Class / Patent application number | Description | Number of patent applications / Date published |
273138300 | Gravity-propelled chance element randomly traverses or enters alternative paths | 9 |
20080211179 | Game apparatus with multiple moving elements - An apparatus for providing an arcade game with multiple moving elements, where a player must engage all moving elements with a playing piece to engage a target and earn a reward. The game apparatus has a guiding member having a first motion, a target surface having a second motion, and a playing piece initiated into the game apparatus by a player. The playing piece engages the guiding mechanism having a first motion. In order to properly engage the target surface having a second motion, the player must initiate the playing piece at a proper time such that the guiding mechanism guides the playing piece to the target. | 09-04-2008 |
20090033032 | TOKEN GAME MACHINE - A spiral rod that is rotated by a motor is disposed in a fall passage connected to a token chute | 02-05-2009 |
20100044960 | MEDAL GAME APPARATUS - A medal game apparatus with which a player can sequentially insert a plurality of medals easily and quickly is provided. | 02-25-2010 |
20100096803 | PUSHER GAME MACHINE - A pusher game machine ( | 04-22-2010 |
20100148435 | Bonus win system for skill games - A game apparatus is provided comprising a cabinet defining a playing area including a plurality of shelves mounted therein where each of the shelves has disposed thereon a plurality of game pieces. A receiving mechanism is attached to the cabinet for accepting a playing piece. A playing area with one or more holes that allow game pieces to fall through the playing area into a mechanism that collects the game pieces until the weight of the pieces is greater than the counter weight and allowing the rocker arm to rotate and dispense the game pieces into the receiving mechanism or reward the player a prize by another method. | 06-17-2010 |
20100230895 | Token-Operated Game Machine - The present invention provides a token-operated game machine capable of increasing players who continuously play without stopping playing the game even when the foreign shape object falls into the token dropping groove. | 09-16-2010 |
20120056371 | GAMBLING GAME - A game, similar to craps, is described, where two marbles may be thrown by the players into a spinning machine. The spinning machine may include a funnel at the top of the machine into which the players may throw the marbles, a cylinder through which the marbles may pass, and a spinner to spin 12 slots that may receive the marbles from the cylinder. Two marbles may be thrown into the funnel and may exit into a first set of six slots, which may be numbered from 1-6 (or A, 2, 3, 4, 5 and 6) of one suit (such as hearts), and a second set of six slots, similarly numbered, or a different suit (such as spades). The two slots into which the marbles fall may equate to two dice being rolled in certain traditional craps games. A table may be designed specifically for the game, wherein up to eight players may play at the same time. | 03-08-2012 |
20120306151 | GAME MACHINE - A game machine includes a game board provided with a playfield on which a playing ball cascades downward, a ball receiving hole detection part configured to detect whether or not the playing ball enters a ball receiving hole provided in the playfield, a win determination part configured to determine, when the ball receiving hole detection part detects the playing ball, whether or not a special win is acquired, a game value to be provided for the special win not being determined at a time of provision of the game value, a decision part configured to decide, when the win determination part determines that the special win is acquired, a predetermined game value provided by the special win, and a game value providing part configured to provide the predetermined game value decided by the decision part. | 12-06-2012 |
20140091520 | Bonus Win System For Skill Games With PrizeDispenser - A game apparatus is provided comprising a cabinet defining a playing area including a plurality of shelves mounted therein where each of the shelves has disposed thereon a plurality of game pieces. A receiving mechanism is attached to the cabinet for accepting a playing piece. A playing area with one or more holes that allow game pieces to fall through the playing area into a mechanism that counts the game pieces until the count is equal to a predetermined number and reward the player a prize or additional playing pieces depending on the operators adjustments. | 04-03-2014 |