Class / Patent application number | Description | Number of patent applications / Date published |
434237000 | Cooperation of plural pupils | 8 |
20090047643 | Method and Apparatus for Improving the Effectiveness and Efficiency of a Group - The present invention provides a method and system for improving an effectiveness and efficiency of a group having two or more individuals by (a) receiving data for each individual in the group relating to the effectiveness and efficiency of the group, (b) analyzing the received data, (c) providing an assessment of each individual and the group based on the analyzed data, and (d) repeating steps (a), (b) and (c) after a specified time period. The assessment includes three or more assessment outputs selected from a group comprising a FEMA overview, a Belbin team map, a learning cycle scorecard, a participation timeline, an equality index, a power gap and a decision stream analysis. The method can be implemented using a computer readable medium encoded with a computer program wherein the steps are performed by one or more code segments. | 02-19-2009 |
20100196863 | BEHAVIOR SHAPING KIT - A behavior shaping kit includes at least one time-out defining device, at least one timer, a plurality of stickers having prohibitory indicia marked thereon, training devices for a caregiver, a plurality of stop signs, and craft tools. The caregiver affixes stickers having prohibitory indicia marked thereon, to items in the house with which the child should not come into contact. When a child does come into contact with these items, the child is immediately placed in a time-out area which is defined by a time-out defining device. A time-out defining device serves to restrict movement of the child from place to place. | 08-05-2010 |
20110097694 | INTERPERSONAL RELATIONSHIPS ANALYSIS SYSTEM AND METHOD - An interpersonal relationships analysis method and system obtains an album comprising a plurality of photos, and recognize faces in each of the plurality of photos. The method and system further selects one of the recognized faces, matches the selected face with portraits stored in a person management database, so as to obtain basic information of a person with the selected face from the person management database. The method and system then analyzes an interpersonal relationship of the person with the selected face according to the album, and shows the interpersonal relationship of the person with the selected face. | 04-28-2011 |
20130115582 | AFFECT BASED CONCEPT TESTING - Analysis of mental states pertaining to concept testing is described. Concepts may be evaluated by seeing a product, seeing a service, seeing a model, viewing an advertisement, and the like. Data which includes facial information is captured for viewers of a concept. Facial and physiological information is gathered for a group of viewers. Demographic information is collected and used as a criterion for evaluating the concept. Data captured from an individual viewer or group of viewers is used to optimize a concept. | 05-09-2013 |
20140272849 | SYSTEM AND METHOD PROVIDING POSITIVE SOCIAL AND ECONOMIC MOTIVATORS FOR GOAL ACHIEVEMENT - Disclosed herein is system, method and architecture facilitating goal setting and achievement and providing positive social and economic motivators for goal achievement. Progress toward a goal is tracked and a determination may be made based the progress whether or not to initiate one or more actions to stimulate progress and/or increase the likelihood of success in achieving a goal and/or achieving a milestone in a path of progression toward the goal. | 09-18-2014 |
20150290531 | BOARD GAME FOR CULTURAL LEARNING THAT INCORPORATES SMART DEVICE WITH SOFTWARE APPLICATION INTO GAME PLAY - A board game facilitates learning about other cultures by asking the game players to answer questions about different aspects of foreign cultures during the course of game play. The game board is a map of international routes of pilgrims, traders, missionaries, merchants, and inter and transcontinental oceanic voyages and journeys, as well as the route of modern trade travel of natural resources. The game board is navigated during the course of play by answering questions about the countries along the route. An electronic device is used as a game accessory to enhance game play by running one or more software applications that provide supplemental sources of information that are flexible, convenient, on-demand and in a highly appealing format for the players. | 10-15-2015 |
20150302763 | Learning Styles and Virtual Study Groups Gamification System And Method - A process and system for incentivizes students by generating and displaying a scoring system that helps that student and other students study is disclosed. One embodiment is a computer implemented process that includes displaying to a student one or more virtual student classrooms via a computing device connected to a display; permitting the student to select via an input device connected to the computing device one of the virtual student classrooms to enter; showing the student entering the selected one of the virtual student classrooms; observing the students study together in a study session in the selected virtual student classroom; and grading each student in the study session according to predetermined performance criteria. | 10-22-2015 |
20160180723 | CONTEXT DERIVED BEHAVIOR MODELING AND FEEDBACK | 06-23-2016 |