Class / Patent application number | Description | Number of patent applications / Date published |
434107000 | BUSINESS OR ECONOMICS | 56 |
20080233545 | SYSTEM AND METHOD FOR SIMULTANEOUSLY ADVERTISING CONSUMER PRODUCTS AND SERVICES AND EDUCATING STUDENTS - A system and method for simultaneously advertising and educating students which uses a corporate sponsor of consumer products or service which pays for a modular hands-on real-life simulation of an occasion for encountering the products or service and provides ability to learn and to permit revenue sharing via an internet teaching and testing component. | 09-25-2008 |
20080293019 | Money Storage Device with Separately Interactive Virtual Teller - A personal savings bank, for use by children, which is attachable to a computer as a peripheral device and simulates interactions with a teller as paper money and coins are deposited into and withdrawn from the device is described. The invention includes a money storage peripheral, a communications system, and software executed by a computer adjacent to and separate from the money storage device. The money storage peripheral is attached to the computer via a wire or wireless link. The software program controls a teller displayed on the computer which interacts with a child in response to cues from the money storage peripheral. The teller could include a real person or an animated character who speaks, commands, and responds to a child during use of the money storage peripheral. In some embodiments, the virtual teller projects the future value of an account, develops a saving plan, displays money-related references, and/or enables a child to play a game after deposit of a coin or paper money into the money storage peripheral. | 11-27-2008 |
20090098515 | METHOD AND APPARATUS FOR IMPROVED REWARD-BASED LEARNING USING NONLINEAR DIMENSIONALITY REDUCTION - The present invention is a method and an apparatus for reward-based learning of policies for managing or controlling a system or plant. In one embodiment, a method for reward-based learning includes receiving a set of one or more exemplars, where at least two of the exemplars comprise a (state, action) pair for a system, and at least one of the exemplars includes an immediate reward responsive to a (state, action) pair. A distance measure between pairs of exemplars is used to compute a Non-Linear Dimensionality Reduction (NLDR) mapping of (state, action) pairs into a lower-dimensional representation. The mapping is then applied to the set of exemplars, and reward-based learning is applied to the transformed exemplars to obtain a management policy. | 04-16-2009 |
20090117524 | METHOD OF ENHANCING THE LEARNING OF INNOVATION - A method of enhancing learning at a learning institution about innovation and the protection of intellectual property comprises establishing a course in innovation and/or intellectual property protection at the learning institution. Students desiring to register for the course at the learning institution may be required to assign to an entity designated by the learning institution any intellectual property right that student might achieve by reason of that student being allowed register to take the course. Students constituting a class taking the course conceive an innovation and learn about innovation and how to protect innovative intellectual property by participating in a patent application (or other intellectual property application) that is filed at a patenting authority on the innovation conceived as a result of the class taking the course being offered at the learning institute, and at least one student registered for the course is a named inventor on the application. | 05-07-2009 |
20090142736 | Goal Based System Utilizing a Table Based Architecture - A system is disclosed that provides a goal based learning system utilizing a rule based expert training system to provide a cognitive educational experience. The system provides the user with a simulated environment that presents a business opportunity to understand and solve optimally. Mistakes are noted and remedial educational material presented dynamically to build the necessary skills that a user requires for success in the business endeavor. The system utilizes an artificial intelligence engine driving individualized and dynamic feedback with synchronized video and graphics used to simulate real-world environment and interactions. A robust business model provides support for realistic activities and allows a user to experience real world consequences for their actions and decisions and entails realtime decision-making and synthesis of the educational material. The system is architectured around a table of components to manage and control the system. | 06-04-2009 |
20090263768 | Generating An Optimized Analytical Business Transformation - A method, system, and computer program product for optimizing a Business Process Model (BPM) having at least one work process are presented. At a simulation client, a determination is made whether a simulated business outcome associated with a test BPM satisfies a business value deficiency associated with a current BPM. In response to a determination that the simulated business outcome does not satisfy the business value deficiency, the test BPM is optimized. Once the simulation client determines that the simulated business outcome satisfies the business value deficiency, the test BPM is implemented as an actual BPM. Moreover, an actual business outcome associated with the actual BPM is generated. A determination is made whether the actual business outcome satisfies the simulated business outcome. In response to a determination that the actual business outcome does not satisfy the simulated business outcome, the actual BPM is optimized. | 10-22-2009 |
20090263769 | METHOD AND SYSTEM FOR ARRANGING AND DISPLAYING PROJECT MANAGEMENT INTELLIGENCE - A method and system for arranging, displaying, conveying, learning, and communicating project management intelligence utilizes a device formed of a plurality of 3-dimensional geometric polytopes movably connected together and movable relative to one another. The polytopes represent the domain of project knowledge, the domain of project process groups, and the domain of project management competency, respectively and each polytope has surfaces or sections bearing indicia representing clusters of functional information and aspects of project management relative to the respective project management intelligence domain. The polytopes are manipulated individually to align selected surfaces or sections of each polytope relative to one another so as to collectively visually display selected combinations of interrelated and conjoined functional information and aspects of project management intelligence within the domains. | 10-22-2009 |
20090298019 | INTERACTIVE GAMES FOR TEACHING FINANCIAL PRINCIPLES - Electronic media for teaching others financial principles includes an interactive game that includes a financial lesson. The interactive game may be remotely accessed by users via a network such as the Internet. In certain embodiments the interactive game includes (i) a lesson portion; (ii) a game play portion; and, optionally, (iii) a lesson reinforcement portion. In other embodiments the interactive game includes one or more rewards for successfully completing each interactive game. Such rewards may include a certificate of achievement and/or access to an otherwise inaccessible game. | 12-03-2009 |
20090317775 | EDUCATIONAL INTERACTIVE GAMES - An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome. | 12-24-2009 |
20090325132 | TEACHING GAME METHOD FOR SIMULATING MANAGEMENT OF A BUSINESS OPERATION - A game that teaches principles of dynamic business management by advancing tokens ( | 12-31-2009 |
20100003645 | EDUCATION METHOD AND TOOL - A method of, and tool for, enhancing a student's knowledge and skill in Six Sigma concepts. The tool is computer-based and enhances and evaluates a student's knowledge of and skill in the DMAIC process of Six Sigma. The tool allows the student to apply his newly-obtained knowledge of Six Sigma methodologies to a simulated real-world situation. | 01-07-2010 |
20100099060 | SALES RESPONSE TRAINING SYSTEM AND METHODS - Embodiments of the invention describe the implementation and execution of situational response training (SRT). In some embodiments, a sales team can use an SRT to implement real-time, peer-reviewed and/or focused training. For example, a manager can prepare a training situation through a web interface and then verbally record the training through a telephone interface. The training situation can include any number of questions, scenarios, fact patterns, etc. that can require a response by members of the sales team. Once prepared, the manager can send the training situation to his sales team. The sales team can then prepare and respond to the training situation over the phone using an interactive voice response (IVR) system or through another communication channel. For example, the training situation can be sent via email requesting that each member of the sales team respond to the training situation through a telephone interface. | 04-22-2010 |
20100248192 | SIMULATED INTERACTIVE FINANCIAL EDUCATION GAME - A simulation game method is disclosed for teaching basic personal financial skills and the application thereto of character, time management, responsibility, and accountability. A user completes instruments such as checks and time slips, and receives directly responsive financial statements, such as bank statements and credit card statements, as well as financial demands such as invoices and credit card statements that simulate both planned and unexpected expenses. A simulated game period, such as six weeks, can proceed at a compressed rate. The game can require incurring of debt, but allow for debt elimination through skillful financial management. Guidance and suggestions can be provided by a managing staff, and a game score can be based on demonstrated financial responsibility and/or quality of life achieved. The game can be played using paper statements prepared by a supervising staff, on a local computer, or on a remote computer accessed over the internet. | 09-30-2010 |
20100311018 | Method and Apparatus for Teaching Aspects of Finance to a Young Child - An apparatus and method is provided for teaching fundamentals of finance to a young child. Using colorful currency cards, the young child is taught such principles as cash-flow, savings, investing and banking by a hands-on participation in ongoing, life-like financial events. | 12-09-2010 |
20110014590 | Project Management Guidebook and Methodology - A system for project management comprises a guidebook and a series of templates that accept input data from a user and calculate results based on the data. The resultant data is used to operate the system, which comprises the following components: a guidebook comprises the instructions for operating the method and all templates used during the method; standardized templates that are to be used for any project regardless of subject matter; weekly audits of project managers; a project manager certificate program; an auditor training program; a series of performance evaluations for project managers and auditors, and a series of performance analytics designed to correlate hours worked with performance quality to establish optimum task allocation for participants in the system. | 01-20-2011 |
20110104645 | BOOK CONTAINING EDUCATION MEANS FOR TEACHING PROFESSIONAL CALCULATOR AND FINANCE TRAINING SIMULATION METHOD USING THE SAME - Disclosed herein are financial calculator teaching material and a financial education simulation method. The financial calculator teaching material for teaching usage of a financial calculator, including a financial situation presentation section provided in story form, a fund calculation process presentation section for presenting a fund calculation procedure, including one or more calculation processes, in order to enable fund calculation to be performed for a financial situation presented by the financial situation presentation section, a fund calculation performance result display section for providing result values of the fund calculation for the financial situation in image form and/or in chart form, and a financial calculator usage presentation section for providing usage of a preset type of financial calculator in order to enable fund calculation to be performed for the financial situation. | 05-05-2011 |
20110123963 | Game for Teaching Financial Skills to Players - A game is disclosed which teaches a comprehensive understanding of fundamental aspects of personal (family) finances—including insurance, working with debt, investing and securing financial objectives, and which enables players to understand principles upon which significant wealth may be accumulated, and also teaches financial advisors how to organize finances of their clients. The game teaches skills concerning personal finances, including insurance, working with debt and investing, and securing financial objectives. The game also teaches the fundamental aspects of working with the cash flow one has, and it teaches players to understand principles upon which significant wealth may be accumulated. | 05-26-2011 |
20110183302 | Situational Awareness Training System and Method - The invention provides a system and method of providing interactive situational awareness training. In one embodiment, the present invention displays training data comprising situational, variable, and response data relating to a particular training session upon a graphic user interface for review by a trainee. In one embodiment, the training data may be accessed and amended electronically by trainer personnel. Images, graphics and/or animations may be presented to the user in conjunction with the training data to enhance the effectiveness of the interactive training experience. The trainee may be prompted to enter a response indicating his or her choice of the proper response to the displayed training data. The entered response may be stored for future use and compared to feedback data indicating which of the displayed response choices are correct. | 07-28-2011 |
20110189638 | SYSTEM AND METHOD FOR LEARNING ASSESSMENT - A system for learning assessment comprising, in one example embodiment, comprises a simulator interface to provide to a learner information concerning a continuing education activity and to present a case scenario related to the continuing education activity, a communication module to receive actions performed by the learner at the simulator interface, the actions intended to manage the case scenario, a tracking module to track and record the actions performed by the learner, and an evaluation module to evaluate the actions in view of a predetermined expected action outcome and, based on the evaluation, to produce a score indicative of an ability of the learner to apply the information concerning the continuing education activity. In one example embodiment, the continuing education activity is related to an electronic health record (EHR), the simulator interface is a skin of the EHR, and the learner is a medical provider. | 08-04-2011 |
20110207092 | TEACHING APPARATUS FOR ENTERPRISE INPUT-OUTPUT - A teaching apparatus for enterprise input-output includes a base, said base defining a market system; a first block body defining a management module; a plurality of bands defining a production system and a product development system module, and a business system module, each band being sandwiched between two adjacent cuboids of the first block body; a vertical column defining a planning system module; a second block body defining a strategy module; a reverse quadrangle cone defining an information processing module; a cuboid vertical column disposed at a top of the reverse quadrangle cone; and a core solid column defining an internal information system, the core solid column penetrating through a center of the first block body, the bands, the vertical column, the second block body, the reverse quadrangle cone, and the cuboid vertical column. | 08-25-2011 |
20110229860 | SYSTEM AND METHOD FOR INTERACTIVE ENTREPRENEURSHIP ACTIVITIES - A system and a method for interactive entrepreneurial activities in a virtual environment through a computer network, such as the Internet for example. | 09-22-2011 |
20110318716 | SYSTEM AND METHOD TO MEASURE EFFECTIVENESS OF BUSINESS LEARNING - The invention generally describes learning solutions and related methods for managing the learning and training needs of an organization in a manner that is responsive to dynamic business timelines, goals and strategic objectives. Business goals are determined through examination of existing business data sources, so as to tailor learning solutions to business impacts. Accurate computations of return on training investment are provided to allow accurate assessment of the effectiveness of training programs. Also disclosed are networks of learning platforms that together implement the learning solution by providing electronic tools and information sharing capabilities needed by a learning solution services provider to efficiently implement and manage learning efforts according to the business desires of a complex learner organization, while receiving organization performance data in order to compute and report performance measurements. | 12-29-2011 |
20120003613 | Goal Based System Utilizing a Table Based Architecture - A system is disclosed that provides a goal based learning system utilizing a rule based expert training system to provide a cognitive educational experience. The system provides the user with a simulated environment that presents a business opportunity to understand and solve optimally. Mistakes are noted and remedial educational material presented dynamically to build the necessary skills that a user requires for success in the business endeavor. The system utilizes an artificial intelligence engine driving individualized and dynamic feedback with synchronized video and graphics used to simulate real-world environment and interactions. A robust business model provides support for realistic activities and allows a user to experience real world consequences for their actions and decisions and entails realtime decision-making and synthesis of the educational material. The system is architectured around a table of components to manage and control the system. | 01-05-2012 |
20120082961 | METHOD AND SYSTEM FOR PROVIDING INCENTIVES IN A BUSINESS ENVIRONMENT - A method, comprising the steps of (a) representing users within a virtual environment, the virtual environment residing on one or more computers, comprising the steps of (b) collecting data pertaining to one or more of the users' activities not associated with the virtual environment relating to each of the users' performance on business-related tasks, (c) awarding incentives including points, badges, levels, prizes, etc. to a plurality of users in the virtual environment based on the collected data pertaining to the users, (d) providing information regarding a first user's incentives to at least a second user involved in activities related to the business-related tasks performed by the first user, and (e) updating the collected data in the virtual environment as the data pertaining to the performance of users changes. | 04-05-2012 |
20120244500 | SYSTEM AND METHOD FOR DETECTING LEADERSHIP - A system, method and computer program product for detecting leadership in a socio-technical environment based on the chronologic distribution of artifacts. The system and method captures and makes use of chronologic information as a predictor of causality in the dissemination of artifacts. A measure of leadership is based in part on the amount of relevant artifacts generated as a result, and temporal causality is used to detect this. The system method and computer program product further determines the patterns of behavior that govern a socio-technical context. By defining a set of patterns and comparing them with the interactions observed within a socio-technical network issues are discoverable. | 09-27-2012 |
20120264089 | EDUCATIONAL, MONEY MANAGEMENT INTERNET GAME FOR CHILDREN AND MONEYBOX THEREFOR - An educational money management game comprises a host platform provider, a remote interface device in communication with the host platform provider and a moneybox in communication with the interface device. The interface device displays interactive game scenes produced by the host platform provider to a user. The moneybox includes a reader for reading the monetary value of coins inserted therein. When the user inserts coins in the moneybox, the monetary value thereof is communicated to the host platform provider and displayed by the interface device to be viewed by the user. The game includes an interactive interface for providing for the user to allot at least a portion of the displayed monetary value to one or more of said allocation options. A network is provided for a plurality of users via the internt using remote interfaces at each user's location. The game scenes produced include a common image displayed by each remote interface. Each interface provides for each user to allot at least a portion of the displayed monetary value to the common image. The common image displays an aggregate value of money corresponding to the total value of each user's portion. | 10-18-2012 |
20120282576 | System for managing formal mentoring programs - A system and method for facilitating mentoring in an enterprise. An example method includes establishing a set of candidate mentors and a set of candidate mentees; providing a first user option to match a candidate mentor with a candidate mentee from the set of candidate mentors and the set of candidate mentees, respectively, yielding a mentor and an associated mentee in response thereto; selectively tracking a first performance parameter of the mentee over an interval during which a mentoring relationship exists between the mentor and the mentee and providing an indication of a change in the first performance parameter over time; and providing a second user option to initiate an action in response to the indication. The action may include initiating an adjustment in compensation for the mentee or mentor when the indication indicates a particular improvement in one or more performance parameter(s). | 11-08-2012 |
20120308966 | Network based method to link a self assessment and 3rd party evaluations to performance development through eLearning and online training recommendations as well as coaching proposals and advice - An integrated method for managing employee and/or personal development through an individual's, 3 | 12-06-2012 |
20130122472 | METHOD AND SYSTEM FOR PROVIDING GAME-RELATED INCENTIVES TO SALES PROFESSIONALS IN A VIRTUAL ENVIRONMENT - A method, comprising the steps of (a) representing users within a virtual environment, the virtual environment residing on one or more computers, comprising the steps of (b) collecting data pertaining to one or more of the users' activities not associated with the virtual environment relating to each of the users' performance on business-related tasks, (c) awarding incentives including points, badges, levels, prizes, etc. to a plurality of users in the virtual environment based on the collected data pertaining to the users, (d) providing information regarding a first user's incentives to at least a second user involved in activities related to the business-related tasks performed by the first user, and (e) updating the collected data in the virtual environment as the data pertaining to the performance of users changes. | 05-16-2013 |
20130130207 | OBSERVATION PLATFORM FOR TRAINING, MONITORING AND MINING STRUCTURED COMMUNICATIONS - Using an observation platform for training, monitoring, and mining structured communications. A signal is received from a first communication device at a second communication device associated with a computer system, wherein a first characteristic of the signal corresponds to an audible source and a second characteristic of the signal corresponds to information indicative of a geographic position of the first communication device. | 05-23-2013 |
20130164716 | METHOD AND SYSTEM FOR TRAINING TRADERS - Systems and methods are provided which enable students to participate in a simulated, electronic trading environment. The concept is one where the eSpeed rules based system and GUI may be used to educate students on the trading of financial products. The system may be “live” using real-time information and held either in a private virtual community (i.e. intra-school) or a wider community (i.e. inter-school). | 06-27-2013 |
20130273505 | Computer Implemented Method for Facilitating Proscribed Business Operations - In a computer implemented method for facilitating proscribed business operations, software operable with a computer having a display associated therewith includes a training module and an instruction module, each accessible by a user. The training module includes at least one training session selectable by the user, and the instruction module includes at least one instruction set selectable by the user. Upon selection of one of the training sessions step-by-step training instructions are displayed for performing one or more tasks. The software is operable to record and store information relevant to the selected training sessions in a database. Upon selection of one of the instruction sets, the software is operable to display step-by-step instructions for performing one or more tasks. The software is remotely changeable and remotely updatable. | 10-17-2013 |
20140023997 | COMPUTER-IMPLEMENTED SYSTEM AND METHOD FOR ENGAGING AND EDUCATING BUSINESS-TO-BUSINESS SALES PARTNERS ON PRODUCTS AND SERVICES - A computer-implemented method for engaging and dedicating sales partners is provided. In exemplary embodiments, the method may comprise, transmitting educational material to a user, the educational material comprising information related to at least one of a product and a service of an administrator; transmitting a test to the user and receiving test answers from the user; comparing the test answers with a predetermined set of correct answers, calculating a user proficiency, and determining if the user proficiency meets a predetermined standard; generating an alert notifying the administrator whether the user proficiency meets the predetermined standard and transmitting the alert to the administrator; transmitting secondary educational material to a user if the user proficiency does not meet the predetermined standard; and allocating a proficiency designation to the user if the user proficiency meets the predetermined standard and storing the proficiency designation in a database. | 01-23-2014 |
20140162220 | SYSTEM, METHOD AND COMPUTER PROGRAM PRODUCT FOR GAMIFICATION OF BUSINESS PROCESSES - A system combines project management, learning management, and content management in an augmented reality game. Significant business objectives correspond to “Quests” where a Quest includes Missions and Tasks. In the augmented reality game, individual employees are scored for individual Tasks in a game in which individuals can compare their point standing with other players. | 06-12-2014 |
20140220514 | GAMES FOR LEARNING REGULATORY BEST PRACTICES - An apparatus, method, and program product are provided for games for learning regulatory best practices. A display module presents a virtual learning environment for an organization associated with an industry sector. A gaming module presents a game within the virtual learning environment that is designed to train and/or test a user on regulations associated with the industry sector. A management module provides a manager, who is different than the user, access to the game. The manager accesses one or more game settings to customize the game according to the skill level of the user. | 08-07-2014 |
20140220515 | PROVIDING REGULATION INFORMATION FOR GAMES FOR LEARNING REGULATORY BEST PRACTICES - An apparatus, method, and program product are provided for games for learning regulatory best practices. A display module presents a virtual learning environment for an organization associated with an industry sector. A gaming module presents a game within the virtual learning environment that is designed to train and/or test a user on regulations associated with the industry sector. A help module connects the user with a remote user in response to the user interacting with a help selection mechanism. The remote user provides the user with information regarding one or more regulations. | 08-07-2014 |
20140315159 | Banking Services Experience Center - A system for creating an interactive banking experience includes: a facility for housing the interactive banking experience; a first electronic computing device for controlling the interactive banking experience, the interactive banking experience comprising one or more banking workflow scenarios; an environmental control system for creating ambient conditions corresponding to the one or more banking workflow scenarios; and a detection system for detecting gestures and voice commands from a user, the gestures and voice commands being used to activate workflow steps in the one or more banking workflow scenarios. | 10-23-2014 |
20140322677 | SYSTEMS AND METHODS FOR COMPUTER GUIDED COACHING - A computerized system and method provides for computer assisted coaching and education of individuals seeking to enhance their performance or reach a desired goal. According to one example embodiment, goals data units are provided that work with a goal coaching engine to provide computer guided assistance in achieving a goal. Goals may include strategies, strategies may include tactics, and tactics may include tasks. In one embodiment, communication with a coaching recipient is optionally performed through communication services used by the recipient for other purposes, such as e-mail, text messaging, social media messaging, and instant messaging. | 10-30-2014 |
20140335480 | USING CLOUD-BASED DATA FOR INDUSTRIAL AUTOMATION SYSTEM TRAINING - A cloud-based performance enhancement service captures and collects data relating to interactions of users with industrial automation systems of multiple industrial customers for storage and analysis on a cloud platform. The service employs a performance enhancement component that analyzes the data to facilitate determining correlations between certain user interactions and favorable performance of an industrial automation system, determining user interactions that are less favorable or unsafe, determining alternative actions that a user can take to achieve a same or similar preferred operational result, generating recommendations relating to the alternative actions, determining or designing components or techniques that can automate a preferred user action, determining improved user assignments in connection with the industrial automation system, and/or generating training modules or presentations based on preferred user actions that can be used to train users to more efficiently interact with an industrial automation system to achieve improved system performance. | 11-13-2014 |
20140349255 | OPERATOR COMPETENCY MANAGEMENT - A method of operator competency management includes providing a computing system having a processor running a software application. The software application implements an Operator Competency Model (OCM) which includes a simulated competency exercise including a plurality of simulated tasks for an operator in a processing facility running a physical process, wherein a competency for each simulated task is mapped to an assessment tool, wherein the assessment tools collectively include at least one subjective assessment tool and at least one automatically generated assessment tool. Responsive to the operator performing the simulated competency exercise, the performance of the operator is evaluated using respective ones of the assessment tools for the simulated tasks to generate competency data for the operator. The competency data includes an automatically generated portion corresponding to data generated by the automatically generated assessment tool and a subjective assessment portion corresponding to data generated by the subjective assessment tool. | 11-27-2014 |
20140356818 | SYSTEM AND METHOD FOR TEACHING CHILDREN FINANCIAL LITERACY - In an embodiment of the present invention, a system is provided for teaching children financial literacy. The system comprises four educational games: (1) a method for learning about money (“Money Game”); (2) a method for learning about budgeting (“Budget Game”); (3) a method for learning about investing (“Investing Game”); and (4) a method for learning about building a business (“Building a Business Game”). | 12-04-2014 |
20140377720 | Method and System for providing Opening and Closing Instructions for Real Property - A method and system for requesting instructional information via the internet. In the preferred embodiment the instructional information is to open and close a rental property such as a vacation home. The system consists of a client system and a server system. In the preferred embodiment a tenant will read a barcode, using a smartphone as the client system, which contains an identifier. The identifier will then be sent to a server system with a request create a list of tasks to open and close the property. The server system will then reply with a list of the requested tasks. The client system will allow the tenant to select a task and then send to the server system a request for instructional information related to the selected task. The server system will then respond back with the instructional information to the client system. | 12-25-2014 |
20150017611 | SYSTEM AND APPARATUS FOR FINANCIAL EDUCATION, ENTREPRENEURSHIP EDUCATION AND LIFE MANAGEMENT - An apparatus for financial education, entrepreneurship education and life management. The apparatus can include a housing, at least one storage compartment received within the housing and including an interior cavity, a coin acceptor assembly adapted to receive a coin, determine the denomination of the coin, and deposit the coin into the storage compartment, electronic circuitry communicatively coupled to the coin acceptor assembly, a display device communicatively coupled to the electronic circuitry, at least one input device communicatively coupled to the electronic circuitry, wherein the electronic circuitry includes at least one non-transitory computer-readable medium storing executable instructions and a processor adapted to execute the instructions, wherein the instructions are adapted to display a graphic interface on the display device, and to receive input from a user via the at least one input device, so as to allow the user to manage a user account, the user account including a monetary balance. | 01-15-2015 |
20150079548 | SALES RESPONSE TRAINING SYSTEM AND METHODS - Embodiments of the invention describe the implementation and execution of situational response training (SRT). In some embodiments, a sales team can use an SRT to implement real-time, peer-reviewed and/or focused training. For example, a manager can prepare a training situation through a web interface and then verbally record the training through a telephone interface. The training situation can include any number of questions, scenarios, fact patterns, etc. that can require a response by members of the sales team. Once prepared, the manager can send the training situation to his sales team. The sales team can then prepare and respond to the training situation over the phone using an interactive voice response (IVR) system or through another communication channel. For example, the training situation can be sent via email requesting that each member of the sales team respond to the training situation through a telephone interface. | 03-19-2015 |
20150079549 | SALES RESPONSE TRAINING SYSTEM AND METHODS - Embodiments of the invention describe the implementation and execution of situational response training (SRT). In some embodiments, a sales team can use an SRT to implement real-time, peer-reviewed and/or focused training. For example, a manager can prepare a training situation through a web interface and then verbally record the training through a telephone interface. The training situation can include any number of questions, scenarios, fact patterns, etc. that can require a response by members of the sales team. Once prepared, the manager can send the training situation to his sales team. The sales team can then prepare and respond to the training situation over the phone using an interactive voice response (IVR) system or through another communication channel. For example, the training situation can be sent via email requesting that each member of the sales team respond to the training situation through a telephone interface. | 03-19-2015 |
20150140521 | Shopping Assisting Apparatus - An apparatus comprises a bag used for individuals with special needs (children and adults) and for typically developing children. The bag is used as a shopping list and schedules for what may happen on other community events to help with an easier transition on these activities for anyone that may need assistance. The inside of the bag contains storage for cards holding many product pieces. The front of the bag holds a small shopping list for those with decreased cognitive abilities. The inside of the bag may have additional hook sew-on fastener tape to provide for a longer shopping list for those with high cognitive abilities. The back of the bag has a large pocket holding product pieces once the user finds a product on their shopping list. The small pocket with flap is used to hold money, gift cards, credit cards, etc. | 05-21-2015 |
20150325141 | Touch-centric Learning and Research System - A touch-centric learning system directed to use of a singular system without the need to access external Internet searches to support matriculation at multiple degree levels within one or more fields of education wherein all resources required for moving toward successful completion of required course work are accessed via a touch interface. The system further including a plurality of resource repositories structured and assembled to automatically provide expedited and intelligent access to and between the various resources in each of the repositories. | 11-12-2015 |
20160086505 | SYSTEM FOR ASSESSING USER KNOWLEDGE ABOUT A HEALTHCARE SYSTEM - A method of providing access to a web site includes providing access to a plurality of assessment questions through the web site. The plurality of assessment questions relate to user knowledge regarding interaction with and navigation through a healthcare system. The plurality of assessment questions are arranged in a pre-determined sequential order including, in order: pre-event assessment questions including assessment questions on educational topics that assess the knowledge of the user on how to interact with the healthcare system before a healthcare event occurs; active event assessment questions including assessment questions on educational topics that assess the knowledge of the user on how to interact with the healthcare system during the occurrence of a healthcare event; and post-event assessment questions including assessment questions on educational topics that assess the knowledge of the user on how to interact with the healthcare system after one or more healthcare events has occurred. | 03-24-2016 |
20160104243 | Methods and Apparatus for Facilitating Investor Education - Methods and apparatus for facilitating investor education are disclosed. In one embodiment, an education service is provided to investors in an investment. Vetting information regarding investment targets of the investment entity is provided to the set of investors. Responsive to receiving investment decision input from ones of the set of investors, investment decision instructions are provided to the investment entity with respect to the investment targets. | 04-14-2016 |
434108000 | Work schedule | 1 |
20150056578 | METHODS AND SYSTEMS FOR GAMIFIED PRODUCTIVITY ENHANCING SYSTEMS - Systems and methods for a gamified Productivity Enhancing System. | 02-26-2015 |
434109000 | Record keeping | 5 |
20080286728 | Methodology of Accounting Teaching - An accounting teaching methodology using a simulation module is disclosed in which processes are included to generate journals, ledgers and financial statements. Various inputs are allowed throughout the processes for students to perform entries at various stages. The simulation module is invented to complement traditional teaching and learning of accounting, enabling teaching and learning in an effective manner so that at the end students are able to understand accounting concepts and accounting cycles and to construct by themselves the relevant financial statements in addition to displaying said financial statements automatically. Students should also be able to perform all the processes involved leading to the financial statements after being properly taught or trained by using the invention. | 11-20-2008 |
20090047637 | Teaching aid for accounting - Disclosed is a learning system and method that allows students with basic literacy to learn essential principles of accounting. No prior learning in accounting is presumed or required. Using a simple business simulation, students develop an accounting system for themselves. The learning system and method employs many of the key human learning senses of visual, auditory, kinesthetic, gustatory and olfactory. By creating a three dimensional accounting system and continually telling the story of the business as it evolves, students are using all of the necessary senses for effective and lasting learning. | 02-19-2009 |
20100009320 | CREDIT MANAGEMENT COURSE - A method for teaching how a borrower's FICO credit score may increase or decrease as one or more of the categories of information in a credit report is changed. The significance of modifying any one category by a borrower depends on other categories of information in the credit report that makes up the score, and a change in any one category has an effect on an increase or decrease of a credit score. The categories of information are bills; balances; debt; credit history; new credit accounts; credit file; unused credit cards; new credit cards; new accounts; and rate shopping. | 01-14-2010 |
20100120000 | Method and Business Form for Employee Management and Improvement | 05-13-2010 |
20140295381 | RETIREMENT PLANNING GAME - Disclosed is method and system for educating at least one player about financial planning through a financial planning game. In one implementation, to start the game, the player inputs player-associated data, based upon a plurality of life-stages and scenario for each life-stage to be configured. The scenario further comprises incomes and expenses. At first life-stage, the player is prompted for investing disposable income in financial fund, where the disposable income is an amount left after deducting the expenses from the incomes. After investing the disposable income, the player is navigated through each life-stage and corresponding scenario presented to the player for which the player-response data is captured. The player-response data represents the player's strategy in deciding on the incomes to be spent over the expenses and the disposable income invested in the financial fund. Based on the player-response data, financial information is generated providing growth information pertaining to the financial fund. | 10-02-2014 |
434110000 | Coin or currency identification or counterfeit detection | 1 |
20130157228 | Money counter and coin rods - A linear base has a coin-rod-receiving face and a predetermined number of numerical indicia. A first coin rod represents a first denomination of coin in a currency system; the first coin rod has a measuring direction dimension that is equal to a number of numerical indicia that is proportional to the value of the first denomination of coin in the currency system. The first coin rod is disposed on the coin-rod-receiving face. A second coin rod represents a second denomination of coin in the currency system. The second denomination is different than the first denomination. The second coin rod has a measuring direction dimension that is equal to a number of numerical indicia that is proportional to the value of the second denomination of coin in the currency system. The second coin rod is disposed on the coin-rod-receiving face. | 06-20-2013 |