Class / Patent application number | Description | Number of patent applications / Date published |
273156000 |
Take-aparts and put-togethers
| 107 |
273153000 |
Shifting movement
| 57 |
273155000 |
Folding and relatively movable strips and disks | 2 |
20090079130 | Method and apparatus for playing a chess puzzle - A chess puzzle provides a chess-type playing surface which has a plurality of spaces located on it. A fixed playing piece is indicated on one or more of these spaces. A placement mechanism associated with the playing surface allows indicating insertable playing pieces on one or more of a selected group of these spaces. The puzzle is solved by manipulating the placement mechanism to indicate insertable playing pieces on the particular spaces where, combined with the fixed playing pieces, a partially-played chess game is presented which satisfies a predetermined criteria. | 03-26-2009 |
20100148439 | SLIDE-IN PUZZLE - An apparatus for providing puzzle enthusiasts with a creative type of puzzle. The apparatus comprises a frame member for containing such puzzle. The frame member having a first predetermined shape and formed of a first predetermined material. There is a plurality of sticks having a second predetermined shape and formed of a second predetermined material and having a predetermined size. The sticks have a preprinted design thereon, and are for placing in the frame member to create a design therein. An opening is disposed at a top portion of the frame member, wherein the sticks can be one of added or removed from the frame by means of such opening in a manner so as to able to form such design therein that is viewable through the frame. | 06-17-2010 |
273153000 |
Jumping movement | 1 |
20080203659 | Linking puzzle game and method - A linking puzzle game and method of play involving one or more players and including a playing surface having at least one, but preferably, a plurality of puzzle areas of varying degrees of difficulty. A plurality of base zones are disposed in an interconnecting relation to one another on each of the one or more puzzle areas, wherein at least one indicia is associated therewith, such as via a plurality of game pieces randomly distributed thereon. A plurality of action pieces each having predetermined indicia disposed thereon which corresponds to an objective goal which is reached by adding or performing another mathematical operation on the indicia of game pieces disposed on appropriate ones of interconnected base zones. | 08-28-2008 |
20080230988 | THREE-DIMENSIONAL LOGICAL PUZZLES - Semiregular or irregular polyhedron-based puzzles have at least two different types of faces. The dividing method used to create the puzzles requires that bisecting planes parallel to the faces be chosen to exclude at least one type of face. Preferably, the base polyhedron has a Buckyball (soccer ball) shape. Applying this dividing method to a Buckyball polyhedron results in (i) a center element with six axes passing through geometrical centers of pentagonal faces, (ii) twelve pentagonal rotating elements, and (iii) thirty mobile elements of tetrahedral shape. The mobile elements are exchangeable between adjacent groups. In another embodiment, sliding elements are superimposed over the mobile elements to enable sliding motion in addition to shifting/rotating motion. Different indicia patterns can be used to modulate the difficulty level of the puzzle. The same dividing method can be used on a sphere to obtain a completely spherical puzzle. | 09-25-2008 |
20090072478 | Puzzle game apparatus and computer readable storage medium having puzzle game program stored thereon - In a solution area which has a plurality of cells arranged in a matrix thereof, a connective cell, which is obtained by interrelating a predetermined plurality of cells with one another, is displayed. Further, a normal numerical clue, which is caused to correspond to a row and a column in the matrix and represents the number of cells to be marked in the corresponding row and column, is displayed. Still further, a large numerical clue, which represents the number of cells to be marked in a contiguous form over a plurality of adjoining rows or a plurality of adjoining columns, is displayed so as to range over the plurality of rows or the plurality of columns. In accordance with an operation performed by a player, specific cells are marked, and then whether or not a set of the marked cells presents a figure which is a solution of a puzzle having been previously set. | 03-19-2009 |
20090091079 | Three-dimensional logic puzzle - A three-dimensional logic puzzle having a multiplicity of face sides wherein a final solution set is provided by forming a preliminary solution set on each of the face sides and across the face sides in a predetermined pattern. | 04-09-2009 |
20090096160 | Logic puzzle - A logic puzzle having a shaped game space with edges defining an overall shape, within which are included a plurality of shaped subsets, each having an equal multiplicity of subdivided segments or cells that collectively provide for a preliminary solution set and a final solution set, with the final solution set realized when each of the shaped subsets includes a preliminary solution set and when the preliminary solution set is also formed in a predetermined pattern across multiple shaped subsets. | 04-16-2009 |
20090102120 | RFID SYSTEM CAPABLE OF DETECTING RFID TAG ORIENTATION, AN RFID TAG THEREOF, AND A PUZZLE SYSTEM USING THE RFID SYSTEM - In a radio-frequency identification (RFID) system capable of detecting RFID tag orientation, a RFID tag thereof comprises a plurality of antennas. When a particular one of the antennas receives an RF signal from a reader of the RFID system, the RFID tag is able to send out an identification data corresponding to that antenna receiving the RF signal, enabling a processor of the RFID system to determine the position and orientation of the RFID tag based on the identification data read by the reader. A puzzle system can be designed by employing the RFID system capable of detecting RFID tag orientation. | 04-23-2009 |
20090166971 | PUZZLE GAME - A puzzle game includes a Playing Grid and a plurality of Playing Pieces. The Playing Grid contains an array of Nodes, and a subset of said Nodes are designated as Anchors. Also included in the Playing Grid are a network of Branches interconnecting said nodes. A Playing Piece is a single geometric arrangement that corresponds to a contiguous pattern of Nodes. The object of the game is to place the Playing Pieces upon the Playing Grid without intersecting each other, the Anchors, or the edge of the Playing Grid, in such a way as to create a connected path from one Anchor to any other. | 07-02-2009 |
20090189347 | Numbers game and/or code - The object of the game of this invention is to place a series of numbers in a correct sequence. This is done on a grid by combining the number of a starting position with one of the series and creating a route leg to an intermediate position. A second number of the series is combined with the first selected number to create a second route leg to a second intermediate position. This is repeated until the series of numbers is exhausted. If the route legs end at a predetermined end position, a correct sequence of the number series has been achieved. | 07-30-2009 |
20090278309 | THREE-DIMENSIONAL GAME AND METHOD OF PLAYING THE SAME - The present invention relates generally to a three-dimensional game and/or educational apparatus and a method of playing the game. The apparatus generally comprises a plurality of cells arranged in predetermined rows and columns which allow the movement of gaming pieces in three distinct directions. | 11-12-2009 |
20100078886 | SEQUENCE NUMBER PUZZLE GAME - The player attempts to solve the puzzle by filling in the empty spaces with numbers completing the sequence of numbers of the predetermined grid. The player can advance the sequence of numbers horizontally across the squares on the playing board to an adjacent unblocked square, or skip one or more square in the same row. The player can also advance the sequence of numbers diagonally up or down, or skip one or more squares on the diagonal. The puzzle is completed by filling all empty squares sequentially (in ascending order) while adhering to predefined limitations on number placement. Prefilled squares, previously empty but subsequently filled squares, and blocked squares on the board cannot be skipped over to advance the sequence of numbers either horizontally or diagonally. The game ends when all the empty squares on the puzzle have been filled. | 04-01-2010 |
20100096804 | KNIGHT-WALK PUZZLE GAME - A puzzle game of the present invention consists of a field of play having associated positions upon which place-indicators are placed during game play along a predetermined game path. Placement of the place-indicators represents a sequential series of steps from a starting point along a game path in the field of play to an end point. Each of the steps is dependent on a predetermined step pattern and the place-indicator is placed on the position upon which the end of the step pattern falls. The solution to the puzzle is achieved by the placement of all place-indicators between the starting point and the end point. In order to indicate a particular game path, at least two place-indicators are pre-placed as givens in the solution. The place-indicators may be, by non-limiting example, numerals, letters or a group of shapes with a predetermined series displayed on the game play interface, but outside of the field of play. | 04-22-2010 |
20100109240 | Mechanical maze puzzle - The mechanical puzzle of the present invention includes concentrically arrangeable cylinders in which a pin projects from a first cylinder to engage with a groove which forms a maze pattern on a concentrically adjacent second cylinder. The puzzle may be solved by rotating and advancing or retracting the cylinders with respect to one another to move the pin from a starting point through a continuous passage and to an ending point. The puzzle may have multiple cylinders with multiple pin/groove pairs, may have different pin/maze arrangements, may be constructed of plastic, wood, or other material, may include secret compartments, may vary in diameter and skill level to suit users of differing mental and physical abilities, and may have interchangeable components to minimize obsolescence from user fluency. | 05-06-2010 |
20100156045 | PUZZLE AND GAME - This invention has embodiments of a puzzle and game that can be enjoyed by adults and children. Each of the puzzles can be solved using either a writing surface, by means of a puzzle kit or by using a digital electronic devise. The games can be played using either a writing surface, by means of a game kit or by using one or more digital electronic devises. The present invention includes a learning method related to the puzzle invention that has many applications. In one embodiment, the method can be used to help someone improve their understanding of the game of chess. | 06-24-2010 |
20100194039 | Multipurpose Foam Flooring - A transformative floor mat system that is interactive as a toy and a mat that is safe, fun and creative. In one form, the floor mat has tiles with interlocking structure around the edges of each tile to prove for a secured large surface area. The floor mat also has play pieces that can be removed from within each tiles so that each tile can be connected to one another to form a play figure. The floor mat system could also be configured to form other three-dimensional structures and environments, such as castles, forests, and beaches. | 08-05-2010 |
20100207325 | LOGIC AND MATHEMATICAL PUZZLE - An improved puzzle of the type that requires an examinee to fill a geometric grid with indicia using a set of clues and guided by placement rules, comprising a plurality of geometric shapes arranged contiguously to form rows, columns, diagonals, and spaces where the geometric shapes intersect. The placement rules of an embodiment are to fill the geometric shapes with non-repeating indicia such that indicia are also not repeated in any row, column, diagonal, or geometric shape. Clues are provided by the examiner in the form of a predetermined subset of the solution indicia, aggregation information about the indicia in each diagonal, and aggregation information about the indicia bordering areas where the geometric shapes intersect. This construct provides a superior challenge for the examinee by increasing the number and types of techniques required to solve a puzzle instance. | 08-19-2010 |
20100259000 | INTERACTIVE BRAINTEASER PUZZLE - An interactive brainteaser puzzle which includes a circular base having a central recess, a raised collar about the central recess, a raised rim about the periphery, a plurality equally spaced radial lines extending between the raised collar and the raised rim to form a plurality of wedge shaped spaces thereabout and a plurality of apertures, wherein each aperture is located in one wedge shaped space. A plurality of pegs is provided, wherein each peg is of a size to removably fit into the central recess and any of one of the apertures. A plurality of wedge shaped plates are also provided, wherein each wedge shaped plate is of a size to extend between the raised collar and the raised rim to manually slide within the circular base and stop on any one of the wedge shaped spaces. | 10-14-2010 |
20100295244 | DETERMINING STRESS LEVEL BASED ON THE PERFORMANCE OF THE PERSON IN A GAME OR PUZZLE - A system and a method are described for determining a stress level of a person based on the performance of the person in a game or puzzle. First, in a calibration phase the person is asked to judge his/her currently experienced stress level ( | 11-25-2010 |
20100308536 | Three-dimensional puzzle or puzzle or display platform - The invention relates to a three-dimensional puzzle or puzzle or display platform being substantially spherical and having a substantially tessellated surface defined by substantially square form areas (first playing piece) and substantially triangular form areas (second playing piece), and having at least two parallel planes of demarcation on each of the three Cartesian axis that define said areas of said surface, and wherein the chord length of both said square form areas and said triangular said form areas are substantially similar. Said puzzle or game platform may be in conjunction with a levitator. | 12-09-2010 |
20110018196 | Linking puzzle game and method - A linking puzzle game and method of play involving one or more players and including a playing surface having at least one, but preferably, a plurality of puzzle areas of varying degrees of difficulty. A plurality of base zones are disposed in an interconnecting relation to one another on each of the one or more puzzle areas, wherein at least one indicia is associated therewith, such as via a plurality of game pieces randomly distributed thereon. A plurality of action pieces each having predetermined indicia disposed thereon which corresponds to an objective goal which is reached by adding or performing another mathematical operation on the indicia of game pieces disposed on appropriate ones of interconnected base zones. | 01-27-2011 |
20110031687 | Three Dimensional Sudoku Cube Puzzle - A three-dimensional Sudoku game comprising a plurality of individual Sudoku puzzles arranged on the faces of a polyhedron, in which cells on the edges of each face of the polyhedron must contain the same number or other symbol as adjacent cells on adjoining faces of the game, such that a plurality of Sudoku puzzles must be solved together. | 02-10-2011 |
20110031688 | PUZZLE GAME - A puzzle game includes a Playing Grid and a plurality of Playing Pieces. The Playing Grid contains an array of Nodes, and a subset of said Nodes are designated as Anchors. Also included in the Playing Grid are a network of Branches interconnecting said nodes. A Playing Piece is a single geometric arrangement that corresponds to a contiguous pattern of Nodes. The object of the game is to place the Playing Pieces upon the Playing Grid without intersecting each other, the Anchors, or the edge of the Playing Grid, in such a way as to create a connected path from one Anchor to any other. | 02-10-2011 |
20110049803 | Pattern recognition and duplication process and game - A target pattern recognition and matching game using a game box, game slats, and a target pattern. A user is provided with multiple game slats and a game box. There is a predetermined target pattern which a user then tries to match by adding or removing game slats from the game box. The pattern may have multiple rows and columns and be matched by the display in display box of the game slats having the same number of rows and columns. Typically, the front of the game box will be transparent and the rear of the game box will be a predetermined color and then may appear on the target pattern and on portions on the game slats used to play the game. The rules of the game and the apparatus of the game may be adjusted to provide a very simply played game for young children or people who have mental impairments to much more complex patterns to provide a much more challenging game for advanced players. It may be played electronically on a computer or using a game program. | 03-03-2011 |
20110101608 | PUZZLE PLANE GENERATION SYSTEM AND METHOD FOR GENERATING PUZZLE PLANE - There is provided a puzzle plane generation system where a puzzle plane constituted by plural cells is generated easily and in a short time. | 05-05-2011 |
20110285083 | THREE-DIMENSIONAL JIGSAW PUZZLE - The invention relates to a three-dimensional, self-supporting jigsaw puzzle, having a multiplicity of puzzle pieces resulting in a hollow body in the assembled state, each puzzle piece having an upper face associated with the exterior of the hollow body, a lower face associated with the interior of the hollow body, an edge extending between the upper face and the lower face, and at least one connecting region extending from the edge in the form of a recess or an extension. | 11-24-2011 |
20120025461 | NUMERICAL GAME DEVICE AND METHOD - A method of playing a game to complete and/or solve a Sudoku puzzle is disclosed herein. In one embodiment, an electronic game board is displayed on a display. The electronic game board is a 9×9 matrix. A plurality of elements or marks may be displayed in each of cells making up the 9×9 matrix. The marks may be variety elements for indicating a filled-in cell. The mark may include a picture, a figure, a shape, a color, a number, a letter, or any combinations thereof. Another embodiment is an article of manufacture comprising a computer program readable by a computer system and embodying one or more instructions executable by the computer system to perform a method for performing a Sudoku game on the computer system. | 02-02-2012 |
20120112410 | METHOD AND APPARATUS FOR PLAYING A GAME - A method and apparatus for playing a game, where at step ( | 05-10-2012 |
20120161394 | SLAT ANGLE AND SPACING STABILIZATION FOR FACE-PRINTED, TILTED-SLAT PUZZLE - A slat puzzle having segments of a target image printed on the faces of slats, adjacent to at least one edge of each slat. The target image elements are made visible by offsetting each slat against the next. The offset is achieved by tilting the slats in a box or rack. The slats are constrained by interaction between the slats and the assembly box or rack to fall into uniform tilt and spacing. | 06-28-2012 |
20120286472 | Pathway puzzle - A puzzle game comprising of a series of paths on a defined number of coaxial circles, such that the number of coaxial circles are two or greater, wherein rotations of the circles cause different pathways on adjacent circles to align, thereby extending the pathways across the circles. Pathways are defined in such a way that a given player will be able to rotate the circles in such a way wherein a path from the outer edge of the outermost circle will be able to be followed through paths in adjacent circles continuing through the centermost circle whereupon the path when continued will be taken back through adjacent circles until thereby reaching the outer edge of the outermost circle, constituting a winning scenario. Puzzles may have an arbitrary number of winning scenarios, but certain more difficult puzzles will include a single pathway that satisfies the winning condition. | 11-15-2012 |
20140035228 | WORD SEARCH PUZZLE HAVING GRID OF CELLS CONTAINING MULTIPLE LETTERS - A word search type puzzle is provided in the form of a grid containing two or more letters in each cell. Words are formed by selecting one or more of the letters in each cell and progressing to other cells in a manner following a standard word search format, in that words may be formed forwards or backwards, vertically, horizontally or diagonally, in a linear fashion. Any combination of quantities of letters from each cell can be specified to be used in forming each solution. The grid can be mapped using coordinates for rows and columns. Solutions can be provided with hints for discovery, such as a starting or ending grid coordinate or direction within the grid. Solutions can be marked on the grid, or can be identified by the user by their coordinates and direction within the grid. | 02-06-2014 |
20140062017 | THREE-DIMENSIONAL PLAYING DEVICE AND METHOD OF USE - A three dimensional (3D) playing device includes a playing surface; a first anaglyph image displayed on the playing surface, the anaglyph image including a first and a second superimposed color layers that have a predetermined lateral offset, the first color layer including a first color, the second color layer including a second color, the first and second colors are different from each other; a plurality of prearranged dots displayed on the playing surface; and indicia indicating a predetermined sequence to connect the dots. The first anaglyph image forms a background or a foreground for an image revealed by connecting the dots. | 03-06-2014 |
20150123344 | GAME FOR MANIPULATING FLOATING AND SINKING GAME PIECES TO ONE OR MORE PRE-DEFINED CONFIGURATIONS - A game wherein floating and sinking objects are contained in a single container or container, either physically, or electronically in a simulated version, and the container is manipulated to bring all of the floating pieces and sinking pieces into a predefined alignment. The closed container includes a plurality of shelves mounted on dividers, side panels or walls to define a plurality of definable levels. The number of compartments defined by dividers and the number of levels defined by the shelves is arbitrary and may be selected based on the complexity level of the game. At least two levels and two compartments are required to meet the basic game strategy. | 05-07-2015 |
20150014929 | Solitaire peg jumping game - A game device which is used to play a solitaire peg jumping game, and a method of playing the game, functions by requiring the user to jump pegs, where the jumped pegs are removed, and the user continues jumping until one peg remains. The design is in a particular hexagonal shape, which can be produced in a travel size to support portability for traveling. | 01-15-2015 |
20080237981 | Game with Programmable Light Emitting Segments - D puzzle wherein light emitting diodes (LED's) are integrated in the puzzle in order to achieve a high level of interaction between the user and the puzzle. The puzzle can adapt to the players needs by increasing or decreasing the difficulty level or by giving the user hints. The puzzle functions not only as a puzzle but may also function as an ambient light (or object) of programmable color point (and layout) when not in use as a puzzle. | 10-02-2008 |
20080303211 | Three-dimensional logical cube - A three-dimensional logical cube has 6 faces in the same configuration of Rubik's Cube (trademark). A three-dimensional logical cube has an N×N array of cells on each face. Each cell on a three-dimensional logical cube has a numerical value, solid and hollow dots, solid dots, or shapes, on it. A 2×2×2 cube has four numbers from 1 to 4 on its face; a 2×2×2 cube has two solid dots and two hollow dots with the same color on its face (2×2×2 alternate embodiment); a 2×2×2 cube has 1 dot to 4 dots on its cell (2×2×2 alternate embodiment); a 2×2×2 cube have same kind of shape on its face (2×2×2 alternate embodiment); a 3×3×3 cube has nine combination numbers between 1 to 12 on its face; a 3×3×3 cube has nine numbers from 1 to 9 on its face (3×3×3 alternate embodiment); a 3×3×3 cube has either a blank cell or a dot on its face (3×3×3 alternate embodiment); a 3×3×3 cube have same kind of shape on its face (3×3×3 alternate embodiment); a 4×4×4 cube has sixteen numbers from 1 to 16 on its face; and a 5×5×5 cube has twenty-five numbers from 1 to 25 on its face; The present three-dimensional logical cube when successfully solved, for numerical cell cubes, all six faces, and nine rows (six rows for 3×3×3 cubes) of adjacent cells located on four adjacent faces (two adjacent faces for 2×2×2 cube and three adjacent faces for 3×3×3 alternate embodiment) will have difference numerical numbers on its cell (no two numbers are alike); for shape cube, all six faces will have same shape for each cell on the same face; for solid and hollow dot cube, any faces will have the two solid dots and two hollow dots on its for all six faces; for solid only dot cube (3×3×3), any two opposite faces will have total of seven dots for all six faces; and solid only dot (2×2×2), each cell on the same face has 1 dot, 2 dots, 3 dots and 4 dots for all six faces, and four adjacent cells located around two faces will have 1 dot, 2 dots, 3 dots and 4 dots on its cell. The present three-dimensional logical cube is more challenging than the Rubik's Cube (trademark) with 2×2×2 the simplest logical cube to 3×3×3 challenge, 4×4×4 more challenge, and 5×5×5 which is the most challenge logical cube to solve. | 12-11-2008 |
20090008875 | GAME SYSTEM AND METHOD OF PLAYING GAME - A game system and a method of playing game are disclosed. The game system comprises puzzle blocks being provided with at least one identifier each, reader units for separately reading the identifiers of the puzzle blocks, a storage unit for storing at least one game mode which is corresponding to a permutation data of the puzzle blocks, a selection unit for selecting a desired game mode, and a processing unit for scanning the reader units and identifying current positions of the puzzle blocks based on the identifiers read by the reader units, and comparing the positions of puzzle blocks with the permutation data of puzzle blocks corresponding to the selected game mode, and generating a response message based on comparison result. | 01-08-2009 |
20090058001 | Spherical Puzzle - A spherical logical puzzle is disclosed comprising of a plurality of elements symmetrical about three axes and planes. The puzzle is solved by rotating the elements on the surface of the sphere to align a surface pattern or numerical set. The surface of sphere is divided into octants of 4 elements; 3 quarter polar sections and one shell section. These surface elements are rearranged by rotating hemispherical sets of four octants at a time. When rotating a hemisphere of elements, the polar segments of that hemisphere do not rotate, thus creating a unique and novel puzzle. | 03-05-2009 |
20090091080 | DIVIDING METHOD FOR THREE-DIMENSIONAL LOGICAL PUZZLES - A dividing method used to easily divide any given solid into perfectly interfitting parts by using at least one guiding polyhedron to establish an axis system serving as guiding paths for associated geometrical figure contours used to slice said given solid. This axis system is coincident with all or a subset of the geometrical centers of each face of the guiding polyhedron, with midpoints of the edges of the polyhedron, and with the vertices of the polyhedron. The dividing method is based on five different techniques: a selecting technique, a sizing technique, a multi-slicing technique, a multi-pivoting technique, and a multi-guiding technique. This dividing method can create extremely challenging, aesthetic and symmetrical three-dimensional puzzles having shifting and optionally sliding features. This dividing method works with polyhedron-based solids, spherical solids and odd-shaped solids of any kind. | 04-09-2009 |
20090096161 | Lionsphere, a three-dimenstional puzzle - A puzzle formed by splitting of a 3-D body by three pairs of symmetrical conical surfaces. The body has a hollow sphere inside with three main axes coincided with the axes of each pair. The elements are a result of splitting by the conical surfaces and comprise outer and inner junction means providing two adjacent elements sliding with respect to each other. There are three types of elements with orientation means: six polar, twelve median and eight triangular elements. The elements adjacent to one conical surface comprise key open means providing elements move apart. The goal of the three-dimensional puzzle is to put the body in right order by 90 degrees rotations of elements spaced from one side of conical surfaces, to the initial ordered orientation, where the body can be separated for two parts providing access to the space located inside the hollow sphere. | 04-16-2009 |
20090115132 | Toy Comprising an Improved three-Dimensional Puzzle - The invention relates to a toy comprising an improved three-dimensional puzzle, which essentially comprises a base body and a plurality of three-different types of elements which are mounted to the base body, whereby groups of elements can be rotated in order to form the desired toy. In this way, the elements of the toy can be controlled simply and conveniently, while optimum stability and strength are obtained. | 05-07-2009 |
20090127783 | SHIFTABLE CUBIC PUZZLE WITH SUPERIMPOSED SLIDABLE ELEMENTS - A cubic puzzle improves on the Rubik's Cube by adding slidable elements to exterior surfaces of the cube. The improved cubic puzzle has a plurality of cubic elements connected to an interior central element, the cubic elements of each of the six surfaces of the cube being grouped into six rotatable groups of cubic elements that can be rotatably shifted relative to the central element about one of the three orthogonal axes of the cubic puzzle. The cubic puzzle further includes a plurality of slidable elements slidably disposed on exterior faces of the cubic elements. | 05-21-2009 |
20090184467 | Board game with laterally movable pieces - A puzzle board game for completing puzzle pictures or patterns of animals, words, phrases, or geometric designs includes a case, a cover for the case, a card holder on the inside of the cover for holding additional game cards with various puzzle patterns imprinted thereon, intersecting tracks for supporting the lateral (left/right or up/down) movement of square or circular-shaped game playing pieces some of which have on their facing surfaces portions of the puzzle pattern or picture printed thereon, with from one to three game playing piece positions left open for determining puzzle solution degree of difficulty, and an end member attachably removably to one side of the case so that after completion of one puzzle game, the end member is removed, the playing pieces are emptied from the tracks, the playing pieces are then randomly inserted back onto the tracks, and the end member is attached to the case so that the next play of the puzzle board game can commence. | 07-23-2009 |
20090218765 | ODD-SHAPED THREE-DIMENSIONAL LOGICAL PUZZLES - A method used to convert easily any given odd-shaped solid into perfectly interfitting elements to create three-dimensional puzzles. The method is based on steps producing mobile elements, carrying elements and optionally a center element and implementing holding means, retaining means and translating-rotating motions. Procedures also explain how to add secret compartment features to the odd-shaped puzzle family. This method and procedures can create extremely challenging, and aesthetic three-dimensional puzzles having shifting and optionally sliding features. This method and procedures work with odd-shaped solids, spherical solids and polyhedral solids of any kind. | 09-03-2009 |
20090230621 | BALL-SHAPED PUZZLE - The invention relates to a ball-shaped puzzle comprising a spherical support element ( | 09-17-2009 |
20090267298 | Information carrying device - The invention relates to an information carrying device. The information carrying device comprises a device body formed by a puzzle, which can be folded into a plurality of different shapes, wherein the information carrying device further includes a USB storage unit, which can be hidden and thus is invisible from outside when the puzzle is in a first shape, and can be revealed and is ready to interface with an information reader when the puzzle is in a second shape. | 10-29-2009 |
20090273139 | Three-dimensional tube puzzle - A three-dimensional tube puzzle is disclosed as a new modification of Rubik's Cube™. It consists of plurality of straight and curved hollow cylindrical elements. The dimensions of each tube element are so that it fits into cubical cell. Assembled puzzle forms a continuous pipeline that fits into cubical space, wiggling from entry point to exit point so that an article of an appropriate size can be put through the tube puzzle from its top layer to its bottom layer. Tube elements are interconnected so that arrays of nine elements, belonging to one of six side surfaces of the puzzle, can be rotated about spatial axes. Each tube element or layer of the puzzle can be made of the same one color or different colors or gray scale levels to define puzzle difficulty. The subject puzzle requires specific imagination skills to assemble a continuous pipeline based on elements' shapes and orientation. | 11-05-2009 |
20090273140 | Three-Dimensional Puzzle - An apparatus includes a multisurfaced object having at least a first surface and a second surface, with at least a first symbol disposed on the first surface and a second symbol disposed on the second surface. The apparatus also includes a container having an interior compartment and an opening in the container, wherein the multisurfaced object is positioned within the interior compartment, and at least the first surface is visible through the opening. The apparatus further comprises a mechanism associated with the multisurfaced object, adapted to rotate the multisurfaced object such that the second symbol is visible through the opening. | 11-05-2009 |
20090289415 | PUZZLE - The disclosed puzzle includes a first block having a plurality of faces, with at least one primary image defined on at least one of the faces. Also included is a plurality of second blocks smaller than the first block. The second blocks are arranged in a base configuration to form the first block, and include a plurality of sub-faces having a first set of image segments defined thereon. The primary images are formed by a plurality of the image segments. | 11-26-2009 |
20090309302 | Logic puzzle - A three-dimensional polyhedra-form logic puzzle comprised of a plurality of independent, non-interconnected puzzle elements of three-dimensional geometric, axially-symmetric, pyramidal-peaked form including one or more apex-opposed polygon faces and a plurality of radial faces. Each edge of an apex-opposed face that contacts a radial face presents visible design indicia. Radial faces contain transversely-polarized magnetic, mechanical or electro-mechanical attachment mechanisms. The puzzle is solved and the three-dimensional polyhedra completed when puzzle elements are placed with the visible design indicia of every puzzle element's apex-opposed face edges conforming to those of every adjacent puzzle element. Radial faces may contain protuberances and cavities corresponding to indicia of corresponding apex-opposed face edges such that only puzzle elements with conforming apex-opposed face indicia will interjoin. Computerized processes determine viable solutions for indicia combinations on puzzle elements. Puzzle elements may be of pyramidal, dipyramidal, trapezohedral, rhombohedric or other similar forms. | 12-17-2009 |
20100038850 | Puzzle Formed By A Plurality Of Cubes - Puzzle formed by a plurality of cubes. Puzzle formed by a plurality of cubes, wherein each face ( | 02-18-2010 |
20100084814 | Puzzle cube assembly - A puzzle cube assembly in one embodiment includes nine puzzle cubes each including six plates each being either permanently or temporarily attached to a corresponding one of six surfaces of the puzzle cube, each plate having nine sections each with an indicium wherein any two indicia are different. Preferably, each indicium is a numeral of 1, 2, 3, 4, 5, 6, 7, 8, or 9. Alternatively, the indicia are represented by different shapes or colors. The plates may be magnets and the puzzle cubes may be made of metal so that they can be adhered together temporarily because of magnetic attraction. | 04-08-2010 |
20100117297 | THREE-DIMENSIONAL PUZZLE - The invention provides for a series of five related three-dimensional mechanical puzzle devices comprising of a real or imaginary spherical support element and a plurality of moveable interlocking shapes which can be manipulated around any of a number of distinct axes to assume a very high number of configurations. | 05-13-2010 |
20100133749 | Spatial puzzle apparatus - A spatial puzzle apparatus is disclosed herein. In a preferred embodiment, the apparatus | 06-03-2010 |
20100156046 | GAME OF STRATEGY - A strategy game or game of patience having a playing surface ( | 06-24-2010 |
20100213669 | PUZZLE ASSEMBLY WITH ADJUSTABLE THE DEGREE OF DIFFICULTY - A puzzle assembly which can be adjust the degree of difficulty is disclosed. The disclosed puzzle assembly comprises a rotation shaft, a plurality of rotation plate members having slide grooves on the outer circumference and inserted into the rotation shaft, a plurality of puzzle pieces engaged with the slide grooves movably, wherein at least two of the rotation plate members are coupled together and rotate simultaneously. | 08-26-2010 |
20100225057 | THREE DIMENSIONAL PUZZLE - A three-dimensional puzzle which forms a regular polyhedron and has not conventionally existed is realized. In addition, a three-dimensional puzzle which realizes a Fedrov space filling solid and has not conventionally existed is realized. According to the invention, a three-dimensional puzzle is provided having a regular polyhedron consisting of a plurality of convex polyhedrons which fill an interior of the regular polyhedron comprising the plurality of convex polyhedrons having a plurality of a pair of convex polyhedrons in a mirroring image relationship, wherein the plurality of convex polyhedrons are indivisible into two or more congruent shaped polyhedrons. In addition, the plurality of convex polyhedrons may be four convex polyhedrons and include three pairs of convex polyhedrons in a mirroring image relationship. Further the plurality of convex polyhedrons may be five convex polyhedrons and include four pairs of convex polyhedrons in a mirroring image relationship. | 09-09-2010 |
20100230897 | COMBINATORIAL TWISTING CUBE PUZZLES - The present invention relates to n×n×n combinatorial twisting cube puzzles of the kind known as Rubik's Cube, wherein a total of 611×(n−2)+8 cube-like blocks have 6n | 09-16-2010 |
20100230898 | Toroidal manipulative puzzle - A toroidal manipulative puzzle. At least three sets of puzzle pieces are provided, a base set comprising at least five fixed puzzle pieces, an upper set of puzzle pieces corresponding one-to-one with said base set, and a migratory set of puzzle pieces. The base set of puzzle pieces define a base layer of the puzzle and the upper set defines an upper layer of the puzzle. An upper track member associated with the upper layer defines a ring-like horizontally disposed travel path around an open center of the puzzle. The travel path provides, under a condition in which the migratory puzzle pieces are in horizontal states of alignment with the base and upper layers, for relative rotations of the layers. Under a condition in which the puzzle pieces of the base and upper sets are in vertical states of alignment with each other, the migratory puzzle pieces are permitted to circulate about the travel path and thereby move between the layers. | 09-16-2010 |
20100259001 | SPATIAL LOGICAL TOY - A three-dimensional puzzle bearing a shape of a cube comprises cubiform elements joined together so that outer faces of the cubiform elements comprise respective surfaces of the cube. A plurality of n indicia are arranged in rows or columns on each outer face of the cubiform elements. The plurality of indicia comprise a plurality of unique attributes selected from a group of n attributes. A selected surface of the cube may be relatively rotated for moving the associated rows or columns from one surface to another surface. The puzzle is in a solved condition when at least one surface bears indicia wherein at least one row or one column of cubiform elements bears one of each indicia with no duplicate indicia. | 10-14-2010 |
20100264583 | THREE DIMENSIONAL AND SPHERICAL SLIDING PUZZLE - Invention relates to a game, where parts of a ball surface are moved for solving a figure existing in the same. The parts are not removable and moving of one part affects to the other parts. In the known solutions, sections of the ball, forming for example a half of a ball, is turned at a time in relation to different axles, or circumferential parts on a surface of a ball, forming for example “equator”, are slided as the whole circle at a time. This demands all fingers of two hands and accuracy, so that mechanism functions. In the three-dimensional spherical ball surface segment slide-jigsaw according to the invention, square pieces ( | 10-21-2010 |
20100301558 | Spherical puzzle - A sphere in the form of a puzzle, wherein the sphere is divided into a plurality of pieces, each preferably having an exposed outer surface having a triangular perimeter, each held in place by a frame comprising a hub and spoke arrangement. The pieces are rotatable in relation to the frame in a plurality of different planar axes. | 12-02-2010 |
20110018197 | THREE DIMENSIONAL MAZE PUZZLE AND GAME - A hand-held opaque playing board has a different maze structure on each of two faces with holes passing through the board between the two maze structures. Each maze structure is divided approximately in half by an impassable barrier. Gravity moves the playing piece when the board is tilted. When the ball passes through the board from one maze structure to the other, the board must be turned over to view the other maze structure. The ball must travel from the start position at one end on one face through the maze structures back and forth through the board until the playing pieces lands in the finish position at the other end on the other face in the shortest time. The maze can also be played on a hand-held electronic device or on a stationary screen device, such as a computer, using a controller to simulate tilting and turning the board. | 01-27-2011 |
20110042892 | THREE-DIMENSIONAL CUBE PUZZLE - A three-dimensional puzzle cube comprising multiple pieces having various shapes that can be assembled into a cube and various other structures using all or a portion of the puzzle pieces. A first embodiment comprises seven pieces and forms a 3×3×3 cube. A second embodiment comprises five pieces and forms a 3×3×3 cube. A third embodiment comprises seven pieces and forms a 4×4×4 cube. The individual puzzle pieces may be of uniform color, multi-color, or alternately colored. | 02-24-2011 |
20110057387 | Cylinder cube - A cylinder cube in one embodiment includes a disc base having an extending threaded shank; four cylindrical units each rotatably put on the shank and comprising four lengthwise sliding faces spaced around an outer surface, and four lengthwise sliding grooves each formed between two sliding groove; a plurality of arc shaped sliding blocks each comprising a lengthwise dovetail on an inner surface fit into the sliding groove; a cylindrical manipulation block rotatably put on the shank and comprising a lengthwise sliding recess on an outer surface and two lengthwise troughs on both sides of the sliding recess, the troughs and the sliding recess together forming a shape complementary to a shape of the sliding block, and the manipulation block sized as a combination of the unit and the sliding blocks assembled thereon; and a disc head threadedly secured to the shank. | 03-10-2011 |
20110084445 | Logic Game of the Three-Dimensional Brain Teaser Type - Three-dimensional logic game comprising a solid body ( | 04-14-2011 |
20110101609 | Mechanical puzzle with hinge elements, rope elements, and knot elements - In one embodiment of the present invention, cubes with beveled edges that are joined by hinge elements can be folded into a larger cube. In another embodiment, a puzzle object with a plurality of holes may have a rope element threaded through it so as to conceal knot elements. In yet another embodiment, a plurality of puzzle objects with holes that are joined by hinge elements may have a rope element threaded through tunnels formed by the holes so as to conceal the knot elements. Different aspects and further embodiments of this invention provide for puzzles and amusements of varying design. | 05-05-2011 |
20110127717 | PUZZLE - A hidden maze puzzle device includes one or more traps, wherein when one of the traps is activated by a user, a reset action is triggered to send the user back to the start of the puzzle. The puzzle includes an outer housing section, a shaft section slidably and rotatably moveable within the outer housing section, and a spring-loaded pin in engagement with both the outer housing and the shaft for guiding a user though the puzzle. | 06-02-2011 |
20110169219 | PUZZLE BLOCK - A puzzle block, comprising: eight sub-blocks each having a plurality of faces, the plurality of sub-blocks being stacked one upon another to constitute a cylinder or prism, a plurality of single-unit prints, each being applied on the predetermined faces of the sub-blocks, a plurality of double-unit prints, each being applied on the predetermined two abreast faces of the two adjacent sub-blocks for connecting the sub-blocks, such that the sub-blocks are foldable to change the puzzle block into different forms; wherein the prints on the predetermined faces of the sub-blocks individually or jointly constitute different patterns when the puzzle block is folded to different forms and wherein magnets of opposite polarities are embedded into surfaces of a plurality of predetermined pairs of the sub-blocks. | 07-14-2011 |
20110248443 | MANIPULATIVE THREE-DIMENSIONAL PUZZLE - A manipulative three-dimensional puzzle including a shell member formed with a plurality of tracks including a first set of tracks and a second set of tracks, the first and second sets of tracks intersecting each other at a plurality of crossroads, the first and second sets of tracks together extending at least partially over a height, length and width of the shell member, and a plurality of puzzle pieces and a plurality of spacers movably positioned in the first and second sets of tracks, wherein for each track at least one spacer is between two puzzle pieces, and wherein moving one of the puzzle pieces in one of the tracks causes all the puzzle pieces and spacers in that track to move together along that track. | 10-13-2011 |
20110266749 | PUSH BUTTON PUZZLE WITH INTERNAL LOCKING MECHANISM - A puzzle toy that includes a plurality of push buttons that normally project from the surface of a cubic or spherical body. As the buttons are pushed in one at a time a latching mechanism residing within the body holds the buttons in a pushed-inwardly state, given a correct sequence of a subset of the buttons was pushed, deduced by logic and memory and including a chance mechanism. However if an incorrect sequence of the selected subset of button pushing is employed all the buttons so far pushed in will all pop back out at the same time at or before the time the last button is pushed in, forcing the player to start all over. The puzzle is solved when all buttons are pushed in flush with the body of the toy. | 11-03-2011 |
20110272882 | Sliding shell mechanism for a hollow puzzle - A sliding shell mechanism includes three hidden circumferential bands, each hidden circumferential band including one large rectangular piece, two square pieces and three rectangular pieces, the large rectangular piece comprising the equivalent of a fourth rectangular piece and a third square piece, eight triangular surface pieces, each triangular surface piece having an outside body portion, an inside body portion and a surrounding slot extending between the outside body portion and the inside body portion, and wherein the surrounding slots are sized and configured to slidingly and matingly receive portions of the large rectangular piece, the two square pieces, and the three rectangular pieces. | 11-10-2011 |
20120056375 | Article and Puzzle - A puzzle of the cuboid mechanical type having six faces forming a closed surface, wherein in the solved state the puzzle has a geometry in which each face comprises a non-planar surface formed from a set of interconnected elements rotatable about one of three mutually perpendicular and intersecting axes to convert the puzzle to/from the solved state geometry. In the preferred form each non-planar face is a hyperbolic-paraboloid or saddle-like surface. | 03-08-2012 |
20120248696 | FIVE-BY-FIVE CUBE PUZZLE - A five-by-five cube puzzle has a central shaft assembly mounted around by center blocks in predetermined numbers, first intermediate blocks, second intermediate blocks, first edge blocks, second edge blocks and corner blocks. Each center shaft of a multi-axis shaft unit of the central shaft assembly is combined with a movable inner shield. An outer shield is mounted on an outside of a corresponding inner shield with a spring and a screw. The inner shields and the outer shields are combined with the first intermediate blocks, second intermediate blocks, first edge blocks, second edge blocks and corner blocks to form the cube puzzle. Based on rotation of those blocks with respect to the relative movement between inner shields and outer shields and sufficient gap among each block and a corresponding inner shield and outer shield, smooth rotation of each block can be achieved without being affected by slightly skew block alignment. | 10-04-2012 |
20120280449 | THREE DIMENSIONAL GAME DEVICE - A three-dimensional game device may include selection units that are located at the corners, edges and sides of a body member, thereby creating strategic lines of selectable positions extending in three dimensions across the junction of at least two surfaces of the device. | 11-08-2012 |
20120306153 | CUBE PUZZLE - A puzzle game includes a first and a second group of several pieces each. Several assemblies of pieces may be selected of the two groups. Three pieces of the first group are different from each other by the piece shape. Each of the pieces of the second group of pieces are different in shape from each of the pieces of the first group. Each of the assemblies forms an object, which objects are externally the same. Each of the different assemblies includes at least one piece of the first group and at least one piece of the second group. The formed objects are two or three dimensional objects. Preferably, each of the formed objects consists of identical cells. For example, the first and second groups consist of respectively three and six pieces. Each of three assemblies includes one piece and two pieces of the respective first and second groups. | 12-06-2012 |
20130062828 | CUBE-SHERMAN SNAKE - An apparatus comprising: a plurality of sub-units; and one or more connecting members for connecting the plurality of sub-units together in a chain, wherein the plurality of sub-units is held together in the chain by the one or more connecting members disposed between the sub-units, wherein each sub-unit comprises at least one groove through which the connecting member, or one of the connecting members, is movable to allow adjacent sub-units to be rotated around at least one rotational axis relative to each other by a user, and wherein the apparatus further comprises a locking mechanism to lock adjacent sub-units together resisting rotation and resisting disengagement. | 03-14-2013 |
20130134675 | SPATIAL LOGICAL AND SKILL IMPROVEMENT GAME, PARTICULARLY A LABYRINTH GAME - The spatial logical and skill improvement game according to the invention is characterised by that the body thereof consists of coaxial body portions arranged at one or multiple layers, and that a labyrinth is formed inside the body and/or the body portions by path sections, pockets and ends, and the game comprises at least one toy element movable through the path sections, pockets, and ends constituting the labyrinth. | 05-30-2013 |
20130140770 | Game - A puzzle game includes a cylindrical body having a plurality of generally circular raceways arranged vertically. Each raceway is formed so as to retain a plurality of balls and have at least one opening to permit a ball to be moved to an adjacent raceway. The game also includes a plurality of balls sized to fit in the raceways and be retained in the raceways. The ball can include a number of groups equal to the number of raceways, where each group has a unique marking. | 06-06-2013 |
20130154187 | GAME - A puzzle game includes a cylindrical body having a plurality of generally circular raceways arranged vertically. Each raceway is formed so as to retain a plurality of balls and have at least one opening to permit a ball to be moved to an adjacent raceway. The game also includes a plurality of balls sized to fit in the raceways and be retained in the raceways. The ball can include a number of groups equal to the number of raceways, where each group has a unique marking. | 06-20-2013 |
20140077454 | Block Puzzle with Row and Column Rotations - The present invention provides a block puzzle ( | 03-20-2014 |
20140175743 | Interactive Educational Toy - An interactive educational toy, having six faces in a manner permitting multi-planar movement; each of the six jointed faces is comprised of plurality of bars pivotally connected in a pantographic configuration; the six faces each include sides, and the sides of adjacent faces are hinged together to form a cube that can shift into variously proportioned parallelepipeds. | 06-26-2014 |
20140217671 | Three-Dimensional Brain Teaser - The invention pertains to toys, more specifically to mechanical three-dimensional brain teasers, which can be used for play and also as a training device for developing manual dexterity, a souvenir or an educational aid. The three-dimensional brain teaser is in the form of a body of revolution having three continuous grooves on the surface thereof, which are arranged symmetrically about the body of revolution and intersect at six points. Movable components capable of moving along one continuous groove and from one continuous groove into another are arranged in the continuous grooves. The points of intersection of the continuous grooves lie in three half planes, wherein the points of intersection of each pair of the three continuous grooves lie in the same half plane, and the sections of the continuous grooves arranged between said points of intersection contain an equal number of movable components, and the remaining two sections of each continuous groove, which are located between the points of intersection in the adjacent half planes, contain an unequal number of movable components. | 08-07-2014 |
20140232064 | Three-dimensional puzzle with seven axes of rotation - The present invention discloses a spherical puzzle whose visible segments are delimited by seven planar sections through the center of said sphere and may be permuted by rotations of hemispherical groups of visible segments with respect to any planar section of the puzzle about an axis perpendicular to said section through the center of said sphere. Three planar sections are parallel to the faces of a cube inscribed in said sphere, and the remaining planar sections are perpendicular to the diagonals of said cube. The visible segments comprise eight arcuate equilateral triangles and twenty-four arcuate right triangular triangles. As a novelty, this invention integrates an interlocking mechanism of the arcuate right triangular outer segments to a spherical center support with four axes of rotation, with a slidable spring activated interlocking mechanism of the arcuate equilateral triangular outer segments to their side neighbors. | 08-21-2014 |
20140239588 | ELEMENT ALIGNMENT GAME AND METHOD FOR PLAYING SAME - A game for a plurality of players is disclosed. The game may have a plurality of polyhedrons arranged in a matrix. Each visible face of the polyhedrons has indicia thereon. The method may include the steps of randomingly aligning the polyhedrons into an equal number of rows and columns and rotating any polyhedron, by turns, so that a different face is showing, until a predetermined number of rows, a predetermined number of columns, a predetermined number of diagonals, or combinations thereof of a predetermined number of matching indicia are showing. | 08-28-2014 |
20140265116 | NON-CUBIC LOGIC PUZZLE - A non-cubic logic puzzle includes a core mechanism, puzzle pieces, and an interconnecting structure. The core mechanism provides a three-dimensional origin of the non-cubic logic puzzle and is coupled to the puzzle pieces. The puzzle pieces are arranged in desired configuration having a first non-cubic pattern in a first plane with respect to three-dimensional origin and a second non-cubic pattern in a second plane with respect to the three-dimensional origin. The interconnecting structure enables the puzzle pieces to change configurations with respect to the desired configuration and to return to the desired configuration, wherein the interconnecting structure allows, for a given plane, a plane-row of puzzles pieces to rotate about the three-dimensional original in a plane-row direction and a plane-column of puzzles pieces to rotate about the three-dimensional original in a plane-column direction. | 09-18-2014 |
20140300050 | Three-Dimensional Puzzle or Display Platform - A three-dimensional platform comprising a tessellated surface of pieces, each piece comprising a top and sides. The pieces comprise a fixed square piece having at least two opposing sides orientated acutely relative to the top to define a fixed square retention surface. The remaining surfaces orientate substantially perpendicular relative to the top. There is a mobile square piece having at least two opposing sides orientated obtusely relative to the top to define a mobile square retention surface. The remaining surfaces are oriented substantially perpendicular relative to the top. A mobile triangular piece having all sides orientated obtusely relative to the top. The fixed square retention surface indexes only with either the mobile square retention surface or the triangular piece surface to effect retention of the pieces to define the three-dimensional platform. | 10-09-2014 |
20150035231 | PUZZLE GAME HAVING ASSOCIATED INTERNAL AND EXTERNAL IMAGES - A puzzle game, such as a puzzle game adapted for use by small children, is described. In some example embodiments, the puzzle game may include two or more puzzle pieces, the puzzle pieces each having an image located on a top surface of the puzzle piece that depicts an external portion of an object, and a base having two or more puzzle piece reception areas corresponding to the two or more puzzle pieces, the puzzle piece reception areas each including an image located on an internal surface of the puzzle piece reception area that depicts an internal portion of the object. | 02-05-2015 |
20150076766 | MAGIC CUBE STRUCTURE - A magic cube structure includes a central core, a plurality of central blocks, a plurality of resettling devices, a plurality of elastomers, a plurality of side blocks and a plurality of corner blocks. Whereby, when one central block is rotated relative to the central core by an outer force, one central block is pressed by the corresponding resettling device and is axially moved away therefrom. Simultaneously, the recovery force of the corresponding elastomer is increased, so that a torque imposed on the central block is created; when the rotation operation is completed, the torque makes the central block fitly abutted against the corresponding resettling device. As a result, the recovery force returns to former state. | 03-19-2015 |
20160096106 | Puzzle cuboid - A cubic puzzle assembled from a number of separable component pieces is disclosed. Each of the component pieces can be made of one, two or more cubes linearly arranged. Component patterns are provided on at least some of the six sides of a component piece so that when all component pieces are assembled into a single bigger cube, the component patterns on the sides of the component pieces form at least one combined pattern, but preferably, five or six different combined patterns on five or six faces of the bigger cube. In some embodiments, there are two or more correct combinations for a player to assemble the component pieces into the puzzle. The combined patterns preferably are easily recognizable, such as photographs, images of animals, likeness of a subject or landscape and the like. | 04-07-2016 |
20190143201 | Puzzle cuboid | 05-16-2019 |
Entries |
Document | Title | Date |
20080203659 | Linking puzzle game and method - A linking puzzle game and method of play involving one or more players and including a playing surface having at least one, but preferably, a plurality of puzzle areas of varying degrees of difficulty. A plurality of base zones are disposed in an interconnecting relation to one another on each of the one or more puzzle areas, wherein at least one indicia is associated therewith, such as via a plurality of game pieces randomly distributed thereon. A plurality of action pieces each having predetermined indicia disposed thereon which corresponds to an objective goal which is reached by adding or performing another mathematical operation on the indicia of game pieces disposed on appropriate ones of interconnected base zones. | 08-28-2008 |
20080230988 | THREE-DIMENSIONAL LOGICAL PUZZLES - Semiregular or irregular polyhedron-based puzzles have at least two different types of faces. The dividing method used to create the puzzles requires that bisecting planes parallel to the faces be chosen to exclude at least one type of face. Preferably, the base polyhedron has a Buckyball (soccer ball) shape. Applying this dividing method to a Buckyball polyhedron results in (i) a center element with six axes passing through geometrical centers of pentagonal faces, (ii) twelve pentagonal rotating elements, and (iii) thirty mobile elements of tetrahedral shape. The mobile elements are exchangeable between adjacent groups. In another embodiment, sliding elements are superimposed over the mobile elements to enable sliding motion in addition to shifting/rotating motion. Different indicia patterns can be used to modulate the difficulty level of the puzzle. The same dividing method can be used on a sphere to obtain a completely spherical puzzle. | 09-25-2008 |
20090072478 | Puzzle game apparatus and computer readable storage medium having puzzle game program stored thereon - In a solution area which has a plurality of cells arranged in a matrix thereof, a connective cell, which is obtained by interrelating a predetermined plurality of cells with one another, is displayed. Further, a normal numerical clue, which is caused to correspond to a row and a column in the matrix and represents the number of cells to be marked in the corresponding row and column, is displayed. Still further, a large numerical clue, which represents the number of cells to be marked in a contiguous form over a plurality of adjoining rows or a plurality of adjoining columns, is displayed so as to range over the plurality of rows or the plurality of columns. In accordance with an operation performed by a player, specific cells are marked, and then whether or not a set of the marked cells presents a figure which is a solution of a puzzle having been previously set. | 03-19-2009 |
20090091079 | Three-dimensional logic puzzle - A three-dimensional logic puzzle having a multiplicity of face sides wherein a final solution set is provided by forming a preliminary solution set on each of the face sides and across the face sides in a predetermined pattern. | 04-09-2009 |
20090096160 | Logic puzzle - A logic puzzle having a shaped game space with edges defining an overall shape, within which are included a plurality of shaped subsets, each having an equal multiplicity of subdivided segments or cells that collectively provide for a preliminary solution set and a final solution set, with the final solution set realized when each of the shaped subsets includes a preliminary solution set and when the preliminary solution set is also formed in a predetermined pattern across multiple shaped subsets. | 04-16-2009 |
20090102120 | RFID SYSTEM CAPABLE OF DETECTING RFID TAG ORIENTATION, AN RFID TAG THEREOF, AND A PUZZLE SYSTEM USING THE RFID SYSTEM - In a radio-frequency identification (RFID) system capable of detecting RFID tag orientation, a RFID tag thereof comprises a plurality of antennas. When a particular one of the antennas receives an RF signal from a reader of the RFID system, the RFID tag is able to send out an identification data corresponding to that antenna receiving the RF signal, enabling a processor of the RFID system to determine the position and orientation of the RFID tag based on the identification data read by the reader. A puzzle system can be designed by employing the RFID system capable of detecting RFID tag orientation. | 04-23-2009 |
20090166971 | PUZZLE GAME - A puzzle game includes a Playing Grid and a plurality of Playing Pieces. The Playing Grid contains an array of Nodes, and a subset of said Nodes are designated as Anchors. Also included in the Playing Grid are a network of Branches interconnecting said nodes. A Playing Piece is a single geometric arrangement that corresponds to a contiguous pattern of Nodes. The object of the game is to place the Playing Pieces upon the Playing Grid without intersecting each other, the Anchors, or the edge of the Playing Grid, in such a way as to create a connected path from one Anchor to any other. | 07-02-2009 |
20090189347 | Numbers game and/or code - The object of the game of this invention is to place a series of numbers in a correct sequence. This is done on a grid by combining the number of a starting position with one of the series and creating a route leg to an intermediate position. A second number of the series is combined with the first selected number to create a second route leg to a second intermediate position. This is repeated until the series of numbers is exhausted. If the route legs end at a predetermined end position, a correct sequence of the number series has been achieved. | 07-30-2009 |
20090278309 | THREE-DIMENSIONAL GAME AND METHOD OF PLAYING THE SAME - The present invention relates generally to a three-dimensional game and/or educational apparatus and a method of playing the game. The apparatus generally comprises a plurality of cells arranged in predetermined rows and columns which allow the movement of gaming pieces in three distinct directions. | 11-12-2009 |
20100078886 | SEQUENCE NUMBER PUZZLE GAME - The player attempts to solve the puzzle by filling in the empty spaces with numbers completing the sequence of numbers of the predetermined grid. The player can advance the sequence of numbers horizontally across the squares on the playing board to an adjacent unblocked square, or skip one or more square in the same row. The player can also advance the sequence of numbers diagonally up or down, or skip one or more squares on the diagonal. The puzzle is completed by filling all empty squares sequentially (in ascending order) while adhering to predefined limitations on number placement. Prefilled squares, previously empty but subsequently filled squares, and blocked squares on the board cannot be skipped over to advance the sequence of numbers either horizontally or diagonally. The game ends when all the empty squares on the puzzle have been filled. | 04-01-2010 |
20100096804 | KNIGHT-WALK PUZZLE GAME - A puzzle game of the present invention consists of a field of play having associated positions upon which place-indicators are placed during game play along a predetermined game path. Placement of the place-indicators represents a sequential series of steps from a starting point along a game path in the field of play to an end point. Each of the steps is dependent on a predetermined step pattern and the place-indicator is placed on the position upon which the end of the step pattern falls. The solution to the puzzle is achieved by the placement of all place-indicators between the starting point and the end point. In order to indicate a particular game path, at least two place-indicators are pre-placed as givens in the solution. The place-indicators may be, by non-limiting example, numerals, letters or a group of shapes with a predetermined series displayed on the game play interface, but outside of the field of play. | 04-22-2010 |
20100109240 | Mechanical maze puzzle - The mechanical puzzle of the present invention includes concentrically arrangeable cylinders in which a pin projects from a first cylinder to engage with a groove which forms a maze pattern on a concentrically adjacent second cylinder. The puzzle may be solved by rotating and advancing or retracting the cylinders with respect to one another to move the pin from a starting point through a continuous passage and to an ending point. The puzzle may have multiple cylinders with multiple pin/groove pairs, may have different pin/maze arrangements, may be constructed of plastic, wood, or other material, may include secret compartments, may vary in diameter and skill level to suit users of differing mental and physical abilities, and may have interchangeable components to minimize obsolescence from user fluency. | 05-06-2010 |
20100156045 | PUZZLE AND GAME - This invention has embodiments of a puzzle and game that can be enjoyed by adults and children. Each of the puzzles can be solved using either a writing surface, by means of a puzzle kit or by using a digital electronic devise. The games can be played using either a writing surface, by means of a game kit or by using one or more digital electronic devises. The present invention includes a learning method related to the puzzle invention that has many applications. In one embodiment, the method can be used to help someone improve their understanding of the game of chess. | 06-24-2010 |
20100194039 | Multipurpose Foam Flooring - A transformative floor mat system that is interactive as a toy and a mat that is safe, fun and creative. In one form, the floor mat has tiles with interlocking structure around the edges of each tile to prove for a secured large surface area. The floor mat also has play pieces that can be removed from within each tiles so that each tile can be connected to one another to form a play figure. The floor mat system could also be configured to form other three-dimensional structures and environments, such as castles, forests, and beaches. | 08-05-2010 |
20100207325 | LOGIC AND MATHEMATICAL PUZZLE - An improved puzzle of the type that requires an examinee to fill a geometric grid with indicia using a set of clues and guided by placement rules, comprising a plurality of geometric shapes arranged contiguously to form rows, columns, diagonals, and spaces where the geometric shapes intersect. The placement rules of an embodiment are to fill the geometric shapes with non-repeating indicia such that indicia are also not repeated in any row, column, diagonal, or geometric shape. Clues are provided by the examiner in the form of a predetermined subset of the solution indicia, aggregation information about the indicia in each diagonal, and aggregation information about the indicia bordering areas where the geometric shapes intersect. This construct provides a superior challenge for the examinee by increasing the number and types of techniques required to solve a puzzle instance. | 08-19-2010 |
20100259000 | INTERACTIVE BRAINTEASER PUZZLE - An interactive brainteaser puzzle which includes a circular base having a central recess, a raised collar about the central recess, a raised rim about the periphery, a plurality equally spaced radial lines extending between the raised collar and the raised rim to form a plurality of wedge shaped spaces thereabout and a plurality of apertures, wherein each aperture is located in one wedge shaped space. A plurality of pegs is provided, wherein each peg is of a size to removably fit into the central recess and any of one of the apertures. A plurality of wedge shaped plates are also provided, wherein each wedge shaped plate is of a size to extend between the raised collar and the raised rim to manually slide within the circular base and stop on any one of the wedge shaped spaces. | 10-14-2010 |
20100295244 | DETERMINING STRESS LEVEL BASED ON THE PERFORMANCE OF THE PERSON IN A GAME OR PUZZLE - A system and a method are described for determining a stress level of a person based on the performance of the person in a game or puzzle. First, in a calibration phase the person is asked to judge his/her currently experienced stress level ( | 11-25-2010 |
20100308536 | Three-dimensional puzzle or puzzle or display platform - The invention relates to a three-dimensional puzzle or puzzle or display platform being substantially spherical and having a substantially tessellated surface defined by substantially square form areas (first playing piece) and substantially triangular form areas (second playing piece), and having at least two parallel planes of demarcation on each of the three Cartesian axis that define said areas of said surface, and wherein the chord length of both said square form areas and said triangular said form areas are substantially similar. Said puzzle or game platform may be in conjunction with a levitator. | 12-09-2010 |
20110018196 | Linking puzzle game and method - A linking puzzle game and method of play involving one or more players and including a playing surface having at least one, but preferably, a plurality of puzzle areas of varying degrees of difficulty. A plurality of base zones are disposed in an interconnecting relation to one another on each of the one or more puzzle areas, wherein at least one indicia is associated therewith, such as via a plurality of game pieces randomly distributed thereon. A plurality of action pieces each having predetermined indicia disposed thereon which corresponds to an objective goal which is reached by adding or performing another mathematical operation on the indicia of game pieces disposed on appropriate ones of interconnected base zones. | 01-27-2011 |
20110031687 | Three Dimensional Sudoku Cube Puzzle - A three-dimensional Sudoku game comprising a plurality of individual Sudoku puzzles arranged on the faces of a polyhedron, in which cells on the edges of each face of the polyhedron must contain the same number or other symbol as adjacent cells on adjoining faces of the game, such that a plurality of Sudoku puzzles must be solved together. | 02-10-2011 |
20110031688 | PUZZLE GAME - A puzzle game includes a Playing Grid and a plurality of Playing Pieces. The Playing Grid contains an array of Nodes, and a subset of said Nodes are designated as Anchors. Also included in the Playing Grid are a network of Branches interconnecting said nodes. A Playing Piece is a single geometric arrangement that corresponds to a contiguous pattern of Nodes. The object of the game is to place the Playing Pieces upon the Playing Grid without intersecting each other, the Anchors, or the edge of the Playing Grid, in such a way as to create a connected path from one Anchor to any other. | 02-10-2011 |
20110049803 | Pattern recognition and duplication process and game - A target pattern recognition and matching game using a game box, game slats, and a target pattern. A user is provided with multiple game slats and a game box. There is a predetermined target pattern which a user then tries to match by adding or removing game slats from the game box. The pattern may have multiple rows and columns and be matched by the display in display box of the game slats having the same number of rows and columns. Typically, the front of the game box will be transparent and the rear of the game box will be a predetermined color and then may appear on the target pattern and on portions on the game slats used to play the game. The rules of the game and the apparatus of the game may be adjusted to provide a very simply played game for young children or people who have mental impairments to much more complex patterns to provide a much more challenging game for advanced players. It may be played electronically on a computer or using a game program. | 03-03-2011 |
20110101608 | PUZZLE PLANE GENERATION SYSTEM AND METHOD FOR GENERATING PUZZLE PLANE - There is provided a puzzle plane generation system where a puzzle plane constituted by plural cells is generated easily and in a short time. | 05-05-2011 |
20110285083 | THREE-DIMENSIONAL JIGSAW PUZZLE - The invention relates to a three-dimensional, self-supporting jigsaw puzzle, having a multiplicity of puzzle pieces resulting in a hollow body in the assembled state, each puzzle piece having an upper face associated with the exterior of the hollow body, a lower face associated with the interior of the hollow body, an edge extending between the upper face and the lower face, and at least one connecting region extending from the edge in the form of a recess or an extension. | 11-24-2011 |
20120025461 | NUMERICAL GAME DEVICE AND METHOD - A method of playing a game to complete and/or solve a Sudoku puzzle is disclosed herein. In one embodiment, an electronic game board is displayed on a display. The electronic game board is a 9×9 matrix. A plurality of elements or marks may be displayed in each of cells making up the 9×9 matrix. The marks may be variety elements for indicating a filled-in cell. The mark may include a picture, a figure, a shape, a color, a number, a letter, or any combinations thereof. Another embodiment is an article of manufacture comprising a computer program readable by a computer system and embodying one or more instructions executable by the computer system to perform a method for performing a Sudoku game on the computer system. | 02-02-2012 |
20120112410 | METHOD AND APPARATUS FOR PLAYING A GAME - A method and apparatus for playing a game, where at step ( | 05-10-2012 |
20120161394 | SLAT ANGLE AND SPACING STABILIZATION FOR FACE-PRINTED, TILTED-SLAT PUZZLE - A slat puzzle having segments of a target image printed on the faces of slats, adjacent to at least one edge of each slat. The target image elements are made visible by offsetting each slat against the next. The offset is achieved by tilting the slats in a box or rack. The slats are constrained by interaction between the slats and the assembly box or rack to fall into uniform tilt and spacing. | 06-28-2012 |
20120286472 | Pathway puzzle - A puzzle game comprising of a series of paths on a defined number of coaxial circles, such that the number of coaxial circles are two or greater, wherein rotations of the circles cause different pathways on adjacent circles to align, thereby extending the pathways across the circles. Pathways are defined in such a way that a given player will be able to rotate the circles in such a way wherein a path from the outer edge of the outermost circle will be able to be followed through paths in adjacent circles continuing through the centermost circle whereupon the path when continued will be taken back through adjacent circles until thereby reaching the outer edge of the outermost circle, constituting a winning scenario. Puzzles may have an arbitrary number of winning scenarios, but certain more difficult puzzles will include a single pathway that satisfies the winning condition. | 11-15-2012 |
20140035228 | WORD SEARCH PUZZLE HAVING GRID OF CELLS CONTAINING MULTIPLE LETTERS - A word search type puzzle is provided in the form of a grid containing two or more letters in each cell. Words are formed by selecting one or more of the letters in each cell and progressing to other cells in a manner following a standard word search format, in that words may be formed forwards or backwards, vertically, horizontally or diagonally, in a linear fashion. Any combination of quantities of letters from each cell can be specified to be used in forming each solution. The grid can be mapped using coordinates for rows and columns. Solutions can be provided with hints for discovery, such as a starting or ending grid coordinate or direction within the grid. Solutions can be marked on the grid, or can be identified by the user by their coordinates and direction within the grid. | 02-06-2014 |
20140062017 | THREE-DIMENSIONAL PLAYING DEVICE AND METHOD OF USE - A three dimensional (3D) playing device includes a playing surface; a first anaglyph image displayed on the playing surface, the anaglyph image including a first and a second superimposed color layers that have a predetermined lateral offset, the first color layer including a first color, the second color layer including a second color, the first and second colors are different from each other; a plurality of prearranged dots displayed on the playing surface; and indicia indicating a predetermined sequence to connect the dots. The first anaglyph image forms a background or a foreground for an image revealed by connecting the dots. | 03-06-2014 |
20150123344 | GAME FOR MANIPULATING FLOATING AND SINKING GAME PIECES TO ONE OR MORE PRE-DEFINED CONFIGURATIONS - A game wherein floating and sinking objects are contained in a single container or container, either physically, or electronically in a simulated version, and the container is manipulated to bring all of the floating pieces and sinking pieces into a predefined alignment. The closed container includes a plurality of shelves mounted on dividers, side panels or walls to define a plurality of definable levels. The number of compartments defined by dividers and the number of levels defined by the shelves is arbitrary and may be selected based on the complexity level of the game. At least two levels and two compartments are required to meet the basic game strategy. | 05-07-2015 |
20150014929 | Solitaire peg jumping game - A game device which is used to play a solitaire peg jumping game, and a method of playing the game, functions by requiring the user to jump pegs, where the jumped pegs are removed, and the user continues jumping until one peg remains. The design is in a particular hexagonal shape, which can be produced in a travel size to support portability for traveling. | 01-15-2015 |
20080237981 | Game with Programmable Light Emitting Segments - D puzzle wherein light emitting diodes (LED's) are integrated in the puzzle in order to achieve a high level of interaction between the user and the puzzle. The puzzle can adapt to the players needs by increasing or decreasing the difficulty level or by giving the user hints. The puzzle functions not only as a puzzle but may also function as an ambient light (or object) of programmable color point (and layout) when not in use as a puzzle. | 10-02-2008 |
20080303211 | Three-dimensional logical cube - A three-dimensional logical cube has 6 faces in the same configuration of Rubik's Cube (trademark). A three-dimensional logical cube has an N×N array of cells on each face. Each cell on a three-dimensional logical cube has a numerical value, solid and hollow dots, solid dots, or shapes, on it. A 2×2×2 cube has four numbers from 1 to 4 on its face; a 2×2×2 cube has two solid dots and two hollow dots with the same color on its face (2×2×2 alternate embodiment); a 2×2×2 cube has 1 dot to 4 dots on its cell (2×2×2 alternate embodiment); a 2×2×2 cube have same kind of shape on its face (2×2×2 alternate embodiment); a 3×3×3 cube has nine combination numbers between 1 to 12 on its face; a 3×3×3 cube has nine numbers from 1 to 9 on its face (3×3×3 alternate embodiment); a 3×3×3 cube has either a blank cell or a dot on its face (3×3×3 alternate embodiment); a 3×3×3 cube have same kind of shape on its face (3×3×3 alternate embodiment); a 4×4×4 cube has sixteen numbers from 1 to 16 on its face; and a 5×5×5 cube has twenty-five numbers from 1 to 25 on its face; The present three-dimensional logical cube when successfully solved, for numerical cell cubes, all six faces, and nine rows (six rows for 3×3×3 cubes) of adjacent cells located on four adjacent faces (two adjacent faces for 2×2×2 cube and three adjacent faces for 3×3×3 alternate embodiment) will have difference numerical numbers on its cell (no two numbers are alike); for shape cube, all six faces will have same shape for each cell on the same face; for solid and hollow dot cube, any faces will have the two solid dots and two hollow dots on its for all six faces; for solid only dot cube (3×3×3), any two opposite faces will have total of seven dots for all six faces; and solid only dot (2×2×2), each cell on the same face has 1 dot, 2 dots, 3 dots and 4 dots for all six faces, and four adjacent cells located around two faces will have 1 dot, 2 dots, 3 dots and 4 dots on its cell. The present three-dimensional logical cube is more challenging than the Rubik's Cube (trademark) with 2×2×2 the simplest logical cube to 3×3×3 challenge, 4×4×4 more challenge, and 5×5×5 which is the most challenge logical cube to solve. | 12-11-2008 |
20090008875 | GAME SYSTEM AND METHOD OF PLAYING GAME - A game system and a method of playing game are disclosed. The game system comprises puzzle blocks being provided with at least one identifier each, reader units for separately reading the identifiers of the puzzle blocks, a storage unit for storing at least one game mode which is corresponding to a permutation data of the puzzle blocks, a selection unit for selecting a desired game mode, and a processing unit for scanning the reader units and identifying current positions of the puzzle blocks based on the identifiers read by the reader units, and comparing the positions of puzzle blocks with the permutation data of puzzle blocks corresponding to the selected game mode, and generating a response message based on comparison result. | 01-08-2009 |
20090058001 | Spherical Puzzle - A spherical logical puzzle is disclosed comprising of a plurality of elements symmetrical about three axes and planes. The puzzle is solved by rotating the elements on the surface of the sphere to align a surface pattern or numerical set. The surface of sphere is divided into octants of 4 elements; 3 quarter polar sections and one shell section. These surface elements are rearranged by rotating hemispherical sets of four octants at a time. When rotating a hemisphere of elements, the polar segments of that hemisphere do not rotate, thus creating a unique and novel puzzle. | 03-05-2009 |
20090091080 | DIVIDING METHOD FOR THREE-DIMENSIONAL LOGICAL PUZZLES - A dividing method used to easily divide any given solid into perfectly interfitting parts by using at least one guiding polyhedron to establish an axis system serving as guiding paths for associated geometrical figure contours used to slice said given solid. This axis system is coincident with all or a subset of the geometrical centers of each face of the guiding polyhedron, with midpoints of the edges of the polyhedron, and with the vertices of the polyhedron. The dividing method is based on five different techniques: a selecting technique, a sizing technique, a multi-slicing technique, a multi-pivoting technique, and a multi-guiding technique. This dividing method can create extremely challenging, aesthetic and symmetrical three-dimensional puzzles having shifting and optionally sliding features. This dividing method works with polyhedron-based solids, spherical solids and odd-shaped solids of any kind. | 04-09-2009 |
20090096161 | Lionsphere, a three-dimenstional puzzle - A puzzle formed by splitting of a 3-D body by three pairs of symmetrical conical surfaces. The body has a hollow sphere inside with three main axes coincided with the axes of each pair. The elements are a result of splitting by the conical surfaces and comprise outer and inner junction means providing two adjacent elements sliding with respect to each other. There are three types of elements with orientation means: six polar, twelve median and eight triangular elements. The elements adjacent to one conical surface comprise key open means providing elements move apart. The goal of the three-dimensional puzzle is to put the body in right order by 90 degrees rotations of elements spaced from one side of conical surfaces, to the initial ordered orientation, where the body can be separated for two parts providing access to the space located inside the hollow sphere. | 04-16-2009 |
20090115132 | Toy Comprising an Improved three-Dimensional Puzzle - The invention relates to a toy comprising an improved three-dimensional puzzle, which essentially comprises a base body and a plurality of three-different types of elements which are mounted to the base body, whereby groups of elements can be rotated in order to form the desired toy. In this way, the elements of the toy can be controlled simply and conveniently, while optimum stability and strength are obtained. | 05-07-2009 |
20090127783 | SHIFTABLE CUBIC PUZZLE WITH SUPERIMPOSED SLIDABLE ELEMENTS - A cubic puzzle improves on the Rubik's Cube by adding slidable elements to exterior surfaces of the cube. The improved cubic puzzle has a plurality of cubic elements connected to an interior central element, the cubic elements of each of the six surfaces of the cube being grouped into six rotatable groups of cubic elements that can be rotatably shifted relative to the central element about one of the three orthogonal axes of the cubic puzzle. The cubic puzzle further includes a plurality of slidable elements slidably disposed on exterior faces of the cubic elements. | 05-21-2009 |
20090184467 | Board game with laterally movable pieces - A puzzle board game for completing puzzle pictures or patterns of animals, words, phrases, or geometric designs includes a case, a cover for the case, a card holder on the inside of the cover for holding additional game cards with various puzzle patterns imprinted thereon, intersecting tracks for supporting the lateral (left/right or up/down) movement of square or circular-shaped game playing pieces some of which have on their facing surfaces portions of the puzzle pattern or picture printed thereon, with from one to three game playing piece positions left open for determining puzzle solution degree of difficulty, and an end member attachably removably to one side of the case so that after completion of one puzzle game, the end member is removed, the playing pieces are emptied from the tracks, the playing pieces are then randomly inserted back onto the tracks, and the end member is attached to the case so that the next play of the puzzle board game can commence. | 07-23-2009 |
20090218765 | ODD-SHAPED THREE-DIMENSIONAL LOGICAL PUZZLES - A method used to convert easily any given odd-shaped solid into perfectly interfitting elements to create three-dimensional puzzles. The method is based on steps producing mobile elements, carrying elements and optionally a center element and implementing holding means, retaining means and translating-rotating motions. Procedures also explain how to add secret compartment features to the odd-shaped puzzle family. This method and procedures can create extremely challenging, and aesthetic three-dimensional puzzles having shifting and optionally sliding features. This method and procedures work with odd-shaped solids, spherical solids and polyhedral solids of any kind. | 09-03-2009 |
20090230621 | BALL-SHAPED PUZZLE - The invention relates to a ball-shaped puzzle comprising a spherical support element ( | 09-17-2009 |
20090267298 | Information carrying device - The invention relates to an information carrying device. The information carrying device comprises a device body formed by a puzzle, which can be folded into a plurality of different shapes, wherein the information carrying device further includes a USB storage unit, which can be hidden and thus is invisible from outside when the puzzle is in a first shape, and can be revealed and is ready to interface with an information reader when the puzzle is in a second shape. | 10-29-2009 |
20090273139 | Three-dimensional tube puzzle - A three-dimensional tube puzzle is disclosed as a new modification of Rubik's Cube™. It consists of plurality of straight and curved hollow cylindrical elements. The dimensions of each tube element are so that it fits into cubical cell. Assembled puzzle forms a continuous pipeline that fits into cubical space, wiggling from entry point to exit point so that an article of an appropriate size can be put through the tube puzzle from its top layer to its bottom layer. Tube elements are interconnected so that arrays of nine elements, belonging to one of six side surfaces of the puzzle, can be rotated about spatial axes. Each tube element or layer of the puzzle can be made of the same one color or different colors or gray scale levels to define puzzle difficulty. The subject puzzle requires specific imagination skills to assemble a continuous pipeline based on elements' shapes and orientation. | 11-05-2009 |
20090273140 | Three-Dimensional Puzzle - An apparatus includes a multisurfaced object having at least a first surface and a second surface, with at least a first symbol disposed on the first surface and a second symbol disposed on the second surface. The apparatus also includes a container having an interior compartment and an opening in the container, wherein the multisurfaced object is positioned within the interior compartment, and at least the first surface is visible through the opening. The apparatus further comprises a mechanism associated with the multisurfaced object, adapted to rotate the multisurfaced object such that the second symbol is visible through the opening. | 11-05-2009 |
20090289415 | PUZZLE - The disclosed puzzle includes a first block having a plurality of faces, with at least one primary image defined on at least one of the faces. Also included is a plurality of second blocks smaller than the first block. The second blocks are arranged in a base configuration to form the first block, and include a plurality of sub-faces having a first set of image segments defined thereon. The primary images are formed by a plurality of the image segments. | 11-26-2009 |
20090309302 | Logic puzzle - A three-dimensional polyhedra-form logic puzzle comprised of a plurality of independent, non-interconnected puzzle elements of three-dimensional geometric, axially-symmetric, pyramidal-peaked form including one or more apex-opposed polygon faces and a plurality of radial faces. Each edge of an apex-opposed face that contacts a radial face presents visible design indicia. Radial faces contain transversely-polarized magnetic, mechanical or electro-mechanical attachment mechanisms. The puzzle is solved and the three-dimensional polyhedra completed when puzzle elements are placed with the visible design indicia of every puzzle element's apex-opposed face edges conforming to those of every adjacent puzzle element. Radial faces may contain protuberances and cavities corresponding to indicia of corresponding apex-opposed face edges such that only puzzle elements with conforming apex-opposed face indicia will interjoin. Computerized processes determine viable solutions for indicia combinations on puzzle elements. Puzzle elements may be of pyramidal, dipyramidal, trapezohedral, rhombohedric or other similar forms. | 12-17-2009 |
20100038850 | Puzzle Formed By A Plurality Of Cubes - Puzzle formed by a plurality of cubes. Puzzle formed by a plurality of cubes, wherein each face ( | 02-18-2010 |
20100084814 | Puzzle cube assembly - A puzzle cube assembly in one embodiment includes nine puzzle cubes each including six plates each being either permanently or temporarily attached to a corresponding one of six surfaces of the puzzle cube, each plate having nine sections each with an indicium wherein any two indicia are different. Preferably, each indicium is a numeral of 1, 2, 3, 4, 5, 6, 7, 8, or 9. Alternatively, the indicia are represented by different shapes or colors. The plates may be magnets and the puzzle cubes may be made of metal so that they can be adhered together temporarily because of magnetic attraction. | 04-08-2010 |
20100117297 | THREE-DIMENSIONAL PUZZLE - The invention provides for a series of five related three-dimensional mechanical puzzle devices comprising of a real or imaginary spherical support element and a plurality of moveable interlocking shapes which can be manipulated around any of a number of distinct axes to assume a very high number of configurations. | 05-13-2010 |
20100133749 | Spatial puzzle apparatus - A spatial puzzle apparatus is disclosed herein. In a preferred embodiment, the apparatus | 06-03-2010 |
20100156046 | GAME OF STRATEGY - A strategy game or game of patience having a playing surface ( | 06-24-2010 |
20100213669 | PUZZLE ASSEMBLY WITH ADJUSTABLE THE DEGREE OF DIFFICULTY - A puzzle assembly which can be adjust the degree of difficulty is disclosed. The disclosed puzzle assembly comprises a rotation shaft, a plurality of rotation plate members having slide grooves on the outer circumference and inserted into the rotation shaft, a plurality of puzzle pieces engaged with the slide grooves movably, wherein at least two of the rotation plate members are coupled together and rotate simultaneously. | 08-26-2010 |
20100225057 | THREE DIMENSIONAL PUZZLE - A three-dimensional puzzle which forms a regular polyhedron and has not conventionally existed is realized. In addition, a three-dimensional puzzle which realizes a Fedrov space filling solid and has not conventionally existed is realized. According to the invention, a three-dimensional puzzle is provided having a regular polyhedron consisting of a plurality of convex polyhedrons which fill an interior of the regular polyhedron comprising the plurality of convex polyhedrons having a plurality of a pair of convex polyhedrons in a mirroring image relationship, wherein the plurality of convex polyhedrons are indivisible into two or more congruent shaped polyhedrons. In addition, the plurality of convex polyhedrons may be four convex polyhedrons and include three pairs of convex polyhedrons in a mirroring image relationship. Further the plurality of convex polyhedrons may be five convex polyhedrons and include four pairs of convex polyhedrons in a mirroring image relationship. | 09-09-2010 |
20100230897 | COMBINATORIAL TWISTING CUBE PUZZLES - The present invention relates to n×n×n combinatorial twisting cube puzzles of the kind known as Rubik's Cube, wherein a total of 611×(n−2)+8 cube-like blocks have 6n | 09-16-2010 |
20100230898 | Toroidal manipulative puzzle - A toroidal manipulative puzzle. At least three sets of puzzle pieces are provided, a base set comprising at least five fixed puzzle pieces, an upper set of puzzle pieces corresponding one-to-one with said base set, and a migratory set of puzzle pieces. The base set of puzzle pieces define a base layer of the puzzle and the upper set defines an upper layer of the puzzle. An upper track member associated with the upper layer defines a ring-like horizontally disposed travel path around an open center of the puzzle. The travel path provides, under a condition in which the migratory puzzle pieces are in horizontal states of alignment with the base and upper layers, for relative rotations of the layers. Under a condition in which the puzzle pieces of the base and upper sets are in vertical states of alignment with each other, the migratory puzzle pieces are permitted to circulate about the travel path and thereby move between the layers. | 09-16-2010 |
20100259001 | SPATIAL LOGICAL TOY - A three-dimensional puzzle bearing a shape of a cube comprises cubiform elements joined together so that outer faces of the cubiform elements comprise respective surfaces of the cube. A plurality of n indicia are arranged in rows or columns on each outer face of the cubiform elements. The plurality of indicia comprise a plurality of unique attributes selected from a group of n attributes. A selected surface of the cube may be relatively rotated for moving the associated rows or columns from one surface to another surface. The puzzle is in a solved condition when at least one surface bears indicia wherein at least one row or one column of cubiform elements bears one of each indicia with no duplicate indicia. | 10-14-2010 |
20100264583 | THREE DIMENSIONAL AND SPHERICAL SLIDING PUZZLE - Invention relates to a game, where parts of a ball surface are moved for solving a figure existing in the same. The parts are not removable and moving of one part affects to the other parts. In the known solutions, sections of the ball, forming for example a half of a ball, is turned at a time in relation to different axles, or circumferential parts on a surface of a ball, forming for example “equator”, are slided as the whole circle at a time. This demands all fingers of two hands and accuracy, so that mechanism functions. In the three-dimensional spherical ball surface segment slide-jigsaw according to the invention, square pieces ( | 10-21-2010 |
20100301558 | Spherical puzzle - A sphere in the form of a puzzle, wherein the sphere is divided into a plurality of pieces, each preferably having an exposed outer surface having a triangular perimeter, each held in place by a frame comprising a hub and spoke arrangement. The pieces are rotatable in relation to the frame in a plurality of different planar axes. | 12-02-2010 |
20110018197 | THREE DIMENSIONAL MAZE PUZZLE AND GAME - A hand-held opaque playing board has a different maze structure on each of two faces with holes passing through the board between the two maze structures. Each maze structure is divided approximately in half by an impassable barrier. Gravity moves the playing piece when the board is tilted. When the ball passes through the board from one maze structure to the other, the board must be turned over to view the other maze structure. The ball must travel from the start position at one end on one face through the maze structures back and forth through the board until the playing pieces lands in the finish position at the other end on the other face in the shortest time. The maze can also be played on a hand-held electronic device or on a stationary screen device, such as a computer, using a controller to simulate tilting and turning the board. | 01-27-2011 |
20110042892 | THREE-DIMENSIONAL CUBE PUZZLE - A three-dimensional puzzle cube comprising multiple pieces having various shapes that can be assembled into a cube and various other structures using all or a portion of the puzzle pieces. A first embodiment comprises seven pieces and forms a 3×3×3 cube. A second embodiment comprises five pieces and forms a 3×3×3 cube. A third embodiment comprises seven pieces and forms a 4×4×4 cube. The individual puzzle pieces may be of uniform color, multi-color, or alternately colored. | 02-24-2011 |
20110057387 | Cylinder cube - A cylinder cube in one embodiment includes a disc base having an extending threaded shank; four cylindrical units each rotatably put on the shank and comprising four lengthwise sliding faces spaced around an outer surface, and four lengthwise sliding grooves each formed between two sliding groove; a plurality of arc shaped sliding blocks each comprising a lengthwise dovetail on an inner surface fit into the sliding groove; a cylindrical manipulation block rotatably put on the shank and comprising a lengthwise sliding recess on an outer surface and two lengthwise troughs on both sides of the sliding recess, the troughs and the sliding recess together forming a shape complementary to a shape of the sliding block, and the manipulation block sized as a combination of the unit and the sliding blocks assembled thereon; and a disc head threadedly secured to the shank. | 03-10-2011 |
20110084445 | Logic Game of the Three-Dimensional Brain Teaser Type - Three-dimensional logic game comprising a solid body ( | 04-14-2011 |
20110101609 | Mechanical puzzle with hinge elements, rope elements, and knot elements - In one embodiment of the present invention, cubes with beveled edges that are joined by hinge elements can be folded into a larger cube. In another embodiment, a puzzle object with a plurality of holes may have a rope element threaded through it so as to conceal knot elements. In yet another embodiment, a plurality of puzzle objects with holes that are joined by hinge elements may have a rope element threaded through tunnels formed by the holes so as to conceal the knot elements. Different aspects and further embodiments of this invention provide for puzzles and amusements of varying design. | 05-05-2011 |
20110127717 | PUZZLE - A hidden maze puzzle device includes one or more traps, wherein when one of the traps is activated by a user, a reset action is triggered to send the user back to the start of the puzzle. The puzzle includes an outer housing section, a shaft section slidably and rotatably moveable within the outer housing section, and a spring-loaded pin in engagement with both the outer housing and the shaft for guiding a user though the puzzle. | 06-02-2011 |
20110169219 | PUZZLE BLOCK - A puzzle block, comprising: eight sub-blocks each having a plurality of faces, the plurality of sub-blocks being stacked one upon another to constitute a cylinder or prism, a plurality of single-unit prints, each being applied on the predetermined faces of the sub-blocks, a plurality of double-unit prints, each being applied on the predetermined two abreast faces of the two adjacent sub-blocks for connecting the sub-blocks, such that the sub-blocks are foldable to change the puzzle block into different forms; wherein the prints on the predetermined faces of the sub-blocks individually or jointly constitute different patterns when the puzzle block is folded to different forms and wherein magnets of opposite polarities are embedded into surfaces of a plurality of predetermined pairs of the sub-blocks. | 07-14-2011 |
20110248443 | MANIPULATIVE THREE-DIMENSIONAL PUZZLE - A manipulative three-dimensional puzzle including a shell member formed with a plurality of tracks including a first set of tracks and a second set of tracks, the first and second sets of tracks intersecting each other at a plurality of crossroads, the first and second sets of tracks together extending at least partially over a height, length and width of the shell member, and a plurality of puzzle pieces and a plurality of spacers movably positioned in the first and second sets of tracks, wherein for each track at least one spacer is between two puzzle pieces, and wherein moving one of the puzzle pieces in one of the tracks causes all the puzzle pieces and spacers in that track to move together along that track. | 10-13-2011 |
20110266749 | PUSH BUTTON PUZZLE WITH INTERNAL LOCKING MECHANISM - A puzzle toy that includes a plurality of push buttons that normally project from the surface of a cubic or spherical body. As the buttons are pushed in one at a time a latching mechanism residing within the body holds the buttons in a pushed-inwardly state, given a correct sequence of a subset of the buttons was pushed, deduced by logic and memory and including a chance mechanism. However if an incorrect sequence of the selected subset of button pushing is employed all the buttons so far pushed in will all pop back out at the same time at or before the time the last button is pushed in, forcing the player to start all over. The puzzle is solved when all buttons are pushed in flush with the body of the toy. | 11-03-2011 |
20110272882 | Sliding shell mechanism for a hollow puzzle - A sliding shell mechanism includes three hidden circumferential bands, each hidden circumferential band including one large rectangular piece, two square pieces and three rectangular pieces, the large rectangular piece comprising the equivalent of a fourth rectangular piece and a third square piece, eight triangular surface pieces, each triangular surface piece having an outside body portion, an inside body portion and a surrounding slot extending between the outside body portion and the inside body portion, and wherein the surrounding slots are sized and configured to slidingly and matingly receive portions of the large rectangular piece, the two square pieces, and the three rectangular pieces. | 11-10-2011 |
20120056375 | Article and Puzzle - A puzzle of the cuboid mechanical type having six faces forming a closed surface, wherein in the solved state the puzzle has a geometry in which each face comprises a non-planar surface formed from a set of interconnected elements rotatable about one of three mutually perpendicular and intersecting axes to convert the puzzle to/from the solved state geometry. In the preferred form each non-planar face is a hyperbolic-paraboloid or saddle-like surface. | 03-08-2012 |
20120248696 | FIVE-BY-FIVE CUBE PUZZLE - A five-by-five cube puzzle has a central shaft assembly mounted around by center blocks in predetermined numbers, first intermediate blocks, second intermediate blocks, first edge blocks, second edge blocks and corner blocks. Each center shaft of a multi-axis shaft unit of the central shaft assembly is combined with a movable inner shield. An outer shield is mounted on an outside of a corresponding inner shield with a spring and a screw. The inner shields and the outer shields are combined with the first intermediate blocks, second intermediate blocks, first edge blocks, second edge blocks and corner blocks to form the cube puzzle. Based on rotation of those blocks with respect to the relative movement between inner shields and outer shields and sufficient gap among each block and a corresponding inner shield and outer shield, smooth rotation of each block can be achieved without being affected by slightly skew block alignment. | 10-04-2012 |
20120280449 | THREE DIMENSIONAL GAME DEVICE - A three-dimensional game device may include selection units that are located at the corners, edges and sides of a body member, thereby creating strategic lines of selectable positions extending in three dimensions across the junction of at least two surfaces of the device. | 11-08-2012 |
20120306153 | CUBE PUZZLE - A puzzle game includes a first and a second group of several pieces each. Several assemblies of pieces may be selected of the two groups. Three pieces of the first group are different from each other by the piece shape. Each of the pieces of the second group of pieces are different in shape from each of the pieces of the first group. Each of the assemblies forms an object, which objects are externally the same. Each of the different assemblies includes at least one piece of the first group and at least one piece of the second group. The formed objects are two or three dimensional objects. Preferably, each of the formed objects consists of identical cells. For example, the first and second groups consist of respectively three and six pieces. Each of three assemblies includes one piece and two pieces of the respective first and second groups. | 12-06-2012 |
20130062828 | CUBE-SHERMAN SNAKE - An apparatus comprising: a plurality of sub-units; and one or more connecting members for connecting the plurality of sub-units together in a chain, wherein the plurality of sub-units is held together in the chain by the one or more connecting members disposed between the sub-units, wherein each sub-unit comprises at least one groove through which the connecting member, or one of the connecting members, is movable to allow adjacent sub-units to be rotated around at least one rotational axis relative to each other by a user, and wherein the apparatus further comprises a locking mechanism to lock adjacent sub-units together resisting rotation and resisting disengagement. | 03-14-2013 |
20130134675 | SPATIAL LOGICAL AND SKILL IMPROVEMENT GAME, PARTICULARLY A LABYRINTH GAME - The spatial logical and skill improvement game according to the invention is characterised by that the body thereof consists of coaxial body portions arranged at one or multiple layers, and that a labyrinth is formed inside the body and/or the body portions by path sections, pockets and ends, and the game comprises at least one toy element movable through the path sections, pockets, and ends constituting the labyrinth. | 05-30-2013 |
20130140770 | Game - A puzzle game includes a cylindrical body having a plurality of generally circular raceways arranged vertically. Each raceway is formed so as to retain a plurality of balls and have at least one opening to permit a ball to be moved to an adjacent raceway. The game also includes a plurality of balls sized to fit in the raceways and be retained in the raceways. The ball can include a number of groups equal to the number of raceways, where each group has a unique marking. | 06-06-2013 |
20130154187 | GAME - A puzzle game includes a cylindrical body having a plurality of generally circular raceways arranged vertically. Each raceway is formed so as to retain a plurality of balls and have at least one opening to permit a ball to be moved to an adjacent raceway. The game also includes a plurality of balls sized to fit in the raceways and be retained in the raceways. The ball can include a number of groups equal to the number of raceways, where each group has a unique marking. | 06-20-2013 |
20140077454 | Block Puzzle with Row and Column Rotations - The present invention provides a block puzzle ( | 03-20-2014 |
20140175743 | Interactive Educational Toy - An interactive educational toy, having six faces in a manner permitting multi-planar movement; each of the six jointed faces is comprised of plurality of bars pivotally connected in a pantographic configuration; the six faces each include sides, and the sides of adjacent faces are hinged together to form a cube that can shift into variously proportioned parallelepipeds. | 06-26-2014 |
20140217671 | Three-Dimensional Brain Teaser - The invention pertains to toys, more specifically to mechanical three-dimensional brain teasers, which can be used for play and also as a training device for developing manual dexterity, a souvenir or an educational aid. The three-dimensional brain teaser is in the form of a body of revolution having three continuous grooves on the surface thereof, which are arranged symmetrically about the body of revolution and intersect at six points. Movable components capable of moving along one continuous groove and from one continuous groove into another are arranged in the continuous grooves. The points of intersection of the continuous grooves lie in three half planes, wherein the points of intersection of each pair of the three continuous grooves lie in the same half plane, and the sections of the continuous grooves arranged between said points of intersection contain an equal number of movable components, and the remaining two sections of each continuous groove, which are located between the points of intersection in the adjacent half planes, contain an unequal number of movable components. | 08-07-2014 |
20140232064 | Three-dimensional puzzle with seven axes of rotation - The present invention discloses a spherical puzzle whose visible segments are delimited by seven planar sections through the center of said sphere and may be permuted by rotations of hemispherical groups of visible segments with respect to any planar section of the puzzle about an axis perpendicular to said section through the center of said sphere. Three planar sections are parallel to the faces of a cube inscribed in said sphere, and the remaining planar sections are perpendicular to the diagonals of said cube. The visible segments comprise eight arcuate equilateral triangles and twenty-four arcuate right triangular triangles. As a novelty, this invention integrates an interlocking mechanism of the arcuate right triangular outer segments to a spherical center support with four axes of rotation, with a slidable spring activated interlocking mechanism of the arcuate equilateral triangular outer segments to their side neighbors. | 08-21-2014 |
20140239588 | ELEMENT ALIGNMENT GAME AND METHOD FOR PLAYING SAME - A game for a plurality of players is disclosed. The game may have a plurality of polyhedrons arranged in a matrix. Each visible face of the polyhedrons has indicia thereon. The method may include the steps of randomingly aligning the polyhedrons into an equal number of rows and columns and rotating any polyhedron, by turns, so that a different face is showing, until a predetermined number of rows, a predetermined number of columns, a predetermined number of diagonals, or combinations thereof of a predetermined number of matching indicia are showing. | 08-28-2014 |
20140265116 | NON-CUBIC LOGIC PUZZLE - A non-cubic logic puzzle includes a core mechanism, puzzle pieces, and an interconnecting structure. The core mechanism provides a three-dimensional origin of the non-cubic logic puzzle and is coupled to the puzzle pieces. The puzzle pieces are arranged in desired configuration having a first non-cubic pattern in a first plane with respect to three-dimensional origin and a second non-cubic pattern in a second plane with respect to the three-dimensional origin. The interconnecting structure enables the puzzle pieces to change configurations with respect to the desired configuration and to return to the desired configuration, wherein the interconnecting structure allows, for a given plane, a plane-row of puzzles pieces to rotate about the three-dimensional original in a plane-row direction and a plane-column of puzzles pieces to rotate about the three-dimensional original in a plane-column direction. | 09-18-2014 |
20140300050 | Three-Dimensional Puzzle or Display Platform - A three-dimensional platform comprising a tessellated surface of pieces, each piece comprising a top and sides. The pieces comprise a fixed square piece having at least two opposing sides orientated acutely relative to the top to define a fixed square retention surface. The remaining surfaces orientate substantially perpendicular relative to the top. There is a mobile square piece having at least two opposing sides orientated obtusely relative to the top to define a mobile square retention surface. The remaining surfaces are oriented substantially perpendicular relative to the top. A mobile triangular piece having all sides orientated obtusely relative to the top. The fixed square retention surface indexes only with either the mobile square retention surface or the triangular piece surface to effect retention of the pieces to define the three-dimensional platform. | 10-09-2014 |
20150035231 | PUZZLE GAME HAVING ASSOCIATED INTERNAL AND EXTERNAL IMAGES - A puzzle game, such as a puzzle game adapted for use by small children, is described. In some example embodiments, the puzzle game may include two or more puzzle pieces, the puzzle pieces each having an image located on a top surface of the puzzle piece that depicts an external portion of an object, and a base having two or more puzzle piece reception areas corresponding to the two or more puzzle pieces, the puzzle piece reception areas each including an image located on an internal surface of the puzzle piece reception area that depicts an internal portion of the object. | 02-05-2015 |
20150076766 | MAGIC CUBE STRUCTURE - A magic cube structure includes a central core, a plurality of central blocks, a plurality of resettling devices, a plurality of elastomers, a plurality of side blocks and a plurality of corner blocks. Whereby, when one central block is rotated relative to the central core by an outer force, one central block is pressed by the corresponding resettling device and is axially moved away therefrom. Simultaneously, the recovery force of the corresponding elastomer is increased, so that a torque imposed on the central block is created; when the rotation operation is completed, the torque makes the central block fitly abutted against the corresponding resettling device. As a result, the recovery force returns to former state. | 03-19-2015 |
20160096106 | Puzzle cuboid - A cubic puzzle assembled from a number of separable component pieces is disclosed. Each of the component pieces can be made of one, two or more cubes linearly arranged. Component patterns are provided on at least some of the six sides of a component piece so that when all component pieces are assembled into a single bigger cube, the component patterns on the sides of the component pieces form at least one combined pattern, but preferably, five or six different combined patterns on five or six faces of the bigger cube. In some embodiments, there are two or more correct combinations for a player to assemble the component pieces into the puzzle. The combined patterns preferably are easily recognizable, such as photographs, images of animals, likeness of a subject or landscape and the like. | 04-07-2016 |
20190143201 | Puzzle cuboid | 05-16-2019 |