Gree Inc Patent applications |
Patent application number | Title | Published |
20160117083 | GAME PROGRAM, COMPUTER CONTROL METHOD, AND INFORMATION PROCESSING APPARATUS - A computer-implemented method for operating a computer game involving moving a plurality of objects. A game screen on which a plurality of objects are displayed may be displayed on a touchscreen. If a swipe operation is detected, a plurality of the objects may be moved. If a swipe operation is detected while a touch operation that specifies any of the plurality objects is also being detected, the plurality of objects excluding the object specified with the touch operation are collectively moved in a direction indicated by the swipe operation. | 04-28-2016 |
20160114244 | METHOD FOR PROVIDING A GAME, RECORDING MEDIUM AND SERVER - A method for providing a game in which a plurality of missions is presented to a user device each time a certain period has elapsed from a server having a storage unit for storing user information relating to a plurality of users, includes the steps of generating a plurality of different missions for each of the plurality of users based on the user information stored in the storage unit, presenting a list of the generated missions for each of the users on the user device, and presenting an operational element for updating a mission included in the presented list to another mission regardless of the elapse of the period in accordance with the progress of presented missions. | 04-28-2016 |
20160107085 | COMPUTER CONTROL METHOD, CONTROL PROGRAM AND COMPUTER - Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template. | 04-21-2016 |
20160074754 | NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM, METHOD, AND SYSTEM - Provided is one or more non-transitory computer readable storage media including computer-program instructions, which when executed by a system, cause the system to: cause a terminal device to display, in a first area of a game screen of a game, a plurality of items associated with progress of the game in such a manner that at least some of the plurality of items are excluded from a first view; extract a specific item from the plurality of items, based on a status of the game; cause the terminal device to display, in the game screen, the specific item in a second area in the first view; and execute an operation based on an item selected from the plurality of items or the specific item. | 03-17-2016 |
20160059131 | GAME PROGRAM, CONTROL METHOD FOR COMPUTER, AND COMPUTER - There is provided a computer that implements an input function of accepting rotation operation information for an operation object having a three-dimensional form in a graphical scene so as to enable output of display information for a certain face of the operation object; a target object display output function of outputting display information for displaying a target face of a target object that includes a corresponding face corresponding to a specific face of the operation object; an operation object display output function of outputting the display information for the certain face of the operation object that is rotated by the input function; and a form determination function of determining whether the operation object and the target object correspond to each other by comparing the certain face of the operation object rotated by the input function with the target face of the target object. | 03-03-2016 |
20160059130 | GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS - A game program causes a computer to implement: a screen information generating function of generating information for displaying, in a display area of a game screen, a field where a plurality of objects is arranged, a character capable of moving in the field, and a game medium having certain status information; and an instruction accepting function of accepting from a user an instruction regarding an operation of the character. The screen information generating function further includes a preceding object information generating function of generating information for displaying, in the display area of the game screen, preceding object information regarding a plurality of objects arranged in the display area as the character moves. | 03-03-2016 |
20160059126 | GAME PROGRAM, METHOD FOR CONTROLLING COMPUTER, AND COMPUTER - A computer game program implements a position information obtaining function of obtaining first position information indicating a first position in a game field and second position information indicating a second position in the game field, a position information updating function of respectively updating the first position information and the second position information to move the first position and the second position in response to an operation input by a player, a position identifying function of determining a third position on a first line in accordance with the second position, the first line being a fine that passes through the first position and a predetermined fixed position set in the game field, and a direction determining function of determining a direction in which a predetermined game effect is produced in the game field, in accordance with the first position, the second position, and the third position. | 03-03-2016 |
20160059119 | GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER - A computer game program obtains data input by a player. Puzzle display information is output to cause number of puzzle elements forming part of a puzzle to be displayed in a game field so that at least one puzzle element among the number of puzzle elements is selectable. Outputting object display information causes an object to be displayed on a screen on which the number of puzzle elements are displayed. Puzzle attribute information and/or puzzle arrangement information associated with the selected puzzle element may be updated and a determination is made as to whether or not the updated puzzle attribute information and/or the puzzle arrangement information satisfies a predetermined condition. An object displayed on or around the puzzle element associated with the puzzle attribute information and/or the puzzle arrangement information may be moved to produce a predetermined effect in a game when the predetermined condition is satisfied. | 03-03-2016 |
20160051896 | NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM, INFORMATION PROCESSING DEVICE, AND METHOD OF CONTROLLING INFORMATION PROCESSING DEVICE - A system (information processing device) is caused to determine at least one game medium from among a plurality of game media to be provided to a communication terminal, cause the communication terminal to display the at least one game medium, provide the communication terminal with a game environment to test the at least one game medium; and store the at least one game medium in association with an identifier of the communication terminal upon receiving a notification from the communication terminal indicating that the at least one game medium has been selected for possession. | 02-25-2016 |
20160048479 | METHOD OF PROVIDING DISPLAY INFORMATION, DISPLAY INFORMATION PROVISION PROGRAM, AND SERVER - Content displayed in an area displayed by a native application can be changed without being updated by a user. A first image is generated on a communication terminal ( | 02-18-2016 |
20160023113 | GAME PROGRAM, CONTROL METHOD FOR COMPUTER, AND COMPUTER - There is provided a computer that can implement an operation object display output function, a target object display output function, and a form determination function. The operation object display output function can be a function of outputting operation object display information with which an operation object having a certain form is displayed so as to be visible from a certain direction in a graphical scene of a game having three-dimensional information. The target object display output function can be a function of outputting target object display information with which a target object having a form relating to the certain form is displayed. The form determination function may be a function of determining whether the operation object and the target object correspond to each other by comparing the form of the operation object with the form of the target object. | 01-28-2016 |
20160023106 | METHOD OF CONTROLLING A SERVER, SERVER, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM - An exemplary method of controlling a server that can provide a game can include associating a user with a group; determining, based on information related to activity of the user in at least one of the game and an event within the game, information related to activity of the group with which the user is associated; and providing a bonus to the group based on the information related to activity of the group. | 01-28-2016 |
20150365496 | SERVER, METHOD OF CONTROLLING SERVER, AND PROGRAM - Provided is a system that includes circuitry that transmits first image data to a second communication terminal in response to a first request for image transmission from a first communication terminal; transmits second image data to the first communication terminal in response to a second request for image transmission from the second communication terminal; and transmits, in a case that the first request for image transmission and the second request for image transmission are a predetermined combination, third image data corresponding to the predetermined combination to the first communication terminal and the second communication terminal. | 12-17-2015 |
20150363103 | DISPLAY PROCESSING METHOD AND INFORMATION DEVICE - An information device and display processing method that allow any position in an image to be enlarged or reduced, and the degree of enlargement or reduction to be performed in an intuitive and intelligible manner The information device receives a predetermined touch operation performed on touch panel, retrieves a second image corresponding to a first image displayed on a display unit in accordance with the location of the touch operation, displays the second image within a ring-shaped frame image in accordance with the position of the touch manipulation, receives a subsequent touch operation of the touch panel along the ring-shaped frame image, and changes the second image in accordance with the operational amount and operational direction of the subsequent touch operation. | 12-17-2015 |
20150336007 | NON-TRANSITORY COMPUTER-READABLE MEDIUM, INFORMATION PROCESSING SYSTEM, AND METHOD - A non-transitory computer-readable medium includes computer program instructions, which when executed by an information processing system, cause the information processing system to: store a plurality of game media in association with each of a plurality of players, the game media each having a plurality of parameters; place a first of the plurality of game media in a predetermined area among areas of a field, based on an operation by a first player, in association with a state of first parameter indicating that a first parameter among the plurality of parameters is valid; and specify one or more specific areas in which is placed a second game medium associated with a different state of parameter indicating that a different parameter, other than the first parameter, is valid. | 11-26-2015 |
20150319199 | DISPLAY SYSTEM, DISPLAY METHOD IN THE SYSTEM AND DISPLAY PROGRAM - When retrieving information relating to another user of a different SNS, the CVR of an SNS can be effectively increased by displaying a social graph. According to the invention, by means of a social graph display program (API), user identifying information corresponding to user-to-user relationship information meeting predetermined conditions can be extracted by searching a database of information related to the other users of application programs A-C, in accordance with identifying information of a user A who has made a friend request. Thus the application program A displays, as candidates for the friend request, users corresponding to user identifying information returned from the social graph display program (API). | 11-05-2015 |
20150302468 | TARGET ADVERTISEMENT DELIVERY SYSTEM, TARGET ADVERTISEMENT DELIVERY METHOD IN SAID SYSTEM, AND TARGET ADVERTISEMENT DELIVERY PROGRAM - A system that obtains first attribute information stored in a local storage of a terminal in response to receiving an advertisement delivery request; determines identification information of an advertisement based on the first attribute information; and sends the identification information of the advertisement to the terminal | 10-22-2015 |
20150286740 | DEVICE, MEDIUM, AND METHOD FOR RETRIEVING OBJECT - A device configured to retrieve a markup language file; identify, based on the markup language file, an item to be used on a web page, address information for retrieving an object for the item, and an object type corresponding to the object; retrieve an evaluation result for the object; identify the object as an object to be used based on the evaluation result; identify address information of the object; and retrieve and execute the object based on the address information. | 10-08-2015 |
20150286365 | IMAGE DISTRIBUTION METHOD, IMAGE DISTRIBUTION SERVER DEVICE AND CHAT SYSTEM - An image distribution device receives, from a terminal device, a handwritten and input image including a trajectory handwritten and inputted by a first user in a state where a virtual space, in which characters of the first and a second user are present, is set as a background, to a display view of the terminal device on which the virtual space is displayed. By transmitting, to the terminal device, the received handwritten and input image as a message from the first user, the image distribution device displays the handwritten and input image on the display view of the terminal device on which the virtual space is displayed while associating the handwritten and input image with the character of the first user. | 10-08-2015 |
20150251094 | GAME SYSTEM, DEVICE AND RECORDING MEDIUM - Each client device sends an acquisition request the input of which has been accepted and writes, in a second storage unit, status information and a revision number received from a server device. After restoring the status of a game based on the status information in the second storage unit, the client device advances the game. During the advancement of the game, each client device sends, based on an instruction the input of which has been accepted, sends to the server device an update request including status information indicating the present status of the game as well as account information and the revision number of the second storage unit. The server device, based on account information included in the update request, determines whether the revision number read out from the first storage unit and the revision number in the update request match each other. If the numbers match, the server device updates the status information and the revision number in the first storage unit based on the update request. If the numbers do not match, the server device cancels the update request. | 09-10-2015 |
20150251091 | SERVER, METHOD OF CONTROLLING A SERVER, AND PROGRAM - Provided are a server, a method of controlling a server, and a program that can increase the variations on methods for acquiring an item or the like and enhance interest in a game. Included are receiving, from a user, an item change request for changing first item data; displaying, to the user, a selection screen to display a plurality of options after receiving the item change request; and providing the user with second item data when a selected option on the selection screen is a correct answer. | 09-10-2015 |
20150238868 | NON-TRANSITORY RECORDING MEDIUM, INFORMATION PROCESSING DEVICE, AND CONTROL METHOD - Instructions recorded on a non-transitory recording medium cause an information processing device that executes a battle game to execute the steps of storing different attribute information in association with each of at least two players; displaying a field including a plurality of regions, a predetermined event being set for each region, and attribute information being associable with each region; upon a player selecting at least one region from among the plurality of regions, executing processing for the event of the selected region; based on a processing result for the event, determining whether newly to associate the attribute information of the player with the selected region; and determining victory and defeat for the plurality of players based on at least one of a count, a total area, and a total volume of regions with which each piece of attribute information is associated. | 08-27-2015 |
20150238867 | METHOD OF SYNCHRONIZING ONLINE GAME, AND SERVER DEVICE - The present disclosure provides a method of synchronizing an online game, and a server device, that do not require centralized information management, reduce the processing burden on each device during online communication, and allow for continuation of processing in an offline environment. A method, according to the present disclosure, of synchronizing an online game that allows for transmission and reception of information related to game processing between a first client terminal and a second client terminal via a server includes: receiving, from the first client terminal connected online, first information related to game processing on the first client terminal; determining whether the first information is information that determines a game status; and storing the first information on the server and transmitting the first information to the second client terminal when the first information is determined to be information that determines the game status. | 08-27-2015 |
20150238862 | GAME CONTROL METHOD, SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM - Players with a wide range of levels or attack strength can enjoy a time-limited group battle, and the participation rate can be expected to improve throughout the set time slot. A battle time managing unit refers to a timer and a memory resource to manage the time of a battle between groups. A battle condition extraction unit refers to the memory resource and checks whether to change a battle condition during the time of the battle. A target changing unit refers to the memory resource to set a target of change based on the battle condition. A battle condition changing unit changes the battle condition for the target of change that was selected by the target changing unit. Based on the changed battle condition, a battle rendering unit executes rendition processing for the game related to the battle. | 08-27-2015 |
20150238861 | GAME PROCESSING SYSTEM, GAME PROCESSING PROGRAM, AND GAME PROCESSING METHOD - A game processing system that controls a display to display a plurality of graphic forms each indicating an identifier; identifies a trajectory of a continuously drawn input selecting a plurality of the graphic forms; identifies the identifiers of the graphic forms corresponding to the input trajectory; identifies at least a first command based on an arrangement of the identifiers when detecting an end of the input; and controls a game operation of attacking an opponent based on the command. | 08-27-2015 |
20150237083 | METHOD FOR DISPLAYING OBJECT IN TIMELINE AREA, OBJECT DISPLAY DEVICE, AND INFORMATION RECORDING MEDIUM HAVING RECORDED THEREON PROGRAM FOR IMPLEMENTING SAID METHOD - A method for displaying objects on a timeline area does not lower user retention and can increase the CVR. The present disclosure provides a method for displaying objects on a timeline area, including the steps of an object display device that manages a timeline of communication messages for a user of a Web service determining whether the user has taken an action within a predetermined time period on the timeline area of the Web service, displaying a first object on the timeline area when determining that the user has not taken the action, and displaying a second object that differs from the first object on the timeline area when determining that the user has taken the action. | 08-20-2015 |
20150235251 | METHOD FOR PROVIDING INCENTIVE, SERVER, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM - A system and a method allow for the provision of an incentive between different applications. A server stores information including, in association, a user identifier, a first identifier, and a second identifier received from a client terminal, and when receiving an incentive request, causes an application server to provide an incentive to the user pertaining to the first identifier corresponding to the second identifier based on the information. | 08-20-2015 |
20150231499 | COMPUTER-READABLE NON-TRANSITORY RECORDING MEDIUM, GAME SYSTEM, AND METHOD FOR CONTROLLING A GAME SYSTEM - Provided is a game program that can increase the strategic aspect of a battle event between groups. In the battle event, an image of a map M is first displayed on client devices, and the characters in the groups are placed in an initial arrangement. Turns are taken successively, and in each turn, the destination of movement by characters is selected, the characters move, and combat takes place between characters. During the battle event, it is determined whether a time limit set as the running time of the battle event has been reached. If so, position points P of the characters in the final arrangement on the map M at that point in time are tallied. Which one of the groups wins the battle event is determined based on the total number of position points P for each group. | 08-20-2015 |
20150209671 | METHOD, COMPUTER, AND PROGRAM FOR PROVIDING GAME - A controller collectively transmits game view data of a game having a set of a plurality of rounds to a user terminal. The game view data corresponds to a first subset of rounds including a predetermined number of rounds in the plurality of rounds. The controller collectively transmits game view data corresponding to a second subset of rounds to the user terminal responsive to detecting that the first subset of the rounds is completed. The second subset of rounds includes the predetermined number of rounds subsequent to the completed rounds. | 07-30-2015 |
20150209670 | GAME MANAGEMENT METHOD, GAME MANAGEMENT SYSTEM, AND GAME MANAGEMENT PROGRAM - A game management system that retrieves a delay time of each of a plurality of user devices playing a game; stores the delay times retrieved from each of the plurality of user devices; and transmits an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times. | 07-30-2015 |
20150095436 | METHOD, SERVER, AND PROGRAM FOR MANAGING NOTIFICATION - A controller stores a new notification in a storage section when receiving a new notification to a user device. The controller checks, in the storage section, a use status of an application of the user device. The controller determines a notification method for outputting the notification stored in the storage section to an application display of the application when determining that the application is in use based on the use status. | 04-02-2015 |
20150095135 | METHOD, SERVER, AND PROGRAM FOR MANAGING APPLICATION - When detecting selection of a source application stored in a storage section in a user device, a controller outputs to the user device an advertisement link related to a destination application associated with the source. When the advertisement link is selected in the user device, the controller guides the user device to the destination application. The controller acquires completion state information on a mission in the destination application associated with the user ID of the user of the user device, and stores the completion state information in the storage section. When the completion state information meets a predetermined condition, the controller provides the completion state information to the source application in order to give an incentive to the user in the source application. | 04-02-2015 |
20150038235 | PROGRAM, METHOD, AND SYSTEM OF TRANSMITTING OR RECEIVING MESSAGE - A controller receives a message from a first user terminal of user terminals belonging to a chat group. In a case where the type of the message is of a normal message, the controller transmits the message to each of the user terminals. In a case where the type of the message is selection of the game icon, the controller generates a game message according to logic corresponding to the game icon and transmits the game message to each of the user terminals. | 02-05-2015 |
20150031425 | Method for Providing Battle Game, Server Device, and Computer-Readable Recording Medium - A method for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line. | 01-29-2015 |
20150031421 | METHOD AND APPARATUS FOR PROVIDING ONLINE SHOOTING GAME - The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range. | 01-29-2015 |
20140357363 | STORAGE MEDIUM STORING GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS - A game program for a game in which first and second characters battle against each other, wherein the game program causes a computer to realize: a data storage function of storing a first panel database, including a plurality of panels that the first character posesses, and a second panel database, including a plurality of panels that the second character posesses; a panel selection function of selecting panels disposed in frames of a game display screen including a battle display region formed by one or more frames, from the first and second panel databases; a panel layout function of placing the panels selected by the panel selection function in the frames; a screen display control function of displaying the game display screen on a screen display unit; and an emphasized display function of emphasizing and displaying the panels disposed by the panel layout function on the screen display unit. | 12-04-2014 |
20140349755 | GAME CONTROL METHOD, SERVER APPARATUS, AND STORAGE MEDIUM - When a mobile terminal obtains a container upon movement of a display range, a processor increases points in a storage unit. When the mobile terminal opens a container obtained by movement of the display range or as a present from another mobile terminal, the processor opens the container at predetermined success percentages, and writes an item obtained from the opened container in the storage unit. When the mobile terminal presents a container without opening it, the processor transmits screen data indicating a present to the other mobile terminal. The processor converts an item in the storage unit into points to increase the points in the storage unit based on an operation of the user of the mobile terminal. | 11-27-2014 |
20140329602 | Server Device, Method for Controlling the Same, Computer Readable Recording Medium, and Game System - There is realized a server for providing a game capable of improving the interest in and taste of a battle event and increasing the interest in and real enjoyment of the entire game. The server according to the present invention includes an information storage unit for storing information related to the game, and a control unit for accessing the information, performing various computations, and displaying game images on a terminal device. In a battle event of this game, multiple character cards are aligned and displayed in a first field, and a player selects therefrom a character card to be used for a battle with an enemy character. The first field is replenished with another character card alternative to the selected character card as needed so that the player can further select an additional character card therefrom. | 11-06-2014 |
20140323227 | SERVER DEVICE, USER DEVICE, METHOD FOR CONTROLLING SERVER DEVICE, RECORDING MEDIUM, AND SYSTEM - Provided is a server device, etc., capable of enhancing flexibility of a reward winning game and maintaining a user's interest in the game. The server device manages rewards to be given to a user, and includes a storage unit for storing a package as a set of data concerning rewards to be given to the user and a modified package as a set of data concerning rewards used to update the package, a communication unit for communicating with a user device of the user, and a package updating unit for updating the package by modifying the data concerning the rewards included in the package by using the data concerning the rewards included in the modified package when a package update request is received from the user device. | 10-30-2014 |
20140315646 | GAME SERVER, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, GAME CONTROL METHOD, AND GAME SYSTEM - An object of the present invention is to provide a game server that employs a notification system associated with purchase of an item in a game and is capable of promoting the purchase of the item. Specifically, a game server includes: a notification means, when receiving a request for provision of a first item from a communication terminal, for sending a notification that the first item is provided to the communication terminal to a communication terminal; and an item providing means, when sending the notification from the notification means to the communication terminal that the first item is provided, for providing a second item, in addition to the first item, to at least one of the communication terminal and the communication terminal that sends the request for provision of the first item. | 10-23-2014 |
20140315644 | SERVER DEVICE, METHOD FOR CONTROLLING THE SAME, COMPUTER READABLE RECORDING MEDIUM, AND GAME SYSTEM - A server device and the like providing a game and capable of enhancing the unpredictability and amusement of the game and increasing the fun and thrill of the game as a whole are realized. A server device according to the present invention is connected to a terminal device via a network and provides a game, and includes: an information storage unit for storing information related to the game; and a control unit for accessing the information, executing various operations, and displaying images of the game on the terminal device. In the game, a plurality of item boxes of a plurality of types, each of which is assigned a predetermined reward item, are displayed on the terminal device. | 10-23-2014 |
20140309026 | COMPUTER AND METHOD FOR GAME CONTROL - A server apparatus provides a game which accompanies a resource increasing or decreasing in a game space to a plurality of terminal apparatuses via a network. The server apparatus collects and accumulates the resources from the plurality of terminal apparatuses in the first mode and releases the accumulated resource in the second mode. The server apparatus selectively switches between the first mode and the second mode so as to distribute the resources upon reception of a request from a terminal apparatus. | 10-16-2014 |
20140295964 | Game System, Control Method for Game System, and Program - A game system, a control method for a game system, and a program that enable strategic arrangement of a deck which is an object set are provided. A method according to the invention is a method for controlling a device for providing a game of fighting an enemy character, the method comprising: a step of arranging a plurality of objects according to selection by a user; and a step of executing an operation against the enemy character, by changing the arrangement of the plurality of objects. | 10-02-2014 |
20140295934 | SERVER, COMMUNICATION SYSTEM, METHOD FOR CONTROLLING COMMUNICATION SYSTEM, AND PROGRAM - A server includes drawing means ( | 10-02-2014 |
20140295933 | Server Device, Control Method Performed by the Server Device, Program, and Terminal Device - An item can be provided to a user by a lottery and the item odds can be changed in accordance with a prescribed condition. A control method, performed by a server device connected via a communication line to a terminal device operated by a user, comprises the step of selecting a lottery mode from among a plurality of lottery modes, the step of following the selection of the lottery mode, holding a drawing from among a plurality of types of items on the basis of the selected lottery mode, and the step of following the holding of the drawing, providing the won item to the terminal device. | 10-02-2014 |
20140243096 | SERVER, RECORDING MEDIUM AND SYSTEM - A server includes a storage unit storing characteristic data objects of each user, each characteristic data object having a first parameter value representing an ability of the characteristic data object to exert power, a second parameter value representing an ability to reduce the first parameter value of each characteristic data object of another user different from the user having the characteristic data object, and one of attributes having a superiority-inferiority relationship relative to each other. The server further includes a receiving unit receiving a game proceeding instruction from a device of each user, and a parameter adjusting unit adjusting the second parameter value of each characteristic data object of the user of the device, based on a first number of characteristic data objects of the user that have an attribute superior to a first attribute assigned among characteristic data objects of a second user different from the user. | 08-28-2014 |
20140243058 | SHOOTING GAME CONTROL METHOD AND GAME SYSTEM - According to one embodiment, a shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining. | 08-28-2014 |
20140235337 | RANKING LIST DISPLAY METHOD IN GAME SYSTEM, AND SYSTEM FOR EXECUTING THE METHOD - A ranking list display method in a game system, which can easily execute ranking confirmation of a user, who is a ranking confirmation target, such as the user himself/herself, a friend or a rival, is provided. | 08-21-2014 |
20140213360 | TERMINAL DISPLAY CONTROL METHOD, TERMINAL DISPLAY SYSTEM AND SERVER APPARATUS - According to one embodiment, a terminal display control method for using as a controller of a game a terminal device including a touch panel, which is configured to be integral with a display, includes selecting a controller image which is used in the game; setting at least one of a presence/absence of a function, a number, a size, a shape and a position of disposition, with respect to an operation element in the controller image; and making variable, in accordance with a content of the setting, a state of the controller image displayed on the display, and an operation standard of the operation element corresponding to an input on the touch panel. | 07-31-2014 |
20140213355 | COMMUNICATION SYSTEM, METHOD FOR CONTROLLING COMMUNICATION SYSTEM, AND PROGRAM - In a communication system including a server ( | 07-31-2014 |
20140179415 | COMMUNICATION SYSTEM, METHOD FOR CONTROLLING COMMUNICATION SYSTEM, AND PROGRAM - A communication system includes communication terminals ( | 06-26-2014 |
20140162782 | GAME CONTROL METHOD, SERVER APPARATUS, AND STORAGE MEDIUM - When a mobile terminal obtains a container upon movement of a display range, a processor increases points in a storage unit. When the mobile terminal opens a container obtained by movement of the display range or as a present from another mobile terminal, the processor opens the container at predetermined success percentages, and writes an item obtained from the opened container in the storage unit. When the mobile terminal presents a container without opening it, the processor transmits screen data indicating a present to the other mobile terminal. The processor converts an item in the storage unit into points to increase the points in the storage unit based on an operation of the user of the mobile terminal. | 06-12-2014 |
20140100042 | GAME CONTROL DEVICE AND STORAGE MEDIUM - An event starting unit starts an event which associates characters of first and second players. An event managing unit repeatedly executes alternately a first interaction including transmission of first question information to a communication terminal and reception of first answer information from the communication terminal, and a second interaction including transmission of second question information to the communication terminal and reception of second answer information from the communication terminal. A character creating unit creates a new character based on parameters of the characters of the first and second players when the number of times of the first and second interactions reaches a predetermined value. The new character created by the character creating unit is arranged in the first and second virtual spaces. | 04-10-2014 |
20140098290 | VECTOR DATA CONVERSION OUTPUT DEVICE, VECTOR DATA CONVERSION OUTPUT METHOD, AND VECTOR DATA CONVERSION OUTPUT PROGRAM - In order for an electronic device not equipped with FLASH playback software to reproduce SWF format vector data, the present invention provides a connection search unit that searches for a connection between terminal points of line segments forming SWF format vector data, searching being performed for each fill style pertaining to the line segments; an confined space determination control unit that determines whether line segments determined to be connected form an confined space, and when the line segments form an confined space, establishes the line segments as line segments of the confined space and the fill style pertaining to the line segments as a fill style of the confined space; and a vector data output unit that outputs vector data based on the line segments and the fill style established for the confined space. | 04-10-2014 |
20140089104 | ADVERTISEMENT PROVIDING SYSTEM AND ADVERTISEMENT PROVIDING METHOD - The present invention relates to an advertisement providing system that takes advantage of the comment function of an SNS to expand Internet advertising, such as affiliate advertising, between members. Upon receiving a predetermined notification from an advertiser server, an SNS site control unit identifies a first user identifier associated with a second user identifier included in the notification and transmits, as content data, comment data including user information pertaining to a user of a second communication terminal and link information for a commercial website to a first communication terminal to which is allocated the identified first user identifier. | 03-27-2014 |
20130151342 | ONLINE GAME COMMUNITY WITH CONTROLLED CROSS-PROMOTION - A cross-promotion system that controls promotion between video game makers in an online video game community is described. A video game user operates an instance of a video game on a computing device. Information about the operation of the video game and/or the video game user is transmitted to a server of the online cross-promotion system. The online cross-promotion server determines that the maker of the video game is participating is a cross-promotion message, and therefore a cross-promotion message should be displayed within the instance of the video game. The online cross-promotion server can further customize the cross-promote message to increase its relevance to the video game user. The promotion message is transmitted from the online cross-promotion server to the computing device and is displayed within the instance of the video game that is operating on the computing device. | 06-13-2013 |
20130013702 | MESSAGE PROCESSING SYSTEM AND MESSAGE PROCESSING METHOD - A message processing system with improved maintainability, while ensuring availability, is provided. A filtering section | 01-10-2013 |