DIGIDEAL CORPORATION Patent applications |
Patent application number | Title | Published |
20150238848 | Card Shuffler - Systems, apparatuses and methods are described for shuffling a deck, group, stack or pile of cards. The cards are placed into a shuffler. The shuffler may be accessed under a lid, or via a slot or tray. Buttons, switches, or a touch screen and the like serve as an interface to access and control the shuffler. Cards are introduced into a substantially vertical shuffling chute. Cards are counted or audited. Sensors provide information as to the location of the cards. Static barriers and agitators encourage cards to remain in proper orientation and location. An elevator lifts cards from the shuffling chute. Sweeper arms or other mechanism manipulates the cards and returns the cards to a substantially horizontal orientation and exit position. Manual override is possible when errors are detected. Rubber-coated commodity rollers mountable to cantilevered axles engage and launch cards into the air when shuffled in the shuffling chute. Cards settle back into the stack of cards under the influence of gravity. The shuffler is mounted inside a simple enclosure. Maintenance and interface features provide convenience when working with the shuffler. Authentication may be employed to correlate user or dealer with operation of the shuffler. | 08-27-2015 |
20130344937 | ELECTRONIC GAMING SYSTEM WITH REAL PLAYING CARDS AND MULTIPLE PLAYER DISPLAYS FOR VIRTUAL CARD AND BETTING IMAGES - Electronic gaming system with real playing cards and multiple player displays for virtual card and betting images. In one implementation, the exemplary system allows real playing cards to be used in electronic gaming systems that provide multiple video displays for multiple live participants at a gaming table. The system can post virtual images of the cards in play on the participant displays and can also display virtual bets, e.g., wagering chips, on the same displays. The real playing cards provide the look, feel, and action of playing a card game while the electronic gaming system provides elements of automation, security, and virtual display of the cards and bets. By converting the identities of the cards in play into processor-usable information, the exemplary system can add entertaining graphics, automate tedious and costly aspects of double-checking card and chip movement and whereabouts, and provide confidence and security to those at the gaming table that the cards and chips are being digitally tracked for each participant to see and verify. | 12-26-2013 |
20130267319 | AUTOMATED VIRTUAL ASSISTANT - A system receives standard game output consisting of electronic signals for displaying text, numbers, and machine sounds and converts these signals to animated behavior and animated speech of a virtual human bystander shown on the audio-visual display. An interface receives data communication representing standard game states and standard game output from a separate electronic game, and uses the input to drive a virtual assistant projector, which animates an automated virtual assistant on the audio-visual display. A game output converter translates standard game states and standard game output from the interface into animated behavior information and animated speech information for input to the virtual assistant projector. Computer processing of the system can be operationally and communicatively isolated from a main game engine of the electronic game table. | 10-10-2013 |
20110098095 | DIGITAL RANDOM OUTCOME INTERACTIVE DISPLAY - A digital random outcome interactive display (“droid”) is provided. In one implementation, an example droid consists of a visual display accessory for a gaming environment, such as for conventional and electronic game tables in a casino. The droid can provide a random outcome for each round of a game being played. The random outcome may be displayed as virtual dice, coins, tiles, dominos, playing cards, numbered balls, spinner, roulette wheel, or combinations of such virtual game pieces. Droid devices may optionally be networked with each other to manage a progressive jackpot across multiple games and players, communicate identity of a winning player to multiple locations, broadcast an image, message, camera feed, video, sound, or television feed to multiple game locations, or administer side betting rounds and bonus rounds across multiple game locations. Droids networked with each other and a server may also provide interactive menus for services, food and drink, shopping, and Internet. | 04-28-2011 |