Entries |
Document | Title | Date |
20080227508 | Game Machine, Server Apparatus, and Game System Incorporating These Apparatuses - A game device can execute a competition game, in which a plurality of competition candidates compete. A server device is connected with the game device through a communication network. A specific information generating means is disposed in the server device and can generate specific information for specifying at least one of the competition candidates. A transmitting means is disposed in the server device and can transmit the specific information to the game device through the communication network. A receiving means is disposed in the game device and can receive the specific information transmitted. A game proceeding means is disposed in the game device and can execute the competition game on the basis of the specific information received. | 09-18-2008 |
20080227509 | Field Unit of Game Machine - The invention provides a field unit of a game machine, wherein a lower-stage running surface on which a self-running body is placed can be maintained efficiently. The field unit of a game machine includes a lower-stage running surface on which a self-running body runs; and an upper-stage running surface on which a model following up the self-running body runs. In the field unit of a game machine, the lower-stage running surface is formed in a lower structure, and the upper-stage running surface is formed in an upper structure which is liftably combined with the lower structure. The upper structure is raised and lowered with a lift drive device. | 09-18-2008 |
20080248846 | METHOD AND SYSTEM FOR CONDUCTING MULTI-RACE LOTTERY OR PARI-MUTUEL WAGERS - A system and a method for conducting a wager, such as a lottery game or a pari-mutuel wager, is provided. In an exemplary embodiment, a series of at least four race events is identified. Each bettor is enabled to make a specified prediction pertaining to the outcome of each of the identified race events. For at least one race, the specified prediction includes an identification of the first four, five, six, or seven finishers in the correct order. For other races, the specified prediction may include an identification of the winner or of one of the first two, three, four, or five finishers. Each wager entry includes predictions for all of the identified race events. Winnings are allocated from a wager pool based on the wager entries having completely correct entries or entries that are correct for most of the race events. | 10-09-2008 |
20080268930 | SYSTEM AND METHOD FOR GENERATING AND DISPLAYING A HORSE RACING FORM FOR USE WITH A VIRTUAL HORSE RACE - The present invention is a system and method for generating and displaying a horse racing form for a completely virtual horse racing environment. The present invention stores a database of values for a virtual horse, each value corresponding to an attribute typically listed in a published daily racing form. In order to simulate horse racing performance, calculations are applied to the values, which are adjusted to account for an individual horse's running style, track preference, track condition preference, age, or other factors. The results of these calculations are then displayed on a horse racing form. Users of the present invention will be able to place educated bets, or handicap, using the horse racing form. The form may be used in a number of open or closed environments. As a result, the present invention provides a complete virtual horse racing environment based upon fully calculated and realistically weighted mathematical algorithms used to generate the horse racing form. | 10-30-2008 |
20090005139 | Program for racing game device, storage medium storing the program, and racing game device - A racing game device comprises means for setting a plurality of paths in a virtual space in advance as a course for a moving object, means for setting a first path used during normal moving and a second path used only while a special mode is activated, means for allowing the moving object to move onto the second path (for example, a ceiling surface part) when the special mode (for example, a mode allowing the operation of gravity) is activated by an activation instruction from the operating means, means for setting, while a moving object is moving on the second path, a merging point which merges with the first path when it is judged that a predetermined condition is fulfilled, and means for allowing, when it is judged that the predetermined condition is fulfilled, the moving object moving on the second path to merge at the merging point. | 01-01-2009 |
20090042628 | HORSE POSITION INFORMATION ANALYZING AND DISPLAYING METHOD - The purpose of the present invention is, in a horse race or a motorboat race, to display the progress of the race (trail) of each horse, by obtaining analysis data of a plural number of patrol images provided around the race course, by acquiring position information of each horse at the moment and by tracking the specific horse through judging similarity between consecutive pictures of said patrol image. The position information analyzing and displaying method for each horse or boat or the like of the present invention, for continuously captured race images, identifies each horse or boat or the like by similarity analysis and tracks continuously the trail of each horse or boat or the like in said racing images, and also analyzes said position information of each horse or boat or the like by using the positional relationship with the fixed position information in said images, in order to display the trail of each horse or boat or the like. A template of which size matches the image size of each horse or boat is used for said identification, and each horse or boat or the like is identified within said template. Here, said template is hexagonal and the size of said template is variable according to the size of each horse or boat on the picture. | 02-12-2009 |
20090054118 | GAMING APPARATUS EXECUTING RACE BY A PLURALITY OF RACE OBJECTS, AND GAME CONTROL METHOD THEREOF - The gaming apparatus of the present invention is provided with a display and a side display. According to the present invention, when a command to play a side game which is different from a racing game is inputted during the time when the racing game is proceeding or during the time from the end of one racing game before the start of a next racing game, the side game is executed at a station where the command has been inputted. An image relating to the side game is then displayed to the side display provided in the station. | 02-26-2009 |
20090054119 | GAMING APPARATUS EXECUTING RACE BY A PLURALITY OF RACE OBJECTS, AND GAME CONTROL METHOD THEREOF - A gaming apparatus of the present invention offers game media in an amount with an amount betted at first being an upper limit, when a prescribed condition has been satisfied before the end of a race in which a plurality of race objects contend with each other for winning. | 02-26-2009 |
20090054120 | GAMING MACHINE AND CONTROLLING METHOD THEREOF - Before execution of a current race, paddock images or training images of racehorses participating in the race are set, based on past race outcomes of the racehorses, so as to have positive impressions if past race outcomes are good and to have negative impressions if the past race outcomes are bad. The set paddock images or training images are displayed on a large-sized display or a main game display provided in a gaming terminal. | 02-26-2009 |
20090054121 | GAMING APPARATUS EXECUTING RACE BY A PLURALITY OF RACE OBJECTS, AND GAME CONTROL METHOD THEREOF - A gaming machine, comprising a controller programmed to execute the processing of:
| 02-26-2009 |
20090054122 | Gaming Machine With A Bonus Game Installed And Method Of Playing A Game - To players who executed BET on a race of a horse racing game that is a main game, a bonus game that starts and ends after the race is randomly generated. If a bonus game is generated, a bonus game image in which a plurality of choices W | 02-26-2009 |
20090061972 | SPEED-DEPENDENT SUGGESTED DRIVING LINES - In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change. | 03-05-2009 |
20090075710 | GAMING APPARATUS EXECUTING RACE BY A PLURALITY OF RACE OBJECTS, AND GAME CONTROL METHOD THEREOF - A gaming apparatus of the present invention comprises: an image display; an input device with which a plurality of players can input a bet on race objects that participate in a racing game in which a plurality of race objects contend with one another for winning; and a controller, the controller programmed so as to execute the processing of (A) proceeding with a racing game, and (B) displaying to the image display an image showing information based on bets inputted from the input device before the end of the racing game executed in the processing (A). | 03-19-2009 |
20090082077 | Game machine having player change operation function - A game unit realizes alternation of players who control to move a position of an object of a common operation target in a virtual space. A position of the object in response to an operation signal from a validated operation device corresponding to one game player is detected whether the object has collided with another object in the virtual space, and when the collision of the object has been detected, an alternation condition is satisfied, and alternation processing is performed so that an operation signal from an operation device corresponding to another player different from the operation device corresponding to the one game player is validated. | 03-26-2009 |
20090088232 | System and method for providing bets regarding intermediate points in a race event - A method of providing and managing bets is provided. One or more particular race participants in a race event are determined. For each intermediate point within a race event, one or more particular possible positions of race participants at that intermediate point are determined. A bet comprising a plurality of bet components is generated, one or more of the bet components being defined by the particular race participants and the particular possible positions of race participants determined for at least one of the intermediate points. Intermediate race results are received for each intermediate point identifying the actual positions of the particular race participants at that intermediate point. A result of at least one bet component is determined based at least in part on the particular race participants, the particular possible positions of race participants determined for at least one intermediate point, and the received intermediate race results for at least one intermediate point. | 04-02-2009 |
20090104955 | GAME DEVICE - A game device including: a first running surface; a second running surface positioned below the first running surface; a plurality of running objects which run on a track of the second running surface, each of the plurality of running objects including capturing unit for capturing an image; and a plurality of model objects which run on the first running surface following each of the plurality of running objects is provided. The game device further includes: a plurality of two-dimensional codes arranged in an information arrangement surface extending in parallel to the second running surface and capturable from the capturing units with sizes and a sequence in which one or more of the plurality of two-dimensional codes are always included in a field angle of the capturing unit of each of the plurality of running objects disposed in optional positions on the track of the second running surface; and a position detection unit for detecting positions of the plurality of running objects based on positional information recorded in the two-dimensional codes captured by the capturing unit. Thus, costs for position detection of the model objects in the game device in which the plurality of model objects run are reduced, accuracy of the position detection is enhanced, and time period required for the position detection is shortened. | 04-23-2009 |
20090131132 | System and Method for the Processing, Display and Utilization of Wagering Data Concerning Parimutuel Evens - Described is a system and method for the capture, storage, processing, manipulation, utilization and display of data regarding pari-mutuel events. Wagering information data streams obtained from conventional sources are captured, stored, manipulated and processed to yield derivative data that can be displayed in alphanumeric and/or color-coded graphical representations and/or utilized in real-time. The displays and associated data generated by the system empower a user to create, display, store, and back-test wagering strategies and algorithms, including wagering algorithms that may be automatically effectuated by the system to generate actual bets and to calculate profit and loss for each bet, runner and event. | 05-21-2009 |
20090181739 | COMPETITION CHEAT-PREVENTING SYSTEM AND METHOD - A competition cheat-preventing system and method are applicable in a pigeon racing competition, wherein racing pigeons each wear a pigeon ring. An encrypted code-generating module is configured to generate contest encrypted codes from contest codes of the racing pigeons through specific parameter calculations. A barcode converting module is configured to convert the contest encrypted codes into two-dimensional barcodes. A barcode reading module is configured to read the two-dimensional barcodes to obtain original contest encrypted codes. An information transmission module is configured to transmit the original contest encrypted codes to a computer apparatus. An information-receiving module is configured to receive the original contest encrypted codes. A barcode decoding module is configured to perform reverse calculations to restore the original contest encrypted codes to original contest codes. A comparison module is configured to compare the original contest codes with contest codes recorded in the computer apparatus. | 07-16-2009 |
20090191930 | SYSTEM AND METHOD FOR GAMING BASED UPON INTERMEDIATE POINTS IN A RACE EVENT - Systems and methods related to gaming based on the results at intervals of a race. Other embodiments are disclosed. | 07-30-2009 |
20090209309 | RACING GAME SIMULATOR - A racing game simulator includes a driving seat, a detection module, a processing unit, and a display unit. The driving seat is to seat a rider, and the detection module is positioned at the driving seat to detect a rider's posture and thereby generate a detection signal responsive to rider's posture. The processing module receives the detection signal from the detection module and generates a responsive control signal to generate interactive simulation figures shown on the display unit. | 08-20-2009 |
20090233665 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
20090233666 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
20090233667 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
20090233668 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
20090233669 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
20090233670 | Non-pari-mutuel race game with individual finish lines - A method to play a betting race game determined by multiple rounds of random numbers. It allows a player to start anytime an individually set up race by submitting a bet slip on which, besides bet type and amount, a race course is printed. The player marks one finish line for each racer. Bet slips will be approved by a computer to issue bet tickets. Random numbers will be drawn to advance all applicable bet ticket racers. The ticket holder of a hanging multi-race bet has the option to trade in some percentage of hanging bet for credit to place make-up bets. The winning probability of every bet and the calculation of payoff and credit will be provided. An automatic computer/video version of the game is included. | 09-17-2009 |
20090233671 | GAMING MACHINE FOR RACING GAME AND PLAYING METHOD THEREOF - A gaming machine displays on a display a horse racing game in which racehorses race against each other, and receives, via a gaming terminal, a bet made by a player regarding an order of arrival of the racehorses in the horse racing game. Thereafter, the gaming machine periodically calculates odds for the horse racing game. While remaining time to reception deadline for bets is a certain length of time or more, a value obtained by reducing the calculated actual value of odds by a predetermined proportion is displayed on the display as an effect value of the odds at that point. The longer the remaining time to the bet reception deadline, the larger the predetermined proportion reduced from the actual value of the odds to obtain the effect value. Moreover, the gaming machine displays on the display the calculated actual value of the odds as the effect value when a certain length of time or less remains before the bet reception deadline. | 09-17-2009 |
20090239597 | GAMING SYSTEM AND GAME CONTROL METHOD ENABLING TO BET ON A PAYOUT AMOUNT OF A PLAYER WHO WON AN AWARD ASIDE FROM A BET TO A PLURALITY OF CHARACTERS - In a racing game, a main control unit | 09-24-2009 |
20090239598 | GAMING SYSTEM ENABLING TO BET ON ANY TEAM FORMED WITH A PREDETERMINED NUMBER OF CHARACTERS APPEARED IN A RACING GAME IN WHICH A PREDETERMINED NUMBER OF RACES ARE PLAYED AS A SET, GAMING MACHINE, AND GAME CONTROL METHOD - A racing game is provided in which a main controller | 09-24-2009 |
20090239599 | Horse Race Gaming Machine - In the horse race gaming machine | 09-24-2009 |
20090239600 | GAMING SYSTEM, GAMING MACHINE AND GAME CONTROL METHOD WITH COMPENSATION PROCESSING BASED ON LOWER LIMIT OF ODDS - In a racing game, a main controller | 09-24-2009 |
20090280881 | GAME MACHINE AND PROGRAM - A first game executer is operable to execute a racing game in which a plurality of racing members compete to each other. A second game executer is operable to execute a training game for training a plurality of trained objects including a first trained object adapted to participate the racing game as one of the racing members and a second trained object which is different from the first trained object. An instruction receiver is adapted to receive a first instruction for causing the second game executer to execute the training game, from a first player associated with the first trained object. A first storage is adapted to store a gaming value owned by the first player. A second storage stores parameter data indicative of a training parameter of each of the trained objects, and adapted to be referred by the first game executer when the racing game is executed. The instruction receiver is adapted to receive, from the first player, a second instruction for causing the second game executer to modify the parameter data for the first trained object stored in the second storage. The second game executer is operable to modify the parameter data for the first trained object while reducing the gaming value stored in the first storage, and while referring parameter data for the second trained object stored in the second storage. | 11-12-2009 |
20090291725 | GAME MACHINE - A game executer is operable to sequentially execute a plurality of racing games in which a plurality of racing members compete to each other. An instruction receiver is adapted to receive, from a player, a first instruction for causing a personal racing member prepared by the player to participate at least one of the racing games as one of the racing members, while being associated with a player identifier identifying the player. A processor is operable to increase a winning probability for the racing games of the personal racing member when it is executed, as one of the racing games, a first racing game in which the personal racing member satisfying a prescribed requirement participates. A prohibiter is operable to prohibit the personal racing member having participated the first racing game from participating the racing games executed subsequently to the first racing game. | 11-26-2009 |
20100009735 | METHOD OF DISPLAY ADJUSTMENT FOR A VIDEO GAME SYSTEM - The invention relates to a method of display adjustment ( | 01-14-2010 |
20100048271 | DRIVING GAME STEERING WHEEL SIMULATION METHOD AND APPARATUS - A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided. | 02-25-2010 |
20100056237 | Betting System and Method | 03-04-2010 |
20100056238 | RACING MANAGEMENT AND INFORMATION SYSTEM - A system that automates the resetting of race field running order following a caution period by collecting data from existing race timing and scoring systems and communicating field reordering instructions directly to racing participants. | 03-04-2010 |
20100062817 | METHOD OF DEFINING A COMMON FRAME OF REFERENCE FOR A VIDEO GAME SYSTEM - The invention relates to a method of defining a common frame of reference for a video game system. The system comprises at least two remotely-controlled vehicles ( | 03-11-2010 |
20100113115 | SYSTEM AND METHOD OF VEHICLE COMPETITION WITH ENHANCED GHOSTING FEATURES - A system and method for computerized competition useful for rewarding a player. The system and method may be utilized in arcade games, personal computer games, dedicated video games, networked games, and simulators. The method may include selecting a target reward level or threshold such as by selecting a score from a list of past scores, and dynamically adjusting the reward level according to the ability of the players of the system. The method may further include adjusting the playback of a previous competition sequence according to the adjusted reward level. In one embodiment, a previous vehicle race sequence is stored and played back as a ghost or phantom vehicle simultaneously with a present vehicle of a player. | 05-06-2010 |
20100124960 | GAMING DEVICES AND METHODS RELATED TO SECONDARY GAMING - In various embodiments, a player may place a bet on one or more previously played games. Other systems and methods are disclosed. | 05-20-2010 |
20100137047 | COMMUNITY GAMING SYSTEM WITH HYBRID COMMUNITY AND INDIVIDUAL OUTCOMES AND AWARDS - A method for conducting a community wagering game on one or more gaming devices comprises receiving a first wager from a first player and determining a first modifier associated with the first player based upon play of a first base game. The method further comprises triggering and displaying a community gaming event comprising a competition and determining a finishing order of a plurality of participants in the competition, the plurality of participants including at least first and second participants. The method further comprises associating the first player with the first participant, determining a first prize value for the first participant, the first prize value based upon the finishing order, and awarding the first player a first award comprising the first prize value as modified by the first modifier. | 06-03-2010 |
20100160013 | Vehicle tracking system, method and game - The “Vehicle Tracking System and Game” integrates a GPS navigation system with invention specific hardware and software. A user installs a mobile unit on his race vehicle which features software allowing a processor connected to the electronics of the user's vehicle to communicate with an inertial navigation system which collects racing information, with a remote database which features software for various interactive real-time or virtual GPS Racing Games and processing the racing information of all users, and with a GPS system in real time. The mobile unit collects, processes, saves and transmits user specific racing information continuously throughout the game. This racing information is data of racing performance parameters specific to the game subscribed for by the user. The database processes and evaluates the received racing information, offsets this information with the users' basic input data and compares the information of all users. | 06-24-2010 |
20100160014 | METHODS AND APPARATUS FOR VIRTUAL COMPETITION - A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information. | 06-24-2010 |
20100173687 | SPEED-DEPENDENT SUGGESTED DRIVING LINES - In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change. | 07-08-2010 |
20100216530 | SYSTEM AND METHOD CONFIGURED TO PROVIDE A LOCATION-BASED VEHICULAR RACING VIDEOGAME - A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different virtual geographic locations at which players perform activities. A group of players may be associated with each location. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from location to location, performing objectives at the various locations, and interacting with the players at the locations. | 08-26-2010 |
20100227659 | Safety Contestant Progress Registration - A novel system and method provides an RFID tag usable to track a participant in a contest, wherein the RFID tag is permanently embedded into or onto a racing bib, also referred to as a timing bib. The embedding of the RFID tag into the timing bib serves to deter cheating and also enhances the usefulness of the timing bibs to the contest directors, sponsors or promoters. In another embodiment of the invention, the receiving antenna is situated such that participants move past it rather than over it, improving the reliability of the system. | 09-09-2010 |
20100240430 | COMPUTING A TARGET SPEED IN A VIRTUAL RACING ENVIRONMENT - A target speed profile for a specified racer is computed at various points along a track. The calculation is based on the real world physics of the racing environment and incorporates physical characteristics of the track, including curvature, undulation, and/or camber. A lateral acceleration component is developed to limit the realistic maximum speed a racer may obtain at any given point along the track. Furthermore, differences in realistic maximum speeds at different points along the track can overwhelm a racer's braking capability. As such, braking capacity adjustments can be applied to decrease the maximum speed in the target speed profile, so that the overall target speed profile is more realistic and attainable. | 09-23-2010 |
20100279755 | CHARACTERS IN THREE-DIMENSIONAL GAMING SYSTEM ENVIRONMENTS - Methods and apparatus affecting the interaction between characters and a three-dimensional wagering game environment are described herein. | 11-04-2010 |
20100331066 | SYSTEM AND METHOD FOR ENABLING BETTING DURING RACE AND STORAGE MEDIUM STORING COMPUTER PROGRAM FOR EXECUTING THE METHOD - Disclosed herein are a system and a method of enabling betting during a race and a storage medium storing a program for executing the method. The method includes the steps of (a) before the start of a race, allowing bets to be made based on indicated odds; and (b) after the start of the race, varying the odds depending on racing results for one or more predetermined sections and then allowing bets to be made based on the varied odds. | 12-30-2010 |
20110034226 | VIDEO DRIVING GAME SYSTEM AND CONTROL DEVICE - A video driving game system includes a game console and a control device. The game console includes a processor unit for executing a driving game so as to manipulate a virtual driving vehicle and a display apparatus having a display screen for displaying the virtual driving vehicle. The control device includes a coupler member, a handheld handle projecting outward from the coupler member toward and be manipulated by an operator for turning the handle, thereby controlling the virtual driving vehicle, left and right distance detectors mounted respectively on left and right sides of the coupler member wherein, movement of body of the operator toward left and right sides of the coupler member causes the left and right detectors to generate first and second signals that command the virtual driving vehicle to swing leftwise and rightwise of the coupler member and movement of body of the operator toward the right side of the coupler member causes the right distance detector to generate a second signal that commands the virtual driving vehicle to swing rightwise of the coupler member. | 02-10-2011 |
20110059783 | SPEED-DEPENDENT SUGGESTED DRIVING LINES - In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change. | 03-10-2011 |
20110081955 | Enhanced parimutuel wagering - Methods and systems for engaging in enhanced parimutuel wagering and gaming. In one embodiment, different types of bets can be offered and processed in the same betting pool on an underlying event, such as a horse or dog race, a sporting event or a lottery, and the premiums and payouts of these different types of bets can be determined in the same betting pool, by configuring an equivalent combination of fundamental bets for each type of bet, and performing a demand-based valuation of each of the fundamental bets in the equivalent combination. In another embodiment, bettors can place bets in the betting pool with limit odds on the selected outcome of the underlying event. The bets with limit odds are not filled in whole or in part, unless the final odds on the selected outcome of the underlying event are equal to or greater than the limit odds. | 04-07-2011 |
20110086686 | INTERACTIVE COMPUTER GAME - Methods, apparatus and articles for dynamically facilitating user interaction with a program are provided. A user is may be provided with refresher elements (or a tutorial) based on the period of time since the user's last session (or level of skill). Programs which may benefit from such features include, inter alia, interactive games, word processors, spreadsheets, payroll applications etc. | 04-14-2011 |
20110159936 | SPEED-DEPENDENT SUGGESTED DRIVING LINES - In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change. | 06-30-2011 |
20110195763 | APPARATUS AND METHOD FOR PROVIDING BOARD GAME SERVICE IN MOBILE TERMINAL - Disclosed is an apparatus and a method for providing a board game in a mobile terminal of a mobile communication system. An apparatus for providing a board game service in a mobile terminal, said apparatus comprising: a display means for displaying a game progress status; a sensing means for sensing a piece, a game board on which said piece moves and a location of the piece movement on said game board; a memory storing a game program and algorithm for said board game service; and, a controller for controlling said sensing means to sense the location of the piece movement according to the game program stored in said memory, producing game progress information about the location of the piece movement, and controlling said display means to display game results having said game progress information applied. | 08-11-2011 |
20110201395 | Videogame System And Method That Enables Characters To Earn Virtual Fans By Completing Secondary Objectives - A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game | 08-18-2011 |
20110230244 | GAME SYSTEM AND GAME PROGRAM - A reroute table MT in which a new route is set to a reroute point Lr with respect to each of the routes R | 09-22-2011 |
20110250937 | Race participant tracking via wireless positioning technology and near real time reporting of location and pertinent race metrics to the participant and optionally to other individuals or publication on the internet - Method of tracking race participants via the Global Positioning System, providing near real time feedback to the race participant, and optionally to others individuals or to publication on the web at the user's preference. Feedback to include graphical and tabular presentation of such information as geographic position, race route, current race performance metrics, projection of future milestone and final race performance, projected position at a given time, projected time to a given position, relative performance to historical participants, to personal historical performance and to other members of the current race that are being tracked in aggregate or by demographic or otherwise subdivided | 10-13-2011 |
20110250938 | TIME HORSE RACING GAME - A gaming method enabling betters to bet on the incremental outcome of a race. A selected race is divided into a plurality of segments. Bets are accepted from betters who select numbers corresponding to a time or fraction thereof of a racer having the fastest elapsed time for each of the selected segments of the race. A winner is determined after the race is completed based on the actual race times of the racers through each of the selected segments of the race. If there is one or more winning betters the winning betters are paid an amount proportional to the total bet divided by the number of winning betters. | 10-13-2011 |
20110256912 | POWER PLAY GAME MECHANICS - Method, article and apparatus for executing computer games, and in particular, computer-based racing games. In a racing game, a player may be allowed to earn one or more game play options which may be exercised during the race. The game play options, when exercised, may modify the predefined race path to create an advantage for the player or a disadvantage to the competitors. | 10-20-2011 |
20110256913 | Player Made Tournament Application and Method - Some embodiments of invention provide a method for creating a player made tournament. The method can comprise displaying a tournament creation page including a plurality of variables and at least one option for each of the plurality of variables. Some embodiments further provide receiving the at least one option for each of the plurality of variables. In some embodiments, operational parameters of the player made tournament can substantially comprise the at least one option for each of the plurality of variables received. Some further embodiments provide processing the operational parameters to create a player made tournament, and then displaying the player made tournament on a tournament main page. | 10-20-2011 |
20110269516 | Game of Chance - An embodiment of the invention is a game of chance involving a plurality of traveling animals | 11-03-2011 |
20110275425 | CONDUCTING A JACKPOT RACE EVENT - A system for wagering on a jackpot race event, comprises a memory and a processor. The memory stores a qualifying bet associated with a customer and comprising a first bet component and a second bet component. The first bet component is associated with a first qualifying race event and comprises a first bet amount. The second bet component is associated with a second qualifying race event and comprises a second bet amount. The processor identifies the outcome of the first and second bet components. If both the first bet component and the second bet components are winning bets, the processor allocates to the customer a particular number of jackpot bets for a jackpot race event. The particular number of jackpot bets is based at least in part upon the first bet amount and the second bet amount. The first bet amount is allocated to a common pari-mutuel pool for the first qualifying race event. | 11-10-2011 |
20120028694 | System and method for image recognized content creation - There is provided a system and method for image recognized content creation. There is provided a method comprising capturing an image from a camera, analyzing the image to recognize a plurality of elements, converting the plurality of elements into custom content data, and executing an interactive application using the custom content data. In one embodiment, the interactive application may comprise a racing video game, and the image may comprise a racetrack layout for use in the racing video game. Thus, a user can provide a racetrack by drawing simple lines and curves on a piece of paper, which are detected by the camera and converted into valid data assets for the video game. In this manner, even young children can leverage common drawing skills using familiar physical drawing implements for quick and simplified content creation, bypassing the need to use complex, tedious, and proprietary conventional on-screen user interfaces. | 02-02-2012 |
20120034961 | ONLINE GAMING SYSTEMS AND METHODS - Computer implemented gaming methods are provided that include the identifying a plurality of securities to participate in a race; computing odds at an open of the race for at least one type of bet for each of the plurality of the identified securities; publishing using at least one computing device details of the race; generating a visualization of the race, the visualization comprising a plurality of participants each representing an identified security; determining a price of each of the plurality of securities at a start of the race and at least once during a running of the race; and updating the visualization of the race to reflect a change in the price of at least one of the securities in the race. | 02-09-2012 |
20120040728 | Inflatable Vehicles for Simulating Driving for use with Video Games - An inflatable vehicle for simulating a driving experience while playing realistic computer-video driving games such as the WII games. The vehicle is life-like in construction and allows a player to sit therein while playing driving game. A steering wheel or handle bar is configured to receive a game controller—which controls the video game when the steering wheel or handle bar is manipulated like a real life equivalent thereof. | 02-16-2012 |
20120094729 | WAGERING SYSTEM AND METHOD OF WAGERING - A wagering system has a processor through which information regarding a plurality of competing contestants in a horse or dog race is made available to entities betting on the outcome of the race to seek a payout from a wagering pool. The information for at least one of the competing contestants is prepared based upon selected handicapping criteria to give the at least one of the competing contestants a time adjusted race identity. An input is provided for wagers to be placed on the race. The outcome of the race for wagering purposes is determined using the time adjusted race identity for the at least one of the competing contestants. | 04-19-2012 |
20120115557 | METHOD AND APPARATUS FOR ASSOCIATING RFID TAGS WITH PARTICIPANTS IN SPORTING EVENTS - An embodiment of the present invention is a technique for timing participants in sporting events with RFID tags. RFID tags have read and writable memory that is loaded with race numbers or an encoding of it. RFID tags are distributed to participants by attaching them to race bibs that display the race numbers. RFID tags may be left on the race bibs, or removed from the bibs and attached to shoes, clothing, or other apparatus used in the race. A plurality of RFID tags may be used by each participant for pre-race, during race and post-race tracking and locating applications. This invention also includes methods for constructing RFID enabled race bibs. | 05-10-2012 |
20120225704 | CLEARING BETS - This disclosure provides a pari-mutuel wagering system that includes a first wagering facility communicably coupled with a network and operable to receive a bet on a wagering event hosted by a second wagering facility. The first wagering facility is further operable to transmit the bet to the second wagering facility via the network. The system further includes a clearinghouse communicably coupled with the network and operable to capture audit information associated with the bet from the network. | 09-06-2012 |
20120231861 | DRIVING GAME STEERING WHEEL SIMULATION METHOD AND APPARATUS - A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided. | 09-13-2012 |
20120238336 | WAGERING ON INTERMEDIATE POINTS OF A RACE EVENT - A method of gaming, including receiving a determination of a particular race participant in a race event having a plurality of race participants. The method continues by determining a particular position of the particular race participant at each of a plurality of intermediate points within the race event. The method continues by determining a plurality of simulated playing cards based at least in part upon the determined positions of the particular race participant. The method concludes by determining an outcome of a game based at least in part upon the determined simulated playing cards. | 09-20-2012 |
20120270616 | SYSTEM AND METHOD FOR GENERATING CUSTOMIZED ODDS BET FOR AN EVENT - A system for managing bets comprises a memory and a processor. The memory stores information associated with a field of participants for an event, each participant associated with particular odds for the event. The processor receives a bet that a lead participant from the field of participants will finish in a particular subset of finishing positions in the event, wherein the bet is associated with customized odds. The processor further select one or more additional participants from the field of participants to add to the bet such that the odds associated with the lead participant combined with the odds associated with the one or more selected additional participants at least approximates the customized odds for the bet. | 10-25-2012 |
20120295678 | Integrating Real Time Data into Virtual Settings - Data from live events is incorporated into virtual simulations and games. The data may be obtained from various sensors and transferred over a network. However, should one of the participants be a threat, then portions of the virtual simulations and games may be disabled to protect the other participants. | 11-22-2012 |
20120329539 | DRIVING APPARATUS FOR TRAVELING OBJECTS - Two detected objects are arranged at each of multiple traveling objects. A driving apparatus for traveling objects determines which detected object corresponds to which traveling object on the basis of position information on detected objects of multiple traveling objects. In this determination, the driving apparatus for traveling objects supplies a travel start instruction to each of the multiple traveling objects sequentially during a determination period for the determination, and identifies that two detected objects of which the position information has changed after supplying the travel start instruction corresponds to the traveling object that has moved in response to the travel start instruction. | 12-27-2012 |
20130005418 | ELECTRIC CHARGING APPARATUS AND GAME APPARATUS - An electric charging apparatus ( | 01-03-2013 |
20130116021 | GAMES SIMULATOR - The invention relates to a games simulator having a user control element, a monitor, a computer, and a vibration mechanism that are connected to the monitor. In order for the user to receive information about a vehicle's speed of motion without having to employ any visual elements, a computer is provided with a controller (control unit), which is connected to the vibration mechanism of the device for controlling characteristic data of a the vehicle's virtual motion, and the vibration mechanism is embodied, for instance, in the form of a wristband. | 05-09-2013 |
20130122978 | System and Method of an Interactive Multiple Participant Game - A plurality of linked gaming machines are disclosed that enhance the community participation and enjoyment of a game on multiple gaming machines. Players participate in an interactive game, either simultaneously, alternatively or in a systematic sequence, as a group or community. The participating players compete in the game such that the actions and results of each player affect the other players in the community. The interactive game combines skill and luck to improve play of the game. The interactive game could be a bonus game which players need to qualify in order to participate. If a player does not qualify, a wager can be placed to participate in the game. Players with different wagers can participate in the same game and players can wager on the outcomes of other players. | 05-16-2013 |
20130122979 | COMPUTING A TARGET SPEED IN A VIRTUAL RACING ENVIRONMENT - A target speed profile for a specified racer is computed at various points along a track. The calculation is based on the real world physics of the racing environment and incorporates physical characteristics of the track, including curvature, undulation, and/or camber. A lateral acceleration component is developed to limit the realistic maximum speed a racer may obtain at any given point along the track. Furthermore, differences in realistic maximum speeds at different points along the track can overwhelm a racer's braking capability. As such, braking capacity adjustments can be applied to decrease the maximum speed in the target speed profile, so that the overall target speed profile is more realistic and attainable. | 05-16-2013 |
20130143631 | METHOD AND DEVICE FOR CONTROLLING AND/OR MONITORING RACING VEHICLES ON A RACETRACK - A method and a device for controlling and/or monitoring a plurality of racing vehicles on a racetrack which are controlled by participants in a race is disclosed. Each racing vehicle provided with one vehicle memory in which vehicle data which are read out from a receiving/reading device assigned to the racetrack are stored in a database. Each participant in the race is provided with separate a participant memory in which participant data is stored, the participant data being read out from a receiving/reading device and stored in the database in which the vehicle data are also stored. The vehicle data and participant data which are stored in the database are assigned to one another. The vehicle data and participant data are read and the assignment of the vehicle data which are read with the participant data which are read is compared with the assignment which was previously assigned. | 06-06-2013 |
20130157734 | ELECTRONIC GAMING BASED ON INTERMEDIATE POINTS IN AN EVENT - Systems and methods related to gaming based on the results at intervals of a race. | 06-20-2013 |
20130157735 | WAGERING ON EVENT OUTCOMES DURING THE EVENT - Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information. | 06-20-2013 |
20130165195 | Competitive Race System - In general, the methods and exercise systems disclosed herein help to ensure a more fair competition in a race between two or more individuals or a race between a single individual and a previous performance by that individual. A competition equalization device, which may be worn on any part of a body of an individual competing in a race, can receive data concerning one or more conditions that may affect the performance of an individual in a competition. This data may be sent to a processing unit, which may analyze the data from two or more competition equalization devices and determine whether a competitive advantage or disadvantage exists for any participant in the competition. If a competitive advantage or disadvantage is found, the processing unit may determine an appropriate remedy. | 06-27-2013 |
20130172060 | RACING VEHICLE GAME - A method and apparatus for controlling the position of a vehicle on a track so as to provide a slotless racing vehicle game is described. The method involves measuring the lateral position of the vehicle on the track so as to minimise the distance with a user defined lateral position. A measured velocity of the vehicle is then feedback to a steering servo in order to stabilise the vehicle's position at the desired lateral position. In particular, the gain of a controller that generates the input signal for the steering servo is varied with the reciprocal of the square of the speed of the vehicle. | 07-04-2013 |
20130178259 | Virtual World of Sports Competition Events with Integrated Betting System - The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed. Individuals throughout the real-world may place wagers (e.g., bets) on the outcome of either a pari-mutuel event or a fixed odds event, utilizing either pari-mutuel, exchange wagering or fixed odds wagering systems. The virtual event may be any type of sport, or skill based game that is usually between competitors. | 07-11-2013 |
20130237297 | SYSTEM AND METHOD FOR ESTABLISHING AND PROVIDING ACCESS TO VARIOUS TYPES OF ONLINE ACCOUNTS - A method of providing an account is provided. The method includes receiving identification information associated with a user during a communication session. The method further includes communicating a request for credit information. The request includes at least a portion of the identification information. The method further includes receiving the requested credit information, and for each of a plurality of different types of accounts, determining whether to approve that type of account based at least in part on the received credit information. The method further includes communicating an indication of at least a portion of the approved types of accounts, and receiving a selection of at least one of the approved types of accounts. The method further includes opening at least one of the selected types of accounts and providing access to at least one of the opened accounts during the communication session. | 09-12-2013 |
20130244741 | POWER PLAY GAME MECHANICS - Method, article and apparatus for executing computer games, and in particular, computer-based racing games. In a racing game, a player may be allowed to earn one or more game play options which may be exercised during the race. The game play options, when exercised, may modify the predefined race path to create an advantage for the player or a disadvantage to the competitors. | 09-19-2013 |
20130260847 | MULTI-LEVEL WAGERING COMPETITIONS - Various embodiments that may generally relate to one or more competitions. Such competitions may include a plurality of rounds. A round may include a player attempting to choose a winner of an event on which a round is based. A surviving player after a number of rounds may be a winner of a competition. Various apparatus and methods are described. | 10-03-2013 |
20130303248 | APPARATUS AND METHOD OF VIDEO CUEING - A video cueing system for a sporting event comprises receiving means operable to receive a universal clock signal, receiving means operable to receive telemetry data for one or more participants in the sporting event, processing means operable to estimate the location of the or each participant along a predetermined route based upon their respective telemetry data, detection means operable to detect, with reference to the universal clock signal, the respective time at which the or each participant reaches a predetermined location along the route, as estimated from their respective telemetry data, and video requesting means operable to request, for video streams associated with one or more participants, a position of a plurality of respective video frames having a timing referenced to the universal clock signal that corresponds to a detected respective time at which the or each participant reached the predetermined location. | 11-14-2013 |
20130331158 | IMPLEMENTING CHALLENGES IN SINGLE-PLAYER GAMES - A method of implementing challenges in single-player games starts with a server receiving a challenge from a first mobile device and transmitting the challenge to a second mobile device. The challenge may include a high score or an achievement of a single-player game obtained on the first mobile device. The server may determine that a new high score is obtained on the second mobile device that is equal or greater than the high score included in the challenge or that the achievement is completed on the second mobile device. The server may then transmit a notification to the first mobile device that the challenge has been completed. If the server determines that the new high score is obtained, the notification may include a new challenge from the second mobile device to the first mobile device and the new challenge may include the new high score. Other embodiments are also described. | 12-12-2013 |
20130331159 | GAME MACHINE AND METHOD OF GENERATING SENSOR CORRECTION DATA THEREFOR - A game machine which comprises: a self-propelling vehicle as a traveling body capable of traveling on a travel surface; and a sensor capable of outputting an output signal corresponding to a change of physical state of each of cell portions arranged two-dimensionally along the travel region, the physical state changing depending on positional relation to the self-propelling vehicle, and detects the position of self-propelling vehicle based on the output signal by the sensor, wherein the travel surface is sectioned into plural regions, and when each region changes from a region where the self-propelling vehicle exists to a vacant region where no self-propelling vehicle exists in relays the output signal by the sensor relating to the vacant region is obtained, and the output signal of each vacant region obtained is combined together to generate correction data for the sensor. | 12-12-2013 |
20130331160 | GAME MACHINE - A game machine comprises: a chasses having a top plate and a section plate arranged at a lower surface side of the top plate to make space; a traveling body arranged in the space and capable of traveling along an upper surface of the section plate; and a sensor outputting signal corresponding to a position of the traveling body, the sensor having a flexible sheet-like detection portion that is laid on the section plate and a substrate portion being provided with an electric circuit component for detecting the position using the detection portion and connected with an end portion of the detection portion. In the game machine, the end portion of the detection portion of the sensor is bent along a side surface of the chassis from a circumferential edge portion of the section plate, and the substrate portion is attached to the chassis at the side surface. | 12-12-2013 |
20140051489 | Method and Apparatus for Remote Racing - A system includes a processor configured to communicate with a remote server to provide and obtain vehicle performance information, wherein the processor is further configured to receive and present a list of one or more available race opponents respond to the server with an opponent selection present a countdown timer and measure and report to the server one or more vehicle statistics relating to a race beginning at the end of the countdown timer. | 02-20-2014 |
20140073382 | METHOD AND APPARATUS FOR ASSOCIATING RFID TAGS WITH PARTICIPANTS IN SPORTING EVENTS - An embodiment of the present invention is a technique for timing participants in sporting events with RFID tags. RFID tags have read and writable memory that is loaded with race numbers or an encoding of it. RFID tags are distributed to participants by attaching them to race bibs that display the race numbers. RFID tags may be left on the race bibs, or removed from the bibs and attached to shoes, clothing, or other apparatus used in the race. A plurality of RFID tags may be used by each participant for pre-race, during race and post-race tracking and locating applications. This invention also includes methods for constructing RFID enabled race bibs. | 03-13-2014 |
20140094232 | USER DEVICE POSITION INDICATION FOR SECURITY AND DISTRIBUTED RACE CHALLENGES - A mobile computing device includes a processor configured to receive position information from a position sensor and a display controlled by the processor. The device also includes a storage medium accessible to the processor and bearing instructions which, when executed by the processor, cause the processor to receive user input to challenge a friend's mobile device to an exercise, upload the challenge to a server, and receive a signal from the server indicating the challenge is accepted. The instructions cause the processor to upload to the server position information at a predetermined start time and receive from the server map information presenting a position of the mobile device and a position of the friend's mobile device. Further, the instructions cause the processor to receive updates of the map information including updates of the position of the mobile device and the position of the friend's mobile device periodically during the exercise. | 04-03-2014 |
20140100008 | MULTIMODAL CONTROL OF VEHICLES IN THREE DIMENSIONAL SPACE - Methods and systems for controlling vehicles within graphically simulated environments are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. In a destination based control mode, users may partially control vehicles using two-dimensional input devices by inputting a new destination for the vehicle to go to, and the game's control logic may then automatically calculate how to control the vehicle toward the new heading. Fight and assault (bombing) control sub-modes may be provided. In addition, in an immediate control mode, a user may provide input that indicates a direction and speed of rotation, to provide more direct control of a vehicles control systems and/or control surfaces. | 04-10-2014 |
20140141850 | SELECT-N RACING BETS - A method for managing horseracing bets. The method includes receiving one or more bets. Each bet comprises a selection of five horse races selected from a plurality of horse races scheduled to be run at a track in a day, a selection of a respective horse for each of the five horse races selected and a bet amount. The method also includes combining each bet amount to form a betting pool and determining an amount of a total payout for the day based at least in part on the betting pool. | 05-22-2014 |
20140162744 | SYSTEM AND METHOD FOR GENERATING CUSTOMIZED ODDS BET FOR AN EVENT - A system for managing bets comprises a memory and a processor. The memory stores information associated with a field of participants for an event, each participant associated with particular odds for the event. The processor receives a bet that a lead participant from the field of participants will finish in a particular subset of finishing positions in the event, wherein the bet is associated with customized odds. The processor further select one or more additional participants from the field of participants to add to the bet such that the odds associated with the lead participant combined with the odds associated with the one or more selected additional participants at least approximates the customized odds for the bet. | 06-12-2014 |
20140221062 | GAME SYSTEM, INFORMATION STORAGE MEDIUM AND GAME PROECSSING METHOD - A game system can implements a multiplayer game. The game system includes: a union event processing section that disposes a united object in an object space instead of player objects respectively operated by a plurality of players when a union event has occurred, and sets the plurality of players to a cooperative play state; an individual play processing section that controls the player objects respectively operated by the plurality of players based on input information input by each of the plurality of players; and a cooperative play processing section that controls the united object based on the input information input by the plurality of players, the union event processing section determining a relative advantage of positions of the player objects respectively operated by the plurality of players before occurrence of the union event, and determining a placement position of the united object based on determination results. | 08-07-2014 |
20140221063 | REAL TIME BETTING SYSTEM AND METHOD INCLUDING A JACKPOT FOR SHORT TIME INTERVAL EVENTS - A real-time betting system includes an event control server enabled to communicate data via a network. The event control server communicates gaming event information to various system components and an event control database for collecting and storing event data. A real-time betting system server communicates in operative communication with the event control server and includes an odds transformation module for transforming probabilities to odds. The system has a bookmaker server and a plurality of betting devices in operative communication with the event control server. The real-time betting system server enables a jackpot payout possibility for each bet enabled by the bookmaker server. The betting devices receive event information, including odds. Bets placed at the betting devices are communicated to the bookmaker server. The events having a short time interval and are selectively communicated to the betting devices to enable bets to be placed. | 08-07-2014 |
20140221064 | CLEARING BETS - This disclosure provides a pari-mutuel wagering system that includes a first wagering facility communicably coupled with a network and operable to receive a bet on a wagering event hosted by a second wagering facility. The first wagering facility is further operable to transmit the bet to the second wagering facility via the network. The system further includes a clearinghouse communicably coupled with the network and operable to capture audit information associated with the bet from the network. | 08-07-2014 |
20140221065 | VIRTUAL WORLD OF SPORTS COMPETITION EVENTS WITH INTEGRATED BETTING SYSTEM - The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed. Individuals throughout the real-world may place wagers (e.g., bets) on the outcome of either a pari-mutuel event or a fixed odds event, utilizing either pari-mutuel, exchange wagering or fixed odds wagering systems. The virtual event may be any type of sport, or skill based game that is usually between competitors. | 08-07-2014 |
20140235305 | CONDUCTING A JACKPOT RACE EVENT - A system for wagering on a jackpot race event, comprises a memory and a processor. The memory stores a qualifying bet associated with a customer and comprising a first bet component and a second bet component. The first bet component is associated with a first qualifying race event and comprises a first bet amount. The second bet component is associated with a second qualifying race event and comprises a second bet amount. The processor identifies the outcome of the first and second bet components. If both the first bet component and the second bet components are winning bets, the processor allocates to the customer a particular number of jackpot bets for a jackpot race event. The particular number of jackpot bets is based at least in part upon the first bet amount and the second bet amount. The first bet amount is allocated to a common pari-mutuel pool for the first qualifying race event. | 08-21-2014 |
20140287805 | PARI-MUTUEL BONUS ROUND FOR HISTORICAL RACING DEVICE - A method of, and system for, wagering. The method includes the step of providing a random number generator that has a wagering base that is derived at least in part from the outcome of at least one horse/dog race or jai alai game that has previously been completed. Certain information in the wagering base is based at least in part on the outcome of the at least one horse/dog race or jai alai game and is accessible through an input wager, with the probability of accessing the certain information in the wagering base through an input wager being different. Input wagers are directed to the random number generator during the wagering period from each of multiple locations. Between when preliminary and final return amounts are identified for a first input wager that accesses the certain information, based at least in part upon the number of input wagers that have accessed the certain information, an updated return amount is identified for the first input wager. | 09-25-2014 |
20140315609 | SYSTEM AND METHOD FOR GENERATING AND DISPLAYING A HORSE RACING FORM FOR USE WITH A VIRTUAL HORSE RACE - The present invention is a system and method for generating and displaying a horse racing form for a completely virtual horse racing environment. The present invention stores a database of values for a virtual horse, each value corresponding to an attribute typically listed in a published daily racing form. In order to simulate horse racing performance, calculations are applied to the values, which are adjusted to account for an individual horse's running style, track preference, track condition preference, age, or other factors. The results of these calculations are then displayed on a horse racing form. Users of the present invention will be able to place educated bets, or handicap, using the horse racing form. The form may be used in a number of open or closed environments. As a result, the present invention provides a complete virtual horse racing environment based upon fully calculated and realistically weighted mathematical algorithms used to generate the horse racing form. | 10-23-2014 |
20140323188 | WAGERING ON INTERMEDIATE POINTS OF A RACE EVENT - According to one embodiment, a method of gaming is provided that comprises receiving a determination of a particular race participant in a race event having a plurality of race participants. The method continues by determining a particular position of the particular race participant at each of a plurality of intermediate points within the race event. The method continues by determining a plurality of simulated playing cards based at least in part upon the determined positions of the particular race participant. The method concludes by determining an outcome of a game based at least in part upon the determined simulated playing cards. | 10-30-2014 |
20140342790 | APPARATUS AND METHOD FOR SAFE DRIVE INDUCING GAME - An apparatus and a method for a safe drive inducing game that includes a controller configured to execute the safe drive inducing game when a driver attention dispersion state is detected when a vehicle is driven. In addition, the controller recognizes a target driving path from vehicle driving information when executing the safe drive inducing game and generates a path guidance display according to the recognized target driving path to display on a game screen. The controller determines whether the vehicle follows the path guidance display by comparing a driving state of the vehicle with a position of the path guidance display displayed on the game screen and calculates a score of the safe drive inducing game according to whether the vehicle follows the path guidance display. | 11-20-2014 |
20140364181 | INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING PROGRAM - It is an object of the present invention to enable predictions helpful to viewers to be preferentially presented. An information processing apparatus accepts dopester's purchase of a voting ticket for voting a race target participating in a race. The information processing apparatus accepts a prediction of the dopester for a race for which purchase of a voting ticket is accepted, the prediction including a race target predicted by the dopester. The information processing apparatus determines a coincidence between a promising bet of a race target of a voting ticket whose purchase is accepted and a prediction accepted by the prediction acceptance means per dopester. The information processing apparatus determines a prediction of which of a first dopester and a second dopester is preferentially presented to viewers based on coincidences determined for the first dopester and the second dopester, respectively. | 12-11-2014 |
20150031423 | SYSTEM AND METHOD FOR BETTING ON A PARTICIPANT IN A GROUP OF EVENTS - A method of managing bets includes receiving first types of bets and second types of bets. Each first type of bet comprises a bet that the number of units earned by a participant in a plurality of events will fall within a first range of numbers. Each second type of bet comprises a bet that the number of units earned by the participant over a course of a plurality of events will fall within a second range of numbers. The total number of units earned by the participant is determined based on the positioning of the participant in each event. The method includes determining whether the first or second type of bets are winning bets. A betting pool is determined based on the total amounts associated with the first and second types of bets. A payout is determined based on the betting pool and the total amounts of the winning bets. | 01-29-2015 |
20150050970 | Data Analytics Engine for Online Gambling and Investing Methods and Systems Using Behavioral Economics - Electronic gambling methods and systems comprising an electronic computer system operating electronic gambling software and a data analytics engine that can be accessed by players using computing devices are disclosed. During the players' gambling sessions provided by the electronic gambling software, the electronic gambling system will present an “Investment Wager” to the players to induce them to move some or all their funds remaining in their gambling accounts to one or more investment accounts. The Investment Wager is implemented and designed based upon findings from behavioral economics, including loss aversion, the priming effect and the framing effect. The entity managing the electronic gambling system can act as the manager of the investment accounts, thereby yielding a potential revenue stream to the entity/manager. | 02-19-2015 |
20150094128 | Online Fantasy Racing League Game - An online fantasy racing game in which users select a finishing order of an auto race, such as NASCAR, and compete against team members or other teams. A selection tool is provided to assist users in selecting a finishing order of the drivers. The selection tool utilizes a unique algorithm to calculate a preliminary finishing order. The user can utilize the selection tool to modify the preliminary finishing order to the user's own predicted finishing order. The user can modify the user's predicted finishing order manually. A viewing page allows all users to see who is winning the online fantasy game. The display may be color coded to quickly and easily determine how one is doing in the game. | 04-02-2015 |
20150099566 | SYSTEMS AND METHODS TO CONTROL MOVEMENT BASED ON A RACE EVENT - A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to control movement of a non-player character is provided. Actions of a player character in a race event of a multiplayer game are detected. A player character movement model based on the actions of the player character is generated. A set of non-player actions is generated in a non-player character movement model based on the player character movement model. A movement of a non-player character in the multiplayer game is controlled based on the set of non-player actions in the non-player character movement model. | 04-09-2015 |
20150133205 | RACING VEHICLE GAME - A method and apparatus for controlling the position of a vehicle on a track so as to provide a slotless racing vehicle game is described. The method involves generating within a primary feedback loop a first input signal for a steering servo of the vehicle so as to minimise an error signal produced by comparing a measured lateral position of the vehicle on the track with its desired position. The method further comprises generating within a secondary feedback loop a second input signal for the steering servo so as minimise a measured angle of orientation of the vehicle on the track. It is found to be advantageous for the stability of the vehicle on the track if responsivity (Klf2) of the secondary feedback loop is set to be equal to the reciprocal of the responsivity (Kss) of the steering servo. | 05-14-2015 |
20150290544 | ENHANCED METHOD AND APPARATUS FOR SELECTING AND RENDERING PERFORMANCE DATA - Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various “ghost data” packages for downloading over a communication network such as the Internet. For example, the user may be presented with the option of selecting one of an array of ghost data packages to race against such as the top five buddies of the user with highest scores, five buddies with scores similar to a user's own score, and teams/groups of various varieties. A simulated race in a computing device initially occurs with objects and a playing field of relatively low graphic complexity, limited by constraints of the system's processing power and the associated limited number of polygons that can be processed per second, the resolution of the screen, etc. A more powerful rendering of such objects/playing field thereafter takes place in a server after the ghost/performance data is collected and uploaded. | 10-15-2015 |
20150321084 | METHODS AND APPARATUS FOR VIRTUAL COMPETITION - A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information. | 11-12-2015 |
20160005240 | AUTOMATED TIMING SYSTEMS AND METHODS HAVING MULTIPLE TIME EVENT RECORDERS AND AN INTEGRATED USER TIME ENTRY INTERFACE - Systems and methods for timing of a passing of an object past a monitored location using a timing system and an automated object detection system detecting the passing of the object at the monitored location, and also having a remote entry computer system being positionable at a current location selected from a plurality potential locations each of which is set apart and different than the monitored location and having a clock determining a present time, a user interface receiving user input data, and a memory storing an offset time value, and the remote entry computer system receiving the user input data, receiving a user data input time associated with the receipt of the user input data, and storing the received user input data and the user data input time, and determining of an adjusted time value responsive to the determined remote time value and the stored offset time value. | 01-07-2016 |
20160023110 | GAME DEVICE - In such a timing game that a user taps on a collision position at a time when fore ends of a line object | 01-28-2016 |
20160067597 | INFORMATION DISPLAY MODULE AND FAIRING - An information display module for a motor-racing vehicle comprising: a housing attachable to the motor-racing vehicle; a display configured to display race-related information to spectators of said race, said information display module configured to use received information to determine the race-related information to be displayed, said race-related information comprising a relative position of said vehicle to one or more other vehicles in said race. | 03-10-2016 |
20160071366 | APPARATUS, SYSTEM AND METHOD FOR ELECTRONIC GAMING - A system for electronic gaming is described which includes a plurality of individual game stations each of which is constructed and arranged with a user interface. Upstream from each game station is a third party subsystem which includes a corresponding database. This third party subsystem is in data communication with each game station. Also upstream from the plurality of game stations is a gaming server subsystem which includes a database. A central determinate translator system is constructed and arranged in communication either directly or indirectly with each game station and provides a communication link and interface between the gaming server subsystem and each game station. | 03-10-2016 |
20160082350 | VIDEOGAME SYSTEM AND METHOD THAT ENABLES CHARACTERS TO EARN VIRTUAL FANS BY COMPLETING SECONDARY OBJECTIVES - A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game | 03-24-2016 |
20160104351 | DRAG RACING LOTTERY GAME - A high frequency betting game, based on 2-runner drag races such as cars, motorcycles, boats and in general any 2-runner (binary result) racing event is disclosed. Players try to predict the result of as many races as possible with a minimum number of races. If players predict correctly the minimum number of races, they are offered a “Dare” or “Variable Dare” challenge to predict consecutive races, one more race each time, to increase their potential winnings with the risk that if a player does not correctly predict a race, they lose their entire bet or a portion of their bet. | 04-14-2016 |
20160121213 | DISPLAY APPARATUS AND DISPLAY BENDING METHOD THEREOF - A display apparatus is provided. The display apparatus includes a display configured to be bendable; and a processor configured to detect a speed value of an object of a content provided through the display, determine a curvature value at which the display is to be bent according to the detected speed value of the object, and change a curvature of the display based on the determined curvature value. | 05-05-2016 |
20160133086 | RACE HORSE MANAGEMENT SYSTEM - Systems and methods are provided for race horse management, such as endurance race horse management, in a racing contest environment through portable devices, websites, and mobile applications by providing ability for individuals to obtain information related to the general condition of one or more of a number of horses. The systems and methods for race horse management in a racing contest environment provide information on the health and ability of a horse to race and access thereto by to race officials and authorized users of the system. The systems and methods for managing horses in a racing contest environment also provide an online platform environment for receiving requests from a client side application or hardware, such as received from a mobile application or website, and for transmitting data by a server side application or hardware, related to data associated with a number of horse(s) and/or the racing contest environment. | 05-12-2016 |
20160151712 | TIME-SHIFTED MULTIPLAYER GAME | 06-02-2016 |
20160155297 | INFORMATION AGGREGATION GAMES | 06-02-2016 |
20160180654 | Race game allowing selectable track lengths, run schedules and payoffs | 06-23-2016 |