UNIVERSAL ENTERTAINMENT CORPORATION Patent applications |
Patent application number | Title | Published |
20150332545 | GAMING MACHINE - Provided is a gaming machine that can prevent the player from getting bored with symbol effects until the symbols have been rearranged. The gaming machine randomly determines symbols to be rearranged in a display region, identifies an arrangement pattern of special symbols in the display region determined with the symbols determined in the symbol determination processing, and determines symbol effects by motion of symbols from start of movement until completion of rearrangement of the symbols based on the arrangement pattern. | 11-19-2015 |
20150243126 | GAMING MACHINE - A gaming machine of the present invention includes: a light application device configured to apply visible light representing visual information which enables recognition of information related to games on a reel band, The or each of one or more reels has a mirror layer which reflects the visible light from the light application device. The light application device is disposed in an area outside the window frame of the display window so that the visible light is applied to the reel, on the side of the reel band, and is used as a front light device that emits visible light which is not representing the visual information. | 08-27-2015 |
20150206382 | GAMING MACHINE - Provided is a gaming machine that is able to offer a variety of gaming patterns with avoidance of monotony during a free game that is a game played in a bonus game. A gaming machine, when a free game trigger is established, performs a control of shifting a game from a base game to a free game. In the free game, symbols are displayed in rotation and stopped in a symbol display region | 07-23-2015 |
20150157930 | GAMING DEVICE - The present application provides a game peripheral device including an auxiliary light device available for long-time use. An emission brightness determination device for determining emission brightness of illumination light determines the emission brightness at first emission brightness under the condition where a brightness determination signal has been detected and determines the emission brightness at second emission brightness under the condition where an imaging device has taken an image of a player's face. | 06-11-2015 |
20150038217 | BILL PROCESSING UNIT AND GAMING MACHINE INCLUDING SAME - In order to make it easy to change the necessary device specifications when adapted to paper currencies in circulation in a plurality of countries and regions, a paper currency processing device (M | 02-05-2015 |
20140342824 | GAMING MACHINE - A gaming machine according to an embodiment of the present invention includes: a display panel configured to display images of a game, the display panel including a screen facing downward; a partial mirror disposed under the display panel and inclined with respect to the screen to partially reflect the images from the display panel into a forward direction; a background member disposed rear to the partial mirror such that an image of the background member passes through the partial mirror into the forward direction to overlap the images from the display panel; and a controller configured to execute the game and to control the display panel. | 11-20-2014 |
20140342802 | GAMING MACHINE AND CONTROL METHOD THEREOF - When a trigger condition is established in a normal game, a gaming machine | 11-20-2014 |
20140342801 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of providing information relevant to a winning combination to a player before spinning of a respective one of reels stops in a unit game is provided. When the player's operation is made, in the case where the predetermined symbol is displayed in the effect reel display region | 11-20-2014 |
20140342800 | PRESENTATION EFFECT DEVICE FOR USE IN GAMING MACHINE AND GAMING MACHINE - Provided is a presentation effect device capable of providing a new presentation effect in which it is possible to change the state where a player can visibly recognize an object to be visibly recognized to the state where a player can visibly recognize the object without any movable member. A presentation effect device is provided with a plate-like panel, an accommodation space partitioned by the plate-like panel, the accommodation space for accommodating an object to be visibly recognized, and an illumination device for illuminating the object to be visibly recognized by a signal from the outside, wherein the plate-like panel is composed of a beam splitter for dividing incoming light into reflection light and transmitted light. | 11-20-2014 |
20140342798 | GAMING MACHINE AND GAMING METHOD - A gaming machine includes: a reel assembly including a basic reel and an extra reel for a game, the extra reel including an effect symbol; an image display configured to display an character image related to the game; and a controller configured to: execute a first lottery for the game with the basic reels; execute a second lottery for the game with the extra reel; determine whether the extra reel shows the effect symbol; control the basic reels and the image display; and control the extra reel to move in connection with a movement of the character image on the image display when it is determined that the extra reel shows the effect symbol. | 11-20-2014 |
20140342797 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a reel assembly including basic reels including a plurality of basic symbols and an extra reel including a plurality of extra symbols; and a controller configured to: control the basic reels and the extra reel; execute a first lottery with the basic reels to determine a win or a loss of a game; execute a second lottery to select one of the extra symbols; and control the extra reel to spin and stop to show the selected one of the extra symbols, wherein the plurality of extra symbols include a multiplier symbol multiplying a win prize of the game, an effect symbol used in an effect of the game, a determinant symbol determining a number of free rounds in a free mode of the game, and an adder symbol adding extra free rounds in the free mode of the game. | 11-20-2014 |
20140342796 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a reel assembly including a plurality of reels that includes basic reels and an extra reel including a plurality of symbols; and a controller configured to: execute a first lottery with the basic reels in a game round; execute a second lottery to determine whether the extra reel spins in the game round; execute a third lottery to select one of the symbols on the extra reel when it is determined that the extra reel spins in the game round; control the basic reels to spin and stop in the game round; and control the extra reel to start spinning before the basic reels stop spinning in the game round. | 11-20-2014 |
20140342794 | GAMING MACHINE - A gaming machine according to an embodiment of the present invention includes: a display panel configured to display images of a game, the display panel including a screen facing downward; a partial mirror disposed under the display panel and inclined with respect to the screen to partially reflect the images from the display panel into a forward direction; and a controller configured to execute the game and to control the display panel. | 11-20-2014 |
20140339768 | REEL BAND FOR GAMING MACHINE AND GAMING MACHINE - To provide a reel device for a gaming machine capable of increasing a reel illumination effect by varying illumination onto the reel. A reel band which is attached to a rotatable reel of a gaming machine includes a base sheet, a light reflecting sheet which has a reflecting surface reflecting light from a front surface side and is superimposed on the base sheet, and a light diffusing sheet which has a light refracting surface, which transmits light and refracts light to be transmitted in multiple directions, and is superimposed on the light reflecting sheet. | 11-20-2014 |
20140335946 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays a jackpot challenge for providing a progressive payout. A controller executes each round of a game, determines an event to be performed in each round, determines whether a determined event belongs to predetermined events capable of providing any one icon of a plurality of icons, performs the determined event and determine a result of a performed event, obtains an icon of the performed event when the performed event belongs to the predetermined events and the result of the performed event is to award the icon of the performed event to a player, triggers the jackpot challenge when the plurality of icons are obtained, and executes the jackpot challenge to determine whether to award the progressive payout to the player. | 11-13-2014 |
20140335941 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system, a controller executes the base game in each main display, and performs drawing of an entry right for a first player when the first player does not have the entry right of the versus event. The controller determines a state of the second player if the second player has the entry right when the first player wins the entry right in the drawing, and selects any one versus event. Any one versus event is selected from among at least one first versus event and at least one second versus event when the second player is not in a predetermined state, and is selected from among only the at least one first versus event when the second player is in the predetermined state. | 11-13-2014 |
20140335935 | GAMING MACHINE - Highly entertaining games are provided. When a trigger condition is established in a normal game, the following processes are executed: a process of shifting to a bonus game in which a re-trigger condition which is less stringent than the trigger condition may be established; a process of executing a free game at least once in the bonus game; and a process of increasing the number of times of execution of the free game in the bonus game, when the re-trigger condition is established in the bonus game. | 11-13-2014 |
20140335932 | GAMING MACHINE AND CONTROL METHOD THEREOF - Symbols to be rearranged on the lower image display panel | 11-13-2014 |
20140335930 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays at least part of a map including a plurality of cell forming courses on which a character for a player moves in a predetermined game. A controller executes each round of the predetermined game, and determines whether to trigger a mysterious bonus game with a triggering probability in each round. The controller moves the character to a destination cell in each round, and performs an event set to the destination cell. The controller awards a payout to the player according a result of the performed event, and executes the mysterious bonus game on the display in a round in which the mysterious bonus game is determined to be triggered. The triggering probability is determined by information including a position of a cell at which the character is located in each round. | 11-13-2014 |
20140335929 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays at least part of a map including a plurality of cell forming courses on which a character moves in a game. The controller executes each round of the game, moves the character to a destination cell in each round, determines whether an event set to the destination cell belongs to predetermined events, selects any one determination table from among a plurality of determination tables based on a position of the destination cell when the event belongs to the predetermined events, performs the event set to the destination cell, determines a result of the performed event based on the selected determination table, and awards a profit corresponding to the result of the performed event to the player. | 11-13-2014 |
20140335928 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays images of a free game. The controller executes a game, provides a plurality of free games when a result of the game satisfies a predetermined condition, determines at least one free game to a special mode from among the plurality of free game, and determine remaining free games to a base mode, rearranges a plurality of symbols to always appear at least one special symbol on the display in the free game of the special mode, rearranges the plurality of symbols to randomly determine whether to appear the special symbol on the display in the free game of the base mode, and provides a payout determined by a winning combination of symbols appeared on the display in each free game. | 11-13-2014 |
20140323201 | GAMING MACHINE AND CONTROL METHOD THEREOF - As a normal game, symbols to be rearranged on a lower image display panel | 10-30-2014 |
20140315618 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of achieving respectively different game patterns at a time of a bonus game is provided. A main CPU displays a selection screen in a case where a feature game trigger is established, and causes a player to select either one of a free game and a roulette game. In a case where the free game is selected, a total of values that correspond to BONUS symbols that correspond to the feature game trigger is determined as the number of free games. The main CPU conducts lottery processing for determination of symbols and lottery processing for determination of BONUS symbol values. The values that correspond to the BONUS symbols are added on one by one basis, and a progress of obtaining the number of free games is displayed as effect on a video display unit. | 10-23-2014 |
20140315617 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of imparting diversified variations to the play of a bonus game is provided. A main CPU displays a selection screen in a case where a feature game trigger is established, and causes a player to select one of a free game and a roulette game. In a case where the free game is selected, a total of values of BONUS symbols that correspond to the feature game trigger is determined as the number of free games. On the other hand, in a case where the roulette game is selected, a game is completed by carrying out roulette game processing once, and the amount of payouts is determined based on the number of free games. The free game and the roulette game are respectively set so that expectation values of the number of payouts are equal to each other. | 10-23-2014 |
20140312565 | REEL BELT OF GAMING MACHINE AND GAMING MACHINE - Provided is a reel unit for a gaming machine which suppresses decrease in visibility of a reel belt due to the formation of image of light source on a reel even if light emission intensity for illuminating the reel is high. It is provided a first light diffusion sheet with translucency having a light refraction surface including a surface formed thereon for refracting light passing therethrough in various directions, the first light diffusion sheet stacked on a base sheet; and a second light diffusion sheet having the light refraction surface, the second light diffusion sheet stacked on the first light diffusion sheet. | 10-23-2014 |
20140291399 | TOKEN STORAGE DEVICE - Provided is a chip tray which is capable of accurately reading out an IC tag for use in RFID without increasing a magnitude of a magnetic field generated by an antenna. A magnetic field generating antenna is disposed along a direction in which a plurality of tokens having embedded therein feeder antennas of IC tags for use in RFID are stacked. | 10-02-2014 |
20140287838 | GAME INFORMATION CONSOLIDATION SYSTEM - A game playing information integration system is provided which is capable of objectively performing selection and/or settings according to preference of a player, and is capable of effectively making entry into market, based on a result of logical analysis of a gaming machine invoking demands of a player and a manger in gaming facility in a well-balanced manner. The system includes a plurality of gaming machine units and a server connected to enable communication with each of the gaming machine units. Each of the gaming machine units includes player identification information reading means, number-of-consumptions data output means, and number-of-payouts data output means. Gaming machine unit identification information is individually assigned to each of the gaming machine units. The server stores data storage means for storing each of number-of-consumptions data and number-of-payouts data in association with reception time data, player identification information, and gaming machine unit identification information. | 09-25-2014 |
20140287813 | GAMING MACHINE AND REEL DEVICE THEREOF - A gaming machine includes: a reel having an outer circumferential surface on which symbols are lined up; a reel driving mechanism which rotates the reel to rearrange the symbols; a magnet which is provided in the reel driving mechanism to change an external magnetic field in accordance with the rotation of the reel; a magnetic force detecting mechanism which detects a magnetic force of the external magnetic field so as to output a magnetic force detection signal; a reel setting unit by which the magnetic force detection signal and arrangement positions of the symbols are associated with one another; and a reel drive control unit which controls the reel driving mechanism so that the symbols are rearranged in a predetermined arrangement based on the magnetic force detection signal and the arrangement positions of the symbols. | 09-25-2014 |
20140274300 | GAMING MACHINE - On a lower image display panel | 09-18-2014 |
20140274299 | GAMING MACHINE CAPABLE OF IMPROVING AMUSINGNESS - The present invention provides a gaming machine capable of improving amusingness of a game by varying the continuity of the main game. According to the present invention, a normal mode game in the normal mode is started based on an input of the bet information from the bet input device; the mode is entered from the normal mode to the chance mode when an enter condition is satisfied as a result of referring to the predetermined symbol determination table in the normal mode; a free game is started as a chance mode game in the chance mode; and the mode is returned from the chance mode to the normal mode when an end condition is satisfied as a result of referring to the specific symbol determination table in the chance mode. | 09-18-2014 |
20140274293 | GAMING MACHINE HAVING A FIRST DISPLAY AND A SECOND DISPLAY - Provided is a gaming machine that can offer various play patterns and payout patterns without giving the player distrust or uncomfortableness. Upon establishment of a bonus trigger, a main CPU conducts a jackpot challenge lottery; if a jackpot is drawn, conducts another lottery to select either one of the prizes, Credit or Jackpot+Credit; if the prize Credit is drawn, pays out a determined amount to be credited; if the prize Jackpot+Credit is drawn, conducts another lottery for a jackpot prize, and pays out the amount corresponding to the drawn prize and the amount to be credited. | 09-18-2014 |
20140248940 | GAMING MACHINE, AND CONTROL METHOD OF SAME - A gaming machine 1: variably displays a plurality of symbols on a lower image display panel | 09-04-2014 |
20140243090 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 08-28-2014 |
20140235321 | GAMING MACHINE AND CONTROL METHOD THEREOF - In a gaming machine, a symbol display device variably displays a plurality of symbols, and an input device inputs an instruction related to a game. A controller executes a normal game in which the symbol display device variably displays and then stop-displays symbols, triggers a bonus game when a plurality of specific symbols are stop-displayed in the normal game, selects any one of a plurality of options by an operation of the input device by a user in the bonus game, and awards a benefit according to the selected option. Further, when the selected option selected in the processing is a specific option, the controller selects another one of the plurality of options by the operation of the input device by the user, and awards a benefit according to the selected another option. | 08-21-2014 |
20140221083 | GAME INFORMATION INTEGRATION SYSTEM - The present application provides a game playing information integration system which is capable of objectively performing selection and/or settings according to preference of a player, particularly fixed customers, and thereby capable of effectively introducing a gaming machine to invoke demands of players as users and managers of gaming facilities in a well-balanced manner from a result obtained by logically analyzing the gaming machine. (a) Game playing period at one time of each player in gaming machine unit, (b) change in balance over time of player in a game playing period, (c) operation time of the gaming machine unit, and (d) data relating to profit of a shop side by the gaming machine are generated, the degree of satisfaction of player is computed based on (a) and (b), and the degree of satisfaction of a shop side is computed based on (c) and (d). | 08-07-2014 |
20140200064 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a first display unit that includes a plurality of reels including a plurality of symbols thereon; and a controller configured to: determine whether a rendering effect activation is selected; execute a game by spinning and stopping the plurality of reels of the display device; and perform a rendering effect on the spinning and stopping of the plurality of reels when it is determined that the rendering effect activation is selected. | 07-17-2014 |
20140179403 | Slot Machine Capable of Keeping Constant Order or Constant Tempo of Stopping Rotation Reels - A slot machine of the present invention comprises a plurality of rotation reels rotatably installed in a casing; an input device operable by a player; a memory for storing stop positions of the plurality of the rotation reels in a previous game; and a controller, the controller programmed to execute processing of (A) determining the stop positions of the plurality of the rotation reels conditionally on an input from the input device, (B) stopping each of the rotation reels in rotation at the stop position determined in the processing (A), according to the stop position of each of the plurality of the rotation reels in the previous game preliminary stored in the memory and the stop position of each of the rotation reels in a present game determined in the processing (A). | 06-26-2014 |
20140141858 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 05-22-2014 |
20140135127 | GAMING MACHINE - The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers | 05-15-2014 |
20140106882 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 04-17-2014 |
20140094258 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - On the slot machine, a slot game including a base game and free games is caused to proceed on a display. On the base game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than feature symbols and wild symbols, are arranged in succession. On the free game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than the feature symbols and the wild symbols, are arranged in succession and in addition thereto, only in a case of top symbols whose payout multiplying factor is the highest, the top symbols whose number is larger than a number of top symbols displayed on the base game reel strips are arranged in succession. | 04-03-2014 |
20140094254 | GAMING MACHINE ARRANGING SYMBOLS - Provided is a gaming machine which does not bore the player through reel actions until completion of rearrangement of symbols. Under the condition where predetermined symbols are aligned on a payline when the symbols of a first scroll line of at least one of a plurality of scroll lines are being scrolled and symbols on the remaining second scroll lines are stopped, the gaming machine changes scrolling motion of symbols of the first scroll line. | 04-03-2014 |
20140094253 | Gaming Machine - To provide a gaming machine which holds a player's attention until symbols are rearranged by reel actions. The operation of the scroll of symbols of a first scroll line is changed under a condition that predetermined symbols are arranged on a pay line in a state where symbols of at least one first scroll line among a plurality of scroll lines are scrolled and symbols of remaining second scroll lines are stopped. | 04-03-2014 |
20140094252 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - Provided is a slot machine capable of reducing unfairness which may result between a player who has made an investment and a player who has not made an investment and allowing a player to proceed with a game by making an investment in expectation of a jackpot at ease. Each money amount which is constant is accumulated independently of a number of bets each time betting is conducted, and upon winning a jackpot, a money amount calculated by multiplying a money amount accumulated until then by a multiplying factor based on the number of bets is provided. | 04-03-2014 |
20140094251 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REELS - Provided is a slot machine which prevents two continuous symbols from coming to be continuous even by conducting a rewriting process. In a case where the one part of the symbol columns is stopped and displayed in the display frame of a symbol display area | 04-03-2014 |
20140094250 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - On the slot machine, a slot game including a base game and free games is caused to proceed on a display. On the base game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than feature symbols and wild symbols, are arranged in succession. On the free game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than the feature symbols and the wild symbols, are arranged in succession and in addition thereto, only in a case of top symbols whose payout multiplying factor is the highest, the top symbols whose number is larger than a number of top symbols displayed on the base game reel strips are arranged in succession. | 04-03-2014 |
20140094247 | GAMING METHOD AND GAMING MACHINE - A map symbol to be substituted with another symbol is included in a symbol set for a game. When two or more map symbols are included in a symbol arrangement, symbols in a subset of the symbol set are scrolled on display blocks occupied by the map blocks in a simultaneous manner. Each of the map symbols is substituted with another symbol in the subset, thereby forming a finalized symbol arrangement. A payout process is performed based on the finalized symbol arrangement. | 04-03-2014 |
20140087816 | GAMING MACHINE AND GAMING METHOD - A controller of a gaming machine executes a normal round of a game to spin reels of a first display, and triggers a chance round of the game when a result of the normal round satisfies a predetermined condition. The controller displays a wheel and a plurality of touch areas on a second display, and the wheel includes a plurality of areas, each of the plurality of areas corresponding to a number of free rounds. When any one of the touch areas is touched and slid by a player, the controller spinning the wheel in a direction corresponding to the slid touch area, and randomly determines a number of free rounds. The controller stops the wheel at a position of an area that corresponds to the determined number of free rounds among the plurality of areas, and provides free rounds having the determined number. | 03-27-2014 |
20140087812 | GAMING MACHINE AND GAMING METHOD - A game is executed in a normal round, in a first-type free round, and in a second-type free round. The normal round is executed with a first symbol set including a plurality of symbols. The first-type free round is executed with a second symbol set that includes at least one first symbol in addition to the symbols in the first symbol set. The second-type free round is executed with a third symbol set that includes at least one second symbol in addition to the symbols in the first symbol set, the at least one second symbol being different from the at least one first symbol. | 03-27-2014 |
20140057713 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination. | 02-27-2014 |
20140045573 | GAMING MACHINE DETERMINING THE CONTENT OF BONUS GAME BY ROULETTE - A slot machine | 02-13-2014 |
20140024432 | REEL FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME, AND METHOD OF MANUFACTURING REEL - A method of manufacturing a reel for a slot machine according to an embodiment of the present invention includes: forming an opening in a reel strip on which a plurality of first symbols are printed; forming a second symbol on an optical sheet by vacuum forming the optical sheet to form a symbol piece, the second symbol including a protrusion and a depression; attaching the symbol piece to the reel strip such that the second symbol is exposed through the opening of the reel strip; and attaching the reel strip to a reel frame for the slot machine. | 01-23-2014 |
20140019464 | PREFERENCE VISUALIZATION SYSTEM AND CENSORSHIP SYSTEM - The information processing system of the present application extracts data that satisfies both a predetermined relation condition characterized for each community regarding an object and a predetermined characteristic condition characterized for each community regarding an attribute of the object, from the decomposed text data that can identify the meaning, the decomposed text data obtained by decomposing text data based on individual person generated data generated by many individual persons who take part in and configure a main system, and extracts data that satisfies a particular condition indicating a predetermined particularity characterized for each community regarding the object so as to detect the predetermined particularity to make it available, thereby determining an individual person to be monitored and the contents of monitoring for controlling the monitoring. | 01-16-2014 |
20130310177 | GAME-INFORMATION-INTEGRATING SYSTEM - A game playing information integration system which outputs the operation state of game units installed in a gaming facility, the proportions of visitors by type, and the trends of the greatest common preferences of visitors seen from the proportion and other information so that such information can be grasped in real time, and provides useful information for appropriately managing the operation and management of the gaming facility while achieving greater harmony of players and the gaming facility (shop) is provided. | 11-21-2013 |
20130310174 | GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM - When one player acquires a qualification for playing a scramble bonus game, another player can participate in the scramble bonus game by paying a predetermined amount of participation charge. In addition, in a case where a fellow character could be acquired as a fellow of the player characters, the amount of prize to be paid to the players is increased according to features of that fellow character. Further, items of equipment of the player characters become more gorgeous, as the prizes acquired by the players increase in amount. A damage imparted to an enemy character varies depending on weapons that the player characters use. A prize is awarded when a hit point of the enemy character becomes 0. | 11-21-2013 |
20130310173 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device for a gaming machine according to an embodiment of the present invention includes: a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a guide; and a driving unit configured to drive the first sliding door | 11-21-2013 |
20130310172 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device includes: a display screen configured to display an image for a game; a first sliding door in front of the display screen, the first sliding door driven by a motor to move along a first guide to open and close the display screen; a rotation axis configured to rotate based on variation of an opening area of the display screen due to movement of the first sliding door; a magnetic sensor configured to detect rotation of the rotation axis; and a controller configured determine position of the first sliding door based on a magnetic sensor signal from the magnetic sensor and to control the movement of the first sliding door based on the selected door control data. | 11-21-2013 |
20130310171 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device for a gaming machine according to an embodiment of the present invention includes: a display panel configured to display images for a game; a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a first guide and a second sliding door configured to move along a second guide; and a driving unit configured to drive the first sliding door, wherein the shutter assembly is configured to make friction between the second sliding door and the second guide greater than friction between the first sliding door and the first guide. | 11-21-2013 |
20130310170 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device for a gaming machine according to an embodiment of the present invention includes: a display panel configured to display images for a game; a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a first guide and a second sliding door configured to move along a second guide; and a driving unit configured to drive the first sliding door, wherein at least one of the first sliding door and the second sliding door includes a catching member configured to catch another of the first sliding door and the second sliding door such that the second sliding door follows movement of the first sliding door. | 11-21-2013 |
20130310155 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - A reduction in amusement of gaming which may occur after providing a progressive bonus is suppressed. A gaming machine | 11-21-2013 |
20130310148 | GAMING MACHINE AND GAMING METHOD - A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display. | 11-21-2013 |
20130310145 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine in which elaborate presentation effects for rearranging wild symbols are devised and which has a high game feeling. In the gaming machine, when the wild symbols are rearranged in a plurality of columns, on the condition that winning has occurred in a drawing, premium presentation effects are performed. When it is determined that the wild symbols are rearranged in the plurality of columns, the wild symbols are rearranged in each one column when the character appears at one time. | 11-21-2013 |
20130310144 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine in which elaborate presentation effects for rearranging symbols are rearranged are devised and which has a high game feeling. In the gaming machine | 11-21-2013 |
20130310138 | GAMING MACHINE AND GAMING METHOD - A gaming machine including a plurality of reels, a first driver, a rendering device, a second driver, and a controller is provided. Each of the reels spins and rearranges a plurality of symbols in a game, and the first driver drive the reels. The rendering device renders a visual effect in synchronization with an operation of the reels, and the second driver drives the rendering device. The controller controls the reels and the rendering device and synchronizes the operation of the reels and an operation of the rendering device. | 11-21-2013 |
20130310136 | GAMING MACHINE AND GAMING METHOD - A gaming machine executes a normal mode game to rearrange symbols on the first display, based on at least one first table for determining symbols to be rearranged in the normal mode game, and triggers a chance mode game including a plurality of chance rounds when the rearranged symbols satisfies a first condition. The gaming machine closes the door when the chance mode game is triggered, and determining a chance type of the chance mode game. The gaming machine executes each chance round of the chance mode game to rearrange the symbols based on a second table for the determined chance type among a plurality of second tables, by controlling opening or closing of the door and displaying an object image on the display panel according to the determined chance type. | 11-21-2013 |
20130303257 | GAMING MACHINE HAVING NORMAL GAME MODE AND CHANCE GAME MODE - The present invention provides a gaming machine which can provide games that are prevented from progressing monotonously and thus can provide a player with a feeling of tension, thereby facilitating the consumption of more gaming media. A currently played chance game is discontinued and the chance game is started afresh from the first game under the condition that a second symbol appears on a symbol display unit upon the number of games being less than a predetermined number in the chance game mode. | 11-14-2013 |
20130303252 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTE A UNITARY GAME - The present invention provides a gaming machine which is capable of realizing an appropriate balance between players' profits and slot machine providers' profits. When a first number of bets have been selected, a control device executes a first basic unitary game which completes when a first time interval has elapsed after starting the game. When a second number of bets have been selected, the control device executes a second basic unitary game which completes when a second time interval shorter than the first time interval has elapsed after starting the game. On the basis of the fact that the first basic unitary game has been executed, the control device executes a first progressive game in which a first payout rate can be realized. On the basis of the fact that the second basic unitary game has been executed, the control device executes a second progressive game in which a second payout rate higher than the first payout rate can be realized. When a second number of bets have been selected, information relating to the second payout rate is displayed. | 11-14-2013 |
20130288807 | GAMING MACHINE - The gaming machine includes: a cabinet having a display window; one or more reels disposed in the cabinet so that the or each reel is visible from outside the cabinet through the display window, the or each of the one or more reels being provided with a reel band having symbols; and a light application device configured to apply visible light representing visual information which enables recognition of information related to games to the reel band. The or each of one or more reels has a mirror layer which reflects the visible light from the light application device. The light application device is disposed in an area outside the window frame of the display window so that the visible light is applied to the reel, on the side of the reel band. | 10-31-2013 |
20130288806 | GAMING MACHINE - The gaming machine includes: a cabinet having a display window; one or more reels disposed in the cabinet so that the or each reel is visible from outside the cabinet through the display window, the or each of the one or more reels being provided with a reel band having symbols; and a light application device configured to apply visible light representing visual information which enables recognition of information related to games to the reel band. The or each of one or more reels has a mirror layer which reflects the visible light from the light application device. The light application device is disposed in a position out of a sight area in which the one or more reels are visible from outside the cabinet through the display window. | 10-31-2013 |
20130288797 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a lamp body provided with LEDs so that the lighting state thereof is viewable from the outside; a sensor configured to detect a player's gesture with respect to the lamp body | 10-31-2013 |
20130288793 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130288792 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and displays an effect image concerning a game; a lamp body unit which includes a lamp body which is a formed object and a sensor configured to detect the player's gesture with respect to the lamp body and is provided at a position different from the upper image display panel when viewed from the front surface of the cabinet; and a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130288791 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and is a display o which an effect image is displayed as an effect; a sensor configured to detect a touch operation by a player; a lamp body which is a three-dimensional formed object, and a formed object unit which is detachable to the cabinet. | 10-31-2013 |
20130288774 | GAMING MACHINE - A gaming machine of the present invention includes: a light application device configured to apply visible light representing visual information which enables recognition of information related to games on a reel band, The or each of one or more reels has a mirror layer which reflects the visible light from the light application device. The light application device is disposed in an area outside the window frame of the display window so that the visible light is applied to the reel, on the side of the reel band, and is used as a front light device that emits visible light which is not representing the visual information. | 10-31-2013 |
20130288773 | GAMING MACHINE AND CONTROL METHOD THEREOF - An object of the gaming machine is to simultaneously display symbols and visual information with a simple structure, while displaying the symbols clearly. The gaming machine includes: one or more reels each provided with a reel band having one or more symbols; and a light application device configured to apply visible light representing visual information which enables recognition of information related to games on an outer circumference of the one or more reels. The reel band has a mirror layer which reflects the visible light from the light application device. | 10-31-2013 |
20130288772 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a symbol display device configured to display a result of a game by rearranging symbols in cells forming a matrix; and a controller used to start a base game requiring betting, a free game not requiring betting, and a plurality of types of bonus games. The controller is programmed to execute the steps of: executing a base game of randomly determining symbols to be rearranged in the symbol display device; determining whether a specific symbol is to be rearranged in a predetermined region of the symbol display device, the predetermined region including at least one cell; executing a free game of randomly determining symbols to be rearranged in the symbol display device; determining whether the specific symbol is to be rearranged in the predetermined region; and executing any one of the types of the bonus games. | 10-31-2013 |
20130288756 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture. | 10-31-2013 |
20130260858 | REEL FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A cylindrical reel for a slot machine, which includes a plurality of symbols having different patterns is provided. A reel according to an embodiment includes: a reel frame configured to receive rotational force from a rotational axis of a motor; a reel stripe disposed on an entire circumference of the reel frame and having a front surface including a group of the symbols thereon; a symbol piece including: a first surface having a flange shape; and a second surface protruding from the first surface and including one of the plurality of symbols thereon, wherein the reel stripe has at a least one opening exposing the second surface of the symbol piece, and the first surface of the symbol piece is attached to a rear surface of the reel stripe. | 10-03-2013 |
20130244748 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment includes a symbol display and a controller. The symbol display configured to display an arrangement and a rendering movement of a plurality of symbols for a game, and the plurality of symbols including first and second symbols different from each other. The controller is configured to receive an input from a player, to determine whether a time of the input from the player is within a predetermined time duration during the rendering movement when the rendering movement satisfies a first condition, the predetermined time duration starting at a predetermined frame before the first symbol reaches at a predetermined position, and to stop a group of the symbols including the first symbol in response to the input from the player when the time of the input is within the predetermined time duration. | 09-19-2013 |
20130243946 | THERMOELECTRIC CONVERTER ELEMENT AND CONDUCTIVE MEMBER FOR THERMOELECTRIC CONVERTER ELEMENT - Disclosed is a low-cost thermoelectric converter element which is not decreased in electrical conductivity and thermal conductivity even under high temperature conditions. Specifically disclosed is a thermoelectric converter element ( | 09-19-2013 |
20130241143 | PAPER SHEET PROCESSING DEVICE - The purpose of the present invention is to provide a paper sheet processing device with a reduced number of components for detecting the presence of paper sheets on a conveyance path and which is capable of reducing costs. To achieve this aim, the paper sheet processing device has: an insertion port where paper sheets are inserted; a conveyance path along which paper sheets inserted into the insertion port are conveyed; sensors ( | 09-19-2013 |
20130237309 | GAMING MACHINE - A method for playing a game with a gaming machine is provided. The method includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is not displayed in the free game but displayed in a subsequent game, paying the larger award. | 09-12-2013 |
20130231174 | GAMING MACHINE, AND CONTROL METHOD OF SAME - A gaming machine | 09-05-2013 |
20130225265 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system including gaming terminals, each gaming terminal executes a bonus game when the result of a base game satisfies a predetermined condition. If a first gaming machine that does not have an entry right exists among the gaming terminals when the base game is executed, the controller performs drawing of the entry right for the first gaming terminal. The controller sets an award expected in a bonus game of a first case to be greater than an award expected in a bonus game of a second case. The first case is a case that the bonus game is triggered in a gaming terminal that has the entry right when the base game is executed, and the second case is a case that the bonus game is triggered in the gaming terminal that does not the entry right when the base game is executed. | 08-29-2013 |
20130225264 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system including gaming terminals, each gaming terminal executes a base game for a corresponding player. A controller executes the base game in each gaming terminal, and performs drawing of an entry right for a gaming terminal that does not have the entry right among the gaming terminals. The controller executes the versus event and determines an award provided to the first player or the second player according to a result of the versus event if a first gaming terminal for the first player and a second gaming terminal for the second player have the entry right. The controller stores the entry right of the first gaming terminal without executing the versus event if the second gaming terminal does not have the entry right when the first gaming terminal has the entry right. | 08-29-2013 |
20130225253 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a controller executes a base game, and triggers the bonus game including a plurality of unit games when a result of the base game satisfies a predetermined condition. The controller determines reachable cells of the character in each unit game of the bonus game. The controller determines an expected value of an award provided in each reachable cell by distributing predetermined credits to the reachable cells in each unit game. The controller determines a number of cells by which the character moves along with the course in each unit game, moves the character to any one of the reachable cells according to the number of cells in each unit game, and determines an award to be provided to the player according to the expected value of a cell at which the character arrives in each unit game. | 08-29-2013 |
20130225252 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a controller rearranges symbols in a base game, and triggers a bonus game when a combination of the symbols rearranged in the base game satisfies a predetermined condition. The controller executes each unit game of the bonus game based on a bet betted by the player, determines a number of cells by which the character moves along with the course in each unit game, and moves the character from a current cell to a destination cell according to the number of cells in each unit game. The controller performs an event corresponding to the destination cell in each unit cell, and determines an award of the goal cell based on an average bet per unit game when the character arrives at the goal cell. | 08-29-2013 |
20130217484 | GAMING MACHINE - A gaming machine | 08-22-2013 |
20130217472 | GAMING MACHINE CAPABLE OF IMPROVING AMUSINGNESS - The present invention provides a gaming machine capable of improving amusingness of a game by varying the continuity of the main game. According to the present invention, a normal mode game in the normal mode is started based on an input of the bet information from the bet input device; the mode is entered from the normal mode to the chance mode when an enter condition is satisfied as a result of referring to the predetermined symbol determination table in the normal mode; a free game is started as a chance mode game in the chance mode; and the mode is returned from the chance mode to the normal mode when an end condition is satisfied as a result of referring to the specific symbol determination table in the chance mode. | 08-22-2013 |
20130217469 | GAMING MACHINE - On a lower image display panel | 08-22-2013 |
20130217468 | GAMING MACHINE - When the game result of a base game in which symbols | 08-22-2013 |
20130217467 | GAMING MACHINE AND CONTROL METHOD THEREOF - The following steps are executed: a step of randomly determining a payout by display area random determination; a step of displaying, on a lower image display panel | 08-22-2013 |
20130217466 | GAMING MACHINE - On a lower image display panel | 08-22-2013 |
20130196775 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine stores an effect combination table in which each of predetermined combination conditions of symbols has probabilities associated with respective effect combinations each constituted by one or more indication effect. The gaming machine executes a process of randomly determining the symbols to be rearranged on the reel unit. The gaming machine executes a process of determining to which one of the combination conditions the combination of the determined symbols corresponds. The gaming machine executes a process of selecting an effect combination table based on the corresponding combination condition and randomly selecting one effect combination from a plurality of effect combinations based on the probabilities in the selected effect combination table. The gaming machine executes a process of executing an indication effect indicated by the selected effect combination, by means of the notification device. | 08-01-2013 |
20130196742 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine stores movement patterns of the scroll of the reel unit that has a plurality of paylines and displays a game result by scrolling arranged symbols in a predetermined direction and then rearranging the symbols in a matrix manner. The gaming machine randomly determines the symbols to be rearranged on the reel unit. The gaming machine determines a combination formed by the determined symbols. The gaming machine | 08-01-2013 |
20130196741 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine randomly determines symbols to be rearranged on a reel unit in a game in a normal mode, based on a predetermined probability. The gaming machine determines whether the determined symbols include a chance symbol. When it is determined that the symbols include a chance symbol, the gaming machine randomly determines an expecting degree and conducts the shifting to a chance mode. In the game in the chance mode, the gaming machine randomly determines the symbols to be rearranged on the reel unit based on the probability corresponding to the determined expecting degree. When the game is run for a predetermined number of times, the gaming machine ends the chance mode. | 08-01-2013 |
20130196739 | GAMING MACHINE CONDUCTING INDICATION EFFECT - Based on the timings to start movement and rearrangement, a gaming machine stores notification sound patterns each associated with the type of notification sound output by a speaker which is capable of outputting notification sound with plural notification patterns and a notification timing. The gaming machine randomly determines the symbols to be rearranged on the reel unit. The gaming machine determines a combination formed by the determined symbols. Based on the determined combination, the gaming machine selects one of the notification sound patterns. The gaming machine outputs notification sound with the selected notification sound pattern. | 08-01-2013 |
20130196738 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine stores a plurality of notification patterns of the backlight unit displayable at least in the symbol rearrangement regions of the reel unit including the regions where the symbols are rearranged, a notification pattern being assigned to each of the notification patterns. The gaming machine randomly determines the symbols to be rearranged on the reel unit. The gaming machine determines a combination formed by the determined symbols. The gaming machine selects a notification pattern based on the determined combination. The gaming machine executes a selected notification pattern by the backlight unit, at a notification timing which is before the rearrangement of the symbols on the reel unit. | 08-01-2013 |
20130196737 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine executes a process of randomly determining symbols to be rearranged on a reel unit. The gaming machine executes a process of determining a combination formed by the symbols. The gaming machine executes a process of selecting from a plurality of choices an indication effect which is executed before the rearrangement of the symbols on the reel unit, based on the determined combination. The gaming machine executes a process of executing the selected indication effect by a notification device. | 08-01-2013 |
20130143647 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - To provide a gaming terminal capable of effectively preventing breakage of a support mechanism of a lever-type operation device or the like and a method of providing notification, when a lever | 06-06-2013 |
20130134648 | PAPER SHEET PROCESSING DEVICE - A paper sheet processing apparatus capable of preventing a paper sheet from being drawn out by an unauthorized action. The bill processing device includes: an insertion slot into which a bill is inserted; a bill conveyance mechanism capable of conveying the bill having been inserted from the insertion slot; a bill reader reading the bill conveyed by the bill conveyance mechanism; an authenticity judging mechanism judging an authenticity of the bill read by the bill reader; and a pulse output part driving a motor for controlling conveyance speed of the bill by a motor of the bill conveyance mechanism. The pulse output part controls the conveyance speed by the bill conveyance mechanism after the completion of reading by the bill reader. | 05-30-2013 |
20130130775 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-23-2013 |
20130130773 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-23-2013 |
20130130772 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-23-2013 |
20130087613 | IDENTIFICATION INFORMATION ACCESS DEVICE - The present invention provides an identification information access device configured to read identification information stored in an RFID tag even if the RFID tag is located at a position at which identification information of the RFID tag has been difficult to read. An identification information access device includes: a first antenna unit configured to read identification information stored in an RFID IC tag included in a storage medium; a control device configured to be electrically connected to the first antenna unit and to drive the first antenna unit so as to acquire the identification information in accordance with an electromagnetic wave transmitted from the first antenna unit; and a second antenna unit configured to be independent from the first antenna unit, to be disposed at a position separated from the first antenna unit, and not to be electrically connected to the first antenna unit and to the control device. | 04-11-2013 |
20130084983 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination. | 04-04-2013 |
20130040723 | GAMING TERMINAL AND METHOD OF PROVIDING NOTIFICATION - A gaming terminal includes: a terminal image display panel; a lever-type operation device configured to receive an operation of a player; a support mechanism which rotatably supports the operation device at one end portion of the operation device and includes a restriction member configured to restrict inclination of the operation device, the restriction member being positioned so that the operation device abuts the restriction member when the operation device is inclined at a first angle; an inclination detecting mechanism which detects an angle of inclination of the operation device; and a controller which causes the terminal image display panel to output a predetermined sound and/or to give a visual indication to give a warning to the player when the angle of inclination of the operation device detected by the inclination detecting mechanism is greater than a second angle which is equal to or greater than the first angle. | 02-14-2013 |
20130040719 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF - Game qualification time may be set to allow participation in a common game from a basic game. This game qualification time is awarded in accordance with a bet amount stored in a RAM | 02-14-2013 |
20130012292 | GAMING MACHINE - The present invention is to provide an effect with its high entertainment property. Those which are printed in a superimposed manner on the effect panel | 01-10-2013 |
20130004054 | BANK NOTE AUTHENTICATING METHOD AND BANK NOTE AUTHENTICATING DEVICE - A method and apparatus authenticating a bill. The method irradiates infrared light having a predetermined wavelength onto a print area of a genuine bill, stores transmitted light data of light transmitted through the genuine bill as reference data, irradiates infrared light having the predetermined wavelength onto a print area of the bill to be authenticated, and compares transmitted light data of infrared light transmitted through the bill with the reference data. The method further determines in advance at least two specific regions having different invisibility under different lights of different wavelengths in a print area of the bill, applies a predetermined weighting to the transmitted light data of light in the specific regions of the bill to be authenticated and the genuine bill, and compares the weighted data with each other. Based on comparison results the bill is authenticated. | 01-03-2013 |
20120322539 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine | 12-20-2012 |
20120309509 | GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM - When one player acquires a qualification for playing a scramble bonus game, another player can participate in the scramble bonus game by paying a predetermined amount of participation charge. In addition, in a case where a fellow character could be acquired as a fellow of the player characters, the amount of prize to be paid to the players is increased according to features of that fellow character. Further, items of equipment of the player characters become more gorgeous, as the prizes acquired by the players increase in amount. A damage imparted to an enemy character varies depending on weapons that the player characters use. A prize is awarded when a hit point of the enemy character becomes 0. | 12-06-2012 |
20120309502 | GAMING MACHINE FOR EXECUTING BATTLE GAME BETWEEN GAMING TERMINALS - The present invention makes players willing to play games next to each other, so as to increase the use ratio. | 12-06-2012 |
20120309493 | GAMING MACHINE HAVING PLURAL GAMING MODES - A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode. | 12-06-2012 |
20120309492 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light. | 12-06-2012 |
20120309491 | GAMING MACHINE - The present invention provides players with fun brought by a moveable component. | 12-06-2012 |
20120309490 | GAMING MACHINE - A gaming machine for changing a payout ratio through technical intervention of a player is provided. The gaming machine comprises: a display arranging a plurality of symbols; and a control section executing a first game rearranging the plurality of symbols with a preset payout ratio, and awarding a payout to a player on the basis of a result of the first game, and executing a payout ratio increasing game that increases the payout ratio and is only executable when predetermined conditions are satisfied, and awarding a payout to the player on the basis of a result of the payout ratio increasing game, wherein the control section executes the payout ratio increasing game, in which the preset payout ratio changes in a predetermined range. | 12-06-2012 |
20120298164 | Thermoelectric Conversion Module - A thermoelectric conversion module which includes a good thermally conductive substrate that is inexpensive, and which secures the electrical insulating property between the good thermally conductive substrate and the electrode. The thermoelectric conversion element unit is constituted of a P-type semiconductor and an N-type semiconductor which are connected to form a .pi.-shape. Electrodes are connected to both end faces of the thermoelectric conversion element units. The good thermally conductive substrates are brought in contact with the electrodes. The good thermally conductive substrates consist of aluminum or an aluminum alloy, and an anode oxide film is provided between the good thermally conductive substrates and the electrodes. | 11-29-2012 |
20120289309 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is displayed on the display device in the free game, paying the larger award. | 11-15-2012 |
20120276975 | GAMING MACHINE AND REEL DEVICE THEREOF - A gaming machine includes: a reel having an outer circumferential surface on which symbols are lined up; a reel driving mechanism which rotates the reel to rearrange the symbols; a magnet which is provided in the reel driving mechanism to change an external magnetic field in accordance with the rotation of the reel; a magnetic force detecting mechanism which detects a magnetic force of the external magnetic field so as to output a magnetic force detection signal; a reel setting unit by which the magnetic force detection signal and arrangement positions of the symbols are associated with one another; and a reel drive control unit which controls the reel driving mechanism so that the symbols are rearranged in a predetermined arrangement based on the magnetic force detection signal and the arrangement positions of the symbols. | 11-01-2012 |
20120268729 | SHEET IDENTIFYING DEVICE - A sheet identifying device comprising a light-receiving section ( | 10-25-2012 |
20120252561 | GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS - The present invention provides a gaming machine including gaming terminals having high payout rate without increasing loss on the management side. When a result of a base game associated with a payout is obtained, the gaming machine determines whether at least a competing game condition associated with the payout is satisfied or not and, when it is determined that the competing game condition is satisfied, sets neighboring gaming terminals as opponents. When the opponent participates in a competing game, a competing game for winning a payout by competing against the opponent is run. According to a result of the competing game, at least a part of the payout is given to the winner of the competing game, and no payout is given to the loser of the competing game. | 10-04-2012 |
20120252547 | GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS - A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run. | 10-04-2012 |
20120220378 | GAME INFORMATION CONSOLIDATION SYSTEM - A game playing information integration system is provided which is capable of objectively performing selection and/or settings according to preference of a player, and is capable of effectively making entry into market, based on a result of logical analysis of a gaming machine invoking demands of a player and a manger in gaming facility in a well-balanced manner. The system includes a plurality of gaming machine units and a server connected to enable communication with each of the gaming machine units. Each of the gaming machine units includes player identification information reading means, number-of-consumptions data output means, and number-of-payouts data output means. Gaming machine unit identification information is individually assigned to each of the gaming machine units. The server stores data storage means for storing each of number-of-consumptions data and number-of-payouts data in association with reception time data, player identification information, and gaming machine unit identification information. | 08-30-2012 |
20120208621 | GAMING MACHINE - A display device having bet areas where a plurality of bet objects are displayed and a unit bet buttons where a plurality of bet amounts are displayed and a touch panel which is provided on the front surface side of the display device to be able to receive a touch input from the outside and detect a touched position of the touch input are included. When the touched position of the touch input corresponds to any bet amounts in the unit bet buttons, a bet amount is determined based on this touched position. When the touched position of the touch input continuously moves at least in the bet areas, betting on each bet object on the moving path among the bet objects in the bet areas is received with the bet amount determined using the unit bet button. | 08-16-2012 |
20120184369 | GAMING MACHINE CAPABLE OF TRANSFER FROM BASE GAME - A gaming machine is provided which is capable of providing a rendering in such a manner that a story gradually extends together with a bonus game in a case where rendering processing is executed in parallel with the bonus game. The routine transfers to a free game, as triggered by establishment of a condition for rearranging a specific symbol in a base game. Next, the routine transfers to a bonus game, as triggered by establishment of a first transfer condition in the free game. Then, the routine transfers to another free game, as triggered by establishment of a second transfer condition in the bonus game. In this manner, an extended game loop in which the free game and the bonus game enter extended games is formed. | 07-19-2012 |
20120172115 | GAMING MACHINE AND GAMING MANAGEMENT SYSTEM - A gaming machine includes a housing, which is playable by a plurality of players, that has a station provided for each individual player; an operation detection unit that detects an operation of a player present at each of the stations performing a bet operation through a bet image displayed on the image display unit; an image capturing unit, provided at the housing, that can capture images of a player present at each of the stations, and a determination unit that determines tampering or an error of a game by comparing image capturing information obtained by the image capturing unit with predetermined information. | 07-05-2012 |
20120136779 | DEPOSIT AMOUNT MANAGING DEVICE, SERVICE PROVIDING SYSTEM COMPRISING DEPOSIT AMOUNT MANAGING DEVICE, AND DEPOSIT AMOUNT MANAGING SYSTEM COMPRISING PORTABLE TERMINAL - The present invention manages money received from a general user having no bank account, so that the general user is able to make payment, send remittance, receive lottery prize via a network. | 05-31-2012 |
20120135799 | GAME SYSTEM - A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided. | 05-31-2012 |
20120115614 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 05-10-2012 |
20120115612 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 05-10-2012 |
20120115611 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals provided in a parallel manner, a plurality of upper displays which are provided in a parallel manner independently from the gaming terminals and form a single common effect display screen, a plurality of display controllers controlling image display on the respective upper displays, and a center controller controlling the display controllers are provided. The center controller controls the display controllers so that the upper displays perform image display as one common effect display screen. | 05-10-2012 |
20120115607 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals | 05-10-2012 |
20120115586 | READ/WRITE DEVICE FOR INFORMATION DATA STORAGE MEDIUM - A device for reading information data recording medium, which is capable of reducing failure to take an IC card that is ejected from a gaming machine, is provided. | 05-10-2012 |
20120115575 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a possibility that a payout rate becomes high, by means of an effective rendering. The gaming machine is capable of increasing a probability of migration to a bonus game and then increasing an opportunity of increasing a prize to a player by performing re-scroll while leaving a bonus symbol. In addition, the gaming machine is capable of increasing a probability of migration to a bonus game by means of an effective rendering called re-scroll to be thereby able to realistically inform a player of a possibility that a payout rate becomes high. | 05-10-2012 |
20120115574 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery. | 05-10-2012 |
20120115573 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, and that is capable of having a variety of entertainment properties by means of a variety of games. The gaming machine is adapted to display a specific symbol that can be employed in place of another symbol, so as to be substituted for any of symbols to be scrolled, by means of random determination, in a bonus game, to thereby able to cause a possibility that a prize to be awarded to a player increases every time a specific symbol is entered and then visually display a state that is indicative of such possible increase. | 05-10-2012 |
20120115572 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of causing a player to be realistically informed of a payout rate and that is capable of having a variety of entertaining options by making a variety of games playable. In the gaming machine, a prize according to a rendering time after the routine has migrated to a bonus game is awarded to a player, whereby the player can realize that the amount of the prize increases as the rendering time elapses. In this manner, the player can keep track of whether the amount of prize is large or small by means of an easily recognizable element that is referred to as the rendering time. | 05-10-2012 |
20120115571 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realizing an attractive payout rate for a player. The gaming machine is adapted to suggest that a state advantageous to a player be established, by shielding a symbol that is scrolled and then displaying a shade of a specific character. In this manner, the player can play a game with a sense of expectation. After the shading has been released, a specific symbol is displayed, thereby establishing the state advantageous to the player. Therefore, the player can realize that the routine migrates to the state advantageous to the player. | 05-10-2012 |
20120115569 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down. | 05-10-2012 |
20120115568 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - The present invention provides a gaming machine that is capable of prompting a player to concentrate his or her consciousness to a unit game that attracts the player's interest by performing rendering when a li-zhi has been established, the gaming machine beings capable of visually recognizing by the player an outcome of symbols without keeping off his or her eye from moving symbols. The gaming machine is configured to display symbols associated with at least one scroll line in a second mode that is different from a first mode from among scroll lines corresponding to the moving symbols as triggered by the fact that a li-zhi has been established by means of symbols displayed in a stopped state. | 05-10-2012 |
20120115566 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 05-10-2012 |
20120115563 | GAMING MACHINE - A gaming machine of the present invention stores a bet area on which a bet is placed and a game value placed as the bet in each gaming terminal, rotates and stops the wheel to determine a resulting symbol from the plurality of symbols, awards a payout based on the resulting symbol and the odds set for the bet area on which the bet is placed in the gaming terminal, and then adjusts the payout rate by changing the odds set for the bet areas in the gaming terminals. | 05-10-2012 |
20120115562 | GAMING MACHINE - A gaming machine of the present invention stores a bet area on which a bet is placed through a gaming terminal and a game value placed as the bet, determines a resulting symbol from a plurality of symbols, rotates the wheel based on an operation of the lever in one of the plurality of gaming terminals, whose lever has been activated, stops the rotation of the wheel so that the pointer points a symbol arrangement area with the resulting symbol, and awards a payout based on the resulting symbol and the odds set for the bet area in which the bet is placed through the gaming terminal. | 05-10-2012 |
20120108315 | GAMING MACHINE HAVING TWO IMAGE DISPLAY DEVICES - A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started. | 05-03-2012 |
20120104691 | PAPER SHEET PROCESSING DEVICE - A paper sheet processing apparatus capable of preventing paper sheet clogging in a traveling route in which a paper sheet is conveyed is provided. The paper sheet processing apparatus comprises an open/close member 2B which is opened or closed with respect to a frame 2A and a traveling route through which the paper sheet (a bill, a card, a coupon ticket, and the like are collectively referred to as “paper sheet”) is conveyed is formed between the open/close member 2B and the frame 2A when the open/close member 2B is closed with respect to the frame 2A. The open/close member 2B is provided with a sensor 31 for detecting that the open/close member 2B is opened from the frame 2A. | 05-03-2012 |
20120080845 | GAMING TABLE DEVICE HAVING A GAME TABLE ON WHICH THE GAME MEDIUM IS DISPOSED - A gaming table device which can determine frauds precisely and human errors is provided. | 04-05-2012 |
20120064962 | GAMING MACHINE PRODUCING EFFECT WHEN AWARDING BENEFIT AND CONTROL METHOD THEREOF - When a wild symbol | 03-15-2012 |
20120039521 | CARD IDENTIFYING APPARATUS - A card identifying apparatus according to one embodiment of the invention has a light-receiving portion that reads a card on a pixel basis of a predetermined area as a unit including color information having brightness, RAM that stores image data comprised of a plurality of pixels read by the light-receiving portion, a pixel data increasing/decreasing processing section that increases/decreases the number of pixels of the image data, and card identifying means for identifying authentication of the card based on the image data increased/decreased by the pixel data increasing/decreasing processing section. | 02-16-2012 |
20110313551 | GAMING MACHINE HAVING A FUNCTION OF THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A GAME IN WHICH A PLAYER SELECTS A CHOICE FROM AMONG MULTIPLE CHOICES - A controller is provided which includes: a function whereby, in a case that the game mode has been switched to the free game mode, a mini game is executed; a function whereby, each time the mini game is executed, selection data is received from a first input device, and determination is made based upon the received selection data as to whether accumulated points are to be updated; a function whereby, in a case that determination has been made that the accumulated points are to be updated, the points that correspond to the received selection data are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of extra free games, which are extra games provided in addition to the free game, is determined according to the updated accumulated points. | 12-22-2011 |
20110312405 | GAMING MACHINE AND GAMING METHOD THEREOF - A gaming environment is described. If the predetermined condition is met and the free game is shifted, reels are changed to other reels to be used in the free game. Also, in the free game, reel display portion on which the WILD symbols are displayed on all of the symbol display portions, the reel display portion is held in following games. The WILD symbols are consecutively displayed with the predetermined number (which is greater or equal to the number of symbol display portions of one reel display portion) on the reels used in the free game. Therefore, the probability where WILD symbols fill on the all of the can be enhanced, one or more aspects of the invention can provide higher interest to the player. | 12-22-2011 |
20110312404 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) increasing a winning probability for a specific combination of symbols according to the point cumulatively added in step (e); and (g) if the specific combination of symbols is displayed on the display device, paying an award corresponding to the specific combination of symbols. | 12-22-2011 |
20110312403 | Gaming Machine - A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a payout rate for a specific combination of symbols prior to the step (d); and (g) if the specific combination of symbols is displayed on the display device, multiplying an award entitled to the specific combination of symbols by the payout rate determined in the step (f) and paying the resulting amount. | 12-22-2011 |
20110312402 | Gaming Machine - A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; and (h) if the specific combination of symbols is displayed on the display device, paying the larger award. | 12-22-2011 |
20110306404 | Gaming Machine - A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; (h) if the specific combination of symbols is displayed on the display device, paying the larger award; and (i) if a combination of symbols different from the specific combination of symbols is displayed on the display device, switching the larger award back to the normal award. | 12-15-2011 |
20110300950 | GAMING MACHINE - The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers | 12-08-2011 |
20110300919 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTE A UNITARY GAME - The present invention provides a gaming machine which is capable of realizing an appropriate balance between players' profits and slot machine providers' profits. When a first number of bets have been selected, a control device executes a first basic unitary game which completes when a first time interval has elapsed after starting the game. When a second number of bets have been selected, the control device executes a second basic unitary game which completes when a second time interval shorter than the first time interval has elapsed after starting the game. On the basis of the fact that the first basic unitary game has been executed, the control device executes a first progressive game in which a first payout rate can be realized. On the basis of the fact that the second basic unitary game has been executed, the control device executes a second progressive game in which a second payout rate higher than the first payout rate can be realized. When a second number of bets have been selected, information relating to the second payout rate is displayed. | 12-08-2011 |
20110250950 | SETTLEMENT SYSTEM - The present invention is provides a novel electronic settlement technique which is capable of supplying a deposit so as to continue the play of a game after a deposit available in a game facility has been consumed. A negotiable-value providing device is transmits to a user terminal device a deposit supply demand message demanding supply of a premises deposit upon receipt of a transfer demand message. A user terminal device is transmits a transfer demand message to a management server upon receipt of the deposit supply demand message. Upon receipt of the deposit supply demand message, the management server is transmits to a financial institute system a transfer request message requesting a predetermined transfer of a predetermined amount of money from a user bank account. Upon receipt of a transfer completion message, a premises server is transmits a provision instructing message instructing provision of a negotiable-value to the negotiable-value providing device. The negotiable-value providing device having received the provision instructing message executes provision of the negotiable-value. | 10-13-2011 |
20110250947 | GAMING MACHINE - One of values 0 to 9 is associated with each of ten turnips | 10-13-2011 |
20110241287 | PAPER SHEET PROCESSING DEVICE - A paper sheet processing device is provided in which no load is imposed on a primary drive which drives a pressing part for pressing the paper sheets stacked and accommodated and a shutter for opening and closing an insertion slot. The paper sheet processing device of the present invention has an insertion slot through which a paper sheet is inserted, a shutter | 10-06-2011 |
20110241283 | PAPER SHEET PROCESSING DEVICE - A paper sheet processing device is provided which can more simply detect the attachment/detachment of the magazine accommodating paper sheets and that the amount of paper sheets has reached a predetermined level and can reduce costs. The paper sheet processing device of the present invention has a magazine | 10-06-2011 |
20110210503 | PAPER SHEET PROCESSING DEVICE - A paper sheet or bill processing apparatus capable of reliably detecting a paper sheet or bill present in a traveling route. The paper sheet or bill processing apparatus includes: a motor for a paper sheet or bill conveyance mechanism which can be driven to convey a paper sheet or bill along a traveling route; a discharge sensor which detects whether or not the paper sheet or bill is present in the traveling route; and control means which carries out a redetection process to detect whether or not the paper sheet or bill is present in the traveling route again by the discharge sensor after the motor is driven if the paper sheet or bill is not detected by the discharge detection sensor in a detection process in a condition that driving of the conveyance mechanism is stopped. | 09-01-2011 |
20110201424 | GAMING MACHINE - A slot machine has a frontward projecting portion which is projected frontward of the slot machine from a lower end of a main display provided in a cabinet. The frontward projecting portion has an armrest, a control panel, etc., each of which serves as a human contact portion which comes in contact with a part of a player's body. The lower end of a display surface of the main display is positioned lower than the human contact portions (armrest and control panel). | 08-18-2011 |
20110201400 | GAMING SYSTEM FOR NAVIGATING ADVANCEMENT OF GAME FOR DEALER - A gaming system comprises a control unit quipped with a controller. The control starts the reception of bets from a plurality of stations, displays, on a dealer display, termination order images from the plurality of the stations in accordance with a lapse of a predetermined period of time from the start of the bet reception, and advances the game on the condition that a bet termination order signal is received from an operation input button. | 08-18-2011 |
20110198191 | PAPER SHEET PROCESSING DEVICE - A bill processing apparatus which is capable of reliably supplying information on a bill to the bill housing body side. The paper sheet processing apparatus has a bill housing part ( | 08-18-2011 |
20110177861 | GAMING MACHINE - A gaming machine according to the present invention variably displays a plurality of symbols wherein a speed of the variable display of the plurality of symbols while executing a free game is different from a speed of variable display of the plurality of symbols while executing a basic game. In this manner, it is possible to impart a sense of expectation for free game to a player without separately preparing any effect video image such as a video image showing a process of adding WILD symbols. | 07-21-2011 |
20110159950 | GAMING MACHINE COMPRISING SWITCH TO SWITCH PAYOUT RATES AND CONTROL METHOD THEREOF - A gaming machine comprising a switch to be operated to switch the payout rates of the gaming machine that repeatedly executes a unit game, and a controller that executes processing to make the duration time required for the unit game from start to end, which is started when the payout rate is switched from a first payout rate to a second payout rate higher than the first payout rate by the operation of the switch, shorter than that when the payout rate is switched to the first payout rate. When the payout rate of the gaming machine is switched from the first payout rate to the second payout rate higher than the former by the operation of the switch, the duration time required for the unit game from start to end which is started after the switching becomes shorter than that required for the unit game that is started at the time of the first payout rate. | 06-30-2011 |
20110159947 | GAMING MACHINE - A gaming machine is provided so as to comprise: a display device for displaying symbols variably and statically; a starting device for an operation to start a variable display of the symbols; a storage device for storing a plurality of predictive effect images corresponding to respective payout levels; and a processor being operable to: conduct an internal lottery to determine a combination of symbols to be displayed statically; select one of the predictive effect images corresponding to a predetermined winning combination when it is determined that the determined combination to be displayed statically matches the predetermined winning combination; and cause the selected one predictive effect image to be displayed as well as the variable display of symbols, wherein the plurality of predictive effect images indicate a degree of the payout levels such that a payout level to be awarded can be expected before an operation to stop the variable display. | 06-30-2011 |
20110140843 | SHEET-OF-PAPER PROCESSING DEVICE - A paper sheet processing apparatus which can accurately determine whether the paper sheet is legitimate or not even if a conveyor member has a manufacturing error. The apparatus includes: a conveyor roller to convey the paper sheet inserted into an insertion slot; a paper sheet reader to read the paper sheet; a detector to detect an actual measurement value in the predetermined area along a traveling direction of the paper sheet; a storage to store a reference value of length; and an authenticity judgment part to judge the authenticity of the paper sheet based on a comparison of the actual measurement value and the reference value. The reference value is determined based on length calculated by reading a legitimate paper sheet, a theoretical value of the length in the predetermined area, and a predetermined tolerant value for a legitimate paper sheet. | 06-16-2011 |
20110137765 | ELECTRONIC SETTLEMENT SYSTEM, ELECTRONIC SETTLEMENT SERVER, MOBILE COMMUNICATIONS TERMINAL, AND ELECTRONIC SETTLEMENT METHOD - An electronic settlement system which is similar to cash settlement and which is usable in a gaming parlor is provided. In the electronic settlement system, a mobile phone communicates with a ball lending machine using a contactless IC card to acquire a device ID from the ball lending machine, and transmits a payment request message including the device ID and a user ID to an electronic settlement server. The electronic settlement server notifies an in-store server of a transfer amount from a user account to a settlement provider account, and the in-store server stores the transfer amount as a deposit. In response to a payment request message from the mobile phone, the in-store server instructs the ball lending machine to provide gaming media corresponding to a gaming medium cost, adds an amount corresponding to the gaming medium cost to a consumed amount, and issues a transfer request to a receiving network so as to transfer the consumed amount from the settlement provider account to a gaming parlor operator account. Upon receiving a provision instruction message from the in-store server, the ball lending machine provides gaming media corresponding to the gaming medium cost. | 06-09-2011 |
20110128526 | BANK NOTES HANDLING APPARATUS - A paper sheet processing apparatus includes: an insertion slot through which a paper sheet is inserted; a sensor which detects insertion of the paper sheet; a traveling route through which the paper sheet is conveyed; a light emitting part which irradiates the traveling route with light; a light receiving part which receives light from the traveling route; a black calibration part which sets a reference value for the lowest brightness in a state that the emission of the light emitting part is ineffective; and an authenticity judgment processing part which judges an authenticity. The black calibration part can set the reference value before the authenticity judgment processing part judges the authenticity after the sensor detects the insertion of the paper sheet at every time when the paper sheet is inserted. | 06-02-2011 |
20110128122 | PAPER SHEET PROCESSING APPARATUS - A paper sheet processing apparatus capable of preventing authentication accuracy from degrading even when a state change occurs due to attachment of water or the like. The paper sheet processing apparatus includes: a light receiving unit which receives transmitted and reflected lights from the paper sheet radiated by light emitting parts; a converter which converts the transmitted and reflected lights received by the light receiving part per pixel into data including color information having brightness; a RAM which stores transmitted and reflected light images received by the light receiving unit; an authenticity judgment processing part which determines the authenticity of the paper sheet based on the images stored in the RAM; and a determining part which excludes, based on a comparison result between brightness of the transmitted and reflected images in the predetermined area. | 06-02-2011 |
20110124411 | Gaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern - A gaming machine includes a liquid crystal display | 05-26-2011 |
20110124405 | GAME SYSTEM - A game system is provided which is capable of continuing a game without a player feeling inconvenience even in a case where a basic currency at hand is lost. | 05-26-2011 |
20110118003 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-19-2011 |
20110117998 | GAMING MACHINE CAPABLE OF MOVING AT LEAST ONE VISUAL RECOGNITION TARGET IN A TOP BOX - A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game. | 05-19-2011 |
20110111832 | GAMING MACHINE - When a predetermined amount of credits have been inserted into a slot machine, the game mode is switched from the non-insurance mode to the insurance mode according to the player's input operation via a touch panel. In the insurance mode, determination is made whether or not the amount of bet credits matches the maximum bet amount. When determination has been made that the amount of bet credits matches the maximum bet amount, the number of games is counted after switching of the game mode to the insurance mode. When the counted number of games reaches a predetermined number, a predetermined amount of credits is paid out. Furthermore, in this case, only in a case where determination has been made that the amount of credits bet on the game matches the maximum bet amount, the difference between the counted number of games and the predetermined number is displayed. | 05-12-2011 |
20110108403 | PUSH BUTTON - With respect to a push button, a part of a depressing portion is detected by a photo sensor when the depressing portion urged upward by a spring is depressed and stroke of the depressed depressing portion reaches a predetermined distance. Thereby, switch between OFF and ON is carried out. Also, the push button includes a metal dome. Load of the spring works on the depressing portion when depressed. Further, when the stroke of the depressed depressing portion reaches a predetermined distance so as to switch between OFF and ON, the load of the spring and that of the metal dome integrally work on the depressing portion. | 05-12-2011 |
20110100410 | THERMOELECTRIC CONVERTER ELEMENT AND CONDUCTIVE MEMBER FOR THERMOELECTRIC CONVERTER ELEMENT - A low-cost thermoelectric converter element which is not decreased in electrical conductivity and thermal conductivity even under high temperature conditions. The thermoelectric converter element includes a single element including a sintered cell and a pair of electrodes respectively attached to a heating surface that is one surface of the sintered cell and a cooling surface that is a surface opposite to the heating surface, a conductive member for electrical connection with an electrode other than the electrodes, and a metal layer including at least one of gold and platinum. An electrode of the single element is electrically connected with the conductive member through the metal layer. | 05-05-2011 |
20110098103 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, CAPABLE OF EXECUTING COMMON GAME CORRESPONDING TO THE NUMBER OF EXECUTED BASE GAMES - A function of a common game which is capable of achieving high entertainability is provided. In a case where the number of times of base game executed at any of a plurality of game terminals reaches a predetermined number of trigger games, a craps game is executed at a game terminal meeting a game running condition with a predetermined timing. | 04-28-2011 |
20110092269 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, IN WHICH COMMON GAME USES SYMBOL COLUMNS DIFFERENT FROM THOSE USED IN UNIT GAME - A gaming machine of the present invention includes slot machines each of which repeatably runs, independently of the other slot machines, a unit game which scroll displays a base game symbol column image and stops the scroll-display to rearrange base game symbols. In response to a common game start command from a center controller, each slot machine runs, in sync with other slot machines, a common game which executes a common scrolling process in which a common game symbol column image which is different from the base game symbol column image is scroll displayed, and then stopped to rearrange common game symbols. | 04-21-2011 |
20110092266 | GAMING MACHINE CAPABLE OF DISPLAYING A DESCRIPTION OF BET TYPES - A game function which is capable of achieving high entertainability is provided. In a case where an instruction for selecting any of a plurality of bet types is inputted via an input device, information for description of the bet type is displayed based upon information data according to the bet type selected by the instruction. | 04-21-2011 |
20110079956 | CARD SHOE APPARATUS ACCURATELY IDENTIFYING CARD INFORMATION OF CARD - The following members are included: a storage unit | 04-07-2011 |
20110065514 | GAMING MACHINE - A gaming machine having an illuminated object made up of a specific area and a non-specific area different from the specific area, the illuminated object being disposed on a front surface of the gaming machine, the gaming machine includes: a first light source for emitting light caused to enter the specific area from a rear-surface side of the illuminated object; a second light source for emitting light, the second light source being different from the first light source, and a light guide body for causing the light emitted by the second light source to enter the non-specific area through the rear-surface side of the illuminated object, the light guide body being disposed in a position spaced apart from the illuminated object. | 03-17-2011 |
20110065512 | SERVER, GAMING SYSTEM, AND CONTROL METHOD OF THE SERVER - An object of the present invention is to provide a server, a gaming system, and a control method of the server capable of adding a new feature to a payout related to a jackpot to produce a new entertainment property. | 03-17-2011 |
20110059788 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine with new entertainability, which executes processing of: (A) executing a normal game; (B) accepting an input of selecting any of the plurality of the specific symbols stop-displayed, in response to a fact that a plurality of the specific symbols are stop-displayed, in the normal game executed in the processing (A); (C) awarding a benefit according to the specific symbols selected in the processing (B); (D) determining whether or not to generate a specific game state, in response to the specific symbols selected in the processing (B); (E) accepting an input of selecting a specific symbol other than the specific symbol selected in the processing (B), from among the plurality of specific symbols stop-displayed, in response to a fact that it is determined that the specific game state is generated in the processing (D); and (F) awarding a benefit according to the specific symbol selected in the processing (E). | 03-10-2011 |
20110049796 | PAPER SHEET PROCESSING DEVICE - A paper sheet processing apparatus that can detect in an inexpensive way that a bill housing part is full with bills. The paper sheet processing apparatus includes: a bill housing part that houses a bill in a stacked manner; a placing plate arranged in the bill housing part and moves as a bill is stacked and housed; a magnetic body magnetized and disposed on the placing plate; a magnetic sensor that detects an amount of magnetism from the magnetic body; and a control part that determines whether the amount of magnetism detected by the magnetic sensor is greater than or equal to a threshold value. | 03-03-2011 |
20110045887 | GAMING MACHINE FOR BETTING CARD GAME INCLUDING MAIN CARD GAME AND AUXILIARY CARD GAME, AND CONTROLLING METHOD THEREOF - A gaming machine for a betting card game including a main card game and an auxiliary card game and a method of controlling the same, including: by a controller, accepting a bet of a first wager for participation in the main card game; accepting a bet of a second wager as an option for participation in the auxiliary card game; determining an outcome of the main card game in accordance with a game rule for the main card game on a basis of at least two cards being displayed and disclosed for the main card game after termination of acceptance of a bet of the first wager; and determining an outcome of the auxiliary card game in accordance with a game rule for the auxiliary card game on a basis of first and second cards being displayed for the main card game after termination of acceptance of a bet of the second wager. | 02-24-2011 |
20110041887 | THERMOELECTRIC GENERATION APPARATUS - A thermoelectric generation apparatus, which is provided with a thermoelectric conversion element, can be used even when exposed to a high-temperature environment such as being heated on an open fire, and is inexpensive. Onto the bottom surface or the like of a container ( | 02-24-2011 |
20110034235 | GAMING MACHINE CAPABLE WITH FREE GAME PLAY - A gaming machine comprises: a display device for displaying symbols variably and statically on a display screen; a contact input device to be operated; a storage device for storing winning combinations of symbols; and a processor being operable to: conduct another internal lottery to determine a combination of symbols to be displayed statically; determine whether the determined combination matches one of the predetermined winning combinations; provide a payout corresponding thereto when the statically displayed combination is determined to match the one; shift a game to a feature game when the statically displayed combination is determined to include a trigger symbol; urge a game player to operate the contact input device to trigger the internal lottery in the feature game; and provide a point to one of a plurality of feature levels in the feature game such that an accumulated points may reach a predetermined number of points. | 02-10-2011 |
20110031684 | PAPER SHEET PROCESSING DEVICE - A paper sheet processing apparatus capable of preventing a paper sheet from being drawn out by an unauthorized action. The bill processing device includes: an insertion slot into which a bill is inserted; a bill conveyance mechanism capable of conveying the bill having been inserted from the insertion slot; a bill reader reading the bill conveyed by the bill conveyance mechanism; an authenticity judging mechanism judging an authenticity of the bill read by the bill reader; and a pulse output part driving a motor for controlling conveyance speed of the bill by a motor of the bill conveyance mechanism. The pulse output part controls the conveyance speed by the bill conveyance mechanism after the completion of reading by the bill reader. | 02-10-2011 |
20110021261 | GAMING MACHINE PRODUCING EFFECT WHEN AWARDING BENEFIT AND CONTROL METHOD THEREOF - When a wild symbol | 01-27-2011 |
20110019900 | DEVICE FOR PROCESSING PAPER SHEETS OR THE LIKE - A paper sheet processing apparatus capable of preventing conveyance failure of a paper sheet. The apparatus includes a bill insertion slot, a bill conveyance mechanism capable of conveying a bill inserted from the bill insertion slot, a bill reader reading the bill conveyed by the bill conveyance mechanism, an authenticity determination mechanism determining the authentication of the bill read by the bill reader, a bill determination processing part for determining, before the reading of the banknote by the banknote reader is completed, damage to the bill based on a shape of a portion of the bill which is read and on a shape of a reference bill, and a controller controlling conveyance of the bill by the bill conveyance mechanism based on a result of the determination by the bill determination processing part. | 01-27-2011 |
20110019872 | PAPER IDENTIFYING APPARATUS AND PAPER IDENTIFYING METHOD - A bill identification apparatus which accurately identifies an authenticity of a watermarked area formed on a bill is provided. The bill identification apparatus has light receiving parts ( | 01-27-2011 |
20110014973 | GAME BETTING DEVICE - The present application provides a game betting device, wherein each of antennas | 01-20-2011 |
20110014970 | GAMING MACHINE HAVING LIGHT EMITTING DEVICE - A gaming machine of the present invention includes a light emitting portion | 01-20-2011 |
20110014967 | GAMING MACHINE - A gaming machine of the present invention determines random determination odds based on a character setting selected by a player and a stage setting randomly determined; and randomly determines an amount of increase in the number of bonus symbols | 01-20-2011 |
20110014966 | GAMING MACHINE AND CONTROL METHOD THEREOF - Provided is a gaming machine and method of playing the gaming machine that allows a player to enjoy a plurality of games with their completely different characteristics in a feature game, with a basically same theme being kept unchanged. The control method includes processing of: determining plural kinds of symbols to be rearranged on a display, and thereafter, rearranging the plural kinds of symbols on the display; in a case where the plural kinds of symbols rearranged on the display form a combination configuring a feature game, selecting at least any of first to third symbols stored in a memory; selectively adding at least selected any of the first to third symbols in arrangement of the plural kinds of symbols; displaying, on the display, a course of adding such at least any of the first to third symbols in arrangement of the plural kinds of symbols or a result obtained by adding such any thereof; and executing a feature game, based on the arrangement of the plural kinds of symbols to which such at least any of the first to third symbols is added. | 01-20-2011 |
20110014965 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine allowing a player to make more BET operations spontaneously is provided. This gaming machine includes processing of: in a case where the input number of BETs is a first number of BETs, display the specific symbol combination on the display more frequently than when a second number of BETs is placed; and disabling awarding of a payment of a prize even if a specific symbol combination is rearranged on a display; in a case where the input number of BETs is a second number of BETs, displaying the specific symbol combination on the display less frequently than when the first number of BETs is placed; and awarding the payment of the prize in a case where the specific symbol combination is rearranged on the display. | 01-20-2011 |
20110009185 | GAMING MACHINE - In the gaming machine according to the present invention, when symbols are displayed within display regions of a display means, a determination means determines, from a combination of symbols displayed, establishment/non-establishment of the shift condition. More specifically, the determination means determines that the shift condition is established when a predetermined number or more first symbols are displayed within the at least one display regions. Further, a condition control means for controlling, when the first symbols displayed within the at least one display regions are less than the predetermined number and when a second symbols are displayed within the display regions, to establish the shift condition by the first symbols and the second symbols. Accordingly, even when the first symbols displayed within the display regions are less than predetermined number, the player can look forward to the shift to the bonus game and therefore feel interest more than in a conventional gaming machine. | 01-13-2011 |