Entries |
Document | Title | Date |
20080200224 | Instrument Game System and Method - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives. | 08-21-2008 |
20080200225 | METHODS AND APPARATUS FOR FACILITATING GAME PLAY AND GENERATING AN AUTHENTICATABLE AUDIT-TRAIL - A remote gaming systems whereby a player can gamble against a wagering establishment or state-run lottery from a remote location on a personal computer or portable computer device where it is unnecessary to establish an on-line connection with a host computer associated with the wagering establishment, the gaming computer having associated gaming software for providing at least one wagering opportunity and enabling the player to obtain gambling credit and cash-out any resulting winnings, the host computer enabling the player to purchase and redeem gambling credit at the remote location in one embodiment of the invention using cryptographic protocols such as through a series of authenticatable message exchanges between the player and the wagering establishment, the gaming computer and the host computer directly on-line, or the gaming computer having a detachable tamper-resistant or tamper-evident credit module associated therewith or for use with a personal computer being provided to the player with preinstalled or preloaded gambling credit, the gaming system also enabling participation in future events of which the outcome is uncertain such as, for example, a lottery whereby the player makes selections on a gaming computer at a remote location. | 08-21-2008 |
20080207289 | Arm-Wrestling Robot and the Control Method - An arm-wrestling robot is disclosed, comprising basically an arm-force generation mechanism | 08-28-2008 |
20080214254 | Gaming machine and playing method thereof - A gaming machine comprising: a display that arranges a plurality of symbols; an effect device that comprises a ball to be dropped and a plurality of pins with which the ball collides while being dropped; and a controller that operates (a) to rearrange the symbols; (b) to determine a win based on a relation of the symbols rearranged; (c) to drop the ball when a predetermined condition is fulfilled; and (d) to award a payout when the dropped ball reaches a specific location. | 09-04-2008 |
20080234023 | LIGHT GAME - A game and system allow a person to learn and practice dance techniques involving the movement of glowing objects to thereby create a light show, commonly known as glow sticking or stringing. The system utilizes motion sensitive controllers to sense a person's movements and displays the resulting dance moves on an electronic display. | 09-25-2008 |
20080248847 | Game Result Evaluation Method and Device - The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character. Therefore, this stimulates the player's motivation to enter the game and encourages the player to actively enter the game in search of a character that is suitable for his/her own habit. | 10-09-2008 |
20080254846 | GAME PIECE ADVANCING SKILL GAME AND METHODS - A game piece advancing skill game having a base with a mole figure that extends upwardly through an opening in the base, and a tower having a bell at its upper end. Another mole character is mounted on the tower and the toy is adapted such that striking the mole character on the base causes the mole character on the tower to be advanced upwardly toward the bell by an amount proportional to the striking force applied to the character on the base. A toy mallet is provided for striking the mole character on the base. In addition, LEDs are provided at spaced intervals on the tower as designated by numerals | 10-16-2008 |
20080280661 | Projectile roulette arcade game - An arcade game is disclosed wherein a player actuates a projectile delivery system such as an air stream created by depressing a pump or bellows to cause a projectile such as a ball to be propelled over a rotating playing field. In a first preferred embodiment the projectile is a ball, and the ball may preferably be aimed by pointing the nozzle delivering an air stream aimable in varying azimuthal and altitudal directions. A point multiplier system is incorporated wherein said ball may pass through one of several arrayed apertures of varying size and difficulty within a housing that encloses the rotating playing field. A sensor detects the passage of a ball through an aperture and sends a signal to a processor to multiply the player's points by a predetermined amount. Whether the ball passes through an aperture or rebounds off the wall, the ball enters the rotating playing field where holes are disposed about the perimeter like a roulette wheel. The rotation of the playing field causes the ball to move outward via centrifugal force to the holes, where each hole is assigned a point value. When the ball enters a hole, a sensor sends a signal to a processor corresponding to a predetermined point value. The processor receives the signal and determines the point value achieved, augmented by any multiplier accomplished in the first phase, and sends a signal to a ticket distribution mechanism to distribute redemption tickets corresponding to the point value earned by the player. | 11-13-2008 |
20080293465 | Video interaction device for a whole-body sport game - The present invention discloses a video interaction device, which integrates areas of a human upper body with a sport game software to achieve a video interaction via a display interface. The video interaction device of the present invention comprises: at least one foot-sensation member and at least one body motion-driving controller, which are respectively arranged in a foot exercise device and areas of a human upper body (such as a hand, the head, and the waist). Via the foot-sensation members and the body motion-driving controllers, a more precise and delicate whole-body interaction can be thus achieved between a user and a sport game software. | 11-27-2008 |
20080293466 | VIDEO GAME APPARATUS, VIDEO GAME PROCESSING PROGRAM, PROGRAM RECORDING MEDIUM, AND VIDEO GAME PROCESSING METHOD - In a video game that progresses a game using a limited number of items, the game can be made more interesting. In an area data table | 11-27-2008 |
20080311969 | SYSTEMS AND METHODS FOR INDICATING INPUT ACTIONS IN A RHYTHM-ACTION GAME - Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum. | 12-18-2008 |
20080311970 | SYSTEMS AND METHODS FOR REINSTATING A PLAYER WITHIN A RHYTHM-ACTION GAME - Band members use their own performance during a song to reinstate a band member who has failed during the course of the song. Once a band member has failed, options are given to other members of the band who have achieved a predetermined bonus or performance level to save the fallen band member. Once saved, the failed member returns to normal play of the song. In this manner, failure still has the consequence of removing a player from a song at least temporarily, and perhaps permanently if bandmates are unable or unwilling to save the fallen member. However, by providing the option of reinstatement, band members can prevent their friends from long stretches of inactivity following a failure. This may have the added benefit of encouraging band members to perform strongly in order to be able to save their friends. | 12-18-2008 |
20090005140 | REAL WORLD GAMING FRAMEWORK - A virtual environment and real world environment are combined into a framework that facilitates large-scale social interaction in multi-player fantasy games played in both the real world and/or a virtual world. Such combination of real and virtual world features may blend geo-caching, orienteering, and other virtual gaming features to enable players to interact across the real and virtual environments. A real world player is also mapped into the virtual environment, thereby inserting the player's movements and actions into the virtual environment. Additionally, this feature enables interaction between players located in a real environment with characters found in a virtual environment. A player may use a mobile device that is configured to recognize the geo-location and orientation of the player and display a corresponding view of the virtual environment gaming landscape for the player. | 01-01-2009 |
20090011809 | Virtual Creature Character Fostering Apparatus - A virtual creature character fostering apparatus, which allows a user to feel that the user is really involved in birth of a virtual creature character, is provided. The virtual creature character fostering apparatus includes a temperature sensor | 01-08-2009 |
20090075711 | SYSTEMS AND METHODS FOR PROVIDING A VOCAL EXPERIENCE FOR A PLAYER OF A RHYTHM ACTION GAME - A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song comprises: displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song; evaluating, with a first gameplay mechanic, a player's performance with respect to the cues corresponding to a vocal elements; and evaluating, with a second gameplay mechanic, the player's performance with respect to the cues corresponding to the percussion element. Such a method may be used to keep a vocalist engaged during portions of a song with no vocals. | 03-19-2009 |
20090082078 | GAME CONTROLLER SIMULATING A MUSICAL INSTRUMENT - A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument. | 03-26-2009 |
20090088233 | DYNAMIC PROBLEM SOLVING FOR GAMES - The claimed subject matter provides a system and/or a method that facilitates enhancing a game, game play or playability of a game. An experience component can collect a portion of data related to a game in which the portion of data indicates at least one of a tip or a tactic for the game. A game component can dynamically incorporate the portion of data into the game during game play to enhance playability of such game for a user with assistance provided by at least one of the tip or the tactic. | 04-02-2009 |
20090088234 | ACCURACY AND EXPERIENCE OF GAME BY ACTIVATING APPROPRIATE LIGHT-EMITTING FIBERS INTERTWINED IN GRASS RELATED TO A PLAYER'S OR GAME OBJECT'S POSITION - A method, system and computer program product for improving accuracy and experience of a game. Signals are sent from a computer system to appropriate sensors based on a player's or game object's position to activate connected light-emitting fibers that are blended with grass on a playing field. The light-emitting fibers are activated in such a manner to display light to indicate an infraction (e.g., a player was in an offside position), a successful play (e.g., team made a first down), appropriate maneuvers, boundaries for a play, etc., thereby ensuring the game is fair and accurate and enhancing the experience of the game. | 04-02-2009 |
20090098918 | SYSTEMS AND METHODS FOR ONLINE BAND MATCHING IN A RHYTHM ACTION GAME - A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player. | 04-16-2009 |
20090104956 | SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE - Systems and methods for indicating the performance of a plurality of players playing a video game simulating a rock band experience may include: calculating a player score for each player playing a rhythm action game within a band, each player score representing the performance level of a particular player; calculating a composite score for the band playing a rhythm action game, the composite score based in part on a performance level associated with each player within the band; displaying the composite score on a performance meter as a performance level; and displaying each player score on the performance meter as a graphical indication positioned on the meter at a position corresponding to the calculated player score. | 04-23-2009 |
20090131133 | Doll catching game set with two game functions - A doll catching game set includes a base and a display portion in which dolls are put and a claw is controlled by the user to catch a doll in the display portion. An electronic roulette is located in the display portion and includes a circuit board which is activated to display a code on the roulette when no doll is caught by the user. A dispensing portion is connected in the display portion and includes a threaded member which is driven by a motor which is activated to rotate the threaded member. A treat is mounted to the threaded member and located in one of pitches of the threaded member. The tread drops from a free end of the threaded member and the user can have the treat. | 05-21-2009 |
20090137297 | GAME SYSTEM AND GAME MACHINE - A present invention provides a game system in which a battle game according to a game skill of a player is realized in a target hitting game. In the game system, the target hitting game is played with a game machine. The game system includes a criterial strength determination device for determining criterial strength of the player, win-loss influence information control device for changing the information having the influence on win or loss of the opponent based on measurement strength measured for the hit in the game, the win-loss influence information control device changing the information having the influence on win or loss of the player based on the criterial strength when the target is not hit, and a win-loss judgment device for judging the win or loss of the game based on the information having the influence on win or loss of the player and the opponent. | 05-28-2009 |
20090149232 | SYSTEM AND METHOD FOR TOUCH DRIVEN COMBAT SYSTEM - An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images avatars. At least one of the user input devices is a touchscreen. During gameplay, the gameplayer may select at least one avatar using the touchscreen and initiate a skill-based action sub-game. The gameplayer may provide additional input using the touchscreen. An animation is displayed in response to user input satisfying an objective of the sub-game. | 06-11-2009 |
20090149233 | Virtual world of sports competition events with integrated betting system - The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, Histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed. | 06-11-2009 |
20090176545 | INTERACTIVE TOY WITH VISUAL AND AUDIO FEEDBACK - Disclosed herein is an amusement device, the amusement device having: a display device rotatably mounted to a structure, the display device being configured to create a plurality of images via a persistence of vision effect; a device for rotating the display device; a sensor for determining whether an object has hit one of the plurality of images; a microcontroller in operable communication with the sensor and the display device, the microcontroller changing the appearance of at least one of the plurality of images when the sensor determines that an object has hit at least one of the plurality of images. | 07-09-2009 |
20090191931 | SKILL CRANE GAMES AND OTHER AMUSEMENT VENDING MACHINES HAVING DISPLAY DEVICES AND OTHER INTERACTIVE FEATURES - Skill crane games and other amusement vending machines having display devices and other interactive features to enhance game play are disclosed herein. A skill crane game configured in accordance with one embodiment includes at least one prize positioned within a transparent enclosure. The skill crane game further includes a user-operated joystick operably coupled to a prize selecting device and a display device, such as a video screen, positioned within the enclosure. In one embodiment, the skill crane game allows a player to select a prize from multiple prizes displayed on the video screen, and the prize selecting device then obtains the prize for the player. In another embodiment, the skill crane game allows the player to play a video game on the video screen before attempting to obtain a prize with the prize selecting device. If the player wins the video game, the skill crane game can award prizes, such as bonus time, that affect the subsequent attempt to obtain a prize. | 07-30-2009 |
20090191932 | METHODS AND APPARATUS FOR STRINGED CONTROLLERS AND/OR INSTRUMENTS - Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument. Bracing structures and methods are also described for bracing stringed apparatus, such as stringed game controllers and instruments. | 07-30-2009 |
20090221337 | PHYSICAL ACTIVITY-PROMOTING GAME UTILIZING NETWORKED MODULES - A system and method are provided for a physically active game whose underlying purpose is to increase the level of physical activity in adolescents, and to have the game and associated activity be enjoyable and engaging such that physical activity becomes engrained as a habit that counters obesity. The game system includes a set of networked game modules that players touch in a sequence as prescribed by a game logic The correct module to touch next in the sequence is indicated by a notifier, such as a light turning on or an audible signal emitting from the module. Sensors on the modules transmit a signal to a controller which activates transmission of the next module in the sequence to activate a notifier element. Game data may be used to compute a score and be applied to game statistics. Data from the game may be transmitted to a remote server for storage, transformation into comparative data, and displayed on a web page. | 09-03-2009 |
20090221338 | PHYSICAL EXERCISE VIDEO GAME METHOD AND APPARATUS - Described herein is a game and game system including one or more user motion tracking devices. In some embodiments, a heart rate sensor is also used to monitor the user. | 09-03-2009 |
20090239601 | Skill-Based Redemption Game - A skill-based redemption gaming machine in which a plurality of game symbols are arranged on a plurality of slot machine-type reels is configured to ensure that player awards comply with statutory guidelines. A player deposits consideration into the gaming machine and receives a corresponding number of plays and points, representing the number of available game plays and wager amounts, respectively. The player places a wager up to the number of available points which, upon commencement of play, are deducted from the total points value. Upon commencing play, the player is provided free replays or the opportunity to nudge one or more electronically displayed reels in an effort to obtain a certain alignment of game symbols. If such alignment is obtained, the player is presented with points and awards pursuant to a paytable, said rewards being redeemable for non-cash prizes. | 09-24-2009 |
20090253475 | System and Method for Providing Real World Value in a Virtual World Environment - A system and a method is provided wherein real world monetary or cash values are placed on virtual world avatars, avatar possessed or avatar purchasable virtual world items, environmental virtual world items and virtual world computer generated non-player characters (NPCs), such as slayable beasts, monsters, creatures, or humanoids. These NPCs or other avatars (i.e., other players' avatars) have the ability to defeat and collect the cash value of avatars and their gear, thus gaining cash value for the NPC or the avatars. This cash value is then winnable by any avatar with the skill to best the NPC or other avatar. In this system and method, a real world cash value of an avatar is established and can be increased or decreased based upon the avatar's interaction with other avatars, the virtual world environment and/or a player's investment of real world cash value. | 10-08-2009 |
20090258686 | SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER - A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game. | 10-15-2009 |
20090264171 | GENERATING A SCORE RELATED TO PLAY ON GAMING DEVICES - Embodiments of the present invention are directed to generating and displaying a score related to the results of wagering by a player on an electronic gaming machine. In one embodiment, a method for generating a score related to play on at least one electronic gaming device includes tracking the amount wagered on the gaming device, tracking the amount awarded by the gaming device, and generating a score related to the tracked amounts. | 10-22-2009 |
20090264172 | GAME SYSTEM - A game system includes a plurality of pedometers. The plurality of step count data respectively counted by the plurality of pedometers are acquired in the game apparatus. In the game apparatus, by utilizing the plurality of step count data, a predetermined arithmetic operation is executed, and the result of the arithmetic operation is reflected on the game. Alternatively, in a server, a predetermined arithmetic operation is executed by utilizing the plurality of step count data, and the result of the arithmetic operation is reflected on the game in the game apparatus. For example, game processing depending on the number of players walking in the same time slot is executed, or game processing according to the totalized value of the accumulated total step count values of the plurality of pedometers is executed. | 10-22-2009 |
20090291726 | METHODS, DEVICES, AND COMPUTER PROGRAM PRODUCTS FOR PARTICIPATING IN AN ATHLETIC EVENT WITH A REMOTELY-LOCATED COMPETITOR USING A MOBILE TERMINAL - A method of participating in an athletic event with a remotely-located competitor using first and second wireless competition devices includes establishing a wireless communication connection with the second wireless competition device. The second wireless competition device is associated with the remotely-located competitor for the athletic event. Positioning data for the second wireless competition device is received via the wireless communication connection. The positioning data for the second wireless competition device characterizes a previous or real-time performance of the athletic event by the competitor. The received positioning data for the second wireless competition device is provided for display on the first wireless competition device relative to positioning data for the first wireless competition device, which characterizes a performance of the athletic event by a user thereof. Related methods and devices are also discussed. | 11-26-2009 |
20090298564 | METHOD OF PROVIDING SPORT SHOW ON TELEVISION - Disclosed is a method for providing a sport show on a television for entertainment of sports enthusiasts. The sport show comprises a plurality of teams, a plurality of judges and a plurality of spectators. Each team of the plurality of teams comprises a plurality of players. Each player of the plurality of players exhibits a sport skill. The sport show is broadcast on the television for television viewers. The plurality of judges, the plurality of spectators and the television viewers watch each player of the plurality of players exhibiting the sport skill for providing a rating to the sport skill of each player. Score of each player is calculated based on a rating of judges, a rating of spectators and a rating of television viewers and a result of the sport show is declared based on a score earned by each team of the plurality of teams. | 12-03-2009 |
20090305758 | GAME APPARATUS AND PROGRAM - The present invention provides a video game in which a player can feel an amusement by switching a player character to be an operation object in a battle with an enemy character even in a game performed after the battle is completed. | 12-10-2009 |
20090318208 | ELECTRONIC BASKETBALL GAME - An electronic basketball skill monitoring and developing system and method, particularly suited for children and young adults that would make solo and group participation more interesting and enjoyable and includes an electronic basketball game system using a basketball having a controller including a registration subsystem, an indicator subsystem, and a timing subsystem, the controller responsive to a physical impact on the registration subsystem to generate an activity signal, the timing system, responsive to the activity system and to the timing signal, that records a number of the physical impacts on the registration subsystem in one or more activity periods; and a plurality of markers, one for each of a plurality of basketball shot locations referenced by the indicator subsystem. | 12-24-2009 |
20100022287 | DANCE GAME MACHINE, METHOD FOR SCORING DANCE GAME AND COMPUTER-READABLE RECORDING MEDIUM - A dance game machine has a mode wherein instruction information to guide a player's dance motion is displayed on a display part, and a mode wherein the instruction information is not displayed. If not displayed, a storage part stores music data, step data, screen data, and comment data corresponding to the mode. A control part reproduces the stored music data sequentially, as well as outputting to the display part the screen data corresponding to the music data, but excepting the instruction information. An input receiving part receives operational input data based on a player's dance motion, while reproducing the music data sequentially. A determination part creates evaluation data of the player's dance motion by comparing dance data being created based on the music data and the step data with operational input data of the player, and outputs the evaluation data to the control part. The control part outputs comment data corresponding to the evaluation data to the display part. | 01-28-2010 |
20100041454 | Portable dance game system - A dance game system includes a host and a motion sensor. The host includes a prompting unit using indicators to prompt dance step directions. The motion sensor includes an acceleration sensor sensing user's dance step directions and communicating with the host wirelessly. The dance game system can operate without using a display unit (such as TV) or dance pads. Therefore, the dance game system is safer and easy to carry about, and the operation thereof is not limited by dance pads. | 02-18-2010 |
20100048272 | MEASURING AND CONVERTING ACTIVITIES TO BENEFITS - Measuring and converting physical activities to benefits, including: measuring a physical activity of a user using a measuring device; converting the measurement made by the measuring device to service benefits using predetermined formulas, wherein the service benefits are consistent and balanced to time needed to attain a similar reward from engaging only in a target activity; and providing the benefits. | 02-25-2010 |
20100048273 | WELDING SIMULATOR - Embodiments of the present invention pertain to a computer program product and processor based computing system that provides processing means for executing coded instructions and input means for interacting with said processing means to create a virtual welding environment. The system establishes an objective to change a functional or operational state of a virtual article, and directs the end user to perform at least one virtual welding operation for changing its functional state. The system trains new users and inexperienced welders on the fundamental aspects of welding and other technical | 02-25-2010 |
20100062818 | REAL-TIME INTERACTION WITH A VIRTUAL COMPETITOR WHILE PERFORMING AN EXERCISE ROUTINE - A portable electronic device for providing real-time interaction between a user performing an exercise routine and a virtual competitor. Some embodiments of the portable electronic device may include a sensor for receiving a plurality of user performance metrics associated with the user, a processor for generating a comparison between the plurality of user performance metrics and a competitor workout file associated with the virtual competitor, and a display for displaying a summary of the comparison in real-time. | 03-11-2010 |
20100069131 | DEVICE, METHOD AND PROGRAM FOR ORGANIZING A CELEBRITY SPORTING EVENT - Event organization devices, methods, and programs for organizing a competitive event including at least one sponsor, a plurality of participants and at least one celebrity are provided. The devices, methods, and programs plan the sale of a right to play in a competitive event to the participants and match the participants with the celebrity for only a portion of the competitive event such that each of the participants plays in the competitive event alongside the celebrity during the portion of the competitive event. The devices, methods, and programs calculates revenue to be distributed from the competitive event to at least one of one or more of the participants, the sponsor, and the celebrity. | 03-18-2010 |
20100075729 | Fantasy Sports Neural Engine And Method Of Using Same - An apparatus, system and method for a neural engine for recommending picks in an on-line fantasy sport draft and in on-line fantasy trades. The apparatus, system and method may include at least one computing memory having associated therewith a plurality of rules, wherein at least ones of the plurality of rules include historical performance information for at least two fantasy sports teams in at least two fantasy sports leagues, wherein one of the at least two fantasy sports leagues is associated with the on-line fantasy sports draft, and expert information regarding the picks in the on-line fantasy sports draft. The present invention may additionally include at least one computer processor that applies ones of the plurality of rules drawn from the at least one computing memory to arrive at a recommendation. | 03-25-2010 |
20100087238 | Sports Officiating Simulator - A method for simulating the experience of a sports official is disclosed. The method includes the steps of (a) displaying game content over a medium and (b) receiving a first input signal while the game content is being displayed which stops the content from being displayed. | 04-08-2010 |
20100087239 | SYSTEM FOR SIMULATING RIVER RAFTING AND METHOD THEREOF - One embodiment of the present disclosure is a method for simulating river rafting. The method includes disposing a first person within an open receptacle. The method further includes displaying at least one river rafting video file stored in a storage medium on a display screen. The storage medium is adapted to be accessed by a media player to display at least one river rafting video file on the display screen coupled to the media player. Further, the method includes rocking the open receptacle by a second person in front of the display screen for enabling the first person to simulate the river rafting based upon watching the at least one river rafting video file and the open receptacle being rocked. A system for simulating river rafting is also disclosed. | 04-08-2010 |
20100087240 | METHOD AND APPARATUS FOR PROVIDING A SIMULATED BAND EXPERIENCE INCLUDING ONLINE INTERACTION - A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency, the first player located remotely from the second player, includes displaying to a first player target musical data associated with a musical composition, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player. | 04-08-2010 |
20100099475 | PREMIUM GETTING GAME MACHINE AND HUMANOID BIPEDAL WALKING ROBOT - The present invention provides a premium getting game machine capable of making a bipedal walking robot (concretely, humanoid bipedal walking robot) whose control is complicated walk for getting a premium. The premium getting game machine | 04-22-2010 |
20100099476 | NON-VISIBLE MAZE GAMMING SYSTEM AND METHOD - A gaming system, device and method for playing a changeable non-visible maze that can be navigated using visible or non-visible cues. | 04-22-2010 |
20100113116 | Managing Multi-Player Video Game Input - A method of managing multi-player game input as single-player game input includes building a command queue, the command queue being a series of time-slices; extracting a most recent time-slice from the command queue, the most recent time-slice including at least one command from difference inputs of the multi-player input; building alternate command queues with information extracted from the most recent time-slice; analyzing the command queue and the alternate command queues to determine an optimum command queue, the optimum command queue including commands from at least one input of the multi-player input; and outputting the optimum command queue as the single-player game input. | 05-06-2010 |
20100113117 | METHOD FOR DANCE GAME AND THE RECORDING MEDIA THEREIN READABLE BY COMPUTER - A dance game method and computer-readable storage medium storing instructions for implementing the dance game method is provided. The dance game method arouses a user's interest to feel a sensation of being assimilated with a virtual character dancing according to music. | 05-06-2010 |
20100130274 | SCREEN OPERATION SYSTEM, SCREEN OPERATION METHOD, AND METHOD FOR PROVIDING NETWORK SERVICE - Provided is a screen operation method for operating a character in a virtually 3-dimensional space displayed on a 2-dimensional screen. The method includes: inputting a movement command for an object by an input device; displaying on a movement amount display unit, a change of an object movement amount in accordance with the movement command; displaying accumulated effect by the object movement on an accumulated effect display unit; and executing the next event process in the virtually 3-dimensional space by an event generation unit when the accumulated effect has reached a predetermined value. Thus, it is possible to provide GUI exhibiting higher reality in an operation of a simulation game and the like and provide a new business of an online game in which a virtual game world is linked with a real service. | 05-27-2010 |
20100137048 | System and method for providing an edutainment interface for musical instruments - There is provided a system and method for a musical edutainment interface on a display for playing an electronic musical instrument having frets and strings. The system comprises a processor configured to be placed in communication with the display and the electronic musical instrument and a memory including a musical edutainment software, wherein the processor is configured to execute the musical edutainment software to present, on the display, the musical edutainment interface showing an edutainment musical performance to be followed by a user of the electronic musical instrument, to animate game objects falling vertically to indicate a timing of the edutainment musical performance, to place the game objects within fret areas to demonstrate a corresponding fretting configuration on the frets of the electronic musical instrument, and to align the game objects with a plurality of string lines to demonstrate a strumming of corresponding strings on the electronic musical instrument. | 06-03-2010 |
20100137049 | INTERACTIVE GUITAR GAME DESIGNED FOR LEARNING TO PLAY THE GUITAR - An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar. | 06-03-2010 |
20100167801 | KIDS PERSONAL HEALTH RECORDS FED INTO VIDEO GAMES - The claimed matter provides systems and/or techniques that regulate and/or prescribe an individual's behavior while playing electronic games. The system includes mechanisms and/or modalities that identify physical and/or mental activities similar to those undertaken by a game character and that are appropriate to the fitness or mental capabilities of the individual. It requests the individual to perform the activities selected during the execution of the electronic game, monitors the individual's performance of the activity, and reproduces and associates the individual's actions in performing the selected task to the game character during execution of the electronic game. Further, it enhances or diminishes attributes of the game character based on the intensity of the individual's performance of the selected activity. | 07-01-2010 |
20100184497 | INTERACTIVE MUSICAL INSTRUMENT GAME - An interactive musical instrument game includes playing the notes of a song segment or a song on a real musical instrument as prompted by a game display and in coordination with a recorded recognized song or song segment. The display is configured to display a virtual musical instrument corresponding to the real musical instrument. The virtual musical instrument includes virtual keys corresponding to the real keys of the real musical instrument. A music application causes a specific musical recording of a song or a song segment to be played and highlights simultaneously the associated specific virtual keys and the corresponding real keys during the playing of the specific musical recording with the same designation. | 07-22-2010 |
20100261513 | METHODS AND APPARATUS FOR INPUT DEVICES FOR INSTRUMENTS AND/OR GAME CONTROLLERS - Electronic game components are described. The electronic game components may define radiation striking zones in which user strikes may be detected. In response to detecting the strikes, control signals for an audio generator or gaming console may be generated. The electronic game components may be used to simulate percussive instruments, with the radiation striking zones corresponding to percussive components of the simulated percussive instrument. | 10-14-2010 |
20100304810 | Displaying A Harmonically Relevant Pitch Guide - Described are methods, systems, and apparatuses, including computer program products, for displaying a harmonically relevant pitch guide in a rhythm-action game. In one aspect this is accomplished by analyzing, by a game platform, target music data associated with a musical composition to determine a musical scale within the target music data. Then a bounded space, such as a lane to display vocal cues in, is displayed that includes a plurality of interval demarcations based on the scale, and a background comprising a color scheme based on preselected pitches of the scale. Then the game platform displays the target music data in a manner indicative of the harmonically relevant pitches with respect to the pitch guide. | 12-02-2010 |
20100304811 | Scoring a Musical Performance Involving Multiple Parts - Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance involving multiple parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in signal communication with a game platform, target musical data associated with a musical composition. The game platform receives a first music performance input data, with the first music performance input data being associated with a first part in the musical composition. The game platform also receives a second music performance input data, the second music performance input data associated with a second part in the musical composition. The game platform then calculates a first score based on the first music performance input data and a second score based on the second music performance input data. It then calculates a final or modified score based on the first score and the second score. | 12-02-2010 |
20100304812 | DISPLAYING SONG LYRICS AND VOCAL CUES - Described are methods, systems, and apparatuses, including computer program products, for displaying song lyrics and vocal cues in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a vocal cue. The vocal cue moves on the display in synchronization with a timing component of a musical composition towards a target marker. Lyrics are also displayed, but instead of moving with the movement of the vocal cue the lyrics are displayed in a fixed position. The lyrics maintain their position until the vocal cue has moved to a particular position with respect to the target marker. | 12-02-2010 |
20110034227 | REACTION-TRAINING GAME MACHINE - A reaction-training game machine includes a machine table holding a host system therein, a display mounted in the top wall of the machine table and controllable to display game images, and one operation controller installed in the machine table at each of two opposite lateral sides, each operation controller providing a set of buttons for pressing by a player to generate one respective virtual bumper block from one lateral edge of the display at a respective location. The host system generates one virtual moving ball on the display when the reaction-training machine is started up, and the virtual moving ball bounces when touched the top or bottom edge of the display or one bumper block at one lateral edge of the display, or one point deduction is made to the score of the player when the virtual moving ball touches one lateral edge of the display. The game is over when the energy table for one player is used up. | 02-10-2011 |
20110086687 | GAME MACHINE - A game machine comprises a housing, a user access panel having a controller, a money acceptor and a redemption dispenser that dispenses an award, a rotating field having a surface with a plurality of objects situated thereon, a retriever that is movable along a track that is supported by the housing for enabling movement of the retriever relative to the rotating field, an object return path having an object receiving area, a delivery guide, and an outlet, wherein an award is dispensed from the redemption dispenser upon the retriever retrieving an object from the rotating field and delivering it to the object receiving area. | 04-14-2011 |
20110124387 | VIDEO GAME AND PERIPHERAL FOR SAME - A video game controller with a position sensor and a proximity sensor provides user input signals for use in determining game states. The video game controller can have a board or deck-like surface similar to that of a skateboard, and the proximity sensor can be used to determine if a user is in contact with or near the board. A video game associated with the video game controller can provide a skateboard or other game in which a skateboard and skateboarding character are responsive to a game player's manipulation of the video game controller. | 05-26-2011 |
20110124388 | LOCATION-AWARE DISTRIBUTED SPORTING EVENTS - Various embodiments facilitate location-aware distributed competitions. In one embodiment, a system facilitates a distributed sporting event that includes multiple players traveling over courses that are remote from one another. The system includes a manager that receives state information, such as location information, from client devices used by each of the players. The manager then transmits location information for each of the players to the client devices, which are each configured to present a graphical representation, such as a map annotated with the locations of each of the players. The manager asserts a course to each of the players, by providing specific instructions to travel along a particular path. The client devices provide the players with the appearance of competing over the same course, even though they are all actually competing over courses remote from one another. | 05-26-2011 |
20110130183 | System For Sensing Human Movement and Methods of Using Same - A system and method are provided for translating gross human movement into electronic signals and therapeutic, training, or educational uses for the system. An exercising or video gaming system, comprising: a floor pad controller, and a striking controller. The floor pad controller having force sensor(s) and/or placement sensor(s) arranged in a pattern in the plane of a ground or floor. The striking controller having force sensor(s) and contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and an inner core. Applying force to any sensor(s) in the floor pad controller or striking controller executes an action in response to an instruction from the exercising or video gaming system; and an inner core returnably coupled to a ground or floor of a room, so that the striking controller returns to an upright position after being struck by the user. | 06-02-2011 |
20110159937 | DIRECTION DETECTION DEVICE FOR GAME MACHINE COMBINED EXERCISE BIKE AND METHOD THEREOF - A direction detection device is provided for a game machine combined exercise bike. The direction detection device include a detection module mounted to a direction rotation module composed of a rotatable portion and a fixed portion. The detection module includes a plurality of signal receiver elements and a signal transmitter element, which are operated in a non-contact manner and are allowed for relative rotation with respect to each other. Each signal receiver element has a range of detection. During relative rotation between the signal transmitter element and the signal receiver elements, when the signal transmitter element is moved into the detection range of one of the signal receiver elements, the signal receiver elements detect a positional message of the signal transmitter element, and the signal receiver elements applies the message to a signal processing device of the game machine, which converts the positional message into a direction signal. | 06-30-2011 |
20110159938 | GAME DEVICE, COMPUTER PROGRAM THEREFOR, AND RECORDING MEDIUM THEREFOR - A game device causes a display device to display an image in which plural marks correlated with step panels to be stepped on by a player move to reach a base line, and the game device, when a step panel is stepped on, classifies the degree of accuracy of this operation as one of plural classes based on a time at which a mark corresponding to this step panel reaches the base line, a time at which this step panel was stepped on, and plural thresholds. The game device counts the number of accurate operations, to cause the display device to display the number in a color corresponding to the lowest accurate operation class corresponding to the counted accurate operations. | 06-30-2011 |
20110190039 | SPORT APPARATUS WITH ELECTRONIC SENSING DEVICE - A sport apparatus includes a frame, an electronic sport sensing device, and at least a connecting device to connect the electronic sport sensing device to the frame. The electronic sport sensing device has a circuit unit, a display unit electrically connected to the circuit unit, and at least a sensor unit electrically connected to the circuit unit. The sensor unit has an impact surface to produce a signal transmitted to the circuit unit for showing a message on the display unit when the impact surface receives an external force. | 08-04-2011 |
20110195764 | Method and apparatus for the remote playing of a physical pinball machine. - A method for playing a physical pinball machine over a network. Whereby a system having a web server with discrete outputs are activated by a player operating a device running a web browser. The system allows for the listening of sounds and viewing the movement of the pinball, in real time. | 08-11-2011 |
20110195765 | GAME SYSTEM AND GAME PROGRAM - There is provided a game system where points are given to a player so as not to make a disparity due to the skill level of the player. | 08-11-2011 |
20110201396 | METHODS OF PLAYING DRAWING GAMES AND ELECTRONIC GAME SYSTEMS ADAPTED TO INTERACTIVELY PROVIDE THE SAME - An electronic game system is provided, the electronic game system having: a drawing input device; a processor located within the drawing input device, the processor being configured to convert a user input signal into a display signal; a means for transmitting the display signal to a display; and memory for storing machine readable computer program code, the memory including instructions for causing the processor to implement a method of playing a drawing game. | 08-18-2011 |
20110207513 | Instrument Game System and Method - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives. | 08-25-2011 |
20110218022 | METHODS AND APPARATUS FOR STRINGED CONTROLLERS AND INSTRUMENTS - Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. A plurality of frets can be disposed on a fingerboard and underlying the strings. The frets may include electrically conductive zones that can be electrically insulated from each other, and each zone corresponds to a different string. A polyphonic pickup having a plurality of wire-wound coils coupled to corresponding magnetic returns can be included, and can be adapted to detect striking of at least one of the strings by a user of the game controller. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument. | 09-08-2011 |
20110230245 | DEVICE USED FOR AWARDING A PRIZE BASED ON THE OUTCOME OF A PREDICTED SHOT IN THE GAME OF GOLF - A device for awarding a prize to a golfer for successfully making a predicted golf shot. A payment receiving device, a shot prediction input device and at least one camera are connected to a golf shot control computer. Also connected to the golf shot control computer is an image recording device and a viewing device. An operator views images recorded by the camera and compares those images to the predicted golf shot. If the shot successfully meets the prediction, a prize is dispensed to the golfer. The prize can be cash, a coupon or a physical item. In one preferred embodiment the prize is a new car if the golfer successfully predicts that he will get a hole-in-one. | 09-22-2011 |
20110250939 | NETWORK-CONNECTED GOLF GAME IMPROVEMENT, ENTERTAINMENT AND MONETIZATION SYSTEM AND METHOD - A network-connected golf game improvement and entertainment system and methods that connect golf simulators in a plurality of golf sites or residences into an interactive player network. The player network facilitates the context of interaction between players, spectators and adversities. The system and method further include an on-line marketplace that enables advertisers to purchase and place interactive advertising into specific experience channels in real-time. Advertisers would have a direct and real-time channel into their ads analytics, performance and automated financial transaction processing. | 10-13-2011 |
20110269517 | DETECTING AND PROVIDING PLAYER INFORMATION WITH SENSOR AT THE PLAYER SIDE - A system for detecting and providing information assigned to soccer players, wherein the system contains a soccer ball ( | 11-03-2011 |
20110281622 | METHOD, APPARATUS AND RECORDING MEDIUM FOR PERFORMANCE GAME - Disclosed are a method, an apparatus, and a recording medium for a performance game, and more particularly are a method, an apparatus, and a recording medium for providing a performance game for playing indicators in a plurality of areas while a user moves in corresponding areas. | 11-17-2011 |
20110306396 | Dance Game and Tutuorial - Presented herein are methods, apparatuses, programs, and systems for scoring a player performance comprising one or more poses in a dance-based video game. a performance 3D skeleton is received that indicates a pose of the player. A score is calculated by comparing a position, a timing, or both, associated with one or more joints of the performance 3D skeleton to a position, a timing, or both, associated with one or more joints of a target pose and altering one or more characteristics of the dance-based video game based on the score. | 12-15-2011 |
20110306397 | Audio and animation blending - Presented herein are methods, apparatuses, programs, and systems for providing a smooth animation transition in a game. An event timeline is provided with event markers denoting points in time on the event timeline. Each event marker is associated with an animation segment from the number of animation segments. A first marker on the event timeline is provided, which indicates a first animation segment to be displayed on the display (at a point in time with respect to event timeline). A second marker on the event timeline is also provided, which indicates a second animation segment to be displayed on the display (at a second point in time with respect to event timeline). Then as the game progresses, and the second point time on the timeline is approaching, a set of animation segments that need to be blended together is determined, to provide a smooth transition from the first animation segment to the second animation segment. Once the set of animations have been determined, a blend is performed among the set of animation segments. | 12-15-2011 |
20110306398 | PROMPTING A PLAYER OF A DANCE GAME - Presented herein are methods, apparatuses, programs, and systems for prompting a player to perform a series of dance moves. A player is prompted to perform a series of dance moves by providing a timeline comprising at least a first time interval associated with a first dance move, and a second time interval associated with a second dance move; displaying an icon representing the first dance move at a first location on the display for the duration of the first time interval; and displaying an icon representing the second dance move at the first location on the display for the duration of the second time interval, wherein the icon representing the first dance move includes one or more representations of a body and indicates on the one or more representations of the body at least one body part whose position is important during the performance of the first dance move. | 12-15-2011 |
20110312397 | Simulating Musical Instruments - The invention provides displaying, in a lane, a section of repeatable inputs in a sub-lane of the lane. Cue data is loaded from a data file, which includes duration data and a plurality of cues to be displayed in the sub-lane. Then, the plurality of cues and a section indicator are displayed in the sub-lane, with the section indicator based on the duration data and indicating that the plurality of cues are repeatable inputs. Then, a timer is started that is independent of a timing window of any cue of the plurality of cues. Then, it is determined if an input is received for the sub-lane before the timer reaches a timing threshold. If it is, the timer is restarted and the plurality of cues is maintained as repeatable inputs. If it is not, the section indicator is modified to indicate that the plurality of cues are not repeatable inputs. | 12-22-2011 |
20120015700 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 01-19-2012 |
20120064956 | SPORTS STATISTICAL ANALYTIC DEVICE - A system and method of web-based computer software and hardware is disclosed for recording and analyzing sports statistics to allow a sports team to evaluate the efficiency of its team, players, lineups, games, plays, playbooks, and other related attributes. Computerized algorithms analyze thousands of complex event outcomes based on various user specifications to produce innumerable statistical results. The system is optimized for use on a touch-screen tablet computer but can also be accessed via any computing device with a web browser and an Internet connection. The invention is designed to be used in real-time, but can also be used after the game to record event information or analyze previously recorded data. | 03-15-2012 |
20120094730 | METHOD AND APPARATUS FOR PROVIDING A RHYTHM ACTION DANCE GAME WITH CAMERA CAPTURE OF MOVEMENT - A player may interact with the game and cooperate or compete with other players by executing specific dance moves in synchrony with music content. The player's avatar may be animated to perform dance moves. Upper body movements may be controlled by how well the player executes the indicated dance moves or they may be predetermined for certain points in the music content. In embodiments in which the gaming platform is provided with a camera, the camera may be used to capture movements of the player. Methods also provide real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, receiving second music performance data from a remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance. | 04-19-2012 |
20120108305 | DATA GENERATION DEVICE, CONTROL METHOD FOR A DATA GENERATION DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A data generation device includes: a display unit for displaying a setting screen for generating reference data; a specification receiving unit for receiving a specification of a time point within the reproduction period of the music track data through the setting screen; a display control unit for displaying an exemplary model image for showing the exemplary model posture of the player at the specified time point on the setting screen based on an exemplary model data; and a reference data generating unit for generating the reference data based on the specified time point and a position of the body part within the exemplary model posture of the player at the specified time point. | 05-03-2012 |
20120122531 | Wagering Game with Incremental Unlocking of Content - A gaming system includes a credit detector adapted to detect a wager to play a wagering game, one or more displays adapted to display, in response to the wager, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of paths and a controller operative to respond to the selection of the path at the one decision point and provide a next decision point for a subsequent selection of another path, a state of the secondary game remaining persistent during repeated plays of the base game so that selected paths in the secondary game are combined to provide non-linear unlocking of a bonus award. | 05-17-2012 |
20120135789 | INSTRUCTIONAL MUSIC READING AND INSTRUMENT PLAYING SYSTEM AND METHOD - A system and method is provided for instructing students and players to read music notation and to play an instrument. The method includes presenting an interactive display including a graphical representation of at least a portion of a musical instrument and a plurality of lines having spaces therebetween. The plurality of lines and spaces represent a staff of musical notation. The method includes associating the lines and spaces with placement of at least one of a student's fingers to the instrument. The method further includes presenting, on the interactive display, a musical score including a plurality of notes by streaming each of the notes on one of the lines and spaces such that when each of the notes meets a portion of the graphical representation of the musical instrument the student, in response, manipulates a corresponding one of their fingers to play the instrument. | 05-31-2012 |
20120165084 | METHOD AND APPARATUS FOR TRACKING LOCATIONS USING WEBCAMS - Disclosed herein are a location tracking apparatus and method. The location tracking apparatus includes a head tracking unit, and a pointer tracking unit. The head tracking unit extracts a location, 3DOF and orientation of a head of a user by capturing the user from a screen on which a game is displayed using a first webcam and tracks the user's gaze based on the results of the extraction. The pointer tracking unit tracks a point indicated by a laser pointer projected onto the screen by capturing the screen using a second webcam, and designates the tracked point as cross hairs corresponding to a target to be shot at. The head tracking unit and the pointer tracking unit tracks the user's gaze and the point simultaneously. | 06-28-2012 |
20120165085 | ACTIVE LEARNING DEVICE AND METHOD - An activity device including an activity sensor for generating an activity interaction signal responsive to a sustained large-muscle physical activity of a user operating the activity device; a controller, coupled to the activity monitor, generating a virtual environment supporting a virtual user frame-of-reference in the virtual environment, the controller generating a set of virtual education elements in the environment and a goal for the set virtual representation with respect to the virtual education elements wherein the controller is responsive to the activity interaction signal to produce an affected interaction of the virtual representation with the virtual education elements with the controller measuring a conformation of the goal by the affected interaction; and a feedback system, coupled to the controller, for presenting the virtual environment with the frame-of-reference in relation to the virtual education elements for providing the user with feedback. | 06-28-2012 |
20120165086 | SCORING OF FREE-FORM VOCALS FOR VIDEO GAME - A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing. | 06-28-2012 |
20120165087 | INTERACTIVE GUITAR GAME DESIGNED FOR LEARNING TO PLAY THE GUITAR - An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar. | 06-28-2012 |
20120172099 | MUSIC GAME SYSTEM, COMPUTER PROGRAM OF SAME, AND METHOD OF GENERATING SOUND EFFECT DATA - A music game system ( | 07-05-2012 |
20120190416 | MULTIPLAYER SOCIAL EXERCISE GAME METHOD AND SYSTEM WITH VARIOUS TYPES OF EXERCISES OR EQUIPMENTS - An exercise game system of the present invention includes a plurality of game clients and a game server. The game clients transmit over a network, exercise intensity information in which exercise intensities of the players performing various types of exercises are measured. The game server drives an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises. In this instance, the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players. | 07-26-2012 |
20120196659 | GAMING SYSTEM AND METHOD OF GAMING - A gaming system comprises a game controller arranged to control play of a game having a player skill aspect, and a display arranged to display a representation of the game, the game controller being arranged to control the display to display a set of symbols for selection, the game controller being responsive to the player skill aspect to facilitate selection of at least one of the symbols, a skill level factor of the player skill aspect being variable depending on operation of a game, whereby to vary a skill level required by the player. | 08-02-2012 |
20120208611 | METHOD FOR GAME ANALYSIS - Process for the disposal of wastes, comprising: performing an acid oxidizing hydrolysis of the incoming waste (charge); performing an alkaline oxidizing hydrolysis of the outgoing mass from the stage of acid oxidizing hydrolysis; chemically conditioning the outgoing mass from the stage of alkaline oxidizing hydrolysis by the addition of an acid reagent; separating any undissolved residue. This process, by comparison with other methods and technologies already known and in use, features the following advantages: superior effectiveness in reducing the weight of the waste,—superior economy; total absence of ecological, environmental, hygiene and sanitary problems; total safety of personnel employed at the plants; enhancement for agricultural use of any exhausted residue which may be present at the end of the treatment. | 08-16-2012 |
20120231862 | GAME SYSTEM AND METHOD OF CONTROLLING COMPUTER - A game system displays an operation instruction sign corresponding to each piece of operation timing and an operation reference sign corresponding to current time in a time ordering array along a route in one of operation guide domains, generates a relative displacement according to a time progress of the game such that the operation instruction sign is matched with the operation reference sign in the operation timing, and switches the route in which the relative displacement is generated between the operation guide domains according to a predetermined condition. Also, the game system includes sequence data having operation timing corresponding to one of the operation guide domains and operation timing corresponding commonly to the operation guide domains. And, the game system controls display of the operation instruction sign corresponding to each piece of operation timing such that continuity of the relative displacement is maintained before and after switching of the route. | 09-13-2012 |
20120276966 | Gaming System, Gaming Device and Method for Providing a Player an Opportunity to Win a Designated Award Based on One or More Aspects of the Player's Skill - In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award. | 11-01-2012 |
20120295679 | SYSTEM AND METHOD FOR IMPROVING MUSICAL EDUCATION - A system and method for improving musical education through use of a game, is provided. The method includes the steps of: receiving electrical signals associated with a musical piece provided by a user of the game; converting the electrical signals into digital samples; and analyzing the digital samples with use of auxiliary information, for purposes of improving signal analysis accuracy, resulting in determining various parameters of the musical piece provided by the user, wherein the auxiliary information is a-priori data related to at least one element selected from the group consisting of a musical instrument being played, a technical environment, the game, and information regarding the user of the game. Visual and/or audio feedback may also be provided to the user regarding the musical piece that they are providing. | 11-22-2012 |
20120302302 | Wagering Game Systems, Wagering Gaming Machines, And Wagering Gaming Chairs Having Haptic And Thermal Feedback - A gaming system for conducting a wagering game includes at least one input device configured to receive a wager, at least one display device configured to display a wagering game, one or more thermal devices configured to produce a thermal effect, at least one controller in operative communication with the one or more thermal devices, at least one memory device storing instructions. When the instructions are executed by the at least one controller, the one or more thermal devices to produce a thermal effect according to an aspect of the wagering game. | 11-29-2012 |
20130012279 | SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER - A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game. | 01-10-2013 |
20130040714 | VIRTUAL ACTIVITIES THAT INCORPORATE A PHYSICAL ACTIVITY - A virtual activity is facilitated by receiving collected data related to a non-virtual, real-world physical activity performed by a user, evaluating the collected data to determine what benefit the user has earned by performing physical activity, and providing a benefit to the user that enables the user to virtually build or reconstruct something in a virtual world. In some embodiments, the user is enabled to virtually reconstruct a real-world location at which the physical activity was performed by unlocking a feature of that location within the virtual world. In other embodiments, the user is enabled to virtually build a fictional location by unlocking the ability to add a feature to that location within the virtual world. | 02-14-2013 |
20130045783 | GAME SYSTEM AND CONTROL METHOD OF CONTROLLING COMPUTER USED THEREFOR - Disclosed is a game system provided with a monitor for displaying and outputting a game screen, a touch panel overlaid upon the monitor, and an external storage device for storing sequence data wherein operation periods of the touch panel during a game and information specifying any of a plurality of objects are associated and described. In addition, the game system displays, upon the monitor, a game area around which two operation reference units have been set and moves the plurality of objects for designating operation for each of the operation reference units between the operation reference units while displaying the plurality of objects, and if a specific condition has been satisfied, moves and displays each of objects so that the following object overtakes the leading object. | 02-21-2013 |
20130059632 | Display, Device, Method, and Computer Program for Indicating a Clear Shot - A system for indicating to a user a clear shot along a projectile trajectory to a target wherein one of the trajectory path indicators indicates a height of the projectile trajectory at a predetermined intermediate range to the target whereby the user is informed regarding whether or not an obstacle is in the projectile trajectory. The system facilitates accurate, effective, and safe firearm and bow use by providing indications regarding obstacles that are between the shooter and target and which may or may not be in the projectile trajectory. The system may indicate a calibrated aiming point, which is the maximum height of the projectile trajectory. Enhanced rangefinders have digital cameras and high-resolution displays. Some embodiments include a weapon scope, a simulation game device, and a mobile smart phone. A method of using the system. | 03-07-2013 |
20130065656 | INSTRUMENT GAME SYSTEM AND METHOD - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives. | 03-14-2013 |
20130072269 | Trampoline Game - A trampoline game has a trampoline with a trampoline frame and a trampoline bed. The trampoline bed is connected to the trampoline frame by a plurality of springs. A gun has an infrared emitter emitting an infrared signal. A target has one or more infrared receivers capable of receiving a signal from the infrared emitter of the gun. A second gun also has an infrared emitter emitting an infrared signal, and the target is capable of receiving an infrared signal from the second gun. A bounce sensor can be used for sensing user bounces. The bounce sensor outputs data which could be sent to a microprocessor. Defined game parameters may be stored in memory programmed into a microprocessor that receives data. | 03-21-2013 |
20130072270 | CODED VOCAL BEATBOXING EXPRESSION AND ITS USE IN A BEATBOXING GAME - A system for coding beatbox expressions. An expression including a series of elements that each represents a unique beatbox sound. Each element has an alphabetic portion relating to the enunciation of the element and a graphical portion relating to the musical category which the beatbox sound should imitate. An electronic game or teaching tool wherein a beatbox expression is visually displayed on a screen and the user provides input in the form of the beatbox sounds represented in the expression into a microphone. Using a CPU and custom software, feedback is provided regarding the quality of the user's performance. | 03-21-2013 |
20130072271 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 03-21-2013 |
20130079074 | CAPTURE GAME APPARATUS - An electronic hand held capture-the-light game apparatus in which the apparatus includes a controller, eleven light sources in a linear display and two oppositely disposed movable handles. One of the handles activates a compression switch when the handles are pressed together. The controller is programmed to include a series of games to be played on the apparatus that become progressively more difficult. The games provide that the light sources are momentarily illuminated in a predetermined sequence at a predetermined tempo, and object of the game for a player is to activate the compression switch when one of three light sources in a capture zone is illuminated. If successful, the player earns a reward, if not, the player loses one of a limited number of chances to continue the game. | 03-28-2013 |
20130079075 | Crew Creation for Quest Progression - Methods, systems, and computer programs for creating a crew to participate in a mission challenge in an online game includes identifying quests to complete the mission challenge. Each quest includes a plurality of tasks and each task includes a plurality of subtasks. A request feed is sent to members of a social graph of a user requesting the members to join the crew and to participate in completing the subtasks of the challenge. Skill set associated with each member of the social graph responding to the request feed is determined and matched with the skill set required for completing each subtask. A distinct subtask is delegated to each member based on the match. Each crew member's progression in completing the challenge is monitored and managed based on the progression made in the delegated subtask. Status of the challenge is updated and shared with the members of the crew. | 03-28-2013 |
20130079076 | GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH NON-COMPETITIVE PLAY AND OPTIONAL COMPETITIVE PLAY - In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager. | 03-28-2013 |
20130095900 | GAMING SYSTEM AND METHOD OF GAMING - The present disclosure provides a gaming system including a game controller arranged to generate a skill outcome in response to an input from a player and that is at least partially dependent on a skill of the player. The game controller is arranged to generate an artificial outcome that is controlled by the game controller. The gaming system also includes a game outcome controller arranged to generate a game outcome based on a criterion such that, if the criterion is met, the game outcome is at least partially determined by one of the skill outcome and the artificial outcome and, if the criterion is not met, the game outcome is at least partially determined by the other one of the skill outcome and the artificial outcome. A reward allocator is arranged to allocate a reward that is at least partially dependent on the game outcome. | 04-18-2013 |
20130130761 | GAME MACHINE, A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF, AND CONTROL METHOD - A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data ( | 05-23-2013 |
20130157736 | Systems and Methods for Playing and Managing Virtual Activities Via User Devices - Generally, systems and methods for playing and managing electronic games via a mobile device. According to one aspect, users can be located at geographically distributed activity centers (e.g., bowling alleys, golf courses, etc.). Further aspects of the present disclosure generally relate to engaging in challenges with other mobile device users via a mobile software application, wherein the challenges are based on live, in-person activities. Specifically, a user of an embodiment of the present system is able to link scores, statistics, and other information corresponding to an in-person activity (or game) to a virtual environment, thus enabling the user to “play” against another user (often in a separate geographical location) based on the other user's actual, in-person activity. | 06-20-2013 |
20130165196 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 06-27-2013 |
20130178260 | GAMING SYSTEM AND METHOD FOR ENABLING A PLAYER TO SELECT PROGRESSIVE AWARDS TO TRY FOR AND CHANCES OF WINNING PROGRESSIVE AWARDS - The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards. | 07-11-2013 |
20130184040 | SERVER DEVICE, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND GAME SYSTEM - A server device according to the present invention is a server device that is configured to connect over a network to a plurality of user terminals that are used when users are playing a game, including: a storage section that stores a plurality of sets of replay information used for reproducing play images of the game played by the users with the user terminals; and a control section that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a certain condition that defines a skill level of a user who played the game, the replay reproduction request requesting a reproduction of a play image of the game. | 07-18-2013 |
20130190062 | SOCIAL INTERACTION DURING ONLINE GAMING - Technology is described for enabling social interaction during online gaming. In some examples, the technology can include receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a simulation; comparing the received movement signal with the received control signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user. | 07-25-2013 |
20130196727 | SYSTEM AND METHOD FOR PLAYING A VIRTUAL GAME BY SENSING PHYSICAL MOVEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional lighting element emits a light signal or pattern that can be sensed by an external sensor or camera to interpret one or more movements or gestures made using the input device. | 08-01-2013 |
20130203475 | SYSTEM AND METHOD FOR PROCESSING MOTION-RELATED SENSOR DATA WITH SOCIAL MIND-BODY GAMES FOR HEALTH APPLICATION - A system and method for processing motion-related sensor data for health application examines motion-related signal from a motion sensor located on a subject on a frame-by-frame basis to detect physical activities performed by the subject. For each frame, a detected activity is classified into a category of activities and performance parameters of the detected activity are estimated. | 08-08-2013 |
20130210507 | METHOD AND APPARATUS FOR IMPLEMENTING VIDEO GAME AND INCLUDES SOCIAL DARTS - Described herein is a video game application that is executed on a first computing device, and related technologies for implementing the video game application. In the video game application, the user controls the direction of a simulated dart by tilting and/or otherwise moving a second computing device in different directions. The simulated dart traverses a terrain through conditions to hit a target displayed on the first computing device. To gain points in the video game application, the user must control the simulated dart to strike the target at certain locations. | 08-15-2013 |
20130217453 | MULTI-PLATFORM GAMING SYSTEMS AND METHODS - A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center. | 08-22-2013 |
20130231166 | AMUSEMENT MACHINE INCLUDING A CRANE GAME IN COMBINATION WITH A THERMAL PRINTER - Coin operated amusement device including a crane game, a game of chance, and a simulated slot machine in combination. The Amusement device also includes a credit card swipe component for accepting payment. The credit card swipe component can also accept and player cards commonly issued by casinos and other merchants for playing machines in their locations for payment and storing or crediting winnings. The amusement device also includes a thermal printer for generating and printing tickets for location/retailer specific coupons or other awards that can be used at the location, online, or with other merchants in a specific area. | 09-05-2013 |
20130237298 | GAMING SYSTEM AND METHOD PROVIDING AN INTERACTIVE GAME WITH AUTOMATIC WAGERS - A gaming system including a plurality of gaming machines or devices. The gaming machines include an interactive game and a wager triggering event. Upon the occurrence of the wager triggering event during play of the interactive game, the gaming machine causes the placement of a wager component and randomly determines a wagering outcome. Upon completion of the interactive game, the gaming machine provides the player with an interactive game outcome and provides the player with any awards based on any determined wagering outcomes. The players are ranked in the interactive game. Upon a triggering event, the gaming system provides one or more ranked players of the interactive game an award from funds derived from a marketing or advertising account. | 09-12-2013 |
20130273986 | ELECTROMECHANICAL HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game. One embodiment includes an electromechanical hybrid game, including: a gambling game including a real world engine configured to provide a randomly generated payout for the gambling game; and an entertainment game including: an electromechanical game system including an actuator that physically affects an element of the electromechanical game, where outcomes of the electromechanical game are based upon mechanical actions performed within the electromechanical game; and a game world engine that manages the entertainment game; where the entertainment game is configured to provide outcomes upon a player's skillful execution of the electromechanical game; and where gameplay gambling event occurrences trigger the randomly generated payout for the gambling game; and where the electromechanical game system is configured to operate the actuator based on an outcome of the randomly generated payout for the gambling game. | 10-17-2013 |
20130281170 | VIDEO GAMING EQUIPMENTS WITH ALTERNATIVE PURCHASEABLE BONUS EVENTS - A wagering game is played on processor-based gaming apparatus including: providing a gaming apparatus of processor, video display and gaming input system; after a wager, the processor executes code to play a first wagering game and display images associated with the first wagering game on the video display; | 10-24-2013 |
20130288758 | PLATFORM APPARATUS FOR SERIOUS GAME - A platform apparatus that processes the execution results of one or more serious games, the platform apparatus comprising a data processing unit that receives output packets produced from each serious game in execution for measuring and developing a user's cognitive abilities and that generates game data from the output packets; an analysis processing unit that generates, based on the game data, analysis data for measuring the user's brain function; and a result display unit that displays the analysis data to the user through an UI (user interface), wherein the one or more serious game includes serious games for memory, for psycho-motor, for attention, for executive function, and for emotion. | 10-31-2013 |
20130288759 | METHOD AND APPARATUS FOR PRESENTING GAMER PERFORMANCE AT A SOCIAL NETWORK - A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer. | 10-31-2013 |
20130288760 | EXERCISE SUPPORT DEVICE, PROGRAM, EXERCISE SUPPORT SYSTEM, AND MOTION DETECTION DEVICE - An exercise support device including an input which inputs player motion information from a reference position, and an instructing component which displays a motion evaluation mark on a screen, a motion instruction mark in a scrolling manner on the screen, a plurality of display patterns of a series of motion instruction marks in a distinguishable manner on the screen such that the display patterns include at least first and second display patterns, with the second display pattern having the motion instruction marks of the first display pattern and additional motion instruction marks, and instructs the player on a motion timing represented by the motion instruction mark so that the motion evaluation and instructions marks coincide. The exercise support device further includes an evaluating component which evaluates a player's motion based on a level of coincidence of the motion instruction and evaluation marks that correspond to the player's motion. | 10-31-2013 |
20130288761 | INTERACTIVE WEARABLE VIDEOGAME THROUGH THE USE OF WIRELESS ELECTRONIC SENSORS AND PHYSICAL OBJECTS - The invention is an interactive wearable video game ( | 10-31-2013 |
20130310124 | METHOD AND APPARATUS FOR FACILITATING PLAYING AN ELECTRONIC GAME - A method and apparatus facilitates playing an electronic game using a group of game devices. A sequence of musical melody notes are generated forming a melody after all players have previously received on their game devices a recognition sequence of certain musical notes which form a portion of the musical melody notes. Stop signals on one or more of the game devices are then generated. Incrementally quantifying reaction time signals are generated relative to the playing of the last musical note corresponding to the recognition sequence for each game device. A score for each game device may be generated for each round in response to the reaction time signal. | 11-21-2013 |
20130324201 | APPLYING GAMIFICATION TECHNIQUES TO PROCESS INCIDENTS - Methods, systems, and apparatus, including computer programs encoded on a computer storage medium for applying gamification techniques to process incidents. A gamification environment to process service incidents received at a service management computer system is developed based on skills of service incident processors who process service incidents and a respective level for each incident processor's skill. The gamification environment is provided to process service incidents received at the service management computer system from, for example, a customer organization. When a service incident is received, tasks to be performed to resolve the incident and one or more service incident processors who possess the skill at the level to perform the tasks are identified. The service incident is identified to the identified processors who resolve the incident. Once resolved, one or more of the identified incident processors are assigned a credit determined based on the service incident. | 12-05-2013 |
20130344926 | DEVICE FOR THE INTERACTIVE PRACTICE OF VIDEO GAMES - A device for the interactive practice of gymnastics in association with an image and sound system constituting the gymnastics program to be followed by a user. The device includes a platform, a sensor system housed in the platform making it possible to detect the position of the obstacles around the platform, and a connecting system sending the signals coming from the platform sensors to a digital processing unit. | 12-26-2013 |
20140011555 | INTERACTIVE STEP GAME FOR USE WITH A VIDEO GAME SYSTEM - A computing device for presenting an interactive step game includes a processor, a memory, an output device, and an input device. The processor is programmed to identify a first step routine including a first plurality of target events associated with a body of a user and a second plurality of target events associated with one of a first dance accessory and a target audible sound. The processor presents, using the output device, the first step routine, and detects, by the input device, a first plurality of events generated by the body of the user, and a second plurality of events associated with one of the first dance accessory and an audible sound. The processor compares the first plurality of events with the first plurality of target events and the second plurality of events with the second plurality of target events to calculate a score. | 01-09-2014 |
20140011556 | METHOD FOR PROVIDING A RHYTHM GAME, AND TERMINAL AND RECORDING MEDIUM THEREFOR - The present invention relates to a rhythm game, and more particularly, to a method for providing a rhythm game comprising attack and defense mechanisms, and to a terminal and recording medium therefor. | 01-09-2014 |
20140031098 | System and Methods to Remotely and Asynchronously Interact with Rehabilitation Video-Games - The invention presents a system and methods to perform rehabilitation or physical therapy exercise while doing specifically designed video-games with the support of a therapist. Patient plays said video-games with external controllers with motion sensors connected to a pc or a laptop. The therapist can influence a gaming session of the patient by setting on a shared web-service thresholds for the patient. Said settings are gathered before starting a gaming session and patient movements are filtered by said settings to control the video-game. The patient is then limited in the movements by the feedbacks provided by the audio-visual interface of the video-game: movements on the screen are a result of the real movement done by the patient with said motion sensors filtered by the settings imposed by the therapist on the shared web space. On the other side, a patient with problems in doing some movements, can effectively play a video-game thanks to filtering imposed by the therapist. Information about the game played, and consequently about movements performed, are finally uploaded on the web-service for further analysis by the therapist. | 01-30-2014 |
20140038678 | TRAMPOLINE GAME - A trampoline game has a trampoline with a trampoline frame and a trampoline bed. The trampoline bed is connected to the trampoline frame by a plurality of springs. A gun has an infrared emitter emitting an infrared signal. A target has one or more infrared receivers capable of receiving a signal from the infrared emitter of the gun. A second gun also has an infrared emitter emitting an infrared signal, and the target is capable of receiving an infrared signal from the second gun. A bounce sensor can be used for sensing user bounces. The bounce sensor outputs data which could be sent to a microprocessor. Defined game parameters may be stored in memory programmed into a microprocessor that receives data. | 02-06-2014 |
20140045565 | MERCHANDISER AND METHOD OF CONTROLLING GAME THEREOF - A merchandiser and a method of controlling a game thereof are disclosed. The merchandiser includes prize cartridges that have transparent partitions among which prizes are contained, drive parts that move the respective prize cartridges, a gaming device that executes a game provided for each of identification numbers of the prize cartridges, and a controller that controls the drive part so that the prize of the prize cartridge is dropped to a prize discharge part according to a result of playing the game. Thereby, since a designated prize can be acquired according to the result of playing a game, an interest in the game can be increased. | 02-13-2014 |
20140066151 | NETWORK DART GAME SYSTEM FOR PARTICIPATING A TOURNAMENT AND METHOD THEREOF - The present invention relates to an electronic dart gaming apparatus using an Internet communication network and to a method for same, and more particularly, to an electronic dart gaming apparatus using an Internet communication network and to a method for same which notify of various contests and provide ways of directly participating in the contests using a plurality of electronic dart gaming apparatus uses connected through an Internet communication network without additional notification means such as a homepage or the like. | 03-06-2014 |
20140073383 | METHOD AND SYSTEM FOR MOTION COMPARISON - A method and a system for motion comparison, especially for functions of a multimode motion streaming comparison, are provided. The method includes: obtaining a streaming motion and nodes of a user according to images of the user; providing a streaming motion and nodes of a virtual coach; calculating relation values between coordinates of the nodes of the user and those of the virtual coach according to a streaming node comparison algorithm; obtaining weights via a weighting vector according to parts of body, exercise types and time information; generating a comparison result according to a result of the weights respectively multiplying the relation values; mapping the comparison result to a similarity value. Therefore, a continuous motion compliance of individual trained parts of body of the user is improved, and the correctness for the user to fathom postures is improved effectively. | 03-13-2014 |
20140080556 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a shooter which a player can control to shoot out elements, such as balls, and which bounce against objects, such as pins, following a trajectory determined by the processor and then fall into scoring containers, with the processor causing a record of the score achieved to be stored; and in which the processor draws the scoring containers with dynamic faces that are animated in a specific way when an element falls into them. | 03-20-2014 |
20140080557 | RHYTHM GAME APPARATUS, GAME METHOD, AND RECORDING MEDIUM - Disclosed are a game apparatus, a game method, and a record medium, which allow a user to purchase a music file and game data used for a rhythm game only once so that purchase costs of the music file and the game data are reduced and the user can enjoy the rhythm game at a low cost. | 03-20-2014 |
20140100009 | GAME MACHINE WITH POP-OUT LIGHTED TARGET - A game machine includes a cabinet, a supporting rod disposed in the cabinet, a retaining base secured on top of the rod, a lighting device disposed on the retaining device, and a drive mechanism disposed in the cabinet. The rod defines a bore therein. The retaining base defines an aperture in communication with the bore in the rod. The lighting device has its electric wire extending through both of the aperture in the retaining base and the bore in the rod. The target is made of a light-transmissive material. The retaining base and the lighting device are housed in a receptacle of the target. The drive mechanism is configured to drive the rod to move up to have the target pop out of a hole in a table of the cabinet. | 04-10-2014 |
20140100010 | MUSIC INSTRUCTION SYSTEM - A method includes receiving a user selection of a musical piece; providing performance cues to a user to perform musical events on a musical instrument, wherein the performance cues are synchronized to expert performance data of the musical piece; receiving audio data corresponding to musical events performed by the user on the musical instrument; detecting fundamental frequencies associated with the user-performed musical events; determining an extent to which the user-performed musical events have been correctly or incorrectly performed; providing real-time or near real-time audio feedback and/or visual feedback indicating the extent to which the user-performed musical events have been correctly or incorrectly performed; and using the expert performance data as real-time or near real-time audible or real-time or near real-time visual feedback; reporting user performance data of a session to a server; and storing the user performance data in a database. | 04-10-2014 |
20140106832 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 04-17-2014 |
20140135084 | Wagering Game With Physical Game Input - A gaming system is disclosed that is configured to present a wagering event, linked to a physical game, to a player. The system includes a physical game configured to accept physical input from a player and generate performance outcome data representing outcomes of the physical game. The wagering system comprises a processor and memory and the memory contains machine readable code executable by the processor which receives the performance outcome data and accepts a wager to establish a wagering event for the player of the physical game. The gaming system processes the performance outcome data to either initiate the wagering event or change one or more aspects of the wagering event. Then, the system provides the wagering event by generating a random outcome, which is compared to one or more predetermined winning outcomes. A winning outcome results in an award to the player. | 05-15-2014 |
20140135085 | GAMBLING AND/OR GAMING APPARATUS - The present invention relates to a gaming apparatus comprising an input apparatus for inputting of a stake information in the form of a number, an outcome ascertainment apparatus for ascertaining a winning number, and a win ascertainment apparatus for ascertaining a gaming win from a comparison of the ascertained winning number with the input stake information. According to the invention, the outcome ascertainment apparatus comprises a monitoring apparatus for monitoring at least one skill/skilled sport installation on which a game of skill/skilled sport which provides at least one game outcome can be executed by at least one participant, wherein the monitoring apparatus comprises game outcome determination means for determining the game outcome, wherein the monitoring apparatus comprises a game outcome determination means for determining the game outcome, and a determination device for determining the winning number from the determined game outcome. | 05-15-2014 |
20140155129 | SYSTEM AND METHOD FOR IMPROVING FITNESS EQUIPMENT AND EXERCISE - In a first aspect, a method is provided that includes the steps of (1) providing a monitor for determining a level of exercise performance performed by an exerciser and for outputting a signal representative of the performance level; (2) using the monitor to measure a level of exercise performance performed by an exerciser; (3) outputting from the monitor a signal representative of the performance level; (4) providing a video game having a character, the video game inputting and being responsive to the performance level signal output by the monitor, the video game using the performance level signal to control a performance level of the video game character; and (5) while the exerciser is not exercising, controlling a performance level of the video game character based on a performance level signal output by the monitor. | 06-05-2014 |
20140179385 | ADJUSTABLE FITNESS ARENA - Aspects of this disclosure relate to systems and methods for conducting sport-specific activities. Illustrated systems may be adjustable to permit a performance of different sport-specific activities. Further aspects relate to using sensor data to evaluate a user's performance and determine sport-specific fitness parameters. Various fitness parameters may measure reactive agility and/or the physiological state of the user, such as when in an exhausted state. Illustrated systems may have structures with an output device and a sensor. The structure may include a vertically-arranged planar surface to form a wall. Several structures may be configured to form a boundary. The boundary may be automatically adjustable, for example, depending on one or more specific fitness routines to be implemented. Calculated fitness parameters may be visually mapped on the structures of the system. | 06-26-2014 |
20140194172 | CAPTURE GAME APPARATUS - An electronic hand held puzzle game apparatus in which the apparatus includes a housing with left and right housing portions, a first array of lights connected to the left housing portion and a second array of lights fixedly connected to the right housing portion. The first array of lights and the left housing portion is translatable and rotatable relative to the right housing portion, and the first array of lights is movable around an axis extending perpendicular to a housing longitudinal axis. When a puzzle piece light pattern appears on the first array of lights, a player moves that array to align the light pattern with a non-illuminated space on the second array of lights. Closing a compression switch transfers the puzzle piece from the first array of lights to the second array of lights provided that the player's alignment is correct. | 07-10-2014 |
20140206422 | STORAGE MEDIUM STORING GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESS METHOD - An example of a game device accepts inputs from a plurality of players to allow a game to progress. First, the game device accepts a first rhythm input by a first player. A model rhythm is generated and presented based on the first rhythm input. The game device accepts a second rhythm input by a second player. Then, the game device evaluates the second rhythm input using as a reference the model rhythm. Thus, by generating a model rhythm based on a rhythm which is input by a player, it is possible to provide a game with a high playability having an increased degree of freedom for the model rhythm. | 07-24-2014 |
20140274242 | APPARATUS AND METHOD FOR REAL-TIME MEASUREMENT AND EVALUATION OF SKILL LEVELS OF PARTICIPANTS IN A MULTI-MEDIA INTERACTIVE ENVIRONMENT - Apparatus and methods are described for operating an online interactive simulation/game environment, where an object's motion is controlled by a player along a path. A player's skill level is quickly quantified as they control the object traversing the path, so that they can be properly placed in games with those of like skill, and do so without having competed with others. An optimal path is established for the object's travel during a portion of a game, and at each increment of travel, an optimum velocity or time delta is established. The path of the object being controlled by a player being rated is then tracked over the same path. At each distance increment its position and velocity or time delta are recorded and compared with the optimum. Deviations therebetween are calculated on an incremental basis, and the aggregate determines the player's skill level for a set of equivalent conditions. | 09-18-2014 |
20140287806 | DYNAMIC ENVIRONMENT AND LOCATION BASED AUGMENTED REALITY (AR) SYSTEMS - A multi dynamic environment and location based active augmented/mixed reality (AR) gaming system having means to utilize its surrounding environment and locations of other systems and devices in conjunction with computer based advanced calculation and graphics to dynamically change the gaming environment to any location and environment of a game play. | 09-25-2014 |
20140287807 | Device and Method for Sensing Magnetized Objects for an Electronic Tag Game - An electronic tag game includes a system having magnetic field sensors that are to be worn by a player of the electronic tag game. The magnetic field sensors are configured to detect a change in the local magnetic field. The magnetic field sensors may be in operable communication with one another and are configured to send a signal reporting a change in the local magnetic field to a controller which may be communication with electronic device such as a smart phone or the like. The local magnetic field may be altered by one or more devices configured for creating a change in the local magnetic field. For example a spherical projectile or hand-held object may be provided and include a magnet that is configured to alter the magnetic field around the magnetic field sensors when a player wearing the magnetic field sensor is struck with the projectile. | 09-25-2014 |
20140309002 | GAME SYSTEM USING MODIFYING FACTORS TO ALLOCATE GAME PIECES IN A GAME OF CHANCE - A system, method, and apparatus for allocating game pieces selected in a game of chance based on performance in a skill exercise, is disclosed. In one embodiment, the apparatus is a computing device such as a computer, mobile device, server, etc. that has a processor coupled to a an input/output device and to a memory, wherein the memory and processor implement a method of ranking, allocating, and distributing game pieces in a game of chance by: ranking a strength of each of the initial blind set of one or more game pieces; conducting a skill exercise amongst the players; ranking the players' input from the skill exercise; allocating the initial blind set to each player based on each player's performance on the skill exercise; distributing the initial blind set of one or more game pieces based on the allocating operation; and continuing with the game of chance. | 10-16-2014 |
20140309003 | SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER - A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game. | 10-16-2014 |
20140315610 | SMART COURT SYSTEM - A Smart-court system, adaptive to constrained sport environment, for enabling real time analysis and debriefing of sport activities is provided herein. The Smart-court system is comprised of: (i) an automatic recording system comprising a plurality of video cameras located in a court, arranged to real-time (RT) recording of a sport session and utilizing automatic calibration and stabilization module; and (ii) a data processing system comprising: (a) a capture module for grabbing a video stream; (b) an objects' detector module arranged to extract during the RT sport session, the objects from the foreground of each frame; (c) an event module for automatically analyzing, the motion and the activities of the tracked objects for automatically identifying and classifying events, creating a synchronized event log and calculating statistics that occurred during the RT sport session; and (d) a presentation module enabling to perform instant debriefing, combined biomechanical and tactical analysis of the video. | 10-23-2014 |
20140335924 | ELECTROMECHANICAL HYBRID GAME WITH SKILL-BASED ENTERTAINMENT GAME IN COMBINATION WITH A GAMBLING GAME - Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game. One embodiment includes an electromechanical hybrid game, including: a gambling game including a real world engine configured to provide a randomly generated payout for the gambling game; and an entertainment game including: an electromechanical game system including an actuator that physically affects an element of the electromechanical game, where outcomes of the electromechanical game are based upon mechanical actions performed within the electromechanical game; and a game world engine that manages the entertainment game; where the entertainment game is configured to provide outcomes upon a player's skillful execution of the electromechanical game; and where gameplay gambling event occurrences trigger the randomly generated payout for the gambling game; and where the electromechanical game system is configured to operate the actuator based on an outcome of the randomly generated payout for the gambling game. | 11-13-2014 |
20140357333 | GAMING APPARATUS FOR PRODUCING AUDIO-VISUAL SIGNALS - A gaming apparatus is provided for producing signals only when the play items move in a pre-defined manner. The pre-defined manner may be defined as either as play items moving above a limiting speed or the play item is moving in a pre-stored direction. The gaming apparatus includes a hollow bladder with a closeable inlet port, and at least one play item producing output signals on interaction with a user. The play item further includes a casing, an electro-mechanical sensing device for sensing the behavior of the casing, a computing unit for computing the sensed activities from the electro-mechanical sensing device and releasing a first confirmation signal, a output unit to play the first confirmation signal. The electro-mechanical sensing device includes a touch sensor and a velocity sensor. | 12-04-2014 |
20140378195 | ELECTRONIC GAMING DEVICE WITH SKILL-BASED TOURNAMENT FUNCTIONALITY - Examples disclosed herein relate to systems and methods utilizing in tournament game play. An electronic gaming device may include a plurality of reels. One or more paylines may be formed on at least a portion of the plurality of reels. The electronic gaming device may include a memory and one or more processors. The memory may include one or more tournament game structures with one or more skill-based tournament game play structures. The one or more processors may initiate the one or more tournaments based on one or more tournament game structures. The one or more tournaments may be at least based in part on one or more skill-based tournament game plays. | 12-25-2014 |
20140378196 | REPLACEMENT SYMBOL SKILL-BASED REDEMPTION GAME - Embodiments generally relate to methods and systems for providing a skill-based redemption game. An indication of a user desire to participate in the skill-based redemption game is received. The user's account balance is decreased, and simulated reels are spun. A plurality of symbols is displayed in an area separate from the simulated reels. The user must select a symbol in the plurality to replace with a replacement symbol. If the user's replacement creates a winning pattern, the user is rewarded with an increased account balance. The user may also be provided a bonus amount for achieving a number of consecutive wins. | 12-25-2014 |
20150018058 | GAME MACHINE - A game machine includes: game medium release means that releases a plurality of game media to a determination area included in a game space based on an operation input from operation section; detection means that detects the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to a released game medium among the plurality of game media; and determination means that performs a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area, the determination means determining that the player has won the game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition. | 01-15-2015 |
20150038204 | SYSTEMS AND METHODS FOR PORTABLE EXERGAMING - In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided. | 02-05-2015 |
20150045099 | GAME MACHINE, CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREIN - A game machine gives a predetermined favor when at least one ball moves on a table and the ball arrives at a ditch. And, the game machine includes a camera that acquires object information for distinguishing a state of the ball on the table, distinguishes the state of the ball on the table, based on the object information acquired by the camera, evaluates the state of the ball on the table based on a result of the distinguishing, and gives a change to the state of the ball on the table based on an evaluation result so that the evaluation result changes. | 02-12-2015 |
20150050971 | MULTI-PLATFORM GAMING SYSTEMS AND METHODS - A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center. | 02-19-2015 |
20150050972 | DEVICES, SYSTEMS, AND METHODS FOR MONITORING, CLASSIFYING, AND ENCOURAGING ACTIVITY - Devices, methods, and systems for monitoring, classifying and encouraging activity through the use of an accelerometer or other sensor in a toy or other accessory (such as a backpack or watch) that records activity are disclosed. The activity is classified, using various motion classification algorithms, to determine the specific types and amount of activities performed and the times and duration for which they were performed. The classified data is used in the rest of the system, which allows users to view activity history, recommendations for how to improve health, and play games in which the player's game performance is effected by their activity levels. In games and on the website, feedback is also given to users to encourage and reward exercise, while handicapping users that are not active. | 02-19-2015 |
20150057057 | System and method for electronic tag game - The invention is directed to a system and method of a lasertag game. The invention utilizes a plethora of handheld gaming devices, each of which operate in tandem with a respective wireless cellular device. During game play a handheld gaming device receives an infrared signal. Each handheld gaming device utilizes the wireless cellular device operating in tandem with it to transmit and receive game play information to the other handheld gaming devices utilized by other players. The invention also utilizes a server connected to a database and client computers to allow users to manipulate and enhance game play. | 02-26-2015 |
20150065213 | SYSTEMS AND METHODS FOR IMPROVING FITNESS EQUIPMENT AND EXERCISE - The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed. | 03-05-2015 |
20150080072 | KARAOKE AND DANCE GAME - The present invention relates to a karaoke and dance game system comprising: a karaoke device which comprises an image display device, a speaker and a microphone, and which has a subtitle display function and video mixing function; a camera for photo-graphing an object; an infrared camera for scanning the object; a three-dimensional (3D) image generation device for generating a 3D graphic including a plurality of virtual studio images and a 3D virtual studio for performing chroma keying of an image outputted from the camera by a 3D acceleration graphic card and 3D-texturing only an actual object to perform 3D space processing, and calculating per-pixel distance information according to the infrared rays reflected from the object and 3D-rendering an image of the 3D video generation device to output a 3D virtual image. | 03-19-2015 |
20150105129 | Video Game Body Suit - A video game body suit for use when playing a video game. The video game body suit includes a torso covering, leg coverings, arm coverings, and a headset. Each of the components includes one or more feedback devices thereon, wherein the feedback device may include one or more of a vibration motor, a speaker, a temperature controlling device, and a scent-emitting device. The headset comprises a headband, an earpiece, and a microphone thereon for allowing the user to remotely communicate with other players. The body suit further includes a control circuit that includes a microprocessor and a transceiver capable of wirelessly communicating with a video game console and the various feedback devices. In this way, the video game body suit can provide feedback to the user corresponding to the events that occur within the game. | 04-16-2015 |
20150119122 | Method and System for Improving Bodily Dexterity - According to an embodiment of the invention, a system for improving bodily dexterity is disclosed. The system includes a plurality of wearable sensor units and a processing unit. The plurality of wearable sensor units, in each of its sensor unit includes a sensor adapted to sensing a user action, a generating module adapted to generating an action signal that includes information about the user action performed on at least one of the plurality of sensor units, and a sensor transmitter adapted to transmitting the action signal. The processing unit includes a processing unit receiver adapted to receiving the action signal, an interpretation module adapted to interpreting the action signal in accordance with a set of pre-assigned criteria, and an output signal generator adapted to generating an output signal based on the interpreted action signal. | 04-30-2015 |
20150126259 | SYSTEM AND METHOD FOR FACILITATING VIRTUAL COMPETITIONS - A method of providing an e-commerce business over a computer network to a brick-and-mortar entity that teaches a physical skill is disclosed. The method includes providing a virtual competition website over a computer network to facilitate a virtual competition of a sport of physical skill. A request is received from a brick-and-mortar entity to participate in an e-commerce business by allowing skill entrants associated with the brick-and-mortar entity to enter the virtual competition and video competition entries are received from the skill entrants associated with the brick-and-mortar entity, each of the video competition entries including video demonstrating a skill entrant's physical skill in the sport. Instructions can be provided at the website for the skill entrants to provide an entry fee for the virtual competition to the brick-and-mortar entity. Winning video competition entries are determined by accumulating views and votes, where only registered users can vote. | 05-07-2015 |
20150133206 | METHOD AND APPARATUS FOR MOBILE REHABILITATION EXERGAMING - An exercise gaming system includes a motion-detect device including a plurality of sensors configured to monitor movement of the motion-detect device during a user motion, and a first processor configured to receive input data from the plurality of sensors and provide information related to the data for transmission via a first wireless communication interface. The exercise gaming system further includes a computing device including a second wireless communication interface configured to receive information transmitted from the motion-detect device, a second processor configured to compare the received information to data stored in a memory and identify the user motion as a predefined movement, and a display configured to visually provide feedback related to the identified predefined movement. | 05-14-2015 |
20150141102 | GAME MACHINE, CONTROL METHOD USED IN SAME, AND NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM - Provided is a game machine that can expand the range of play actions demanded of a player. The game machine is provided with an input apparatus including four play operation units, and provides a music game that demands of the player a predetermined operation of each play operation unit. The game machine is provided with: a vibration sensor that detects a predetermined operation of each play operation unit; and an optical sensor that detects player actions during play of the music game. Also, the game machine evaluates the predetermined operation of the player on the basis of the detection results of the vibration sensor and evaluates player actions that are correlated with the predetermined operation on the basis of the detection results of the optical sensor. | 05-21-2015 |
20150148113 | PATIENT-SPECIFIC REHABILITATIVE VIDEO GAMES - A method for user specific, rehabilitative video gaming, receiving the following information: a rehabilitative therapy plan for the user, the rehabilitative therapy plan comprising multiple different physical exercises; a list of past games played by the user and exercises included in the games to determine a level of familiarity of the user with the games and exercises; past performance scores for each exercise performed by the user, then automatically translating the received information into a video game configured for execution by a motion recognition gaming system, by selecting a set of one or more games that include all the exercises required by the therapy plan; selecting a mode of operation for execution of the games by the user; selecting a help level for each exercise in the game; and enabling the user to conduct an interactive gaming session using the selected games. | 05-28-2015 |
20150290536 | VIDEO GAME INCORPORATING SAFE LIVE-ACTION COMBAT - Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics. | 10-15-2015 |
20150290538 | MOBILE APPLICATION-ENABLED DRINKING GAME - A method is provided of playing a drinking game. A mobile app is downloaded to a mobile device. The mobile device receives, via the mobile app, identification of a user wishing to play a drinking game and identification of one or more songs selected by, or assigned to, the user. Via the mobile app, the one or more songs are associated, in a database, with the corresponding user using the respective song and user identifications. Thereafter, a series of songs is played via a designated music source. In response to any of the one or more songs being played by the designated music source in the series of songs, the mobile device provides, to the user associated with the song being played, information regarding a game-related step to be taken in the drinking game. The songs are played and information provided for the duration of the game. | 10-15-2015 |
20150294535 | System that Allows Players to Use their Skill to Gain a Mathematical Advantage in a Game of Chance - A system and method of gambling that gives a player a skill-based challenge for an opportunity to gain a mathematical advantage in a game of chance. The method comprises providing a combination game of skill and a game of chance, where the game of chance is resolved after the game of skill and the game of skill provides an opportunity to attain a mathematical advantage in the game of chance. | 10-15-2015 |
20150301742 | HIGH-FREQUENCY PHYSICS SIMULATION SYSTEM - Interactive computer graphics processing systems, and more particularly to the processing and coordinating of input systems and physics simulation engines with graphical display on video game systems with a gambling component that combines high-frequency physics simulation for gameplay with a high-frequency, low-latency input system in order to create a more realistic and immersive video game and/or virtual experience. The interactive computer graphics processing system comprises a user input system, a physics simulation system, a display system, and a software rendering system that are all in synchronous, multi-threaded operation when in use. | 10-22-2015 |
20150332557 | GAMING SYSTEM AND METHOD FOR ACCUMULATING AND REDEEMING COMMUNITY GAME TOKENS - A gaming system which displays a community game to one or more participating players. During the community game, the gaming system accumulates one or more community game tokens for one or more participating players. The gaming system subsequently assigns a value to each community game token redeemed by each participating player. | 11-19-2015 |
20150367240 | INFORMATION PROCESSING DEVICE AND GAME PROGRAM - The information processing device relating to the present invention configures, in association with a stage where each of a plurality of players can engage in battle play, a player character owned by the player as a support character that provides support in a stage where another player engages in battle play, generates a game screen displaying a list view of support characters associated with the selected stage once a first player among the plurality of players performs an operation to select a stage, directs the selected support character and a player character belonging to the first player to engage in battle with an enemy character configured in the selected stage once the first player performs an operation to select a support character from the list, and provides benefits to a second player, from among the plurality of players, who owns the selected support character. | 12-24-2015 |
20150375107 | GAME APPARATUS - A gameplay apparatus including at least one wearable component and at least one game sign. The at least one game sign is configured to be detachably attached to the wearable component, and the wearable component with detachably attached game sign can be worn during gameplay. The at least one game sign may include an image and/or text that may be related to the actions to be taken during gameplay. | 12-31-2015 |
20160027260 | Systems and Methods for Creating and Maintaining Real Money Tournaments for Video - By one or more processors of a computing device, receive a player game election of a player, the player game election comprising a skill based video game and one or more player characteristics of the player, determine a first player eligibility of the player to participate in the skill based video game comprising verify the one or more player characteristics, send the first player eligibility to an operator of the skill based video game, receive a list of one or more players that fulfilled a win condition for the skill based video game, determine a second player eligibility to receive a payout based on the list of one or more players that fulfilled the win condition, the first player eligibility, and a player preference for a payout type, and distribute the payout to the one or more players that fulfill the win condition. | 01-28-2016 |
20160038808 | BEER PONG ARCADE GAME METHOD AND APPARATUS - A beer pong arcade game apparatus and methods of operation are described. Initially, a new round is started and out limit is set. For each shot, it is determined whether the player has successfully made the ball into one of the plurality of cups. If the user makes the ball into one of the cups, a mechanism is used to indicate that the user has made the ball into one of the cups. Alternatively, if the user fails to make the ball into one of the cups, the out limit is decremented. The game ends if the out limit reaches zero before the player manages to make all of the cups. However, if the player manages to make all cups before exceeding the out limit, then a new round is started with a new out limit and a new set of cups. | 02-11-2016 |
20160051890 | METHOD AND APPARATUS FOR PLAYING A GAME - Method and apparatus are disclosed for playing a game involving two or more players and a referee. The game requires players to complete physical tasks, and submit recordings to task completion to the referee. Typically, the winner of the game is the player who completes a set of tasks before any other player does so. The is in the form of a portable device, possibly a mobile telephone having suitable software. The portable device includes at least a recording module, a display module and a transmitting module, and is adapted to reveal instructions for performing tasks, record an attempt at a task, and transmit the recording to the referee. | 02-25-2016 |
20160071355 | Method and System for Presenting and Operating a Skill-Based Activity - A system for presenting a skill-based game, the system includes at least one server including a processor configured to execute machine readable code, the machine readable code executable by said processor configured to cause the server to serve a set of matchups of participants of an event, to the plurality of presentation devices, the plurality of presentation devices displaying the set of matchups on a display; receive over the wide area network data from the presentation devices characterizing a set of user selected winners of the matchups made by the users; update the event data pertinent to participants in the actual events; using the updated data to calculate and assign payoffs to the users based on the fixed payoff odds. | 03-10-2016 |
20160082345 | Crane Controller Method and PCB - A controller provides a GUI for accessing a PCB. The controller is used to retrieve information from the controller PCB and to also program other information into it as well as perform diagnostics of the game and machine. The owner of the crane machine can place an object in the crane's claw and then enter a setup mode using the PCB. The game will then proceed to, based on an algorithm, make its own adjustments to properly set the strength of the crane's claw to have the game play properly. The controller is equipped with a wireless access point to allow the owner to remotely access and control all of the same functions as from the controller. An owner is able to program the value of the prize in the game along with the desired amount of money to be collected, to maintain a profitable win ratio. | 03-24-2016 |
20160082353 | METHOD AND SYSTEM TO USE AN INTERRUPTION COMPONENT IN AN INTERACTIVE GAME SESSION TO ENCOURAGE GAMERS TO EXERCISE - Method and system for encouraging garners to indulge in a suitable physical activity during a gaming session by using a combination of psychology, engineering, biomechanics, industrial design, physiology (ergonomics) to combat the effects of a sedentary lifestyle. The Mediator component interrupts game play or television time. The user would be able to disable any joint action of their choice, allowing those with disabilities to have appropriate exercise selections/recommendations. A garner can challenge another garner in an online environment where only the victors win is recorded and stored. | 03-24-2016 |
20160086432 | GAMING SYSTEM AND METHOD FOR PROVIDING A STREAMING SYMBOLS GAME - In various embodiments, the gaming system disclosed herein provides streaming symbols game which utilizes a single continuous series or chain of symbols and a plurality of symbol display positions which form a path. Specifically, in various embodiments, the gaming system displays the chain of symbols continuously moving through the path of symbol display positions wherein which symbols are evaluated for any awards corresponds to when the chain of symbols stops moving along the path. | 03-24-2016 |
20160089610 | VIDEO GAME RIDE - A system in accordance with present embodiments includes a plurality of vehicles having vehicle interface circuitry and configured to accommodate one or more riders. In certain embodiments, a vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment based on at least one of the respective inputs. | 03-31-2016 |
20160096073 | GAME-BASED METHOD AND SYSTEM FOR PHYSICAL REHABILITATION - A game-based method for physical rehabilitation that includes authenticating a user with authentication information input through a communication interface, identifying therapeutic movements by referencing a look-up table stored in a memory, the therapeutic movements being prescribed for the user or associated with a diagnosis of a predetermined physical condition, obtaining a user rehabilitation status stored in the memory, generating a game based on the therapeutic movements and the user status wherein the game includes controlling browsing of a map by detecting the therapeutic movements performed by the user, providing the game to the user, receiving a data stream from a motion-sensing device that monitors an actual movement of the user in correspondence to the therapeutic movements, analyzing the data stream to calculate information metrics that are associated with the correspondence of the actual movements to the therapeutic movements, and updating the user rehabilitation status based on the information metrics. | 04-07-2016 |
20160096113 | SYSTEMS AND METHODS FOR PLAYING ELECTRONIC GAMES AND SHARING DIGITAL MEDIA - Various systems and methods for sharing electronic media are disclosed herein. According to particular embodiments, the system enables a user to select media (e.g., an image, a video, a gif, etc.) and compose a phrase to be associated with the media. In some embodiments, the system creates a post from the media and the phrase and enables the user to transmit the post to one or more other users to play (e.g., guess the phrase). | 04-07-2016 |
20160129343 | REHABILITATIVE POSTURE AND GESTURE RECOGNITION - A kinetic rehabilitation system comprising: a kinetic sensor comprising a motion-sensing camera; and a computing device comprising: (a) a non-transient memory comprising a stored set of values of rehabilitative gestures each defined by a time series of spatial relations between a plurality of theoretical body joints, and wherein each time series comprises: initial spatial relations, mid-gesture spatial relations and final spatial relations, and (b) a hardware processor configured to continuously receive a recorded time series of frames from said motion-sensing camera, wherein each frame comprises a three-dimensional position of each of a plurality of body joints of a patient, wherein said hardware processor is further configured to compare, in real time, at least a portion of the recorded time series of frames with the time series of spatial relations, to detect a rehabilitative gesture performed by the patient. | 05-12-2016 |
20160144280 | GAMING ENVIRONMENT REWARD SYSTEM - Systems and methods to track users' progression through an activity simulation, which may resemble related sporting events, are provided. One or more performance levels with respect to one or more measurable parameters may be monitored during the same or different times. Physical activity may be monitored. Exceeding a first performance level may provide an option to join a sponsoring organization and exceeding a second threshold (for the same or different parameter of interest) may result in transmitting a redemption code to a contact point for an option to obtain a physical item. The physical item may mimic equipment used in a simulated activity. | 05-26-2016 |
20160158655 | MUSIC VIDEO GAME WITH PARALLEL FRET OPERATION - A music-based video game may make use of a guitar-shaped controller including parallel rows of fret buttons. Instructive cues for play of the video game may use directional elements to differentiate between instructions to depress or play different ones of the fret buttons | 06-09-2016 |
20160171839 | PINBALL BASED INTERLEAVED WAGERING SYSTEM | 06-16-2016 |
20160199741 | SYSTEM AND METHOD FOR SOCIAL DANCING | 07-14-2016 |
20160253867 | PHANTOM TARGET INTERLEAVED WAGERING SYSTEM | 09-01-2016 |
20160375357 | ARCADE GAME WITH GIFT CARD WRITER - An arcade target game uses an extendable extraction device to enter a tube of cards in a horizontal direction. The prizes are protected by the tube's outer wall that limits successful attempts to those tries that avoid the wall. A vacuum source allows the extraction device to capture the prize if the extraction device successfully enters the tube. The extraction device's effective radius can be adjusted by extending projections that reduce the tolerance between the disk and the tube's outer wall. | 12-29-2016 |
20170236380 | ELECTROMECHANICAL HYBRID GAMING SYSTEM | 08-17-2017 |
20180026560 | MOTOR CONTROL DEVICE AND GAME MACHINE | 01-25-2018 |
20080200224 | Instrument Game System and Method - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives. | 08-21-2008 |
20080200225 | METHODS AND APPARATUS FOR FACILITATING GAME PLAY AND GENERATING AN AUTHENTICATABLE AUDIT-TRAIL - A remote gaming systems whereby a player can gamble against a wagering establishment or state-run lottery from a remote location on a personal computer or portable computer device where it is unnecessary to establish an on-line connection with a host computer associated with the wagering establishment, the gaming computer having associated gaming software for providing at least one wagering opportunity and enabling the player to obtain gambling credit and cash-out any resulting winnings, the host computer enabling the player to purchase and redeem gambling credit at the remote location in one embodiment of the invention using cryptographic protocols such as through a series of authenticatable message exchanges between the player and the wagering establishment, the gaming computer and the host computer directly on-line, or the gaming computer having a detachable tamper-resistant or tamper-evident credit module associated therewith or for use with a personal computer being provided to the player with preinstalled or preloaded gambling credit, the gaming system also enabling participation in future events of which the outcome is uncertain such as, for example, a lottery whereby the player makes selections on a gaming computer at a remote location. | 08-21-2008 |
20080207289 | Arm-Wrestling Robot and the Control Method - An arm-wrestling robot is disclosed, comprising basically an arm-force generation mechanism | 08-28-2008 |
20080214254 | Gaming machine and playing method thereof - A gaming machine comprising: a display that arranges a plurality of symbols; an effect device that comprises a ball to be dropped and a plurality of pins with which the ball collides while being dropped; and a controller that operates (a) to rearrange the symbols; (b) to determine a win based on a relation of the symbols rearranged; (c) to drop the ball when a predetermined condition is fulfilled; and (d) to award a payout when the dropped ball reaches a specific location. | 09-04-2008 |
20080234023 | LIGHT GAME - A game and system allow a person to learn and practice dance techniques involving the movement of glowing objects to thereby create a light show, commonly known as glow sticking or stringing. The system utilizes motion sensitive controllers to sense a person's movements and displays the resulting dance moves on an electronic display. | 09-25-2008 |
20080248847 | Game Result Evaluation Method and Device - The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character. Therefore, this stimulates the player's motivation to enter the game and encourages the player to actively enter the game in search of a character that is suitable for his/her own habit. | 10-09-2008 |
20080254846 | GAME PIECE ADVANCING SKILL GAME AND METHODS - A game piece advancing skill game having a base with a mole figure that extends upwardly through an opening in the base, and a tower having a bell at its upper end. Another mole character is mounted on the tower and the toy is adapted such that striking the mole character on the base causes the mole character on the tower to be advanced upwardly toward the bell by an amount proportional to the striking force applied to the character on the base. A toy mallet is provided for striking the mole character on the base. In addition, LEDs are provided at spaced intervals on the tower as designated by numerals | 10-16-2008 |
20080280661 | Projectile roulette arcade game - An arcade game is disclosed wherein a player actuates a projectile delivery system such as an air stream created by depressing a pump or bellows to cause a projectile such as a ball to be propelled over a rotating playing field. In a first preferred embodiment the projectile is a ball, and the ball may preferably be aimed by pointing the nozzle delivering an air stream aimable in varying azimuthal and altitudal directions. A point multiplier system is incorporated wherein said ball may pass through one of several arrayed apertures of varying size and difficulty within a housing that encloses the rotating playing field. A sensor detects the passage of a ball through an aperture and sends a signal to a processor to multiply the player's points by a predetermined amount. Whether the ball passes through an aperture or rebounds off the wall, the ball enters the rotating playing field where holes are disposed about the perimeter like a roulette wheel. The rotation of the playing field causes the ball to move outward via centrifugal force to the holes, where each hole is assigned a point value. When the ball enters a hole, a sensor sends a signal to a processor corresponding to a predetermined point value. The processor receives the signal and determines the point value achieved, augmented by any multiplier accomplished in the first phase, and sends a signal to a ticket distribution mechanism to distribute redemption tickets corresponding to the point value earned by the player. | 11-13-2008 |
20080293465 | Video interaction device for a whole-body sport game - The present invention discloses a video interaction device, which integrates areas of a human upper body with a sport game software to achieve a video interaction via a display interface. The video interaction device of the present invention comprises: at least one foot-sensation member and at least one body motion-driving controller, which are respectively arranged in a foot exercise device and areas of a human upper body (such as a hand, the head, and the waist). Via the foot-sensation members and the body motion-driving controllers, a more precise and delicate whole-body interaction can be thus achieved between a user and a sport game software. | 11-27-2008 |
20080293466 | VIDEO GAME APPARATUS, VIDEO GAME PROCESSING PROGRAM, PROGRAM RECORDING MEDIUM, AND VIDEO GAME PROCESSING METHOD - In a video game that progresses a game using a limited number of items, the game can be made more interesting. In an area data table | 11-27-2008 |
20080311969 | SYSTEMS AND METHODS FOR INDICATING INPUT ACTIONS IN A RHYTHM-ACTION GAME - Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum. | 12-18-2008 |
20080311970 | SYSTEMS AND METHODS FOR REINSTATING A PLAYER WITHIN A RHYTHM-ACTION GAME - Band members use their own performance during a song to reinstate a band member who has failed during the course of the song. Once a band member has failed, options are given to other members of the band who have achieved a predetermined bonus or performance level to save the fallen band member. Once saved, the failed member returns to normal play of the song. In this manner, failure still has the consequence of removing a player from a song at least temporarily, and perhaps permanently if bandmates are unable or unwilling to save the fallen member. However, by providing the option of reinstatement, band members can prevent their friends from long stretches of inactivity following a failure. This may have the added benefit of encouraging band members to perform strongly in order to be able to save their friends. | 12-18-2008 |
20090005140 | REAL WORLD GAMING FRAMEWORK - A virtual environment and real world environment are combined into a framework that facilitates large-scale social interaction in multi-player fantasy games played in both the real world and/or a virtual world. Such combination of real and virtual world features may blend geo-caching, orienteering, and other virtual gaming features to enable players to interact across the real and virtual environments. A real world player is also mapped into the virtual environment, thereby inserting the player's movements and actions into the virtual environment. Additionally, this feature enables interaction between players located in a real environment with characters found in a virtual environment. A player may use a mobile device that is configured to recognize the geo-location and orientation of the player and display a corresponding view of the virtual environment gaming landscape for the player. | 01-01-2009 |
20090011809 | Virtual Creature Character Fostering Apparatus - A virtual creature character fostering apparatus, which allows a user to feel that the user is really involved in birth of a virtual creature character, is provided. The virtual creature character fostering apparatus includes a temperature sensor | 01-08-2009 |
20090075711 | SYSTEMS AND METHODS FOR PROVIDING A VOCAL EXPERIENCE FOR A PLAYER OF A RHYTHM ACTION GAME - A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song comprises: displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song; evaluating, with a first gameplay mechanic, a player's performance with respect to the cues corresponding to a vocal elements; and evaluating, with a second gameplay mechanic, the player's performance with respect to the cues corresponding to the percussion element. Such a method may be used to keep a vocalist engaged during portions of a song with no vocals. | 03-19-2009 |
20090082078 | GAME CONTROLLER SIMULATING A MUSICAL INSTRUMENT - A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument. | 03-26-2009 |
20090088233 | DYNAMIC PROBLEM SOLVING FOR GAMES - The claimed subject matter provides a system and/or a method that facilitates enhancing a game, game play or playability of a game. An experience component can collect a portion of data related to a game in which the portion of data indicates at least one of a tip or a tactic for the game. A game component can dynamically incorporate the portion of data into the game during game play to enhance playability of such game for a user with assistance provided by at least one of the tip or the tactic. | 04-02-2009 |
20090088234 | ACCURACY AND EXPERIENCE OF GAME BY ACTIVATING APPROPRIATE LIGHT-EMITTING FIBERS INTERTWINED IN GRASS RELATED TO A PLAYER'S OR GAME OBJECT'S POSITION - A method, system and computer program product for improving accuracy and experience of a game. Signals are sent from a computer system to appropriate sensors based on a player's or game object's position to activate connected light-emitting fibers that are blended with grass on a playing field. The light-emitting fibers are activated in such a manner to display light to indicate an infraction (e.g., a player was in an offside position), a successful play (e.g., team made a first down), appropriate maneuvers, boundaries for a play, etc., thereby ensuring the game is fair and accurate and enhancing the experience of the game. | 04-02-2009 |
20090098918 | SYSTEMS AND METHODS FOR ONLINE BAND MATCHING IN A RHYTHM ACTION GAME - A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player. | 04-16-2009 |
20090104956 | SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE - Systems and methods for indicating the performance of a plurality of players playing a video game simulating a rock band experience may include: calculating a player score for each player playing a rhythm action game within a band, each player score representing the performance level of a particular player; calculating a composite score for the band playing a rhythm action game, the composite score based in part on a performance level associated with each player within the band; displaying the composite score on a performance meter as a performance level; and displaying each player score on the performance meter as a graphical indication positioned on the meter at a position corresponding to the calculated player score. | 04-23-2009 |
20090131133 | Doll catching game set with two game functions - A doll catching game set includes a base and a display portion in which dolls are put and a claw is controlled by the user to catch a doll in the display portion. An electronic roulette is located in the display portion and includes a circuit board which is activated to display a code on the roulette when no doll is caught by the user. A dispensing portion is connected in the display portion and includes a threaded member which is driven by a motor which is activated to rotate the threaded member. A treat is mounted to the threaded member and located in one of pitches of the threaded member. The tread drops from a free end of the threaded member and the user can have the treat. | 05-21-2009 |
20090137297 | GAME SYSTEM AND GAME MACHINE - A present invention provides a game system in which a battle game according to a game skill of a player is realized in a target hitting game. In the game system, the target hitting game is played with a game machine. The game system includes a criterial strength determination device for determining criterial strength of the player, win-loss influence information control device for changing the information having the influence on win or loss of the opponent based on measurement strength measured for the hit in the game, the win-loss influence information control device changing the information having the influence on win or loss of the player based on the criterial strength when the target is not hit, and a win-loss judgment device for judging the win or loss of the game based on the information having the influence on win or loss of the player and the opponent. | 05-28-2009 |
20090149232 | SYSTEM AND METHOD FOR TOUCH DRIVEN COMBAT SYSTEM - An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images avatars. At least one of the user input devices is a touchscreen. During gameplay, the gameplayer may select at least one avatar using the touchscreen and initiate a skill-based action sub-game. The gameplayer may provide additional input using the touchscreen. An animation is displayed in response to user input satisfying an objective of the sub-game. | 06-11-2009 |
20090149233 | Virtual world of sports competition events with integrated betting system - The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, Histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed. | 06-11-2009 |
20090176545 | INTERACTIVE TOY WITH VISUAL AND AUDIO FEEDBACK - Disclosed herein is an amusement device, the amusement device having: a display device rotatably mounted to a structure, the display device being configured to create a plurality of images via a persistence of vision effect; a device for rotating the display device; a sensor for determining whether an object has hit one of the plurality of images; a microcontroller in operable communication with the sensor and the display device, the microcontroller changing the appearance of at least one of the plurality of images when the sensor determines that an object has hit at least one of the plurality of images. | 07-09-2009 |
20090191931 | SKILL CRANE GAMES AND OTHER AMUSEMENT VENDING MACHINES HAVING DISPLAY DEVICES AND OTHER INTERACTIVE FEATURES - Skill crane games and other amusement vending machines having display devices and other interactive features to enhance game play are disclosed herein. A skill crane game configured in accordance with one embodiment includes at least one prize positioned within a transparent enclosure. The skill crane game further includes a user-operated joystick operably coupled to a prize selecting device and a display device, such as a video screen, positioned within the enclosure. In one embodiment, the skill crane game allows a player to select a prize from multiple prizes displayed on the video screen, and the prize selecting device then obtains the prize for the player. In another embodiment, the skill crane game allows the player to play a video game on the video screen before attempting to obtain a prize with the prize selecting device. If the player wins the video game, the skill crane game can award prizes, such as bonus time, that affect the subsequent attempt to obtain a prize. | 07-30-2009 |
20090191932 | METHODS AND APPARATUS FOR STRINGED CONTROLLERS AND/OR INSTRUMENTS - Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument. Bracing structures and methods are also described for bracing stringed apparatus, such as stringed game controllers and instruments. | 07-30-2009 |
20090221337 | PHYSICAL ACTIVITY-PROMOTING GAME UTILIZING NETWORKED MODULES - A system and method are provided for a physically active game whose underlying purpose is to increase the level of physical activity in adolescents, and to have the game and associated activity be enjoyable and engaging such that physical activity becomes engrained as a habit that counters obesity. The game system includes a set of networked game modules that players touch in a sequence as prescribed by a game logic The correct module to touch next in the sequence is indicated by a notifier, such as a light turning on or an audible signal emitting from the module. Sensors on the modules transmit a signal to a controller which activates transmission of the next module in the sequence to activate a notifier element. Game data may be used to compute a score and be applied to game statistics. Data from the game may be transmitted to a remote server for storage, transformation into comparative data, and displayed on a web page. | 09-03-2009 |
20090221338 | PHYSICAL EXERCISE VIDEO GAME METHOD AND APPARATUS - Described herein is a game and game system including one or more user motion tracking devices. In some embodiments, a heart rate sensor is also used to monitor the user. | 09-03-2009 |
20090239601 | Skill-Based Redemption Game - A skill-based redemption gaming machine in which a plurality of game symbols are arranged on a plurality of slot machine-type reels is configured to ensure that player awards comply with statutory guidelines. A player deposits consideration into the gaming machine and receives a corresponding number of plays and points, representing the number of available game plays and wager amounts, respectively. The player places a wager up to the number of available points which, upon commencement of play, are deducted from the total points value. Upon commencing play, the player is provided free replays or the opportunity to nudge one or more electronically displayed reels in an effort to obtain a certain alignment of game symbols. If such alignment is obtained, the player is presented with points and awards pursuant to a paytable, said rewards being redeemable for non-cash prizes. | 09-24-2009 |
20090253475 | System and Method for Providing Real World Value in a Virtual World Environment - A system and a method is provided wherein real world monetary or cash values are placed on virtual world avatars, avatar possessed or avatar purchasable virtual world items, environmental virtual world items and virtual world computer generated non-player characters (NPCs), such as slayable beasts, monsters, creatures, or humanoids. These NPCs or other avatars (i.e., other players' avatars) have the ability to defeat and collect the cash value of avatars and their gear, thus gaining cash value for the NPC or the avatars. This cash value is then winnable by any avatar with the skill to best the NPC or other avatar. In this system and method, a real world cash value of an avatar is established and can be increased or decreased based upon the avatar's interaction with other avatars, the virtual world environment and/or a player's investment of real world cash value. | 10-08-2009 |
20090258686 | SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER - A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game. | 10-15-2009 |
20090264171 | GENERATING A SCORE RELATED TO PLAY ON GAMING DEVICES - Embodiments of the present invention are directed to generating and displaying a score related to the results of wagering by a player on an electronic gaming machine. In one embodiment, a method for generating a score related to play on at least one electronic gaming device includes tracking the amount wagered on the gaming device, tracking the amount awarded by the gaming device, and generating a score related to the tracked amounts. | 10-22-2009 |
20090264172 | GAME SYSTEM - A game system includes a plurality of pedometers. The plurality of step count data respectively counted by the plurality of pedometers are acquired in the game apparatus. In the game apparatus, by utilizing the plurality of step count data, a predetermined arithmetic operation is executed, and the result of the arithmetic operation is reflected on the game. Alternatively, in a server, a predetermined arithmetic operation is executed by utilizing the plurality of step count data, and the result of the arithmetic operation is reflected on the game in the game apparatus. For example, game processing depending on the number of players walking in the same time slot is executed, or game processing according to the totalized value of the accumulated total step count values of the plurality of pedometers is executed. | 10-22-2009 |
20090291726 | METHODS, DEVICES, AND COMPUTER PROGRAM PRODUCTS FOR PARTICIPATING IN AN ATHLETIC EVENT WITH A REMOTELY-LOCATED COMPETITOR USING A MOBILE TERMINAL - A method of participating in an athletic event with a remotely-located competitor using first and second wireless competition devices includes establishing a wireless communication connection with the second wireless competition device. The second wireless competition device is associated with the remotely-located competitor for the athletic event. Positioning data for the second wireless competition device is received via the wireless communication connection. The positioning data for the second wireless competition device characterizes a previous or real-time performance of the athletic event by the competitor. The received positioning data for the second wireless competition device is provided for display on the first wireless competition device relative to positioning data for the first wireless competition device, which characterizes a performance of the athletic event by a user thereof. Related methods and devices are also discussed. | 11-26-2009 |
20090298564 | METHOD OF PROVIDING SPORT SHOW ON TELEVISION - Disclosed is a method for providing a sport show on a television for entertainment of sports enthusiasts. The sport show comprises a plurality of teams, a plurality of judges and a plurality of spectators. Each team of the plurality of teams comprises a plurality of players. Each player of the plurality of players exhibits a sport skill. The sport show is broadcast on the television for television viewers. The plurality of judges, the plurality of spectators and the television viewers watch each player of the plurality of players exhibiting the sport skill for providing a rating to the sport skill of each player. Score of each player is calculated based on a rating of judges, a rating of spectators and a rating of television viewers and a result of the sport show is declared based on a score earned by each team of the plurality of teams. | 12-03-2009 |
20090305758 | GAME APPARATUS AND PROGRAM - The present invention provides a video game in which a player can feel an amusement by switching a player character to be an operation object in a battle with an enemy character even in a game performed after the battle is completed. | 12-10-2009 |
20090318208 | ELECTRONIC BASKETBALL GAME - An electronic basketball skill monitoring and developing system and method, particularly suited for children and young adults that would make solo and group participation more interesting and enjoyable and includes an electronic basketball game system using a basketball having a controller including a registration subsystem, an indicator subsystem, and a timing subsystem, the controller responsive to a physical impact on the registration subsystem to generate an activity signal, the timing system, responsive to the activity system and to the timing signal, that records a number of the physical impacts on the registration subsystem in one or more activity periods; and a plurality of markers, one for each of a plurality of basketball shot locations referenced by the indicator subsystem. | 12-24-2009 |
20100022287 | DANCE GAME MACHINE, METHOD FOR SCORING DANCE GAME AND COMPUTER-READABLE RECORDING MEDIUM - A dance game machine has a mode wherein instruction information to guide a player's dance motion is displayed on a display part, and a mode wherein the instruction information is not displayed. If not displayed, a storage part stores music data, step data, screen data, and comment data corresponding to the mode. A control part reproduces the stored music data sequentially, as well as outputting to the display part the screen data corresponding to the music data, but excepting the instruction information. An input receiving part receives operational input data based on a player's dance motion, while reproducing the music data sequentially. A determination part creates evaluation data of the player's dance motion by comparing dance data being created based on the music data and the step data with operational input data of the player, and outputs the evaluation data to the control part. The control part outputs comment data corresponding to the evaluation data to the display part. | 01-28-2010 |
20100041454 | Portable dance game system - A dance game system includes a host and a motion sensor. The host includes a prompting unit using indicators to prompt dance step directions. The motion sensor includes an acceleration sensor sensing user's dance step directions and communicating with the host wirelessly. The dance game system can operate without using a display unit (such as TV) or dance pads. Therefore, the dance game system is safer and easy to carry about, and the operation thereof is not limited by dance pads. | 02-18-2010 |
20100048272 | MEASURING AND CONVERTING ACTIVITIES TO BENEFITS - Measuring and converting physical activities to benefits, including: measuring a physical activity of a user using a measuring device; converting the measurement made by the measuring device to service benefits using predetermined formulas, wherein the service benefits are consistent and balanced to time needed to attain a similar reward from engaging only in a target activity; and providing the benefits. | 02-25-2010 |
20100048273 | WELDING SIMULATOR - Embodiments of the present invention pertain to a computer program product and processor based computing system that provides processing means for executing coded instructions and input means for interacting with said processing means to create a virtual welding environment. The system establishes an objective to change a functional or operational state of a virtual article, and directs the end user to perform at least one virtual welding operation for changing its functional state. The system trains new users and inexperienced welders on the fundamental aspects of welding and other technical | 02-25-2010 |
20100062818 | REAL-TIME INTERACTION WITH A VIRTUAL COMPETITOR WHILE PERFORMING AN EXERCISE ROUTINE - A portable electronic device for providing real-time interaction between a user performing an exercise routine and a virtual competitor. Some embodiments of the portable electronic device may include a sensor for receiving a plurality of user performance metrics associated with the user, a processor for generating a comparison between the plurality of user performance metrics and a competitor workout file associated with the virtual competitor, and a display for displaying a summary of the comparison in real-time. | 03-11-2010 |
20100069131 | DEVICE, METHOD AND PROGRAM FOR ORGANIZING A CELEBRITY SPORTING EVENT - Event organization devices, methods, and programs for organizing a competitive event including at least one sponsor, a plurality of participants and at least one celebrity are provided. The devices, methods, and programs plan the sale of a right to play in a competitive event to the participants and match the participants with the celebrity for only a portion of the competitive event such that each of the participants plays in the competitive event alongside the celebrity during the portion of the competitive event. The devices, methods, and programs calculates revenue to be distributed from the competitive event to at least one of one or more of the participants, the sponsor, and the celebrity. | 03-18-2010 |
20100075729 | Fantasy Sports Neural Engine And Method Of Using Same - An apparatus, system and method for a neural engine for recommending picks in an on-line fantasy sport draft and in on-line fantasy trades. The apparatus, system and method may include at least one computing memory having associated therewith a plurality of rules, wherein at least ones of the plurality of rules include historical performance information for at least two fantasy sports teams in at least two fantasy sports leagues, wherein one of the at least two fantasy sports leagues is associated with the on-line fantasy sports draft, and expert information regarding the picks in the on-line fantasy sports draft. The present invention may additionally include at least one computer processor that applies ones of the plurality of rules drawn from the at least one computing memory to arrive at a recommendation. | 03-25-2010 |
20100087238 | Sports Officiating Simulator - A method for simulating the experience of a sports official is disclosed. The method includes the steps of (a) displaying game content over a medium and (b) receiving a first input signal while the game content is being displayed which stops the content from being displayed. | 04-08-2010 |
20100087239 | SYSTEM FOR SIMULATING RIVER RAFTING AND METHOD THEREOF - One embodiment of the present disclosure is a method for simulating river rafting. The method includes disposing a first person within an open receptacle. The method further includes displaying at least one river rafting video file stored in a storage medium on a display screen. The storage medium is adapted to be accessed by a media player to display at least one river rafting video file on the display screen coupled to the media player. Further, the method includes rocking the open receptacle by a second person in front of the display screen for enabling the first person to simulate the river rafting based upon watching the at least one river rafting video file and the open receptacle being rocked. A system for simulating river rafting is also disclosed. | 04-08-2010 |
20100087240 | METHOD AND APPARATUS FOR PROVIDING A SIMULATED BAND EXPERIENCE INCLUDING ONLINE INTERACTION - A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency, the first player located remotely from the second player, includes displaying to a first player target musical data associated with a musical composition, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player. | 04-08-2010 |
20100099475 | PREMIUM GETTING GAME MACHINE AND HUMANOID BIPEDAL WALKING ROBOT - The present invention provides a premium getting game machine capable of making a bipedal walking robot (concretely, humanoid bipedal walking robot) whose control is complicated walk for getting a premium. The premium getting game machine | 04-22-2010 |
20100099476 | NON-VISIBLE MAZE GAMMING SYSTEM AND METHOD - A gaming system, device and method for playing a changeable non-visible maze that can be navigated using visible or non-visible cues. | 04-22-2010 |
20100113116 | Managing Multi-Player Video Game Input - A method of managing multi-player game input as single-player game input includes building a command queue, the command queue being a series of time-slices; extracting a most recent time-slice from the command queue, the most recent time-slice including at least one command from difference inputs of the multi-player input; building alternate command queues with information extracted from the most recent time-slice; analyzing the command queue and the alternate command queues to determine an optimum command queue, the optimum command queue including commands from at least one input of the multi-player input; and outputting the optimum command queue as the single-player game input. | 05-06-2010 |
20100113117 | METHOD FOR DANCE GAME AND THE RECORDING MEDIA THEREIN READABLE BY COMPUTER - A dance game method and computer-readable storage medium storing instructions for implementing the dance game method is provided. The dance game method arouses a user's interest to feel a sensation of being assimilated with a virtual character dancing according to music. | 05-06-2010 |
20100130274 | SCREEN OPERATION SYSTEM, SCREEN OPERATION METHOD, AND METHOD FOR PROVIDING NETWORK SERVICE - Provided is a screen operation method for operating a character in a virtually 3-dimensional space displayed on a 2-dimensional screen. The method includes: inputting a movement command for an object by an input device; displaying on a movement amount display unit, a change of an object movement amount in accordance with the movement command; displaying accumulated effect by the object movement on an accumulated effect display unit; and executing the next event process in the virtually 3-dimensional space by an event generation unit when the accumulated effect has reached a predetermined value. Thus, it is possible to provide GUI exhibiting higher reality in an operation of a simulation game and the like and provide a new business of an online game in which a virtual game world is linked with a real service. | 05-27-2010 |
20100137048 | System and method for providing an edutainment interface for musical instruments - There is provided a system and method for a musical edutainment interface on a display for playing an electronic musical instrument having frets and strings. The system comprises a processor configured to be placed in communication with the display and the electronic musical instrument and a memory including a musical edutainment software, wherein the processor is configured to execute the musical edutainment software to present, on the display, the musical edutainment interface showing an edutainment musical performance to be followed by a user of the electronic musical instrument, to animate game objects falling vertically to indicate a timing of the edutainment musical performance, to place the game objects within fret areas to demonstrate a corresponding fretting configuration on the frets of the electronic musical instrument, and to align the game objects with a plurality of string lines to demonstrate a strumming of corresponding strings on the electronic musical instrument. | 06-03-2010 |
20100137049 | INTERACTIVE GUITAR GAME DESIGNED FOR LEARNING TO PLAY THE GUITAR - An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar. | 06-03-2010 |
20100167801 | KIDS PERSONAL HEALTH RECORDS FED INTO VIDEO GAMES - The claimed matter provides systems and/or techniques that regulate and/or prescribe an individual's behavior while playing electronic games. The system includes mechanisms and/or modalities that identify physical and/or mental activities similar to those undertaken by a game character and that are appropriate to the fitness or mental capabilities of the individual. It requests the individual to perform the activities selected during the execution of the electronic game, monitors the individual's performance of the activity, and reproduces and associates the individual's actions in performing the selected task to the game character during execution of the electronic game. Further, it enhances or diminishes attributes of the game character based on the intensity of the individual's performance of the selected activity. | 07-01-2010 |
20100184497 | INTERACTIVE MUSICAL INSTRUMENT GAME - An interactive musical instrument game includes playing the notes of a song segment or a song on a real musical instrument as prompted by a game display and in coordination with a recorded recognized song or song segment. The display is configured to display a virtual musical instrument corresponding to the real musical instrument. The virtual musical instrument includes virtual keys corresponding to the real keys of the real musical instrument. A music application causes a specific musical recording of a song or a song segment to be played and highlights simultaneously the associated specific virtual keys and the corresponding real keys during the playing of the specific musical recording with the same designation. | 07-22-2010 |
20100261513 | METHODS AND APPARATUS FOR INPUT DEVICES FOR INSTRUMENTS AND/OR GAME CONTROLLERS - Electronic game components are described. The electronic game components may define radiation striking zones in which user strikes may be detected. In response to detecting the strikes, control signals for an audio generator or gaming console may be generated. The electronic game components may be used to simulate percussive instruments, with the radiation striking zones corresponding to percussive components of the simulated percussive instrument. | 10-14-2010 |
20100304810 | Displaying A Harmonically Relevant Pitch Guide - Described are methods, systems, and apparatuses, including computer program products, for displaying a harmonically relevant pitch guide in a rhythm-action game. In one aspect this is accomplished by analyzing, by a game platform, target music data associated with a musical composition to determine a musical scale within the target music data. Then a bounded space, such as a lane to display vocal cues in, is displayed that includes a plurality of interval demarcations based on the scale, and a background comprising a color scheme based on preselected pitches of the scale. Then the game platform displays the target music data in a manner indicative of the harmonically relevant pitches with respect to the pitch guide. | 12-02-2010 |
20100304811 | Scoring a Musical Performance Involving Multiple Parts - Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance involving multiple parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in signal communication with a game platform, target musical data associated with a musical composition. The game platform receives a first music performance input data, with the first music performance input data being associated with a first part in the musical composition. The game platform also receives a second music performance input data, the second music performance input data associated with a second part in the musical composition. The game platform then calculates a first score based on the first music performance input data and a second score based on the second music performance input data. It then calculates a final or modified score based on the first score and the second score. | 12-02-2010 |
20100304812 | DISPLAYING SONG LYRICS AND VOCAL CUES - Described are methods, systems, and apparatuses, including computer program products, for displaying song lyrics and vocal cues in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a vocal cue. The vocal cue moves on the display in synchronization with a timing component of a musical composition towards a target marker. Lyrics are also displayed, but instead of moving with the movement of the vocal cue the lyrics are displayed in a fixed position. The lyrics maintain their position until the vocal cue has moved to a particular position with respect to the target marker. | 12-02-2010 |
20110034227 | REACTION-TRAINING GAME MACHINE - A reaction-training game machine includes a machine table holding a host system therein, a display mounted in the top wall of the machine table and controllable to display game images, and one operation controller installed in the machine table at each of two opposite lateral sides, each operation controller providing a set of buttons for pressing by a player to generate one respective virtual bumper block from one lateral edge of the display at a respective location. The host system generates one virtual moving ball on the display when the reaction-training machine is started up, and the virtual moving ball bounces when touched the top or bottom edge of the display or one bumper block at one lateral edge of the display, or one point deduction is made to the score of the player when the virtual moving ball touches one lateral edge of the display. The game is over when the energy table for one player is used up. | 02-10-2011 |
20110086687 | GAME MACHINE - A game machine comprises a housing, a user access panel having a controller, a money acceptor and a redemption dispenser that dispenses an award, a rotating field having a surface with a plurality of objects situated thereon, a retriever that is movable along a track that is supported by the housing for enabling movement of the retriever relative to the rotating field, an object return path having an object receiving area, a delivery guide, and an outlet, wherein an award is dispensed from the redemption dispenser upon the retriever retrieving an object from the rotating field and delivering it to the object receiving area. | 04-14-2011 |
20110124387 | VIDEO GAME AND PERIPHERAL FOR SAME - A video game controller with a position sensor and a proximity sensor provides user input signals for use in determining game states. The video game controller can have a board or deck-like surface similar to that of a skateboard, and the proximity sensor can be used to determine if a user is in contact with or near the board. A video game associated with the video game controller can provide a skateboard or other game in which a skateboard and skateboarding character are responsive to a game player's manipulation of the video game controller. | 05-26-2011 |
20110124388 | LOCATION-AWARE DISTRIBUTED SPORTING EVENTS - Various embodiments facilitate location-aware distributed competitions. In one embodiment, a system facilitates a distributed sporting event that includes multiple players traveling over courses that are remote from one another. The system includes a manager that receives state information, such as location information, from client devices used by each of the players. The manager then transmits location information for each of the players to the client devices, which are each configured to present a graphical representation, such as a map annotated with the locations of each of the players. The manager asserts a course to each of the players, by providing specific instructions to travel along a particular path. The client devices provide the players with the appearance of competing over the same course, even though they are all actually competing over courses remote from one another. | 05-26-2011 |
20110130183 | System For Sensing Human Movement and Methods of Using Same - A system and method are provided for translating gross human movement into electronic signals and therapeutic, training, or educational uses for the system. An exercising or video gaming system, comprising: a floor pad controller, and a striking controller. The floor pad controller having force sensor(s) and/or placement sensor(s) arranged in a pattern in the plane of a ground or floor. The striking controller having force sensor(s) and contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and an inner core. Applying force to any sensor(s) in the floor pad controller or striking controller executes an action in response to an instruction from the exercising or video gaming system; and an inner core returnably coupled to a ground or floor of a room, so that the striking controller returns to an upright position after being struck by the user. | 06-02-2011 |
20110159937 | DIRECTION DETECTION DEVICE FOR GAME MACHINE COMBINED EXERCISE BIKE AND METHOD THEREOF - A direction detection device is provided for a game machine combined exercise bike. The direction detection device include a detection module mounted to a direction rotation module composed of a rotatable portion and a fixed portion. The detection module includes a plurality of signal receiver elements and a signal transmitter element, which are operated in a non-contact manner and are allowed for relative rotation with respect to each other. Each signal receiver element has a range of detection. During relative rotation between the signal transmitter element and the signal receiver elements, when the signal transmitter element is moved into the detection range of one of the signal receiver elements, the signal receiver elements detect a positional message of the signal transmitter element, and the signal receiver elements applies the message to a signal processing device of the game machine, which converts the positional message into a direction signal. | 06-30-2011 |
20110159938 | GAME DEVICE, COMPUTER PROGRAM THEREFOR, AND RECORDING MEDIUM THEREFOR - A game device causes a display device to display an image in which plural marks correlated with step panels to be stepped on by a player move to reach a base line, and the game device, when a step panel is stepped on, classifies the degree of accuracy of this operation as one of plural classes based on a time at which a mark corresponding to this step panel reaches the base line, a time at which this step panel was stepped on, and plural thresholds. The game device counts the number of accurate operations, to cause the display device to display the number in a color corresponding to the lowest accurate operation class corresponding to the counted accurate operations. | 06-30-2011 |
20110190039 | SPORT APPARATUS WITH ELECTRONIC SENSING DEVICE - A sport apparatus includes a frame, an electronic sport sensing device, and at least a connecting device to connect the electronic sport sensing device to the frame. The electronic sport sensing device has a circuit unit, a display unit electrically connected to the circuit unit, and at least a sensor unit electrically connected to the circuit unit. The sensor unit has an impact surface to produce a signal transmitted to the circuit unit for showing a message on the display unit when the impact surface receives an external force. | 08-04-2011 |
20110195764 | Method and apparatus for the remote playing of a physical pinball machine. - A method for playing a physical pinball machine over a network. Whereby a system having a web server with discrete outputs are activated by a player operating a device running a web browser. The system allows for the listening of sounds and viewing the movement of the pinball, in real time. | 08-11-2011 |
20110195765 | GAME SYSTEM AND GAME PROGRAM - There is provided a game system where points are given to a player so as not to make a disparity due to the skill level of the player. | 08-11-2011 |
20110201396 | METHODS OF PLAYING DRAWING GAMES AND ELECTRONIC GAME SYSTEMS ADAPTED TO INTERACTIVELY PROVIDE THE SAME - An electronic game system is provided, the electronic game system having: a drawing input device; a processor located within the drawing input device, the processor being configured to convert a user input signal into a display signal; a means for transmitting the display signal to a display; and memory for storing machine readable computer program code, the memory including instructions for causing the processor to implement a method of playing a drawing game. | 08-18-2011 |
20110207513 | Instrument Game System and Method - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives. | 08-25-2011 |
20110218022 | METHODS AND APPARATUS FOR STRINGED CONTROLLERS AND INSTRUMENTS - Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. A plurality of frets can be disposed on a fingerboard and underlying the strings. The frets may include electrically conductive zones that can be electrically insulated from each other, and each zone corresponds to a different string. A polyphonic pickup having a plurality of wire-wound coils coupled to corresponding magnetic returns can be included, and can be adapted to detect striking of at least one of the strings by a user of the game controller. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument. | 09-08-2011 |
20110230245 | DEVICE USED FOR AWARDING A PRIZE BASED ON THE OUTCOME OF A PREDICTED SHOT IN THE GAME OF GOLF - A device for awarding a prize to a golfer for successfully making a predicted golf shot. A payment receiving device, a shot prediction input device and at least one camera are connected to a golf shot control computer. Also connected to the golf shot control computer is an image recording device and a viewing device. An operator views images recorded by the camera and compares those images to the predicted golf shot. If the shot successfully meets the prediction, a prize is dispensed to the golfer. The prize can be cash, a coupon or a physical item. In one preferred embodiment the prize is a new car if the golfer successfully predicts that he will get a hole-in-one. | 09-22-2011 |
20110250939 | NETWORK-CONNECTED GOLF GAME IMPROVEMENT, ENTERTAINMENT AND MONETIZATION SYSTEM AND METHOD - A network-connected golf game improvement and entertainment system and methods that connect golf simulators in a plurality of golf sites or residences into an interactive player network. The player network facilitates the context of interaction between players, spectators and adversities. The system and method further include an on-line marketplace that enables advertisers to purchase and place interactive advertising into specific experience channels in real-time. Advertisers would have a direct and real-time channel into their ads analytics, performance and automated financial transaction processing. | 10-13-2011 |
20110269517 | DETECTING AND PROVIDING PLAYER INFORMATION WITH SENSOR AT THE PLAYER SIDE - A system for detecting and providing information assigned to soccer players, wherein the system contains a soccer ball ( | 11-03-2011 |
20110281622 | METHOD, APPARATUS AND RECORDING MEDIUM FOR PERFORMANCE GAME - Disclosed are a method, an apparatus, and a recording medium for a performance game, and more particularly are a method, an apparatus, and a recording medium for providing a performance game for playing indicators in a plurality of areas while a user moves in corresponding areas. | 11-17-2011 |
20110306396 | Dance Game and Tutuorial - Presented herein are methods, apparatuses, programs, and systems for scoring a player performance comprising one or more poses in a dance-based video game. a performance 3D skeleton is received that indicates a pose of the player. A score is calculated by comparing a position, a timing, or both, associated with one or more joints of the performance 3D skeleton to a position, a timing, or both, associated with one or more joints of a target pose and altering one or more characteristics of the dance-based video game based on the score. | 12-15-2011 |
20110306397 | Audio and animation blending - Presented herein are methods, apparatuses, programs, and systems for providing a smooth animation transition in a game. An event timeline is provided with event markers denoting points in time on the event timeline. Each event marker is associated with an animation segment from the number of animation segments. A first marker on the event timeline is provided, which indicates a first animation segment to be displayed on the display (at a point in time with respect to event timeline). A second marker on the event timeline is also provided, which indicates a second animation segment to be displayed on the display (at a second point in time with respect to event timeline). Then as the game progresses, and the second point time on the timeline is approaching, a set of animation segments that need to be blended together is determined, to provide a smooth transition from the first animation segment to the second animation segment. Once the set of animations have been determined, a blend is performed among the set of animation segments. | 12-15-2011 |
20110306398 | PROMPTING A PLAYER OF A DANCE GAME - Presented herein are methods, apparatuses, programs, and systems for prompting a player to perform a series of dance moves. A player is prompted to perform a series of dance moves by providing a timeline comprising at least a first time interval associated with a first dance move, and a second time interval associated with a second dance move; displaying an icon representing the first dance move at a first location on the display for the duration of the first time interval; and displaying an icon representing the second dance move at the first location on the display for the duration of the second time interval, wherein the icon representing the first dance move includes one or more representations of a body and indicates on the one or more representations of the body at least one body part whose position is important during the performance of the first dance move. | 12-15-2011 |
20110312397 | Simulating Musical Instruments - The invention provides displaying, in a lane, a section of repeatable inputs in a sub-lane of the lane. Cue data is loaded from a data file, which includes duration data and a plurality of cues to be displayed in the sub-lane. Then, the plurality of cues and a section indicator are displayed in the sub-lane, with the section indicator based on the duration data and indicating that the plurality of cues are repeatable inputs. Then, a timer is started that is independent of a timing window of any cue of the plurality of cues. Then, it is determined if an input is received for the sub-lane before the timer reaches a timing threshold. If it is, the timer is restarted and the plurality of cues is maintained as repeatable inputs. If it is not, the section indicator is modified to indicate that the plurality of cues are not repeatable inputs. | 12-22-2011 |
20120015700 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 01-19-2012 |
20120064956 | SPORTS STATISTICAL ANALYTIC DEVICE - A system and method of web-based computer software and hardware is disclosed for recording and analyzing sports statistics to allow a sports team to evaluate the efficiency of its team, players, lineups, games, plays, playbooks, and other related attributes. Computerized algorithms analyze thousands of complex event outcomes based on various user specifications to produce innumerable statistical results. The system is optimized for use on a touch-screen tablet computer but can also be accessed via any computing device with a web browser and an Internet connection. The invention is designed to be used in real-time, but can also be used after the game to record event information or analyze previously recorded data. | 03-15-2012 |
20120094730 | METHOD AND APPARATUS FOR PROVIDING A RHYTHM ACTION DANCE GAME WITH CAMERA CAPTURE OF MOVEMENT - A player may interact with the game and cooperate or compete with other players by executing specific dance moves in synchrony with music content. The player's avatar may be animated to perform dance moves. Upper body movements may be controlled by how well the player executes the indicated dance moves or they may be predetermined for certain points in the music content. In embodiments in which the gaming platform is provided with a camera, the camera may be used to capture movements of the player. Methods also provide real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, receiving second music performance data from a remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance. | 04-19-2012 |
20120108305 | DATA GENERATION DEVICE, CONTROL METHOD FOR A DATA GENERATION DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A data generation device includes: a display unit for displaying a setting screen for generating reference data; a specification receiving unit for receiving a specification of a time point within the reproduction period of the music track data through the setting screen; a display control unit for displaying an exemplary model image for showing the exemplary model posture of the player at the specified time point on the setting screen based on an exemplary model data; and a reference data generating unit for generating the reference data based on the specified time point and a position of the body part within the exemplary model posture of the player at the specified time point. | 05-03-2012 |
20120122531 | Wagering Game with Incremental Unlocking of Content - A gaming system includes a credit detector adapted to detect a wager to play a wagering game, one or more displays adapted to display, in response to the wager, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of paths and a controller operative to respond to the selection of the path at the one decision point and provide a next decision point for a subsequent selection of another path, a state of the secondary game remaining persistent during repeated plays of the base game so that selected paths in the secondary game are combined to provide non-linear unlocking of a bonus award. | 05-17-2012 |
20120135789 | INSTRUCTIONAL MUSIC READING AND INSTRUMENT PLAYING SYSTEM AND METHOD - A system and method is provided for instructing students and players to read music notation and to play an instrument. The method includes presenting an interactive display including a graphical representation of at least a portion of a musical instrument and a plurality of lines having spaces therebetween. The plurality of lines and spaces represent a staff of musical notation. The method includes associating the lines and spaces with placement of at least one of a student's fingers to the instrument. The method further includes presenting, on the interactive display, a musical score including a plurality of notes by streaming each of the notes on one of the lines and spaces such that when each of the notes meets a portion of the graphical representation of the musical instrument the student, in response, manipulates a corresponding one of their fingers to play the instrument. | 05-31-2012 |
20120165084 | METHOD AND APPARATUS FOR TRACKING LOCATIONS USING WEBCAMS - Disclosed herein are a location tracking apparatus and method. The location tracking apparatus includes a head tracking unit, and a pointer tracking unit. The head tracking unit extracts a location, 3DOF and orientation of a head of a user by capturing the user from a screen on which a game is displayed using a first webcam and tracks the user's gaze based on the results of the extraction. The pointer tracking unit tracks a point indicated by a laser pointer projected onto the screen by capturing the screen using a second webcam, and designates the tracked point as cross hairs corresponding to a target to be shot at. The head tracking unit and the pointer tracking unit tracks the user's gaze and the point simultaneously. | 06-28-2012 |
20120165085 | ACTIVE LEARNING DEVICE AND METHOD - An activity device including an activity sensor for generating an activity interaction signal responsive to a sustained large-muscle physical activity of a user operating the activity device; a controller, coupled to the activity monitor, generating a virtual environment supporting a virtual user frame-of-reference in the virtual environment, the controller generating a set of virtual education elements in the environment and a goal for the set virtual representation with respect to the virtual education elements wherein the controller is responsive to the activity interaction signal to produce an affected interaction of the virtual representation with the virtual education elements with the controller measuring a conformation of the goal by the affected interaction; and a feedback system, coupled to the controller, for presenting the virtual environment with the frame-of-reference in relation to the virtual education elements for providing the user with feedback. | 06-28-2012 |
20120165086 | SCORING OF FREE-FORM VOCALS FOR VIDEO GAME - A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing. | 06-28-2012 |
20120165087 | INTERACTIVE GUITAR GAME DESIGNED FOR LEARNING TO PLAY THE GUITAR - An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar. | 06-28-2012 |
20120172099 | MUSIC GAME SYSTEM, COMPUTER PROGRAM OF SAME, AND METHOD OF GENERATING SOUND EFFECT DATA - A music game system ( | 07-05-2012 |
20120190416 | MULTIPLAYER SOCIAL EXERCISE GAME METHOD AND SYSTEM WITH VARIOUS TYPES OF EXERCISES OR EQUIPMENTS - An exercise game system of the present invention includes a plurality of game clients and a game server. The game clients transmit over a network, exercise intensity information in which exercise intensities of the players performing various types of exercises are measured. The game server drives an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises. In this instance, the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players. | 07-26-2012 |
20120196659 | GAMING SYSTEM AND METHOD OF GAMING - A gaming system comprises a game controller arranged to control play of a game having a player skill aspect, and a display arranged to display a representation of the game, the game controller being arranged to control the display to display a set of symbols for selection, the game controller being responsive to the player skill aspect to facilitate selection of at least one of the symbols, a skill level factor of the player skill aspect being variable depending on operation of a game, whereby to vary a skill level required by the player. | 08-02-2012 |
20120208611 | METHOD FOR GAME ANALYSIS - Process for the disposal of wastes, comprising: performing an acid oxidizing hydrolysis of the incoming waste (charge); performing an alkaline oxidizing hydrolysis of the outgoing mass from the stage of acid oxidizing hydrolysis; chemically conditioning the outgoing mass from the stage of alkaline oxidizing hydrolysis by the addition of an acid reagent; separating any undissolved residue. This process, by comparison with other methods and technologies already known and in use, features the following advantages: superior effectiveness in reducing the weight of the waste,—superior economy; total absence of ecological, environmental, hygiene and sanitary problems; total safety of personnel employed at the plants; enhancement for agricultural use of any exhausted residue which may be present at the end of the treatment. | 08-16-2012 |
20120231862 | GAME SYSTEM AND METHOD OF CONTROLLING COMPUTER - A game system displays an operation instruction sign corresponding to each piece of operation timing and an operation reference sign corresponding to current time in a time ordering array along a route in one of operation guide domains, generates a relative displacement according to a time progress of the game such that the operation instruction sign is matched with the operation reference sign in the operation timing, and switches the route in which the relative displacement is generated between the operation guide domains according to a predetermined condition. Also, the game system includes sequence data having operation timing corresponding to one of the operation guide domains and operation timing corresponding commonly to the operation guide domains. And, the game system controls display of the operation instruction sign corresponding to each piece of operation timing such that continuity of the relative displacement is maintained before and after switching of the route. | 09-13-2012 |
20120276966 | Gaming System, Gaming Device and Method for Providing a Player an Opportunity to Win a Designated Award Based on One or More Aspects of the Player's Skill - In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award. | 11-01-2012 |
20120295679 | SYSTEM AND METHOD FOR IMPROVING MUSICAL EDUCATION - A system and method for improving musical education through use of a game, is provided. The method includes the steps of: receiving electrical signals associated with a musical piece provided by a user of the game; converting the electrical signals into digital samples; and analyzing the digital samples with use of auxiliary information, for purposes of improving signal analysis accuracy, resulting in determining various parameters of the musical piece provided by the user, wherein the auxiliary information is a-priori data related to at least one element selected from the group consisting of a musical instrument being played, a technical environment, the game, and information regarding the user of the game. Visual and/or audio feedback may also be provided to the user regarding the musical piece that they are providing. | 11-22-2012 |
20120302302 | Wagering Game Systems, Wagering Gaming Machines, And Wagering Gaming Chairs Having Haptic And Thermal Feedback - A gaming system for conducting a wagering game includes at least one input device configured to receive a wager, at least one display device configured to display a wagering game, one or more thermal devices configured to produce a thermal effect, at least one controller in operative communication with the one or more thermal devices, at least one memory device storing instructions. When the instructions are executed by the at least one controller, the one or more thermal devices to produce a thermal effect according to an aspect of the wagering game. | 11-29-2012 |
20130012279 | SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER - A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game. | 01-10-2013 |
20130040714 | VIRTUAL ACTIVITIES THAT INCORPORATE A PHYSICAL ACTIVITY - A virtual activity is facilitated by receiving collected data related to a non-virtual, real-world physical activity performed by a user, evaluating the collected data to determine what benefit the user has earned by performing physical activity, and providing a benefit to the user that enables the user to virtually build or reconstruct something in a virtual world. In some embodiments, the user is enabled to virtually reconstruct a real-world location at which the physical activity was performed by unlocking a feature of that location within the virtual world. In other embodiments, the user is enabled to virtually build a fictional location by unlocking the ability to add a feature to that location within the virtual world. | 02-14-2013 |
20130045783 | GAME SYSTEM AND CONTROL METHOD OF CONTROLLING COMPUTER USED THEREFOR - Disclosed is a game system provided with a monitor for displaying and outputting a game screen, a touch panel overlaid upon the monitor, and an external storage device for storing sequence data wherein operation periods of the touch panel during a game and information specifying any of a plurality of objects are associated and described. In addition, the game system displays, upon the monitor, a game area around which two operation reference units have been set and moves the plurality of objects for designating operation for each of the operation reference units between the operation reference units while displaying the plurality of objects, and if a specific condition has been satisfied, moves and displays each of objects so that the following object overtakes the leading object. | 02-21-2013 |
20130059632 | Display, Device, Method, and Computer Program for Indicating a Clear Shot - A system for indicating to a user a clear shot along a projectile trajectory to a target wherein one of the trajectory path indicators indicates a height of the projectile trajectory at a predetermined intermediate range to the target whereby the user is informed regarding whether or not an obstacle is in the projectile trajectory. The system facilitates accurate, effective, and safe firearm and bow use by providing indications regarding obstacles that are between the shooter and target and which may or may not be in the projectile trajectory. The system may indicate a calibrated aiming point, which is the maximum height of the projectile trajectory. Enhanced rangefinders have digital cameras and high-resolution displays. Some embodiments include a weapon scope, a simulation game device, and a mobile smart phone. A method of using the system. | 03-07-2013 |
20130065656 | INSTRUMENT GAME SYSTEM AND METHOD - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives. | 03-14-2013 |
20130072269 | Trampoline Game - A trampoline game has a trampoline with a trampoline frame and a trampoline bed. The trampoline bed is connected to the trampoline frame by a plurality of springs. A gun has an infrared emitter emitting an infrared signal. A target has one or more infrared receivers capable of receiving a signal from the infrared emitter of the gun. A second gun also has an infrared emitter emitting an infrared signal, and the target is capable of receiving an infrared signal from the second gun. A bounce sensor can be used for sensing user bounces. The bounce sensor outputs data which could be sent to a microprocessor. Defined game parameters may be stored in memory programmed into a microprocessor that receives data. | 03-21-2013 |
20130072270 | CODED VOCAL BEATBOXING EXPRESSION AND ITS USE IN A BEATBOXING GAME - A system for coding beatbox expressions. An expression including a series of elements that each represents a unique beatbox sound. Each element has an alphabetic portion relating to the enunciation of the element and a graphical portion relating to the musical category which the beatbox sound should imitate. An electronic game or teaching tool wherein a beatbox expression is visually displayed on a screen and the user provides input in the form of the beatbox sounds represented in the expression into a microphone. Using a CPU and custom software, feedback is provided regarding the quality of the user's performance. | 03-21-2013 |
20130072271 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 03-21-2013 |
20130079074 | CAPTURE GAME APPARATUS - An electronic hand held capture-the-light game apparatus in which the apparatus includes a controller, eleven light sources in a linear display and two oppositely disposed movable handles. One of the handles activates a compression switch when the handles are pressed together. The controller is programmed to include a series of games to be played on the apparatus that become progressively more difficult. The games provide that the light sources are momentarily illuminated in a predetermined sequence at a predetermined tempo, and object of the game for a player is to activate the compression switch when one of three light sources in a capture zone is illuminated. If successful, the player earns a reward, if not, the player loses one of a limited number of chances to continue the game. | 03-28-2013 |
20130079075 | Crew Creation for Quest Progression - Methods, systems, and computer programs for creating a crew to participate in a mission challenge in an online game includes identifying quests to complete the mission challenge. Each quest includes a plurality of tasks and each task includes a plurality of subtasks. A request feed is sent to members of a social graph of a user requesting the members to join the crew and to participate in completing the subtasks of the challenge. Skill set associated with each member of the social graph responding to the request feed is determined and matched with the skill set required for completing each subtask. A distinct subtask is delegated to each member based on the match. Each crew member's progression in completing the challenge is monitored and managed based on the progression made in the delegated subtask. Status of the challenge is updated and shared with the members of the crew. | 03-28-2013 |
20130079076 | GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH NON-COMPETITIVE PLAY AND OPTIONAL COMPETITIVE PLAY - In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager. | 03-28-2013 |
20130095900 | GAMING SYSTEM AND METHOD OF GAMING - The present disclosure provides a gaming system including a game controller arranged to generate a skill outcome in response to an input from a player and that is at least partially dependent on a skill of the player. The game controller is arranged to generate an artificial outcome that is controlled by the game controller. The gaming system also includes a game outcome controller arranged to generate a game outcome based on a criterion such that, if the criterion is met, the game outcome is at least partially determined by one of the skill outcome and the artificial outcome and, if the criterion is not met, the game outcome is at least partially determined by the other one of the skill outcome and the artificial outcome. A reward allocator is arranged to allocate a reward that is at least partially dependent on the game outcome. | 04-18-2013 |
20130130761 | GAME MACHINE, A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF, AND CONTROL METHOD - A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data ( | 05-23-2013 |
20130157736 | Systems and Methods for Playing and Managing Virtual Activities Via User Devices - Generally, systems and methods for playing and managing electronic games via a mobile device. According to one aspect, users can be located at geographically distributed activity centers (e.g., bowling alleys, golf courses, etc.). Further aspects of the present disclosure generally relate to engaging in challenges with other mobile device users via a mobile software application, wherein the challenges are based on live, in-person activities. Specifically, a user of an embodiment of the present system is able to link scores, statistics, and other information corresponding to an in-person activity (or game) to a virtual environment, thus enabling the user to “play” against another user (often in a separate geographical location) based on the other user's actual, in-person activity. | 06-20-2013 |
20130165196 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 06-27-2013 |
20130178260 | GAMING SYSTEM AND METHOD FOR ENABLING A PLAYER TO SELECT PROGRESSIVE AWARDS TO TRY FOR AND CHANCES OF WINNING PROGRESSIVE AWARDS - The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards. | 07-11-2013 |
20130184040 | SERVER DEVICE, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND GAME SYSTEM - A server device according to the present invention is a server device that is configured to connect over a network to a plurality of user terminals that are used when users are playing a game, including: a storage section that stores a plurality of sets of replay information used for reproducing play images of the game played by the users with the user terminals; and a control section that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a certain condition that defines a skill level of a user who played the game, the replay reproduction request requesting a reproduction of a play image of the game. | 07-18-2013 |
20130190062 | SOCIAL INTERACTION DURING ONLINE GAMING - Technology is described for enabling social interaction during online gaming. In some examples, the technology can include receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a simulation; comparing the received movement signal with the received control signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user. | 07-25-2013 |
20130196727 | SYSTEM AND METHOD FOR PLAYING A VIRTUAL GAME BY SENSING PHYSICAL MOVEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional lighting element emits a light signal or pattern that can be sensed by an external sensor or camera to interpret one or more movements or gestures made using the input device. | 08-01-2013 |
20130203475 | SYSTEM AND METHOD FOR PROCESSING MOTION-RELATED SENSOR DATA WITH SOCIAL MIND-BODY GAMES FOR HEALTH APPLICATION - A system and method for processing motion-related sensor data for health application examines motion-related signal from a motion sensor located on a subject on a frame-by-frame basis to detect physical activities performed by the subject. For each frame, a detected activity is classified into a category of activities and performance parameters of the detected activity are estimated. | 08-08-2013 |
20130210507 | METHOD AND APPARATUS FOR IMPLEMENTING VIDEO GAME AND INCLUDES SOCIAL DARTS - Described herein is a video game application that is executed on a first computing device, and related technologies for implementing the video game application. In the video game application, the user controls the direction of a simulated dart by tilting and/or otherwise moving a second computing device in different directions. The simulated dart traverses a terrain through conditions to hit a target displayed on the first computing device. To gain points in the video game application, the user must control the simulated dart to strike the target at certain locations. | 08-15-2013 |
20130217453 | MULTI-PLATFORM GAMING SYSTEMS AND METHODS - A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center. | 08-22-2013 |
20130231166 | AMUSEMENT MACHINE INCLUDING A CRANE GAME IN COMBINATION WITH A THERMAL PRINTER - Coin operated amusement device including a crane game, a game of chance, and a simulated slot machine in combination. The Amusement device also includes a credit card swipe component for accepting payment. The credit card swipe component can also accept and player cards commonly issued by casinos and other merchants for playing machines in their locations for payment and storing or crediting winnings. The amusement device also includes a thermal printer for generating and printing tickets for location/retailer specific coupons or other awards that can be used at the location, online, or with other merchants in a specific area. | 09-05-2013 |
20130237298 | GAMING SYSTEM AND METHOD PROVIDING AN INTERACTIVE GAME WITH AUTOMATIC WAGERS - A gaming system including a plurality of gaming machines or devices. The gaming machines include an interactive game and a wager triggering event. Upon the occurrence of the wager triggering event during play of the interactive game, the gaming machine causes the placement of a wager component and randomly determines a wagering outcome. Upon completion of the interactive game, the gaming machine provides the player with an interactive game outcome and provides the player with any awards based on any determined wagering outcomes. The players are ranked in the interactive game. Upon a triggering event, the gaming system provides one or more ranked players of the interactive game an award from funds derived from a marketing or advertising account. | 09-12-2013 |
20130273986 | ELECTROMECHANICAL HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game. One embodiment includes an electromechanical hybrid game, including: a gambling game including a real world engine configured to provide a randomly generated payout for the gambling game; and an entertainment game including: an electromechanical game system including an actuator that physically affects an element of the electromechanical game, where outcomes of the electromechanical game are based upon mechanical actions performed within the electromechanical game; and a game world engine that manages the entertainment game; where the entertainment game is configured to provide outcomes upon a player's skillful execution of the electromechanical game; and where gameplay gambling event occurrences trigger the randomly generated payout for the gambling game; and where the electromechanical game system is configured to operate the actuator based on an outcome of the randomly generated payout for the gambling game. | 10-17-2013 |
20130281170 | VIDEO GAMING EQUIPMENTS WITH ALTERNATIVE PURCHASEABLE BONUS EVENTS - A wagering game is played on processor-based gaming apparatus including: providing a gaming apparatus of processor, video display and gaming input system; after a wager, the processor executes code to play a first wagering game and display images associated with the first wagering game on the video display; | 10-24-2013 |
20130288758 | PLATFORM APPARATUS FOR SERIOUS GAME - A platform apparatus that processes the execution results of one or more serious games, the platform apparatus comprising a data processing unit that receives output packets produced from each serious game in execution for measuring and developing a user's cognitive abilities and that generates game data from the output packets; an analysis processing unit that generates, based on the game data, analysis data for measuring the user's brain function; and a result display unit that displays the analysis data to the user through an UI (user interface), wherein the one or more serious game includes serious games for memory, for psycho-motor, for attention, for executive function, and for emotion. | 10-31-2013 |
20130288759 | METHOD AND APPARATUS FOR PRESENTING GAMER PERFORMANCE AT A SOCIAL NETWORK - A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer. | 10-31-2013 |
20130288760 | EXERCISE SUPPORT DEVICE, PROGRAM, EXERCISE SUPPORT SYSTEM, AND MOTION DETECTION DEVICE - An exercise support device including an input which inputs player motion information from a reference position, and an instructing component which displays a motion evaluation mark on a screen, a motion instruction mark in a scrolling manner on the screen, a plurality of display patterns of a series of motion instruction marks in a distinguishable manner on the screen such that the display patterns include at least first and second display patterns, with the second display pattern having the motion instruction marks of the first display pattern and additional motion instruction marks, and instructs the player on a motion timing represented by the motion instruction mark so that the motion evaluation and instructions marks coincide. The exercise support device further includes an evaluating component which evaluates a player's motion based on a level of coincidence of the motion instruction and evaluation marks that correspond to the player's motion. | 10-31-2013 |
20130288761 | INTERACTIVE WEARABLE VIDEOGAME THROUGH THE USE OF WIRELESS ELECTRONIC SENSORS AND PHYSICAL OBJECTS - The invention is an interactive wearable video game ( | 10-31-2013 |
20130310124 | METHOD AND APPARATUS FOR FACILITATING PLAYING AN ELECTRONIC GAME - A method and apparatus facilitates playing an electronic game using a group of game devices. A sequence of musical melody notes are generated forming a melody after all players have previously received on their game devices a recognition sequence of certain musical notes which form a portion of the musical melody notes. Stop signals on one or more of the game devices are then generated. Incrementally quantifying reaction time signals are generated relative to the playing of the last musical note corresponding to the recognition sequence for each game device. A score for each game device may be generated for each round in response to the reaction time signal. | 11-21-2013 |
20130324201 | APPLYING GAMIFICATION TECHNIQUES TO PROCESS INCIDENTS - Methods, systems, and apparatus, including computer programs encoded on a computer storage medium for applying gamification techniques to process incidents. A gamification environment to process service incidents received at a service management computer system is developed based on skills of service incident processors who process service incidents and a respective level for each incident processor's skill. The gamification environment is provided to process service incidents received at the service management computer system from, for example, a customer organization. When a service incident is received, tasks to be performed to resolve the incident and one or more service incident processors who possess the skill at the level to perform the tasks are identified. The service incident is identified to the identified processors who resolve the incident. Once resolved, one or more of the identified incident processors are assigned a credit determined based on the service incident. | 12-05-2013 |
20130344926 | DEVICE FOR THE INTERACTIVE PRACTICE OF VIDEO GAMES - A device for the interactive practice of gymnastics in association with an image and sound system constituting the gymnastics program to be followed by a user. The device includes a platform, a sensor system housed in the platform making it possible to detect the position of the obstacles around the platform, and a connecting system sending the signals coming from the platform sensors to a digital processing unit. | 12-26-2013 |
20140011555 | INTERACTIVE STEP GAME FOR USE WITH A VIDEO GAME SYSTEM - A computing device for presenting an interactive step game includes a processor, a memory, an output device, and an input device. The processor is programmed to identify a first step routine including a first plurality of target events associated with a body of a user and a second plurality of target events associated with one of a first dance accessory and a target audible sound. The processor presents, using the output device, the first step routine, and detects, by the input device, a first plurality of events generated by the body of the user, and a second plurality of events associated with one of the first dance accessory and an audible sound. The processor compares the first plurality of events with the first plurality of target events and the second plurality of events with the second plurality of target events to calculate a score. | 01-09-2014 |
20140011556 | METHOD FOR PROVIDING A RHYTHM GAME, AND TERMINAL AND RECORDING MEDIUM THEREFOR - The present invention relates to a rhythm game, and more particularly, to a method for providing a rhythm game comprising attack and defense mechanisms, and to a terminal and recording medium therefor. | 01-09-2014 |
20140031098 | System and Methods to Remotely and Asynchronously Interact with Rehabilitation Video-Games - The invention presents a system and methods to perform rehabilitation or physical therapy exercise while doing specifically designed video-games with the support of a therapist. Patient plays said video-games with external controllers with motion sensors connected to a pc or a laptop. The therapist can influence a gaming session of the patient by setting on a shared web-service thresholds for the patient. Said settings are gathered before starting a gaming session and patient movements are filtered by said settings to control the video-game. The patient is then limited in the movements by the feedbacks provided by the audio-visual interface of the video-game: movements on the screen are a result of the real movement done by the patient with said motion sensors filtered by the settings imposed by the therapist on the shared web space. On the other side, a patient with problems in doing some movements, can effectively play a video-game thanks to filtering imposed by the therapist. Information about the game played, and consequently about movements performed, are finally uploaded on the web-service for further analysis by the therapist. | 01-30-2014 |
20140038678 | TRAMPOLINE GAME - A trampoline game has a trampoline with a trampoline frame and a trampoline bed. The trampoline bed is connected to the trampoline frame by a plurality of springs. A gun has an infrared emitter emitting an infrared signal. A target has one or more infrared receivers capable of receiving a signal from the infrared emitter of the gun. A second gun also has an infrared emitter emitting an infrared signal, and the target is capable of receiving an infrared signal from the second gun. A bounce sensor can be used for sensing user bounces. The bounce sensor outputs data which could be sent to a microprocessor. Defined game parameters may be stored in memory programmed into a microprocessor that receives data. | 02-06-2014 |
20140045565 | MERCHANDISER AND METHOD OF CONTROLLING GAME THEREOF - A merchandiser and a method of controlling a game thereof are disclosed. The merchandiser includes prize cartridges that have transparent partitions among which prizes are contained, drive parts that move the respective prize cartridges, a gaming device that executes a game provided for each of identification numbers of the prize cartridges, and a controller that controls the drive part so that the prize of the prize cartridge is dropped to a prize discharge part according to a result of playing the game. Thereby, since a designated prize can be acquired according to the result of playing a game, an interest in the game can be increased. | 02-13-2014 |
20140066151 | NETWORK DART GAME SYSTEM FOR PARTICIPATING A TOURNAMENT AND METHOD THEREOF - The present invention relates to an electronic dart gaming apparatus using an Internet communication network and to a method for same, and more particularly, to an electronic dart gaming apparatus using an Internet communication network and to a method for same which notify of various contests and provide ways of directly participating in the contests using a plurality of electronic dart gaming apparatus uses connected through an Internet communication network without additional notification means such as a homepage or the like. | 03-06-2014 |
20140073383 | METHOD AND SYSTEM FOR MOTION COMPARISON - A method and a system for motion comparison, especially for functions of a multimode motion streaming comparison, are provided. The method includes: obtaining a streaming motion and nodes of a user according to images of the user; providing a streaming motion and nodes of a virtual coach; calculating relation values between coordinates of the nodes of the user and those of the virtual coach according to a streaming node comparison algorithm; obtaining weights via a weighting vector according to parts of body, exercise types and time information; generating a comparison result according to a result of the weights respectively multiplying the relation values; mapping the comparison result to a similarity value. Therefore, a continuous motion compliance of individual trained parts of body of the user is improved, and the correctness for the user to fathom postures is improved effectively. | 03-13-2014 |
20140080556 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a shooter which a player can control to shoot out elements, such as balls, and which bounce against objects, such as pins, following a trajectory determined by the processor and then fall into scoring containers, with the processor causing a record of the score achieved to be stored; and in which the processor draws the scoring containers with dynamic faces that are animated in a specific way when an element falls into them. | 03-20-2014 |
20140080557 | RHYTHM GAME APPARATUS, GAME METHOD, AND RECORDING MEDIUM - Disclosed are a game apparatus, a game method, and a record medium, which allow a user to purchase a music file and game data used for a rhythm game only once so that purchase costs of the music file and the game data are reduced and the user can enjoy the rhythm game at a low cost. | 03-20-2014 |
20140100009 | GAME MACHINE WITH POP-OUT LIGHTED TARGET - A game machine includes a cabinet, a supporting rod disposed in the cabinet, a retaining base secured on top of the rod, a lighting device disposed on the retaining device, and a drive mechanism disposed in the cabinet. The rod defines a bore therein. The retaining base defines an aperture in communication with the bore in the rod. The lighting device has its electric wire extending through both of the aperture in the retaining base and the bore in the rod. The target is made of a light-transmissive material. The retaining base and the lighting device are housed in a receptacle of the target. The drive mechanism is configured to drive the rod to move up to have the target pop out of a hole in a table of the cabinet. | 04-10-2014 |
20140100010 | MUSIC INSTRUCTION SYSTEM - A method includes receiving a user selection of a musical piece; providing performance cues to a user to perform musical events on a musical instrument, wherein the performance cues are synchronized to expert performance data of the musical piece; receiving audio data corresponding to musical events performed by the user on the musical instrument; detecting fundamental frequencies associated with the user-performed musical events; determining an extent to which the user-performed musical events have been correctly or incorrectly performed; providing real-time or near real-time audio feedback and/or visual feedback indicating the extent to which the user-performed musical events have been correctly or incorrectly performed; and using the expert performance data as real-time or near real-time audible or real-time or near real-time visual feedback; reporting user performance data of a session to a server; and storing the user performance data in a database. | 04-10-2014 |
20140106832 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 04-17-2014 |
20140135084 | Wagering Game With Physical Game Input - A gaming system is disclosed that is configured to present a wagering event, linked to a physical game, to a player. The system includes a physical game configured to accept physical input from a player and generate performance outcome data representing outcomes of the physical game. The wagering system comprises a processor and memory and the memory contains machine readable code executable by the processor which receives the performance outcome data and accepts a wager to establish a wagering event for the player of the physical game. The gaming system processes the performance outcome data to either initiate the wagering event or change one or more aspects of the wagering event. Then, the system provides the wagering event by generating a random outcome, which is compared to one or more predetermined winning outcomes. A winning outcome results in an award to the player. | 05-15-2014 |
20140135085 | GAMBLING AND/OR GAMING APPARATUS - The present invention relates to a gaming apparatus comprising an input apparatus for inputting of a stake information in the form of a number, an outcome ascertainment apparatus for ascertaining a winning number, and a win ascertainment apparatus for ascertaining a gaming win from a comparison of the ascertained winning number with the input stake information. According to the invention, the outcome ascertainment apparatus comprises a monitoring apparatus for monitoring at least one skill/skilled sport installation on which a game of skill/skilled sport which provides at least one game outcome can be executed by at least one participant, wherein the monitoring apparatus comprises game outcome determination means for determining the game outcome, wherein the monitoring apparatus comprises a game outcome determination means for determining the game outcome, and a determination device for determining the winning number from the determined game outcome. | 05-15-2014 |
20140155129 | SYSTEM AND METHOD FOR IMPROVING FITNESS EQUIPMENT AND EXERCISE - In a first aspect, a method is provided that includes the steps of (1) providing a monitor for determining a level of exercise performance performed by an exerciser and for outputting a signal representative of the performance level; (2) using the monitor to measure a level of exercise performance performed by an exerciser; (3) outputting from the monitor a signal representative of the performance level; (4) providing a video game having a character, the video game inputting and being responsive to the performance level signal output by the monitor, the video game using the performance level signal to control a performance level of the video game character; and (5) while the exerciser is not exercising, controlling a performance level of the video game character based on a performance level signal output by the monitor. | 06-05-2014 |
20140179385 | ADJUSTABLE FITNESS ARENA - Aspects of this disclosure relate to systems and methods for conducting sport-specific activities. Illustrated systems may be adjustable to permit a performance of different sport-specific activities. Further aspects relate to using sensor data to evaluate a user's performance and determine sport-specific fitness parameters. Various fitness parameters may measure reactive agility and/or the physiological state of the user, such as when in an exhausted state. Illustrated systems may have structures with an output device and a sensor. The structure may include a vertically-arranged planar surface to form a wall. Several structures may be configured to form a boundary. The boundary may be automatically adjustable, for example, depending on one or more specific fitness routines to be implemented. Calculated fitness parameters may be visually mapped on the structures of the system. | 06-26-2014 |
20140194172 | CAPTURE GAME APPARATUS - An electronic hand held puzzle game apparatus in which the apparatus includes a housing with left and right housing portions, a first array of lights connected to the left housing portion and a second array of lights fixedly connected to the right housing portion. The first array of lights and the left housing portion is translatable and rotatable relative to the right housing portion, and the first array of lights is movable around an axis extending perpendicular to a housing longitudinal axis. When a puzzle piece light pattern appears on the first array of lights, a player moves that array to align the light pattern with a non-illuminated space on the second array of lights. Closing a compression switch transfers the puzzle piece from the first array of lights to the second array of lights provided that the player's alignment is correct. | 07-10-2014 |
20140206422 | STORAGE MEDIUM STORING GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESS METHOD - An example of a game device accepts inputs from a plurality of players to allow a game to progress. First, the game device accepts a first rhythm input by a first player. A model rhythm is generated and presented based on the first rhythm input. The game device accepts a second rhythm input by a second player. Then, the game device evaluates the second rhythm input using as a reference the model rhythm. Thus, by generating a model rhythm based on a rhythm which is input by a player, it is possible to provide a game with a high playability having an increased degree of freedom for the model rhythm. | 07-24-2014 |
20140274242 | APPARATUS AND METHOD FOR REAL-TIME MEASUREMENT AND EVALUATION OF SKILL LEVELS OF PARTICIPANTS IN A MULTI-MEDIA INTERACTIVE ENVIRONMENT - Apparatus and methods are described for operating an online interactive simulation/game environment, where an object's motion is controlled by a player along a path. A player's skill level is quickly quantified as they control the object traversing the path, so that they can be properly placed in games with those of like skill, and do so without having competed with others. An optimal path is established for the object's travel during a portion of a game, and at each increment of travel, an optimum velocity or time delta is established. The path of the object being controlled by a player being rated is then tracked over the same path. At each distance increment its position and velocity or time delta are recorded and compared with the optimum. Deviations therebetween are calculated on an incremental basis, and the aggregate determines the player's skill level for a set of equivalent conditions. | 09-18-2014 |
20140287806 | DYNAMIC ENVIRONMENT AND LOCATION BASED AUGMENTED REALITY (AR) SYSTEMS - A multi dynamic environment and location based active augmented/mixed reality (AR) gaming system having means to utilize its surrounding environment and locations of other systems and devices in conjunction with computer based advanced calculation and graphics to dynamically change the gaming environment to any location and environment of a game play. | 09-25-2014 |
20140287807 | Device and Method for Sensing Magnetized Objects for an Electronic Tag Game - An electronic tag game includes a system having magnetic field sensors that are to be worn by a player of the electronic tag game. The magnetic field sensors are configured to detect a change in the local magnetic field. The magnetic field sensors may be in operable communication with one another and are configured to send a signal reporting a change in the local magnetic field to a controller which may be communication with electronic device such as a smart phone or the like. The local magnetic field may be altered by one or more devices configured for creating a change in the local magnetic field. For example a spherical projectile or hand-held object may be provided and include a magnet that is configured to alter the magnetic field around the magnetic field sensors when a player wearing the magnetic field sensor is struck with the projectile. | 09-25-2014 |
20140309002 | GAME SYSTEM USING MODIFYING FACTORS TO ALLOCATE GAME PIECES IN A GAME OF CHANCE - A system, method, and apparatus for allocating game pieces selected in a game of chance based on performance in a skill exercise, is disclosed. In one embodiment, the apparatus is a computing device such as a computer, mobile device, server, etc. that has a processor coupled to a an input/output device and to a memory, wherein the memory and processor implement a method of ranking, allocating, and distributing game pieces in a game of chance by: ranking a strength of each of the initial blind set of one or more game pieces; conducting a skill exercise amongst the players; ranking the players' input from the skill exercise; allocating the initial blind set to each player based on each player's performance on the skill exercise; distributing the initial blind set of one or more game pieces based on the allocating operation; and continuing with the game of chance. | 10-16-2014 |
20140309003 | SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER - A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game. | 10-16-2014 |
20140315610 | SMART COURT SYSTEM - A Smart-court system, adaptive to constrained sport environment, for enabling real time analysis and debriefing of sport activities is provided herein. The Smart-court system is comprised of: (i) an automatic recording system comprising a plurality of video cameras located in a court, arranged to real-time (RT) recording of a sport session and utilizing automatic calibration and stabilization module; and (ii) a data processing system comprising: (a) a capture module for grabbing a video stream; (b) an objects' detector module arranged to extract during the RT sport session, the objects from the foreground of each frame; (c) an event module for automatically analyzing, the motion and the activities of the tracked objects for automatically identifying and classifying events, creating a synchronized event log and calculating statistics that occurred during the RT sport session; and (d) a presentation module enabling to perform instant debriefing, combined biomechanical and tactical analysis of the video. | 10-23-2014 |
20140335924 | ELECTROMECHANICAL HYBRID GAME WITH SKILL-BASED ENTERTAINMENT GAME IN COMBINATION WITH A GAMBLING GAME - Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game. One embodiment includes an electromechanical hybrid game, including: a gambling game including a real world engine configured to provide a randomly generated payout for the gambling game; and an entertainment game including: an electromechanical game system including an actuator that physically affects an element of the electromechanical game, where outcomes of the electromechanical game are based upon mechanical actions performed within the electromechanical game; and a game world engine that manages the entertainment game; where the entertainment game is configured to provide outcomes upon a player's skillful execution of the electromechanical game; and where gameplay gambling event occurrences trigger the randomly generated payout for the gambling game; and where the electromechanical game system is configured to operate the actuator based on an outcome of the randomly generated payout for the gambling game. | 11-13-2014 |
20140357333 | GAMING APPARATUS FOR PRODUCING AUDIO-VISUAL SIGNALS - A gaming apparatus is provided for producing signals only when the play items move in a pre-defined manner. The pre-defined manner may be defined as either as play items moving above a limiting speed or the play item is moving in a pre-stored direction. The gaming apparatus includes a hollow bladder with a closeable inlet port, and at least one play item producing output signals on interaction with a user. The play item further includes a casing, an electro-mechanical sensing device for sensing the behavior of the casing, a computing unit for computing the sensed activities from the electro-mechanical sensing device and releasing a first confirmation signal, a output unit to play the first confirmation signal. The electro-mechanical sensing device includes a touch sensor and a velocity sensor. | 12-04-2014 |
20140378195 | ELECTRONIC GAMING DEVICE WITH SKILL-BASED TOURNAMENT FUNCTIONALITY - Examples disclosed herein relate to systems and methods utilizing in tournament game play. An electronic gaming device may include a plurality of reels. One or more paylines may be formed on at least a portion of the plurality of reels. The electronic gaming device may include a memory and one or more processors. The memory may include one or more tournament game structures with one or more skill-based tournament game play structures. The one or more processors may initiate the one or more tournaments based on one or more tournament game structures. The one or more tournaments may be at least based in part on one or more skill-based tournament game plays. | 12-25-2014 |
20140378196 | REPLACEMENT SYMBOL SKILL-BASED REDEMPTION GAME - Embodiments generally relate to methods and systems for providing a skill-based redemption game. An indication of a user desire to participate in the skill-based redemption game is received. The user's account balance is decreased, and simulated reels are spun. A plurality of symbols is displayed in an area separate from the simulated reels. The user must select a symbol in the plurality to replace with a replacement symbol. If the user's replacement creates a winning pattern, the user is rewarded with an increased account balance. The user may also be provided a bonus amount for achieving a number of consecutive wins. | 12-25-2014 |
20150018058 | GAME MACHINE - A game machine includes: game medium release means that releases a plurality of game media to a determination area included in a game space based on an operation input from operation section; detection means that detects the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to a released game medium among the plurality of game media; and determination means that performs a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area, the determination means determining that the player has won the game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition. | 01-15-2015 |
20150038204 | SYSTEMS AND METHODS FOR PORTABLE EXERGAMING - In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided. | 02-05-2015 |
20150045099 | GAME MACHINE, CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREIN - A game machine gives a predetermined favor when at least one ball moves on a table and the ball arrives at a ditch. And, the game machine includes a camera that acquires object information for distinguishing a state of the ball on the table, distinguishes the state of the ball on the table, based on the object information acquired by the camera, evaluates the state of the ball on the table based on a result of the distinguishing, and gives a change to the state of the ball on the table based on an evaluation result so that the evaluation result changes. | 02-12-2015 |
20150050971 | MULTI-PLATFORM GAMING SYSTEMS AND METHODS - A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center. | 02-19-2015 |
20150050972 | DEVICES, SYSTEMS, AND METHODS FOR MONITORING, CLASSIFYING, AND ENCOURAGING ACTIVITY - Devices, methods, and systems for monitoring, classifying and encouraging activity through the use of an accelerometer or other sensor in a toy or other accessory (such as a backpack or watch) that records activity are disclosed. The activity is classified, using various motion classification algorithms, to determine the specific types and amount of activities performed and the times and duration for which they were performed. The classified data is used in the rest of the system, which allows users to view activity history, recommendations for how to improve health, and play games in which the player's game performance is effected by their activity levels. In games and on the website, feedback is also given to users to encourage and reward exercise, while handicapping users that are not active. | 02-19-2015 |
20150057057 | System and method for electronic tag game - The invention is directed to a system and method of a lasertag game. The invention utilizes a plethora of handheld gaming devices, each of which operate in tandem with a respective wireless cellular device. During game play a handheld gaming device receives an infrared signal. Each handheld gaming device utilizes the wireless cellular device operating in tandem with it to transmit and receive game play information to the other handheld gaming devices utilized by other players. The invention also utilizes a server connected to a database and client computers to allow users to manipulate and enhance game play. | 02-26-2015 |
20150065213 | SYSTEMS AND METHODS FOR IMPROVING FITNESS EQUIPMENT AND EXERCISE - The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed. | 03-05-2015 |
20150080072 | KARAOKE AND DANCE GAME - The present invention relates to a karaoke and dance game system comprising: a karaoke device which comprises an image display device, a speaker and a microphone, and which has a subtitle display function and video mixing function; a camera for photo-graphing an object; an infrared camera for scanning the object; a three-dimensional (3D) image generation device for generating a 3D graphic including a plurality of virtual studio images and a 3D virtual studio for performing chroma keying of an image outputted from the camera by a 3D acceleration graphic card and 3D-texturing only an actual object to perform 3D space processing, and calculating per-pixel distance information according to the infrared rays reflected from the object and 3D-rendering an image of the 3D video generation device to output a 3D virtual image. | 03-19-2015 |
20150105129 | Video Game Body Suit - A video game body suit for use when playing a video game. The video game body suit includes a torso covering, leg coverings, arm coverings, and a headset. Each of the components includes one or more feedback devices thereon, wherein the feedback device may include one or more of a vibration motor, a speaker, a temperature controlling device, and a scent-emitting device. The headset comprises a headband, an earpiece, and a microphone thereon for allowing the user to remotely communicate with other players. The body suit further includes a control circuit that includes a microprocessor and a transceiver capable of wirelessly communicating with a video game console and the various feedback devices. In this way, the video game body suit can provide feedback to the user corresponding to the events that occur within the game. | 04-16-2015 |
20150119122 | Method and System for Improving Bodily Dexterity - According to an embodiment of the invention, a system for improving bodily dexterity is disclosed. The system includes a plurality of wearable sensor units and a processing unit. The plurality of wearable sensor units, in each of its sensor unit includes a sensor adapted to sensing a user action, a generating module adapted to generating an action signal that includes information about the user action performed on at least one of the plurality of sensor units, and a sensor transmitter adapted to transmitting the action signal. The processing unit includes a processing unit receiver adapted to receiving the action signal, an interpretation module adapted to interpreting the action signal in accordance with a set of pre-assigned criteria, and an output signal generator adapted to generating an output signal based on the interpreted action signal. | 04-30-2015 |
20150126259 | SYSTEM AND METHOD FOR FACILITATING VIRTUAL COMPETITIONS - A method of providing an e-commerce business over a computer network to a brick-and-mortar entity that teaches a physical skill is disclosed. The method includes providing a virtual competition website over a computer network to facilitate a virtual competition of a sport of physical skill. A request is received from a brick-and-mortar entity to participate in an e-commerce business by allowing skill entrants associated with the brick-and-mortar entity to enter the virtual competition and video competition entries are received from the skill entrants associated with the brick-and-mortar entity, each of the video competition entries including video demonstrating a skill entrant's physical skill in the sport. Instructions can be provided at the website for the skill entrants to provide an entry fee for the virtual competition to the brick-and-mortar entity. Winning video competition entries are determined by accumulating views and votes, where only registered users can vote. | 05-07-2015 |
20150133206 | METHOD AND APPARATUS FOR MOBILE REHABILITATION EXERGAMING - An exercise gaming system includes a motion-detect device including a plurality of sensors configured to monitor movement of the motion-detect device during a user motion, and a first processor configured to receive input data from the plurality of sensors and provide information related to the data for transmission via a first wireless communication interface. The exercise gaming system further includes a computing device including a second wireless communication interface configured to receive information transmitted from the motion-detect device, a second processor configured to compare the received information to data stored in a memory and identify the user motion as a predefined movement, and a display configured to visually provide feedback related to the identified predefined movement. | 05-14-2015 |
20150141102 | GAME MACHINE, CONTROL METHOD USED IN SAME, AND NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM - Provided is a game machine that can expand the range of play actions demanded of a player. The game machine is provided with an input apparatus including four play operation units, and provides a music game that demands of the player a predetermined operation of each play operation unit. The game machine is provided with: a vibration sensor that detects a predetermined operation of each play operation unit; and an optical sensor that detects player actions during play of the music game. Also, the game machine evaluates the predetermined operation of the player on the basis of the detection results of the vibration sensor and evaluates player actions that are correlated with the predetermined operation on the basis of the detection results of the optical sensor. | 05-21-2015 |
20150148113 | PATIENT-SPECIFIC REHABILITATIVE VIDEO GAMES - A method for user specific, rehabilitative video gaming, receiving the following information: a rehabilitative therapy plan for the user, the rehabilitative therapy plan comprising multiple different physical exercises; a list of past games played by the user and exercises included in the games to determine a level of familiarity of the user with the games and exercises; past performance scores for each exercise performed by the user, then automatically translating the received information into a video game configured for execution by a motion recognition gaming system, by selecting a set of one or more games that include all the exercises required by the therapy plan; selecting a mode of operation for execution of the games by the user; selecting a help level for each exercise in the game; and enabling the user to conduct an interactive gaming session using the selected games. | 05-28-2015 |
20150290536 | VIDEO GAME INCORPORATING SAFE LIVE-ACTION COMBAT - Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics. | 10-15-2015 |
20150290538 | MOBILE APPLICATION-ENABLED DRINKING GAME - A method is provided of playing a drinking game. A mobile app is downloaded to a mobile device. The mobile device receives, via the mobile app, identification of a user wishing to play a drinking game and identification of one or more songs selected by, or assigned to, the user. Via the mobile app, the one or more songs are associated, in a database, with the corresponding user using the respective song and user identifications. Thereafter, a series of songs is played via a designated music source. In response to any of the one or more songs being played by the designated music source in the series of songs, the mobile device provides, to the user associated with the song being played, information regarding a game-related step to be taken in the drinking game. The songs are played and information provided for the duration of the game. | 10-15-2015 |
20150294535 | System that Allows Players to Use their Skill to Gain a Mathematical Advantage in a Game of Chance - A system and method of gambling that gives a player a skill-based challenge for an opportunity to gain a mathematical advantage in a game of chance. The method comprises providing a combination game of skill and a game of chance, where the game of chance is resolved after the game of skill and the game of skill provides an opportunity to attain a mathematical advantage in the game of chance. | 10-15-2015 |
20150301742 | HIGH-FREQUENCY PHYSICS SIMULATION SYSTEM - Interactive computer graphics processing systems, and more particularly to the processing and coordinating of input systems and physics simulation engines with graphical display on video game systems with a gambling component that combines high-frequency physics simulation for gameplay with a high-frequency, low-latency input system in order to create a more realistic and immersive video game and/or virtual experience. The interactive computer graphics processing system comprises a user input system, a physics simulation system, a display system, and a software rendering system that are all in synchronous, multi-threaded operation when in use. | 10-22-2015 |
20150332557 | GAMING SYSTEM AND METHOD FOR ACCUMULATING AND REDEEMING COMMUNITY GAME TOKENS - A gaming system which displays a community game to one or more participating players. During the community game, the gaming system accumulates one or more community game tokens for one or more participating players. The gaming system subsequently assigns a value to each community game token redeemed by each participating player. | 11-19-2015 |
20150367240 | INFORMATION PROCESSING DEVICE AND GAME PROGRAM - The information processing device relating to the present invention configures, in association with a stage where each of a plurality of players can engage in battle play, a player character owned by the player as a support character that provides support in a stage where another player engages in battle play, generates a game screen displaying a list view of support characters associated with the selected stage once a first player among the plurality of players performs an operation to select a stage, directs the selected support character and a player character belonging to the first player to engage in battle with an enemy character configured in the selected stage once the first player performs an operation to select a support character from the list, and provides benefits to a second player, from among the plurality of players, who owns the selected support character. | 12-24-2015 |
20150375107 | GAME APPARATUS - A gameplay apparatus including at least one wearable component and at least one game sign. The at least one game sign is configured to be detachably attached to the wearable component, and the wearable component with detachably attached game sign can be worn during gameplay. The at least one game sign may include an image and/or text that may be related to the actions to be taken during gameplay. | 12-31-2015 |
20160027260 | Systems and Methods for Creating and Maintaining Real Money Tournaments for Video - By one or more processors of a computing device, receive a player game election of a player, the player game election comprising a skill based video game and one or more player characteristics of the player, determine a first player eligibility of the player to participate in the skill based video game comprising verify the one or more player characteristics, send the first player eligibility to an operator of the skill based video game, receive a list of one or more players that fulfilled a win condition for the skill based video game, determine a second player eligibility to receive a payout based on the list of one or more players that fulfilled the win condition, the first player eligibility, and a player preference for a payout type, and distribute the payout to the one or more players that fulfill the win condition. | 01-28-2016 |
20160038808 | BEER PONG ARCADE GAME METHOD AND APPARATUS - A beer pong arcade game apparatus and methods of operation are described. Initially, a new round is started and out limit is set. For each shot, it is determined whether the player has successfully made the ball into one of the plurality of cups. If the user makes the ball into one of the cups, a mechanism is used to indicate that the user has made the ball into one of the cups. Alternatively, if the user fails to make the ball into one of the cups, the out limit is decremented. The game ends if the out limit reaches zero before the player manages to make all of the cups. However, if the player manages to make all cups before exceeding the out limit, then a new round is started with a new out limit and a new set of cups. | 02-11-2016 |
20160051890 | METHOD AND APPARATUS FOR PLAYING A GAME - Method and apparatus are disclosed for playing a game involving two or more players and a referee. The game requires players to complete physical tasks, and submit recordings to task completion to the referee. Typically, the winner of the game is the player who completes a set of tasks before any other player does so. The is in the form of a portable device, possibly a mobile telephone having suitable software. The portable device includes at least a recording module, a display module and a transmitting module, and is adapted to reveal instructions for performing tasks, record an attempt at a task, and transmit the recording to the referee. | 02-25-2016 |
20160071355 | Method and System for Presenting and Operating a Skill-Based Activity - A system for presenting a skill-based game, the system includes at least one server including a processor configured to execute machine readable code, the machine readable code executable by said processor configured to cause the server to serve a set of matchups of participants of an event, to the plurality of presentation devices, the plurality of presentation devices displaying the set of matchups on a display; receive over the wide area network data from the presentation devices characterizing a set of user selected winners of the matchups made by the users; update the event data pertinent to participants in the actual events; using the updated data to calculate and assign payoffs to the users based on the fixed payoff odds. | 03-10-2016 |
20160082345 | Crane Controller Method and PCB - A controller provides a GUI for accessing a PCB. The controller is used to retrieve information from the controller PCB and to also program other information into it as well as perform diagnostics of the game and machine. The owner of the crane machine can place an object in the crane's claw and then enter a setup mode using the PCB. The game will then proceed to, based on an algorithm, make its own adjustments to properly set the strength of the crane's claw to have the game play properly. The controller is equipped with a wireless access point to allow the owner to remotely access and control all of the same functions as from the controller. An owner is able to program the value of the prize in the game along with the desired amount of money to be collected, to maintain a profitable win ratio. | 03-24-2016 |
20160082353 | METHOD AND SYSTEM TO USE AN INTERRUPTION COMPONENT IN AN INTERACTIVE GAME SESSION TO ENCOURAGE GAMERS TO EXERCISE - Method and system for encouraging garners to indulge in a suitable physical activity during a gaming session by using a combination of psychology, engineering, biomechanics, industrial design, physiology (ergonomics) to combat the effects of a sedentary lifestyle. The Mediator component interrupts game play or television time. The user would be able to disable any joint action of their choice, allowing those with disabilities to have appropriate exercise selections/recommendations. A garner can challenge another garner in an online environment where only the victors win is recorded and stored. | 03-24-2016 |
20160086432 | GAMING SYSTEM AND METHOD FOR PROVIDING A STREAMING SYMBOLS GAME - In various embodiments, the gaming system disclosed herein provides streaming symbols game which utilizes a single continuous series or chain of symbols and a plurality of symbol display positions which form a path. Specifically, in various embodiments, the gaming system displays the chain of symbols continuously moving through the path of symbol display positions wherein which symbols are evaluated for any awards corresponds to when the chain of symbols stops moving along the path. | 03-24-2016 |
20160089610 | VIDEO GAME RIDE - A system in accordance with present embodiments includes a plurality of vehicles having vehicle interface circuitry and configured to accommodate one or more riders. In certain embodiments, a vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment based on at least one of the respective inputs. | 03-31-2016 |
20160096073 | GAME-BASED METHOD AND SYSTEM FOR PHYSICAL REHABILITATION - A game-based method for physical rehabilitation that includes authenticating a user with authentication information input through a communication interface, identifying therapeutic movements by referencing a look-up table stored in a memory, the therapeutic movements being prescribed for the user or associated with a diagnosis of a predetermined physical condition, obtaining a user rehabilitation status stored in the memory, generating a game based on the therapeutic movements and the user status wherein the game includes controlling browsing of a map by detecting the therapeutic movements performed by the user, providing the game to the user, receiving a data stream from a motion-sensing device that monitors an actual movement of the user in correspondence to the therapeutic movements, analyzing the data stream to calculate information metrics that are associated with the correspondence of the actual movements to the therapeutic movements, and updating the user rehabilitation status based on the information metrics. | 04-07-2016 |
20160096113 | SYSTEMS AND METHODS FOR PLAYING ELECTRONIC GAMES AND SHARING DIGITAL MEDIA - Various systems and methods for sharing electronic media are disclosed herein. According to particular embodiments, the system enables a user to select media (e.g., an image, a video, a gif, etc.) and compose a phrase to be associated with the media. In some embodiments, the system creates a post from the media and the phrase and enables the user to transmit the post to one or more other users to play (e.g., guess the phrase). | 04-07-2016 |
20160129343 | REHABILITATIVE POSTURE AND GESTURE RECOGNITION - A kinetic rehabilitation system comprising: a kinetic sensor comprising a motion-sensing camera; and a computing device comprising: (a) a non-transient memory comprising a stored set of values of rehabilitative gestures each defined by a time series of spatial relations between a plurality of theoretical body joints, and wherein each time series comprises: initial spatial relations, mid-gesture spatial relations and final spatial relations, and (b) a hardware processor configured to continuously receive a recorded time series of frames from said motion-sensing camera, wherein each frame comprises a three-dimensional position of each of a plurality of body joints of a patient, wherein said hardware processor is further configured to compare, in real time, at least a portion of the recorded time series of frames with the time series of spatial relations, to detect a rehabilitative gesture performed by the patient. | 05-12-2016 |
20160144280 | GAMING ENVIRONMENT REWARD SYSTEM - Systems and methods to track users' progression through an activity simulation, which may resemble related sporting events, are provided. One or more performance levels with respect to one or more measurable parameters may be monitored during the same or different times. Physical activity may be monitored. Exceeding a first performance level may provide an option to join a sponsoring organization and exceeding a second threshold (for the same or different parameter of interest) may result in transmitting a redemption code to a contact point for an option to obtain a physical item. The physical item may mimic equipment used in a simulated activity. | 05-26-2016 |
20160158655 | MUSIC VIDEO GAME WITH PARALLEL FRET OPERATION - A music-based video game may make use of a guitar-shaped controller including parallel rows of fret buttons. Instructive cues for play of the video game may use directional elements to differentiate between instructions to depress or play different ones of the fret buttons | 06-09-2016 |
20160171839 | PINBALL BASED INTERLEAVED WAGERING SYSTEM | 06-16-2016 |
20160199741 | SYSTEM AND METHOD FOR SOCIAL DANCING | 07-14-2016 |
20160253867 | PHANTOM TARGET INTERLEAVED WAGERING SYSTEM | 09-01-2016 |
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