a period of time, determining, via at least one processor, the accumulated playing time accrued prior to the initiation of the bonus game, allowing the player to participate in the bonus game for at least as long as the accumulated playing time and providing any awards earned by the player during their participation in the bonus game. | 03-22-2012 |
20120071227 | METHOD FOR ENHANCING WINNING OUTCOMES IN A REEL SPINNING GAME - Various embodiments are directed to a method for enhancing the outcome of a reel spinning game having one or more shared award-modifier reels. An embodiment of the method includes providing a game including a first set of reels, a second set of reels, and a shared base award-multiplier reel positioned adjacent to a first and second set of reels, wherein the first set of reels, second set of reels, and the shared base award-multiplier reel form a contiguous set of reels having a common axis of rotation, and the shared base award-multiplier reel enhances any winning outcomes in the first and/or second set of reels. Additionally, an embodiment of the method includes determining whether the game outcome of one set of reels is a winning outcome and enhancing the winning outcome of at least one set of reels when an award-multiplier symbol is present on the shared base award-multiplier reel. | 03-22-2012 |
20120077563 | METHOD OF DISPLAYING SELECTED SYMBOLS TO A PLAYER - There is disclosed a gaming system including: a display for displaying a plurality of rows of display positions; a representation display controller arranged to control the display to display a representation of changing symbols in each display position of the plurality of rows of display positions; a symbol selector arranged to select a plurality of symbols from a set of symbols for display in a first row of the plurality of rows of display positions; and a symbol display controller arranged to control the display to simultaneously display the selected symbols in the display positions of the first row of display positions while representations of changing symbols are being displayed in display positions other than the display positions of the first row of display positions. | 03-29-2012 |
20120077564 | WAGERING GAME WITH MULTIPLE OVERLYING REEL STRIPS FOR TRIGGERING EVENTS OR OUTCOMES - A method for enabling a portal game on a wagering game device includes the acts of using a processor operatively associated with the wagering game device to conducting a wagering game on the wagering game device in accord with a first math model and using a portal game controller, which may be the processor operatively associated with the wagering game device or a separate controller, operatively associated with both the portal game and the wagering game device, to overlay a portal game over the wagering game. The portal game includes a second math model that is mathematically independent from the first math model of the wagering game. | 03-29-2012 |
20120077565 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed that comprised spinnable reels and a reel speed controller for controlling a speed at which the reels spin. The reel speed controller is arranged to control a spin speed of at least first and second reels such that the spin speed of the first reel varies with respect to the spin speed of the second reel. | 03-29-2012 |
20120077566 | GAMING DEVICE HAVING ONE OR MORE SHARED AWARD-MODIFIER REELS - A gaming machine is disclosed having indicia of a plurality of spinning reels in a first set of reels and indicia of a plurality of spinning reels in a second set of reels. A determination is made as to whether the outcomes of the indicia of the plurality of spinning reels in the first and second sets of reels are winning outcomes. Award-multiplier indicia of a first shared spinning base game award-multiplier reel is positioned between the first and second set of reels. The first set of reels, second set of reels, and the base game award-multiplier reel form a contiguous set of reels having a common axis of rotation. The base game award-multiplier indicia modifies the winning outcome on the first set of reels, modifies the winning outcome on the second set of reels, includes a secondary game trigger symbol, or combinations thereof. | 03-29-2012 |
20120077567 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes a symbol selector arranged to select a plurality of symbols which correspond to at least one winning symbol combination when the symbol combination coincides with a win line, and to display the symbols at a plurality of display positions. The system also includes a win line selector arranged to automatically select at least one win line from a plurality of available win lines, and an outcome evaluator arranged to determine that a winning outcome exists when a selected symbol combination coincides with a selected win line. A corresponding method is also disclosed. | 03-29-2012 |
20120083327 | Symbol and Reel Substitution Methods for Multi-Line Slot Machines - A method of operating a slot machine, and a slot machine in which the method may be used. One or more symbols on a reel are replaced with symbols prescribed by a selected schema. The schema may be selected randomly, or according to a weighted probability, or according to a count of recent plays. All symbols of one type may be replaced with one other type of symbol, or with a variety of different symbols as prescribed by the schema. A symbol stack may be replaced with another symbol stack. Symbols may be replaced on one, several, or all of the reels that make up the display. | 04-05-2012 |
20120083328 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming in a gaming system. The method comprises a) generating a game outcome comprising a set plurality of symbols, b) displaying the game outcome, c) identifying the number of instances of one or more specified symbols occurring in the set of symbols, d) incrementing a cumulative count value in memory of the gaming system for each specified symbol based on instances of the specified symbols in the set of symbols, and repeating steps a to d until an evaluation condition is met and thereafter evaluating the cumulative count value for each of the one or more specified symbols to determine any award payable. | 04-05-2012 |
20120083329 | GAMING MACHINE AND METHOD HAVING A PERCEIVED SKILL COMPONENT - Disclosed are a gaming machine and method including a perceived skill component comprising a skill-based award and a supplemental award that, when summed, are equal in value to a predetermined award. | 04-05-2012 |
20120088566 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - Certain examples provide systems, methods, and articles of manufacture for gaming. An example method includes displaying columns of symbol display positions, at least some of the columns having differing numbers of symbol display positions; defining winning combinations of symbol display positions having at least one symbol display position from each of said columns; facilitating selection of at least one of said columns by a player for selection of winning combinations to be played in a game, the selected winning combinations to be played comprising all possible winning combinations derivable from all symbol display positions of said selected at least one column and a designated symbol display position from each of said columns which the player did not select; selecting symbols for display in said symbol display positions; and determining a game outcome based on symbols displayed in said selected winning combinations. | 04-12-2012 |
20120088567 | Wagering Game With Overlaying Transmissive Display For Providing Enhanced Game Features - A gaming machine for conducting a wagering game includes a game display. A transmissive display is positioned in front of the game display directly in the player's line of sight including game-play regions at which symbols appear and regions above, below, between, and to the sides the game-play regions. The transmissive display is operable to selectively display transparent, translucent and opaque video images over the game display. The transparent, translucent and opaque video images may be used to change, for example, a play mechanic associated with the wagering game and any reel symbols associated with wagering game. The transmissive display may also be used to provide interactive player control and player selection elements for the wagering game and to facilitate player inputs to the gaming machine. The transmissive display may be further used to provide bonus features associated with a bonus game played at the gaming machine. | 04-12-2012 |
20120088568 | SYMBOL DISPLAY DEVICE FOR GAME MACHINE - A slot machine includes a reel assembly which has a transparent outer reel and a translucent inner reel disposed coaxially within the outer reel. The outer and inner reels are provided with first exterior surfaces on their periphery, and with second exterior surfaces on their side surfaces. The outer and inner reels are driven independently by a respective motor. In performing a first game, the side surfaces are horizontal so that first outer symbols and first inner symbols carried on each of the first exterior surfaces may be observable. In performing a second game, the side surfaces are perpendicular so that second outer symbols and second inner symbols carried on each of the second exterior surfaces may be observable. Symbol combinations are produced by synthesizing the symbols on the outer reel and the symbols on the inner reel. | 04-12-2012 |
20120094736 | SLOT MACHINE GAME AND SYSTEM WITH IMPROVED JACKPOT FEATURE - Certain embodiments provide a method and system for awarding a progressive prize. The system includes a bank of gaming machines accepting different bets per play as selected by a player. A random number is selected from a predetermined fixed range of numbers that does not change during play of a gaming machine. The player is allotted one or more numbers for each credit bet. The allotted numbers represent a subset of the predetermined fixed range of numbers. A feature game is triggered for the progressive prize based on a numerical comparison between the selected random number and the number(s) allotted to the player. Certain embodiments provide a trigger condition for a feature outcome based on an event having a probability related to credits bet per game at a gaming machine. A probability of success in the feature game may be higher than a probability of success in the base game. | 04-19-2012 |
20120094737 | INTEGRATING VIDEO FEEDS AND WAGERING-GAME WEB CONTENT - A wagering game system and its operations are described herein. In embodiments, the operations can include receiving a live video feed of a game event such as an image of a slot wagering game, a roulette game, a poker game, a sporting event, etc. The operations can further include compositing the live video feed with an additional image and including the live video feed in a webpage for a wagering game website. The operations can further include determining an event that occurs during the live video feed and causing the additional image to appear react or interact with images depicted in the live video feed. The operations can further include triggering a secondary wagering game and further compositing images from the secondary wagering game with the video feed. | 04-19-2012 |
20120094738 | Wagering Game With Progressive Game Award Values Associated With Reel Symbols - A gaming terminal plays a wagering game having a plurality of reels with symbols including progressive-game symbols. The wagering game provides access to a progressive game having progressive game awards indicated by the progressive-game symbols. The gaming terminal comprises a wager input device, a display, and at least one controller. The wager input device receives a wager input for playing the wagering game. The display is for displaying the plurality of reels with the progressive-game symbols. Each of the progressive-game symbols is displayed with an associated individual value. The controller is coupled to the display and operative to cause the display to display the incrementing of the individual values of the progressive-game symbols based on game play activity. The controller is also operative to provide a progressive game award based on the individual values of the progressive-game symbols on the plurality of reels that triggered the progressive game award. | 04-19-2012 |
20120094739 | WAGERING GAME HAVING CONTINUOUS FREE BONUS GAME PLAYS - A method of conducting a wagering game having a basic game and a continuous bonus game includes continually displaying a plurality of free plays of the continuous bonus game. The act of continually displaying the plurality of free plays includes the act of displaying a randomly selected outcome for each of the plurality of free plays of the continuous bonus game. While continually displaying the plurality of free plays of the continuous bonus game, a session of the basic game is conducted on a wagering game machine. The session includes (i) receiving a wager to play the basic game on the wagering game machine and (ii) in response to the receiving of the wager, a randomly selected outcome of the basic game is displayed. | 04-19-2012 |
20120094740 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine for executing a game displaying a matrix of symbol containing elements having a plurality of rows and columns; at least one column of the matrix comprising a portion of a simulated rotatable reel of a plurality of the symbol containing elements; the simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; the simulated rotatable reel including at least one section in which a consecutive run of two or more of the symbol containing elements is populated by a first identical symbol so that, the first identical symbol being used for a first play of the game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in the consecutive run of two or more of the symbol containing elements, the second identical symbol being used for a second play of the game. | 04-19-2012 |
20120094741 | GAMING SYSTEM HAVING MULTI-PLAYER WHEEL BONUS GAME AND CHARACTERISTIC SELECTION - In an embodiment, a gaming system includes a multi-player wheel game. The game includes a wheel having a plurality of sections. Each of the sections is associated with an award symbol. Each of the sections is also associated with a characteristic independent of the award symbol, such as a color. The gaming system enables each of a plurality of active players to select at least one of the characteristics associated with the wheel. The gaming system activates the wheel and indicates at least one section of the wheel. The gaming system and at the gaming devices associated with the gaming system provide an award associated with the award symbol of the indicated section. For each active player that selected the characteristic associated with the indicated section, the gaming system and the gaming devices associated with the gaming system provide a modified award. | 04-19-2012 |
20120094742 | Gaming Machine With Wagering Features - A gaming machine | 04-19-2012 |
20120094743 | Method of Conducting a Reel Slot Game with Continuous Depletion - A wagering game includes defining a finite set of game indicia. Multiple sequential game outcomes are generated using the finite set of game indicia, with the finite set continuously depleted of game indicia used to produce preceding game outcomes. Optionally, the player is notified of the exclusion of game indicia from the finite set available in any game. Game outcomes are produced using the continuously depleted finite set until a restoration event, which may be manually triggered or automatic, that restores the excluded game indicia. Optionally, multiple game outcomes may be produced simultaneously from a finite set continuously depleted of used game indicia. | 04-19-2012 |
20120100907 | GAMING MACHINE AND GAMING PROCESS INCLUDING FURTHER GAME SYMBOLS - A method for use with a gaming machine including presenting an outcome by displaying a symbol as travelling along a path and stopping in a stopping position that overlies another game symbol. An award is paid or changed when there is a particular relationship between the symbol | 04-26-2012 |
20120108315 | GAMING MACHINE HAVING TWO IMAGE DISPLAY DEVICES - A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started. | 05-03-2012 |
20120108316 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming method, game controller, gaming system, and computer program code are disclosed where play can be conducted in a game having a plurality of symbols for use during play. Game win outcomes are determined by one or more symbols occurring according to game play rules. When a particular game play event occurs involving one or more of the symbols, an adjusted pay scale is provided. In an example the particular event is when one or more symbols occur at a particular location in an image depicting game play. In an example, the one or more symbols for the events are different to the one or more symbols for game win outcomes. | 05-03-2012 |
20120108317 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING CASCADING SYMBOLS WITH WILD FEATURES - A cascading symbol game includes designated symbols such as wild symbols. In the cascading symbol game, a gaming device generates and displays a symbol from a plurality of symbols for each of a plurality of symbol positions. The gaming device removes at least one symbol from at least one of the plurality of symbol positions. The gaming device repositions at least one displayed symbol to another one of the symbol positions to create at least one empty symbol position. If a designated event occurred, the gaming device generates and displays at least one designated symbol, such as a wild symbol, in the at least one empty symbol position, wherein the at least one designated wild symbol is generated independent of the plurality of symbols. The gaming device displays any award associated with any winning symbol combination formed from the displayed symbols. | 05-03-2012 |
20120108318 | Chain Reaction Game - A game, gaming machine apparatus and game method wherein game elements are assigned to a matrix of game element locations. Play is initiated by evaluating the game elements for predetermined transformative conditions, such as a match of game elements. If a transformative condition is found, the game element(s) are transformed with at least one being removed from the matrix. The remaining game elements are moved, if permitted, according to a movement methodology. The steps of evaluating, transforming, removing, and moving the remaining game elements are repeated so long as a transformation is subsequently available for continued gameplay. | 05-03-2012 |
20120115564 | WAGERING GAME MACHINE CABINET MEMORY - Systems described herein include wagering game machines having a cabinet memory mounted or affixed to a cabinet or cabinet component. The cabinet memory provides configuration data and manufacturing data for the cabinet and cabinet components. The configuration data may be used during operation of the wagering game machine to properly configure the components and operation of the wagering game machine. | 05-10-2012 |
20120115565 | Gaming Machine and Method With Bonus Features - A gaming machine adapted for slot machine play and poker-type games includes a housing, an interface supported by the housing, a set of primary reels and a bonus reel. The primary reels share a common axis and the bonus reel has an axis generally perpendicular to the axis of the bonus reels. This spatial relationship between the bonus reel and the primary reels defines at least one payline between the primary reels and the bonus reel. | 05-10-2012 |
20120115566 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 05-10-2012 |
20120115567 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed that comprises a plurality of rotatable reels, each reel comprising a plurality of selectable symbols corresponding to respective reel stopping positions. The system includes a symbol selector arranged to select a stopping position for each reel and thereby select at least one symbol from each reel, and a reel controller arranged to control rotation of the reels such that the reels rotate during implementation of a game in order to move the reels to the selected stopping positions and thereby display the selected symbols in a display area. The reel controller is arranged to control rotation of the reels such that each reel rotates less than one full rotation to the selected reel stopping position. A corresponding method of gaming is also disclosed. | 05-10-2012 |
20120115568 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - The present invention provides a gaming machine that is capable of prompting a player to concentrate his or her consciousness to a unit game that attracts the player's interest by performing rendering when a li-zhi has been established, the gaming machine beings capable of visually recognizing by the player an outcome of symbols without keeping off his or her eye from moving symbols. The gaming machine is configured to display symbols associated with at least one scroll line in a second mode that is different from a first mode from among scroll lines corresponding to the moving symbols as triggered by the fact that a li-zhi has been established by means of symbols displayed in a stopped state. | 05-10-2012 |
20120115569 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down. | 05-10-2012 |
20120115570 | SYSTEMS, METHODS AND DEVICES FOR PLAYING WAGERING GAMES WITH RANDOMIZED CLUMPING OF SYMBOLS - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for initiating a wagering game are presented herein. A gaming system is presented that includes a wager input device, a display, and a controller. The wager input device receives wagers from players to play the wagering game. The display displays outcomes of the wagering game. Prior to displaying the outcome of the wagering game, the controller determines whether to add at least one symbol clump to at least one of a plurality of reels. A symbol clump comprises one or more identical symbols occupying two or more symbol positions located immediately adjacent one another on one reel. In response to a determination to add at least one symbol clump, the controller instructs the display to visually indicate the addition of the symbol clump to the reel, and to display the outcome of the wagering game. | 05-10-2012 |
20120115571 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realizing an attractive payout rate for a player. The gaming machine is adapted to suggest that a state advantageous to a player be established, by shielding a symbol that is scrolled and then displaying a shade of a specific character. In this manner, the player can play a game with a sense of expectation. After the shading has been released, a specific symbol is displayed, thereby establishing the state advantageous to the player. Therefore, the player can realize that the routine migrates to the state advantageous to the player. | 05-10-2012 |
20120115572 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of causing a player to be realistically informed of a payout rate and that is capable of having a variety of entertaining options by making a variety of games playable. In the gaming machine, a prize according to a rendering time after the routine has migrated to a bonus game is awarded to a player, whereby the player can realize that the amount of the prize increases as the rendering time elapses. In this manner, the player can keep track of whether the amount of prize is large or small by means of an easily recognizable element that is referred to as the rendering time. | 05-10-2012 |
20120115573 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, and that is capable of having a variety of entertainment properties by means of a variety of games. The gaming machine is adapted to display a specific symbol that can be employed in place of another symbol, so as to be substituted for any of symbols to be scrolled, by means of random determination, in a bonus game, to thereby able to cause a possibility that a prize to be awarded to a player increases every time a specific symbol is entered and then visually display a state that is indicative of such possible increase. | 05-10-2012 |
20120115574 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery. | 05-10-2012 |
20120115575 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a possibility that a payout rate becomes high, by means of an effective rendering. The gaming machine is capable of increasing a probability of migration to a bonus game and then increasing an opportunity of increasing a prize to a player by performing re-scroll while leaving a bonus symbol. In addition, the gaming machine is capable of increasing a probability of migration to a bonus game by means of an effective rendering called re-scroll to be thereby able to realistically inform a player of a possibility that a payout rate becomes high. | 05-10-2012 |
20120115576 | GAMING MACHINE AND GAME CONTROL METHOD - To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom. | 05-10-2012 |
20120115577 | GAME MACHINE AND PROGRAM - A game machine comprises a game image generating unit that displays video of a plurality of reels on a video display screen, a losing reel ascertaining unit that ascertains a losing reel on the basis of the game result ascertained by the game result determining unit, winning reel ascertaining unit that ascertains a winning reel on the basis of the game result, a losing reel stopping unit that displays the symbols of the losing reel in a stopped condition, and a winning reel stopping unit that displays the symbols of the winning reel in a stopped condition after the symbols of all of the losing reels have been displayed in a stopped condition by the losing reel stopping unit. | 05-10-2012 |
20120122542 | METHOD OF GAMING, A GAMING SYSTEM, AND A GAME CONTROLLER - There is disclosed a method of gaming. The method comprises selecting a plurality of symbols for display on a display at a plurality of display positions, modifying the displayed symbols by applying a symbol characteristic to at least one of the symbols displayed within a designated area on the display, the designated area encompassing a subset of the plurality of display positions, and determining whether or not to make an award based on the plurality of symbols as modified. | 05-17-2012 |
20120122543 | METHOD AND SYSTEM FOR A PLAYER-SELECTABLE HIGH-DENOMINATION BONUS GAME - A primary game may display multiple bonus game selection symbols on a reel. The bonus game selection symbols allow the player to choose a bonus game. The bonus game simulates a play in an actual wagering game with a wager that would normally be higher than the wager in the primary game. | 05-17-2012 |
20120122544 | ACCUMULATION GAME OFFERING RESPINS FOR ADDITIONAL WAGERS - A free spin game accumulates symbols to win a prize. An offer is made for the player to purchase additional “free spins” if the game is within a designated threshold number of accumulated symbols for winning a free prize. That is, the player can purchase more spins if they have almost achieved a prize. These re-spins are offered to the player at a price based on expected values of all possible prizes that could be achieved in the re-spin. | 05-17-2012 |
20120122545 | WAGERING GAME, GAMING MACHINE, GAMING NETWORK, AND METHODS INCLUDING A DYNAMIC WHEEL - A wagering game, gaming machine, gaming network, and associated methods are disclosed including a dynamic wheel wherein a wheel game includes re-programming the wheel display and associated awards during successive plays. The dynamic wheel may be displayed in a wheel display area of a flat panel display device. The wheel display area along with other display areas may be defined by a bezel positioned over the display surface of the flat panel display device. | 05-17-2012 |
20120122546 | Gaming, System, Method and Device Including a Symbol Changing or Augmenting Feature - Gaming systems, devices and methods are set forth which provide for the selection and application of modifiers to game outcomes. The modifiers confer different functionalities to base game symbols or an augmenting functionality to alter or provide an outcome. Different sets of modifiers may be accessed randomly or under different conditions and event | 05-17-2012 |
20120122547 | WAGERING GAME INCLUDING MULTIPLE ARRAYS OF REEL SYMBOLS - A gaming system displays a first array of symbols and a second array of symbols for a wagering game. The second array of symbols includes at least one second-array reel. The at least one second-array reel includes a predetermined sequence of symbols. The at least one second-array reel rotates the predetermined sequence of symbols to determine at least partially the second array of symbols. The second array is divided into at least two sub-arrays, the at least one second-array reel extending into the at least two sub-arrays. A controller selects at least one symbol from the first array and copies the at least one selected symbol into one or more positions in each of the at least two sub-arrays. The at least two sub-arrays is displayed with combinations of symbols including the at least one selected symbol. The controller evaluates the combinations to determine an outcome to the wagering game. | 05-17-2012 |
20120122548 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR PRESENTING GAMING RESULTS THROUGH INVERSE SYMBOL LOGIC - A gaming machine displays a number of symbol locations with a respective graphic symbol at each symbol location. Each symbol location is shown on a display system which may comprise a set of mechanical reels or reels simulated on a video display device. The display system is capable of displaying a target symbol or any other one of a number of graphic symbols included in a group of presentation symbols. In response to a first player input, each of the number of symbol locations is caused to conduct a respective symbol change process one or more times to change the graphic symbol included at each respective symbol location. At least some of the awards available in the game are based at least in part on the absence of the target symbol at one or more of the number of symbol locations. | 05-17-2012 |
20120122549 | System, Apparatus, and Methods for Universal Transmissive Display - A switchable transmissive display having an underlying display mode and a full video mode. The switchable transmissive display includes an underlying display and a second display disposed to overlay a portion of the underlying display. The second display includes a transmissive liquid crystal panel, a backlight assembly and a switchable diffuser film layer. The backlight assembly includes a transmissive aperture behind which a portion of the first underlying display is positioned and a supplemental backlight directed at the aperture. The switchable diffuser film layer is transparent in the underlying display mode to allow viewing of the underlying display. The switchable diffuser film layer is translucent in the full video mode to obscure the transmissive aperture allowing an image to be displayed on the second display. The switchable diffuser film layer distributes light from the backlights to provide substantially homogeneous light intensity across the back of the transmissive liquid crystal panel. | 05-17-2012 |
20120129588 | GAMING DEVICE AND METHOD PRODIVING RELATIVELY LARGE AWARDS WITH VARIABLE PLAYER PARTICIPATION LEVELS - A number matching game which includes a matching game with multiple number sets. A player can win standard Keno paytable awards in addition to relatively large awards. A player's initial set has a minimum size requirement for the player to be eligible for the relatively large award. The gaming machine provides supplemental numbers to the player if the player does not select the minimum quantity of numbers. Any supplemental numbers created for the player cannot be used towards the Keno paytable awards. In one embodiment, odds of winning the relatively large awards are kept proportionate with the player's wager level. | 05-24-2012 |
20120129589 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming system and method disclosed herein provides a plurality of gaming devices that each participate in a group game including a plurality of masked group game components and determines and provides separate awards to each player of the gaming devices based on the amount of modifiers applied to each of the group game components having a modifier applied by the player of that gaming device. In one embodiment, the gaming system enables each player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each gaming device, the gaming system displays and provides any awards to the player of that gaming device. | 05-24-2012 |
20120135796 | Method of Gaming, a Gaming System and a Game Controller - A method of gaming comprising: conducting an initial play round comprising: selecting and displaying a first set of normal symbols at a plurality of display positions; displaying at least one special symbol at a display position; determining a game outcome based on each at least one special symbol and the first set of normal symbols, and conducting one or more further play rounds until an end condition is met, each further play round comprising: retaining the at least one special symbol from the previous play round; selecting a new display position at random for each retained special symbol; selecting and displaying a further set of normal symbols at a plurality of display positions; and determining a further game outcome based on the new display position of each special symbol and the further set of normal symbols. | 05-31-2012 |
20120135797 | GAMING DEVICE HAVING DYNAMIC PAYLINES - A gaming device including a plurality of symbol generators with a plurality of symbols associated with each symbol generator. In operation, after providing the player any award based on the symbols generated on any wagered on paylines, the gaming device determines if at least one designated symbol is generated on at least one of the wagered on paylines. If at least one designated symbol is generated on at least one of the wagered on paylines, the gaming device forms a supplemental payline in association with the generated designated symbol. The gaming device determines if an award is associated with any of the symbols or symbol combinations generated on the supplemental payline and provides any determined award to the player. | 05-31-2012 |
20120142406 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: selecting in at least one game round a plurality of symbols for display to a player in a set of display positions; modifying the displayed symbols copying each symbol in an original subset of the display positions to at least one clone subset of the display positions which is identical to or laterally displaced from the original subset, in response to determining that a subset of the symbols should be cloned; and determining an outcome based on the modified symbols. | 06-07-2012 |
20120142407 | GAMING DEVICE HAVING DYNAMIC PAYLINES - A gaming device including a plurality of symbol generators with a plurality of symbols associated with each symbol generator. In operation, after providing the player any award based on the symbols generated on any wagered on paylines, the gaming device determines if at least one designated symbol is generated on at least one of the wagered on paylines. If at least one designated symbol is generated on at least one of the wagered on paylines, the gaming device forms a supplemental payline in association with the generated designated symbol. The gaming device determines if an award is associated with any of the symbols or symbol combinations generated on the supplemental payline and provides any determined award to the player. | 06-07-2012 |
20120157179 | Enhanced Reel Gaming System with Touch Controls - An enhanced gaming system utilizes a touch panel as a user control device for game play features which provides users with the enhanced flexibility and interactivity of a video gaming device in a gaming device environment. The enhanced gaming system includes a set of reels, a panel, and a user control device. The panel overlays a set of reels. The set of reels are visible through at least one portion of the panel. The user control interface includes a substantially transparent touch panel overlaying the reels. In one embodiment, the user control interface enables a user control of reel spin direction in correspondence with direction in which the touch panel is touched by the user. In another aspect, the user control interface enables a user control of reel spin speed in correspondence with the speed in which the user touches the touch panel. | 06-21-2012 |
20120157180 | GAMING DEVICE HAVING AN AWARD DISTRIBUTOR AND AN AWARD ACCUMULATOR BONUS GAME - A gaming device that enables players to accumulate awards by activating an award distributor having a plurality of award symbols and at least one selection group activator symbol. The gaming device provides the player with a plurality of activations where an award is associated with each award symbol indicated in each activation. When a selection group activator symbol is indicated, the gaming device displays at least one selection set having a plurality of selections associated with selection awards. The gaming device enables a player to select one selection and provides the associated selection award to the player. The number of available selections in the selection set decreases by one after the player picks a selection. If the selection group activator symbol is subsequently indicated, the player picks from the remaining available selections in the selection set. | 06-21-2012 |
20120157181 | GAMING DEVICE HAVING EXPANDING AND ROLLING WILD SYMBOLS - The gaming device and method disclosed herein have a plurality of reels and at least one expanding and roaming wild symbol. The wild symbol moves relative to the reels to provide additional award opportunities. When both the wild symbol and a designated trigger symbol appear on one of the reels, the wild symbol expands to form an expanded wild symbol set that includes a plurality of individual wild symbols. The designated trigger symbol determines the number of moves. For each move, the expanded wild symbol set moves to one of the reels. That is, the expanded wild symbol set enables a plurality of individual wild symbols to randomly move from reel to reel for a number of moves, wherein the number is determined based on the designated trigger symbol. After each move, the gaming device performs an award evaluation to determine whether a winning combination is displayed on the reels. | 06-21-2012 |
20120157182 | MULTI-LINE GAMING MACHINE WITH SINGLE WAGER OPTION - A gaming machine for playing a multi-line spinning reel game includes a display and a game controller arranged to control images of symbols displayed on the display. In the game at least one random event, in particular a spin of the reels, is caused to be displayed on the display. If a predefined winning event occurs, the machine awards a prize. The player is constrained to wager a single amount on each play of the game and may not vary the amount. This single wager amount provides eligibility to play all available lines of the game and eligibility to bonus features. No choice of other wagering options is provided. | 06-21-2012 |
20120157183 | GAMING SYSTEM HAVING DISPLAY DEVICE WITH CHANGEABLE WHEEL - A gaming device having a display device including one or more display screens and a blank physical mechanical rotatable wheel mounted behind the display screen(s). Each display screen is capable of showing one or more images in a coordinated manner with the blank mechanical wheel. The display device is particularly suited for a server based gaming environment as discussed below, where the symbols on the mechanical wheel may need to be different for different games caused to be displayed by a central server. | 06-21-2012 |
20120157184 | Gaming System and Method With Wager Variability - A gaming machine that provides a wagering game, including a user interface in communication with a game controller, through the operation of which a player selects one of a plurality of wager options that determine a number of symbols to be active and inactive in the wagering game. For at least one said wager option at least one, but not all of the plurality of symbols that define a possible said winning combination are rendered inactive for forming the winning combination. | 06-21-2012 |
20120157185 | SYSTEM FOR ANIMATING MECHANICAL REELS ON A GAMING MACHINE - A system for providing animation on mechanical reels games is disclosed. A gaming machine includes a plurality of mechanical reels each having symbols provided on an outer surface of each of the reels. A lighting system is configured to illuminate a selected symbol on at least one mechanical reel. A game controller generates a game outcome. One or more stepper motors is operatively coupled to the mechanical reels and independently spins each reel. A reel control unit determines the timing of illuminating of the selected symbol on the position of the symbol on the reel when it is illuminated. | 06-21-2012 |
20120165089 | METHOD FOR INTERACTING A DISPLAY WITH MECHANICAL REELS - Various methods for interacting with mechanical reels via a video screen are disclosed. In one embodiment, the method comprises providing a gaming machine having one or more mechanical reels positioned behind a video screen, wherein the video screen includes a touch screen and user interface for receiving user input. The mechanical reels spin and generate a game outcome, visible to the player through a video screen. A request is received, via the user interface, to rearrange the placement order of the mechanical reels, and the rearranged order of the mechanical reels is displayed on the video screen. | 06-28-2012 |
20120172106 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING SYMBOL UPGRADES - In various embodiments, the gaming system, gaming device, and gaming method disclosed herein provides a slot or reel game which includes one or more reel upgrade triggers. When the reel upgrade trigger occurs in or for a play of a game, one or more of the reels are changed for that play of the game. For each changed reel, the reel upgrade trigger cause that reel to be changed such that the player is more likely to obtain one of the winning symbol combinations in the play of the game, and/or such that a higher award is associated with one of the symbols on that reel in the play of the game. In one embodiment, the reel upgrade trigger causes each of the reels which have not displayed any symbol yet for the play of the game (i.e., reels that are still spinning) to change to a better reel strip for the play of the game. In another embodiment, the reel upgrade trigger causes one or more of the reels which have displayed a symbol for the play of the game to change to a better reel strip for the play of the game. | 07-05-2012 |
20120172107 | MEANS FOR CONTROLLING PAYBACK PERCENTAGE OF GAMING DEVICE - Embodiments of the present concept provide means to control the payback percentage of games being played on gaming devices. In one example, a gaming device includes a processor configured to initiate a payback-controlling event and determine a game outcome to display on the game display in response to a gaming event being initiated. Here, the determined game outcome is a payback-controlling outcome when the payback-controlling event satisfies the payback-controlling criterion, and the determined game outcome is a game outcome determined from the base-game paytable when the payback-controlling event does not satisfy the payback-controlling criterion. | 07-05-2012 |
20120172108 | MEANS FOR ENHANCING GAME PLAY OF GAMING DEVICE - Embodiments of the present concept provide gaming devices and gaming systems that are configured to implement means for enhancing game play. Here, various embodiments of this concept use game insertion techniques to enhance the game play experience for players. These game insertion techniques include placing bonus spins, free games, or other incentives within traditional game play. In one model, a gaming device may use a bonus spin routine to replace a losing game outcome with a winning game outcome. Here, the player may be shown the initial losing game outcome and then be notified that a bonus spin has been awarded, which ultimately results in the winning game outcome. | 07-05-2012 |
20120172109 | Slot Machine Having Multiple Progressive Jackpots - A progressive jackpot slot machine, or group of slot machines, is described herein. A plurality of progressive jackpots are accumulated as the slot machine is played. In one preferred embodiment, a first progressive jackpot is accumulated at a first rate, and a second progressive jackpot is accumulated at a rate higher than the first rate. Additional jackpots accumulate at higher rates. The betting of additional monetary amounts enables the player to win additional jackpots. This provides added incentive for the player to bet additional monetary amounts. | 07-05-2012 |
20120178516 | METHOD OF REIMBURSING PLAYERS FOR SLOT MACHINES - A method of reimbursing players adopted for slot machines. The method includes steps of: executing a recording module, executing a reimbursement judgment module, executing a reimbursement game module, executing a win judgment module and executing a game selection module. The recording module records game rounds and game conditions of the slot machine. The reimbursement judgment module judges whether a reimbursement condition is satisfied, if yes, repeatedly execute the reimbursement game module to accumulate game scores; otherwise, execute the game selection module. The win judgment module stops execution of the reimbursement game module and executes the game selection module after having judged that the game conditions have reached a reimbursement threshold setting. The game selection module allows a player to select to restart the game or end the game. Thus the invention assures the player to get a certain amount of the game scores during playing the slot machine. | 07-12-2012 |
20120178517 | GAMING SYSTEM AND A METHOD OF GAMING - An example gaming system is disclosed that includes a selector arranged to select a plurality of symbols from a set of symbols for display in a plurality of display position groups, with each display position group including a plurality of display positions. The example system includes an outcome evaluator arranged to determine whether the displayed symbols define a special winning symbol combination, the special winning symbol combination including a symbol from each of the display position groups. The example system also includes a prize allocator arranged to allocate a prize when a special winning symbol combination is displayed. The example system is arranged to progressively replace all symbols in each display position group with a replacement symbol corresponding to a symbol of the special winning symbol combination until the displayed symbols define the special winning symbol combination. A corresponding example method is also disclosed. | 07-12-2012 |
20120178518 | Gaming Apparatus - A gaming apparatus includes a player terminal operable by a player to simulate a slots game, and a random event generator for generating a random event upon which an outcome of the slots game is based. The slots game has a plurality of successful outcomes, each associated with a corresponding prize. A wagering facility enables the player to place a wager on the occurrence of any specific successful outcome of the slots game, or to make a plurality of different wagers, each corresponding to a different specific one of the successful outcomes of the slots game. The different specific successful outcomes include a favourable outcome and a number of intermediate outcomes. The prize corresponding to the favourable outcome is a jackpot prize. The prize corresponding to an intermediate outcome is repayment of the player's wager at fixed odds inversely proportional to the probability of that intermediate outcome occurring. | 07-12-2012 |
20120178519 | METHOD AND APPARATUS FOR FACILITATING ENTRY INTO BONUS ROUNDS - The present invention allows gaming devices to set or modify game parameters through the use of random events such as spinning slot machine reels and/or random number generators. In one embodiment, a player may purchase an entry into a bonus round of a bonus game, without first having to qualify for the entry by obtaining a qualifying outcome of a base game. In one embodiment, a player may provide payment for an entry into one or more bonus rounds to establish an initial credit meter balance, wherein the initial credit meter balance is set to a number of credits based on the results of the one or more bonus rounds and not to an amount of credits corresponding to the payment provided by the player, wherein the player can pay for the entry without first having to qualify for the entry via a qualifying outcome of the base game. | 07-12-2012 |
20120178520 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols for display at a plurality of display positions, each display position including at least two symbols, and an outcome evaluator arranged to determine whether symbol combinations defined by the displayed symbols correspond to one or more winning outcomes. Each symbol combination includes one symbol from each display position used to form the symbol combination. A corresponding method is also described. | 07-12-2012 |
20120178521 | REEL APPARATUS OF GAME MACHINE - A reel apparatus includes: a plurality of display panels which are fixedly disposed at predetermined positions; a plurality of reels respectively having reel strips which are installed to independently rotate with respect to a single axis in a state of respectively covering a front surface of the display panels; a plurality of driving motors for respectively rotating the reels; and a controller for controlling image display operation of the display panel based on a signal representing rotation speed of the reel strips such that images of the display panels rotate respectively in response to a rotation speed of the reel strips. Instead of providing a plurality of display panels for each reel, one fixed display panel is provided for each reel and image displayed on the display panel rotates, so each reel requires only one display panel and thereby a manufacturing cost can be reduced. | 07-12-2012 |
20120184347 | GAMING SYSTEM AND A METHOD OF GAMING - Certain examples relate to a gaming system and a method of gaming for playing a reel-type game. A game controller of the gaming system is arranged to select a plurality of symbols from a set of symbols and to control a display to display a plurality of the selected symbols in rows and columns. A player interface enables a player to select game features, including selecting one or more or all of the reels against which to bet credit. Each time a feature is selected, a sound generator generates a distinctive sound associated with selection of that feature. A “special” game feature may also be selected. In an embodiment, the special game feature is selection of all the reels against which to bet credit. When the special feature is deselected, by a player selecting another game feature, an alert sound is generated to alert the player to the fact that they have deselected the special game feature. | 07-19-2012 |
20120184348 | METHOD AND SYSTEM FOR CHANGING ILLUMINATION OF GAMING MACHINE DISPLAY TO COMPLEMENT GAME OUTCOME - A gaming device repetitively generating an outcome display, for each play, is positioned relative to a companion complementary display. The symbols dominant to a winning outcome, which are displayed after a play, are used to control the characteristic of the complementary display. Several symbols may be displayed to indicate a game outcome in association with color characteristics. In an embodiment, a color of light is associated with a particular game symbol. | 07-19-2012 |
20120184349 | CONTROLLING WAGERING GAME PLAY CONTINUATION - A wagering game system and its operations are described herein. In embodiments, the operations can include a recording of a first wagering game content from a first wagering game played during a wagering game session and generating an electronic (e.g., an “e-mail”) message, after the wagering game session ends. The operations can also include embedding in the electronic message an object that provides access to a second wagering game content. The second wagering game content includes a recording of the first wagering game. The operations can further include sending the electronic message to an electronic address for a wagering game player account associated with the wagering game session, and detecting access to the second wagering game content, via the electronic message. The second wagering game content can re-present the portion of the first wagering game content as part of the second wagering game content. | 07-19-2012 |
20120190423 | PLAYER COMPING SYSTEM AND METHOD - A method is used in combination with a processor and symbol-reading or symbol-providing technology to provide incentives to casino players during playing time of the casino players at games in which quality of strategy of play or quality of wagering strategy is determined. This can be accomplished by:
| 07-26-2012 |
20120190424 | GAMING MACHINE, SYSTEM AND METHOD FOR PLAYING A FEATURE GAME - A gaming machine, system and method includes a housing having a user interface, display means, preferably a lower display and an upper display, and a controller preferably mounted in the housing and in communication with the display means. The controller enables standard game play mode until the occurrence of a predetermined event, such as the appearance of preferably three scatter symbols. Upon occurrence of the predetermined event, the controller enables feature game play mode where display means presents a plurality of feature game symbols, and a symbol selection pointer, and optionally presents a landscape including at least some of the feature game symbols. At least one of the feature game symbols is a switchable symbol having a first state and a second state, and at least one is a switching symbol that changes the state of the switchable symbol. The controller causes the symbol selection pointer to randomly select one of the feature game symbols. There are two ways to change the state of the switchable symbol. Selecting the switchable symbol changes its state. Selecting the switching symbol causes the switchable symbol to also change its state. | 07-26-2012 |
20120190425 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed that comprises a plurality of spinnable reels, each reel comprising a plurality of selectable symbols corresponding to respective reel stopping positions, and a symbol selector arranged to select a stopping position for each reel and thereby select at least one symbol from each reel. A reel controller is arranged to control spinning and stopping of the reels according to the selected reel stopping positions, and a player input device is arranged to facilitate reception of a reel stopping instruction from a player. The reel controller is arranged to stop a rightmost spinning reel in response to reception of the reel stopping instruction. | 07-26-2012 |
20120190426 | GAMING DEVICE HAVING VARIABLE SPEED OF PLAY - This concept is directed to gaming devices configured to vary the speed of game play, as well as method of operating gaming devices to vary the speed of play. In some examples of the this concept, a gaming device may be configured to include a game initiating button that when pressed by a player triggers a game processor to ascertain and display a first game outcome, determine if the first game outcome is a winning outcome, and automatically ascertain and display a second game outcome if the first game outcome is not a winning outcome. If the first game outcome is a winning outcome the gaming device may pause to allow the player to appreciate the win before retriggering the processor to ascertain and display subsequent gaming event outcomes, or the gaming device may wait to receive further player input. | 07-26-2012 |
20120190427 | GAMING MACHINE EXECUTING EFFECTS USING SYMBOLS AND CONTROL METHOD THEREOF - A gaming machine of the present invention performs an effect of rotating an image displayed in each display block having a second specific symbol rearranged therein in a direction so as to turn a display screen of a display over to the other side after scroll-displaying a specific character image to the display in a direction from one side of a symbol display region toward the opposite side, and also changing the second specific symbol rearranged in the each display block into a first specific symbol, when the first specific symbol and the second specific symbol have been rearranged in the symbol display region and also when it has been determined to display the specific character image; and offers an award in accordance with the number of first specific symbols arranged in the symbol display region as a result thereof. | 07-26-2012 |
20120190428 | GAMING SYSTEM, GAMING DEVICE, AND GAMING METHOD FOR TRANSFERRING SYMBOLS BETWEEN LINKED REELS IN MULTIPLE REEL SETS - A gaming device including at least a first reel in a first reel set linked to at least a first reel in a second reel set and at least a second reel in the first reel set not linked to any reel in any second reel set. In a play of the game, symbols are independently generated for each reel set. After an award evaluation, the gaming device removes zero, one, or more symbols from the reels in the reel sets. If any empty symbol positions are formed on the first reel in the second reel set, the gaming device transfers one or more symbols from the first reel of the first reel set to the linked first reel of the second reel set to occupy the empty symbol positions. The gaming device generates symbols to fill the empty symbol positions and provides any awards for any winning symbol combinations. | 07-26-2012 |
20120196669 | CO-LOCATED LOTTERY GAME FOR A GAMING DEVICE - A lottery system/slot machine interface has been developed. The interface includes an electronic detector to detect selected slot machine event occurrences and generate event occurrence notification signals upon detection of the selected events. The invention also includes an interface that detects the event occurrence notification signals, analyzes the signals and outputs a lottery entry command. Finally, a printer receives the lottery ticket printing commands and prints a lottery entry ticket. | 08-02-2012 |
20120202579 | RANDOM PAYOUT SYSTEM AND METHOD FOR GAMING DEVICES - A random payout system provides self-funding winning symbol combinations that allow various wagering games to be quickly and easily defined. The winning symbol combinations may individually be associated with a funding pool. Symbols from a winning symbol combination may be disabled or not presented when an associated funding pool is negative. The symbols may be activated or presented when the associated funding pool is non-negative. In this manner, the winning symbol combinations are self-funding. In this manner, a gaming establishment may provide profitable games that may be easily modified to include a wide variety of winning symbol combinations. The random payout system may be used with various base and bonus games. | 08-09-2012 |
20120202580 | ELECTRONIC SLOT DEVICE AND METHOD FOR OPERATING THE SAME - An electronic slot device and a method for operating the same are disclosed, wherein the device includes one or more player stations, at least one screen to display icons arranged in arrays and at least one electronic control unit; the screen has one or more playing areas corresponding to the one or more player stations. The electronic control unit is programmed to display all the icons available in the game on the screen, at the same time, at all the player stations. | 08-09-2012 |
20120202581 | Multiple Pay Combination Gaming Apparatus - A gaming machine is disclosed that provides a game in which a player of the gaming machine stakes a wager on one or more outcomes of the game that are represented as symbols arranged in an array of symbol display positions. The player controls the number of outcomes on which a wager is staked by operating a user interface. During play of the game the gaming machine causes a display to display indicia representative of the total number of outcomes selected but not display indicia representative of every available outcome and not display indicia of every selected outcome. Indicia representative of an individual outcome is displayed when that outcome defines a winning combination. A method of providing a graphical user interface for a gaming machine is also disclosed. | 08-09-2012 |
20120202582 | RECONFIGURABLE GAMING DISPLAY AND SYSTEM - A gaming system having one or more reconfigurable gaming machines and reconfigurable gaming displays is disclosed herein. Each gaming machine includes three reconfigurable video screens, wherein the reconfigurable first video screen displays a first game located on the gaming machine, and wherein the second reconfigurable video screen and the third reconfigurable video screen display pay tables associated with the first game, artwork associated with the first game, or combinations thereof. The one or more gaming machines are reconfigurable to display a second game on the three reconfigurable video screens in response to receiving a reconfiguration command and downloading the second game from a server via a network so that the second game is displayed on the first reconfigurable video screen, and wherein the second reconfigurable video screen and the third reconfigurable video screen display pay tables associated with the second game, artwork associated with the second game, or combinations thereof. | 08-09-2012 |
20120208617 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols for display at a corresponding plurality of display positions, an outcome evaluator arranged to determine whether the selected symbols correspond to a winning symbol combination by evaluating symbols disposed in defined win lines, and a prize allocator arranged to allocate a prize to a player when a winning symbol combination exists in a defined win line. At least one display position is of different size to at least one other display position and the defined win lines are dependent on the respective sizes of and locations of the display positions. A corresponding method is also disclosed. | 08-16-2012 |
20120214572 | GAMING DISPLAY WITH MOVABLE INDICATOR AND METHODS OF USE - A gaming apparatus includes a reel assembly having a frame. The frame has a first end and a second end. A driven reel is coupled to the first end and an idler is coupled to the second end. A reel band is coupled to the driven and idler reels. The reel band has a display surface. Several indicia are located on the display surface. An actuator is mounted to the frame and is coupled to the driven reel. The actuator is configured to move the reel band. A gaming method using the reel assembly is also disclosed. | 08-23-2012 |
20120214573 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a selector arranged to select a plurality of symbols from a set of symbols for display in a display area at a plurality of display positions, an outcome evaluator arranged to evaluate a game outcome based on the selected symbols and to identify a scatter outcome when a plurality of special symbols are disposed in the display area at any display position, and a prize allocator. The prize allocator is arranged to allocate a prize to a player when a scatter outcome exists and to determine the prize awarded to a player using the plurality of special symbols. A corresponding method is also disclosed. | 08-23-2012 |
20120214574 | GAMING MACHINE EXECUTING FREE GAME AND CONTROL METHOD THEREOF - According to a gaming machine of the present invention, a specific number of free games are generated when three or more trigger symbols have been stop-displayed in a normal game. Further, when one or two trigger symbols have been stop-displayed in a free game, numeric values in number equivalent to the number of stop-displayed trigger symbols are selected, and then the number of times obtained by summing up the selected numeric values is added to the number of free games. | 08-23-2012 |
20120220358 | GAMING MACHINE - In a gaming machine having a symbol display region with cell rows, wherein cells are continuously disposed in each cell row, and wherein a symbol row provided with continuously disposed symbols is displayed on each cell row in such a manner that one or more symbols correspond to one of the cells, there is provided a symbol movement control unit that makes each symbol row move along each cell row at a predetermined game opportunity in such a manner that a symbol to be displayed on each cell is changed in turn according to alignment order of the symbols in each symbol row, and then makes each symbol row stop, a prize winning determination unit that determines whether a combination of the symbols stopped in a cell group of a determination target satisfies a prize winning condition, and a dividend generation unit that generates a dividend according to a prize winning combination, and the symbol movement control unit comprises a symbol check unit that determines whether a symbol reaching a filtering position on the cell row is a specific symbol, and a specific symbol control unit that generates a specific change different from a change to be generated according to the alignment order in respect to display of the specific symbol in the symbol display region, when the symbol reaching the filtering position is determined as the specific symbol. | 08-30-2012 |
20120220359 | ELECTRONIC AMUSEMENT DEVICE AND METHOD FOR OPERATING A GAME OFFERING CONTINUOUS REELS - A gaming device and method for controlling operating the gaming device is disclosed. The gaming device initiates a paid play, and determines an outcome of the play. The outcome is visually displayed using at least two graphical displays. The graphical displays comprise a first and second visual continuum, without discrete reel stops. The outcome is represented by the relative positions of the first and second visual continuums. The outcome may also be based on the relative position of the first and second continuums to a payline. A payout corresponding to the outcome is determined by the device, and is awarded to the player. | 08-30-2012 |
20120220360 | GAMING MACHINE HAVING A CURVED DISPLAY WITH A VIDEO SWITCHER AND TOUCH ROUTER SYSTEM - Gaming machines projecting video images onto a curved display are disclosed herein. A display manager receives one or more video signals from a controller and one or more video signals from the system device and displays one or multiple video signals on the curved display. The display manager sends the multiple video signals to a projector which projects the multiple video signals on the curved display. The curved display may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The display manager the video signals regarding how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 08-30-2012 |
20120225709 | GAMING MACHINE WITH MULTIPLE GAMES HAVING INDIVIDUAL AND COMBINED PAYLINES - A gaming machine is configured to present multiple individual games to a player. The individual games each have a plurality of symbol locations which display symbols to a user. The symbols displayed in the symbol locations corresponding to one or more primary paylines are compared to predetermined winning symbol combinations to declare a winning outcome. One or more secondary paylines corresponding to symbol locations in more than one of the individual games may be compared to the winning symbol combinations to declare a winning outcome as well. The winning symbol combinations may be defined and presented to players by a paytable. The primary and secondary paylines may be fixed or selected by the player and may constitute a bonus win having a higher payout. | 09-06-2012 |
20120231868 | COMMUNITY GAME USING OPTIMAL OUTCOME FROM INDIVIDUAL PORTION IN SUBSEQUENT COMMUNITY PORTION - A method of conducting a community game includes displaying a first outcome of the community game for each player. The outcomes are indicated by a plurality of symbols on one or more display devices. At least one processor is used to determine which of the first outcomes has optimal symbols from the plurality of symbols for achieving the highest payout during continued play of the community game. The one or more display devices are used to display a second outcome for each player. The second outcomes are at least partially based on the optimal symbols from the first outcome determined to have the optimal symbols for the continued community game. The second outcome of the first player is different from the second outcome of the second player. | 09-13-2012 |
20120231869 | WAGERING GAME WITH A SECONDARY GAME DETERMINED BY SYMBOL POSITIONS IN A BASE GAME - A system for playing a wagering game has basic and secondary games. The secondary game includes bonus games. Symbols are arranged in an array of symbol positions in a first display for the basic game. Each symbol position has a corresponding position in an array of bonus-game positions in a second display for the secondary game. Each bonus-game position is linked to a different bonus game. The symbols displayed in the array of symbol positions are varied during play of the basic game. The symbols include secondary game trigger symbols. If a secondary game trigger symbol is displayed in a symbol position, the corresponding position in the array of bonus-game positions for the secondary game is identified. If a predetermined number of bonus-game positions are identified, the secondary game is completed by implementing each of the different bonus games linked to the identified bonus-game positions. | 09-13-2012 |
20120231870 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: (a) defining a target outcome to be achieved in respect of a game, the target outcome having an associated award; (b) allocating a number of game rounds to achieve the target outcome; (c) conducting the allocated game rounds, each of which can result in a contribution to the target outcome; (d) accumulating any contributions during the one or game rounds; and (e) making the associated award if the target outcome is achieved based on the accumulated contributions before the allocated game rounds are exhausted. | 09-13-2012 |
20120231871 | ROULETTE WHEEL BETTING - The invention provides a system and method for creating and facilitating the exchange of wagering-based transferable financial instruments. The instruments may be used to embody multiple various positions based upon the ultimate outcomes of uncertain future contingent events, including but not limited to outcomes of games of skill and chance. The invention further provides systems and platforms for monitoring, displaying information, and facilitating trading as to such instruments among multiple investment market participants, and a hosting or house participant, for time-variable buying and selling of such instruments. | 09-13-2012 |
20120231872 | WAGERING GAME HAVING MULTIPLE AWARD COMPONENTS - A multiple bonus modifier game includes a base game and two or more base award modifiers. The multiple bonus modifier game comprises a single spin game that includes a plurality of spinning reels in a base game, a first base award modifier that includes at least one spinning reel, and a second base award modifier that includes at least one additional spinning reel. The outcome of the spinning reels in the base game defines a base game award. The outcome of the spinning reel in the first base award modifier defines a first modifier award, which potentially adjusts the base game award. The outcome of the additional spinning reel in the second base award modifier defines a second modifier award, which potentially adjusts the base game award. | 09-13-2012 |
20120231873 | GAMING APPARATUS WITH GEOMETRICALLY ORIENTED GAME ELEMENTS - A gaming apparatus with geometrically oriented elements is disclosed. Specifically, an array of game elements are displayed, each of which has a discrete geometric orientation, and whose relative geometric orientations, in addition to relative placement of each gaming element, determines winning patterns which result in payout to a player. | 09-13-2012 |
20120238345 | Methods for a Game Having a Bonus Game - A method for playing a game of chance having one or more primary reels for a base game and one or more secondary reels for a bonus game, comprises the following steps of, initiating the base game; drawing one or more symbols of the primary reels; if the drawn symbols of the primary reels comprise one or more bonus symbols, adjusting the secondary reels to draw symbols as a function of the bonus symbols; and evaluating the drawn symbols of the secondary reels for a winning combinations. | 09-20-2012 |
20120238346 | GAMING DEVICE HAVING MAHJONG ELEMENTS - Embodiments of the present invention are directed to gaming devices that incorporate various aspects of the traditional Asian game of Mahjong. Mahjong tiles or symbols may be used in various types of games that include a single hand of dealt tiles, hands that use tile drawing and discarding, poker-style game play with a dealt and/or drawn hand of Mahjong tiles, multi-player games with Mahjong tiles, and other types of games that utilize elements from Mahjong. These games may be more favorably received than traditional slot machine games by players with familiarity with Mahjong. | 09-20-2012 |
20120238347 | GAMING DEVICE HAVING WAGER DEPENDENT BONUS GAME PLAY - In one embodiment of the present invention, the player must wager a number of paylines to qualify for one of a plurality of bonus games. The highest required number of paylines qualifies the player to play the main or most elaborate bonus game. The main or first bonus game preferably has the highest average payout per credit wagered. This provides an incentive to the player to play the highest required number of paylines. In an embodiment, any number of paylines less than the highest required number or max lines qualifies the player to play a second bonus game. The second bonus game has an average payout per credit wagered that is slightly less than the main bonus game. This allows the incentive or disparity between payouts to be set by the game designer so that the player not wagering max lines or the highest required number is not overly disadvantaged. | 09-20-2012 |
20120252552 | METHOD AND APPARATUS FOR PROVIDING GAMING RESULTS INCLUDING DISPLAYED BONUS VALUE ENHANCEMENTS - Gaming machines, methods, and programs are provided for displaying gaming results through a player interaction process that provides multiple prize progressions for a player and varies the prize progressions during the course of play. One preferred game includes conducting multiple instances of a first game to obtain a number of first game outcomes. These first game outcomes will include a number of prize enhancer activating outcomes. Each respective prize enhancer activating outcome prompts persistent display of a respective prize enhancer symbol. In some versions, one or more of the prize enhancer symbols are multiplier values. The symbols move in graphic sequence to a bonus round where they occupy spaces in a multiplier wheel, which is spun along with a prize wheel to determine a total prize. | 10-04-2012 |
20120252553 | Gaming System Having Improved Progressive Jackpots - A method of operating a wagering game comprises receiving a primary wager, displaying a randomly selected outcome of a primary wagering game, and displaying at least one progressive jackpot. A first portion of the primary wager is allocated to fund the at least one progressive jackpot. An increment amount to be added to the at least one progressive jackpot is randomly determined, the at least one progressive jackpot is incremented by the increment amount, and in response to a triggering event, the at least one progressive jackpot is awarded. Alternatively, a random determination is made whether to increase the at least one progressive jackpot by a predetermined increment amount and, in response to a determination to increase the at least one progressive jackpot, the at least one progressive jackpot is incremented by the predetermined increment amount. | 10-04-2012 |
20120252554 | Gaming System and Method of Gaming - A gaming system comprising a display area and a player symbol selector for selecting the player symbols from a plurality of player symbols. The player symbol selector comprises a plurality of reels and each reel has a plurality of player symbols. The player symbol selector is arranged so that selected player symbols are displayed at an array of display positions when the reels are stationary. A display position selector enables a player to select, prior to stopping of the reels, groups of display positions. An award allocator allocates an award associated with a winning combination of the player symbols when a winning combination of the player symbols is displayed along a win line. The player symbol selector is arranged so that each one of different player symbols of each reel has the same probability to be displayed at any one of the display positions associated with that reel. | 10-04-2012 |
20120252555 | METHOD OF GRAMING, A GAMING SYSTEM, AND A GAMING CONTROLLER - A method of gaming including: selecting in each game round a plurality of symbols for display to a player in a set of display positions arranged in a plurality of rows and columns, subsets of the display positions corresponding to respective ones of a plurality of reels, each reel comprising a plurality symbols; controlling the correspondence of display positions to reels so that at least one game round is a diagonal spin game round in which at least one of the reels is arranged to spin diagonally such that it corresponds to display positions in a plurality of neighbouring columns; determining an outcome for each game round based on the selected symbols. | 10-04-2012 |
20120258783 | WAGERING GAME WITH GAME ENHANCEMENT FEATURE - A gaming system includes at least one memory device that stores instructions that cause a processor to operate with a display device an input device to display a wagering game having a basic game and a bonus game having a first end-game outcome, trigger a first instance of the bonus game during play of the basic game, provide a first number of award opportunities during play of the first instance of the bonus game, complete the first instance of the bonus game in response to the first end-game outcome, store any remaining award opportunities in the at least one memory device in response to the first end-game outcome being achieved with at least one award opportunity remaining, trigger a second instance of the bonus game during play of the basic game, and provide any stored remaining award opportunities during play of the second instance of the bonus game. | 10-11-2012 |
20120258784 | SYSTEM FOR COMPUTERIZED REEL-BASED GAMING AND A METHOD OF OPERATING THEREOF - There is provided a computerized reel-based gaming system configured to return at least part of a player's credits back to the player when at least one pre-defined combination of symbols has not been winning after a certain number N of spins of the reels. The method of operating the gaming system comprises: a) responsive to a spin of the reels, automated obtaining a result of matching between the spin output corresponding to a cash-back combination and a winning cash-back combination, thus, in case of a mismatch, giving rise to a non-winning event; b) automated assessing a number of consecutive non-winning events with respect to the cash-back combination; and c) automated initiating a cash-back award once the number of consecutive non-winning events reaches a cash-back triggering number corresponding to the cash-back combination. | 10-11-2012 |
20120258785 | GAMING MACHINE - The present invention is a gaming machine including a display, which shows a plurality of cells indicating a plurality of symbols, and a controller, which selects a cell in a cell-selecting stage provided between a primary game and a secondary game on the display, controls the plurality of symbols in the secondary game and gives a predetermined function to the selected cell in the secondary game and where the selected cells or columns can change position on display during game play but the quantity of selected cells remain fixed for all free spin games of a secondary game. | 10-11-2012 |
20120258786 | APPLYING GRAPHICAL CHARACTERISTICS TO GRAPHICAL OBJECTS IN A WAGERING GAME MACHINE - Systems and methods for providing programs on wagering game machine peripherals are described. The programs may be shader programs for execution by one or more programmable shaders on a graphics processing unit. The programs may provide a graphical result, e.g. an output on a display, or may provide a non-graphical result of a computation to a general purpose processor on the wagering game machine. | 10-11-2012 |
20120264500 | GAMING SYSTEM, GAMING DEVICES, AND METHOD FOR PROVIDING AN ENHANCED MULTIPLE-PLAYER BONUS REDEMPTION GAME - A gaming system and methods provide a plurality of gaming devices configured to operate a multiple-player bonus or secondary game. Each gaming device of the gaming system generates targets upon occurrences of target-generation events. Each gaming device also generates collectors upon occurrences of collector-generating events. The collectors may be used in conjunction with the aforementioned targets to obtain awards in a bonus sequence as described. Upon the occurrence of a redemption event at one of the plurality of gaming devices, the gaming device provides all players playing at one of the gaming devices in the gaming system the opportunity to redeem all accumulated collectors and targets in a bonus sequence. In the bonus sequence, the gaming system determines any awards associated with the redemption of accumulated collectors and targets and provides them to the players. | 10-18-2012 |
20120264501 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming apparatus comprises a movable symbol selector and a reference object. The symbol selector has a plurality of presentation portions. Each portion is associated with one or more symbols of a first set of symbols. The reference object comprises a plurality of parts over which the selector can be moved. Each part is associated with one or more symbols of a second set of symbols. When the symbol selector moves relative to the reference object at least one relationship is formed between at least one of the selector portions and at least one of the reference object parts. The at least one relationship is for use in determining a game outcome. | 10-18-2012 |
20120270632 | METHOD AND ARRANGEMENTS FOR DISPLAYING AN EGM BONUS FEATURE - A method of incorporating a bonus symbol into a plurality of symbols to be displayed in an EGM display adapted to display at least a selected portion of a plurality of standard symbols, the method including the steps of: determining the number of bonus symbols to be displayed ( | 10-25-2012 |
20120270633 | Gaming machine and game with dynamic accumulative bonus round - A method and apparatus for a gaming machine is disclosed. A wager is made to play an underlying symbol game, and if a predetermined trigger is present in the symbol game outcome, a bonus game is provided wherein a predetermined amount of free spins is provided. A first Available Benefit is made available on the first spin. If the first spin results in the first Available Benefit being achieved, a second Available Benefit is made available upon the next spin. If the first spin does not result in the first Available Benefit being achieved, the same first Available Benefit is made available upon the next spin. Each free spin offers a feature opportunity as an Available Benefit, the feature opportunity being comprised from a predetermined set of features, with each Available Benefit being activated in conjunction with all previously activated Available Benefits. | 10-25-2012 |
20120270634 | GAMING SYSTEM AND METHOD HAVING A PARTIAL SELECTABLE SYMBOL MATRIX - A gaming device including a plurality of symbol generators adapted to generate a plurality of symbols at a plurality of symbol positions. In one embodiment, a player selects a first symbol position, the selected symbol position is activated and the gaming device reveals whether a terminator is associated with the selected symbol position. In this embodiment, the player continues selecting symbol positions (and the gaming device continues activating the selected symbol positions) until a terminator is revealed to be associated with a selected symbol position. After a terminator is revealed, the gaming device randomly generating a symbol at each of the activated symbol positions. The gaming device determines an outcome based on the symbols or combinations of symbols generated at the activated symbol positions and provides the player the determined outcome. | 10-25-2012 |
20120276979 | SECURE TOWER FOR A GAMING SYSTEM - A secure slot tower that is configured to be fixedly coupled to a gaming machine is described. The secure tower comprises a top housing component, a hollow tube, a collar, a second window segment, a printed circuit board, and a base. The hollow tube is coupled to the top housing component. Additionally, the secure tower includes pressing the base, the second window segment, the collar, the first window segment, the hollow tube, and the top housing component together. The printed circuit board is disposed between the first window segment and the second window segment and the printed circuit board comprises at least one light. | 11-01-2012 |
20120282993 | GAMING MACHINE FOR ONE WAGERED-ON GAME SYMBOL HAVING EXTENDED PLAY AND METHOD - A base game in a gaming machine that plays only one game symbol in a display in response to a wager. The wagered-on game symbol is transformed to reveal a random game play result picked by a processor from a number of symbol types. One type is a player action type symbol that can statistically extend base game play through player input in further rounds of base game play. As further rounds of extended base game play occur, the expected player payoff grows in value. Base game play ends whenever an award symbol type (value or null) is displayed. | 11-08-2012 |
20120289304 | CONTROL SYSTEM FOR REEL MECHANISM - A reel control system eliminates known problems with reel mechanisms used in gaming machines. First of all, phase setting of the reel position is greatly simplified. The control system also provides a relatively accurate method for determining if a reel position has moved from a standstill position, due to low power, no power or outright tampering. Any movement of the reel can be corrected. The reel control system includes multiple serial bus interfaces connected to a single serial bus that can be connected to multiple stepper motor drivers which provide for fast response time to commands. The reel control system can drive multiple stepper motor drivers configured with the same physical address to reduce manufacturing costs and is further configured to simultaneously drive multiple reels, different distances, different directions, with different numbers of symbols per reel as well as drive different types of reels. | 11-15-2012 |
20120289305 | CONTROL SYSTEM FOR REEL MECHANISM - A reel control system eliminates known problems with reel mechanisms used in gaming machines. First of all, phase setting of the reel position is greatly simplified. The control system also provides a relatively accurate method for determining if a reel position has moved from a standstill position, due to low power, no power or outright tampering. Any movement of the reel can be corrected. The reel control system includes multiple serial bus interfaces connected to a single serial bus that can be connected to multiple stepper motor drivers which provide for fast response time to commands. The reel control system can drive multiple stepper motor drivers configured with the same physical address to reduce manufacturing costs and is further configured to simultaneously drive multiple reels, different distances, different directions, with different numbers of symbols per reel as well as drive different types of reels. | 11-15-2012 |
20120289306 | 3-D REELS AND 3-D WHEELS IN A GAMING MACHINE - Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation. | 11-15-2012 |
20120289307 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: selecting a plurality of symbols for display in a set of display positions on a display in each game round; initiating a series of one or more bonus game rounds conferring a special benefit on the player in response to a trigger condition being met; determining a game round outcome of whether to make an award to a player based on each game round; and ending the series of one or more bonus game rounds when less than a designated number of the displayed symbols in a subsequent game round is a bonus game symbol. | 11-15-2012 |
20120289308 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a plurality of display positions disposed in a display area, a symbol selector arranged to select a plurality of symbols for display at respective display positions, and an outcome evaluator arranged to determine whether the selected symbols correspond to a winning outcome with reference to at least one of a plurality of defined win lines. Each of the defined win lines comprises at least one display position, and at least some of the win lines comprise differing numbers of display positions. A corresponding method of gaming is also disclosed. | 11-15-2012 |
20120289309 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is displayed on the display device in the free game, paying the larger award. | 11-15-2012 |
20120295687 | METHOD OF GAMING AND A GAME CONTROLLER - A gaming system. A symbol selector selects a plurality of symbols for display at display positions. A symbol hierarchy evaluator evaluates the selected symbols to identify a column corresponding to a highest winning symbol combination to be applied to one of the columns. A column selector selects a column to apply the designated modification. A display modification element selector selects a designated number of display modification elements to be in a subset of the plurality of display elements changed to an active state. A modification applier applies the designated modification to the selected column subsequent to changing the subset of display modification elements to an active state. A symbol evaluator evaluates the symbols displayed at the display positions subsequent to the modification being applied to determine whether to make one or more awards. | 11-22-2012 |
20120295688 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH NUDGING RE-SPINNING STACKED WILDS - A system, apparatus, and method are disclosed with one or more stacked wild symbols which when appearing, trigger one or more re-spins wherein stacked wild symbols are locked in place for at least one re-spin. Awards are paid following each game outcome. In the event that a portion of a stacked wild symbol is displayed as part of a game outcome, the associated reel may nudge upward or downward to shift the entire stacked wild symbol into view, awards are then paid on the winning outcomes, and one or more re-spins may ensue with any displayed stacked wild symbols being locked for at least one subsequent re-spin. | 11-22-2012 |
20120295689 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A MATCHING SYMBOLS BONUS TRIGGER - A system, apparatus, and method are disclosed with a first set of reels operable to randomly determine a primary game outcome and a pair of reels positioned about the first set of reels and operable to randomly determine an indicia pair outcome, the indicia pair outcome operable to modify the primary game outcome. In the event that the indicia pair outcome includes a matching pair of designated indicia, then a bonus (or feature) game may be triggered wherein the matching pair are locked in place while one or more free spins of the first set of reels occurs, and, awards are provided for each winning outcome. | 11-22-2012 |
20120295690 | GAMES, GAMING MACHINES, SYSTEMS AND METHOD HAVING A HORSERACE BONUS FEATURE - Disclosed are games, gaming machines, gaming systems and methods having a horserace bonus feature game including randomly generated icons which serve to advance one or more horses toward a finish line. In some embodiments, a progressive award associated with the winning horse is paid to a player. In other embodiments, multiple progressive awards may be paid in the event of a tie. | 11-22-2012 |
20120302314 | GAMING MACHINE IN WHICH SYMBOL INVOLVING POSSIBILITY OF WINNING PRIZE IS ILLUMINATED - A slot machine | 11-29-2012 |
20120302315 | MULTI-STATION GAME MACHINE - A multi-station game machine, including at least two stations that are configured to accept player inputs, a wheel having a plurality of sections including symbols, the wheel being configured to rotate, the wheel being disposed so that a front surface of the wheel can be seen from at least two players, and a controller for controlling a first game performed by the wheel and a second game performed on the stations, wherein the wheel is configured to enable at least two players to simultaneously play the first game respectively using the stations, wherein the stations are configured such that the players bet a game value on the symbols via a bet area displayed on a display provided on each of the stations, and wherein the controller triggers the second game based on a win of the first game. | 11-29-2012 |
20120302316 | GAMING DEVICE HAVING A SECOND SEPARATE BONUSING EVENT - A gaming system wherein a second game is triggered once a specific event occurs in a first game. | 11-29-2012 |
20120302317 | GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming device and method disclosed herein provides a player one or more modifiers to apply to different components or characteristics of a game. In one such embodiment, the gaming device enables a player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each game component with at least one applied modifier, the gaming device disclosed herein modifies said game component based on each applied modifier. The gaming device generates any awards based on any modified game components and any unmodified game components and provides any generated awards to the player. | 11-29-2012 |
20120309486 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine | 12-06-2012 |
20120309487 | GAMING MACHINE DETERMINING THE CONTENT OF BONUS GAME BY ROULETTE - A slot machine | 12-06-2012 |
20120309488 | GAMING MACHINE WHICH, ACCORDING TO SYMBOLS REARRANGED IN DISPLAY AREA OF REELS, REARRANGES THE SYMBOLS ONCE AGAIN, AND A DISPLAY CONTROL METHOD FOR SCROLL-DISPLAYING REELS ON A DISPLAY WINDOW - A slot machine of the present invention includes a plurality of reels, a display window, and a motherboard. The plurality of reels include: a reel having a symbol column which includes ordinary symbols each of which is provided as a single image to the plurality of unit areas R on the outer circumference of the reel, on one-to-one basis; and a special symbol which is provided as a single image over four unit areas. The display window is disposed at the front of the plurality of reels. The motherboard is programmed to execute the process of rearranging and displaying the symbols on the display window, and a process of, when a part of the special symbol on the reel is displayed in the display window as a result of the rearrangement, rearranging the entire special symbol in the display window (re-scrolling process). | 12-06-2012 |
20120309489 | Value engine providing current cash value for wagering game indicia - A value engine for a gaming machine generally determines a cash value for player cards, symbols, or other gaming indicia even though the indicia does not form a winning outcome. The value engine may determine the cash value for the indicia at various times or stages during a game. The cash value may be presented to the player, and the player may be permitted to accept or decline the cash value. If accepted, the cash value may be paid out to the player. If declined the player may continue playing the game. The value engine is may be used with or implemented as part of a variety of wagering games and presents a challenging and engaging choice to players to to further continued play and entertainment at a gaming machine. | 12-06-2012 |
20120309490 | GAMING MACHINE - A gaming machine for changing a payout ratio through technical intervention of a player is provided. The gaming machine comprises: a display arranging a plurality of symbols; and a control section executing a first game rearranging the plurality of symbols with a preset payout ratio, and awarding a payout to a player on the basis of a result of the first game, and executing a payout ratio increasing game that increases the payout ratio and is only executable when predetermined conditions are satisfied, and awarding a payout to the player on the basis of a result of the payout ratio increasing game, wherein the control section executes the payout ratio increasing game, in which the preset payout ratio changes in a predetermined range. | 12-06-2012 |
20120309491 | GAMING MACHINE - The present invention provides players with fun brought by a moveable component. | 12-06-2012 |
20120309492 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light. | 12-06-2012 |
20120309493 | GAMING MACHINE HAVING PLURAL GAMING MODES - A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode. | 12-06-2012 |
20120309494 | Game machine - A game machine includes a game board provided with a playfield on which a playing ball cascades downward, a ball receiving hole detection part configured to detect whether or not the playing ball enters a ball receiving hole provided in the playfield, a win determination part configured to determine, when the ball receiving hole detection part detects the playing ball, whether or not a special win is acquired, a game value to be provided corresponding to the special win, and a game value providing part configured to provide the game value corresponding to the special win, when the win determination part determines that the special win is acquired. | 12-06-2012 |
20120309495 | GAME MACHINE - A game machine includes a game board provided with a playfield on which playing balls cascade downward; a ball receiving hole detection part which detects whether or not a playing ball enters the ball receiving hole provided in the playfield; a special movable bonus game gate device which is able to switch between an open state and a closed state; a special bonus game gate detection part which detects whether or not the playing ball enters the special bonus game gate; a lottery part which holds a lottery in which one result of the lottery is obtained from a plurality of results at least including a first win and a second win when the ball receiving hole detection part detects the playing ball entering; and a game value providing part which provides a game value based on the result of the lottery by the lottery part. | 12-06-2012 |
20120309496 | Wagering Game System Having Bonus Game Configurations - A method and system for making a plurality of bonus games available on a gaming machine. The bonus games each have associated bonus game instructions. The bonus game instructions are stored in a bonus game memory. The bonus game is selectable by a player of the gaming machine. The bonus game instructions are removed at a predetermined period of time after the bonus game instructions are stored in order to provide storage for new bonus games. Alternatively the bonus game instructions may be removed if the bonus games are not played frequently. The bonus game may be part of a channel including a plurality of bonus games. The channels of different groups of bonus games may be displayed to the player to assist in bonus game selection. | 12-06-2012 |
20120309497 | GAMING DEVICE HAVING ALTERNATE OUTCOME PRESENTATIONS - A gaming device and a method of playing a gaming device which includes a game having a plurality of presentations associated with outcomes or combinations in a game. Specifically, the each outcome or combination includes a default presentation and at least one of the outcomes includes one or more alternate presentations. The default and alternate presentations include probabilities of being selected by the processor. In a game, the processor predetermines the winning outcome or non-winning outcome to provide to the player and then selects one of the presentations associated with the determined outcome. The gaming device selects the presentation based on the probabilities of being selected associated with the presentations. The gaming device then provides any award associated with the determined combination to the player. | 12-06-2012 |
20120309498 | METHODS AND APPARATUS FOR SLOT MACHINE GAMES - A slot machine includes an option in which the probability of an outcome is influenced by changing the probability of one or more symbols occurring on one or more reels (reel | 12-06-2012 |
20120315976 | SLOT MACHINE, AND METHOD OF PLAYING A SLOT MACHINE, WITH LOCATION DEPENDENT SYMBOL AWARD VALUES - A variety of methods are used to calculate symbol award values based upon the location of one or more predetermined symbols in a symbol matrix. In a preferred embodiment, the award value for a symbol varies according to the row in which the symbol appears. In another embodiment, the award value for symbols varies according to the relative locations of the symbols to each other in the symbol matrix. | 12-13-2012 |
20120322532 | WAGERING GAME HAVING MORPHING SYMBOL FEATURE - A gaming system for conducting a wagering game includes at least one input device, at least one display device, and at least one processor. The gaming system further includes at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a wagering game having an array of symbols indicating a randomly selected outcome, the array of symbols including a plurality of rows and a plurality of columns, and, in response to the array of symbols including a special symbol, change the special symbol into a modified symbol, the modified symbol corresponding with a second symbol of the array of symbols to form a modified array, the second symbol being selected based on a predetermined condition. | 12-20-2012 |
20120322533 | GAMING SYSTEM AND METHOD WITH AWARD ENHANCING SYMBOL - A gaming system comprises at least one input device, at least one display device, at least one processor, and at least one memory device. The memory device stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to receive a wager to play a wagering game, display an array of symbols randomly selected from a plurality of possible symbols, trigger a bonus feature if the displayed array includes a bonus triggering outcome, and, in response to the displayed array including at least one bonus triggering symbol, change one or more of the symbols adjacent to the bonus triggering symbol to respective other symbols selected from the plurality of possible symbols, and awarding an enhanced award that is greater than a basic award resulting from the bonus feature and any winning combinations of the symbols in the displayed array. The basic award is otherwise provided when the at least one bonus triggering symbol is absent from the displayed array. | 12-20-2012 |
20120322534 | GAMING DEVICE HAVING FREE SPIN MODE WITH SYMBOL ELIMINATION - A bonus game that operates in combination with a slot machine base game is provided. The bonus game includes a series of free spins or free evaluations in which symbols of a set of symbols are generated. The free spins also generate executor symbols that alone or in accumulation cause one of the symbols of the set to be eliminated or replaced. In either case the symbols remaining in the set have a higher probability of being generated and a higher probability exists that a larger award paying combination of the remaining symbols will be generated. The elimination sequence can be repeated a number of times further increasing the probability of generating a higher paying award for the player. The present invention is operable with different types of base games such as slot and poker. | 12-20-2012 |
20120322535 | Wagering Game With Rule Set Altered Prior To Completion Of Reel Spin - A gaming machine for playing a wagering game includes a display and a controller. The display displays a plurality of spinning reels that stop to indicate a randomly selected outcome of a plurality of outcomes in response to accepting a wager input from a player. The controller is in communication with the display and is operative to conduct the wagering game in accordance with a basic set of gaming rules. The controller is further operative to cause a modification to a gaming rule of the basic set of gaming rules and to indicate the modification to the player. | 12-20-2012 |
20120329545 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: selecting in each game round a plurality of symbols for display to a player in a set of display positions; superimposing a distorting element over one or more of the display positions so that one or more of the symbols can be modified, in response to determining that the distorting element should appear; and determining an outcome for each game round based on the selected symbols as modified by the distorting element. | 12-27-2012 |
20120329546 | Gaming System and a Method of Gaming - A method of gaming comprising: (a) selecting a plurality of symbols from a source symbol set to form a selected symbol set for display at a plurality of display positions, the source symbol set comprising at least one removable symbol and at least one designated symbol different to each removable symbol; and if a removal condition is met, the removal condition including at least that the selected symbol set includes at least one designated symbol within the display positions; (b) removing at least one removable symbol from the source symbol set from which it was selected to form a modified source symbol set; (c) selecting at least one symbol from the modified source symbol set to form a modified selected symbol set; and (d) determining whether to make an award based on the modified selected symbol set. | 12-27-2012 |
20120329547 | Method and a System for a Multidimensional Game - A method, a system and a computer program for a feature game of a multidimensional grid to be used together with a base game. A player may play an initial base game and elect to play the feature game. The player may be provided with a ticket that becomes a winning ticket if some or all of the characters in the multidimensional grid adjoin so as to produce a winning line of horizontal, vertical or diagonal matching characters with a winning set of characters. More than one winning line is possible on each game ticket, producing multiple ways of winning on a single game ticket. | 12-27-2012 |
20130005426 | GAMING SYSTEM, DEVICE, AND METHOD PROVIDING A MULTIPLE STREAK GAME - One embodiment provides a gaming system providing a multiple streak game associated with a base or primary wagering game. The multiple streak game includes a multiple streak having a multiple streak continuation condition and a single streak having a single streak continuation condition. The multiple streak is initially the active streak. If an outcome a play of the base or primary wagering game satisfies the multiple streak continuation condition, the multiple streak remains the active streak and the player may win an award. If the outcome does not satisfy the multiple streak continuation condition but satisfies the single streak continuation condition, the multiple streak ends, the at least one single streak is set as the active streak, and the player may win an award. If the outcome does not satisfy either the multiple streak continuation condition or the at least one single streak continuation condition, the multiple streak game ends. | 01-03-2013 |
20130005427 | Wagering Game With Multiple Reels Forming Multiple Symbol Arrays - A gaming system for playing a wagering game comprises at least one display adapted to display a plurality of reels having symbols. The symbols indicate a randomly selected outcome of the wagering game. The plurality of reels includes at least one single-symbol reel and at least one multi-symbol reel. The at least one display is adapted to display at least one payline overlapping at least one symbol from the at least one single-symbol reel and at least one symbol from the at least one multi-symbol reel. | 01-03-2013 |
20130005428 | Game System With Community Play - The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that provide a common reel display for multiple players. Various combinations of reel lines, utilized to determine possible wins from symbols across multiple reels, of the reel display, may be available to the players. For example, a first player may be permitted to bet on one set of reel lines and a second player may bet on another set of reel lines. Also, for example, both players may bet on some reel lines and other reel lines may only be available to certain players. A community reel line may also be made available to both players or perhaps just one player upon satisfaction of certain conditions. The ability to have multiple players bet on a common reel display advantageously adds to the excitement and enjoyment of a gaming session. | 01-03-2013 |
20130005429 | GAMING MACHINE ARRANGING TWO SYMBOL COLUMNS IN THE SAME ORDER - A display unit displays symbols in a plurality of columns, and in particular arranges the symbols in the same order in two or more of the columns. A game controller unit determines an arrangement of symbols at random on a condition that symbols are arranged in the same order and at the same positions in the two or more columns. A display controller unit causes the display unit to spin the two or more columns of symbols from the same position in synchronization with each other, and stop the two or more columns at the same position to display the arrangement of symbols determined by the game controller unit. | 01-03-2013 |
20130005430 | GAMING DEVICE HAVING A MULTI-FUNCTION FREE GAME BONUS - An apparatus and method for a free spins game including a plurality of reels, an outcome and a plurality of sections associated with the outcome. The gaming device or player activates the reels to indicate a designated symbol combination including at least two section indicator symbols. When a designated symbol combination including the section indicator symbols is indicated on the reels, the gaming device obtains the corresponding section. The gaming device or player continues to activate the reels until there are no free spins remaining in the game or until all of the sections are obtained. The gaming device then provides the outcome to the player. | 01-03-2013 |
20130005431 | LINKED PROGRESSIVE JACKPOT SYSTEM - A gaming machine | 01-03-2013 |
20130005432 | GAMING SYSTEM AND METHOD OF GAMING - A method of populating symbol spaces on a gaming device includes providing a plurality of designated spaces arranged to display a plurality of symbols, wherein one of the designated spaces is populated with a symbol from the plurality of symbols by moving the symbol from an initial location, to a final location within the designated space, wherein the game outcome is at least partly dependent on the final location of the symbol. | 01-03-2013 |
20130012290 | Game based on knowledge and taste concerning pictural works, the game being implemented by computer means - A game involves obtaining a database of items, each item representing pictural work image data, together with descriptor parameters for the pictural work, with each descriptor parameter being predefined, selecting at least one criterion constituted by one of the descriptor parameters, drawing at least one item randomly from the database, and displaying the pictural work image data represented by the randomly drawn item on a player's terminal. | 01-10-2013 |
20130012291 | PLAYER ATTRACTION GAME AND METHOD OF PLAY FOR LEASED GAMING MACHINES - An attraction game commencing play for a number of successive wagers in a leased gaming machine. For leased gaming machines, the attraction game provides trial game play based on actual wagers with information on each outcome, but with all wagers returned to the player. For idle gaming machines, the attraction game is hidden from the player and the owner of the gaming machine may invest a fixed amount of money so that the player receives all money wagered plus the invested amount. Each attraction game outcome corresponds to a base game outcome having a low value base game award. | 01-10-2013 |
20130012292 | GAMING MACHINE - The present invention is to provide an effect with its high entertainment property. Those which are printed in a superimposed manner on the effect panel | 01-10-2013 |
20130012293 | Group Play Invitation Method for Online Slots Game - Methods for initiating group play of an online slots game is provided. One method includes receiving, from a first gaming device associated with a first user, a request to initiate group play of the online slots game with a second user. The method also includes generating a message, the message identifying the first user and defining a response mechanism for joining the group play of the online slots game. The method then transmits the message to a second gaming device associated with the second user. The method provides for social interaction and social play between players, while playing the online game. | 01-10-2013 |
20130012294 | GAMING MACHINE AND DISPLAY DEVICE THEREFOR - The present invention relates to a gaming machine having mechanical spinning reels and display units mounted inside the reels that are driven between a retracted position and a forward position. The display unit is displaced inwardly toward a central axis of the reel when located in the retracted position, and in this position the reel is free to rotate in response to a wager being placed. The display unit is located closer toward the outer periphery of the reel when in the forward position and in registration with a variable display when the reel is stopped. Movement of the display unit between the retracted and forward positions minimizes parallax effects and increases enjoyment for a player. | 01-10-2013 |
20130012295 | Gaming Device with Conditional Bonusing - A gaming machine is described wherein one or more moving indicators travel around or among slot machine reels granting awards, bonuses or special characteristics to associated symbols on the reels. | 01-10-2013 |
20130012296 | AMUSEMENT DEVICES AND CHANCE DEVICES BASED ON FINANCIAL MARKET INDICATORS - A method for wagering comprises receiving a bet regarding a spin of the reels of a slot machine. An outcome may be determined based on one or more financial market indicators. Other embodiments are disclosed. | 01-10-2013 |
20130012297 | GAMING MACHINE REEL ALIGNMENT - An electromechanical wager-based gaming machine includes a plurality of reels that are aligned as they are spun so that the reels can be rapidly stopped in response to a player's input. One reel is selected as a reference reel and other reels are brought into alignment using feedback from reel position sensors. | 01-10-2013 |
20130012298 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: determining at least one game outcome; determining a total award from the at least one game outcome; modifying the total award based on a size of the total award to obtain a modified total award; and awarding the modified total award. | 01-10-2013 |
20130012299 | GAMING DEVICE AND METHOD FOR PROVIDING A FREE SPIN GAME WITH PAYLINE MULTIPLIERS - A gaming device provides a free spins game wherein a plurality of modifiers are each associated with one of a plurality of paylines. During the free spins game, each modifier modifies awards won on the particular payline with which it is associated. In one embodiment, the payline multipliers increase in each of the free spins depending on whether a given payline scores a win or not in the free spin. | 01-10-2013 |
20130017881 | SLOT MACHINE GAME WITH ENHANCED WILD SYMBOL FEATURESAANM Watkins; Brian AlexanderAACI AustinAAST TXAACO USAAGP Watkins; Brian Alexander Austin TX US - A game is provided including a special wild symbol that applies a transformation field to other symbols around it. The effect of this transformation field is to change the symbols into wild symbols. Multiple transformation fields may overlap, increasing the value of the transformed symbol in certain designated ways. Rules are provided for applying the transformation field in certain directions with respect to the special wild symbol with which it is associated. | 01-17-2013 |
20130017882 | SYSTEMS AND METHODS OF CONDUCTING A GAME OF CHANCE - Systems and methods of conducting a video game of chance are disclosed. The method includes: (a) receiving a first wager from a first player and a second wager from a second player; (b) populating a first group of cells with symbols, where the first group of cells is associated with the first player; (c) populating a second group of cells with symbols, where the second group of cells is associated with the second player; (d) determining whether the first group of symbols includes a winning combination; (e) if so, determining a first award for the winning combination; (f) determining whether the second group of symbols includes a winning combination; (g) if so, determining a second award for the winning combination; and (h) selecting a round winner based on a comparison of the first and second award. | 01-17-2013 |
20130017883 | GAMING APPARATUS AND METHOD WITH FULL-MOTION VIDEO CHARACTERS - One embodiment relates to a gaming apparatus. The gaming apparatus includes an electronic display and a circuit configured to control the electronic display and to cause the electronic display to display a graphical scene. The graphical scene includes a first portion having a first video corresponding to a first body portion of one of a number of characters, a second portion having a second video corresponding to a second body portion of one of the number of characters, and a third portion having a third video corresponding to a third body portion of one of the number of characters. | 01-17-2013 |
20130023325 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME WITH THREE DIMENSIONAL SYMBOLS - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 01-24-2013 |
20130023326 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME WITH A TIME ELEMENT - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 01-24-2013 |
20130023327 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 01-24-2013 |
20130023328 | GAMING SYSTEM AND METHOD PROVIDING MULTI-DIMENSIONAL SYMBOL WAGERING GAME - A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided. | 01-24-2013 |
20130023329 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTI-DIMENSIONAL SYMBOL WAGERING GAME WITH ROTATING SYMBOLS - A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided. | 01-24-2013 |
20130023330 | GAMING MACHINES HAVING RHYTHMIC REELS - A gaming machine and methods for independently controlling the movement of each mechanical reel are disclosed. The gaming machine includes a plurality of mechanical reels each having indicia provided on an outer surface of each of the reels. A game controller generates a game outcome and determines a spin duration for each of the plurality of reels. One or more stepper motors are operatively coupled to the mechanical reels to independently spin each reel. A reel control unit is in communication with one or more stepper motors and the game controller. The reel control unit determines an appropriate spin profile for each reel based upon the game outcome and the spin duration to cause the reels to spin and stop in a rhythmic manner. | 01-24-2013 |
20130023331 | ELECTRONIC THREE-DICE GAMING METHOD AND SYSTEM - A method of playing a wagering game on an electronic gaming system has steps of: providing three virtual dice; providing in the memory an event result tables or paytables having a plurality of outcomes; the processor receiving a wager on an event result; effecting a virtual casting the three virtual dice to generate a random event using the electronic random number generator to determine an event outcome, the random event outcome comprising a display of the three virtual dice; comparing the random event of the virtual casting of the three virtual dice with the event result tables or paytables to determine wagering or game events; resolving wins or losses based upon the random event; and moving a virtual game piece on a virtual display; or both resolving wins or losses based upon the random event and moving a virtual game piece on the virtual display system. | 01-24-2013 |
20130029746 | WAGERING GAME WITH LEFT-TO-RIGHT VARIABLE PRIZE ARRANGEMENT - A wagering game, gaming machine, gaming network, and associated methods are disclosed including scatter symbols, and more specifically a left-to-right scatter feature having variable increasing payouts associated with each symbol. The symbols in the left-to-right scatter may interact visually in a sequential manner according to a theme. | 01-31-2013 |
20130029747 | GAMING MACHINE HAVING VIDEO STEPPER DISPLAYS - Various embodiments are directed to converting a conventional video-based gaming machine into a mechanical reel gaming machine with physically-spinning stepper reels having video displays affixed thereto. The repurposed gaming machine does not need any further approval by a government regulator because the existing video game software is not changed. In other embodiments, a mechanical reel-based gaming machine is upgraded to provide physically-spinning stepper reels having video displays affixed thereto. | 01-31-2013 |
20130029748 | GAMING MACHINE WITH MECHANICAL REELS HAVING FLEXIBLE DISPLAYS - Various embodiments are directed to converting a conventional video-based gaming machine into a mechanical reel gaming machine with physically-spinning stepper reels having video displays affixed thereto. The repurposed gaming machine does not need any further approval by a government regulator because the existing video game software is not changed. In other embodiments, a mechanical reel-based gaming machine is upgraded to provide physically-spinning stepper reels having video displays affixed thereto. | 01-31-2013 |
20130029749 | GAMING MACHINE AND METHOD OF PROVIDING AN ELECTRONIC GAME - A gaming machine and method are provided which provide a plurality of games on a display device to a player. The outcome of the games are randomly selected and displayed on the display device. For each game: if the outcome is a winning outcome an award is awarded to the player as a function of the outcome, the wager made by the player, and a predetermined paytable and if a triggering condition in the outcome of each game, an other award is responsively awarded to the player if the triggering condition is detected in at least two of the plurality of games. | 01-31-2013 |
20130029751 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME IN WHICH A PLAYER COLLECTS EMBLEMS BY POSITIONING ACCUMULATORS IN A FIELD - A gaming system displays a plurality of emblems in a predefined field. For a play of an accumulator positioning game, the gaming system enables a player to position at least one accumulator in the field based on a set of accumulator positioning criteria. The accumulator positioning criteria define allowable accumulator positions and also define whether a positioned accumulator causes the gaming system to indicate any of the emblems as winning emblems. The gaming system may indicate such winning emblems based on a spatial relationship between that emblem and any accumulator, such as a relationship wherein an accumulator encircles an emblem. The gaming system indicates any such winning emblems and provides an award for the play of the game based on any indicated winning emblems. | 01-31-2013 |
20130029752 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING COMPETITIVE WAGERING GAMES - The gaming system and method disclosed herein provides a player with an opportunity to compete against an opponent (either a virtual opponent or a human opponent). In one embodiment, the gaming system and method provide a competition game that operates concurrently with a wagering game. In one embodiment, the competition game includes a turn-based video game which enables a player to compete against an opponent. Different generated symbol combinations for the wagering game represent different game actions or sequences for the competition game. That is, the symbols or symbol combinations generated in the wager game determine which game actions or sequences the gaming system causes to occur for the competition game. Based on such displayed game actions and sequences, the disclosed gaming system and method determines whether the player or the opponent wins that competition for the competition game. | 01-31-2013 |
20130029753 | GAMING SYSTEM WITH PLAYER SPONSORING - Sponsored gaming allows a person to provide benefits to a person playing a game such as a slot machine, video poker, online gambling, etc. A sponsor can make a payment in order to improve the odds of a player winning a jackpot, round, hand or game. A sponsor can make a payment to improve a player's odds or to increase the number of units in a player's bet, or to cause other effects. A method for sponsoring gaming can include accessing a sponsor interface; selecting one or more sponsor variables and transferring value; and altering a game to provide a sponsored benefit to a player in response to the selected one or more sponsor variables. The sponsor variables can include a game or game console, a player, a payout, betting units, and/or a statistical advantage, for example. A host of the game, such as a casino or online betting operator, can receive a portion of the payment or other compensation for allowing the sponsorship. | 01-31-2013 |
20130035150 | SLOT MACHINE GAME WITH ALTERNATING WILD SYMBOL - A game is provided including an alternating wild symbol feature, known in a preferred embodiment as the “Flip'n Wild.” The feature preferably occurs during the reel spin of a base game play, the wild symbols are placed before the reels stop. The Flip'n Wild symbol moves right or left and up or down across the reels. As it moves, it alternates/flips from a “flip” side to a “wild” side. In every reel position that “wild” lands, a wild is left in place. | 02-07-2013 |
20130035151 | SLOT MACHINE GAME WITH ALTERNATING WILD SYMBOL - A modified pick selection bonus game feature is provided including picking hidden selections to accumulate matching symbols and win a prize. The game includes improved features such as a prize bump bonus symbols to increase the value of all available bonus prizes. | 02-07-2013 |
20130035152 | Community Lines Game Apparatus - The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that provide a common reel display for multiple players. Various combinations of reel lines, utilized to determine possible wins from symbols across multiple reels, of the reel display, may be available to the players. For example, a first player may be permitted to bet on one set of reel lines and a second player may bet on another set of reel lines. Also, for example, both players may bet on some reel lines and other reel lines may only be available to certain players. A community reel line may also be made available to both players or perhaps just one player upon satisfaction of certain conditions. The ability to have multiple players bet on a common reel display advantageously adds to the excitement and enjoyment of a gaming session. | 02-07-2013 |
20130040723 | GAMING TERMINAL AND METHOD OF PROVIDING NOTIFICATION - A gaming terminal includes: a terminal image display panel; a lever-type operation device configured to receive an operation of a player; a support mechanism which rotatably supports the operation device at one end portion of the operation device and includes a restriction member configured to restrict inclination of the operation device, the restriction member being positioned so that the operation device abuts the restriction member when the operation device is inclined at a first angle; an inclination detecting mechanism which detects an angle of inclination of the operation device; and a controller which causes the terminal image display panel to output a predetermined sound and/or to give a visual indication to give a warning to the player when the angle of inclination of the operation device detected by the inclination detecting mechanism is greater than a second angle which is equal to or greater than the first angle. | 02-14-2013 |
20130040724 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: selecting a set of symbols for display to a player in a set of display positions corresponding to respective ones of a plurality of reels; determining a game round outcome based on the selected symbols; determining that a feature game round should occur; and determining a feature game round outcome by determining an optimal winning combination of symbols from a feature subset of the set of symbols comprising more symbols than the number of reels. | 02-14-2013 |
20130040725 | GAMING SYSTEM HAVING GRAPHICAL USER INTERFACE FOR CONFIGURATION OF WAGERING GAMES - An operator control interface for configuration of wagering games comprises a control screen for displaying a plurality of available primary wagering games and a plurality of available supplemental features and at least one input device for receiving configuration inputs. At least one controller is operative to (i) in response to a first configuration input received via the at least one input device, add a selected primary wagering game to a first wagering game configuration, (ii) in response to a second configuration input received via the at least one input device, add a selected supplemental feature to the first wagering game configuration, and (iii) cause the control screen to display the first wagering game configuration and an overall payback percentage of the first wagering game configuration. | 02-14-2013 |
20130045787 | Gaming Machine Having an Accumulation/Matching Bonus - A feature game in a gaming machine includes a first portion during which a set of bonus slots is accumulated. A second portion includes selecting at least one set of a predetermined number of target symbols, associated with a bonus award, from among a pool of bonus symbols during which selected bonus symbols are not removed from the pool, and selecting a set of match symbols, equal in number to the accumulated number of bonus slots, from among the pool of bonus symbol during which selected bonus symbols are removed from the pool. The match symbols are compared to the at least one set of target symbols. If all the symbols in the at least one set of target symbols correspond to match symbols, the bonus award associated with the at least one set of target symbols is awarded to the player. | 02-21-2013 |
20130045788 | EMBEDDED REEL GAMES WITH PROGRESSIVES - A method and game machine are disclosed for operating a game with a primary and embedded game. An embedded game is disclosed as a bonus game with one embodiment animating miniature reels inside the primary game symbol. Each embedded slot game may have its own progressive, or may be tied into the progress associated with the primary game. Each embedded slot game will have its own paytable, and may be a miniature version of a well-recognized full-sized slot machine game. | 02-21-2013 |
20130045789 | Method of Gaming, a Gaming System and a Game Controller - A method of gaming in a gaming system. The method includes selecting symbols for display at a plurality of subsets of symbol display positions by independently determining stopping positions of reels of symbols associated with the subsets of display positions, wherein at least one subset of symbol display positions is associated with two or more reels and upon two or more symbols being selected for the same symbol display position at least one symbol combination rule is applied to the two or more symbols to determine a resultant symbol for display, and evaluating the displayed symbols to determine whether to make an award. | 02-21-2013 |
20130045790 | GAMING SYSTEM HAVING DYNAMICALLY CHANGING IMAGE REEL SYMBOLS - A system for dynamically changing the graphical content on video reel displays of video gaming machines is disclosed herein. The system includes video reel displays and data transmission techniques which provide for dynamically updating or changing the graphics on the video reel displays. In one system for dynamically changing graphical video reel content, new image content is placed on the video reel displays at any time, even while the video reel displays are spinning The system may even be used to give the appearance of rotation to a stationary video reel display. | 02-21-2013 |
20130053122 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A SYMBOL EVALUATION GAME - In one embodiment, a gaming system which may randomly generate a plurality of directional symbols. Each directional symbol may have an input direction and an output direction. The gaming system may analyze the generated directional symbols to determine whether any formed sets, chains or sequences of compatible directional symbols are associated with any awards. More specifically, the gaming system may determine whether to form any sets of compatible directional symbols based on if one or more input directions of one or more of the generated directional symbols are compatible with one or more output directions of one or more of the generated directional symbols. The gaming system then may determine and may provide a player an award based on one or more of any formed sets of compatible directional symbols. | 02-28-2013 |
20130059641 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME - A gaming machine and a method provide primary and secondary games. The gaming machine includes first and second adjacent displays, a lighting device, and a controller. The lighting device is located between the first and second displays. The controller is coupled to the first and second displays and the lighting device. The primary game is played and if a triggering conditioning occurred in the primary game, the secondary game is initiated. The secondary game includes a rotating selector device. A first portion of the rotating selector device is displayed on the first display and a second portion of the rotating selector device is displayed on the second display. The lighting device defines a selector. An outcome of the secondary game is randomly selected and the rotating selector device is rotated and stopped such that the selector is associated with a symbol associated with the outcome of the secondary game. | 03-07-2013 |
20130059642 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME - A gaming system and a method provide primary and secondary games to players using a plurality of linked gaming machines. Each gaming machine includes a display. For each gaming machine, an associated player is allowed to make a wager on a primary game, an outcome of the primary game is randomly selected, and if the outcome of the primary game is a winning outcome, awarding the associated player a primary award as a function of the outcome, the wager made by the player, and a predetermined paytable. If a triggering conditioning occurred in one of the primary games and a secondary game is initiated. The secondary game is a video slot game including a plurality of video reels. Each video reel is displayed on a respective display of one of the gaming machines. | 03-07-2013 |
20130059643 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming including: displaying at least one symbol which comprises a visible symbol and a hidden symbol; locating an overlay on the at least one symbol; and determining whether the overlay makes the hidden symbol visible. | 03-07-2013 |
20130065662 | SLOT MACHINE GAME WITH BONUS GAME HAVING SELECTABLE MODIFIER ELEMENTS - A game is provided, including a free spin bonus game with selectable modifier feature, known in a preferred embodiment as a bank heist bonus game. Before each free spin, the player picks a vault to receive a modifier element that applies to the free spin. The modifier element may be a credit prize, increment bonus multiplier, award additional spins, or turn a random reel wild (may be maintained wild for all remaining free spins or a designated number of free spins), for example. Additional spins can also be retriggered on the reels up to a maximum of 20 free spins (get all the vaults). To begin the free spin bonus game, the game may prompt the player for some type of biometric input and either read or appear to read biometric data as part of the game theme. | 03-14-2013 |
20130065663 | SLOT MACHINE GAME WITH EXPANDING POSITIONS - Systems, methods, and program products are taught which provide a slot machine game that increases the size of the symbol array as a mystery feature. As the player spins the reels, the number of positions available on each reel grows randomly to allow more paylines. Other embodiments may include free spin bonuses, as well as bonus features that further increase the number of positions on each reel, and adjust the probability of reel expansions based on the current array size. | 03-14-2013 |
20130065664 | GAMING APPARATUSES AND METHODS INVOLVING ROTATING OF REELS - An exemplary embodiment relates to a method in a gaming system for playing a game. The method includes causing an output device to communicate a frame of play, the frame of play including symbols. Each symbol has a position within the frame of play. The method further includes establishing a first result of the game based on the position of the symbols and causing the output device to communicate an altered frame of play. Additionally, the method includes altering the position of at least one of the symbols within the frame of play to generate the altered frame of play. The method also includes establishing a second result of the game based on the altered frame of play. | 03-14-2013 |
20130065665 | WAGERING GAME WITH PROGRESSIVE AWARDS WON BY ACCUMULATING PROGRESSIVE PRIZE SEGMENTS - A gaming system, apparatus, and method are disclosed providing game players an exciting chance to win any of multiple progressive prizes within a free spin bonus round by accumulating different prize segment symbols which are displayed in a meter zone for each possible progressive prize. Various ways are described to add free spins to the bonus round, making it more exciting by giving the player increased chance to fill all the segments associated with a particular progressive prize, thereby winning the prize. | 03-14-2013 |
20130072282 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING MODIFIERS FOR SYMBOL DISPLAY AREAS - A gaming system, gaming device, and method providing a game providing modifiers for symbol display areas. Symbols are generated at symbol display areas. If a symbol display area displaying a symbol included in a displayed designated winning symbol combination is associated with an existing modifier, the gaming system modifies any award associated with that displayed designated winning symbol combination using the existing modifier and associates another different modifier with that symbol display area for a subsequent play of the game. In one embodiment the different modifier is a more favorable modifier. If none of the symbol display areas displaying the symbols included in a displayed designated winning symbol combination are associated with an existing modifier, the gaming system associates a modifier with a symbol display area for a subsequent play of the game. | 03-21-2013 |
20130072283 | Method of Adapting a Class II Game to Provide the Play Characteristics of a Class III Game - Methods, systems, and devices for adapting a Class II game to provide play characteristics of a Class III game are provided. Plays of the Class III game are simulated in a computer to obtain frequencies of occurrence of at least one Class III award. Plays of the Class II game are simulated in a computer to obtain frequencies of occurrence of at least one Class II outcome. A Class III award is selected. A Class II outcome having a similar frequency of occurrence to the selected Class III award is selected. An award is defined for the selected Class II outcome according to the selected Class III award. | 03-21-2013 |
20130072284 | GAMING SYSTEM AND A METHOD OF GAMING - Gaming systems, controllers, and associated methods are provided. An example gaming system includes a game controller arranged to control play of a game. The game includes a plurality of selectable game play characteristics. The game controller is arranged to control play of the game such that one or more of the selectable game play characteristics are played in the game. | 03-21-2013 |
20130072285 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME WITH ADDITIONAL WIN OPPORTUNITIES - During a play of a game, the disclosed gaming system determines that an ending condition has occurred. For example, the gaming system determines that an ending condition has occurred when no winning symbol combinations are displayed for the play of the game. Following determination that the ending condition has occurred, the gaming system determines whether to provide access to an additional win opportunity for the play of the game. If the additional win opportunity is to be provided, the gaming system removes one or more symbols from a plurality of symbol positions even though such symbols do not form a winning symbol combination. The gaming system fills any resulting empty symbol positions by shifting symbols and/or displaying generated symbols, and provides awards for any then-generated winning symbol combinations. The additional win opportunity may be accessed because of a player wager or because other additional win opportunity criteria are satisfied. | 03-21-2013 |
20130072286 | VIDEO SLOT GAMING MACHINE - A gaming machine and method are provided which provide a video slot game to a player. The video slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The machine and method display a base instance of the video slot game and in response to occurrence of a triggering event, the base instance of the video slot game is split and a plurality of sub-instances of the video slot game are displayed. | 03-21-2013 |
20130079096 | METHOD AND APPARATUS FOR A WAGERING GAME HAVING A SECONDARY GAME ARRAY FORMED FROM A PLURALITY OF PRIMARY GAME ARRAYS - The player makes a wager to receive a plurality of primary game arrays. Winning primary game outcomes occur when specific primary game array positions, designated by paylines, are randomly assigned winning combinations of indicia. The winning game outcomes of a plurality of primary game arrays are converted to symbols corresponding to the winning primary game outcomes to form a secondary game array. Winning secondary game outcomes occur when winning combinations of symbols occur on the secondary game array paylines | 03-28-2013 |
20130079097 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR DISPLAYING INDICATIONS OF AWARDS THAT COULD HAVE BEEN WON - A gaming system, gaming device, and method which provide a display of one or more missed awards based on one or more numbers generated by a random number generator (“RNG”) for possible use in determining a randomly generated outcome for a play of a game, but which are not used to determine any outcome for the play of the game. The unused or unemployed RNG numbers: (a) may be the numbers generated by the RNG before the numbers which are actually used or employed for that play of the game (i.e., the employed numbers); (b) may be the numbers generated by the RNG after the numbers which are used or employed for that play of the game; or (c) if no plays of the game are occurring, the numbers unused numbers generated by the RNG at one or more points in time. | 03-28-2013 |
20130079098 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A GAME WITH MULTI-COMPONENT SYMBOLS AND AWARDS BASED ON COMMON COMPONENTS - The gaming system receives a wager from a player for a play of a game including a plurality of multi-component symbols. Each of the multi-component symbols includes a plurality of symbol component locations. A plurality of the multi-component symbols include at least one of the symbol components in at least one of the symbol component locations. The gaming system randomly generates and displays a plurality of the multi-component symbols. The gaming system determines, for a first one of a designated number of the displayed multi-component symbols, a quantity of symbol component locations of the first one of the displayed multi-component symbols that display one of the symbol components and that correspond to a symbol component location of each of the other displayed multi-component symbols of the designated number of the displayed multi-component symbols that each display one of the symbol components. Any awards are determined based on the determined quantity. | 03-28-2013 |
20130079099 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A GAME WITH MULTI-COMPONENT SYMBOLS AND AWARDS BASED ON COMMON COMPONENTS - The gaming system receives a wager from a player for a play of a game including a plurality of multi-component symbols. Each of the multi-component symbols includes a plurality of symbol component locations. A plurality of the multi-component symbols include at least one of the symbol components in at least one of the symbol component locations. The gaming system randomly generates and displays a plurality of the multi-component symbols. The gaming system determines, for a first one of a designated number of the displayed multi-component symbols, a quantity of symbol component locations of the first one of the displayed multi-component symbols that display one of the symbol components and that correspond to a symbol component location of each of the other displayed multi-component symbols of the designated number of the displayed multi-component symbols that each display one of the symbol components. Any awards are determined based on the determined quantity. | 03-28-2013 |
20130079100 | GAMING SYSTEM AND METHOD PROVIDING A USER DEVICE THAT RECEIVES AND STORES REEL SETS FOR SUBSEQUENT GAME PLAYS - System and method providing reel sets for subsequent plays. A user playing a user device wagers a wager amount on a play of a game. The user device displays a base reel set spinning. A server determines an outcome for the current play and a second reel set for the next play of that game on which the user wagers that same wager amount. The server communicates second reel set data and outcome data to the user device. The reels are stopped in accordance with the determined outcome. When the user wagers that same wager amount on another play of that game, the user device displays the second play of that game using the second reel set, the server determines a third reel set for the next play of that game on which the user wagers that same wager amount, and communicates third reel set data to the user device. | 03-28-2013 |
20130079101 | GAMING SYSTEM AND METHOD PROVIDING A SERVER THAT DETERMINES A REEL SET FOR AN INITIAL GAME PLAY AND REEL SETS FOR SUBSEQUENT GAME PLAYS - A user playing a user device wagers a wager amount on a play of a game. A server determines a first reel set for the current play, an outcome for the current play, and a second reel set for the next play of that game on which the user wagers that same wager amount. The server communicates first reel set data, second reel set data, and outcome data to the user device. The user device spins and stops the first reel set in accordance with the determined outcome. When the user wagers that same wager amount on another play of that game, the user device displays that play of that game using the second reel set, and the server determines a third reel set for the next play of that game on which the user wagers that same wager amount and communicates third reel set data to the user device. | 03-28-2013 |
20130079102 | GAMING SYSTEM AND METHOD PROVIDING A USER DEVICE THAT RECEIVES AND STORES A REEL SET FOR AN INITIAL GAME PLAY AND REEL SETS FOR SUBSEQUENT GAME PLAYS - A user playing a user device wagers a wager amount on a play of a game. A server determines a first reel set for the current play, an outcome for the current play, and a second reel set for the next play of that game on which the user wagers that same wager amount. The server communicates first reel set data, second reel set data, and outcome data to the user device. The user device spins and stops the first reel set in accordance with the determined outcome. When the user wagers that same wager amount on another play of that game, the user device displays that play of that game using the second reel set, and the server determines a third reel set for the next play of that game on which the user wagers that same wager amount and communicates third reel set data to the user device. | 03-28-2013 |
20130079103 | GAMING SYSTEM AND METHOD PROVIDING A SERVER THAT DETERMINES REEL SETS FOR SUBSEQUENT GAME PLAYS - System and method providing reel sets for subsequent plays. A user playing a user device wagers a wager amount on a play of a game. The user device displays a base reel set spinning. A server determines an outcome for the current play and a second reel set for the next play of that game on which the user wagers that same wager amount. The server communicates second reel set data and outcome data to the user device. The reels are stopped in accordance with the determined outcome. When the user wagers that same wager amount on another play of that game, the user device displays the second play of that game using the second reel set, the server determines a third reel set for the next play of that game on which the user wagers that same wager amount, and communicates third reel set data to the user device. | 03-28-2013 |
20130079104 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME WITH VARYING VOLATILITY - A gaming machine and method provide electronic games to a player. A controller is configured to set a volatility factor to a first volatility value, set a number of plays to a first random number of games, and establish a counter of a number of games played. The controller is also configured to display a first instance of the game on a display device, randomly select an outcome of the first instance of the game, display the outcome on the display device, and award an award to the player as a function of the outcome of the first instance of the game and the volatility factor if the outcome of the first instance of the game is a winning outcome. The controller counts the number of games played and, if a predetermined number of games have been played, sets the volatility factor to another volatility value. | 03-28-2013 |
20130079105 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game. | 03-28-2013 |
20130084937 | SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH RANDOMLY SELECTED MATHEMATICAL OPERATION APPLIED TO GAME FACTORS - A gaming system for playing a wagering game includes a controller configured to randomly generate an outcome of the wagering game and activate, for a winning outcome, a game feature responsive to an occurrence of a predetermined symbol along an activated payline. The controller randomly determines and displays a first operand and a second operand in an award modifier calculation and randomly determines and displays a mathematical operator to apply to the first and second operands. The controller applies the randomly determined mathematical operator to the first operand and the second operand to yield a modifier, modifies an award associated with the winning outcome using the modifier to yield a modified award, and awards the modified award. | 04-04-2013 |
20130084938 | STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met. | 04-04-2013 |
20130084939 | STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met. | 04-04-2013 |
20130084940 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME WITH A SCALING FACTOR - A gaming machine and method are provided which allow a player to play a gaming machine. The gaming machine and method allow a player to make a wager, display a first game on a display device, generate an outcome associated with the first game, and award the player an award for the first game based at least in part on the generated first game outcome. In addition, the gaming machine determines if a triggering condition occurred, displays a second game if the triggering condition has occurred, and calculates a current trigger cycle of the generated second game. The current trigger cycle is equal to a number of first games played after an occurrence of a previous second game triggering condition. The player is provided an award for the second game based at least in part on the second game current trigger cycle. | 04-04-2013 |
20130084941 | GAMING SYSTEM AND METHOD PROVIDING A COMMUNITY SELECTION GAME PROVIDING BONUS GAME SELECTION - Gaming systems and methods providing a community selection game providing bonus game selection. In one embodiment, for each gaming device in the gaming system, when a triggering event occurs, the gaming system provides a player of that gaming device with a player identifier that uniquely identifies that player. The community selection game includes a plurality of bonus game identifiers each identifying a bonus game. The bonus game identifiers each include a limited quantity of bonus game player identifier display areas. The gaming system enables the players to place earned or received player identifiers at the bonus game player identifier display areas. When each bonus game player identifier display area of one of the displayed bonus game identifiers displays a player identifier, the players associated with those player identifiers are provided with one or more plays of the bonus game identified by that bonus game identifier. | 04-04-2013 |
20130084942 | GAMING MACHINE HAVING SYMBOLS WITH A DYNAMICALLY ALTERED EXTRUDED APPEARANCE - Disclosed are gaming machines and methods that allow a player to recognize the relative importance of one or more symbols above, below or visible on the machine display. In one embodiment, the relative importance of each symbol changes during game play and the appearance of one or more symbols changes dynamically as its importance changes. | 04-04-2013 |
20130084943 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game. | 04-04-2013 |
20130084944 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game. | 04-04-2013 |
20130084945 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game. | 04-04-2013 |
20130090154 | GAMING MACHINE WITH BUY FEATURE GAMES - A gaming machine including a display. The display includes a plurality of display positions for displaying combinations of symbols. A controller controls operation of the machine. The controller includes a processor for processing data and displaying selected data on the display. A selector is operable by the player of the machine for enabling the player to select at least one feature which can be added to a base game played on the machine. | 04-11-2013 |
20130095905 | SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH MOVABLE SYMBOL ARRAYS - Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are presented herein. A gaming system for conducting a wagering game is disclosed which includes a display device, a processor, and a memory device. The memory device stores instructions which, when executed by the processor, cause the processor to operate with the display device to: determine an outcome of the wagering game, the wagering-game outcome being randomly determined from a plurality of wagering-game outcomes; display, in an array located at a first position on the display device, a plurality of symbols indicative of the wagering-game outcome; determine a value associated with the wagering-game outcome; move the array from the first position to a second position on the display device; and modify the value of the wagering-game outcome based upon one or more modifiers achieved due to movement of the array to the second position. | 04-18-2013 |
20130095906 | GAMING DEVICE HAVING MULTIPLE SYMBOLS AT A SINGLE SYMBOL POSITION - A gaming device including a plurality of reels having a plurality of symbols including at least one replicator symbol. The replicator symbol includes at least two of the same symbols in a single symbol position on the reels. The replicator symbol may include any suitable number of the same symbols. The replicator symbol thereby increases the likelihood that a player will obtain a winning symbol combination on the reels and also an award in a game. In one embodiment, a winning symbol combination includes at least one replicator symbol and at least one other symbol at a plurality of symbol positions on a payline associated with the reels. In another embodiment, the winning symbol combination at least one replicator symbol and at least one other symbol at a plurality of symbol position in at least one symbol position on a plurality of paylines associated with the reels. | 04-18-2013 |
20130095907 | Gaming System with Play Enhancement Icons - A gaming system comprises a wager input device for receiving a wager and a display for displaying a wagering game having a plurality of reels comprised of a plurality of symbols. A controller operates to (i) detect receipt of the wager; (ii) activate a play of the wagering game by spinning the reels on the display; (iii) display at least one play enhancement icon on the display; (iv) cause the spinning reels to stop and the display to display a randomly selected outcome of the wagering game; and (v) enhance the randomly selected outcome of the wagering game in response to the at least one play enhancement icon on the display at any time including at least one of before spinning the reels on the display, during spinning the reels on the display, and after spinning the reels on the display. | 04-18-2013 |
20130102375 | WAGERING GAME WITH EXPANDING REELS - A method for conducting a wagering game includes receiving a wager to play the wagering game. A base array of symbol positions arranged in a plurality of columns is displayed. A plurality of symbols is randomly distributed such that each of the symbol positions in the base array is associated with one or more of the symbols. An extent by which the base array of symbol positions is to be expanded is indicated by the symbols. The base array of symbol positions is expanded into an expanded array of symbol positions including at least one additional symbol position. | 04-25-2013 |
20130102376 | GAMING MACHINE REEL HAVING A ROTATABLE DYNAMIC DISPLAY - A gaming machine reel having a motor capable of rotating the reel operatively coupled to a controller to control a reel rotation speed, a support mechanism coupled to the motor having an outer circumferential region, a rotatable display mounted on the outer circumferential region operable to rotate about an axis of the reel. The rotatable display may be used to display game play indicia utilized in a wager-based game of chance. A game controller coupled to the rotatable display may be configured to determine a portion of the rotatable display that is visible through a viewing window on the gaming machine at a particular, determine pixel locations associated with the visible portions and map visual content to the visible portions as a function of time while the rotatable display is rotating. | 04-25-2013 |
20130109458 | GAMING MACHINE WITH HORIZONTAL SCROLLING AND MATCHING | 05-02-2013 |
20130109459 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR DETERMINING AN OUTCOME OF A SECONDARY GAME BASED ON ONE OR MORE EVENTS WHICH OCCUR IN ASSOCIATION WITH A PRIMARY GAME | 05-02-2013 |
20130109460 | GAMING SYSTEM AND A METHOD OF GAMING | 05-02-2013 |
20130109461 | GAMING MACHINE | 05-02-2013 |
20130116034 | GAMING DEVICE WITH SPECIAL SYMBOL - A gaming machine that provides a game in which an array of symbol positions are populated with game symbols from a set of game symbols, the set of game symbols including ordinary game symbols and at least one special symbol, the gaming machine being adapted to award an award if a winning combination of game symbols is displayed, the gaming machine including a user interface in communication with a game controller, wherein the game controller is adapted to enhance the characteristics of at least one of the ordinary game symbols to create at least one enhanced symbol based upon the relative location of the ordinary game symbol to a special symbol. | 05-09-2013 |
20130122986 | WAGER MARKET CREATION AND MANAGEMENT - Methods and systems are provided herewith for creating and managing wagers on possible states within a live event, such as possible outcomes of subparts of a sporting event or other possible occurrences within the event. An initial state and multiple possible future states of a performance parameter of the event is determined based on state information of the event. A betting market may be created by determining probabilities and odds for the possible future states. The betting market is closed after bets are received and before an end of an initial state of the performance parameter. A payout may be made to a winner who selected the correct outcome of the performance parameter. | 05-16-2013 |
20130122987 | SYSTEM AND METHOD FOR SLOT MACHINE GAME ASSOCIATED WITH FINANCIAL MARKET INDICATORS - System and methods related to wagering, such as slot machines and/or other electronic games. Some wagering may relate to market indicators, market lines, and/or stop commands. | 05-16-2013 |
20130122988 | WAGERING GAME HAVING A CONTINUOUS REEL STRIP POPULATING MORE THAN ONE EVALUATION WINDOW - A gaming system for conducting a wagering game includes at least one input device, at least one display device, and at least one processor. The gaming system further includes at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a wagering game having an array of symbol positions, the array of symbol positions being populated by a plurality of symbols for indicating a randomly selected outcome, the array of symbol positions forming a plurality of groups of symbol positions, wherein a single reel populates more than one non-adjacent groups of symbol positions. | 05-16-2013 |
20130122989 | MULTIPLE-GAME GAMING MACHINE - A gaming machine includes a gaming console. A display is mounted in the gaming console for displaying a wagering game and its result. A controller controls operation of the game, the controller displaying the result of a first game on the display, making payment of a prize if the first game has a prize winning result and, thereafter, irrespective of the result of the first game, varying a result displayed on the display without requiring any additional wager by a player whether before or after completion of the first game. | 05-16-2013 |
20130122990 | GAMING SYSTEM AND METHOD HAVING WAGER ALLOCATION - A gaming system which displays a plurality of reels. Each reel is associated with a display area which displays a symbol. A wager is allocated to each one of the display areas. An award is determined based, at least in part, on such allocation. | 05-16-2013 |
20130122991 | COMMUNITY AWARD DISTRIBUTION SYSTEM - Disclosed are community award distribution systems and related methods, which are arranged to control an award made to a use playing the systems. Also disclosed, the community award systems are arranged to communicate over the Internet and/or make use of the World Wide Web. | 05-16-2013 |
20130122992 | METHOD FOR ENHANCING WINNING OUTCOMES IN A REEL SPINNING GAME - A method for enhancing the outcome of a reel spinning game having one or more shared award-modifier reels is disclosed. The method includes: providing a game including a first set of reels, a second set of reels, and a shared base award-multiplier reel positioned adjacent to a first and second set of reels, and the shared base award-multiplier reel enhances any winning outcomes in the first and/or second set of reels; determining whether the game outcome of one set of reels is a winning outcome; and enhancing the winning outcome of at least one set of reels when an award-multiplier symbol is present on the shared base award-multiplier reel, initiating a secondary game when a secondary game trigger symbol is presented on the shared base award- multiplier reel, or combinations thereof. | 05-16-2013 |
20130130768 | GAME METHOD USING COMMUNITY REELS - The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that include a community spin mechanism that, when activated, causes reel displays, at two or more player stations, to spin. Certain embodiments provide for one or more community reels that are utilized to determine an outcome of a community gaming session. The community reels are “community” in that they are formed by combining reels of individual play stations in order to increase the odds, and payouts, of potential wins via various line combinations of the combined set of reels, once they stop spinning. Re-stated, by way of non-limiting example, each play station has its own set of reels and when community play is started, one or more community reels are spun along with each players set of reels. Any potential winning combinations are then based on resulting combinations of the individual play station reels in combination with the community reels. In one embodiment, one or more dedicated reels are specifically reserved as community reels that may be used in various combinations with a player's reels and other player reels to determine potential awards. The addition of community play, via community reels, advantageously adds to the excitement and enjoyment. | 05-23-2013 |
20130130769 | METHOD FOR PLAYING A VIDEO GAMING MACHINE - A method for playing video gambling games whereby pay tables vary from play to play, or; alternatively; whereby a plurality of pay tables are possible within a game. For example, in a video poker game a player wagers against a first pay table. If a winner occurs; the next game offers a new pay table with a greater expected value. This process continues until the player loses, whereupon the player is returned to play against the first pay table. Pay tables increment and decrement in expected value based on achieving predetermined events within the current game, within a previous game or games or randomly. | 05-23-2013 |
20130130770 | GAMING DEVICE HAVING A GRADUATED MULTIPLIER PAYOUT IN A SECONDARY GAME - An apparatus and method for a secondary game of a wagering gaming system, and particularly the increase of an award in the secondary game by the value of different multipliers associated with different amounts wagered in a primary game. A secondary game provides a total award to a player based on the multiplier associated with the wagered amount in the primary game by applying the multiplier to the amount of the award earned by the player in the secondary game. A particular wagerable amount may be associated with a multiplier that is predetermined, or randomly selected from a group of predefined multipliers, or selected from a group based on a probability. The range of possible combinations of wagerable amounts and multipliers are displayed to the player in the base game to provide an incentive to maximize the wager. | 05-23-2013 |
20130130771 | GAMING SYSTEM AND METHOD OF GAMING - A method of gaming comprising: (a) displaying a plurality of first symbols; (b) displaying a plurality of second symbols; (c) matching at least one of the first symbols to at least one of the second symbols; (d) removing each first symbol which is matched with the second symbols; and (e) replacing each removed first symbol with an additional first symbol to thereby display a modified plurality of first symbols. | 05-23-2013 |
20130130772 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-23-2013 |
20130130773 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-23-2013 |
20130130774 | REALISTIC VIDEO REELS - Described herein is a gaming machine configured to output video data that simulates mechanical reels in a traditional mechanical slot machine. Embodiments detailed herein contribute to the emulation and perception of a mechanical machine by providing video data adaptations that each simulate a realistic visual attribute of a mechanical reel gaming machine. | 05-23-2013 |
20130137500 | GAME SYSTEM INCLUDING COMMUNITY REELS - A networked gaming system directed to gaming machines that include a community spin mechanism that, when activated, causes reel displays, at two or more gaming machines, to spin. One or more community reels are utilized to determine an outcome of a community gaming session. The community reels are “community” in that they are formed by combining reels of individual gaming machines in order to increase the odds, and payouts, of potential wins via various line combinations of the combined set of reels, once they stop spinning. Each gaming machine has its own set of reels and when community play is started, one or more community reels are spun along with each player's set of reels. Any potential winning combinations are then based on resulting combinations of the individual gaming machine reels in combination with the community reels. Community play, via community reels, advantageously adds to the excitement and enjoyment. | 05-30-2013 |
20130137501 | TURBO CARD TABLE GAME WITH RFID CARD IDENTIFIER - An improved table game system includes a first shuffling machine for randomly selecting a first card from among a first defined set of cards. The system also includes a second shuffling machine for randomly selecting a second card from among a second defined set of cards. A first card reader is associated with the first shuffling machine for communicating with the selected card to obtain relevant information thereabout. A second card reader is associated with the second shuffling machine for communicating with the selected card to obtain information thereabout. The system includes a first display in communication with the first card reader to display the obtained information about the first card. The system also includes a second display in communication with the second card reader to display the obtained information about the second card. A computer is in communication with the first card reader to process the obtained information and communicate it to the first display. The computer is also in communication with the second card reader to process the obtained information and communicate it to the second display. The computer also resolves any wagers associated with the outcome of the first game and the second game. | 05-30-2013 |
20130137502 | PROGRESSIVE JACKPOT INCREMENTING SYSTEM - A gaming system and a method of operating a bonus prize awarding system, the system comprising a plurality of electronic gaming console having a console cabinet | 05-30-2013 |
20130137503 | GAMING SYSTEM AND METHOD HAVING CONFIGURABLE BONUS GAME TRIGGERING OUTCOMES - A gaming system and method which provides for one or more gaming device triggered bonus games to be skipped or otherwise not provided to the players at the gaming devices which triggered such bonus games. The average expected payouts of skipped gaming device triggered bonus games are contributed to a bonus accumulation pool or fund. The accumulation pool is subsequently utilized to provide one or more gaming system triggered bonuses to one or more players at one or more of the gaming devices in the gaming system. A player's accumulated triggering symbols determine, at least in part, the player's probability of winning part of the bonus accumulation pool and/or the player's portion of the bonus accumulation pool. | 05-30-2013 |
20130137504 | GAMING DEVICE HAVING TRANSFORMABLE WILD SYMBOLS OR CARDS WITH WILD SIGNAL INDICATORS - A gaming device having a transformable wild symbol or card on a set of reels or a transformable wild card in a set of cards, wherein the transformable wild symbol or card provides a signal to a player through a wild indicator or a non-wad indicator. The wild indicator indicates that the transformable wild symbol or card is in a wild state. The non-wild indicator indicates that the transformable wild symbol or card is in a non-wild state. In a wild state, the transformable wild symbol or card acts as a wild symbol or card on a set of reels, or a wild card. | 05-30-2013 |
20130137505 | FACILITATING A PAYOUT AT A GAMING DEVICE USING AUDIOVISUAL CONTENT - A gaming device is adapted to present audiovisual content to players of the game. While the audiovisual content is playing, the player may initiate a game start. A snap shot of the audiovisual content playing at the time of the game start is taken. Reels of the gaming device spin and provide indicia on a payline. The indicia on the payline are compared to characters and elements within the snap shot of the audiovisual content. If there is a match for outcome significant indicia, the player receives a benefit. | 05-30-2013 |
20130143635 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A GAME INCLUDING A CASCADING SYMBOLS FEATURE CAUSING ONE OR MORE REPOSITIONED SYMBOLS TO BE WILD SYMBOLS - The present disclosure provides a gaming system, device, and method providing a cascading symbols feature. For a play of a game, the system generates and displays one of a plurality of symbols at each of a plurality of symbol display areas, and determines any awards associated with the displayed symbols. If a triggering event occurs, the system determines a set of the displayed symbols. For each displayed symbol of the determined set, the system removes that displayed symbol, resulting in an empty symbol display area. For each empty symbol display area, the system repositions one of the other displayed symbols, which creates a second empty symbol display area, and causes at least one of any repositioned symbols to be a wild symbol. The system generates and displays one of the symbols at each of any second empty symbol display areas, and determines any additional awards associated with the displayed symbols. | 06-06-2013 |
20130143636 | METHOD OF GAMING AND A GAMING SYSTEM - A method of gaming comprising: selecting a plurality of groups of at least two symbols for a play line played by a player; displaying the selected groups at respective ones of a plurality of display positions on the play line; linking groups of symbols based on at least one symbol linking rule; and awarding a prize to the player if sufficient of the groups of symbols on the play line have been linked. | 06-06-2013 |
20130143637 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: generating a game outcome by selecting symbols for a plurality of symbol positions arranged in a plurality of columns, at least some of the selected symbols being displayed to a player; generating a win entitlement by selecting a symbol pattern to be evaluated in respect of the game outcome, the symbol pattern consisting of a subset of displayed symbol positions; and evaluating the win entitlement by determining the extent to which the subset of displayed symbol positions corresponds to one or more designated winning symbols. | 06-06-2013 |
20130143638 | GAME MACHINE, METHOD OF CONTROLLING COMPUTER, AND STORAGE MEDIUM - A game machine uses a lottery region having cell columns and symbol columns for providing a game opportunity, causes a special symbol column to appear in it, determines by lottery symbols of the special symbol column, causes the special symbol column containing the symbols obtained by a lottery result to appear and moves and stops the special symbol column so that the symbols of the special symbol column are arranged on the cells to be changed, and determines whether the symbols arranged in a cell group of a determination target form a prize winning pattern based on the symbols arranged by the special symbol column. Further, the game machine moves the special symbol column along each cell so that at least a direction crossing a movement direction of each symbol column is included as a movement direction of the special symbol column. | 06-06-2013 |
20130143639 | GAME MACHINE, METHOD OF CONTROLLING COMPUTER, AND STORAGE MEDIUM - A game machine uses a lottery region containing the cells, provides a game opportunity that changes symbols on the cells by causing the symbols of a symbol group to appear on the portion of the cells, determines by lottery, at least a portion of the symbols which should constitute the symbol group, causes at least the portion of the symbols constituting the symbol group to appear in the lottery region based on a lottery result so as to change at least the portion of the symbols arranged on the cells by moving the symbol group including the symbol determined by the lottery result on a movement path containing two directions and stopping the symbol group so that at least the portion of the symbols of the symbol group is arranged on the cells, and determines a prize winning based on the symbols arranged on the cells by the symbol group. | 06-06-2013 |
20130143641 | Wagering Game With Multiple Reels Forming Multiple Symbol Arrays - A gaming system for playing a wagering game comprises at least one display adapted to display a plurality of reels having symbols. The symbols indicate a randomly selected outcome of the wagering game. The plurality of reels includes at least one single-symbol reel and at least one multi-symbol reel. The at least one display is adapted to display at least one payline overlapping at least one symbol from the at least one single-symbol reel and at least one symbol from the at least one multi-symbol reel. | 06-06-2013 |
20130150142 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING ONE OR MORE WILD REEL WAGER OPTIONS - The present disclosure provides a gaming system, device, and method providing wild reel wager options for a spinning reel type wagering game. The wagering game includes: a plurality of reels; a plurality of symbols; and one or more wild reel wager options, each of which is associated with one of a plurality of wild reel wager amounts. If a player wagers one of the wild reel wager amounts on a play of the wagering game, the gaming system determines, based on the wild reel wager option associated with that wild reel wager amount, a set of one or more of the reels to be wild reels, and causes each of the determined set of the reels to be wild reels for that play. The gaming system causes each of the reels to spin and display one or more of the symbols, and provides any awards based on the displayed symbols. | 06-13-2013 |
20130150143 | EMBEDDED REEL GAMES WITH PROGRESSIVES - A method and game machine are disclosed for operating a game with a primary and embedded game. An embedded game is disclosed as a bonus game with one embodiment animating miniature reels inside the primary game symbol. Each embedded slot game may have its own progressive, or may be tied into the progressive associated with the primary game. Each embedded slot game will have its own paytable, and may be a miniature version of a well-recognized full-sized slot machine game. | 06-13-2013 |
20130150144 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A GAME USING BOTH UNISYMBOL AND MULTISYMBOL REEL EFFECTS - A novel game is provided that transforms at least a part of the graphic symbol matrix shown on a video-based reel-type gaming machine to change the game operation from multi-symbol reels to single-symbol reels. Methods, apparatus and program products for implementing the game are provided. A preferred game operates in a first display matrix state displaying a symbol matrix. The symbol matrix provides a game play result by displaying two or more reel representations that combine to form the symbol matrix. In response to a trigger event in game play, the game switches to a second display matrix state where it is modified to show single-symbol reel representations with separating elements between at least one pair of adjacent symbols of a respective reel representation. Multiple sets of data structures are provided for operation in each display state. | 06-13-2013 |
20130150145 | METHOD AND APPARATUS FOR BONUS ROUND PLAY - Methods and apparatus are provided for enabling a player to take a tour of a secondary game at a game machine. In one embodiment, a method is provided that includes offering to enable entry of a player into a bonus round of a game machine in exchange for a fee, receiving the fee from the player, and enabling entry of the player into the bonus round. The method further includes receiving an indication of at least one player selection during the bonus round, and determining an outcome based on the at least one player selection. In other embodiments, the method includes providing a prize to the player based on the outcome. | 06-13-2013 |
20130150146 | GAMING METHOD HAVING DYNAMICALLY CHANGING IMAGE REEL SYMBOLS - A method for dynamically changing the graphical content on mechanical slot machine reels is disclosed herein. The system includes mechanical slot reels, display panels, and data transmission techniques which provide for dynamically updating or changing the graphics on the spinning mechanical reels in a slot machine. In one method for dynamically changing graphical reel content, new image content is placed on the reels at any time, even while the reels are spinning. The method may even be used to give the appearance of rotation to a stationary reel. | 06-13-2013 |
20130157741 | SYMBOL COLLECTION DURING REEL SPIN - A method for conducting a wagering game via a gaming terminal includes receiving, via an input device, a wager to play the wagering game. An array of symbol positions arranged in a plurality of columns is displayed, on one or more display devices. At least a portion of a plurality of symbols is visually moved with respect to the array of symbol positions on the one or more display devices. One or more of the plurality of the symbols are special symbols. In response to one or more of the special symbols being visually moved on the one or more display devices, the visually moved special symbols are caused to be visually collected in a symbol collection area adjacent to the array of symbol positions on the one or more display devices. | 06-20-2013 |
20130157742 | WAGERING GAMES WITH REEL ARRAY INTERACTING WITH SIMULATED OBJECTS MOVING RELATIVE TO THE REEL ARRAY - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for executing a wagering game are presented herein. A gaming system for conducting a wagering game is disclosed which includes a memory device that stores instructions which, when executed by a processor, causes the gaming system to: display a symbol array at a first position of a three-dimensional (3D) space; display a 3D object at a second position of the 3D space, the 3D object having two or more surfaces each lying in a respective plane of the 3D space and each having a respective symbol modifier; display the 3D object and/or symbol array moving towards each other; display, in the symbol array, symbols indicative of a wagering-game outcome; and, in response to the 3D object engaging the array, modify each of the symbol-array symbols by the symbol modifier of the 3D object which engages that symbol. | 06-20-2013 |
20130157743 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME - A gaming system and a method provide primary and secondary games to players using a plurality of linked gaming machines. Each gaming machine includes a display. For each gaming machine, an associated player is allowed to make a wager on a primary game, an outcome of the primary game is randomly selected, and if the outcome of the primary game is a winning outcome, awarding the associated player a primary award as a function of the outcome, the wager made by the player, and a predetermined paytable. If a triggering conditioning occurred in one of the primary games and a secondary game is initiated. The secondary game is a video slot game including a plurality of video reels. Each video reel is displayed on a respective display of one of the gaming machines. | 06-20-2013 |
20130165199 | SCREEN CAPTURE TO A MOBILE DEVICE - A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site. | 06-27-2013 |
20130165200 | GAMING DEVICE WITH PATTERN DISPLAY - Embodiments of the present invention are directed to gaming devices having a pattern display associated with game play on the gaming device, and methods of operating the gaming device to generate, modify, and interact with a pattern on the pattern display. In one instance, a method of operating a gaming device includes determining a pattern-modifying game outcome in response to a received player input, modifying a displayed pattern, and awarding a prize when the modified pattern satisfies a predetermined prize threshold. | 06-27-2013 |
20130165201 | PARADISE BOX GAMING SYSTEM - A gaming system, comprising: a main cabinet comprising a mechanism for playing a game other than a slot machine game, and a mechanism for playing a slot machine game; at least a first portion of a screen for displaying the game other than the slot machine game; and at least a second portion of a screen for displaying the slot machine game; wherein the mechanism for playing the slot machine game is adapted to receive second bets from a first user while the first user awaits results of first bets placed on the mechanism for playing the game other than the slot machine game during the countdown time of said game other than the slot machine game; and wherein the results of the first bets are presented independently from the results of the second bets. | 06-27-2013 |
20130165202 | METHOD AND APPARATUS FOR PLAYING A GAME WITH MULTIDIMENSIONAL GAME CARDS - A game and gaming machine providing a plurality of two-dimensional arrays each having a plurality of positions. The plurality of two dimensional arrays being electronically presented on an at least one display. During play of the game, the positions are randomly populated with elements and the arrays are manipulated into an overlapping multi-dimensional configuration where the positions form linear groupings. The random selection of elements form predetermined winning and non-winning configurations relative their arrangement at specific game positions on a single array and across a plurality of arrays of the overlapping multi-dimensional configuration. The groupings evaluated for predetermined winning configurations. | 06-27-2013 |
20130165203 | METHOD AND APPARATUS FOR PLAYING A GAME WITH MULTIPLE FIELDS WITH SCATTER REPLACEMENT FEATURE - A game and gaming machine providing a plurality of arrays on an electronic display with each array having a plurality of game positions. During play of the game, the game positions can be randomly populated with game elements selected from a superset of elements. At least one element can be designated as a “scatter” element. Where a particular game position on one array is populated with a predetermined scatter element, a game element initially displayed in a congruent position on another array can be replaced with the scatter element. The random selection of elements and scatter replacement process can form a configuration of game elements on the individual arrays and across the arrays which can be evaluated for predetermined winning and non-winning outcomes. | 06-27-2013 |
20130165204 | METHOD AND APPARATUS FOR PLAYING A GAME WITH MULTIDIMENSIONAL CARDS AND SCATTER REPLACEMENT FEATURE - A game and gaming machine providing a plurality of arrays on an electronic display with each array having a plurality of game positions. During play of the game, the game positions can be randomly populated with game elements selected from a superset of elements. At least one element can be designated as a “scatter” element. Where a particular game position on one array is populated with a predetermined scatter element, a game element initially displayed in a congruent position on another array can be replaced with the scatter element. The arrays being manipulated into an overlapping configuration having more than two dimensions with the game positions forming linear groupings across the arrays. The game providing for evaluating the overlapping configuration of game elements for predetermined winning and non-winning outcomes. | 06-27-2013 |
20130165205 | INTEGRATING THREE-DIMENSIONAL AND TWO-DIMENSIONAL GAMING ELEMENTS - A wagering game system and its operations are described herein. In some embodiments, the operations include detecting a request to present a wagering game object via a display device capable of stereoscopic, three-dimensional visual effects. In some embodiments, the wagering game object is one of a plurality of wagering game objects. In some embodiments, the operations further include determining a virtual three-dimensional depth value based on one a degree of significance assigned to the wagering game object. The operations can further include presenting the wagering game object via the display device with a degree of three-dimensional stereoscopic depth effect that corresponds to the virtual three-dimensional depth value. | 06-27-2013 |
20130165206 | NEWS TICKER AS GAME DISPLAY MECHANISM - Systems and methods provide a game of chance based using information stream items such as items in a news ticker. Information stream items are received for display in a series of information stream items such as a news ticker. Game symbols are assigned to the information stream items based on the output of a random number generator. In response to determining that the game symbols assigned to the series of information stream items form a winning combination of game symbols, an account may be credited with cash or points. | 06-27-2013 |
20130172069 | GAMING SYSTEM AND A METHOD OF GAMING - Certain example embodiments relate to a gaming system which includes a symbol selector which is arranged to select a plurality of symbols from an available set of symbols. The set of symbols may include one or more predetermined symbols. The predetermined symbols form a predetermined symbol arrangement, such as a pattern or word. When a predetermined symbol is selected it is placed in a symbol store. When the predetermined symbol arrangement is completed, by selection of all of the predetermined symbols, then a prize may be won. | 07-04-2013 |
20130178271 | DYNAMICALLY OVERLAYING WAGERING GAME CONTENT - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting primary wagering game content, during a wagering game session, in an area of a display assigned to a primary wagering game application. The operations can further include detecting player input that indicates activation of a secondary wagering game application during the wagering game session and superimposing a portion of the secondary wagering game content over the primary wagering game content in the first area of the display in response to the player input. The operations can further include generating an outcome value for a playing turn of the secondary wagering game application in response to the player input, and presenting the outcome value for the secondary wagering game application via the portion of the secondary wagering game content. | 07-11-2013 |
20130178272 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising: a display; a symbol selector arranged to select a plurality of symbols from a set of symbols for display in a display area on the display; a plural special symbol determiner arranged to determine whether a plural special symbol representing a number (N) of special symbols is to be activated; a symbol modifier arranged to operate in response to a determination that a plural special symbol is to be activated so as to modify display of at least one symbol selected by the symbol selector so that the symbols displayed in the display area after modification include N singular special symbols; and an outcome generator arranged to determine a game outcome based on the displayed symbols as modified by the symbol modifier. | 07-11-2013 |
20130178273 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING A FIRST GAME AND A PLURALITY SECOND WAGERING GAMES EACH ASSOCIATED WITH A SEPARATE ACTIVATABLE COMPONENT OF THE FIRST GAME - A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different. | 07-11-2013 |
20130178274 | GAMING DEVICE HAVING CHANGED OR GENERATE PLAYER STIMULI - A gaming system which maintains a count of the consecutive plays of a game. The system produces a same player stimuli for a designated quantity of the consecutive plays, and the system produces a different player stimuli for one or more of the plays which occur after the designated quantity is reached. | 07-11-2013 |
20130184045 | Display of symbol accumulation in reel-type games - Machines, servers and reel-type games are disclosed which provide a player with a visible indication of progress being made towards award of a stacked or expanding symbol on a reel, thereby heightening anticipation and increasing excitement of the game. A trigger condition for appearance of the stacked or expanding symbol can be achieved (i.e. accumulated or collected) over multiple turns or spins of the game. Progress towards meeting the trigger condition is displayed to the player directly on the display of the game. | 07-18-2013 |
20130184046 | Nudge Features in Reel-Type Games - Methods, machines, and systems for additional movement of one or more symbols of a reel-type game after the reels are spun for a turn of the reel-type game, but before a next turn of the game, are described. The symbol(s) moved after the reels are spun may comprise a scatter symbol or a symbol other than a scatter symbol. A tip of an off-reel-display symbol positioned outside of a reel-display area may be visible within the reel-display area to notify a player of the reel-type game that additional movement of the off-reel-display symbol is imminent. The off-reel-display symbol may be moved, onto a symbol that is being displayed within the reel-display area, after payment of any award(s) earned for certain combinations of symbols occurring on paylines with the reel-display area and/or after payment of any awards earned for a prescribed number of scatter symbols being displayed within the reel-display area. | 07-18-2013 |
20130184047 | GAMING DEVICE HAVING WILD SYMBOL GENERATION WITHIN A PLAY MATRIX - Embodiments of the present invention relate to a slot machine having a variety of methods of play to enable wild symbols to be created in the play matrix. In one embodiment, a game comprises: a plurality of reels, each of the reels including a plurality of symbol positions; a first plurality of symbols at the plurality of symbol positions on the reel, the first plurality of symbols comprising at least one designated symbol, the designated symbol having both a normal and a wild form thereof within the first plurality of symbols; a second plurality of symbols replacing a subset of the first plurality of symbols, the second plurality of symbols comprising a plurality of wild forms of the designated symbol; at least one predetermined winning symbol combination of a plurality of winning symbol combinations; and an award associated with the predetermined winning symbol combination. | 07-18-2013 |
20130184048 | GAMING DEVICE HAVING POSITIONAL SYMBOL AWARDS - Embodiments of the present invention relate to a slot machine having awards for the occurrence of certain symbols in certain designated positions of the play matrix. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which, when executed by the processor, cause the processor to operate with the display device and the input device to: provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions, wherein at least one of the symbol positions comprises a capture position; a plurality of symbols at the plurality of symbol positions on the reels; at least one predetermined winning symbol combination of a plurality of winning symbol combinations; and an award associated with the predetermined winning symbol combination; wherein the winning symbol combination comprises a predetermined symbol from the plurality of symbols being positioned in the capture position. | 07-18-2013 |
20130184049 | GAMING DEVICE HAVING POSITIONAL SYMBOL AWARDS - Embodiments of the present invention relate to a slot machine having awards for the occurrence of certain symbols in certain designated positions of the play matrix. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which, when executed by the processor, cause the processor to operate with the display device and the input device to: provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions, wherein at least one of the symbol positions comprises a capture position; a plurality of symbols at the plurality of symbol positions on the reels; at least one predetermined winning symbol combination of a plurality of winning symbol combinations; and an award associated with the predetermined winning symbol combination; wherein the winning symbol combination comprises a predetermined symbol from the plurality of symbols being positioned in the capture position. | 07-18-2013 |
20130184050 | GAMING DEVICE HAVING OVERSIZED SYMBOLS IN THE PLAY MATRIX - Embodiments of the present invention generally relate to a gaming device having oversized symbols in the play matrix. More specifically, embodiments of the present invention relate to a gaming apparatus having an improved game play comprising oversized symbols in the play matrix, and methods of administering, operating and playing the same in wagering and non-wagering applications. In one embodiment of the present invention, a game comprises a plurality of reels, each of the reels including a plurality of symbol positions; a plurality of symbols at the plurality of symbol positions on the reels, the plurality of symbols including an oversized symbol occupying at least a plurality of symbol positions; and predetermined winning symbol combination of a plurality of winning symbol combinations including the oversized symbol, wherein the predetermined winning symbol combination is associated with an award. | 07-18-2013 |
20130184051 | GAMING DEVICE HAVING MULTIPLIER SYMBOLS - Embodiments of the present invention generally relate to a slot machine having multipliers that randomly appear on selected symbols during play. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which cause the processor to provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions; a plurality of symbols at the plurality of symbol positions on the reels; a predetermined multiplier symbol, the multiplier symbol being randomly generated before every spin of the game; at least one predetermined winning symbol combination of a plurality of winning symbol combinations including the predetermined multiplier symbol; and an award associated with the predetermined winning symbol combination, the award being multiplied by the predetermined multiplier symbol. | 07-18-2013 |
20130184052 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a plurality of reels, each reel comprising a plurality of symbols from a set of symbols, a symbol selector arranged to select a plurality of symbols from each reel for display, a reel selector arranged to select at least one reel, a function allocator arranged to allocate a function to at least one selected reel such that each displayed symbol on said at least one selected reel acquires the function, and a game outcome generator arranged to determine a game outcome based on the displayed symbols and on the function allocated to said at least one selected reel. A corresponding method of gaming is also disclosed. | 07-18-2013 |
20130184053 | Gaming System and a Method of Gaming - A method of gaming comprising: generating a game outcome by selecting a plurality of symbols, and displaying the selected symbols on a display at respective ones of a plurality of display positions arranged in a three-dimensional array; and determining whether the game outcome includes one or more winning outcomes. | 07-18-2013 |
20130184054 | Gaming System and a Method of Gaming - A gaming method and system, the method comprising providing one or more reels in a spinning reel game, the reels being displayed as three dimensional and displayed as provided with game symbols along and around the reels, displaying spinning of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided along the reels, displaying rotating of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided around the reels, stopping the spinning and the rotating of each of the reels at a respective stop position, and determining a game outcome based on at least some of the game symbols displayed when each of the reels is in its respective stop position. | 07-18-2013 |
20130184055 | GAMING DEVICE HAVING ONE OR MORE SHARED AWARD-MODIFIER REELS - A gaming machine is disclosed having indicia of a plurality of spinning reels in a first set of reels and indicia of a plurality of spinning reels in a second set of reels. A determination is made as to whether the outcomes of the indicia of the plurality of spinning reels in the first and second sets of reels are winning outcomes. Award-multiplier indicia of a first shared spinning base game award-multiplier reel is positioned between the first and second set of reels. The base game award-multiplier indicia modifies the winning outcome on the first set of reels, modifies the winning outcome on the second set of reels, includes a secondary game trigger symbol, forms a contiguous set of reels having a common axis of rotation with the first and second set of reels, or combinations thereof. | 07-18-2013 |
20130184056 | GAMING SYSTEM HAVING RE-AWARDING OF STORED AWARDS - A gaming system for conducting a wagering game includes a wager input device for receiving a wager to play a wagering game, at least one display for displaying the wagering game, and at least one controller. The controller is operative to display a first outcome of the wagering game and award a first award associated with the first outcome, store the first award in a stored awards group, cause the at least one display to display the stored awards group, and re-award one or more awards in the stored awards group upon the occurrence of a triggering event. | 07-18-2013 |
20130190065 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOLS GAME WHICH REUSES DISCARDED SYMBOLS - In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which retains, saves or stores zero, one or more of any symbols removed during the play of a primary cascading symbols game. In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which sequentially layers a plurality of adjacent symbol display position grids at different depths. | 07-25-2013 |
20130190066 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOLS GAME WHICH REUSES DISCARDED SYMBOLS - In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which retains, saves or stores zero, one or more of any symbols removed during the play of a primary cascading symbols game. In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which sequentially layers a plurality of adjacent symbol display position grids at different depths. | 07-25-2013 |
20130190067 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOLS GAME WHICH BUILDS LAYERS OF MULTIPLE DIMENSION SYMBOLS - In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which retains, saves or stores zero, one or more of any symbols removed during the play of a primary cascading symbols game. In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which sequentially layers a plurality of adjacent symbol display position grids at different depths. | 07-25-2013 |
20130190068 | Gaming Machine Including Moving Wild Symbols - A gaming machine having standard and bonus game play features. During standard game play mode, the interface displays a matrix of symbols representing an arrangement of reels, and the computer calculates payouts based on the symbols, within the matrix. When a predetermined number of scatter symbols appear in the matrix of symbols in standard game play mode, bonus game play commences and at least some of the scatter symbols are transformed into wild symbols during bonus game play. Bonus game play mode includes multiple reel spins. The wild symbols presented during bonus ga |