Patent application number | Description | Published |
20120172099 | MUSIC GAME SYSTEM, COMPUTER PROGRAM OF SAME, AND METHOD OF GENERATING SOUND EFFECT DATA - A music game system ( | 07-05-2012 |
20120214592 | GAME SYSTEM, AND CONTROL METHOD OF CONTROLLING COMPUTER AND STORAGE MEDIUM STORING COMPUTER PROGRAM USED THEREOF - A game system displays a game area in which baseline portions arranged at a distance away from each other are set on a game screen, moves and displays an operation instruction indicator for indicating an operation to a operation portion in the game area so that the operation instruction indicator arrives at least one of the baseline portions at an operation time indicated by sequence data, determines operation instruction indicators to which a question text and a answer text described in question data should be respectively assigned according to a predetermined condition, and, outputs at least one of the question text and the answer text that should be assigned to the operation instruction indicators determined in association with the operation instruction indicators. | 08-23-2012 |
20130040734 | GAME SYSTEM AND CONTROL METHOD OF CONTROLLING COMPUTER USED THEREOF - Disclosed is a game system provided with a monitor for displaying and outputting a game screen, a touch panel overlaid upon the monitor, and an external storage device for storing sequence data wherein operation time periods of the touch panel during a game are described. The sequence data includes an object corresponding to a specific operation time period for which the time interval between the following operation time period is to be less than a predetermined value, and display start information for setting a display start time period which is earlier than the following operation time period. In addition, the game system, on the basis of the sequence data, associates a second object separate from a first object corresponding to the following operation time period with the specific operation time period to cause display to start earlier than the following operation time period. | 02-14-2013 |
20130079137 | GAME SYSTEM, CONTROL METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF - A gaming system is provided with a monitor ( | 03-28-2013 |
20130116047 | GAME SYSTEM, CONTROL METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF - A gaming system is provided with a monitor for displaying and outputting a gaming screen, a touch panel superposed upon the monitor, and an external storage device for storing sequence data in which an operational period of the touch panel has been described. In addition, the gaming system displays upon the monitor a gaming area whereupon two reference units disposed apart from each other and a specific reference unit disposed in the vicinity of the reference units are set. Also, an object for instructing operations for each of the reference units is displayed while being caused to move within the gaming area, and in the case of a mis-operation of a specific object heading toward the specific reference unit, the specific object is destroyed, and the path which had been set as the object appearance area is used as the path of movement for the next object. | 05-09-2013 |
20130130761 | GAME MACHINE, A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF, AND CONTROL METHOD - A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data ( | 05-23-2013 |
20130130795 | GAME MACHINE, A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF, AND CONTROL METHOD - A game machine includes: a monitor ( | 05-23-2013 |
20140141890 | AMUSEMENT SYSTEM - This amusement system is provided with: a server storage unit ( | 05-22-2014 |
20140309034 | GAME MACHINE, CONTROL METHOD USED THEREFOR, AND A NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM STORING A COMPUTER PROGRAM - Provided is a game machine which can actualize a play between games having different difficulty levels. The game machine is applied to a game system that progresses a game between a plurality of game machines connected via a network. The game machine comprises an external storage that stores a sequence data wherein each operation timing is written so as to differ from each other. And, the game machine: teaches each operation timing, of based on sequence data that differs from sequence data used in another machine functioning as another terminal in the game system; obtains operation information for the other machine; and, based on it, determines whether or not prescribed reflection conditions have been fulfilled. Then, when the prescribed reflection conditions have been fulfilled based on its results, the game machine reflects the operation information for the other machine in a travel path for an object for teaching the operation timing for the game machine. | 10-16-2014 |