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Moving surface

Subclass of:

273 - Amusement devices: games

273108000 - SURFACE PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTILE, PER SE)

Patent class list (only not empty are listed)

Deeper subclasses:

Class / Patent application numberDescriptionNumber of patent applications / Date published
273109000 Moving surface 8
20120061911MEDAL GAME DEVICE AND METHOD OF CONTROLLING THE SAME - A medal game device includes a table, a pusher mechanism, a plate-shaped position input device, a medal releasing mechanism, an instruction position recognizing section, and a moving state detecting section. The pusher is configured to drop a medal from an edge of the table by reciprocally moving a moving body. The plate-shaped position input device is configured for a user to input a command. The medal releasing mechanism is configured to release the medal towards the table based on the command. The instruction position recognizing section is configured to recognize a contact position. The moving state detecting section is configured to detect how the instruction means moves on the plate-shaped position input device. The mechanism controlling section is configured to control the medal releasing mechanism in releasing the medal based on the moving state of the instruction means.03-15-2012
20130320618Coin or Token Transfer System - A coin or token game has a lower hopper 12-05-2013
20140306404CYLINDRICAL LABYRINTH - Cylindrical labyrinth that comprises a plurality of cylindrical bodies (10-16-2014
20150014922Gaming track - A game is provided which requires the player to analyze and solve physical problems confronted while playing the game. The game may be played by all persons, regardless of age. The game features the construction of a track assembly which will enable a sphere to roll on the track assembly from the first end of the assembly to the second end of the assembly without falling off of the assembly. The track assembly is comprised of a pair of circular cylinders in parallel alignment and at least two braces positioned in the assembly to maintain the alignment of the cylinders. The sphere is caused, by gravity, to roll on top of the aligned cylinders from one end of the assembly to the other end without falling off of the assembly. There is also provided a method of designing the operative elements of the game (cylinder diameter, sphere diameter and cylinder separation) to change the level of skill required to play the game.01-15-2015
20160375351INTERACTIVE GAME WITH INTERCHANGEABLE GAME BOARDS - An amusement device having a base with a controller, an interchangeable rotatable inclined game board having a plurality of rolling element pathways thereon, and a rolling element that can be introduced onto the interchangeable game board and manipulated by the user through rotation of the controller to move through a plurality of pathways to an exit hole. The exit chute is alignable, by rotation of the game board using the controller, with a gap in a stabilizing ring and an adjacent recess in the base, to enable the gravitationally assisted removal of a rolling element from the play surface to a storage compartment to store the rolling elements that are successfully moved to the exit chute by the user.12-29-2016
273110000 Pivoted 3
20090085285HEAD-TO-HEAD TILTING SURFACE GAME - A head-to-head tilting surface game, comprising a playing surface tiltable along two orthogonal axes and configured to support moving playing pieces thereon and having a goal area. Each of a first pair of controls is disposed adjacent opposite peripheral edges of the playing surface along a first of the two orthogonal axes. Each of the first pair of controls is independently actuatable to result in a respective move signal. A first mixer is coupled between the first pair of controls and tilting surface to combine move signals from respective controls into a first axis tilt response and impart said first axis tilt response to the playing surface, whereby the playing pieces supported on the playing surface move responsive to the first axis tilt response imparted to the playing surface so that the playing pieces can be moved toward the goal area.04-02-2009
20110298178MULTIPLE LABYRINTH GAME - A description is made herein with regard to a game composed of one to up to eight peripheral triangular-shaped playing surfaces referred to as the “small labyrinths”. The peripheral playing surfaces are attached to a central module here referred to as a central hub or the “large labyrinth”. This game that can be played by one person or by teams of players requires the use of an appropriately sized spherical entities that traverse channels engraved into or associated with the small labyrinths and the large labyrinth. The objective of the game is for each player to rapidly direct 4 different spherical projectiles towards a depression in the large labyrinth. The first player to attain this objective is the winner. To initiate play, the spherical entity is placed into the start point of the small labyrinth by each player. The sphere is then directed along a channel towards a maze that terminates in a depression located in the large labyrinth.12-08-2011
20180024660INFORMATION PROCESSING METHOD, TERMINAL, AND COMPUTER STORAGE MEDIUM01-25-2018
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