CAPCOM CO., LTD. Patent applications |
Patent application number | Title | Published |
20160121217 | GAME DEVICE, MUSIC PLAYBACK DEVICE, AND RECORDING MEDIUM - According to the present invention, in response to the change of the menu hierarchy, it is possible to diversify the BGM easily. First, BGM | 05-05-2016 |
20160023110 | GAME DEVICE - In such a timing game that a user taps on a collision position at a time when fore ends of a line object | 01-28-2016 |
20150246284 | GAME SYSTEM, A CONTROLLING METHOD OF THE GAME SYSTEM THEREOF, AND A NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM THEREOF - A game system, a controlling method thereof, and a non-transitory readable storage medium thereof to diversify the game by diversifying the way a player character join are provided. The game system has a communication module ( | 09-03-2015 |
20150238864 | GAME SYSTEM, CONTROLLING METHOD AND NON TRANSITORY COMPUTER-READABLE STORAGE MEDIUM FOR GAME SYSTEM - There are provided a game system, and a controlling method and a readable storage medium for a game system increasing opportunity of matching a plurality of users in a virtual game space. Present invention has a game control module ( | 08-27-2015 |
20150087416 | GAME PROGRAM, GAME APPARATUS AND GAME SYSTEM - Embodiments of the invention include, for example, computer-implemented methods, systems, computer devices and non-transitory computer-readable mediums having one or more computer programs stored therein to enable two or more players to play a virtual game simultaneously. Embodiments can include, for example, generating a first mission of a virtual game that is adapted to be played by a main character and a partner character, and generating a second mission that is adapted to be played by a liberty character after the start of the first mission by the main character. According to an embodiment of the invention, the first mission and second mission are adapted to be played simultaneously and without the main player being notified of the liberty character. The second mission is adapted to be played by the liberty character without interfering with the game play of the first mission. | 03-26-2015 |
20140329600 | GAME SYSTEM, GAME CONTROL METHOD AND RECORDING MEDIUM - A game system which a customization in regard to an arrangement and a size of a panel image can be done with an easy operation is provided. A panel image including an operation panel image corresponded to an operation associated with a game progress is displayed on the second display unit having a touch panel. When an operation on an operation panel image is detected by the touch panel, a game image in which a processing corresponding to the operation is performed is displayed and supplied to a first display unit. In a customization mode for customizing, a panel image display area and a candidate image which is a candidate of the panel image displayed in the panel image display area are displayed on the second display unit. A selection operation of the candidate image is detected by the touch panel, and the candidate image operated for selection is arranged and displayed in the panel image display area as the panel image. | 11-06-2014 |
20140221094 | STORAGE MEDIUM STORING A GAME PROGRAM, GAME SYSTEM, AND GAME CONTROL METHOD - A game which makes it possible to display a small image for recognizing a target object easily is provided. This invention includes game space control unit for generating a virtual game space, player object control unit for generating a player object and causing the player object to actin the game space, target object control unit for generating a target object in the game space and causing the target object to act in the game space, and game image display unit of generating a game image which is an image obtained by photographing the game space from a specified sight line by a virtual came and displaying the game image on a display, target image display unit for displaying the target image which is a small image for specifying the target object on the display, and lock on unit for controlling the sight line of the virtual camera so that there exists the target object in the game image when a lock-on operation is performed. | 08-07-2014 |
20140031112 | Game System, Computer Device, Control Method of Computer Device, and Storage Medium - Provided is a game system which can suppress flooding of game stages which cannot be cleared, while suppressing a limitation on occasions in which another user(s) play(s) a game stage created by a particular user. The game system includes a game stage creating section for creating a game stage in response to a user's manipulation; an uncleared game stage management section for managing the game stage as an uncleared game stage; a play executing section for executing test play of the uncleared game stage; and a cleared game stage management section for managing the uncleared game stage having been cleared in test play as a cleared game stage. | 01-30-2014 |
20140006987 | Computer Device, Control Method, and Storage Medium | 01-02-2014 |
20130303283 | Computer Device, Control Method of Computer Device, and Storage Medium - Provided is a computer device which changes a demonstration image to be displayed when a game is played next, according to a state of proceeding of a main part of the game, and can attract the user's interest on the demonstration image. The computer device comprises a game proceeding control section (game proceeding control module) which causes a game to proceed in response to a user's manipulation; a game proceeding management section (game proceeding management module) which manages a state of proceeding of the game; and a demonstration image generating/outputting section (demonstration image generating/outputting module) which outputs a demonstration image to a monitor before the game is played; wherein the demonstration image generating/outputting section is configured to change the demonstration image to be output to the monitor before the game is played, according to the state of proceeding of the game. | 11-14-2013 |
20130122977 | GAME MACHINE, PROGRAM FOR REALIZING GAME MACHINE, AND METHOD OF DISPLAYING OBJECTS IN GAME - A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed. | 05-16-2013 |
20130116019 | GAME MACHINE, PROGRAM FOR REALIZING GAME MACHINE, AND METHOD OF DISPLAYING OBJECTS IN GAME - A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed. | 05-09-2013 |
20130038623 | COMPUTER DEVICE, STORAGE MEDIUM AND CONTROL METHOD - A computer device is provided, in which in a case where a user manipulates characters displayed on a touch screen via a manipulation section displayed on the display, the user can easily figure out images located behind and overlapping with the manipulation section. A game machine includes a virtual manipulation section display module (virtual manipulation section display means) for displaying on a touch screen, a virtual manipulation section which accepts a user's manipulation; and a display color changing module (display color changing means) for changing display color information of the virtual manipulation section in response to the user's manipulation. | 02-14-2013 |
20130023341 | PROGRAM AND RECORDING MEDIUM ON WHICH THE PROGRAM IS RECORDED - A computer functions as a posture change amount calculation unit that receives a detection value of a posture sensor provided in an operation device of a game and calculates an amount of change in posture of the operation device from a reference posture based on the detection value, an object control unit that controls an object of the game based on the amount of change in posture of the operation device calculated with the posture change amount calculation unit, and a reset unit that, when a prescribed condition is established during execution of the game, resets the reference posture of the operation device for calculating the amount of change in posture with the posture change amount calculation unit. Because the reference posture of the operation device is reset during execution of the game, detection error of the posture sensor decreases. | 01-24-2013 |
20120295712 | COMPUTER AND RECORDING MEDIUM - A computer to which multiple operation units can be connected is caused to function as a reception unit that receives identification information and operation information from each operation unit that is connected, an association setting unit that sets an association between connected operation units based on the identification information received from the connected operation units and an association condition that is set in advance, and an execution unit that executes processing on the same processing target based on the operation information received from the associated operation units. | 11-22-2012 |
20120295707 | COMPUTER AND RECORDING MEDIUM - A wireless controller (WC) and a stick-type controller (MC) are connected to a computer that is caused to function as a reception unit that receives an operation signal from each controller, a specification unit that specifies a control mode that corresponds to the usage of the controllers based on received operation signals, and a presentation control unit that, if a predetermined condition is satisfied, causes a monitor (M) to display a control guidance icon (CI) that is stored in advance in association with the condition and the specified control mode. | 11-22-2012 |
20120184376 | GAME PROGRAM, STORAGE MEDIUM, GAME DEVICE AND GAME SYSTEM - In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended. | 07-19-2012 |
20120178530 | GAME PROGRAM, STORAGE MEDIUM, GAME DEVICE AND GAME SYSTEM - In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended. | 07-12-2012 |
20100267451 | GAME MACHINE, PROGRAM FOR REALIZING GAME MACHINE, AND METHOD OF DISPLAYING OBJECTS IN GAME - A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed. | 10-21-2010 |