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LUCASFILM ENTERTAINMENT CO., LTD.

LUCASFILM ENTERTAINMENT CO., LTD. Patent applications
Patent application numberTitlePublished
20150350628REAL-TIME CONTENT IMMERSION SYSTEM - A method may include presenting a scene from linear content on one or more display devices in an immersive environment, and receiving, from a user within the immersive environment, input to change an aspect of the scene. The method may also include accessing 3-D virtual scene information previously used to render the scene, and changing the 3-D virtual scene information according to the changed aspect of the scene. The method may additionally include rending the 3-D virtual scene to incorporate the changed aspect, and presenting the rendered scene in real time in the immersive user environment.12-03-2015
20150348326IMMERSION PHOTOGRAPHY WITH DYNAMIC MATTE SCREEN - A method may include displaying, on one or more display devices in a virtual-reality environment, a visual representation of a 3-D virtual scene from the perspective of a subject location in the virtual-reality environment. The method may also include displaying, on the one or more display devices, a chroma-key background with the visual representation. The method may further include recording, using a camera, an image of the subject in the virtual-reality environment against the chroma-key background.12-03-2015
20150294492MOTION-CONTROLLED BODY CAPTURE AND RECONSTRUCTION - A method of generating unrecorded camera views may include receiving a plurality of 2-D video sequences of a subject in a real 3-D space, where each 2-D video sequence may depict the subject from a different perspective. The method may also include generating a 3-D representation of the subject in a virtual 3-D space, where a geometry and texture of the 3-D representation may be generated based on the 2D video sequences, and the motion of the 3-D representation in the virtual 3-D space is based on motion of the subject in the real 3-D space. The method may additionally include generating a 2-D video sequence of the motion of the 3D representation using a virtual camera in the virtual 3-D space where the perspective of the virtual camera may be different than the perspectives of the plurality of 2-D video sequences.10-15-2015
20150022517FLEXIBLE 3-D CHARACTER RIGGING DEVELOPMENT ARCHITECTURE - A method of generating an animation rig for a three-dimensional (3-D) computing environment may include providing a rig generation environment that includes a library storing a plurality of blocks. Each of the plurality of blocks may represent particular rig elements and include information for generating the rig elements in the 3-D computing environment along with a first icon that is visually representative of the particular rig elements. The method may also include receiving and displaying two or more blocks in the rig generation environment, and receiving one or more graphical connections between the blocks. The method may additionally include generating the animation rig using the information of each of the two or more blocks and sending the animation rig from the rig generation environment to the 3-D computing environment.01-22-2015
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