Entries |
Document | Title | Date |
20080280264 | PYROTECHNIC AUDIO AND VISUAL EFFECTS FOR COMBAT SIMULATION - A system and method for manipulating an environment to create a tactical combat scenario requires the coordinated implementation of various actions. One requires detonating an explosion simulator to create a smoke cloud with pseudo shrapnel. Another requires activating a sound enhancer, and yet another involves making a fire-ball. The combined result of these concerted actions is a perception of a single explosive event. Importantly, personnel can be within approximately one foot of any action without suffering a significant injury. | 11-13-2008 |
20090208910 | AUTOMATED EXECUTION AND EVALUATION OF NETWORK-BASED TRAINING EXERCISES - This disclosure generally relates to automated execution and evaluation of computer network training exercises, such as in a virtual machine environment. An example environment includes a control and monitoring system, an attack system, and a target system. The control and monitoring system initiates a training scenario to cause the attack system to engage in an attack against the target system. The target system then performs an action in response to the attack. Monitor information associated with the attack against the target system is collected by continuously monitoring the training scenario. The attack system is then capable of sending dynamic response data to the target system, wherein the dynamic response data is generated according to the collected monitor information to adapt the training scenario to the action performed by the target system. The control and monitoring system then generates an automated evaluation based upon the collected monitor information. | 08-20-2009 |
20090246740 | METHODS AND APPARATUS TO PROVIDE TRAINING AGAINST IMPROVISED EXPLOSIVE DEVICES - Method and apparatus for a training system for improvised explosive devices (IEDs). An IED training system can include an inert explosive component that can resemble a large round, rocket propelled grenade (RPG), or the like. Various triggers can activate visual and/or audio devices in response to triggering the system, such as by a motion sensor or trainer action. | 10-01-2009 |
20090263765 | METHODS AND APPARATUS TO PROVIDE TRAINING AGAINST IMPROVISED EXPLOSIVE DEVICES - Method and apparatus for a training system for improvised explosive devices (IEDs). An IED training system can include an inert explosive component that can resemble a large round, rocket propelled grenade (RPG), or the like. Various triggers can activate visual and/or audio devices in response to triggering the system, such as by a motion sensor or trainer action. | 10-22-2009 |
20090311652 | TAKING COVER IN A SIMULATED ENVIRONMENT - An approach is described for instructing a player character to automatically take cover in a region of a simulated environment without receiving express commands from a user. The approach determines whether the player character should take cover based on one or more factors. Such factors may include: the presence of an enemy-type character in the region; the presence of a nearby object in the region that can be used to seek cover; and a determination whether the player character's behavior is consistent with a decision to seek cover. | 12-17-2009 |
20100015579 | COGNITIVE AMPLIFICATION FOR CONTEXTUAL GAME-THEORETIC ANALYSIS OF COURSES OF ACTION ADDRESSING PHYSICAL ENGAGEMENTS - A method employing cognitive amplification that reasons within a comprehensive context suited to making decisions in a time constrained scenario, such as battle planning. Select embodiments meld military science with the military art needed for relevant and timely decision making. In select embodiments, a Battlefield Terrain Reasoning Awareness, Battle Command (BTRA-BC) Battle Engine (BBE) significantly reduces the time a staff requires for battle planning. BBE “cognitively amplifies” the ability of planners to conduct Intelligence Preparation of the Battlefield (IPB) and the Military Decision Making Process (MDMP). Consequently, a resultant “human-computer reasoning team” develops and analyzes tactical Courses of Action (COAs) much faster than humans alone and better than computers alone. By exhaustively comparing a multitude of variables that comprise Friendly Courses of Action (FCOAs) and Enemy Courses of Action (ECOAs), embodiments permit a user to expend intellectual energy considering the effect of these variables rather than trying to identify them. | 01-21-2010 |
20100035216 | Alternative Steel and Concrete Target - An alternative steel and concrete target configurable to represent a wide variety of military surplus vehicles is described herein. The alternative steel and concrete target is used as a hard target for training on high explosives bombing ranges. | 02-11-2010 |
20100196859 | Combat Information System - The Combat Information System comprises; a heads up display, a set of sensors providing data to the heads up display, and a set of transmitters and receivers for communicating with other like systems and other outside systems. | 08-05-2010 |
20100227297 | Multi-media object identification system with comparative magnification response and self-evolving scoring - A multi-media/simulation training system, in conjunction with a specifically developed and utilized training process, that improves target recognition skills and enhances gunnery training. The system has implications in other cognitive development activities, as well as—but not limited to—medical, technological, biological, anthropological and other areas of study with objects requiring accurate recognition and designation, as well as personnel identification devices, games, and entertainment systems. The system uses a combination of verbal and visual error correction, including magnification and rotation of both the test image and the incorrect image identified by the trainee, to enhance observation and knowledge of visible differences. | 09-09-2010 |
20100261145 | A SYSTEM AND A METHOD FOR TRANSMISSION OF INFORMATION - A system for transmission of information between at least two players in a training area comprises means on a first ( | 10-14-2010 |
20100311015 | TRAINING DOOR - A reusable ballistic door for use in the training of individuals such as police officers and military personnel. The door may be formed to have different weak spots, requiring different techniques to enter the door. The door may be quickly and inexpensively rebuilt for subsequent training. A reusable training door may also be used inside of a shoot house to provide realistic training scenarios. | 12-09-2010 |
20100316977 | COUNTERMEASURE DEVELOPMENT METHOD AND SYSTEM - An architecture is provided for incorporating systems-thinking and cognitive psychology. A simulation nodule partners with a systemizing nodule to develop a solution (a countermeasure) a problem that an opponent could apply to injure the entity. Problem-defining, solution-developing, weakness-exposing, and/or solution-revising steps can be conceptualized from the opponent's viewpoint thanks to a role-reversing nodule, defensive theories can be tested by a combat-imitating nodule, and conclusions can be confirmed via a reality-checking nodule. | 12-16-2010 |
20110053118 | Non-Pyrotechnic Explosive Device Simulator System - An explosive device simulator system has a housing in the shape of an explosive device. The simulator includes a sound producing system inside the housing. A light producing system inside the housing receives an actuation signal from a trigger system. The trigger system may include a microcontroller, which can be used to include a delay between a trigger event and the actuation signal. The simulator may include a smoke producing system that includes a powder that is dispersed by a gas generator. The powder exits the housing through a number of vents. A cordite odor substance may be included in the powder to provide a realistic smell of an exploded device. A light producing system provides the flash of a real explosive device and is connected to the microcontroller. | 03-03-2011 |
20110053119 | Non-Pyrotechnic Explosive Apparatus Simulator - An explosive device simulator system has a housing in the shape of an explosive device. The simulator includes a sound producing system inside the housing. A light producing system inside the housing receives an actuation signal from a trigger system. The trigger system may include a microcontroller, which can be used to include a delay between a trigger event and the actuation signal. The simulator may include a smoke producing system that includes a powder that is dispersed by a gas generator. The powder exits the housing through a number of vents. A cordite odor substance may be included in the powder to provide a realistic smell of an exploded device. A light producing system provides the flash of a real explosive device and is connected to the microcontroller. | 03-03-2011 |
20110256511 | TACTICAL MISSION PLANNING SET - The present invention provides a tactical mission planning kit, comprising a tile set including a plurality of tiles, a board for placement of the tiles, a set of markers for drawing on the board, and a compact carrying case comprising a housing for the tile set, board and set of markers. | 10-20-2011 |
20110300514 | METHOD OF TACTICAL TRAINING USING A PORTABLE STRUCTURE AND A PORTABLE STRUCTURE - Disclosed is a portable training structure and a method for tactical training using a portable structure. | 12-08-2011 |
20110311948 | Gas balance training bomb - A gas balance training bomb uses primarily a pressure of gas to substitute a gunpowder explosion to generate a gas thrust for pushing an eruption solid, powder, gas or liquid, so as to achieve an effect of simulating an explosion. The gas balance training bomb is formed with a passive gas chamber and an active gas chamber, the passive gas chamber stores the gas needed upon erupting and the active gas chamber stores the gas used for controlling an eruption time. Through the pressure difference between the active gas chamber and the passive gas chamber, the gas stored in the passive gas chamber is released momentarily to accomplish an operation of eruption, such that the effect of simulating the explosion can be achieved. | 12-22-2011 |
20120003612 | METHODS OF SIMULATING COMBAT - In some embodiments, a method of simulating combat described herein comprises emitting a first query beam from a first query unit of a first interoperable identification and communication system, receiving the first query beam with a second response unit of a second interoperable identification and communication system, emitting a second response beam with the second response unit, and receiving the second response beam with the first query unit. In some embodiments, a method of simulating combat comprises emitting a query beam comprising a plurality of packets each comprising a header portion, an information portion, and a footer portion from a query unit; and receiving the query beam with a response unit comprising a plurality of detectors spatially separated from one another, wherein the response unit is operable to independently measure the intensity of each packet of the query beam received at each of the plurality of detectors. | 01-05-2012 |
20120088209 | ENHANCEMENT OF LIVE AND SIMULATED PARTICIPANT INTERACTION IN SIMULATORS - A simulated participant system is configured to interoperate with existing simulators to create an integrated simulation platform with enhanced capabilities to provide, on a readily-scalable basis, simulated participants of one or more different types that are based on dynamically constructed virtual models of live simulation participants. The system observes live participants as they train with a simulator using a closed-loop, self-training configuration by continuously monitoring conversations and actions to create and maintain the virtual models on-the-fly. The virtual models may then be utilized to generate simulated participants to stand in for the live participants when they are absent from future simulator training sessions. Because a simulated participant was virtually modeled from observations of a live participant, the simulated behaviors, as expressed by actions and responses, can typically closely match the expected behavior of the absent live participant. | 04-12-2012 |
20120135381 | Immersive training scenario systems and related methods - Immersive training scenario systems and related methods are provided. The immersive training scenario systems can provide at least one simulated structure. The at least one simulated structure can include a base structure having at least one surface thereon. One or more substrates with one or more photographic images printed thereon are applied to the surface of the base structure so that the simulated structure has realistic visual characteristics representative of a mission site or mission scenario. | 05-31-2012 |
20120156652 | VIRTUAL SHOOT WALL WITH 3D SPACE AND AVATARS REACTIVE TO USER FIRE, MOTION, AND GAZE DIRECTION - A simulator system includes functionality for dynamically tracking position and orientation of one or more simulation participants and objects as they move throughout a capture volume using an array of motion capture video cameras so that two- or three-dimensional (“2D” and “3D”) views of a virtual environment, which are unique to each participant's point of view, may be generated by the system and rendered on a display. In 3D and/or multi-participant usage scenarios, the unique views are decoded from a commonly utilized display by equipping the participants with glasses that are configured with shutter lenses, polarizing filters, or a combination of both. The object tracking supports the provision and use of an optical signaling capability that may be added to an object so that manipulation of the object by the participant can be communicated to the simulator system over the optical communications path that is enabled by use of the video cameras. | 06-21-2012 |
20120171643 | OPTICAL ALIGNMENT DEVICE FOR A WEAPON SIMULATOR USING AN OPTICAL SIMULATION BEAM - An alignment device is provided for a weapon that generates a simulation beam and an alignment beam that is used to properly align the simulation beam with the weapon's sight. The device can be secured to the weapon during the alignment process, after which it can be removed. The device includes a housing that can be mounted on the weapon so that its optical receiving port intersects both the optical alignment beam generated by the optical transmitter and the sighting axis of the weapon's sight. The optical receiving port includes an optical arrangement for receiving the alignment beam and focusing it on a projection screen located inside the housing. An image of the alignment beam on the projection screen can be viewed through the sight by a user. The alignment beam is parallel to the simulation beam. Thus, by centering the alignment beam in the sight, the alignment beam, and hence the simulation beam, will be properly aligned. | 07-05-2012 |
20120214135 | Automated Improvised Explosive Device Training System - A system and method for an automated improvised explosive device training is disclosed. According to one embodiment of the present invention, the system utilizes an IED mock-up that embeds a processor and wireless modem. A separate processor and wireless modem is embedded in a trainee unit. A wireless network interface is provided, allowing for communication between the IED and trainee processors. Upon a simulated detonation, the IED processor queries each trainee unit for their current position using a wireless local area network message. The IED processor is configured to determine distance differentiation and casualty assessment data based on received signal strength of exchanged wireless messages or GPS coordinates. The trainee processor is configured to automatically signal casualty status to the trainee based on casualty assessment data. | 08-23-2012 |
20120288830 | Stun grenade with time delay trigger - A grenade simulator comprises a housing with an integral internal track. A carriage is mounted on the track for linear movement. A travel limit is provided at one end of the track to limit movement of the carriage on the track. A gas source is installed on the carriage. A drive spring installed between the carriage and the housing for urging the carriage against the travel limit. A multi-link trigger is installed on the housing for holding the carriage away from the travel limit until the multi-link trigger is released. A bayonet opens the gas source upon the carriage reaching the travel limit. A release delay is integral with the multi-link trigger. | 11-15-2012 |
20130029295 | TRAINING EDGED WEAPON - An edged weapon training device. The device has a handle portion for gripping by a training subject. A blade portion has at least one exposed contact portion. The contact portion includes a marking device which leaves a mark when it touches an opponent during martial arts or other edged weapon training activities. | 01-31-2013 |
20130095452 | UNIVERSAL HANDS-ON TRAINER (UHOT) - A Universal Hands-On Trainer (UHOT) for use with an interactive training simulator and software plug-in that provides the “fit” and “function” of a piece of equipment provided with tactical handgrips but not the “form”. The UHOT has an assembled shape and structure that is both scaled-down and different from that of the real piece of equipment. Because the UHOT does not replicate the “form” of any piece of equipment, the UHOT is not limited to training only one piece of equipment. Different tactical handgrips may be attached to the UHOT to provide training with the correct “fit” for a wide variety of equipment. The UHOT may be provided with a universal interface and various adapters to attach different tactical handgrips. | 04-18-2013 |
20130115574 | Pneumatic device utilizing controlled pressure release - This application details a device which utilizes the controlled, explosive release of a pressurized fluid to simulate the effects of an explosive event. | 05-09-2013 |
20130115575 | Toy Landmine - The invention discloses a toy landmine comprising a housing, a generating means, and a triggering means; the triggering means includes a rammer for striking the container to release the gas, and a delay mechanism; the delay mechanism includes a base, a switching member for limiting the rammer, a sliding rod for controlling the switching member, and a movable plate for lifting the sliding rod; an intermediate part of the sliding rod has a diameter larger than that of its lower part, and a truncated conical surface is provided between the parts for smooth transition; the movable plate has one end hinged on the bottom of the base and is located below the sliding rod. With the delay mechanism, a smoke effect is generated after the upper lid is entirely opened, so that the upper lid will not be subjected damage and the smoke effect gets better. | 05-09-2013 |
20130183639 | Adapter for Communicating Between an Anti-Personnel Training Device and a User Worn Monitoring Device - An adapter device for use in a combat training system communicates between an anti-personnel training device and a user monitoring device in a training exercise. The anti-personnel training device may be a simulated improvised explosive device including a trigger and an output arranged to output a simulated attack, for example light and sound representative of an explosion, in response to activation of the trigger. The user monitoring device, for example existing training products, such as the Stressvest™ system, the IR Tactical system™, or the MILES™ system, is worn by a user and includes an input which receives a hit signal indicative of the user being hit and an indicator output arranged to indicate the user has been hit. The adapter device has an input sensor to sense the simulated attack of the anti-personnel training device and a signal output to output a hit signal detectable by the user monitoring device. | 07-18-2013 |
20130273503 | TACTICAL TRAINING AIDS - Contact-indicating devices including an elongate contacting member, and a housing configured to enclose a portion of the contacting member, the housing further enclosing a translation sensor configured to detect an inward longitudinal translation of the contacting member, and a rotation sensor configured to detect a pivoting of the contacting member in a first direction. The disclosed devices further include at least one indicating element, where the indicating element is configured to differentiate between the detected longitudinal translation of the contacting member and the detected pivoting of the contacting member in the first direction. | 10-17-2013 |
20140023995 | WIRELESS IMMERSIVE SIMULATION SYSTEM - Computer-based systems provide a wireless, high fidelity, real-time video and audio immersive environment for multiple users. A user may be equipped with a head mounted display device which wirelessly receives real-time video signals transmitted by a radio transceiver linked to a computer that generates the real-time video images. Aspects include body, arm and leg motion and orientation sensors in wireless communication with a radio transceiver linked with a computer. Video images may be generated using a portable array of user dedicated computers controlled by a single computer that is controlled by an operator. | 01-23-2014 |
20140065576 | Device for Visualizing Military Operations - A device for visualizing military operations for depicting a scenario for a plurality of action subjects represents each action subject by a representative. The device for visualizing military operations has a memory unit, a first representation unit, and a computing unit. The computing unit is designed to control the first representation unit in such a way that a scenario stored in the memory unit together with the action subjects represented by the representatives are reproduced. | 03-06-2014 |
20140106310 | Immersive training scenario systems and related structures - Immersive training scenario systems and related methods are provided. The immersive training scenario systems can provide at least one simulated structure. The at least one simulated structure can include a base structure having at least one surface thereon. One or more substrates with one or more photographic images printed thereon are applied to the surface of the base structure so that the simulated structure has realistic visual characteristics representative of a mission site or mission scenario. | 04-17-2014 |
20140234806 | Muzzle Flash Simulators - Muzzle flash simulators that combine visual, audio, and thermal signals synchronized to the firing of a rifleman's weapon to obscure his position by producing the illusion that the shot came from a location other than the rifleman's actual location. The system may be deployed by placement with a removable ground penetrating spike, by use upon a tripod mounting system, by a hanger or by launching upon a projectile. The simulator is remotely operated. The simulator can be deployed as a single unit or as a set of units operating in coordination. | 08-21-2014 |
20140272804 | COMPUTER ASSISTED TRAINING SYSTEM FOR INTERVIEW-BASED INFORMATION GATHERING AND ASSESSMENT - A computer-assisted training system for interview-based information gathering and assessment. A GUI displays information pertaining to a training scenario and generates event messages based on student input. An Evaluation Engine compares event messages to rules embodying predetermined instructional content and generates evaluation comments. An Adaptation Engine processes the evaluation comments to produce student feedback that is presented to the student via the GUI. The training scenario includes a scene defining a physical context of the scenario; one or more witnesses who may be interviewed by the student; and the predetermined instructional content. The instructional content includes any of: a predetermined line of questions to be posed by the student to elicit clues relevant to a particular subject of the training scenario, preferred questioning techniques to be employed by the student; and a predetermined line of reasoning to be employed by the student to deduce characteristics of the particular subject. | 09-18-2014 |
20150056577 | VEHICLE CREW TRAINING SYSTEM - A computer based simulation system for virtual training for vehicle crews is disclosed. The vehicle crew training system (VCTS) simulates crew positions for different military vehicles. Two or more crewman modules are networked together to support a partial or full vehicle crew. The crewman modules are self-contained devices that are modular in hardware and software design, easily reconfigurable, and that require minimal facility space, allowing use in restricted environments such as trailers. The VCTS is modular at the crew position level; crewman modules are added or deleted as required to meet a particular training need. One of the crewman modules can be a gunner module, which provides an unrestricted view of the simulated environment to the gunner by means of a display and a simulated vehicle-mounted weapon. | 02-26-2015 |
20150125828 | DISRUPTOR DEVICE SIMULATION SYSTEM - A disruptor device simulation system is described. Embodiments of the of the simulation system include a disruptor device, one or more training cartridges, and a simulator system. The disruptor device can be loaded with training cartridges and implemented in a training scenario. The training cartridges can include a pair of infrared lasers and an infrared emitter. The simulator system can alter the training scenario based detecting pulses of light generated by the lasers and signals from the infrared emitter. In one embodiment, the simulator system can be adapted to determine when a trigger of the disruptor device is pulled and when an arc switch of the disruptor device is pressed. The simulator system can include a sensor adapted to detect the pulses of light generated by the pair of lasers. The simulator system can further include a receiver adapted to detect signals generated by the emitter. | 05-07-2015 |
20150364052 | TACTICAL INJURY SIMULATING TRAINING DEVICE - An electrically actuated tactical training device for simulating trauma/injury to a selected region of a tactical operator/trainee's body, such as the torso or an extremity, during a training exercise. The tactical training device delivers a tetany inducing stimulus to a selected muscle group, such as in an extremity or in the torso of a trainee thereby simulating a tactical injury to the stimulated muscle group. | 12-17-2015 |
20150364053 | Sensory Feedback Adapter for Use with a Laser Based Combat Training System - An adapter assembly permits sensory feedback such as a pain penalty to be incorporated into a combat training system of the type which includes simulated weapons which output a laser hit signal representative of a projectile and user monitoring devices worn by participants having laser sensors to provide an indication when a participant is hit by a simulated projectile in a combat training exercise. The adapter assembly works with an electrical impulse device also worn by the participants to deliver an electrical shock to the participant in response to receiving an activation signal. More particularly, the adapter assembly has input sensor for sensing when a user monitoring device indicates a hit to the user, and a signal output for generating an activation signal which can be received by the electrical impulse device to shock the participant when hit. | 12-17-2015 |
20160086506 | Security Door Breach Training System - A security door breach training system comprising a frame, a door attached to the frame, a latch attached to the door having a latching end, a plurality of elongate members fixed to the frame, at least one retaining pin adjacent to the frame and having a stub, a latch-receiving member positioned between the frame member and the stub of the at least one retaining pin, an elongate body having a first end attached to the third surface of the frame member and a free second end; and at least one bar attached between two of the elongate members. | 03-24-2016 |
20160148525 | VIRTUAL OBJECTS IN A REAL 3-D SCENARIO - The invention relates to a method for simulating real combat operations in a scenario for exercise purposes with persons and al close range. In said method, exercise participants having exercise weapons compete against each other and the real operation events of the exercise participants during the exercise are recorded by imaging systems and computed as a 3-D model, which changes in quasi real time. A weapon effect is computed by means or object recognition of the weapon, by means of the state change and orientation during a shot, and by means of the objects located in an effective direction and injury models of said objects and is indicated. The method is characterised in that, be Fore an exercise start, for all relevant individual objects of the scenario, three-dimensional models of said individual objects in the intact, hit, and destroyed states of said individual objects and animations or the corresponding state transitions of said individual objects including the associated acoustic effects are produced and are stored in a database. | 05-26-2016 |
20160161229 | INERT SIMULATED BLASTING CAP - A simulated blasting cap includes a tube and an explosive simulant disposed within the tube. The explosive simulant includes one or more inert components and has a density substantially similar to an explosive material. The simulated blasting cap further includes a bridge wire disposed within the tube. | 06-09-2016 |
20160169626 | DEVICE FOR SIMULATING A MORTAR | 06-16-2016 |