Class / Patent application number | Description | Number of patent applications / Date published |
345586000 | Mathematically defined | 10 |
20090244084 | LOW-DIMENSIONAL RANK-1 LATTICES IN COMPUTER IMAGE SYNTHESIS - Methods, systems and computer program code (software) products executable in a digital processor operable to generate a synthetic image include (1) selecting a rank-1 lattice in accordance with a maximized minimum distance function (max-min-dist lattice) corresponding to points in the synthetic image to be generated, (2) generating a data structure for efficient access of data stored in points of the rank-1 lattice, the data structure including the number n of lattice points, generator vector g, s basis vectors, and indices of the basis vectors, wherein the basis vectors are lattice points, and (3) generating, using the rank-1 lattice, digital output representative of a synthetic image, wherein the generating includes using the layout of rank-1 lattice points to represent textures of arbitrary dimension. | 10-01-2009 |
20100245374 | METHOD AND APPARATUS FOR ANGULAR INVARIANT TEXTURE LEVEL OF DETAIL GENERATION - A method and apparatus for angular invariant texture level of detail calculation is disclosed. The method includes a determination for a LOD that determines angular invariant LODs that result in efficient ASIC hardware implementation. | 09-30-2010 |
20110025700 | Using a Texture Unit for General Purpose Computing - An interpolation unit, such as may be found in a texture unit or texture sampler, may be used utilized to perform general purpose mathematical computations such as dot products. This enables some general purpose computations and operations to be offloaded from a central processing unit to an interpolation unit. The interpolation unit may use linear interpolators in order to perform the dot product calculations. | 02-03-2011 |
20120069037 | RESOLUTION INDEPENDENT RENDERING OF QUADRATIC BEZIER CURVES USING PROGRAMMABLE GRAPHICS HARDWARE - A computer system, program, and method for resolution-independent rendering of an image defined at least in part by a Bezier curve function includes subdividing the image into a plurality of polygons based on Bezier control points of the Bezier curve function, each of the polygons being defined around a Bezier curve, assigning texture coordinates to the Bezier control points, projecting the plurality of polygons and the Bezier curves into texture space, constructing an implicit signed distance function based on the assigned texture coordinates and the Bezier curve function, determining for each pixel within each of the plurality of polygons, based on the implicit signed distance function, whether the pixel is located inside or outside the respective Bezier curve, and shading the pixels determined to be inside the Bezier curve. | 03-22-2012 |
20130009977 | Multi-Mode Processing of Texture Blocks - Multi-mode decoding and encoding of texture blocks are disclosed wherein in a default decoding and encoding mode all bits of a codeword sequence are available as payload bits for representing texel values of the texels in the texture block. In an auxiliary encoding and decoding mode one less bit of the codeword sequence is available as payload bits. The auxiliary mode is employed as a complement to the default mode and will be used to process those texture blocks, which the default mode handles poorly. | 01-10-2013 |
20130106890 | Parallel Coherent Random Walk Search For Image Processing | 05-02-2013 |
20140184631 | VIEW DIRECTION DETERMINATION - Among other things, one or more techniques and/or systems are provided for defining a view direction for a texture image used to texture a geometry. That is, a geometry may represent a multi-dimensional surface of a scene, such as a city. The geometry may be textured using one or more texture images depicting the scene from various view directions. Because more than one texture image may contribute to texturing portions of the geometry, a view direction for a texture image may be selectively defined based upon a coverage metric associated with an amount of non-textured geometry pixels that are textured by the texture image along the view direction. In an example, a texture image may be defined according to a customized configuration, such as a spherical configuration, a cylindrical configuration, etc. In this way, redundant texturing of the geometry may be mitigated based upon the selectively identified view direction(s). | 07-03-2014 |
20150145881 | IMAGE OUTPUT APPARATUS AND METHOD OF RENDERING AN IMAGE - An image output apparatus and a method of rendering an image thereof are provided. The method includes: a data input configured to receive stroke attribute information; a vertex generator configured to generate a vertex which indicates an outer appearance of a stroke based on the stroke attribute information; an alpha value setter configured to calculate a size of a texture based on the stroke attribute information and set an alpha value that will be stored in the texture; a UV setter configured to set UV information based on the stroke attribute information; a renderer configured to render the stroke based on the vertex, the texture in which the alpha value is stored and the UV information; and an output configured to output the rendered stroke. | 05-28-2015 |
20150339843 | VIEW DIRECTION DETERMINATION - Among other things, one or more techniques and/or systems are provided for defining a view direction for a texture image used to texture a geometry. That is, a geometry may represent a multi-dimensional surface of a scene, such as a city. The geometry may be textured using one or more texture images depicting the scene from various view directions. Because more than one texture image may contribute to texturing portions of the geometry, a view direction for a texture image may be selectively defined based upon a coverage metric associated with an amount of non-textured geometry pixels that are textured by the texture image along the view direction. In an example, a texture image may be defined according to a customized configuration, such as a spherical configuration, a cylindrical configuration, etc. In this way, redundant texturing of the geometry may be mitigated based upon the selectively identified view direction(s). | 11-26-2015 |
20160042534 | METHODS AND SYSTEMS FOR GENERATING GRAPHICAL CONTENT THROUGH PHYSICAL SYSTEM MODELLING - Graphic arts software has evolved to provide users with a variety of mark making tools to simulate different brushes, papers, and applied media such as ink, chalk, watercolour, spray paint and oils. However, in many instances the marks rendered appear unnatural and artificial despite the software's goal being to simulate as realistically. Accordingly, it would be beneficial to provide either users or the software application with a mechanism to remove or reduce artifacts indicative of artificial generation, e.g. rapid transitions. Further, in many instances the graphic images generated and/or manipulated refer to imagined environments or have elements that are physical in nature. Accordingly, it would be beneficial to provide users with a range of mark making tools that represent marks made by mark making tools comprising multiple elements following physical laws. | 02-11-2016 |